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https://github.com/pret/pokegold-spaceworld.git
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Finished labelling overworld loop states
This commit is contained in:
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c13ff726a7
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@ -241,11 +241,11 @@ DEF ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
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const BATTLEACTION_STRUGGLE
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const BATTLEACTION_FORFEIT
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; wBattleResult
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; wBattleEnded
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const_def
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const DRAW
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const LOSE
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const WIN
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const LOSE
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const DRAW
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DEF BATTLERESULT_BOX_FULL EQU 7
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DEF BATTLERESULT_BITMASK EQU (1 << BATTLERESULT_BOX_FULL)
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@ -122,9 +122,8 @@ DEF PLAYER_SURF_PIKA EQU 8
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const CONTINUED_F
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const SAVE_FILE_EXISTS_F ; Set but not read anywhere.
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const_skip 2
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; These two are reset by Function2b39, but otherwise unreferenced.
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const UNK_DEBUG_FLAG_6_F
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const UNK_DEBUG_FLAG_7_F
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const UNK_DEBUG_FLAG_6_F ; Only set in Unreferenced_CheckInlineTrainers, not read anywhere
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const SKIP_MAP_SCRIPT_F
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; wSaveFileFlags::
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const_def
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@ -160,3 +159,24 @@ const BATTLEANIM_STOP_F ; 0
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const BATTLEANIM_IN_SUBROUTINE_F ; 1
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const BATTLEANIM_IN_LOOP_F ; 2
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const BATTLEANIM_KEEPSPRITES_F ; 3
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; wOverworldFlags::
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const_def 6
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const OVERWORLD_DISABLE_MAP_CONNECTIONS_F
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const OVERWORLD_PAUSE_MAP_PROCESSES_F
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; wMapStatus::
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const_def
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const MAPSTATUS_MAIN
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const MAPSTATUS_EVENT_RUNNING
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const MAPSTATUS_02
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const MAPSTATUS_START_WILD_BATTLE
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const MAPSTATUS_RETURN_TO_MAIN
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const MAPSTATUS_05
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const MAPSTATUS_06
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const MAPSTATUS_07
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const MAPSTATUS_START_TRAINER_BATTLE
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const MAPSTATUS_DEBUG_MAP_VIEWER
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const MAPSTATUS_UNUSED
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const MAPSTATUS_EXIT_BATTLE
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const MAPSTATUS_RETURN_FROM_BATTLE
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@ -35,8 +35,8 @@ FieldDebug_OpenMapViewer:
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done
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.MapViewScript:
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ld a, 9
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call WriteIntod637
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ld a, MAPSTATUS_DEBUG_MAP_VIEWER
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call SetMapStatus
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xor a
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ldh [hJoypadSum], a
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ld a, DEBUGMAPVIEWER_INIT
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@ -55,14 +55,14 @@ DebugMapViewer::
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call GetJoypad
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call .do_jumptable
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jr c, .continue
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call Function2c4a
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call HandleMapObjects
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jr nc, .loop
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callfar CheckObjectEnteringVisibleRange
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jr .loop
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.continue
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ld a, 4
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call WriteIntod637
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ld a, MAPSTATUS_RETURN_TO_MAIN
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call SetMapStatus
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pop bc
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ld a, b
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ld [wd153], a
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@ -361,7 +361,7 @@ DebugMapViewer_LoadCursorSprite:
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SECTION "engine/debug/field/map_viewer.inc@DisplayBGEventDetails", ROMX
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DisplayBGEventDetails:
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call GetSignpost
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call GetBGEvent
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ret nc
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call .Functionfd0cc
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call RefreshScreen
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@ -384,7 +384,7 @@ DisplayBGEventDetails:
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ld [wHPBarOldHP], a
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ld a, b
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ld [wReplacementBlock], a
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ld a, [wCurrMapSignCount]
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ld a, [wCurMapBGEventCount]
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sub c
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inc a
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ld [wHPBarNewHP], a
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@ -54,7 +54,7 @@ DoTeleportAnimation:
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set SCRIPTED_MOVEMENT_STATE_F, [hl]
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.loop
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call Function2c4a
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call HandleMapObjects
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ld a, [wStateFlags]
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bit SCRIPTED_MOVEMENT_STATE_F, a
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jr nz, .loop
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@ -185,10 +185,10 @@ Unreferenced_TestTrainerWalkToPlayer:
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ld d, 0
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add hl, de
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call LoadMovementDataPointer
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ld hl, wc5ed
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set 7, [hl]
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ld a, 1
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call WriteIntod637
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ld hl, wOverworldFlags
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set OVERWORLD_PAUSE_MAP_PROCESSES_F, [hl]
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ld a, MAPSTATUS_EVENT_RUNNING
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call SetMapStatus
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ret
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.MovementData:
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@ -5788,8 +5788,8 @@ BattleCommand_TryEscape:
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call CallFromBank0F
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xor a
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ld [wNumHits], a
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inc a ; LOSE
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ld [wBattleResult], a
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inc a ; TRUE
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ld [wBattleEnded], a
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ld a, [wPlayerMoveStruct]
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jr .run_away
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@ -5842,8 +5842,8 @@ BattleCommand_TryEscape:
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call CallFromBank0F
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xor a
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ld [wNumHits], a
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inc a
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ld [wBattleResult], a
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inc a ; TRUE
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ld [wBattleEnded], a
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ld a, [wEnemyMoveStruct]
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jr .run_away
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@ -147,13 +147,13 @@ SafariZonePAText:
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asm_3c132:
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call ReloadTilesFromBuffer
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ld a, 2
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ld [wcd5d], a
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ld [wBattleResult], a
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ld a, [wLinkMode]
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and a
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ld hl, WildPokemonFledText
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jr z, asm_3c14a
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xor a
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ld [wcd5d], a
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ld [wBattleResult], a
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ld hl, EnemyPokemonFledText
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asm_3c14a:
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@ -231,7 +231,7 @@ asm_3c1c4:
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asm_3c200:
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call DisplayBattleMenu
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ret c
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ld a, [wBattleResult]
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ld a, [wBattleEnded]
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and a
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ret nz
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ld hl, wPlayerSubStatus5
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@ -473,7 +473,7 @@ asm_3c3c7:
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jr c, asm_3c3eb
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callfar DoEnemyTurn
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call sub_3c473
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ld a, [wBattleResult]
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ld a, [wBattleEnded]
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and a
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ret nz
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call sub_3c492
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@ -485,7 +485,7 @@ asm_3c3eb:
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call DrawHUDsAndHPBars
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callfar DoPlayerTurn
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call sub_3c473
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ld a, [wBattleResult]
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ld a, [wBattleEnded]
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and a
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ret nz
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call sub_3c48d
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@ -501,7 +501,7 @@ asm_3c3eb:
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asm_3c41d:
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callfar DoPlayerTurn
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call sub_3c473
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ld a, [wBattleResult]
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ld a, [wBattleEnded]
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and a
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ret nz
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call sub_3c48d
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@ -515,7 +515,7 @@ asm_3c41d:
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jr c, asm_3c460
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callfar DoEnemyTurn
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call sub_3c473
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ld a, [wBattleResult]
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ld a, [wBattleEnded]
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and a
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ret nz
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call sub_3c492
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@ -1248,7 +1248,7 @@ asm_3c94d:
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call PrintEmptyString
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call BackUpTilesToBuffer
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xor a
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ld [wcd5d], a
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ld [wBattleResult], a
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ld b, $4b
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call Function32c8
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push af
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@ -1504,7 +1504,7 @@ asm_3cb56:
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ld de, $c37d
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call sub_3ccef
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ld a, 1
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ld [wcd5d], a
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ld [wBattleResult], a
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ld a, [wcad5]
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and a
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ret z
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@ -2354,7 +2354,7 @@ TryRunningFromBattle:
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jr z, .play_sound
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dec a
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.play_sound
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ld [wcd5d], a
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ld [wBattleResult], a
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push de
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ld de, SFX_RUN
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call WaitPlaySFX
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@ -3191,7 +3191,7 @@ BattleMenu_Pack:
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xor a
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ld [wWildMon], a
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ld a, 2
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ld [wcd5d], a
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ld [wBattleResult], a
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call ClearWindowData
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call SetPalettes
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scf
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@ -6091,7 +6091,7 @@ _InitBattleCommon:
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cp 1
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call z, UpdateEnemyHUD
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call StartBattle
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call sub_3f13e
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call ExitBattle
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pop af
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ld [wTextboxFlags], a
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pop af
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@ -6312,7 +6312,7 @@ Data3f0d0:
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InitBattleVariables:
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xor a
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ld [wFieldMoveSucceeded], a
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ld [wcd5d], a
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ld [wBattleResult], a
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ld hl, wcd3c
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ld [hli], a
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ld [hli], a
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@ -6323,7 +6323,7 @@ InitBattleVariables:
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ld [wBattleMonSpecies], a
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ld [wBattleParticipantsNotFainted], a
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ld [wCurBattleMon], a
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ld [wBattleResult], a
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ld [wBattleEnded], a
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ld [wTimeOfDayPal], a
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ld [wEnemyTurnsTaken], a
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ld hl, wPlayerHPPal
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@ -6356,24 +6356,25 @@ InitBattleVariables:
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.return
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ret
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sub_3f13e:
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ExitBattle:
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call IsLinkBattle
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jr nz, asm_3f148
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call sub_3f1f3
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jr asm_3f151
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jr nz, .HandleEndOfBattle
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call ShowLinkBattleParticipantsAfterEnd
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jr .CheckEvolution
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asm_3f148:
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ld a, [wcd5d]
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.HandleEndOfBattle
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ld a, [wBattleResult]
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and a
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jr nz, asm_3f15a
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call sub_3f19e
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jr nz, .CleanUpBattleRAM
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; WIN
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call CheckPayDay
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asm_3f151:
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.CheckEvolution
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xor a
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ld [wForceEvolution], a
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predef EvolveAfterBattle
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asm_3f15a:
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.CleanUpBattleRAM:
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xor a
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ld [wLowHealthAlarmBuffer], a
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ld [wBattleMode], a
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@ -6383,7 +6384,7 @@ asm_3f15a:
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ld [wOtherTrainerClass], a
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ld [wce38], a
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ld [wce39], a
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ld [wBattleResult], a
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ld [wBattleEnded], a
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ld hl, wcd3c
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ld [hli], a
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ld [hli], a
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@ -6391,14 +6392,15 @@ asm_3f15a:
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ld [hl], a
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ld [wMenuScrollPosition], a
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ld hl, wPlayerSubStatus1
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ld b, $18
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.clear
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ld b, wEnemyFuryCutterCount - wPlayerSubStatus1
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.loop
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ld [hli], a
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dec b
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jr nz, .clear
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jr nz, .loop
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ld hl, wd4a7
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set 0, [hl]
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call WaitSFX
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ld a, $e3
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ldh [rLCDC], a
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ld hl, wd14f
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@ -6406,19 +6408,21 @@ asm_3f15a:
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call ClearPalettes
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ret
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sub_3f19e:
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CheckPayDay:
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ld hl, wPayDayMoney
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ld a, [hli]
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or [hl]
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inc hl
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or [hl]
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ret z
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ld a, [wBattleMonItem]
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ld b, a
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callfar GetItemHeldEffect
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ld a, b
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cp $4c
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cp HELD_AMULET_COIN
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jr nz, AddBattleMoneyToAccount
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ld hl, wPayDayMoney + 2
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sla [hl]
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dec hl
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@ -6426,6 +6430,7 @@ sub_3f19e:
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dec hl
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rl [hl]
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jr nc, AddBattleMoneyToAccount
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ld a, $ff
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ld [hli], a
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ld [hli], a
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@ -6455,27 +6460,27 @@ BattleText_PlayerPickedUpPayDayMoney:
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line "ひろった!"
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prompt
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sub_3f1f3:
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ShowLinkBattleParticipantsAfterEnd:
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ld a, [wCurOTMon]
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ld hl, wOTPartyMon1Status
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ld bc, $30
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ld bc, PARTYMON_STRUCT_LENGTH
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call AddNTimes
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ld a, [wEnemyMonStatus]
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ld [hl], a
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call ClearTileMap
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call sub_3f60c
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ld a, [wcd5d]
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cp 1
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call _ShowLinkBattleParticipants
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ld a, [wBattleResult]
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cp LOSE
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ld de, WonAgainstText
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jr c, .print_text
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jr c, .store_result
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ld de, LostAgainstText
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jr z, .print_text
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jr z, .store_result
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ld de, TiedAgainstText
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.print_text
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ld hl, $c346
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.store_result
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hlcoord 6, 8
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call PlaceString
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ld c, $c8
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ld c, 200
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call DelayFrames
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ret
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@ -6732,7 +6737,7 @@ WantsToBattleText:
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ShowLinkBattleParticipants:
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call IsLinkBattle
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jr nz, .ok
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call sub_3f60c
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call _ShowLinkBattleParticipants
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call ClearTileMap
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.ok
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call DelayFrame
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@ -6749,22 +6754,22 @@ ShowLinkBattleParticipants:
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ldh [hMapAnims], a
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ret
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sub_3f60c:
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_ShowLinkBattleParticipants:
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call LoadFontExtra
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ld hl, $c2f3
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hlcoord 3, 4
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ld b, 7
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ld c, $c
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ld c, 12
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call DrawTextBox
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ld hl, $c31c
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hlcoord 4, 6
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ld de, wPlayerName
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call PlaceString
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ld hl, $c36c
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hlcoord 4, 10
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ld de, wOTPlayerName
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call PlaceString
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ld hl, $c349
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ld a, $69
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hlcoord 9, 8
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ld a, "V"
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ld [hli], a
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ld [hl], $6a
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ld [hl], "S"
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callfar LinkBattle_TrainerHuds
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ld c, 150
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jp DelayFrames
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@ -1611,8 +1611,8 @@ PokeDollEffect:
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dec a ; WILD_BATTLE?
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jp nz, IsntTheTimeMessage
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ld a, LOSE
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ld [wBattleResult], a
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ld a, TRUE
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ld [wBattleEnded], a
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jp UseItemText
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GuardSpecEffect:
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@ -1763,7 +1763,7 @@ ENDM
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.PlayedTheFlute:
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text "<PLAYER>は"
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line "#のふえを ふいてみた!@"
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; BUG: No text_asm.
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; BUG: No start_asm.
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ld b, 8
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ld a, [wBattleMode]
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and a
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@ -413,7 +413,7 @@ UnknownMapBufferPointers:
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db $02, $11, $A6, $D2, $8F, $47, $A6, $D3 ; OLD_CITY_POKECENTER_2F
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db -1
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Function14777:
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ld a, $00
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call WriteIntod637
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OverworldLoop_ReturnFromBattle:
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ld a, MAPSTATUS_MAIN
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call SetMapStatus
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ret
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@ -974,7 +974,7 @@ PartyCheckLessThanTwo:
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PartyHeldItem:
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callfar FreezeMonIcons
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ld hl, .HoldItemMenu
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ld hl, GiveTakeItemMenuData
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call LoadMenuHeader
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call VerticalMenu
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jp c, .close
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@ -1019,7 +1019,7 @@ PartyHeldItem:
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jr z, .NoItem
|
||||
ld [wce37], a
|
||||
call GetItemName
|
||||
ld hl, ItemPrompt6753
|
||||
ld hl, PokemonAskSwapItemText
|
||||
call MenuTextBox
|
||||
call YesNoBox
|
||||
call ExitMenu
|
||||
|
|
@ -1034,11 +1034,11 @@ PartyHeldItem:
|
|||
ld [wce37], a
|
||||
ld a, b
|
||||
ld [wCurItem], a
|
||||
call PartyRecieveItem
|
||||
call ReceiveItemFromPokemon
|
||||
jp nc, .GiveItem
|
||||
ld a, [wce37]
|
||||
ld [wCurItem], a
|
||||
ld hl, ItemWasEquippedText
|
||||
ld hl, PokemonSwapItemText
|
||||
call MenuTextBoxBackup
|
||||
jr .CheckMail
|
||||
|
||||
|
|
@ -1047,7 +1047,7 @@ PartyHeldItem:
|
|||
ld [wItemQuantity], a
|
||||
ld hl, wNumBagItems
|
||||
call TossItem
|
||||
ld hl, ItemPrompt66FA
|
||||
ld hl, PokemonHoldItemText
|
||||
call MenuTextBoxBackup
|
||||
.CheckMail
|
||||
call GetPartyItemOffset
|
||||
|
|
@ -1061,13 +1061,13 @@ PartyHeldItem:
|
|||
.GiveItem
|
||||
ld a, [wce37]
|
||||
ld [wCurItem], a
|
||||
call PartyRecieveItem
|
||||
ld hl, PartyItemRecieveBagFullText
|
||||
call ReceiveItemFromPokemon
|
||||
ld hl, ItemStorageFullText
|
||||
call MenuTextBoxBackup
|
||||
jr .ExitGiveItem
|
||||
|
||||
.CantGive
|
||||
ld hl, .CantBeEquippedText
|
||||
ld hl, ItemCantHeldText
|
||||
call MenuTextBoxBackup
|
||||
.ExitGiveItem
|
||||
call ClearPalettes
|
||||
|
|
@ -1082,102 +1082,86 @@ PartyHeldItem:
|
|||
and a
|
||||
jr z, .NoItemToRecieve
|
||||
ld [wCurItem], a
|
||||
call PartyRecieveItem
|
||||
call ReceiveItemFromPokemon
|
||||
jr nc, .jump2
|
||||
call GetPartyItemOffset
|
||||
ld a, [hl]
|
||||
ld [wce37], a
|
||||
ld [hl], 0
|
||||
ld [wNamedObjectIndexBuffer], a
|
||||
ld [hl], ITEM_NONE
|
||||
call GetItemName
|
||||
ld hl, ItemPrompt673D
|
||||
ld hl, PokemonTookItemText
|
||||
call MenuTextBoxBackup
|
||||
jr .escape
|
||||
.NoItemToRecieve
|
||||
ld hl, PartyNoItemToRecieveText
|
||||
ld hl, PokemonNotHoldingText
|
||||
call MenuTextBoxBackup
|
||||
jr .escape
|
||||
.jump2
|
||||
ld hl, PartyItemRecieveBagFullText
|
||||
ld hl, ItemStorageFullText
|
||||
call MenuTextBoxBackup
|
||||
.escape
|
||||
ret
|
||||
|
||||
.HoldItemMenu ; verticalmenu
|
||||
GiveTakeItemMenuData:
|
||||
db STATICMENU_NO_TOP_SPACING | STATICMENU_PLACE_TITLE
|
||||
menu_coords 4, 4, $e, 9
|
||||
dw .HoldItemMenuText
|
||||
db 1
|
||||
dw .Items
|
||||
db 1 ; default option
|
||||
|
||||
.HoldItemMenuText
|
||||
db $80
|
||||
|
||||
db 2
|
||||
.Items:
|
||||
db STATICMENU_CURSOR ; flags
|
||||
db 2 ; # items
|
||||
db "そうびを する@"
|
||||
db "そうびを はずす@"
|
||||
|
||||
.CantBeEquippedText
|
||||
db 1
|
||||
dw wStringBuffer1
|
||||
ItemCantHeldText:
|
||||
text_from_ram wStringBuffer1
|
||||
text "を そうびすることは"
|
||||
line "できません<PROMPT>"
|
||||
line "できません"
|
||||
prompt
|
||||
|
||||
ItemWasEquippedText:
|
||||
db 1
|
||||
dw wMonOrItemNameBuffer
|
||||
PokemonSwapItemText:
|
||||
text_from_ram wMonOrItemNameBuffer
|
||||
text "は そうび していた"
|
||||
line "@"
|
||||
|
||||
.UnusedText1
|
||||
db 1
|
||||
dw wStringBuffer1
|
||||
text_from_ram wStringBuffer1
|
||||
text "を はずして"
|
||||
para "@"
|
||||
text_from_ram wStringBuffer2
|
||||
text "を そうびした!"
|
||||
prompt
|
||||
|
||||
.UnusedText2
|
||||
db 1
|
||||
dw wStringBuffer2
|
||||
text "を そうびした!<PROMPT>"
|
||||
|
||||
ItemPrompt66FA:
|
||||
db 1
|
||||
dw wMonOrItemNameBuffer
|
||||
PokemonHoldItemText:
|
||||
text_from_ram wMonOrItemNameBuffer
|
||||
text "は @"
|
||||
|
||||
.UnusedText3
|
||||
db 1
|
||||
dw wStringBuffer2
|
||||
text_from_ram wStringBuffer2
|
||||
text "を"
|
||||
line "そうびした!<PROMPT>"
|
||||
line "そうびした!"
|
||||
prompt
|
||||
|
||||
PartyNoItemToRecieveText:
|
||||
db 1
|
||||
dw wMonOrItemNameBuffer
|
||||
PokemonNotHoldingText:
|
||||
text_from_ram wMonOrItemNameBuffer
|
||||
text "は なにも"
|
||||
line "そうび していません!<PROMPT>"
|
||||
line "そうび していません!"
|
||||
prompt
|
||||
|
||||
PartyItemRecieveBagFullText:
|
||||
ItemStorageFullText:
|
||||
text "どうぐが いっぱいで"
|
||||
line "そうびを はずせません!<PROMPT>"
|
||||
line "そうびを はずせません!"
|
||||
prompt
|
||||
|
||||
ItemPrompt673D:
|
||||
db 1
|
||||
dw wMonOrItemNameBuffer
|
||||
PokemonTookItemText:
|
||||
text_from_ram wMonOrItemNameBuffer
|
||||
text "から @"
|
||||
|
||||
.UnusedText4
|
||||
db 1
|
||||
dw wStringBuffer1
|
||||
text_from_ram wStringBuffer1
|
||||
text "を"
|
||||
line "はずしました!<PROMPT>"
|
||||
line "はずしました!"
|
||||
prompt
|
||||
|
||||
ItemPrompt6753:
|
||||
db 1
|
||||
dw wMonOrItemNameBuffer
|
||||
PokemonAskSwapItemText:
|
||||
text_from_ram wMonOrItemNameBuffer
|
||||
text "は @"
|
||||
|
||||
.UnusedText5:
|
||||
db 1
|
||||
dw wStringBuffer1
|
||||
text_from_ram wStringBuffer1
|
||||
text "を"
|
||||
line "すでに そうび しています"
|
||||
para "そうびしている どうぐを"
|
||||
|
|
@ -1191,7 +1175,7 @@ GetPartyItemOffset:
|
|||
pop af
|
||||
ret
|
||||
|
||||
PartyRecieveItem:
|
||||
ReceiveItemFromPokemon:
|
||||
ld a, 1
|
||||
ld [wItemQuantity], a
|
||||
ld hl, wNumBagItems
|
||||
|
|
|
|||
|
|
@ -99,29 +99,29 @@ IntroCleanup::
|
|||
ld de, ShrinkPic1
|
||||
lb bc, BANK(ShrinkPic1), $00
|
||||
call IntroDisplayPicCenteredOrUpperRight
|
||||
ld c, $04
|
||||
ld c, 4
|
||||
call DelayFrames
|
||||
ld de, ShrinkPic2
|
||||
lb bc, BANK(ShrinkPic2), $00
|
||||
call IntroDisplayPicCenteredOrUpperRight
|
||||
ld c, $14
|
||||
ld c, 20
|
||||
call DelayFrames
|
||||
hlcoord 6, 5
|
||||
ld b, $07
|
||||
ld c, $07
|
||||
ld b, 7
|
||||
ld c, 7
|
||||
call ClearBox
|
||||
ld c, $14
|
||||
ld c, 20
|
||||
call DelayFrames
|
||||
call LoadStartingSprites
|
||||
call LoadFontExtra
|
||||
ld c, $32
|
||||
ld c, 50
|
||||
call DelayFrames
|
||||
call GBFadeOutToWhite
|
||||
call ClearTileMap
|
||||
call Function0502
|
||||
ld a, $00
|
||||
ld [wd638], a
|
||||
ld [wd637], a
|
||||
ld a, MAPSTATUS_MAIN
|
||||
ld [wLastMapStatus], a
|
||||
ld [wMapStatus], a
|
||||
|
||||
OverworldStart::
|
||||
call SetUpGameEntry
|
||||
|
|
@ -130,7 +130,7 @@ OverworldStart::
|
|||
call z, SpawnPlayer
|
||||
ld hl, wd4a9
|
||||
set 0, [hl]
|
||||
jp Function2a85
|
||||
jp OverworldLoop
|
||||
|
||||
SetUpGameEntry::
|
||||
ld a, $04
|
||||
|
|
|
|||
|
|
@ -87,7 +87,7 @@ CheckFacingObject:
|
|||
ld bc, wPlayerSprite
|
||||
ld a, PLAYER_OBJECT_INDEX
|
||||
ldh [hMapObjectIndex], a
|
||||
call _CheckObjectCollision
|
||||
call IsNPCAtCoord
|
||||
ret nc
|
||||
ld hl, OBJECT_WALKING
|
||||
add hl, bc
|
||||
|
|
@ -107,13 +107,13 @@ WillObjectBumpIntoSomeoneElse:
|
|||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
jr _CheckObjectCollision
|
||||
jr IsNPCAtCoord
|
||||
|
||||
IsObjectFacingSomeoneElse:
|
||||
ldh a, [hMapObjectIndex]
|
||||
call GetObjectStruct
|
||||
call .GetFacingCoords
|
||||
call _CheckObjectCollision
|
||||
call IsNPCAtCoord
|
||||
ret
|
||||
.GetFacingCoords
|
||||
ld hl, OBJECT_MAP_X
|
||||
|
|
@ -148,7 +148,7 @@ IsObjectFacingSomeoneElse:
|
|||
|
||||
; returns the carry flag if a sprite is at coords d, e
|
||||
; will not collide with sprite index stored in hEventCollisionException
|
||||
_CheckObjectCollision:
|
||||
IsNPCAtCoord:
|
||||
ld bc, wObjectStructs
|
||||
xor a
|
||||
.loop
|
||||
|
|
@ -158,22 +158,25 @@ _CheckObjectCollision:
|
|||
ld a, [hl]
|
||||
and a
|
||||
jr z, .next
|
||||
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp d
|
||||
jr nz, .check_last_position
|
||||
jr nz, .check_current_coords
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp e
|
||||
jr nz, .check_last_position
|
||||
jr nz, .check_current_coords
|
||||
|
||||
ldh a, [hEventCollisionException]
|
||||
ld l, a
|
||||
ldh a, [hObjectStructIndex]
|
||||
cp l
|
||||
jr nz, .collision
|
||||
.check_last_position
|
||||
jr nz, .yes
|
||||
|
||||
.check_current_coords
|
||||
ld hl, OBJECT_LAST_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
|
|
@ -188,7 +191,8 @@ _CheckObjectCollision:
|
|||
ld l, a
|
||||
ldh a, [hObjectStructIndex]
|
||||
cp l
|
||||
jr nz, .collision
|
||||
jr nz, .yes
|
||||
|
||||
.next
|
||||
ld hl, OBJECT_LENGTH
|
||||
add hl, bc
|
||||
|
|
@ -201,7 +205,7 @@ _CheckObjectCollision:
|
|||
and a
|
||||
ret
|
||||
|
||||
.collision
|
||||
.yes
|
||||
scf
|
||||
ret
|
||||
|
||||
|
|
|
|||
|
|
@ -1040,7 +1040,7 @@ CheckObjectCollision::
|
|||
ld a, [wPlayerMapY]
|
||||
add e
|
||||
ld e, a
|
||||
callfar _CheckObjectCollision
|
||||
callfar IsNPCAtCoord
|
||||
ret nc
|
||||
jp CheckCompanionObjectCollision
|
||||
|
||||
|
|
|
|||
|
|
@ -2,8 +2,7 @@ INCLUDE "constants.asm"
|
|||
|
||||
SECTION "engine/overworld/player_step.asm", ROMX
|
||||
|
||||
; TODO: How does this differ from _HandlePlayerStep, aside from where it's called from?
|
||||
_HandlePlayerStep_Limited:
|
||||
_HandlePlayerStep:
|
||||
ld a, [wPlayerStepFlags]
|
||||
and a
|
||||
ret z
|
||||
|
|
@ -28,11 +27,11 @@ _HandlePlayerStep_Limited:
|
|||
ldh a, [hOverworldFlashlightEffect]
|
||||
and a
|
||||
jr nz, .update_overworld_map
|
||||
call UpdateOverworldMap_Old
|
||||
call UpdateOverworldMap
|
||||
jr HandlePlayerStep_Finish
|
||||
|
||||
.update_overworld_map
|
||||
call UpdateOverworldMap
|
||||
call UpdateOverworldMap_Flashlight
|
||||
jr HandlePlayerStep_Finish
|
||||
|
||||
.update_player_coords
|
||||
|
|
@ -190,7 +189,7 @@ CheckTrainerBattle:
|
|||
callfar _CheckTrainerBattle
|
||||
ret
|
||||
|
||||
UpdateOverworldMap_Old:
|
||||
UpdateOverworldMap:
|
||||
ld a, [wPlayerStepDirection]
|
||||
and a ; DOWN
|
||||
jr z, .step_down
|
||||
|
|
@ -348,7 +347,8 @@ ScrollOverworldMapRight:
|
|||
inc [hl]
|
||||
ret
|
||||
|
||||
_HandlePlayerStep:
|
||||
; Duplicate of _HandlePlayerStep that only gets run when wMapStatus is 10
|
||||
_HandlePlayerStep_Unused::
|
||||
ld a, [wPlayerStepFlags]
|
||||
and a
|
||||
ret z
|
||||
|
|
@ -363,14 +363,14 @@ _HandlePlayerStep:
|
|||
.update_overworld_map
|
||||
ld a, 4
|
||||
ld [wHandlePlayerStep], a
|
||||
call UpdateOverworldMap
|
||||
call UpdateOverworldMap_Flashlight
|
||||
jp HandlePlayerStep_Finish
|
||||
|
||||
.update_player_coords
|
||||
call UpdatePlayerCoords
|
||||
jp HandlePlayerStep_Finish
|
||||
|
||||
UpdateOverworldMap:
|
||||
UpdateOverworldMap_Flashlight:
|
||||
ld a, [wPlayerStepDirection]
|
||||
and a
|
||||
jr z, .step_down
|
||||
|
|
|
|||
145
home/map.asm
145
home/map.asm
|
|
@ -26,13 +26,12 @@ RunMapScript::
|
|||
pop hl
|
||||
ret
|
||||
|
||||
WriteIntod637::
|
||||
SetMapStatus::
|
||||
push af
|
||||
; TODO: figure out what variables are concerned here
|
||||
ld a, [wd637]
|
||||
ld [wd638], a
|
||||
ld a, [wMapStatus]
|
||||
ld [wLastMapStatus], a
|
||||
pop af
|
||||
ld [wd637], a
|
||||
ld [wMapStatus], a
|
||||
ret
|
||||
|
||||
ClearMapBuffer::
|
||||
|
|
@ -769,7 +768,7 @@ CopyAndReadHeaders::
|
|||
inc hl
|
||||
inc hl
|
||||
call ReadWarps
|
||||
call ReadSigns
|
||||
call ReadBGEvents
|
||||
ret
|
||||
|
||||
GetMapConnections::
|
||||
|
|
@ -840,13 +839,13 @@ ReadWarps::
|
|||
ret
|
||||
|
||||
|
||||
ReadSigns::
|
||||
ReadBGEvents::
|
||||
ld a, [hli]
|
||||
ld [wCurrMapSignCount], a
|
||||
ld [wCurMapBGEventCount], a
|
||||
and a
|
||||
ret z
|
||||
ld c, a
|
||||
ld de, wCurrMapSigns
|
||||
ld de, wCurrMapBGEvents
|
||||
.next
|
||||
ld b, 4
|
||||
.copy
|
||||
|
|
@ -1540,19 +1539,19 @@ FillEastConnectionStrip::
|
|||
jr nz, .loop
|
||||
ret
|
||||
|
||||
Function2a85::
|
||||
.asm_2a85:
|
||||
OverworldLoop::
|
||||
.loop
|
||||
call LoadMap
|
||||
call Function2a8d
|
||||
jr .asm_2a85
|
||||
call _OverworldLoop
|
||||
jr .loop
|
||||
|
||||
Function2a8d::
|
||||
_OverworldLoop::
|
||||
push hl
|
||||
push de
|
||||
push bc
|
||||
push af
|
||||
|
||||
ld a, [wd637]
|
||||
ld a, [wMapStatus]
|
||||
and $f
|
||||
add a
|
||||
ld e, a
|
||||
|
|
@ -1579,22 +1578,29 @@ Function2a8d::
|
|||
pop hl
|
||||
ret
|
||||
|
||||
.Pointers:
|
||||
dbbw $00, $55, Function2ae5
|
||||
dbbw $00, $55, Function2b52
|
||||
dbbw $00, $55, Function2b77
|
||||
dbbw $0e, $33, Function3904
|
||||
dbbw $00, $55, Function2b39
|
||||
dbbw $0e, $33, Function391f
|
||||
dbbw $00, $33, Function2b78
|
||||
dbbw $00, $33, Function2b78
|
||||
dbbw $0e, $33, Function3904
|
||||
dbbw $00, $55, Function2b79
|
||||
dbbw $00, $55, Function2b87
|
||||
dbbw $0e, $33, Function3920
|
||||
dbbw $05, $33, Function14777
|
||||
; TODO: Maybe make these a macro?
|
||||
; Byte 1: Bank
|
||||
; Byte 2: Unused?
|
||||
; Bytes 3-4: Pointer to function
|
||||
|
||||
Function2ae5::
|
||||
; Battle-related functions are run in bank $0e, even though they're in bank $f now.
|
||||
; This doesn't change anything in practice because we still call a predef to go to that bank.
|
||||
.Pointers:
|
||||
dbbw $00, $55, OverworldLoop_Main
|
||||
dbbw $00, $55, OverworldLoop_EventRunning
|
||||
dbbw $00, $55, OverworldLoop_02
|
||||
dbbw $0e, $33, OverworldLoop_StartBattle
|
||||
dbbw $00, $55, OverworldLoop_ReturnToMain
|
||||
dbbw $0e, $33, OverworldLoop_05
|
||||
dbbw $00, $33, OverworldLoop_06
|
||||
dbbw $00, $33, OverworldLoop_07
|
||||
dbbw $0e, $33, OverworldLoop_StartBattle
|
||||
dbbw $00, $55, OverworldLoop_DebugMapViewer
|
||||
dbbw $00, $55, OverworldLoop_Unused
|
||||
dbbw $0e, $33, OverworldLoop_ExitBattle
|
||||
dbbw BANK(OverworldLoop_ReturnFromBattle), $33, OverworldLoop_ReturnFromBattle
|
||||
|
||||
OverworldLoop_Main::
|
||||
.loop:
|
||||
ld hl, wJoypadFlags
|
||||
set 4, [hl]
|
||||
|
|
@ -1605,96 +1611,109 @@ Function2ae5::
|
|||
res 4, [hl]
|
||||
res 6, [hl]
|
||||
call GetJoypad
|
||||
call Function2be5
|
||||
ld hl, wc5ed
|
||||
bit 7, [hl]
|
||||
res 7, [hl]
|
||||
|
||||
call RunMapTextSubroutine
|
||||
ld hl, wOverworldFlags
|
||||
bit OVERWORLD_PAUSE_MAP_PROCESSES_F, [hl]
|
||||
res OVERWORLD_PAUSE_MAP_PROCESSES_F, [hl]
|
||||
ret nz
|
||||
|
||||
call TestWildBattleStart
|
||||
ret nz
|
||||
call OverworldStartButtonCheck
|
||||
ret nz
|
||||
|
||||
callfar OverworldMovementCheck
|
||||
ldh a, [hMapEntryMethod]
|
||||
and a
|
||||
ret nz
|
||||
call Function2c4a
|
||||
|
||||
call HandleMapObjects
|
||||
jr nc, .loop
|
||||
farcall CheckObjectEnteringVisibleRange
|
||||
ld a, [wc5ed]
|
||||
bit 6, a
|
||||
|
||||
ld a, [wOverworldFlags]
|
||||
bit OVERWORLD_DISABLE_MAP_CONNECTIONS_F, a
|
||||
jr nz, .loop
|
||||
|
||||
call CheckMovingOffEdgeOfMap
|
||||
ret c
|
||||
call WarpCheck
|
||||
ret c
|
||||
jr .loop
|
||||
|
||||
Function2b39::
|
||||
OverworldLoop_ReturnToMain::
|
||||
ld hl, wJoypadFlags
|
||||
res 4, [hl]
|
||||
res 6, [hl]
|
||||
|
||||
ld hl, wDebugFlags
|
||||
res UNK_DEBUG_FLAG_6_F, [hl]
|
||||
res UNK_DEBUG_FLAG_7_F, [hl]
|
||||
res SKIP_MAP_SCRIPT_F, [hl]
|
||||
|
||||
ld hl, wStateFlags
|
||||
res SCRIPTED_MOVEMENT_STATE_F, [hl]
|
||||
ld a, $0
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_MAIN
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
Function2b52::
|
||||
.asm_2b52:
|
||||
OverworldLoop_EventRunning::
|
||||
.loop
|
||||
call UpdateTime
|
||||
ld a, [wStateFlags]
|
||||
bit SCRIPTED_MOVEMENT_STATE_F, a
|
||||
jr z, Function2b39
|
||||
jr z, OverworldLoop_ReturnToMain
|
||||
ldh a, [hMapEntryMethod]
|
||||
and a
|
||||
ret nz
|
||||
call Function2c4a
|
||||
jr nc, .asm_2b52
|
||||
call HandleMapObjects
|
||||
jr nc, .loop
|
||||
|
||||
farcall CheckObjectEnteringVisibleRange
|
||||
call CheckMovingOffEdgeOfMap
|
||||
ret c
|
||||
call WarpCheck
|
||||
ret c
|
||||
jr .asm_2b52
|
||||
jr .loop
|
||||
|
||||
Function2b77::
|
||||
OverworldLoop_02::
|
||||
ret
|
||||
|
||||
Function2b78::
|
||||
OverworldLoop_06::
|
||||
OverworldLoop_07::
|
||||
ret
|
||||
|
||||
Function2b79::
|
||||
OverworldLoop_DebugMapViewer::
|
||||
callfar DebugMapViewer
|
||||
ld a, $4
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_RETURN_TO_MAIN
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
Function2b87::
|
||||
.asm_2b87:
|
||||
; A pared-down version of the standard overworld loop.
|
||||
; TODO: Figure out how this actually works.
|
||||
OverworldLoop_Unused::
|
||||
.loop
|
||||
call UpdateTime
|
||||
call GetJoypad
|
||||
call OverworldStartButtonCheck
|
||||
ret nz
|
||||
callfar OverworldMovementCheck
|
||||
call Function2ba8
|
||||
jr nc, .asm_2b87
|
||||
call .HandleMapObjects
|
||||
jr nc, .loop
|
||||
farcall CheckObjectEnteringVisibleRange
|
||||
jr .asm_2b87
|
||||
jr .loop
|
||||
|
||||
Function2ba8::
|
||||
.HandleMapObjects:
|
||||
.loop2
|
||||
ldh a, [hROMBank]
|
||||
push af
|
||||
ld a, BANK(HandleNPCStep)
|
||||
call Bankswitch
|
||||
call HandleNPCStep
|
||||
call LoadMinorObjectGFX
|
||||
ld a, BANK(_HandlePlayerStep)
|
||||
ld a, BANK(_HandlePlayerStep_Unused)
|
||||
call Bankswitch
|
||||
call _HandlePlayerStep
|
||||
call _HandlePlayerStep_Unused
|
||||
ld a, BANK(InitSprites)
|
||||
call Bankswitch
|
||||
call InitSprites
|
||||
|
|
@ -1710,13 +1729,13 @@ Function2ba8::
|
|||
bit PLAYERSTEP_CONTINUE_F, a
|
||||
ret z
|
||||
bit PLAYERSTEP_STOP_F, a
|
||||
jr z, Function2ba8
|
||||
jr z, .loop2
|
||||
scf
|
||||
ret
|
||||
|
||||
Function2be5:: ; TODO
|
||||
RunMapTextSubroutine::
|
||||
ld a, [wDebugFlags]
|
||||
bit UNK_DEBUG_FLAG_7_F, a
|
||||
bit SKIP_MAP_SCRIPT_F, a
|
||||
ret nz
|
||||
ld a, [wMapGroup]
|
||||
ld b, a
|
||||
|
|
|
|||
|
|
@ -37,11 +37,10 @@ CheckStartmenuSelectHook:
|
|||
dec a
|
||||
ret
|
||||
|
||||
Function2c4a:
|
||||
; copy of Function2ba8
|
||||
; calling _HandlePlayerStep_Limited instead of _HandlePlayerStep
|
||||
; Runs the code for all map objects that move, and stays in a loop as long as the player is moving.
|
||||
HandleMapObjects::
|
||||
.loop
|
||||
call Function2c5a
|
||||
call .HandleMapObjects
|
||||
and a
|
||||
ld a, [wPlayerStepFlags]
|
||||
bit PLAYERSTEP_CONTINUE_F, a
|
||||
|
|
@ -51,16 +50,16 @@ Function2c4a:
|
|||
scf
|
||||
ret
|
||||
|
||||
Function2c5a:
|
||||
.HandleMapObjects:
|
||||
ldh a, [hROMBank]
|
||||
push af
|
||||
ld a, BANK(HandleNPCStep)
|
||||
call Bankswitch
|
||||
call HandleNPCStep
|
||||
call LoadMinorObjectGFX
|
||||
ld a, BANK(_HandlePlayerStep_Limited)
|
||||
ld a, BANK(_HandlePlayerStep)
|
||||
call Bankswitch
|
||||
call _HandlePlayerStep_Limited
|
||||
call _HandlePlayerStep
|
||||
ld a, BANK(InitSprites)
|
||||
call Bankswitch
|
||||
call InitSprites
|
||||
|
|
@ -77,7 +76,7 @@ UpdateAndTransferToolgear:
|
|||
call DelayFrame
|
||||
call UpdateToolgear
|
||||
ld hl, wToolgearFlags
|
||||
set 2, [hl] ; ; transfer toolgear to window
|
||||
set 2, [hl] ; transfer toolgear to window
|
||||
call DelayFrame
|
||||
ret
|
||||
|
||||
|
|
|
|||
|
|
@ -107,7 +107,7 @@ QueueMapTextSubroutine::
|
|||
bit A_BUTTON_F, a
|
||||
jp z, xor_a ; if we didn't press a
|
||||
call GetFacingPersonText
|
||||
jp nc, Function30e8 ; if not talking to a person
|
||||
jp nc, .CheckBGEvent ; if not talking to a person
|
||||
ld d, $0
|
||||
ld e, a
|
||||
ld a, [wDebugFlags]
|
||||
|
|
@ -130,8 +130,8 @@ QueueMapTextSubroutine::
|
|||
call xor_a_dec_a
|
||||
ret
|
||||
|
||||
Function30e8::
|
||||
call GetFacingSignpost
|
||||
.CheckBGEvent:
|
||||
call CheckFacingBGEvent
|
||||
jp nc, xor_a ; if not facing person or sign
|
||||
ld a, e
|
||||
ldh [hFFEB], a
|
||||
|
|
|
|||
|
|
@ -354,43 +354,48 @@ GetBlockLocation::
|
|||
add hl, bc
|
||||
ret
|
||||
|
||||
GetFacingSignpost::
|
||||
CheckFacingBGEvent::
|
||||
call GetFacingTileCoord
|
||||
; Load facing into b.
|
||||
ld b, a
|
||||
GetSignpost::
|
||||
; Convert the coordinates at de to within-boundaries coordinates.
|
||||
GetBGEvent::
|
||||
ld a, d
|
||||
sub $4
|
||||
sub 4
|
||||
ld d, a
|
||||
ld a, e
|
||||
sub $4
|
||||
sub 4
|
||||
ld e, a
|
||||
ld a, [wCurrMapSignCount]
|
||||
; If there are no BG events, we don't need to be here.
|
||||
ld a, [wCurMapBGEventCount]
|
||||
and a
|
||||
ret z
|
||||
|
||||
; Checks to see if you are facing a BG event. If so, sets carry.
|
||||
ld c, a
|
||||
ld hl, wCurrMapSigns
|
||||
.asm_2f32:
|
||||
ld hl, wCurrMapBGEvents
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp e
|
||||
jr nz, .asm_2f3e
|
||||
jr nz, .y_next
|
||||
ld a, [hli]
|
||||
cp d
|
||||
jr nz, .asm_2f3f
|
||||
jr nz, .x_next
|
||||
ld a, [hli]
|
||||
cp b ; useless comparison
|
||||
jr .asm_2f46
|
||||
jr .set_carry
|
||||
|
||||
.asm_2f3e:
|
||||
.y_next
|
||||
inc hl
|
||||
.asm_2f3f:
|
||||
.x_next
|
||||
inc hl
|
||||
inc hl
|
||||
dec c
|
||||
jr nz, .asm_2f32
|
||||
jr nz, .loop
|
||||
xor a
|
||||
ret
|
||||
|
||||
.asm_2f46:
|
||||
.set_carry
|
||||
scf
|
||||
ret
|
||||
|
||||
|
|
|
|||
|
|
@ -2,10 +2,10 @@ INCLUDE "constants.asm"
|
|||
|
||||
SECTION "home/unknown_388f.asm", ROM0
|
||||
|
||||
Function388f::
|
||||
EmptyFunction388f::
|
||||
ret
|
||||
|
||||
Function3890::
|
||||
Unreferenced_PokemonNewsScript::
|
||||
farcall _Unreferenced_PokemonNewsScript
|
||||
ret
|
||||
|
||||
|
|
@ -37,11 +37,11 @@ RivalHouseWindowScript::
|
|||
farcall _RivalHouseWindowScript
|
||||
ret
|
||||
|
||||
Function38d8::
|
||||
ld hl, wc5ed
|
||||
InitTrainerBattle::
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, $8
|
||||
ld [wd637], a
|
||||
ld a, MAPSTATUS_START_TRAINER_BATTLE
|
||||
ld [wMapStatus], a
|
||||
ret
|
||||
|
||||
TestWildBattleStart::
|
||||
|
|
@ -54,12 +54,12 @@ TestWildBattleStart::
|
|||
ld a, [wBattleMode]
|
||||
and a
|
||||
ret z ; if no battle, return
|
||||
ld a, $3
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_START_WILD_BATTLE
|
||||
call SetMapStatus
|
||||
call xor_a_dec_a
|
||||
ret
|
||||
|
||||
Function3904::
|
||||
OverworldLoop_StartBattle::
|
||||
predef Function3ef19
|
||||
ld a, $f3
|
||||
ldh [hMapEntryMethod], a
|
||||
|
|
@ -68,22 +68,22 @@ Function3904::
|
|||
ld hl, wJoypadFlags
|
||||
set 4, [hl]
|
||||
set 6, [hl]
|
||||
ld a, $b
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EXIT_BATTLE
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
Function391f::
|
||||
OverworldLoop_05::
|
||||
ret
|
||||
|
||||
Function3920::
|
||||
ld a, [wcd5d]
|
||||
cp $1
|
||||
jr z, .asm_392d
|
||||
ld a, $4
|
||||
call WriteIntod637
|
||||
OverworldLoop_ExitBattle::
|
||||
ld a, [wBattleResult]
|
||||
cp LOSE
|
||||
jr z, .DemoGameOver
|
||||
ld a, MAPSTATUS_RETURN_TO_MAIN
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
.asm_392d:
|
||||
.DemoGameOver:
|
||||
ld hl, wJoypadFlags
|
||||
res 4, [hl]
|
||||
ld hl, .text
|
||||
|
|
|
|||
19
ram/wram.asm
19
ram/wram.asm
|
|
@ -299,7 +299,8 @@ wMapScriptNumber:: db
|
|||
wMapScriptNumberLocation:: dw
|
||||
wMapScriptPointerLocation:: dw ; TODO
|
||||
; setting bit 7 seems to disable overworld updates and player control?
|
||||
wc5ed:: db
|
||||
; setting bit 6 disables map connections
|
||||
wOverworldFlags:: db
|
||||
ds 18
|
||||
wMapBufferEnd::
|
||||
|
||||
|
|
@ -1128,7 +1129,8 @@ wBattlePlayerAction:: db
|
|||
wStateFlags:: db
|
||||
|
||||
ds 3
|
||||
wcd5d:: db
|
||||
|
||||
wBattleResult:: db
|
||||
|
||||
ds 1
|
||||
|
||||
|
|
@ -1285,7 +1287,7 @@ wOtherTrainerClass:: ds 1
|
|||
wBattleType:: db
|
||||
wce04:: ds 1
|
||||
wOtherTrainerID:: ds 1
|
||||
wBattleResult:: ds 1
|
||||
wBattleEnded:: ds 1
|
||||
|
||||
wMonHeader::
|
||||
|
||||
|
|
@ -1655,10 +1657,10 @@ REPT 32 ; TODO: confirm this
|
|||
ENDR
|
||||
|
||||
|
||||
wCurrMapSignCount::
|
||||
wCurMapBGEventCount::
|
||||
db
|
||||
|
||||
wCurrMapSigns::
|
||||
wCurrMapBGEvents::
|
||||
REPT 16 ; TODO: confirm this
|
||||
ds 4
|
||||
ENDR
|
||||
|
|
@ -1672,16 +1674,15 @@ REPT NUM_OBJECTS
|
|||
ENDR
|
||||
ds 32
|
||||
|
||||
wd637:: db ;OW battle state? $3 wild battle, $8 is trainer battle $4 is left battle, $B is load overworld? $0 is in overworld
|
||||
wd638:: db ;wd637's last written-to value
|
||||
wMapStatus:: db ;OW battle state? $3 wild battle, $8 is trainer battle $4 is left battle, $B is load overworld? $0 is in overworld
|
||||
wLastMapStatus:: db ;wMapStatus's last written-to value
|
||||
|
||||
wGameDataEnd::
|
||||
|
||||
; Sort of redundant to separate data like this when they're right next to each other.
|
||||
wGameData2::
|
||||
wd639:: db ; ???
|
||||
|
||||
ds 8
|
||||
ds 9
|
||||
|
||||
wUnusedAddOutdoorSpritesReturnValue:: db
|
||||
wBGMapAnchor::
|
||||
|
|
|
|||
|
|
@ -66,15 +66,15 @@ PlayerHouse2PositionCheck:
|
|||
|
||||
PlayerHouse2FMovePlayer:
|
||||
ld a, 0
|
||||
ld hl, Movement
|
||||
ld hl, .Movement
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
Movement:
|
||||
.Movement:
|
||||
step DOWN
|
||||
slow_step DOWN
|
||||
step_end
|
||||
|
|
@ -191,8 +191,7 @@ PlayerHouse2FTextString5:
|
|||
line "メールが とどいている ようだ"
|
||||
cont "よんでみる?@"
|
||||
|
||||
db $08
|
||||
|
||||
start_asm
|
||||
call PlayerHouse2FCheckEmail
|
||||
call Function3036
|
||||
ret
|
||||
|
|
|
|||
|
|
@ -59,14 +59,14 @@ Route1P2Text2:
|
|||
call OpenTextbox
|
||||
ld hl, $D3A2
|
||||
set 1, [hl]
|
||||
ld a, $3C
|
||||
ld a, TRAINER_KIMONO_GIRL
|
||||
ld [wOtherTrainerClass], a
|
||||
ld a, $02
|
||||
ld a, KIMONO_GIRL_KOUME
|
||||
ld [wOtherTrainerID], a
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, $08
|
||||
ld [wd637], a
|
||||
ld a, MAPSTATUS_START_TRAINER_BATTLE
|
||||
ld [wMapStatus], a
|
||||
ret
|
||||
|
||||
.Text2Jump
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ ShizukanaOkaTrainer2:
|
|||
ld [wOtherTrainerClass], a
|
||||
ld a, SCHOOLBOY_TETSUYA
|
||||
ld [wOtherTrainerID], a
|
||||
call Function38d8
|
||||
call InitTrainerBattle
|
||||
ret
|
||||
.Trainer2Won ;Already won
|
||||
ld hl, ShizukanaOkaTrainer2WonString
|
||||
|
|
@ -75,7 +75,7 @@ ShizukanaOkaTrainer3:
|
|||
ld [wOtherTrainerClass], a
|
||||
ld a, BUG_CATCHER_BOY_JUNICHI
|
||||
ld [wOtherTrainerID], a
|
||||
call Function38d8
|
||||
call InitTrainerBattle
|
||||
ret
|
||||
.Trainer3Won ;Already won
|
||||
ld hl, ShizukanaOkaTrainer3WonString
|
||||
|
|
@ -94,7 +94,7 @@ ShizukanaOkaTrainer4:
|
|||
ld [wOtherTrainerClass], a
|
||||
ld a, FIREBREATHER_AKITO
|
||||
ld [wOtherTrainerID], a
|
||||
call Function38d8
|
||||
call InitTrainerBattle
|
||||
ret
|
||||
.Trainer4Won ;Already won
|
||||
ld hl, ShizukanaOkaTrainer4WonString
|
||||
|
|
@ -113,7 +113,7 @@ ShizukanaOkaTrainer5:
|
|||
ld [wOtherTrainerClass], a
|
||||
ld a, BEAUTY_MEGUMI
|
||||
ld [wOtherTrainerID], a
|
||||
call Function38d8
|
||||
call InitTrainerBattle
|
||||
ret
|
||||
.Trainer5Won ;Already won
|
||||
ld hl, ShizukanaOkaTrainer5WonString
|
||||
|
|
@ -132,7 +132,7 @@ ShizukanaOkaTrainer6:
|
|||
ld [wOtherTrainerClass], a
|
||||
ld a, BUG_CATCHER_BOY_SOUSUKE
|
||||
ld [wOtherTrainerID], a
|
||||
call Function38d8
|
||||
call InitTrainerBattle
|
||||
ret
|
||||
.Trainer6Won ;Already won
|
||||
ld hl, ShizukanaOkaTrainer6WonString
|
||||
|
|
|
|||
|
|
@ -67,12 +67,12 @@ SilentHillScript1:
|
|||
ld a, 02
|
||||
ld hl, SilentHillMovement1
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 1
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
SilentHillMovement1:
|
||||
|
|
@ -97,10 +97,10 @@ SilentHillScript2:
|
|||
ld a, 2
|
||||
ld hl, SilentHillMovement2
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ld a, 2
|
||||
ld [wMapScriptNumber], a
|
||||
ret
|
||||
|
|
@ -150,10 +150,10 @@ SilentHillScript4:
|
|||
.skip
|
||||
ld a, 03
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ld a, 4
|
||||
ld [wMapScriptNumber], a
|
||||
ret
|
||||
|
|
@ -216,10 +216,10 @@ SilentHillScript5:
|
|||
.skip
|
||||
ld a, 3
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ld a, 5
|
||||
ld [wMapScriptNumber], a
|
||||
ret
|
||||
|
|
@ -317,10 +317,10 @@ LabClosed:
|
|||
ld a, 0
|
||||
ld hl, SilentHillMovement7
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
SilentHillTextString1:
|
||||
|
|
|
|||
|
|
@ -50,12 +50,12 @@ SilentHillLabBackScript1:
|
|||
call LoadMovementDataPointer
|
||||
ld hl, wd41b
|
||||
set 1, [hl]
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 1
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
SilentHillLabBackMovement1:
|
||||
|
|
@ -65,7 +65,7 @@ SilentHillLabBackMovement1:
|
|||
step_end
|
||||
|
||||
SilentHillLabBackScript2:
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 6, [hl]
|
||||
call Function20f8
|
||||
ld a, 3
|
||||
|
|
@ -103,12 +103,12 @@ SilentHillLabBackRivalChoosePokemon:
|
|||
ld l, a
|
||||
ld a, 3
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 4
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
SilentHillLabBackMovementPointers:
|
||||
|
|
@ -138,7 +138,7 @@ SilentHillLabBackScript5:
|
|||
|
||||
SilentHillLabBackScript6:
|
||||
call Function20f8
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
res 6, [hl]
|
||||
ld a, 6
|
||||
ld[wMapScriptNumber], a
|
||||
|
|
|
|||
|
|
@ -169,10 +169,10 @@ SilentHillLabFrontMoveDown:
|
|||
ld a, 0
|
||||
ld hl, SilentHillLabFrontMovement1
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
call xor_a
|
||||
ret
|
||||
|
||||
|
|
@ -196,12 +196,12 @@ SilentHillLabFrontScript3:
|
|||
ld hl, SilentHillLabFrontMovement2
|
||||
ld a, 6
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 3
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
SilentHillLabFrontMovement2:
|
||||
|
|
@ -258,12 +258,12 @@ SilentHillLabFrontScript5:
|
|||
ld a, 2
|
||||
ld hl, SilentHillLabFrontMovement3
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 5
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
SilentHillLabFrontMovement3:
|
||||
|
|
@ -279,12 +279,12 @@ SilentHillLabFrontScript6:
|
|||
ld a, 4
|
||||
ld hl, SilentHillLabFrontMovement4
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 6
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
SilentHillLabFrontMovement4:
|
||||
|
|
@ -303,12 +303,12 @@ SilentHillLabFrontScript7:
|
|||
ld a, 0
|
||||
ld hl, SilentHillLabFrontMovement5
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 7
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
SilentHillLabFrontMovement5:
|
||||
|
|
@ -330,12 +330,12 @@ SilentHillLabFrontScript8:
|
|||
ld a, 0
|
||||
ld hl, SilentHillLabFrontMovement6
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 8
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
SilentHillLabFrontMovement6:
|
||||
|
|
@ -356,12 +356,12 @@ SilentHillLabFrontScript9:
|
|||
ld a, 5
|
||||
ld hl, SilentHillLabFrontMovement7
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 9
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
SilentHillLabFrontMovement7:
|
||||
|
|
@ -394,12 +394,12 @@ SilentHillLabFrontScript10:
|
|||
ld a, 3
|
||||
ld hl, SilentHillLabFrontMovement8
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, $0A
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
SilentHillLabFrontMovement8:
|
||||
|
|
@ -458,12 +458,12 @@ SilentHillLabFrontRivalMovePokemon:
|
|||
pop hl
|
||||
ld a, 5
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, $0C
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
call xor_a
|
||||
ret
|
||||
|
||||
|
|
@ -488,10 +488,10 @@ SilentHillLabFrontScript13:
|
|||
ld hl, SilentHillLabFrontTextString17
|
||||
call OpenTextbox
|
||||
call GetLabPokemon
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, 8
|
||||
ld [wd637], a
|
||||
ld a, MAPSTATUS_START_TRAINER_BATTLE
|
||||
ld [wMapStatus], a
|
||||
ld a, $0D
|
||||
ld [wMapScriptNumber], a
|
||||
call InitObjectMasks
|
||||
|
|
@ -524,7 +524,7 @@ LabPokemon:
|
|||
|
||||
SilentHillLabFrontScript14:
|
||||
ld hl, SilentHillLabFrontTextString19
|
||||
ld a, [wcd5d]
|
||||
ld a, [wBattleResult]
|
||||
and a
|
||||
jr nz, .skip
|
||||
ld hl, SilentHillLabFrontTextString18
|
||||
|
|
@ -537,12 +537,12 @@ SilentHillLabFrontScript14:
|
|||
ld a, 5
|
||||
ld hl, SilentHillLabFrontMovement11
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, $0E
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
ret
|
||||
|
||||
SilentHillLabFrontMovement11:
|
||||
|
|
@ -589,12 +589,12 @@ SilentHillLabFrontMoveRivalLeave:
|
|||
pop hl
|
||||
ld a, 8
|
||||
call LoadMovementDataPointer
|
||||
ld hl, wc5ed
|
||||
ld hl, wOverworldFlags
|
||||
set 7, [hl]
|
||||
ld a, $10
|
||||
ld [wMapScriptNumber], a
|
||||
ld a, 1
|
||||
call WriteIntod637
|
||||
ld a, MAPSTATUS_EVENT_RUNNING
|
||||
call SetMapStatus
|
||||
call xor_a
|
||||
ret
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user