mirror of
https://github.com/pret/pokegold-spaceworld.git
synced 2026-04-25 07:22:04 -05:00
Merge branch 'master' of https://github.com/pret/pokegold-spaceworld
# Please enter a commit message to explain why this merge is necessary, # especially if it merges an updated upstream into a topic branch. # # Lines starting with '#' will be ignored, and an empty message aborts # the commit.
This commit is contained in:
commit
653179ffcf
|
|
@ -31,9 +31,11 @@ INCLUDE "constants/item_data_constants.asm"
|
|||
INCLUDE "constants/trainer_constants.asm"
|
||||
INCLUDE "constants/trainer_data_constants.asm"
|
||||
INCLUDE "constants/sprite_constants.asm"
|
||||
INCLUDE "constants/sprite_anim_constants.asm"
|
||||
INCLUDE "constants/battle_constants.asm"
|
||||
INCLUDE "constants/palette_constants.asm"
|
||||
INCLUDE "constants/music_constants.asm"
|
||||
INCLUDE "constants/sfx_constants.asm"
|
||||
INCLUDE "constants/landmark_constants.asm"
|
||||
INCLUDE "constants/map_constants.asm"
|
||||
INCLUDE "constants/map_setup_constants.asm"
|
||||
|
|
|
|||
5
constants/sfx_constants.asm
Normal file
5
constants/sfx_constants.asm
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
; TODO
|
||||
|
||||
SFX_PAY_DAY EQU $30
|
||||
SFX_GAME_FREAK_LOGO_RG EQU $31
|
||||
|
||||
60
constants/sprite_anim_constants.asm
Executable file
60
constants/sprite_anim_constants.asm
Executable file
|
|
@ -0,0 +1,60 @@
|
|||
; sprite_anim_struct members (see macros/wram.asm)
|
||||
const_def
|
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const SPRITEANIMSTRUCT_INDEX ; 0
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const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
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const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
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const SPRITEANIMSTRUCT_TILE_ID ; 3
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const SPRITEANIMSTRUCT_XCOORD ; 4
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||||
const SPRITEANIMSTRUCT_YCOORD ; 5
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const SPRITEANIMSTRUCT_XOFFSET ; 6
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const SPRITEANIMSTRUCT_YOFFSET ; 7
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const SPRITEANIMSTRUCT_DURATION ; 8
|
||||
const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
|
||||
const SPRITEANIMSTRUCT_FRAME ; a
|
||||
const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
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||||
const SPRITEANIMSTRUCT_0C ; c
|
||||
const SPRITEANIMSTRUCT_0D ; d
|
||||
const SPRITEANIMSTRUCT_0E ; e
|
||||
const SPRITEANIMSTRUCT_0F ; f
|
||||
SPRITEANIMSTRUCT_LENGTH EQU const_value
|
||||
NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
|
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|
||||
; wSpriteAnimDict keys
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SPRITE_ANIM_DICT_DEFAULT EQU $00
|
||||
SPRITE_ANIM_DICT_GS_SPLASH EQU $27
|
||||
|
||||
; wSpriteAnimDict size (see ram/wram.asm)
|
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NUM_SPRITEANIMDICT_ENTRIES EQU 10
|
||||
|
||||
; SpriteAnimSeqData indexes
|
||||
SPRITE_ANIM_INDEX_08 EQU $08
|
||||
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_BUBBLE EQU $21
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_OMANYTE EQU $22
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_MAGIKARP EQU $23
|
||||
SPRITE_ANIM_INDEX_UNUSED_INTRO_AERODACTYL EQU $24
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_LAPRAS EQU $25
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_NOTE EQU $26
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_SMALLER_NOTE EQU $27
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_JIGGLYPUFF EQU $28
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU EQU $29
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU_TAIL EQU $2a
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_FIREBALL EQU $2b
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_BLASTOISE EQU $2c
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_VENUSAUR EQU $2d
|
||||
|
||||
SPRITE_ANIM_INDEX_GS_TITLE_FLAME_NOTE EQU $2e
|
||||
|
||||
SPRITE_ANIM_INDEX_MINIGAME_PIKACHU EQU $2f
|
||||
SPRITE_ANIM_INDEX_MINIGAME_PIKACHU_TAIL EQU $30
|
||||
SPRITE_ANIM_INDEX_MINIGAME_NOTE EQU $31
|
||||
SPRITE_ANIM_INDEX_MINIGAME_JIGGLYPUFF EQU $32
|
||||
|
||||
SPRITE_ANIM_INDEX_39 EQU $39
|
||||
SPRITE_ANIM_INDEX_GAMEFREAK_LOGO EQU $3a
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_STAR EQU $3b
|
||||
SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE EQU $3c
|
||||
SPRITE_ANIM_INDEX_40 EQU $40
|
||||
SPRITE_ANIM_INDEX_41 EQU $41
|
||||
SPRITE_ANIM_INDEX_44 EQU $44
|
||||
SPRITE_ANIM_INDEX_4B EQU $4b
|
||||
94
data/sound_test_text_pointers.inc
Normal file
94
data/sound_test_text_pointers.inc
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
SoundTestTextPointers:
|
||||
; id? bank? description
|
||||
dbbw $00, $3A, SoundTest_PalletTownText
|
||||
dbbw $00, $3A, SoundTest_PokecenterText
|
||||
dbbw $00, $3A, SoundTest_PokegymText
|
||||
dbbw $07, $3A, SoundTest_QuestionMarkText
|
||||
dbbw $00, $3A, SoundTest_QuestionMarkText
|
||||
dbbw $00, $3A, SoundTest_QuestionMarkText
|
||||
dbbw $00, $3A, SoundTest_QuestionMarkText
|
||||
dbbw $00, $3A, SoundTest_QuestionMarkText
|
||||
dbbw $00, $3A, SoundTest_QuestionMarkText
|
||||
dbbw $0C, $3A, SoundTest_PokeEvolutionText
|
||||
dbbw $08, $3A, SoundTest_HealingText
|
||||
dbbw $02, $3A, SoundTest_QuestionMarkText
|
||||
dbbw $03, $3A, SoundTest_QuestionMarkText
|
||||
dbbw $00, $3A, SoundTest_QuestionMarkText
|
||||
dbbw $00, $3A, SoundTest_QuestionMarkText
|
||||
dbbw $00, $3A, SoundTest_QuestionMarkText
|
||||
dbbw $00, $3A, SoundTest_HurryAlongText
|
||||
dbbw $00, $3A, SoundTest_MeetOakText
|
||||
dbbw $00, $3A, SoundTest_RivalText
|
||||
dbbw $00, $3A, SoundTest_SSAnneText
|
||||
dbbw $66, $3A, SoundTest_Fanfare3Text
|
||||
dbbw $68, $3A, SoundTest_Fanfare5Text
|
||||
dbbw $69, $3A, SoundTest_Fanfare6Text
|
||||
dbbw $63, $3A, SoundTest_FanfareText
|
||||
dbbw $21, $3A, SoundTest_FluteText
|
||||
dbbw $04, $3B, SoundTest_BattleText
|
||||
dbbw $05, $3B, SoundTest_BattleText
|
||||
dbbw $00, $3B, SoundTest_BattleText
|
||||
dbbw $00, $3B, SoundTest_ChampionBattleText
|
||||
dbbw $0B, $3B, SoundTest_VictoryText
|
||||
dbbw $00, $3B, SoundTest_VictoryText
|
||||
dbbw $00, $3B, SoundTest_VictoryText
|
||||
dbbw $67, $3B, SoundTest_Fanfare4Text
|
||||
dbbw $68, $3B, SoundTest_Fanfare5Text_2
|
||||
dbbw $6B, $3B, SoundTest_Fanfare8Text
|
||||
dbbw $00, $3C, SoundTest_TitleText
|
||||
dbbw $00, $3C, SoundTest_EndingText
|
||||
dbbw $00, $3C, SoundTest_HallOfFameText
|
||||
dbbw $00, $3C, SoundTest_OaksLabText
|
||||
dbbw $00, $3C, SoundTest_JigglypuffSongText
|
||||
dbbw $09, $3C, SoundTest_BikeText
|
||||
dbbw $00, $3C, SoundTest_SurfText
|
||||
dbbw $00, $3C, SoundTest_CasinoText
|
||||
dbbw $00, $3C, SoundTest_IntroBattleText
|
||||
dbbw $00, $3C, SoundTest_CaveText
|
||||
dbbw $00, $3C, SoundTest_CaveText
|
||||
dbbw $00, $3C, SoundTest_CaveText
|
||||
dbbw $00, $3C, SoundTest_CaveText
|
||||
dbbw $00, $3C, SoundTest_PokemonTowerText
|
||||
dbbw $00, $3C, SoundTest_PokemonTowerText
|
||||
dbbw $0A, $3C, SoundTest_DealerText
|
||||
dbbw $00, $3C, SoundTest_DealerText
|
||||
dbbw $00, $3C, SoundTest_DealerText
|
||||
dbbw $66, $3C, SoundTest_Fanfare3Text_2
|
||||
dbbw $69, $3C, SoundTest_Fanfare6Text_2
|
||||
dbbw -1, -1, SoundTestTextPointers
|
||||
|
||||
SoundTest_PalletTownText: db "マサラタウン@"
|
||||
SoundTest_PokecenterText: db "#センター@"
|
||||
SoundTest_PokegymText: db "#ジム@"
|
||||
SoundTest_PokeEvolutionText: db "#しんか@"
|
||||
SoundTest_HealingText: db "あさあさあさ@"
|
||||
SoundTest_HurryAlongText: db "つれていかれる@"
|
||||
SoundTest_MeetOakText: db "オーキドとともに@"
|
||||
SoundTest_RivalText: db "ライバル@"
|
||||
SoundTest_SSAnneText: db "サントアンヌゴウ@"
|
||||
SoundTest_FluteText: db "ふえ@"
|
||||
SoundTest_BattleText: db "せんとう@"
|
||||
SoundTest_ChampionBattleText: db "さいしゆうせんとう@"
|
||||
SoundTest_VictoryText: db "かち@"
|
||||
SoundTest_FanfareText: db "フぁンファーレ@"
|
||||
SoundTest_Fanfare3Text: db "フぁンファーレ3@"
|
||||
SoundTest_Fanfare5Text: db "フぁンファーレ5@"
|
||||
SoundTest_Fanfare6Text: db "フぁンファーレ6@"
|
||||
SoundTest_Fanfare4Text: db "フぁンファーレ4@"
|
||||
SoundTest_Fanfare5Text_2: db "フぁンファーレ5@"
|
||||
SoundTest_Fanfare8Text: db "フぁンファーレ8@"
|
||||
SoundTest_Fanfare3Text_2: db "フぁンファーレ3@"
|
||||
SoundTest_Fanfare6Text_2: db "フぁンファーレ6@"
|
||||
SoundTest_TitleText: db "タイトル@"
|
||||
SoundTest_EndingText: db "エンディング@"
|
||||
SoundTest_HallOfFameText: db "でんどういり@"
|
||||
SoundTest_OaksLabText: db "けんきゆうじよ@"
|
||||
SoundTest_JigglypuffSongText: db "プりンノうた@"
|
||||
SoundTest_BikeText: db "じてんしや@"
|
||||
SoundTest_SurfText: db "うみ@"
|
||||
SoundTest_CasinoText: db "カジノ@"
|
||||
SoundTest_IntroBattleText: db "オープニングデモ@"
|
||||
SoundTest_CaveText: db "どうくつ@"
|
||||
SoundTest_PokemonTowerText: db "とう@"
|
||||
SoundTest_DealerText: db "ディーラー@"
|
||||
SoundTest_QuestionMarkText: db "?@"
|
||||
|
|
@ -1150,8 +1150,8 @@ Function886a:
|
|||
ld hl, vChars0 + $40
|
||||
lb bc, BANK(GoldSpriteGFX), $04
|
||||
call Request2bpp
|
||||
ld de, $0000
|
||||
ld a, $41
|
||||
depixel 0, 0
|
||||
ld a, SPRITE_ANIM_INDEX_41
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, $0003
|
||||
add hl, bc
|
||||
|
|
@ -1188,8 +1188,8 @@ Function88b3:
|
|||
ld hl, vChars0 + $c0
|
||||
lb bc, BANK(PidgeySpriteGFX), $04
|
||||
call Request2bpp
|
||||
ld de, $0000
|
||||
ld a, $41
|
||||
depixel 0, 0
|
||||
ld a, SPRITE_ANIM_INDEX_41
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, $0003
|
||||
add hl, bc
|
||||
|
|
@ -1443,8 +1443,8 @@ Function8c21:
|
|||
ld hl, wTileMapBackup
|
||||
ld [hli], a
|
||||
ld [hl], $7c
|
||||
ld de, $241c
|
||||
ld a, $44
|
||||
depixel 4, 3, 4, 4
|
||||
ld a, SPRITE_ANIM_INDEX_44
|
||||
call InitSpriteAnimStruct
|
||||
call Function8c1c
|
||||
ret
|
||||
|
|
@ -1568,8 +1568,8 @@ Function8cb7:
|
|||
ld hl, Text91c2
|
||||
call PrintText
|
||||
call WaitBGMap
|
||||
ld de, $4c23
|
||||
ld a, $44
|
||||
depixel 9, 4, 4, 3
|
||||
ld a, SPRITE_ANIM_INDEX_44
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, $0002
|
||||
add hl, bc
|
||||
|
|
@ -1577,8 +1577,8 @@ Function8cb7:
|
|||
ld hl, $0003
|
||||
add hl, bc
|
||||
ld [hl], $7c
|
||||
ld de, $4030
|
||||
ld a, $4b
|
||||
depixel 8, 6
|
||||
ld a, SPRITE_ANIM_INDEX_4B
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, $0003
|
||||
add hl, bc
|
||||
|
|
@ -2486,19 +2486,19 @@ Function9604:
|
|||
ld [hl], e
|
||||
ret
|
||||
|
||||
Function962d:
|
||||
LoadMagikarpPalettes_Intro:
|
||||
ld hl, Data997c
|
||||
jp Function964b
|
||||
|
||||
Function9633:
|
||||
LoadForestPalettes2_Intro:
|
||||
ld hl, Data986c
|
||||
jp Function964b
|
||||
|
||||
Function9639:
|
||||
LoadVenusaurPalettes_Intro:
|
||||
ld hl, Data99ac
|
||||
jp Function964b
|
||||
|
||||
Function963f:
|
||||
LoadCharizardPalettes_Intro:
|
||||
ld hl, Data99bc
|
||||
jp Function964b
|
||||
|
||||
|
|
|
|||
1447
engine/games/pikachu_minigame.asm
Normal file
1447
engine/games/pikachu_minigame.asm
Normal file
File diff suppressed because it is too large
Load Diff
|
|
@ -25,7 +25,7 @@ DebugMenu::
|
|||
DebugJumpTable::
|
||||
dw DebugMenuOptionFight
|
||||
dw DebugMenuOptionField
|
||||
dw Function094c ; sound test
|
||||
dw DebugMenuSoundTest ; to home bank
|
||||
dw DebugMenuOptionSubGames
|
||||
dw DebugMenuOptionMonsterTest
|
||||
dw DebugMenuOptionName
|
||||
|
|
@ -82,19 +82,19 @@ DebugMenuOptionSubGames::
|
|||
DebugMenuOptionMonsterTest::
|
||||
ld hl, wPokedexOwned
|
||||
ld de, wPokedexSeen
|
||||
ld b, $1F
|
||||
ld a, $FF
|
||||
ld b, NUM_POKEMON / 8
|
||||
ld a, %11111111
|
||||
.loop
|
||||
ld [hl+], a
|
||||
ld [hli], a
|
||||
ld [de], a
|
||||
inc de
|
||||
dec b
|
||||
jr nz, .loop
|
||||
ld a, $03
|
||||
ld a, (1 << ((NUM_POKEMON - 1) % 8)) - 1 ; discount #251
|
||||
ld [hl], a
|
||||
ld [de], a
|
||||
callab MonsterTest
|
||||
ld a, $e4
|
||||
ld a, %11100100
|
||||
ldh [rBGP], a
|
||||
|
||||
Function40eb::
|
||||
|
|
@ -102,6 +102,131 @@ Function40eb::
|
|||
|
||||
DebugMenuOptionName::
|
||||
callab OpenTrainerGear
|
||||
ld a, $e4
|
||||
ld a, %11100100
|
||||
ldh [rBGP], a
|
||||
jp DebugMenu
|
||||
|
||||
SECTION "engine/menu/debug_menu.asm@Sound Test", ROMX
|
||||
|
||||
_DebugMenuSoundTest::
|
||||
call ClearTileMap
|
||||
call LoadFontExtra
|
||||
call ClearSprites
|
||||
call GetMemSGBLayout
|
||||
xor a
|
||||
ldh [hDebugMenuSoundMenuIndex], a
|
||||
call .DetermineDescriptionPointer
|
||||
|
||||
.RefreshScreenAndLoop:
|
||||
call WaitBGMap
|
||||
|
||||
.Loop:
|
||||
call ClearJoypad
|
||||
call GetJoypad
|
||||
ldh a, [hJoyDown]
|
||||
and a
|
||||
jr z, .Loop
|
||||
|
||||
bit A_BUTTON_F, a
|
||||
jr nz, .a_pressed
|
||||
|
||||
bit B_BUTTON_F, a
|
||||
jr nz, .b_pressed
|
||||
|
||||
bit START_F, a
|
||||
jr nz, .start_pressed
|
||||
|
||||
bit D_UP_F, a
|
||||
jr nz, .up_pressed
|
||||
|
||||
bit D_DOWN_F, a
|
||||
jr nz, .down_pressed
|
||||
|
||||
ret
|
||||
|
||||
.a_pressed
|
||||
ldh a, [hDebugMenuSoundBank]
|
||||
ld c, a
|
||||
ldh a, [hDebugMenuSoundID]
|
||||
jr .RefreshScreenAndLoop
|
||||
|
||||
.up_pressed
|
||||
ldh a, [hDebugMenuSoundMenuIndex]
|
||||
inc a
|
||||
cp 55
|
||||
jr nz, .SetIndex
|
||||
|
||||
xor a
|
||||
|
||||
.SetIndex:
|
||||
ldh [hDebugMenuSoundMenuIndex], a
|
||||
call .DetermineDescriptionPointer
|
||||
jr .RefreshScreenAndLoop
|
||||
|
||||
.down_pressed
|
||||
ldh a, [hDebugMenuSoundMenuIndex]
|
||||
dec a
|
||||
cp -1
|
||||
jr nz, .SetIndex2
|
||||
|
||||
ld a, 54
|
||||
|
||||
.SetIndex2:
|
||||
ldh [hDebugMenuSoundMenuIndex], a
|
||||
call .DetermineDescriptionPointer
|
||||
jr .RefreshScreenAndLoop
|
||||
|
||||
.start_pressed
|
||||
ldh a, [hDebugMenuSoundBank]
|
||||
ld c, a
|
||||
ld a, -1
|
||||
jr .RefreshScreenAndLoop
|
||||
|
||||
.b_pressed
|
||||
ldh a, [hDebugMenuSoundBank]
|
||||
ld c, a
|
||||
ld a, 10
|
||||
ld [wcdb5], a
|
||||
ld [wcdb6], a
|
||||
ld a, $ff
|
||||
ld [wcdb4], a
|
||||
jr .RefreshScreenAndLoop
|
||||
|
||||
.DetermineDescriptionPointer:
|
||||
ld hl, SoundTestTextPointers
|
||||
ldh a, [hDebugMenuSoundMenuIndex]
|
||||
add a
|
||||
add a ; a * 4
|
||||
ld d, 0
|
||||
ld e, a
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ldh [hDebugMenuSoundID], a
|
||||
ld a, [hli]
|
||||
ldh [hDebugMenuSoundBank], a
|
||||
ld a, [hli]
|
||||
ld e, a
|
||||
ld d, [hl]
|
||||
call CopyStringToStringBuffer2
|
||||
call .DisplayText
|
||||
ret
|
||||
|
||||
.DisplayText:
|
||||
ld hl, hDebugMenuSoundMenuIndex
|
||||
inc [hl]
|
||||
ld hl, .String
|
||||
call PrintText
|
||||
ld hl, hDebugMenuSoundMenuIndex
|
||||
dec [hl]
|
||||
ld c, 3
|
||||
call DelayFrames
|
||||
ret
|
||||
|
||||
.String:
|
||||
deciram hDebugMenuSoundMenuIndex, 1, 1
|
||||
text "<LINE>@"
|
||||
text_from_ram wStartDay
|
||||
text " "
|
||||
done
|
||||
|
||||
INCLUDE "data/sound_test_text_pointers.inc"
|
||||
|
|
|
|||
|
|
@ -147,8 +147,8 @@ GetNamingScreenSetup:
|
|||
ld hl, wTileMapBackup
|
||||
ld [hl+], a
|
||||
ld [hl], $00
|
||||
ld de, $2420
|
||||
ld a, $41
|
||||
depixel 4, 4, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_41
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, $0001
|
||||
add hl, bc
|
||||
|
|
@ -180,8 +180,8 @@ GetNamingScreenSetup:
|
|||
ld hl, wTileMapBackup
|
||||
ld [hli], a
|
||||
ld [hl], $00
|
||||
ld de, $2420
|
||||
ld a, $41
|
||||
depixel 4, 4, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_41
|
||||
call InitSpriteAnimStruct
|
||||
ret
|
||||
|
||||
|
|
@ -301,8 +301,8 @@ NamingScreenJoypadLoop:
|
|||
dw .ReadButtons
|
||||
|
||||
.InitCursor:
|
||||
ld de, $5818
|
||||
ld a, $39
|
||||
depixel 11, 3, 0, 0
|
||||
ld a, SPRITE_ANIM_INDEX_39
|
||||
call InitSpriteAnimStruct
|
||||
ld a, c
|
||||
ld [wNamingScreenCursorObjectPointer], a
|
||||
|
|
@ -728,14 +728,14 @@ ComposeMailMessage:
|
|||
ld hl, wTileMapBackup
|
||||
ld [hli], a
|
||||
ld [hl], 0
|
||||
ld de, $2420
|
||||
ld a, 8
|
||||
depixel 4, 4, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_08
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, $0002
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ld de, $5818
|
||||
ld a, $39
|
||||
depixel 11, 3, 0, 0
|
||||
ld a, SPRITE_ANIM_INDEX_39
|
||||
call InitSpriteAnimStruct
|
||||
ld a, c
|
||||
ld [wNamingScreenCursorObjectPointer], a
|
||||
|
|
@ -945,14 +945,14 @@ SetupMail:
|
|||
ld hl, wTileMapBackup
|
||||
ld [hli], a
|
||||
ld [hl], 0
|
||||
ld de, $2420
|
||||
ld a, 8
|
||||
depixel 4, 4, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_08
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, $0002
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ld de, $6018
|
||||
ld a, $40
|
||||
depixel 12, 3, 0, 0
|
||||
ld a, SPRITE_ANIM_INDEX_40
|
||||
call InitSpriteAnimStruct
|
||||
ld a, c
|
||||
ld [wNamingScreenCursorObjectPointer], a
|
||||
|
|
|
|||
341
engine/movie/game_freak_intro.asm
Normal file
341
engine/movie/game_freak_intro.asm
Normal file
|
|
@ -0,0 +1,341 @@
|
|||
INCLUDE "constants.asm"
|
||||
|
||||
SECTION "engine/movie/game_freak_intro.asm", ROMX
|
||||
|
||||
GameFreakIntro::
|
||||
; Copyright screen and Game Freak logo
|
||||
|
||||
call DisableLCD
|
||||
call ClearVRAM
|
||||
|
||||
ld a, HIGH(vBGMap0)
|
||||
ldh [hBGMapAddress + 1], a
|
||||
xor a
|
||||
ldh [hBGMapAddress], a
|
||||
ldh [hJoyState], a
|
||||
ldh [hSCX], a
|
||||
ldh [hSCY], a
|
||||
|
||||
ld a, $90
|
||||
ldh [hWY], a
|
||||
|
||||
call EnableLCD
|
||||
|
||||
ld c, 10
|
||||
call DelayFrames
|
||||
ld b, SGB_GS_TITLE_SCREEN
|
||||
call GetSGBLayout
|
||||
|
||||
callab IntroCopyRightInfo
|
||||
|
||||
ld a, 1
|
||||
ldh [hBGMapMode], a
|
||||
call WaitBGMap
|
||||
call SetPalettes
|
||||
|
||||
ld c, 3 * 60 ; 3 seconds
|
||||
call DelayFrames
|
||||
|
||||
xor a
|
||||
ldh [hWY], a
|
||||
call ClearTileMap
|
||||
|
||||
call .Init
|
||||
.loop
|
||||
call .Frame
|
||||
jr nc, .loop
|
||||
|
||||
; this was set if user skipped the GF logo by pressing A
|
||||
ld a, [wJumptableIndex]
|
||||
bit 6, a
|
||||
jr nz, .cancelled
|
||||
|
||||
; clear carry flag from .PlayFrame
|
||||
and a
|
||||
ret
|
||||
|
||||
.cancelled
|
||||
scf
|
||||
ret
|
||||
|
||||
.Init:
|
||||
call DisableLCD
|
||||
|
||||
ld hl, vBGMap0
|
||||
ld bc, BG_MAP_WIDTH * SCREEN_HEIGHT
|
||||
xor a
|
||||
call ByteFill
|
||||
|
||||
ld de, GameFreakLogoGFX
|
||||
ld hl, vChars1
|
||||
lb bc, BANK(GameFreakLogoGFX), 28
|
||||
call Get1bpp
|
||||
|
||||
ld hl, GameFreakLogoSparkleGFX
|
||||
ld de, vChars1 tile $1C
|
||||
ld bc, 5 tiles
|
||||
ld a, BANK(GameFreakLogoSparkleGFX)
|
||||
call FarCopyData
|
||||
|
||||
callba InitEffectObject
|
||||
|
||||
ld hl, wSpriteAnimDict
|
||||
ld a, SPRITE_ANIM_DICT_GS_SPLASH
|
||||
ld [hli], a
|
||||
ld a, $8d
|
||||
ld [hl], a
|
||||
|
||||
xor a
|
||||
ld [wJumptableIndex], a
|
||||
ld [wIntroSceneFrameCounter], a
|
||||
ld [wIntroSceneTimer], a
|
||||
ldh [hSCX], a
|
||||
ldh [hSCY], a
|
||||
|
||||
ld a, 1
|
||||
ldh [hBGMapMode], a
|
||||
|
||||
ld a, SCREEN_HEIGHT_PX
|
||||
ldh [hWY], a
|
||||
call EnableLCD
|
||||
|
||||
ld a, %11100100
|
||||
ld a, %11100100 ; redundant
|
||||
ldh [rOBP0], a
|
||||
ld a, %00100100
|
||||
ldh [rOBP1], a
|
||||
ret
|
||||
|
||||
|
||||
.Frame:
|
||||
; Play one frame of GameFreakPresents sequence.
|
||||
; Return carry when the sequence completes or is canceled.
|
||||
ld hl, hJoypadDown
|
||||
ld a, [hl]
|
||||
and %00001111
|
||||
jr nz, .pressed
|
||||
|
||||
ld a, [wJumptableIndex]
|
||||
bit 7, a
|
||||
jr nz, .Finished
|
||||
|
||||
callba EffectObjectJumpNoDelay
|
||||
|
||||
call GameFreakPresentsScene
|
||||
call DelayFrame
|
||||
and a
|
||||
ret
|
||||
|
||||
.pressed
|
||||
ld hl, wJumptableIndex
|
||||
set 6, [hl]
|
||||
|
||||
.Finished:
|
||||
callab InitEffectObject
|
||||
call ClearTileMap
|
||||
call ClearSprites
|
||||
|
||||
ld c, 16
|
||||
call DelayFrames
|
||||
|
||||
scf
|
||||
ret
|
||||
|
||||
|
||||
GameFreakPresentsScene:
|
||||
jumptable .scenes, wJumptableIndex
|
||||
|
||||
.scenes
|
||||
dw GameFreakPresents_Wait64Frames
|
||||
dw GameFreakPresents_Star
|
||||
dw GameFreakPresents_PlaceLogo
|
||||
dw GameFreakPresents_LogoSparkles
|
||||
dw GameFreakPresents_PlacePresents
|
||||
dw GameFreakPresents_WaitForTimer
|
||||
dw GameFreakPresents_SetDoneFlag
|
||||
|
||||
GameFreakPresents_NextScene:
|
||||
ld hl, wJumptableIndex
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
GameFreakPresents_Wait64Frames:
|
||||
ld c, $40
|
||||
call DelayFrames
|
||||
call GameFreakPresents_NextScene
|
||||
ret
|
||||
|
||||
GameFreakPresents_Star:
|
||||
xor a
|
||||
ld [wIntroSceneFrameCounter], a
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
||||
call InitSpriteAnimStruct
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld [hl], $a0 ; star path radius
|
||||
|
||||
ld de, SFX_GAME_FREAK_LOGO_RG
|
||||
call PlaySFX
|
||||
call GameFreakPresents_NextScene
|
||||
ret
|
||||
|
||||
GameFreakPresents_PlaceLogo:
|
||||
ld a, [wIntroSceneFrameCounter]
|
||||
and a
|
||||
ret z
|
||||
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
call InitSpriteAnimStruct
|
||||
call GameFreakPresents_NextScene
|
||||
|
||||
; set timer for the next scene
|
||||
ld a, 128
|
||||
ld [wIntroSceneTimer], a
|
||||
ret
|
||||
|
||||
GameFreakPresents_LogoSparkles:
|
||||
ld hl, wIntroSceneTimer
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .done
|
||||
dec [hl]
|
||||
|
||||
; add first text when timer passes half
|
||||
cp 63
|
||||
call z, GameFreakPresents_PlaceGameFreak
|
||||
|
||||
; add sparkles continuously
|
||||
call GameFreakPresents_Sparkle
|
||||
ret
|
||||
|
||||
.done
|
||||
; set timer for the next scene and go there
|
||||
ld [hl], 128
|
||||
call GameFreakPresents_NextScene
|
||||
ret
|
||||
|
||||
|
||||
GameFreakPresents_PlaceGameFreak:
|
||||
hlcoord 5, 12
|
||||
ld de, .game_freak
|
||||
call PlaceString
|
||||
ret
|
||||
|
||||
.game_freak
|
||||
; G A M E F R E A K
|
||||
db $80, $81, $82, $83, $8d, $84, $85, $83, $81, $86
|
||||
db "@"
|
||||
|
||||
GameFreakPresents_PlacePresents:
|
||||
hlcoord 7, 13
|
||||
ld de, .presents
|
||||
call PlaceString
|
||||
call GameFreakPresents_NextScene
|
||||
ld a, $80
|
||||
ld [wIntroSceneTimer], a
|
||||
ret
|
||||
|
||||
.presents
|
||||
; P R E S E N T S
|
||||
db $87, $88, $89, $8a, $8b, $8c
|
||||
db "@"
|
||||
|
||||
GameFreakPresents_SetDoneFlag:
|
||||
ld hl, wJumptableIndex
|
||||
set 7, [hl]
|
||||
ret
|
||||
|
||||
GameFreakPresents_WaitForTimer:
|
||||
ld hl, wIntroSceneTimer
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .done
|
||||
dec [hl]
|
||||
ret
|
||||
.done
|
||||
call GameFreakPresents_NextScene
|
||||
ret
|
||||
|
||||
GameFreakPresents_UpdateLogoPal:
|
||||
; called from sprite animation routine
|
||||
|
||||
; once we reached the final state, leave it alone
|
||||
ldh a, [rOBP1]
|
||||
cp %10010000
|
||||
ret z
|
||||
|
||||
; wait 16 frames before next change
|
||||
ld a, [wIntroSceneTimer]
|
||||
and $0f
|
||||
ret nz
|
||||
|
||||
; rotate OBP1 by one color slot (2 bits)
|
||||
ld hl, rOBP1
|
||||
rrc [hl]
|
||||
rrc [hl]
|
||||
ret
|
||||
|
||||
|
||||
GameFreakPresents_Sparkle:
|
||||
; Initialize and configure a sparkle sprite.
|
||||
|
||||
; run only every second frame
|
||||
ld d, a
|
||||
and 1
|
||||
ret nz
|
||||
|
||||
; shift over so our index is still changing by 1 each time
|
||||
ld a, d
|
||||
srl a
|
||||
; set up a new sparkle sprite
|
||||
push af
|
||||
depixel 11, 11
|
||||
ld a, SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
||||
call InitSpriteAnimStruct
|
||||
pop af
|
||||
|
||||
; take the bottom 4 bits of a as an index into
|
||||
; sparkle_vectors (16 entries)
|
||||
and %00001111
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .vectors
|
||||
add hl, de
|
||||
add hl, de
|
||||
|
||||
; set the angle and distance for this sprite
|
||||
ld e, l
|
||||
ld d, h
|
||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
ld a, [de]
|
||||
ld [hl], a ; angle
|
||||
inc de
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
inc hl ; SPRITEANIMSTRUCT_0D
|
||||
ld a, [de]
|
||||
ld [hl], a ; distance
|
||||
ret
|
||||
|
||||
.vectors
|
||||
db $00, $03
|
||||
db $08, $04
|
||||
db $04, $03
|
||||
db $0c, $02
|
||||
db $10, $02
|
||||
db $18, $03
|
||||
db $14, $04
|
||||
db $1c, $03
|
||||
db $20, $02
|
||||
db $28, $02
|
||||
db $24, $03
|
||||
db $2c, $04
|
||||
db $30, $04
|
||||
db $38, $03
|
||||
db $34, $02
|
||||
db $3c, $04
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
INCLUDE "constants.asm"
|
||||
|
||||
SECTION "engine/intro.asm", ROMX
|
||||
SECTION "engine/movie/oak_speech.asm", ROMX
|
||||
|
||||
DemoStart::
|
||||
ld de, OakPic
|
||||
1237
engine/movie/opening_cutscene.asm
Normal file
1237
engine/movie/opening_cutscene.asm
Normal file
File diff suppressed because it is too large
Load Diff
|
|
@ -1,6 +1,6 @@
|
|||
INCLUDE "constants.asm"
|
||||
|
||||
SECTION "engine/title.asm@Title screen", ROMX
|
||||
SECTION "engine/movie/title.asm@Title screen", ROMX
|
||||
|
||||
IntroSequence::
|
||||
callab GameFreakIntro
|
||||
|
|
@ -152,7 +152,7 @@ TitleSequenceInit::
|
|||
ld d, [hl]
|
||||
inc hl
|
||||
push hl
|
||||
ld a, $2E ; Title fire/note object effect type?
|
||||
ld a, SPRITE_ANIM_INDEX_GS_TITLE_FLAME_NOTE
|
||||
call InitSpriteAnimStruct
|
||||
pop hl
|
||||
pop bc
|
||||
|
|
@ -161,12 +161,12 @@ TitleSequenceInit::
|
|||
ret
|
||||
|
||||
FirePositionTable::
|
||||
dw $4CE0
|
||||
dw $58A0
|
||||
dw $6490
|
||||
dw $70D0
|
||||
dw $7CB0
|
||||
dw $8800
|
||||
dbpixel 28, 9, 0, 4
|
||||
dbpixel 20, 11, 0, 0
|
||||
dbpixel 18, 12, 0, 4
|
||||
dbpixel 26, 14, 0, 0
|
||||
dbpixel 22, 15, 0, 4
|
||||
dbpixel 0, 17, 0, 0
|
||||
|
||||
TitleFireGFX:: INCBIN "gfx/title/fire.2bpp"
|
||||
TitleNotesGFX:: INCBIN "gfx/title/notes.2bpp"
|
||||
|
|
@ -627,7 +627,7 @@ SetTitleGfxNext::
|
|||
jr nz, .loop
|
||||
ret
|
||||
|
||||
SECTION "engine/title.asm@Title screen TEMPORARY", ROMX
|
||||
SECTION "engine/movie/title.asm@Title screen TEMPORARY", ROMX
|
||||
|
||||
GameInit::
|
||||
call ClearWindowData
|
||||
14
gfx/gfx.asm
14
gfx/gfx.asm
|
|
@ -546,12 +546,22 @@ INCBIN "gfx/splash/game_freak_logo_oam.2bpp"
|
|||
SECTION "gfx.asm@Intro Underwater GFX", ROMX
|
||||
IntroUnderwaterGFX::
|
||||
INCBIN "gfx/intro/underwater.2bpp"
|
||||
|
||||
SECTION "gfx.asm@Intro Water Mon and Forest GFX", ROMX
|
||||
Intro_WaterTilemap::
|
||||
INCBIN "gfx/intro/water_tilemap.bin"
|
||||
Intro_WaterMeta::
|
||||
INCBIN "gfx/intro/water.bin"
|
||||
IntroWaterPokemonGFX::
|
||||
INCBIN "gfx/intro/water_pokemon.2bpp"
|
||||
|
||||
SECTION "gfx.asm@Intro Forest GFX", ROMX
|
||||
IntroForestGFX::
|
||||
INCBIN "gfx/intro/forest.2bpp"
|
||||
IntroForestLogGFX::
|
||||
INCBIN "gfx/intro/forest_log.2bpp"
|
||||
Intro_GrassTilemap::
|
||||
INCBIN "gfx/intro/forest_tilemap.bin"
|
||||
Intro_GrassMeta::
|
||||
INCBIN "gfx/intro/forest.bin"
|
||||
|
||||
SECTION "gfx.asm@Intro Mon", ROMX
|
||||
IntroJigglypuffPikachuGFX::
|
||||
|
|
|
|||
|
|
@ -17,5 +17,11 @@ $(BUILD)/gfx/minigames/poker.2bpp: tools/gfx += --trim-whitespace
|
|||
|
||||
$(BUILD)/gfx/intro/jigglypuff_pikachu.2bpp: tools/gfx += --trim-whitespace
|
||||
|
||||
$(BUILD)/gfx/intro/%.bin: gfx/intro/%.bin
|
||||
cp $< $@
|
||||
|
||||
$(BUILD)/gfx/minigames/%.bin: gfx/minigames/%.bin
|
||||
cp $< $@
|
||||
|
||||
$(BUILD)/gfx/battle_anims/attack_animations_1.2bpp: tools/gfx += --trim-whitespace
|
||||
$(BUILD)/gfx/battle_anims/attack_animations_2.2bpp: tools/gfx += --trim-whitespace
|
||||
|
|
|
|||
BIN
gfx/intro/forest.bin
Normal file
BIN
gfx/intro/forest.bin
Normal file
Binary file not shown.
BIN
gfx/intro/forest_log.png
Normal file
BIN
gfx/intro/forest_log.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.4 KiB |
BIN
gfx/intro/forest_tilemap.bin
Normal file
BIN
gfx/intro/forest_tilemap.bin
Normal file
Binary file not shown.
BIN
gfx/intro/water.bin
Normal file
BIN
gfx/intro/water.bin
Normal file
Binary file not shown.
BIN
gfx/intro/water_tilemap.bin
Normal file
BIN
gfx/intro/water_tilemap.bin
Normal file
Binary file not shown.
BIN
gfx/minigames/pikachu_blockmap.bin
Normal file
BIN
gfx/minigames/pikachu_blockmap.bin
Normal file
Binary file not shown.
BIN
gfx/minigames/pikachu_blockset.bin
Normal file
BIN
gfx/minigames/pikachu_blockset.bin
Normal file
Binary file not shown.
|
|
@ -45,14 +45,14 @@ Function20f8::
|
|||
ret
|
||||
|
||||
|
||||
SECTION "home/unknown.asm@Unknown_094c", ROM0
|
||||
SECTION "home/unknown.asm@Debug menu sound test call", ROM0
|
||||
|
||||
Function094c::
|
||||
DebugMenuSoundTest::
|
||||
ldh a, [hROMBank]
|
||||
push af
|
||||
ld a, BANK(Functionfe255)
|
||||
ld a, BANK(_DebugMenuSoundTest)
|
||||
call Bankswitch
|
||||
call Functionfe255
|
||||
call _DebugMenuSoundTest
|
||||
|
||||
pop af
|
||||
call Bankswitch
|
||||
|
|
|
|||
20
layout.link
20
layout.link
|
|
@ -42,7 +42,7 @@ ROM0
|
|||
"home/serial.asm"
|
||||
"home/interrupts.asm@Joypad dummy interrupt"
|
||||
"home/joypad.asm"
|
||||
"home/unknown.asm@Unknown_094c"
|
||||
"home/unknown.asm@Debug menu sound test call"
|
||||
"home/pic.asm"
|
||||
"home/copy2.asm"
|
||||
"home/text.asm"
|
||||
|
|
@ -102,9 +102,9 @@ ROMX $01
|
|||
"engine/menu/main_menu.asm@Initialize new game WRAM"
|
||||
"engine/dumps/bank01.asm@Function5388"
|
||||
"engine/menu/main_menu.asm@MainMenu"
|
||||
"engine/intro.asm"
|
||||
"engine/title.asm@Title screen"
|
||||
"engine/title.asm@Title screen TEMPORARY"
|
||||
"engine/movie/oak_speech.asm"
|
||||
"engine/movie/title.asm@Title screen"
|
||||
"engine/movie/title.asm@Title screen TEMPORARY"
|
||||
"engine/predef.asm"
|
||||
"engine/dumps/bank01.asm@ReanchorBGMap_NoOAMUpdate"
|
||||
"engine/math/math.asm"
|
||||
|
|
@ -884,6 +884,7 @@ ROMX $37
|
|||
|
||||
ROMX $38
|
||||
org $4000
|
||||
"engine/games/pikachu_minigame.asm@Pikachu Minigame"
|
||||
org $5403
|
||||
"gfx.asm@Poker GFX"
|
||||
org $5f93
|
||||
|
|
@ -895,14 +896,13 @@ ROMX $38
|
|||
|
||||
ROMX $39
|
||||
org $4000
|
||||
org $41ff
|
||||
"engine/movie/game_freak_intro.asm"
|
||||
"gfx.asm@Gamefreak Logo GFX"
|
||||
org $4adf
|
||||
"engine/movie/opening_cutscene.asm"
|
||||
"gfx.asm@Intro Underwater GFX"
|
||||
org $55ef
|
||||
"gfx.asm@Intro Water Mon and Forest GFX"
|
||||
org $626f
|
||||
"gfx.asm@Intro Forest GFX"
|
||||
"gfx.asm@Intro Mon"
|
||||
"slack.asm@Unknowne7e9f"
|
||||
|
||||
ROMX $3a
|
||||
org $4000
|
||||
|
|
@ -945,6 +945,8 @@ ROMX $3f
|
|||
"engine/landmarks.asm@2"
|
||||
org $506f
|
||||
"gfx.asm@Town Map Cursor"
|
||||
org $6255
|
||||
"engine/menu/debug_menu.asm@Sound Test"
|
||||
|
||||
WRAM0
|
||||
org $c000
|
||||
|
|
|
|||
17
ram/hram.asm
17
ram/hram.asm
|
|
@ -57,7 +57,21 @@ hJoyDebounceSrc:: db
|
|||
|
||||
hJoypadState2:: db
|
||||
|
||||
ds 6 ; TODO
|
||||
UNION
|
||||
|
||||
hFFA7:: db
|
||||
hFFA8:: db
|
||||
hFFA9:: db
|
||||
|
||||
NEXTU
|
||||
|
||||
hDebugMenuSoundMenuIndex:: db
|
||||
hDebugMenuSoundID:: db
|
||||
hDebugMenuSoundBank:: db
|
||||
|
||||
ENDU
|
||||
|
||||
ds 3 ; TODO
|
||||
hGraphicStartTile:: db
|
||||
hMoveMon:: db
|
||||
|
||||
|
|
@ -124,6 +138,7 @@ ENDU
|
|||
|
||||
ds 3 ; TODO
|
||||
|
||||
hCurSpriteYCoord::
|
||||
hFFC0:: ds 1
|
||||
|
||||
ds 6
|
||||
|
|
|
|||
105
ram/wram.asm
105
ram/wram.asm
|
|
@ -100,6 +100,26 @@ UNION
|
|||
wTileMapBackup::
|
||||
ds SCREEN_HEIGHT * SCREEN_WIDTH
|
||||
|
||||
NEXTU
|
||||
|
||||
wSpriteAnimDict:: ds 10 * 2 ; NUM_SPRITEANIMDICT_ENTRIES * 2
|
||||
|
||||
wSpriteAnimationStructs::
|
||||
; field 0: index
|
||||
; fields 1-3: loaded from SpriteAnimSeqData
|
||||
wSpriteAnim1:: sprite_anim_struct wSpriteAnim1
|
||||
wSpriteAnim2:: sprite_anim_struct wSpriteAnim2
|
||||
wSpriteAnim3:: sprite_anim_struct wSpriteAnim3
|
||||
wSpriteAnim4:: sprite_anim_struct wSpriteAnim4
|
||||
wSpriteAnim5:: sprite_anim_struct wSpriteAnim5
|
||||
wSpriteAnim6:: sprite_anim_struct wSpriteAnim6
|
||||
wSpriteAnim7:: sprite_anim_struct wSpriteAnim7
|
||||
wSpriteAnim8:: sprite_anim_struct wSpriteAnim8
|
||||
wSpriteAnim9:: sprite_anim_struct wSpriteAnim9
|
||||
wSpriteAnim10:: sprite_anim_struct wSpriteAnim10
|
||||
wSpriteAnimationStructsEnd::
|
||||
|
||||
wSpriteAnimCount:: db
|
||||
NEXTU
|
||||
|
||||
ds 1
|
||||
|
|
@ -126,7 +146,10 @@ wSpriteAnimIDBuffer:: db
|
|||
|
||||
ds 6
|
||||
|
||||
wGlobalAnimYOffset::
|
||||
wc4c7:: db
|
||||
|
||||
wGlobalAnimXOffset::
|
||||
wc4c8:: db
|
||||
|
||||
ds 7
|
||||
|
|
@ -160,6 +183,7 @@ wMapBufferEnd::
|
|||
|
||||
UNION
|
||||
|
||||
wc600::
|
||||
wOverworldMapBlocks:: ds 1300
|
||||
wOverworldMapBlocksEnd::
|
||||
|
||||
|
|
@ -172,8 +196,59 @@ wLYOverrides2:: ds SCREEN_HEIGHT_PX
|
|||
wLYOverrides2End::
|
||||
|
||||
NEXTU
|
||||
; Battle-related
|
||||
|
||||
; Pikachu minigame
|
||||
|
||||
wPikachuMinigamePikachuObjectPointer:: ds 2
|
||||
wPikachuMinigamePikachuTailObjectPointer:: ds 2
|
||||
wPikachuMinigamePikachuNextAnim:: ds 1
|
||||
|
||||
wPikachuMinigameControlEnable:: ds 1
|
||||
|
||||
wc606:: ds 1 ; written to, but is this read from?
|
||||
|
||||
wPikachuMinigamePikachuYOffset:: ds 1
|
||||
wPikachuMinigameNoteTimer:: ds 1
|
||||
wPikachuMinigameScore:: ds 2
|
||||
wPikachuMinigameNoteCounter:: ds 2 ; not used for anything meaningful?
|
||||
|
||||
wPikachuMinigameSpawnTypeIndex:: ds 1
|
||||
wPikachuMinigameSpawnDataIndex:: ds 1
|
||||
wPikachuMinigameScoreModifier:: ds 1
|
||||
|
||||
wPikachuMinigameNoteCaught:: ds 1
|
||||
|
||||
; Time keeping
|
||||
wPikachuMinigameTimeFrames:: ds 1
|
||||
wPikachuMinigameTimeSeconds:: ds 1
|
||||
|
||||
; are these two used?
|
||||
wc613:: ds 1
|
||||
wc614:: ds 1
|
||||
|
||||
wPikachuMinigameRedrawTimer:: ds 1
|
||||
wc616:: ds 1
|
||||
wPikachuMinigameScrollSpeed:: ds 1
|
||||
|
||||
wPikachuMinigameColumnFlags:: ds 1
|
||||
wPikachuMinigameSavedColumnPointer:: ds 2
|
||||
wPikachuMinigameColumnPointer:: ds 2
|
||||
|
||||
wPikachuMinigameRepeatColumnCounter:: ds 1
|
||||
wPikachuMinigameRepeatColumnCounter2:: ds 1
|
||||
|
||||
wPikachuMinigameSceneTimer:: ds 1
|
||||
|
||||
wPikachuMinigameJumptableIndex:: ds 1
|
||||
|
||||
wPikachuMinigameBGMapPointer:: ds 2
|
||||
wPikachuMinigameTilemapPointer:: ds 2
|
||||
wPikachuMinigameTilesPointer:: ds 2
|
||||
|
||||
wPikachuMinigameColumnBuffer:: ds 16
|
||||
|
||||
NEXTU
|
||||
; Battle-related
|
||||
ds $1ea
|
||||
|
||||
wActiveBGEffects::
|
||||
|
|
@ -240,13 +315,31 @@ wca0a:: ds 1
|
|||
|
||||
ds 5 ; TODO
|
||||
|
||||
wIntroJumptableIndex::
|
||||
wca10:: ds 1
|
||||
|
||||
UNION
|
||||
wIntroBGMapPointer:: ds 2
|
||||
NEXTU
|
||||
wca11:: ds 1
|
||||
wca12:: ds 1
|
||||
ENDU
|
||||
|
||||
UNION
|
||||
wIntroTilemapPointer:: ds 2
|
||||
NEXTU
|
||||
wca13:: ds 1
|
||||
wca14:: ds 1
|
||||
ENDU
|
||||
|
||||
ds $22 ; TODO
|
||||
wIntroTilesPointer:: ds 2
|
||||
|
||||
wIntroFrameCounter1:: ds 1
|
||||
wIntroFrameCounter2:: ds 1
|
||||
|
||||
wIntroSpriteStateFlag:: ds 1
|
||||
|
||||
ds $1d ; TODO
|
||||
|
||||
wca37:: ds 1
|
||||
wca38:: ds 1
|
||||
|
|
@ -342,10 +435,12 @@ SECTION "CB5E", WRAM0[$CB5E]
|
|||
wJumptableIndex:: db
|
||||
|
||||
wFlyDestination::
|
||||
wIntroSceneFrameCounter::
|
||||
wBattleTransitionCounter:: db
|
||||
|
||||
wBattleTransitionSineWaveOffset::
|
||||
wBattleTransitionSpinQuadrant::
|
||||
wIntroSceneTimer::
|
||||
wcb60:: ds 1
|
||||
|
||||
wcb61:: ds 1
|
||||
|
|
@ -644,6 +739,12 @@ wTalkingTargetType:: db
|
|||
wcdb1:: ds 1
|
||||
wcdb2:: ds 1
|
||||
|
||||
ds 1
|
||||
|
||||
wcdb4:: ds 1
|
||||
wcdb5:: ds 1
|
||||
wcdb6:: ds 1
|
||||
|
||||
SECTION "CDB9", WRAM0[$CDB9]
|
||||
|
||||
wcdb9:: ds 1
|
||||
|
|
|
|||
|
|
@ -26,3 +26,9 @@ SECTION "slack.asm@Corrupted Sprites", ROMX
|
|||
|
||||
CorruptedSpriteGFX:
|
||||
INCBIN "slack/sprites_corrupted.2bpp"
|
||||
|
||||
SECTION "slack.asm@Unknowne7e9f", ROMX
|
||||
|
||||
Unknowne7e9f:
|
||||
INCBIN "slack/unknown_e7e9f.bin" ; Loaded as corrupted graphics
|
||||
|
||||
|
|
|
|||
BIN
slack/unknown_e7e9f.bin
Normal file
BIN
slack/unknown_e7e9f.bin
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user