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This uses catch-all files like main.asm to reduce the total quantity and size of build objects (from 1.1 GB to 70 MB). --------- Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
39 lines
533 B
NASM
39 lines
533 B
NASM
FieldDebug_ToggleNPCMovement:
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call .ToggleNPCMovement
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jr nc, .close
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ld a, FIELDDEBUG_RETURN_REOPEN
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ret
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.close
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ld a, FIELDDEBUG_RETURN_CLOSE
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ret
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.ToggleNPCMovement:
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ld hl, .MenuHeader
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call GetMenu2
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ret c
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ld a, [wMenuCursorY]
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cp 1
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jr nz, .move
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; stop NPCs
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ld a, PLAYER_OBJECT
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call FreezeAllOtherObjects
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jr .done
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.move
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call UnfreezeAllObjects
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.done
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and a
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ret
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.MenuHeader:
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db MENU_BACKUP_TILES
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menu_coords 0, 0, 7, 6
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dw .MenuData
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db 1
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.MenuData:
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db STATICMENU_CURSOR
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db 2
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db "とめる@"
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db "うごかす@"
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