pokegold-spaceworld/maps/SilentHillLabBack.asm
2026-08-02 15:36:41 -04:00

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map_attributes SilentHillLabBack, SILENT_HILL_LAB_BACK
object_const_def
const SILENT_HILL_LAB_BACK_OAK
const SILENT_HILL_LAB_BACK_RIVAL
const SILENT_HILL_LAB_BACK_STARTER_HONOGUMA
const SILENT_HILL_LAB_BACK_STARTER_KURUSU
const SILENT_HILL_LAB_BACK_STARTER_HAPPA
SilentHillLabBack_MapEvents::
dw $4000 ; unknown
def_warp_events
warp_event 3, 7, SILENT_HILL_LAB_FRONT, 3, 42
warp_event 4, 7, SILENT_HILL_LAB_FRONT, 3, 43
def_bg_events
bg_event 0, 1, 1
bg_event 1, 1, 2
bg_event 2, 1, 3
bg_event 3, 1, 4
bg_event 6, 0, 5
def_object_events
object_event 4, 2, SPRITE_OKIDO, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
object_event 3, 4, SPRITE_SILVER, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
object_event 5, 2, SPRITE_POKE_BALL, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
object_event 6, 2, SPRITE_POKE_BALL, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
object_event 7, 2, SPRITE_POKE_BALL, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
SilentHillLabBack_Blocks::
INCBIN "maps/SilentHillLabBack.blk"
map_generic_scriptloader
SilentHillLabBackScriptPointers::
def_script_pointers
script_pointer SilentHillLabBackScript1, SilentHillLabBackNPCIDs1, SILENT_HILL_LAB_BACK_DEFAULT
script_pointer SilentHillLabBackScript2, SilentHillLabBackNPCIDs1, SILENT_HILL_LAB_BACK_OAK_INSTRUCTION
script_pointer SilentHillLabBackScript3, SilentHillLabBackNPCIDs1, SILENT_HILL_LAB_BACK_CHOOSE_STARTER
script_pointer SilentHillLabBackRivalChoosePokemon, SilentHillLabBackNPCIDs1, SILENT_HILL_LAB_BACK_RIVAL_CHOOSING_STARTER
script_pointer SilentHillLabBackScript5, SilentHillLabBackNPCIDs1, SILENT_HILL_LAB_BACK_RIVAL_CHOOSING_STARTER2
script_pointer SilentHillLabBackScript6, SilentHillLabBackNPCIDs1, SILENT_HILL_LAB_BACK_RIVAL_CHOOSING_STARTER3
script_pointer SilentHillLabBackScript7, SilentHillLabBackNPCIDs1, SILENT_HILL_LAB_BACK_CUTSCENE_OVER
SilentHillLabBackNPCIDs1:
npc_id SILENT_HILL_LAB_BACK_OAK
npc_id SILENT_HILL_LAB_BACK_RIVAL
npc_id SILENT_HILL_LAB_BACK_STARTER_HONOGUMA
npc_id SILENT_HILL_LAB_BACK_STARTER_KURUSU
npc_id SILENT_HILL_LAB_BACK_STARTER_HAPPA
db -1
SilentHillLabBackNPCIDs2:
npc_id SILENT_HILL_LAB_BACK_OAK
npc_id SILENT_HILL_LAB_BACK_RIVAL
npc_id SILENT_HILL_LAB_BACK_STARTER_HAPPA
db -1
SilentHillLabBackNPCIDs3:
npc_id SILENT_HILL_LAB_BACK_OAK
npc_id SILENT_HILL_LAB_BACK_RIVAL
npc_id SILENT_HILL_LAB_BACK_STARTER_HONOGUMA
db -1
SilentHillLabBackNPCIDs4:
npc_id SILENT_HILL_LAB_BACK_OAK
npc_id SILENT_HILL_LAB_BACK_RIVAL
npc_id SILENT_HILL_LAB_BACK_STARTER_KURUSU
db -1
SilentHillLabBack_TextPointers::
dw SilentHillLabBackText1
dw SilentHillLabBackFunc3
dw SilentHillLabBackFunc4
dw SilentHillLabBackFunc4
dw SilentHillLabBackFunc4
SilentHillLabBackScript1:
ld hl, wJoypadFlags
set 4, [hl]
ld a, 0
call FreezeAllOtherObjects
ld a, 0
ld hl, SilentHillLabBackMovement1
call LoadMovementDataPointer
SetEvent SILENT_HILL_LAB_BACK_FOLLOWED_OAK
ld hl, wOverworldFlags
set OVERWORLD_PAUSE_MAP_PROCESSES_F, [hl]
ld a, SILENT_HILL_LAB_BACK_OAK_INSTRUCTION
ld [wMapScriptNumber], a
ld a, MAPSTATUS_EVENT_RUNNING
call SetMapStatus
ret
SilentHillLabBackMovement1:
step UP
step UP
slow_step UP
step_end
SilentHillLabBackScript2:
ld hl, wOverworldFlags
set 6, [hl]
call UnfreezeEverything
ld a, SILENT_HILL_LAB_BACK_RIVAL
ld d, UP
call SetObjectFacing
ld hl, SilentHillLabBackTextString1
call OpenTextbox
ld hl, SilentHillLabBackTextString10
call OpenTextbox
ld hl, SilentHillLabBackTextString2
call OpenTextbox
ld a, SILENT_HILL_LAB_BACK_CHOOSE_STARTER
ld [wMapScriptNumber], a
ret
SilentHillLabBackScript3:
ld hl, SilentHillLabBackNPCIDs1
ld de, SilentHillLabBackTextPointers2
call CallMapTextSubroutine
ret
SilentHillLabBackRivalChoosePokemon:
ld hl, wJoypadFlags
set 4, [hl]
ld a, SILENT_HILL_LAB_BACK_RIVAL
call FreezeAllOtherObjects
ld hl, SilentHillLabBackMovementPointers
ld a, [wChosenStarter]
ld d, 0
ld e, a
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld a, SILENT_HILL_LAB_BACK_RIVAL
call LoadMovementDataPointer
ld hl, wOverworldFlags
set 7, [hl]
ld a, SILENT_HILL_LAB_BACK_RIVAL_CHOOSING_STARTER2
ld [wMapScriptNumber], a
ld a, MAPSTATUS_EVENT_RUNNING
call SetMapStatus
ret
SilentHillLabBackMovementPointers:
dw SilentHillLabBackMovement2+1
dw SilentHillLabBackMovement2
dw SilentHillLabBackMovement2+2
SilentHillLabBackMovement2:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
slow_step UP
step_end
SilentHillLabBackScript5:
ld hl, SilentHillLabBackTextString12
call OpenTextbox
ld a, [wRivalStarter]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, SilentHillLabBackTextString13
call OpenTextbox
ld a, SILENT_HILL_LAB_BACK_RIVAL_CHOOSING_STARTER3
ld [wMapScriptNumber], a
ret
SilentHillLabBackScript6:
call UnfreezeEverything
ld hl, wOverworldFlags
res 6, [hl]
ld a, SILENT_HILL_LAB_BACK_CUTSCENE_OVER
ld[wMapScriptNumber], a
ret
SilentHillLabBackScript7:
ld hl, SilentHillLabBackNPCIDs1
ld de, SilentHillLabBackTextPointers2
call CallMapTextSubroutine
ret
SilentHillLabBackText1:
CheckEvent SILENT_HILL_LAB_BACK_CHOSE_STARTER
ld hl, SilentHillLabBackTextString3
jr z, .skip
ld hl, SilentHillLabBackTextString9
.skip
call OpenTextbox
ret
SilentHillLabBackTextString1:
text "オーキド『ほれ そこに 3びき"
cont "ポケモンが いる じゃろう!"
cont "ほっほ!"
para "こいつらを きみたちに"
cont "いっぴき づつ やろう!"
cont "⋯⋯ さあ えらべ!"
done
SilentHillLabBackTextString2:
text "オーキド『まあ"
line "あわてるな <RIVAL>"
cont "おまえも すきなものを とれ!"
done
SilentHillLabBackTextString3:
text "オーキド『さあ <PLAYER>"
line "どの ポケモンに するかね?"
done
SilentHillLabBackTextString4:
text "オーキド『ほう! ほのおのポケモン"
line "@"
text_from_ram wStringBuffer1
text "に するんじゃな?@"
start_asm
call ConfirmPokemonSelection
call TextAsmEnd
ret
SilentHillLabBackTextString5:
text "オーキド『ふむ みずのポケモン"
line "@"
text_from_ram wStringBuffer1
text "に きめるのじゃな?@"
start_asm
call ConfirmPokemonSelection
call TextAsmEnd
ret
SilentHillLabBackTextString6:
text "オーキド『おお! くさのポケモン"
line "@"
text_from_ram wStringBuffer1
text "が いいんじゃな?@"
start_asm
call ConfirmPokemonSelection
call TextAsmEnd
ret
ConfirmPokemonSelection:
call YesNoBox
jr c, .bigJump
SetEvent SILENT_HILL_LAB_BACK_CHOSE_STARTER
ld a, PLAYER_HOUSE_1F_MOM_BACK
ld [wPlayerHouse1FSceneID], a
ld a, PLAYER_HOUSE_2F_KEN_LEFT
ld [wPlayerHouse2FSceneID], a
ld a, RIVAL_HOUSE_KEN_HERE
ld [wRivalHouseSceneID], a
ld hl, SilentHillLabBackTextString8
call PrintText
ld hl, wJoypadFlags
set 5, [hl]
ld a, [wPlayerStarter]
ld [wCurPartySpecies], a
ld a, 5
ld [wCurPartyLevel], a
callfar GivePoke
xor a
ld [wPartyMon1 + 1], a
ld a, SILENT_HILL_LAB_BACK_RIVAL_CHOOSING_STARTER
ld [wMapScriptNumber], a
ret
.bigJump
ld hl, SilentHillLabBackTextString7
call PrintText
ret
SilentHillLabBackTextString7:
text "では"
line "どれに するのじゃ?"
done
SilentHillLabBackTextString8:
text "オーキド『この ポケモンは"
line "ほんとに げんきが いいぞ!"
para "<PLAYER>は オーキドはかせから"
line "@"
text_from_ram wStringBuffer1
text "を もらった!"
prompt
SilentHillLabBackTextString9:
text "オーキド『そうじゃ!"
line "やせいの ポケモンが でて きても"
cont "そいつを たたかわせて いけば"
cont "となりまちへ いける!"
done
SilentHillLabBackFunc3:
CheckEvent SILENT_HILL_LAB_BACK_CHOSE_STARTER
ld hl, SilentHillLabBackTextString11
jr z, .skip
ld hl, SilentHillLabBackTextString14
.skip
call OpenTextbox
ret
SilentHillLabBackTextString10:
text "<RIVAL>『あッ! おれにも!"
line "じいさん おれにもくれよう!"
done
SilentHillLabBackTextString11:
text "<RIVAL>『いいぜ <PLAYER>"
line "さきに えらんで!"
cont "おれは こころが ひろいからな"
done
SilentHillLabBackTextString12:
text "<RIVAL>『じゃ おれは これ!"
done
SilentHillLabBackTextString13:
text "<RIVAL>は オーキドから"
line "@"
text_from_ram wStringBuffer1
text "を もらった!"
done
SilentHillLabBackTextString14:
text "<RIVAL>『<PLAYER>の#"
line "いいなあ!"
cont "でも おれのポケモンも"
cont "ちょっと いいだろ?"
done
SilentHillLabBackFunc4:
CheckEvent SILENT_HILL_LAB_BACK_CHOSE_STARTER
jr nz, .bigjump
ldh a, [hLastTalked]
sub 2
ld [wChosenStarter], a
ld d, 0
ld e, a
ld hl, SilentHillLabBackStarterData
add hl, de
add hl, de
add hl, de
add hl, de
ld a, [hli]
ld [wPlayerStarter], a
push hl
ld [wNamedObjectIndexBuffer], a
farcall StarterDex
ld a, [wPlayerStarter]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
pop hl
push hl
ld a, [hli]
ld h, [hl]
ld l, a
call OpenTextbox
pop hl
inc hl
inc hl
ld a, [hl]
ld [wRivalStarter], a
ret
.bigjump
ld hl, SilentHillLabBackTextString15
call OpenTextbox
ret
SilentHillLabBackStarterData:
db DEX_HONOGUMA
dw SilentHillLabBackTextString4
db DEX_KURUSU
db DEX_KURUSU
dw SilentHillLabBackTextString5
db DEX_HAPPA
db DEX_HAPPA
dw SilentHillLabBackTextString6
db DEX_HONOGUMA
SilentHillLabBackTextString15:
text "オーキド『これ!"
line "よくばっちゃ いかん!"
done
SilentHillLabBackTextPointers2:
dw PokemonBooksScript
dw PokemonBooksScript
dw PokemonBooksScript
dw PokemonBooksScript
dw MapDefaultText