From ee9e176a408b27909fc42334965a884628fdff13 Mon Sep 17 00:00:00 2001 From: Alvi N Date: Mon, 8 Jun 2026 21:37:43 +0800 Subject: [PATCH] Update strings.c --- src/strings.c | 430 +++++++++++++++++++++++++------------------------- 1 file changed, 215 insertions(+), 215 deletions(-) diff --git a/src/strings.c b/src/strings.c index c09955503..f4414f80d 100644 --- a/src/strings.c +++ b/src/strings.c @@ -16,8 +16,8 @@ const u8 gExpandedPlaceholder_Red[] = _("RED"); const u8 gExpandedPlaceholder_Green[] = _("GREEN"); const u8 gText_EggNickname[] = _("EGG"); const u8 gText_MenuPokemon[] = _("POKéMON"); -const u8 gText_NewGame[] = _("NEW GAME"); -const u8 gText_Continue[] = _("CONTINUE"); +const u8 gText_NewGame[] = _("MULAI"); +const u8 gText_Continue[] = _("LANJUT"); const u8 gTextJP_Options[] = _("せっていを かえる"); const u8 gUnusedText_MysteryGift[] = _("MYSTERY GIFT"); const u8 gText_MysteryGift[] = _("MYSTERY GIFT"); @@ -50,56 +50,56 @@ ALIGNED(4) const u8 gText_ABUTTONNext_BBUTTONBack[] = _("{A_BUTTON}NEXT {B_BUTTO ALIGNED(4) const u8 gText_UPDOWNPick_ABUTTONNext_BBUTTONBack[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}NEXT {B_BUTTON}CANCEL"); ALIGNED(4) const u8 gText_UPDOWNPick_ABUTTONBBUTTONCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}{B_BUTTON}CANCEL"); ALIGNED(4) const u8 gText_ABUTTONExit[] = _("{A_BUTTON}EXIT"); -const u8 gText_Boy[] = _("BOY"); -const u8 gText_Girl[] = _("GIRL"); +const u8 gText_Boy[] = _("COWOK"); +const u8 gText_Girl[] = _("CEWEK"); const u8 gText_PokedexTableOfContents[] = _("POKéDEX TABLE OF CONTENTS"); const u8 gText_PickOK[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK"); -const u8 gText_Seen[] = _("Seen:"); -const u8 gText_Owned[] = _("Owned:"); +const u8 gText_Seen[] = _("Dilihat:"); +const u8 gText_Owned[] = _("Dimiliki:"); const u8 gText_Kanto[] = _("KANTO"); -const u8 gText_National[] = _("NATIONAL"); +const u8 gText_National[] = _("NASIONAL"); const u8 gText_PokemonHabitats[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}POKéMON HABITATS"); -const u8 gText_DexCategory_GrasslandPkmn[] = _("Grassland POKéMON"); -const u8 gText_DexCategory_ForestPkmn[] = _("Forest POKéMON"); +const u8 gText_DexCategory_GrasslandPkmn[] = _("POKéMON Dataran"); +const u8 gText_DexCategory_ForestPkmn[] = _("POKéMON Hutan"); const u8 gText_DexCategory_WatersEdgePkmn[] = _("Water's-edge POKéMON"); -const u8 gText_DexCategory_SeaPkmn[] = _("Sea POKéMON"); -const u8 gText_DexCategory_CavePkmn[] = _("Cave POKéMON"); -const u8 gText_DexCategory_MountainPkmn[] = _("Mountain POKéMON"); +const u8 gText_DexCategory_SeaPkmn[] = _("POKéMON Laut"); +const u8 gText_DexCategory_CavePkmn[] = _("POKéMON Goa"); +const u8 gText_DexCategory_MountainPkmn[] = _("POKéMON Gunung"); const u8 gText_DexCategory_RoughTerrainPkmn[] = _("Rough-terrain POKéMON"); -const u8 gText_DexCategory_UrbanPkmn[] = _("Urban POKéMON"); -const u8 gText_DexCategory_RarePkmn[] = _("Rare POKéMON"); +const u8 gText_DexCategory_UrbanPkmn[] = _("POKéMON Kota"); +const u8 gText_DexCategory_RarePkmn[] = _("POKéMON Langka"); const u8 gText_Search[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}SEARCH"); -const u8 gText_NumericalMode[] = _("NUMERICAL MODE"); -const u8 gText_AToZMode[] = _("A TO Z MODE"); -const u8 gText_PokedexOther[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}OTHER"); +const u8 gText_NumericalMode[] = _("MODE NUMERIK"); +const u8 gText_AToZMode[] = _("MODE A KE Z"); +const u8 gText_PokedexOther[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}LAINNYA"); const u8 gTextJP_HowToUsePokedex[] = _("ずかんの つかいかた"); -const u8 gText_ClosePokedex[] = _("CLOSE POKéDEX"); -const u8 gText_TypeMode[] = _("TYPE MODE"); -const u8 gText_LightestMode[] = _("LIGHTEST MODE"); -const u8 gText_SmallestMode[] = _("SMALLEST MODE"); -const u8 gText_PokemonList[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}POKéMON LIST"); -const u8 gText_NumericalModeKanto[] = _("NUMERICAL MODE: KANTO"); -const u8 gText_NumericalModeNational[] = _("NUMERICAL MODE: NATIONAL"); -const u8 gText_PokemonListNoColor[] = _("POKéMON LIST"); -const u8 gText_SearchNoColor[] = _("SEARCH"); -const u8 gText_PickOKExit[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}CANCEL"); +const u8 gText_ClosePokedex[] = _("TUTUP POKéDEX"); +const u8 gText_TypeMode[] = _("MODE TYPE"); +const u8 gText_LightestMode[] = _("MODE TERINGAN"); +const u8 gText_SmallestMode[] = _("MODE TERKECIL"); +const u8 gText_PokemonList[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}DAFTAR POKéMON"); +const u8 gText_NumericalModeKanto[] = _("MODE NUMERIK: KANTO"); +const u8 gText_NumericalModeNational[] = _("MODE NUMERICAL: NASIONAL"); +const u8 gText_PokemonListNoColor[] = _("DAFTAR POKéMON"); +const u8 gText_SearchNoColor[] = _("CARI"); +const u8 gText_PickOKExit[] = _("{DPAD_UPDOWN}PILIH {A_BUTTON}OK {B_BUTTON}BATAL"); const u8 gText_5Dashes[] = _("-----"); -const u8 gText_PickFlipPageCheckCancel[] = _("{DPAD_LEFTRIGHT}PICK{PLUS}FLIP PAGE {A_BUTTON}CHECK {B_BUTTON}CANCEL"); +const u8 gText_PickFlipPageCheckCancel[] = _("{DPAD_LEFTRIGHT}PICK{PLUS}FLIP PAGE {A_BUTTON}CEK {B_BUTTON}BATAL"); const u8 gText_PokedexPokemon[] = _(" POKéMON"); -const u8 gText_HT[] = _("HT"); -const u8 gText_WT[] = _("WT"); +const u8 gText_HT[] = _("TB"); +const u8 gText_WT[] = _("BB"); const u8 gText_PokedexQuotationMark[] = _("”"); // Unused -const u8 gText_Lbs[] = _("lbs."); +const u8 gText_Lbs[] = _("Kg."); const u8 gTextJP_PokemonData[] = _("ポケモンデ-タ"); const u8 gText_Cry[] = _("{START_BUTTON}CRY"); -const u8 gText_NextDataCancel[] = _("{A_BUTTON}NEXT DATA {B_BUTTON}CANCEL"); +const u8 gText_NextDataCancel[] = _("{A_BUTTON}LANJUT {B_BUTTON}KEMBALI"); const u8 gText_Next[] = _("{A_BUTTON}NEXT"); -const u8 gText_CancelPreviousData[] = _("{A_BUTTON}CANCEL {B_BUTTON}PREVIOUS DATA"); +const u8 gText_CancelPreviousData[] = _("{A_BUTTON}KEMBALI {B_BUTTON}MUNDUR"); const u8 gText_Area[] = _("AREA"); -const u8 gText_Size[] = _("SIZE"); +const u8 gText_Size[] = _("UKURAN"); const u8 gText_AreaUnknown[] = _("AREA UNKNOWN"); const u8 gText_PokedexNo[] = _("{NO}"); -const u8 gText_Page[] = _("PAGE"); +const u8 gText_Page[] = _("HAL"); ALIGNED(4) const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!"); ALIGNED(4) const u8 gText_HOFDexRating[] = _("みつけた ポケモン {STR_VAR_1}!\nつかまえた ポケモン {STR_VAR_2}!\pオダマキはかせの\nポケモンずかん ひょうか!\pオダマキ“どれどれ\p"); ALIGNED(4) const u8 gText_HOFDexSaving[] = _("ここまでの レポ-トを かきしるしています!\nでんげんを きらないでください"); @@ -108,7 +108,7 @@ const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}"); const u8 gText_LeagueChamp[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!"); ALIGNED(4) const u8 gText_Number[] = _("No. "); ALIGNED(4) const u8 gText_Level[] = _("Lv. "); -ALIGNED(4) const u8 gText_Name[] = _("NAME"); +ALIGNED(4) const u8 gText_Name[] = _("NAMA"); ALIGNED(4) const u8 gText_IDNumber[] = _("IDNo."); const u8 gText_BirchInTrouble[] = _("{HIGHLIGHT DYNAMIC_COLOR6}{COLOR WHITE}オダマキはかせが ピンチだ!\nポケモンを だして たすけてあげよう!"); const u8 gText_ConfirmStarterChoice[] = _("{HIGHLIGHT DYNAMIC_COLOR6}{COLOR WHITE}このポケモンにしますか?"); @@ -117,23 +117,23 @@ const u8 gText_SaveError_PleaseExchangeBackupMemory[] = _("Save error.\pPlease e const u8 gSaveStatName_Player[] = _("PLAYER"); const u8 gSaveStatName_Badges[] = _("BADGES"); const u8 gSaveStatName_Pokedex[] = _("POKéDEX"); -const u8 gSaveStatName_Time[] = _("TIME"); +const u8 gSaveStatName_Time[] = _("WAKTU"); const u8 gText_FlyToWhere[] = _("どこへ とびますか?"); -const u8 gOtherText_Use[] = _("USE"); -const u8 gOtherText_Toss[] = _("TOSS"); +const u8 gOtherText_Use[] = _("PAKAI"); +const u8 gOtherText_Toss[] = _("BUANG"); const u8 gOtherText_Register[] = _("REGISTER"); -const u8 gOtherText_Give[] = _("GIVE"); +const u8 gOtherText_Give[] = _("KASIH"); const u8 gMenuText_Confirm[] = _("けってい"); const u8 gOtherText_Walk[] = _("WALK"); -const u8 gFameCheckerText_Cancel[] = _("CANCEL"); -const u8 gOtherText_Exit[] = _("EXIT"); +const u8 gFameCheckerText_Cancel[] = _("KEMBALI"); +const u8 gOtherText_Exit[] = _("TUTUP"); const u8 gString_Dummy[] = _(""); const u8 gText_Cancel7[] = _("キャンセル"); -const u8 gText_Item[] = _("ITEM"); -const u8 gText_Mail[] = _("MAIL"); -const u8 gText_Take[] = _("TAKE"); -const u8 gText_Store[] = _("STORE"); -const u8 gOtherText_Check[] = _("CHECK"); +const u8 gText_Item[] = _("BARANG"); +const u8 gText_Mail[] = _("SURAT"); +const u8 gText_Take[] = _("AMBIL"); +const u8 gText_Store[] = _("SIMPAN"); +const u8 gOtherText_Check[] = _("CEK"); const u8 gText_PokeSum_Item_None[] = _("NONE"); const u8 gOtherText_Open[] = _("OPEN"); const u8 gOtherText_Deselect[] = _("DESELECT"); @@ -153,31 +153,31 @@ const u8 gText_Escape3[] = _("{ESCAPE 0x03}"); // Unused, RIGHT_ARROW in pokeeme const u8 gText_IDNumber2[] = _("{ID}{NO}"); const u8 gText_PokeSum_PP[] = _("{PP}"); const u8 gText_SelectorArrow2[] = _("▶"); -const u8 gText_YesNo[] = _("YES\nNO"); +const u8 gText_YesNo[] = _("YA\nTIDAK"); const u8 gText_GoBackToThePreviousMenu[] = _("Go back to the\nprevious menu."); const u8 gText_WhatWouldYouLikeToDo[] = _("What would you like to do?"); const u8 gText_MenuPokedex[] = _("POKéDEX"); -const u8 gText_MenuBag[] = _("BAG"); +const u8 gText_MenuBag[] = _("TAS"); const u8 gText_MenuPokenav[] = _("ポケナビ"); const u8 gText_MenuPlayer[] = _("{PLAYER}"); -const u8 gText_MenuSave[] = _("SAVE"); -const u8 gText_MenuOption[] = _("OPTION"); -const u8 gText_MenuExit[] = _("EXIT"); -const u8 gText_MenuRetire[] = _("RETIRE"); +const u8 gText_MenuSave[] = _("SIMPAN"); +const u8 gText_MenuOption[] = _("PENGATURAN"); +const u8 gText_MenuExit[] = _("TUTUP"); +const u8 gText_MenuRetire[] = _("BERHENTI"); const u8 gText_MenuSafariStats[] = _("{STR_VAR_1}/{STR_VAR_2}\nBALLS {STR_VAR_3}"); const u8 gText_TimesStrVar1[] = _("×{STR_VAR_1}"); -const u8 gText_Berry[] = _(" BERRY"); -const u8 gText_Coins[] = _("{STR_VAR_1} COINS"); -const u8 gText_Items2[] = _("ITEMS"); -const u8 gText_PokeBalls2[] = _("POKé BALLS"); -const u8 gText_KeyItems2[] = _("KEY ITEMS"); +const u8 gText_Berry[] = _(" BERI"); +const u8 gText_Coins[] = _("{STR_VAR_1} KOIN"); +const u8 gText_Items2[] = _("BARANG"); +const u8 gText_PokeBalls2[] = _("BOLA"); +const u8 gText_KeyItems2[] = _("PENTING"); const u8 gText_DepositItem[] = _("DEPOSIT ITEM"); -const u8 gText_CloseBag[] = _("CLOSE BAG"); -const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} is\nselected."); +const u8 gText_CloseBag[] = _("TUTUP TAS"); +const u8 gText_Var1IsSelected[] = _("{STR_VAR_1}\ndipilih."); const u8 gText_CantWriteMailHere[] = _("You can't write\nMAIL here."); const u8 gText_ThereIsNoPokemon[] = _("There is no\nPOKéMON."); const u8 gOtherText_WhereShouldTheStrVar1BePlaced[] = _("Where should the {STR_VAR_1}\nbe placed?"); -const u8 gText_ItemCantBeHeld[] = _("The {STR_VAR_1} can't be held."); +const u8 gText_ItemCantBeHeld[] = _("{STR_VAR_1} tidak bisa dipegang."); const u8 gText_TheStrVar1CantBeHeldHere[] = _("The {STR_VAR_1} can't be held\nhere."); const u8 gText_DepositHowManyStrVars1[] = _("Deposit how many\n{STR_VAR_1}(s)?"); const u8 gText_DepositedStrVar2StrVar1s[] = _("Deposited {STR_VAR_2}\n{STR_VAR_1}(s)."); @@ -185,43 +185,43 @@ const u8 gText_NoRoomToStoreItems[] = _("There's no room to\nstore items."); const u8 gText_TossOutHowManyStrVar1s[] = _("Toss out how many\n{STR_VAR_1}(s)?"); const u8 gText_ThrewAwayStrVar2StrVar1s[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s)."); const u8 gText_ThrowAwayStrVar2OfThisItemQM[] = _("Throw away {STR_VAR_2} of\nthis item?"); -const u8 gText_OakForbidsUseOfItemHere[] = _("OAK: {PLAYER}!\nThis isn't the time to use that!{PAUSE_UNTIL_PRESS}"); -const u8 gText_CantDismountBike[] = _("You can't dismount your BIKE here.{PAUSE_UNTIL_PRESS}"); -const u8 gText_ItemfinderResponding[] = _("Huh?\nThe ITEMFINDER's responding!\pThere's an item buried around here!{PAUSE_UNTIL_PRESS}"); +const u8 gText_OakForbidsUseOfItemHere[] = _("OAK: {PLAYER}!\nItu tidak bisa dipakai disini!{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantDismountBike[] = _("Kamu tidak bisa turun disini.{PAUSE_UNTIL_PRESS}"); +const u8 gText_ItemfinderResponding[] = _("Eh?\nITEMFINDER merespon!\pAda sesuatu disekitar sini!{PAUSE_UNTIL_PRESS}"); const u8 gText_ItemfinderShakingWildly[] = _("Oh!\nThe ITEMFINDER's shaking wildly!\pThere's an item buried underfoot!\p‥ ‥ ‥ ‥ ‥ ‥{PAUSE_UNTIL_PRESS}"); -const u8 gText_NopeTheresNoResponse[] = _("‥ ‥ ‥ ‥Nope!\nThere's no response.{PAUSE_UNTIL_PRESS}"); -const u8 gText_CoinCase[] = _("Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}"); +const u8 gText_NopeTheresNoResponse[] = _("‥ ‥ ‥ ‥\nTidak ada respon.{PAUSE_UNTIL_PRESS}"); +const u8 gText_CoinCase[] = _("KOIN mu:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}"); const u8 gText_BootedUpTM[] = _("わざマシンを きどうした!"); const u8 gText_BootedUpHM[] = _("ひでんマシンを きどうした!"); const u8 gText_TMHMContainedVar1[] = _("なかには {STR_VAR_1}が\nきろくされていた!\p{STR_VAR_1}を\nポケモンに おぼえさせますか?"); -const u8 gText_PlayerUsedVar2[] = _("{PLAYER} used the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PlayerUsedVar2[] = _("{PLAYER} memakai\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gText_RepelEffectsLingered[] = _("But the effects of a REPEL\nlingered from earlier.{PAUSE_UNTIL_PRESS}"); const u8 gText_UsedVar2WildLured[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS}"); -const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS}"); +const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} memakai\n{STR_VAR_2}.\pPara POKéMON liar menjauh.{PAUSE_UNTIL_PRESS}"); const u8 gText_BoxFull[] = _("The BOX is full.{PAUSE_UNTIL_PRESS}"); const u8 gText_PowderQty[] = _("POWDER QTY: {STR_VAR_1}{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_Powder[] = _("POWDER"); -const u8 gText_PlayedPokeFluteCatchy[] = _("Played the POKé FLUTE.\pNow, that's a catchy tune!{PAUSE_UNTIL_PRESS}"); -const u8 gText_PlayedPokeFlute[] = _("Played the POKé FLUTE."); -const u8 gText_PokeFluteAwakenedMon[] = _("The POKé FLUTE awakened sleeping\nPOKéMON.{PAUSE_UNTIL_PRESS}"); -const u8 gText_TMCase[] = _("TM CASE"); -const u8 gText_Close[] = _("CLOSE"); +const u8 gText_PlayedPokeFluteCatchy[] = _("Memainkan POKé FLUTE.\pIramanya bagus!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PlayedPokeFlute[] = _("Memainkan POKé FLUTE."); +const u8 gText_PokeFluteAwakenedMon[] = _("POKé FLUTE membangunkan POKéMON\nyang tertidur.{PAUSE_UNTIL_PRESS}"); +const u8 gText_TMCase[] = _("KOTAK TM"); +const u8 gText_Close[] = _("TUTUP"); const u8 gText_TMCaseWillBePutAway[] = _("The TM CASE will be\nput away."); const u8 gText_FontSmall[] = _("{FONT_SMALL}"); const u8 gText_FontNormal[] = _("{FONT_NORMAL}"); const u8 gText_EmptySpace[] = _(" "); -const u8 gText_BerryPouch[] = _("BERRY POUCH"); +const u8 gText_BerryPouch[] = _("KANTONG BERI"); const u8 gText_TheBerryPouchWillBePutAway[] = _("The BERRY POUCH will be\nput away."); -const u8 gText_ShopBuy[] = _("BUY"); -const u8 gText_ShopSell[] = _("SELL"); -const u8 gText_ShopQuit[] = _("SEE YA!"); -const u8 gText_InBagVar1[] = _("IN BAG:{FONT_SMALL} {STR_VAR_1}"); -const u8 gText_QuitShopping[] = _("Quit shopping."); +const u8 gText_ShopBuy[] = _("BELI"); +const u8 gText_ShopSell[] = _("JUAL"); +const u8 gText_ShopQuit[] = _("DADAH!"); +const u8 gText_InBagVar1[] = _("DI TAS:{FONT_SMALL} {STR_VAR_1}"); +const u8 gText_QuitShopping[] = _("Berhenti belanja."); const u8 gText_Var1CertainlyHowMany[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?"); const u8 gText_Var1AndYouWantedVar2[] = _("{STR_VAR_1}, and you want {STR_VAR_2}.\nThat will be ¥{STR_VAR_3}. Okay?"); const u8 gText_Var1IsItThatllBeVar2[] = _("{STR_VAR_1} だね!\n{STR_VAR_2}¥ だけど かうかい?"); const u8 gText_YouWantedVar1ThatllBeVar2[] = _("{STR_VAR_1} ですね!\n{STR_VAR_2}¥ だけど かいますか?"); -const u8 gText_HereYouGoThankYou[] = _("Here you are!\nThank you!"); +const u8 gText_HereYouGoThankYou[] = _("Oke, ini!\nTerima kasih!"); const u8 gText_ThankYouIllSendItHome[] = _("どうも ありがとう!\nじたくの パソコンに おくって おきますね!"); const u8 gText_ThanksIllSendItHome[] = _("どうも ありがとう!\nじたくの パソコンに おくって おくね!"); const u8 gText_YouDontHaveMoney[] = _("You don't have enough money.{PAUSE_UNTIL_PRESS}"); @@ -238,13 +238,13 @@ const u8 gText_PokedollarVar1[] = _("¥{STR_VAR_1}"); const u8 gText_Shift[] = _("SHIFT"); const u8 gText_SendOut[] = _("SEND OUT"); const u8 gText_Switch2[] = _("SWITCH"); -const u8 gText_Summary5[] = _("SUMMARY"); +const u8 gText_Summary5[] = _("INFO"); const u8 gText_Moves[] = _("つかえるわざ"); const u8 gText_Enter[] = _("ENTER"); const u8 gText_NoEntry[] = _("NO ENTRY"); -const u8 gText_Take2[] = _("TAKE"); -const u8 gText_Read2[] = _("READ"); -const u8 gText_Trade4[] = _("TRADE"); +const u8 gText_Take2[] = _("AMBIL"); +const u8 gText_Read2[] = _("BACA"); +const u8 gText_Trade4[] = _("TUKAR"); const u8 gText_ItemEffect_HP[] = _("HP"); const u8 gText_ItemEffect_SpAtk[] = _("SP. ATK"); const u8 gText_ItemEffect_SpDef[] = _("SP. DEF"); @@ -306,54 +306,54 @@ ALIGNED(4) const u8 gText_OtherTrainerCantAcceptPkmn[] = _("The other TRAINER ca ALIGNED(4) const u8 gText_CantTradeWithTrainer[] = _("You can't trade with that\nTRAINER now."); ALIGNED(4) const u8 gText_NotPkmnOtherTrainerWants[] = _("That isn't the type of POKéMON\nthat the other TRAINER wants."); ALIGNED(4) const u8 gText_ThatIsntAnEgg[] = _("That isn't an EGG."); -const u8 gText_ChoosePokemon[] = _("Choose a POKéMON."); -const u8 gText_MoveToWhere[] = _("Move to where?"); -const u8 gText_TeachWhichPokemon[] = _("Teach which POKéMON?"); -const u8 gText_UseOnWhichPokemon[] = _("Use on which POKéMON?"); -const u8 gText_GiveToWhichPokemon[] = _("Give to which POKéMON?"); -const u8 gText_DoWhatWithPokemon[] = _("Do what with this {PKMN}?"); -const u8 gText_NothingToCut[] = _("There's nothing to CUT."); -const u8 gText_CantSurfHere[] = _("No SURFING here!"); -const u8 gText_AlreadySurfing[] = _("You're already SURFING."); +const u8 gText_ChoosePokemon[] = _("Pilih POKéMON."); +const u8 gText_MoveToWhere[] = _("Pindah kemana?"); +const u8 gText_TeachWhichPokemon[] = _("Ajarkan pada siapa?"); +const u8 gText_UseOnWhichPokemon[] = _("Dipakai ke siapa?"); +const u8 gText_GiveToWhichPokemon[] = _("Dikasih ke siapa?"); +const u8 gText_DoWhatWithPokemon[] = _("{PKMN} mau diapakan?"); +const u8 gText_NothingToCut[] = _("Tidak ada yang di POTONG."); +const u8 gText_CantSurfHere[] = _("Tidak bisa BERENANG disini!"); +const u8 gText_AlreadySurfing[] = _("Kamu sedang BERENANG."); const u8 gText_CantUseHere[] = _("Can't use that here."); -const u8 gText_RestoreWhichMove[] = _("Restore which move?"); +const u8 gText_RestoreWhichMove[] = _("Pulihkan yang mana?"); const u8 gText_BoostPp[] = _("Boost PP of which?"); -const u8 gText_DoWhatWithItem[] = _("Do what with an item?"); +const u8 gText_DoWhatWithItem[] = _("Diapakan barang ini?"); const u8 gText_NoPokemonForBattle[] = _("No battling this way!"); -const u8 gText_ChoosePokemon2[] = _("Choose a POKéMON."); -const u8 gText_NotEnoughHp[] = _("Not enough HP‥"); -const u8 gText_ThreePkmnAreNeeded[] = _("Three {PKMN} are needed."); -const u8 gText_PokemonCantBeSame[] = _("{PKMN} can't be the same."); +const u8 gText_ChoosePokemon2[] = _("Pilih POKéMON."); +const u8 gText_NotEnoughHp[] = _("HP Tidak cukup‥"); +const u8 gText_ThreePkmnAreNeeded[] = _("Perlu tiga {PKMN}."); +const u8 gText_PokemonCantBeSame[] = _("{PKMN} tidak bisa sama."); const u8 gText_NoIdenticalHoldItems[] = _("No same hold items!"); const u8 gText_CurrentIsTooFast[] = _("The current is much too fast!"); -const u8 gText_DoWhatWithMail[] = _("Do what with the MAIL?"); -const u8 gText_ChoosePokemonCancel[] = _("Choose POKéMON or CANCEL."); -const u8 gText_ChoosePokemonConfirm[] = _("Choose POKéMON and confirm."); -const u8 gText_TwoPokemonAreNeeded[] = _("Two POKéMON are needed."); +const u8 gText_DoWhatWithMail[] = _("Mau diapakan SURAT ini?"); +const u8 gText_ChoosePokemonCancel[] = _("Pilih POKéMON atau BATAL."); +const u8 gText_ChoosePokemonConfirm[] = _("Pilih POKéMON dan lanjut."); +const u8 gText_TwoPokemonAreNeeded[] = _("Perlu dua POKéMON."); const u8 gText_EnjoyCycling[] = _("Let's enjoy cycling!"); const u8 gText_InUseAlready_PM[] = _("This is in use already."); const u8 gText_NoUse[] = _("No use."); -const u8 gText_Able[] = _("ABLE"); -const u8 gText_First_PM[] = _("FIRST"); -const u8 gText_Second_PM[] = _("SECOND"); -const u8 gText_Third_PM[] = _("THIRD"); -const u8 gText_Able2[] = _("ABLE"); -const u8 gText_NotAble[] = _("NOT ABLE"); -const u8 gText_Able3[] = _("ABLE!"); -const u8 gText_NotAble2[] = _("NOT ABLE!"); -const u8 gText_Learned[] = _("LEARNED"); +const u8 gText_Able[] = _("BISA"); +const u8 gText_First_PM[] = _("PERTAMA"); +const u8 gText_Second_PM[] = _("KEDUA"); +const u8 gText_Third_PM[] = _("KETIGA"); +const u8 gText_Able2[] = _("BISA"); +const u8 gText_NotAble[] = _("TIDAK BISA"); +const u8 gText_Able3[] = _("BISA!"); +const u8 gText_NotAble2[] = _("TIDAK BISA!"); +const u8 gText_Learned[] = _("SUDAH"); const u8 gText_OakImportantToGetToKnowPokemonThroughly[] = _("OAK: It's important to get to know\nyour POKéMON thoroughly.\p"); const u8 gText_OakThisIsListOfPokemon[] = _("This is a list of your POKéMON,\n{PLAYER}.\pOpen this to check the skills\nand moves of your POKéMON.\pYou also choose POKéMON here if\nyou want to use an item on one.{PAUSE_UNTIL_PRESS}"); -const u8 gText_CutATreeOrGrass[] = _("Cut a tree or grass."); -const u8 gText_FlyToAKnownTown[] = _("Fly to a known town."); -const u8 gText_TravelOnWater[] = _("Travel on water."); -const u8 gText_MoveHeavyBoulders[] = _("Move heavy boulders."); -const u8 gText_LightUpDarkness[] = _("Light up darkness."); -const u8 gText_ShatterACrackedRock[] = _("Shatter a cracked rock."); -const u8 gText_ClimbAWaterfall[] = _("Climb a waterfall."); +const u8 gText_CutATreeOrGrass[] = _("Memotong batang atau rumput."); +const u8 gText_FlyToAKnownTown[] = _("Terbang ke kota yang dikunjungi."); +const u8 gText_TravelOnWater[] = _("Menjelajahi perairan."); +const u8 gText_MoveHeavyBoulders[] = _("Mendorong batu berat."); +const u8 gText_LightUpDarkness[] = _("Menerangi kegelapan."); +const u8 gText_ShatterACrackedRock[] = _("Menghancurkan batu pecah."); +const u8 gText_ClimbAWaterfall[] = _("Memanjat air terjun."); const u8 gText_DiveUnderwater[] = _("すいちゅうに もぐる"); -const u8 gText_EscapeFromHere[] = _("Escape from here."); -const u8 gText_LureWildPokemon[] = _("Lure wild POKéMON."); +const u8 gText_EscapeFromHere[] = _("Keluar dari sini."); +const u8 gText_LureWildPokemon[] = _("Memancing POKéMON liar."); const u8 gText_ShareHp[] = _("Share HP."); const u8 gText_ReturnToAHealingSpot[] = _("Return to a healing spot."); const u8 gText_EscapeFromHereAndReturnTo[] = _("Want to escape from here and return\nto {STR_VAR_1}?"); @@ -370,10 +370,10 @@ const u8 gText_Empty12[] = _(""); const u8 gText_CancelBattle[] = _("Cancel the battle?"); const u8 gText_TurnOff[] = _("TURN OFF"); const u8 gText_Decoration[] = _("もようがえ"); -const u8 gText_ItemStorage[] = _("ITEM STORAGE"); -const u8 gText_Mailbox[] = _("MAILBOX"); -const u8 gText_DepositItem2[] = _("DEPOSIT ITEM"); -const u8 gText_WithdrawItem2[] = _("WITHDRAW ITEM"); +const u8 gText_ItemStorage[] = _("GUDANG"); +const u8 gText_Mailbox[] = _("KOTAK SURAT"); +const u8 gText_DepositItem2[] = _("SIMPAN BARANG"); +const u8 gText_WithdrawItem2[] = _("AMBIL BARANG"); const u8 gText_TossItem[] = _("どうぐを すてる"); const u8 gText_StoreItemsInThePC[] = _("Store items in the PC."); const u8 gText_TakeOutItemsFromThePC[] = _("Take out items from the PC."); @@ -382,48 +382,48 @@ const u8 gText_ThereAreNoItems[] = _("There are no items.{PAUSE_UNTIL_PRESS}"); const u8 gText_NoMoreRoomInBag[] = _("There is no more\nroom in the BAG."); const u8 gText_WithdrawHowMany[] = _("Withdraw how many\n{STR_VAR_1}(s)?"); const u8 gText_WithdrewQuantItem[] = _("Withdrew {STR_VAR_2}\n{STR_VAR_1}(s)."); -const u8 gOtherText_Read[] = _("READ"); -const u8 gOtherText_MoveToBag[] = _("MOVE TO BAG"); -const u8 gOtherText_Give2[] = _("GIVE"); -const u8 gText_TheresNoMailHere[] = _("There's no MAIL here.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_Read[] = _("BACA"); +const u8 gOtherText_MoveToBag[] = _("BAWA KE TAS"); +const u8 gOtherText_Give2[] = _("AMBIL"); +const u8 gText_TheresNoMailHere[] = _("Tidak ada SURAT disini.{PAUSE_UNTIL_PRESS}"); const u8 gText_WhatWouldYouLikeToDoWithPlayersMail[] = _("What would you like to do with\n{STR_VAR_1}'s MAIL?"); const u8 gText_MessageWillBeLost[] = _("The message will be lost.\nIs that okay?"); const u8 gText_BagIsFull[] = _("The BAG is full.{PAUSE_UNTIL_PRESS}"); const u8 gText_MailReturnedToBagMessageErased[] = _("The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}"); -const u8 gText_WithdrawItem[] = _("WITHDRAW\nITEM"); -const u8 gText_Withdraw[] = _("WITHDRAW"); +const u8 gText_WithdrawItem[] = _("AMBIL\nBARANG"); +const u8 gText_Withdraw[] = _("AMBIL"); const u8 gText_ReturnToPC[] = _("Return to the PC."); const u8 gText_LtSurge[] = _("LT. SURGE"); const u8 gText_Koga[] = _("KOGA"); const u8 gText_Participate[] = _("さんか する"); const u8 gText_Info[] = _("INFO"); -const u8 gText_Eggs[] = _("EGGS"); +const u8 gText_Eggs[] = _("TELUR"); const u8 gText_HallOfFame[] = _("HALL OF FAME"); const u8 gText_Victories[] = _("VICTORIES"); -const u8 gText_Quit[] = _("QUIT"); -const u8 gText_Psn[] = _("PSN"); -const u8 gText_Par[] = _("PAR"); -const u8 gText_Slp[] = _("SLP"); -const u8 gText_Brn[] = _("BRN"); -const u8 gText_Frz[] = _("FRZ"); -const u8 gText_Toxic[] = _("TOXIC"); +const u8 gText_Quit[] = _("TUTUP"); +const u8 gText_Psn[] = _("RCN"); +const u8 gText_Par[] = _("LPH"); +const u8 gText_Slp[] = _("TDR"); +const u8 gText_Brn[] = _("BKR"); +const u8 gText_Frz[] = _("BKU"); +const u8 gText_Toxic[] = _("WISA"); const u8 gText_OK[] = _("OK"); -const u8 gOtherText_Quit[] = _("QUIT"); +const u8 gOtherText_Quit[] = _("TUTUP"); const u8 gText_SawIt[] = _("みました"); const u8 gText_NotYet[] = _("これから"); -const u8 gText_Yes[] = _("YES"); -const u8 gText_No[] = _("NO"); +const u8 gText_Yes[] = _("YA"); +const u8 gText_No[] = _("TIDAK"); const u8 gText_Info4[] = _("せつめい"); const u8 gText_SingleBattle[] = _("SINGLE BATTLE"); const u8 gText_DoubleBattle[] = _("DOUBLE BATTLE"); const u8 gText_MultiBattle[] = _("MULTI BATTLE"); const u8 gText_MakeAChallenge[] = _("Make a challenge."); const u8 gText_Info_2[] = _("INFO"); -const u8 gText_FreshWater_200[] = _("FRESH WATER{CLEAR_TO 0x57}{FONT_SMALL}¥200"); +const u8 gText_FreshWater_200[] = _("AIR PUTIH{CLEAR_TO 0x57}{FONT_SMALL}¥200"); const u8 gText_SodaPop_300[] = _("SODA POP{CLEAR_TO 0x57}{FONT_SMALL}¥300"); -const u8 gText_Lemonade_350[] = _("LEMONADE{CLEAR_TO 0x57}{FONT_SMALL}¥350"); -const u8 gText_50Coins_1000[] = _("{FONT_SMALL} 50 COINS{CLEAR_TO 0x45}¥1,000"); -const u8 gText_500Coins_10000[] = _("{FONT_SMALL}500 COINS{CLEAR_TO 0x40}¥10,000"); +const u8 gText_Lemonade_350[] = _("ES LEMON{CLEAR_TO 0x57}{FONT_SMALL}¥350"); +const u8 gText_50Coins_1000[] = _("{FONT_SMALL} 50 KOIN{CLEAR_TO 0x45}¥1,000"); +const u8 gText_500Coins_10000[] = _("{FONT_SMALL}500 KOIN{CLEAR_TO 0x40}¥10,000"); const u8 gText_Excellent[] = _("Excellent"); const u8 gText_NotSoBad[] = _("Not so bad"); const u8 gText_RedShard[] = _("RED SHARD"); @@ -431,18 +431,18 @@ const u8 gText_YellowShard[] = _("YELLOW SHARD"); const u8 gText_BlueShard[] = _("BLUE SHARD"); const u8 gText_GreenShard[] = _("GREEN SHARD"); const u8 gText_BattleTower[] = _("バトルタワ-"); -const u8 gText_Right[] = _("Right"); -const u8 gText_Left[] = _("Left"); +const u8 gText_Right[] = _("Kanan"); +const u8 gText_Left[] = _("Kiri"); const u8 gText_Tm13_4000Coins[] = _("TM13{CLEAR_TO 0x48}{FONT_SMALL}4,000 COINS"); const u8 gText_Tm23_3500Coins[] = _("TM23{CLEAR_TO 0x48}{FONT_SMALL}3,500 COINS"); const u8 gText_Tm24_4000Coins[] = _("TM24{CLEAR_TO 0x48}{FONT_SMALL}4,000 COINS"); const u8 gText_Tm30_4500Coins[] = _("TM30{CLEAR_TO 0x48}{FONT_SMALL}4,500 COINS"); const u8 gText_Tm35_4000Coins[] = _("TM35{CLEAR_TO 0x48}{FONT_SMALL}4,000 COINS"); -const u8 gText_1F_2[] = _("1F"); -const u8 gText_2F_2[] = _("2F"); -const u8 gText_3F_2[] = _("3F"); -const u8 gText_4F_2[] = _("4F"); -const u8 gText_5F_2[] = _("5F"); +const u8 gText_1F_2[] = _("L1"); +const u8 gText_2F_2[] = _("L2"); +const u8 gText_3F_2[] = _("L3"); +const u8 gText_4F_2[] = _("L4"); +const u8 gText_5F_2[] = _("L5"); const u8 gText_Cool[] = _("COOL"); const u8 gText_Beauty[] = _("BEAUTY"); const u8 gText_Cute[] = _("CUTE"); @@ -457,11 +457,11 @@ const u8 gText_Beauty_2[] = _("BEAUTY"); const u8 gText_Cute_2[] = _("CUTE"); const u8 gText_Smart_2[] = _("SMART"); const u8 gText_Tough_2[] = _("TOUGH"); -const u8 gText_Items[] = _("ITEMS"); -const u8 gText_KeyItems[] = _("KEY ITEMS"); -const u8 gText_PokeBalls[] = _("POKé BALLS"); -const u8 gText_TMsAndHMs[] = _("TMs & HMs"); -const u8 gText_Berries[] = _("BERRIES"); +const u8 gText_Items[] = _("BARANG"); +const u8 gText_KeyItems[] = _("PENTING"); +const u8 gText_PokeBalls[] = _("BOLA"); +const u8 gText_TMsAndHMs[] = _("TM & HM"); +const u8 gText_Berries[] = _("BERI"); const u8 gText_Boulderbadge[] = _("BOULDERBADGE"); const u8 gText_Cascadebadge[] = _("CASCADEBADGE"); const u8 gText_Thunderbadge[] = _("THUNDERBADGE"); @@ -470,54 +470,54 @@ const u8 gText_Soulbadge[] = _("SOULBADGE"); const u8 gText_Marshbadge[] = _("MARSHBADGE"); const u8 gText_Volcanobadge[] = _("VOLCANOBADGE"); const u8 gText_Earthbadge[] = _("EARTHBADGE"); -const u8 gText_SomeoneSPc[] = _("SOMEONE'S PC"); -const u8 gText_BillSPc[] = _("BILL'S PC"); -const u8 gText_SPc[] = _("{PLAYER}'s PC"); +const u8 gText_SomeoneSPc[] = _("PC SESEORANG"); +const u8 gText_BillSPc[] = _("PC BILL"); +const u8 gText_SPc[] = _("PC {PLAYER}"); const u8 gText_HallOfFame_2[] = _("HALL OF FAME"); const u8 gText_LogOff[] = _("LOG OFF"); -const u8 gText_ProfOakSPc[] = _("PROF. OAK's PC"); +const u8 gText_ProfOakSPc[] = _("PC PROF. OAK"); const u8 gText_Eevee[] = _("EEVEE"); const u8 gText_Flareon[] = _("FLAREON"); const u8 gText_Jolteon[] = _("JOLTEON"); const u8 gText_Vaporeon[] = _("VAPOREON"); const u8 gText_QuitLooking[] = _("Quit looking."); -const u8 gText_FreshWater[] = _("FRESH WATER"); +const u8 gText_FreshWater[] = _("AIR PUTIH"); const u8 gText_SodaPop[] = _("SODA POP"); -const u8 gText_Lemonade[] = _("LEMONADE"); -const u8 gText_Coins_2[] = _("COINS"); -const u8 gText_Bicycle_Price[] = _("BICYCLE{CLEAR_TO 0x49}{FONT_SMALL}¥1,000,000"); -const u8 gText_NoThanks[] = _("NO THANKS"); -const u8 gText_Abra_180Coins[] = _("ABRA{CLEAR_TO 0x55}{FONT_SMALL} 180 COINS"); -const u8 gText_Clefairy_500Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{FONT_SMALL} 500 COINS"); -const u8 gText_Dratini_2800Coins[] = _("DRATINI{CLEAR_TO 0x4B}{FONT_SMALL} 2,800 COINS"); -const u8 gText_Scyther_5500Coins[] = _("SCYTHER{CLEAR_TO 0x4B}{FONT_SMALL} 5,500 COINS"); -const u8 gText_Porygon_9999Coins[] = _("PORYGON{CLEAR_TO 0x4B}{FONT_SMALL} 9,999 COINS"); -const u8 gText_Abra_120Coins[] = _("ABRA{CLEAR_TO 0x55}{FONT_SMALL} 120 COINS"); -const u8 gText_Clefairy_750Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{FONT_SMALL} 750 COINS"); -const u8 gText_Pinsir_2500Coins[] = _("PINSIR{CLEAR_TO 0x4B}{FONT_SMALL} 2,500 COINS"); -const u8 gText_Dratini_4600Coins[] = _("DRATINI{CLEAR_TO 0x4B}{FONT_SMALL} 4,600 COINS"); -const u8 gText_Porygon_6500Coins[] = _("PORYGON{CLEAR_TO 0x4B}{FONT_SMALL} 6,500 COINS"); -const u8 gText_NoThanks_2[] = _("NO THANKS"); -const u8 gText_HelixFossil[] = _("HELIX FOSSIL"); -const u8 gText_DomeFossil[] = _("DOME FOSSIL"); -const u8 gText_OldAmber[] = _("OLD AMBER"); -const u8 gText_TradeCenter[] = _("TRADE CENTER"); +const u8 gText_Lemonade[] = _("ES LEMON"); +const u8 gText_Coins_2[] = _("KOIN"); +const u8 gText_Bicycle_Price[] = _("SEPEDA{CLEAR_TO 0x49}{FONT_SMALL}¥1,000,000"); +const u8 gText_NoThanks[] = _("PERGI"); +const u8 gText_Abra_180Coins[] = _("ABRA{CLEAR_TO 0x55}{FONT_SMALL} 180 KOIN"); +const u8 gText_Clefairy_500Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{FONT_SMALL} 500 KOIN"); +const u8 gText_Dratini_2800Coins[] = _("DRATINI{CLEAR_TO 0x4B}{FONT_SMALL} 2,800 KOIN"); +const u8 gText_Scyther_5500Coins[] = _("SCYTHER{CLEAR_TO 0x4B}{FONT_SMALL} 5,500 KOIN"); +const u8 gText_Porygon_9999Coins[] = _("PORYGON{CLEAR_TO 0x4B}{FONT_SMALL} 9,999 KOIN"); +const u8 gText_Abra_120Coins[] = _("ABRA{CLEAR_TO 0x55}{FONT_SMALL} 120 KOIN"); +const u8 gText_Clefairy_750Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{FONT_SMALL} 750 KOIN"); +const u8 gText_Pinsir_2500Coins[] = _("PINSIR{CLEAR_TO 0x4B}{FONT_SMALL} 2,500 KOIN"); +const u8 gText_Dratini_4600Coins[] = _("DRATINI{CLEAR_TO 0x4B}{FONT_SMALL} 4,600 KOIN"); +const u8 gText_Porygon_6500Coins[] = _("PORYGON{CLEAR_TO 0x4B}{FONT_SMALL} 6,500 KOIN"); +const u8 gText_NoThanks_2[] = _("PERGI"); +const u8 gText_HelixFossil[] = _("FOSILINGKAR"); +const u8 gText_DomeFossil[] = _("FOSILKUBAH"); +const u8 gText_OldAmber[] = _("BATU GETAH"); +const u8 gText_TradeCenter[] = _("PUSAT BARTER"); const u8 gText_Colosseum[] = _("COLOSSEUM"); const u8 gText_GameLinkCable[] = _("Game Link cable"); -const u8 gText_Wireless[] = _("Wireless"); -const u8 gText_ItemsPocket[] = _("ITEMS POCKET"); -const u8 gText_KeyItemsPocket[] = _("KEY ITEMS POCKET"); -const u8 gText_PokeBallsPocket[] = _("POKé BALLS POCKET"); -const u8 gText_TmCase[] = _("TM CASE"); -const u8 gText_BerryPouch_2[] = _("BERRY POUCH"); -const u8 gText_Other[] = _("OTHER"); -const u8 gText_OneIsland[] = _("ONE ISLAND"); -const u8 gText_TwoIsland[] = _("TWO ISLAND"); -const u8 gText_ThreeIsland[] = _("THREE ISLAND"); -const u8 gText_FourIsland[] = _("FOUR ISLAND"); -const u8 gText_FiveIsland[] = _("FIVE ISLAND"); -const u8 gText_SixIsland[] = _("SIX ISLAND"); -const u8 gText_SevenIsland[] = _("SEVEN ISLAND"); +const u8 gText_Wireless[] = _("Nirkabel"); +const u8 gText_ItemsPocket[] = _("SAKU BARANG"); +const u8 gText_KeyItemsPocket[] = _("SAKU PENTING"); +const u8 gText_PokeBallsPocket[] = _("SAKU BOLA"); +const u8 gText_TmCase[] = _("KOTAK TM"); +const u8 gText_BerryPouch_2[] = _("KANTONG BERI"); +const u8 gText_Other[] = _("LAINNYA"); +const u8 gText_OneIsland[] = _("PULAU SATU"); +const u8 gText_TwoIsland[] = _("PULAU DUA"); +const u8 gText_ThreeIsland[] = _("PULAU TIGA"); +const u8 gText_FourIsland[] = _("PULAU EMPAT"); +const u8 gText_FiveIsland[] = _("PULAU LIMA"); +const u8 gText_SixIsland[] = _("PULAU ENAM"); +const u8 gText_SevenIsland[] = _("PULAU TUJUH"); const u8 gText_Vermilion[] = _("VERMILION"); const u8 gText_Colosseum_2[] = _("COLOSSEUM"); const u8 gText_BerryCrush[] = _("BERRY CRUSH"); @@ -529,9 +529,9 @@ const u8 gText_PokemonJump[] = _("POKéMON JUMP"); const u8 gText_DodrioBerryPicking[] = _("DODRIO BERRY-PICKING"); const u8 gText_2Tinymushrooms[] = _("2 TINYMUSHROOMS"); const u8 gText_1BigMushroom[] = _("1 BIG MUSHROOM"); -const u8 gText_SeviiIslands[] = _("SEVII ISLANDS"); -const u8 gText_NavelRock[] = _("NAVEL ROCK"); -const u8 gText_BirthIsland[] = _("BIRTH ISLAND"); +const u8 gText_SeviiIslands[] = _("SAPTA NUSA"); +const u8 gText_NavelRock[] = _("BATU PUSAR"); +const u8 gText_BirthIsland[] = _("NUSA KAWITAN"); const u8 gText_MiracleSeed_1000Coins[] = _("MIRACLE SEED{CLEAR_TO 0x50}{FONT_SMALL}1,000 COINS"); const u8 gText_Charcoal_1000Coins[] = _("CHARCOAL{CLEAR_TO 0x50}{FONT_SMALL}1,000 COINS"); const u8 gText_MysticWater_1000Coins[] = _("MYSTIC WATER{CLEAR_TO 0x50}{FONT_SMALL}1,000 COINS"); @@ -562,22 +562,22 @@ const u8 gText_SoulBadge[] = _("SOULBADGE"); const u8 gText_MarshBadge[] = _("MARSHBADGE"); const u8 gText_VolcanoBadge[] = _("VOLCANOBADGE"); const u8 gText_EarthBadge[] = _("EARTHBADGE"); -const u8 gText_1F[] = _("1F"); -const u8 gText_2F[] = _("2F"); -const u8 gText_3F[] = _("3F"); -const u8 gText_4F[] = _("4F"); -const u8 gText_5F[] = _("5F"); -const u8 gText_6F[] = _("6F"); -const u8 gText_7F[] = _("7F"); -const u8 gText_8F[] = _("8F"); -const u8 gText_9F[] = _("9F"); -const u8 gText_10F[] = _("10F"); -const u8 gText_11F[] = _("11F"); -const u8 gText_B1F[] = _("B1F"); -const u8 gText_B2F[] = _("B2F"); -const u8 gText_B3F[] = _("B3F"); -const u8 gText_B4F[] = _("B4F"); -const u8 gText_Rooftop[] = _("ROOFTOP"); +const u8 gText_1F[] = _("L1"); +const u8 gText_2F[] = _("L2"); +const u8 gText_3F[] = _("L3"); +const u8 gText_4F[] = _("L4"); +const u8 gText_5F[] = _("L5"); +const u8 gText_6F[] = _("L6"); +const u8 gText_7F[] = _("L7"); +const u8 gText_8F[] = _("L8"); +const u8 gText_9F[] = _("L9"); +const u8 gText_10F[] = _("L10"); +const u8 gText_11F[] = _("L11"); +const u8 gText_B1F[] = _("LB1"); +const u8 gText_B2F[] = _("LB2"); +const u8 gText_B3F[] = _("LB3"); +const u8 gText_B4F[] = _("LB4"); +const u8 gText_Rooftop[] = _("ATAP"); const u8 gText_NowOn[] = _("Now on:"); const u8 gText_LinkedGamePlay[] = _("LINKED GAME PLAY"); const u8 gText_DirectCorner[] = _("DIRECT CORNER");