mirror of
https://github.com/pret/pokegold-spaceworld.git
synced 2026-04-25 15:39:32 -05:00
Format text strings, using macro where possible
This commit is contained in:
parent
add3d79a7e
commit
e8ebf74343
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@ -269,7 +269,8 @@ _DebugMenuSoundTest::
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.String:
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deciram hDebugMenuSoundMenuIndex, 1, 1
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text "<LINE>@"
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text_start
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line "@"
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text_from_ram wStartDay
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text " "
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done
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@ -21,6 +21,7 @@ FieldDebug_MoveToRoute1Entrance:
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.CantUseText:
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text "ここでは できません"
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para "ロード1でじっこうできます"
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done
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@ -339,5 +339,5 @@ DebugMart_ShowPlaceholderText:
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.PlaceholderText:
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text "かいはつちゅうです"
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next "<PROMPT>"
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next ""
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prompt
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@ -25,9 +25,12 @@ FieldDebug_Teleport:
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.MapRegisteredText:
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text "このばしょを とうろくしました"
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para "<DONE>"
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para ""
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done
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.CannotRegisterMapText:
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text "ここは とうろくできません!"
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para "<DONE>"
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para ""
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done
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@ -773,7 +773,9 @@ StoringEnergyText:
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prompt
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UnleashedEnergyText:
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text "<USER>の<LINE>がまんが とかれた!<PROMPT>"
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text "<USER>の"
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line "がまんが とかれた!"
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prompt
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HungOnText:
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text "<TARGET>は"
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@ -1168,7 +1170,8 @@ UsedMoveText_CheckObedience:
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ret
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MoveNameText:
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text "<LINE>@"
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text_start
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line "@"
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text_from_ram wStringBuffer2
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start_asm
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; get start address
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@ -7769,6 +7772,7 @@ BattleCommand_NailDown:
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.PutACurseText
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text "<USER>は"
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line "じぶんに くぎを うった"
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para "<TARGET>は"
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line "のろいを かけられた!"
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prompt
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@ -1423,7 +1423,7 @@ BattleText_EnemyWasDefeated:
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text_from_ram wca2b
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text "の @"
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text_from_ram wStringBuffer1
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text ""
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text_start
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line "との しょうぶに かった!"
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prompt
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@ -1648,6 +1648,7 @@ RivalWinText:
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OutOfUsableMonsText:
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text "<PLAYER>の てもとには"
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line "たたかえる #が いない!"
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para "<PLAYER>は"
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line "めのまえが まっくらに なった!"
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prompt
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@ -2154,7 +2155,8 @@ TrainerAboutToUseText:
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text_from_ram wca2b
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text "の @"
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text_from_ram wStringBuffer1
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text "は<LINE>"
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text "は"
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line ""
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text_from_ram wEnemyMonNickname
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text "を くりだそうと している"
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@ -4242,7 +4244,9 @@ LinkBattleSendRecieveAction:
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ret
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BattleText_TargetsEncoreEnded:
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text "<TARGET>の<LINE>アンコールじょうたいが とけた!<PROMPT>"
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text "<TARGET>の"
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line "アンコールじょうたいが とけた!"
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prompt
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asm_3dff2:
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ldh a, [hBattleTurn]
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@ -5332,16 +5336,20 @@ BoostedExpPointsText:
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text " おおめに@"
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.BoostedExpPoints3Text:
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text "<LINE>@"
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text_start
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line "@"
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deciram wStringBuffer2, 2, 4
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text " けいけんちを もらった!<PROMPT>"
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text " けいけんちを もらった!"
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prompt
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GrewToLevelText:
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text_from_ram wStringBuffer1
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text "は<LINE>レベル@"
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text "は"
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line "レベル@"
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deciram wCurPartyLevel, 1, 3
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text " に あがった!@"
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db "ジ@"
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sound_dex_fanfare_50_79
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text_end
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PrintSendOutMonMessage:
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ld a, [wLinkMode]
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@ -5429,7 +5437,8 @@ PrintPlayerMon1Text:
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ret
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.Text:
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text_from_ram wBattleMonNickname
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text "!<DONE>"
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text "!"
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done
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RetreatMon:
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ld hl, PlayerMon2Text
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@ -5506,7 +5515,7 @@ PrintComeBackText:
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ret
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ComeBackText:
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text ""
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text_start
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line "もどれ!"
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done
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@ -502,6 +502,7 @@ CheckIfSpawnPoint:
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Text_CantFindDestination:
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text "とびさきが みつかりません"
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para ""
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done
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@ -521,6 +522,7 @@ FailTeleport:
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Text_CantUseTeleportHere:
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text "ここでは つかえません!"
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para ""
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done
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@ -55,6 +55,7 @@ PokemonCenterPC:
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.TurnOnText:
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text "コンピューターを きどう!"
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para "ネットワークにせつぞくした!"
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prompt
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@ -127,10 +128,12 @@ PC_Demo:
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.SkarmoryText:
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text "ポケモン ジャーナル ホームページ"
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line "<⋯⋯> <⋯⋯> <⋯⋯> <⋯⋯> <⋯⋯> <⋯⋯>"
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para "しんポケモン はっけん!!"
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line "めいめい ヨロイドリ"
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cont "はがねの ように"
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cont "かたい つばさが とくちょう"
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para "ひこうタイプ だけではなく"
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line "あたらしく メタルタイプ としても"
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cont "ぶんるい されることが けってい"
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@ -216,6 +219,7 @@ _PlayersPC:
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.TurnOnText:
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text "<PLAYER>は じぶんのパソコンに"
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line "つないだ"
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para "どうぐあずかりシステムを"
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line "よびだした!"
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prompt
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@ -223,6 +227,7 @@ _PlayersPC:
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.ShutDownText:
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text "<PLAYER>は じぶんのパソコンとの"
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line "せつぞくをきった"
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para ""
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done
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@ -1751,6 +1751,7 @@ ENDM
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.PlayedFluteText:
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text "#のふえを ふいた!"
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para "うーん!"
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line "すばらしい ねいろだ!"
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prompt
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@ -2225,6 +2226,7 @@ AskTeachTMHM_Old:
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text_from_ram wStringBuffer2
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text "が"
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line "きろくされていた!"
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para "@"
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text_from_ram wStringBuffer2
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text "を"
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@ -2237,6 +2239,7 @@ AskTeachTMHM_Old:
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text_from_ram wStringBuffer2
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text "は"
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line "あいしょうが わるかった!"
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para "@"
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text_from_ram wStringBuffer2
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text "は おぼえられない!"
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@ -111,6 +111,7 @@ ContainedMoveText:
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text_from_ram wStringBuffer2
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text "が"
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line "きろくされていた!"
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para "@"
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text_from_ram wStringBuffer2
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text "を"
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@ -123,6 +124,7 @@ TMHMNotCompatibleText:
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text_from_ram wStringBuffer2
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text "は"
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line "あいしょうが わるかった!"
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para "@"
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text_from_ram wStringBuffer2
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text "は おぼえられない!"
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@ -698,28 +698,24 @@ TryTossItem:
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ret
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.TossedText:
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db 1
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dw wStringBuffer2
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text_from_ram wStringBuffer2
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text "を "
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line "いくつ すてますか?"
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done
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.TossVerifyText:
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db 1
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dw wStringBuffer2
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text_from_ram wStringBuffer2
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text "を @"
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db 9
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dw wItemQuantity
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db $12
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deciram wItemQuantity, 1, 2
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text "こ"
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line "すててもよろしいですか?"
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done
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.TossedTextCopy:
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db 1
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dw wStringBuffer1
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text_from_ram wStringBuffer1
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text "を"
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line "すてました!<PROMPT>"
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line "すてました!"
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prompt
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CantDropItem:
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ld hl, .CantDropItemText
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@ -728,7 +724,8 @@ CantDropItem:
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.CantDropItemText:
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text "それは とても たいせつなモノです"
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line "すてることは できません!<PROMPT>"
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line "すてることは できません!"
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prompt
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PrintCantUseHM:
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ld hl, .CantUseHMText
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@ -737,7 +734,8 @@ PrintCantUseHM:
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.CantUseHMText:
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text "かいはつちゅう です"
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line "いまは つかえません<PROMPT>"
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line "いまは つかえません"
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prompt
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PrintCantUseText:
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ld hl, .CantUseHereText
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@ -747,7 +745,8 @@ PrintCantUseText:
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.CantUseHereText:
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text "オーキドの ことば<⋯⋯>"
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line "<PLAYER>よ! こういうものには"
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cont "つかいどきが あるのじゃ!<PROMPT>"
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cont "つかいどきが あるのじゃ!"
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prompt
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DrawNoItemsText:
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ld hl, .NoItemsText
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@ -755,7 +754,9 @@ DrawNoItemsText:
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ret
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.NoItemsText:
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text "どうぐ をひとつも<NEXT>もっていません!<PROMPT>"
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text "どうぐ をひとつも"
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next "もっていません!"
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prompt
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BallPocket:
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xor a
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@ -871,10 +872,10 @@ RegisterItem:
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ret
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.RegisteredItemText:
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db 1
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dw wStringBuffer2
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text_from_ram wStringBuffer2
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text "を "
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line "べんりボタンに とうろくした!<PROMPT>"
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line "べんりボタンに とうろくした!"
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prompt
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PrintCantRegisterToolText:
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ld hl, .CantRegisterToolText
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@ -883,7 +884,8 @@ PrintCantRegisterToolText:
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.CantRegisterToolText:
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text "そのどうぐは "
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line "とうろくできません!<PROMPT>"
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line "とうろくできません!"
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prompt
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StartMenu_Party:
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ld a, [wPartyCount]
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@ -1116,70 +1118,57 @@ PartyHeldItem:
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db "そうびを はずす@"
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.CantBeEquippedText
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db 1
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dw wStringBuffer1
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text_from_ram wStringBuffer1
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text "を そうびすることは"
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line "できません<PROMPT>"
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line "できません"
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prompt
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ItemWasEquippedText:
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db 1
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dw wMonOrItemNameBuffer
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text_from_ram wMonOrItemNameBuffer
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text "は そうび していた"
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line "@"
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.UnusedText1
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db 1
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dw wStringBuffer1
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text_from_ram wStringBuffer1
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text "を はずして"
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para "@"
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.UnusedText2
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db 1
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dw wStringBuffer2
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text "を そうびした!<PROMPT>"
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para "@"
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text_from_ram wStringBuffer2
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text "を そうびした!"
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prompt
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ItemPrompt66FA:
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db 1
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dw wMonOrItemNameBuffer
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text_from_ram wMonOrItemNameBuffer
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text "は @"
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.UnusedText3
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db 1
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dw wStringBuffer2
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text_from_ram wStringBuffer2
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text "を"
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line "そうびした!<PROMPT>"
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line "そうびした!"
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prompt
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PartyNoItemToRecieveText:
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db 1
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dw wMonOrItemNameBuffer
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text_from_ram wMonOrItemNameBuffer
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text "は なにも"
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line "そうび していません!<PROMPT>"
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line "そうび していません!"
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prompt
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PartyItemRecieveBagFullText:
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text "どうぐが いっぱいで"
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line "そうびを はずせません!<PROMPT>"
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line "そうびを はずせません!"
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prompt
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ItemPrompt673D:
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db 1
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dw wMonOrItemNameBuffer
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text_from_ram wMonOrItemNameBuffer
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text "から @"
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.UnusedText4
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db 1
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dw wStringBuffer1
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text_from_ram wStringBuffer1
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text "を"
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line "はずしました!<PROMPT>"
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line "はずしました!"
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prompt
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ItemPrompt6753:
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db 1
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dw wMonOrItemNameBuffer
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text_from_ram wMonOrItemNameBuffer
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text "は @"
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.UnusedText5:
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db 1
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dw wStringBuffer1
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text_from_ram wStringBuffer1
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text "を"
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line "すでに そうび しています"
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para "そうびしている どうぐを"
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line "とりかえますか?"
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done
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@ -1341,17 +1330,18 @@ PartyMailMenu:
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done
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.DrawNick
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db 1
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dw wStringBuffer1
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text_from_ram wStringBuffer1
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text "から @"
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.DeleteMailText
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text "メールを"
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line "はずしました!<PROMPT>"
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line "はずしました!"
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prompt
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.MailFullText
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text "どうぐが いっぱいで"
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line "メールを はずせません!<PROMPT>"
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line "メールを はずせません!"
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prompt
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PartyPokemonSummary:
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call LoadStandardMenuHeader
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@ -1441,7 +1431,8 @@ PrintNotHealthyEnoughText:
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jp HandleSelectedPokemon
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NotHealthyEnoughText:
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text "たいりょくが たりません!<PROMPT>"
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text "たいりょくが たりません!"
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prompt
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PrintNeedNewBadgeText:
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ld hl, NeedNewBadgeText
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@ -1450,7 +1441,8 @@ PrintNeedNewBadgeText:
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NeedNewBadgeText:
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text "あたらしい バッジを てにするまで"
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line "まだ つかえません!<PROMPT>"
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line "まだ つかえません!"
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prompt
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PartyPokemonSummary2:
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ld hl, wOptions
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@ -1740,7 +1732,8 @@ CheckRegisteredItem:
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.NothingRegisteredText:
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text "べんりボタンを おした!"
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line "⋯しかしなにもおきない!<PROMPT>"
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line "⋯しかしなにもおきない!"
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prompt
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GetRegisteredItemID:
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; if you can use the registered item, sets the ID to a
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|
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@ -2149,7 +2142,11 @@ DrawTrainerCardMainPage:
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ret
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TrainerCardText:
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db "なまえ/<NEXT><NEXT>おこづかい<NEXT><NEXT>#ずかん@"
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db "なまえ/"
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next ""
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next "おこづかい"
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next ""
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next "#ずかん@"
|
||||
|
||||
TrainerCardDexEntriesText:
|
||||
db "ひき@"
|
||||
|
|
|
|||
|
|
@ -544,8 +544,9 @@ SRAMClearMenu::
|
|||
jp Init
|
||||
|
||||
SRAMClear_Message::
|
||||
db "<NULL>すべての セーブデータエリアを"
|
||||
db "<LINE>クリア しますか?<DONE>"
|
||||
text "すべての セーブデータエリアを"
|
||||
line "クリア しますか?"
|
||||
done
|
||||
|
||||
SRAMClear_WinPOS::
|
||||
db 0
|
||||
|
|
|
|||
|
|
@ -809,7 +809,8 @@ Pokedex_InitUnownMode:
|
|||
db "アンノーン の しゅるい@"
|
||||
|
||||
.VariantsDiscoveredString:
|
||||
db " しゅるい<NEXT> はっけん!@"
|
||||
db " しゅるい"
|
||||
next " はっけん!@"
|
||||
|
||||
|
||||
PrintUnownList:
|
||||
|
|
|
|||
|
|
@ -428,6 +428,7 @@ BillsPC_ChangeBoxSubmenu:
|
|||
.ChangeBoxSaveText:
|
||||
text "# ボックスを かえると" ; "When you change a box"
|
||||
line "どうじに レポートが かかれます" ; "data will be saved."
|
||||
|
||||
para "<⋯⋯> それでも いいですか?" ; "Is that okay?"
|
||||
done
|
||||
|
||||
|
|
|
|||
|
|
@ -335,7 +335,8 @@ CongratulationsYourPokemonText:
|
|||
done
|
||||
|
||||
EvolvedIntoText:
|
||||
text "<LINE>@"
|
||||
text_start
|
||||
line "@"
|
||||
text_from_ram wStringBuffer1
|
||||
text "に しんかした"
|
||||
done
|
||||
|
|
|
|||
|
|
@ -218,10 +218,12 @@ AskForgetMoveText:
|
|||
line "@"
|
||||
text_from_ram wStringBuffer2
|
||||
text "を おぼえたい<⋯⋯>!"
|
||||
|
||||
para "しかし @"
|
||||
text_from_ram wMonOrItemNameBuffer
|
||||
text "は わざを 4つ"
|
||||
line "おぼえるので せいいっぱいだ!"
|
||||
|
||||
para "@"
|
||||
text_from_ram wStringBuffer2
|
||||
text "の かわりに"
|
||||
|
|
@ -242,13 +244,15 @@ Text_1_2_and_Poof:
|
|||
MoveForgotText:
|
||||
text " ポカン!@"
|
||||
text_exit
|
||||
text ""
|
||||
text_start
|
||||
|
||||
para "@"
|
||||
text_from_ram wMonOrItemNameBuffer
|
||||
text "は @"
|
||||
text_from_ram wStringBuffer1
|
||||
text "の"
|
||||
line "つかいかたを きれいに わすれた!"
|
||||
|
||||
para "そして<⋯⋯>!"
|
||||
prompt
|
||||
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ RecievePokemonText:
|
|||
text_from_ram wStringBuffer1
|
||||
text "を てにいれた!@"
|
||||
sound_dex_fanfare_50_79
|
||||
db "@"
|
||||
text_end
|
||||
|
||||
BoxCantHoldText:
|
||||
text "#を もちきれないので"
|
||||
|
|
@ -74,8 +74,10 @@ BoxCantHoldText:
|
|||
|
||||
BoxFullText:
|
||||
text "#を もちきれません!"
|
||||
|
||||
para "ボックスも いっぱいで"
|
||||
line "てんそうできません!"
|
||||
|
||||
para "#センターなどで"
|
||||
line "ボックスを かえてきて ください"
|
||||
done
|
||||
|
|
|
|||
|
|
@ -307,7 +307,7 @@ ContText::
|
|||
|
||||
.Text:
|
||||
text "<_CONT>@"
|
||||
db "@"
|
||||
text_end
|
||||
|
||||
PlaceDexEnd::
|
||||
ld [hl], '。'
|
||||
|
|
|
|||
|
|
@ -1,13 +1,38 @@
|
|||
DEF text EQUS "db $00," ; Start writing text.
|
||||
DEF next EQUS "db \"<NEXT>\"," ; Move a line down.
|
||||
DEF line EQUS "db \"<LINE>\"," ; Start writing at the bottom line.
|
||||
DEF para EQUS "db \"<PARA>\"," ; Start a new paragraph.
|
||||
DEF cont EQUS "db \"<CONT>\"," ; Scroll to the next line.
|
||||
DEF done EQUS "db \"<DONE>\"" ; End a text box.
|
||||
DEF prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
|
||||
MACRO text
|
||||
db TX_START, \# ; Start writing text
|
||||
ENDM
|
||||
|
||||
MACRO next
|
||||
db "<NEXT>", \# ; Move a line down
|
||||
ENDM
|
||||
|
||||
MACRO line
|
||||
db "<LINE>", \# ; Start writing at the bottom line
|
||||
ENDM
|
||||
|
||||
MACRO para
|
||||
db "<PARA>", \# ; Start a new paragraph
|
||||
ENDM
|
||||
|
||||
MACRO cont
|
||||
db "<CONT>", \# ; Scroll to the next line
|
||||
ENDM
|
||||
|
||||
MACRO done
|
||||
db "<DONE>" ; End a text box
|
||||
ENDM
|
||||
|
||||
MACRO prompt
|
||||
db "<PROMPT>" ; Prompt the player to end a text box (initiating some other event)
|
||||
ENDM
|
||||
|
||||
; TextCommands indexes (see home/text.asm)
|
||||
const_def 1
|
||||
const_def
|
||||
|
||||
const TX_START ; $00
|
||||
MACRO text_start
|
||||
db TX_START
|
||||
ENDM
|
||||
|
||||
const TX_RAM ; $01
|
||||
MACRO text_from_ram
|
||||
|
|
|
|||
|
|
@ -40,4 +40,4 @@ OldCityPokecenterBattleText1:
|
|||
OldCityPokecenterBattleTextString1:
|
||||
text "ちょっとまってね!@"
|
||||
text_exit
|
||||
db "@"
|
||||
text_end
|
||||
|
|
|
|||
|
|
@ -42,4 +42,4 @@ OldCityPokecenterTradeTextString1:
|
|||
text_exit
|
||||
text_exit
|
||||
text_exit
|
||||
db "@"
|
||||
text_end
|
||||
|
|
|
|||
|
|
@ -191,8 +191,7 @@ PlayerHouse2FTextString5:
|
|||
line "メールが とどいている ようだ"
|
||||
cont "よんでみる?@"
|
||||
|
||||
db $08
|
||||
|
||||
start_asm
|
||||
call PlayerHouse2FCheckEmail
|
||||
call Function3036
|
||||
ret
|
||||
|
|
|
|||
|
|
@ -151,6 +151,7 @@ ShizukanaOkaSignpost1:
|
|||
|
||||
ShizukanaOkaTrainer6EncounterString:
|
||||
text "ねえ ねえ みてよ"
|
||||
|
||||
para "これ ぜったい"
|
||||
line "しんしゅの ポケモン だよ!"
|
||||
done
|
||||
|
|
@ -189,6 +190,7 @@ ShizukanaOkaTrainer4EncounterString:
|
|||
ShizukanaOkaTrainer4WonString:
|
||||
text "よるになると くらくなるから"
|
||||
line "こどもは はやく かえりなさい!"
|
||||
|
||||
para "おれ?"
|
||||
line "おれは ひをふくから だいじょうぶ"
|
||||
done
|
||||
|
|
@ -204,6 +206,7 @@ ShizukanaOkaTrainer3EncounterString:
|
|||
ShizukanaOkaTrainer3WonString:
|
||||
text "ポケモンずかんを つくるんだって?"
|
||||
line "ちょっと みせてよ"
|
||||
|
||||
para "へー"
|
||||
line "タイプべつに ポケモン さがせるんだ"
|
||||
done
|
||||
|
|
@ -227,6 +230,7 @@ ShizukanaOkaText1String:
|
|||
text "この おかの ポケモンは よわい!"
|
||||
line "だから ここで しゅぎょう している"
|
||||
cont "トレーナーも おおいよ"
|
||||
|
||||
para "みんな バトルが すきだから"
|
||||
line "うでだめしを するといい"
|
||||
done
|
||||
|
|
|
|||
|
|
@ -396,9 +396,7 @@ SilentHillTextRival1:
|
|||
cont "じぶんの ははおや のこと"
|
||||
cont "いつも なんて よんでる?@"
|
||||
|
||||
db $08
|
||||
|
||||
LoadMomNamePromptUnused:
|
||||
start_asm
|
||||
call LoadStandardMenuHeader
|
||||
callfar MomNamePrompt
|
||||
call CloseWindow
|
||||
|
|
|
|||
|
|
@ -69,9 +69,8 @@ SilentHillHouseTextString1:
|
|||
text "おや? <RIVAL>あてに メールが"
|
||||
line "とどいている ようだ"
|
||||
cont "よんでみる?@"
|
||||
db $08
|
||||
|
||||
SilentHillHouseNPCText2: ; (unused due to typo in the text pointers?)
|
||||
start_asm
|
||||
call YesNoBox
|
||||
jr c, .jump
|
||||
ld hl, wd41a
|
||||
|
|
|
|||
|
|
@ -184,9 +184,10 @@ SilentHillLabBackTextString3:
|
|||
SilentHillLabBackTextString4:
|
||||
text "オーキド『ほう! ほのおのポケモン"
|
||||
line "@"
|
||||
ld bc, wStringBuffer1
|
||||
text_from_ram wStringBuffer1
|
||||
text "に するんじゃな?@"
|
||||
db 08
|
||||
|
||||
start_asm
|
||||
call ConfirmPokemonSelection
|
||||
call Function3036
|
||||
ret
|
||||
|
|
@ -194,9 +195,10 @@ SilentHillLabBackTextString4:
|
|||
SilentHillLabBackTextString5:
|
||||
text "オーキド『ふむ みずのポケモン"
|
||||
line "@"
|
||||
ld bc, wStringBuffer1
|
||||
text_from_ram wStringBuffer1
|
||||
text "に きめるのじゃな?@"
|
||||
db 08
|
||||
|
||||
start_asm
|
||||
call ConfirmPokemonSelection
|
||||
call Function3036
|
||||
ret
|
||||
|
|
@ -204,9 +206,10 @@ SilentHillLabBackTextString5:
|
|||
SilentHillLabBackTextString6:
|
||||
text "オーキド『おお! くさのポケモン"
|
||||
line "@"
|
||||
ld bc, wStringBuffer1
|
||||
text_from_ram wStringBuffer1
|
||||
text "が いいんじゃな?@"
|
||||
db 08
|
||||
|
||||
start_asm
|
||||
call ConfirmPokemonSelection
|
||||
call Function3036
|
||||
ret
|
||||
|
|
@ -252,8 +255,9 @@ SilentHillLabBackTextString8:
|
|||
|
||||
para "<PLAYER>は オーキドはかせから"
|
||||
line "@"
|
||||
ld bc, wStringBuffer1
|
||||
text "を もらった!<PROMPT>"
|
||||
text_from_ram wStringBuffer1
|
||||
text "を もらった!"
|
||||
prompt
|
||||
|
||||
SilentHillLabBackTextString9:
|
||||
text "オーキド『そうじゃ!"
|
||||
|
|
@ -290,7 +294,7 @@ SilentHillLabBackTextString12:
|
|||
SilentHillLabBackTextString13:
|
||||
text "<RIVAL>は オーキドから"
|
||||
line "@"
|
||||
ld bc, wStringBuffer1
|
||||
text_from_ram wStringBuffer1
|
||||
text "を もらった!"
|
||||
done
|
||||
|
||||
|
|
|
|||
|
|
@ -737,9 +737,8 @@ SilentHillLabFrontTextString5:
|
|||
|
||||
para "すこし わしの はなしを"
|
||||
line "きいては くれんか?@"
|
||||
db $08
|
||||
|
||||
SilentHillLabFrontText6:
|
||||
start_asm
|
||||
call YesNoBox
|
||||
jr c, .jump
|
||||
.loop
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user