Decompiled the rest of bank 05, definitively labelled the map object struct

This commit is contained in:
DrippingYellow
2025-09-04 13:28:26 -05:00
parent e384ea25ec
commit d7eb11cf06
40 changed files with 1016 additions and 320 deletions

View File

@@ -73,7 +73,7 @@ DebugMenuItems:
DebugMenuOptionField::
ld hl, wDebugFlags
set DEBUG_FIELD_F, [hl] ; set debug mode
jp StartNewGame
jp NewGame
DebugMenuOptionFight::
ld hl, wDebugFlags
@@ -138,17 +138,17 @@ SetDemoEventFlags:
ld hl, wd41b
set 2, [hl] ; chose a starter
ld a, 1
ld [wd29a], a
ld [wPlayerHouse2FCurScript], a
ld a, 1
ld [wd29b], a
ld [wPlayerHouse1FCurScript], a
ld a, 6
ld [wd29c], a
ld [wSilentHillCurScript], a
ld a, 18
ld [wd29d], a
ld [wSilentHillLabFrontCurScript], a
ld a, 6
ld [wd29e], a
ld [wSilentHillLabBackCurScript], a
ld a, 2
ld [wd2a0], a
ld [wSilentHillHouseCurScript], a
ret
SECTION "engine/menu/debug_menu.asm@Sound Test", ROMX

View File

@@ -72,7 +72,7 @@ DebugMapViewer::
.do_jumptable
ld a, [wDebugFlags]
bit 1, a
bit DEBUG_FIELD_F, a
ret z
ldh a, [hDebugMapViewerJumptable]
and a