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Disassemble memory minigame and Picross minigame
This commit is contained in:
parent
d9f52a57a6
commit
2f9b3eea0e
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@ -21,6 +21,9 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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; wSpriteAnimDict keys
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SPRITE_ANIM_DICT_DEFAULT EQU $00
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SPRITE_ANIM_DICT_10 EQU $10
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SPRITE_ANIM_DICT_22 EQU $22
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SPRITE_ANIM_DICT_25 EQU $25
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SPRITE_ANIM_DICT_GS_SPLASH EQU $27
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SPRITE_ANIM_DICT_29 EQU $29
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@ -54,6 +57,10 @@ SPRITE_ANIM_INDEX_MINIGAME_PIKACHU_TAIL EQU $30
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SPRITE_ANIM_INDEX_MINIGAME_NOTE EQU $31
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SPRITE_ANIM_INDEX_MINIGAME_JIGGLYPUFF EQU $32
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SPRITE_ANIM_INDEX_MINIGAME_PICROSS_CURSOR EQU $33
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SPRITE_ANIM_INDEX_MINIGAME_PICROSS_DUST EQU $34
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SPRITE_ANIM_INDEX_MINIGAME_PICROSS_GOLD EQU $35
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SPRITE_ANIM_INDEX_39 EQU $39
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SPRITE_ANIM_INDEX_GAMEFREAK_LOGO EQU $3a
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SPRITE_ANIM_INDEX_GS_INTRO_STAR EQU $3b
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@ -64,6 +71,7 @@ SPRITE_ANIM_INDEX_SLOTS_EGG EQU $3f
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SPRITE_ANIM_INDEX_40 EQU $40
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SPRITE_ANIM_INDEX_41 EQU $41
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SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR EQU $43
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SPRITE_ANIM_INDEX_TRAINERGEAR_POINTER EQU $44
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SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB EQU $4b
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626
engine/games/memory_minigame.asm
Normal file
626
engine/games/memory_minigame.asm
Normal file
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@ -0,0 +1,626 @@
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INCLUDE "constants.asm"
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SECTION "engine/games/memory_minigame.asm", ROMX
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; MemoryMinigame.Jumptable indices
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const_def
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const MEMORYGAME_RESTART_GAME
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const MEMORYGAME_RESTART_BOARD
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const MEMORYGAME_INIT_BOARD_AND_CURSOR
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const MEMORYGAME_CHECK_TRIES_REMAINING
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const MEMORYGAME_PICK_CARD_1
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const MEMORYGAME_PICK_CARD_2
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const MEMORYGAME_DELAY_PICK_AGAIN
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const MEMORYGAME_REVEAL_ALL
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const MEMORYGAME_ASK_PLAY_AGAIN
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MEMORYGAME_END_LOOP_F EQU 7
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MEMORYGAME_STARTING_COINS EQU 256
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MemoryMinigame:
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; Always start off with 256 coins
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ld hl, wCoins
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ld [hl], HIGH(MEMORYGAME_STARTING_COINS)
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inc hl
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ld [hl], LOW(MEMORYGAME_STARTING_COINS)
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call .LoadGFXAndPals
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call DelayFrame
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.loop
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call .JumptableLoop
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jr nc, .loop
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ret
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.LoadGFXAndPals:
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call DisableLCD
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ld b, SGB_DIPLOMA
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call GetSGBLayout
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callab InitEffectObject
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ld hl, MemoryGameGFX
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ld de, vChars2
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ld bc, $70 tiles
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ld a, BANK(MemoryGameGFX)
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call FarCopyData
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ld hl, PointerGFX
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ld de, vSprites
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ld bc, $4 tiles
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ld a, BANK(PointerGFX)
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call FarCopyData
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ld a, SPRITE_ANIM_DICT_29
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ld hl, wSpriteAnimDict
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ld [hli], a
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ld [hl], 0
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hlcoord 0, 0
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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xor a
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call ByteFill
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xor a
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ldh [hSCY], a
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ldh [hSCX], a
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ld [rWY], a
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ld [wJumptableIndex], a
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ld a, 1
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ldh [hBGMapMode], a
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ld a, %11100011
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ld [rLCDC], a
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ld a, %11100100
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ld [rBGP], a
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ld a, %11100000
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ld [rOBP0], a
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ret
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.JumptableLoop:
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ld a, [wJumptableIndex]
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bit MEMORYGAME_END_LOOP_F, a
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jr nz, .quit
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call .ExecuteJumptable
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callab EffectObjectJumpNoDelay
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call DelayFrame
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and a
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ret
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.quit
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scf
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ret
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.ExecuteJumptable:
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jumptable .Jumptable, wJumptableIndex
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.Jumptable:
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dw .RestartGame
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dw .ResetBoard
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dw .InitBoardTilemapAndCursorObject
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dw .CheckTriesRemaining
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dw .PickCard1
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dw .PickCard2
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dw .DelayPickAgain
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dw .RevealAll
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dw .AskPlayAgain
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.RestartGame:
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call MemoryGame_InitStrings
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ld hl, wJumptableIndex
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inc [hl]
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ret
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.ResetBoard:
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call Cursor_AnimateCursor
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jr nc, .proceed
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ld hl, wJumptableIndex
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set MEMORYGAME_END_LOOP_F, [hl]
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ret
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.proceed
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call MemoryGame_InitBoard
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ld hl, wJumptableIndex
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inc [hl]
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xor a
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ld [wMemoryGameCounter], a
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ld hl, wMemoryGameLastMatches
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rept 4
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ld [hli], a
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endr
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ld [hl], a
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ld [wMemoryGameNumCardsMatched], a
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.InitBoardTilemapAndCursorObject:
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ld hl, wMemoryGameCounter
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ld a, [hl]
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cp 45
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jr nc, .spawn_object
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inc [hl]
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call MemoryGame_Card2Coord
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xor a
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ld [wMemoryGameLastCardPicked], a
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call MemoryGame_PlaceCard
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ret
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.spawn_object
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depixel 6, 3, 4, 4
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ld a, SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
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call InitSpriteAnimStruct
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ld a, 5
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ld [wMemoryGameNumberTriesRemaining], a
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ld hl, wJumptableIndex
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inc [hl]
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ret
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.CheckTriesRemaining:
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ld a, [wMemoryGameNumberTriesRemaining]
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hlcoord 17, 0
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add "0"
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ld [hl], a
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ld hl, wMemoryGameNumberTriesRemaining
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ld a, [hl]
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and a
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jr nz, .next_try
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ld a, MEMORYGAME_REVEAL_ALL
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ld [wJumptableIndex], a
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ret
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.next_try
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dec [hl]
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xor a
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ld [wMemoryGameCardChoice], a
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ld hl, wJumptableIndex
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inc [hl]
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.PickCard1:
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ld a, [wMemoryGameCardChoice]
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and a
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ret z
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dec a
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ld e, a
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ld d, 0
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ld hl, wMemoryGameCards
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add hl, de
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ld a, [hl]
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cp -1
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ret z
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ld [wMemoryGameLastCardPicked], a
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ld [wMemoryGameCard1], a
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ld a, e
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ld [wMemoryGameCard1Location], a
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call MemoryGame_Card2Coord
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call MemoryGame_PlaceCard
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xor a
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ld [wMemoryGameCardChoice], a
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ld hl, wJumptableIndex
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inc [hl]
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ret
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.PickCard2:
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ld a, [wMemoryGameCardChoice]
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and a
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ret z
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dec a
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ld hl, wMemoryGameCard1Location
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cp [hl]
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ret z
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ld e, a
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ld d, 0
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ld hl, wMemoryGameCards
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add hl, de
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ld a, [hl]
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cp -1
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ret z
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ld [wMemoryGameLastCardPicked], a
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ld [wMemoryGameCard2], a
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ld a, e
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ld [wMemoryGameCard2Location], a
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call MemoryGame_Card2Coord
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call MemoryGame_PlaceCard
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ld a, 64
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ld [wMemoryGameCounter], a
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ld hl, wJumptableIndex
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inc [hl]
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.DelayPickAgain:
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ld hl, wMemoryGameCounter
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ld a, [hl]
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and a
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jr z, .PickAgain
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dec [hl]
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ret
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.PickAgain:
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call MemoryGame_CheckMatch
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ld a, MEMORYGAME_CHECK_TRIES_REMAINING
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ld [wJumptableIndex], a
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ret
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.RevealAll:
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ldh a, [hJoypadDown]
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and A_BUTTON
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ret z
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xor a
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ld [wMemoryGameCounter], a
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.RevelationLoop:
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ld hl, wMemoryGameCounter
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ld a, [hl]
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cp 45
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jr nc, .finish_round
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inc [hl]
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push af
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call MemoryGame_Card2Coord
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pop af
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push hl
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ld e, a
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ld d, 0
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ld hl, wMemoryGameCards
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add hl, de
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ld a, [hl]
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pop hl
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cp -1
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jr z, .RevelationLoop
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ld [wMemoryGameLastCardPicked], a
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call MemoryGame_PlaceCard
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jr .RevelationLoop
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.finish_round
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call TextboxWaitPressAorB_BlinkCursor
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ld hl, wJumptableIndex
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inc [hl]
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.AskPlayAgain:
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call Cursor_InterpretJoypad
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jr nc, .restart
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ld hl, wJumptableIndex
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set MEMORYGAME_END_LOOP_F, [hl]
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ret
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.restart
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xor a
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ld [wJumptableIndex], a
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ret
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MemoryGame_CheckMatch:
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ld hl, wMemoryGameCard1
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ld a, [hli]
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cp [hl]
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jr nz, .no_match
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ld a, [wMemoryGameCard1Location]
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call MemoryGame_Card2Coord
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call MemoryGame_DeleteCard
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ld a, [wMemoryGameCard2Location]
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call MemoryGame_Card2Coord
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call MemoryGame_DeleteCard
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ld a, [wMemoryGameCard1Location]
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ld e, a
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ld d, 0
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ld hl, wMemoryGameCards
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add hl, de
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ld [hl], -1
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ld a, [wMemoryGameCard2Location]
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ld e, a
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ld d, 0
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ld hl, wMemoryGameCards
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add hl, de
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ld [hl], -1
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ld hl, wMemoryGameLastMatches
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.find_empty_slot
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ld a, [hli]
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and a
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jr nz, .find_empty_slot
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dec hl
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ld a, [wMemoryGameCard1]
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ld [hl], a
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ld [wMemoryGameLastCardPicked], a
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ld hl, wMemoryGameNumCardsMatched
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ld e, [hl]
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inc [hl]
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inc [hl]
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ld d, 0
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hlcoord 5, 0
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add hl, de
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call MemoryGame_PlaceCard
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ld hl, .VictoryText
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call PrintText
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ret
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.no_match
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xor a
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ld [wMemoryGameLastCardPicked], a
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ld a, [wMemoryGameCard1Location]
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call MemoryGame_Card2Coord
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call MemoryGame_PlaceCard
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ld a, [wMemoryGameCard2Location]
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call MemoryGame_Card2Coord
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call MemoryGame_PlaceCard
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ld hl, .DarnText
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call PrintText
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ret
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.VictoryText:
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start_asm
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push bc
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hlcoord 2, 13
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call MemoryGame_PlaceCard
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ld hl, .YeahText
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pop bc
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inc bc
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inc bc
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inc bc
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ret
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.YeahText:
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text " いただき!"
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done
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.DarnText:
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text "ざんねん⋯⋯"
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done
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MemoryGame_InitBoard:
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ld hl, wMemoryGameCards
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ld bc, wMemoryGameCardsEnd - wMemoryGameCards
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xor a
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call ByteFill
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call MemoryGame_GetDistributionOfTiles
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ld c, 2
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ld b, [hl]
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call MemoryGame_SampleTilePlacement
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ld c, 8
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ld b, [hl]
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call MemoryGame_SampleTilePlacement
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ld c, 4
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ld b, [hl]
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call MemoryGame_SampleTilePlacement
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ld c, 7
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ld b, [hl]
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call MemoryGame_SampleTilePlacement
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ld c, 3
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ld b, [hl]
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call MemoryGame_SampleTilePlacement
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ld c, 6
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ld b, [hl]
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call MemoryGame_SampleTilePlacement
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ld c, 1
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ld b, [hl]
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call MemoryGame_SampleTilePlacement
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ld c, 5
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ld hl, wMemoryGameCards
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ld b, wMemoryGameCardsEnd - wMemoryGameCards
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.loop
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ld a, [hl]
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and a
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jr nz, .no_load
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ld [hl], c
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.no_load
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inc hl
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dec b
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jr nz, .loop
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ret
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MemoryGame_SampleTilePlacement:
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push hl
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ld de, wMemoryGameCards
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.loop
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call Random
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and %00111111
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cp 45
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jr nc, .loop
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ld l, a
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ld h, 0
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add hl, de
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ld a, [hl]
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and a
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jr nz, .loop
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ld [hl], c
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dec b
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jr nz, .loop
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pop hl
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inc hl
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ret
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MemoryGame_GetDistributionOfTiles:
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ld a, [wMenuCursorY]
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dec a
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ld l, a
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ld h, 0
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add hl, hl
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add hl, hl
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add hl, hl
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ld de, .distributions
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add hl, de
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ret
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.distributions
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db $02, $03, $06, $06, $06, $08, $08, $06
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db $02, $02, $04, $06, $06, $08, $08, $09
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db $02, $02, $02, $04, $07, $08, $08, $0c
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MemoryGame_PlaceCard:
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ld a, [wMemoryGameLastCardPicked]
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sla a
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sla a
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add 4
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ld [hli], a
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inc a
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ld [hld], a
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inc a
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ld bc, SCREEN_WIDTH
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add hl, bc
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ld [hli], a
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inc a
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ld [hl], a
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ld c, 3
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call DelayFrames
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ret
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MemoryGame_DeleteCard:
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ld a, 1
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ld [hli], a
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ld [hld], a
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ld bc, SCREEN_WIDTH
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add hl, bc
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ld [hli], a
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ld [hl], a
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ld c, 3
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call DelayFrames
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ret
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MemoryGame_InitStrings:
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hlcoord 0, 0
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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ld a, 1
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call ByteFill
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hlcoord 0, 0
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ld de, .str1
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call PlaceString
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hlcoord 15, 0
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ld de, .str2
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call PlaceString
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ld hl, .dummy_text
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call PrintText
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ret
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.dummy_text
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db "@"
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.str1
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db "とったもの@"
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.str2
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db "あと かい@"
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MemoryGame_Card2Coord:
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ld d, 0
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.find_row
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sub 9
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jr c, .found_row
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inc d
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jr .find_row
|
||||
|
||||
.found_row
|
||||
add 9
|
||||
ld e, a
|
||||
hlcoord 1, 2
|
||||
ld bc, 2 * SCREEN_WIDTH
|
||||
.loop2
|
||||
ld a, d
|
||||
and a
|
||||
jr z, .done
|
||||
add hl, bc
|
||||
dec d
|
||||
jr .loop2
|
||||
|
||||
.done
|
||||
sla e
|
||||
add hl, de
|
||||
ret
|
||||
|
||||
MemoryGame_AnimateCursor: ; Called from sprite animation routine?
|
||||
ld a, [wJumptableIndex]
|
||||
cp MEMORYGAME_REVEAL_ALL
|
||||
jr nc, .quit
|
||||
call GetJoypadDebounced
|
||||
ld hl, hJoypadDown
|
||||
ld a, [hl]
|
||||
and A_BUTTON
|
||||
jr nz, .pressed_a
|
||||
ld a, [hl]
|
||||
and D_LEFT
|
||||
jr nz, .pressed_left
|
||||
ld a, [hl]
|
||||
and D_RIGHT
|
||||
jr nz, .pressed_right
|
||||
ld a, [hl]
|
||||
and D_UP
|
||||
jr nz, .pressed_up
|
||||
ld a, [hl]
|
||||
and D_DOWN
|
||||
jr nz, .pressed_down
|
||||
ret
|
||||
|
||||
.quit
|
||||
ld hl, SPRITEANIMSTRUCT_INDEX
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ret
|
||||
|
||||
.pressed_a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc a
|
||||
ld [wMemoryGameCardChoice], a
|
||||
ret
|
||||
|
||||
.pressed_left
|
||||
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
ret z
|
||||
sub 1 tiles
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.pressed_right
|
||||
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp (9 - 1) tiles
|
||||
ret z
|
||||
add 1 tiles
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
.pressed_up
|
||||
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
ret z
|
||||
sub 1 tiles
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
sub 9
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.pressed_down
|
||||
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp (5 - 1) tiles
|
||||
ret z
|
||||
add a, $10
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add a, 9
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
1930
engine/games/picross_minigame.asm
Normal file
1930
engine/games/picross_minigame.asm
Normal file
File diff suppressed because it is too large
Load Diff
10
gfx/gfx.asm
10
gfx/gfx.asm
|
|
@ -535,8 +535,14 @@ MemoryGameGFX::
|
|||
INCBIN "gfx/minigames/matches.2bpp"
|
||||
|
||||
SECTION "gfx.asm@Picross GFX", ROMX
|
||||
PicrossGFX::
|
||||
INCBIN "gfx/minigames/picross.2bpp"
|
||||
PicrossNumbersGFX::
|
||||
INCBIN "gfx/minigames/picross_numbers.2bpp"
|
||||
PicrossBackgroundGFX::
|
||||
INCBIN "gfx/minigames/picross_background.2bpp"
|
||||
PicrossGridHighlightsGFX::
|
||||
INCBIN "gfx/minigames/picross_highlights.2bpp"
|
||||
PicrossGridGFX::
|
||||
INCBIN "gfx/minigames/picross_grid.2bpp"
|
||||
PicrossCursorGFX::
|
||||
INCBIN "gfx/minigames/picross_cursor.2bpp"
|
||||
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ $(BUILD)/gfx/minigames/slots_2.2bpp: tools/gfx += --interleave --png=$<
|
|||
$(BUILD)/gfx/minigames/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip
|
||||
$(BUILD)/gfx/minigames/slots_4.2bpp: tools/gfx += --interleave --png=$<
|
||||
$(BUILD)/gfx/minigames/poker.2bpp: tools/gfx += --trim-whitespace
|
||||
$(BUILD)/gfx/minigames/picross_numbers.2bpp: tools/gfx += --trim-whitespace
|
||||
|
||||
$(BUILD)/gfx/intro/jigglypuff_pikachu.2bpp: tools/gfx += --trim-whitespace
|
||||
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 336 B |
BIN
gfx/minigames/picross_background.png
Normal file
BIN
gfx/minigames/picross_background.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 140 B |
BIN
gfx/minigames/picross_grid.png
Normal file
BIN
gfx/minigames/picross_grid.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 112 B |
BIN
gfx/minigames/picross_highlights.png
Normal file
BIN
gfx/minigames/picross_highlights.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 96 B |
BIN
gfx/minigames/picross_numbers.png
Normal file
BIN
gfx/minigames/picross_numbers.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 184 B |
|
|
@ -895,9 +895,11 @@ ROMX $38
|
|||
"gfx.asm@Poker GFX"
|
||||
org $5f93
|
||||
"gfx.asm@15 Puzzle GFX"
|
||||
org $6606
|
||||
org $622b
|
||||
"engine/games/memory_minigame.asm"
|
||||
"gfx.asm@Matches GFX"
|
||||
org $75b7
|
||||
org $6886
|
||||
"engine/games/picross_minigame.asm"
|
||||
"gfx.asm@Picross GFX"
|
||||
|
||||
ROMX $39
|
||||
|
|
|
|||
10
ram/vram.asm
10
ram/vram.asm
|
|
@ -52,6 +52,16 @@ vTitleLogo::
|
|||
vTitleLogo2::
|
||||
; TODO: what size?
|
||||
|
||||
NEXTU
|
||||
|
||||
ds $80 tiles
|
||||
|
||||
vPicrossBackground::
|
||||
ds $70 tiles
|
||||
|
||||
vPicrossPlayArea::
|
||||
ds $90 tiles
|
||||
|
||||
ENDU
|
||||
|
||||
|
||||
|
|
|
|||
40
ram/wram.asm
40
ram/wram.asm
|
|
@ -244,6 +244,22 @@ wc51a:: ds 1
|
|||
ds 25
|
||||
wSlotsEnd:: db
|
||||
|
||||
NEXTU
|
||||
|
||||
ds 200
|
||||
|
||||
wMemoryGameCards:: ds 9 * 5
|
||||
wMemoryGameCardsEnd::
|
||||
wMemoryGameLastCardPicked:: db
|
||||
wMemoryGameCard1:: db
|
||||
wMemoryGameCard2:: db
|
||||
wMemoryGameCard1Location:: db
|
||||
wMemoryGameCard2Location:: db
|
||||
wMemoryGameNumberTriesRemaining:: db
|
||||
wMemoryGameLastMatches:: ds 5
|
||||
wMemoryGameCounter:: db
|
||||
wMemoryGameNumCardsMatched:: db
|
||||
|
||||
ENDU
|
||||
|
||||
|
||||
|
|
@ -325,6 +341,29 @@ wPikachuMinigameTilesPointer:: ds 2
|
|||
wPikachuMinigameColumnBuffer:: ds 16
|
||||
|
||||
NEXTU
|
||||
|
||||
wPicrossCursorSpritePointer:: ds 2
|
||||
wPicrossCurrentGridNumber:: ds 1
|
||||
wPicrossCurrentCellNumber:: ds 1
|
||||
wPicrossCurrentCellType:: ds 1
|
||||
wPicrossJoypadAction:: ds 1
|
||||
ds 1
|
||||
wc607:: ds 1
|
||||
wPicrossMarkedCells:: ds 4*4*4*4
|
||||
ds 1
|
||||
wPicrossLayoutBuffer:: ds $20
|
||||
wPicrossLayoutBuffer2:: ds $20 - 1
|
||||
wPicrossBitmap:: ds 4*4*4*4
|
||||
wPicrossBase2bppPointer:: ds 2
|
||||
wPicrossBaseGFXPointer:: ds 2
|
||||
wPicrossDrawingRoutineCounter:: ds 1
|
||||
ds 11
|
||||
wPicrossNumbersBuffer:: ds 4*4*4*4
|
||||
wPicrossRowGFX2bppBuffer:: ds 144
|
||||
ds 112
|
||||
wPicrossErrorCheck:: ds 1
|
||||
ds 1
|
||||
NEXTU
|
||||
; Battle-related
|
||||
ds $1ea
|
||||
|
||||
|
|
@ -512,6 +551,7 @@ SECTION "CB5E", WRAM0[$CB5E]
|
|||
wJumptableIndex:: db
|
||||
|
||||
wSlotsDelay::
|
||||
wMemoryGameCardChoice::
|
||||
wFlyDestination::
|
||||
wIntroSceneFrameCounter::
|
||||
wTrainerGearPointerPosition::
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user