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This uses catch-all files like main.asm to reduce the total quantity and size of build objects (from 1.1 GB to 70 MB). --------- Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
60 lines
1.2 KiB
NASM
60 lines
1.2 KiB
NASM
; Unreferenced version of CheckInlineTrainers
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Unreferenced_CheckInlineTrainers:
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ld a, [wDebugFlags]
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set UNK_DEBUG_FLAG_6_F, a ; Should probably be "bit UNK_DEBUG_FLAG_6_F, a"?
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ret nz
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xor a
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ldh [hSeenTrainerDistance], a
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ldh [hSeenTrainerDirection], a
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ld a, FOLLOWER + 1
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ldh [hSeenTrainerObject], a
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ld hl, wCurrMapInlineTrainers + (2 * FOLLOWER_OBJECT_INDEX) ; Skip wReservedObjectStruct and the player's struct
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ld de, 2 ; Length of wCurrMapInlineTrainers entries
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ld b, NUM_OBJECTS - FOLLOWER_OBJECT_INDEX
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.loop
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ld a, [hl]
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and a
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jr nz, .found
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add hl, de
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ldh a, [hSeenTrainerObject]
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inc a
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ldh [hSeenTrainerObject], a
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dec b
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jr nz, .loop
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ret
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.found
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ldh [hSeenTrainerDistance], a
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inc hl
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ld a, [hl]
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ldh [hSeenTrainerDirection], a
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ld hl, wDebugFlags
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set UNK_DEBUG_FLAG_6_F, [hl]
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ret
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Unreferenced_TestTrainerWalkToPlayer:
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ld hl, wJoypadFlags
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set 6, [hl]
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ldh a, [hSeenTrainerObject]
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call FreezeAllOtherObjects
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ldh a, [hSeenTrainerObject]
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ld hl, .MovementData
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ldh a, [hSeenTrainerDistance]
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dec a
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ld e, a
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ld d, 0
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add hl, de
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call LoadMovementDataPointer
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ld hl, wOverworldFlags
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set OVERWORLD_PAUSE_MAP_PROCESSES_F, [hl]
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ld a, MAPSTATUS_EVENT_RUNNING
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call SetMapStatus
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ret
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.MovementData:
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big_step LEFT
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big_step LEFT
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big_step LEFT
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step_end
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