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This uses catch-all files like main.asm to reduce the total quantity and size of build objects (from 1.1 GB to 70 MB). --------- Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
39 lines
815 B
NASM
39 lines
815 B
NASM
SECTION "Audio", ROMX
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INCLUDE "audio/engine.asm"
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INCLUDE "audio/songs/none.asm"
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INCLUDE "audio/cry_pointers.asm"
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INCLUDE "audio/sfx_pointers.asm"
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SECTION "Songs 1", ROMX
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INCLUDE "audio/songs/nidorinointro.asm"
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INCLUDE "audio/songs/viridiancity.asm"
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INCLUDE "audio/songs/route1.asm"
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INCLUDE "audio/songs/oakintro.asm"
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INCLUDE "audio/songs/leaderbattle.asm"
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INCLUDE "audio/songs/trainerbattle.asm"
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INCLUDE "audio/songs/heal.asm"
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INCLUDE "audio/songs/bicycle.asm"
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INCLUDE "audio/songs/spottedrocket.asm"
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INCLUDE "audio/songs/victorytrainer.asm"
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INCLUDE "audio/songs/evolution.asm"
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SECTION "Sound Effects", ROMX
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INCLUDE "audio/move_sfx_old.asm"
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INCLUDE "audio/sfx.asm"
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SECTION "Cries", ROMX
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INCLUDE "data/pokemon/cries.asm"
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INCLUDE "audio/cries.asm"
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SECTION "Songs 2", ROMX
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INCLUDE "audio/songs/title.asm"
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