Fixed end of file newlines

This commit is contained in:
Eduardo Quezada
2024-06-22 09:54:58 -04:00
parent 7d9d4a5b97
commit 7b3bbd2246
158 changed files with 158 additions and 158 deletions

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@@ -503,4 +503,4 @@ BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter:
.include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -142,4 +142,4 @@ BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
.string "Arrrgh!\n"
.string "This is so infuriating!\p"
.string "If we ever battle again, I won't lose!\n"
.string "Don't you forget it! Bye-bye!$"
.string "Don't you forget it! Bye-bye!$"

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@@ -137,4 +137,4 @@ BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
.string "Ahhhh!\n"
.string "Ce que cest rageant!\p"
.string "La prochaine fois, je gagnerai!\n"
.string "Ça je peux te lassurer!$"
.string "Ça je peux te lassurer!$"

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@@ -137,4 +137,4 @@ BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
.string "Arrrgh!\n"
.string "Sono così arrabbiata!\p"
.string "Questa è lultima volta che perdo\n"
.string "contro di te! Promesso! Ciao!$"
.string "contro di te! Promesso! Ciao!$"

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@@ -96,4 +96,4 @@ BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay:
.include "data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -1,4 +1,4 @@
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
.string "Your battles shall be waged in\n"
.string "the next room. Please step in!$"
.string "the next room. Please step in!$"

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@@ -1,3 +1,3 @@
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
.string "Entrez et surpassez-vous!$"
.string "Entrez et surpassez-vous!$"

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@@ -1,4 +1,4 @@
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
.string "Le lotte si terranno in questa sala.\n"
.string "Entra pure!$"
.string "Entra pure!$"

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@@ -362,4 +362,4 @@ BattleFrontier_BattleArenaLobby_EventScript_ExitRules::
.include "data/maps/BattleFrontier_BattleArenaLobby/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -220,4 +220,4 @@ BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
.string "My dear challenger, in recognition of\n"
.string "your indefatigable spirit, please\l"
.string "accept these Battle Point(s).$"
.string "accept these Battle Point(s).$"

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@@ -219,4 +219,4 @@ BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
.string "Cher DRESSEUR, votre cran vous\n"
.string "rapporte des POINTS DE COMBAT.$"
.string "rapporte des POINTS DE COMBAT.$"

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@@ -225,4 +225,4 @@ BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
.string "Come riconoscimento per il\n"
.string "tuo spirito combattivo, accetta\l"
.string "questo premio in PUNTI LOTTA.$"
.string "questo premio in PUNTI LOTTA.$"

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@@ -935,4 +935,4 @@ BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit:
.include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -251,4 +251,4 @@ BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
.string "The winner is our very own DOME ACE!\l"
.string "It's TUCKER!\p"
.string "Congratulations! And thank you!\n"
.string "Let's hear it for the DOME ACE, TUCKER!$"
.string "Let's hear it for the DOME ACE, TUCKER!$"

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@@ -251,4 +251,4 @@ BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
.string "La victoire revient à la STAR DU DOME!\l"
.string "A TAKIM!\p"
.string "Félicitations! Et merci!\n"
.string "Vive TAKIM, notre STAR DU DOME!$"
.string "Vive TAKIM, notre STAR DU DOME!$"

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@@ -251,4 +251,4 @@ BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
.string "TOLOMEO!\p"
.string "Complimenti e grazie!\n"
.string "Hip hip hip urrà per TOLOMEO,\l"
.string "lASTRO CUPOLA!$"
.string "lASTRO CUPOLA!$"

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@@ -442,4 +442,4 @@ BattleFrontier_BattleDomeLobby_EventScript_ExitRules::
.include "data/maps/BattleFrontier_BattleDomeLobby/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -245,4 +245,4 @@ BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
.string "If battling POKéMON faint at the same\n"
.string "time--a double KO--in a tournament\l"
.string "match, the REFEREES will review\l"
.string "the match and declare the winner.$"
.string "the match and declare the winner.$"

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@@ -246,4 +246,4 @@ BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
.string "Si deux POKéMON adverses\n"
.string "sévanouissent au même moment, un\l"
.string "double K.O., ce sont les ARBITRES qui\l"
.string "désignent le vainqueur.$"
.string "désignent le vainqueur.$"

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@@ -254,4 +254,4 @@ BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
.string "Se, in una lotta del torneo, i POKéMON\n"
.string "in campo vanno KO contemporaneamente\l"
.string "(doppio KO), saranno gli ARBITRI a\l"
.string "decretare il vincitore.$"
.string "decretare il vincitore.$"

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@@ -281,4 +281,4 @@ BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor:
.include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -117,4 +117,4 @@ BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
@ Identical again
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"
.string "next. Are you ready?$"

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@@ -117,4 +117,4 @@ BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
@ Identical again
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
.string "Le combat final contre TAKIM va avoir\n"
.string "lieu. Pouvons-nous commencer?$"
.string "lieu. Pouvons-nous commencer?$"

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@@ -114,4 +114,4 @@ BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
@ Identical again
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
.string "Ti attende la lotta finale contro\n"
.string "TOLOMEO. Tutto a posto?$"
.string "TOLOMEO. Tutto a posto?$"

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@@ -260,4 +260,4 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle::
.include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -66,4 +66,4 @@ BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
.string "Pfft, man!\p"
.string "That's absolutely the last time\n"
.string "I lose to you!\p"
.string "We have to do this again, hey?$"
.string "We have to do this again, hey?$"

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@@ -68,4 +68,4 @@ BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
.string "Pfff!\p"
.string "Cest la dernière fois que je perds\n"
.string "contre toi!\p"
.string "On refera un combat, daccord?$"
.string "On refera un combat, daccord?$"

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@@ -66,4 +66,4 @@ BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
.string "Uffa!\p"
.string "Non perderò mai più contro\n"
.string "di te!\p"
.string "Voglio la rivincita, sono stato chiaro?$"
.string "Voglio la rivincita, sono stato chiaro?$"

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@@ -332,4 +332,4 @@ BattleFrontier_BattleFactoryLobby_EventScript_ExitRules::
.include "data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -225,4 +225,4 @@ BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
.string "In the Open Level, the rental POKéMON\n"
.string "and the opposing TRAINERS' POKéMON\l"
.string "are all Level 100.$"
.string "are all Level 100.$"

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@@ -223,4 +223,4 @@ BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
.string "En niveau libre, les POKéMON de\n"
.string "location et les POKéMON des\l"
.string "adversaires sont tous de niveau 100.$"
.string "adversaires sont tous de niveau 100.$"

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@@ -225,4 +225,4 @@ BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
.string "Nel LIVELLO LIBERO, i POKéMON a nolo e\n"
.string "quelli degli ALLENATORI avversari\l"
.string "sono tutti di livello 100.$"
.string "sono tutti di livello 100.$"

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@@ -459,4 +459,4 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer:
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -194,4 +194,4 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
.string "I'm terribly sorry, but I can't tell you\n"
.string "anything about the FACTORY HEAD.$"
.string "anything about the FACTORY HEAD.$"

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@@ -193,4 +193,4 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
.string "Je suis désolé, je ne peux absolument\n"
.string "rien vous dire sur le CHEF DUSINE.$"
.string "rien vous dire sur le CHEF DUSINE.$"

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@@ -191,4 +191,4 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
.string "Spiacente, ma non posso svelarti nulla\n"
.string "sul nostro BOSS AZIENDA.$"
.string "sul nostro BOSS AZIENDA.$"

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@@ -457,4 +457,4 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter:
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -130,4 +130,4 @@ BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
.string "SPENSER: Gwahahah!\p"
.string "Come see me time and again!\n"
.string "My brethren and I will be waiting!$"
.string "My brethren and I will be waiting!$"

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@@ -130,4 +130,4 @@ BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
.string "ESTEBAN: Ah, ah!\p"
.string "Reviens me voir quand tu veux!\n"
.string "Nous tattendrons de pied ferme!$"
.string "Nous tattendrons de pied ferme!$"

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@@ -127,4 +127,4 @@ BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
.string "SPARTACO: Ahahah!\p"
.string "Torna a trovarmi!\n"
.string "Ti aspetterò insieme ai miei fratelli!$"
.string "Ti aspetterò insieme ai miei fratelli!$"

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@@ -131,4 +131,4 @@ BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom:
.include "data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -25,4 +25,4 @@ BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
.string "Ah… I see a strong, heartfelt bond\n"
.string "between you and your POKéMON…$"
.string "between you and your POKéMON…$"

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@@ -24,4 +24,4 @@ BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
.string "Ah… Un lien fort et sincère\n"
.string "vous unit à vos POKéMON…$"
.string "vous unit à vos POKéMON…$"

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@@ -24,4 +24,4 @@ BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
.string "Ah… fra te e i tuoi POKéMON deve\n"
.string "esserci un legame forte e sincero…$"
.string "esserci un legame forte e sincero…$"

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@@ -384,4 +384,4 @@ BattleFrontier_BattlePalaceLobby_EventScript_ExitRules::
.include "data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -271,4 +271,4 @@ BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
.string "start using moves that don't match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"
.string "in a pinch, watch it carefully.$"

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@@ -272,4 +272,4 @@ BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
.string "à utiliser des capacités contraires à\l"
.string "sa nature sil est en danger.\p"
.string "Si un POKéMON commence à agir\n"
.string "bizarrement, surveillez-le bien.$"
.string "bizarrement, surveillez-le bien.$"

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@@ -275,4 +275,4 @@ BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
.string "mosse poco consone alla sua natura.\p"
.string "Non perdere docchio un POKéMON\n"
.string "che inizia a comportarsi in modo\l"
.string "strano in caso di difficoltà.$"
.string "strano in caso di difficoltà.$"

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@@ -1,4 +1,4 @@
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
.string "Your Battle Choice challenge\n"
.string "has now begun…$"
.string "has now begun…$"

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@@ -1,4 +1,4 @@
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
.string "Votre COMBAT HASARD a\n"
.string "commencé…$"
.string "commencé…$"

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@@ -1,4 +1,4 @@
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
.string "La tua sfida LOTTA DILEMMA ha inizio\n"
.string "ora…$"
.string "ora…$"

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@@ -277,4 +277,4 @@ BattleFrontier_BattlePike_EventScript_CloseCurtain::
.include "data/maps/BattleFrontier_BattlePikeLobby/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -161,4 +161,4 @@ BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
.string "the sequence of POKéMON cannot be\l"
.string "changed.\p"
.string "The sequence must be set before\n"
.string "starting your challenge.$"
.string "starting your challenge.$"

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@@ -161,4 +161,4 @@ BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
.string "lordre des POKéMON ne peut pas\l"
.string "être modifié.\p"
.string "Lordre doit être décidé avant le\n"
.string "début du défi.$"
.string "début du défi.$"

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@@ -164,4 +164,4 @@ BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
.string "cambiare lordine di schieramento\l"
.string "dei POKéMON.\p"
.string "Lordine deve essere deciso prima\n"
.string "di iniziare la sfida.$"
.string "di iniziare la sfida.$"

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@@ -46,4 +46,4 @@ BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth::
.include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -1,4 +1,4 @@
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
.string "Congratulations…\n"
.string "Now, this way, please…$"
.string "Now, this way, please…$"

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@@ -1,4 +1,4 @@
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
.string "Félicitations…\n"
.string "Par ici, sil vous plaît…$"
.string "Par ici, sil vous plaît…$"

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@@ -1,4 +1,4 @@
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
.string "Complimenti!\n"
.string "Da questa parte, prego…$"
.string "Da questa parte, prego…$"

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@@ -656,4 +656,4 @@ BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown:
.include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -200,4 +200,4 @@ BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
.string "Ah, you're a lucky one!\n"
.string "I'm in good spirits now.\p"
.string "I will restore two of your POKéMON\n"
.string "to full health!$"
.string "to full health!$"

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@@ -197,4 +197,4 @@ BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
.string "Ah, cest ton jour de chance,\n"
.string "je suis de bonne humeur.\p"
.string "Je vais soigner deux de tes POKéMON!$"
.string "Je vais soigner deux de tes POKéMON!$"

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@@ -202,4 +202,4 @@ BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
.string "Ah, la fortuna è dalla tua!\n"
.string "Sono proprio di buon umore.\p"
.string "Rimetterò in sesto due dei tuoi\n"
.string "POKéMON!$"
.string "POKéMON!$"

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@@ -273,4 +273,4 @@ BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos:
.include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -102,4 +102,4 @@ BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
.string "From every path I sense a dreadful\n"
.string "presence…$"
.string "presence…$"

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@@ -101,4 +101,4 @@ BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
.string "Dans tous les chemins, je ressens une\n"
.string "présence angoissante…$"
.string "présence angoissante…$"

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@@ -94,4 +94,4 @@ BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
.string "In ogni percorso avverto una\n"
.string "terribile presenza…$"
.string "terribile presenza…$"

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@@ -134,4 +134,4 @@ BattlePyramid_Retire::
.include "data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -603,4 +603,4 @@ BattlePyramid_Text_OneTrainersRemaining6::
BattlePyramid_Text_ZeroTrainersRemaining6::
.string "There aren't any TRAINERS left that\n"
.string "can take you on now…$"
.string "can take you on now…$"

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@@ -583,4 +583,4 @@ BattlePyramid_Text_OneTrainersRemaining6::
BattlePyramid_Text_ZeroTrainersRemaining6::
.string "Il ny a plus de DRESSEUR à\n"
.string "battre ici…$"
.string "battre ici…$"

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@@ -602,4 +602,4 @@ BattlePyramid_Text_OneTrainersRemaining6::
BattlePyramid_Text_ZeroTrainersRemaining6::
.string "Non ci sono altri ALLENATORI in\n"
.string "grado di sfidarti…$"
.string "grado di sfidarti…$"

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@@ -534,4 +534,4 @@ BattleFrontier_BattlePyramidLobby_EventScript_ExitRules::
.include "data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -374,4 +374,4 @@ BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
.string "They each can hold up to 99 pieces\n"
.string "of ten kinds of items.\p"
.string "The contents of the BATTLE BAG are\n"
.string "lost if you fail in your quest.$"
.string "lost if you fail in your quest.$"

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@@ -373,4 +373,4 @@ BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
.string "Chacun peut contenir 99 exemplaires\n"
.string "de dix types dobjets différents.\p"
.string "Le contenu du SAC DE COMBAT est\n"
.string "perdu si vous échouez.$"
.string "perdu si vous échouez.$"

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@@ -381,4 +381,4 @@ BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
.string "Entrambi possono contenere fino a 99\n"
.string "unità di dieci tipi di strumenti diversi.\p"
.string "In caso di sconfitta, perderai\n"
.string "il contenuto dello ZAINO LOTTA.$"
.string "il contenuto dello ZAINO LOTTA.$"

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@@ -228,4 +228,4 @@ BattleFrontier_BattlePyramidTop_Movement_CameraPanUp:
.include "data/maps/BattleFrontier_BattlePyramidTop/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -111,4 +111,4 @@ BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
.string "Now, when you are ready, take courage\n"
.string "and step forward.$"
.string "and step forward.$"

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@@ -108,4 +108,4 @@ BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
.string "Dès que vous le souhaitez, avancez.\n"
.string "Faites preuve de bravoure.$"
.string "Faites preuve de bravoure.$"

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@@ -111,4 +111,4 @@ BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
.string "Se te la senti, fatti coraggio e\n"
.string "affrontalo.$"
.string "affrontalo.$"

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@@ -447,4 +447,4 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge::
.include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -125,4 +125,4 @@ BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
.string "That was fun…\p"
.string "I have never had a POKéMON battle\n"
.string "so enjoyable before…\p"
.string "I wish I could battle with you again…$"
.string "I wish I could battle with you again…$"

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@@ -125,4 +125,4 @@ BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
.string "Je crois que je navais jamais autant\n"
.string "apprécié un combat de POKéMON…\p"
.string "Jespère avoir loccasion de me battre\n"
.string "à nouveau contre toi…$"
.string "à nouveau contre toi…$"

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@@ -122,4 +122,4 @@ BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
.string "Non mi sono mai divertita così\n"
.string "tanto coi POKéMON…\p"
.string "Vorrei tanto lottare con te\n"
.string "unaltra volta…$"
.string "unaltra volta…$"

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@@ -920,4 +920,4 @@ BattleFrontier_BattleTowerLobby_EventScript_ExitRules::
.include "data/maps/BattleFrontier_BattleTowerLobby/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -474,4 +474,4 @@ BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
.string "These POKéMON must be different\n"
.string "from those of your friend.\p"
.string "You may not interrupt this challenge\n"
.string "in the middle, unlike other modes.$"
.string "in the middle, unlike other modes.$"

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@@ -491,4 +491,4 @@ BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
.string "ceux de votre partenaire.\p"
.string "Contrairement aux autres SALLES, vous\n"
.string "ne pouvez pas faire de pause dans une\l"
.string "SALLE DE COMBAT MULTI LINK.$"
.string "SALLE DE COMBAT MULTI LINK.$"

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@@ -454,4 +454,4 @@ BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft:
.include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -59,4 +59,4 @@ gText_LinkStandby3::
gText_YourPartnerHasRetired::
.string "Your partner has retired.\p"
.string "Your BATTLE ROOM challenge\n"
.string "will be canceled.$"
.string "will be canceled.$"

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@@ -59,4 +59,4 @@ gText_LinkStandby3::
gText_YourPartnerHasRetired::
.string "Votre partenaire a arrêté.\p"
.string "Votre défi dans la SALLE DE\n"
.string "COMBAT va être annulé.$"
.string "COMBAT va être annulé.$"

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@@ -59,4 +59,4 @@ gText_LinkStandby3::
gText_YourPartnerHasRetired::
.string "Laltro ALLENATORE si è ritirato.\p"
.string "La tua sfida alla SALA LOTTA è\n"
.string "stata annullata.$"
.string "stata annullata.$"

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@@ -288,4 +288,4 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner8::
.include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -1525,4 +1525,4 @@ BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept::
BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject::
.string "If we meet again, you have to team up\n"
.string "with me. You'll do that, right?$"
.string "with me. You'll do that, right?$"

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@@ -1541,4 +1541,4 @@ BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept::
BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject::
.string "On remet ça à une prochaine fois,\n"
.string "daccord?$"
.string "daccord?$"

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@@ -1528,4 +1528,4 @@ BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept::
BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject::
.string "Se ci incontriamo di nuovo, devi allearti\n"
.string "con me, va bene?$"
.string "con me, va bene?$"

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@@ -444,4 +444,4 @@ BattleFrontier_ExchangeServiceCorner_EventScript_Girl::
.include "data/maps/BattleFrontier_ExchangeServiceCorner/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -287,4 +287,4 @@ BattleFrontier_ExchangeServiceCorner_Text_FocusBandDesc::
BattleFrontier_ExchangeServiceCorner_Text_ScopeLensDesc::
.string "A hold item that raises the\n"
.string "critical-hit rate.$"
.string "critical-hit rate.$"

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@@ -282,4 +282,4 @@ BattleFrontier_ExchangeServiceCorner_Text_FocusBandDesc::
BattleFrontier_ExchangeServiceCorner_Text_ScopeLensDesc::
.string "Objet tenu pour monter le taux de\n"
.string "critiques.$"
.string "critiques.$"

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@@ -287,4 +287,4 @@ BattleFrontier_ExchangeServiceCorner_Text_FocusBandDesc::
BattleFrontier_ExchangeServiceCorner_Text_ScopeLensDesc::
.string "Strumento tenuto: brutti colpi più\n"
.string "probabili.$"
.string "probabili.$"

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@@ -160,4 +160,4 @@ BattleFrontier_Lounge1_EventScript_Boy2::
.include "data/maps/BattleFrontier_Lounge1/text_it.inc"
.endif
.endif
.endif
.endif

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@@ -103,4 +103,4 @@ BattleFrontier_Lounge1_Text_SaidMyMonIsOutstanding:
BattleFrontier_Lounge1_Text_DidntDoAnythingSpecialRaisingIt:
.string "He said my POKéMON is outstanding!\n"
.string "But I didn't do anything special\l"
.string "raising it…$"
.string "raising it…$"

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