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https://github.com/pret/pokefirered.git
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expansion sync: battle_anim_mons
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@@ -265,6 +265,8 @@ void AnimPsychoBoost(struct Sprite *sprite);
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// battle_anim_smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, bool8 persist);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
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extern const struct OamData gOamData_AffineOff_ObjNormal_16x16;
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extern const struct OamData gOamData_AffineOff_ObjNormal_32x32;
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@@ -530,17 +532,16 @@ bool8 IsBattlerSpritePresent(u8 battlerId);
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void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData);
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void GetBattleAnimBgData(struct BattleAnimBgData *animBgData, u32 bgId);
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void GetBgDataForTransform(struct BattleAnimBgData *animBgData, u8 unused);
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void InitBattleAnimBg(u32 bgId);
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void ClearBattleAnimBg(u32 bgId);
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void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset);
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void InitAnimBgTilemapBuffer(u32 bgId, const void *src);
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void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src);
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void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
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u8 GetBattleBgPaletteNum(void);
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void UpdateAnimBg3ScreenSize(bool8 arg0);
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void Trade_MoveSelectedMonToTarget(struct Sprite *sprite);
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
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void InitAnimLinearTranslation(struct Sprite *sprite);
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void StartAnimLinearTranslation(struct Sprite *sprite);
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void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite);
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void StartAnimLinearTranslation_SetCornerVecX(struct Sprite *sprite);
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bool8 AnimTranslateLinear(struct Sprite *sprite);
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void AnimTranslateLinear_WithFollowup(struct Sprite *sprite);
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void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
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@@ -578,11 +579,11 @@ void InitPrioritiesForVisibleBattlers(void);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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u8 GetBattlerSpriteBGPriority(u8 battlerId);
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u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 templateId, s16 x, s16 y, u8 subpriority, u32 personality, bool32 isShiny, u32 battlerId);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, bool8 isShiny, u32 battlerId);
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void DestroySpriteAndFreeResources_(struct Sprite *sprite);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
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void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
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u8 CreateInvisibleSpriteCopy(s32 battlerId, u8 spriteId, s32 species);
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u8 CreateInvisibleSpriteCopy(int, u8, int);
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void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite);
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void AnimTranslateLinearAndFlicker(struct Sprite *sprite);
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void AnimSpinningSparkle(struct Sprite *sprite);
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@@ -79,7 +79,7 @@ void EndBounceEffect(u8 battler, u8 which);
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void SpriteCB_PlayerMonFromBall(struct Sprite *sprite);
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void SpriteCB_PlayerMonSlideIn(struct Sprite *sprite);
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void SpriteCB_PlayerThrowInit(struct Sprite *sprite);
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void UpdatePlayerPosInThrowAnim(struct Sprite *sprite);
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void AnimSetCenterToCornerVecX(struct Sprite *sprite);
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void BeginBattleIntroDummy(void);
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void BeginBattleIntro(void);
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void SwitchInClearSetData(u32 battler);
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@@ -1117,13 +1117,13 @@ void ResetBattleAnimBg(bool8 to_BG2)
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if (!to_BG2)
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{
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InitBattleAnimBg(1);
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ClearBattleAnimBg(1);
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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}
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else
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{
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InitBattleAnimBg(2);
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ClearBattleAnimBg(2);
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gBattle_BG2_X = 0;
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gBattle_BG2_Y = 0;
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}
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@@ -1541,7 +1541,7 @@ static void AnimTask_GhostGetOut_Step3(u8 taskId)
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SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
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break;
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case 3:
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InitBattleAnimBg(2);
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ClearBattleAnimBg(2);
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FillPalette(RGB_BLACK, BG_PLTT_ID(9), PLTT_SIZE_4BPP);
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SetAnimBgAttribute(2, BG_ANIM_CHAR_BASE_BLOCK, 0);
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task->data[1] = 12;
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File diff suppressed because it is too large
Load Diff
@@ -582,7 +582,7 @@ static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
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break;
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case 3:
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GetBattleAnimBg1Data(&animBg);
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InitBattleAnimBg(animBg.bgId);
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ClearBattleAnimBg(animBg.bgId);
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++gTasks[taskId].data[12];
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break;
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case 4:
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@@ -383,7 +383,7 @@ static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId)
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sprite = &gSprites[gTasks[taskId].data[0]];
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DestroySprite(sprite);
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GetBattleAnimBg1Data(&animBgData);
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InitBattleAnimBg(animBgData.bgId);
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ClearBattleAnimBg(animBgData.bgId);
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if (gTasks[taskId].data[6] == 1)
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++gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority;
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gBattle_BG1_Y = 0;
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@@ -1139,8 +1139,8 @@ static void AnimTask_CreateSurfWave_Step2(u8 taskId)
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u16 *BGptrY = &gBattle_BG1_Y;
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if (gTasks[taskId].data[0] == 0)
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{
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InitBattleAnimBg(1);
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InitBattleAnimBg(2);
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ClearBattleAnimBg(1);
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ClearBattleAnimBg(2);
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gTasks[taskId].data[0]++;
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}
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else
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@@ -2390,7 +2390,7 @@ static void PlayerHandleOneReturnValue_Duplicate(u32 battler)
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static void PlayerHandleIntroTrainerBallThrow(u32 battler)
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{
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const u32 *trainerPal = gTrainerBacksprites[gSaveBlock2Ptr->playerGender].palette.data;
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BtlController_HandleIntroTrainerBallThrow(battler, 0xD6F8, trainerPal, 31, Intro_TryShinyAnimShowHealthbox, PlayerThrowBall_StartAnimLinearTranslation);
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BtlController_HandleIntroTrainerBallThrow(battler, 0xD6F8, trainerPal, 31, Intro_TryShinyAnimShowHealthbox, StartAnimLinearTranslation_SetCornerVecX);
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}
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static void PlayerHandleDrawPartyStatusSummary(u32 battler)
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@@ -2538,7 +2538,7 @@ void SpriteCB_PlayerMonSlideIn(struct Sprite *sprite)
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static void SpriteCB_TrainerThrowObject_Main(struct Sprite *sprite)
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{
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UpdatePlayerPosInThrowAnim(sprite);
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AnimSetCenterToCornerVecX(sprite);
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if (sprite->animEnded)
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sprite->callback = SpriteCB_Idle;
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}
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@@ -2551,7 +2551,7 @@ void SpriteCB_PlayerThrowInit(struct Sprite *sprite)
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sprite->callback = SpriteCB_TrainerThrowObject_Main;
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}
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void UpdatePlayerPosInThrowAnim(struct Sprite *sprite)
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void AnimSetCenterToCornerVecX(struct Sprite *sprite)
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{
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if (sprite->animDelayCounter == 0)
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sprite->centerToCornerVecX = sCenterToCornerVecXs[sprite->animCmdIndex];
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