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Fixed up bg_effects.asm, other minor LYOverrides-related changes
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@ -470,7 +470,7 @@ Intro_UpdateTilemapAndBGMap:
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ld e, a
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ld a, [wIntroBGMapPointer + 1]
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ld d, a
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ld hl, hCurSpriteYCoord
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ld hl, -2 * BG_MAP_WIDTH
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add hl, de
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ld a, l
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ld [wIntroBGMapPointer + 0], a
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@ -273,7 +273,7 @@ TitleSeq_Start::
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ld a, $80
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ld [wJumptableIndex + 2], a
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call SetLYOverrides
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ld a, $43
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ld a, LOW(rSCX)
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ldh [hLCDCPointer], a
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ret
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10
ram/wram.asm
10
ram/wram.asm
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@ -432,11 +432,10 @@ wBattleBGEffectTempTurn:: db
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wBattleBGEffectTempParam:: db
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NEXTU
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; unidentified
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wBattleAnimTemp0:: db
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wBattleAnimTemp1:: db
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wBattleAnimTemp2:: db
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wBattleAnimTemp3:: db
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wBattleSineWaveTempProgress:: db
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wBattleSineWaveTempOffset:: db
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wBattleSineWaveTempAmplitude:: db
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wBattleSineWaveTempTimer:: db
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NEXTU
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wBattleAnimTempOAMFlags:: db
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@ -452,6 +451,7 @@ wBattleAnimTempPalette:: db
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NEXTU
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wBattleAnimGFXTempTileID::
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wBattleAnimGFXTempPicHeight:: db
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wBattlePicResizeTempPointer:: dw
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ENDU
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