mirror of
https://github.com/pret/pokegold-spaceworld.git
synced 2026-04-26 00:05:12 -05:00
Finished labelling bank02.asm too while I was at it
This commit is contained in:
parent
28efefc9a4
commit
609e61e585
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@ -1,6 +1,7 @@
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; object constants
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DEF PLAYER EQU 0
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DEF FOLLOWER EQU 1
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DEF PLAYER EQU 0
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DEF FOLLOWER EQU 1
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DEF MAP_VIEWER_CURSOR EQU FOLLOWER
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DEF STRING_BUFFER_LENGTH EQU 10
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@ -135,13 +135,13 @@ DebugMapViewer::
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ret
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.MoveCursorToPlayer:
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ld a, FOLLOWER
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ld a, MAP_VIEWER_CURSOR
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ld hl, wMovementBuffer
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call LoadMovementDataPointer
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ld d, 2
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ld b, 1
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ld c, 0
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callfar Function83a2
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ld d, STEP_BIKE
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ld b, MAP_VIEWER_CURSOR
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ld c, PLAYER
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callfar ObjectWalkToPlayer
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ld a, DEBUGMAPVIEWER_WAIT_FINISHED_MOVING
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ldh [hDebugMapViewerJumptable], a
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and a
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@ -158,7 +158,7 @@ DebugMapViewer::
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ret
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.Cleanup:
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ld a, FOLLOWER
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ld a, MAP_VIEWER_CURSOR
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call DeleteMapObject
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call UnfreezePlayer
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ld a, PLAYER
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@ -324,9 +324,9 @@ DebugMapViewer_DoMovement:
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DebugMapViewer_ReplacePlayerObject:
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callfar DebugMapViewer_SetupCursor
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ld a, FOLLOWER
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ld a, MAP_VIEWER_CURSOR
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call CopyMapObjectToReservedObjectStruct
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ld a, FOLLOWER
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ld a, MAP_VIEWER_CURSOR
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call CenterObject
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ld bc, wReservedObjectStruct
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ld hl, OBJECT_FLAGS1
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@ -58,10 +58,10 @@ DeleteFollower::
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ret
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DebugMapViewer_SetupCursor::
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ld a, FOLLOWER ; Temporarily overwrites the follower's map object
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ld a, MAP_VIEWER_CURSOR ; Temporarily overwrites the follower's map object
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ld hl, .CursorObjectTemplate
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call CopyPlayerObjectTemplate
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ld a, FOLLOWER
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ld a, MAP_VIEWER_CURSOR
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call Spawn_ConvertCoords
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ret
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@ -71,7 +71,7 @@ DebugMapViewer_SetupCursor::
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_InitializeVisibleSprites::
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ld bc, wMap2Object
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ld a, FOLLOWER + 1
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ld a, 2
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.loop
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ldh [hMapObjectIndex], a
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ld hl, MAPOBJECT_SPRITE
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@ -130,7 +130,7 @@ _InitializeVisibleSprites::
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.ret:
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ret
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CopyObjectStruct:
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CopyObjectStruct::
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call CheckObjectMask
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and a
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ret nz ; masked
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@ -164,7 +164,7 @@ CopyObjectStruct:
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set FROZEN_F, [hl]
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ret
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CheckObjectMask:
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CheckObjectMask::
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ldh a, [hMapObjectIndex]
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ld e, a
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ld d, 0
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@ -173,7 +173,7 @@ CheckObjectMask:
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ld a, [hl]
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ret
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MaskObject:
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MaskObject::
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ldh a, [hMapObjectIndex]
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ld e, a
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ld d, 0
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@ -182,7 +182,7 @@ MaskObject:
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ld [hl], -1 ; masked
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ret
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UnmaskObject:
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UnmaskObject::
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ldh a, [hMapObjectIndex]
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ld e, a
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ld d, 0
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@ -289,7 +289,7 @@ CopyMapObjectToObjectStruct::
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and a
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ret
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InitObjectFlags:
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InitObjectFlags::
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ld hl, OBJECT_FLAGS1
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add hl, de
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ld [hl], COLLISION_OBJS | NOCLIP_NOT_SET | COLLISION_TILES
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@ -383,7 +383,7 @@ GetSpriteVTile:
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.VTileOffsets:
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db $18, $24, $30, $3c, $48, $54, $60, $6c, $78, $7c
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CheckObjectEnteringVisibleRange:
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CheckObjectEnteringVisibleRange::
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nop
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ld a, [wPlayerStepDirection]
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cp STANDING
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@ -397,10 +397,10 @@ CheckObjectEnteringVisibleRange:
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dw CheckVisibleRange_Left
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dw CheckVisibleRange_Right
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Function8261:
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EmptyFunction8261:
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ret
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Unreferenced_CheckObjectEnteringVisibleRange_Alternate:
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Unreferenced_CheckObjectEnteringVisibleRange_Alternate::
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ld a, [wPlayerStepDirection]
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cp STANDING
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ret z
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@ -433,15 +433,15 @@ CheckVisibleRange_RightAlt:
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add 11
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jr CheckVisibleRange_Horizontal
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CheckVisibleRange_Up:
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CheckVisibleRange_Up::
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ld a, [wYCoord]
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sub 1
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jr CheckVisibleRange_Vertical
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CheckVisibleRange_Down:
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CheckVisibleRange_Down::
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ld a, [wYCoord]
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add 9
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CheckVisibleRange_Vertical:
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CheckVisibleRange_Vertical::
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ld d, a
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ld a, [wXCoord]
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ld e, a
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@ -493,15 +493,15 @@ CheckVisibleRange_Vertical:
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jr nz, .loop_v
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ret
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CheckVisibleRange_Left:
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CheckVisibleRange_Left::
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ld a, [wXCoord]
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sub 1
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jr CheckVisibleRange_Horizontal
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CheckVisibleRange_Right:
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CheckVisibleRange_Right::
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ld a, [wXCoord]
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add 10
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CheckVisibleRange_Horizontal:
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CheckVisibleRange_Horizontal::
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ld e, a
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ld a, [wYCoord]
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ld d, a
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@ -604,14 +604,14 @@ Unreferenced_ComputeObjectPathToCoords::
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push bc
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ld a, b
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call GetMapObject
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ld hl, $0000
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ld hl, MAPOBJECTTEMPLATE_SPRITE
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add hl, bc
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ld a, [hl]
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call GetObjectStruct
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ld hl, $0010
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ld hl, OBJECT_MAP_X
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add hl, bc
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ld a, [hl]
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ld hl, $0011
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ld hl, OBJECT_MAP_Y
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add hl, bc
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ld c, [hl]
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ld b, a
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@ -622,21 +622,23 @@ Unreferenced_ComputeObjectPathToCoords::
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call AppendToMovementBuffer
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ret
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Function83a2:
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; Creates a path from object 'b' to object 'c' in wMovementBuffer at speed 'd'.
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; Unlike the final game's TrainerWalkToPlayer, the final step isn't removed, so they walk on top of the target instead of in front.
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ObjectWalkToPlayer::
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push de
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call InitMovementBuffer
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pop de
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call Function83b0
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call .GetPathToPlayer
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ld a, movement_step_end
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call AppendToMovementBuffer
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ret
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Function83b0:
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.GetPathToPlayer:
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push de
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push bc
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ld a, c
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call GetMapObject
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ld hl, $0000
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ld hl, MAPOBJECT_OBJECT_STRUCT_ID
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add hl, bc
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ld a, [hl]
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call GetObjectStruct
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@ -645,21 +647,21 @@ Function83b0:
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pop bc
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ld a, b
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call GetMapObject
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ld hl, $0000
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ld hl, MAPOBJECT_OBJECT_STRUCT_ID
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add hl, bc
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ld a, [hl]
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call GetObjectStruct
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ld hl, $0010
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ld hl, OBJECT_MAP_X
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add hl, bc
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ld a, [hl]
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ld hl, $0011
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ld hl, OBJECT_MAP_Y
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add hl, bc
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ld c, [hl]
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ld b, a
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ld hl, $0010
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ld hl, OBJECT_MAP_X
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add hl, de
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ld a, [hl]
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ld hl, $0011
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ld hl, OBJECT_MAP_Y
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add hl, de
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ld e, [hl]
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ld d, a
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@ -808,57 +810,62 @@ _LoadMinorObjectGFX::
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SECTION "engine/dumps/bank02.asm@QueueFollowerFirstStep", ROMX
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QueueFollowerFirstStep:
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call Function85f2
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jr c, .sub_85ec
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QueueFollowerFirstStep::
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call .QueueFirstStep
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jr c, .same
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ld [wFollowMovementQueue], a
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xor a
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ld [wFollowerMovementQueueLength], a
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ret
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.sub_85ec
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ld a, $ff
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.same
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ld a, -1
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ld [wFollowerMovementQueueLength], a
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ret
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Function85f2:
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.QueueFirstStep:
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ld a, [wObjectFollow_Leader]
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call GetObjectStruct
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ld hl, $0010
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ld hl, OBJECT_MAP_X
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add hl, bc
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ld d, [hl]
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ld hl, $0011
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ld hl, OBJECT_MAP_Y
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add hl, bc
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ld e, [hl]
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ld a, [wObjectFollow_Follower]
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call GetObjectStruct
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ld hl, $0010
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ld hl, OBJECT_MAP_X
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add hl, bc
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ld a, d
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cp [hl]
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jr z, .sub_861a
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jr c, .sub_8616
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jr z, .check_y
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jr c, .left
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and a
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ld a, $0b
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ld a, movement_step + RIGHT
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ret
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.sub_8616
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.left
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and a
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ld a, $0a
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ld a, movement_step + LEFT
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ret
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.sub_861a
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ld hl, $0011
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.check_y
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ld hl, OBJECT_MAP_Y
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add hl, bc
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ld a, e
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cp [hl]
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jr z, .sub_862c
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jr c, .sub_8628
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jr z, .same_xy
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jr c, .up
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and a
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ld a, $08
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ld a, movement_step + DOWN
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ret
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.sub_8628
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.up
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and a
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ld a, $09
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ld a, movement_step + UP
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ret
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.sub_862c
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.same_xy
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scf
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ret
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@ -867,96 +874,86 @@ _Sine::
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ld a, e
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calc_sine_wave
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Function86a0:
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TownMap::
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call InitTownMap
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ld hl, ClearSpriteAnims
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ld a, BANK(ClearSpriteAnims)
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call FarCall_hl
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call PlaceGoldInMap
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callfar ClearSpriteAnims
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call TownMap_InitPlayerIcon
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call WaitBGMap
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call SetPalettes
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.sub_86b4
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.loop
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call DelayFrame
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call GetJoypadDebounced
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ld hl, PlaySpriteAnimations
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ld a, BANK(PlaySpriteAnimations)
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call FarCall_hl
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callfar PlaySpriteAnimations
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ld hl, hJoyDown
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ld a, [hl]
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and $03
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jr z, .sub_86b4
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and A_BUTTON | B_BUTTON
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jr z, .loop
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ret
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FlyMap:
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FlyMap::
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ld hl, hInMenu
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ld a, [hl]
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push af
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ld [hl], $01
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ld [hl], 1
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call InitTownMap
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ld hl, ClearSpriteAnims
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ld a, BANK(ClearSpriteAnims)
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call FarCall_hl
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call PlaceGoldInMap
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call Function88b3
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ld hl, wcb60
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callfar ClearSpriteAnims
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call TownMap_InitPlayerIcon
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call FlyMap_InitPidgeyIcon
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ld hl, wFlyIconAnimStructPointer
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ld [hl], c
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inc hl
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ld [hl], b
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coord hl, 1, 15
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ld de, Text8776
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hlcoord 1, 15
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ld de, ChooseADestinationText
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call PlaceString
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call WaitBGMap
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call SetPalettes
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xor a
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ld [wFlyDestination], a
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.sub_86fc
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.loop
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call DelayFrame
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call GetJoypadDebounced
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callfar PlaySpriteAnimations
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ld hl, hJoyDown
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ld a, [hl]
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and $02
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jr nz, .sub_873e
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and B_BUTTON
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jr nz, .cancel
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ld a, [hl]
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and $01
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jr nz, .sub_8743
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call Function8747
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and A_BUTTON
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jr nz, .fly
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call .HandleDPad
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callfar GetFlyPointMapLocation
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ld d, $00
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ld d, 0
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ld hl, LandmarkPositions
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add hl, de
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add hl, de
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ld d, [hl]
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inc hl
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ld e, [hl]
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ld hl, wcb60
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ld hl, wFlyIconAnimStructPointer
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ld c, [hl]
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inc hl
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ld b, [hl]
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ld hl, $0004
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld [hl], e
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ld hl, $0005
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld [hl], d
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jr .sub_86fc
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.sub_873e
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ld a, $ff
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jr .loop
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.cancel
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ld a, -1
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ld [wFlyDestination], a
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.sub_8743
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.fly
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pop af
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ldh [hInMenu], a
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ret
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; Choose fly destination based on D-Pad input
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Function8747:
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.HandleDPad:
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ld a, [wFlyDestination]
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ld l, a
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ld h, $00
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ld h, 0
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add hl, hl
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add hl, hl
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ld de, FlyPointPaths
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@ -964,28 +961,28 @@ Function8747:
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ld de, hJoySum
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ld a, [de]
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and D_UP
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jr nz, .sub_876e
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jr nz, .get_point
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inc hl
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ld a, [de]
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and D_DOWN
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jr nz, .sub_876e
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jr nz, .get_point
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inc hl
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ld a, [de]
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and D_LEFT
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jr nz, .sub_876e
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jr nz, .get_point
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inc hl
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ld a, [de]
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and D_RIGHT
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jr nz, .sub_876e
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jr nz, .get_point
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ret
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.sub_876e
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.get_point
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ld a, [hl]
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cp $ff
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cp -1
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ret z
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ld [wFlyDestination], a
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ret
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Text8776:
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ChooseADestinationText:
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db "とびさき を えらんでください@"
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Pokedex_GetArea:
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@ -1130,7 +1127,7 @@ DecompTownMapTilemap:
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inc de
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jr .loop
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PlaceGoldInMap:
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TownMap_InitPlayerIcon:
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ld de, GoldSpriteGFX
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ld hl, vChars0
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lb bc, BANK(GoldSpriteGFX), $04
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@ -1173,7 +1170,7 @@ PlaceGoldInMap:
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ld [hl], d
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ret
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Function88b3:
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FlyMap_InitPidgeyIcon:
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ld de, PidgeySpriteGFX
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ld hl, vChars0 tile $08
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lb bc, BANK(PidgeySpriteGFX), 4
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|
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@ -287,7 +287,7 @@ Functiond4e6:
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Functiond4fa:
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call Functiond51e
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callfar Function8261
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callfar EmptyFunction8261
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Functiond505:
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ld a, $04
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@ -2816,12 +2816,12 @@ _UseItem:
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jp hl
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Tablee7a5:
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||||
dw PokeBallEffect ; ITEM_MASTER_BALL
|
||||
dw PokeBallEffect ; ITEM_ULTRA_BALL
|
||||
dw PokeBallEffect ; ITEM_MASTER_BALL
|
||||
dw PokeBallEffect ; ITEM_ULTRA_BALL
|
||||
dw Functionf66f
|
||||
dw PokeBallEffect ; ITEM_GREAT_BALL
|
||||
dw PokeBallEffect ; ITEM_POKE_BALL
|
||||
dw Functionec95
|
||||
dw PokeBallEffect ; ITEM_GREAT_BALL
|
||||
dw PokeBallEffect ; ITEM_POKE_BALL
|
||||
dw TownMapEffect ; ITEM_TOWN_MAP
|
||||
dw Functioneca4
|
||||
dw Functioned00
|
||||
dw Functionef02
|
||||
|
|
@ -3407,13 +3407,11 @@ ReturnToBattle_UseBall:
|
|||
call SetPalettes
|
||||
ret
|
||||
|
||||
Functionec95:
|
||||
TownMapEffect:
|
||||
ld a, [wBattleMode]
|
||||
and a
|
||||
jp nz, IsntTheTimeMessage
|
||||
ld a, BANK(Function86a0)
|
||||
ld hl, Function86a0
|
||||
jp FarCall_hl
|
||||
farjp TownMap
|
||||
|
||||
Functioneca4:
|
||||
xor a
|
||||
|
|
|
|||
|
|
@ -262,7 +262,7 @@ Slots_DisplayBiasValue:
|
|||
ret
|
||||
|
||||
Slots_AnimateReelSpritesAfterSpin:
|
||||
ld hl, wcb61
|
||||
ld hl, wSlotReelIconDelay
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
and 7
|
||||
|
|
|
|||
|
|
@ -291,7 +291,7 @@ TrainerGear_Map:
|
|||
coord hl, 0, 3
|
||||
call DecompTownMapTilemap
|
||||
call WaitBGMap
|
||||
call PlaceGoldInMap
|
||||
call TownMap_InitPlayerIcon
|
||||
ld hl, SPRITEANIMSTRUCT_YCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
|
|
|
|||
|
|
@ -745,6 +745,7 @@ wPokedexSlowpokeNumSearchEntries::
|
|||
wNestIconBlinkCounter::
|
||||
wBattleTransitionCounter:: db
|
||||
|
||||
UNION
|
||||
wBattleTransitionSineWaveOffset::
|
||||
wBattleTransitionSpinQuadrant::
|
||||
wIntroSceneTimer::
|
||||
|
|
@ -752,7 +753,10 @@ wTrainerGearCard::
|
|||
wcb60:: ds 1
|
||||
|
||||
wTrainerGearRadioIndex::
|
||||
wcb61:: ds 1
|
||||
wSlotReelIconDelay:: db
|
||||
NEXTU
|
||||
wFlyIconAnimStructPointer:: dw
|
||||
ENDU
|
||||
|
||||
wVBCopySize:: ds 1
|
||||
wVBCopySrc:: ds 2
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user