pokegold-spaceworld/scripts/SilentHillLabBack.asm
2025-12-20 13:30:16 -05:00

371 lines
7.3 KiB
NASM
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

INCLUDE "constants.asm"
SECTION "scripts/SilentHillLabBack.asm", ROMX
SilentHillLabBack_ScriptLoader::
ld hl, SilentHillLabBackScriptPointers
call RunMapScript
call WriteBackMapScriptNumber
ret
SilentHillLabBackScriptPointers:
dw SilentHillLabBackScript1
dw SilentHillLabBackNPCIDs1
dw SilentHillLabBackScript2
dw SilentHillLabBackNPCIDs1
dw SilentHillLabBackScript3
dw SilentHillLabBackNPCIDs1
dw SilentHillLabBackRivalChoosePokemon
dw SilentHillLabBackNPCIDs1
dw SilentHillLabBackScript5
dw SilentHillLabBackNPCIDs1
dw SilentHillLabBackScript6
dw SilentHillLabBackNPCIDs1
dw SilentHillLabBackScript7
dw SilentHillLabBackNPCIDs1
SilentHillLabBackNPCIDs1:
db 00, 01, 02, 03, 04, $FF
SilentHillLabBackNPCIDs2:
db 00, 01, 04, $FF
SilentHillLabBackNPCIDs3:
db 00, 01, 02, $FF
SilentHillLabBackNPCIDs4:
db 00, 01, 03, $FF
SilentHillLabBack_TextPointers::
dw SilentHillLabBackText1
dw SilentHillLabBackFunc3
dw SilentHillLabBackFunc4
dw SilentHillLabBackFunc4
dw SilentHillLabBackFunc4
SilentHillLabBackScript1:
ld hl, wJoypadFlags
set 4, [hl]
ld a, 0
call FreezeAllOtherObjects
ld a, 0
ld hl, SilentHillLabBackMovement1
call LoadMovementDataPointer
ld hl, wd41b
set 1, [hl]
ld hl, wOverworldFlags
set 7, [hl]
ld a, 1
ld [wMapScriptNumber], a
ld a, MAPSTATUS_EVENT_RUNNING
call SetMapStatus
ret
SilentHillLabBackMovement1:
step UP
step UP
slow_step UP
step_end
SilentHillLabBackScript2:
ld hl, wOverworldFlags
set 6, [hl]
call Function20f8
ld a, 3
ld d, UP
call SetObjectFacing
ld hl, SilentHillLabBackTextString1
call OpenTextbox
ld hl, SilentHillLabBackTextString10
call OpenTextbox
ld hl, SilentHillLabBackTextString2
call OpenTextbox
ld a, 2
ld [wMapScriptNumber], a
ret
SilentHillLabBackScript3:
ld hl, SilentHillLabBackNPCIDs1
ld de, SilentHillLabBackTextPointers2
call CallMapTextSubroutine
ret
SilentHillLabBackRivalChoosePokemon:
ld hl, wJoypadFlags
set 4, [hl]
ld a, 3
call FreezeAllOtherObjects
ld hl, SilentHillLabBackMovementPointers
ld a, [wChosenStarter]
ld d, 0
ld e, a
add hl, de
add hl, de
ld a, [hl+]
ld h, [hl]
ld l, a
ld a, 3
call LoadMovementDataPointer
ld hl, wOverworldFlags
set 7, [hl]
ld a, 4
ld [wMapScriptNumber], a
ld a, MAPSTATUS_EVENT_RUNNING
call SetMapStatus
ret
SilentHillLabBackMovementPointers:
dw SilentHillLabBackMovement2+1
dw SilentHillLabBackMovement2
dw SilentHillLabBackMovement2+2
SilentHillLabBackMovement2:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
slow_step UP
step_end
SilentHillLabBackScript5:
ld hl, SilentHillLabBackTextString12
call OpenTextbox
ld a, [wd266]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, SilentHillLabBackTextString13
call OpenTextbox
ld a, 5
ld [wMapScriptNumber], a
ret
SilentHillLabBackScript6:
call Function20f8
ld hl, wOverworldFlags
res 6, [hl]
ld a, 6
ld[wMapScriptNumber], a
ret
SilentHillLabBackScript7:
ld hl, SilentHillLabBackNPCIDs1
ld de, SilentHillLabBackTextPointers2
call CallMapTextSubroutine
ret
SilentHillLabBackText1:
ld hl, wd41b
bit 2, [hl]
ld hl, SilentHillLabBackTextString3
jr z, .skip
ld hl, SilentHillLabBackTextString9
.skip
call OpenTextbox
ret
SilentHillLabBackTextString1:
text "オーキド『ほれ そこに 3びき"
cont "ポケモンが いる じゃろう!"
cont "ほっほ!"
para "こいつらを きみたちに"
cont "いっぴき づつ やろう!"
cont "⋯⋯ さあ えらべ!"
done
SilentHillLabBackTextString2:
text "オーキド『まあ"
line "あわてるな <RIVAL>"
cont "おまえも すきなものを とれ!"
done
SilentHillLabBackTextString3:
text "オーキド『さあ <PLAYER>"
line "どの ポケモンに するかね?"
done
SilentHillLabBackTextString4:
text "オーキド『ほう! ほのおのポケモン"
line "@"
text_from_ram wStringBuffer1
text "に するんじゃな?@"
start_asm
call ConfirmPokemonSelection
call TextAsmEnd
ret
SilentHillLabBackTextString5:
text "オーキド『ふむ みずのポケモン"
line "@"
text_from_ram wStringBuffer1
text "に きめるのじゃな?@"
start_asm
call ConfirmPokemonSelection
call TextAsmEnd
ret
SilentHillLabBackTextString6:
text "オーキド『おお! くさのポケモン"
line "@"
text_from_ram wStringBuffer1
text "が いいんじゃな?@"
start_asm
call ConfirmPokemonSelection
call TextAsmEnd
ret
ConfirmPokemonSelection:
call YesNoBox
jr c, .bigJump
ld hl, wd41b
set 2, [hl]
ld a, 1
ld [wPlayerHouse1FCurScript], a
ld a, 1
ld [wPlayerHouse2FCurScript], a
ld a, 1
ld [wSilentHillHouseCurScript], a
ld hl, SilentHillLabBackTextString8
call PrintText
ld hl, wJoypadFlags
set 5, [hl]
ld a, [wd265]
ld [wCurPartySpecies], a
ld a, 5
ld [wCurPartyLevel], a
callfar GivePoke
xor a
ld [wPartyMon1 + 1], a
ld a, 3
ld [wMapScriptNumber], a
ret
.bigJump
ld hl, SilentHillLabBackTextString7
call PrintText
ret
SilentHillLabBackTextString7:
text "では"
line "どれに するのじゃ?"
done
SilentHillLabBackTextString8:
text "オーキド『この ポケモンは"
line "ほんとに げんきが いいぞ!"
para "<PLAYER>は オーキドはかせから"
line "@"
text_from_ram wStringBuffer1
text "を もらった!"
prompt
SilentHillLabBackTextString9:
text "オーキド『そうじゃ!"
line "やせいの ポケモンが でて きても"
cont "そいつを たたかわせて いけば"
cont "となりまちへ いける!"
done
SilentHillLabBackFunc3:
ld hl, wd41b
bit 2, [hl]
ld hl, SilentHillLabBackTextString11
jr z, .skip
ld hl, SilentHillLabBackTextString14
.skip
call OpenTextbox
ret
SilentHillLabBackTextString10:
text "<RIVAL>『あッ! おれにも!"
line "じいさん おれにもくれよう!"
done
SilentHillLabBackTextString11:
text "<RIVAL>『いいぜ <PLAYER>"
line "さきに えらんで!"
cont "おれは こころが ひろいからな"
done
SilentHillLabBackTextString12:
text "<RIVAL>『じゃ おれは これ!"
done
SilentHillLabBackTextString13:
text "<RIVAL>は オーキドから"
line "@"
text_from_ram wStringBuffer1
text "を もらった!"
done
SilentHillLabBackTextString14:
text "<RIVAL>『<PLAYER>の#"
line "いいなあ!"
cont "でも おれのポケモンも"
cont "ちょっと いいだろ?"
done
SilentHillLabBackFunc4:
ld hl, wd41b
bit 2, [hl]
jr nz, .bigjump
ldh a, [hLastTalked]
sub 2
ld [wChosenStarter], a
ld d, 0
ld e, a
ld hl, SilentHillLabBackStarterData
add hl, de
add hl, de
add hl, de
add hl, de
ld a, [hl+]
ld [wd265], a
push hl
ld [wNamedObjectIndexBuffer], a
farcall StarterDex
ld a, [wd265]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
pop hl
push hl
ld a, [hl+]
ld h, [hl]
ld l, a
call OpenTextbox
pop hl
inc hl
inc hl
ld a, [hl]
ld [wd266], a
ret
.bigjump
ld hl, SilentHillLabBackTextString15
call OpenTextbox
ret
SilentHillLabBackStarterData:
db DEX_HONOGUMA
dw SilentHillLabBackTextString4
db DEX_KURUSU
db DEX_KURUSU
dw SilentHillLabBackTextString5
db DEX_HAPPA
db DEX_HAPPA
dw SilentHillLabBackTextString6
db DEX_HONOGUMA
SilentHillLabBackTextString15:
text "オーキド『これ!"
line "よくばっちゃ いかん!"
done
SilentHillLabBackTextPointers2:
dw PokemonBooksScript
dw PokemonBooksScript
dw PokemonBooksScript
dw PokemonBooksScript
dw MapDefaultText