expansion sync: battle_anim_mon_movement

This commit is contained in:
cawtds
2025-01-20 22:50:57 +01:00
parent d201b1a075
commit eff1a51333

View File

@@ -1,14 +1,12 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#undef abs
#define abs(x) ((x) < 0 ? -(x) : (x))
static void AnimTask_ShakeMon_Step(u8 taskId);
static void AnimTask_ShakeMon2Step(u8 taskId);
static void AnimTask_ShakeMon2_Step(u8 taskId);
static void AnimTask_ShakeMonInPlace_Step(u8 taskId);
static void AnimTask_ShakeAndSinkMon_Step(u8 taskId);
static void AnimTask_TranslateMonElliptical_Step(u8 taskId);
@@ -25,14 +23,14 @@ static void SlideMonToOffsetAndBack(struct Sprite *sprite);
static void SlideMonToOffsetAndBack_End(struct Sprite *sprite);
static void AnimTask_WindUpLunge_Step1(u8 taskId);
static void AnimTask_WindUpLunge_Step2(u8 taskId);
static void AnimTask_SlideOffScreen_Step(u8 taskId);
static void AnimTask_SwayMon_Step(u8 taskId);
static void AnimTask_DuckDownHop_Step1(u8 taskId);
static void AnimTask_DuckDownHop_Step2(u8 taskId);
static void AnimTask_SwayMonStep(u8 taskId);
static void AnimTask_ScaleMonAndRestore_Step(u8 taskId);
static void AnimTask_RotateMonSpriteToSide_Step(u8 taskId);
static void AnimTask_ShakeTargetBasedOnMovePowerOrDmg_Step(u8 taskId);
static void AnimTask_SlideOffScreen_Step(u8 taskId);
static void AnimTask_RotateVerticallyStep(u8 taskId);
static void AnimTask_DuckDownHop_Step1(u8 taskId);
static void AnimTask_DuckDownHop_Step2(u8 taskId);
const struct SpriteTemplate gHorizontalLungeSpriteTemplate =
{
@@ -120,8 +118,8 @@ const struct SpriteTemplate gSlideMonToOffsetAndBackSpriteTemplate =
// arg 4: frame delay
void AnimTask_ShakeMon(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == SPRITE_NONE)
{
DestroyAnimVisualTask(taskId);
@@ -144,23 +142,34 @@ static void AnimTask_ShakeMon_Step(u8 taskId)
if (gTasks[taskId].data[3] == 0)
{
if (gSprites[gTasks[taskId].data[0]].x2 == 0)
{
gSprites[gTasks[taskId].data[0]].x2 = gTasks[taskId].data[4];
}
else
{
gSprites[gTasks[taskId].data[0]].x2 = 0;
}
if (gSprites[gTasks[taskId].data[0]].y2 == 0)
{
gSprites[gTasks[taskId].data[0]].y2 = gTasks[taskId].data[5];
}
else
{
gSprites[gTasks[taskId].data[0]].y2 = 0;
}
gTasks[taskId].data[3] = gTasks[taskId].data[2];
if (--gTasks[taskId].data[1] == 0)
{
gSprites[gTasks[taskId].data[0]].x2 = 0;
gSprites[gTasks[taskId].data[0]].y2 = 0;
DestroyAnimVisualTask(taskId);
return;
}
}
else
{
gTasks[taskId].data[3]--;
}
}
// Task to facilitate simple shaking of a pokemon's picture in battle.
@@ -172,8 +181,8 @@ static void AnimTask_ShakeMon_Step(u8 taskId)
// arg 4: frame delay
void AnimTask_ShakeMon2(u8 taskId)
{
bool8 abort = FALSE;
u8 spriteId;
bool8 abort = FALSE;
u8 battlerId;
if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
@@ -182,29 +191,34 @@ void AnimTask_ShakeMon2(u8 taskId)
if (spriteId == SPRITE_NONE)
abort = TRUE;
}
else if (gBattleAnimArgs[0] != 8)
else if (gBattleAnimArgs[0] != ANIM_ATTACKER_FORCE)
{
switch (gBattleAnimArgs[0])
{
case 4:
case ANIM_PLAYER_LEFT:
battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
break;
case 5:
case ANIM_PLAYER_RIGHT:
battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
break;
case 6:
case ANIM_OPPONENT_LEFT:
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
break;
case ANIM_OPPONENT_RIGHT:
default:
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
break;
}
if (!IsBattlerSpriteVisible(battlerId))
if (IsBattlerSpriteVisible(battlerId) == FALSE)
abort = TRUE;
spriteId = gBattlerSpriteIds[battlerId];
}
else
{
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
}
if (abort)
{
@@ -220,11 +234,11 @@ void AnimTask_ShakeMon2(u8 taskId)
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
gTasks[taskId].func = AnimTask_ShakeMon2Step;
gTasks[taskId].func = AnimTask_ShakeMon2_Step;
gTasks[taskId].func(taskId);
}
static void AnimTask_ShakeMon2Step(u8 taskId)
static void AnimTask_ShakeMon2_Step(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
@@ -232,20 +246,25 @@ static void AnimTask_ShakeMon2Step(u8 taskId)
gSprites[gTasks[taskId].data[0]].x2 = -gTasks[taskId].data[4];
else
gSprites[gTasks[taskId].data[0]].x2 = gTasks[taskId].data[4];
if (gSprites[gTasks[taskId].data[0]].y2 == gTasks[taskId].data[5])
gSprites[gTasks[taskId].data[0]].y2 = -gTasks[taskId].data[5];
else
gSprites[gTasks[taskId].data[0]].y2 = gTasks[taskId].data[5];
gTasks[taskId].data[3] = gTasks[taskId].data[2];
if (--gTasks[taskId].data[1] == 0)
{
gSprites[gTasks[taskId].data[0]].x2 = 0;
gSprites[gTasks[taskId].data[0]].y2 = 0;
DestroyAnimVisualTask(taskId);
return;
}
}
else
{
gTasks[taskId].data[3]--;
}
}
// Task to facilitate simple shaking of a pokemon's picture in battle.
@@ -259,12 +278,12 @@ static void AnimTask_ShakeMon2Step(u8 taskId)
void AnimTask_ShakeMonInPlace(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == SPRITE_NONE)
{
DestroyAnimVisualTask(taskId);
return;
}
gSprites[spriteId].x2 += gBattleAnimArgs[1];
gSprites[spriteId].y2 += gBattleAnimArgs[2];
gTasks[taskId].data[0] = spriteId;
@@ -306,10 +325,13 @@ static void AnimTask_ShakeMonInPlace_Step(u8 taskId)
gSprites[gTasks[taskId].data[0]].y2 -= gTasks[taskId].data[6] / 2;
}
DestroyAnimVisualTask(taskId);
return;
}
}
else
{
gTasks[taskId].data[3]--;
}
}
// Shakes a mon bg horizontally and moves it downward linearly.
@@ -322,6 +344,12 @@ void AnimTask_ShakeAndSinkMon(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == SPRITE_NONE)
{
DestroyAnimVisualTask(taskId);
return;
}
gSprites[spriteId].x2 = gBattleAnimArgs[1];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[1];
@@ -341,13 +369,18 @@ static void AnimTask_ShakeAndSinkMon_Step(u8 taskId)
gTasks[taskId].data[8] = 0;
if (gSprites[spriteId].x2 == x)
x = -x;
gSprites[spriteId].x2 += x;
}
gTasks[taskId].data[1] = x;
gTasks[taskId].data[9] += gTasks[taskId].data[3];
gSprites[spriteId].y2 = gTasks[taskId].data[9] >> 8;
if (--gTasks[taskId].data[4] == 0)
{
DestroyAnimVisualTask(taskId);
return;
}
}
// Moves a mon bg picture along an elliptical path that begins
@@ -359,13 +392,17 @@ static void AnimTask_ShakeAndSinkMon_Step(u8 taskId)
// arg 4: speed (valid values are 0-5)
void AnimTask_TranslateMonElliptical(u8 taskId)
{
u8 wavePeriod = 1;
u8 i;
u8 wavePeriod = 1;
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (gBattleAnimArgs[4] > 5)
gBattleAnimArgs[4] = 5;
for (i = 0; i < gBattleAnimArgs[4]; i++)
wavePeriod *= 2;
{
wavePeriod <<= 1;
}
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
@@ -382,14 +419,17 @@ static void AnimTask_TranslateMonElliptical_Step(u8 taskId)
gSprites[spriteId].y2 = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]);
gSprites[spriteId].y2 += gTasks[taskId].data[2];
gTasks[taskId].data[5] += gTasks[taskId].data[4];
gTasks[taskId].data[5] &= 0xFF;
gTasks[taskId].data[5] &= 0xff;
if (gTasks[taskId].data[5] == 0)
gTasks[taskId].data[3]--;
if (gTasks[taskId].data[3] == 0)
{
gSprites[spriteId].x2 = 0;
gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
return;
}
}
@@ -405,6 +445,7 @@ void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
AnimTask_TranslateMonElliptical(taskId);
}
@@ -418,7 +459,8 @@ static void DoHorizontalLunge(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->data[1] = -gBattleAnimArgs[1];
else
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[2] = 0;
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
@@ -469,28 +511,31 @@ static void ReverseVerticalDipDirection(struct Sprite *sprite)
// arg 2: duration
static void SlideMonToOriginalPos(struct Sprite *sprite)
{
u8 spriteId;
if (gBattleAnimArgs[0] == 0)
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
u32 monSpriteId;
if (!gBattleAnimArgs[0])
monSpriteId = gBattlerSpriteIds[gBattleAnimAttacker];
else
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
monSpriteId = gBattlerSpriteIds[gBattleAnimTarget];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gSprites[spriteId].x + gSprites[spriteId].x2;
sprite->data[2] = gSprites[spriteId].x;
sprite->data[3] = gSprites[spriteId].y + gSprites[spriteId].y2;
sprite->data[4] = gSprites[spriteId].y;
sprite->data[1] = gSprites[monSpriteId].x + gSprites[monSpriteId].x2;
sprite->data[2] = gSprites[monSpriteId].x;
sprite->data[3] = gSprites[monSpriteId].y + gSprites[monSpriteId].y2;
sprite->data[4] = gSprites[monSpriteId].y;
InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->data[5] = gSprites[spriteId].x2;
sprite->data[6] = gSprites[spriteId].y2;
sprite->data[5] = gSprites[monSpriteId].x2;
sprite->data[6] = gSprites[monSpriteId].y2;
sprite->invisible = TRUE;
if (gBattleAnimArgs[1] == 1)
sprite->data[2] = 0;
else if (gBattleAnimArgs[1] == 2)
sprite->data[1] = 0;
sprite->data[7] = gBattleAnimArgs[1];
sprite->data[7] |= spriteId << 8;
sprite->data[7] |= monSpriteId << 8;
sprite->callback = SlideMonToOriginalPos_Step;
}
@@ -526,14 +571,21 @@ static void SlideMonToOriginalPosPartner(struct Sprite *sprite)
static void SlideMonToOriginalPos_Step(struct Sprite *sprite)
{
u8 data7 = sprite->data[7];
struct Sprite *monSprite = &gSprites[sprite->data[7] >> 8];
s8 monSpriteId;
u8 lo;
struct Sprite *monSprite;
lo = sprite->data[7] & 0xff;
monSpriteId = sprite->data[7] >> 8;
monSprite = &gSprites[monSpriteId];
if (sprite->data[0] == 0)
{
if (data7 == 1 || data7 == 0)
if (lo < 2)
monSprite->x2 = 0;
if (data7 == 2 || data7 == 0)
if (lo == 2 || lo == 0)
monSprite->y2 = 0;
DestroyAnimSprite(sprite);
}
else
@@ -541,13 +593,13 @@ static void SlideMonToOriginalPos_Step(struct Sprite *sprite)
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
monSprite->x2 = (sprite->data[3] >> 8) + sprite->data[5];
monSprite->y2 = (sprite->data[4] >> 8) + sprite->data[6];
monSprite->x2 = (s8)(sprite->data[3] >> 8) + sprite->data[5];
monSprite->y2 = (s8)(sprite->data[4] >> 8) + sprite->data[6];
}
}
// Linearly translates a mon to a target offset. The horizontal offset
// is mirrored for the opponent's pokemon, and the vertical offset
// is mirrored for the opponent's Pokémon, and the vertical offset
// is only mirrored if arg 3 is set to 1.
// arg 0: 0 = attacker, 1 = target
// arg 1: target x pixel offset
@@ -556,19 +608,23 @@ static void SlideMonToOriginalPos_Step(struct Sprite *sprite)
// arg 4: duration
static void SlideMonToOffset(struct Sprite *sprite)
{
u8 battlerId;
u8 battler;
u8 monSpriteId;
if (gBattleAnimArgs[0] == 0)
battlerId = gBattleAnimAttacker;
if (!gBattleAnimArgs[0])
battler = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
monSpriteId = gBattlerSpriteIds[battlerId];
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
battler = gBattleAnimTarget;
monSpriteId = gBattlerSpriteIds[battler];
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
if (gBattleAnimArgs[3] == 1)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gSprites[monSpriteId].x;
sprite->data[2] = gSprites[monSpriteId].x + gBattleAnimArgs[1];
@@ -618,19 +674,23 @@ static void SlideMonToOffsetPartner(struct Sprite *sprite)
static void SlideMonToOffsetAndBack(struct Sprite *sprite)
{
u8 battlerId;
u8 spriteId;
u8 battlerId;
sprite->invisible = TRUE;
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
spriteId = gBattlerSpriteIds[battlerId];
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
if (GetBattlerSide(battlerId))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
if (gBattleAnimArgs[3] == 1)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gSprites[spriteId].x + gSprites[spriteId].x2;
@@ -642,13 +702,18 @@ static void SlideMonToOffsetAndBack(struct Sprite *sprite)
sprite->data[4] = gSprites[spriteId].y2 << 8;
sprite->data[5] = spriteId;
sprite->data[6] = gBattleAnimArgs[5];
if (gBattleAnimArgs[5] == 0)
if (!gBattleAnimArgs[5])
{
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
else
{
StoreSpriteCallbackInData6(sprite, SlideMonToOffsetAndBack_End);
}
sprite->callback = TranslateSpriteLinearByIdFixedPoint;
}
static void SlideMonToOffsetAndBack_End(struct Sprite *sprite)
{
gSprites[sprite->data[5]].x2 = 0;
@@ -668,18 +733,18 @@ static void SlideMonToOffsetAndBack_End(struct Sprite *sprite)
// arg 6: lunge duration
void AnimTask_WindUpLunge(u8 taskId)
{
u16 wavePeriod = 0x8000 / gBattleAnimArgs[3];
s16 wavePeriod = 0x8000 / gBattleAnimArgs[3];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[5] = -gBattleAnimArgs[5];
}
gTasks[taskId].data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
gTasks[taskId].data[1] = gBattleAnimArgs[1] * 256 / gBattleAnimArgs[3];
gTasks[taskId].data[1] = (gBattleAnimArgs[1] << 8) / gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[5] * 256 / gBattleAnimArgs[6];
gTasks[taskId].data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6];
gTasks[taskId].data[6] = gBattleAnimArgs[6];
gTasks[taskId].data[7] = wavePeriod;
gTasks[taskId].func = AnimTask_WindUpLunge_Step1;
@@ -687,28 +752,35 @@ void AnimTask_WindUpLunge(u8 taskId)
static void AnimTask_WindUpLunge_Step1(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
u8 spriteId;
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
gSprites[spriteId].x2 = gTasks[taskId].data[11] >> 8;
gSprites[spriteId].y2 = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]);
gTasks[taskId].data[10] += gTasks[taskId].data[7];
if (--gTasks[taskId].data[3] == 0)
{
gTasks[taskId].func = AnimTask_WindUpLunge_Step2;
}
}
static void AnimTask_WindUpLunge_Step2(u8 taskId)
{
u8 spriteId;
if (gTasks[taskId].data[4] > 0)
{
gTasks[taskId].data[4]--;
}
else
{
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[12] += gTasks[taskId].data[5];
gSprites[spriteId].x2 = (gTasks[taskId].data[12] >> 8) + (gTasks[taskId].data[11] >> 8);
if (--gTasks[taskId].data[6] == 0)
{
DestroyAnimVisualTask(taskId);
return;
}
}
}
@@ -745,13 +817,13 @@ static void AnimTask_DuckDownHop_Step1(u8 taskId)
{
u8 spriteId;
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[12] += gTasks[taskId].data[5];
gSprites[spriteId].y2 = (gTasks[taskId].data[12] >> 8);
if (--gTasks[taskId].data[6] == 0)
{
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[12] += gTasks[taskId].data[5];
gSprites[spriteId].y2 = (gTasks[taskId].data[12] >> 8);
if (--gTasks[taskId].data[6] == 0)
{
gTasks[taskId].func = AnimTask_DuckDownHop_Step2;
}
}
}
static void AnimTask_DuckDownHop_Step2(u8 taskId)
@@ -763,11 +835,11 @@ static void AnimTask_DuckDownHop_Step2(u8 taskId)
}
else
{
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
gSprites[spriteId].x2 = gTasks[taskId].data[11] >> 8;
gSprites[spriteId].y2 = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]) + (gTasks[taskId].data[12] >> 8);
gTasks[taskId].data[10] += gTasks[taskId].data[7];
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
gSprites[spriteId].x2 = gTasks[taskId].data[11] >> 8;
gSprites[spriteId].y2 = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]) + (gTasks[taskId].data[12] >> 8);
gTasks[taskId].data[10] += gTasks[taskId].data[7];
if (--gTasks[taskId].data[3] == 0)
{
DestroyAnimVisualTask(taskId);
@@ -780,7 +852,6 @@ static void AnimTask_DuckDownHop_Step2(u8 taskId)
void AnimTask_SlideOffScreen(u8 taskId)
{
u8 spriteId;
switch (gBattleAnimArgs[0])
{
case ANIM_ATTACKER:
@@ -788,20 +859,20 @@ void AnimTask_SlideOffScreen(u8 taskId)
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
break;
case ANIM_ATK_PARTNER:
if (!IsBattlerSpriteVisible(gBattleAnimAttacker ^ BIT_FLANK))
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
{
DestroyAnimVisualTask(taskId);
return;
}
spriteId = gBattlerSpriteIds[gBattleAnimAttacker ^ BIT_FLANK];
spriteId = gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)];
break;
case ANIM_DEF_PARTNER:
if (!IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK))
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
{
DestroyAnimVisualTask(taskId);
return;
}
spriteId = gBattlerSpriteIds[gBattleAnimTarget ^ BIT_FLANK];
spriteId = gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)];
break;
default:
DestroyAnimVisualTask(taskId);
@@ -809,9 +880,13 @@ void AnimTask_SlideOffScreen(u8 taskId)
}
gTasks[taskId].data[0] = spriteId;
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
{
gTasks[taskId].data[1] = gBattleAnimArgs[1];
}
else
{
gTasks[taskId].data[1] = -gBattleAnimArgs[1];
}
gTasks[taskId].func = AnimTask_SlideOffScreen_Step;
}
@@ -820,7 +895,10 @@ static void AnimTask_SlideOffScreen_Step(u8 taskId)
u8 spriteId = gTasks[taskId].data[0];
gSprites[spriteId].x2 += gTasks[taskId].data[1];
if (gSprites[spriteId].x2 + gSprites[spriteId].x < -32 || gSprites[spriteId].x2 + gSprites[spriteId].x > DISPLAY_WIDTH + 32)
{
DestroyAnimVisualTask(taskId);
return;
}
}
// Task that facilitates translating the mon bg picture back and forth
@@ -836,25 +914,33 @@ void AnimTask_SwayMon(u8 taskId)
u8 spriteId;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[4]);
if (spriteId == 0xff)
{
DestroyAnimVisualTask(taskId);
return;
}
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = spriteId;
if (gBattleAnimArgs[4] == 0)
gTasks[taskId].data[5] = gBattleAnimAttacker;
else
gTasks[taskId].data[5] = gBattleAnimTarget;
gTasks[taskId].data[12] = 1;
gTasks[taskId].func = AnimTask_SwayMon_Step;
gTasks[taskId].func = AnimTask_SwayMonStep;
}
static void AnimTask_SwayMon_Step(u8 taskId)
static void AnimTask_SwayMonStep(u8 taskId)
{
u8 spriteId;
u32 waveIndex;
s16 sineValue;
u8 spriteId;
int waveIndex;
u16 sineIndex;
spriteId = gTasks[taskId].data[4];
@@ -862,17 +948,25 @@ static void AnimTask_SwayMon_Step(u8 taskId)
gTasks[taskId].data[10] = sineIndex;
waveIndex = sineIndex >> 8;
sineValue = Sin(waveIndex, gTasks[taskId].data[1]);
if (gTasks[taskId].data[0] == 0)
{
gSprites[spriteId].x2 = sineValue;
}
else if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER)
{
gSprites[spriteId].y2 = abs(sineValue);
}
else
gSprites[spriteId].y2 = -abs(sineValue);
if ((waveIndex > 0x7F && gTasks[taskId].data[11] == 0 && gTasks[taskId].data[12] == 1) || (waveIndex < 0x7F && gTasks[taskId].data[11] == 1 && gTasks[taskId].data[12] == 0))
{
if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER)
{
gSprites[spriteId].y2 = (sineValue >= 0) ? sineValue : -sineValue;
}
else
{
gSprites[spriteId].y2 = (sineValue >= 0) ? -sineValue : sineValue;
}
}
if (((waveIndex >= 0x80u) && (gTasks[taskId].data[11] == 0) && (gTasks[taskId].data[12] == 1))
|| ((waveIndex < 0x7fu) && (gTasks[taskId].data[11] == 1) && (gTasks[taskId].data[12] == 0)))
{
gTasks[taskId].data[11] ^= 1;
gTasks[taskId].data[12] ^= 1;
@@ -881,6 +975,7 @@ static void AnimTask_SwayMon_Step(u8 taskId)
gSprites[spriteId].x2 = 0;
gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
return;
}
}
}
@@ -925,39 +1020,51 @@ static void AnimTask_ScaleMonAndRestore_Step(u8 taskId)
{
ResetSpriteRotScale(spriteId);
DestroyAnimVisualTask(taskId);
return;
}
}
}
void AnimTask_RotateMonSpriteToSide(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
PrepareBattlerSpriteForRotScale(spriteId, 0);
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[3] != 1)
{
gTasks[taskId].data[3] = 0;
}
else
{
gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
}
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = spriteId;
gTasks[taskId].data[6] = gBattleAnimArgs[3];
if (IsContest())
{
gTasks[taskId].data[7] = 1;
}
else
{
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : 0;
{
gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER;
}
else
gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER ? 1 : 0;
{
gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER;
}
}
if (gTasks[taskId].data[7] && !IsContest())
if (gTasks[taskId].data[7])
{
s16 tmp;
tmp = gTasks[taskId].data[3];
gTasks[taskId].data[3] = -tmp;
tmp = gTasks[taskId].data[4];
gTasks[taskId].data[4] = -tmp;
if (!IsContest())
{
gTasks[taskId].data[3] *= -1;
gTasks[taskId].data[4] *= -1;
}
}
gTasks[taskId].func = AnimTask_RotateMonSpriteToSide_Step;
}
@@ -966,34 +1073,37 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId)
void AnimTask_RotateMonToSideAndRestore(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
PrepareBattlerSpriteForRotScale(spriteId, 0);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
if (GetBattlerSide(gBattleAnimAttacker))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
}
else
{
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
if (GetBattlerSide(gBattleAnimTarget))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
}
if (gBattleAnimArgs[3] != 1)
{
gTasks[taskId].data[3] = 0;
}
else
{
gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
}
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = spriteId;
gTasks[taskId].data[6] = gBattleAnimArgs[3];
gTasks[taskId].data[7] = 1;
if (gTasks[taskId].data[7] )
{
s16 tmp = gTasks[taskId].data[3];
gTasks[taskId].data[3] = -tmp;
tmp = gTasks[taskId].data[4];
gTasks[taskId].data[4] = -tmp;
}
gTasks[taskId].data[3] *= -1;
gTasks[taskId].data[4] *= -1;
gTasks[taskId].func = AnimTask_RotateMonSpriteToSide_Step;
}
@@ -1002,18 +1112,19 @@ static void AnimTask_RotateMonSpriteToSide_Step(u8 taskId)
gTasks[taskId].data[3] += gTasks[taskId].data[4];
SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
if (gTasks[taskId].data[7])
{
SetBattlerSpriteYOffsetFromRotation(gTasks[taskId].data[5]);
}
if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
{
switch (gTasks[taskId].data[6])
{
case 1:
ResetSpriteRotScale(gTasks[taskId].data[5]);
// fallthrough
case 0:
default:
DestroyAnimVisualTask(taskId);
break;
return;
case 2:
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[4] *= -1;