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https://github.com/pret/pokegold-spaceworld.git
synced 2026-04-24 14:59:33 -05:00
Dump intro tilemaps
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parent
4092ef1207
commit
25a4edfe6f
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@ -89,9 +89,9 @@ IntroScene1: ; 43b8
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call Intro_Copy128Tiles
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; Load water metatiles
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ld a, $df
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ld a, LOW(Intro_WaterMeta)
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ld [wIntroTilesPointer + 0], a
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ld a, $54
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ld a, HIGH(Intro_WaterMeta)
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ld [wIntroTilesPointer + 1], a
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; Set destination BG map pointer
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@ -101,8 +101,8 @@ IntroScene1: ; 43b8
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ld a, h
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ld [wIntroBGMapPointer + 1], a
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; Set destination tilemap pointer
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ld de, $53cf
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; Load water tilemap
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ld de, Intro_WaterTilemap + 15 tiles
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ld a, e
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ld [wIntroTilemapPointer + 0], a
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ld a, d
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@ -596,16 +596,16 @@ IntroScene6:
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ld hl, vChars2
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ld de, IntroForestGFX
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call Intro_Copy128Tiles
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ld a, $0f
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ld a, LOW(Intro_GrassMeta)
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ld [wIntroTilesPointer + 0], a
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ld a, $62
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ld a, HIGH(Intro_GrassMeta)
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ld [wIntroTilesPointer + 1], a
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ld hl, vBGMap0
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ld a, l
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ld [wIntroBGMapPointer + 0], a
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ld a, h
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ld [wIntroBGMapPointer + 1], a
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ld de, $610f
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ld de, Intro_GrassTilemap + 2 tiles
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ld a, e
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ld [wIntroTilemapPointer + 0], a
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ld a, d
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@ -1224,5 +1224,3 @@ Intro_ResetLYOverrides:
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dec c
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jr nz, .loop
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ret
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;;;;;; GFX goes here ;;;;;;;;;;;;;;;;;;
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12
gfx/gfx.asm
12
gfx/gfx.asm
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@ -546,12 +546,20 @@ INCBIN "gfx/splash/game_freak_logo_oam.2bpp"
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SECTION "gfx.asm@Intro Underwater GFX", ROMX
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IntroUnderwaterGFX::
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INCBIN "gfx/intro/underwater.2bpp"
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SECTION "gfx.asm@Intro Water Mon and Forest GFX", ROMX
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Intro_WaterTilemap::
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INCBIN "gfx/intro/water_tilemap.bin"
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Intro_WaterMeta::
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INCBIN "gfx/intro/water.bin"
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IntroWaterPokemonGFX::
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INCBIN "gfx/intro/water_pokemon.2bpp"
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SECTION "gfx.asm@Intro Forest GFX", ROMX
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IntroForestGFX::
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INCBIN "gfx/intro/forest.2bpp"
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Intro_GrassTilemap::
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INCBIN "gfx/intro/forest_tilemap.bin"
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Intro_GrassMeta::
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INCBIN "gfx/intro/forest.bin"
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SECTION "gfx.asm@Intro Mon", ROMX
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IntroJigglypuffPikachuGFX::
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@ -17,5 +17,8 @@ $(BUILD)/gfx/minigames/poker.2bpp: tools/gfx += --trim-whitespace
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$(BUILD)/gfx/intro/jigglypuff_pikachu.2bpp: tools/gfx += --trim-whitespace
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$(BUILD)/gfx/intro/%.bin: gfx/intro/%.bin
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cp $< $@
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$(BUILD)/gfx/battle_anims/attack_animations_1.2bpp: tools/gfx += --trim-whitespace
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$(BUILD)/gfx/battle_anims/attack_animations_2.2bpp: tools/gfx += --trim-whitespace
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BIN
gfx/intro/forest.bin
Normal file
BIN
gfx/intro/forest.bin
Normal file
Binary file not shown.
BIN
gfx/intro/forest_tilemap.bin
Normal file
BIN
gfx/intro/forest_tilemap.bin
Normal file
Binary file not shown.
BIN
gfx/intro/water.bin
Normal file
BIN
gfx/intro/water.bin
Normal file
Binary file not shown.
BIN
gfx/intro/water_tilemap.bin
Normal file
BIN
gfx/intro/water_tilemap.bin
Normal file
Binary file not shown.
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@ -899,11 +899,8 @@ ROMX $39
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"gfx.asm@Gamefreak Logo GFX"
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org $432F
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"engine/opening_cutscene.asm"
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org $4adf
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"gfx.asm@Intro Underwater GFX"
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org $55ef
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"gfx.asm@Intro Water Mon and Forest GFX"
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org $626f
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"gfx.asm@Intro Forest GFX"
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"gfx.asm@Intro Mon"
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ROMX $3a
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