pokegold-spaceworld/home/random.asm
luckytyphlosion e1659ecd41 Introduce linkerscript.
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section.
2018-07-03 17:07:05 -04:00

69 lines
1.3 KiB
NASM

include "constants.asm"
; if DEBUG
SECTION "home/random.asm", ROM0
; else
; SECTION "Random Number Generation", ROM0 [$3234]
; endc
Random::
; A simple hardware-based random number generator (RNG).
; Two random numbers are generated by adding and subtracting
; the divider to the respective values every time it's called.
; The divider is a register that increments at a rate of 16384Hz.
; For comparison, the Game Boy operates at a clock speed of 4.2MHz.
; This implementation also takes the current scanline as read from rLY
; and adds it nybble-swapped to the value of the divider. The unswapped
; value of rLY is also added to the value that's subtracted.
; Additionally, an equivalent function is executed in VBlank.
; This leaves a with the value in hRandomSub.
push bc
ldh a, [rLY]
ld c, a
swap a
ld b, a
ldh a, [rDIV]
adc b
ld b, a
ldh a, [hRandomAdd]
adc b
ldh [hRandomAdd], a
ldh a, [rLY]
swap a
ld b, a
ldh a, [rDIV]
adc b
adc c
ld b, a
ldh a, [hRandomSub]
sbc b
ldh [hRandomSub], a
pop bc
ret
BattleRandom::
; _BattleRandom lives in another bank.
; It handles all RNG calls in the battle engine, allowing
; link battles to remain in sync using a shared PRNG.
ldh a, [hROMBank]
push af
ld a, BANK(_BattleRandom)
call Bankswitch
call _BattleRandom
ld [wPredefHL + 1], a
pop af
call Bankswitch
ld a, [wPredefHL + 1]
ret