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disable frostbite
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@@ -312,7 +312,7 @@
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#define B_TRAINER_CLASS_POKE_BALLS GEN_LATEST // In Gen7+, trainers will use certain types of Poké Balls depending on their trainer class.
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#define B_TRAINER_MON_RANDOM_ABILITY FALSE // If this is set to TRUE a random legal ability will be generated for a trainer mon
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#define B_OBEDIENCE_MECHANICS GEN_LATEST // In PLA+ (here Gen8+), obedience restrictions also apply to non-outsider Pokémon, albeit based on their level met rather than actual level
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#define B_USE_FROSTBITE TRUE // In PLA, Frostbite replaces Freeze. Enabling this flag does the same here. Moves can still be cherry-picked to either Freeze or Frostbite. Freeze-Dry, Secret Power & Tri Attack depend on this config.
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#define B_USE_FROSTBITE FALSE // In PLA, Frostbite replaces Freeze. Enabling this flag does the same here. Moves can still be cherry-picked to either Freeze or Frostbite. Freeze-Dry, Secret Power & Tri Attack depend on this config.
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#define B_TOXIC_REVERSAL GEN_LATEST // In Gen5+, bad poison will change to regular poison at the end of battles.
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#define B_TRY_CATCH_TRAINER_BALL GEN_LATEST // In Gen4+, trying to catch a Trainer's Pokémon does not consume the Poké Ball.
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#define B_SLEEP_CLAUSE FALSE // Enables Sleep Clause all the time in every case, overriding B_FLAG_SLEEP_CLAUSE. Use that for modularity.
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