Update strings.c

This commit is contained in:
Alvi N
2026-06-08 21:37:43 +08:00
committed by GitHub
parent 70b76a15df
commit ee9e176a40

View File

@@ -16,8 +16,8 @@ const u8 gExpandedPlaceholder_Red[] = _("RED");
const u8 gExpandedPlaceholder_Green[] = _("GREEN");
const u8 gText_EggNickname[] = _("EGG");
const u8 gText_MenuPokemon[] = _("POKéMON");
const u8 gText_NewGame[] = _("NEW GAME");
const u8 gText_Continue[] = _("CONTINUE");
const u8 gText_NewGame[] = _("MULAI");
const u8 gText_Continue[] = _("LANJUT");
const u8 gTextJP_Options[] = _("せっていを かえる");
const u8 gUnusedText_MysteryGift[] = _("MYSTERY GIFT");
const u8 gText_MysteryGift[] = _("MYSTERY GIFT");
@@ -50,56 +50,56 @@ ALIGNED(4) const u8 gText_ABUTTONNext_BBUTTONBack[] = _("{A_BUTTON}NEXT {B_BUTTO
ALIGNED(4) const u8 gText_UPDOWNPick_ABUTTONNext_BBUTTONBack[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}NEXT {B_BUTTON}CANCEL");
ALIGNED(4) const u8 gText_UPDOWNPick_ABUTTONBBUTTONCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}{B_BUTTON}CANCEL");
ALIGNED(4) const u8 gText_ABUTTONExit[] = _("{A_BUTTON}EXIT");
const u8 gText_Boy[] = _("BOY");
const u8 gText_Girl[] = _("GIRL");
const u8 gText_Boy[] = _("COWOK");
const u8 gText_Girl[] = _("CEWEK");
const u8 gText_PokedexTableOfContents[] = _("POKéDEX TABLE OF CONTENTS");
const u8 gText_PickOK[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK");
const u8 gText_Seen[] = _("Seen:");
const u8 gText_Owned[] = _("Owned:");
const u8 gText_Seen[] = _("Dilihat:");
const u8 gText_Owned[] = _("Dimiliki:");
const u8 gText_Kanto[] = _("KANTO");
const u8 gText_National[] = _("NATIONAL");
const u8 gText_National[] = _("NASIONAL");
const u8 gText_PokemonHabitats[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}POKéMON HABITATS");
const u8 gText_DexCategory_GrasslandPkmn[] = _("Grassland POKéMON");
const u8 gText_DexCategory_ForestPkmn[] = _("Forest POKéMON");
const u8 gText_DexCategory_GrasslandPkmn[] = _("POKéMON Dataran");
const u8 gText_DexCategory_ForestPkmn[] = _("POKéMON Hutan");
const u8 gText_DexCategory_WatersEdgePkmn[] = _("Water's-edge POKéMON");
const u8 gText_DexCategory_SeaPkmn[] = _("Sea POKéMON");
const u8 gText_DexCategory_CavePkmn[] = _("Cave POKéMON");
const u8 gText_DexCategory_MountainPkmn[] = _("Mountain POKéMON");
const u8 gText_DexCategory_SeaPkmn[] = _("POKéMON Laut");
const u8 gText_DexCategory_CavePkmn[] = _("POKéMON Goa");
const u8 gText_DexCategory_MountainPkmn[] = _("POKéMON Gunung");
const u8 gText_DexCategory_RoughTerrainPkmn[] = _("Rough-terrain POKéMON");
const u8 gText_DexCategory_UrbanPkmn[] = _("Urban POKéMON");
const u8 gText_DexCategory_RarePkmn[] = _("Rare POKéMON");
const u8 gText_DexCategory_UrbanPkmn[] = _("POKéMON Kota");
const u8 gText_DexCategory_RarePkmn[] = _("POKéMON Langka");
const u8 gText_Search[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}SEARCH");
const u8 gText_NumericalMode[] = _("NUMERICAL MODE");
const u8 gText_AToZMode[] = _("A TO Z MODE");
const u8 gText_PokedexOther[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}OTHER");
const u8 gText_NumericalMode[] = _("MODE NUMERIK");
const u8 gText_AToZMode[] = _("MODE A KE Z");
const u8 gText_PokedexOther[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}LAINNYA");
const u8 gTextJP_HowToUsePokedex[] = _("ずかんの つかいかた");
const u8 gText_ClosePokedex[] = _("CLOSE POKéDEX");
const u8 gText_TypeMode[] = _("TYPE MODE");
const u8 gText_LightestMode[] = _("LIGHTEST MODE");
const u8 gText_SmallestMode[] = _("SMALLEST MODE");
const u8 gText_PokemonList[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}POKéMON LIST");
const u8 gText_NumericalModeKanto[] = _("NUMERICAL MODE: KANTO");
const u8 gText_NumericalModeNational[] = _("NUMERICAL MODE: NATIONAL");
const u8 gText_PokemonListNoColor[] = _("POKéMON LIST");
const u8 gText_SearchNoColor[] = _("SEARCH");
const u8 gText_PickOKExit[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}CANCEL");
const u8 gText_ClosePokedex[] = _("TUTUP POKéDEX");
const u8 gText_TypeMode[] = _("MODE TYPE");
const u8 gText_LightestMode[] = _("MODE TERINGAN");
const u8 gText_SmallestMode[] = _("MODE TERKECIL");
const u8 gText_PokemonList[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}DAFTAR POKéMON");
const u8 gText_NumericalModeKanto[] = _("MODE NUMERIK: KANTO");
const u8 gText_NumericalModeNational[] = _("MODE NUMERICAL: NASIONAL");
const u8 gText_PokemonListNoColor[] = _("DAFTAR POKéMON");
const u8 gText_SearchNoColor[] = _("CARI");
const u8 gText_PickOKExit[] = _("{DPAD_UPDOWN}PILIH {A_BUTTON}OK {B_BUTTON}BATAL");
const u8 gText_5Dashes[] = _("-----");
const u8 gText_PickFlipPageCheckCancel[] = _("{DPAD_LEFTRIGHT}PICK{PLUS}FLIP PAGE {A_BUTTON}CHECK {B_BUTTON}CANCEL");
const u8 gText_PickFlipPageCheckCancel[] = _("{DPAD_LEFTRIGHT}PICK{PLUS}FLIP PAGE {A_BUTTON}CEK {B_BUTTON}BATAL");
const u8 gText_PokedexPokemon[] = _(" POKéMON");
const u8 gText_HT[] = _("HT");
const u8 gText_WT[] = _("WT");
const u8 gText_HT[] = _("TB");
const u8 gText_WT[] = _("BB");
const u8 gText_PokedexQuotationMark[] = _(""); // Unused
const u8 gText_Lbs[] = _("lbs.");
const u8 gText_Lbs[] = _("Kg.");
const u8 gTextJP_PokemonData[] = _("ポケモンデ-タ");
const u8 gText_Cry[] = _("{START_BUTTON}CRY");
const u8 gText_NextDataCancel[] = _("{A_BUTTON}NEXT DATA {B_BUTTON}CANCEL");
const u8 gText_NextDataCancel[] = _("{A_BUTTON}LANJUT {B_BUTTON}KEMBALI");
const u8 gText_Next[] = _("{A_BUTTON}NEXT");
const u8 gText_CancelPreviousData[] = _("{A_BUTTON}CANCEL {B_BUTTON}PREVIOUS DATA");
const u8 gText_CancelPreviousData[] = _("{A_BUTTON}KEMBALI {B_BUTTON}MUNDUR");
const u8 gText_Area[] = _("AREA");
const u8 gText_Size[] = _("SIZE");
const u8 gText_Size[] = _("UKURAN");
const u8 gText_AreaUnknown[] = _("AREA UNKNOWN");
const u8 gText_PokedexNo[] = _("{NO}");
const u8 gText_Page[] = _("PAGE");
const u8 gText_Page[] = _("HAL");
ALIGNED(4) const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!");
ALIGNED(4) const u8 gText_HOFDexRating[] = _("みつけた ポケモン {STR_VAR_1}!\nつかまえた ポケモン {STR_VAR_2}!\pオダマキはかせの\nポケモンずかん ひょうか!\pオダマキ“どれどれ\p");
ALIGNED(4) const u8 gText_HOFDexSaving[] = _("ここまでの レポ-トを かきしるしています!\nでんげんを きらないでください");
@@ -108,7 +108,7 @@ const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}");
const u8 gText_LeagueChamp[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!");
ALIGNED(4) const u8 gText_Number[] = _("No. ");
ALIGNED(4) const u8 gText_Level[] = _("Lv. ");
ALIGNED(4) const u8 gText_Name[] = _("NAME");
ALIGNED(4) const u8 gText_Name[] = _("NAMA");
ALIGNED(4) const u8 gText_IDNumber[] = _("IDNo.");
const u8 gText_BirchInTrouble[] = _("{HIGHLIGHT DYNAMIC_COLOR6}{COLOR WHITE}オダマキはかせが ピンチだ!\nポケモンを だして たすけてあげよう!");
const u8 gText_ConfirmStarterChoice[] = _("{HIGHLIGHT DYNAMIC_COLOR6}{COLOR WHITE}このポケモンにしますか?");
@@ -117,23 +117,23 @@ const u8 gText_SaveError_PleaseExchangeBackupMemory[] = _("Save error.\pPlease e
const u8 gSaveStatName_Player[] = _("PLAYER");
const u8 gSaveStatName_Badges[] = _("BADGES");
const u8 gSaveStatName_Pokedex[] = _("POKéDEX");
const u8 gSaveStatName_Time[] = _("TIME");
const u8 gSaveStatName_Time[] = _("WAKTU");
const u8 gText_FlyToWhere[] = _("どこへ とびますか?");
const u8 gOtherText_Use[] = _("USE");
const u8 gOtherText_Toss[] = _("TOSS");
const u8 gOtherText_Use[] = _("PAKAI");
const u8 gOtherText_Toss[] = _("BUANG");
const u8 gOtherText_Register[] = _("REGISTER");
const u8 gOtherText_Give[] = _("GIVE");
const u8 gOtherText_Give[] = _("KASIH");
const u8 gMenuText_Confirm[] = _("けってい");
const u8 gOtherText_Walk[] = _("WALK");
const u8 gFameCheckerText_Cancel[] = _("CANCEL");
const u8 gOtherText_Exit[] = _("EXIT");
const u8 gFameCheckerText_Cancel[] = _("KEMBALI");
const u8 gOtherText_Exit[] = _("TUTUP");
const u8 gString_Dummy[] = _("");
const u8 gText_Cancel7[] = _("キャンセル");
const u8 gText_Item[] = _("ITEM");
const u8 gText_Mail[] = _("MAIL");
const u8 gText_Take[] = _("TAKE");
const u8 gText_Store[] = _("STORE");
const u8 gOtherText_Check[] = _("CHECK");
const u8 gText_Item[] = _("BARANG");
const u8 gText_Mail[] = _("SURAT");
const u8 gText_Take[] = _("AMBIL");
const u8 gText_Store[] = _("SIMPAN");
const u8 gOtherText_Check[] = _("CEK");
const u8 gText_PokeSum_Item_None[] = _("NONE");
const u8 gOtherText_Open[] = _("OPEN");
const u8 gOtherText_Deselect[] = _("DESELECT");
@@ -153,31 +153,31 @@ const u8 gText_Escape3[] = _("{ESCAPE 0x03}"); // Unused, RIGHT_ARROW in pokeeme
const u8 gText_IDNumber2[] = _("{ID}{NO}");
const u8 gText_PokeSum_PP[] = _("{PP}");
const u8 gText_SelectorArrow2[] = _("");
const u8 gText_YesNo[] = _("YES\nNO");
const u8 gText_YesNo[] = _("YA\nTIDAK");
const u8 gText_GoBackToThePreviousMenu[] = _("Go back to the\nprevious menu.");
const u8 gText_WhatWouldYouLikeToDo[] = _("What would you like to do?");
const u8 gText_MenuPokedex[] = _("POKéDEX");
const u8 gText_MenuBag[] = _("BAG");
const u8 gText_MenuBag[] = _("TAS");
const u8 gText_MenuPokenav[] = _("ポケナビ");
const u8 gText_MenuPlayer[] = _("{PLAYER}");
const u8 gText_MenuSave[] = _("SAVE");
const u8 gText_MenuOption[] = _("OPTION");
const u8 gText_MenuExit[] = _("EXIT");
const u8 gText_MenuRetire[] = _("RETIRE");
const u8 gText_MenuSave[] = _("SIMPAN");
const u8 gText_MenuOption[] = _("PENGATURAN");
const u8 gText_MenuExit[] = _("TUTUP");
const u8 gText_MenuRetire[] = _("BERHENTI");
const u8 gText_MenuSafariStats[] = _("{STR_VAR_1}/{STR_VAR_2}\nBALLS {STR_VAR_3}");
const u8 gText_TimesStrVar1[] = _("×{STR_VAR_1}");
const u8 gText_Berry[] = _(" BERRY");
const u8 gText_Coins[] = _("{STR_VAR_1} COINS");
const u8 gText_Items2[] = _("ITEMS");
const u8 gText_PokeBalls2[] = _("POKé BALLS");
const u8 gText_KeyItems2[] = _("KEY ITEMS");
const u8 gText_Berry[] = _(" BERI");
const u8 gText_Coins[] = _("{STR_VAR_1} KOIN");
const u8 gText_Items2[] = _("BARANG");
const u8 gText_PokeBalls2[] = _("BOLA");
const u8 gText_KeyItems2[] = _("PENTING");
const u8 gText_DepositItem[] = _("DEPOSIT ITEM");
const u8 gText_CloseBag[] = _("CLOSE BAG");
const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} is\nselected.");
const u8 gText_CloseBag[] = _("TUTUP TAS");
const u8 gText_Var1IsSelected[] = _("{STR_VAR_1}\ndipilih.");
const u8 gText_CantWriteMailHere[] = _("You can't write\nMAIL here.");
const u8 gText_ThereIsNoPokemon[] = _("There is no\nPOKéMON.");
const u8 gOtherText_WhereShouldTheStrVar1BePlaced[] = _("Where should the {STR_VAR_1}\nbe placed?");
const u8 gText_ItemCantBeHeld[] = _("The {STR_VAR_1} can't be held.");
const u8 gText_ItemCantBeHeld[] = _("{STR_VAR_1} tidak bisa dipegang.");
const u8 gText_TheStrVar1CantBeHeldHere[] = _("The {STR_VAR_1} can't be held\nhere.");
const u8 gText_DepositHowManyStrVars1[] = _("Deposit how many\n{STR_VAR_1}(s)?");
const u8 gText_DepositedStrVar2StrVar1s[] = _("Deposited {STR_VAR_2}\n{STR_VAR_1}(s).");
@@ -185,43 +185,43 @@ const u8 gText_NoRoomToStoreItems[] = _("There's no room to\nstore items.");
const u8 gText_TossOutHowManyStrVar1s[] = _("Toss out how many\n{STR_VAR_1}(s)?");
const u8 gText_ThrewAwayStrVar2StrVar1s[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s).");
const u8 gText_ThrowAwayStrVar2OfThisItemQM[] = _("Throw away {STR_VAR_2} of\nthis item?");
const u8 gText_OakForbidsUseOfItemHere[] = _("OAK: {PLAYER}!\nThis isn't the time to use that!{PAUSE_UNTIL_PRESS}");
const u8 gText_CantDismountBike[] = _("You can't dismount your BIKE here.{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemfinderResponding[] = _("Huh?\nThe ITEMFINDER's responding!\pThere's an item buried around here!{PAUSE_UNTIL_PRESS}");
const u8 gText_OakForbidsUseOfItemHere[] = _("OAK: {PLAYER}!\nItu tidak bisa dipakai disini!{PAUSE_UNTIL_PRESS}");
const u8 gText_CantDismountBike[] = _("Kamu tidak bisa turun disini.{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemfinderResponding[] = _("Eh?\nITEMFINDER merespon!\pAda sesuatu disekitar sini!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemfinderShakingWildly[] = _("Oh!\nThe ITEMFINDER's shaking wildly!\pThere's an item buried underfoot!\p‥ ‥ ‥ ‥ ‥ ‥{PAUSE_UNTIL_PRESS}");
const u8 gText_NopeTheresNoResponse[] = _("‥ ‥ ‥ ‥Nope!\nThere's no response.{PAUSE_UNTIL_PRESS}");
const u8 gText_CoinCase[] = _("Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_NopeTheresNoResponse[] = _("‥ ‥ ‥ ‥\nTidak ada respon.{PAUSE_UNTIL_PRESS}");
const u8 gText_CoinCase[] = _("KOIN mu:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_BootedUpTM[] = _("わざマシンを きどうした!");
const u8 gText_BootedUpHM[] = _("ひでんマシンを きどうした!");
const u8 gText_TMHMContainedVar1[] = _("なかには {STR_VAR_1}が\nきろくされていた!\p{STR_VAR_1}を\nポケモンに おぼえさせますか?");
const u8 gText_PlayerUsedVar2[] = _("{PLAYER} used the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_PlayerUsedVar2[] = _("{PLAYER} memakai\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_RepelEffectsLingered[] = _("But the effects of a REPEL\nlingered from earlier.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildLured[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} memakai\n{STR_VAR_2}.\pPara POKéMON liar menjauh.{PAUSE_UNTIL_PRESS}");
const u8 gText_BoxFull[] = _("The BOX is full.{PAUSE_UNTIL_PRESS}");
const u8 gText_PowderQty[] = _("POWDER QTY: {STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_Powder[] = _("POWDER");
const u8 gText_PlayedPokeFluteCatchy[] = _("Played the POKé FLUTE.\pNow, that's a catchy tune!{PAUSE_UNTIL_PRESS}");
const u8 gText_PlayedPokeFlute[] = _("Played the POKé FLUTE.");
const u8 gText_PokeFluteAwakenedMon[] = _("The POKé FLUTE awakened sleeping\nPOKéMON.{PAUSE_UNTIL_PRESS}");
const u8 gText_TMCase[] = _("TM CASE");
const u8 gText_Close[] = _("CLOSE");
const u8 gText_PlayedPokeFluteCatchy[] = _("Memainkan POKé FLUTE.\pIramanya bagus!{PAUSE_UNTIL_PRESS}");
const u8 gText_PlayedPokeFlute[] = _("Memainkan POKé FLUTE.");
const u8 gText_PokeFluteAwakenedMon[] = _("POKé FLUTE membangunkan POKéMON\nyang tertidur.{PAUSE_UNTIL_PRESS}");
const u8 gText_TMCase[] = _("KOTAK TM");
const u8 gText_Close[] = _("TUTUP");
const u8 gText_TMCaseWillBePutAway[] = _("The TM CASE will be\nput away.");
const u8 gText_FontSmall[] = _("{FONT_SMALL}");
const u8 gText_FontNormal[] = _("{FONT_NORMAL}");
const u8 gText_EmptySpace[] = _(" ");
const u8 gText_BerryPouch[] = _("BERRY POUCH");
const u8 gText_BerryPouch[] = _("KANTONG BERI");
const u8 gText_TheBerryPouchWillBePutAway[] = _("The BERRY POUCH will be\nput away.");
const u8 gText_ShopBuy[] = _("BUY");
const u8 gText_ShopSell[] = _("SELL");
const u8 gText_ShopQuit[] = _("SEE YA!");
const u8 gText_InBagVar1[] = _("IN BAG:{FONT_SMALL} {STR_VAR_1}");
const u8 gText_QuitShopping[] = _("Quit shopping.");
const u8 gText_ShopBuy[] = _("BELI");
const u8 gText_ShopSell[] = _("JUAL");
const u8 gText_ShopQuit[] = _("DADAH!");
const u8 gText_InBagVar1[] = _("DI TAS:{FONT_SMALL} {STR_VAR_1}");
const u8 gText_QuitShopping[] = _("Berhenti belanja.");
const u8 gText_Var1CertainlyHowMany[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?");
const u8 gText_Var1AndYouWantedVar2[] = _("{STR_VAR_1}, and you want {STR_VAR_2}.\nThat will be ¥{STR_VAR_3}. Okay?");
const u8 gText_Var1IsItThatllBeVar2[] = _("{STR_VAR_1} だね!\n{STR_VAR_2}¥ だけど かうかい?");
const u8 gText_YouWantedVar1ThatllBeVar2[] = _("{STR_VAR_1} ですね!\n{STR_VAR_2}¥ だけど かいますか?");
const u8 gText_HereYouGoThankYou[] = _("Here you are!\nThank you!");
const u8 gText_HereYouGoThankYou[] = _("Oke, ini!\nTerima kasih!");
const u8 gText_ThankYouIllSendItHome[] = _("どうも ありがとう!\nじたくの パソコンに おくって おきますね!");
const u8 gText_ThanksIllSendItHome[] = _("どうも ありがとう!\nじたくの パソコンに おくって おくね!");
const u8 gText_YouDontHaveMoney[] = _("You don't have enough money.{PAUSE_UNTIL_PRESS}");
@@ -238,13 +238,13 @@ const u8 gText_PokedollarVar1[] = _("¥{STR_VAR_1}");
const u8 gText_Shift[] = _("SHIFT");
const u8 gText_SendOut[] = _("SEND OUT");
const u8 gText_Switch2[] = _("SWITCH");
const u8 gText_Summary5[] = _("SUMMARY");
const u8 gText_Summary5[] = _("INFO");
const u8 gText_Moves[] = _("つかえるわざ");
const u8 gText_Enter[] = _("ENTER");
const u8 gText_NoEntry[] = _("NO ENTRY");
const u8 gText_Take2[] = _("TAKE");
const u8 gText_Read2[] = _("READ");
const u8 gText_Trade4[] = _("TRADE");
const u8 gText_Take2[] = _("AMBIL");
const u8 gText_Read2[] = _("BACA");
const u8 gText_Trade4[] = _("TUKAR");
const u8 gText_ItemEffect_HP[] = _("HP");
const u8 gText_ItemEffect_SpAtk[] = _("SP. ATK");
const u8 gText_ItemEffect_SpDef[] = _("SP. DEF");
@@ -306,54 +306,54 @@ ALIGNED(4) const u8 gText_OtherTrainerCantAcceptPkmn[] = _("The other TRAINER ca
ALIGNED(4) const u8 gText_CantTradeWithTrainer[] = _("You can't trade with that\nTRAINER now.");
ALIGNED(4) const u8 gText_NotPkmnOtherTrainerWants[] = _("That isn't the type of POKéMON\nthat the other TRAINER wants.");
ALIGNED(4) const u8 gText_ThatIsntAnEgg[] = _("That isn't an EGG.");
const u8 gText_ChoosePokemon[] = _("Choose a POKéMON.");
const u8 gText_MoveToWhere[] = _("Move to where?");
const u8 gText_TeachWhichPokemon[] = _("Teach which POKéMON?");
const u8 gText_UseOnWhichPokemon[] = _("Use on which POKéMON?");
const u8 gText_GiveToWhichPokemon[] = _("Give to which POKéMON?");
const u8 gText_DoWhatWithPokemon[] = _("Do what with this {PKMN}?");
const u8 gText_NothingToCut[] = _("There's nothing to CUT.");
const u8 gText_CantSurfHere[] = _("No SURFING here!");
const u8 gText_AlreadySurfing[] = _("You're already SURFING.");
const u8 gText_ChoosePokemon[] = _("Pilih POKéMON.");
const u8 gText_MoveToWhere[] = _("Pindah kemana?");
const u8 gText_TeachWhichPokemon[] = _("Ajarkan pada siapa?");
const u8 gText_UseOnWhichPokemon[] = _("Dipakai ke siapa?");
const u8 gText_GiveToWhichPokemon[] = _("Dikasih ke siapa?");
const u8 gText_DoWhatWithPokemon[] = _("{PKMN} mau diapakan?");
const u8 gText_NothingToCut[] = _("Tidak ada yang di POTONG.");
const u8 gText_CantSurfHere[] = _("Tidak bisa BERENANG disini!");
const u8 gText_AlreadySurfing[] = _("Kamu sedang BERENANG.");
const u8 gText_CantUseHere[] = _("Can't use that here.");
const u8 gText_RestoreWhichMove[] = _("Restore which move?");
const u8 gText_RestoreWhichMove[] = _("Pulihkan yang mana?");
const u8 gText_BoostPp[] = _("Boost PP of which?");
const u8 gText_DoWhatWithItem[] = _("Do what with an item?");
const u8 gText_DoWhatWithItem[] = _("Diapakan barang ini?");
const u8 gText_NoPokemonForBattle[] = _("No battling this way!");
const u8 gText_ChoosePokemon2[] = _("Choose a POKéMON.");
const u8 gText_NotEnoughHp[] = _("Not enough HP");
const u8 gText_ThreePkmnAreNeeded[] = _("Three {PKMN} are needed.");
const u8 gText_PokemonCantBeSame[] = _("{PKMN} can't be the same.");
const u8 gText_ChoosePokemon2[] = _("Pilih POKéMON.");
const u8 gText_NotEnoughHp[] = _("HP Tidak cukup");
const u8 gText_ThreePkmnAreNeeded[] = _("Perlu tiga {PKMN}.");
const u8 gText_PokemonCantBeSame[] = _("{PKMN} tidak bisa sama.");
const u8 gText_NoIdenticalHoldItems[] = _("No same hold items!");
const u8 gText_CurrentIsTooFast[] = _("The current is much too fast!");
const u8 gText_DoWhatWithMail[] = _("Do what with the MAIL?");
const u8 gText_ChoosePokemonCancel[] = _("Choose POKéMON or CANCEL.");
const u8 gText_ChoosePokemonConfirm[] = _("Choose POKéMON and confirm.");
const u8 gText_TwoPokemonAreNeeded[] = _("Two POKéMON are needed.");
const u8 gText_DoWhatWithMail[] = _("Mau diapakan SURAT ini?");
const u8 gText_ChoosePokemonCancel[] = _("Pilih POKéMON atau BATAL.");
const u8 gText_ChoosePokemonConfirm[] = _("Pilih POKéMON dan lanjut.");
const u8 gText_TwoPokemonAreNeeded[] = _("Perlu dua POKéMON.");
const u8 gText_EnjoyCycling[] = _("Let's enjoy cycling!");
const u8 gText_InUseAlready_PM[] = _("This is in use already.");
const u8 gText_NoUse[] = _("No use.");
const u8 gText_Able[] = _("ABLE");
const u8 gText_First_PM[] = _("FIRST");
const u8 gText_Second_PM[] = _("SECOND");
const u8 gText_Third_PM[] = _("THIRD");
const u8 gText_Able2[] = _("ABLE");
const u8 gText_NotAble[] = _("NOT ABLE");
const u8 gText_Able3[] = _("ABLE!");
const u8 gText_NotAble2[] = _("NOT ABLE!");
const u8 gText_Learned[] = _("LEARNED");
const u8 gText_Able[] = _("BISA");
const u8 gText_First_PM[] = _("PERTAMA");
const u8 gText_Second_PM[] = _("KEDUA");
const u8 gText_Third_PM[] = _("KETIGA");
const u8 gText_Able2[] = _("BISA");
const u8 gText_NotAble[] = _("TIDAK BISA");
const u8 gText_Able3[] = _("BISA!");
const u8 gText_NotAble2[] = _("TIDAK BISA!");
const u8 gText_Learned[] = _("SUDAH");
const u8 gText_OakImportantToGetToKnowPokemonThroughly[] = _("OAK: It's important to get to know\nyour POKéMON thoroughly.\p");
const u8 gText_OakThisIsListOfPokemon[] = _("This is a list of your POKéMON,\n{PLAYER}.\pOpen this to check the skills\nand moves of your POKéMON.\pYou also choose POKéMON here if\nyou want to use an item on one.{PAUSE_UNTIL_PRESS}");
const u8 gText_CutATreeOrGrass[] = _("Cut a tree or grass.");
const u8 gText_FlyToAKnownTown[] = _("Fly to a known town.");
const u8 gText_TravelOnWater[] = _("Travel on water.");
const u8 gText_MoveHeavyBoulders[] = _("Move heavy boulders.");
const u8 gText_LightUpDarkness[] = _("Light up darkness.");
const u8 gText_ShatterACrackedRock[] = _("Shatter a cracked rock.");
const u8 gText_ClimbAWaterfall[] = _("Climb a waterfall.");
const u8 gText_CutATreeOrGrass[] = _("Memotong batang atau rumput.");
const u8 gText_FlyToAKnownTown[] = _("Terbang ke kota yang dikunjungi.");
const u8 gText_TravelOnWater[] = _("Menjelajahi perairan.");
const u8 gText_MoveHeavyBoulders[] = _("Mendorong batu berat.");
const u8 gText_LightUpDarkness[] = _("Menerangi kegelapan.");
const u8 gText_ShatterACrackedRock[] = _("Menghancurkan batu pecah.");
const u8 gText_ClimbAWaterfall[] = _("Memanjat air terjun.");
const u8 gText_DiveUnderwater[] = _("すいちゅうに もぐる");
const u8 gText_EscapeFromHere[] = _("Escape from here.");
const u8 gText_LureWildPokemon[] = _("Lure wild POKéMON.");
const u8 gText_EscapeFromHere[] = _("Keluar dari sini.");
const u8 gText_LureWildPokemon[] = _("Memancing POKéMON liar.");
const u8 gText_ShareHp[] = _("Share HP.");
const u8 gText_ReturnToAHealingSpot[] = _("Return to a healing spot.");
const u8 gText_EscapeFromHereAndReturnTo[] = _("Want to escape from here and return\nto {STR_VAR_1}?");
@@ -370,10 +370,10 @@ const u8 gText_Empty12[] = _("");
const u8 gText_CancelBattle[] = _("Cancel the battle?");
const u8 gText_TurnOff[] = _("TURN OFF");
const u8 gText_Decoration[] = _("もようがえ");
const u8 gText_ItemStorage[] = _("ITEM STORAGE");
const u8 gText_Mailbox[] = _("MAILBOX");
const u8 gText_DepositItem2[] = _("DEPOSIT ITEM");
const u8 gText_WithdrawItem2[] = _("WITHDRAW ITEM");
const u8 gText_ItemStorage[] = _("GUDANG");
const u8 gText_Mailbox[] = _("KOTAK SURAT");
const u8 gText_DepositItem2[] = _("SIMPAN BARANG");
const u8 gText_WithdrawItem2[] = _("AMBIL BARANG");
const u8 gText_TossItem[] = _("どうぐを すてる");
const u8 gText_StoreItemsInThePC[] = _("Store items in the PC.");
const u8 gText_TakeOutItemsFromThePC[] = _("Take out items from the PC.");
@@ -382,48 +382,48 @@ const u8 gText_ThereAreNoItems[] = _("There are no items.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoMoreRoomInBag[] = _("There is no more\nroom in the BAG.");
const u8 gText_WithdrawHowMany[] = _("Withdraw how many\n{STR_VAR_1}(s)?");
const u8 gText_WithdrewQuantItem[] = _("Withdrew {STR_VAR_2}\n{STR_VAR_1}(s).");
const u8 gOtherText_Read[] = _("READ");
const u8 gOtherText_MoveToBag[] = _("MOVE TO BAG");
const u8 gOtherText_Give2[] = _("GIVE");
const u8 gText_TheresNoMailHere[] = _("There's no MAIL here.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_Read[] = _("BACA");
const u8 gOtherText_MoveToBag[] = _("BAWA KE TAS");
const u8 gOtherText_Give2[] = _("AMBIL");
const u8 gText_TheresNoMailHere[] = _("Tidak ada SURAT disini.{PAUSE_UNTIL_PRESS}");
const u8 gText_WhatWouldYouLikeToDoWithPlayersMail[] = _("What would you like to do with\n{STR_VAR_1}'s MAIL?");
const u8 gText_MessageWillBeLost[] = _("The message will be lost.\nIs that okay?");
const u8 gText_BagIsFull[] = _("The BAG is full.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailReturnedToBagMessageErased[] = _("The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}");
const u8 gText_WithdrawItem[] = _("WITHDRAW\nITEM");
const u8 gText_Withdraw[] = _("WITHDRAW");
const u8 gText_WithdrawItem[] = _("AMBIL\nBARANG");
const u8 gText_Withdraw[] = _("AMBIL");
const u8 gText_ReturnToPC[] = _("Return to the PC.");
const u8 gText_LtSurge[] = _("LT. SURGE");
const u8 gText_Koga[] = _("KOGA");
const u8 gText_Participate[] = _("さんか する");
const u8 gText_Info[] = _("INFO");
const u8 gText_Eggs[] = _("EGGS");
const u8 gText_Eggs[] = _("TELUR");
const u8 gText_HallOfFame[] = _("HALL OF FAME");
const u8 gText_Victories[] = _("VICTORIES");
const u8 gText_Quit[] = _("QUIT");
const u8 gText_Psn[] = _("PSN");
const u8 gText_Par[] = _("PAR");
const u8 gText_Slp[] = _("SLP");
const u8 gText_Brn[] = _("BRN");
const u8 gText_Frz[] = _("FRZ");
const u8 gText_Toxic[] = _("TOXIC");
const u8 gText_Quit[] = _("TUTUP");
const u8 gText_Psn[] = _("RCN");
const u8 gText_Par[] = _("LPH");
const u8 gText_Slp[] = _("TDR");
const u8 gText_Brn[] = _("BKR");
const u8 gText_Frz[] = _("BKU");
const u8 gText_Toxic[] = _("WISA");
const u8 gText_OK[] = _("OK");
const u8 gOtherText_Quit[] = _("QUIT");
const u8 gOtherText_Quit[] = _("TUTUP");
const u8 gText_SawIt[] = _("みました");
const u8 gText_NotYet[] = _("これから");
const u8 gText_Yes[] = _("YES");
const u8 gText_No[] = _("NO");
const u8 gText_Yes[] = _("YA");
const u8 gText_No[] = _("TIDAK");
const u8 gText_Info4[] = _("せつめい");
const u8 gText_SingleBattle[] = _("SINGLE BATTLE");
const u8 gText_DoubleBattle[] = _("DOUBLE BATTLE");
const u8 gText_MultiBattle[] = _("MULTI BATTLE");
const u8 gText_MakeAChallenge[] = _("Make a challenge.");
const u8 gText_Info_2[] = _("INFO");
const u8 gText_FreshWater_200[] = _("FRESH WATER{CLEAR_TO 0x57}{FONT_SMALL}¥200");
const u8 gText_FreshWater_200[] = _("AIR PUTIH{CLEAR_TO 0x57}{FONT_SMALL}¥200");
const u8 gText_SodaPop_300[] = _("SODA POP{CLEAR_TO 0x57}{FONT_SMALL}¥300");
const u8 gText_Lemonade_350[] = _("LEMONADE{CLEAR_TO 0x57}{FONT_SMALL}¥350");
const u8 gText_50Coins_1000[] = _("{FONT_SMALL} 50 COINS{CLEAR_TO 0x45}¥1,000");
const u8 gText_500Coins_10000[] = _("{FONT_SMALL}500 COINS{CLEAR_TO 0x40}¥10,000");
const u8 gText_Lemonade_350[] = _("ES LEMON{CLEAR_TO 0x57}{FONT_SMALL}¥350");
const u8 gText_50Coins_1000[] = _("{FONT_SMALL} 50 KOIN{CLEAR_TO 0x45}¥1,000");
const u8 gText_500Coins_10000[] = _("{FONT_SMALL}500 KOIN{CLEAR_TO 0x40}¥10,000");
const u8 gText_Excellent[] = _("Excellent");
const u8 gText_NotSoBad[] = _("Not so bad");
const u8 gText_RedShard[] = _("RED SHARD");
@@ -431,18 +431,18 @@ const u8 gText_YellowShard[] = _("YELLOW SHARD");
const u8 gText_BlueShard[] = _("BLUE SHARD");
const u8 gText_GreenShard[] = _("GREEN SHARD");
const u8 gText_BattleTower[] = _("バトルタワ-");
const u8 gText_Right[] = _("Right");
const u8 gText_Left[] = _("Left");
const u8 gText_Right[] = _("Kanan");
const u8 gText_Left[] = _("Kiri");
const u8 gText_Tm13_4000Coins[] = _("TM13{CLEAR_TO 0x48}{FONT_SMALL}4,000 COINS");
const u8 gText_Tm23_3500Coins[] = _("TM23{CLEAR_TO 0x48}{FONT_SMALL}3,500 COINS");
const u8 gText_Tm24_4000Coins[] = _("TM24{CLEAR_TO 0x48}{FONT_SMALL}4,000 COINS");
const u8 gText_Tm30_4500Coins[] = _("TM30{CLEAR_TO 0x48}{FONT_SMALL}4,500 COINS");
const u8 gText_Tm35_4000Coins[] = _("TM35{CLEAR_TO 0x48}{FONT_SMALL}4,000 COINS");
const u8 gText_1F_2[] = _("1F");
const u8 gText_2F_2[] = _("2F");
const u8 gText_3F_2[] = _("3F");
const u8 gText_4F_2[] = _("4F");
const u8 gText_5F_2[] = _("5F");
const u8 gText_1F_2[] = _("L1");
const u8 gText_2F_2[] = _("L2");
const u8 gText_3F_2[] = _("L3");
const u8 gText_4F_2[] = _("L4");
const u8 gText_5F_2[] = _("L5");
const u8 gText_Cool[] = _("COOL");
const u8 gText_Beauty[] = _("BEAUTY");
const u8 gText_Cute[] = _("CUTE");
@@ -457,11 +457,11 @@ const u8 gText_Beauty_2[] = _("BEAUTY");
const u8 gText_Cute_2[] = _("CUTE");
const u8 gText_Smart_2[] = _("SMART");
const u8 gText_Tough_2[] = _("TOUGH");
const u8 gText_Items[] = _("ITEMS");
const u8 gText_KeyItems[] = _("KEY ITEMS");
const u8 gText_PokeBalls[] = _("POKé BALLS");
const u8 gText_TMsAndHMs[] = _("TMs & HMs");
const u8 gText_Berries[] = _("BERRIES");
const u8 gText_Items[] = _("BARANG");
const u8 gText_KeyItems[] = _("PENTING");
const u8 gText_PokeBalls[] = _("BOLA");
const u8 gText_TMsAndHMs[] = _("TM & HM");
const u8 gText_Berries[] = _("BERI");
const u8 gText_Boulderbadge[] = _("BOULDERBADGE");
const u8 gText_Cascadebadge[] = _("CASCADEBADGE");
const u8 gText_Thunderbadge[] = _("THUNDERBADGE");
@@ -470,54 +470,54 @@ const u8 gText_Soulbadge[] = _("SOULBADGE");
const u8 gText_Marshbadge[] = _("MARSHBADGE");
const u8 gText_Volcanobadge[] = _("VOLCANOBADGE");
const u8 gText_Earthbadge[] = _("EARTHBADGE");
const u8 gText_SomeoneSPc[] = _("SOMEONE'S PC");
const u8 gText_BillSPc[] = _("BILL'S PC");
const u8 gText_SPc[] = _("{PLAYER}'s PC");
const u8 gText_SomeoneSPc[] = _("PC SESEORANG");
const u8 gText_BillSPc[] = _("PC BILL");
const u8 gText_SPc[] = _("PC {PLAYER}");
const u8 gText_HallOfFame_2[] = _("HALL OF FAME");
const u8 gText_LogOff[] = _("LOG OFF");
const u8 gText_ProfOakSPc[] = _("PROF. OAK's PC");
const u8 gText_ProfOakSPc[] = _("PC PROF. OAK");
const u8 gText_Eevee[] = _("EEVEE");
const u8 gText_Flareon[] = _("FLAREON");
const u8 gText_Jolteon[] = _("JOLTEON");
const u8 gText_Vaporeon[] = _("VAPOREON");
const u8 gText_QuitLooking[] = _("Quit looking.");
const u8 gText_FreshWater[] = _("FRESH WATER");
const u8 gText_FreshWater[] = _("AIR PUTIH");
const u8 gText_SodaPop[] = _("SODA POP");
const u8 gText_Lemonade[] = _("LEMONADE");
const u8 gText_Coins_2[] = _("COINS");
const u8 gText_Bicycle_Price[] = _("BICYCLE{CLEAR_TO 0x49}{FONT_SMALL}¥1,000,000");
const u8 gText_NoThanks[] = _("NO THANKS");
const u8 gText_Abra_180Coins[] = _("ABRA{CLEAR_TO 0x55}{FONT_SMALL} 180 COINS");
const u8 gText_Clefairy_500Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{FONT_SMALL} 500 COINS");
const u8 gText_Dratini_2800Coins[] = _("DRATINI{CLEAR_TO 0x4B}{FONT_SMALL} 2,800 COINS");
const u8 gText_Scyther_5500Coins[] = _("SCYTHER{CLEAR_TO 0x4B}{FONT_SMALL} 5,500 COINS");
const u8 gText_Porygon_9999Coins[] = _("PORYGON{CLEAR_TO 0x4B}{FONT_SMALL} 9,999 COINS");
const u8 gText_Abra_120Coins[] = _("ABRA{CLEAR_TO 0x55}{FONT_SMALL} 120 COINS");
const u8 gText_Clefairy_750Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{FONT_SMALL} 750 COINS");
const u8 gText_Pinsir_2500Coins[] = _("PINSIR{CLEAR_TO 0x4B}{FONT_SMALL} 2,500 COINS");
const u8 gText_Dratini_4600Coins[] = _("DRATINI{CLEAR_TO 0x4B}{FONT_SMALL} 4,600 COINS");
const u8 gText_Porygon_6500Coins[] = _("PORYGON{CLEAR_TO 0x4B}{FONT_SMALL} 6,500 COINS");
const u8 gText_NoThanks_2[] = _("NO THANKS");
const u8 gText_HelixFossil[] = _("HELIX FOSSIL");
const u8 gText_DomeFossil[] = _("DOME FOSSIL");
const u8 gText_OldAmber[] = _("OLD AMBER");
const u8 gText_TradeCenter[] = _("TRADE CENTER");
const u8 gText_Lemonade[] = _("ES LEMON");
const u8 gText_Coins_2[] = _("KOIN");
const u8 gText_Bicycle_Price[] = _("SEPEDA{CLEAR_TO 0x49}{FONT_SMALL}¥1,000,000");
const u8 gText_NoThanks[] = _("PERGI");
const u8 gText_Abra_180Coins[] = _("ABRA{CLEAR_TO 0x55}{FONT_SMALL} 180 KOIN");
const u8 gText_Clefairy_500Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{FONT_SMALL} 500 KOIN");
const u8 gText_Dratini_2800Coins[] = _("DRATINI{CLEAR_TO 0x4B}{FONT_SMALL} 2,800 KOIN");
const u8 gText_Scyther_5500Coins[] = _("SCYTHER{CLEAR_TO 0x4B}{FONT_SMALL} 5,500 KOIN");
const u8 gText_Porygon_9999Coins[] = _("PORYGON{CLEAR_TO 0x4B}{FONT_SMALL} 9,999 KOIN");
const u8 gText_Abra_120Coins[] = _("ABRA{CLEAR_TO 0x55}{FONT_SMALL} 120 KOIN");
const u8 gText_Clefairy_750Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{FONT_SMALL} 750 KOIN");
const u8 gText_Pinsir_2500Coins[] = _("PINSIR{CLEAR_TO 0x4B}{FONT_SMALL} 2,500 KOIN");
const u8 gText_Dratini_4600Coins[] = _("DRATINI{CLEAR_TO 0x4B}{FONT_SMALL} 4,600 KOIN");
const u8 gText_Porygon_6500Coins[] = _("PORYGON{CLEAR_TO 0x4B}{FONT_SMALL} 6,500 KOIN");
const u8 gText_NoThanks_2[] = _("PERGI");
const u8 gText_HelixFossil[] = _("FOSILINGKAR");
const u8 gText_DomeFossil[] = _("FOSILKUBAH");
const u8 gText_OldAmber[] = _("BATU GETAH");
const u8 gText_TradeCenter[] = _("PUSAT BARTER");
const u8 gText_Colosseum[] = _("COLOSSEUM");
const u8 gText_GameLinkCable[] = _("Game Link cable");
const u8 gText_Wireless[] = _("Wireless");
const u8 gText_ItemsPocket[] = _("ITEMS POCKET");
const u8 gText_KeyItemsPocket[] = _("KEY ITEMS POCKET");
const u8 gText_PokeBallsPocket[] = _("POKé BALLS POCKET");
const u8 gText_TmCase[] = _("TM CASE");
const u8 gText_BerryPouch_2[] = _("BERRY POUCH");
const u8 gText_Other[] = _("OTHER");
const u8 gText_OneIsland[] = _("ONE ISLAND");
const u8 gText_TwoIsland[] = _("TWO ISLAND");
const u8 gText_ThreeIsland[] = _("THREE ISLAND");
const u8 gText_FourIsland[] = _("FOUR ISLAND");
const u8 gText_FiveIsland[] = _("FIVE ISLAND");
const u8 gText_SixIsland[] = _("SIX ISLAND");
const u8 gText_SevenIsland[] = _("SEVEN ISLAND");
const u8 gText_Wireless[] = _("Nirkabel");
const u8 gText_ItemsPocket[] = _("SAKU BARANG");
const u8 gText_KeyItemsPocket[] = _("SAKU PENTING");
const u8 gText_PokeBallsPocket[] = _("SAKU BOLA");
const u8 gText_TmCase[] = _("KOTAK TM");
const u8 gText_BerryPouch_2[] = _("KANTONG BERI");
const u8 gText_Other[] = _("LAINNYA");
const u8 gText_OneIsland[] = _("PULAU SATU");
const u8 gText_TwoIsland[] = _("PULAU DUA");
const u8 gText_ThreeIsland[] = _("PULAU TIGA");
const u8 gText_FourIsland[] = _("PULAU EMPAT");
const u8 gText_FiveIsland[] = _("PULAU LIMA");
const u8 gText_SixIsland[] = _("PULAU ENAM");
const u8 gText_SevenIsland[] = _("PULAU TUJUH");
const u8 gText_Vermilion[] = _("VERMILION");
const u8 gText_Colosseum_2[] = _("COLOSSEUM");
const u8 gText_BerryCrush[] = _("BERRY CRUSH");
@@ -529,9 +529,9 @@ const u8 gText_PokemonJump[] = _("POKéMON JUMP");
const u8 gText_DodrioBerryPicking[] = _("DODRIO BERRY-PICKING");
const u8 gText_2Tinymushrooms[] = _("2 TINYMUSHROOMS");
const u8 gText_1BigMushroom[] = _("1 BIG MUSHROOM");
const u8 gText_SeviiIslands[] = _("SEVII ISLANDS");
const u8 gText_NavelRock[] = _("NAVEL ROCK");
const u8 gText_BirthIsland[] = _("BIRTH ISLAND");
const u8 gText_SeviiIslands[] = _("SAPTA NUSA");
const u8 gText_NavelRock[] = _("BATU PUSAR");
const u8 gText_BirthIsland[] = _("NUSA KAWITAN");
const u8 gText_MiracleSeed_1000Coins[] = _("MIRACLE SEED{CLEAR_TO 0x50}{FONT_SMALL}1,000 COINS");
const u8 gText_Charcoal_1000Coins[] = _("CHARCOAL{CLEAR_TO 0x50}{FONT_SMALL}1,000 COINS");
const u8 gText_MysticWater_1000Coins[] = _("MYSTIC WATER{CLEAR_TO 0x50}{FONT_SMALL}1,000 COINS");
@@ -562,22 +562,22 @@ const u8 gText_SoulBadge[] = _("SOULBADGE");
const u8 gText_MarshBadge[] = _("MARSHBADGE");
const u8 gText_VolcanoBadge[] = _("VOLCANOBADGE");
const u8 gText_EarthBadge[] = _("EARTHBADGE");
const u8 gText_1F[] = _("1F");
const u8 gText_2F[] = _("2F");
const u8 gText_3F[] = _("3F");
const u8 gText_4F[] = _("4F");
const u8 gText_5F[] = _("5F");
const u8 gText_6F[] = _("6F");
const u8 gText_7F[] = _("7F");
const u8 gText_8F[] = _("8F");
const u8 gText_9F[] = _("9F");
const u8 gText_10F[] = _("10F");
const u8 gText_11F[] = _("11F");
const u8 gText_B1F[] = _("B1F");
const u8 gText_B2F[] = _("B2F");
const u8 gText_B3F[] = _("B3F");
const u8 gText_B4F[] = _("B4F");
const u8 gText_Rooftop[] = _("ROOFTOP");
const u8 gText_1F[] = _("L1");
const u8 gText_2F[] = _("L2");
const u8 gText_3F[] = _("L3");
const u8 gText_4F[] = _("L4");
const u8 gText_5F[] = _("L5");
const u8 gText_6F[] = _("L6");
const u8 gText_7F[] = _("L7");
const u8 gText_8F[] = _("L8");
const u8 gText_9F[] = _("L9");
const u8 gText_10F[] = _("L10");
const u8 gText_11F[] = _("L11");
const u8 gText_B1F[] = _("LB1");
const u8 gText_B2F[] = _("LB2");
const u8 gText_B3F[] = _("LB3");
const u8 gText_B4F[] = _("LB4");
const u8 gText_Rooftop[] = _("ATAP");
const u8 gText_NowOn[] = _("Now on:");
const u8 gText_LinkedGamePlay[] = _("LINKED GAME PLAY");
const u8 gText_DirectCorner[] = _("DIRECT CORNER");