pokegold-spaceworld/macros/maps.asm
2026-08-02 15:36:41 -04:00

274 lines
6.3 KiB
NASM

MACRO map_id
;\1: map id
db GROUP_\1, MAP_\1
ENDM
MACRO object_const_def
const_def 2
ENDM
MACRO npc_id
db \1 - 2
ENDM
MACRO map_attributes
;\1: map name
;\2: map id
REDEF CURRENT_MAP_NAME EQUS "\1"
REDEF CURRENT_MAP_ID EQUS "\2"
DEF CURRENT_MAP_WIDTH = \2_WIDTH
DEF CURRENT_MAP_HEIGHT = \2_HEIGHT
\1_MapAttributes::
db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH
dw \1_Blocks
dw \1_TextPointers
dw \1_ScriptLoader
dw \1_MapEvents
db MAP_CONNECTIONS_\2
; Define `MAP_CONNECTIONS_\2` after `db`ing it so that the `db`ed value
; gets updated when subsequent `connection`s modify `MAP_CONNECTIONS_\2`.
DEF MAP_CONNECTIONS_\2 = 0
ENDM
; Gen 1 equivalent of map_attributes
MACRO old_map_header
;\1: map name
;\2: map id
;\3: tileset
REDEF CURRENT_MAP_ID EQUS "\2"
DEF CURRENT_MAP_WIDTH = \2_WIDTH
DEF CURRENT_MAP_HEIGHT = \2_HEIGHT
\1_MapAttributes::
db TILESET_\3
db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH
dw \1_Blocks
dw \1_TextPointers
dw \1_ScriptLoader
db MAP_CONNECTIONS_\2
dw \1_MapEvents
; Define `MAP_CONNECTIONS_\2` after `db`ing it so that the `db`ed value
; gets updated when subsequent `connection`s modify `MAP_CONNECTIONS_\2`.
DEF MAP_CONNECTIONS_\2 = 0
ENDM
; Connections go in order: north, south, west, east
MACRO connection
;\1: direction
;\2: map name
;\3: map id
;\4: offset of the target map relative to the current map
; (x offset for east/west, y offset for north/south)
; Calculate tile offsets for source (current) and target maps
DEF _src = 0
DEF _tgt = (\4) + 3
if _tgt < 0
DEF _src = -_tgt
DEF _tgt = 0
endc
if "\1" === "north"
if MAP_CONNECTIONS_{CURRENT_MAP_ID} & (NORTH | SOUTH | WEST | EAST)
fail "Invalid order for 'connection' (must be north, south, west, east)"
endc
DEF MAP_CONNECTIONS_{CURRENT_MAP_ID} |= NORTH
DEF _blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
DEF _map = _tgt
DEF _win = (\3_WIDTH + 6) * \3_HEIGHT + 1
DEF _y = \3_HEIGHT * 2 - 1
DEF _x = (\4) * -2
DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
if _len > \3_WIDTH
DEF _len = \3_WIDTH
endc
elif "\1" === "south"
if MAP_CONNECTIONS_{CURRENT_MAP_ID} & (SOUTH | WEST | EAST)
fail "Invalid order for 'connection' (must be north, south, west, east)"
endc
DEF MAP_CONNECTIONS_{CURRENT_MAP_ID} |= SOUTH
DEF _blk = _src
DEF _map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt
DEF _win = \3_WIDTH + 7
DEF _y = 0
DEF _x = (\4) * -2
DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
if _len > \3_WIDTH
DEF _len = \3_WIDTH
endc
elif "\1" === "west"
if MAP_CONNECTIONS_{CURRENT_MAP_ID} & (WEST | EAST)
fail "Invalid order for 'connection' (must be north, south, west, east)"
endc
DEF MAP_CONNECTIONS_{CURRENT_MAP_ID} |= WEST
DEF _blk = (\3_WIDTH * _src) + \3_WIDTH - 3
DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt
DEF _win = (\3_WIDTH + 6) * 2 - 6
DEF _y = (\4) * -2
DEF _x = \3_WIDTH * 2 - 1
DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
if _len > \3_HEIGHT
DEF _len = \3_HEIGHT
endc
elif "\1" === "east"
if MAP_CONNECTIONS_{CURRENT_MAP_ID} & EAST
fail "Invalid order for 'connection' (must be north, south, west, east)"
endc
DEF MAP_CONNECTIONS_{CURRENT_MAP_ID} |= EAST
DEF _blk = (\3_WIDTH * _src)
DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3
DEF _win = \3_WIDTH + 7
DEF _y = (\4) * -2
DEF _x = 0
DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
if _len > \3_HEIGHT
DEF _len = \3_HEIGHT
endc
else
fail "Invalid direction for 'connection'."
endc
map_id \3
dw \2_Blocks + _blk
dw wOverworldMapBlocks + _map
db _len - _src
db \3_WIDTH
db _y, _x
dw wOverworldMapBlocks + _win
ENDM
MACRO def_warp_events
REDEF _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@"
db {_NUM_WARP_EVENTS}
DEF {_NUM_WARP_EVENTS} = 0
ENDM
MACRO warp_event
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: map id: from constants/map_constants.asm
;\4: warp destination: starts at 1
;\5: wOverworldMapBlocks offset (unused)
db \2, \1, \4
map_id \3
dw wOverworldMapBlocks + \5
DEF {_NUM_WARP_EVENTS} += 1
ENDM
MACRO def_bg_events
REDEF _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@"
db {_NUM_BG_EVENTS}
DEF {_NUM_BG_EVENTS} = 0
ENDM
MACRO bg_event
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: text index
db \2, \1, 0, \3
DEF {_NUM_BG_EVENTS} += 1
ENDM
MACRO def_object_events
REDEF _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@"
db {_NUM_OBJECT_EVENTS}
DEF {_NUM_OBJECT_EVENTS} = 0
ENDM
MACRO object_event
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: sprite: a SPRITE_* constant
;\4: movement function: a SPRITEMOVEDATA_* constant
;\5, \6: movement radius: x, y
;\7, \8: hour limits: h1, h2 (0-23)
; * if h1 < h2, the object_event will only appear from h1 to h2
; * if h1 > h2, the object_event will not appear from h2 to h1
; * if h1 == h2, the object_event will always appear
; * if h1 == -1, h2 is treated as a time-of-day value:
; a combo of MORN, DAY, and/or NITE, or -1 to always appear
;\9: object type function
;\<10>: unknown 1
;\<11>: unknown 2
;\<12>: sight range
;\<13>: unknown 3
;\<14>: unknown 4
db \3, \2 + 4, \1 + 4, \4
dn \5, \6
db \7, \8, \9, \<10>, \<11>, \<12>, \<13>, \<14>
if DEF(_NUM_OBJECT_EVENTS)
DEF {_NUM_OBJECT_EVENTS} += 1
endc
ENDM
MACRO def_script_pointers
const_def
ENDM
MACRO script_pointer
dw \1, \2
const \3
ENDM
MACRO map_generic_scriptloader
{CURRENT_MAP_NAME}_ScriptLoader::
ld hl, {CURRENT_MAP_NAME}ScriptPointers
call RunMapScript
call WriteBackMapScriptNumber
ret
ENDM
; For maps that don't have any scenes.
MACRO map_generic_script_pointers
{CURRENT_MAP_NAME}ScriptPointers::
def_script_pointers
script_pointer {CURRENT_MAP_NAME}Script, {CURRENT_MAP_NAME}NPCIDs, {CURRENT_MAP_ID}_DEFAULT
ENDM
MACRO map_generic_script
{CURRENT_MAP_NAME}Script::
ld hl, {CURRENT_MAP_NAME}NPCIDs
ld de, {CURRENT_MAP_NAME}SignPointers
call CallMapTextSubroutine
ret
ENDM
MACRO map_generic_npc_ids
{CURRENT_MAP_NAME}NPCIDs::
for x, {_NUM_OBJECT_EVENTS}
db x
endr
db -1
ENDM
MACRO map_dummy_text_pointers
{CURRENT_MAP_NAME}_ScriptLoader::
ret
{CURRENT_MAP_NAME}_TextPointers::
rept 13
dw MapDefaultText
endr
ENDM
MACRO map_dummy_text_pointers_old
{CURRENT_MAP_NAME}_ScriptLoader::
ret
{CURRENT_MAP_NAME}_TextPointers::
rept 9
dw GameFreakText
endr
ENDM
; Bank $27 already redirects the text pointers to a dummy file.
MACRO map_dummy_script_bank27
{CURRENT_MAP_NAME}_ScriptLoader::
ret
db "@"
ENDM