mirror of
https://github.com/pret/pokeemerald.git
synced 2026-09-26 20:06:52 -05:00
198 lines
7.6 KiB
PHP
198 lines
7.6 KiB
PHP
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BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
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.string "First, we will hold your POKéMON for\n"
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.string "safekeeping.\p"
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.string "You may then choose from our\n"
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.string "selection of POKéMON.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
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.string "Thank you for competing!\n"
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.string "Let us restore your POKéMON!$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
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.string "The 2nd match is next!\n"
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.string "Are you ready?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
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.string "The 3rd match is next!\n"
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.string "Are you ready?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
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.string "The 4th match is next!\n"
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.string "Are you ready?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
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.string "The 5th match is next!\n"
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.string "Are you ready?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
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.string "The 6th match is next!\n"
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.string "Are you ready?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
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.string "Finally, the 7th match is next!\n"
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.string "Are you ready?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
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.string "Would you like to save and quit\n"
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.string "the game?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
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.string "Would you like to retire from your\n"
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.string "Battle Swap challenge?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
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.string "I've conducted a little investigation\n"
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.string "about your upcoming opponent.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the NORMAL type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the FIRE type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the WATER type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the ELECTRIC type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the GRASS type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the ICE type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the FIGHTING type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the POISON type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the GROUND type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the FLYING type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the PSYCHIC type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the BUG type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the ROCK type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the GHOST type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the DRAGON type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the DARK type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
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.string "The TRAINER is apparently skilled\n"
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.string "in the handling of the STEEL type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
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.string "The TRAINER appears to have no clear\n"
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.string "favorites when it comes to type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
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.string "The favorite battle style appears to\n"
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.string "be slow and steady.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
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.string "The favorite battle style appears to\n"
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.string "be one of endurance.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
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.string "The favorite battle style appears to\n"
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.string "be high risk, high return.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
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.string "The favorite battle style appears to\n"
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.string "depend on the battle's flow.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
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.string "The favorite battle style appears to\n"
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.string "be one based on total preparation.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
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.string "The favorite battle style appears\n"
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.string "to be weakening the foe to start.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
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.string "The favorite battle style appears to\n"
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.string "be flexibly adaptable to the situation.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
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.string "The favorite battle style appears to\n"
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.string "be impossible to predict.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
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.string "The favorite battle style appears to\n"
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.string "be free-spirited and unrestrained.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
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.string "Before starting the battle, would you\n"
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.string "like to swap a POKéMON?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
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.string "Thank you!\n"
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.string "Your POKéMON swap is complete.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
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.string "Right this way, please!$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
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.string "I am saving your data.\n"
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.string "Please wait.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
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.string "Would you like to record your latest\n"
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.string "battle on your FRONTIER PASS?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
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.string "Excuse me! Excuse me, please!\n"
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.string "May I get you to wait a few moments?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
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.string "…Uh-huh? What?! …Whoa!\n"
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.string "Understood, sir! Will do!$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
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.string "Oh, my…\n"
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.string "Sorry to keep you waiting!\p"
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.string "I have a message from this facility's\n"
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.string "boss, the FACTORY HEAD.\p"
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.string "He says, “We're going to do it!\n"
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.string "Come here right now!”$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
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.string "The FACTORY HEAD is demanding you.\n"
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.string "Are you prepared to face him?$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
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.string "I'm terribly sorry, but I can't tell you\n"
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.string "anything about the FACTORY HEAD.$"
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