mirror of
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Seperated Text from script Battle Frontier 1/2
Hoffentlich jetzt in den richtigen ordner
This commit is contained in:
@@ -493,147 +493,14 @@ BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter:
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walk_in_place_faster_left
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step_end
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BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
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.string "REFEREE: TRAINER {PLAYER}!\n"
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.string "Step forward, please!$"
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BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
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.string "REFEREE: TRAINER {STR_VAR_1}!\n"
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.string "Step forward, please!$"
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BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
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.string "REFEREE: Set KO Tourney!\n"
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.string "Begin!$"
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BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
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.string "REFEREE: The winner is {PLAYER}!$"
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BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
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.string "REFEREE: The winner is {STR_VAR_1}!$"
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BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
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.string "Your POKéMON will be restored to\n"
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.string "full health.$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
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.string "Next up, your second opponent!\n"
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.string "Are you ready to move on?$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
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.string "Next up, your third opponent!\n"
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.string "Are you ready to move on?$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
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.string "Next up, your fourth opponent!\n"
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.string "Are you ready to move on?$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
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.string "Next up, your fifth opponent!\n"
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.string "Are you ready to move on?$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
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.string "Next up, your sixth opponent!\n"
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.string "Are you ready to move on?$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
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.string "Next up, your seventh opponent!\n"
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.string "Are you ready to move on?$"
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BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
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.string "Would you like to save the game and\n"
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.string "shut down now?$"
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BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
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.string "Would you like to retire from your\n"
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.string "Set KO Tourney challenge?$"
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BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
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.string "I am saving your game data.\n"
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.string "Please wait.$"
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BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
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.string "Would you like to record your last\n"
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.string "battle on your FRONTIER PASS?$"
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BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
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.string "My dear challenger!\p"
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.string "Your skill level is truly astounding!\p"
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.string "We now would like you to face our\n"
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.string "leader, the ARENA TYCOON!$"
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BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
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.string "A battle with the ARENA TYCOON!\n"
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.string "Are you prepared?$"
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BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
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.string "REFEREE: The ARENA TYCOON!\n"
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.string "Make way for GRETA!$"
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BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
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.string "GRETA: Hey!\n"
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.string "Howdy!\p"
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.string "…Wait, are you the challenger?$"
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BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
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.string "Is that right? Hmm…\n"
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.string "Hmhm…$"
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BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
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.string "I don't know how to say it, but…\n"
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.string "To put it bluntly, you look pretty weak.\l"
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.string "Are you sure you're up for me?\p"
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.string "Hmm…\p"
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.string "Well, all right!\n"
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.string "We'll take things easy to start with!$"
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BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
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.string "Okay! Let's see you ignite my passion\n"
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.string "for battle!$"
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BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
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.string "GRETA: Ow, wait a second!\n"
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.string "You are tough after all!\p"
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.string "I like you!\n"
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.string "Let's see your FRONTIER PASS.$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
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.string "The Guts Symbol was embossed on\n"
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.string "the FRONTIER PASS!$"
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BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
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.string "Hmm…\p"
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.string "It's going to be fun the next time!\n"
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.string "I'm looking forward to it!$"
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BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
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.string "GRETA: Hey! Howdy!\n"
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.string "You finally won your way up to me!\p"
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.string "I was getting worried waiting for you!\n"
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.string "I was really looking forward to seeing\l"
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.string "you again!$"
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BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
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.string "… … …\n"
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.string "So, are you ready?$"
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BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
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.string "I won't allow a halfhearted effort!\n"
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.string "Be ready for a thrashing!$"
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BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
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.string "Come on, REFEREE!\n"
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.string "Let's get this started!$"
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BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
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.string "GRETA: Gaaah! Blown away!\n"
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.string "Let's see your FRONTIER PASS!$"
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BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
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.string "The Guts Symbol took on\n"
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.string "a golden shine!$"
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BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
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.string "Arrrgh!\n"
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.string "This is so infuriating!\p"
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.string "If we ever battle again, I won't lose!\n"
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.string "Don't you forget it! Bye-bye!$"
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.ifdef ENGLISH
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.include "data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc"
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.else
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.ifdef FRENCH
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.include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc"
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.else
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.ifdef ITALIAN
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.include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc"
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.endif
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.endif
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.endif
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145
data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc
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145
data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc
Normal file
@@ -0,0 +1,145 @@
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BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
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.string "REFEREE: TRAINER {PLAYER}!\n"
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.string "Step forward, please!$"
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BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
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.string "REFEREE: TRAINER {STR_VAR_1}!\n"
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.string "Step forward, please!$"
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BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
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.string "REFEREE: Set KO Tourney!\n"
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.string "Begin!$"
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BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
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.string "REFEREE: The winner is {PLAYER}!$"
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BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
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.string "REFEREE: The winner is {STR_VAR_1}!$"
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BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
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.string "Your POKéMON will be restored to\n"
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.string "full health.$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
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.string "Next up, your second opponent!\n"
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.string "Are you ready to move on?$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
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.string "Next up, your third opponent!\n"
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.string "Are you ready to move on?$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
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.string "Next up, your fourth opponent!\n"
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.string "Are you ready to move on?$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
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.string "Next up, your fifth opponent!\n"
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.string "Are you ready to move on?$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
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.string "Next up, your sixth opponent!\n"
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.string "Are you ready to move on?$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
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.string "Next up, your seventh opponent!\n"
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.string "Are you ready to move on?$"
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BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
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.string "Would you like to save the game and\n"
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.string "shut down now?$"
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BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
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.string "Would you like to retire from your\n"
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.string "Set KO Tourney challenge?$"
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BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
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.string "I am saving your game data.\n"
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.string "Please wait.$"
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BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
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.string "Would you like to record your last\n"
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.string "battle on your FRONTIER PASS?$"
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BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
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.string "My dear challenger!\p"
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.string "Your skill level is truly astounding!\p"
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.string "We now would like you to face our\n"
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.string "leader, the ARENA TYCOON!$"
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BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
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.string "A battle with the ARENA TYCOON!\n"
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.string "Are you prepared?$"
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BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
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.string "REFEREE: The ARENA TYCOON!\n"
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.string "Make way for GRETA!$"
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BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
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.string "GRETA: Hey!\n"
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.string "Howdy!\p"
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.string "…Wait, are you the challenger?$"
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BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
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.string "Is that right? Hmm…\n"
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.string "Hmhm…$"
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BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
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.string "I don't know how to say it, but…\n"
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.string "To put it bluntly, you look pretty weak.\l"
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.string "Are you sure you're up for me?\p"
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.string "Hmm…\p"
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.string "Well, all right!\n"
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.string "We'll take things easy to start with!$"
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BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
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.string "Okay! Let's see you ignite my passion\n"
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.string "for battle!$"
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BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
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.string "GRETA: Ow, wait a second!\n"
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.string "You are tough after all!\p"
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.string "I like you!\n"
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.string "Let's see your FRONTIER PASS.$"
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BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
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.string "The Guts Symbol was embossed on\n"
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.string "the FRONTIER PASS!$"
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BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
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.string "Hmm…\p"
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.string "It's going to be fun the next time!\n"
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.string "I'm looking forward to it!$"
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BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
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.string "GRETA: Hey! Howdy!\n"
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.string "You finally won your way up to me!\p"
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.string "I was getting worried waiting for you!\n"
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.string "I was really looking forward to seeing\l"
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.string "you again!$"
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BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
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.string "… … …\n"
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.string "So, are you ready?$"
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BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
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.string "I won't allow a halfhearted effort!\n"
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.string "Be ready for a thrashing!$"
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BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
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.string "Come on, REFEREE!\n"
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.string "Let's get this started!$"
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BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
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.string "GRETA: Gaaah! Blown away!\n"
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.string "Let's see your FRONTIER PASS!$"
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BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
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.string "The Guts Symbol took on\n"
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.string "a golden shine!$"
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BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
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.string "Arrrgh!\n"
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.string "This is so infuriating!\p"
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.string "If we ever battle again, I won't lose!\n"
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.string "Don't you forget it! Bye-bye!$"
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140
data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc
Normal file
140
data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc
Normal file
@@ -0,0 +1,140 @@
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BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
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.string "ARBITRE: DRESSEUR {PLAYER}!\n"
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||||
.string "Avancez, je vous prie!$"
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||||
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BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
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||||
.string "ARBITRE: DRESSEUR {STR_VAR_1}!\n"
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||||
.string "Avancez, je vous prie!$"
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||||
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||||
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
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||||
.string "ARBITRE: Allez-y!$"
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||||
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||||
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
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||||
.string "ARBITRE: Le vainqueur est {PLAYER}!$"
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||||
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||||
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
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||||
.string "ARBITRE: Le vainqueur est {STR_VAR_1}!$"
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||||
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||||
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
|
||||
.string "Je vais soigner vos POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "Votre deuxième adversaire est prêt!\n"
|
||||
.string "On continue?$"
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||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "Votre troisième adversaire est prêt!\n"
|
||||
.string "On continue?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "Votre quatrième adversaire est prêt!\n"
|
||||
.string "On continue?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "Votre cinquième adversaire est prêt!\n"
|
||||
.string "On continue?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "Votre sixième adversaire est prêt!\n"
|
||||
.string "On continue?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "Votre septième adversaire est prêt!\n"
|
||||
.string "On continue?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
|
||||
.string "Voulez-vous sauvegarder la partie et\n"
|
||||
.string "arrêter de jouer?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
|
||||
.string "Voulez-vous abandonner ce\n"
|
||||
.string "TOURNOI K.O.?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
|
||||
.string "Je sauvegarde vos données.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
|
||||
.string "Voulez-vous enregistrer votre dernier\n"
|
||||
.string "combat sur votre PASSE ZONE?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
|
||||
.string "Cher DRESSEUR, votre technique\n"
|
||||
.string "est vraiment stupéfiante!\p"
|
||||
.string "Nous aimerions que vous affrontiez\n"
|
||||
.string "notre chef, la PRO DU DOJO!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
|
||||
.string "Un combat contre la PRO DU DOJO!\n"
|
||||
.string "On peut commencer?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
|
||||
.string "ARBITRE: Voici la PRO DU DOJO!\n"
|
||||
.string "Faites place à CAROLE!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
|
||||
.string "CAROLE: Hé!\n"
|
||||
.string "Salut!\p"
|
||||
.string "Attends… Je dois me battre contre toi?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
|
||||
.string "Sérieusement? Hum…$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
|
||||
.string "Je ne veux pas te vexer, mais…\n"
|
||||
.string "Tu as l’air plutôt faible.\l"
|
||||
.string "Tu penses être à la hauteur?\p"
|
||||
.string "Hum, hum…\p"
|
||||
.string "Très bien!\n"
|
||||
.string "On va commencer en douceur!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
|
||||
.string "Allez! Tu me donnes envie de me battre!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
|
||||
.string "CAROLE: Attends!\n"
|
||||
.string "Mais tu n’es pas si faible que ça!\p"
|
||||
.string "Je t’aime bien, tiens!\n"
|
||||
.string "Montre-moi ton PASSE ZONE.$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
|
||||
.string "Le SYMBOLE CRAN a été ajouté sur le\n"
|
||||
.string "PASSE ZONE!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
|
||||
.string "Hum…\p"
|
||||
.string "On s’amusera bien la prochaine fois!\n"
|
||||
.string "J’ai hâte!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
|
||||
.string "CAROLE: Hé! Salut!\n"
|
||||
.string "Te revoilà enfin!\p"
|
||||
.string "Je commençais à m’inquiéter!\n"
|
||||
.string "Je pensais que tu m’avais oubliée!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
|
||||
.string "… … …\n"
|
||||
.string "Bon, on y va?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
|
||||
.string "Je ne te ferai pas de cadeau!\n"
|
||||
.string "Surveille tes arrières!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
|
||||
.string "Oh, l’ARBITRE, on le commence,\n"
|
||||
.string "ce combat!?!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
|
||||
.string "CAROLE: Ahhh! Ecrasée!\n"
|
||||
.string "Donne-moi ton PASSE ZONE!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
|
||||
.string "Le SYMBOLE CRAN a pris une belle\n"
|
||||
.string "couleur dorée!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
|
||||
.string "Ahhhh!\n"
|
||||
.string "Ce que c’est rageant!\p"
|
||||
.string "La prochaine fois, je gagnerai!\n"
|
||||
.string "Ça je peux te l’assurer!$"
|
||||
140
data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc
Normal file
140
data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc
Normal file
@@ -0,0 +1,140 @@
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
|
||||
.string "ARBITRO: {PLAYER}, fai un passo\n"
|
||||
.string "avanti!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
|
||||
.string "ARBITRO: {STR_VAR_1}, fai un passo\n"
|
||||
.string "avanti!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
|
||||
.string "ARBITRO: Diamo inizio all’incontro!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
|
||||
.string "ARBITRO: La vittoria va a {PLAYER}!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
|
||||
.string "ARBITRO: La vittoria va a {STR_VAR_1}!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
|
||||
.string "I tuoi POKéMON verranno rimessi\n"
|
||||
.string "in sesto.$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "Ti attende il secondo rivale!\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "Ti attende il terzo rivale!\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "Ti attende il quarto rivale!\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "Ti attende il quinto rivale!\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "Ti attende il sesto rivale!\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "Ti attende il settimo rivale!\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
|
||||
.string "Vuoi salvare e interrompere il gioco?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
|
||||
.string "Vuoi ritirarti dalla sfida\n"
|
||||
.string "TORNEO TRE TURNI?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
|
||||
.string "Sto salvando i tuoi dati di gioco.\n"
|
||||
.string "Attendi.$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
|
||||
.string "Vuoi che il filmato della tua ultima\n"
|
||||
.string "lotta venga registrato nel PASS PARCO?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
|
||||
.string "Mio caro ALLENATORE!\p"
|
||||
.string "Le tue capacità sono straordinarie!\p"
|
||||
.string "Ti concediamo l’onore di lottare contro\n"
|
||||
.string "la nostra MAESTRA DOJO!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
|
||||
.string "Una lotta contro la MAESTRA DOJO!\n"
|
||||
.string "Te la senti?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
|
||||
.string "ARBITRO: Ecco la nostra MAESTRA DOJO,\n"
|
||||
.string "VALENTINA!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
|
||||
.string "VALENTINA: Ehi!\n"
|
||||
.string "Salve!\p"
|
||||
.string "Sei tu che vuoi sfidarmi?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
|
||||
.string "Davvero? Uhm… uhm…$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
|
||||
.string "Non so come dirtelo, ma hai\n"
|
||||
.string "un aspetto debole.\l"
|
||||
.string "Sarai alla mia altezza?\p"
|
||||
.string "Uhm…\p"
|
||||
.string "Vabbè!\n"
|
||||
.string "Cercherò di non infierire!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
|
||||
.string "Okay! Hai acceso il mio spirito\n"
|
||||
.string "combattivo!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
|
||||
.string "VALENTINA: Ehi, aspetta un attimo!\n"
|
||||
.string "Sei forte, nonostante le apparenze!\p"
|
||||
.string "Mi piaci!\n"
|
||||
.string "Mostrami il tuo PASS PARCO.$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
|
||||
.string "Il SIMBOLO VALORE è stato aggiunto\n"
|
||||
.string "al PASS PARCO!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
|
||||
.string "Uhm…\p"
|
||||
.string "La prossima volta ci sarà da divertirsi!\n"
|
||||
.string "Non vedo l’ora!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
|
||||
.string "VALENTINA: Ehi! Salve!\n"
|
||||
.string "Finalmente ce l’hai fatta!\p"
|
||||
.string "L’attesa è stata snervante! Non vedevo\n"
|
||||
.string "l’ora di incontrarti di nuovo!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
|
||||
.string "… … … te la senti?$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
|
||||
.string "Non accetto le mezze misure!\n"
|
||||
.string "Preparati a una lotta molto accesa!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
|
||||
.string "Forza, ARBITRO!\n"
|
||||
.string "Diamo inizio alla lotta!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
|
||||
.string "VALENTINA: Aaah! Che delusione!\n"
|
||||
.string "Mostrami il tuo PASS PARCO!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
|
||||
.string "Il SIMBOLO VALORE si è colorato\n"
|
||||
.string "d’oro!$"
|
||||
|
||||
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
|
||||
.string "Arrrgh!\n"
|
||||
.string "Sono così arrabbiata!\p"
|
||||
.string "Questa è l’ultima volta che perdo\n"
|
||||
.string "contro di te! Promesso! Ciao!$"
|
||||
@@ -86,7 +86,14 @@ BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay:
|
||||
walk_in_place_faster_down
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
|
||||
.string "Your battles shall be waged in\n"
|
||||
.string "the next room. Please step in!$"
|
||||
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattleArenaCorridor/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
4
data/maps/BattleFrontier_BattleArenaCorridor/text.inc
Normal file
4
data/maps/BattleFrontier_BattleArenaCorridor/text.inc
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
|
||||
.string "Your battles shall be waged in\n"
|
||||
.string "the next room. Please step in!$"
|
||||
3
data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc
Normal file
3
data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc
Normal file
@@ -0,0 +1,3 @@
|
||||
|
||||
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
|
||||
.string "Entrez et surpassez-vous!$"
|
||||
4
data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc
Normal file
4
data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
|
||||
.string "Le lotte si terranno in questa sala.\n"
|
||||
.string "Entra pure!$"
|
||||
@@ -352,225 +352,14 @@ BattleFrontier_BattleArenaLobby_EventScript_ExitRules::
|
||||
releaseall
|
||||
end
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena:
|
||||
.string "Where the battling spirit of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "I welcome you to the BATTLE ARENA!\p"
|
||||
.string "I am your guide to the Set KO Tourney!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge:
|
||||
.string "Now, do you wish to take\n"
|
||||
.string "the BATTLE ARENA challenge?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge:
|
||||
.string "We await your challenge on\n"
|
||||
.string "another occasion!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainChallenge:
|
||||
.string "In the BATTLE ARENA, we undertake\n"
|
||||
.string "the Set KO Tourney.\p"
|
||||
.string "All participants enter with a team of\n"
|
||||
.string "three POKéMON.\p"
|
||||
.string "The three POKéMON must be lined up in\n"
|
||||
.string "the order in which they are to appear.\p"
|
||||
.string "During battle, the POKéMON will appear\n"
|
||||
.string "one at a time in the preset order.\p"
|
||||
.string "Once a POKéMON enters battle, it must\n"
|
||||
.string "remain out until the match is decided.\p"
|
||||
.string "If a match remains undecided in\n"
|
||||
.string "three turns, it goes to judging.\p"
|
||||
.string "If you wish to interrupt your challenge,\n"
|
||||
.string "please save the game.\p"
|
||||
.string "If you don't save, you will not be able\n"
|
||||
.string "to continue with your challenge.\p"
|
||||
.string "If you pull off the feat of beating\n"
|
||||
.string "seven TRAINERS in succession,\l"
|
||||
.string "we will present you with Battle Points.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_OkayToSave:
|
||||
.string "Before showing you to the BATTLE\n"
|
||||
.string "ARENA, you must save. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WhichLevelMode:
|
||||
.string "The BATTLE ARENA offers two levels\n"
|
||||
.string "of challenge, Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_SelectThreeMons:
|
||||
.string "Very well, now select your\n"
|
||||
.string "three POKéMON, please.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "My dear challenger!\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for entry.\p"
|
||||
.string "To qualify, you must bring three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "They also must not hold the same\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you have made your preparations,\n"
|
||||
.string "please do return.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "My dear challenger!\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for entry.\p"
|
||||
.string "To qualify, you must bring three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "The three different POKéMON\n"
|
||||
.string "must all be Level 50 or lower.\p"
|
||||
.string "They also must not hold the same\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you have made your preparations,\n"
|
||||
.string "please do return.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_GuideYouToArena:
|
||||
.string "I shall now guide you to\n"
|
||||
.string "the BATTLE ARENA.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown:
|
||||
.string "My dear challenger!\p"
|
||||
.string "You did not save the game before\n"
|
||||
.string "shutting down, did you?\p"
|
||||
.string "It is unfortunate, but that has\n"
|
||||
.string "resulted in your disqualification\l"
|
||||
.string "from your challenge.\p"
|
||||
.string "You may, of course, start with a fresh\n"
|
||||
.string "challenge.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins:
|
||||
.string "We congratulate you for your splendid\n"
|
||||
.string "string of wins over seven TRAINERS!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RecordAchievement:
|
||||
.string "Your achievement will be recorded.\n"
|
||||
.string "Please wait while I save the game.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize:
|
||||
.string "In commemoration of your 7-win streak,\n"
|
||||
.string "we present you with this prize.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize:
|
||||
.string "Oh?\n"
|
||||
.string "Your BAG seems to be full.\p"
|
||||
.string "I urge you to clear space and\n"
|
||||
.string "return for your prize.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave:
|
||||
.string "Thank you so much for participating!\p"
|
||||
.string "Please wait while I save the game.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2:
|
||||
.string "We await your challenge on\n"
|
||||
.string "another occasion!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame:
|
||||
.string "We have been looking forward to\n"
|
||||
.string "your arrival.\p"
|
||||
.string "Before I show you to the BATTLE\n"
|
||||
.string "ARENA, I must save the game.\l"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RecordLastMatch:
|
||||
.string "Shall I record your last BATTLE ARENA\n"
|
||||
.string "match on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack:
|
||||
.string "I lost on the REFEREE's decision…\p"
|
||||
.string "I don't think it was a good idea to only\n"
|
||||
.string "use defensive moves and not attack…$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked:
|
||||
.string "I won in judging!\p"
|
||||
.string "Landing hits consistently on\n"
|
||||
.string "the opponent's POKéMON worked!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw:
|
||||
.string "Our match was declared a draw.\p"
|
||||
.string "When we ran out of time, both my\n"
|
||||
.string "POKéMON and the opponent's had about\l"
|
||||
.string "the same amount of HP left.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant:
|
||||
.string "In the BATTLE ARENA, the order of\n"
|
||||
.string "POKéMON is totally important.\p"
|
||||
.string "For example, if your first POKéMON\n"
|
||||
.string "has certain type disadvantages,\l"
|
||||
.string "try making your second POKéMON one\l"
|
||||
.string "with moves that are super effective\l"
|
||||
.string "against the first one.\p"
|
||||
.string "I think that will be a good way of\n"
|
||||
.string "making an effective team.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RulesAreListed:
|
||||
.string "The Set KO Tourney's rules are listed.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules:
|
||||
.string "The Set KO Tourney has special rules,\n"
|
||||
.string "unlike standard battles.\p"
|
||||
.string "First, one battle lasts only\n"
|
||||
.string "three turns.\p"
|
||||
.string "If the outcome is not decided after\n"
|
||||
.string "three turns, it goes to judging.\p"
|
||||
.string "The REFEREE will choose the winner\n"
|
||||
.string "based on how the POKéMON battled.\p"
|
||||
.string "Also, a POKéMON cannot be switched out\n"
|
||||
.string "until its battle's outcome is decided.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainMindRules:
|
||||
.string "The first judging factor is “Mind.”\n"
|
||||
.string "This factor evaluates how aggressive\l"
|
||||
.string "the battlers were.\p"
|
||||
.string "The judging is based on how often\n"
|
||||
.string "the TRAINERS ordered the use of\l"
|
||||
.string "offensive moves.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules:
|
||||
.string "The second judging factor is “Skill.”\n"
|
||||
.string "This factor evaluates how effectively\l"
|
||||
.string "POKéMON moves were used.\p"
|
||||
.string "If a move worked successfully,\n"
|
||||
.string "the Skill rating goes up.\p"
|
||||
.string "If a move failed, the Skill rating\n"
|
||||
.string "is lowered.\p"
|
||||
.string "If it was an offensive move, the Skill\n"
|
||||
.string "rating goes up if the move was “super\l"
|
||||
.string "effective” and goes down if it was\l"
|
||||
.string "“not very effective.”\p"
|
||||
.string "The Skill rating will not go up for\n"
|
||||
.string "moves such as PROTECT and DETECT.\p"
|
||||
.string "If the opponent used PROTECT or\n"
|
||||
.string "DETECT, and your POKéMON failed to\l"
|
||||
.string "hit with a move, its Skill rating will not\l"
|
||||
.string "go down.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules:
|
||||
.string "The third judging factor is “Body.”\n"
|
||||
.string "This factor is based on how much HP\l"
|
||||
.string "remained at the end of a battle.\p"
|
||||
.string "The rating takes into account how much\n"
|
||||
.string "HP a POKéMON had at the start of\l"
|
||||
.string "battle, and what remained at the end.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
|
||||
.string "A victory snatched from the ARENA\n"
|
||||
.string "TYCOON, and a seven-TRAINER sweep!\p"
|
||||
.string "We congratulate you on your most\n"
|
||||
.string "splendid challenge!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
|
||||
.string "My dear challenger, in recognition of\n"
|
||||
.string "your indefatigable spirit, please\l"
|
||||
.string "accept these Battle Point(s).$"
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattleArenaLobby/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleArenaLobby/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
223
data/maps/BattleFrontier_BattleArenaLobby/text.inc
Normal file
223
data/maps/BattleFrontier_BattleArenaLobby/text.inc
Normal file
@@ -0,0 +1,223 @@
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena:
|
||||
.string "Where the battling spirit of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "I welcome you to the BATTLE ARENA!\p"
|
||||
.string "I am your guide to the Set KO Tourney!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge:
|
||||
.string "Now, do you wish to take\n"
|
||||
.string "the BATTLE ARENA challenge?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge:
|
||||
.string "We await your challenge on\n"
|
||||
.string "another occasion!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainChallenge:
|
||||
.string "In the BATTLE ARENA, we undertake\n"
|
||||
.string "the Set KO Tourney.\p"
|
||||
.string "All participants enter with a team of\n"
|
||||
.string "three POKéMON.\p"
|
||||
.string "The three POKéMON must be lined up in\n"
|
||||
.string "the order in which they are to appear.\p"
|
||||
.string "During battle, the POKéMON will appear\n"
|
||||
.string "one at a time in the preset order.\p"
|
||||
.string "Once a POKéMON enters battle, it must\n"
|
||||
.string "remain out until the match is decided.\p"
|
||||
.string "If a match remains undecided in\n"
|
||||
.string "three turns, it goes to judging.\p"
|
||||
.string "If you wish to interrupt your challenge,\n"
|
||||
.string "please save the game.\p"
|
||||
.string "If you don't save, you will not be able\n"
|
||||
.string "to continue with your challenge.\p"
|
||||
.string "If you pull off the feat of beating\n"
|
||||
.string "seven TRAINERS in succession,\l"
|
||||
.string "we will present you with Battle Points.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_OkayToSave:
|
||||
.string "Before showing you to the BATTLE\n"
|
||||
.string "ARENA, you must save. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WhichLevelMode:
|
||||
.string "The BATTLE ARENA offers two levels\n"
|
||||
.string "of challenge, Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_SelectThreeMons:
|
||||
.string "Very well, now select your\n"
|
||||
.string "three POKéMON, please.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "My dear challenger!\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for entry.\p"
|
||||
.string "To qualify, you must bring three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "They also must not hold the same\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you have made your preparations,\n"
|
||||
.string "please do return.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "My dear challenger!\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for entry.\p"
|
||||
.string "To qualify, you must bring three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "The three different POKéMON\n"
|
||||
.string "must all be Level 50 or lower.\p"
|
||||
.string "They also must not hold the same\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you have made your preparations,\n"
|
||||
.string "please do return.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_GuideYouToArena:
|
||||
.string "I shall now guide you to\n"
|
||||
.string "the BATTLE ARENA.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown:
|
||||
.string "My dear challenger!\p"
|
||||
.string "You did not save the game before\n"
|
||||
.string "shutting down, did you?\p"
|
||||
.string "It is unfortunate, but that has\n"
|
||||
.string "resulted in your disqualification\l"
|
||||
.string "from your challenge.\p"
|
||||
.string "You may, of course, start with a fresh\n"
|
||||
.string "challenge.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins:
|
||||
.string "We congratulate you for your splendid\n"
|
||||
.string "string of wins over seven TRAINERS!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RecordAchievement:
|
||||
.string "Your achievement will be recorded.\n"
|
||||
.string "Please wait while I save the game.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize:
|
||||
.string "In commemoration of your 7-win streak,\n"
|
||||
.string "we present you with this prize.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize:
|
||||
.string "Oh?\n"
|
||||
.string "Your BAG seems to be full.\p"
|
||||
.string "I urge you to clear space and\n"
|
||||
.string "return for your prize.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave:
|
||||
.string "Thank you so much for participating!\p"
|
||||
.string "Please wait while I save the game.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2:
|
||||
.string "We await your challenge on\n"
|
||||
.string "another occasion!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame:
|
||||
.string "We have been looking forward to\n"
|
||||
.string "your arrival.\p"
|
||||
.string "Before I show you to the BATTLE\n"
|
||||
.string "ARENA, I must save the game.\l"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RecordLastMatch:
|
||||
.string "Shall I record your last BATTLE ARENA\n"
|
||||
.string "match on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack:
|
||||
.string "I lost on the REFEREE's decision…\p"
|
||||
.string "I don't think it was a good idea to only\n"
|
||||
.string "use defensive moves and not attack…$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked:
|
||||
.string "I won in judging!\p"
|
||||
.string "Landing hits consistently on\n"
|
||||
.string "the opponent's POKéMON worked!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw:
|
||||
.string "Our match was declared a draw.\p"
|
||||
.string "When we ran out of time, both my\n"
|
||||
.string "POKéMON and the opponent's had about\l"
|
||||
.string "the same amount of HP left.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant:
|
||||
.string "In the BATTLE ARENA, the order of\n"
|
||||
.string "POKéMON is totally important.\p"
|
||||
.string "For example, if your first POKéMON\n"
|
||||
.string "has certain type disadvantages,\l"
|
||||
.string "try making your second POKéMON one\l"
|
||||
.string "with moves that are super effective\l"
|
||||
.string "against the first one.\p"
|
||||
.string "I think that will be a good way of\n"
|
||||
.string "making an effective team.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RulesAreListed:
|
||||
.string "The Set KO Tourney's rules are listed.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules:
|
||||
.string "The Set KO Tourney has special rules,\n"
|
||||
.string "unlike standard battles.\p"
|
||||
.string "First, one battle lasts only\n"
|
||||
.string "three turns.\p"
|
||||
.string "If the outcome is not decided after\n"
|
||||
.string "three turns, it goes to judging.\p"
|
||||
.string "The REFEREE will choose the winner\n"
|
||||
.string "based on how the POKéMON battled.\p"
|
||||
.string "Also, a POKéMON cannot be switched out\n"
|
||||
.string "until its battle's outcome is decided.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainMindRules:
|
||||
.string "The first judging factor is “Mind.”\n"
|
||||
.string "This factor evaluates how aggressive\l"
|
||||
.string "the battlers were.\p"
|
||||
.string "The judging is based on how often\n"
|
||||
.string "the TRAINERS ordered the use of\l"
|
||||
.string "offensive moves.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules:
|
||||
.string "The second judging factor is “Skill.”\n"
|
||||
.string "This factor evaluates how effectively\l"
|
||||
.string "POKéMON moves were used.\p"
|
||||
.string "If a move worked successfully,\n"
|
||||
.string "the Skill rating goes up.\p"
|
||||
.string "If a move failed, the Skill rating\n"
|
||||
.string "is lowered.\p"
|
||||
.string "If it was an offensive move, the Skill\n"
|
||||
.string "rating goes up if the move was “super\l"
|
||||
.string "effective” and goes down if it was\l"
|
||||
.string "“not very effective.”\p"
|
||||
.string "The Skill rating will not go up for\n"
|
||||
.string "moves such as PROTECT and DETECT.\p"
|
||||
.string "If the opponent used PROTECT or\n"
|
||||
.string "DETECT, and your POKéMON failed to\l"
|
||||
.string "hit with a move, its Skill rating will not\l"
|
||||
.string "go down.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules:
|
||||
.string "The third judging factor is “Body.”\n"
|
||||
.string "This factor is based on how much HP\l"
|
||||
.string "remained at the end of a battle.\p"
|
||||
.string "The rating takes into account how much\n"
|
||||
.string "HP a POKéMON had at the start of\l"
|
||||
.string "battle, and what remained at the end.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
|
||||
.string "A victory snatched from the ARENA\n"
|
||||
.string "TYCOON, and a seven-TRAINER sweep!\p"
|
||||
.string "We congratulate you on your most\n"
|
||||
.string "splendid challenge!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
|
||||
.string "My dear challenger, in recognition of\n"
|
||||
.string "your indefatigable spirit, please\l"
|
||||
.string "accept these Battle Point(s).$"
|
||||
222
data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc
Normal file
222
data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc
Normal file
@@ -0,0 +1,222 @@
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena:
|
||||
.string "Bienvenue au DOJO DE COMBAT!\p"
|
||||
.string "Ici, nous mettons à l’épreuve\n"
|
||||
.string "le cran des DRESSEURS!\p"
|
||||
.string "Je serai votre guide pour le\n"
|
||||
.string "TOURNOI K.O.!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge:
|
||||
.string "Voulez-vous relever le défi du\n"
|
||||
.string "DOJO DE COMBAT?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge:
|
||||
.string "Nous espérons que vous relèverez\n"
|
||||
.string "bientôt notre défi!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainChallenge:
|
||||
.string "Au DOJO DE COMBAT, vous participez à un\n"
|
||||
.string "TOURNOI K.O.\p"
|
||||
.string "Les participants s’inscrivent avec une\n"
|
||||
.string "équipe de trois POKéMON.\p"
|
||||
.string "Ces POKéMON doivent être placés dans\n"
|
||||
.string "l’ordre dans lequel ils apparaîtront.\p"
|
||||
.string "Pendant un combat, ils apparaîtront\n"
|
||||
.string "l’un après l’autre dans l’ordre\l"
|
||||
.string "prédéfini.\p"
|
||||
.string "Un POKéMON qui entre au combat doit\n"
|
||||
.string "y rester jusqu’à la fin.\p"
|
||||
.string "S’il n’y a pas de vainqueur au bout de\n"
|
||||
.string "trois tours, l’ARBITRE intervient.\p"
|
||||
.string "Si vous voulez interrompre le défi,\n"
|
||||
.string "veuillez sauvegarder la partie.\p"
|
||||
.string "Si vous ne sauvegardez pas, vous ne\n"
|
||||
.string "pourrez pas reprendre ce défi.\p"
|
||||
.string "Si vous mettez K.O. sept DRESSEURS\n"
|
||||
.string "à la suite, nous vous remettons des\l"
|
||||
.string "POINTS DE COMBAT.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_OkayToSave:
|
||||
.string "Avant de me suivre dans le DOJO DE\n"
|
||||
.string "COMBAT, vous devez sauvegarder. OK?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WhichLevelMode:
|
||||
.string "Au DOJO DE COMBAT, vous avez le choix\n"
|
||||
.string "entre niveau 50 et niveau libre.\l"
|
||||
.string "Que choisissez-vous?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_SelectThreeMons:
|
||||
.string "Veuillez choisir les trois POKéMON que\n"
|
||||
.string "vous souhaitez inscrire.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Je regrette, cher DRESSEUR!\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Je regrette, cher DRESSEUR!\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "pour participer.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "de niveau 50 ou moins pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_GuideYouToArena:
|
||||
.string "Suivez-moi dans le DOJO DE COMBAT.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown:
|
||||
.string "Je regrette, cher DRESSEUR!\p"
|
||||
.string "Vous n’avez pas sauvegardé avant de\n"
|
||||
.string "quitter votre dernier défi.\p"
|
||||
.string "Dans ce cas, c’est la disqualification.\n"
|
||||
.string "Quel dommage!\p"
|
||||
.string "Bien entendu, vous pouvez recommencer\n"
|
||||
.string "un autre défi.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins:
|
||||
.string "Toutes mes félicitations! Vous avez\n"
|
||||
.string "battu sept DRESSEURS à la suite!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RecordAchievement:
|
||||
.string "Votre performance va être sauvegardée.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize:
|
||||
.string "In commemoration of your 7-win streak,\n"
|
||||
.string "we present you with this prize.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize:
|
||||
.string "Oh?\n"
|
||||
.string "Your BAG seems to be full.\p"
|
||||
.string "I urge you to clear space and\n"
|
||||
.string "return for your prize.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave:
|
||||
.string "Merci d’avoir participé!\p"
|
||||
.string "Votre résultat va être sauvegardé.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2:
|
||||
.string "J’espère vous revoir bientôt au DOJO DE\n"
|
||||
.string "COMBAT.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame:
|
||||
.string "Nous vous attendions!\p"
|
||||
.string "Vous devez sauvegarder avant de me\n"
|
||||
.string "suivre dans le DOJO DE COMBAT.\l"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RecordLastMatch:
|
||||
.string "J’enregistre votre dernier combat au\n"
|
||||
.string "DOJO DE COMBAT sur votre PASSE ZONE?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack:
|
||||
.string "J’ai perdu sur décision de l’ARBITRE…\n"
|
||||
.string "J’aurais dû attaquer…\p"
|
||||
.string "Mais je n’ai utilisé que des capacités\n"
|
||||
.string "défensives…$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked:
|
||||
.string "J’ai gagné sur décision de l’ARBITRE!\p"
|
||||
.string "Je n’ai pas arrêté de porter des coups\n"
|
||||
.string "et ça lui a plu!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw:
|
||||
.string "Le combat a été déclaré nul.\p"
|
||||
.string "Il ne restait plus de temps et mes\n"
|
||||
.string "POKéMON et ceux de l’adversaire\l"
|
||||
.string "avaient le même niveau de PV.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant:
|
||||
.string "Dans le DOJO DE COMBAT, l’ordre\n"
|
||||
.string "des POKéMON est très important.\p"
|
||||
.string "Si ton premier POKéMON a certains\n"
|
||||
.string "points faibles liés à son type, ton\l"
|
||||
.string "deuxième POKéMON doit les compenser,\l"
|
||||
.string "par exemple.\p"
|
||||
.string "Ça permet de créer une équipe efficace.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RulesAreListed:
|
||||
.string "Règles du TOURNOI K.O.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading:
|
||||
.string "Quel chapitre voulez-vous lire?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules:
|
||||
.string "Le TOURNOI K.O. n’a pas les mêmes règles\n"
|
||||
.string "que les combats normaux.\p"
|
||||
.string "Tout d’abord, un combat ne dure que\n"
|
||||
.string "trois tours.\p"
|
||||
.string "S’il n’y a pas de vainqueur au bout de\n"
|
||||
.string "trois tours, l’ARBITRE intervient.\p"
|
||||
.string "L’ARBITRE basera son choix sur la façon\n"
|
||||
.string "dont les POKéMON ont combattu.\p"
|
||||
.string "Aussi, un POKéMON qui entre au combat\n"
|
||||
.string "doit y rester jusqu’à la fin.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainMindRules:
|
||||
.string "Le premier critère de jugement\n"
|
||||
.string "est le “mental”.\l"
|
||||
.string "C’est l’agressivité des concurrents.\p"
|
||||
.string "Cela dépend du nombre de capacités\n"
|
||||
.string "offensives qui ont été utilisées.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules:
|
||||
.string "Le second critère de jugement est\n"
|
||||
.string "la “technique”.\l"
|
||||
.string "C’est l’efficacité avec laquelle les\l"
|
||||
.string "POKéMON utilisent leurs capacités.\p"
|
||||
.string "Si une capacité est réussie, le\n"
|
||||
.string "niveau de technique augmente.\p"
|
||||
.string "Si une capacité a échoué, le niveau de\n"
|
||||
.string "technique diminue.\p"
|
||||
.string "Pour une capacité offensive, le niveau\n"
|
||||
.string "de technique augmente si la capacité\l"
|
||||
.string "est “super efficace” et diminue\l"
|
||||
.string "si elle n’est “pas très efficace”.\p"
|
||||
.string "Les capacités telles qu’ABRI et\n"
|
||||
.string "DETECTION ne comptent pas.\p"
|
||||
.string "Si l’adversaire a utilisé ABRI ou\n"
|
||||
.string "DETECTION et que l’attaque de votre\l"
|
||||
.string "POKéMON n’a pas pu l’atteindre, son\l"
|
||||
.string "niveau de technique ne descend pas.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules:
|
||||
.string "Le troisième critère de jugement est\n"
|
||||
.string "le “physique”.\l"
|
||||
.string "Il dépend du nombre de PV restant\l"
|
||||
.string "à la fin du combat.\p"
|
||||
.string "Cela prend en compte les PV que le\n"
|
||||
.string "POKéMON avait au début et ceux qui\l"
|
||||
.string "lui restent à la fin.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
|
||||
.string "Vous avez arraché la victoire à la\n"
|
||||
.string "PRO DU DOJO et battu sept DRESSEURS!\p"
|
||||
.string "Félicitations pour cette magnifique\n"
|
||||
.string "performance!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
|
||||
.string "Cher DRESSEUR, votre cran vous\n"
|
||||
.string "rapporte des POINTS DE COMBAT.$"
|
||||
228
data/maps/BattleFrontier_BattleArenaLobby/text_it.inc
Normal file
228
data/maps/BattleFrontier_BattleArenaLobby/text_it.inc
Normal file
@@ -0,0 +1,228 @@
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena:
|
||||
.string "Qui viene messo alla prova lo spirito\n"
|
||||
.string "combattivo degli ALLENATORI!\p"
|
||||
.string "Ti do il benvenuto al DOJO LOTTA!\p"
|
||||
.string "Ti farò vedere come funziona\n"
|
||||
.string "il TORNEO TRE TURNI!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge:
|
||||
.string "Vuoi sfidare il DOJO LOTTA?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge:
|
||||
.string "Spero che accetterai la prossima volta.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainChallenge:
|
||||
.string "Nel DOJO LOTTA si combatte\n"
|
||||
.string "il TORNEO TRE TURNI.\p"
|
||||
.string "Tutti gli sfidanti partecipano con\n"
|
||||
.string "una squadra di tre POKéMON.\p"
|
||||
.string "I tre POKéMON devono essere schierati\n"
|
||||
.string "nell’ordine in cui scendono in campo.\p"
|
||||
.string "I POKéMON scendono in campo uno\n"
|
||||
.string "alla volta nell’ordine prestabilito.\p"
|
||||
.string "Una volta sceso in campo, il POKéMON\n"
|
||||
.string "non può essere sostituito se la partita\l"
|
||||
.string "è ancora aperta.\p"
|
||||
.string "Se dopo tre turni la partita non ha\n"
|
||||
.string "ancora dato esito, si passa ai punti.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi, non potrai\n"
|
||||
.string "continuare la tua sfida.\p"
|
||||
.string "Se riesci a sconfiggere sette\n"
|
||||
.string "ALLENATORI di fila, vincerai\l"
|
||||
.string "PUNTI LOTTA.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_OkayToSave:
|
||||
.string "Prima di entrare nel DOJO LOTTA, devi\n"
|
||||
.string "salvare i tuoi progressi di gioco. Ok?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_WhichLevelMode:
|
||||
.string "Il DOJO LOTTA offre due livelli\n"
|
||||
.string "di sfida: il LIVELLO 50 e il LIVELLO\l"
|
||||
.string "LIBERO. Quale scegli?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_SelectThreeMons:
|
||||
.string "Scegli i tre POKéMON che vuoi mandare\n"
|
||||
.string "in campo.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Devi avere tre POKéMON diversi per\n"
|
||||
.string "entrare.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo differente.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai i requisiti.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Per entrare, devi avere tre POKéMON \n"
|
||||
.string "diversi.\p"
|
||||
.string "Devono essere tutti di livello pari o\n"
|
||||
.string "inferiore a 50.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo differente.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai i requisiti.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_GuideYouToArena:
|
||||
.string "Ora ti accompagno nel DOJO LOTTA.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Quando hai interrotto la sfida l’ultima\n"
|
||||
.string "volta, non hai salvato il gioco.\p"
|
||||
.string "Per questo motivo, la tua sfida è\n"
|
||||
.string "stata annullata.\p"
|
||||
.string "Se ti va, puoi iniziare una nuova\n"
|
||||
.string "sfida.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins:
|
||||
.string "Congratulazioni! Hai conseguito\n"
|
||||
.string "una serie di splendide vittorie\l"
|
||||
.string "contro sette ALLENATORI!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RecordAchievement:
|
||||
.string "Il tuo risultato verrà salvato. Attendi\n"
|
||||
.string "mentre salvo i tuoi progressi.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize:
|
||||
.string "In commemoration of your 7-win streak,\n"
|
||||
.string "we present you with this prize.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize:
|
||||
.string "Oh?\n"
|
||||
.string "Your BAG seems to be full.\p"
|
||||
.string "I urge you to clear space and\n"
|
||||
.string "return for your prize.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave:
|
||||
.string "Grazie per aver partecipato!\p"
|
||||
.string "Ti prego di attendere mentre\n"
|
||||
.string "salvo i tuoi progressi.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2:
|
||||
.string "Spero che parteciperai\n"
|
||||
.string "un’altra volta.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame:
|
||||
.string "Ti stavamo aspettando!\p"
|
||||
.string "Prima di accedere al DOJO LOTTA,\n"
|
||||
.string "il gioco deve essere salvato. Attendi.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RecordLastMatch:
|
||||
.string "Vuoi che registri nel PASS PARCO\n"
|
||||
.string "il filmato della tua ultima lotta nel\l"
|
||||
.string "DOJO LOTTA ?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack:
|
||||
.string "L’ARBITRO ha decretato la mia\n"
|
||||
.string "sconfitta…\p"
|
||||
.string "Non è stata una buona idea usare solo\n"
|
||||
.string "mosse difensive senza attaccare…$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked:
|
||||
.string "La mia vittoria è stata decisa a\n"
|
||||
.string "tavolino!\p"
|
||||
.string "La mia strategia di attacco è\n"
|
||||
.string "stata premiata!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw:
|
||||
.string "L’ARBITRO ha deciso per il pareggio.\p"
|
||||
.string "Allo scadere del tempo, ai miei POKéMON\n"
|
||||
.string "e a quelli dell’avversario erano rimasti\l"
|
||||
.string "all’incirca gli stessi PS.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant:
|
||||
.string "Nel DOJO LOTTA, l’ordine di\n"
|
||||
.string "schieramento dei POKéMON è\l"
|
||||
.string "estremamente importante.\p"
|
||||
.string "Ad esempio, se il primo POKéMON\n"
|
||||
.string "è sotto certi aspetti svantaggiato,\l"
|
||||
.string "fa’ in modo che il secondo POKéMON\l"
|
||||
.string "possa contare su mosse superefficaci.\p"
|
||||
.string "Credo che sia il modo migliore per\n"
|
||||
.string "costruire una squadra vincente.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_RulesAreListed:
|
||||
.string "Lista delle regole del TORNEO TRE TURNI.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading:
|
||||
.string "Quale argomento vuoi approfondire?$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules:
|
||||
.string "Il TORNEO TRE TURNI ha regole che lo\n"
|
||||
.string "rendono molto speciale.\p"
|
||||
.string "Prima di tutto, una lotta dura solo\n"
|
||||
.string "tre turni.\p"
|
||||
.string "Se dopo tre turni non emerge\n"
|
||||
.string "un vincitore, il risultato della lotta\l"
|
||||
.string "viene deciso a tavolino.\p"
|
||||
.string "L’ARBITRO decreterà il vincitore\n"
|
||||
.string "sulla base di come hanno lottato\l"
|
||||
.string "i POKéMON.\p"
|
||||
.string "Inoltre, il POKéMON non potrà essere\n"
|
||||
.string "sostituito prima che la sua lotta non\l"
|
||||
.string "abbia dato un esito.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainMindRules:
|
||||
.string "Il primo criterio di giudizio è\n"
|
||||
.string "“Mente”.\l"
|
||||
.string "Con questo indice si valuta\l"
|
||||
.string "l’aggressività dei lottatori.\p"
|
||||
.string "Il giudizio si basa sulla frequenza\n"
|
||||
.string "d’uso di mosse d’attacco da parte\l"
|
||||
.string "dell’ALLENATORE.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules:
|
||||
.string "Il secondo criterio di giudizio è\n"
|
||||
.string "“Abilità”.\l"
|
||||
.string "Con questo indice si valuta l’efficacia\l"
|
||||
.string "delle mosse utilizzate.\p"
|
||||
.string "Più una mossa è efficace, maggiore\n"
|
||||
.string "è l’Abilità ad essa associata.\p"
|
||||
.string "Se una mossa non va a segno, l’Abilità\n"
|
||||
.string "viene giudicata negativamente.\p"
|
||||
.string "Nelle mosse d’attacco, l’indice di\n"
|
||||
.string "Abilità aumenta se la mossa è stata\l"
|
||||
.string "“superefficace”, mentre diminuisce\l"
|
||||
.string "se “non è stata molto efficace”.\p"
|
||||
.string "L’indice di Abilità non aumenta con\n"
|
||||
.string "mosse quali PROTEZIONE e INDIVIDUA.\p"
|
||||
.string "Se il tuo POKéMON non riesce a\n"
|
||||
.string "contrattaccare a PROTEZIONE e\l"
|
||||
.string "INDIVIDUA, il suo indice di Abilità\l"
|
||||
.string "rimane invariato.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules:
|
||||
.string "Il terzo criterio di giudizio è\n"
|
||||
.string "“Corpo”.\l"
|
||||
.string "Con questo indice si valutano i PS\l"
|
||||
.string "rimasti alla fine della lotta.\p"
|
||||
.string "Nella valutazione vengono calcolati\n"
|
||||
.string "i PS di un POKéMON all’inizio e alla\l"
|
||||
.string "fine della lotta.$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
|
||||
.string "Hai strappato la vittoria alla MAESTRA\n"
|
||||
.string "DOJO, l’ultima di sette ALLENATORI!\p"
|
||||
.string "Congratulazioni vivissime per\n"
|
||||
.string "la tua prova esemplare!$"
|
||||
|
||||
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
|
||||
.string "Come riconoscimento per il\n"
|
||||
.string "tuo spirito combattivo, accetta\l"
|
||||
.string "questo premio in PUNTI LOTTA.$"
|
||||
@@ -925,256 +925,14 @@ BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit:
|
||||
walk_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
|
||||
.string "{PLAYER} has entered the BATTLE DOME!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
|
||||
.string "{STR_VAR_1}\n"
|
||||
.string "match!\p"
|
||||
.string "{PLAYER} versus {STR_VAR_2}!\p"
|
||||
.string "Let the battle begin!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
|
||||
.string "{PLAYER} is the winner!\n"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
|
||||
.string "{STR_VAR_2} is the winner!\n"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
|
||||
.string "{PLAYER} is the Level 50\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
|
||||
.string "{PLAYER} is the Open Level\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
|
||||
.string "What an unbelievable finish!\n"
|
||||
.string "We have a double knockout!\p"
|
||||
.string "In this event, the Battle Tournament\n"
|
||||
.string "rules call for a REFEREE'S decision.\p"
|
||||
.string "Please wait while the judging\n"
|
||||
.string "is under way.$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
|
||||
.string "The REFEREES have reached\n"
|
||||
.string "a decision!\p"
|
||||
.string "The winner is…\n"
|
||||
.string "Oh, my goodness!\l"
|
||||
.string "The winner is {STR_VAR_1}!\l"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
|
||||
.string "The REFEREES have reached\n"
|
||||
.string "a decision!\p"
|
||||
.string "The winner is…\n"
|
||||
.string "Oh, my goodness!\l"
|
||||
.string "The winner is {PLAYER}!\l"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
|
||||
.string "The bright new hope!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
|
||||
.string "The rising star!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
|
||||
.string "Will this TRAINER race to\n"
|
||||
.string "the championship?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
|
||||
.string "Can the feat of a championship\n"
|
||||
.string "on the first try be achieved?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
|
||||
.string "Can the loss of the last match\n"
|
||||
.string "be avenged?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
|
||||
.string "The TRAINER is on fire for\n"
|
||||
.string "the first championship try!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
|
||||
.string "A win here means this TRAINER\n"
|
||||
.string "advances to the final!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
|
||||
.string "Will the long-held dream of\n"
|
||||
.string "a championship finally come true?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
|
||||
.string "The invincible champion!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
|
||||
.string "Can anyone hope to beat this\n"
|
||||
.string "TRAINER?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
|
||||
.string "Do battles exist solely for\n"
|
||||
.string "this TRAINER?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
|
||||
.string "The current champion aiming to\n"
|
||||
.string "retain the title!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
|
||||
.string "The former champion has returned!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
|
||||
.string "The former toughness has returned!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
|
||||
.string "Will this TRAINER do as expected\n"
|
||||
.string "and advance to the finals?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
|
||||
.string "Will the former champ regain\n"
|
||||
.string "lost glory?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
|
||||
.string "Feel the glow of a true master!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
|
||||
.string "And now… The TRAINER standing in\n"
|
||||
.string "{PLAYER}'s record-setting path…\p"
|
||||
.string "Yes! The one and only!\n"
|
||||
.string "The BATTLE DOME COMMISSIONER!\l"
|
||||
.string "Our very own DOME ACE!\l"
|
||||
.string "Make way for TUCKER!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
|
||||
.string "Spectators: TUCKER! TUCKER!\n"
|
||||
.string "TUCKER! TUCKER! TUCKER!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
|
||||
.string "TUCKER: Ahahah!\p"
|
||||
.string "Do you hear it? This crowd!\n"
|
||||
.string "They're all itching to see our match!\p"
|
||||
.string "Ahahah!\p"
|
||||
.string "I bet you're twitching all over from\n"
|
||||
.string "the tension of getting to battle me!\p"
|
||||
.string "But don't you worry about a thing!\p"
|
||||
.string "I'm the no. 1 star of the BATTLE DOME!\n"
|
||||
.string "I, TUCKER the DOME ACE, will bathe you\l"
|
||||
.string "in my brilliant glow!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
|
||||
.string "Your strategy!\n"
|
||||
.string "Let's see it!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
|
||||
.string "Unbelievable! It's incredible!\n"
|
||||
.string "The victor is {PLAYER}!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
|
||||
.string "The winner is TUCKER!\n"
|
||||
.string "The DOME ACE has prevailed!\p"
|
||||
.string "Congratulations, TUCKER!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
|
||||
.string "TUCKER: Rules are rules!\n"
|
||||
.string "Let me see your FRONTIER PASS.$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
|
||||
.string "The Tactics Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
|
||||
.string "… … … … … …\p"
|
||||
.string "I sorely underestimated you. I won't\n"
|
||||
.string "make the same mistake next time…$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
|
||||
.string "Can the win streak be stretched?\n"
|
||||
.string "The confidence is there!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
|
||||
.string "Ladies and gentlemen!\n"
|
||||
.string "Boys, girls, and POKéMON!\p"
|
||||
.string "Finally!\n"
|
||||
.string "Finally, the legend has returned!\p"
|
||||
.string "Yes, the name of that legend!\n"
|
||||
.string "Our very own DOME ACE!\l"
|
||||
.string "It's none other than TUCKER!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
|
||||
.string "TUCKER: Ah…\n"
|
||||
.string "The pummeling roar of the crowd…\l"
|
||||
.string "Their furnace-like heat of excitement…\l"
|
||||
.string "This is a wonderful place…\p"
|
||||
.string "To the crowd, I am the DOME ACE…\n"
|
||||
.string "I represent their hopes and dreams…\l"
|
||||
.string "I must never fade from their sight…\p"
|
||||
.string "I must burn!\n"
|
||||
.string "Brighter and more brilliant!\l"
|
||||
.string "I must light all that gather here!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
|
||||
.string "I will unleash all the power that\n"
|
||||
.string "I possess! Right here and now!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
|
||||
.string "TUCKER: You're genuinely fantastic!\p"
|
||||
.string "Never before! I haven't ever lost in the\n"
|
||||
.string "times I've had to unleash my power.\p"
|
||||
.string "Yes, quite fantastic!\n"
|
||||
.string "Your FRONTIER PASS, please?$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
|
||||
.string "The Tactics Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
|
||||
.string "You're strong, but above all,\n"
|
||||
.string "you have a unique charm!\p"
|
||||
.string "In you, I see a definite potential for\n"
|
||||
.string "a superstar like me.\p"
|
||||
.string "I will very much look forward to\n"
|
||||
.string "our next encounter!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
|
||||
.string "{PLAYER} is the Level 50\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
|
||||
.string "{PLAYER} is the Open Level\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
|
||||
.string "The final match!\p"
|
||||
.string "{PLAYER} versus the DOME ACE, TUCKER!\p"
|
||||
.string "Let the battle begin!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
|
||||
.string "The REFEREES have reached\n"
|
||||
.string "a decision!\p"
|
||||
.string "The winner is…\n"
|
||||
.string "Oh, my goodness!\l"
|
||||
.string "The winner is our very own DOME ACE!\l"
|
||||
.string "It's TUCKER!\p"
|
||||
.string "Congratulations! And thank you!\n"
|
||||
.string "Let's hear it for the DOME ACE, TUCKER!$"
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
254
data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc
Normal file
254
data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc
Normal file
@@ -0,0 +1,254 @@
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
|
||||
.string "{PLAYER} has entered the BATTLE DOME!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
|
||||
.string "{STR_VAR_1}\n"
|
||||
.string "match!\p"
|
||||
.string "{PLAYER} versus {STR_VAR_2}!\p"
|
||||
.string "Let the battle begin!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
|
||||
.string "{PLAYER} is the winner!\n"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
|
||||
.string "{STR_VAR_2} is the winner!\n"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
|
||||
.string "{PLAYER} is the Level 50\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
|
||||
.string "{PLAYER} is the Open Level\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
|
||||
.string "What an unbelievable finish!\n"
|
||||
.string "We have a double knockout!\p"
|
||||
.string "In this event, the Battle Tournament\n"
|
||||
.string "rules call for a REFEREE'S decision.\p"
|
||||
.string "Please wait while the judging\n"
|
||||
.string "is under way.$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
|
||||
.string "The REFEREES have reached\n"
|
||||
.string "a decision!\p"
|
||||
.string "The winner is…\n"
|
||||
.string "Oh, my goodness!\l"
|
||||
.string "The winner is {STR_VAR_1}!\l"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
|
||||
.string "The REFEREES have reached\n"
|
||||
.string "a decision!\p"
|
||||
.string "The winner is…\n"
|
||||
.string "Oh, my goodness!\l"
|
||||
.string "The winner is {PLAYER}!\l"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
|
||||
.string "The bright new hope!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
|
||||
.string "The rising star!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
|
||||
.string "Will this TRAINER race to\n"
|
||||
.string "the championship?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
|
||||
.string "Can the feat of a championship\n"
|
||||
.string "on the first try be achieved?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
|
||||
.string "Can the loss of the last match\n"
|
||||
.string "be avenged?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
|
||||
.string "The TRAINER is on fire for\n"
|
||||
.string "the first championship try!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
|
||||
.string "A win here means this TRAINER\n"
|
||||
.string "advances to the final!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
|
||||
.string "Will the long-held dream of\n"
|
||||
.string "a championship finally come true?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
|
||||
.string "The invincible champion!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
|
||||
.string "Can anyone hope to beat this\n"
|
||||
.string "TRAINER?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
|
||||
.string "Do battles exist solely for\n"
|
||||
.string "this TRAINER?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
|
||||
.string "The current champion aiming to\n"
|
||||
.string "retain the title!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
|
||||
.string "The former champion has returned!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
|
||||
.string "The former toughness has returned!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
|
||||
.string "Will this TRAINER do as expected\n"
|
||||
.string "and advance to the finals?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
|
||||
.string "Will the former champ regain\n"
|
||||
.string "lost glory?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
|
||||
.string "Feel the glow of a true master!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
|
||||
.string "And now… The TRAINER standing in\n"
|
||||
.string "{PLAYER}'s record-setting path…\p"
|
||||
.string "Yes! The one and only!\n"
|
||||
.string "The BATTLE DOME COMMISSIONER!\l"
|
||||
.string "Our very own DOME ACE!\l"
|
||||
.string "Make way for TUCKER!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
|
||||
.string "Spectators: TUCKER! TUCKER!\n"
|
||||
.string "TUCKER! TUCKER! TUCKER!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
|
||||
.string "TUCKER: Ahahah!\p"
|
||||
.string "Do you hear it? This crowd!\n"
|
||||
.string "They're all itching to see our match!\p"
|
||||
.string "Ahahah!\p"
|
||||
.string "I bet you're twitching all over from\n"
|
||||
.string "the tension of getting to battle me!\p"
|
||||
.string "But don't you worry about a thing!\p"
|
||||
.string "I'm the no. 1 star of the BATTLE DOME!\n"
|
||||
.string "I, TUCKER the DOME ACE, will bathe you\l"
|
||||
.string "in my brilliant glow!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
|
||||
.string "Your strategy!\n"
|
||||
.string "Let's see it!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
|
||||
.string "Unbelievable! It's incredible!\n"
|
||||
.string "The victor is {PLAYER}!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
|
||||
.string "The winner is TUCKER!\n"
|
||||
.string "The DOME ACE has prevailed!\p"
|
||||
.string "Congratulations, TUCKER!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
|
||||
.string "TUCKER: Rules are rules!\n"
|
||||
.string "Let me see your FRONTIER PASS.$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
|
||||
.string "The Tactics Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
|
||||
.string "… … … … … …\p"
|
||||
.string "I sorely underestimated you. I won't\n"
|
||||
.string "make the same mistake next time…$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
|
||||
.string "Can the win streak be stretched?\n"
|
||||
.string "The confidence is there!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
|
||||
.string "Ladies and gentlemen!\n"
|
||||
.string "Boys, girls, and POKéMON!\p"
|
||||
.string "Finally!\n"
|
||||
.string "Finally, the legend has returned!\p"
|
||||
.string "Yes, the name of that legend!\n"
|
||||
.string "Our very own DOME ACE!\l"
|
||||
.string "It's none other than TUCKER!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
|
||||
.string "TUCKER: Ah…\n"
|
||||
.string "The pummeling roar of the crowd…\l"
|
||||
.string "Their furnace-like heat of excitement…\l"
|
||||
.string "This is a wonderful place…\p"
|
||||
.string "To the crowd, I am the DOME ACE…\n"
|
||||
.string "I represent their hopes and dreams…\l"
|
||||
.string "I must never fade from their sight…\p"
|
||||
.string "I must burn!\n"
|
||||
.string "Brighter and more brilliant!\l"
|
||||
.string "I must light all that gather here!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
|
||||
.string "I will unleash all the power that\n"
|
||||
.string "I possess! Right here and now!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
|
||||
.string "TUCKER: You're genuinely fantastic!\p"
|
||||
.string "Never before! I haven't ever lost in the\n"
|
||||
.string "times I've had to unleash my power.\p"
|
||||
.string "Yes, quite fantastic!\n"
|
||||
.string "Your FRONTIER PASS, please?$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
|
||||
.string "The Tactics Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
|
||||
.string "You're strong, but above all,\n"
|
||||
.string "you have a unique charm!\p"
|
||||
.string "In you, I see a definite potential for\n"
|
||||
.string "a superstar like me.\p"
|
||||
.string "I will very much look forward to\n"
|
||||
.string "our next encounter!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
|
||||
.string "{PLAYER} is the Level 50\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
|
||||
.string "{PLAYER} is the Open Level\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
|
||||
.string "The final match!\p"
|
||||
.string "{PLAYER} versus the DOME ACE, TUCKER!\p"
|
||||
.string "Let the battle begin!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
|
||||
.string "The REFEREES have reached\n"
|
||||
.string "a decision!\p"
|
||||
.string "The winner is…\n"
|
||||
.string "Oh, my goodness!\l"
|
||||
.string "The winner is our very own DOME ACE!\l"
|
||||
.string "It's TUCKER!\p"
|
||||
.string "Congratulations! And thank you!\n"
|
||||
.string "Let's hear it for the DOME ACE, TUCKER!$"
|
||||
254
data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc
Normal file
254
data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc
Normal file
@@ -0,0 +1,254 @@
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
|
||||
.string "{PLAYER} se trouve dans le DOME DE\n"
|
||||
.string "COMBAT!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
|
||||
.string "{STR_VAR_1}!\p"
|
||||
.string "{PLAYER} affronte {STR_VAR_2}!\p"
|
||||
.string "Que le combat commence!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
|
||||
.string "Le vainqueur est {PLAYER}!\n"
|
||||
.string "Félicitations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
|
||||
.string "Le vainqueur est {STR_VAR_2}!\n"
|
||||
.string "Félicitations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
|
||||
.string "{PLAYER} a le titre de champion du\n"
|
||||
.string "TOURNOI DE COMBAT niveau 50!\p"
|
||||
.string "Félicitations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
|
||||
.string "{PLAYER} a le titre de champion du\n"
|
||||
.string "TOURNOI DE COMBAT niveau libre!\p"
|
||||
.string "Félicitations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
|
||||
.string "Quelle fin incroyable!\n"
|
||||
.string "Nous avons un double K.O.!\p"
|
||||
.string "Les ARBITRES vont donc décider\n"
|
||||
.string "du vainqueur.\p"
|
||||
.string "Veuillez patienter. Les délibérations\n"
|
||||
.string "vont avoir lieu.$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
|
||||
.string "Les ARBITRES ont pris leur\n"
|
||||
.string "décision!\p"
|
||||
.string "La victoire revient à…\n"
|
||||
.string "Mesdames et messieurs…\l"
|
||||
.string "La victoire revient à {STR_VAR_1}!\l"
|
||||
.string "Félicitations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
|
||||
.string "Les ARBITRES ont pris une\n"
|
||||
.string "décision!\p"
|
||||
.string "Le vainqueur est…\n"
|
||||
.string "Mesdames et messieurs…\l"
|
||||
.string "Le vainqueur est {PLAYER}!\l"
|
||||
.string "Félicitations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
|
||||
.string "Notre nouvel espoir!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
|
||||
.string "L’étoile montante!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
|
||||
.string "Ce DRESSEUR décrochera-t-il le\n"
|
||||
.string "titre de champion?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
|
||||
.string "Ce DRESSEUR obtiendra-t-il le titre\n"
|
||||
.string "de champion dès son premier essai?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
|
||||
.string "La défaite précédente sera-t-elle\n"
|
||||
.string "oubliée?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
|
||||
.string "Ce DRESSEUR tente d’obtenir le titre de\n"
|
||||
.string "champion pour la première fois!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
|
||||
.string "Une victoire ici, c’est une qualification\n"
|
||||
.string "pour la finale!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
|
||||
.string "Le titre de champion est à portée de\n"
|
||||
.string "main. Qui le décrochera?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
|
||||
.string "Notre champion incontesté!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
|
||||
.string "Quelqu’un arrivera-t-il à battre ce\n"
|
||||
.string "DRESSEUR?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
|
||||
.string "On dirait que ce DRESSEUR est né\n"
|
||||
.string "pour combattre!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
|
||||
.string "Notre champion en titre, bien décidé\n"
|
||||
.string "à le rester!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
|
||||
.string "L’ancien champion est de retour!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
|
||||
.string "On dirait que la forme est revenue!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
|
||||
.string "Ce DRESSEUR ira-t-il jusqu’en\n"
|
||||
.string "finale?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
|
||||
.string "L’ancien champion va-t-il regagner son\n"
|
||||
.string "titre?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
|
||||
.string "Admirez le maître!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
|
||||
.string "Et maintenant… Le DRESSEUR qui\n"
|
||||
.string "vient stopper {PLAYER} dans son élan…\p"
|
||||
.string "Le seul et l’unique!\n"
|
||||
.string "Le maître du DOME DE COMBAT!\l"
|
||||
.string "J’ai nommé… notre STAR DU DOME!\l"
|
||||
.string "Faites place à TAKIM!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
|
||||
.string "Spectateurs: TAKIM! TAKIM!\n"
|
||||
.string "TAKIM! TAKIM! TAKIM!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
|
||||
.string "TAKIM: Ah, ah, ah!\p"
|
||||
.string "Tu entends ça? Le public est déchaîné!\n"
|
||||
.string "Ils veulent voir notre combat!\p"
|
||||
.string "Ah, ah, ah!\p"
|
||||
.string "Je parie que tu trembles de peur!\n"
|
||||
.string "Eh bien, tu as raison…\p"
|
||||
.string "Le combat sera difficile!\p"
|
||||
.string "Je suis la star du DOME DE COMBAT!\n"
|
||||
.string "Moi, TAKIM, la STAR DU DOME, je vais\l"
|
||||
.string "t’en mettre plein les yeux!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
|
||||
.string "On va voir si tu sais faire preuve de\n"
|
||||
.string "tactique!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
|
||||
.string "Incroyable! C’est du jamais vu!\n"
|
||||
.string "La victoire revient à {PLAYER}!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
|
||||
.string "La victoire revient à TAKIM! La STAR DU\n"
|
||||
.string "DOME a bien défendu son titre!\p"
|
||||
.string "Félicitations, TAKIM!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
|
||||
.string "TAKIM: Puisque c’est le règlement…\n"
|
||||
.string "Montre-moi ton PASSE ZONE.$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
|
||||
.string "Le SYMBOLE TACTIQUE a été ajouté\n"
|
||||
.string "sur le PASSE ZONE!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
|
||||
.string "… … … … … …\p"
|
||||
.string "J’aurais dû te prendre au sérieux.\n"
|
||||
.string "Je me rattraperai la prochaine fois…$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
|
||||
.string "La série de victoires va-t-elle\n"
|
||||
.string "s’allonger?$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
|
||||
.string "Mesdames et messieurs!\n"
|
||||
.string "Garçons, filles et POKéMON!\p"
|
||||
.string "Le moment est enfin arrivé!\n"
|
||||
.string "Notre légende est de retour!\p"
|
||||
.string "Et cette légende est…\n"
|
||||
.string "La célèbre STAR DU DOME…\l"
|
||||
.string "Je vous prie d’accueillir TAKIM!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
|
||||
.string "TAKIM: Ah…\n"
|
||||
.string "L’enthousiasme du public…\l"
|
||||
.string "Tout ça me fait chaud au cœur…\l"
|
||||
.string "C’est un endroit merveilleux…\p"
|
||||
.string "Pour eux, je suis la STAR DU DOME…\n"
|
||||
.string "Ils placent tous leurs espoirs en moi…\l"
|
||||
.string "Je ne peux pas les décevoir!\p"
|
||||
.string "Je vais rayonner!\n"
|
||||
.string "Je vais mettre le feu!\l"
|
||||
.string "Je vais enflammer la salle!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
|
||||
.string "Je vais déployer toute ma force!\n"
|
||||
.string "Ici et maintenant!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
|
||||
.string "TAKIM: Tu es un génie!\p"
|
||||
.string "J’étais à mon maximum et tu m’as\n"
|
||||
.string "quand même battu.\p"
|
||||
.string "C’est fantastique!\n"
|
||||
.string "Ton PASSE ZONE, s’il te plaît?$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
|
||||
.string "Le SYMBOLE TACTIQUE a pris une couleur\n"
|
||||
.string "dorée!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
|
||||
.string "Tu as une force exceptionnelle,\n"
|
||||
.string "doublée d’un charme unique!\p"
|
||||
.string "Tu as un énorme potentiel.\n"
|
||||
.string "Tu as tout d’une star!\p"
|
||||
.string "J’ai hâte de me battre à nouveau contre\n"
|
||||
.string "toi!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
|
||||
.string "{PLAYER} is the Level 50\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
|
||||
.string "{PLAYER} is the Open Level\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
|
||||
.string "La finale!\p"
|
||||
.string "{PLAYER} contre TAKIM, la STAR DU DOME!\p"
|
||||
.string "Que le combat commence!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
|
||||
.string "Les ARBITRES ont pris leur\n"
|
||||
.string "décision!\p"
|
||||
.string "La victoire revient à…\n"
|
||||
.string "Mesdames et messieurs…\l"
|
||||
.string "La victoire revient à la STAR DU DOME!\l"
|
||||
.string "A TAKIM!\p"
|
||||
.string "Félicitations! Et merci!\n"
|
||||
.string "Vive TAKIM, notre STAR DU DOME!$"
|
||||
254
data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc
Normal file
254
data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc
Normal file
@@ -0,0 +1,254 @@
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
|
||||
.string "{PLAYER} fa il suo ingresso\n"
|
||||
.string "nella CUPOLA LOTTA!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
|
||||
.string "{STR_VAR_1}!\p"
|
||||
.string "{PLAYER} contro {STR_VAR_2}!\p"
|
||||
.string "Sarà una bella lotta!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
|
||||
.string "Vince {PLAYER}!\n"
|
||||
.string "Congratulazioni!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
|
||||
.string "Vince {STR_VAR_2}!\n"
|
||||
.string "Congratulazioni!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
|
||||
.string "{PLAYER} è il campione del TORNEO\n"
|
||||
.string "LOTTA di LIVELLO 50!\p"
|
||||
.string "Complimenti!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
|
||||
.string "{PLAYER} è il campione del TORNEO\n"
|
||||
.string "LOTTA di LIVELLO LIBERO!\p"
|
||||
.string "Complimenti!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
|
||||
.string "Che finale imprevedibile!\n"
|
||||
.string "Doppio KO!\p"
|
||||
.string "In questi casi, secondo le regole del\n"
|
||||
.string "TORNEO LOTTA, gli ARBITRI devono\l"
|
||||
.string "decretare il vincitore.\p"
|
||||
.string "Siamo in attesa che esprimano\n"
|
||||
.string "il loro giudizio.$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
|
||||
.string "Gli ARBITRI hanno deciso!\p"
|
||||
.string "La vittoria va a… che emozione!\n"
|
||||
.string "Vince {STR_VAR_1}!\l"
|
||||
.string "Complimenti!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
|
||||
.string "Gli ARBITRI hanno deciso!\p"
|
||||
.string "La vittoria va a… che emozione!\n"
|
||||
.string "Vince {PLAYER}!\l"
|
||||
.string "Complimenti!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
|
||||
.string "La nuova speranza!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
|
||||
.string "L’astro nascente!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
|
||||
.string "Riuscirà questo ALLENATORE a\n"
|
||||
.string "imporsi nel torneo?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
|
||||
.string "È possibile vincere il torneo\n"
|
||||
.string "al primo tentativo?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
|
||||
.string "Riuscirà l’ALLENATORE a prendersi\n"
|
||||
.string "la rivincita dall’ultima sconfitta?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
|
||||
.string "L’ALLENATORE è emozionato\n"
|
||||
.string "all’idea di partecipare al torneo!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
|
||||
.string "Una vittoria farebbe guadagnare\n"
|
||||
.string "all’ALLENATORE la finale!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
|
||||
.string "Riuscirà l’ALLENATORE a coronare\n"
|
||||
.string "il sogno di vincere il torneo?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
|
||||
.string "Il campione invincibile!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
|
||||
.string "Esiste qualcuno in grado di sconfiggere\n"
|
||||
.string "questo ALLENATORE?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
|
||||
.string "Questo ALLENATORE continuerà a essere\n"
|
||||
.string "l’unico protagonista delle lotte?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
|
||||
.string "Il campione in carica cercherà\n"
|
||||
.string "di difendere il titolo!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
|
||||
.string "L’ex campione ha fatto ritorno!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
|
||||
.string "L’ex fuoriclasse ha fatto ritorno!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
|
||||
.string "Riuscirà l’ALLENATORE a raggiungere\n"
|
||||
.string "la finale, come da pronostico?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
|
||||
.string "Riuscirà l’ex campione a trionfare\n"
|
||||
.string "ancora una volta?\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
|
||||
.string "Il vero astro brilla di una luce\n"
|
||||
.string "speciale!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
|
||||
.string "Ecco l’ALLENATORE che proverà a\n"
|
||||
.string "sbarrare il glorioso cammino di {PLAYER}.\p"
|
||||
.string "Sì! L’unico e inimitabile!\n"
|
||||
.string "Il comandante della CUPOLA LOTTA!\l"
|
||||
.string "L’ASTRO CUPOLA indiscusso!\l"
|
||||
.string "Fate largo a TOLOMEO!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
|
||||
.string "Pubblico: TOLOMEO! TOLOMEO!\n"
|
||||
.string "TOLOMEO! TOLOMEO! TOLOMEO!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
|
||||
.string "TOLOMEO: Ahahah!\p"
|
||||
.string "Senti come ferve il pubblico?\n"
|
||||
.string "Vogliono tutti vedere la nostra lotta!\p"
|
||||
.string "Ahahah!\p"
|
||||
.string "Scommetto che tremi al pensiero di\n"
|
||||
.string "lottare contro di me!\p"
|
||||
.string "Ma non hai nulla da temere!\p"
|
||||
.string "Sono l’astro numero uno della CUPOLA\n"
|
||||
.string "LOTTA! Io, TOLOMEO, l’ASTRO CUPOLA,\l"
|
||||
.string "ti inonderò di luce!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
|
||||
.string "Vediamo quale strategia\n"
|
||||
.string "adotterai!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
|
||||
.string "Imprevedibile! Incredibile!\n"
|
||||
.string "La vittoria va a {PLAYER}!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
|
||||
.string "Il vincitore è TOLOMEO!\n"
|
||||
.string "L’ASTRO CUPOLA ha avuto la meglio!\p"
|
||||
.string "Complimenti, TOLOMEO!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
|
||||
.string "TOLOMEO: Le regole sono regole!\n"
|
||||
.string "Mostrami il tuo PASS PARCO.$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
|
||||
.string "Il SIMBOLO TATTICA è stato aggiunto\n"
|
||||
.string "al PASS PARCO!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
|
||||
.string "… … … … … …\p"
|
||||
.string "Ti ho sottovalutato. La prossima volta\n"
|
||||
.string "non farò lo stesso errore…$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
|
||||
.string "Assisteremo a una lunga sequenza di\n"
|
||||
.string "vittorie? Le premesse ci sono!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
|
||||
.string "Signore e signori!\n"
|
||||
.string "Ragazze, ragazzi e POKéMON!\p"
|
||||
.string "Dopo una lunga attesa, la leggenda\n"
|
||||
.string "è di nuovo tra noi!\p"
|
||||
.string "La leggenda ha un nome:\n"
|
||||
.string "stiamo parlando di TOLOMEO, l’ASTRO\l"
|
||||
.string "CUPOLA in persona!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
|
||||
.string "TOLOMEO: Ah…\n"
|
||||
.string "Le grida ritmate del pubblico, il suo\l"
|
||||
.string "entusiasmo acceso… questo è\l"
|
||||
.string "un posto meraviglioso…\p"
|
||||
.string "Per il pubblico sono l’ASTRO CUPOLA…\n"
|
||||
.string "Rappresento le speranze e i sogni della\l"
|
||||
.string "gente. Non voglio deludere nessuno…\p"
|
||||
.string "Devo lottare con ardore!\n"
|
||||
.string "Devo brillare e risplendere per\l"
|
||||
.string "illuminare tutti i presenti!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
|
||||
.string "Sprigionerò tutta la mia energia!\n"
|
||||
.string "Proprio qui, proprio ora!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
|
||||
.string "TOLOMEO: Hai uno stile fantastico!\p"
|
||||
.string "Ho perso nonostante abbia sprigionato\n"
|
||||
.string "tutta la mia energia. Non mi era mai\l"
|
||||
.string "successo prima.\p"
|
||||
.string "Sì, hai uno stile fantastico! Mi daresti\n"
|
||||
.string "il tuo PASS PARCO, per favore?$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
|
||||
.string "Il SIMBOLO TATTICA si è colorato\n"
|
||||
.string "d’oro!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
|
||||
.string "Sei forte, ma, soprattutto, hai uno\n"
|
||||
.string "stile inconfondibile!\p"
|
||||
.string "Hai le carte in regola per diventare\n"
|
||||
.string "un astro come me.\p"
|
||||
.string "Non vedo l’ora di lottare con te\n"
|
||||
.string "un’altra volta!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
|
||||
.string "{PLAYER} is the Level 50\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
|
||||
.string "{PLAYER} is the Open Level\n"
|
||||
.string "Battle Tournament Champion!\p"
|
||||
.string "Congratulations!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
|
||||
.string "L’incontro finale!\p"
|
||||
.string "{PLAYER} contro TOLOMEO,\n"
|
||||
.string "l’ASTRO CUPOLA!\p"
|
||||
.string "Che la lotta abbia inizio!$"
|
||||
|
||||
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
|
||||
.string "Gli ARBITRI hanno deciso!\p"
|
||||
.string "La vittoria va a…\n"
|
||||
.string "Oh, fantasmagorico!\l"
|
||||
.string "Vince proprio il nostro ASTRO CUPOLA,\l"
|
||||
.string "TOLOMEO!\p"
|
||||
.string "Complimenti e grazie!\n"
|
||||
.string "Hip hip hip urrà per TOLOMEO,\l"
|
||||
.string "l’ASTRO CUPOLA!$"
|
||||
@@ -432,250 +432,14 @@ BattleFrontier_BattleDomeLobby_EventScript_ExitRules::
|
||||
releaseall
|
||||
end
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle:
|
||||
.string "Where the strategies of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE DOME!\p"
|
||||
.string "I am your guide to the SINGLE BATTLE\n"
|
||||
.string "Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge:
|
||||
.string "Would you like to challenge\n"
|
||||
.string "the SINGLE BATTLE Tournament?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain:
|
||||
.string "We hope to see you again.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge:
|
||||
.string "The SINGLE BATTLE Tournament\n"
|
||||
.string "is exactly as the name suggests--\l"
|
||||
.string "a tournament of SINGLE BATTLES.\p"
|
||||
.string "All participating TRAINERS must\n"
|
||||
.string "enter three POKéMON each.\p"
|
||||
.string "In each battle, one of the three\n"
|
||||
.string "POKéMON must be held in reserve.\p"
|
||||
.string "The other two POKéMON can battle\n"
|
||||
.string "one at a time.\p"
|
||||
.string "Choose the two battling POKéMON after\n"
|
||||
.string "examining the opponent's trio.\p"
|
||||
.string "You win the tournament by defeating\n"
|
||||
.string "four TRAINERS.\p"
|
||||
.string "Battle Points are awarded to\n"
|
||||
.string "the tournament winner.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "tournament, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Before I show you to the BATTLE DOME,\n"
|
||||
.string "I must save the data. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WhichLevelMode:
|
||||
.string "The tournament offers two levels\n"
|
||||
.string "of challenge, Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_SelectThreeMons:
|
||||
.string "Now select the three POKéMON that\n"
|
||||
.string "you wish to enter, please.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "Also, the POKéMON must be holding\n"
|
||||
.string "different kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome:
|
||||
.string "I will now show you to\n"
|
||||
.string "the BATTLE DOME.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Excuse me!\p"
|
||||
.string "You didn't save before you quit your\n"
|
||||
.string "challenge last time.\p"
|
||||
.string "Because of that, your challenge so far\n"
|
||||
.string "has been disqualified. Sorry!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney:
|
||||
.string "Congratulations for winning\n"
|
||||
.string "your Battle Tournament!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
|
||||
.string "Here is your prize for your Battle\n"
|
||||
.string "Tournament victory.$"
|
||||
|
||||
@ Used by Verdanturf Tent
|
||||
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom:
|
||||
.string "Oh, your BAG appears to be full.\p"
|
||||
.string "Please make room in your BAG, then come\n"
|
||||
.string "see me.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying:
|
||||
.string "Thank you for playing!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved:
|
||||
.string "Your record will be saved.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou:
|
||||
.string "We've been waiting for you!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2:
|
||||
.string "Before I show you to the BATTLE DOME,\n"
|
||||
.string "I must save the data. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle:
|
||||
.string "Where the strategies of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE DOME!\p"
|
||||
.string "I am your guide to the DOUBLE BATTLE\n"
|
||||
.string "Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge:
|
||||
.string "Would you like to challenge\n"
|
||||
.string "the DOUBLE BATTLE Tournament?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge:
|
||||
.string "The DOUBLE BATTLE Tournament\n"
|
||||
.string "is exactly as the name suggests--\l"
|
||||
.string "a tournament of DOUBLE BATTLES.\p"
|
||||
.string "All participating TRAINERS must\n"
|
||||
.string "enter three POKéMON each.\p"
|
||||
.string "In each battle, one of the three\n"
|
||||
.string "POKéMON must be held in reserve.\p"
|
||||
.string "The remaining two POKéMON must take\n"
|
||||
.string "part in a DOUBLE BATTLE.\p"
|
||||
.string "Choose the two battling POKéMON after\n"
|
||||
.string "examining the opponent's trio.\p"
|
||||
.string "You win the tournament by defeating\n"
|
||||
.string "four TRAINERS.\p"
|
||||
.string "Battle Points are awarded to\n"
|
||||
.string "the tournament winner.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "tournament, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Level 50 SINGLE BATTLE Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Level 50 DOUBLE BATTLE Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Open Level SINGLE BATTLE Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Open Level DOUBLE BATTLE Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough:
|
||||
.string "Did you see it?\n"
|
||||
.string "The last Battle Tournament?\p"
|
||||
.string "The winner, {STR_VAR_1}, was seriously\n"
|
||||
.string "tough.\p"
|
||||
.string "You should check out the results\n"
|
||||
.string "on the monitor beside the PC.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier:
|
||||
.string "The BATTLE FRONTIER…\n"
|
||||
.string "I've long dreamed about a place like it.$"
|
||||
|
||||
@ Functionally unused
|
||||
BattleFrontier_OutsideWest_Text_BattleDomeSign2:
|
||||
.string "The BATTLE DOME\n"
|
||||
.string "Become the Unbeatable Superstar!$"
|
||||
|
||||
@ Functionally unused
|
||||
BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction:
|
||||
.string "The ??????\n"
|
||||
.string "Under Construction!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation:
|
||||
.string "When a TRAINER chains tournament\n"
|
||||
.string "wins at the BATTLE DOME, he or she\l"
|
||||
.string "gains a reputation as a star.\p"
|
||||
.string "Tough TRAINERS are drawn by that\n"
|
||||
.string "reputation to the BATTLE DOME.\p"
|
||||
.string "A true superstar is a TRAINER who\n"
|
||||
.string "can keep winning tournaments.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound:
|
||||
.string "I ran into one of the tournament\n"
|
||||
.string "favorites in the very first round.\p"
|
||||
.string "Of course I got trashed…$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully:
|
||||
.string "I would've won if I'd kept this POKéMON\n"
|
||||
.string "held in reserve.\p"
|
||||
.string "You need to check your opponent's\n"
|
||||
.string "POKéMON carefully before choosing\l"
|
||||
.string "your battling POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker:
|
||||
.string "Congratulations!\p"
|
||||
.string "You defeated the DOME ACE and won\n"
|
||||
.string "the Battle Tournament!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints:
|
||||
.string "In recognition of your strategy--\n"
|
||||
.string "a thing of beauty it was, too--\l"
|
||||
.string "we award you these Battle Point(s)!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RecordLastMatch:
|
||||
.string "Would you like to record your\n"
|
||||
.string "last BATTLE DOME match on your\l"
|
||||
.string "FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RulesAreListed:
|
||||
.string "The Battle Tournament rules\n"
|
||||
.string "are listed.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules:
|
||||
.string "The tournament matchups are drawn up\n"
|
||||
.string "based on the toughness of POKéMON\l"
|
||||
.string "held by TRAINERS.\p"
|
||||
.string "The matchups avoid having tough\n"
|
||||
.string "TRAINERS face each other right away.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree:
|
||||
.string "The tournament chart, or as we call it,\n"
|
||||
.string "the “Tree,” is available for viewing\l"
|
||||
.string "in the Waiting Room from any guide.\p"
|
||||
.string "The Tournament Tree will provide\n"
|
||||
.string "several kinds of data.\p"
|
||||
.string "The data on view includes the previous\n"
|
||||
.string "tournament's results, the POKéMON held\l"
|
||||
.string "by TRAINERS, and the battle styles of\l"
|
||||
.string "TRAINERS.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
|
||||
.string "If battling POKéMON faint at the same\n"
|
||||
.string "time--a double KO--in a tournament\l"
|
||||
.string "match, the REFEREES will review\l"
|
||||
.string "the match and declare the winner.$"
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattleDomeLobby/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleDomeLobby/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
248
data/maps/BattleFrontier_BattleDomeLobby/text.inc
Normal file
248
data/maps/BattleFrontier_BattleDomeLobby/text.inc
Normal file
@@ -0,0 +1,248 @@
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle:
|
||||
.string "Where the strategies of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE DOME!\p"
|
||||
.string "I am your guide to the SINGLE BATTLE\n"
|
||||
.string "Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge:
|
||||
.string "Would you like to challenge\n"
|
||||
.string "the SINGLE BATTLE Tournament?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain:
|
||||
.string "We hope to see you again.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge:
|
||||
.string "The SINGLE BATTLE Tournament\n"
|
||||
.string "is exactly as the name suggests--\l"
|
||||
.string "a tournament of SINGLE BATTLES.\p"
|
||||
.string "All participating TRAINERS must\n"
|
||||
.string "enter three POKéMON each.\p"
|
||||
.string "In each battle, one of the three\n"
|
||||
.string "POKéMON must be held in reserve.\p"
|
||||
.string "The other two POKéMON can battle\n"
|
||||
.string "one at a time.\p"
|
||||
.string "Choose the two battling POKéMON after\n"
|
||||
.string "examining the opponent's trio.\p"
|
||||
.string "You win the tournament by defeating\n"
|
||||
.string "four TRAINERS.\p"
|
||||
.string "Battle Points are awarded to\n"
|
||||
.string "the tournament winner.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "tournament, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Before I show you to the BATTLE DOME,\n"
|
||||
.string "I must save the data. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WhichLevelMode:
|
||||
.string "The tournament offers two levels\n"
|
||||
.string "of challenge, Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_SelectThreeMons:
|
||||
.string "Now select the three POKéMON that\n"
|
||||
.string "you wish to enter, please.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "Also, the POKéMON must be holding\n"
|
||||
.string "different kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome:
|
||||
.string "I will now show you to\n"
|
||||
.string "the BATTLE DOME.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Excuse me!\p"
|
||||
.string "You didn't save before you quit your\n"
|
||||
.string "challenge last time.\p"
|
||||
.string "Because of that, your challenge so far\n"
|
||||
.string "has been disqualified. Sorry!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney:
|
||||
.string "Congratulations for winning\n"
|
||||
.string "your Battle Tournament!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
|
||||
.string "Here is your prize for your Battle\n"
|
||||
.string "Tournament victory.$"
|
||||
|
||||
@ Used by Verdanturf Tent
|
||||
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom:
|
||||
.string "Oh, your BAG appears to be full.\p"
|
||||
.string "Please make room in your BAG, then come\n"
|
||||
.string "see me.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying:
|
||||
.string "Thank you for playing!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved:
|
||||
.string "Your record will be saved.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou:
|
||||
.string "We've been waiting for you!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2:
|
||||
.string "Before I show you to the BATTLE DOME,\n"
|
||||
.string "I must save the data. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle:
|
||||
.string "Where the strategies of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE DOME!\p"
|
||||
.string "I am your guide to the DOUBLE BATTLE\n"
|
||||
.string "Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge:
|
||||
.string "Would you like to challenge\n"
|
||||
.string "the DOUBLE BATTLE Tournament?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge:
|
||||
.string "The DOUBLE BATTLE Tournament\n"
|
||||
.string "is exactly as the name suggests--\l"
|
||||
.string "a tournament of DOUBLE BATTLES.\p"
|
||||
.string "All participating TRAINERS must\n"
|
||||
.string "enter three POKéMON each.\p"
|
||||
.string "In each battle, one of the three\n"
|
||||
.string "POKéMON must be held in reserve.\p"
|
||||
.string "The remaining two POKéMON must take\n"
|
||||
.string "part in a DOUBLE BATTLE.\p"
|
||||
.string "Choose the two battling POKéMON after\n"
|
||||
.string "examining the opponent's trio.\p"
|
||||
.string "You win the tournament by defeating\n"
|
||||
.string "four TRAINERS.\p"
|
||||
.string "Battle Points are awarded to\n"
|
||||
.string "the tournament winner.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "tournament, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Level 50 SINGLE BATTLE Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Level 50 DOUBLE BATTLE Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Open Level SINGLE BATTLE Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen:
|
||||
.string "They're the results of the last\n"
|
||||
.string "Open Level DOUBLE BATTLE Tournament.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough:
|
||||
.string "Did you see it?\n"
|
||||
.string "The last Battle Tournament?\p"
|
||||
.string "The winner, {STR_VAR_1}, was seriously\n"
|
||||
.string "tough.\p"
|
||||
.string "You should check out the results\n"
|
||||
.string "on the monitor beside the PC.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier:
|
||||
.string "The BATTLE FRONTIER…\n"
|
||||
.string "I've long dreamed about a place like it.$"
|
||||
|
||||
@ Functionally unused
|
||||
BattleFrontier_OutsideWest_Text_BattleDomeSign2:
|
||||
.string "The BATTLE DOME\n"
|
||||
.string "Become the Unbeatable Superstar!$"
|
||||
|
||||
@ Functionally unused
|
||||
BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction:
|
||||
.string "The ??????\n"
|
||||
.string "Under Construction!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation:
|
||||
.string "When a TRAINER chains tournament\n"
|
||||
.string "wins at the BATTLE DOME, he or she\l"
|
||||
.string "gains a reputation as a star.\p"
|
||||
.string "Tough TRAINERS are drawn by that\n"
|
||||
.string "reputation to the BATTLE DOME.\p"
|
||||
.string "A true superstar is a TRAINER who\n"
|
||||
.string "can keep winning tournaments.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound:
|
||||
.string "I ran into one of the tournament\n"
|
||||
.string "favorites in the very first round.\p"
|
||||
.string "Of course I got trashed…$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully:
|
||||
.string "I would've won if I'd kept this POKéMON\n"
|
||||
.string "held in reserve.\p"
|
||||
.string "You need to check your opponent's\n"
|
||||
.string "POKéMON carefully before choosing\l"
|
||||
.string "your battling POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker:
|
||||
.string "Congratulations!\p"
|
||||
.string "You defeated the DOME ACE and won\n"
|
||||
.string "the Battle Tournament!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints:
|
||||
.string "In recognition of your strategy--\n"
|
||||
.string "a thing of beauty it was, too--\l"
|
||||
.string "we award you these Battle Point(s)!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RecordLastMatch:
|
||||
.string "Would you like to record your\n"
|
||||
.string "last BATTLE DOME match on your\l"
|
||||
.string "FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RulesAreListed:
|
||||
.string "The Battle Tournament rules\n"
|
||||
.string "are listed.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules:
|
||||
.string "The tournament matchups are drawn up\n"
|
||||
.string "based on the toughness of POKéMON\l"
|
||||
.string "held by TRAINERS.\p"
|
||||
.string "The matchups avoid having tough\n"
|
||||
.string "TRAINERS face each other right away.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree:
|
||||
.string "The tournament chart, or as we call it,\n"
|
||||
.string "the “Tree,” is available for viewing\l"
|
||||
.string "in the Waiting Room from any guide.\p"
|
||||
.string "The Tournament Tree will provide\n"
|
||||
.string "several kinds of data.\p"
|
||||
.string "The data on view includes the previous\n"
|
||||
.string "tournament's results, the POKéMON held\l"
|
||||
.string "by TRAINERS, and the battle styles of\l"
|
||||
.string "TRAINERS.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
|
||||
.string "If battling POKéMON faint at the same\n"
|
||||
.string "time--a double KO--in a tournament\l"
|
||||
.string "match, the REFEREES will review\l"
|
||||
.string "the match and declare the winner.$"
|
||||
249
data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc
Normal file
249
data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc
Normal file
@@ -0,0 +1,249 @@
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle:
|
||||
.string "Bienvenue au DOME DE COMBAT!\p"
|
||||
.string "Ici, nous mettons à l’épreuve\n"
|
||||
.string "la tactique des DRESSEURS!\p"
|
||||
.string "Je serai votre guide pour le\n"
|
||||
.string "TOURNOI DE COMBAT SOLO.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge:
|
||||
.string "Voulez-vous participer à un TOURNOI\n"
|
||||
.string "DE COMBAT SOLO?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain:
|
||||
.string "A une prochaine fois peut-être!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge:
|
||||
.string "Le TOURNOI DE COMBAT SOLO est, comme\n"
|
||||
.string "son nom l’indique, un tournoi constitué\l"
|
||||
.string "de COMBATS SOLO.\p"
|
||||
.string "Tous les DRESSEURS qui y participent\n"
|
||||
.string "doivent avoir trois POKéMON.\p"
|
||||
.string "Lors des combats, l’un des trois\n"
|
||||
.string "POKéMON est gardé en réserve.\p"
|
||||
.string "Les deux autres POKéMON peuvent se\n"
|
||||
.string "battrent l’un après l’autre.\p"
|
||||
.string "Etudiez les trois POKéMON de\n"
|
||||
.string "l’adversaire avant de choisir les deux\l"
|
||||
.string "POKéMON que vous envoyez au combat.\p"
|
||||
.string "Vous devez vaincre quatre DRESSEURS\n"
|
||||
.string "pour remporter le tournoi.\p"
|
||||
.string "Des POINTS DE COMBAT sont remis\n"
|
||||
.string "au vainqueur du tournoi.\p"
|
||||
.string "Si vous voulez interrompre le défi,\n"
|
||||
.string "veuillez sauvegarder la partie.\p"
|
||||
.string "Assurez-vous de bien sauvegarder, ou\n"
|
||||
.string "vous ne pourrez pas reprendre le défi.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Avant de pouvoir me suivre dans le DOME\n"
|
||||
.string "DE COMBAT, vous devez sauvegarder. OK?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WhichLevelMode:
|
||||
.string "Le tournoi propose deux niveaux de\n"
|
||||
.string "défi: niveau 50 et niveau libre.\l"
|
||||
.string "Que choisissez-vous?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_SelectThreeMons:
|
||||
.string "Veuillez choisir les trois POKéMON que\n"
|
||||
.string "vous souhaitez inscrire.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "de niveau 50 ou moins pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome:
|
||||
.string "Veuillez me suivre dans le\n"
|
||||
.string "DOME DE COMBAT.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas sauvegardé avant de\n"
|
||||
.string "quitter votre dernier défi.\p"
|
||||
.string "Dans ce cas, c’est la disqualification.\n"
|
||||
.string "C’est dommage!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney:
|
||||
.string "Félicitations pour avoir remporté ce\n"
|
||||
.string "TOURNOI DE COMBAT!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
|
||||
.string "Here is your prize for your Battle\n"
|
||||
.string "Tournament victory.$"
|
||||
|
||||
@ Used by Verdanturf Tent
|
||||
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} reçoit {STR_VAR_1}\n"
|
||||
.string "en récompense.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom:
|
||||
.string "Oh, your BAG appears to be full.\p"
|
||||
.string "Please make room in your BAG, then come\n"
|
||||
.string "see me.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying:
|
||||
.string "Merci d’avoir joué!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved:
|
||||
.string "Votre résultat va être sauvegardé.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou:
|
||||
.string "Nous vous attendions!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2:
|
||||
.string "Vous devez sauvegarder avant d’entrer\n"
|
||||
.string "dans le DOME DE COMBAT. Patientez.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle:
|
||||
.string "Bienvenue au DOME DE COMBAT!\p"
|
||||
.string "Ici, nous mettons à l’épreuve\n"
|
||||
.string "la tactique des DRESSEURS!\p"
|
||||
.string "Je serai votre guide pour le\n"
|
||||
.string "TOURNOI DE COMBAT DUO.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge:
|
||||
.string "Voulez-vous participer à un TOURNOI DE\n"
|
||||
.string "COMBAT DUO?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge:
|
||||
.string "Le TOURNOI DE COMBAT DUO est, comme\n"
|
||||
.string "son nom l’indique, un tournoi constitué\l"
|
||||
.string "de COMBATS DUO.\p"
|
||||
.string "Tous les DRESSEURS qui y participent\n"
|
||||
.string "doivent avoir trois POKéMON.\p"
|
||||
.string "Lors des combats, l’un des trois\n"
|
||||
.string "POKéMON est gardé en réserve.\p"
|
||||
.string "Les deux autres POKéMON doivent faire\n"
|
||||
.string "un COMBAT DUO.\p"
|
||||
.string "Etudiez les trois POKéMON de\n"
|
||||
.string "l’adversaire avant de choisir les deux\l"
|
||||
.string "POKéMON que vous envoyez au combat.\p"
|
||||
.string "Vous devez vaincre quatre DRESSEURS\n"
|
||||
.string "pour remporter le tournoi.\p"
|
||||
.string "Des POINTS DE COMBAT sont remis\n"
|
||||
.string "au vainqueur du tournoi.\p"
|
||||
.string "Si vous voulez interrompre le défi,\n"
|
||||
.string "veuillez sauvegarder la partie.\p"
|
||||
.string "Assurez-vous de bien sauvegarder, ou\n"
|
||||
.string "vous ne pourrez pas reprendre le défi.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50:
|
||||
.string "Résultats du dernier TOURNOI DE COMBAT\n"
|
||||
.string "SOLO niveau 50.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50:
|
||||
.string "Résultats du dernier TOURNOI DE COMBAT\n"
|
||||
.string "DUO niveau 50.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen:
|
||||
.string "Résultats du dernier TOURNOI DE COMBAT\n"
|
||||
.string "SOLO niveau libre.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen:
|
||||
.string "Résultats du dernier TOURNOI DE COMBAT\n"
|
||||
.string "DUO niveau libre.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough:
|
||||
.string "Tu as assisté au dernier\n"
|
||||
.string "TOURNOI DE COMBAT?\p"
|
||||
.string "{STR_VAR_1}, le vainqueur,\n"
|
||||
.string "était vraiment balèze!\p"
|
||||
.string "Tu devrais consulter les résultats\n"
|
||||
.string "sur le panneau à côté du PC.$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier:
|
||||
.string "La ZONE DE COMBAT… J’ai rêvé\n"
|
||||
.string "d’un tel endroit pendant des années.$"
|
||||
|
||||
@ Functionally unused
|
||||
BattleFrontier_OutsideWest_Text_BattleDomeSign2:
|
||||
.string "DOME DE COMBAT \n"
|
||||
.string "Devenez une star incontestable!$"
|
||||
|
||||
@ Functionally unused
|
||||
BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction:
|
||||
.string "??????\n"
|
||||
.string "Construction en cours!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation:
|
||||
.string "Quand un DRESSEUR remporte\n"
|
||||
.string "plusieurs tournois au DOME DE\l"
|
||||
.string "COMBAT, il devient une vraie star.\p"
|
||||
.string "C’est ce qui attire les DRESSEURS au\n"
|
||||
.string "DOME DE COMBAT.\p"
|
||||
.string "Un DRESSEUR qui enchaîne les\n"
|
||||
.string "victoires est vraiment une star.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound:
|
||||
.string "Au premier tour, j’ai affronté un\n"
|
||||
.string "habitué du DOME DE COMBAT.\p"
|
||||
.string "Je me suis fait ratatiner…$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully:
|
||||
.string "J’aurais gagné si j’avais mis ce POKéMON\n"
|
||||
.string "en réserve.\p"
|
||||
.string "Avant de choisir quels POKéMON tu\n"
|
||||
.string "envoies au combat, regarde bien ceux\l"
|
||||
.string "de l’adversaire.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker:
|
||||
.string "Félicitations!\p"
|
||||
.string "Vous avez battu la STAR DU DOME et\n"
|
||||
.string "remporté le TOURNOI DE COMBAT!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints:
|
||||
.string "Votre excellente tactique va être\n"
|
||||
.string "récompensée en POINTS DE COMBAT!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RecordLastMatch:
|
||||
.string "Voulez-vous enregistrer votre dernier\n"
|
||||
.string "combat au DOME DE COMBAT sur votre\l"
|
||||
.string "PASSE ZONE?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RulesAreListed:
|
||||
.string "Règles du TOURNOI DE COMBAT.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading:
|
||||
.string "Quel chapitre voulez-vous lire?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules:
|
||||
.string "Les DRESSEURS s’affrontent suivant\n"
|
||||
.string "la force de leurs POKéMON.\p"
|
||||
.string "Cela évite que les DRESSEURS forts\n"
|
||||
.string "ne se rencontrent dès le début.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree:
|
||||
.string "Dans la salle d’attente, le guide vous\n"
|
||||
.string "donne accès au “TABLEAU”.\p"
|
||||
.string "Ce tableau des rencontres contient\n"
|
||||
.string "différentes informations.\p"
|
||||
.string "Vous pouvez y consulter les résultats,\n"
|
||||
.string "les POKéMON détenus par les DRESSEURS\l"
|
||||
.string "et les styles de combat des DRESSEURS.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
|
||||
.string "Si deux POKéMON adverses\n"
|
||||
.string "s’évanouissent au même moment, un\l"
|
||||
.string "double K.O., ce sont les ARBITRES qui\l"
|
||||
.string "désignent le vainqueur.$"
|
||||
257
data/maps/BattleFrontier_BattleDomeLobby/text_it.inc
Normal file
257
data/maps/BattleFrontier_BattleDomeLobby/text_it.inc
Normal file
@@ -0,0 +1,257 @@
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle:
|
||||
.string "Qui vengono messe alla prova\n"
|
||||
.string "le strategie degli ALLENATORI!\p"
|
||||
.string "Ti do il benvenuto alla\n"
|
||||
.string "CUPOLA LOTTA!\p"
|
||||
.string "Sono la tua guida al TORNEO\n"
|
||||
.string "LOTTA in SINGOLO.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge:
|
||||
.string "Vuoi cimentarti nel TORNEO\n"
|
||||
.string "LOTTA in SINGOLO?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain:
|
||||
.string "Torna a farci visita!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge:
|
||||
.string "Come suggerisce il nome,\n"
|
||||
.string "nel TORNEO LOTTA in SINGOLO\l"
|
||||
.string "si combattono esclusivamente\l"
|
||||
.string "LOTTE in SINGOLO.\p"
|
||||
.string "Gli ALLENATORI che vi partecipano\n"
|
||||
.string "devono iscrivere tre POKéMON ciascuno.\p"
|
||||
.string "In ogni lotta, uno dei tre POKéMON\n"
|
||||
.string "sta in panchina.\p"
|
||||
.string "Gli altri due POKéMON possono lottare\n"
|
||||
.string "uno per volta.\p"
|
||||
.string "Scegli i due POKéMON da mandare\n"
|
||||
.string "in campo dopo aver esaminato\l"
|
||||
.string "il terzetto dell’avversario.\p"
|
||||
.string "Vinci il torneo se sconfiggi\n"
|
||||
.string "quattro ALLENATORI.\p"
|
||||
.string "Il vincitore del torneo ottiene\n"
|
||||
.string "PUNTI LOTTA.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi prima di interromperla,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Prima di entrare nella CUPOLA LOTTA,\n"
|
||||
.string "devi salvare il gioco. Ok?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WhichLevelMode:
|
||||
.string "Il torneo offre due livelli di sfida:\n"
|
||||
.string "il LIVELLO 50 e il LIVELLO LIBERO.\l"
|
||||
.string "Quale scegli?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_SelectThreeMons:
|
||||
.string "Scegli i tre POKéMON che vuoi mandare\n"
|
||||
.string "in campo.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo differente.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai i requisiti.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Per entrare, devi avere tre POKéMON \n"
|
||||
.string "diversi di livello pari o inferiore a 50.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo differente.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai i requisiti.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome:
|
||||
.string "Ora ti porto all’interno della\n"
|
||||
.string "CUPOLA LOTTA.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Quando hai interrotto la sfida l’ultima\n"
|
||||
.string "volta, non hai salvato il gioco.\p"
|
||||
.string "Per questo motivo, la tua sfida è\n"
|
||||
.string "stata annullata. Spiacente!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney:
|
||||
.string "Hai vinto il TORNEO LOTTA,\n"
|
||||
.string "complimenti!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
|
||||
.string "Here is your prize for your Battle\n"
|
||||
.string "Tournament victory.$"
|
||||
|
||||
@ Used by Verdanturf Tent
|
||||
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} riceve in premio {STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom:
|
||||
.string "Oh, your BAG appears to be full.\p"
|
||||
.string "Please make room in your BAG, then come\n"
|
||||
.string "see me.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying:
|
||||
.string "Grazie per aver partecipato!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved:
|
||||
.string "Il tuo risultato verrà salvato.\n"
|
||||
.string "Attendi.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou:
|
||||
.string "Ti stavamo aspettando!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2:
|
||||
.string "Prima di entrare nella CUPOLA LOTTA,\n"
|
||||
.string "devi salvare il gioco. Ok?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle:
|
||||
.string "Qui vengono messe alla prova\n"
|
||||
.string "le strategie degli ALLENATORI!\p"
|
||||
.string "Ti do il benvenuto alla\n"
|
||||
.string "CUPOLA LOTTA!\p"
|
||||
.string "Sono la tua guida al TORNEO\n"
|
||||
.string "LOTTA in DOPPIO.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge:
|
||||
.string "Vuoi cimentarti nel TORNEO\n"
|
||||
.string "LOTTA in DOPPIO?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge:
|
||||
.string "Come suggerisce il nome,\n"
|
||||
.string "nel TORNEO LOTTA in DOPPIO\l"
|
||||
.string "si combattono esclusivamente\l"
|
||||
.string "LOTTE in DOPPIO.\p"
|
||||
.string "Gli ALLENATORI che vi partecipano\n"
|
||||
.string "devono iscrivere tre POKéMON ciascuno.\p"
|
||||
.string "In ogni lotta, uno dei tre POKéMON\n"
|
||||
.string "sta in panchina.\p"
|
||||
.string "Gli altri due POKéMON partecipano\n"
|
||||
.string "a una LOTTA in DOPPIO.\p"
|
||||
.string "Scegli i due POKéMON da mandare\n"
|
||||
.string "in campo dopo aver esaminato\l"
|
||||
.string "il terzetto dell’avversario.\p"
|
||||
.string "Vinci il torneo se sconfiggi\n"
|
||||
.string "quattro ALLENATORI.\p"
|
||||
.string "Il vincitore del torneo ottiene\n"
|
||||
.string "PUNTI LOTTA.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi prima di interromperla,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50:
|
||||
.string "Risultati dell’ultimo TORNEO LOTTA\n"
|
||||
.string "in SINGOLO (LIVELLO 50).$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50:
|
||||
.string "Risultati dell’ultimo TORNEO LOTTA\n"
|
||||
.string "in DOPPIO (LIVELLO 50).$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen:
|
||||
.string "Risultati dell’ultimo TORNEO LOTTA\n"
|
||||
.string "in SINGOLO (LIVELLO LIBERO).$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen:
|
||||
.string "Risultati dell’ultimo TORNEO LOTTA\n"
|
||||
.string "in DOPPIO (LIVELLO LIBERO).$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough:
|
||||
.string "Hai visto l’ultimo TORNEO LOTTA?\p"
|
||||
.string "{STR_VAR_1} ha strappato la vittoria\n"
|
||||
.string "dando prova di grande potenza.\p"
|
||||
.string "Perché non controlli i risultati sul\n"
|
||||
.string "monitor vicino al PC?$"
|
||||
|
||||
BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier:
|
||||
.string "Il PARCO LOTTA… sogno un\n"
|
||||
.string "posto così da sempre.$"
|
||||
|
||||
@ Functionally unused
|
||||
BattleFrontier_OutsideWest_Text_BattleDomeSign2:
|
||||
.string "CUPOLA LOTTA\n"
|
||||
.string "Diventa un asso imbattibile!$"
|
||||
|
||||
@ Functionally unused
|
||||
BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction:
|
||||
.string "??????\n"
|
||||
.string "Lavori in corso!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation:
|
||||
.string "Quando un ALLENATORE vince\n"
|
||||
.string "un torneo dopo l’altro nella CUPOLA\l"
|
||||
.string "LOTTA, si guadagna la reputazione\l"
|
||||
.string "di astro della lotta.\p"
|
||||
.string "Gli ALLENATORI forti vengono alla\n"
|
||||
.string "CUPOLA LOTTA per guadagnarsi\l"
|
||||
.string "tale reputazione.\p"
|
||||
.string "Un vero astro è un ALLENATORE\n"
|
||||
.string "che vince i tornei senza farsi mai\l"
|
||||
.string "battere.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound:
|
||||
.string "Ho sfidato uno dei favoriti del torneo\n"
|
||||
.string "al primissimo round.\p"
|
||||
.string "Ovviamente mi ha stracciato…$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully:
|
||||
.string "Per vincere avrei dovuto mandare in\n"
|
||||
.string "campo questo POKéMON invece\l"
|
||||
.string "di metterlo in panchina.\p"
|
||||
.string "Prima di scegliere i POKéMON da\n"
|
||||
.string "mandare in campo, devi studiare\l"
|
||||
.string "a fondo la squadra dell’avversario.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker:
|
||||
.string "Complimenti!\p"
|
||||
.string "Hai sconfitto l’ASTRO CUPOLA e\n"
|
||||
.string "hai vinto il TORNEO LOTTA!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints:
|
||||
.string "Come riconoscimento per le tue\n"
|
||||
.string "straordinarie doti strategiche, ti\l"
|
||||
.string "offriamo un premio in PUNTI LOTTA!$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RecordLastMatch:
|
||||
.string "Vuoi che il filmato della tua ultima\n"
|
||||
.string "lotta nella CUPOLA LOTTA venga\l"
|
||||
.string "registrato nel PASS PARCO?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_RulesAreListed:
|
||||
.string "Lista delle regole del TORNEO LOTTA.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading:
|
||||
.string "Quale argomento vuoi approfondire?$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules:
|
||||
.string "Gli abbinamenti nei tornei vengono\n"
|
||||
.string "fatti in base alla potenza dei POKéMON\l"
|
||||
.string "posseduti dall’ALLENATORE.\p"
|
||||
.string "Gli abbinamenti impediscono che\n"
|
||||
.string "gli ALLENATORI forti si fronteggino\l"
|
||||
.string "già nei primi round.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree:
|
||||
.string "Ogni guida è ben lieta di mostrare il\n"
|
||||
.string "grafico del torneo, che noi chiamiamo\l"
|
||||
.string "“SCHEMA”, nella SALA d’ATTESA.\p"
|
||||
.string "Lo SCHEMA del TORNEO mostra\n"
|
||||
.string "molti dati, fra cui:\p"
|
||||
.string "i risultati dei tornei precedenti,\n"
|
||||
.string "i POKéMON schierati dagli ALLENATORI e\l"
|
||||
.string "gli stili di lotta degli ALLENATORI.$"
|
||||
|
||||
BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
|
||||
.string "Se, in una lotta del torneo, i POKéMON\n"
|
||||
.string "in campo vanno KO contemporaneamente\l"
|
||||
.string "(doppio KO), saranno gli ARBITRI a\l"
|
||||
.string "decretare il vincitore.$"
|
||||
@@ -271,123 +271,14 @@ BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor:
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
|
||||
.string "Your 1st-round match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
|
||||
.string "Your 2nd-round match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
|
||||
.string "Your semifinal match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
|
||||
.string "Your final match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
|
||||
.string "Please choose the two POKéMON\n"
|
||||
.string "that are to appear in battle.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
|
||||
.string "Right this way, please.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "Thank you for competing!\p"
|
||||
.string "I'll restore your POKéMON to\n"
|
||||
.string "full health.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
|
||||
.string "All 1st-round matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
|
||||
.string "All 2nd-round matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
|
||||
.string "All semifinal matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
|
||||
.string "Congratulations for getting through\n"
|
||||
.string "the 1st round.\p"
|
||||
.string "The 2nd round is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the semifinals.\p"
|
||||
.string "The best four teams meet in this round.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "You're one win from the championship.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
|
||||
.string "{PLAYER}'s next opponent\n"
|
||||
.string "is this TRAINER.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
|
||||
.string "The tournament is in the 1st round.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
|
||||
.string "The tournament is in the 2nd round.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
|
||||
.string "The tournament is in the semifinals.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
|
||||
.string "The tournament is up to the final.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and\n"
|
||||
.string "quit the game?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
|
||||
.string "Would you like to retire from your\n"
|
||||
.string "Battle Tournament challenge?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "I am saving your data.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
|
||||
.string "Should I record your last match\n"
|
||||
.string "on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "For the final match, you will challenge\n"
|
||||
.string "the DOME ACE TUCKER.\p"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Identical to ReadyForTuckerSilver
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "For the final match, you will challenge\n"
|
||||
.string "the DOME ACE TUCKER.\p"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
|
||||
.string "Your final battle against TUCKER is\n"
|
||||
.string "next. Are you ready?$"
|
||||
|
||||
@ Identical again
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
|
||||
.string "Your final battle against TUCKER is\n"
|
||||
.string "next. Are you ready?$"
|
||||
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
120
data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc
Normal file
120
data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc
Normal file
@@ -0,0 +1,120 @@
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
|
||||
.string "Your 1st-round match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
|
||||
.string "Your 2nd-round match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
|
||||
.string "Your semifinal match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
|
||||
.string "Your final match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
|
||||
.string "Please choose the two POKéMON\n"
|
||||
.string "that are to appear in battle.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
|
||||
.string "Right this way, please.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "Thank you for competing!\p"
|
||||
.string "I'll restore your POKéMON to\n"
|
||||
.string "full health.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
|
||||
.string "All 1st-round matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
|
||||
.string "All 2nd-round matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
|
||||
.string "All semifinal matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
|
||||
.string "Congratulations for getting through\n"
|
||||
.string "the 1st round.\p"
|
||||
.string "The 2nd round is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the semifinals.\p"
|
||||
.string "The best four teams meet in this round.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "You're one win from the championship.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
|
||||
.string "{PLAYER}'s next opponent\n"
|
||||
.string "is this TRAINER.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
|
||||
.string "The tournament is in the 1st round.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
|
||||
.string "The tournament is in the 2nd round.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
|
||||
.string "The tournament is in the semifinals.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
|
||||
.string "The tournament is up to the final.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and\n"
|
||||
.string "quit the game?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
|
||||
.string "Would you like to retire from your\n"
|
||||
.string "Battle Tournament challenge?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "I am saving your data.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
|
||||
.string "Should I record your last match\n"
|
||||
.string "on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "For the final match, you will challenge\n"
|
||||
.string "the DOME ACE TUCKER.\p"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Identical to ReadyForTuckerSilver
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "For the final match, you will challenge\n"
|
||||
.string "the DOME ACE TUCKER.\p"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
|
||||
.string "Your final battle against TUCKER is\n"
|
||||
.string "next. Are you ready?$"
|
||||
|
||||
@ Identical again
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
|
||||
.string "Your final battle against TUCKER is\n"
|
||||
.string "next. Are you ready?$"
|
||||
120
data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc
Normal file
120
data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc
Normal file
@@ -0,0 +1,120 @@
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
|
||||
.string "Votre combat du premier tour va avoir\n"
|
||||
.string "lieu. Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
|
||||
.string "Votre combat du deuxième tour va avoir\n"
|
||||
.string "lieu. Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
|
||||
.string "Votre combat de demi-finale va avoir\n"
|
||||
.string "lieu. Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
|
||||
.string "Votre dernier combat va avoir lieu.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
|
||||
.string "Veuillez choisir les deux POKéMON\n"
|
||||
.string "qui vont entrer en combat.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
|
||||
.string "Entrez, je vous prie.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "Merci pour votre participation!\p"
|
||||
.string "Je vais soigner vos POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
|
||||
.string "Les combats du premier tour sont\n"
|
||||
.string "terminés.\p"
|
||||
.string "Voici les concurrents qui se sont\n"
|
||||
.string "qualifiés!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
|
||||
.string "Les combats du deuxième tour sont\n"
|
||||
.string "terminés.\p"
|
||||
.string "Voici les équipes qui se sont\n"
|
||||
.string "qualifiées!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
|
||||
.string "Les combats de demi-finale sont\n"
|
||||
.string "terminés.\p"
|
||||
.string "Voici les équipes qui se sont\n"
|
||||
.string "qualifiées!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
|
||||
.string "Congratulations for getting through\n"
|
||||
.string "the 1st round.\p"
|
||||
.string "The 2nd round is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the semifinals.\p"
|
||||
.string "The best four teams meet in this round.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "You’re one win from the championship.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
|
||||
.string "Le prochain adversaire de {PLAYER} sera\n"
|
||||
.string "ce DRESSEUR.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
|
||||
.string "Premier tour en cours.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
|
||||
.string "Deuxième tour en cours.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
|
||||
.string "Demi-finale en cours.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
|
||||
.string "Finale en cours.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Voulez-vous sauvegarder la partie et\n"
|
||||
.string "arrêter de jouer?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
|
||||
.string "Voulez-vous abandonner ce\n"
|
||||
.string "TOURNOI DE COMBAT?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "Je sauvegarde vos données.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
|
||||
.string "J’enregistre votre dernier combat sur\n"
|
||||
.string "votre PASSE ZONE?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
|
||||
.string "Vous arrivez en finale!\p"
|
||||
.string "Pour le combat final, vous allez\n"
|
||||
.string "affronter la STAR DU DOME, TAKIM.\p"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
@ Identical to ReadyForTuckerSilver
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
|
||||
.string "Vous arrivez en finale!\p"
|
||||
.string "Pour le combat final, vous allez\n"
|
||||
.string "affronter la STAR DU DOME, TAKIM.\p"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
|
||||
.string "Le combat final contre TAKIM va avoir\n"
|
||||
.string "lieu. Pouvons-nous commencer?$"
|
||||
|
||||
@ Identical again
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
|
||||
.string "Le combat final contre TAKIM va avoir\n"
|
||||
.string "lieu. Pouvons-nous commencer?$"
|
||||
117
data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc
Normal file
117
data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc
Normal file
@@ -0,0 +1,117 @@
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
|
||||
.string "Ti attende il 1º round.\n"
|
||||
.string "Tutto a posto?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
|
||||
.string "Ti attende il 2º round.\n"
|
||||
.string "Tutto a posto?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
|
||||
.string "Ti attende la semifinale.\n"
|
||||
.string "Tutto a posto?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
|
||||
.string "Ti attende la finale.\n"
|
||||
.string "Tutto a posto?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
|
||||
.string "Scegli i due POKéMON che\n"
|
||||
.string "parteciperanno alla lotta.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
|
||||
.string "Da questa parte, prego.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "Grazie per la partecipazione!\p"
|
||||
.string "Rimetterò in sesto la tua\n"
|
||||
.string "squadra di POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
|
||||
.string "Il 1º round è terminato.\p"
|
||||
.string "Queste squadre passano al turno\n"
|
||||
.string "successivo!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
|
||||
.string "Il 2º round è terminato.\p"
|
||||
.string "Queste squadre vanno in semifinale!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
|
||||
.string "Le semifinali sono terminate.\p"
|
||||
.string "Queste squadre accedono alla finale!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
|
||||
.string "Congratulations for getting through\n"
|
||||
.string "the 1st round.\p"
|
||||
.string "The 2nd round is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the semifinals.\p"
|
||||
.string "The best four teams meet in this round.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "You’re one win from the championship.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
|
||||
.string "Questo ALLENATORE è il tuo prossimo\n"
|
||||
.string "sfidante.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
|
||||
.string "Il torneo è al 1º round.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
|
||||
.string "Il torneo è al 2º round.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
|
||||
.string "Il torneo è giunto alle semifinali.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
|
||||
.string "Il torneo è giunto alla finale.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Vuoi salvare e uscire dal gioco?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
|
||||
.string "Vuoi ritirarti dalla sfida\n"
|
||||
.string "TORNEO LOTTA?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "Sto salvando i tuoi dati.\n"
|
||||
.string "Attendi.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
|
||||
.string "Vuoi che registri l’ultima lotta\n"
|
||||
.string "nel tuo PASS PARCO?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
|
||||
.string "Complimenti per aver scalato\n"
|
||||
.string "la vetta fino alla finale.\p"
|
||||
.string "Nella finale dovrai combattere contro\n"
|
||||
.string "TOLOMEO, l’ASTRO CUPOLA.\p"
|
||||
.string "Tutto a posto?$"
|
||||
|
||||
@ Identical to ReadyForTuckerSilver
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
|
||||
.string "Complimenti per aver scalato\n"
|
||||
.string "la vetta fino alla finale.\p"
|
||||
.string "Nella finale dovrai combattere contro\n"
|
||||
.string "TOLOMEO, l’ASTRO CUPOLA.\p"
|
||||
.string "Tutto a posto?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
|
||||
.string "Ti attende la lotta finale contro\n"
|
||||
.string "TOLOMEO. Tutto a posto?$"
|
||||
|
||||
@ Identical again
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
|
||||
.string "Ti attende la lotta finale contro\n"
|
||||
.string "TOLOMEO. Tutto a posto?$"
|
||||
@@ -250,72 +250,14 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle::
|
||||
waitmovement 0
|
||||
return
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
|
||||
.string "Hey, hey!\n"
|
||||
.string "Get a move on!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
|
||||
.string "Hey, my name's NOLAND!\n"
|
||||
.string "I'm basically in charge of this place,\l"
|
||||
.string "which is why I'm the FACTORY HEAD!\p"
|
||||
.string "I had a look at your Battle Swap data.\p"
|
||||
.string "You seem to have the right idea,\n"
|
||||
.string "but you're still square in your head!\p"
|
||||
.string "Listen up, okay? Knowledge isn't only\n"
|
||||
.string "about reading books or doing desk work.\p"
|
||||
.string "Just doing that sort of thing…\n"
|
||||
.string "It may as well be useless!\p"
|
||||
.string "You have to experience things with\n"
|
||||
.string "your heart and your body, understand?\p"
|
||||
.string "I'll take you on under the same\n"
|
||||
.string "conditions as you.\p"
|
||||
.string "I'll be using rental POKéMON, too!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
|
||||
.string "Shake out every last bit of your\n"
|
||||
.string "knowledge and bring it on!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
|
||||
.string "NOLAND: Smart going!\n"
|
||||
.string "Let's see your FRONTIER PASS.$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
|
||||
.string "The Knowledge Symbol was embossed\n"
|
||||
.string "on the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
|
||||
.string "Heh…\n"
|
||||
.string "You're a pretty bright spark…\p"
|
||||
.string "Next time, I'll come after you hard.\n"
|
||||
.string "No holds barred, understand?\p"
|
||||
.string "You keep up your studies!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
|
||||
.string "NOLAND: Hey, hey! How's it going?\n"
|
||||
.string "You keeping up with your studies?\p"
|
||||
.string "…Oh?\p"
|
||||
.string "You've taken on a harder look than\n"
|
||||
.string "the last time I saw you.\p"
|
||||
.string "Now, this should be fun!\n"
|
||||
.string "I'm getting excited, hey!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
|
||||
.string "All right!\n"
|
||||
.string "Bring it on!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
|
||||
.string "NOLAND: What the…\n"
|
||||
.string "You're getting out of my league!\p"
|
||||
.string "Sheesh!\n"
|
||||
.string "Let's see that FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
|
||||
.string "The Knowledge Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
|
||||
.string "Pfft, man!\p"
|
||||
.string "That's absolutely the last time\n"
|
||||
.string "I lose to you!\p"
|
||||
.string "We have to do this again, hey?$"
|
||||
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
69
data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc
Normal file
69
data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc
Normal file
@@ -0,0 +1,69 @@
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
|
||||
.string "Hey, hey!\n"
|
||||
.string "Get a move on!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
|
||||
.string "Hey, my name's NOLAND!\n"
|
||||
.string "I'm basically in charge of this place,\l"
|
||||
.string "which is why I'm the FACTORY HEAD!\p"
|
||||
.string "I had a look at your Battle Swap data.\p"
|
||||
.string "You seem to have the right idea,\n"
|
||||
.string "but you're still square in your head!\p"
|
||||
.string "Listen up, okay? Knowledge isn't only\n"
|
||||
.string "about reading books or doing desk work.\p"
|
||||
.string "Just doing that sort of thing…\n"
|
||||
.string "It may as well be useless!\p"
|
||||
.string "You have to experience things with\n"
|
||||
.string "your heart and your body, understand?\p"
|
||||
.string "I'll take you on under the same\n"
|
||||
.string "conditions as you.\p"
|
||||
.string "I'll be using rental POKéMON, too!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
|
||||
.string "Shake out every last bit of your\n"
|
||||
.string "knowledge and bring it on!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
|
||||
.string "NOLAND: Smart going!\n"
|
||||
.string "Let's see your FRONTIER PASS.$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
|
||||
.string "The Knowledge Symbol was embossed\n"
|
||||
.string "on the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
|
||||
.string "Heh…\n"
|
||||
.string "You're a pretty bright spark…\p"
|
||||
.string "Next time, I'll come after you hard.\n"
|
||||
.string "No holds barred, understand?\p"
|
||||
.string "You keep up your studies!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
|
||||
.string "NOLAND: Hey, hey! How's it going?\n"
|
||||
.string "You keeping up with your studies?\p"
|
||||
.string "…Oh?\p"
|
||||
.string "You've taken on a harder look than\n"
|
||||
.string "the last time I saw you.\p"
|
||||
.string "Now, this should be fun!\n"
|
||||
.string "I'm getting excited, hey!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
|
||||
.string "All right!\n"
|
||||
.string "Bring it on!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
|
||||
.string "NOLAND: What the…\n"
|
||||
.string "You're getting out of my league!\p"
|
||||
.string "Sheesh!\n"
|
||||
.string "Let's see that FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
|
||||
.string "The Knowledge Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
|
||||
.string "Pfft, man!\p"
|
||||
.string "That's absolutely the last time\n"
|
||||
.string "I lose to you!\p"
|
||||
.string "We have to do this again, hey?$"
|
||||
71
data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc
Normal file
71
data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc
Normal file
@@ -0,0 +1,71 @@
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
|
||||
.string "Hé, toi!\n"
|
||||
.string "Avance!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
|
||||
.string "Je m’appelle SAM!\n"
|
||||
.string "C’est moi le responsable de cet endroit,\l"
|
||||
.string "je suis le CHEF D’USINE!\p"
|
||||
.string "J’ai regardé tes scores au COMBAT\n"
|
||||
.string "ECHANGE.\p"
|
||||
.string "Tu as de bonnes idées, mais ce n’est\n"
|
||||
.string "pas encore tout à fait ça!\p"
|
||||
.string "Ecoute-moi. Lire des livres et faire des\n"
|
||||
.string "exercices, ça ne suffit pas.\p"
|
||||
.string "En fait…\n"
|
||||
.string "Sans la pratique, ça ne sert à rien!\p"
|
||||
.string "Tu dois travailler avec ton cœur et ton\n"
|
||||
.string "corps, tu comprends?\p"
|
||||
.string "Je vais me battre dans les mêmes\n"
|
||||
.string "conditions que toi.\p"
|
||||
.string "Moi aussi, je vais utiliser des POKéMON\n"
|
||||
.string "de location!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
|
||||
.string "Creuse-toi la tête, sors ta science et\n"
|
||||
.string "bats-toi!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
|
||||
.string "SAM: Joli combat!\n"
|
||||
.string "Montre-moi ton PASSE ZONE.$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
|
||||
.string "Le SYMBOLE SAVOIR a été ajouté sur le\n"
|
||||
.string "PASSE ZONE!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
|
||||
.string "Hé…\n"
|
||||
.string "Tu sais de quoi tu parles…\p"
|
||||
.string "La prochaine fois je ne te laisserai\n"
|
||||
.string "aucune chance, compris?\p"
|
||||
.string "Continue d’étudier!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
|
||||
.string "SAM: Hé! Comment vas-tu?\n"
|
||||
.string "Tu continues d’étudier?\p"
|
||||
.string "Oh?\p"
|
||||
.string "Ton regard est plus dur que la dernière\n"
|
||||
.string "fois.\p"
|
||||
.string "Je crois que je vais bien m’amuser!\n"
|
||||
.string "Je suis impatient de commencer!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
|
||||
.string "Allez!\n"
|
||||
.string "Au combat!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
|
||||
.string "SAM: Mais…\n"
|
||||
.string "Tu es déjà au niveau supérieur!\p"
|
||||
.string "Pfff!\n"
|
||||
.string "Ton PASSE ZONE…$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
|
||||
.string "Le SYMBOLE SAVOIR a pris une couleur\n"
|
||||
.string "dorée!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
|
||||
.string "Pfff!\p"
|
||||
.string "C’est la dernière fois que je perds\n"
|
||||
.string "contre toi!\p"
|
||||
.string "On refera un combat, d’accord?$"
|
||||
69
data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc
Normal file
69
data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc
Normal file
@@ -0,0 +1,69 @@
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
|
||||
.string "Ehi, ehi!\n"
|
||||
.string "Non c’è tempo da perdere!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
|
||||
.string "Mi chiamo SAVINO!\n"
|
||||
.string "Sono il direttore di questo posto e\l"
|
||||
.string "il BOSS AZIENDA indiscusso!\p"
|
||||
.string "Ho dato un’occhiata ai tuoi dati\n"
|
||||
.string "relativi alla LOTTA SCAMBIO.\p"
|
||||
.string "Sembri avere le idee chiare, ma\n"
|
||||
.string "ragioni solo a schemi!\p"
|
||||
.string "La conoscenza non si ottiene soltanto\n"
|
||||
.string "leggendo libri o studiando per ore.\p"
|
||||
.string "Studiare le cose solo in teoria\n"
|
||||
.string "può risultare inutile!\p"
|
||||
.string "Le cose vanno provate col cuore e\n"
|
||||
.string "in prima persona, hai capito?\p"
|
||||
.string "Ci sfideremo ad armi pari.\p"
|
||||
.string "Anch’io userò POKéMON a nolo!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
|
||||
.string "Spremiti le meningi e dai\n"
|
||||
.string "il massimo di te!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
|
||||
.string "SAVINO: Sei intelligente!\n"
|
||||
.string "Mostrami il tuo PASS PARCO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
|
||||
.string "Il SIMBOLO SAPIENZA è stato aggiunto\n"
|
||||
.string "al PASS PARCO!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
|
||||
.string "Wow!\n"
|
||||
.string "Sei una persona sveglia…\p"
|
||||
.string "La prossima volta mi impegnerò di\n"
|
||||
.string "più e non concederò sconti, capito?\p"
|
||||
.string "Continua a studiare!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
|
||||
.string "SAVINO: Ehi, ehi! Come va?\n"
|
||||
.string "Continui a studiare?\p"
|
||||
.string "Eh?\p"
|
||||
.string "Hai uno sguardo più fiero rispetto\n"
|
||||
.string "all’ultima volta che ti ho visto.\p"
|
||||
.string "Ci sarà da divertirsi!\n"
|
||||
.string "Non sto nella pelle!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
|
||||
.string "Bene!\n"
|
||||
.string "Voglio una lotta da manuale!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
|
||||
.string "SAVINO: Cosa?\n"
|
||||
.string "Non sei più alla mia portata!\p"
|
||||
.string "Ehm!\n"
|
||||
.string "Vediamo il tuo PASS PARCO!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
|
||||
.string "Il SIMBOLO SAPIENZA si è colorato\n"
|
||||
.string "d’oro!$"
|
||||
|
||||
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
|
||||
.string "Uffa!\p"
|
||||
.string "Non perderò mai più contro\n"
|
||||
.string "di te!\p"
|
||||
.string "Voglio la rivincita, sono stato chiaro?$"
|
||||
@@ -322,230 +322,14 @@ BattleFrontier_BattleFactoryLobby_EventScript_ExitRules::
|
||||
releaseall
|
||||
end
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
|
||||
.string "Where the intelligence of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "Welcome to the BATTLE FACTORY!\p"
|
||||
.string "I am your guide to the Battle Swap\n"
|
||||
.string "Single Tournament.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
|
||||
.string "Would you like to take the Battle\n"
|
||||
.string "Swap Single challenge?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
|
||||
.string "The Battle Swap Single Tournament\n"
|
||||
.string "is a SINGLE BATTLE competition using\l"
|
||||
.string "only rental POKéMON.\p"
|
||||
.string "First, you will be loaned three\n"
|
||||
.string "POKéMON specifically for this event.\p"
|
||||
.string "Using the supplied rental POKéMON,\n"
|
||||
.string "you must conduct a SINGLE BATTLE.\p"
|
||||
.string "If you win, you are permitted to trade\n"
|
||||
.string "one of your rental POKéMON.\p"
|
||||
.string "Repeat this cycle of battling and\n"
|
||||
.string "trading--if you win seven times in\l"
|
||||
.string "a row, you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save, you will be\n"
|
||||
.string "disqualified from your challenge.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
|
||||
.string "We look forward to your next visit.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
|
||||
.string "Which level do you wish to challenge?\n"
|
||||
.string "Level 50 or Open Level?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Before you begin your challenge,\n"
|
||||
.string "I need to save the game. Is that okay?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
|
||||
.string "Okay, I will hold your POKéMON for\n"
|
||||
.string "safekeeping while you compete.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
|
||||
.string "Please step this way.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
|
||||
.string "Thank you for participating!\p"
|
||||
.string "I will return your POKéMON in exchange\n"
|
||||
.string "for our rental POKéMON.\p"
|
||||
.string "I must also save the event results.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
|
||||
.string "I will return your POKéMON in exchange\n"
|
||||
.string "for our rental POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
|
||||
.string "Congratulations! You've won seven\n"
|
||||
.string "straight Battle Swap matches!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
|
||||
.string "In recognition of your 7-win streak,\n"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
|
||||
.string "Oh, oh, oh!\p"
|
||||
.string "Your Battle Points are maxed.\p"
|
||||
.string "Please come back after using\n"
|
||||
.string "some Battle Points.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
|
||||
.string "We've been waiting for you!\p"
|
||||
.string "Before we resume your challenge,\n"
|
||||
.string "I must save the game.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "I'm sorry to say this, but you didn't\n"
|
||||
.string "save before you quit playing last time.\p"
|
||||
.string "As a result, you have been disqualified\n"
|
||||
.string "from your challenge.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
|
||||
.string "We'll return your personal POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
|
||||
.string "Where the intelligence of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "Welcome to the BATTLE FACTORY!\p"
|
||||
.string "I am your guide to the Battle Swap\n"
|
||||
.string "Double Tournament.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
|
||||
.string "Would you like to take the Battle\n"
|
||||
.string "Swap Double challenge?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
|
||||
.string "The Battle Swap Double Tournament\n"
|
||||
.string "is a DOUBLE BATTLE competition using\l"
|
||||
.string "only rental POKéMON.\p"
|
||||
.string "First, you will be loaned three\n"
|
||||
.string "POKéMON specifically for this event.\p"
|
||||
.string "Using the supplied rental POKéMON,\n"
|
||||
.string "you must conduct a DOUBLE BATTLE.\p"
|
||||
.string "If you win, you are permitted to trade\n"
|
||||
.string "one of your rental POKéMON.\p"
|
||||
.string "Repeat this cycle of battling and\n"
|
||||
.string "trading--if you win seven times in\l"
|
||||
.string "a row, you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
|
||||
.string "Congratulations for defeating\n"
|
||||
.string "the FACTORY HEAD and winning\l"
|
||||
.string "seven matches in a row!$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
|
||||
.string "In recognition of your wealth of\n"
|
||||
.string "knowledge and keen intelligence,\l"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
|
||||
.string "Let me exchange your POKéMON\n"
|
||||
.string "for our rental POKéMON.\p"
|
||||
.string "I need to save the battle data,\n"
|
||||
.string "so please wait.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
|
||||
.string "Would you like to record your last\n"
|
||||
.string "BATTLE FACTORY match on your\l"
|
||||
.string "FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
|
||||
.string "Hi!\n"
|
||||
.string "You, there!\p"
|
||||
.string "Are you thinking that the events here\n"
|
||||
.string "are easy since you don't need to have\l"
|
||||
.string "a raised team of POKéMON?\p"
|
||||
.string "I wouldn't be too sure about winning\n"
|
||||
.string "that easily.\p"
|
||||
.string "If you don't have thorough knowledge\n"
|
||||
.string "about POKéMON and their moves,\l"
|
||||
.string "it will be tough to keep winning.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
|
||||
.string "I swapped for a weak POKéMON…\n"
|
||||
.string "I thought it was a good kind to have…\p"
|
||||
.string "They wiped the floor with us…$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
|
||||
.string "Things haven't been going my way\n"
|
||||
.string "at all.\p"
|
||||
.string "You need to check your opponent's\n"
|
||||
.string "POKéMON during battle to see if\l"
|
||||
.string "they're any good.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
|
||||
.string "You know how the staff here give you\n"
|
||||
.string "a few hints about your next opponent?\p"
|
||||
.string "Well, I'm a full-grown man, but I have\n"
|
||||
.string "trouble figuring out their hints.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
|
||||
.string "Like, I'm really tough, but I get bored\n"
|
||||
.string "really easily, so I just kept swapping\l"
|
||||
.string "and battling over and over.\p"
|
||||
.string "So anyway, when I kept entering\n"
|
||||
.string "Battle Swap events, I noticed they\l"
|
||||
.string "varied the rental POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
|
||||
.string "The Battle Swap rules are listed.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
|
||||
.string "In a Battle Swap event, you may use\n"
|
||||
.string "only three POKéMON.\p"
|
||||
.string "Whether you are renting or swapping,\n"
|
||||
.string "your team may not have two or more\l"
|
||||
.string "of the same POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
|
||||
.string "You may swap POKéMON only with\n"
|
||||
.string "the TRAINER you have just defeated.\p"
|
||||
.string "You may swap for only those POKéMON\n"
|
||||
.string "used by the beaten TRAINER.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
|
||||
.string "After every battle you win, you may\n"
|
||||
.string "swap for one of your defeated\l"
|
||||
.string "opponent's POKéMON.\p"
|
||||
.string "You will not be able to swap POKéMON\n"
|
||||
.string "with the seventh TRAINER in the event.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
|
||||
.string "There are two key points to be aware\n"
|
||||
.string "of when swapping POKéMON.\p"
|
||||
.string "First, when swapping, you can't check\n"
|
||||
.string "the stats of the POKéMON you are\l"
|
||||
.string "about to receive.\p"
|
||||
.string "Second, the POKéMON on your team\n"
|
||||
.string "are lined up in sequence, depending on\l"
|
||||
.string "the order in which you rented them.\p"
|
||||
.string "This sequence remains unchanged\n"
|
||||
.string "even when swaps are made.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
|
||||
.string "In the Open Level, the rental POKéMON\n"
|
||||
.string "and the opposing TRAINERS' POKéMON\l"
|
||||
.string "are all Level 100.$"
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattleFactoryLobby/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
228
data/maps/BattleFrontier_BattleFactoryLobby/text.inc
Normal file
228
data/maps/BattleFrontier_BattleFactoryLobby/text.inc
Normal file
@@ -0,0 +1,228 @@
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
|
||||
.string "Where the intelligence of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "Welcome to the BATTLE FACTORY!\p"
|
||||
.string "I am your guide to the Battle Swap\n"
|
||||
.string "Single Tournament.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
|
||||
.string "Would you like to take the Battle\n"
|
||||
.string "Swap Single challenge?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
|
||||
.string "The Battle Swap Single Tournament\n"
|
||||
.string "is a SINGLE BATTLE competition using\l"
|
||||
.string "only rental POKéMON.\p"
|
||||
.string "First, you will be loaned three\n"
|
||||
.string "POKéMON specifically for this event.\p"
|
||||
.string "Using the supplied rental POKéMON,\n"
|
||||
.string "you must conduct a SINGLE BATTLE.\p"
|
||||
.string "If you win, you are permitted to trade\n"
|
||||
.string "one of your rental POKéMON.\p"
|
||||
.string "Repeat this cycle of battling and\n"
|
||||
.string "trading--if you win seven times in\l"
|
||||
.string "a row, you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save, you will be\n"
|
||||
.string "disqualified from your challenge.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
|
||||
.string "We look forward to your next visit.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
|
||||
.string "Which level do you wish to challenge?\n"
|
||||
.string "Level 50 or Open Level?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Before you begin your challenge,\n"
|
||||
.string "I need to save the game. Is that okay?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
|
||||
.string "Okay, I will hold your POKéMON for\n"
|
||||
.string "safekeeping while you compete.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
|
||||
.string "Please step this way.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
|
||||
.string "Thank you for participating!\p"
|
||||
.string "I will return your POKéMON in exchange\n"
|
||||
.string "for our rental POKéMON.\p"
|
||||
.string "I must also save the event results.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
|
||||
.string "I will return your POKéMON in exchange\n"
|
||||
.string "for our rental POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
|
||||
.string "Congratulations! You've won seven\n"
|
||||
.string "straight Battle Swap matches!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
|
||||
.string "In recognition of your 7-win streak,\n"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
|
||||
.string "Oh, oh, oh!\p"
|
||||
.string "Your Battle Points are maxed.\p"
|
||||
.string "Please come back after using\n"
|
||||
.string "some Battle Points.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
|
||||
.string "We've been waiting for you!\p"
|
||||
.string "Before we resume your challenge,\n"
|
||||
.string "I must save the game.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "I'm sorry to say this, but you didn't\n"
|
||||
.string "save before you quit playing last time.\p"
|
||||
.string "As a result, you have been disqualified\n"
|
||||
.string "from your challenge.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
|
||||
.string "We'll return your personal POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
|
||||
.string "Where the intelligence of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "Welcome to the BATTLE FACTORY!\p"
|
||||
.string "I am your guide to the Battle Swap\n"
|
||||
.string "Double Tournament.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
|
||||
.string "Would you like to take the Battle\n"
|
||||
.string "Swap Double challenge?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
|
||||
.string "The Battle Swap Double Tournament\n"
|
||||
.string "is a DOUBLE BATTLE competition using\l"
|
||||
.string "only rental POKéMON.\p"
|
||||
.string "First, you will be loaned three\n"
|
||||
.string "POKéMON specifically for this event.\p"
|
||||
.string "Using the supplied rental POKéMON,\n"
|
||||
.string "you must conduct a DOUBLE BATTLE.\p"
|
||||
.string "If you win, you are permitted to trade\n"
|
||||
.string "one of your rental POKéMON.\p"
|
||||
.string "Repeat this cycle of battling and\n"
|
||||
.string "trading--if you win seven times in\l"
|
||||
.string "a row, you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
|
||||
.string "Congratulations for defeating\n"
|
||||
.string "the FACTORY HEAD and winning\l"
|
||||
.string "seven matches in a row!$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
|
||||
.string "In recognition of your wealth of\n"
|
||||
.string "knowledge and keen intelligence,\l"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
|
||||
.string "Let me exchange your POKéMON\n"
|
||||
.string "for our rental POKéMON.\p"
|
||||
.string "I need to save the battle data,\n"
|
||||
.string "so please wait.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
|
||||
.string "Would you like to record your last\n"
|
||||
.string "BATTLE FACTORY match on your\l"
|
||||
.string "FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
|
||||
.string "Hi!\n"
|
||||
.string "You, there!\p"
|
||||
.string "Are you thinking that the events here\n"
|
||||
.string "are easy since you don't need to have\l"
|
||||
.string "a raised team of POKéMON?\p"
|
||||
.string "I wouldn't be too sure about winning\n"
|
||||
.string "that easily.\p"
|
||||
.string "If you don't have thorough knowledge\n"
|
||||
.string "about POKéMON and their moves,\l"
|
||||
.string "it will be tough to keep winning.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
|
||||
.string "I swapped for a weak POKéMON…\n"
|
||||
.string "I thought it was a good kind to have…\p"
|
||||
.string "They wiped the floor with us…$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
|
||||
.string "Things haven't been going my way\n"
|
||||
.string "at all.\p"
|
||||
.string "You need to check your opponent's\n"
|
||||
.string "POKéMON during battle to see if\l"
|
||||
.string "they're any good.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
|
||||
.string "You know how the staff here give you\n"
|
||||
.string "a few hints about your next opponent?\p"
|
||||
.string "Well, I'm a full-grown man, but I have\n"
|
||||
.string "trouble figuring out their hints.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
|
||||
.string "Like, I'm really tough, but I get bored\n"
|
||||
.string "really easily, so I just kept swapping\l"
|
||||
.string "and battling over and over.\p"
|
||||
.string "So anyway, when I kept entering\n"
|
||||
.string "Battle Swap events, I noticed they\l"
|
||||
.string "varied the rental POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
|
||||
.string "The Battle Swap rules are listed.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
|
||||
.string "In a Battle Swap event, you may use\n"
|
||||
.string "only three POKéMON.\p"
|
||||
.string "Whether you are renting or swapping,\n"
|
||||
.string "your team may not have two or more\l"
|
||||
.string "of the same POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
|
||||
.string "You may swap POKéMON only with\n"
|
||||
.string "the TRAINER you have just defeated.\p"
|
||||
.string "You may swap for only those POKéMON\n"
|
||||
.string "used by the beaten TRAINER.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
|
||||
.string "After every battle you win, you may\n"
|
||||
.string "swap for one of your defeated\l"
|
||||
.string "opponent's POKéMON.\p"
|
||||
.string "You will not be able to swap POKéMON\n"
|
||||
.string "with the seventh TRAINER in the event.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
|
||||
.string "There are two key points to be aware\n"
|
||||
.string "of when swapping POKéMON.\p"
|
||||
.string "First, when swapping, you can't check\n"
|
||||
.string "the stats of the POKéMON you are\l"
|
||||
.string "about to receive.\p"
|
||||
.string "Second, the POKéMON on your team\n"
|
||||
.string "are lined up in sequence, depending on\l"
|
||||
.string "the order in which you rented them.\p"
|
||||
.string "This sequence remains unchanged\n"
|
||||
.string "even when swaps are made.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
|
||||
.string "In the Open Level, the rental POKéMON\n"
|
||||
.string "and the opposing TRAINERS' POKéMON\l"
|
||||
.string "are all Level 100.$"
|
||||
226
data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc
Normal file
226
data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc
Normal file
@@ -0,0 +1,226 @@
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
|
||||
.string "Bienvenue à l’USINE DE COMBAT!\p"
|
||||
.string "Ici, nous mettons à l’épreuve\n"
|
||||
.string "le savoir des DRESSEURS!\p"
|
||||
.string "Je serai votre guide pour le TOURNOI\n"
|
||||
.string "COMBAT ECHANGE SOLO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
|
||||
.string "Voulez-vous relever le défi du\n"
|
||||
.string "COMBAT ECHANGE SOLO?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
|
||||
.string "Le TOURNOI COMBAT ECHANGE SOLO\n"
|
||||
.string "se compose de COMBATS SOLO. Vous\l"
|
||||
.string "utilisez des POKéMON de location.\p"
|
||||
.string "Vous devez choisir trois POKéMON parmi\n"
|
||||
.string "les POKéMON de location.\p"
|
||||
.string "Ensuite, vous faites des COMBATS\n"
|
||||
.string "SOLO avec ces POKéMON.\p"
|
||||
.string "Si vous gagnez, vous pouvez échanger\n"
|
||||
.string "l’un des POKéMON de location.\p"
|
||||
.string "Si vous gagnez sept combats à la suite,\n"
|
||||
.string "vous gagnez des POINTS DE COMBAT.\p"
|
||||
.string "Si vous voulez interrompre le défi,\n"
|
||||
.string "veuillez sauvegarder la partie.\p"
|
||||
.string "Si vous ne sauvegardez pas,\n"
|
||||
.string "c’est la disqualification.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
|
||||
.string "Nous espérons vous compter parmi\n"
|
||||
.string "nos participants une prochaine fois.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
|
||||
.string "Que choisissez-vous: niveau 50 ou\n"
|
||||
.string "niveau libre?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Avant de commencer, votre partie doit\n"
|
||||
.string "être sauvegardée. OK?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
|
||||
.string "Okay, I will hold your POKéMON for\n"
|
||||
.string "safekeeping while you compete.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
|
||||
.string "Suivez-moi, je vous prie.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
|
||||
.string "Merci d’avoir joué!\p"
|
||||
.string "Je vous rends vos POKéMON et reprends\n"
|
||||
.string "les POKéMON de location.\p"
|
||||
.string "Je dois sauvegarder vos données.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
|
||||
.string "I will return your POKéMON in exchange\n"
|
||||
.string "for our rental POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
|
||||
.string "Félicitations! Vous avez gagné sept\n"
|
||||
.string "COMBATS ECHANGE à la suite!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
|
||||
.string "In recognition of your 7-win streak,\n"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
|
||||
.string "Oh, oh, oh!\p"
|
||||
.string "Your Battle Points are maxed.\p"
|
||||
.string "Please come back after using\n"
|
||||
.string "some Battle Points.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
|
||||
.string "Nous vous attendions!\p"
|
||||
.string "Avant de reprendre votre défi, vous\n"
|
||||
.string "devez sauvegarder la partie.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas sauvegardé avant de\n"
|
||||
.string "quitter votre dernier défi.\p"
|
||||
.string "Dans ce cas, c’est la disqualification.\n"
|
||||
.string "C’est dommage!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
|
||||
.string "We’ll return your personal POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
|
||||
.string "Bienvenue à l’USINE DE COMBAT!\p"
|
||||
.string "Ici, nous mettons à l’épreuve\n"
|
||||
.string "le savoir des DRESSEURS!\p"
|
||||
.string "Je serai votre guide pour le TOURNOI\n"
|
||||
.string "COMBAT ECHANGE DUO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
|
||||
.string "Voulez-vous relever le défi du\n"
|
||||
.string "COMBAT ECHANGE DUO?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
|
||||
.string "Le TOURNOI COMBAT ECHANGE DUO\n"
|
||||
.string "se compose de COMBATS DUO. Vous\l"
|
||||
.string "utilisez des POKéMON de location.\p"
|
||||
.string "Vous devez choisir trois POKéMON parmi\n"
|
||||
.string "les POKéMON de location.\p"
|
||||
.string "Ensuite, vous faites des COMBATS\n"
|
||||
.string "DUO avec ces POKéMON.\p"
|
||||
.string "Si vous gagnez, vous pouvez échanger\n"
|
||||
.string "l’un des POKéMON de location.\p"
|
||||
.string "Si vous gagnez sept combats à la suite,\n"
|
||||
.string "vous gagnez des POINTS DE COMBAT.\p"
|
||||
.string "Si vous voulez interrompre le défi,\n"
|
||||
.string "veuillez sauvegarder la partie.\p"
|
||||
.string "Assurez-vous de bien sauvegarder, ou\n"
|
||||
.string "vous ne pourrez pas reprendre le défi.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
|
||||
.string "Félicitations! Vous avez battu le\n"
|
||||
.string "CHEF D’USINE et gagné\l"
|
||||
.string "sept matchs à la suite!$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
|
||||
.string "Votre savoir et votre intelligence vont\n"
|
||||
.string "être récompensés par des POINTS\l"
|
||||
.string "DE COMBAT!$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
|
||||
.string "Je vous rends vos POKéMON et reprends\n"
|
||||
.string "les POKéMON de location.\p"
|
||||
.string "Je dois sauvegarder vos données.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
|
||||
.string "Voulez-vous enregistrer votre dernier\n"
|
||||
.string "combat à l’USINE DE COMBAT sur votre\l"
|
||||
.string "PASSE ZONE?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
|
||||
.string "Hé, dis-moi!\p"
|
||||
.string "Tu crois que c’est facile de se battre\n"
|
||||
.string "ici parce qu’on te prête des POKéMON?\p"
|
||||
.string "Eh bien, si tu penses ça, tu te mets\n"
|
||||
.string "le doigt dans l’œil! Crois-moi!\p"
|
||||
.string "Tu dois connaître énormément de\n"
|
||||
.string "choses sur les POKéMON et sur leurs\l"
|
||||
.string "capacités pour gagner ici!$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
|
||||
.string "A l’échange, j’ai pris un autre POKéMON…\n"
|
||||
.string "Ce n’était pas une très bonne idée…\p"
|
||||
.string "Ils nous ont écrasés…$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
|
||||
.string "Ça ne s’est pas du tout passé\n"
|
||||
.string "comme je l’avais prévu.\p"
|
||||
.string "Il faut bien étudier les POKéMON de\n"
|
||||
.string "l’adversaire pour savoir lequel choisir\l"
|
||||
.string "pendant l’échange à la fin du combat.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
|
||||
.string "Tu sais, on te donne des infos sur\n"
|
||||
.string "l’adversaire avant les combats.\p"
|
||||
.string "Je m’y connais bien, mais je trouve\n"
|
||||
.string "que les infos ne sont pas très claires.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
|
||||
.string "Like, I’m really tough, but I get bored\n"
|
||||
.string "really easily, so I just kept swapping\l"
|
||||
.string "and battling over and over.\p"
|
||||
.string "So anyway, when I kept entering\n"
|
||||
.string "Battle Swap events, I noticed they\l"
|
||||
.string "varied the rental POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
|
||||
.string "Règles du COMBAT ECHANGE.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
|
||||
.string "Quel chapitre voulez-vous lire?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
|
||||
.string "Lors d’un COMBAT ECHANGE, vous ne\n"
|
||||
.string "pouvez utiliser que trois POKéMON.\p"
|
||||
.string "Qu’ils aient été prêtés ou échangés,\n"
|
||||
.string "votre équipe ne peut pas avoir deux\l"
|
||||
.string "fois le même POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
|
||||
.string "Vous pouvez échanger un POKéMON avec\n"
|
||||
.string "le DRESSEUR que vous venez de battre.\p"
|
||||
.string "Vous ne pouvez obtenir que les POKéMON\n"
|
||||
.string "se trouvant dans son équipe.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
|
||||
.string "A chaque fois que vous gagnez, vous\n"
|
||||
.string "pouvez échanger un de vos POKéMON\l"
|
||||
.string "avec un de ceux de votre adversaire.\p"
|
||||
.string "Vous ne pouvez pas faire d’échange\n"
|
||||
.string "avec le septième DRESSEUR.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
|
||||
.string "Voici deux choses à savoir sur les\n"
|
||||
.string "échanges de POKéMON.\p"
|
||||
.string "Avant l’échange, vous ne pouvez pas\n"
|
||||
.string "connaître les stats du POKéMON\l"
|
||||
.string "que vous voulez recevoir.\p"
|
||||
.string "Les POKéMON de votre équipe sont\n"
|
||||
.string "alignés dans l’ordre où vous les avez\l"
|
||||
.string "loués.\p"
|
||||
.string "Cet ordre reste le même lorsque vous\n"
|
||||
.string "échangez des POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
|
||||
.string "En niveau libre, les POKéMON de\n"
|
||||
.string "location et les POKéMON des\l"
|
||||
.string "adversaires sont tous de niveau 100.$"
|
||||
228
data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc
Normal file
228
data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc
Normal file
@@ -0,0 +1,228 @@
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
|
||||
.string "Qui viene messa alla prova\n"
|
||||
.string "l’intelligenza degli ALLENATORI!\p"
|
||||
.string "Ti do il benvenuto all’AZIENDA LOTTA!\p"
|
||||
.string "Sono la tua guida al TORNEO LOTTA\n"
|
||||
.string "SCAMBIO in SINGOLO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
|
||||
.string "Vuoi partecipare alla sfida LOTTA\n"
|
||||
.string "SCAMBIO in SINGOLO?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
|
||||
.string "Nel TORNEO LOTTA SCAMBIO in SINGOLO\n"
|
||||
.string "si disputano solo LOTTE in SINGOLO\l"
|
||||
.string "con POKéMON a nolo.\p"
|
||||
.string "Prima di combattere devi prendere a\n"
|
||||
.string "noleggio tre POKéMON da schierare\l"
|
||||
.string "solo in questo evento.\p"
|
||||
.string "Devi disputare una LOTTA in SINGOLO\n"
|
||||
.string "con i POKéMON noleggiati.\p"
|
||||
.string "Se vinci, puoi scambiare uno dei\n"
|
||||
.string "POKéMON noleggiati.\p"
|
||||
.string "Chi vince sette volte di fila, in\n"
|
||||
.string "questo ciclo di lotte e scambi,\l"
|
||||
.string "riceve in premio PUNTI LOTTA.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi prima di interromperla,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
|
||||
.string "Aspettiamo con ansia la tua prossima\n"
|
||||
.string "sfida.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
|
||||
.string "A quale livello vuoi lottare?\n"
|
||||
.string "LIVELLO 50 o LIVELLO LIBERO?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Prima di iniziare la sfida, devi\n"
|
||||
.string "salvare il gioco. Okay?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
|
||||
.string "Okay, I will hold your POKéMON for\n"
|
||||
.string "safekeeping while you compete.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
|
||||
.string "Prego, da questa parte.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
|
||||
.string "Grazie per aver partecipato!\p"
|
||||
.string "Ti restituisco i tuoi POKéMON in cambio\n"
|
||||
.string "dei nostri POKéMON a nolo.\p"
|
||||
.string "Il tuo risultato verrà salvato.\n"
|
||||
.string "Attendi.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
|
||||
.string "I will return your POKéMON in exchange\n"
|
||||
.string "for our rental POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
|
||||
.string "Complimenti! Hai vinto sette\n"
|
||||
.string "LOTTE SCAMBIO di fila!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
|
||||
.string "In recognition of your 7-win streak,\n"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
|
||||
.string "Oh, oh, oh!\p"
|
||||
.string "Your Battle Points are maxed.\p"
|
||||
.string "Please come back after using\n"
|
||||
.string "some Battle Points.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
|
||||
.string "Che bello rivederti!\p"
|
||||
.string "Prima di riprendere la sfida,\n"
|
||||
.string "devo salvare il gioco.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Quando hai interrotto la sfida l’ultima\n"
|
||||
.string "volta, non hai salvato il gioco.\p"
|
||||
.string "Per questo motivo, la tua sfida è\n"
|
||||
.string "stata annullata. Spiacente!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
|
||||
.string "We’ll return your personal POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
|
||||
.string "Qui viene messa alla prova\n"
|
||||
.string "l’intelligenza degli ALLENATORI!\p"
|
||||
.string "Ti do il benvenuto all’AZIENDA LOTTA!\p"
|
||||
.string "Sono la tua guida al TORNEO LOTTA\n"
|
||||
.string "SCAMBIO in DOPPIO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
|
||||
.string "Vuoi partecipare alla sfida LOTTA\n"
|
||||
.string "SCAMBIO in DOPPIO?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
|
||||
.string "Nel TORNEO LOTTA SCAMBIO in DOPPIO\n"
|
||||
.string "si disputano solo LOTTE in DOPPIO\l"
|
||||
.string "con POKéMON a nolo.\p"
|
||||
.string "Prima di combattere devi prendere a\n"
|
||||
.string "noleggio tre POKéMON da schierare\l"
|
||||
.string "solo in questo evento.\p"
|
||||
.string "Devi disputare una LOTTA in DOPPIO\n"
|
||||
.string "con i POKéMON noleggiati.\p"
|
||||
.string "Se vinci, puoi scambiare uno dei\n"
|
||||
.string "POKéMON noleggiati.\p"
|
||||
.string "Chi vince sette volte di fila, in\n"
|
||||
.string "questo ciclo di lotte e scambi,\l"
|
||||
.string "riceve in premio PUNTI LOTTA.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi prima di interromperla,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
|
||||
.string "Complimenti per aver sconfitto\n"
|
||||
.string "il BOSS AZIENDA e per aver\l"
|
||||
.string "vinto sette lotte di fila!$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
|
||||
.string "Come riconoscimento per la tua\n"
|
||||
.string "sapienza e intelligenza, accetta\l"
|
||||
.string "un premio in PUNTI LOTTA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
|
||||
.string "Permettimi di scambiare i tuoi POKéMON\n"
|
||||
.string "con i nostri POKéMON a nolo.\p"
|
||||
.string "I dati relativi alla tua lotta verranno\n"
|
||||
.string "salvati. Attendi.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
|
||||
.string "Vuoi che il filmato della tua ultima\n"
|
||||
.string "lotta nell’AZIENDA LOTTA venga\l"
|
||||
.string "registrato nel PASS PARCO?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
|
||||
.string "Ehilà!\n"
|
||||
.string "Ciao!\p"
|
||||
.string "Credi che gli incontri qui siano facili\n"
|
||||
.string "perché non devi lottare con la squadra\l"
|
||||
.string "di POKéMON che hai allevato?\p"
|
||||
.string "Non ne sarei tanto sicura.\p"
|
||||
.string "Se non conosci molto bene i POKéMON\n"
|
||||
.string "e le loro mosse, è praticamente\l"
|
||||
.string "impossibile continuare a vincere.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
|
||||
.string "Ho fatto uno scambio sfavorevole.\n"
|
||||
.string "Non sapevo che il POKéMON fosse debole.\p"
|
||||
.string "Ci hanno messo in ginocchio…$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
|
||||
.string "La fortuna mi ha voltato le spalle.\p"
|
||||
.string "Devi studiare i POKéMON dell’avversario\n"
|
||||
.string "per sapere quali sono forti e quali no.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
|
||||
.string "Il personale dà alcune dritte sul tuo\n"
|
||||
.string "avversario, lo sapevi?\p"
|
||||
.string "Sono un uomo esperto, ma trovo i loro\n"
|
||||
.string "suggerimenti difficili da decifrare.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
|
||||
.string "Like, I’m really tough, but I get bored\n"
|
||||
.string "really easily, so I just kept swapping\l"
|
||||
.string "and battling over and over.\p"
|
||||
.string "So anyway, when I kept entering\n"
|
||||
.string "Battle Swap events, I noticed they\l"
|
||||
.string "varied the rental POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
|
||||
.string "Lista delle regole della LOTTA SCAMBIO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
|
||||
.string "Quale argomento vuoi approfondire?$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
|
||||
.string "Nella LOTTA SCAMBIO puoi usare solo\n"
|
||||
.string "tre POKéMON.\p"
|
||||
.string "Quando noleggi o scambi un POKéMON,\n"
|
||||
.string "non puoi creare una squadra con due o\l"
|
||||
.string "più POKéMON della stessa specie.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
|
||||
.string "Puoi scambiare un POKéMON solo con\n"
|
||||
.string "l’ALLENATORE che hai appena sconfitto.\p"
|
||||
.string "Puoi prendere solo uno dei POKéMON\n"
|
||||
.string "che l’ALLENATORE aveva in squadra.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
|
||||
.string "Puoi scambiare un POKéMON con\n"
|
||||
.string "il rivale sconfitto solo dopo la fine\l"
|
||||
.string "della lotta.\p"
|
||||
.string "Non puoi scambiare un POKéMON con\n"
|
||||
.string "il settimo ALLENATORE dell’evento.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
|
||||
.string "Ci sono due fattori da tenere in conto\n"
|
||||
.string "quando si scambiano POKéMON.\p"
|
||||
.string "In primo luogo, quando fai uno scambio,\n"
|
||||
.string "non puoi controllare le statistiche del\l"
|
||||
.string "POKéMON che stai per ricevere.\p"
|
||||
.string "In secondo luogo, i POKéMON scendono\n"
|
||||
.string "in campo in base alla successione\l"
|
||||
.string "con la quale sono stati noleggiati.\p"
|
||||
.string "L’ordine di schieramento non cambia\n"
|
||||
.string "anche dopo uno scambio.$"
|
||||
|
||||
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
|
||||
.string "Nel LIVELLO LIBERO, i POKéMON a nolo e\n"
|
||||
.string "quelli degli ALLENATORI avversari\l"
|
||||
.string "sono tutti di livello 100.$"
|
||||
@@ -449,199 +449,14 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer:
|
||||
face_down
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
|
||||
.string "First, we will hold your POKéMON for\n"
|
||||
.string "safekeeping.\p"
|
||||
.string "You may then choose from our\n"
|
||||
.string "selection of POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
|
||||
.string "Thank you for competing!\n"
|
||||
.string "Let us restore your POKéMON!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "The 2nd match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "The 3rd match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "The 4th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "The 5th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "The 6th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "Finally, the 7th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and quit\n"
|
||||
.string "the game?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
|
||||
.string "Would you like to retire from your\n"
|
||||
.string "Battle Swap challenge?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
|
||||
.string "I've conducted a little investigation\n"
|
||||
.string "about your upcoming opponent.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the NORMAL type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the FIRE type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the WATER type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the ELECTRIC type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the GRASS type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the ICE type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the FIGHTING type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the POISON type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the GROUND type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the FLYING type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the PSYCHIC type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the BUG type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the ROCK type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the GHOST type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the DRAGON type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the DARK type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the STEEL type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
|
||||
.string "The TRAINER appears to have no clear\n"
|
||||
.string "favorites when it comes to type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be slow and steady.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be one of endurance.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be high risk, high return.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "depend on the battle's flow.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be one based on total preparation.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
|
||||
.string "The favorite battle style appears\n"
|
||||
.string "to be weakening the foe to start.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be flexibly adaptable to the situation.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be impossible to predict.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be free-spirited and unrestrained.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
|
||||
.string "Before starting the battle, would you\n"
|
||||
.string "like to swap a POKéMON?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
|
||||
.string "Thank you!\n"
|
||||
.string "Your POKéMON swap is complete.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
|
||||
.string "Right this way, please!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "I am saving your data.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
|
||||
.string "Would you like to record your latest\n"
|
||||
.string "battle on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
|
||||
.string "Excuse me! Excuse me, please!\n"
|
||||
.string "May I get you to wait a few moments?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
|
||||
.string "…Uh-huh? What?! …Whoa!\n"
|
||||
.string "Understood, sir! Will do!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
|
||||
.string "Oh, my…\n"
|
||||
.string "Sorry to keep you waiting!\p"
|
||||
.string "I have a message from this facility's\n"
|
||||
.string "boss, the FACTORY HEAD.\p"
|
||||
.string "He says, “We're going to do it!\n"
|
||||
.string "Come here right now!”$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
|
||||
.string "The FACTORY HEAD is demanding you.\n"
|
||||
.string "Are you prepared to face him?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
|
||||
.string "I'm terribly sorry, but I can't tell you\n"
|
||||
.string "anything about the FACTORY HEAD.$"
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
197
data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc
Normal file
197
data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc
Normal file
@@ -0,0 +1,197 @@
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
|
||||
.string "First, we will hold your POKéMON for\n"
|
||||
.string "safekeeping.\p"
|
||||
.string "You may then choose from our\n"
|
||||
.string "selection of POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
|
||||
.string "Thank you for competing!\n"
|
||||
.string "Let us restore your POKéMON!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "The 2nd match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "The 3rd match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "The 4th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "The 5th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "The 6th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "Finally, the 7th match is next!\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and quit\n"
|
||||
.string "the game?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
|
||||
.string "Would you like to retire from your\n"
|
||||
.string "Battle Swap challenge?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
|
||||
.string "I've conducted a little investigation\n"
|
||||
.string "about your upcoming opponent.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the NORMAL type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the FIRE type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the WATER type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the ELECTRIC type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the GRASS type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the ICE type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the FIGHTING type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the POISON type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the GROUND type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the FLYING type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the PSYCHIC type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the BUG type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the ROCK type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the GHOST type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the DRAGON type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the DARK type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
|
||||
.string "The TRAINER is apparently skilled\n"
|
||||
.string "in the handling of the STEEL type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
|
||||
.string "The TRAINER appears to have no clear\n"
|
||||
.string "favorites when it comes to type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be slow and steady.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be one of endurance.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be high risk, high return.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "depend on the battle's flow.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be one based on total preparation.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
|
||||
.string "The favorite battle style appears\n"
|
||||
.string "to be weakening the foe to start.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be flexibly adaptable to the situation.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be impossible to predict.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
|
||||
.string "The favorite battle style appears to\n"
|
||||
.string "be free-spirited and unrestrained.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
|
||||
.string "Before starting the battle, would you\n"
|
||||
.string "like to swap a POKéMON?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
|
||||
.string "Thank you!\n"
|
||||
.string "Your POKéMON swap is complete.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
|
||||
.string "Right this way, please!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "I am saving your data.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
|
||||
.string "Would you like to record your latest\n"
|
||||
.string "battle on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
|
||||
.string "Excuse me! Excuse me, please!\n"
|
||||
.string "May I get you to wait a few moments?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
|
||||
.string "…Uh-huh? What?! …Whoa!\n"
|
||||
.string "Understood, sir! Will do!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
|
||||
.string "Oh, my…\n"
|
||||
.string "Sorry to keep you waiting!\p"
|
||||
.string "I have a message from this facility's\n"
|
||||
.string "boss, the FACTORY HEAD.\p"
|
||||
.string "He says, “We're going to do it!\n"
|
||||
.string "Come here right now!”$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
|
||||
.string "The FACTORY HEAD is demanding you.\n"
|
||||
.string "Are you prepared to face him?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
|
||||
.string "I'm terribly sorry, but I can't tell you\n"
|
||||
.string "anything about the FACTORY HEAD.$"
|
||||
196
data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc
Normal file
196
data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc
Normal file
@@ -0,0 +1,196 @@
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
|
||||
.string "Nous allons garder vos POKéMON.\p"
|
||||
.string "Vous pourrez choisir trois POKéMON\n"
|
||||
.string "dans notre sélection.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
|
||||
.string "Merci pour votre participation!\n"
|
||||
.string "Je vais soigner vos POKéMON!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "Le deuxième combat va avoir lieu!\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "Le troisième combat va avoir lieu!\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "Le quatrième combat va avoir lieu!\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "Le cinquième combat va avoir lieu!\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "Le sixième combat va avoir lieu!\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "Le septième combat va avoir lieu!\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Voulez-vous sauvegarder la partie et\n"
|
||||
.string "arrêter de jouer?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
|
||||
.string "Voulez-vous abandonner ce\n"
|
||||
.string "COMBAT ECHANGE?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
|
||||
.string "J’ai fait ma petite enquête sur votre\n"
|
||||
.string "prochain adversaire.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type NORMAL.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type FEU.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type EAU.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type ELECTRIK.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type PLANTE.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type GLACE.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type COMBAT.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type POISON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type SOL.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type VOL.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type PSY.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type INSECTE.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type ROCHE.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type SPECTRE.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type DRAGON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type TENEBRES.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
|
||||
.string "Ce DRESSEUR semble être doué\n"
|
||||
.string "en ce qui concerne le type ACIER.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
|
||||
.string "Ce DRESSEUR ne semble avoir de\n"
|
||||
.string "préférence pour aucun type.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
|
||||
.string "Il semble aimer combattre de\n"
|
||||
.string "façon lente et régulière.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
|
||||
.string "Il semble aimer les combats qui\n"
|
||||
.string "requièrent de l’endurance.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
|
||||
.string "Au combat, il semble aimer risquer\n"
|
||||
.string "gros pour gagner gros.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
|
||||
.string "Au combat, il semble préférer\n"
|
||||
.string "suivre le mouvement.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
|
||||
.string "Au combat, il semble donner une\n"
|
||||
.string "importance primordiale à la préparation.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
|
||||
.string "Au combat, il semble aimer affaiblir\n"
|
||||
.string "l’ennemi dès le début.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
|
||||
.string "Au combat, il semble être flexible et\n"
|
||||
.string "aimer s’adapter à la situation.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
|
||||
.string "Son style de combat est impossible\n"
|
||||
.string "à prévoir.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
|
||||
.string "Il est libre d’esprit et se bat de façon\n"
|
||||
.string "effrénée.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
|
||||
.string "Avant de commencer le combat,\n"
|
||||
.string "voulez-vous échanger un POKéMON?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
|
||||
.string "Merci!\n"
|
||||
.string "L’échange de POKéMON est terminé.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
|
||||
.string "Par ici, s’il vous plaît!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "Je sauvegarde vos données.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
|
||||
.string "Voulez-vous enregistrer votre dernier\n"
|
||||
.string "combat sur votre PASSE ZONE?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
|
||||
.string "Je suis désolé!\n"
|
||||
.string "Pouvez-vous patienter un instant?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
|
||||
.string "Comment? Que dites-vous? Waouh…\n"
|
||||
.string "C’est entendu!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
|
||||
.string "Eh bien…\n"
|
||||
.string "Désolé de vous avoir fait attendre!\p"
|
||||
.string "J’ai un message pour vous du patron,\n"
|
||||
.string "le CHEF D’USINE.\p"
|
||||
.string "Il dit: “Nous allons nous battre!\n"
|
||||
.string "Viens ici tout de suite!”$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
|
||||
.string "Le CHEF D’USINE veut se battre contre\n"
|
||||
.string "vous. Vous sentez-vous à la hauteur?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
|
||||
.string "Je suis désolé, je ne peux absolument\n"
|
||||
.string "rien vous dire sur le CHEF D’USINE.$"
|
||||
194
data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc
Normal file
194
data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc
Normal file
@@ -0,0 +1,194 @@
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
|
||||
.string "Ci prenderemo cura noi dei tuoi POKéMON.\p"
|
||||
.string "Potrai scegliere fra una selezione\n"
|
||||
.string "di POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
|
||||
.string "Grazie per la partecipazione! Rimetterò\n"
|
||||
.string "in sesto la tua squadra di POKéMON!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "Ti attende la 2ª lotta!\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "Ti attende la 3ª lotta!\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "Ti attende la 4ª lotta!\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "Ti attende la 5ª lotta!\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "Ti attende la 6ª lotta!\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "Ti attende la 7ª e ultima lotta!\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Vuoi salvare e uscire dal gioco?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
|
||||
.string "Vuoi ritirarti dalla sfida\n"
|
||||
.string "LOTTA SCAMBIO?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
|
||||
.string "Ho fatto delle ricerche sull’avversario\n"
|
||||
.string "che dovrai sfidare.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo NORMALE.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo FUOCO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo ACQUA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo ELETTRO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo ERBA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo GHIACCIO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo LOTTA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo VELENO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo TERRA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo VOLANTE.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo PSICO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo COLEOTTERO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo ROCCIA.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo SPETTRO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo DRAGO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo BUIO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
|
||||
.string "L’ALLENATORE pare essere abile con\n"
|
||||
.string "il tipo ACCIAIO.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
|
||||
.string "L’ALLENATORE pare non avere un tipo\n"
|
||||
.string "prediletto.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
|
||||
.string "In lotta sembra adottare uno stile\n"
|
||||
.string "flemmatico, ma deciso.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
|
||||
.string "In lotta sembra adottare uno stile\n"
|
||||
.string "basato sulla resistenza.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
|
||||
.string "In lotta sembra adottare uno stile\n"
|
||||
.string "ad alto rischio, ma efficace.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
|
||||
.string "In lotta sembra adottare uno stile che\n"
|
||||
.string "si adatta all’andamento della sfida.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
|
||||
.string "In lotta sembra adottare uno stile\n"
|
||||
.string "basato sulla competenza.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
|
||||
.string "In lotta sembra adottare uno stile\n"
|
||||
.string "che indebolisce il nemico da subito.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
|
||||
.string "In lotta sembra adottare uno stile\n"
|
||||
.string "basato sulla flessibilità.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
|
||||
.string "In lotta sembra adottare uno stile\n"
|
||||
.string "imprevedibile.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
|
||||
.string "In lotta sembra adottare uno stile\n"
|
||||
.string "ribelle e senza limitazioni.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
|
||||
.string "Vuoi scambiare un POKéMON prima\n"
|
||||
.string "di iniziare la lotta?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
|
||||
.string "Grazie!\n"
|
||||
.string "Scambio completato.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
|
||||
.string "Da questa parte, prego!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "Sto salvando i tuoi dati.\n"
|
||||
.string "Attendi.$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
|
||||
.string "Vuoi registrare la tua ultima lotta\n"
|
||||
.string "nel PASS PARCO?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
|
||||
.string "Scusa! Puoi attendere per qualche\n"
|
||||
.string "istante?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
|
||||
.string "…Uh? Cosa?! …Wow!\n"
|
||||
.string "Sissignore!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
|
||||
.string "Oh…\n"
|
||||
.string "Scusami se ti ho fatto attendere!\p"
|
||||
.string "Ho un messaggio da parte del\n"
|
||||
.string "nostro capo, il BOSS AZIENDA.\p"
|
||||
.string "Dice che desidera incontrarti adesso!$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
|
||||
.string "Il BOSS AZIENDA vuole misurarsi con\n"
|
||||
.string "te. Ti senti alla sua altezza?$"
|
||||
|
||||
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
|
||||
.string "Spiacente, ma non posso svelarti nulla\n"
|
||||
.string "sul nostro BOSS AZIENDA.$"
|
||||
@@ -447,135 +447,14 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter:
|
||||
face_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
|
||||
.string "Excellent…\n"
|
||||
.string "Let me restore your POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
|
||||
.string "The 2nd opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
|
||||
.string "The 3rd opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
|
||||
.string "The 4th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
|
||||
.string "The 5th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
|
||||
.string "The 6th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
|
||||
.string "The 7th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and quit\n"
|
||||
.string "the game?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
|
||||
.string "Do you wish to quit your challenge?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
|
||||
.string "Saving the data.\n"
|
||||
.string "Have patience…$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
|
||||
.string "Do you wish to record your latest\n"
|
||||
.string "match on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
|
||||
.string "And now…\p"
|
||||
.string "By winning consistently, you have\n"
|
||||
.string "earned the privilege of challenging\l"
|
||||
.string "our master, the PALACE MAVEN…$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
|
||||
.string "I shall send for the PALACE MAVEN.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
|
||||
.string "Let great fanfare announce the arrival\n"
|
||||
.string "of the PALACE MAVEN, SPENSER!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
|
||||
.string "SPENSER: My physical being is with\n"
|
||||
.string "POKéMON always!\p"
|
||||
.string "My heart beats as one with\n"
|
||||
.string "POKéMON always!\p"
|
||||
.string "Young one of a TRAINER!\n"
|
||||
.string "Do you believe in your POKéMON?\p"
|
||||
.string "Can you believe them through\n"
|
||||
.string "and through?\p"
|
||||
.string "If your bonds of trust are frail,\n"
|
||||
.string "you will never beat my brethren!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
|
||||
.string "The bond you share with your POKéMON!\n"
|
||||
.string "Prove it to me here!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
|
||||
.string "SPENSER: Gwahahah!\p"
|
||||
.string "Hah, you never fell for my bluster!\n"
|
||||
.string "Sorry for trying that stunt!\p"
|
||||
.string "Here!\n"
|
||||
.string "Bring me the thing!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
|
||||
.string "My, my, if only you could maintain that\n"
|
||||
.string "facade of distinguished authority…\p"
|
||||
.string "Here!\n"
|
||||
.string "Let's see your FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
|
||||
.string "The Spirits Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
|
||||
.string "SPENSER: Your POKéMON's eyes are \n"
|
||||
.string "truly clear and unclouded.\p"
|
||||
.string "I will eagerly await the next\n"
|
||||
.string "opportunity to see you.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
|
||||
.string "SPENSER: Gwahahah!\n"
|
||||
.string "You've battled your way up again?\p"
|
||||
.string "You must have developed a truly\n"
|
||||
.string "formidable bond with your POKéMON.\p"
|
||||
.string "So be it!\p"
|
||||
.string "This time, I won't bluster or hold back.\n"
|
||||
.string "This time, there's no fooling around.\p"
|
||||
.string "Ready now?\n"
|
||||
.string "Prepare to lose!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
|
||||
.string "… … …Kaaah!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
|
||||
.string "SPENSER: Well, that was some display!\n"
|
||||
.string "Even fully unleashed, my brethren\l"
|
||||
.string "could not overpower you.\p"
|
||||
.string "Your team spirit is truly admirable!\p"
|
||||
.string "Here!\n"
|
||||
.string "Bring me that thing, will you?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
|
||||
.string "My, my, if only you could maintain\n"
|
||||
.string "a certain level of decorum…\p"
|
||||
.string "Gaaah, here!\n"
|
||||
.string "Hurry with that FRONTIER PASS, you!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
|
||||
.string "The Spirits Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
|
||||
.string "SPENSER: Gwahahah!\p"
|
||||
.string "Come see me time and again!\n"
|
||||
.string "My brethren and I will be waiting!$"
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
133
data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc
Normal file
133
data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc
Normal file
@@ -0,0 +1,133 @@
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
|
||||
.string "Excellent…\n"
|
||||
.string "Let me restore your POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
|
||||
.string "The 2nd opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
|
||||
.string "The 3rd opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
|
||||
.string "The 4th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
|
||||
.string "The 5th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
|
||||
.string "The 6th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
|
||||
.string "The 7th opponent is next.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and quit\n"
|
||||
.string "the game?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
|
||||
.string "Do you wish to quit your challenge?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
|
||||
.string "Saving the data.\n"
|
||||
.string "Have patience…$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
|
||||
.string "Do you wish to record your latest\n"
|
||||
.string "match on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
|
||||
.string "And now…\p"
|
||||
.string "By winning consistently, you have\n"
|
||||
.string "earned the privilege of challenging\l"
|
||||
.string "our master, the PALACE MAVEN…$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
|
||||
.string "I shall send for the PALACE MAVEN.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
|
||||
.string "Let great fanfare announce the arrival\n"
|
||||
.string "of the PALACE MAVEN, SPENSER!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
|
||||
.string "SPENSER: My physical being is with\n"
|
||||
.string "POKéMON always!\p"
|
||||
.string "My heart beats as one with\n"
|
||||
.string "POKéMON always!\p"
|
||||
.string "Young one of a TRAINER!\n"
|
||||
.string "Do you believe in your POKéMON?\p"
|
||||
.string "Can you believe them through\n"
|
||||
.string "and through?\p"
|
||||
.string "If your bonds of trust are frail,\n"
|
||||
.string "you will never beat my brethren!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
|
||||
.string "The bond you share with your POKéMON!\n"
|
||||
.string "Prove it to me here!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
|
||||
.string "SPENSER: Gwahahah!\p"
|
||||
.string "Hah, you never fell for my bluster!\n"
|
||||
.string "Sorry for trying that stunt!\p"
|
||||
.string "Here!\n"
|
||||
.string "Bring me the thing!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
|
||||
.string "My, my, if only you could maintain that\n"
|
||||
.string "facade of distinguished authority…\p"
|
||||
.string "Here!\n"
|
||||
.string "Let's see your FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
|
||||
.string "The Spirits Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
|
||||
.string "SPENSER: Your POKéMON's eyes are \n"
|
||||
.string "truly clear and unclouded.\p"
|
||||
.string "I will eagerly await the next\n"
|
||||
.string "opportunity to see you.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
|
||||
.string "SPENSER: Gwahahah!\n"
|
||||
.string "You've battled your way up again?\p"
|
||||
.string "You must have developed a truly\n"
|
||||
.string "formidable bond with your POKéMON.\p"
|
||||
.string "So be it!\p"
|
||||
.string "This time, I won't bluster or hold back.\n"
|
||||
.string "This time, there's no fooling around.\p"
|
||||
.string "Ready now?\n"
|
||||
.string "Prepare to lose!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
|
||||
.string "… … …Kaaah!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
|
||||
.string "SPENSER: Well, that was some display!\n"
|
||||
.string "Even fully unleashed, my brethren\l"
|
||||
.string "could not overpower you.\p"
|
||||
.string "Your team spirit is truly admirable!\p"
|
||||
.string "Here!\n"
|
||||
.string "Bring me that thing, will you?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
|
||||
.string "My, my, if only you could maintain\n"
|
||||
.string "a certain level of decorum…\p"
|
||||
.string "Gaaah, here!\n"
|
||||
.string "Hurry with that FRONTIER PASS, you!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
|
||||
.string "The Spirits Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
|
||||
.string "SPENSER: Gwahahah!\p"
|
||||
.string "Come see me time and again!\n"
|
||||
.string "My brethren and I will be waiting!$"
|
||||
133
data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc
Normal file
133
data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc
Normal file
@@ -0,0 +1,133 @@
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
|
||||
.string "Excellent…\n"
|
||||
.string "Je vais soigner vos POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
|
||||
.string "Le deuxième adversaire est prêt.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
|
||||
.string "Le troisième adversaire est prêt.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
|
||||
.string "Le quatrième adversaire est prêt.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
|
||||
.string "Le cinquième adversaire est prêt.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
|
||||
.string "Le sixième adversaire est prêt.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
|
||||
.string "Le septième adversaire est prêt.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Voulez-vous sauvegarder la partie et\n"
|
||||
.string "arrêter de jouer?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
|
||||
.string "Voulez-vous abandonner votre défi?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
|
||||
.string "Sauvegarde en cours…\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
|
||||
.string "Voulez-vous enregistrer votre dernier\n"
|
||||
.string "combat sur votre PASSE ZONE?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
|
||||
.string "Et maintenant…\p"
|
||||
.string "Vos victoires vous donnent le droit\n"
|
||||
.string "d’affronter le CAPT. PALACE…$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
|
||||
.string "Le CAPT. PALACE est prêt.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
|
||||
.string "Veuillez accueillir comme il se doit\n"
|
||||
.string "le CAPT. PALACE, ESTEBAN!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
|
||||
.string "ESTEBAN: Je ne fais qu’un avec mes\n"
|
||||
.string "POKéMON!\p"
|
||||
.string "Mon cœur et celui de mes POKéMON\n"
|
||||
.string "battent à l’unisson!\p"
|
||||
.string "Dis-moi, DRESSEUR en herbe!\n"
|
||||
.string "Crois-tu en tes POKéMON?\p"
|
||||
.string "Est-ce que tu crois en eux, quoi\n"
|
||||
.string "qu’il arrive?\p"
|
||||
.string "La confiance qui te lie à tes POKéMON\n"
|
||||
.string "devra être à toute épreuve!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
|
||||
.string "Montre-moi les liens qui t’unissent à\n"
|
||||
.string "tes POKéMON!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
|
||||
.string "ESTEBAN: Ahhhhh!\p"
|
||||
.string "Je me suis un peu trop vanté!\n"
|
||||
.string "Désolé pour ce petit numéro!\p"
|
||||
.string "Allez…\n"
|
||||
.string "Donne-moi ce que tu sais!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
|
||||
.string "Un bon DRESSEUR ne doit jamais perdre\n"
|
||||
.string "la face…\p"
|
||||
.string "Allez, ton PASSE ZONE!\n"
|
||||
.string "Et que ça saute!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
|
||||
.string "Le SYMBOLE ESPRIT a été ajouté sur le\n"
|
||||
.string "PASSE ZONE!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
|
||||
.string "ESTEBAN: Tu lis dans tes POKéMON comme\n"
|
||||
.string "dans un livre ouvert.\p"
|
||||
.string "J’attendrai avec impatience l’instant\n"
|
||||
.string "où nous nous reverrons.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
|
||||
.string "ESTEBAN: Ahhhhh!!!\n"
|
||||
.string "Te voilà?\p"
|
||||
.string "Tu as dû développer un lien\n"
|
||||
.string "unique avec tes POKéMON.\p"
|
||||
.string "Battons-nous!\p"
|
||||
.string "Cette fois, je ne vais pas faire le\n"
|
||||
.string "malin! Cette fois, je vais gagner!\p"
|
||||
.string "On peut commencer?\n"
|
||||
.string "Prépare-toi à perdre!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
|
||||
.string "… … …\n"
|
||||
.string "Ahhhhh!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
|
||||
.string "ESTEBAN: Ce fut une belle\n"
|
||||
.string "démonstration! Mes POKéMON, même\l"
|
||||
.string "déchaînés, n’ont pas battu les tiens.\p"
|
||||
.string "Votre esprit d’équipe est remarquable!\p"
|
||||
.string "Allez…\n"
|
||||
.string "Tu me donnes ce que tu sais?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
|
||||
.string "Un bon DRESSEUR se doit d’être\n"
|
||||
.string "respectueux…\p"
|
||||
.string "Allez, grouille-toi!\n"
|
||||
.string "Sors-moi ton PASSE ZONE!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
|
||||
.string "Le SYMBOLE ESPRIT a pris une couleur\n"
|
||||
.string "dorée!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
|
||||
.string "ESTEBAN: Ah, ah!\p"
|
||||
.string "Reviens me voir quand tu veux!\n"
|
||||
.string "Nous t’attendrons de pied ferme!$"
|
||||
130
data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc
Normal file
130
data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc
Normal file
@@ -0,0 +1,130 @@
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
|
||||
.string "Eccellente!\n"
|
||||
.string "Rimetterò in sesto i tuoi POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
|
||||
.string "Ti attende il 2º rivale.\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
|
||||
.string "Ti attende il 3º rivale.\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
|
||||
.string "Ti attende il 4º rivale.\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
|
||||
.string "Ti attende il 5º rivale.\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
|
||||
.string "Ti attende il 6º rivale.\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
|
||||
.string "Ti attende il 7º rivale.\n"
|
||||
.string "Vuoi andare avanti?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Vuoi salvare e uscire dal gioco?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
|
||||
.string "Vuoi ritirarti dalla sfida?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
|
||||
.string "Sto salvando i dati di gioco.\n"
|
||||
.string "Un po’ di pazienza…$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
|
||||
.string "Vuoi che il filmato dell’ultima lotta\n"
|
||||
.string "venga registrato nel tuo PASS PARCO?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
|
||||
.string "Ho un annuncio da fare…\p"
|
||||
.string "Dopo tante vittorie, ti meriti di sfidare\n"
|
||||
.string "il nostro maestro, il SIRE PALAZZO…$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
|
||||
.string "Vado a chiamare il SIRE PALAZZO.\n"
|
||||
.string "Accetti la sfida?$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
|
||||
.string "Che squillino le trombe, sta per arrivare\n"
|
||||
.string "il SIRE PALAZZO, SPARTACO!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
|
||||
.string "SPARTACO: I POKéMON sono la mia vita!\p"
|
||||
.string "Il mio cuore batte all’unisono\n"
|
||||
.string "con il loro!\p"
|
||||
.string "ALLENATORE in erba!\n"
|
||||
.string "Credi nei tuoi POKéMON?\p"
|
||||
.string "Hai una fiducia cieca in loro?\p"
|
||||
.string "Se il legame che ti unisce a loro è\n"
|
||||
.string "fragile, non riuscirai a battere\l"
|
||||
.string "i miei fratelli!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
|
||||
.string "Dimostrami quale tipo di legame ti\n"
|
||||
.string "unisce ai POKéMON!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
|
||||
.string "SPARTACO: Ahahah!\p"
|
||||
.string "Hai saputo tenermi testa!\n"
|
||||
.string "Scusa se ho fatto certi numeri…\p"
|
||||
.string "Dai, su!\n"
|
||||
.string "Portami quella cosa che tu ben sai!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
|
||||
.string "Il vero ALLENATORE deve sempre\n"
|
||||
.string "mantenere un certo contegno…\p"
|
||||
.string "Dai, su!\n"
|
||||
.string "Mostrami il tuo PASS PARCO!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
|
||||
.string "Il SIMBOLO SPIRITO è stato aggiunto\n"
|
||||
.string "al PASS PARCO!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
|
||||
.string "SPARTACO: Lo sguardo dei tuoi POKéMON è\n"
|
||||
.string "puro e limpido.\p"
|
||||
.string "Aspetterò con ansia il tuo ritorno.$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
|
||||
.string "SPARTACO: Ahahah!\n"
|
||||
.string "Ce l’hai fatta anche questa volta?\p"
|
||||
.string "Devi aver sviluppato un legame\n"
|
||||
.string "incredibile con i tuoi POKéMON.\p"
|
||||
.string "Andiamo al sodo!\p"
|
||||
.string "Cercherò di lottare in modo equilibrato.\n"
|
||||
.string "Questa volta non si scherza.\p"
|
||||
.string "Te la senti di iniziare?\n"
|
||||
.string "Preparati a una sonora sconfitta!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
|
||||
.string "Aaah!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
|
||||
.string "SPARTACO: Una bella performance!\n"
|
||||
.string "I miei fratelli, anche se determinati,\l"
|
||||
.string "non sono riusciti a tenerti testa.\p"
|
||||
.string "Lo spirito della tua squadra è\n"
|
||||
.string "ammirevole!\p"
|
||||
.string "Dai, su!\n"
|
||||
.string "Portami quella cosa che tu ben sai!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
|
||||
.string "Il vero ALLENATORE deve sempre\n"
|
||||
.string "mantenere un certo contegno…\p"
|
||||
.string "Dai, su, forza! Sbrigati a tirare fuori\n"
|
||||
.string "il tuo PASS PARCO!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
|
||||
.string "Il SIMBOLO SPIRITO si è colorato\n"
|
||||
.string "d’oro!$"
|
||||
|
||||
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
|
||||
.string "SPARTACO: Ahahah!\p"
|
||||
.string "Torna a trovarmi!\n"
|
||||
.string "Ti aspetterò insieme ai miei fratelli!$"
|
||||
@@ -121,31 +121,14 @@ BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom:
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
|
||||
.string "People and POKéMON, they are but\n"
|
||||
.string "the same…\p"
|
||||
.string "Their individual nature makes them\n"
|
||||
.string "good at certain things, and not good\l"
|
||||
.string "at others.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
|
||||
.string "Rather than trying to make a POKéMON\n"
|
||||
.string "do what it dislikes, try to let it do\l"
|
||||
.string "what it likes and is good at doing.\p"
|
||||
.string "Put yourself in the POKéMON's position\n"
|
||||
.string "and consider what moves it would like.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
|
||||
.string "A POKéMON's nature is a remarkable\n"
|
||||
.string "thing…\p"
|
||||
.string "Some POKéMON behave in a completely\n"
|
||||
.string "different way when they are cornered.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
|
||||
.string "Are you beginning to understand how\n"
|
||||
.string "a POKéMON's nature makes it behave?$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
|
||||
.string "Ah… I see a strong, heartfelt bond\n"
|
||||
.string "between you and your POKéMON…$"
|
||||
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattlePalaceCorridor/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
28
data/maps/BattleFrontier_BattlePalaceCorridor/text.inc
Normal file
28
data/maps/BattleFrontier_BattlePalaceCorridor/text.inc
Normal file
@@ -0,0 +1,28 @@
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
|
||||
.string "People and POKéMON, they are but\n"
|
||||
.string "the same…\p"
|
||||
.string "Their individual nature makes them\n"
|
||||
.string "good at certain things, and not good\l"
|
||||
.string "at others.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
|
||||
.string "Rather than trying to make a POKéMON\n"
|
||||
.string "do what it dislikes, try to let it do\l"
|
||||
.string "what it likes and is good at doing.\p"
|
||||
.string "Put yourself in the POKéMON's position\n"
|
||||
.string "and consider what moves it would like.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
|
||||
.string "A POKéMON's nature is a remarkable\n"
|
||||
.string "thing…\p"
|
||||
.string "Some POKéMON behave in a completely\n"
|
||||
.string "different way when they are cornered.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
|
||||
.string "Are you beginning to understand how\n"
|
||||
.string "a POKéMON's nature makes it behave?$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
|
||||
.string "Ah… I see a strong, heartfelt bond\n"
|
||||
.string "between you and your POKéMON…$"
|
||||
27
data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc
Normal file
27
data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc
Normal file
@@ -0,0 +1,27 @@
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
|
||||
.string "Les gens et les POKéMON, c’est pareil…\p"
|
||||
.string "Leur nature fait qu’ils sont très doués\n"
|
||||
.string "pour certaines choses et beaucoup\l"
|
||||
.string "moins pour d’autres.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
|
||||
.string "Au lieu de forcer un POKéMON à faire\n"
|
||||
.string "ce qu’il n’aime pas, essayez de lui faire\l"
|
||||
.string "faire des choses qu’il aime.\p"
|
||||
.string "Mettez-vous dans la peau de votre\n"
|
||||
.string "POKéMON pour comprendre ce qu’il aime.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
|
||||
.string "La nature d’un POKéMON, c’est quelque\n"
|
||||
.string "chose de fascinant…\p"
|
||||
.string "Certains POKéMON changent totalement\n"
|
||||
.string "d’attitude s’ils se sentent coincés.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
|
||||
.string "Commencez-vous à comprendre\n"
|
||||
.string "l’influence qu’a la nature des POKéMON?$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
|
||||
.string "Ah… Un lien fort et sincère\n"
|
||||
.string "vous unit à vos POKéMON…$"
|
||||
27
data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc
Normal file
27
data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc
Normal file
@@ -0,0 +1,27 @@
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
|
||||
.string "Le persone e i POKéMON hanno molte\n"
|
||||
.string "cose in comune…\p"
|
||||
.string "Per natura sono abili in certe cose e\n"
|
||||
.string "scarsi in altre.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
|
||||
.string "Non costringere un POKéMON a fare ciò\n"
|
||||
.string "che detesta. Prova a fargli fare ciò che\l"
|
||||
.string "ama e per cui si sente portato.\p"
|
||||
.string "Mettiti nei suoi panni e pensa alle\n"
|
||||
.string "mosse che potrebbero piacergli.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
|
||||
.string "La natura di un POKéMON è una cosa\n"
|
||||
.string "molto particolare…\p"
|
||||
.string "Alcuni POKéMON si trasformano quando\n"
|
||||
.string "si sentono sotto pressione.$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
|
||||
.string "Stai cominciando a capire come funziona\n"
|
||||
.string "la natura di un POKéMON?$"
|
||||
|
||||
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
|
||||
.string "Ah… fra te e i tuoi POKéMON deve\n"
|
||||
.string "esserci un legame forte e sincero…$"
|
||||
@@ -374,277 +374,14 @@ BattleFrontier_BattlePalaceLobby_EventScript_ExitRules::
|
||||
releaseall
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
|
||||
.string "Where the hearts of TRAINERS\n"
|
||||
.string "are put to the test.\p"
|
||||
.string "I welcome you to the BATTLE PALACE.\p"
|
||||
.string "I accept challenges to the SINGLE\n"
|
||||
.string "BATTLE HALLS.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
|
||||
.string "Do you wish to take\n"
|
||||
.string "the SINGLE BATTLE HALL challenge?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
|
||||
.string "In the BATTLE PALACE, there are\n"
|
||||
.string "several auditoriums for SINGLE BATTLES\l"
|
||||
.string "that are named SINGLE BATTLE HALLS.\p"
|
||||
.string "The SINGLE BATTLES are conducted in\n"
|
||||
.string "the usual way, except with one crucial\l"
|
||||
.string "rule that must be obeyed.\p"
|
||||
.string "TRAINERS are permitted only to switch\n"
|
||||
.string "their POKéMON in and out.\p"
|
||||
.string "TRAINERS are otherwise forbidden to\n"
|
||||
.string "command their POKéMON.\p"
|
||||
.string "The POKéMON are to behave according\n"
|
||||
.string "to their nature and battle on their own.\p"
|
||||
.string "You must put your trust in your\n"
|
||||
.string "POKéMON and watch over them.\p"
|
||||
.string "If you achieve the honor of beating\n"
|
||||
.string "seven TRAINERS in succession,\l"
|
||||
.string "we will present you with Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, you must save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
|
||||
.string "When you have fortified your heart\n"
|
||||
.string "and POKéMON, you must return.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
|
||||
.string "There are two BATTLE HALLS,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which is your choice of a challenge?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Sigh…\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for the challenge.\p"
|
||||
.string "To enter, you must provide three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "These POKéMON must all be of\n"
|
||||
.string "Level 50 or lower.\p"
|
||||
.string "They also must not be holding\n"
|
||||
.string "the same kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Come back when you have made\n"
|
||||
.string "your preparations.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Sigh…\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for the challenge.\p"
|
||||
.string "To enter, you must provide three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "They also must not be holding\n"
|
||||
.string "the same kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Come back when you have made\n"
|
||||
.string "your preparations.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
|
||||
.string "Good. Now, you must select your\n"
|
||||
.string "three POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
|
||||
.string "I must save before I show you to\n"
|
||||
.string "the BATTLE HALL. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FollowMe:
|
||||
.string "Good.\n"
|
||||
.string "Now, follow me.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
|
||||
.string "I feel privileged for having seen\n"
|
||||
.string "your POKéMON's exploits.\p"
|
||||
.string "The results will be recorded.\n"
|
||||
.string "I must ask you to briefly wait.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
|
||||
.string "To achieve a 7-win streak…\p"
|
||||
.string "The bonds that bind your heart with\n"
|
||||
.string "your POKéMON seem firm and true.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
|
||||
.string "Your feat will be recorded.\n"
|
||||
.string "I must ask you to briefly wait.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
|
||||
.string "For the feat of your 7-win streak,\n"
|
||||
.string "we present you with Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
|
||||
.string "You seem to have no space for\n"
|
||||
.string "our prize.\p"
|
||||
.string "You should return when you have\n"
|
||||
.string "organized your BAG.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
|
||||
.string "We have been waiting for you…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
|
||||
.string "I must save before I show you to\n"
|
||||
.string "the BATTLE HALL. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
|
||||
.string "Sigh…\p"
|
||||
.string "You failed to save before you ended\n"
|
||||
.string "your challenge the last time.\p"
|
||||
.string "As a result, your challenge has been\n"
|
||||
.string "disqualified. It is most unfortunate.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
|
||||
.string "For a hardy fellow like me,\n"
|
||||
.string "hardy POKéMON are the best.\p"
|
||||
.string "Offense is the best defense!\n"
|
||||
.string "A relentless attack is the ultimate!\p"
|
||||
.string "But that's not what I wanted to chat\n"
|
||||
.string "about.\p"
|
||||
.string "Every so often a really cute lady\n"
|
||||
.string "swings by here.\p"
|
||||
.string "She says that she can tell what\n"
|
||||
.string "POKéMON are thinking.\p"
|
||||
.string "I don't know about that part,\n"
|
||||
.string "but she is really cute.\p"
|
||||
.string "Huh?\n"
|
||||
.string "Why are you looking at me like that?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
|
||||
.string "Hmm…\p"
|
||||
.string "It appears that the nature of POKéMON\n"
|
||||
.string "and the moves that they have been\l"
|
||||
.string "taught are the keys to battle here.\p"
|
||||
.string "To be more precise, it's how well\n"
|
||||
.string "the moves match the nature of\l"
|
||||
.string "the POKéMON.\p"
|
||||
.string "If your POKéMON is in trouble and\n"
|
||||
.string "unable to live up to its potential,\l"
|
||||
.string "you may need to examine how well\l"
|
||||
.string "its moves match its nature.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
|
||||
.string "My POKéMON is usually very docile.\p"
|
||||
.string "But when it's in a BATTLE HALL,\n"
|
||||
.string "it sometimes seems to become\l"
|
||||
.string "transformed into something wicked!\p"
|
||||
.string "It becomes totally intimidating.\n"
|
||||
.string "It's shocking, even.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
|
||||
.string "I wonder what sort of nature a POKéMON\n"
|
||||
.string "would have if it favored enfeebling its\l"
|
||||
.string "opponents and chipping away slowly.\p"
|
||||
.string "I'd be surprised if it was a LAX nature.\p"
|
||||
.string "But, nah, that can't be right.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
|
||||
.string "Where the hearts of TRAINERS\n"
|
||||
.string "are put to the test.\p"
|
||||
.string "I welcome you to the BATTLE PALACE.\p"
|
||||
.string "I accept challenges to the DOUBLE\n"
|
||||
.string "BATTLE HALLS.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
|
||||
.string "Do you wish to take\n"
|
||||
.string "the DOUBLE BATTLE HALL challenge?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
|
||||
.string "In the BATTLE PALACE, there are\n"
|
||||
.string "several auditoriums for DOUBLE BATTLES\l"
|
||||
.string "that are named DOUBLE BATTLE HALLS.\p"
|
||||
.string "The DOUBLE BATTLES are conducted in\n"
|
||||
.string "the usual way, except with one crucial\l"
|
||||
.string "rule that must be obeyed.\p"
|
||||
.string "TRAINERS are permitted only to switch\n"
|
||||
.string "their POKéMON in and out.\p"
|
||||
.string "TRAINERS are otherwise forbidden to\n"
|
||||
.string "command their POKéMON.\p"
|
||||
.string "The POKéMON are to behave according\n"
|
||||
.string "to their nature and battle on their own.\p"
|
||||
.string "You must put your trust in your\n"
|
||||
.string "POKéMON and watch over them.\p"
|
||||
.string "If you achieve the honor of beating\n"
|
||||
.string "seven TRAINERS in succession,\l"
|
||||
.string "we will present you with Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
|
||||
.string "To defeat the PALACE MAVEN\n"
|
||||
.string "and seven TRAINERS in a row…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
|
||||
.string "In honor of the bond you share with\n"
|
||||
.string "your POKéMON, we present you with\l"
|
||||
.string "these Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
|
||||
.string "Would you like to record your latest\n"
|
||||
.string "BATTLE PALACE match on your\l"
|
||||
.string "FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
|
||||
.string "The BATTLE HALL rules are listed.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
|
||||
.string "Here, POKéMON are required to think\n"
|
||||
.string "and battle by themselves.\p"
|
||||
.string "Unlike in the wild, POKéMON that live\n"
|
||||
.string "with people behave differently\l"
|
||||
.string "depending on their nature.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
|
||||
.string "Depending on its nature, a POKéMON\n"
|
||||
.string "may prefer to attack no matter what.\p"
|
||||
.string "Another POKéMON may prefer to protect\n"
|
||||
.string "itself from any harm.\p"
|
||||
.string "Yet another may enjoy vexing or\n"
|
||||
.string "confounding its foes.\p"
|
||||
.string "Due to its nature, a POKéMON\n"
|
||||
.string "will have favorite moves that it is good\l"
|
||||
.string "at using.\p"
|
||||
.string "It may also dislike certain moves that\n"
|
||||
.string "it has trouble using.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
|
||||
.string "There are offensive moves that inflict\n"
|
||||
.string "direct damage on the foe.\p"
|
||||
.string "There are defensive moves that are\n"
|
||||
.string "used to prepare for enemy attacks or\l"
|
||||
.string "used to heal HP and so on.\p"
|
||||
.string "There are also other somewhat-odd\n"
|
||||
.string "moves that may enfeeble the foes with\l"
|
||||
.string "stat problems including poison and \l"
|
||||
.string "paralysis.\p"
|
||||
.string "POKéMON will consider using moves in\n"
|
||||
.string "these three categories.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
|
||||
.string "When not under command by its TRAINER,\n"
|
||||
.string "a POKéMON may be unable to effectively\l"
|
||||
.string "use certain moves.\p"
|
||||
.string "A POKéMON is not good at using any\n"
|
||||
.string "move that it dislikes.\p"
|
||||
.string "If a POKéMON only knows moves that\n"
|
||||
.string "do not match its nature, it will often\l"
|
||||
.string "be unable to live up to its potential.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
|
||||
.string "Depending on its nature, a POKéMON may\n"
|
||||
.string "start using moves that don't match its\l"
|
||||
.string "nature when it is in trouble.\p"
|
||||
.string "If a POKéMON begins behaving oddly\n"
|
||||
.string "in a pinch, watch it carefully.$"
|
||||
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattlePalaceLobby/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
274
data/maps/BattleFrontier_BattlePalaceLobby/text.inc
Normal file
274
data/maps/BattleFrontier_BattlePalaceLobby/text.inc
Normal file
@@ -0,0 +1,274 @@
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
|
||||
.string "Where the hearts of TRAINERS\n"
|
||||
.string "are put to the test.\p"
|
||||
.string "I welcome you to the BATTLE PALACE.\p"
|
||||
.string "I accept challenges to the SINGLE\n"
|
||||
.string "BATTLE HALLS.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
|
||||
.string "Do you wish to take\n"
|
||||
.string "the SINGLE BATTLE HALL challenge?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
|
||||
.string "In the BATTLE PALACE, there are\n"
|
||||
.string "several auditoriums for SINGLE BATTLES\l"
|
||||
.string "that are named SINGLE BATTLE HALLS.\p"
|
||||
.string "The SINGLE BATTLES are conducted in\n"
|
||||
.string "the usual way, except with one crucial\l"
|
||||
.string "rule that must be obeyed.\p"
|
||||
.string "TRAINERS are permitted only to switch\n"
|
||||
.string "their POKéMON in and out.\p"
|
||||
.string "TRAINERS are otherwise forbidden to\n"
|
||||
.string "command their POKéMON.\p"
|
||||
.string "The POKéMON are to behave according\n"
|
||||
.string "to their nature and battle on their own.\p"
|
||||
.string "You must put your trust in your\n"
|
||||
.string "POKéMON and watch over them.\p"
|
||||
.string "If you achieve the honor of beating\n"
|
||||
.string "seven TRAINERS in succession,\l"
|
||||
.string "we will present you with Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, you must save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
|
||||
.string "When you have fortified your heart\n"
|
||||
.string "and POKéMON, you must return.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
|
||||
.string "There are two BATTLE HALLS,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which is your choice of a challenge?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Sigh…\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for the challenge.\p"
|
||||
.string "To enter, you must provide three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "These POKéMON must all be of\n"
|
||||
.string "Level 50 or lower.\p"
|
||||
.string "They also must not be holding\n"
|
||||
.string "the same kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Come back when you have made\n"
|
||||
.string "your preparations.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Sigh…\p"
|
||||
.string "You do not have the three POKéMON\n"
|
||||
.string "required for the challenge.\p"
|
||||
.string "To enter, you must provide three\n"
|
||||
.string "different kinds of POKéMON.\p"
|
||||
.string "They also must not be holding\n"
|
||||
.string "the same kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Come back when you have made\n"
|
||||
.string "your preparations.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
|
||||
.string "Good. Now, you must select your\n"
|
||||
.string "three POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
|
||||
.string "I must save before I show you to\n"
|
||||
.string "the BATTLE HALL. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FollowMe:
|
||||
.string "Good.\n"
|
||||
.string "Now, follow me.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
|
||||
.string "I feel privileged for having seen\n"
|
||||
.string "your POKéMON's exploits.\p"
|
||||
.string "The results will be recorded.\n"
|
||||
.string "I must ask you to briefly wait.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
|
||||
.string "To achieve a 7-win streak…\p"
|
||||
.string "The bonds that bind your heart with\n"
|
||||
.string "your POKéMON seem firm and true.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
|
||||
.string "Your feat will be recorded.\n"
|
||||
.string "I must ask you to briefly wait.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
|
||||
.string "For the feat of your 7-win streak,\n"
|
||||
.string "we present you with Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
|
||||
.string "You seem to have no space for\n"
|
||||
.string "our prize.\p"
|
||||
.string "You should return when you have\n"
|
||||
.string "organized your BAG.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
|
||||
.string "We have been waiting for you…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
|
||||
.string "I must save before I show you to\n"
|
||||
.string "the BATTLE HALL. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
|
||||
.string "Sigh…\p"
|
||||
.string "You failed to save before you ended\n"
|
||||
.string "your challenge the last time.\p"
|
||||
.string "As a result, your challenge has been\n"
|
||||
.string "disqualified. It is most unfortunate.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
|
||||
.string "For a hardy fellow like me,\n"
|
||||
.string "hardy POKéMON are the best.\p"
|
||||
.string "Offense is the best defense!\n"
|
||||
.string "A relentless attack is the ultimate!\p"
|
||||
.string "But that's not what I wanted to chat\n"
|
||||
.string "about.\p"
|
||||
.string "Every so often a really cute lady\n"
|
||||
.string "swings by here.\p"
|
||||
.string "She says that she can tell what\n"
|
||||
.string "POKéMON are thinking.\p"
|
||||
.string "I don't know about that part,\n"
|
||||
.string "but she is really cute.\p"
|
||||
.string "Huh?\n"
|
||||
.string "Why are you looking at me like that?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
|
||||
.string "Hmm…\p"
|
||||
.string "It appears that the nature of POKéMON\n"
|
||||
.string "and the moves that they have been\l"
|
||||
.string "taught are the keys to battle here.\p"
|
||||
.string "To be more precise, it's how well\n"
|
||||
.string "the moves match the nature of\l"
|
||||
.string "the POKéMON.\p"
|
||||
.string "If your POKéMON is in trouble and\n"
|
||||
.string "unable to live up to its potential,\l"
|
||||
.string "you may need to examine how well\l"
|
||||
.string "its moves match its nature.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
|
||||
.string "My POKéMON is usually very docile.\p"
|
||||
.string "But when it's in a BATTLE HALL,\n"
|
||||
.string "it sometimes seems to become\l"
|
||||
.string "transformed into something wicked!\p"
|
||||
.string "It becomes totally intimidating.\n"
|
||||
.string "It's shocking, even.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
|
||||
.string "I wonder what sort of nature a POKéMON\n"
|
||||
.string "would have if it favored enfeebling its\l"
|
||||
.string "opponents and chipping away slowly.\p"
|
||||
.string "I'd be surprised if it was a LAX nature.\p"
|
||||
.string "But, nah, that can't be right.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
|
||||
.string "Where the hearts of TRAINERS\n"
|
||||
.string "are put to the test.\p"
|
||||
.string "I welcome you to the BATTLE PALACE.\p"
|
||||
.string "I accept challenges to the DOUBLE\n"
|
||||
.string "BATTLE HALLS.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
|
||||
.string "Do you wish to take\n"
|
||||
.string "the DOUBLE BATTLE HALL challenge?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
|
||||
.string "In the BATTLE PALACE, there are\n"
|
||||
.string "several auditoriums for DOUBLE BATTLES\l"
|
||||
.string "that are named DOUBLE BATTLE HALLS.\p"
|
||||
.string "The DOUBLE BATTLES are conducted in\n"
|
||||
.string "the usual way, except with one crucial\l"
|
||||
.string "rule that must be obeyed.\p"
|
||||
.string "TRAINERS are permitted only to switch\n"
|
||||
.string "their POKéMON in and out.\p"
|
||||
.string "TRAINERS are otherwise forbidden to\n"
|
||||
.string "command their POKéMON.\p"
|
||||
.string "The POKéMON are to behave according\n"
|
||||
.string "to their nature and battle on their own.\p"
|
||||
.string "You must put your trust in your\n"
|
||||
.string "POKéMON and watch over them.\p"
|
||||
.string "If you achieve the honor of beating\n"
|
||||
.string "seven TRAINERS in succession,\l"
|
||||
.string "we will present you with Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
|
||||
.string "To defeat the PALACE MAVEN\n"
|
||||
.string "and seven TRAINERS in a row…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
|
||||
.string "In honor of the bond you share with\n"
|
||||
.string "your POKéMON, we present you with\l"
|
||||
.string "these Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
|
||||
.string "Would you like to record your latest\n"
|
||||
.string "BATTLE PALACE match on your\l"
|
||||
.string "FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
|
||||
.string "The BATTLE HALL rules are listed.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
|
||||
.string "Here, POKéMON are required to think\n"
|
||||
.string "and battle by themselves.\p"
|
||||
.string "Unlike in the wild, POKéMON that live\n"
|
||||
.string "with people behave differently\l"
|
||||
.string "depending on their nature.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
|
||||
.string "Depending on its nature, a POKéMON\n"
|
||||
.string "may prefer to attack no matter what.\p"
|
||||
.string "Another POKéMON may prefer to protect\n"
|
||||
.string "itself from any harm.\p"
|
||||
.string "Yet another may enjoy vexing or\n"
|
||||
.string "confounding its foes.\p"
|
||||
.string "Due to its nature, a POKéMON\n"
|
||||
.string "will have favorite moves that it is good\l"
|
||||
.string "at using.\p"
|
||||
.string "It may also dislike certain moves that\n"
|
||||
.string "it has trouble using.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
|
||||
.string "There are offensive moves that inflict\n"
|
||||
.string "direct damage on the foe.\p"
|
||||
.string "There are defensive moves that are\n"
|
||||
.string "used to prepare for enemy attacks or\l"
|
||||
.string "used to heal HP and so on.\p"
|
||||
.string "There are also other somewhat-odd\n"
|
||||
.string "moves that may enfeeble the foes with\l"
|
||||
.string "stat problems including poison and \l"
|
||||
.string "paralysis.\p"
|
||||
.string "POKéMON will consider using moves in\n"
|
||||
.string "these three categories.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
|
||||
.string "When not under command by its TRAINER,\n"
|
||||
.string "a POKéMON may be unable to effectively\l"
|
||||
.string "use certain moves.\p"
|
||||
.string "A POKéMON is not good at using any\n"
|
||||
.string "move that it dislikes.\p"
|
||||
.string "If a POKéMON only knows moves that\n"
|
||||
.string "do not match its nature, it will often\l"
|
||||
.string "be unable to live up to its potential.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
|
||||
.string "Depending on its nature, a POKéMON may\n"
|
||||
.string "start using moves that don't match its\l"
|
||||
.string "nature when it is in trouble.\p"
|
||||
.string "If a POKéMON begins behaving oddly\n"
|
||||
.string "in a pinch, watch it carefully.$"
|
||||
275
data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc
Normal file
275
data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc
Normal file
@@ -0,0 +1,275 @@
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
|
||||
.string "Bienvenue au PALACE DE COMBAT!\p"
|
||||
.string "Ici, nous mettons à l’épreuve\n"
|
||||
.string "l’esprit des DRESSEURS!\p"
|
||||
.string "Je serai votre guide dans les\n"
|
||||
.string "HALLS DE COMBAT SOLO.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
|
||||
.string "Voulez-vous relever le défi d’un\n"
|
||||
.string "HALL DE COMBAT SOLO?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
|
||||
.string "Au PALACE DE COMBAT, il y a plusieurs\n"
|
||||
.string "salles réservées aux COMBATS SOLO, que\l"
|
||||
.string "l’on appelle les HALLS DE COMBAT SOLO.\p"
|
||||
.string "Les COMBATS SOLO qui y ont lieu sont\n"
|
||||
.string "un peu particuliers. Une importante\l"
|
||||
.string "règle y est ajoutée.\p"
|
||||
.string "Les DRESSEURS peuvent seulement\n"
|
||||
.string "faire entrer et sortir leurs POKéMON.\p"
|
||||
.string "Les DRESSEURS ne peuvent pas donner\n"
|
||||
.string "d’autres ordres à leurs POKéMON.\p"
|
||||
.string "Les POKéMON agiront conformément\n"
|
||||
.string "à leur nature et se battront seuls.\p"
|
||||
.string "Vous devez placer votre confiance en\n"
|
||||
.string "vos POKéMON et les regarder.\p"
|
||||
.string "Si vous réalisez l’exploit de battre\n"
|
||||
.string "sept DRESSEURS à la suite, vous\l"
|
||||
.string "recevrez des POINTS DE COMBAT.\p"
|
||||
.string "Si vous voulez interrompre le défi,\n"
|
||||
.string "veuillez sauvegarder la partie.\p"
|
||||
.string "Assurez-vous de bien sauvegarder, ou\n"
|
||||
.string "vous ne pourrez pas reprendre le défi.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
|
||||
.string "Revenez quand vous aurez fortifié\n"
|
||||
.string "votre esprit et vos POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
|
||||
.string "Il y a deux HALLS DE COMBAT:\n"
|
||||
.string "niveau 50 et niveau libre.\l"
|
||||
.string "Que choisissez-vous?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Je regrette…\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "pour participer.\p"
|
||||
.string "Ces POKéMON doivent être de niveau\n"
|
||||
.string "50 ou moins.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Je regrette…\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
|
||||
.string "Très bien. Maintenant, veuillez choisir\n"
|
||||
.string "vos trois POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
|
||||
.string "Avant d’accéder à un HALL DE COMBAT,\n"
|
||||
.string "votre partie doit être sauvegardée. OK?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FollowMe:
|
||||
.string "Très bien.\n"
|
||||
.string "Suivez-moi, je vous prie.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
|
||||
.string "Ce fut un privilège de pouvoir assister\n"
|
||||
.string "à un tel combat.\p"
|
||||
.string "Votre résultat va être sauvegardé.\n"
|
||||
.string "Je vous demande de patienter un peu.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
|
||||
.string "Sept victoires consécutives…\p"
|
||||
.string "Les liens qui unissent votre esprit à\n"
|
||||
.string "vos POKéMON sont solides et sincères.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
|
||||
.string "Votre résultat va être sauvegardé.\n"
|
||||
.string "Je vous demande de patienter un peu.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
|
||||
.string "For the feat of your 7-win streak,\n"
|
||||
.string "we present you with Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
|
||||
.string "Malheureusement, vous ne pouvez\n"
|
||||
.string "rien porter d’autre.\p"
|
||||
.string "Je vous demande de faire de la place\n"
|
||||
.string "dans votre SAC et de revenir me voir.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
|
||||
.string "Nous vous attendions…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
|
||||
.string "Avant d’accéder à un HALL DE COMBAT,\n"
|
||||
.string "votre partie doit être sauvegardée. OK?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas sauvegardé avant de\n"
|
||||
.string "quitter votre dernier défi.\p"
|
||||
.string "C’est malheureux, mais nous avons dû\n"
|
||||
.string "vous disqualifier.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
|
||||
.string "Pour un DRESSEUR hardi comme moi,\n"
|
||||
.string "il faut des POKéMON hardis aussi!\p"
|
||||
.string "L’attaque est la meilleure des\n"
|
||||
.string "défenses! Il faut attaquer sans cesse!\p"
|
||||
.string "Mais ce n’est pas de ça que je voulais\n"
|
||||
.string "parler.\p"
|
||||
.string "De temps en temps, il y a une fille\n"
|
||||
.string "super mignonne qui passe par ici.\p"
|
||||
.string "Elle dit qu’elle est capable de savoir\n"
|
||||
.string "ce que les POKéMON pensent.\p"
|
||||
.string "Je ne sais pas si c’est vrai, mais en\n"
|
||||
.string "tout cas elle est super mignonne!\p"
|
||||
.string "Hé!\n"
|
||||
.string "Pourquoi tu me regardes comme ça?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
|
||||
.string "Hum…\p"
|
||||
.string "Apparemment, ici c’est la nature des\n"
|
||||
.string "POKéMON ainsi que les capacités qu’ils\l"
|
||||
.string "connaissent qui sont importantes.\p"
|
||||
.string "En fait, il faut que les capacités qu’ils\n"
|
||||
.string "connaissent soient en accord avec leur\l"
|
||||
.string "nature.\p"
|
||||
.string "Si un POKéMON est en difficulté et n’est\n"
|
||||
.string "pas à la hauteur de son potentiel, il\l"
|
||||
.string "faut se demander si ses capacités\l"
|
||||
.string "correspondent bien à sa nature.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
|
||||
.string "Mon POKéMON est très docile,\n"
|
||||
.string "en temps normal.\p"
|
||||
.string "Mais dès qu’il est dans un HALL DE\n"
|
||||
.string "COMBAT, il n’est plus le même.\l"
|
||||
.string "Il devient méchant!\p"
|
||||
.string "Je t’assure, il me fait peur!$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
|
||||
.string "Je me demande quelle est la nature\n"
|
||||
.string "d’un POKéMON qui affaiblit l’ennemi\l"
|
||||
.string "petit à petit pour prendre la tête.\p"
|
||||
.string "Ce serait surprenant qu’il soit LACHE\n"
|
||||
.string "de nature.\p"
|
||||
.string "Non, ça ne peut pas être ça.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
|
||||
.string "Bienvenue au PALACE DE COMBAT!\p"
|
||||
.string "Ici, nous mettons à l’épreuve\n"
|
||||
.string "l’esprit des DRESSEURS!\p"
|
||||
.string "Je prends les inscriptions pour les\n"
|
||||
.string "HALLS DE COMBAT DUO.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
|
||||
.string "Voulez-vous relever le défi d’un\n"
|
||||
.string "HALL DE COMBAT DUO?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
|
||||
.string "Au PALACE DE COMBAT, il y a plusieurs\n"
|
||||
.string "salles réservées aux COMBATS DUO, que\l"
|
||||
.string "l’on appelle les HALLS DE COMBAT DUO.\p"
|
||||
.string "Les COMBATS DUO qui y ont lieu sont\n"
|
||||
.string "un peu particuliers. Une importante\l"
|
||||
.string "règle y est ajoutée.\p"
|
||||
.string "Les DRESSEURS peuvent seulement\n"
|
||||
.string "faire entrer et sortir leurs POKéMON.\p"
|
||||
.string "Les DRESSEURS ne peuvent pas donner\n"
|
||||
.string "d’autres ordres à leurs POKéMON.\p"
|
||||
.string "Les POKéMON agiront conformément\n"
|
||||
.string "à leur nature et se battront seuls.\p"
|
||||
.string "Vous devez placer votre confiance en\n"
|
||||
.string "vos POKéMON et les regarder.\p"
|
||||
.string "Si vous réalisez l’exploit de battre\n"
|
||||
.string "sept DRESSEURS à la suite, vous\l"
|
||||
.string "recevrez des POINTS DE COMBAT.\p"
|
||||
.string "Si vous voulez interrompre le défi,\n"
|
||||
.string "veuillez sauvegarder la partie.\p"
|
||||
.string "Assurez-vous de bien sauvegarder, ou\n"
|
||||
.string "vous ne pourrez pas reprendre le défi.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
|
||||
.string "Battre le CAPT. PALACE et sept\n"
|
||||
.string "DRESSEURS de suite…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
|
||||
.string "Les liens qui vous unissent à vos\n"
|
||||
.string "POKéMON vont se voir récompensés par\l"
|
||||
.string "des POINTS DE COMBAT.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
|
||||
.string "Voulez-vous enregistrer votre dernier\n"
|
||||
.string "combat au PALACE DE COMBAT sur\l"
|
||||
.string "votre PASSE ZONE?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
|
||||
.string "Règles des HALLS DE COMBAT.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
|
||||
.string "Quel chapitre voulez-vous lire?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
|
||||
.string "Ici, les POKéMON doivent penser et se\n"
|
||||
.string "battre par eux-mêmes.\p"
|
||||
.string "A la différence des POKéMON sauvages,\n"
|
||||
.string "ceux qui vivent avec des humains ont un\l"
|
||||
.string "comportement spécifique à leur nature.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
|
||||
.string "La nature d’un POKéMON lui dictera\n"
|
||||
.string "peut-être d’attaquer coûte que coûte.\p"
|
||||
.string "Un autre POKéMON pourra préférer se\n"
|
||||
.string "protéger du danger.\p"
|
||||
.string "Un autre aimera peut-être contrarier\n"
|
||||
.string "et déconcerter ses ennemis.\p"
|
||||
.string "Selon sa nature, un POKéMON préférera\n"
|
||||
.string "certaines capacités, qu’il saura mieux\l"
|
||||
.string "utiliser que les autres.\p"
|
||||
.string "Certaines capacités ne lui plairont pas\n"
|
||||
.string "et il aura du mal à les utiliser.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
|
||||
.string "Les capacités offensives font subir\n"
|
||||
.string "des dommages immédiats à l’ennemi.\p"
|
||||
.string "Les capacités défensives servent à se\n"
|
||||
.string "préparer à l’attaque ennemie, à se\l"
|
||||
.string "soigner ou autre.\p"
|
||||
.string "Il y a aussi d’autres capacités visant\n"
|
||||
.string "à affaiblir l’ennemi en provoquant\l"
|
||||
.string "des problèmes de statut comme\l"
|
||||
.string "l’empoisonnement ou la paralysie.\p"
|
||||
.string "Les POKéMON choisiront leurs capacités\n"
|
||||
.string "parmi ces trois catégories.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
|
||||
.string "Sans les ordres de son DRESSEUR, il\n"
|
||||
.string "se peut qu’un POKéMON n’utilise pas\l"
|
||||
.string "efficacement certaines capacités.\p"
|
||||
.string "Un POKéMON utilise mal les capacités\n"
|
||||
.string "qu’il n’aime pas.\p"
|
||||
.string "Si un POKéMON ne connaît que des\n"
|
||||
.string "capacités contraires à sa nature, il ne\l"
|
||||
.string "sera pas à la hauteur de son potentiel.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
|
||||
.string "Il se peut qu’un POKéMON se mette\n"
|
||||
.string "à utiliser des capacités contraires à\l"
|
||||
.string "sa nature s’il est en danger.\p"
|
||||
.string "Si un POKéMON commence à agir\n"
|
||||
.string "bizarrement, surveillez-le bien.$"
|
||||
278
data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc
Normal file
278
data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc
Normal file
@@ -0,0 +1,278 @@
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
|
||||
.string "Qui si mette alla prova lo spirito\n"
|
||||
.string "degli ALLENATORI.\p"
|
||||
.string "Ti do il benvenuto al PALAZZO LOTTA.\p"
|
||||
.string "Raccolgo le iscrizioni per le AREE LOTTA\n"
|
||||
.string "in SINGOLO.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
|
||||
.string "Vuoi sfidare l’AREA LOTTA in\n"
|
||||
.string "SINGOLO?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
|
||||
.string "Nel PALAZZO LOTTA ci sono diversi\n"
|
||||
.string "ambienti pensati per le LOTTE in\l"
|
||||
.string "SINGOLO, le cosiddette AREE\l"
|
||||
.string "LOTTA in SINGOLO.\p"
|
||||
.string "Le LOTTE in SINGOLO si svolgono\n"
|
||||
.string "in modo tradizionale, fatta eccezione\l"
|
||||
.string "per una regola fondamentale.\p"
|
||||
.string "Gli ALLENATORI possono decidere\n"
|
||||
.string "l’avvicendarsi dei POKéMON in campo,\l"
|
||||
.string "ma è loro vietato dare comandi ai\l"
|
||||
.string "POKéMON mentre lottano.\p"
|
||||
.string "I POKéMON seguiranno la loro natura e\n"
|
||||
.string "lotteranno di testa loro.\p"
|
||||
.string "Devi avere fiducia nei tuoi POKéMON\n"
|
||||
.string "e sorvegliarli mentre lottano.\p"
|
||||
.string "Se hai l’onore di battere sette\n"
|
||||
.string "ALLENATORI di fila, riceverai\l"
|
||||
.string "una ricompensa in PUNTI LOTTA.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi prima di interromperla,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
|
||||
.string "Torna quando avrai fortificato il tuo\n"
|
||||
.string "spirito e i tuoi POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
|
||||
.string "Ci sono due AREE LOTTA: una di\n"
|
||||
.string "LIVELLO 50 e una di LIVELLO LIBERO.\l"
|
||||
.string "Quale sfida scegli?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Sono terribilmente spiacente!\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Per entrare, devi avere tre POKéMON \n"
|
||||
.string "diversi.\p"
|
||||
.string "Questi POKéMON devono essere tutti di\n"
|
||||
.string "livello pari o inferiore a 50.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo differente.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai i requisiti.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Sono terribilmente spiacente!\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Devi avere tre POKéMON diversi per\n"
|
||||
.string "entrare.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo differente.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai i requisiti.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
|
||||
.string "Bene. Ora devi selezionare i tre\n"
|
||||
.string "POKéMON che vuoi iscrivere.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
|
||||
.string "Prima di entrare in un’AREA LOTTA, devi\n"
|
||||
.string "salvare i tuoi progressi di gioco. Ok?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FollowMe:
|
||||
.string "Bene.\n"
|
||||
.string "Da questa parte, prego.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
|
||||
.string "È stato un privilegio essere testimone\n"
|
||||
.string "delle imprese dei tuoi POKéMON.\p"
|
||||
.string "Il tuo risultato verrà salvato.\n"
|
||||
.string "Ti prego di attendere.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
|
||||
.string "Per conseguire 7 vittorie di fila…\p"
|
||||
.string "Il tuo spirito deve essere legato a\n"
|
||||
.string "doppio filo con quello dei POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
|
||||
.string "Le tue gesta verranno salvate.\n"
|
||||
.string "Ti prego di attendere.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
|
||||
.string "For the feat of your 7-win streak,\n"
|
||||
.string "we present you with Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
|
||||
.string "Sembra non esserci spazio per\n"
|
||||
.string "la tua ricompensa.\p"
|
||||
.string "Riorganizza il tuo ZAINO e poi\n"
|
||||
.string "torna a trovarmi.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
|
||||
.string "Speravo che tu facessi ritorno…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
|
||||
.string "Prima di portarti nell’AREA LOTTA\n"
|
||||
.string "devo salvare il gioco. Okay?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
|
||||
.string "Sono terribilmente spiacente!\p"
|
||||
.string "Quando hai interrotto la sfida l’ultima\n"
|
||||
.string "volta, non hai salvato il gioco.\p"
|
||||
.string "Per questo motivo, la tua sfida è\n"
|
||||
.string "stata annullata. Che disdetta!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
|
||||
.string "Per un tipo spavaldo come me, i POKéMON\n"
|
||||
.string "audaci sono i migliori.\p"
|
||||
.string "L’attacco è la migliore difesa!\n"
|
||||
.string "Specialmente se è implacabile!\p"
|
||||
.string "Ma non ti volevo parlare di questo.\p"
|
||||
.string "Ogni tanto passa di qui una signora\n"
|
||||
.string "tanto carina.\p"
|
||||
.string "Dice di sapere leggere il pensiero\n"
|
||||
.string "dei POKéMON.\p"
|
||||
.string "Non so bene come faccia,\n"
|
||||
.string "ma è tanto gentile.\p"
|
||||
.string "Uh?\n"
|
||||
.string "Perché mi guardi così?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
|
||||
.string "Uhm…\p"
|
||||
.string "Pare che la natura dei POKéMON e\n"
|
||||
.string "le mosse che conoscono siano\l"
|
||||
.string "la chiave del successo.\p"
|
||||
.string "A determinare l’esito della lotta sono\n"
|
||||
.string "le mosse, che devono essere in\l"
|
||||
.string "sintonia con la natura del POKéMON.\p"
|
||||
.string "Se un POKéMON è in difficoltà e\n"
|
||||
.string "incapace di sfruttare a pieno il suo\l"
|
||||
.string "potenziale, devi controllare che le\l"
|
||||
.string "mosse si adattino alla sua natura.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
|
||||
.string "Il mio POKéMON è in genere docile.\p"
|
||||
.string "Ma quando si trova nell’AREA LOTTA,\n"
|
||||
.string "a volte si trasforma e diventa\l"
|
||||
.string "turbolento!\p"
|
||||
.string "Mi lascia incredula. Mi fa\n"
|
||||
.string "quasi paura.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
|
||||
.string "Mi chiedo che tipo di natura debba\n"
|
||||
.string "avere un POKéMON che ama indebolire \l"
|
||||
.string "il rivale, sconfiggendolo poco a poco.\p"
|
||||
.string "Mi sorprenderebbe se fosse di natura\n"
|
||||
.string "FIACCA.\p"
|
||||
.string "Non può essere così.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
|
||||
.string "Qui si mette alla prova lo spirito\n"
|
||||
.string "degli ALLENATORI.\p"
|
||||
.string "Ti do il benvenuto al PALAZZO LOTTA.\p"
|
||||
.string "Raccolgo le iscrizioni per le AREE LOTTA\n"
|
||||
.string "in DOPPIO.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
|
||||
.string "Vuoi sfidare l’AREA LOTTA in\n"
|
||||
.string "DOPPIO?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
|
||||
.string "Nel PALAZZO LOTTA ci sono diversi\n"
|
||||
.string "ambienti pensati per le LOTTE in\l"
|
||||
.string "DOPPIO, le cosiddette AREE\l"
|
||||
.string "LOTTA in DOPPIO.\p"
|
||||
.string "Le LOTTE in DOPPIO si svolgono\n"
|
||||
.string "in modo tradizionale, fatta eccezione\l"
|
||||
.string "per una regola fondamentale.\p"
|
||||
.string "Gli ALLENATORI possono decidere\n"
|
||||
.string "l’avvicendarsi dei POKéMON in campo,\l"
|
||||
.string "ma è loro vietato dare comandi ai\l"
|
||||
.string "POKéMON mentre lottano.\p"
|
||||
.string "I POKéMON seguiranno la loro natura e\n"
|
||||
.string "lotteranno a modo loro.\p"
|
||||
.string "Devi avere fiducia nei tuoi POKéMON\n"
|
||||
.string "e sorvegliarli mentre lottano.\p"
|
||||
.string "Se hai l’onore di battere sette\n"
|
||||
.string "ALLENATORI di fila, riceverai\l"
|
||||
.string "una ricompensa in PUNTI LOTTA.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi prima di interromperla,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
|
||||
.string "Hai sconfitto il SIRE PALAZZO, l’ultimo\n"
|
||||
.string "di sette ALLENATORI…$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
|
||||
.string "Per onorare il tuo legame coi POKéMON,\n"
|
||||
.string "accetta questo premio in PUNTI LOTTA.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
|
||||
.string "Vuoi che il filmato della tua ultima\n"
|
||||
.string "lotta nel PALAZZO LOTTA venga\l"
|
||||
.string "registrato nel PASS PARCO?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
|
||||
.string "Lista delle regole dell’AREA LOTTA.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
|
||||
.string "Quale argomento vuoi approfondire?$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
|
||||
.string "Qui i POKéMON devono pensare e\n"
|
||||
.string "lottare per conto proprio.\p"
|
||||
.string "A differenza di quelli selvatici,\n"
|
||||
.string "i POKéMON che vivono con\l"
|
||||
.string "le persone si comportano in modo\l"
|
||||
.string "diverso in base alla loro natura.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
|
||||
.string "In base alla sua natura, un POKéMON\n"
|
||||
.string "può decidere di attaccare.\p"
|
||||
.string "Un altro POKéMON può decidere di\n"
|
||||
.string "adottare una tattica difensiva\l"
|
||||
.string "per non farsi male.\p"
|
||||
.string "Un altro ancora può infastidire e\n"
|
||||
.string "confondere i suoi nemici.\p"
|
||||
.string "A seconda della sua natura,\n"
|
||||
.string "ogni POKéMON ha delle mosse\l"
|
||||
.string "predilette che usa con destrezza.\p"
|
||||
.string "Altre mosse, invece, possono non\n"
|
||||
.string "essergli congeniali perché con esse\l"
|
||||
.string "si sente insicuro.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
|
||||
.string "Ci sono mosse d’attacco che infliggono\n"
|
||||
.string "un danno diretto al nemico.\p"
|
||||
.string "Esistono mosse difensive che servono\n"
|
||||
.string "per prepararsi agli attacchi del nemico\l"
|
||||
.string "e per recuperare PS.\p"
|
||||
.string "Ci sono altre mosse un po’ speciali che\n"
|
||||
.string "indeboliscono il nemico causandogli\l"
|
||||
.string "problemi di stato, come avvelenamento\l"
|
||||
.string "e paralisi.\p"
|
||||
.string "I POKéMON sceglieranno le mosse\n"
|
||||
.string "da queste tre categorie.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
|
||||
.string "Quando non riceve ordini dal proprio\n"
|
||||
.string "ALLENATORE, un POKéMON può usare\l"
|
||||
.string "certe mosse in modo poco efficace.\p"
|
||||
.string "Un POKéMON non è in grado di usare\n"
|
||||
.string "bene le mosse che non gli piacciono.\p"
|
||||
.string "Se il POKéMON conosce solo mosse\n"
|
||||
.string "che non si adattano alla sua natura,\l"
|
||||
.string "non potrà sfruttare al meglio tutto\l"
|
||||
.string "il suo potenziale.$"
|
||||
|
||||
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
|
||||
.string "Se un POKéMON si trova in difficoltà,\n"
|
||||
.string "può essere che cominci ad usare\l"
|
||||
.string "mosse poco consone alla sua natura.\p"
|
||||
.string "Non perdere d’occhio un POKéMON\n"
|
||||
.string "che inizia a comportarsi in modo\l"
|
||||
.string "strano in caso di difficoltà.$"
|
||||
@@ -56,7 +56,14 @@ BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor:
|
||||
face_down
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
|
||||
.string "Your Battle Choice challenge\n"
|
||||
.string "has now begun…$"
|
||||
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattlePikeCorridor/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
4
data/maps/BattleFrontier_BattlePikeCorridor/text.inc
Normal file
4
data/maps/BattleFrontier_BattlePikeCorridor/text.inc
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
|
||||
.string "Your Battle Choice challenge\n"
|
||||
.string "has now begun…$"
|
||||
4
data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc
Normal file
4
data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
|
||||
.string "Votre COMBAT HASARD a\n"
|
||||
.string "commencé…$"
|
||||
4
data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc
Normal file
4
data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
|
||||
.string "La tua sfida LOTTA DILEMMA ha inizio\n"
|
||||
.string "ora…$"
|
||||
@@ -267,167 +267,14 @@ BattleFrontier_BattlePike_EventScript_CloseCurtain::
|
||||
waitse
|
||||
return
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
|
||||
.string "Where the luck of TRAINERS\n"
|
||||
.string "is put to the test…\p"
|
||||
.string "Welcome to the BATTLE PIKE…\p"
|
||||
.string "I am your guide to the BATTLE PIKE…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
|
||||
.string "Would you like to take the Battle\n"
|
||||
.string "Choice challenge?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
|
||||
.string "Here we conduct an event we call\n"
|
||||
.string "the Battle Choice.\p"
|
||||
.string "The Battle Choice rules are very\n"
|
||||
.string "simple…\p"
|
||||
.string "Choose one of three paths and make\n"
|
||||
.string "your way to the goal room at the end\l"
|
||||
.string "of the BATTLE PIKE. It's that simple.\p"
|
||||
.string "However, what happens on the chosen\n"
|
||||
.string "path depends entirely on the luck\l"
|
||||
.string "of the challenger…\p"
|
||||
.string "If you reach the goal, you will be\n"
|
||||
.string "rewarded with Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please have a word with\l"
|
||||
.string "our staff in the big rooms on the way.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
|
||||
.string "We look forward to seeing you\n"
|
||||
.string "on another occasion…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
|
||||
.string "You have the choice of two courses,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which will you challenge?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "You do not have three eligible\n"
|
||||
.string "POKéMON for the Battle Choice event.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when\n"
|
||||
.string "you are ready…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "You do not have three eligible\n"
|
||||
.string "POKéMON for the Battle Choice event.\p"
|
||||
.string "You must have three different\n"
|
||||
.string "POKéMON to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when\n"
|
||||
.string "you are ready…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
|
||||
.string "Please choose the three POKéMON\n"
|
||||
.string "you wish to enter in the challenge…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
|
||||
.string "Before starting your Battle Choice\n"
|
||||
.string "challenge, I must save the game.\l"
|
||||
.string "Is that acceptable?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
|
||||
.string "Please step this way…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
|
||||
.string "Your challenge has ended…\p"
|
||||
.string "I shall record your results.\n"
|
||||
.string "Please wait…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
|
||||
.string "You have completed the challenge…\p"
|
||||
.string "I must say… You seem to possess luck\n"
|
||||
.string "in abundance…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
|
||||
.string "I shall record your results.\n"
|
||||
.string "Please wait…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
|
||||
.string "To commemorate your completion of\n"
|
||||
.string "the Battle Choice challenge, we award\l"
|
||||
.string "you these Battle Point(s)…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
|
||||
.string "You appear to have reached the limit\n"
|
||||
.string "for Battle Points…\p"
|
||||
.string "Please exchange some Battle Points\n"
|
||||
.string "for prizes, then return…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "You failed to save before you quit\n"
|
||||
.string "your challenge the last time.\p"
|
||||
.string "Because of that, your challenge so far\n"
|
||||
.string "has been disqualified. I am sorry…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
|
||||
.string "Congratulations…\p"
|
||||
.string "You have snatched victory from the\n"
|
||||
.string "PIKE QUEEN and cleared the event…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
|
||||
.string "In recognition of your amazing luck,\n"
|
||||
.string "we award you these Battle Point(s)…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
|
||||
.string "Arrgh! I blew my chance!\n"
|
||||
.string "I was one room away from the goal!\p"
|
||||
.string "In this place, you'd better watch out\n"
|
||||
.string "for poison, freezing, and so on.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
|
||||
.string "I've completed the challenge 10 times\n"
|
||||
.string "now, but I've never had to battle\l"
|
||||
.string "a TRAINER once.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
|
||||
.string "Listen! Listen!\p"
|
||||
.string "Don't you think that the special\n"
|
||||
.string "abilities of POKéMON will be useful\l"
|
||||
.string "here?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
|
||||
.string "What is this weird place?\n"
|
||||
.string "I can't figure it out at all!\p"
|
||||
.string "I've taken the challenge a bunch\n"
|
||||
.string "of times, but all I ever do is run into\l"
|
||||
.string "TRAINERS whichever path I choose.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
|
||||
.string "The Battle Choice's rules are listed.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
|
||||
.string "The BAG and POKéNAV may not be used\n"
|
||||
.string "during a Battle Choice challenge.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
|
||||
.string "During a Battle Choice challenge,\n"
|
||||
.string "any BERRY or HERB held by POKéMON\l"
|
||||
.string "will be effective only once.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
|
||||
.string "During a Battle Choice challenge,\n"
|
||||
.string "the sequence of POKéMON cannot be\l"
|
||||
.string "changed.\p"
|
||||
.string "The sequence must be set before\n"
|
||||
.string "starting your challenge.$"
|
||||
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattlePikeLobby/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePikeLobby/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
164
data/maps/BattleFrontier_BattlePikeLobby/text.inc
Normal file
164
data/maps/BattleFrontier_BattlePikeLobby/text.inc
Normal file
@@ -0,0 +1,164 @@
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
|
||||
.string "Where the luck of TRAINERS\n"
|
||||
.string "is put to the test…\p"
|
||||
.string "Welcome to the BATTLE PIKE…\p"
|
||||
.string "I am your guide to the BATTLE PIKE…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
|
||||
.string "Would you like to take the Battle\n"
|
||||
.string "Choice challenge?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
|
||||
.string "Here we conduct an event we call\n"
|
||||
.string "the Battle Choice.\p"
|
||||
.string "The Battle Choice rules are very\n"
|
||||
.string "simple…\p"
|
||||
.string "Choose one of three paths and make\n"
|
||||
.string "your way to the goal room at the end\l"
|
||||
.string "of the BATTLE PIKE. It's that simple.\p"
|
||||
.string "However, what happens on the chosen\n"
|
||||
.string "path depends entirely on the luck\l"
|
||||
.string "of the challenger…\p"
|
||||
.string "If you reach the goal, you will be\n"
|
||||
.string "rewarded with Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please have a word with\l"
|
||||
.string "our staff in the big rooms on the way.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
|
||||
.string "We look forward to seeing you\n"
|
||||
.string "on another occasion…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
|
||||
.string "You have the choice of two courses,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which will you challenge?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "You do not have three eligible\n"
|
||||
.string "POKéMON for the Battle Choice event.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when\n"
|
||||
.string "you are ready…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "You do not have three eligible\n"
|
||||
.string "POKéMON for the Battle Choice event.\p"
|
||||
.string "You must have three different\n"
|
||||
.string "POKéMON to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when\n"
|
||||
.string "you are ready…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
|
||||
.string "Please choose the three POKéMON\n"
|
||||
.string "you wish to enter in the challenge…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
|
||||
.string "Before starting your Battle Choice\n"
|
||||
.string "challenge, I must save the game.\l"
|
||||
.string "Is that acceptable?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
|
||||
.string "Please step this way…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
|
||||
.string "Your challenge has ended…\p"
|
||||
.string "I shall record your results.\n"
|
||||
.string "Please wait…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
|
||||
.string "You have completed the challenge…\p"
|
||||
.string "I must say… You seem to possess luck\n"
|
||||
.string "in abundance…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
|
||||
.string "I shall record your results.\n"
|
||||
.string "Please wait…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
|
||||
.string "To commemorate your completion of\n"
|
||||
.string "the Battle Choice challenge, we award\l"
|
||||
.string "you these Battle Point(s)…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
|
||||
.string "You appear to have reached the limit\n"
|
||||
.string "for Battle Points…\p"
|
||||
.string "Please exchange some Battle Points\n"
|
||||
.string "for prizes, then return…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "You failed to save before you quit\n"
|
||||
.string "your challenge the last time.\p"
|
||||
.string "Because of that, your challenge so far\n"
|
||||
.string "has been disqualified. I am sorry…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
|
||||
.string "Congratulations…\p"
|
||||
.string "You have snatched victory from the\n"
|
||||
.string "PIKE QUEEN and cleared the event…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
|
||||
.string "In recognition of your amazing luck,\n"
|
||||
.string "we award you these Battle Point(s)…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
|
||||
.string "Arrgh! I blew my chance!\n"
|
||||
.string "I was one room away from the goal!\p"
|
||||
.string "In this place, you'd better watch out\n"
|
||||
.string "for poison, freezing, and so on.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
|
||||
.string "I've completed the challenge 10 times\n"
|
||||
.string "now, but I've never had to battle\l"
|
||||
.string "a TRAINER once.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
|
||||
.string "Listen! Listen!\p"
|
||||
.string "Don't you think that the special\n"
|
||||
.string "abilities of POKéMON will be useful\l"
|
||||
.string "here?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
|
||||
.string "What is this weird place?\n"
|
||||
.string "I can't figure it out at all!\p"
|
||||
.string "I've taken the challenge a bunch\n"
|
||||
.string "of times, but all I ever do is run into\l"
|
||||
.string "TRAINERS whichever path I choose.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
|
||||
.string "The Battle Choice's rules are listed.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
|
||||
.string "The BAG and POKéNAV may not be used\n"
|
||||
.string "during a Battle Choice challenge.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
|
||||
.string "During a Battle Choice challenge,\n"
|
||||
.string "any BERRY or HERB held by POKéMON\l"
|
||||
.string "will be effective only once.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
|
||||
.string "During a Battle Choice challenge,\n"
|
||||
.string "the sequence of POKéMON cannot be\l"
|
||||
.string "changed.\p"
|
||||
.string "The sequence must be set before\n"
|
||||
.string "starting your challenge.$"
|
||||
164
data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc
Normal file
164
data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc
Normal file
@@ -0,0 +1,164 @@
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
|
||||
.string "Bienvenue au REPTILE DE COMBAT…\p"
|
||||
.string "Ici, nous mettons à l’épreuve la chance\n"
|
||||
.string "des DRESSEURS…\p"
|
||||
.string "Je serai votre guide dans le\n"
|
||||
.string "REPTILE DE COMBAT…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
|
||||
.string "Voulez-vous relever le défi du\n"
|
||||
.string "COMBAT HASARD?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
|
||||
.string "Ici, nous vous proposons le\n"
|
||||
.string "COMBAT HASARD.\p"
|
||||
.string "Les règles du COMBAT HASARD sont\n"
|
||||
.string "très simples…\p"
|
||||
.string "Il faut choisir l’un des trois chemins et\n"
|
||||
.string "rejoindre la dernière salle à l’extrémité\l"
|
||||
.string "du REPTILE DE COMBAT. C’est tout.\p"
|
||||
.string "Cependant, ce qui se passe sur le\n"
|
||||
.string "chemin choisi n’est qu’une question\l"
|
||||
.string "de chance…\p"
|
||||
.string "Si vous rejoignez l’arrivée, vous\n"
|
||||
.string "recevez des POINTS DE COMBAT.\p"
|
||||
.string "Si vous voulez interrompre votre défi,\n"
|
||||
.string "veuillez parler avec notre personnel\l"
|
||||
.string "dans les grandes salles.\p"
|
||||
.string "Assurez-vous de bien sauvegarder, ou\n"
|
||||
.string "vous ne pourrez pas reprendre le défi.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
|
||||
.string "Nous attendrons votre prochain défi\n"
|
||||
.string "avec impatience.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
|
||||
.string "Choisissez-vous niveau 50 ou niveau\n"
|
||||
.string "libre?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Je regrette…\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer au COMBAT HASARD.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "de niveau 50 ou moins pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Je regrette…\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer au COMBAT HASARD.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
|
||||
.string "Veuillez choisir les trois POKéMON\n"
|
||||
.string "qui vous accompagneront…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
|
||||
.string "Avant de commencer un COMBAT HASARD,\n"
|
||||
.string "la partie doit être sauvegardée.\l"
|
||||
.string "Cela vous convient-il?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
|
||||
.string "Veuillez me suivre…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
|
||||
.string "Votre défi est terminé…\p"
|
||||
.string "Votre résultat va être sauvegardé.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
|
||||
.string "Vous avez réussi votre défi…\p"
|
||||
.string "Je dois dire que vous avez énormément\n"
|
||||
.string "de chance…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
|
||||
.string "Votre résultat va être sauvegardé.\n"
|
||||
.string "Veuillez patienter…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
|
||||
.string "To commemorate your completion of\n"
|
||||
.string "the Battle Choice challenge, we award\l"
|
||||
.string "you these Battle Point(s)…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
|
||||
.string "You appear to have reached the limit\n"
|
||||
.string "for Battle Points…\p"
|
||||
.string "Please exchange some Battle Points\n"
|
||||
.string "for prizes, then return…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
|
||||
.string "Je regrette…\p"
|
||||
.string "Vous n’avez pas sauvegardé avant de\n"
|
||||
.string "quitter votre dernier défi.\p"
|
||||
.string "Dans ce cas, c’est la disqualification.\n"
|
||||
.string "C’est dommage…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
|
||||
.string "Félicitations…\p"
|
||||
.string "Vous avez arraché la victoire à la\n"
|
||||
.string "REINE VENIN et réussi ce défi…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
|
||||
.string "Votre chance va être récompensée par\n"
|
||||
.string "des POINTS DE COMBAT…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
|
||||
.string "J’ai tout gâché! Je n’ai vraiment pas\n"
|
||||
.string "de chance… Et à une salle de l’arrivée!\p"
|
||||
.string "Ici, c’est poison, gel et compagnie!$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
|
||||
.string "J’ai terminé le défi 10 fois, mais je\n"
|
||||
.string "ne me suis battue contre aucun\l"
|
||||
.string "DRESSEUR.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
|
||||
.string "Ecoute! Ecoute!\p"
|
||||
.string "Tu ne penses pas que les capacités\n"
|
||||
.string "spéciales des POKéMON risquent\l"
|
||||
.string "d’être utiles ici?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
|
||||
.string "What is this weird place?\n"
|
||||
.string "I can’t figure it out at all!\p"
|
||||
.string "I’ve taken the challenge a bunch\n"
|
||||
.string "of times, but all I ever do is run into\l"
|
||||
.string "TRAINERS whichever path I choose.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
|
||||
.string "Règles du COMBAT HASARD.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
|
||||
.string "Quel chapitre voulez-vous lire?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
|
||||
.string "Vous ne pouvez utiliser ni le SAC ni le\n"
|
||||
.string "POKéNAV lors du défi du COMBAT\l"
|
||||
.string "HASARD.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
|
||||
.string "Lors du défi du COMBAT HASARD,\n"
|
||||
.string "chaque BAIE ou HERBE tenue par un\l"
|
||||
.string "POKéMON n’aura d’effet qu’une fois.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
|
||||
.string "Lors du défi du COMBAT HASARD,\n"
|
||||
.string "l’ordre des POKéMON ne peut pas\l"
|
||||
.string "être modifié.\p"
|
||||
.string "L’ordre doit être décidé avant le\n"
|
||||
.string "début du défi.$"
|
||||
167
data/maps/BattleFrontier_BattlePikeLobby/text_it.inc
Normal file
167
data/maps/BattleFrontier_BattlePikeLobby/text_it.inc
Normal file
@@ -0,0 +1,167 @@
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
|
||||
.string "Qui si mette alla prova la fortuna\n"
|
||||
.string "degli ALLENATORI…\p"
|
||||
.string "Ti do il benvenuto alla SERPE LOTTA…\p"
|
||||
.string "Sono la tua guida…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
|
||||
.string "Vuoi partecipare alla sfida LOTTA\n"
|
||||
.string "DILEMMA?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
|
||||
.string "Qui ha luogo un evento chiamato\n"
|
||||
.string "LOTTA DILEMMA.\p"
|
||||
.string "Le regole della LOTTA DILEMMA sono\n"
|
||||
.string "molto semplici…\p"
|
||||
.string "Scegli una delle tre vie e raggiungi\n"
|
||||
.string "la sala alla fine della SERPE LOTTA.\l"
|
||||
.string "Facile, non trovi?\p"
|
||||
.string "Gli avvenimenti lungo il cammino\n"
|
||||
.string "dipendono totalmente dalla fortuna\l"
|
||||
.string "dello sfidante…\p"
|
||||
.string "Se arrivi fino alla fine, riceverai\n"
|
||||
.string "una ricompensa in PUNTI LOTTA.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "rivolgiti al nostro personale che\l"
|
||||
.string "si trova nelle sale grandi lungo\l"
|
||||
.string "il cammino.\p"
|
||||
.string "Se non salvi prima di interrompere,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
|
||||
.string "Aspettiamo con ansia la tua prossima\n"
|
||||
.string "sfida…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
|
||||
.string "Puoi scegliere fra due livelli di sfida:\n"
|
||||
.string "il LIVELLO 50 e il LIVELLO LIBERO.\l"
|
||||
.string "Quale scegli?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Scusa tanto, ma…\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti necessari per partecipare\l"
|
||||
.string "alla LOTTA DILEMMA.\p"
|
||||
.string "Per entrare, devi avere tre POKéMON \n"
|
||||
.string "diversi di livello pari o inferiore a 50.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "tipi di strumenti diversi.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai tutte\n"
|
||||
.string "le carte in regola.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Scusa tanto, ma…\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti necessari per partecipare\l"
|
||||
.string "alla LOTTA DILEMMA.\p"
|
||||
.string "Devi avere tre POKéMON differenti da\n"
|
||||
.string "iscrivere.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "tipi di strumenti diversi.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai tutte\n"
|
||||
.string "le carte in regola.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
|
||||
.string "Scegli i tre POKéMON che vuoi\n"
|
||||
.string "iscrivere…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
|
||||
.string "Prima di iniziare la sfida LOTTA\n"
|
||||
.string "DILEMMA, devi salvare il gioco.\l"
|
||||
.string "Sei d’accordo?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
|
||||
.string "Prego, da questa parte.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
|
||||
.string "La tua sfida finisce qui…\p"
|
||||
.string "Salverò i tuoi risultati.\n"
|
||||
.string "Attendi…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
|
||||
.string "Hai completato la sfida…\p"
|
||||
.string "La fortuna ti sorride…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
|
||||
.string "Salverò i tuoi risultati.\n"
|
||||
.string "Attendi…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
|
||||
.string "To commemorate your completion of\n"
|
||||
.string "the Battle Choice challenge, we award\l"
|
||||
.string "you these Battle Point(s)…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
|
||||
.string "You appear to have reached the limit\n"
|
||||
.string "for Battle Points…\p"
|
||||
.string "Please exchange some Battle Points\n"
|
||||
.string "for prizes, then return…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Quando hai interrotto la sfida l’ultima\n"
|
||||
.string "volta, non hai salvato il gioco.\p"
|
||||
.string "Per questo motivo, la tua sfida è\n"
|
||||
.string "stata annullata. Spiacente!$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
|
||||
.string "Complimenti…\p"
|
||||
.string "Hai strappato la vittoria alla REGINA\n"
|
||||
.string "SERPE, portando a termine l’evento…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
|
||||
.string "Grazie alla tua incredibile fortuna,\n"
|
||||
.string "ottieni un premio in PUNTI LOTTA…$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
|
||||
.string "Arrgh! Ho sprecato una possibilità! Mi\n"
|
||||
.string "mancava una sala per arrivare alla fine!\p"
|
||||
.string "In questo posto, l’avvelenamento,\n"
|
||||
.string "il congelamento e compagnia bella\l"
|
||||
.string "sono sempre in agguato.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
|
||||
.string "Ho completato la sfida per ben 10\n"
|
||||
.string "volte, ma non ho mai dovuto lottare\l"
|
||||
.string "contro un ALLENATORE.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
|
||||
.string "Stammi a sentire!\p"
|
||||
.string "Non credi che le abilità speciali\n"
|
||||
.string "dei POKéMON possano tornare\l"
|
||||
.string "utili in un posto del genere?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
|
||||
.string "What is this weird place?\n"
|
||||
.string "I can’t figure it out at all!\p"
|
||||
.string "I’ve taken the challenge a bunch\n"
|
||||
.string "of times, but all I ever do is run into\l"
|
||||
.string "TRAINERS whichever path I choose.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
|
||||
.string "Lista delle regole della LOTTA DILEMMA.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
|
||||
.string "Quale argomento vuoi approfondire?$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
|
||||
.string "Lo ZAINO e il POKéNAV non si possono\n"
|
||||
.string "usare nella sfida LOTTA DILEMMA.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
|
||||
.string "Nella sfida LOTTA DILEMMA, le BACCHE o\n"
|
||||
.string "le ERBE tenute dai POKéMON hanno\l"
|
||||
.string "effetto solo una volta.$"
|
||||
|
||||
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
|
||||
.string "Nella sfida LOTTA DILEMMA, non puoi\n"
|
||||
.string "cambiare l’ordine di schieramento\l"
|
||||
.string "dei POKéMON.\p"
|
||||
.string "L’ordine deve essere deciso prima\n"
|
||||
.string "di iniziare la sfida.$"
|
||||
@@ -36,7 +36,14 @@ BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth::
|
||||
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
|
||||
.string "Congratulations…\n"
|
||||
.string "Now, this way, please…$"
|
||||
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
4
data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc
Normal file
4
data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
|
||||
.string "Congratulations…\n"
|
||||
.string "Now, this way, please…$"
|
||||
4
data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc
Normal file
4
data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
|
||||
.string "Félicitations…\n"
|
||||
.string "Par ici, s’il vous plaît…$"
|
||||
4
data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc
Normal file
4
data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
|
||||
.string "Complimenti!\n"
|
||||
.string "Da questa parte, prego…$"
|
||||
@@ -646,206 +646,14 @@ BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown:
|
||||
walk_down
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
|
||||
.string "Welcome…\n"
|
||||
.string "You must be commended for your luck…\p"
|
||||
.string "Your POKéMON shall be restored\n"
|
||||
.string "to full health…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
|
||||
.string "I urge you to enjoy the rest of your\n"
|
||||
.string "Battle Choice challenge…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
|
||||
.string "Ah, you're a lucky one.\n"
|
||||
.string "I'm in somewhat-good spirits now.\p"
|
||||
.string "I will restore one of your POKéMON\n"
|
||||
.string "to full health.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
|
||||
.string "The best of luck to you.\n"
|
||||
.string "Farewell.$"
|
||||
|
||||
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
|
||||
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
|
||||
.string "Excuse me…\p"
|
||||
.string "Would you care for a battle?\n"
|
||||
.string "I'll restore your POKéMON if you win.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
|
||||
.string "Very well…\n"
|
||||
.string "Now, shall we?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
|
||||
.string "I see…\n"
|
||||
.string "How unsporting of you…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
|
||||
.string "Magnificent…\p"
|
||||
.string "As promised, I shall restore your\n"
|
||||
.string "POKéMON to full health.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
|
||||
.string "The best of luck to you.\n"
|
||||
.string "Farewell.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
|
||||
.string "Oh, my!\p"
|
||||
.string "Watch out!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
|
||||
.string "Now, now!\n"
|
||||
.string "KIRLIA, stop that!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
|
||||
.string "Now, now!\n"
|
||||
.string "DUSCLOPS, stop that!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
|
||||
.string "KIRLIA used TOXIC!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
|
||||
.string "KIRLIA used HYPNOSIS!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
|
||||
.string "KIRLIA used THUNDER WAVE!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
|
||||
.string "KIRLIA used WILL-O-WISP!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
|
||||
.string "DUSCLOPS used WILL-O-WISP!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
|
||||
.string "DUSCLOPS used ICE BEAM!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
|
||||
.string "Look here!\n"
|
||||
.string "That's quite enough!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
|
||||
.string "I must apologize to you…\p"
|
||||
.string "My KIRLIA has a TIMID nature…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
|
||||
.string "I must apologize to you…\p"
|
||||
.string "My DUSCLOPS has a TIMID nature…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
|
||||
.string "It attacks without warning if it is\n"
|
||||
.string "startled by another person…\p"
|
||||
.string "Are you and your POKéMON all right?$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
|
||||
.string "I do apologize for what happened…\n"
|
||||
.string "I do hope your POKéMON are fine.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
|
||||
.string "Welcome…\p"
|
||||
.string "Here, we will have you battle\n"
|
||||
.string "a somewhat-tough TRAINER…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
|
||||
.string "How wonderful…\p"
|
||||
.string "To honor your victory, your POKéMON\n"
|
||||
.string "shall be restored to full health…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
|
||||
.string "I urge you to enjoy the rest of your\n"
|
||||
.string "Battle Choice challenge…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
|
||||
.string "I am LUCY…\n"
|
||||
.string "I am the law here…\l"
|
||||
.string "For I am the PIKE QUEEN…\p"
|
||||
.string "You already know it, but to advance,\n"
|
||||
.string "you must defeat me…\p"
|
||||
.string "…I'm not one for idle chatter.\n"
|
||||
.string "Hurry. Come on…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
|
||||
.string "Your luck…\n"
|
||||
.string "I hope you didn't use it all up here…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
|
||||
.string "LUCY: … … … … … …\n"
|
||||
.string "Show me your FRONTIER PASS…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
|
||||
.string "The Luck Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
|
||||
.string "…That's all there is…\n"
|
||||
.string "Disappear already…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
|
||||
.string "LUCY: …You again…\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "…I've trampled flowers and braved\n"
|
||||
.string "storms to get to where I am…\p"
|
||||
.string "I don't feel any compulsion to keep\n"
|
||||
.string "losing to the same opponent…\p"
|
||||
.string "… … … … … …\n"
|
||||
.string "Fine… I'll do it…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
|
||||
.string "Now!\n"
|
||||
.string "Come on!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
|
||||
.string "LUCY: … … … … … …\p"
|
||||
.string "…FRONTIER PASS…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
|
||||
.string "The Luck Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
|
||||
.string "…You, I won't forget…\n"
|
||||
.string "…Ever…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
|
||||
.string "I welcome you…\p"
|
||||
.string "Giggle…\n"
|
||||
.string "You seem to be bereft of luck…\p"
|
||||
.string "If only you hadn't chosen this room,\n"
|
||||
.string "your POKéMON could have been healed…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
|
||||
.string "I welcome you…\p"
|
||||
.string "Since you have chosen this room, I will\n"
|
||||
.string "restore one POKéMON to full health…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
|
||||
.string "I welcome you…\p"
|
||||
.string "Since you have chosen this room, I will\n"
|
||||
.string "restore two POKéMON to full health…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
|
||||
.string "I welcome you…\p"
|
||||
.string "Giggle…\n"
|
||||
.string "You should thank your lucky stars…\p"
|
||||
.string "Since you have chosen this room,\n"
|
||||
.string "all your POKéMON will be restored…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
|
||||
.string "I shall go fetch our master…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
|
||||
.string "Ah, you're a lucky one!\n"
|
||||
.string "I'm in good spirits now.\p"
|
||||
.string "I will restore two of your POKéMON\n"
|
||||
.string "to full health!$"
|
||||
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
203
data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc
Normal file
203
data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc
Normal file
@@ -0,0 +1,203 @@
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
|
||||
.string "Welcome…\n"
|
||||
.string "You must be commended for your luck…\p"
|
||||
.string "Your POKéMON shall be restored\n"
|
||||
.string "to full health…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
|
||||
.string "I urge you to enjoy the rest of your\n"
|
||||
.string "Battle Choice challenge…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
|
||||
.string "Ah, you're a lucky one.\n"
|
||||
.string "I'm in somewhat-good spirits now.\p"
|
||||
.string "I will restore one of your POKéMON\n"
|
||||
.string "to full health.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
|
||||
.string "The best of luck to you.\n"
|
||||
.string "Farewell.$"
|
||||
|
||||
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
|
||||
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
|
||||
.string "Excuse me…\p"
|
||||
.string "Would you care for a battle?\n"
|
||||
.string "I'll restore your POKéMON if you win.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
|
||||
.string "Very well…\n"
|
||||
.string "Now, shall we?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
|
||||
.string "I see…\n"
|
||||
.string "How unsporting of you…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
|
||||
.string "Magnificent…\p"
|
||||
.string "As promised, I shall restore your\n"
|
||||
.string "POKéMON to full health.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
|
||||
.string "The best of luck to you.\n"
|
||||
.string "Farewell.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
|
||||
.string "Oh, my!\p"
|
||||
.string "Watch out!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
|
||||
.string "Now, now!\n"
|
||||
.string "KIRLIA, stop that!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
|
||||
.string "Now, now!\n"
|
||||
.string "DUSCLOPS, stop that!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
|
||||
.string "KIRLIA used TOXIC!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
|
||||
.string "KIRLIA used HYPNOSIS!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
|
||||
.string "KIRLIA used THUNDER WAVE!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
|
||||
.string "KIRLIA used WILL-O-WISP!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
|
||||
.string "DUSCLOPS used WILL-O-WISP!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
|
||||
.string "DUSCLOPS used ICE BEAM!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
|
||||
.string "Look here!\n"
|
||||
.string "That's quite enough!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
|
||||
.string "I must apologize to you…\p"
|
||||
.string "My KIRLIA has a TIMID nature…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
|
||||
.string "I must apologize to you…\p"
|
||||
.string "My DUSCLOPS has a TIMID nature…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
|
||||
.string "It attacks without warning if it is\n"
|
||||
.string "startled by another person…\p"
|
||||
.string "Are you and your POKéMON all right?$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
|
||||
.string "I do apologize for what happened…\n"
|
||||
.string "I do hope your POKéMON are fine.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
|
||||
.string "Welcome…\p"
|
||||
.string "Here, we will have you battle\n"
|
||||
.string "a somewhat-tough TRAINER…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
|
||||
.string "How wonderful…\p"
|
||||
.string "To honor your victory, your POKéMON\n"
|
||||
.string "shall be restored to full health…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
|
||||
.string "I urge you to enjoy the rest of your\n"
|
||||
.string "Battle Choice challenge…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
|
||||
.string "I am LUCY…\n"
|
||||
.string "I am the law here…\l"
|
||||
.string "For I am the PIKE QUEEN…\p"
|
||||
.string "You already know it, but to advance,\n"
|
||||
.string "you must defeat me…\p"
|
||||
.string "…I'm not one for idle chatter.\n"
|
||||
.string "Hurry. Come on…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
|
||||
.string "Your luck…\n"
|
||||
.string "I hope you didn't use it all up here…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
|
||||
.string "LUCY: … … … … … …\n"
|
||||
.string "Show me your FRONTIER PASS…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
|
||||
.string "The Luck Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
|
||||
.string "…That's all there is…\n"
|
||||
.string "Disappear already…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
|
||||
.string "LUCY: …You again…\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "…I've trampled flowers and braved\n"
|
||||
.string "storms to get to where I am…\p"
|
||||
.string "I don't feel any compulsion to keep\n"
|
||||
.string "losing to the same opponent…\p"
|
||||
.string "… … … … … …\n"
|
||||
.string "Fine… I'll do it…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
|
||||
.string "Now!\n"
|
||||
.string "Come on!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
|
||||
.string "LUCY: … … … … … …\p"
|
||||
.string "…FRONTIER PASS…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
|
||||
.string "The Luck Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
|
||||
.string "…You, I won't forget…\n"
|
||||
.string "…Ever…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
|
||||
.string "I welcome you…\p"
|
||||
.string "Giggle…\n"
|
||||
.string "You seem to be bereft of luck…\p"
|
||||
.string "If only you hadn't chosen this room,\n"
|
||||
.string "your POKéMON could have been healed…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
|
||||
.string "I welcome you…\p"
|
||||
.string "Since you have chosen this room, I will\n"
|
||||
.string "restore one POKéMON to full health…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
|
||||
.string "I welcome you…\p"
|
||||
.string "Since you have chosen this room, I will\n"
|
||||
.string "restore two POKéMON to full health…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
|
||||
.string "I welcome you…\p"
|
||||
.string "Giggle…\n"
|
||||
.string "You should thank your lucky stars…\p"
|
||||
.string "Since you have chosen this room,\n"
|
||||
.string "all your POKéMON will be restored…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
|
||||
.string "I shall go fetch our master…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
|
||||
.string "Ah, you're a lucky one!\n"
|
||||
.string "I'm in good spirits now.\p"
|
||||
.string "I will restore two of your POKéMON\n"
|
||||
.string "to full health!$"
|
||||
200
data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc
Normal file
200
data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc
Normal file
@@ -0,0 +1,200 @@
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
|
||||
.string "Bienvenue…\n"
|
||||
.string "Félicitations pour votre chance…\p"
|
||||
.string "Je vais soigner vos POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
|
||||
.string "Pourvu que la chance ne vous abandonne\n"
|
||||
.string "pas pour le reste du COMBAT HASARD…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
|
||||
.string "Ah, tu en as de la chance,\n"
|
||||
.string "je suis de bonne humeur.\p"
|
||||
.string "Je vais soigner un de tes POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
|
||||
.string "Bonne chance à toi.\n"
|
||||
.string "Adieu.$"
|
||||
|
||||
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
|
||||
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
|
||||
.string "Excuse me…\p"
|
||||
.string "Would you care for a battle?\n"
|
||||
.string "I’ll restore your POKéMON if you win.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
|
||||
.string "Very well…\n"
|
||||
.string "Now, shall we?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
|
||||
.string "I see…\n"
|
||||
.string "How unsporting of you…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
|
||||
.string "Magnificent…\p"
|
||||
.string "As promised, I shall restore your\n"
|
||||
.string "POKéMON to full health.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
|
||||
.string "The best of luck to you.\n"
|
||||
.string "Farewell.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
|
||||
.string "Oh, non!\p"
|
||||
.string "Attention!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
|
||||
.string "Non, KIRLIA!\n"
|
||||
.string "Arrête immédiatement!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
|
||||
.string "TERACLOPE, enfin!\n"
|
||||
.string "Arrête immédiatement!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
|
||||
.string "KIRLIA utilise TOXIK!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
|
||||
.string "KIRLIA utilise HYPNOSE!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
|
||||
.string "KIRLIA utilise CAGE-ECLAIR!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
|
||||
.string "KIRLIA utilise FEU FOLLET!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
|
||||
.string "TERACLOPE utilise FEU FOLLET!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
|
||||
.string "TERACLOPE utilise LASER GLACE!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
|
||||
.string "Par ici!\n"
|
||||
.string "Ça suffit!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
|
||||
.string "Je suis vraiment désolé…\p"
|
||||
.string "Mon KIRLIA est de nature TIMIDE…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
|
||||
.string "Je suis vraiment désolé…\p"
|
||||
.string "Mon TERACLOPE est de nature TIMIDE…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
|
||||
.string "Il attaque sans prévenir quand il est\n"
|
||||
.string "surpris…\p"
|
||||
.string "Tes POKéMON et toi allez bien?$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
|
||||
.string "Ce qui est arrivé est navrant… J’espère\n"
|
||||
.string "que tes POKéMON et toi allez bien.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
|
||||
.string "Bienvenue…\p"
|
||||
.string "Ici, vous allez affronter un DRESSEUR\n"
|
||||
.string "plutôt coriace…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
|
||||
.string "Magnifique…\p"
|
||||
.string "Pour vous récompenser, je vais soigner\n"
|
||||
.string "vos POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
|
||||
.string "Pourvu que la chance ne vous abandonne\n"
|
||||
.string "pas pour le reste du COMBAT HASARD…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
|
||||
.string "Je suis CHARLINE…\n"
|
||||
.string "C’est moi qui commande ici…\l"
|
||||
.string "On m’appelle la REINE VENIN…\p"
|
||||
.string "Comme tu dois le savoir, tu vas devoir\n"
|
||||
.string "essayer de me battre…\p"
|
||||
.string "Bon, ne reste pas là à bayer aux\n"
|
||||
.string "corneilles. Dépêche-toi, voyons…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
|
||||
.string "J’espère que tu n’as pas encore épuisé\n"
|
||||
.string "toute ta chance…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
|
||||
.string "CHARLINE: … … … … … …\n"
|
||||
.string "Montre-moi ton PASSE ZONE…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
|
||||
.string "Le SYMBOLE CHANCE a été ajouté sur le\n"
|
||||
.string "PASSE ZONE!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
|
||||
.string "Ce sera tout…\n"
|
||||
.string "Tu peux disposer…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
|
||||
.string "CHARLINE: Encore toi…\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "J’ai dû en écraser plus d’un pour arriver\n"
|
||||
.string "là où je suis…\p"
|
||||
.string "Je ne me sens pas obligée de continuer\n"
|
||||
.string "à perdre contre toi…\p"
|
||||
.string "… … … … … …\n"
|
||||
.string "Bien… Allons-y…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
|
||||
.string "Allez!\n"
|
||||
.string "On se bouge!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
|
||||
.string "CHARLINE: … … … … … …\p"
|
||||
.string "PASSE ZONE…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
|
||||
.string "Le SYMBOLE CHANCE a pris une couleur\n"
|
||||
.string "dorée!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
|
||||
.string "J’ai une très bonne mémoire…\n"
|
||||
.string "Et je ne pardonne jamais…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
|
||||
.string "Bienvenue…\p"
|
||||
.string "Hi, hi, hi…\n"
|
||||
.string "Ce n’est pas votre jour de chance…\p"
|
||||
.string "Si vous aviez choisi une autre salle,\n"
|
||||
.string "vos POKéMON auraient pu être soignés…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
|
||||
.string "Bienvenue…\p"
|
||||
.string "Comme vous avez choisi cette salle,\n"
|
||||
.string "je vais soigner un de vos POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
|
||||
.string "Bienvenue…\p"
|
||||
.string "Comme vous avez choisi cette salle,\n"
|
||||
.string "je vais soigner deux de vos POKéMON…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
|
||||
.string "I welcome you…\p"
|
||||
.string "Giggle…\n"
|
||||
.string "You should thank your lucky stars…\p"
|
||||
.string "Since you have chosen this room,\n"
|
||||
.string "all your POKéMON will be restored…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
|
||||
.string "Je vais appeler la patronne…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
|
||||
.string "Ah, c’est ton jour de chance,\n"
|
||||
.string "je suis de bonne humeur.\p"
|
||||
.string "Je vais soigner deux de tes POKéMON!$"
|
||||
205
data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc
Normal file
205
data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc
Normal file
@@ -0,0 +1,205 @@
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
|
||||
.string "Ti do il benvenuto.\n"
|
||||
.string "La tua fortuna è notevole…\p"
|
||||
.string "I tuoi POKéMON verranno rimessi\n"
|
||||
.string "in sesto…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
|
||||
.string "Che la sfida LOTTA DILEMMA sia\n"
|
||||
.string "di tuo gradimento!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
|
||||
.string "Ah, la buona sorte ti assiste.\n"
|
||||
.string "Mi hai risollevato un po’ l’umore.\p"
|
||||
.string "Rimetterò in sesto uno dei tuoi\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
|
||||
.string "Che la fortuna sia dalla tua.\n"
|
||||
.string "Alla prossima.$"
|
||||
|
||||
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
|
||||
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
|
||||
.string "Excuse me…\p"
|
||||
.string "Would you care for a battle?\n"
|
||||
.string "I’ll restore your POKéMON if you win.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
|
||||
.string "Very well…\n"
|
||||
.string "Now, shall we?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
|
||||
.string "I see…\n"
|
||||
.string "How unsporting of you…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
|
||||
.string "Magnificent…\p"
|
||||
.string "As promised, I shall restore your\n"
|
||||
.string "POKéMON to full health.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
|
||||
.string "The best of luck to you.\n"
|
||||
.string "Farewell.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
|
||||
.string "Oh, cielo!\p"
|
||||
.string "Fai attenzione!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
|
||||
.string "KIRLIA, smettila!\n"
|
||||
.string "Adesso!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
|
||||
.string "DUSCLOPS, smettila!\n"
|
||||
.string "Adesso!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
|
||||
.string "KIRLIA usa TOSSINA!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
|
||||
.string "KIRLIA usa IPNOSI!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
|
||||
.string "KIRLIA usa TUONONDA!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
|
||||
.string "KIRLIA usa FUOCOFATUO!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
|
||||
.string "DUSCLOPS usa FUOCOFATUO!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
|
||||
.string "DUSCLOPS usa GELORAGGIO!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
|
||||
.string "Guarda qui!\n"
|
||||
.string "Adesso basta!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
|
||||
.string "Accetta le mie scuse…\p"
|
||||
.string "Il mio KIRLIA ha una natura TIMIDA…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
|
||||
.string "Accetta le mie scuse…\p"
|
||||
.string "Il mio DUSCLOPS ha una natura TIMIDA…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
|
||||
.string "Se una persona lo spaventa, attacca\n"
|
||||
.string "all’improvviso…\p"
|
||||
.string "Tu e i tuoi POKéMON state bene?$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
|
||||
.string "Mi scuso per quello che è accaduto.\n"
|
||||
.string "Spero che i tuoi POKéMON siano a posto.$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
|
||||
.string "Salve…\p"
|
||||
.string "Ti aspetta un ALLENATORE molto\n"
|
||||
.string "forte…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
|
||||
.string "Che meraviglia…\p"
|
||||
.string "In onore alla tua vittoria, i tuoi\n"
|
||||
.string "POKéMON verranno rimessi\l"
|
||||
.string "in sesto…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
|
||||
.string "Che la sfida LOTTA DILEMMA sia\n"
|
||||
.string "di tuo gradimento!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
|
||||
.string "Mi chiamo FORTUNATA.\n"
|
||||
.string "Qui comando io.\l"
|
||||
.string "In veste di REGINA SERPE…\p"
|
||||
.string "Come tu ben sai, per avanzare devi\n"
|
||||
.string "sconfiggermi…\p"
|
||||
.string "Basta con le chiacchiere inutili!\n"
|
||||
.string "Non c’è tempo da perdere…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
|
||||
.string "Spero che nel frattempo la fortuna\n"
|
||||
.string "non ti abbia voltato le spalle…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
|
||||
.string "FORTUNATA: … … … … … …\n"
|
||||
.string "Mostrami il tuo PASS PARCO…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
|
||||
.string "Il SIMBOLO FORTUNA è stato aggiunto\n"
|
||||
.string "al PASS PARCO!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
|
||||
.string "Non ho altro da aggiungere.\n"
|
||||
.string "Sparisci…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
|
||||
.string "FORTUNATA: Di nuovo tu…\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "Ho dovuto superare mille avversità\n"
|
||||
.string "per diventare quella che sono…\p"
|
||||
.string "Non voglio continuare a perdere\n"
|
||||
.string "contro lo stesso avversario…\p"
|
||||
.string "… … … … … …\n"
|
||||
.string "Bene… siamo alla resa dei conti…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
|
||||
.string "Ora!\n"
|
||||
.string "Forza!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
|
||||
.string "FORTUNATA: … … … … … …\p"
|
||||
.string "Il tuo PASS PARCO, prego…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
|
||||
.string "Il SIMBOLO FORTUNA si è colorato\n"
|
||||
.string "d’oro!$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
|
||||
.string "Questa me la lego al dito!\n"
|
||||
.string "Per sempre…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
|
||||
.string "Salve…\p"
|
||||
.string "Ehm…\n"
|
||||
.string "Una bella sfortuna, la tua…\p"
|
||||
.string "Se solo avessi scelto un’altra sala,\n"
|
||||
.string "i tuoi POKéMON sarebbero stati rimessi\l"
|
||||
.string "in sesto…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
|
||||
.string "Salve…\p"
|
||||
.string "Poiché hai scelto questa sala,\n"
|
||||
.string "rimetterò in sesto un POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
|
||||
.string "Salve…\p"
|
||||
.string "Poiché hai scelto questa sala,\n"
|
||||
.string "rimetterò in sesto due POKéMON…$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
|
||||
.string "I welcome you…\p"
|
||||
.string "Giggle…\n"
|
||||
.string "You should thank your lucky stars…\p"
|
||||
.string "Since you have chosen this room,\n"
|
||||
.string "all your POKéMON will be restored…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
|
||||
.string "Vado a chiamare il nostro capo…$"
|
||||
|
||||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
|
||||
.string "Ah, la fortuna è dalla tua!\n"
|
||||
.string "Sono proprio di buon umore.\p"
|
||||
.string "Rimetterò in sesto due dei tuoi\n"
|
||||
.string "POKéMON!$"
|
||||
@@ -263,107 +263,14 @@ BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos:
|
||||
face_down
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
|
||||
.string "You are currently in\n"
|
||||
.string "the 1st room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
|
||||
.string "You are currently in\n"
|
||||
.string "the 3rd room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
|
||||
.string "You are currently in\n"
|
||||
.string "the 5th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
|
||||
.string "You are currently in\n"
|
||||
.string "the 7th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
|
||||
.string "You are currently in\n"
|
||||
.string "the 9th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
|
||||
.string "You are currently in\n"
|
||||
.string "the 11th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
|
||||
.string "You are currently in\n"
|
||||
.string "the 13th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
|
||||
.string "Will you continue with\n"
|
||||
.string "your challenge?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
|
||||
.string "Would you like to save your challenge\n"
|
||||
.string "and quit the game for now?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
|
||||
.string "Do you wish to retire from your\n"
|
||||
.string "Battle Choice challenge?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
|
||||
.string "We've been awaiting your return…\p"
|
||||
.string "Before resuming your Battle Choice\n"
|
||||
.string "challenge, let me save the game…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
|
||||
.string "Please do enjoy your Battle Choice\n"
|
||||
.string "challenge…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
|
||||
.string "I am saving your data…\n"
|
||||
.string "A little time, please…$"
|
||||
|
||||
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
|
||||
.string "The path is blocked!\n"
|
||||
.string "And there is no turning back…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "Are you perhaps finding it difficult\n"
|
||||
.string "to choose your path?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
|
||||
.string "I see…\n"
|
||||
.string "I apologize for my impertinence…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
|
||||
.string "Ah, let me see… There is something\n"
|
||||
.string "about the path on the right…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
|
||||
.string "Ah, let me see… There is something\n"
|
||||
.string "about the path in the center…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
|
||||
.string "Ah, let me see… There is something\n"
|
||||
.string "about the path on the left…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
|
||||
.string "It seems to have the distinct aroma\n"
|
||||
.string "of POKéMON wafting around it…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
|
||||
.string "Is it… A TRAINER?\n"
|
||||
.string "I sense the presence of people…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
|
||||
.string "I seem to have heard something…\n"
|
||||
.string "It may have been whispering…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
|
||||
.string "For some odd reason, I felt a wave\n"
|
||||
.string "of nostalgia coming from it…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
|
||||
.string "I am sorry to say…\p"
|
||||
.string "A terrifying event, yes, a horrible one,\n"
|
||||
.string "is about to befall you…\p"
|
||||
.string "I urge you to pay the utmost care\n"
|
||||
.string "and prepare for the worst…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
|
||||
.string "From every path I sense a dreadful\n"
|
||||
.string "presence…$"
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
105
data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc
Normal file
105
data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc
Normal file
@@ -0,0 +1,105 @@
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
|
||||
.string "You are currently in\n"
|
||||
.string "the 1st room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
|
||||
.string "You are currently in\n"
|
||||
.string "the 3rd room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
|
||||
.string "You are currently in\n"
|
||||
.string "the 5th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
|
||||
.string "You are currently in\n"
|
||||
.string "the 7th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
|
||||
.string "You are currently in\n"
|
||||
.string "the 9th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
|
||||
.string "You are currently in\n"
|
||||
.string "the 11th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
|
||||
.string "You are currently in\n"
|
||||
.string "the 13th room…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
|
||||
.string "Will you continue with\n"
|
||||
.string "your challenge?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
|
||||
.string "Would you like to save your challenge\n"
|
||||
.string "and quit the game for now?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
|
||||
.string "Do you wish to retire from your\n"
|
||||
.string "Battle Choice challenge?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
|
||||
.string "We've been awaiting your return…\p"
|
||||
.string "Before resuming your Battle Choice\n"
|
||||
.string "challenge, let me save the game…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
|
||||
.string "Please do enjoy your Battle Choice\n"
|
||||
.string "challenge…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
|
||||
.string "I am saving your data…\n"
|
||||
.string "A little time, please…$"
|
||||
|
||||
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
|
||||
.string "The path is blocked!\n"
|
||||
.string "And there is no turning back…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
|
||||
.string "I beg your pardon, but…\p"
|
||||
.string "Are you perhaps finding it difficult\n"
|
||||
.string "to choose your path?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
|
||||
.string "I see…\n"
|
||||
.string "I apologize for my impertinence…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
|
||||
.string "Ah, let me see… There is something\n"
|
||||
.string "about the path on the right…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
|
||||
.string "Ah, let me see… There is something\n"
|
||||
.string "about the path in the center…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
|
||||
.string "Ah, let me see… There is something\n"
|
||||
.string "about the path on the left…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
|
||||
.string "It seems to have the distinct aroma\n"
|
||||
.string "of POKéMON wafting around it…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
|
||||
.string "Is it… A TRAINER?\n"
|
||||
.string "I sense the presence of people…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
|
||||
.string "I seem to have heard something…\n"
|
||||
.string "It may have been whispering…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
|
||||
.string "For some odd reason, I felt a wave\n"
|
||||
.string "of nostalgia coming from it…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
|
||||
.string "I am sorry to say…\p"
|
||||
.string "A terrifying event, yes, a horrible one,\n"
|
||||
.string "is about to befall you…\p"
|
||||
.string "I urge you to pay the utmost care\n"
|
||||
.string "and prepare for the worst…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
|
||||
.string "From every path I sense a dreadful\n"
|
||||
.string "presence…$"
|
||||
104
data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc
Normal file
104
data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc
Normal file
@@ -0,0 +1,104 @@
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
|
||||
.string "Vous êtes dans la\n"
|
||||
.string "salle nº 1…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
|
||||
.string "Vous êtes dans la\n"
|
||||
.string "salle nº 3…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
|
||||
.string "Vous êtes dans la\n"
|
||||
.string "salle nº 5…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
|
||||
.string "Vous êtes dans la\n"
|
||||
.string "salle nº 7…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
|
||||
.string "Vous êtes dans la\n"
|
||||
.string "salle nº 9…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
|
||||
.string "Vous êtes dans la\n"
|
||||
.string "salle nº 11…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
|
||||
.string "Vous êtes dans la\n"
|
||||
.string "salle nº 13…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
|
||||
.string "Allez-vous continuer votre\n"
|
||||
.string "défi?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
|
||||
.string "Voulez-vous sauvegarder la partie et\n"
|
||||
.string "arrêter de jouer?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
|
||||
.string "Voulez-vous abandonner ce\n"
|
||||
.string "défi du COMBAT HASARD?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
|
||||
.string "Nous attendions votre retour…\p"
|
||||
.string "Avant de reprendre le COMBAT HASARD,\n"
|
||||
.string "je dois sauvegarder la partie…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
|
||||
.string "Bonne chance pour ce COMBAT\n"
|
||||
.string "HASARD…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
|
||||
.string "Je sauvegarde vos données…\n"
|
||||
.string "Un instant, s’il vous plaît…$"
|
||||
|
||||
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
|
||||
.string "C’est bloqué!\n"
|
||||
.string "Impossible de faire demi-tour…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
|
||||
.string "Oui?\n"
|
||||
.string "Avez-vous du mal à choisir un chemin?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
|
||||
.string "Bien…\n"
|
||||
.string "Je suis désolée d’avoir été indiscrète…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
|
||||
.string "Voyons voir… Le chemin de droite\n"
|
||||
.string "m’intrigue…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
|
||||
.string "Voyons voir… Le chemin du milieu\n"
|
||||
.string "m’intrigue…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
|
||||
.string "Voyons voir… Le chemin de gauche\n"
|
||||
.string "m’intrigue…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
|
||||
.string "Il me semble y distinguer l’odeur\n"
|
||||
.string "caractéristique des POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
|
||||
.string "Il y a… un DRESSEUR?\n"
|
||||
.string "Je ressens une présence…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
|
||||
.string "Je crois avoir entendu quelque chose…\n"
|
||||
.string "Un murmure…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
|
||||
.string "Pour tout vous dire, il y a comme une\n"
|
||||
.string "vague de nostalgie qui s’en dégage…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
|
||||
.string "Malheureusement…\p"
|
||||
.string "Une chose absolument horrible\n"
|
||||
.string "va s’abattre sur vous…\p"
|
||||
.string "Je vous conseille vivement de rester\n"
|
||||
.string "sur vos gardes et de faire attention…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
|
||||
.string "Dans tous les chemins, je ressens une\n"
|
||||
.string "présence angoissante…$"
|
||||
97
data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc
Normal file
97
data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc
Normal file
@@ -0,0 +1,97 @@
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
|
||||
.string "Ti trovi nella 1ª sala…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
|
||||
.string "Ti trovi nella 3ª sala…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
|
||||
.string "Ti trovi nella 5ª sala…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
|
||||
.string "Ti trovi nella 7ª sala…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
|
||||
.string "Ti trovi nella 9ª sala…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
|
||||
.string "Ti trovi nella 11ª sala…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
|
||||
.string "Ti trovi nella 13ª sala…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
|
||||
.string "Vuoi continuare la tua sfida?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
|
||||
.string "Vuoi salvare la tua sfida e\n"
|
||||
.string "uscire dal gioco?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
|
||||
.string "Vuoi ritirarti dalla sfida\n"
|
||||
.string "LOTTA DILEMMA?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
|
||||
.string "Che bello rivederti…\p"
|
||||
.string "Prima di riprendere la sfida LOTTA\n"
|
||||
.string "DILEMMA, permettimi di salvare\l"
|
||||
.string "il gioco…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
|
||||
.string "Spero che la sfida LOTTA DILEMMA\n"
|
||||
.string "sia di tuo gradimento…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
|
||||
.string "Sto salvando i tuoi dati… un attimo\n"
|
||||
.string "di pazienza…$"
|
||||
|
||||
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
|
||||
.string "Il cammino è bloccato!\n"
|
||||
.string "Non puoi tornare indietro…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
|
||||
.string "Scusa se mi intrometto…\p"
|
||||
.string "Hai dubbi sul cammino da scegliere?$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
|
||||
.string "Capisco… scusa l’impertinenza…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
|
||||
.string "Ehm… avverto qualcosa\n"
|
||||
.string "nel percorso di destra…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
|
||||
.string "Ehm… avverto qualcosa\n"
|
||||
.string "nel percorso al centro…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
|
||||
.string "Ehm… avverto qualcosa\n"
|
||||
.string "nel percorso di sinistra…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
|
||||
.string "Mi sembra di annusare il profumo\n"
|
||||
.string "tipico dei POKéMON…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
|
||||
.string "Sarà un ALLENATORE?\n"
|
||||
.string "Avverto la presenza di persone…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
|
||||
.string "Mi è sembrato di udire delle voci… forse\n"
|
||||
.string "un bisbiglio…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
|
||||
.string "Per una qualche strana ragione,\n"
|
||||
.string "emana malinconia…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
|
||||
.string "Mi dispiace darti una simile\n"
|
||||
.string "notizia…\p"
|
||||
.string "Un evento terrificante e orribile sta\n"
|
||||
.string "per abbattersi su di te…\p"
|
||||
.string "Devi stare in guardia e prepararti al\n"
|
||||
.string "peggio…$"
|
||||
|
||||
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
|
||||
.string "In ogni percorso avverto una\n"
|
||||
.string "terribile presenza…$"
|
||||
@@ -124,608 +124,14 @@ BattlePyramid_FindItemBallEnd::
|
||||
BattlePyramid_Retire::
|
||||
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
|
||||
|
||||
@ Also used by Trainer Hill
|
||||
BattleFacility_TrainerBattle_PlaceholderText:
|
||||
.string "This is a sample message.$"
|
||||
|
||||
gText_BattlePyramidConfirmRest::
|
||||
.string "Your BATTLE PYRAMID quest will be\n"
|
||||
.string "saved so that you may quit for now.\l"
|
||||
.string "Is that okay?$"
|
||||
|
||||
gText_BattlePyramidConfirmRetire::
|
||||
.string "Are you sure you want to quit your\n"
|
||||
.string "PYRAMID quest?$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {UP_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {LEFT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {RIGHT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {DOWN_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {UP_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {LEFT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {RIGHT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {DOWN_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {UP_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {LEFT_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {RIGHT_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {DOWN_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {UP_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {LEFT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {RIGHT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {DOWN_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {UP_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {LEFT_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {RIGHT_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {DOWN_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {UP_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {LEFT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {RIGHT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {DOWN_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are eight items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are seven items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are six items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are five items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are four items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are three items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are two items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There is one item left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There isn't anything left to\n"
|
||||
.string "be found!$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are eight items\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are seven items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are six items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are five items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are four items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are three items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are two items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There is just one item\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There isn't anything left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are eight items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are seven items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are six items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are five items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are four items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are three items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are two items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there's but one item left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are no more items\n"
|
||||
.string "waiting to be found on this floor.\l"
|
||||
.string "You take care now!$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be eight more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be seven more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be six more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be five more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be four more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be three more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be two more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appears to be only one more\n"
|
||||
.string "item on the ground.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be no more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are eight items…$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are seven items…$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are six items…$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are five items…$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are four items…$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are three items…$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are two items…$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there is one item…$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are no items…$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are eight more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are seven more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are six more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are five more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are four more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are three more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are two more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there is one more\n"
|
||||
.string "item on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are no more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still seven tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still six tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still five tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still four tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still three tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still two tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there's still one tough\n"
|
||||
.string "TRAINER other than me!$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "There's no one left that\n"
|
||||
.string "can beat you!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are seven TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are six TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are five TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are four TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are three TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are two TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there's one TRAINER left!\n"
|
||||
.string "I'm sure you will be humbled!$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are no more TRAINERS\n"
|
||||
.string "who can engage you!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are seven more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are six more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are five more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are four more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are three more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are two more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them both?$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there's still one more TRAINER\n"
|
||||
.string "on this floor. Can you prevail?$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "You've gone through all the TRAINERS\n"
|
||||
.string "on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the seven TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the six TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the five TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the four TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the three TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the two TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining4::
|
||||
.string "Maybe you could complete your sweep\n"
|
||||
.string "with the one TRAINER left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining4::
|
||||
.string "There isn't a single person left who\n"
|
||||
.string "can defeat you now…$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the seven expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the six expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the five expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the four expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the three expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the two expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the one expert TRAINER who remains.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining5::
|
||||
.string "Your skills are beyond reproach.\p"
|
||||
.string "There are no more TRAINERS here\n"
|
||||
.string "who have any chance of beating you.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the seven remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the six remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the five remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the four remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the three remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the two remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the last remaining TRAINER?$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining6::
|
||||
.string "There aren't any TRAINERS left that\n"
|
||||
.string "can take you on now…$"
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattlePyramidFloor/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
606
data/maps/BattleFrontier_BattlePyramidFloor/text.inc
Normal file
606
data/maps/BattleFrontier_BattlePyramidFloor/text.inc
Normal file
@@ -0,0 +1,606 @@
|
||||
|
||||
@ Also used by Trainer Hill
|
||||
BattleFacility_TrainerBattle_PlaceholderText:
|
||||
.string "This is a sample message.$"
|
||||
|
||||
gText_BattlePyramidConfirmRest::
|
||||
.string "Your BATTLE PYRAMID quest will be\n"
|
||||
.string "saved so that you may quit for now.\l"
|
||||
.string "Is that okay?$"
|
||||
|
||||
gText_BattlePyramidConfirmRetire::
|
||||
.string "Are you sure you want to quit your\n"
|
||||
.string "PYRAMID quest?$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {UP_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {LEFT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {RIGHT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown1::
|
||||
.string "This floor's exit is in\n"
|
||||
.string "that direction: {DOWN_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {UP_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {LEFT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {RIGHT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown2::
|
||||
.string "The exit on this floor is in\n"
|
||||
.string "the {DOWN_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {UP_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {LEFT_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {RIGHT_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown3::
|
||||
.string "The exit is over\n"
|
||||
.string "that {DOWN_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {UP_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {LEFT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {RIGHT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown4::
|
||||
.string "On this floor, the exit is somewhere\n"
|
||||
.string "in the {DOWN_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {UP_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {LEFT_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {RIGHT_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown5::
|
||||
.string "The exit?\n"
|
||||
.string "It's that {DOWN_ARROW} way.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {UP_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {LEFT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {RIGHT_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown6::
|
||||
.string "The exit happens to be in\n"
|
||||
.string "the {DOWN_ARROW} direction.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are eight items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are seven items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are six items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are five items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are four items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are three items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There are two items left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There is one item left to\n"
|
||||
.string "be found.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining1::
|
||||
.string "Are you looking for items?\p"
|
||||
.string "There isn't anything left to\n"
|
||||
.string "be found!$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are eight items\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are seven items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are six items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are five items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are four items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are three items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There are two items left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There is just one item\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining2::
|
||||
.string "Because you won, I'll tell you\n"
|
||||
.string "a little secret!\p"
|
||||
.string "There isn't anything left\n"
|
||||
.string "lying around here.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are eight items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are seven items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are six items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are five items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are four items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are three items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are two items left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there's but one item left\n"
|
||||
.string "waiting to be found on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining3::
|
||||
.string "How's your stock of items holding up?\p"
|
||||
.string "I reckon there are no more items\n"
|
||||
.string "waiting to be found on this floor.\l"
|
||||
.string "You take care now!$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be eight more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be seven more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be six more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be five more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be four more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be three more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be two more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appears to be only one more\n"
|
||||
.string "item on the ground.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining4::
|
||||
.string "You're strong, so you've earned\n"
|
||||
.string "a hint!\p"
|
||||
.string "There appear to be no more\n"
|
||||
.string "items on the ground.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are eight items…$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are seven items…$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are six items…$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are five items…$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are four items…$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are three items…$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are two items…$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there is one item…$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining5::
|
||||
.string "On this floor of the PYRAMID,\n"
|
||||
.string "I hear there are no items…$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are eight more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are seven more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are six more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are five more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are four more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are three more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are two more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there is one more\n"
|
||||
.string "item on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining6::
|
||||
.string "Have you collected any items?\p"
|
||||
.string "I believe there are no more\n"
|
||||
.string "items on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still seven tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still six tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still five tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still four tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still three tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there are still two tough\n"
|
||||
.string "TRAINERS other than me!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "But there's still one tough\n"
|
||||
.string "TRAINER other than me!$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining1::
|
||||
.string "You were really awesome!\p"
|
||||
.string "There's no one left that\n"
|
||||
.string "can beat you!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are seven TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are six TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are five TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are four TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are three TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are two TRAINERS left!\n"
|
||||
.string "Someone will humble you!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there's one TRAINER left!\n"
|
||||
.string "I'm sure you will be humbled!$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining2::
|
||||
.string "This is so upsetting!\p"
|
||||
.string "But there are no more TRAINERS\n"
|
||||
.string "who can engage you!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are seven more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are six more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are five more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are four more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are three more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them all?$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there are two more TRAINERS\n"
|
||||
.string "on this floor. Can you beat them both?$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "But there's still one more TRAINER\n"
|
||||
.string "on this floor. Can you prevail?$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining3::
|
||||
.string "That's pretty impressive!\p"
|
||||
.string "You've gone through all the TRAINERS\n"
|
||||
.string "on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the seven TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the six TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the five TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the four TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the three TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining4::
|
||||
.string "Maybe you could sweep through\n"
|
||||
.string "the two TRAINERS left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining4::
|
||||
.string "Maybe you could complete your sweep\n"
|
||||
.string "with the one TRAINER left on this floor.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining4::
|
||||
.string "There isn't a single person left who\n"
|
||||
.string "can defeat you now…$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the seven expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the six expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the five expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the four expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the three expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the two expert TRAINERS who remain.$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining5::
|
||||
.string "You may have what it takes to beat\n"
|
||||
.string "the one expert TRAINER who remains.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining5::
|
||||
.string "Your skills are beyond reproach.\p"
|
||||
.string "There are no more TRAINERS here\n"
|
||||
.string "who have any chance of beating you.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the seven remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the six remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the five remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the four remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the three remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the two remaining TRAINERS?$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining6::
|
||||
.string "Can you keep winning against\n"
|
||||
.string "the last remaining TRAINER?$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining6::
|
||||
.string "There aren't any TRAINERS left that\n"
|
||||
.string "can take you on now…$"
|
||||
586
data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc
Normal file
586
data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc
Normal file
@@ -0,0 +1,586 @@
|
||||
|
||||
@ Also used by Trainer Hill
|
||||
BattleFacility_TrainerBattle_PlaceholderText:
|
||||
.string "C’est le message d’essai.$"
|
||||
|
||||
gText_BattlePyramidConfirmRest::
|
||||
.string "Votre quête à la PYRAMIDE DE COMBAT\n"
|
||||
.string "sera sauvegardée pour que vous\l"
|
||||
.string "puissiez faire une pause. OK?$"
|
||||
|
||||
gText_BattlePyramidConfirmRetire::
|
||||
.string "Voulez-vous vraiment abandonner votre\n"
|
||||
.string "quête à la PYRAMIDE?$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp1::
|
||||
.string "Pour sortir de ce niveau, il faut aller\n"
|
||||
.string "dans cette direction: {UP_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft1::
|
||||
.string "Pour sortir de ce niveau, il faut aller\n"
|
||||
.string "dans cette direction: {LEFT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight1::
|
||||
.string "Pour sortir de ce niveau, il faut aller\n"
|
||||
.string "dans cette direction: {RIGHT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown1::
|
||||
.string "Pour sortir de ce niveau, il faut aller\n"
|
||||
.string "dans cette direction: {DOWN_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp2::
|
||||
.string "La sortie de ce niveau se trouve\n"
|
||||
.string "dans cette direction: {UP_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft2::
|
||||
.string "La sortie de ce niveau se trouve\n"
|
||||
.string "dans cette direction: {LEFT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight2::
|
||||
.string "La sortie de ce niveau se trouve\n"
|
||||
.string "dans cette direction: {RIGHT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown2::
|
||||
.string "La sortie de ce niveau se trouve\n"
|
||||
.string "dans cette direction: {DOWN_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp3::
|
||||
.string "Va dans la direction {UP_ARROW}\n"
|
||||
.string "pour sortir.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft3::
|
||||
.string "Va dans la direction {LEFT_ARROW}\n"
|
||||
.string "pour sortir.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight3::
|
||||
.string "Va dans la direction {RIGHT_ARROW}\n"
|
||||
.string "pour sortir.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown3::
|
||||
.string "Va dans la direction {DOWN_ARROW}\n"
|
||||
.string "pour sortir.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp4::
|
||||
.string "A ce niveau, la sortie se trouve\n"
|
||||
.string "par là: {UP_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft4::
|
||||
.string "A ce niveau, la sortie se trouve\n"
|
||||
.string "par là: {LEFT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight4::
|
||||
.string "A ce niveau, la sortie se trouve\n"
|
||||
.string "par là: {RIGHT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown4::
|
||||
.string "A ce niveau, la sortie se trouve\n"
|
||||
.string "par là: {DOWN_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp5::
|
||||
.string "La sortie?\n"
|
||||
.string "C’est par là, mon petit: {UP_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft5::
|
||||
.string "La sortie?\n"
|
||||
.string "C’est par là, mon petit: {LEFT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight5::
|
||||
.string "La sortie?\n"
|
||||
.string "C’est par là, mon petit: {RIGHT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown5::
|
||||
.string "La sortie?\n"
|
||||
.string "C’est par là, mon petit: {DOWN_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp6::
|
||||
.string "Pour sortir de ce niveau, va dans\n"
|
||||
.string "cette direction: {UP_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft6::
|
||||
.string "Pour sortir de ce niveau, va dans\n"
|
||||
.string "cette direction: {LEFT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight6::
|
||||
.string "Pour sortir de ce niveau, va dans\n"
|
||||
.string "cette direction: {RIGHT_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown6::
|
||||
.string "Pour sortir de ce niveau, va dans\n"
|
||||
.string "cette direction: {DOWN_ARROW}.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining1::
|
||||
.string "Tu cherches des objets?\p"
|
||||
.string "Il reste huit objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining1::
|
||||
.string "Tu cherches des objets?\p"
|
||||
.string "Il reste sept objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining1::
|
||||
.string "Tu cherches des objets?\p"
|
||||
.string "Il reste six objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining1::
|
||||
.string "Tu cherches des objets?\p"
|
||||
.string "Il reste cinq objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining1::
|
||||
.string "Tu cherches des objets?\p"
|
||||
.string "Il reste quatre objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining1::
|
||||
.string "Tu cherches des objets?\p"
|
||||
.string "Il reste trois objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining1::
|
||||
.string "Tu cherches des objets?\p"
|
||||
.string "Il reste deux objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining1::
|
||||
.string "Tu cherches des objets?\p"
|
||||
.string "Il reste un objet à trouver.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining1::
|
||||
.string "Tu cherches des objets?\p"
|
||||
.string "Il n’y a plus d’objets à trouver!$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining2::
|
||||
.string "Tu as gagné, alors je vais te confier\n"
|
||||
.string "un petit secret!\p"
|
||||
.string "Il y a huit objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining2::
|
||||
.string "Tu as gagné, alors je vais te confier\n"
|
||||
.string "un petit secret!\p"
|
||||
.string "Il y a sept objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining2::
|
||||
.string "Tu as gagné, alors je vais te confier\n"
|
||||
.string "un petit secret!\p"
|
||||
.string "Il y a six objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining2::
|
||||
.string "Tu as gagné, alors je vais te confier\n"
|
||||
.string "un petit secret!\p"
|
||||
.string "Il y a cinq objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining2::
|
||||
.string "Tu as gagné, alors je vais te confier\n"
|
||||
.string "un petit secret!\p"
|
||||
.string "Il y a quatre objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining2::
|
||||
.string "Tu as gagné, alors je vais te confier\n"
|
||||
.string "un petit secret!\p"
|
||||
.string "Il y a trois objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining2::
|
||||
.string "Tu as gagné, alors je vais te confier\n"
|
||||
.string "un petit secret!\p"
|
||||
.string "Il y a deux objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining2::
|
||||
.string "Tu as gagné, alors je vais te confier\n"
|
||||
.string "un petit secret!\p"
|
||||
.string "Il y a un objet à trouver.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining2::
|
||||
.string "Tu as gagné, alors je vais te confier\n"
|
||||
.string "un petit secret!\p"
|
||||
.string "Il n’y a plus d’objets à trouver.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining3::
|
||||
.string "Comment se porte ton stock d’objets?\p"
|
||||
.string "Je dirais qu’il reste huit objets à\n"
|
||||
.string "ramasser par terre.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining3::
|
||||
.string "Comment se porte ton stock d’objets?\p"
|
||||
.string "Je dirais qu’il reste sept objets à\n"
|
||||
.string "ramasser par terre.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining3::
|
||||
.string "Comment se porte ton stock d’objets?\p"
|
||||
.string "Je dirais qu’il reste six objets à\n"
|
||||
.string "ramasser par terre.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining3::
|
||||
.string "Comment se porte ton stock d’objets?\p"
|
||||
.string "Je dirais qu’il reste cinq objets à\n"
|
||||
.string "ramasser par terre.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining3::
|
||||
.string "Comment se porte ton stock d’objets?\p"
|
||||
.string "Je dirais qu’il reste quatre objets à\n"
|
||||
.string "ramasser par terre.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining3::
|
||||
.string "Comment se porte ton stock d’objets?\p"
|
||||
.string "Je dirais qu’il reste trois objets à\n"
|
||||
.string "ramasser par terre.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining3::
|
||||
.string "Comment se porte ton stock d’objets?\p"
|
||||
.string "Je dirais qu’il reste deux objets à\n"
|
||||
.string "ramasser par terre.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining3::
|
||||
.string "Comment se porte ton stock d’objets?\p"
|
||||
.string "Je dirais qu’il reste un objet à\n"
|
||||
.string "ramasser par terre.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining3::
|
||||
.string "Comment se porte ton stock d’objets?\p"
|
||||
.string "Je dirais qu’il ne reste plus d’objets à\n"
|
||||
.string "ramasser par terre.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining4::
|
||||
.string "Tu es balèze, tu as bien mérité\n"
|
||||
.string "une information!\p"
|
||||
.string "Il semble qu’il reste huit objets\n"
|
||||
.string "à ramasser.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining4::
|
||||
.string "Tu es balèze, tu as bien mérité\n"
|
||||
.string "une information!\p"
|
||||
.string "Il semble qu’il reste sept objets\n"
|
||||
.string "à ramasser.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining4::
|
||||
.string "Tu es balèze, tu as bien mérité\n"
|
||||
.string "une information!\p"
|
||||
.string "Il semble qu’il reste six objets\n"
|
||||
.string "à ramasser.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining4::
|
||||
.string "Tu es balèze, tu as bien mérité\n"
|
||||
.string "une information!\p"
|
||||
.string "Il semble qu’il reste cinq objets\n"
|
||||
.string "à ramasser.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining4::
|
||||
.string "Tu es balèze, tu as bien mérité\n"
|
||||
.string "une information!\p"
|
||||
.string "Il semble qu’il reste quatre objets\n"
|
||||
.string "à ramasser.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining4::
|
||||
.string "Tu es balèze, tu as bien mérité\n"
|
||||
.string "une information!\p"
|
||||
.string "Il semble qu’il reste trois objets\n"
|
||||
.string "à ramasser.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining4::
|
||||
.string "Tu es balèze, tu as bien mérité\n"
|
||||
.string "une information!\p"
|
||||
.string "Il semble qu’il reste deux objets\n"
|
||||
.string "à ramasser.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining4::
|
||||
.string "Tu es balèze, tu as bien mérité\n"
|
||||
.string "une information!\p"
|
||||
.string "Il semble qu’il reste un objet\n"
|
||||
.string "à ramasser.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining4::
|
||||
.string "Tu es balèze, tu as bien mérité\n"
|
||||
.string "une information!\p"
|
||||
.string "Il semble qu’il ne reste aucun objet\n"
|
||||
.string "à ramasser.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining5::
|
||||
.string "A ce niveau de la PYRAMIDE,\n"
|
||||
.string "il y a huit objets à trouver…$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining5::
|
||||
.string "A ce niveau de la PYRAMIDE,\n"
|
||||
.string "il y a sept objets à trouver…$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining5::
|
||||
.string "A ce niveau de la PYRAMIDE,\n"
|
||||
.string "il y a six objets à trouver…$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining5::
|
||||
.string "A ce niveau de la PYRAMIDE,\n"
|
||||
.string "il y a cinq objets à trouver…$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining5::
|
||||
.string "A ce niveau de la PYRAMIDE,\n"
|
||||
.string "il y a quatre objets à trouver…$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining5::
|
||||
.string "A ce niveau de la PYRAMIDE,\n"
|
||||
.string "il y a trois objets à trouver…$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining5::
|
||||
.string "A ce niveau de la PYRAMIDE,\n"
|
||||
.string "il y a deux objets à trouver…$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining5::
|
||||
.string "A ce niveau de la PYRAMIDE,\n"
|
||||
.string "il y a un objet à trouver…$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining5::
|
||||
.string "A ce niveau de la PYRAMIDE,\n"
|
||||
.string "il n’y a pas d’objets à trouver…$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining6::
|
||||
.string "Est-ce que tu as trouvé des objets?\p"
|
||||
.string "Je pense qu’il en reste huit à ce\n"
|
||||
.string "niveau.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining6::
|
||||
.string "Est-ce que tu as trouvé des objets?\p"
|
||||
.string "Je pense qu’il en reste sept à ce\n"
|
||||
.string "niveau.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining6::
|
||||
.string "Est-ce que tu as trouvé des objets?\p"
|
||||
.string "Je pense qu’il en reste six à ce\n"
|
||||
.string "niveau.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining6::
|
||||
.string "Est-ce que tu as trouvé des objets?\p"
|
||||
.string "Je pense qu’il en reste cinq à ce\n"
|
||||
.string "niveau.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining6::
|
||||
.string "Est-ce que tu as trouvé des objets?\p"
|
||||
.string "Je pense qu’il en reste quatre à ce\n"
|
||||
.string "niveau.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining6::
|
||||
.string "Est-ce que tu as trouvé des objets?\p"
|
||||
.string "Je pense qu’il en reste trois à ce\n"
|
||||
.string "niveau.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining6::
|
||||
.string "Est-ce que tu as trouvé des objets?\p"
|
||||
.string "Je pense qu’il en reste deux à ce\n"
|
||||
.string "niveau.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining6::
|
||||
.string "Est-ce que tu as trouvé des objets?\p"
|
||||
.string "Je pense qu’il en reste un à ce\n"
|
||||
.string "niveau.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining6::
|
||||
.string "Est-ce que tu as trouvé des objets?\p"
|
||||
.string "Je pense qu’il n’en reste plus à ce\n"
|
||||
.string "niveau.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining1::
|
||||
.string "Tu as été formidable!\p"
|
||||
.string "Mais il y a encore sept DRESSEURS\n"
|
||||
.string "à battre!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining1::
|
||||
.string "Tu as été formidable!\p"
|
||||
.string "Mais il y a encore six DRESSEURS\n"
|
||||
.string "à battre!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining1::
|
||||
.string "Tu as été formidable!\p"
|
||||
.string "Mais il y a encore cinq DRESSEURS\n"
|
||||
.string "à battre!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining1::
|
||||
.string "Tu as été formidable!\p"
|
||||
.string "Mais il y a encore quatre DRESSEURS\n"
|
||||
.string "à battre!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining1::
|
||||
.string "Tu as été formidable!\p"
|
||||
.string "Mais il y a encore trois DRESSEURS\n"
|
||||
.string "à battre!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining1::
|
||||
.string "Tu as été formidable!\p"
|
||||
.string "Mais il y a encore deux DRESSEURS\n"
|
||||
.string "à battre!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining1::
|
||||
.string "Tu as été formidable!\p"
|
||||
.string "Mais il y a encore un DRESSEUR\n"
|
||||
.string "à battre!$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining1::
|
||||
.string "Tu as été formidable!\p"
|
||||
.string "Il n’y a plus de DRESSEUR\n"
|
||||
.string "à battre!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining2::
|
||||
.string "C’est rageant!\p"
|
||||
.string "Mais il y a sept autres DRESSEURS!\n"
|
||||
.string "Tu ne résisteras pas!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining2::
|
||||
.string "C’est rageant!\p"
|
||||
.string "Mais il y a six autres DRESSEURS!\n"
|
||||
.string "Tu ne résisteras pas!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining2::
|
||||
.string "C’est rageant!\p"
|
||||
.string "Mais il y a cinq autres DRESSEURS!\n"
|
||||
.string "Tu ne résisteras pas!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining2::
|
||||
.string "C’est rageant!\p"
|
||||
.string "Mais il y a quatre autres DRESSEURS!\n"
|
||||
.string "Tu ne résisteras pas!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining2::
|
||||
.string "C’est rageant!\p"
|
||||
.string "Mais il y a trois autres DRESSEURS!\n"
|
||||
.string "Tu ne résisteras pas!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining2::
|
||||
.string "C’est rageant!\p"
|
||||
.string "Mais il y a deux autres DRESSEURS!\n"
|
||||
.string "Tu ne résisteras pas!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining2::
|
||||
.string "C’est rageant!\p"
|
||||
.string "Mais il y a un autre DRESSEUR!\n"
|
||||
.string "Tu ne résisteras pas!$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining2::
|
||||
.string "C’est rageant!\p"
|
||||
.string "Il ne reste plus de DRESSEUR!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining3::
|
||||
.string "C’est impressionnant!\p"
|
||||
.string "Il reste sept DRESSEURS à ce niveau.\n"
|
||||
.string "Arriveras-tu à tous les battre?$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining3::
|
||||
.string "C’est impressionnant!\p"
|
||||
.string "Il reste six DRESSEURS à ce niveau.\n"
|
||||
.string "Arriveras-tu à tous les battre?$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining3::
|
||||
.string "C’est impressionnant!\p"
|
||||
.string "Il reste cinq DRESSEURS à ce niveau.\n"
|
||||
.string "Arriveras-tu à tous les battre?$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining3::
|
||||
.string "C’est impressionnant!\p"
|
||||
.string "Il reste quatre DRESSEURS à ce niveau.\n"
|
||||
.string "Arriveras-tu à tous les battre?$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining3::
|
||||
.string "C’est impressionnant!\p"
|
||||
.string "Il reste trois DRESSEURS à ce niveau.\n"
|
||||
.string "Arriveras-tu à tous les battre?$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining3::
|
||||
.string "C’est impressionnant!\p"
|
||||
.string "Il reste deux DRESSEURS à ce niveau.\n"
|
||||
.string "Arriveras-tu à tous les battre?$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining3::
|
||||
.string "C’est impressionnant!\p"
|
||||
.string "Il reste un DRESSEUR à ce niveau.\n"
|
||||
.string "Arriveras-tu à le battre?$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining3::
|
||||
.string "C’est impressionnant!\p"
|
||||
.string "Il ne reste plus de DRESSEURS\n"
|
||||
.string "à ce niveau.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining4::
|
||||
.string "Peut-être réussiras-tu à résister\n"
|
||||
.string "aux sept autres DRESSEURS du niveau.$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining4::
|
||||
.string "Peut-être réussiras-tu à résister\n"
|
||||
.string "aux six autres DRESSEURS du niveau.$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining4::
|
||||
.string "Peut-être réussiras-tu à résister\n"
|
||||
.string "aux cinq autres DRESSEURS du niveau.$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining4::
|
||||
.string "Peut-être réussiras-tu à résister aux\n"
|
||||
.string "quatre autres DRESSEURS du niveau.$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining4::
|
||||
.string "Peut-être réussiras-tu à résister\n"
|
||||
.string "aux trois autres DRESSEURS du niveau.$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining4::
|
||||
.string "Peut-être réussiras-tu à résister\n"
|
||||
.string "aux deux autres DRESSEURS du niveau.$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining4::
|
||||
.string "Peut-être réussiras-tu à résister\n"
|
||||
.string "au dernier DRESSEUR du niveau.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining4::
|
||||
.string "Tu as résisté à tous les DRESSEURS\n"
|
||||
.string "du niveau. Il n’en reste aucun.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining5::
|
||||
.string "Si ça se trouve, tu vas battre les\n"
|
||||
.string "sept autres DRESSEURS.$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining5::
|
||||
.string "Si ça se trouve, tu vas battre les\n"
|
||||
.string "six autres DRESSEURS.$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining5::
|
||||
.string "Si ça se trouve, tu vas battre les\n"
|
||||
.string "cinq autres DRESSEURS.$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining5::
|
||||
.string "Si ça se trouve, tu vas battre les\n"
|
||||
.string "quatre autres DRESSEURS.$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining5::
|
||||
.string "Si ça se trouve, tu vas battre les\n"
|
||||
.string "trois autres DRESSEURS.$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining5::
|
||||
.string "Si ça se trouve, tu vas battre les\n"
|
||||
.string "deux autres DRESSEURS.$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining5::
|
||||
.string "Si ça se trouve, tu vas battre le\n"
|
||||
.string "dernier DRESSEUR.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining5::
|
||||
.string "Tu te bats à la perfection.\p"
|
||||
.string "Il ne reste aucun DRESSEUR à\n"
|
||||
.string "battre.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining6::
|
||||
.string "Je me demande si tu vas battre\n"
|
||||
.string "les sept autres DRESSEURS!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining6::
|
||||
.string "Je me demande si tu vas battre\n"
|
||||
.string "les six autres DRESSEURS!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining6::
|
||||
.string "Je me demande si tu vas battre\n"
|
||||
.string "les cinq autres DRESSEURS!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining6::
|
||||
.string "Je me demande si tu vas battre\n"
|
||||
.string "les quatre autres DRESSEURS!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining6::
|
||||
.string "Je me demande si tu vas battre\n"
|
||||
.string "les trois autres DRESSEURS!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining6::
|
||||
.string "Je me demande si tu vas battre\n"
|
||||
.string "les deux autres DRESSEURS!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining6::
|
||||
.string "Je me demande si tu vas battre\n"
|
||||
.string "le dernier DRESSEUR!$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining6::
|
||||
.string "Il n’y a plus de DRESSEUR à\n"
|
||||
.string "battre ici…$"
|
||||
605
data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc
Normal file
605
data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc
Normal file
@@ -0,0 +1,605 @@
|
||||
|
||||
@ Also used by Trainer Hill
|
||||
BattleFacility_TrainerBattle_PlaceholderText:
|
||||
.string "Messaggio prova.$"
|
||||
|
||||
gText_BattlePyramidConfirmRest::
|
||||
.string "La tua avventura nella PIRAMIDE LOTTA\n"
|
||||
.string "verrà salvata affinché tu possa\l"
|
||||
.string "interrompere il gioco. Va bene?$"
|
||||
|
||||
gText_BattlePyramidConfirmRetire::
|
||||
.string "Vuoi ritirarti dalla tua avventura nella\n"
|
||||
.string "PIRAMIDE?$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp1::
|
||||
.string "L’uscita di questo piano è\n"
|
||||
.string "in questa direzione: {UP_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft1::
|
||||
.string "L’uscita di questo piano è\n"
|
||||
.string "in questa direzione: {LEFT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight1::
|
||||
.string "L’uscita di questo piano è\n"
|
||||
.string "in questa direzione: {RIGHT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown1::
|
||||
.string "L’uscita di questo piano è\n"
|
||||
.string "in questa direzione: {DOWN_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp2::
|
||||
.string "L’uscita su questo piano è\n"
|
||||
.string "in questa direzione: {UP_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft2::
|
||||
.string "L’uscita su questo piano è\n"
|
||||
.string "in questa direzione: {LEFT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight2::
|
||||
.string "L’uscita su questo piano è\n"
|
||||
.string "in questa direzione: {RIGHT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown2::
|
||||
.string "L’uscita su questo piano è\n"
|
||||
.string "in questa direzione: {DOWN_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp3::
|
||||
.string "L’uscita è in questa\n"
|
||||
.string "direzione: {UP_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft3::
|
||||
.string "L’uscita è in questa\n"
|
||||
.string "direzione: {LEFT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight3::
|
||||
.string "L’uscita è in questa\n"
|
||||
.string "direzione: {RIGHT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown3::
|
||||
.string "L’uscita è in questa\n"
|
||||
.string "direzione: {DOWN_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp4::
|
||||
.string "Su questo piano l’uscita è da qualche\n"
|
||||
.string "parte in questa direzione: {UP_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft4::
|
||||
.string "Su questo piano l’uscita è da qualche\n"
|
||||
.string "parte in questa direzione: {LEFT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight4::
|
||||
.string "Su questo piano l’uscita è da qualche\n"
|
||||
.string "parte in questa direzione: {RIGHT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown4::
|
||||
.string "Su questo piano l’uscita è da qualche\n"
|
||||
.string "parte in questa direzione: {DOWN_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp5::
|
||||
.string "L’uscita?\n"
|
||||
.string "È in questa direzione: {UP_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft5::
|
||||
.string "L’uscita?\n"
|
||||
.string "È in questa direzione: {LEFT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight5::
|
||||
.string "L’uscita?\n"
|
||||
.string "È in questa direzione: {RIGHT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown5::
|
||||
.string "L’uscita?\n"
|
||||
.string "È in questa direzione: {DOWN_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintUp6::
|
||||
.string "L’uscita si trova in questa\n"
|
||||
.string "direzione: {UP_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintLeft6::
|
||||
.string "L’uscita si trova in questa\n"
|
||||
.string "direzione: {LEFT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintRight6::
|
||||
.string "L’uscita si trova in questa\n"
|
||||
.string "direzione: {RIGHT_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_ExitHintDown6::
|
||||
.string "L’uscita si trova in questa\n"
|
||||
.string "direzione: {DOWN_ARROW}$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining1::
|
||||
.string "Stai cercando strumenti?\p"
|
||||
.string "Ce ne sono ancora otto\n"
|
||||
.string "da trovare.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining1::
|
||||
.string "Stai cercando strumenti?\p"
|
||||
.string "Ce ne sono ancora sette\n"
|
||||
.string "da trovare.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining1::
|
||||
.string "Stai cercando strumenti?\p"
|
||||
.string "Ce ne sono ancora sei\n"
|
||||
.string "da trovare.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining1::
|
||||
.string "Stai cercando strumenti?\p"
|
||||
.string "Ce ne sono ancora cinque\n"
|
||||
.string "da trovare.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining1::
|
||||
.string "Stai cercando strumenti?\p"
|
||||
.string "Ce ne sono ancora quattro\n"
|
||||
.string "da trovare.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining1::
|
||||
.string "Stai cercando strumenti?\p"
|
||||
.string "Ce ne sono ancora tre\n"
|
||||
.string "da trovare.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining1::
|
||||
.string "Stai cercando strumenti?\p"
|
||||
.string "Ce ne sono ancora due\n"
|
||||
.string "da trovare.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining1::
|
||||
.string "Stai cercando strumenti?\p"
|
||||
.string "Ce n’è ancora uno\n"
|
||||
.string "da trovare.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining1::
|
||||
.string "Stai cercando strumenti?\p"
|
||||
.string "Non ce ne sono più in giro!$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining2::
|
||||
.string "Siccome hai vinto, ti svelerò\n"
|
||||
.string "un piccolo segreto!\p"
|
||||
.string "Ci sono ancora otto strumenti\n"
|
||||
.string "in giro.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining2::
|
||||
.string "Siccome hai vinto, ti svelerò\n"
|
||||
.string "un piccolo segreto!\p"
|
||||
.string "Ci sono ancora sette strumenti\n"
|
||||
.string "in giro.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining2::
|
||||
.string "Siccome hai vinto, ti svelerò\n"
|
||||
.string "un piccolo segreto!\p"
|
||||
.string "Ci sono ancora sei strumenti\n"
|
||||
.string "in giro.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining2::
|
||||
.string "Siccome hai vinto, ti svelerò\n"
|
||||
.string "un piccolo segreto!\p"
|
||||
.string "Ci sono ancora cinque strumenti\n"
|
||||
.string "in giro.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining2::
|
||||
.string "Siccome hai vinto, ti svelerò\n"
|
||||
.string "un piccolo segreto!\p"
|
||||
.string "Ci sono ancora quattro strumenti\n"
|
||||
.string "in giro.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining2::
|
||||
.string "Siccome hai vinto, ti svelerò\n"
|
||||
.string "un piccolo segreto!\p"
|
||||
.string "Ci sono ancora tre strumenti\n"
|
||||
.string "in giro.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining2::
|
||||
.string "Siccome hai vinto, ti svelerò\n"
|
||||
.string "un piccolo segreto!\p"
|
||||
.string "Ci sono ancora due strumenti\n"
|
||||
.string "in giro.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining2::
|
||||
.string "Siccome hai vinto, ti svelerò\n"
|
||||
.string "un piccolo segreto!\p"
|
||||
.string "C’è ancora uno strumento\n"
|
||||
.string "in giro.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining2::
|
||||
.string "Siccome hai vinto, ti svelerò\n"
|
||||
.string "un piccolo segreto!\p"
|
||||
.string "Non ci sono più strumenti\n"
|
||||
.string "in giro.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining3::
|
||||
.string "Come va la tua collezione di strumenti?\p"
|
||||
.string "Credo che su questo piano ci siano\n"
|
||||
.string "ancora otto strumenti da trovare.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining3::
|
||||
.string "Come va la tua collezione di strumenti?\p"
|
||||
.string "Credo che su questo piano ci siano\n"
|
||||
.string "ancora sette strumenti da trovare.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining3::
|
||||
.string "Come va la tua collezione di strumenti?\p"
|
||||
.string "Credo che su questo piano ci siano\n"
|
||||
.string "ancora sei strumenti da trovare.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining3::
|
||||
.string "Come va la tua collezione di strumenti?\p"
|
||||
.string "Credo che su questo piano ci siano\n"
|
||||
.string "ancora cinque strumenti da trovare.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining3::
|
||||
.string "Come va la tua collezione di strumenti?\p"
|
||||
.string "Credo che su questo piano ci siano\n"
|
||||
.string "ancora quattro strumenti da trovare.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining3::
|
||||
.string "Come va la tua collezione di strumenti?\p"
|
||||
.string "Credo che su questo piano ci siano\n"
|
||||
.string "ancora tre strumenti da trovare.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining3::
|
||||
.string "Come va la tua collezione di strumenti?\p"
|
||||
.string "Credo che su questo piano ci siano\n"
|
||||
.string "ancora due strumenti da trovare.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining3::
|
||||
.string "Come va la tua collezione di strumenti?\p"
|
||||
.string "Credo che su questo piano ci sia\n"
|
||||
.string "ancora uno strumento da trovare.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining3::
|
||||
.string "Come va la tua collezione di strumenti?\p"
|
||||
.string "Credo che su questo piano non ci\n"
|
||||
.string "siano più strumenti da trovare.\l"
|
||||
.string "Stammi bene!$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining4::
|
||||
.string "Ti meriti un suggerimento perché sei\n"
|
||||
.string "forte!\p"
|
||||
.string "Pare che ci siano ancora otto strumenti\n"
|
||||
.string "per terra.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining4::
|
||||
.string "Ti meriti un suggerimento perché sei\n"
|
||||
.string "forte!\p"
|
||||
.string "Pare che ci siano ancora sette\n"
|
||||
.string "strumenti per terra.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining4::
|
||||
.string "Ti meriti un suggerimento perché sei\n"
|
||||
.string "forte!\p"
|
||||
.string "Pare che ci siano ancora sei strumenti\n"
|
||||
.string "per terra.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining4::
|
||||
.string "Ti meriti un suggerimento perché sei\n"
|
||||
.string "forte!\p"
|
||||
.string "Pare che ci siano ancora cinque\n"
|
||||
.string "strumenti per terra.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining4::
|
||||
.string "Ti meriti un suggerimento perché sei\n"
|
||||
.string "forte!\p"
|
||||
.string "Pare che ci siano ancora quattro\n"
|
||||
.string "strumenti per terra.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining4::
|
||||
.string "Ti meriti un suggerimento perché sei\n"
|
||||
.string "forte!\p"
|
||||
.string "Pare che ci siano ancora tre strumenti\n"
|
||||
.string "per terra.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining4::
|
||||
.string "Ti meriti un suggerimento perché sei\n"
|
||||
.string "forte!\p"
|
||||
.string "Pare che ci siano ancora due strumenti\n"
|
||||
.string "per terra.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining4::
|
||||
.string "Ti meriti un suggerimento perché sei\n"
|
||||
.string "forte!\p"
|
||||
.string "Pare che ci sia ancora uno strumento\n"
|
||||
.string "per terra.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining4::
|
||||
.string "Ti meriti un suggerimento perché sei\n"
|
||||
.string "forte!\p"
|
||||
.string "Pare che non ci siano più strumenti\n"
|
||||
.string "per terra.$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining5::
|
||||
.string "Sembra che su questo piano della\n"
|
||||
.string "PIRAMIDE gli strumenti siano otto…$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining5::
|
||||
.string "Sembra che su questo piano della\n"
|
||||
.string "PIRAMIDE gli strumenti siano sette…$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining5::
|
||||
.string "Sembra che su questo piano della\n"
|
||||
.string "PIRAMIDE gli strumenti siano sei…$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining5::
|
||||
.string "Sembra che su questo piano della\n"
|
||||
.string "PIRAMIDE gli strumenti siano cinque…$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining5::
|
||||
.string "Sembra che su questo piano della\n"
|
||||
.string "PIRAMIDE gli strumenti siano quattro…$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining5::
|
||||
.string "Sembra che su questo piano della\n"
|
||||
.string "PIRAMIDE gli strumenti siano tre…$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining5::
|
||||
.string "Sembra che su questo piano della\n"
|
||||
.string "PIRAMIDE gli strumenti siano due…$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining5::
|
||||
.string "Sembra che su questo piano della\n"
|
||||
.string "PIRAMIDE ci sia uno strumento…$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining5::
|
||||
.string "Sembra che su questo piano della\n"
|
||||
.string "PIRAMIDE non ci siano strumenti…$"
|
||||
|
||||
BattlePyramid_Text_EightItemsRemaining6::
|
||||
.string "Hai raccolto qualche strumento?\p"
|
||||
.string "Credo che su questo piano ce ne\n"
|
||||
.string "siano ancora otto.$"
|
||||
|
||||
BattlePyramid_Text_SevenItemsRemaining6::
|
||||
.string "Hai raccolto qualche strumento?\p"
|
||||
.string "Credo che su questo piano ce ne\n"
|
||||
.string "siano ancora sette.$"
|
||||
|
||||
BattlePyramid_Text_SixItemsRemaining6::
|
||||
.string "Hai raccolto qualche strumento?\p"
|
||||
.string "Credo che su questo piano ce ne\n"
|
||||
.string "siano ancora sei.$"
|
||||
|
||||
BattlePyramid_Text_FiveItemsRemaining6::
|
||||
.string "Hai raccolto qualche strumento?\p"
|
||||
.string "Credo che su questo piano ce ne\n"
|
||||
.string "siano ancora cinque.$"
|
||||
|
||||
BattlePyramid_Text_FourItemsRemaining6::
|
||||
.string "Hai raccolto qualche strumento?\p"
|
||||
.string "Credo che su questo piano ce ne\n"
|
||||
.string "siano ancora quattro.$"
|
||||
|
||||
BattlePyramid_Text_ThreeItemsRemaining6::
|
||||
.string "Hai raccolto qualche strumento?\p"
|
||||
.string "Credo che su questo piano ce ne\n"
|
||||
.string "siano ancora tre.$"
|
||||
|
||||
BattlePyramid_Text_TwoItemsRemaining6::
|
||||
.string "Hai raccolto qualche strumento?\p"
|
||||
.string "Credo che su questo piano ce ne\n"
|
||||
.string "siano ancora due.$"
|
||||
|
||||
BattlePyramid_Text_OneItemRemaining6::
|
||||
.string "Hai raccolto qualche strumento?\p"
|
||||
.string "Credo che su questo piano ce ne\n"
|
||||
.string "sia ancora uno.$"
|
||||
|
||||
BattlePyramid_Text_ZeroItemsRemaining6::
|
||||
.string "Hai raccolto qualche strumento?\p"
|
||||
.string "Credo che su questo piano non\n"
|
||||
.string "ce ne siano più.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining1::
|
||||
.string "Sei incredibile!\p"
|
||||
.string "Ma ci sono ben sette ALLENATORI\n"
|
||||
.string "agguerriti oltre a me!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining1::
|
||||
.string "Sei incredibile!\p"
|
||||
.string "Ma ci sono ben sei ALLENATORI\n"
|
||||
.string "agguerriti oltre a me!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining1::
|
||||
.string "Sei incredibile!\p"
|
||||
.string "Ma ci sono ben cinque ALLENATORI\n"
|
||||
.string "agguerriti oltre a me!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining1::
|
||||
.string "Sei incredibile!\p"
|
||||
.string "Ma ci sono ben quattro ALLENATORI\n"
|
||||
.string "agguerriti oltre a me!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining1::
|
||||
.string "Sei incredibile!\p"
|
||||
.string "Ma ci sono ben tre ALLENATORI\n"
|
||||
.string "agguerriti oltre a me!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining1::
|
||||
.string "Sei incredibile!\p"
|
||||
.string "Ma ci sono ben due ALLENATORI\n"
|
||||
.string "agguerriti oltre a me!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining1::
|
||||
.string "Sei incredibile!\p"
|
||||
.string "Ma c’è ancora un ALLENATORE\n"
|
||||
.string "agguerrito oltre a me!$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining1::
|
||||
.string "Sei incredibile!\p"
|
||||
.string "Non ci sono più ALLENATORI in grado\n"
|
||||
.string "di batterti!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining2::
|
||||
.string "Che disdetta!\p"
|
||||
.string "Ma ci sono ancora sette ALLENATORI.\n"
|
||||
.string "Qualcuno riuscirà a sconfiggerti!$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining2::
|
||||
.string "Che disdetta!\p"
|
||||
.string "Ma ci sono ancora sei ALLENATORI.\n"
|
||||
.string "Qualcuno riuscirà a sconfiggerti!$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining2::
|
||||
.string "Che disdetta!\p"
|
||||
.string "Ma ci sono ancora cinque ALLENATORI.\n"
|
||||
.string "Qualcuno riuscirà a sconfiggerti!$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining2::
|
||||
.string "Che disdetta!\p"
|
||||
.string "Ma ci sono ancora quattro ALLENATORI.\n"
|
||||
.string "Qualcuno riuscirà a sconfiggerti!$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining2::
|
||||
.string "Che disdetta!\p"
|
||||
.string "Ma ci sono ancora tre ALLENATORI.\n"
|
||||
.string "Qualcuno riuscirà a sconfiggerti!$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining2::
|
||||
.string "Che disdetta!\p"
|
||||
.string "Ma ci sono ancora due ALLENATORI.\n"
|
||||
.string "Qualcuno riuscirà a sconfiggerti!$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining2::
|
||||
.string "Che disdetta!\p"
|
||||
.string "Ma c’è ancora un ALLENATORE.\n"
|
||||
.string "Ti sconfiggerà.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining2::
|
||||
.string "Che disdetta!\p"
|
||||
.string "Oltretutto non ci sono più ALLENATORI\n"
|
||||
.string "che possano lottare contro di te!$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining3::
|
||||
.string "Sei impressionante!\p"
|
||||
.string "Su questo piano ci sono ancora sette\n"
|
||||
.string "ALLENATORI. Riuscirai a batterli tutti?$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining3::
|
||||
.string "Sei impressionante!\p"
|
||||
.string "Su questo piano ci sono ancora sei\n"
|
||||
.string "ALLENATORI. Riuscirai a batterli tutti?$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining3::
|
||||
.string "Sei impressionante!\p"
|
||||
.string "Su questo piano ci sono ancora cinque\n"
|
||||
.string "ALLENATORI. Riuscirai a batterli tutti?$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining3::
|
||||
.string "Sei impressionante!\p"
|
||||
.string "Su questo piano ci sono ancora quattro\n"
|
||||
.string "ALLENATORI. Riuscirai a batterli tutti?$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining3::
|
||||
.string "Sei impressionante!\p"
|
||||
.string "Su questo piano ci sono ancora tre\n"
|
||||
.string "ALLENATORI. Riuscirai a batterli tutti?$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining3::
|
||||
.string "Sei impressionante!\p"
|
||||
.string "Su questo piano ci sono ancora due\n"
|
||||
.string "ALLENATORI. Riuscirai a batterli?$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining3::
|
||||
.string "Sei impressionante!\p"
|
||||
.string "Su questo piano c’è ancora un\n"
|
||||
.string "ALLENATORE. Riuscirai a batterlo?$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining3::
|
||||
.string "Sei impressionante!\p"
|
||||
.string "Hai battuto tutti gli ALLENATORI di\n"
|
||||
.string "questo piano.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining4::
|
||||
.string "Potresti sconfiggere tutti e sette gli\n"
|
||||
.string "ALLENATORI rimasti su questo piano.$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining4::
|
||||
.string "Potresti sconfiggere tutti e sei gli\n"
|
||||
.string "ALLENATORI rimasti su questo piano.$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining4::
|
||||
.string "Potresti sconfiggere tutti e cinque gli\n"
|
||||
.string "ALLENATORI rimasti su questo piano.$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining4::
|
||||
.string "Potresti sconfiggere tutti e quattro\n"
|
||||
.string "gli ALLENATORI rimasti su questo piano.$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining4::
|
||||
.string "Potresti sconfiggere tutti e tre gli\n"
|
||||
.string "ALLENATORI rimasti su questo piano.$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining4::
|
||||
.string "Potresti sconfiggere tutti e due gli\n"
|
||||
.string "ALLENATORI rimasti su questo piano.$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining4::
|
||||
.string "Potresti sconfiggere persino l’ultimo\n"
|
||||
.string "ALLENATORE rimasto su questo piano.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining4::
|
||||
.string "Non è rimasto più nessuno in grado\n"
|
||||
.string "di sconfiggerti…$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining5::
|
||||
.string "Hai la stoffa per battere i sette\n"
|
||||
.string "ALLENATORI esperti rimasti.$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining5::
|
||||
.string "Hai la stoffa per battere i sei\n"
|
||||
.string "ALLENATORI esperti rimasti.$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining5::
|
||||
.string "Hai la stoffa per battere i cinque\n"
|
||||
.string "ALLENATORI esperti rimasti.$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining5::
|
||||
.string "Hai la stoffa per battere i quattro\n"
|
||||
.string "ALLENATORI esperti rimasti.$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining5::
|
||||
.string "Hai la stoffa per battere i tre\n"
|
||||
.string "ALLENATORI esperti rimasti.$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining5::
|
||||
.string "Hai la stoffa per battere i due\n"
|
||||
.string "ALLENATORI esperti rimasti.$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining5::
|
||||
.string "Hai la stoffa per battere l’unico\n"
|
||||
.string "ALLENATORE esperto rimasto.$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining5::
|
||||
.string "La tua abilità è innegabile.\p"
|
||||
.string "Qui non ci sono altri ALLENATORI in\n"
|
||||
.string "grado di batterti.$"
|
||||
|
||||
BattlePyramid_Text_SevenTrainersRemaining6::
|
||||
.string "Continuerai a vincere contro i\n"
|
||||
.string "sette ALLENATORI rimasti?$"
|
||||
|
||||
BattlePyramid_Text_SixTrainersRemaining6::
|
||||
.string "Continuerai a vincere contro i\n"
|
||||
.string "sei ALLENATORI rimasti?$"
|
||||
|
||||
BattlePyramid_Text_FiveTrainersRemaining6::
|
||||
.string "Continuerai a vincere contro i\n"
|
||||
.string "cinque ALLENATORI rimasti?$"
|
||||
|
||||
BattlePyramid_Text_FourTrainersRemaining6::
|
||||
.string "Continuerai a vincere contro i\n"
|
||||
.string "quattro ALLENATORI rimasti?$"
|
||||
|
||||
BattlePyramid_Text_ThreeTrainersRemaining6::
|
||||
.string "Continuerai a vincere contro i\n"
|
||||
.string "tre ALLENATORI rimasti?$"
|
||||
|
||||
BattlePyramid_Text_TwoTrainersRemaining6::
|
||||
.string "Continuerai a vincere contro i\n"
|
||||
.string "due ALLENATORI rimasti?$"
|
||||
|
||||
BattlePyramid_Text_OneTrainersRemaining6::
|
||||
.string "Continuerai a vincere contro\n"
|
||||
.string "l’ultimo ALLENATORE rimasto?$"
|
||||
|
||||
BattlePyramid_Text_ZeroTrainersRemaining6::
|
||||
.string "Non ci sono altri ALLENATORI in\n"
|
||||
.string "grado di sfidarti…$"
|
||||
@@ -524,380 +524,14 @@ BattleFrontier_BattlePyramidLobby_EventScript_ExitRules::
|
||||
releaseall
|
||||
end
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid:
|
||||
.string "Where the courage of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "Welcome to the BATTLE PYRAMID!\p"
|
||||
.string "I am your guide to\n"
|
||||
.string "the Battle Quest.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge:
|
||||
.string "Have you the courage to embark on\n"
|
||||
.string "the Battle Quest challenge?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge:
|
||||
.string "We await your challenge in the future!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid:
|
||||
.string "The Battle Quest is a battling\n"
|
||||
.string "event in which you must explore\l"
|
||||
.string "the PYRAMID and try to reach the top.\p"
|
||||
.string "In the PYRAMID are seven floors of\n"
|
||||
.string "mazes, all of them filled with not only\l"
|
||||
.string "skilled TRAINERS but also wild POKéMON.\p"
|
||||
.string "You must enter with three POKéMON,\n"
|
||||
.string "none of them holding an item.\p"
|
||||
.string "On your ascent, you will be provided\n"
|
||||
.string "with a BATTLE BAG for items.\p"
|
||||
.string "If you fail in your challenge, any item\n"
|
||||
.string "placed in the BATTLE BAG disappears.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, you must select “REST”\l"
|
||||
.string "and save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode:
|
||||
.string "The PYRAMID offers two courses,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which will you enter?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons:
|
||||
.string "Very good. Now, please select the three\n"
|
||||
.string "POKéMON you wish to accompany you.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "A slight problem, adventurer!\p"
|
||||
.string "You seem to not have the three\n"
|
||||
.string "POKéMON qualified for the challenge.\p"
|
||||
.string "Please also remember to take all\n"
|
||||
.string "items from your POKéMON.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you are ready, please have\n"
|
||||
.string "a word with me.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "A slight problem, adventurer!\p"
|
||||
.string "You seem to not have the three\n"
|
||||
.string "POKéMON qualified for the challenge.\p"
|
||||
.string "The three POKéMON must be different\n"
|
||||
.string "and each no higher than Level 50.\p"
|
||||
.string "Please also remember to take all\n"
|
||||
.string "items from your POKéMON.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you are ready, please have\n"
|
||||
.string "a word with me.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Before you enter the BATTLE PYRAMID,\n"
|
||||
.string "the game must be saved. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid:
|
||||
.string "Very good. I will now show you into\n"
|
||||
.string "the BATTLE PYRAMID.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping:
|
||||
.string "We will hold your BAG for safekeeping,\n"
|
||||
.string "{PLAYER}, while you are exploring.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag:
|
||||
.string "In exchange, please take this BATTLE\n"
|
||||
.string "BAG, the one you used previously.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag:
|
||||
.string "In exchange, please take this\n"
|
||||
.string "BATTLE BAG.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag:
|
||||
.string "{PLAYER} exchanged the BAG for\n"
|
||||
.string "the BATTLE BAG.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel:
|
||||
.string "When you step on this floor panel,\n"
|
||||
.string "you will be transported to a higher\l"
|
||||
.string "floor in the PYRAMID.\p"
|
||||
.string "I hope for your sake that your\n"
|
||||
.string "quest goes safely!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag:
|
||||
.string "A major problem, explorer!\p"
|
||||
.string "You did not save before ending\n"
|
||||
.string "your challenge the last time.\p"
|
||||
.string "Consequently, your challenge has\n"
|
||||
.string "been disqualified, I'm sorry to say.\p"
|
||||
.string "Here is the BAG we've been holding\n"
|
||||
.string "for you.\p"
|
||||
.string "{PLAYER} got the BAG back.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid:
|
||||
.string "Excellent to see you back!\p"
|
||||
.string "You've conquered the PYRAMID!\n"
|
||||
.string "How splendid!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake:
|
||||
.string "Ah, a slight problem.\p"
|
||||
.string "At least one POKéMON is holding\n"
|
||||
.string "an item.\p"
|
||||
.string "I'm sorry to say, items obtained in\n"
|
||||
.string "the PYRAMID cannot be taken away.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag:
|
||||
.string "All items held by your POKéMON will be\n"
|
||||
.string "moved to your BATTLE BAG, {PLAYER}.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep:
|
||||
.string "The BATTLE BAG cannot hold all your\n"
|
||||
.string "items, I'm sorry to say.\p"
|
||||
.string "Please pick the items you'll keep in the\n"
|
||||
.string "BATTLE BAG, and with your POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem:
|
||||
.string "At least one POKéMON is still\n"
|
||||
.string "holding an item.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep:
|
||||
.string "Please pick the items you'll keep in the\n"
|
||||
.string "BATTLE BAG, and with your POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
|
||||
.string "{PLAYER} returned everything that\n"
|
||||
.string "the POKéMON held.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept:
|
||||
.string "The BATTLE BAG you used will be kept\n"
|
||||
.string "in readiness for your next challenge.\p"
|
||||
.string "{PLAYER} turned the BATTLE BAG over\n"
|
||||
.string "for the BAG's return.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait:
|
||||
.string "I must record your results.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis:
|
||||
.string "As a memento for conquering\n"
|
||||
.string "the BATTLE PYRAMID, please take this.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_BagIsFull:
|
||||
.string "…Ah…\n"
|
||||
.string "Your BAG appears to be filled.\p"
|
||||
.string "Please return after you've organized\n"
|
||||
.string "your BAG's contents.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag:
|
||||
.string "How disappointing for you…\p"
|
||||
.string "Here is the BAG we've been holding\n"
|
||||
.string "for you.\p"
|
||||
.string "{PLAYER} got the BAG back.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge:
|
||||
.string "We look forward to your\n"
|
||||
.string "next challenge!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
|
||||
.string "We have been looking forward to\n"
|
||||
.string "your arrival!\p"
|
||||
.string "Here is your prize for conquering\n"
|
||||
.string "the PYRAMID.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait:
|
||||
.string "Welcome…\p"
|
||||
.string "I shall be pleased to tell you what\n"
|
||||
.string "misfortunes await in the PYRAMID…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_Aah:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …\p"
|
||||
.string "… … … … … …\n"
|
||||
.string "Aah!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintParalysis:
|
||||
.string "I see a shower of sparks…\p"
|
||||
.string "…And in it, I see your POKéMON\n"
|
||||
.string "struggling with paralysis…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPoison:
|
||||
.string "I see poison…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from the effects of poison…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintBurn:
|
||||
.string "I see bright red flames…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from burns…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPPWaste:
|
||||
.string "I sense the tremendous pressure of\n"
|
||||
.string "unrequited anger…\p"
|
||||
.string "It is a curse…\p"
|
||||
.string "…And, I see your POKéMON drained of\n"
|
||||
.string "Power Points and having no recourse\l"
|
||||
.string "but to use STRUGGLE…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintLevitate:
|
||||
.string "I see POKéMON loftily airborne…\p"
|
||||
.string "…And, I see your POKéMON frustrated\n"
|
||||
.string "by powerless GROUND-type moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility:
|
||||
.string "I sense terrific energy rising from\n"
|
||||
.string "the ground below…\p"
|
||||
.string "…And, I see your POKéMON unable to\n"
|
||||
.string "escape the power's clutches…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintIce:
|
||||
.string "I see ICE-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON fighting\n"
|
||||
.string "the freezing effects of ice…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintExplosion:
|
||||
.string "I see a flurry of moves that imperil\n"
|
||||
.string "the user…\p"
|
||||
.string "…And, I see your POKéMON falling\n"
|
||||
.string "to them…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPsychic:
|
||||
.string "I see PSYCHIC-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON in torment\n"
|
||||
.string "from PSYCHIC moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintRock:
|
||||
.string "I see ROCK-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from ROCK moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintFighting:
|
||||
.string "I see FIGHTING-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON pummeled\n"
|
||||
.string "by FIGHTING moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintWeather:
|
||||
.string "RAIN DANCE… SUNNY DAY…\n"
|
||||
.string "SANDSTORM… HAIL…\p"
|
||||
.string "I see POKéMON that become stronger\n"
|
||||
.string "with the weather…\p"
|
||||
.string "…And, I see your POKéMON confounded\n"
|
||||
.string "by different types of moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintBug:
|
||||
.string "I see BUG-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from different kinds of attacks…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintDark:
|
||||
.string "I see DARK-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from DARK-type moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintWater:
|
||||
.string "I see WATER-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from WATER-type moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintGhost:
|
||||
.string "I see GHOST-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from GHOST-type moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintSteel:
|
||||
.string "I see STEEL-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from enormously powerful moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon:
|
||||
.string "I see flying POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from enormously powerful moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve:
|
||||
.string "I see those that have evolved from\n"
|
||||
.string "the power of stones…\p"
|
||||
.string "I also sense fire, water,\n"
|
||||
.string "and electricity…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from those three powers…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintNormal:
|
||||
.string "I see NORMAL-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from enormously powerful moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot:
|
||||
.string "Whether you believe my fortunes\n"
|
||||
.string "or not, the choice is yours…\p"
|
||||
.string "The future can be changed anytime…\n"
|
||||
.string "I wish you safe passage…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning:
|
||||
.string "Did you know?\p"
|
||||
.string "If you run fast, TRAINERS may notice\n"
|
||||
.string "and come after you for a battle.\p"
|
||||
.string "So, if you want to avoid TRAINERS,\n"
|
||||
.string "don't catch their eyes, but sneak\l"
|
||||
.string "cautiously and quietly past them.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems:
|
||||
.string "Awaaaaaaarrrrgh!\p"
|
||||
.string "I had a whole lot of items, but I lost\n"
|
||||
.string "them all when I lost!\p"
|
||||
.string "Awaaaaaaarrrrgh!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing:
|
||||
.string "Welcome back!\n"
|
||||
.string "You've done the unthinkable!\p"
|
||||
.string "You've defeated the PYRAMID KING\n"
|
||||
.string "and conquered the BATTLE PYRAMID!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints:
|
||||
.string "Young explorer!\n"
|
||||
.string "In commendation of your courage,\l"
|
||||
.string "we give you these Battle Point(s)!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_RulesAreListed:
|
||||
.string "The Battle Quest rules are listed.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules:
|
||||
.string "When the PYRAMID is conquered,\n"
|
||||
.string "the wild POKéMON that appear in it\l"
|
||||
.string "are replaced by different kinds.\p"
|
||||
.string "Explore, observe, and learn what kinds\n"
|
||||
.string "of wild POKéMON you may encounter.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules:
|
||||
.string "TRAINERS are lying in wait for you\n"
|
||||
.string "inside the PYRAMID.\p"
|
||||
.string "On each floor, there are up to\n"
|
||||
.string "eight TRAINERS.\p"
|
||||
.string "When you defeat a TRAINER, you will\n"
|
||||
.string "get a helpful hint for your adventure.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules:
|
||||
.string "The mazes in the PYRAMID rearrange\n"
|
||||
.string "themselves every time you enter it.\p"
|
||||
.string "The mazes are poorly lit.\n"
|
||||
.string "You must advance with caution.\p"
|
||||
.string "The light grows brighter whenever you\n"
|
||||
.string "defeat a wild POKéMON or a TRAINER.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
|
||||
.string "The BATTLE BAG serves as your BAG\n"
|
||||
.string "while in the PYRAMID.\p"
|
||||
.string "There are two separate BATTLE BAGS--\n"
|
||||
.string "one each for the Level 50 and\l"
|
||||
.string "Open Level adventures.\p"
|
||||
.string "They each can hold up to 99 pieces\n"
|
||||
.string "of ten kinds of items.\p"
|
||||
.string "The contents of the BATTLE BAG are\n"
|
||||
.string "lost if you fail in your quest.$"
|
||||
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattlePyramidLobby/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
377
data/maps/BattleFrontier_BattlePyramidLobby/text.inc
Normal file
377
data/maps/BattleFrontier_BattlePyramidLobby/text.inc
Normal file
@@ -0,0 +1,377 @@
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid:
|
||||
.string "Where the courage of TRAINERS\n"
|
||||
.string "is put to the test!\p"
|
||||
.string "Welcome to the BATTLE PYRAMID!\p"
|
||||
.string "I am your guide to\n"
|
||||
.string "the Battle Quest.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge:
|
||||
.string "Have you the courage to embark on\n"
|
||||
.string "the Battle Quest challenge?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge:
|
||||
.string "We await your challenge in the future!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid:
|
||||
.string "The Battle Quest is a battling\n"
|
||||
.string "event in which you must explore\l"
|
||||
.string "the PYRAMID and try to reach the top.\p"
|
||||
.string "In the PYRAMID are seven floors of\n"
|
||||
.string "mazes, all of them filled with not only\l"
|
||||
.string "skilled TRAINERS but also wild POKéMON.\p"
|
||||
.string "You must enter with three POKéMON,\n"
|
||||
.string "none of them holding an item.\p"
|
||||
.string "On your ascent, you will be provided\n"
|
||||
.string "with a BATTLE BAG for items.\p"
|
||||
.string "If you fail in your challenge, any item\n"
|
||||
.string "placed in the BATTLE BAG disappears.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, you must select “REST”\l"
|
||||
.string "and save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode:
|
||||
.string "The PYRAMID offers two courses,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which will you enter?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons:
|
||||
.string "Very good. Now, please select the three\n"
|
||||
.string "POKéMON you wish to accompany you.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "A slight problem, adventurer!\p"
|
||||
.string "You seem to not have the three\n"
|
||||
.string "POKéMON qualified for the challenge.\p"
|
||||
.string "Please also remember to take all\n"
|
||||
.string "items from your POKéMON.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you are ready, please have\n"
|
||||
.string "a word with me.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "A slight problem, adventurer!\p"
|
||||
.string "You seem to not have the three\n"
|
||||
.string "POKéMON qualified for the challenge.\p"
|
||||
.string "The three POKéMON must be different\n"
|
||||
.string "and each no higher than Level 50.\p"
|
||||
.string "Please also remember to take all\n"
|
||||
.string "items from your POKéMON.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "When you are ready, please have\n"
|
||||
.string "a word with me.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Before you enter the BATTLE PYRAMID,\n"
|
||||
.string "the game must be saved. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid:
|
||||
.string "Very good. I will now show you into\n"
|
||||
.string "the BATTLE PYRAMID.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping:
|
||||
.string "We will hold your BAG for safekeeping,\n"
|
||||
.string "{PLAYER}, while you are exploring.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag:
|
||||
.string "In exchange, please take this BATTLE\n"
|
||||
.string "BAG, the one you used previously.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag:
|
||||
.string "In exchange, please take this\n"
|
||||
.string "BATTLE BAG.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag:
|
||||
.string "{PLAYER} exchanged the BAG for\n"
|
||||
.string "the BATTLE BAG.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel:
|
||||
.string "When you step on this floor panel,\n"
|
||||
.string "you will be transported to a higher\l"
|
||||
.string "floor in the PYRAMID.\p"
|
||||
.string "I hope for your sake that your\n"
|
||||
.string "quest goes safely!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag:
|
||||
.string "A major problem, explorer!\p"
|
||||
.string "You did not save before ending\n"
|
||||
.string "your challenge the last time.\p"
|
||||
.string "Consequently, your challenge has\n"
|
||||
.string "been disqualified, I'm sorry to say.\p"
|
||||
.string "Here is the BAG we've been holding\n"
|
||||
.string "for you.\p"
|
||||
.string "{PLAYER} got the BAG back.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid:
|
||||
.string "Excellent to see you back!\p"
|
||||
.string "You've conquered the PYRAMID!\n"
|
||||
.string "How splendid!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake:
|
||||
.string "Ah, a slight problem.\p"
|
||||
.string "At least one POKéMON is holding\n"
|
||||
.string "an item.\p"
|
||||
.string "I'm sorry to say, items obtained in\n"
|
||||
.string "the PYRAMID cannot be taken away.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag:
|
||||
.string "All items held by your POKéMON will be\n"
|
||||
.string "moved to your BATTLE BAG, {PLAYER}.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep:
|
||||
.string "The BATTLE BAG cannot hold all your\n"
|
||||
.string "items, I'm sorry to say.\p"
|
||||
.string "Please pick the items you'll keep in the\n"
|
||||
.string "BATTLE BAG, and with your POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem:
|
||||
.string "At least one POKéMON is still\n"
|
||||
.string "holding an item.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep:
|
||||
.string "Please pick the items you'll keep in the\n"
|
||||
.string "BATTLE BAG, and with your POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
|
||||
.string "{PLAYER} returned everything that\n"
|
||||
.string "the POKéMON held.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept:
|
||||
.string "The BATTLE BAG you used will be kept\n"
|
||||
.string "in readiness for your next challenge.\p"
|
||||
.string "{PLAYER} turned the BATTLE BAG over\n"
|
||||
.string "for the BAG's return.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait:
|
||||
.string "I must record your results.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis:
|
||||
.string "As a memento for conquering\n"
|
||||
.string "the BATTLE PYRAMID, please take this.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_BagIsFull:
|
||||
.string "…Ah…\n"
|
||||
.string "Your BAG appears to be filled.\p"
|
||||
.string "Please return after you've organized\n"
|
||||
.string "your BAG's contents.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag:
|
||||
.string "How disappointing for you…\p"
|
||||
.string "Here is the BAG we've been holding\n"
|
||||
.string "for you.\p"
|
||||
.string "{PLAYER} got the BAG back.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge:
|
||||
.string "We look forward to your\n"
|
||||
.string "next challenge!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
|
||||
.string "We have been looking forward to\n"
|
||||
.string "your arrival!\p"
|
||||
.string "Here is your prize for conquering\n"
|
||||
.string "the PYRAMID.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait:
|
||||
.string "Welcome…\p"
|
||||
.string "I shall be pleased to tell you what\n"
|
||||
.string "misfortunes await in the PYRAMID…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_Aah:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …\p"
|
||||
.string "… … … … … …\n"
|
||||
.string "Aah!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintParalysis:
|
||||
.string "I see a shower of sparks…\p"
|
||||
.string "…And in it, I see your POKéMON\n"
|
||||
.string "struggling with paralysis…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPoison:
|
||||
.string "I see poison…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from the effects of poison…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintBurn:
|
||||
.string "I see bright red flames…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from burns…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPPWaste:
|
||||
.string "I sense the tremendous pressure of\n"
|
||||
.string "unrequited anger…\p"
|
||||
.string "It is a curse…\p"
|
||||
.string "…And, I see your POKéMON drained of\n"
|
||||
.string "Power Points and having no recourse\l"
|
||||
.string "but to use STRUGGLE…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintLevitate:
|
||||
.string "I see POKéMON loftily airborne…\p"
|
||||
.string "…And, I see your POKéMON frustrated\n"
|
||||
.string "by powerless GROUND-type moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility:
|
||||
.string "I sense terrific energy rising from\n"
|
||||
.string "the ground below…\p"
|
||||
.string "…And, I see your POKéMON unable to\n"
|
||||
.string "escape the power's clutches…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintIce:
|
||||
.string "I see ICE-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON fighting\n"
|
||||
.string "the freezing effects of ice…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintExplosion:
|
||||
.string "I see a flurry of moves that imperil\n"
|
||||
.string "the user…\p"
|
||||
.string "…And, I see your POKéMON falling\n"
|
||||
.string "to them…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPsychic:
|
||||
.string "I see PSYCHIC-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON in torment\n"
|
||||
.string "from PSYCHIC moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintRock:
|
||||
.string "I see ROCK-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from ROCK moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintFighting:
|
||||
.string "I see FIGHTING-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON pummeled\n"
|
||||
.string "by FIGHTING moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintWeather:
|
||||
.string "RAIN DANCE… SUNNY DAY…\n"
|
||||
.string "SANDSTORM… HAIL…\p"
|
||||
.string "I see POKéMON that become stronger\n"
|
||||
.string "with the weather…\p"
|
||||
.string "…And, I see your POKéMON confounded\n"
|
||||
.string "by different types of moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintBug:
|
||||
.string "I see BUG-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from different kinds of attacks…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintDark:
|
||||
.string "I see DARK-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from DARK-type moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintWater:
|
||||
.string "I see WATER-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from WATER-type moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintGhost:
|
||||
.string "I see GHOST-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from GHOST-type moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintSteel:
|
||||
.string "I see STEEL-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from enormously powerful moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon:
|
||||
.string "I see flying POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from enormously powerful moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve:
|
||||
.string "I see those that have evolved from\n"
|
||||
.string "the power of stones…\p"
|
||||
.string "I also sense fire, water,\n"
|
||||
.string "and electricity…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from those three powers…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintNormal:
|
||||
.string "I see NORMAL-type POKéMON…\p"
|
||||
.string "…And, I see your POKéMON suffering\n"
|
||||
.string "from enormously powerful moves…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot:
|
||||
.string "Whether you believe my fortunes\n"
|
||||
.string "or not, the choice is yours…\p"
|
||||
.string "The future can be changed anytime…\n"
|
||||
.string "I wish you safe passage…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning:
|
||||
.string "Did you know?\p"
|
||||
.string "If you run fast, TRAINERS may notice\n"
|
||||
.string "and come after you for a battle.\p"
|
||||
.string "So, if you want to avoid TRAINERS,\n"
|
||||
.string "don't catch their eyes, but sneak\l"
|
||||
.string "cautiously and quietly past them.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems:
|
||||
.string "Awaaaaaaarrrrgh!\p"
|
||||
.string "I had a whole lot of items, but I lost\n"
|
||||
.string "them all when I lost!\p"
|
||||
.string "Awaaaaaaarrrrgh!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing:
|
||||
.string "Welcome back!\n"
|
||||
.string "You've done the unthinkable!\p"
|
||||
.string "You've defeated the PYRAMID KING\n"
|
||||
.string "and conquered the BATTLE PYRAMID!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints:
|
||||
.string "Young explorer!\n"
|
||||
.string "In commendation of your courage,\l"
|
||||
.string "we give you these Battle Point(s)!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_RulesAreListed:
|
||||
.string "The Battle Quest rules are listed.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules:
|
||||
.string "When the PYRAMID is conquered,\n"
|
||||
.string "the wild POKéMON that appear in it\l"
|
||||
.string "are replaced by different kinds.\p"
|
||||
.string "Explore, observe, and learn what kinds\n"
|
||||
.string "of wild POKéMON you may encounter.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules:
|
||||
.string "TRAINERS are lying in wait for you\n"
|
||||
.string "inside the PYRAMID.\p"
|
||||
.string "On each floor, there are up to\n"
|
||||
.string "eight TRAINERS.\p"
|
||||
.string "When you defeat a TRAINER, you will\n"
|
||||
.string "get a helpful hint for your adventure.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules:
|
||||
.string "The mazes in the PYRAMID rearrange\n"
|
||||
.string "themselves every time you enter it.\p"
|
||||
.string "The mazes are poorly lit.\n"
|
||||
.string "You must advance with caution.\p"
|
||||
.string "The light grows brighter whenever you\n"
|
||||
.string "defeat a wild POKéMON or a TRAINER.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
|
||||
.string "The BATTLE BAG serves as your BAG\n"
|
||||
.string "while in the PYRAMID.\p"
|
||||
.string "There are two separate BATTLE BAGS--\n"
|
||||
.string "one each for the Level 50 and\l"
|
||||
.string "Open Level adventures.\p"
|
||||
.string "They each can hold up to 99 pieces\n"
|
||||
.string "of ten kinds of items.\p"
|
||||
.string "The contents of the BATTLE BAG are\n"
|
||||
.string "lost if you fail in your quest.$"
|
||||
376
data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc
Normal file
376
data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc
Normal file
@@ -0,0 +1,376 @@
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid:
|
||||
.string "Bienvenue à la PYRAMIDE DE COMBAT!\p"
|
||||
.string "Ici, nous mettons à l’épreuve\n"
|
||||
.string "le courage des DRESSEURS!\p"
|
||||
.string "Je serai votre guide pour le\n"
|
||||
.string "COMBAT QUETE.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge:
|
||||
.string "Avez-vous le courage de relever le\n"
|
||||
.string "défi du COMBAT QUETE?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge:
|
||||
.string "Nous attendrons votre prochain défi\n"
|
||||
.string "avec impatience.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid:
|
||||
.string "Lors du COMBAT QUETE, vous devez\n"
|
||||
.string "explorer la PYRAMIDE et essayer d’en\l"
|
||||
.string "atteindre le sommet.\p"
|
||||
.string "Chacun des sept niveaux de la PYRAMIDE\n"
|
||||
.string "est un labyrinthe. Ils sont truffés de\l"
|
||||
.string "DRESSEURS et de POKéMON sauvages.\p"
|
||||
.string "Vous devez y entrer avec trois POKéMON\n"
|
||||
.string "ne portant aucun objet.\p"
|
||||
.string "On vous fournira un SAC DE COMBAT\n"
|
||||
.string "pour y mettre les objets.\p"
|
||||
.string "Si vous échouez, vous perdez les objets\n"
|
||||
.string "placés dans le SAC DE COMBAT.\p"
|
||||
.string "Si vous voulez interrompre le défi,\n"
|
||||
.string "sélectionnez “REPOS”\l"
|
||||
.string "et sauvegardez la partie.\p"
|
||||
.string "Assurez-vous de bien sauvegarder, ou\n"
|
||||
.string "vous ne pourrez pas reprendre le défi.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode:
|
||||
.string "La PYRAMIDE offre deux possibilités:\n"
|
||||
.string "niveau 50 et niveau libre.\l"
|
||||
.string "Que choisissez-vous?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons:
|
||||
.string "Très bien. Choisissez les trois POKéMON\n"
|
||||
.string "qui vont vous accompagner.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Il y a un petit problème!\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Souvenez-vous que vous devez leur\n"
|
||||
.string "reprendre les objets qu’ils portent.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "On en reparlera quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Il y a un petit problème!\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "de niveau 50 ou moins pour participer.\p"
|
||||
.string "Souvenez-vous que vous devez leur\n"
|
||||
.string "reprendre les objets qu’ils portent.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "On en reparlera quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Pour accéder à la PYRAMIDE DE COMBAT,\n"
|
||||
.string "votre partie doit être sauvegardée. OK?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid:
|
||||
.string "Très bien. Je vais vous accompagner\n"
|
||||
.string "dans la PYRAMIDE DE COMBAT.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping:
|
||||
.string "Nous gardons votre SAC pendant votre\n"
|
||||
.string "exploration, {PLAYER}.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag:
|
||||
.string "Tenez, prenez votre ancien SAC DE\n"
|
||||
.string "COMBAT en échange.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag:
|
||||
.string "Tenez, prenez ce SAC DE\n"
|
||||
.string "COMBAT en échange.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag:
|
||||
.string "{PLAYER} a échangé le SAC avec le\n"
|
||||
.string "SAC DE COMBAT.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel:
|
||||
.string "Ce type de plaque permet d’être\n"
|
||||
.string "transporté au niveau supérieur de\l"
|
||||
.string "la PYRAMIDE.\p"
|
||||
.string "J’espère que tout va bien se passer\n"
|
||||
.string "pour vous!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag:
|
||||
.string "Il y a un gros problème!\p"
|
||||
.string "Vous n’avez pas sauvegardé avant de\n"
|
||||
.string "quitter votre dernier défi.\p"
|
||||
.string "Dans ce cas, c’est la disqualification.\n"
|
||||
.string "C’est dommage!\p"
|
||||
.string "Je vous rends votre SAC, tenez.\p"
|
||||
.string "{PLAYER} a récupéré le SAC.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid:
|
||||
.string "Quel plaisir de vous revoir!\p"
|
||||
.string "Vous avez conquis la PYRAMIDE!\n"
|
||||
.string "Ce fut splendide!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake:
|
||||
.string "Il y a un petit problème!\p"
|
||||
.string "Au moins un de vos POKéMON porte\n"
|
||||
.string "un objet.\p"
|
||||
.string "Malheureusement, les objets obtenus\n"
|
||||
.string "dans la PYRAMIDE doivent rester ici.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag:
|
||||
.string "Tous les objets vont être placés dans\n"
|
||||
.string "votre SAC DE COMBAT, {PLAYER}.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep:
|
||||
.string "Le SAC DE COMBAT ne peut pas contenir\n"
|
||||
.string "tous vos objets, je suis désolé.\p"
|
||||
.string "Choisissez les objets à laisser dans le\n"
|
||||
.string "SAC DE COMBAT et avec vos POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem:
|
||||
.string "Au moins un POKéMON porte encore\n"
|
||||
.string "un objet.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep:
|
||||
.string "Choisissez les objets à laisser dans le\n"
|
||||
.string "SAC DE COMBAT et avec vos POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
|
||||
.string "{PLAYER} returned everything that\n"
|
||||
.string "the POKéMON held.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept:
|
||||
.string "Votre SAC DE COMBAT va être conservé\n"
|
||||
.string "pour votre prochain défi.\p"
|
||||
.string "{PLAYER} a rendu le SAC DE COMBAT et a\n"
|
||||
.string "repris le SAC.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait:
|
||||
.string "Votre résultat va être sauvegardé.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis:
|
||||
.string "As a memento for conquering\n"
|
||||
.string "the BATTLE PYRAMID, please take this.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_BagIsFull:
|
||||
.string "…Ah…\n"
|
||||
.string "Your BAG appears to be filled.\p"
|
||||
.string "Please return after you’ve organized\n"
|
||||
.string "your BAG’s contents.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag:
|
||||
.string "Que c’est décevant…\p"
|
||||
.string "Voici votre SAC.\p"
|
||||
.string "{PLAYER} a récupéré le SAC.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge:
|
||||
.string "Nous attendrons votre prochain défi\n"
|
||||
.string "avec impatience.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
|
||||
.string "We have been looking forward to\n"
|
||||
.string "your arrival!\p"
|
||||
.string "Here is your prize for conquering\n"
|
||||
.string "the PYRAMID.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait:
|
||||
.string "Bienvenue à toi…\p"
|
||||
.string "Je serais ravie de te dire les malheurs\n"
|
||||
.string "qui t’attendent dans la PYRAMIDE…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_Aah:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …\p"
|
||||
.string "… … … … … …\n"
|
||||
.string "Ah!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintParalysis:
|
||||
.string "Je vois une pluie d’étincelles…\p"
|
||||
.string "Dans cette pluie, je vois tes POKéMON\n"
|
||||
.string "lutter contre la paralysie…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPoison:
|
||||
.string "Je vois du poison…\p"
|
||||
.string "Oui, tes POKéMON souffrent d’un\n"
|
||||
.string "empoisonnement…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintBurn:
|
||||
.string "Je vois des flammes rouges…\p"
|
||||
.string "Tes POKéMON souffrent de\n"
|
||||
.string "brûlures…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPPWaste:
|
||||
.string "Je ressens la pression d’une fureur\n"
|
||||
.string "incontrôlable…\p"
|
||||
.string "C’est une malédiction…\p"
|
||||
.string "Et je vois les POINTS DE POUVOIR de\n"
|
||||
.string "tes POKéMON se faire drainer.\l"
|
||||
.string "Ils sont obligés d’utiliser LUTTE…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintLevitate:
|
||||
.string "Je vois des POKéMON voler à haute\n"
|
||||
.string "altitude…\p"
|
||||
.string "Tes POKéMON sont frustrés face à\n"
|
||||
.string "l’échec de leurs capacités de type SOL…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility:
|
||||
.string "Je sens une énergie incroyable\n"
|
||||
.string "provenant du sol…\p"
|
||||
.string "Je vois tes POKéMON incapables\n"
|
||||
.string "d’échapper à son emprise…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintIce:
|
||||
.string "Je vois des POKéMON de type GLACE…\p"
|
||||
.string "Tes POKéMON luttent contre le froid\n"
|
||||
.string "mordant de la glace…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintExplosion:
|
||||
.string "Je vois une myriade de capacités\n"
|
||||
.string "dangereuses pour celui qui les utilise…\p"
|
||||
.string "Tes POKéMON en souffrent…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPsychic:
|
||||
.string "Je vois des POKéMON de type PSY…\p"
|
||||
.string "Tes POKéMON sont aux prises avec\n"
|
||||
.string "des capacités de type PSY…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintRock:
|
||||
.string "Je vois des POKéMON de type ROCHE…\p"
|
||||
.string "Et je vois tes POKéMON souffrir à cause\n"
|
||||
.string "de capacités de type ROCHE…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintFighting:
|
||||
.string "Je vois des POKéMON de type COMBAT…\p"
|
||||
.string "Tes POKéMON sont assaillis d’attaques\n"
|
||||
.string "de type COMBAT…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintWeather:
|
||||
.string "DANSE PLUIE… ZENITH…\n"
|
||||
.string "TEMPETESABLE… GRELE…\p"
|
||||
.string "Je vois des POKéMON qui se renforcent\n"
|
||||
.string "avec les conditions climatiques…\p"
|
||||
.string "Tes POKéMON sont perdus, les\n"
|
||||
.string "capacités sont de tous types…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintBug:
|
||||
.string "Je vois des POKéMON de type INSECTE…\p"
|
||||
.string "Tes POKéMON subissent des attaques\n"
|
||||
.string "de différentes sortes…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintDark:
|
||||
.string "Je vois des POKéMON de type TENEBRES…\p"
|
||||
.string "Tes POKéMON sont aux prises avec\n"
|
||||
.string "des capacités de type TENEBRES…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintWater:
|
||||
.string "Je vois des POKéMON de type EAU…\p"
|
||||
.string "Tes POKéMON sont aux prises avec\n"
|
||||
.string "des capacités de type EAU…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintGhost:
|
||||
.string "Je vois des POKéMON de type SPECTRE…\p"
|
||||
.string "Tes POKéMON sont aux prises avec des\n"
|
||||
.string "capacités de type SPECTRE…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintSteel:
|
||||
.string "Je vois des POKéMON de type ACIER…\p"
|
||||
.string "Tes POKéMON sont aux prises avec des\n"
|
||||
.string "capacités très puissantes…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon:
|
||||
.string "Je vois des POKéMON volants…\p"
|
||||
.string "Tes POKéMON sont aux prises avec des\n"
|
||||
.string "capacités très puissantes…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve:
|
||||
.string "Je vois ceux qui dérivent du pouvoir\n"
|
||||
.string "de la pierre…\p"
|
||||
.string "Je sens le feu, l’eau et l’électricité…\p"
|
||||
.string "Tes POKéMON doivent affronter ces\n"
|
||||
.string "trois pouvoirs…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintNormal:
|
||||
.string "Je vois des POKéMON de type NORMAL…\p"
|
||||
.string "Tes POKéMON sont aux prises avec des\n"
|
||||
.string "capacités très puissantes…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot:
|
||||
.string "Que tu me croies ou non n’a aucune\n"
|
||||
.string "importance…\p"
|
||||
.string "Tu as le pouvoir de modifier ton avenir…\n"
|
||||
.string "Je te souhaite de réussir…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning:
|
||||
.string "J’ai un secret pour toi.\p"
|
||||
.string "Si tu cours, tu risques d’attirer\n"
|
||||
.string "l’attention des DRESSEURS et ils\l"
|
||||
.string "voudront se battre contre toi.\p"
|
||||
.string "Pour les éviter, il faut se faire discret\n"
|
||||
.string "et passer lentement à côté d’eux.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems:
|
||||
.string "Ahhhhh!\p"
|
||||
.string "J’avais plein d’objets, mais ils se sont\n"
|
||||
.string "envolés quand j’ai perdu!\p"
|
||||
.string "Ouin!!!!!!!!!!!!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing:
|
||||
.string "Vous voilà de retour!\n"
|
||||
.string "Vous avez réussi l’impossible!\p"
|
||||
.string "Vous avez battu le ROI PYRAMIDE\n"
|
||||
.string "et conquis la PYRAMIDE DE COMBAT!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints:
|
||||
.string "Jeune intrépide!\n"
|
||||
.string "Votre courage va être récompensé\l"
|
||||
.string "par des POINTS DE COMBAT!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_RulesAreListed:
|
||||
.string "Règles du COMBAT QUETE.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading:
|
||||
.string "Quel chapitre voulez-vous lire?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules:
|
||||
.string "Une fois la PYRAMIDE conquise,\n"
|
||||
.string "les POKéMON sauvages qui s’y trouvent\l"
|
||||
.string "sont remplacés par d’autres.\p"
|
||||
.string "Il faut en profiter pour les observer\n"
|
||||
.string "et apprendre à connaître de\l"
|
||||
.string "nouveaux POKéMON sauvages.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules:
|
||||
.string "Des DRESSEURS vous attendent à\n"
|
||||
.string "l’intérieur de la PYRAMIDE.\p"
|
||||
.string "A chaque niveau, il y a jusqu’à\n"
|
||||
.string "huit DRESSEURS.\p"
|
||||
.string "Quand vous en battez un, vous\n"
|
||||
.string "recevez une information importante.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules:
|
||||
.string "Les labyrinthes de la PYRAMIDE\n"
|
||||
.string "changent à chaque fois que vous\l"
|
||||
.string "y entrez.\p"
|
||||
.string "Les labyrinthes sont très peu éclairés.\n"
|
||||
.string "Vous devez avancer avec précaution.\p"
|
||||
.string "Quand vous battez un POKéMON sauvage\n"
|
||||
.string "ou un DRESSEUR, la lumière s’intensifie.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
|
||||
.string "Le SAC DE COMBAT sera votre SAC\n"
|
||||
.string "dans la PYRAMIDE.\p"
|
||||
.string "Il y a deux SACS DE COMBAT: un pour\n"
|
||||
.string "niveau 50 et un pour niveau libre.\p"
|
||||
.string "Chacun peut contenir 99 exemplaires\n"
|
||||
.string "de dix types d’objets différents.\p"
|
||||
.string "Le contenu du SAC DE COMBAT est\n"
|
||||
.string "perdu si vous échouez.$"
|
||||
384
data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc
Normal file
384
data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc
Normal file
@@ -0,0 +1,384 @@
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid:
|
||||
.string "Qui viene messa alla prova l’audacia\n"
|
||||
.string "degli ALLENATORI!\p"
|
||||
.string "Ti do il benvenuto alla PIRAMIDE LOTTA!\p"
|
||||
.string "Sarò la tua guida nella LOTTA\n"
|
||||
.string "ESPLORAZIONE.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge:
|
||||
.string "Hai il coraggio di accettare la sfida\n"
|
||||
.string "LOTTA ESPLORAZIONE?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge:
|
||||
.string "Spero che accetterai\n"
|
||||
.string "la prossima volta.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid:
|
||||
.string "La LOTTA ESPLORAZIONE è un evento\n"
|
||||
.string "nel quale devi perlustrare la PIRAMIDE\l"
|
||||
.string "cercando di raggiungere la cima.\p"
|
||||
.string "La PIRAMIDE ha sette piani di dedali\n"
|
||||
.string "pieni zeppi di ALLENATORI, ma anche\l"
|
||||
.string "di POKéMON selvatici.\p"
|
||||
.string "Devi iscrivere tre POKéMON, ma\n"
|
||||
.string "nessuno può tenere uno strumento.\p"
|
||||
.string "Prima di iniziare ti verrà dato uno\n"
|
||||
.string "ZAINO LOTTA per gli strumenti.\p"
|
||||
.string "Se perdi, dovrai dire addio agli\n"
|
||||
.string "strumenti accumulati nello ZAINO LOTTA.\p"
|
||||
.string "Se vuoi interrompere la sfida, devi\n"
|
||||
.string "selezionare “PAUSA” e salvare\l"
|
||||
.string "il gioco.\p"
|
||||
.string "Se non salvi prima di interromperla,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode:
|
||||
.string "La PIRAMIDE offre due livelli di\n"
|
||||
.string "sfida: il LIVELLO 50 e il LIVELLO\l"
|
||||
.string "LIBERO. Quale scegli?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons:
|
||||
.string "Bene. Ora scegli i tre POKéMON che\n"
|
||||
.string "vuoi portare con te in quest’avventura.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "C’è un problemino!\p"
|
||||
.string "A quanto pare non hai tre POKéMON\n"
|
||||
.string "con tutti i requisiti.\p"
|
||||
.string "Ricordati di prelevare tutti gli\n"
|
||||
.string "strumenti tenuti dai POKéMON.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Quando hai i requisiti, torna pure\n"
|
||||
.string "a trovarci.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "C’è un problemino!\p"
|
||||
.string "A quanto pare non hai tre POKéMON\n"
|
||||
.string "con tutti i requisiti.\p"
|
||||
.string "Per entrare, devi avere tre POKéMON \n"
|
||||
.string "diversi di livello pari o inferiore a 50.\p"
|
||||
.string "Ricordati di prelevare tutti gli\n"
|
||||
.string "strumenti tenuti dai POKéMON.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Quando hai i requisiti, torna pure\n"
|
||||
.string "a trovarci.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge:
|
||||
.string "Prima di entrare nella PIRAMIDE LOTTA,\n"
|
||||
.string "devi salvare il tuo gioco. Ok?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid:
|
||||
.string "Bene. Ti faccio strada nella\n"
|
||||
.string "PIRAMIDE LOTTA.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping:
|
||||
.string "{PLAYER}, mentre esplori, il tuo ZAINO\n"
|
||||
.string "lo tengo io.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag:
|
||||
.string "In cambio, prendi pure lo ZAINO LOTTA\n"
|
||||
.string "che hai usato precedentemente.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag:
|
||||
.string "In cambio, prendi pure questo\n"
|
||||
.string "ZAINO LOTTA.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag:
|
||||
.string "{PLAYER} ottiene lo ZAINO LOTTA\n"
|
||||
.string "in cambio del suo ZAINO.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel:
|
||||
.string "Per passare al piano superiore della\n"
|
||||
.string "PIRAMIDE posizionati su questo\l"
|
||||
.string "pannello colorato nel pavimento.\p"
|
||||
.string "Spero vivamente che tu possa\n"
|
||||
.string "superare questa sfida!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag:
|
||||
.string "Un bel problema!\p"
|
||||
.string "Quando hai interrotto la sfida l’ultima\n"
|
||||
.string "volta, non hai salvato il gioco.\p"
|
||||
.string "Per questo motivo, la tua sfida è\n"
|
||||
.string "stata annullata. Spiacente!\p"
|
||||
.string "Ti restituisco il tuo ZAINO.\p"
|
||||
.string "{PLAYER} ha riavuto il suo ZAINO.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid:
|
||||
.string "Sono contento di rivederti!\p"
|
||||
.string "Hai conquistato la PIRAMIDE!\n"
|
||||
.string "Fantastico!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake:
|
||||
.string "Ah, c’è un problemino.\p"
|
||||
.string "Almeno un POKéMON tiene\n"
|
||||
.string "uno strumento.\p"
|
||||
.string "Spiacente, non si possono portare via\n"
|
||||
.string "gli strumenti ottenuti nella PIRAMIDE.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag:
|
||||
.string "Tutti gli strumenti tenuti dai tuoi\n"
|
||||
.string "POKéMON verranno trasferiti\l"
|
||||
.string "nello ZAINO LOTTA, {PLAYER}.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep:
|
||||
.string "Nello ZAINO LOTTA non c’è spazio per\n"
|
||||
.string "tutti i tuoi strumenti. Spiacente!\p"
|
||||
.string "Scegli gli strumenti da tenere nello\n"
|
||||
.string "ZAINO LOTTA e da far tenere ai\l"
|
||||
.string "tuoi POKéMON.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem:
|
||||
.string "Almeno un POKéMON sta tenendo\n"
|
||||
.string "uno strumento.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep:
|
||||
.string "Scegli gli strumenti da tenere nello\n"
|
||||
.string "ZAINO LOTTA e da far tenere ai\l"
|
||||
.string "tuoi POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
|
||||
.string "{PLAYER} returned everything that\n"
|
||||
.string "the POKéMON held.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept:
|
||||
.string "Metterò da parte lo ZAINO LOTTA che hai\n"
|
||||
.string "usato per la tua prossima sfida.\p"
|
||||
.string "{PLAYER} ha consegnato lo ZAINO LOTTA\n"
|
||||
.string "per riavere il suo ZAINO.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait:
|
||||
.string "Il tuo risultato verrà salvato.\n"
|
||||
.string "Attendi.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis:
|
||||
.string "As a memento for conquering\n"
|
||||
.string "the BATTLE PYRAMID, please take this.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_BagIsFull:
|
||||
.string "…Ah…\n"
|
||||
.string "Your BAG appears to be filled.\p"
|
||||
.string "Please return after you’ve organized\n"
|
||||
.string "your BAG’s contents.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag:
|
||||
.string "Che delusione…\p"
|
||||
.string "Questo è lo ZAINO che ho custodito\n"
|
||||
.string "per te.\p"
|
||||
.string "{PLAYER} ha riavuto il suo ZAINO.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge:
|
||||
.string "Aspettiamo con ansia la tua prossima\n"
|
||||
.string "sfida.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
|
||||
.string "We have been looking forward to\n"
|
||||
.string "your arrival!\p"
|
||||
.string "Here is your prize for conquering\n"
|
||||
.string "the PYRAMID.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait:
|
||||
.string "Salve…\p"
|
||||
.string "Faccio profezie sulle avversità a cui\n"
|
||||
.string "andrai incontro nella PIRAMIDE…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_Aah:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …\p"
|
||||
.string "… … … … … …\n"
|
||||
.string "Aah!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintParalysis:
|
||||
.string "Vedo uno zampillo di scintille…\p"
|
||||
.string "In questo zampillo, i tuoi POKéMON\n"
|
||||
.string "subiranno gli effetti della paralisi…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPoison:
|
||||
.string "Vedo del veleno…\p"
|
||||
.string "I tuoi POKéMON soffriranno a causa\n"
|
||||
.string "degli effetti dell’avvelenamento…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintBurn:
|
||||
.string "Vedo fiammate di un rosso acceso…\p"
|
||||
.string "I tuoi POKéMON soffriranno a causa\n"
|
||||
.string "delle scottature…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPPWaste:
|
||||
.string "Vedo un accesso di rabbia\n"
|
||||
.string "incontenibile…\p"
|
||||
.string "È una maledizione…\p"
|
||||
.string "I tuoi POKéMON con i PUNTI POTENZA \n"
|
||||
.string "azzerati dovranno ricorrere\l"
|
||||
.string "a SCONTRO…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintLevitate:
|
||||
.string "Vedo POKéMON elevarsi in volo…\p"
|
||||
.string "I tuoi POKéMON saranno in difficoltà\n"
|
||||
.string "perché le mosse di tipo TERRA\l"
|
||||
.string "risulteranno inefficaci…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility:
|
||||
.string "Sento un’energia potentissima\n"
|
||||
.string "sprigionarsi dal terreno…\p"
|
||||
.string "I tuoi POKéMON saranno incapaci di\n"
|
||||
.string "reagire a tanta potenza…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintIce:
|
||||
.string "Vedo POKéMON di tipo GHIACCIO…\p"
|
||||
.string "I tuoi POKéMON lotteranno contro gli\n"
|
||||
.string "effetti ibernanti del congelamento…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintExplosion:
|
||||
.string "Vedo una raffica di mosse che mettono\n"
|
||||
.string "in pericolo chi le usa…\p"
|
||||
.string "I tuoi POKéMON soccomberanno a\n"
|
||||
.string "tali mosse…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintPsychic:
|
||||
.string "Vedo POKéMON di tipo PSICO…\p"
|
||||
.string "I tuoi POKéMON saranno tormentati da\n"
|
||||
.string "mosse di tipo PSICO…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintRock:
|
||||
.string "Vedo POKéMON di tipo ROCCIA…\p"
|
||||
.string "I tuoi POKéMON saranno colpiti da mosse\n"
|
||||
.string "di tipo ROCCIA…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintFighting:
|
||||
.string "Vedo POKéMON di tipo LOTTA…\p"
|
||||
.string "I tuoi POKéMON saranno colpiti da mosse\n"
|
||||
.string "di tipo LOTTA…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintWeather:
|
||||
.string "PIOGGIADANZA… GIORNODISOLE…\n"
|
||||
.string "TERREMPESTA… GRANDINE…\p"
|
||||
.string "I POKéMON si rafforzeranno con\n"
|
||||
.string "le condizioni atmosferiche…\p"
|
||||
.string "I tuoi POKéMON saranno confusi da tipi\n"
|
||||
.string "differenti di mosse…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintBug:
|
||||
.string "Vedo POKéMON di tipo COLEOTTERO…\p"
|
||||
.string "I tuoi POKéMON saranno bersaglio di\n"
|
||||
.string "diversi tipi di attacchi.…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintDark:
|
||||
.string "Vedo POKéMON di tipo BUIO…\p"
|
||||
.string "I tuoi POKéMON saranno colpiti da mosse\n"
|
||||
.string "di tipo BUIO…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintWater:
|
||||
.string "Vedo POKéMON di tipo ACQUA…\p"
|
||||
.string "I tuoi POKéMON saranno colpiti da mosse\n"
|
||||
.string "di tipo ACQUA…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintGhost:
|
||||
.string "Vedo POKéMON di tipo SPETTRO…\p"
|
||||
.string "I tuoi POKéMON saranno colpiti da mosse\n"
|
||||
.string "di tipo SPETTRO…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintSteel:
|
||||
.string "Vedo POKéMON di tipo ACCIAIO…\p"
|
||||
.string "I tuoi POKéMON saranno colpiti da mosse\n"
|
||||
.string "estremamente potenti…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon:
|
||||
.string "Vedo POKéMON di tipo VOLANTE…\p"
|
||||
.string "I tuoi POKéMON saranno colpiti da mosse\n"
|
||||
.string "estremamente potenti…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve:
|
||||
.string "Vedo le specie che si sono evolute\n"
|
||||
.string "grazie al potere delle pietre…\p"
|
||||
.string "Vedo fuoco, acqua ed elettricità…\p"
|
||||
.string "I tuoi POKéMON saranno colpiti da\n"
|
||||
.string "questi tre poteri…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_HintNormal:
|
||||
.string "Vedo POKéMON di tipo NORMALE…\p"
|
||||
.string "I tuoi POKéMON saranno colpiti da mosse\n"
|
||||
.string "estremamente potenti…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot:
|
||||
.string "Puoi scegliere se credere o no alle\n"
|
||||
.string "mie profezie…\p"
|
||||
.string "Il futuro può modificarsi in un istante!\n"
|
||||
.string "In bocca al lupo per la tua avventura…$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning:
|
||||
.string "Lo sapevi?\p"
|
||||
.string "Se corri veloce, può succedere che gli\n"
|
||||
.string "ALLENATORI ti notino e si avvicinino\l"
|
||||
.string "per sfidarti in una lotta.\p"
|
||||
.string "Se vuoi evitare gli ALLENATORI,\n"
|
||||
.string "non incrociare il loro sguardo e\l"
|
||||
.string "cammina con cautela davanti\l"
|
||||
.string "a loro.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems:
|
||||
.string "Aaaaaaarrrrgh!\p"
|
||||
.string "Avevo un sacco di strumenti,\n"
|
||||
.string "ma li ho persi con la sconfitta!\p"
|
||||
.string "Aaaaaaarrrrgh!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing:
|
||||
.string "Che bello rivederti!\n"
|
||||
.string "Hai compiuto un’impresa memorabile!\p"
|
||||
.string "Hai sconfitto il RE PIRAMIDE e hai\n"
|
||||
.string "conquistato la PIRAMIDE LOTTA!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints:
|
||||
.string "Giovane promessa! Come riconoscimento\n"
|
||||
.string "per la tua audacia, accetta questo\l"
|
||||
.string "premio in PUNTI LOTTA!$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_RulesAreListed:
|
||||
.string "Lista delle regole della LOTTA\n"
|
||||
.string "ESPLORAZIONE.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading:
|
||||
.string "Quale argomento vuoi approfondire?$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules:
|
||||
.string "Una volta che la PIRAMIDE è stata\n"
|
||||
.string "conquistata, vi appaiono nuove\l"
|
||||
.string "specie di POKéMON selvatici.\p"
|
||||
.string "Studia, osserva e conosci i POKéMON\n"
|
||||
.string "selvatici che incontrerai.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules:
|
||||
.string "All’interno della PIRAMIDE ti attendono\n"
|
||||
.string "gli ALLENATORI.\p"
|
||||
.string "Ne puoi trovare fino a otto per piano.\p"
|
||||
.string "Quando sconfiggi un ALLENATORE,\n"
|
||||
.string "riceverai un suggerimento utile per\l"
|
||||
.string "la tua avventura.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules:
|
||||
.string "Ogni volta che entri nella PIRAMIDE,\n"
|
||||
.string "i suoi dedali si trasformano.\p"
|
||||
.string "I dedali sono scarsamente illuminati.\n"
|
||||
.string "Devi muoverti con cautela.\p"
|
||||
.string "Quando sconfiggi un POKéMON selvatico\n"
|
||||
.string "o un ALLENATORE, avrai più luce.$"
|
||||
|
||||
BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
|
||||
.string "Lo ZAINO LOTTA sostituisce il tuo\n"
|
||||
.string "ZAINO abituale quando ti trovi nella\l"
|
||||
.string "PIRAMIDE.\p"
|
||||
.string "Ci sono due ZAINI LOTTA: uno per\n"
|
||||
.string "l’avventura di LIVELLO 50 e l’altro\l"
|
||||
.string "per quella di LIVELLO LIBERO.\p"
|
||||
.string "Entrambi possono contenere fino a 99\n"
|
||||
.string "unità di dieci tipi di strumenti diversi.\p"
|
||||
.string "In caso di sconfitta, perderai\n"
|
||||
.string "il contenuto dello ZAINO LOTTA.$"
|
||||
@@ -218,117 +218,14 @@ BattleFrontier_BattlePyramidTop_Movement_CameraPanUp:
|
||||
delay_16
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
|
||||
.string "It is a delight to see you here!\n"
|
||||
.string "You have reached the summit of\l"
|
||||
.string "the BATTLE PYRAMID!\p"
|
||||
.string "Above here is the PYRAMID's\n"
|
||||
.string "lookout point.\p"
|
||||
.string "It is a place open only to those\n"
|
||||
.string "who have conquered the PYRAMID.\p"
|
||||
.string "Now, please!\n"
|
||||
.string "Up you go!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
|
||||
.string "The PYRAMID's new conqueror!\n"
|
||||
.string "Let the name {PLAYER} be known!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
|
||||
.string "It is a delight to see you here!\p"
|
||||
.string "Unfortunately, you were second by\n"
|
||||
.string "a mere fraction of time!\p"
|
||||
.string "Our chief has already conquered\n"
|
||||
.string "the PYRAMID ahead of you.\p"
|
||||
.string "However, my young explorer…\n"
|
||||
.string "You are a TRAINER!\p"
|
||||
.string "Assert your power and take the glory\n"
|
||||
.string "of the pinnacle from our chief!\p"
|
||||
.string "Now, please! When you are ready,\n"
|
||||
.string "take one more step of courage!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
|
||||
.string "Young adventurer…\p"
|
||||
.string "Wouldn't you agree that explorations\n"
|
||||
.string "are the grandest of adventures?\p"
|
||||
.string "Your own wits!\p"
|
||||
.string "Your own strength!\p"
|
||||
.string "Your own POKéMON!\p"
|
||||
.string "And, above all, only your own courage\n"
|
||||
.string "to lead you through unknown worlds…$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
|
||||
.string "Aah, yes, indeed this life is grand!\n"
|
||||
.string "Grand, it is! Eh?\p"
|
||||
.string "I'm BRANDON!\p"
|
||||
.string "I'm the PYRAMID KING, which means\n"
|
||||
.string "I'm in charge here.\p"
|
||||
.string "Most people call me the chief!\p"
|
||||
.string "You coming here means you have\n"
|
||||
.string "that much confidence in yourself,\l"
|
||||
.string "am I right?\p"
|
||||
.string "Hahahah!\n"
|
||||
.string "This should be exciting!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
|
||||
.string "Now, then!\n"
|
||||
.string "Bring your courage to our battle!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
|
||||
.string "BRANDON: Hahahah! Grand it was!\n"
|
||||
.string "Grand, yes, indeed!\p"
|
||||
.string "Well done! You've earned recognition!\n"
|
||||
.string "Your FRONTIER PASS, please!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
|
||||
.string "The Brave Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
|
||||
.string "Young explorer!\n"
|
||||
.string "I look forward to our next meeting!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
|
||||
.string "BRANDON: …You've finally returned,\n"
|
||||
.string "young explorer…\p"
|
||||
.string "Your love of adventure seems to come\n"
|
||||
.string "deep from within your heart…\p"
|
||||
.string "Yes… You are exactly as I was in\n"
|
||||
.string "my own youth…\p"
|
||||
.string "… … …Ah…\p"
|
||||
.string "The passionate!\p"
|
||||
.string "The dangerous!\p"
|
||||
.string "The desperate!\p"
|
||||
.string "Those days of death-defying,\n"
|
||||
.string "life-affirming adventures are back…$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
|
||||
.string "Now, then!\p"
|
||||
.string "I sense my own courage is off\n"
|
||||
.string "the meter!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
|
||||
.string "Everything you have!\n"
|
||||
.string "I'm braced for it all!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
|
||||
.string "BRANDON: Hahahah!\n"
|
||||
.string "Remarkable!\l"
|
||||
.string "Yes, it's grand, indeed!\p"
|
||||
.string "Young explorer!\p"
|
||||
.string "You've bested me through and through!\n"
|
||||
.string "Here! I want you to have this!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
|
||||
.string "The Brave Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
|
||||
.string "Ah, yes! It just goes to show that\n"
|
||||
.string "I have much to learn still!\p"
|
||||
.string "May our paths cross again!\n"
|
||||
.string "Farewell for now, young explorer!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
|
||||
.string "Now, when you are ready, take courage\n"
|
||||
.string "and step forward.$"
|
||||
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattlePyramidTop/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattlePyramidTop/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
114
data/maps/BattleFrontier_BattlePyramidTop/text.inc
Normal file
114
data/maps/BattleFrontier_BattlePyramidTop/text.inc
Normal file
@@ -0,0 +1,114 @@
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
|
||||
.string "It is a delight to see you here!\n"
|
||||
.string "You have reached the summit of\l"
|
||||
.string "the BATTLE PYRAMID!\p"
|
||||
.string "Above here is the PYRAMID's\n"
|
||||
.string "lookout point.\p"
|
||||
.string "It is a place open only to those\n"
|
||||
.string "who have conquered the PYRAMID.\p"
|
||||
.string "Now, please!\n"
|
||||
.string "Up you go!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
|
||||
.string "The PYRAMID's new conqueror!\n"
|
||||
.string "Let the name {PLAYER} be known!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
|
||||
.string "It is a delight to see you here!\p"
|
||||
.string "Unfortunately, you were second by\n"
|
||||
.string "a mere fraction of time!\p"
|
||||
.string "Our chief has already conquered\n"
|
||||
.string "the PYRAMID ahead of you.\p"
|
||||
.string "However, my young explorer…\n"
|
||||
.string "You are a TRAINER!\p"
|
||||
.string "Assert your power and take the glory\n"
|
||||
.string "of the pinnacle from our chief!\p"
|
||||
.string "Now, please! When you are ready,\n"
|
||||
.string "take one more step of courage!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
|
||||
.string "Young adventurer…\p"
|
||||
.string "Wouldn't you agree that explorations\n"
|
||||
.string "are the grandest of adventures?\p"
|
||||
.string "Your own wits!\p"
|
||||
.string "Your own strength!\p"
|
||||
.string "Your own POKéMON!\p"
|
||||
.string "And, above all, only your own courage\n"
|
||||
.string "to lead you through unknown worlds…$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
|
||||
.string "Aah, yes, indeed this life is grand!\n"
|
||||
.string "Grand, it is! Eh?\p"
|
||||
.string "I'm BRANDON!\p"
|
||||
.string "I'm the PYRAMID KING, which means\n"
|
||||
.string "I'm in charge here.\p"
|
||||
.string "Most people call me the chief!\p"
|
||||
.string "You coming here means you have\n"
|
||||
.string "that much confidence in yourself,\l"
|
||||
.string "am I right?\p"
|
||||
.string "Hahahah!\n"
|
||||
.string "This should be exciting!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
|
||||
.string "Now, then!\n"
|
||||
.string "Bring your courage to our battle!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
|
||||
.string "BRANDON: Hahahah! Grand it was!\n"
|
||||
.string "Grand, yes, indeed!\p"
|
||||
.string "Well done! You've earned recognition!\n"
|
||||
.string "Your FRONTIER PASS, please!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
|
||||
.string "The Brave Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
|
||||
.string "Young explorer!\n"
|
||||
.string "I look forward to our next meeting!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
|
||||
.string "BRANDON: …You've finally returned,\n"
|
||||
.string "young explorer…\p"
|
||||
.string "Your love of adventure seems to come\n"
|
||||
.string "deep from within your heart…\p"
|
||||
.string "Yes… You are exactly as I was in\n"
|
||||
.string "my own youth…\p"
|
||||
.string "… … …Ah…\p"
|
||||
.string "The passionate!\p"
|
||||
.string "The dangerous!\p"
|
||||
.string "The desperate!\p"
|
||||
.string "Those days of death-defying,\n"
|
||||
.string "life-affirming adventures are back…$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
|
||||
.string "Now, then!\p"
|
||||
.string "I sense my own courage is off\n"
|
||||
.string "the meter!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
|
||||
.string "Everything you have!\n"
|
||||
.string "I'm braced for it all!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
|
||||
.string "BRANDON: Hahahah!\n"
|
||||
.string "Remarkable!\l"
|
||||
.string "Yes, it's grand, indeed!\p"
|
||||
.string "Young explorer!\p"
|
||||
.string "You've bested me through and through!\n"
|
||||
.string "Here! I want you to have this!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
|
||||
.string "The Brave Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
|
||||
.string "Ah, yes! It just goes to show that\n"
|
||||
.string "I have much to learn still!\p"
|
||||
.string "May our paths cross again!\n"
|
||||
.string "Farewell for now, young explorer!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
|
||||
.string "Now, when you are ready, take courage\n"
|
||||
.string "and step forward.$"
|
||||
111
data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc
Normal file
111
data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc
Normal file
@@ -0,0 +1,111 @@
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
|
||||
.string "Ça me fait plaisir de vous revoir!\n"
|
||||
.string "Vous avez atteint le sommet de la\l"
|
||||
.string "PYRAMIDE DE COMBAT!\p"
|
||||
.string "De là-haut, la vue est formidable.\p"
|
||||
.string "C’est un endroit réservé aux DRESSEURS\n"
|
||||
.string "qui ont conquis la PYRAMIDE.\p"
|
||||
.string "Je vous en prie!\n"
|
||||
.string "Allez-y!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
|
||||
.string "Le nouveau conquérant de la PYRAMIDE!\n"
|
||||
.string "Vous entendrez parler de {PLAYER}!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
|
||||
.string "Ça me fait plaisir de vous revoir!\p"
|
||||
.string "Malheureusement, vous n’êtes que\n"
|
||||
.string "deuxième!\p"
|
||||
.string "Notre chef a conquis la PYRAMIDE\n"
|
||||
.string "avant vous.\p"
|
||||
.string "Cependant…\n"
|
||||
.string "Vous êtes un vrai DRESSEUR!\p"
|
||||
.string "Vous pouvez vous imposer et\n"
|
||||
.string "déposséder notre chef de sa victoire!\p"
|
||||
.string "Je vous en prie! Faites preuve d’encore\n"
|
||||
.string "un peu de courage!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
|
||||
.string "Jeune nomade…\p"
|
||||
.string "Partir à la conquête du monde, c’est la\n"
|
||||
.string "plus belle des aventures, non?\p"
|
||||
.string "Avec pour seul bagage, son esprit…\p"
|
||||
.string "Sa force!\p"
|
||||
.string "Ses POKéMON!\p"
|
||||
.string "Et surtout, une bonne dose de bravoure\n"
|
||||
.string "pour pouvoir affronter l’inconnu…$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
|
||||
.string "Oui, c’est une vie grandiose!\n"
|
||||
.string "Oui, grandiose!\p"
|
||||
.string "Je suis BAYAR!\p"
|
||||
.string "Je suis le ROI PYRAMIDE! C’est moi qui\n"
|
||||
.string "m’occupe de cet endroit.\p"
|
||||
.string "Tout le monde m’appelle le chef!\p"
|
||||
.string "Si tu es là, c’est que tu ne manques pas\n"
|
||||
.string "de confiance en toi. Je me trompe?\p"
|
||||
.string "Ah, ah, ah!\n"
|
||||
.string "On va bien s’amuser!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
|
||||
.string "C’est parti!\n"
|
||||
.string "Tu vas devoir faire preuve de bravoure!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
|
||||
.string "BAYAR: Ah, ah, ah! Grandiose!\n"
|
||||
.string "Absolument grandiose!\p"
|
||||
.string "Bravo! On va entendre parler de toi!\n"
|
||||
.string "Ton PASSE ZONE, s’il te plaît!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
|
||||
.string "Le SYMBOLE BRAVOURE a été ajouté\n"
|
||||
.string "sur le PASSE ZONE!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
|
||||
.string "J’ai hâte de te revoir, jeune\n"
|
||||
.string "nomade!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
|
||||
.string "BAYAR: Tu es enfin de retour…\p"
|
||||
.string "Ta soif d’aventure émane du plus\n"
|
||||
.string "profond de ton cœur…\p"
|
||||
.string "Oui… J’étais comme toi quand\n"
|
||||
.string "j’avais ton âge…\p"
|
||||
.string "… … … Ah…\p"
|
||||
.string "Nous allons nous battre…\n"
|
||||
.string "passionnément!\p"
|
||||
.string "Dangereusement!\p"
|
||||
.string "Désespérément!\p"
|
||||
.string "En route vers l’aventure, au péril\n"
|
||||
.string "de nos vies…$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
|
||||
.string "Maintenant!\p"
|
||||
.string "Je déborde de bravoure!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
|
||||
.string "Donne tout ce que tu as!\n"
|
||||
.string "Je suis prêt!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
|
||||
.string "BAYAR: Ah, ah, ah!\n"
|
||||
.string "Remarquable!\l"
|
||||
.string "Tout simplement grandiose!\p"
|
||||
.string "Jeune nomade…\p"
|
||||
.string "Ta bravoure surpasse la mienne!\n"
|
||||
.string "Tiens, prends ça!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
|
||||
.string "Le SYMBOLE BRAVOURE a pris une couleur\n"
|
||||
.string "dorée!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
|
||||
.string "Je suppose que j’ai encore beaucoup\n"
|
||||
.string "à apprendre, finalement!\p"
|
||||
.string "J’espère que nos routes se croiseront\n"
|
||||
.string "de nouveau, jeune nomade!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
|
||||
.string "Dès que vous le souhaitez, avancez.\n"
|
||||
.string "Faites preuve de bravoure.$"
|
||||
114
data/maps/BattleFrontier_BattlePyramidTop/text_it.inc
Normal file
114
data/maps/BattleFrontier_BattlePyramidTop/text_it.inc
Normal file
@@ -0,0 +1,114 @@
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
|
||||
.string "Che bello vederti qui!\n"
|
||||
.string "Hai raggiunto la cima della\l"
|
||||
.string "PIRAMIDE LOTTA!\p"
|
||||
.string "Al piano superiore c’è il punto\n"
|
||||
.string "panoramico della PIRAMIDE.\p"
|
||||
.string "È un posto accessibile solo a coloro\n"
|
||||
.string "che hanno conquistato la PIRAMIDE.\p"
|
||||
.string "Vai pure su!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
|
||||
.string "Hai conquistato la PIRAMIDE!\n"
|
||||
.string "{PLAYER}, tutti parleranno di te!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
|
||||
.string "Che bello vederti qui!\p"
|
||||
.string "Per un soffio non arrivavi al primo\n"
|
||||
.string "posto! Che peccato!\p"
|
||||
.string "Il nostro capo ha conquistato\n"
|
||||
.string "la PIRAMIDE prima di te.\p"
|
||||
.string "Tuttavia, mia giovane promessa… sei\n"
|
||||
.string "pur sempre un ALLENATORE!\p"
|
||||
.string "Fatti valere e strappa il titolo di\n"
|
||||
.string "“re della vetta” al nostro capo!\p"
|
||||
.string "Quando senti che ce la puoi fare,\n"
|
||||
.string "fatti coraggio e provaci!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
|
||||
.string "Giovane promessa…\p"
|
||||
.string "Non credi che le esplorazioni siano\n"
|
||||
.string "le avventure più belle?\p"
|
||||
.string "La tua intelligenza!\p"
|
||||
.string "La tua forza!\p"
|
||||
.string "I tuoi POKéMON!\p"
|
||||
.string "E, soprattutto, il tuo coraggio ti\n"
|
||||
.string "porteranno verso mondi sconosciuti…$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
|
||||
.string "La vita dell’esploratore è fantastica!\n"
|
||||
.string "Grandiosa! Non trovi?\p"
|
||||
.string "Mi chiamo BALDO!\p"
|
||||
.string "Sono il RE PIRAMIDE, il sovrano\n"
|
||||
.string "di questo luogo.\p"
|
||||
.string "La maggior parte delle persone\n"
|
||||
.string "mi chiama maestà!\p"
|
||||
.string "Per aver fatto così tanta strada,\n"
|
||||
.string "devi avere molta fiducia nelle tue\l"
|
||||
.string "capacità, giusto?\p"
|
||||
.string "Ahahah!\n"
|
||||
.string "Se ne vedranno delle belle!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
|
||||
.string "Forza!\n"
|
||||
.string "Lotta con audacia!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
|
||||
.string "BALDO: Ahahah! Fantastico!\n"
|
||||
.string "Grandioso, non c’è che dire!\p"
|
||||
.string "Bene! Meriti un riconoscimento!\n"
|
||||
.string "Per favore dammi il tuo PASS PARCO!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
|
||||
.string "Il SIMBOLO AUDACIA è stato aggiunto\n"
|
||||
.string "al PASS PARCO!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
|
||||
.string "Giovane promessa! Aspetto con ansia\n"
|
||||
.string "il nostro prossimo incontro!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
|
||||
.string "BALDO: Finalmente hai fatto ritorno,\n"
|
||||
.string "giovane promessa…\p"
|
||||
.string "Il tuo amore per l’avventura sembra\n"
|
||||
.string "giungere dal profondo del cuore…\p"
|
||||
.string "Mi ricordi gli anni della mia\n"
|
||||
.string "gioventù…\p"
|
||||
.string "Ah…\p"
|
||||
.string "La passione!\p"
|
||||
.string "Il coraggio!\p"
|
||||
.string "Ma anche l’abbattimento!\p"
|
||||
.string "Mi sembra di tornare ai giorni temerari e\n"
|
||||
.string "gioiosi della mia giovinezza…$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
|
||||
.string "Forza!\p"
|
||||
.string "La mia audacia è ai massimi\n"
|
||||
.string "livelli!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
|
||||
.string "Dai il massimo!\n"
|
||||
.string "Saprò contrattaccare!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
|
||||
.string "BALDO: Ahahah!\n"
|
||||
.string "Incredibile!\l"
|
||||
.string "Grandioso, non c’è che dire!\p"
|
||||
.string "Giovane promessa!\p"
|
||||
.string "Hai dato prova di superiorità!\n"
|
||||
.string "Prendi questo!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
|
||||
.string "Il SIMBOLO AUDACIA si è colorato\n"
|
||||
.string "d’oro!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
|
||||
.string "Questa è la dimostrazione che\n"
|
||||
.string "ho ancora molto da imparare!\p"
|
||||
.string "Spero che i nostri cammini possano\n"
|
||||
.string "incrociarsi ancora! Arrivederci!$"
|
||||
|
||||
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
|
||||
.string "Se te la senti, fatti coraggio e\n"
|
||||
.string "affrontalo.$"
|
||||
@@ -437,131 +437,14 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge::
|
||||
goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "We will restore your POKéMON to\n"
|
||||
.string "full health.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
|
||||
.string "You will be facing opponent no. {STR_VAR_1}.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "You will be facing opponent no. 2.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "You will be facing opponent no. 3.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "You will be facing opponent no. 4.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "You will be facing opponent no. 5.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "You will be facing opponent no. 6.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "You will be facing opponent no. 7.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
|
||||
.string "Record your battle on your\n"
|
||||
.string "FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
|
||||
.string "{PLAYER}'s battle was recorded\n"
|
||||
.string "on the FRONTIER PASS.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and\n"
|
||||
.string "quit the game?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
|
||||
.string "Saving your battle data.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
|
||||
.string "Would you like to cancel your BATTLE\n"
|
||||
.string "ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
|
||||
.string "There was an error of some sort.\n"
|
||||
.string "Your record could not be saved.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
|
||||
.string "Excuse me, but…\p"
|
||||
.string "Our leader, the SALON MAIDEN, is on\n"
|
||||
.string "her way here in hopes of battling you.\p"
|
||||
.string "She should be arriving very shortly.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
|
||||
.string "You will be facing the SALON MAIDEN.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
|
||||
.string "Greetings…\n"
|
||||
.string "My name is ANABEL.\p"
|
||||
.string "I am the SALON MAIDEN, and I am in\n"
|
||||
.string "charge of running the BATTLE TOWER…\p"
|
||||
.string "I have heard several rumors\n"
|
||||
.string "about you…\p"
|
||||
.string "In all honesty, what I have heard does\n"
|
||||
.string "not seem attractive in any way…\p"
|
||||
.string "The reason I've come to see you…\n"
|
||||
.string "Well, there is but one reason…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
|
||||
.string "Let me see your talent in\n"
|
||||
.string "its entirety…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
|
||||
.string "ANABEL: Fufufu, nicely done…\p"
|
||||
.string "Your FRONTIER PASS, please…\n"
|
||||
.string "Your talent shall be recognized.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
|
||||
.string "The Ability Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
|
||||
.string "… … … … … …\p"
|
||||
.string "You have confidence in your POKéMON\n"
|
||||
.string "battling talent, don't you?\p"
|
||||
.string "I urge you to keep battling and\n"
|
||||
.string "keep on winning.\p"
|
||||
.string "I will be waiting for you.\n"
|
||||
.string "Until the next time we meet…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
|
||||
.string "ANABEL: You really did come back to\n"
|
||||
.string "see me…\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "You've won straight matches to see me…\n"
|
||||
.string "I won't have to hold back against you…\p"
|
||||
.string "It's been too long now…\p"
|
||||
.string "Too long since I've been able to battle\n"
|
||||
.string "without thinking about anything…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
|
||||
.string "Let's begin, shall we?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
|
||||
.string "ANABEL: Fufu, congratulations…\n"
|
||||
.string "Your FRONTIER PASS, please…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
|
||||
.string "The Ability Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
|
||||
.string "That was fun…\p"
|
||||
.string "I have never had a POKéMON battle\n"
|
||||
.string "so enjoyable before…\p"
|
||||
.string "I wish I could battle with you again…$"
|
||||
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
128
data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc
Normal file
128
data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc
Normal file
@@ -0,0 +1,128 @@
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "We will restore your POKéMON to\n"
|
||||
.string "full health.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
|
||||
.string "You will be facing opponent no. {STR_VAR_1}.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "You will be facing opponent no. 2.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "You will be facing opponent no. 3.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "You will be facing opponent no. 4.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "You will be facing opponent no. 5.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "You will be facing opponent no. 6.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "You will be facing opponent no. 7.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
|
||||
.string "Record your battle on your\n"
|
||||
.string "FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
|
||||
.string "{PLAYER}'s battle was recorded\n"
|
||||
.string "on the FRONTIER PASS.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and\n"
|
||||
.string "quit the game?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
|
||||
.string "Saving your battle data.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
|
||||
.string "Would you like to cancel your BATTLE\n"
|
||||
.string "ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
|
||||
.string "There was an error of some sort.\n"
|
||||
.string "Your record could not be saved.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
|
||||
.string "Excuse me, but…\p"
|
||||
.string "Our leader, the SALON MAIDEN, is on\n"
|
||||
.string "her way here in hopes of battling you.\p"
|
||||
.string "She should be arriving very shortly.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
|
||||
.string "You will be facing the SALON MAIDEN.\n"
|
||||
.string "Are you prepared?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
|
||||
.string "Greetings…\n"
|
||||
.string "My name is ANABEL.\p"
|
||||
.string "I am the SALON MAIDEN, and I am in\n"
|
||||
.string "charge of running the BATTLE TOWER…\p"
|
||||
.string "I have heard several rumors\n"
|
||||
.string "about you…\p"
|
||||
.string "In all honesty, what I have heard does\n"
|
||||
.string "not seem attractive in any way…\p"
|
||||
.string "The reason I've come to see you…\n"
|
||||
.string "Well, there is but one reason…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
|
||||
.string "Let me see your talent in\n"
|
||||
.string "its entirety…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
|
||||
.string "ANABEL: Fufufu, nicely done…\p"
|
||||
.string "Your FRONTIER PASS, please…\n"
|
||||
.string "Your talent shall be recognized.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
|
||||
.string "The Ability Symbol was embossed on\n"
|
||||
.string "the FRONTIER PASS!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
|
||||
.string "… … … … … …\p"
|
||||
.string "You have confidence in your POKéMON\n"
|
||||
.string "battling talent, don't you?\p"
|
||||
.string "I urge you to keep battling and\n"
|
||||
.string "keep on winning.\p"
|
||||
.string "I will be waiting for you.\n"
|
||||
.string "Until the next time we meet…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
|
||||
.string "ANABEL: You really did come back to\n"
|
||||
.string "see me…\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "You've won straight matches to see me…\n"
|
||||
.string "I won't have to hold back against you…\p"
|
||||
.string "It's been too long now…\p"
|
||||
.string "Too long since I've been able to battle\n"
|
||||
.string "without thinking about anything…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
|
||||
.string "Let's begin, shall we?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
|
||||
.string "ANABEL: Fufu, congratulations…\n"
|
||||
.string "Your FRONTIER PASS, please…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
|
||||
.string "The Ability Symbol took on\n"
|
||||
.string "a golden shine!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
|
||||
.string "That was fun…\p"
|
||||
.string "I have never had a POKéMON battle\n"
|
||||
.string "so enjoyable before…\p"
|
||||
.string "I wish I could battle with you again…$"
|
||||
128
data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc
Normal file
128
data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc
Normal file
@@ -0,0 +1,128 @@
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "Je vais soigner vos POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
|
||||
.string "You will be facing opponent no. {STR_VAR_1}.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "Vous allez affronter l’adversaire nº 2.\n"
|
||||
.string "Pouvons-nous continuer?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "Vous allez affronter l’adversaire nº 3.\n"
|
||||
.string "Pouvons-nous continuer?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "Vous allez affronter l’adversaire nº 4.\n"
|
||||
.string "Pouvons-nous continuer?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "Vous allez affronter l’adversaire nº 5.\n"
|
||||
.string "Pouvons-nous continuer?$$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "Vous allez affronter l’adversaire nº 6.\n"
|
||||
.string "Pouvons-nous continuer?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "Vous allez affronter l’adversaire nº 7.\n"
|
||||
.string "Pouvons-nous continuer?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
|
||||
.string "Enregistrer le combat sur le\n"
|
||||
.string "PASSE ZONE?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
|
||||
.string "Le combat de {PLAYER} a été enregistré\n"
|
||||
.string "sur le PASSE ZONE.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Voulez-vous sauvegarder la partie et\n"
|
||||
.string "arrêter de jouer?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
|
||||
.string "Sauvegarde des données en cours…\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
|
||||
.string "Voulez-vous annuler le défi de la\n"
|
||||
.string "SALLE DE COMBAT?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
|
||||
.string "Une erreur est survenue.\n"
|
||||
.string "La sauvegarde a échoué.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
|
||||
.string "Vous savez…\p"
|
||||
.string "Notre chef, l’AS DU SALON, arrive.\n"
|
||||
.string "Elle espère pouvoir vous affronter.\p"
|
||||
.string "Elle sera ici d’une minute à l’autre.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
|
||||
.string "Vous allez affronter l’AS DU SALON.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
|
||||
.string "Bonjour…\n"
|
||||
.string "Je m’appelle CATHY.\p"
|
||||
.string "Je suis l’AS DU SALON et je suis la\n"
|
||||
.string "responsable de la TOUR DE COMBAT…\p"
|
||||
.string "Je dois dire que j’ai beaucoup entendu\n"
|
||||
.string "parler de toi…\p"
|
||||
.string "Ce que j’ai entendu n’était pas\n"
|
||||
.string "toujours très flatteur, d’ailleurs…\p"
|
||||
.string "Tu dois te demander ce que je fais\n"
|
||||
.string "ici, alors… Eh bien, moi aussi!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
|
||||
.string "Allez, essaie de m’éblouir par ton\n"
|
||||
.string "talent…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
|
||||
.string "CATHY: Oh, oh…\p"
|
||||
.string "Ton PASSE ZONE, s’il te plaît…\n"
|
||||
.string "Ton talent doit être reconnu.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
|
||||
.string "Le SYMBOLE CAPACITE a été ajouté\n"
|
||||
.string "sur le PASSE ZONE!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
|
||||
.string "… … … … … …\p"
|
||||
.string "Tu as une réelle confiance en tes\n"
|
||||
.string "POKéMON, n’est-ce pas?\p"
|
||||
.string "J’ai hâte de t’affronter à nouveau\n"
|
||||
.string "et de gagner!\p"
|
||||
.string "Je t’attendrai le temps qu’il faudra.\n"
|
||||
.string "Nous nous reverrons, j’en suis sûre…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
|
||||
.string "CATHY: Toi? Je n’étais pas sûre\n"
|
||||
.string "que tu reviennes me voir…\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "Tu as gagné beaucoup de combats…\n"
|
||||
.string "Je ne te faciliterai pas la tâche…\p"
|
||||
.string "Cela fait si longtemps…\p"
|
||||
.string "Cela fait si longtemps que j’attends ce\n"
|
||||
.string "moment…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
|
||||
.string "On peut commencer?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
|
||||
.string "CATHY: Eh bien, félicitations…\n"
|
||||
.string "Ton PASSE ZONE, s’il te plaît…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
|
||||
.string "Le SYMBOLE CAPACITE a pris une couleur\n"
|
||||
.string "dorée!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
|
||||
.string "Quel beau combat…\p"
|
||||
.string "Je crois que je n’avais jamais autant\n"
|
||||
.string "apprécié un combat de POKéMON…\p"
|
||||
.string "J’espère avoir l’occasion de me battre\n"
|
||||
.string "à nouveau contre toi…$"
|
||||
125
data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc
Normal file
125
data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc
Normal file
@@ -0,0 +1,125 @@
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "Rimettiamo in sesto i POKéMON\n"
|
||||
.string "stanchi.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
|
||||
.string "You will be facing opponent no. {STR_VAR_1}.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
|
||||
.string "Ti attende il rivale numero 2.\n"
|
||||
.string "Tutto pronto?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
|
||||
.string "Ti attende il rivale numero 3.\n"
|
||||
.string "Tutto pronto?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
|
||||
.string "Ti attende il rivale numero 4.\n"
|
||||
.string "Tutto pronto?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
|
||||
.string "Ti attende il rivale numero 5.\n"
|
||||
.string "Tutto pronto?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
|
||||
.string "Ti attende il rivale numero 6.\n"
|
||||
.string "Tutto pronto?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
|
||||
.string "Ti attende il rivale numero 7.\n"
|
||||
.string "Tutto pronto?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
|
||||
.string "Vuoi che il filmato dell’ultima lotta\n"
|
||||
.string "venga registrato nel PASS PARCO?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
|
||||
.string "Il filmato dell’ultima lotta di {PLAYER}\n"
|
||||
.string "è stato registrato nel PASS PARCO.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Vuoi salvare e uscire dal gioco?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
|
||||
.string "Salvataggio in corso dei dati relativi\n"
|
||||
.string "alla lotta. Attendi.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
|
||||
.string "Vuoi annullare la sfida alla\n"
|
||||
.string "TORRE LOTTA?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
|
||||
.string "Si è verificato un errore. I dati\n"
|
||||
.string "non possono essere salvati.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
|
||||
.string "Scusa, ma…\p"
|
||||
.string "Il nostro leader, la DAMA TORRE, ci sta\n"
|
||||
.string "raggiungendo con la speranza di lottare\l"
|
||||
.string "contro di te.\p"
|
||||
.string "Dovrebbe arrivare a momenti.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
|
||||
.string "Affronterai la DAMA TORRE.\n"
|
||||
.string "Te la senti?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
|
||||
.string "Salutissimi… mi chiamo ALBERTA.\p"
|
||||
.string "Sono la DAMA TORRE e gestisco\n"
|
||||
.string "la TORRE LOTTA…\p"
|
||||
.string "Ho sentito parlare molto di te…\p"
|
||||
.string "In tutta onestà, non mi sono fatta una\n"
|
||||
.string "buona opinione su di te…\p"
|
||||
.string "C’è solo un motivo per cui sono\n"
|
||||
.string "venuta a conoscerti…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
|
||||
.string "Voglio vedere il tuo talento!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
|
||||
.string "ALBERTA: Fufufu, niente male…\p"
|
||||
.string "Dammi il tuo PASS PARCO… il tuo\n"
|
||||
.string "talento deve essere premiato.$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
|
||||
.string "Il SIMBOLO ABILITÀ è stato aggiunto\n"
|
||||
.string "al PASS PARCO!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
|
||||
.string "… … … … … …\p"
|
||||
.string "Sai di avere talento nelle lotte coi\n"
|
||||
.string "POKéMON, non è vero?\p"
|
||||
.string "Ti consiglio di continuare a lottare e\n"
|
||||
.string "a vincere.\p"
|
||||
.string "Io ti aspetto.\n"
|
||||
.string "Al nostro prossimo incontro…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
|
||||
.string "ALBERTA: Eccoti di nuovo qui!\p"
|
||||
.string "… … … … … …\p"
|
||||
.string "Hai vinto tante lotte per essere qui!\n"
|
||||
.string "Lottare contro di te è un piacere…\p"
|
||||
.string "È passato troppo tempo…\p"
|
||||
.string "È da tanto che non lotto contro\n"
|
||||
.string "qualcuno senza farmi troppi pensieri…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
|
||||
.string "Ti va di iniziare?$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
|
||||
.string "ALBERTA: Fufufu, congratulazioni!\n"
|
||||
.string "Dammi il tuo PASS PARCO…$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
|
||||
.string "Il SIMBOLO ABILITÀ si è colorato\n"
|
||||
.string "d’oro!$"
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
|
||||
.string "È stato uno spasso…\p"
|
||||
.string "Non mi sono mai divertita così\n"
|
||||
.string "tanto coi POKéMON…\p"
|
||||
.string "Vorrei tanto lottare con te\n"
|
||||
.string "un’altra volta…$"
|
||||
@@ -910,479 +910,14 @@ BattleFrontier_BattleTowerLobby_EventScript_ExitRules::
|
||||
releaseall
|
||||
end
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
|
||||
.string "I'll direct you to your BATTLE ROOM now.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Excuse me!\p"
|
||||
.string "You didn't save before you quit your\n"
|
||||
.string "challenge last time.\p"
|
||||
.string "Because of that, your challenge so far\n"
|
||||
.string "has been disqualified. Sorry!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven:
|
||||
.string "Congratulations!\n"
|
||||
.string "You've beaten all seven TRAINERS!\p"
|
||||
.string "$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize:
|
||||
.string "For beating seven TRAINERS in a row,\n"
|
||||
.string "you have earned this fabulous prize!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom:
|
||||
.string "Oh, your BAG appears to be full.\p"
|
||||
.string "Please make room in your BAG, then come\n"
|
||||
.string "see me.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying:
|
||||
.string "Thank you for playing!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved:
|
||||
.string "Your record will be saved.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou:
|
||||
.string "We've been waiting for you!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved:
|
||||
.string "Before entering a BATTLE ROOM, your\n"
|
||||
.string "progress will be saved. Please wait.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer:
|
||||
.string "You're finally about to face the\n"
|
||||
.string "50th TRAINER.\p"
|
||||
.string "From here on, every time you beat seven\n"
|
||||
.string "TRAINERS in a row, your POKéMON will\l"
|
||||
.string "receive a commemorative RIBBON.\p"
|
||||
.string "Good luck!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons:
|
||||
.string "Here are some RIBBONS for beating\n"
|
||||
.string "seven tough TRAINERS in a row.\p"
|
||||
.string "{PLAYER} received some RIBBONS!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons:
|
||||
.string "{PLAYER} put the RIBBONS on\n"
|
||||
.string "the challenger POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower:
|
||||
.string "Excuse me, do you have a moment?\p"
|
||||
.string "Can you describe your feelings when\n"
|
||||
.string "you're about to begin a BATTLE TOWER\l"
|
||||
.string "match, or when you've either won or\l"
|
||||
.string "lost a match?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin:
|
||||
.string "Okay, what are your feelings when\n"
|
||||
.string "you're about to begin a match?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon:
|
||||
.string "What do you feel when you've won\n"
|
||||
.string "a match?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost:
|
||||
.string "Can I hear about your feelings when\n"
|
||||
.string "you have lost a match?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt:
|
||||
.string "Oh, so you don't think much about it?\n"
|
||||
.string "You're one cool customer.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ChangedYourMind:
|
||||
.string "Hunh? You changed your mind?\n"
|
||||
.string "I guess you're fickle.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel:
|
||||
.string "Okay, so that's how you feel?\n"
|
||||
.string "That's quite original.\p"
|
||||
.string "Thanks!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded:
|
||||
.string "The number of matches you win in a row\n"
|
||||
.string "is recorded.\p"
|
||||
.string "I'd better not get beaten in\n"
|
||||
.string "an embarrassing way!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins:
|
||||
.string "Once you've entered the BATTLE TOWER,\n"
|
||||
.string "you can't leave until you either lose\l"
|
||||
.string "or you beat seven TRAINERS in a row.\p"
|
||||
.string "You'd best be certain that you're up\n"
|
||||
.string "to the challenge.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction:
|
||||
.string "Welcome to the BATTLE TOWER\n"
|
||||
.string "DOUBLE BATTLE CORNER!\p"
|
||||
.string "Unfortunately, the BATTLE ROOMS\n"
|
||||
.string "are still under construction.\p"
|
||||
.string "Please come back when the work\n"
|
||||
.string "is completed.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction:
|
||||
.string "Welcome to the BATTLE TOWER\n"
|
||||
.string "MULTI BATTLE CORNER!\p"
|
||||
.string "Unfortunately, the BATTLE ROOMS\n"
|
||||
.string "are still under construction.\p"
|
||||
.string "Please come back when the work\n"
|
||||
.string "is completed.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge:
|
||||
.string "We look forward to seeing you on\n"
|
||||
.string "another challenge!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WhichLevelMode:
|
||||
.string "The BATTLE ROOM offers two levels\n"
|
||||
.string "of challenge, Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
|
||||
.string "Please select the POKéMON you wish\n"
|
||||
.string "to enter.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering:
|
||||
.string "Before entering a BATTLE ROOM, your\n"
|
||||
.string "progress must be saved. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom:
|
||||
.string "I will now show you to the\n"
|
||||
.string "{STR_VAR_1} BATTLE ROOM.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RecordLastMatch:
|
||||
.string "Shall I record your last BATTLE TOWER\n"
|
||||
.string "match on your FRONTIER PASS?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You must have {STR_VAR_2} different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You must have {STR_VAR_2} different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have four eligible POKéMON.\p"
|
||||
.string "You must have four different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have four eligible POKéMON.\p"
|
||||
.string "You must have four different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have two eligible POKéMON.\p"
|
||||
.string "You must have two different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have two eligible POKéMON.\p"
|
||||
.string "You must have two different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the SINGLE\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge:
|
||||
.string "Would you like to take the SINGLE\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge:
|
||||
.string "The BATTLE TOWER's SINGLE BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "SINGLE BATTLES with three POKéMON.\p"
|
||||
.string "There are many SINGLE BATTLE ROOMS\n"
|
||||
.string "in the BATTLE TOWER for team battles.\p"
|
||||
.string "In each of the SINGLE BATTLE ROOMS,\n"
|
||||
.string "seven TRAINERS await your challenge.\p"
|
||||
.string "If you manage to defeat all seven,\n"
|
||||
.string "you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_SelectThreeMons:
|
||||
.string "Now please select the three POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the DOUBLE\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge:
|
||||
.string "Would you like to take the DOUBLE\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge:
|
||||
.string "The BATTLE TOWER's DOUBLE BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "DOUBLE BATTLES with four POKéMON.\p"
|
||||
.string "There are many DOUBLE BATTLE ROOMS\n"
|
||||
.string "in the BATTLE TOWER for team battles.\p"
|
||||
.string "In each of the DOUBLE BATTLE ROOMS,\n"
|
||||
.string "seven TRAINERS await your challenge.\p"
|
||||
.string "If you manage to defeat all seven,\n"
|
||||
.string "you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons:
|
||||
.string "Now please select the four POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the MULTI\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge:
|
||||
.string "Would you like to take the MULTI\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge:
|
||||
.string "The BATTLE TOWER's MULTI BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "MULTI BATTLES.\p"
|
||||
.string "For MULTI BATTLES, you must partner\n"
|
||||
.string "with a TRAINER in the TOWER and enter\l"
|
||||
.string "with two POKéMON each.\p"
|
||||
.string "Inside the TOWER is a room named\n"
|
||||
.string "the BATTLE SALON where you may meet\l"
|
||||
.string "other TRAINERS.\p"
|
||||
.string "There, you must find a TRAINER to act\n"
|
||||
.string "as your partner in MULTI BATTLES.\p"
|
||||
.string "Once you have partnered up, you will\n"
|
||||
.string "be shown to a MULTI BATTLE ROOM.\p"
|
||||
.string "In the MULTI BATTLE ROOM, seven\n"
|
||||
.string "tag teams await your challenge.\p"
|
||||
.string "If you manage to defeat all seven\n"
|
||||
.string "teams, you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons:
|
||||
.string "Now please select the two POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the LINK MULTI\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge:
|
||||
.string "Would you like to take the LINK MULTI\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge:
|
||||
.string "The BATTLE TOWER's MULTI BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "MULTI BATTLES with a friend.\p"
|
||||
.string "You must link with your friend using\n"
|
||||
.string "Wireless Adapters or a Game Boy\l"
|
||||
.string "Advance Game Link cable.\p"
|
||||
.string "You must partner with your friend and\n"
|
||||
.string "enter two different kinds of POKéMON.\p"
|
||||
.string "There are many MULTI BATTLE ROOMS\n"
|
||||
.string "in the BATTLE TOWER for team battles.\p"
|
||||
.string "In a MULTI BATTLE ROOM, seven\n"
|
||||
.string "tag teams await you and your friend\l"
|
||||
.string "to make a tag-team challenge.\p"
|
||||
.string "If you manage to defeat all seven\n"
|
||||
.string "teams, you will earn Battle Points.\p"
|
||||
.string "Please beware that unlike other ROOMS,\n"
|
||||
.string "you may not interrupt your challenge.\p"
|
||||
.string "Once you start, you must battle seven\n"
|
||||
.string "MULTI BATTLES in a row nonstop.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2:
|
||||
.string "Now please select the two POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend:
|
||||
.string "You have chosen the same kind of\n"
|
||||
.string "POKéMON as your friend.\p"
|
||||
.string "Please choose two POKéMON different\n"
|
||||
.string "from your friend's, match the level\l"
|
||||
.string "you wish to enter, and register again.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers:
|
||||
.string "The LINK MULTI BATTLE ROOM challenge\n"
|
||||
.string "is only for two linked players.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon:
|
||||
.string "Your friend has also selected\n"
|
||||
.string "the POKéMON {STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons:
|
||||
.string "Your friend has also selected the\n"
|
||||
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.\p"
|
||||
.string "Your friend has also selected\n"
|
||||
.string "the POKéMON {STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.\p"
|
||||
.string "Your friend has also selected the\n"
|
||||
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode:
|
||||
.string "Please choose two POKéMON different\n"
|
||||
.string "from your friend's, match the level\l"
|
||||
.string "you wish to enter, and register again.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn:
|
||||
.string "I will save the game before\n"
|
||||
.string "showing you in. Please wait.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden:
|
||||
.string "Congratulations!\n"
|
||||
.string "You have defeated the SALON MAIDEN\l"
|
||||
.string "and swept seven TRAINERS!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints:
|
||||
.string "In recognition of your infinite talent,\n"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
|
||||
BattleFrontier_Text_ObtainedXBattlePoints:
|
||||
.string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RulesAreListed:
|
||||
.string "The BATTLE TOWER rules are listed.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules:
|
||||
.string "The BATTLE TOWER is a facility where\n"
|
||||
.string "four types of battles are waged--\l"
|
||||
.string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l"
|
||||
.string "BATTLE, and LINK MULTI BATTLE.\p"
|
||||
.string "For each of these types, there are\n"
|
||||
.string "separate BATTLE ROOMS.\p"
|
||||
.string "Please speak with a guide offering\n"
|
||||
.string "the type of battle you wish to enter.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMonRules:
|
||||
.string "Depending on the BATTLE ROOM you are\n"
|
||||
.string "entering, you will be required to take\l"
|
||||
.string "a certain number of POKéMON.\p"
|
||||
.string "The SINGLE BATTLE mode requires\n"
|
||||
.string "three POKéMON.\p"
|
||||
.string "The DOUBLE BATTLE mode requires four,\n"
|
||||
.string "and the MULTI modes both require two.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules:
|
||||
.string "The BATTLE SALON is where you must\n"
|
||||
.string "find a partner to form a tag team for\l"
|
||||
.string "the MULTI BATTLE ROOM challenge.\p"
|
||||
.string "Choose the best partner for you by\n"
|
||||
.string "examining other TRAINERS'\l"
|
||||
.string "POKéMON and their moves.\p"
|
||||
.string "You may choose a new tag partner\n"
|
||||
.string "after winning seven straight matches.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
|
||||
.string "The LINK MULTI BATTLE Mode is for two\n"
|
||||
.string "friends to mount a challenge together.\p"
|
||||
.string "You and your friend must be linked with\n"
|
||||
.string "Wireless Adapters or a GBA Game Link\l"
|
||||
.string "cable.\p"
|
||||
.string "You must choose two POKéMON at\n"
|
||||
.string "the registration counter.\p"
|
||||
.string "These POKéMON must be different\n"
|
||||
.string "from those of your friend.\p"
|
||||
.string "You may not interrupt this challenge\n"
|
||||
.string "in the middle, unlike other modes.$"
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattleTowerLobby/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleTowerLobby/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
477
data/maps/BattleFrontier_BattleTowerLobby/text.inc
Normal file
477
data/maps/BattleFrontier_BattleTowerLobby/text.inc
Normal file
@@ -0,0 +1,477 @@
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
|
||||
.string "I'll direct you to your BATTLE ROOM now.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Excuse me!\p"
|
||||
.string "You didn't save before you quit your\n"
|
||||
.string "challenge last time.\p"
|
||||
.string "Because of that, your challenge so far\n"
|
||||
.string "has been disqualified. Sorry!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven:
|
||||
.string "Congratulations!\n"
|
||||
.string "You've beaten all seven TRAINERS!\p"
|
||||
.string "$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize:
|
||||
.string "For beating seven TRAINERS in a row,\n"
|
||||
.string "you have earned this fabulous prize!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom:
|
||||
.string "Oh, your BAG appears to be full.\p"
|
||||
.string "Please make room in your BAG, then come\n"
|
||||
.string "see me.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying:
|
||||
.string "Thank you for playing!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved:
|
||||
.string "Your record will be saved.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou:
|
||||
.string "We've been waiting for you!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved:
|
||||
.string "Before entering a BATTLE ROOM, your\n"
|
||||
.string "progress will be saved. Please wait.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer:
|
||||
.string "You're finally about to face the\n"
|
||||
.string "50th TRAINER.\p"
|
||||
.string "From here on, every time you beat seven\n"
|
||||
.string "TRAINERS in a row, your POKéMON will\l"
|
||||
.string "receive a commemorative RIBBON.\p"
|
||||
.string "Good luck!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons:
|
||||
.string "Here are some RIBBONS for beating\n"
|
||||
.string "seven tough TRAINERS in a row.\p"
|
||||
.string "{PLAYER} received some RIBBONS!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons:
|
||||
.string "{PLAYER} put the RIBBONS on\n"
|
||||
.string "the challenger POKéMON.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower:
|
||||
.string "Excuse me, do you have a moment?\p"
|
||||
.string "Can you describe your feelings when\n"
|
||||
.string "you're about to begin a BATTLE TOWER\l"
|
||||
.string "match, or when you've either won or\l"
|
||||
.string "lost a match?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin:
|
||||
.string "Okay, what are your feelings when\n"
|
||||
.string "you're about to begin a match?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon:
|
||||
.string "What do you feel when you've won\n"
|
||||
.string "a match?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost:
|
||||
.string "Can I hear about your feelings when\n"
|
||||
.string "you have lost a match?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt:
|
||||
.string "Oh, so you don't think much about it?\n"
|
||||
.string "You're one cool customer.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ChangedYourMind:
|
||||
.string "Hunh? You changed your mind?\n"
|
||||
.string "I guess you're fickle.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel:
|
||||
.string "Okay, so that's how you feel?\n"
|
||||
.string "That's quite original.\p"
|
||||
.string "Thanks!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded:
|
||||
.string "The number of matches you win in a row\n"
|
||||
.string "is recorded.\p"
|
||||
.string "I'd better not get beaten in\n"
|
||||
.string "an embarrassing way!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins:
|
||||
.string "Once you've entered the BATTLE TOWER,\n"
|
||||
.string "you can't leave until you either lose\l"
|
||||
.string "or you beat seven TRAINERS in a row.\p"
|
||||
.string "You'd best be certain that you're up\n"
|
||||
.string "to the challenge.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction:
|
||||
.string "Welcome to the BATTLE TOWER\n"
|
||||
.string "DOUBLE BATTLE CORNER!\p"
|
||||
.string "Unfortunately, the BATTLE ROOMS\n"
|
||||
.string "are still under construction.\p"
|
||||
.string "Please come back when the work\n"
|
||||
.string "is completed.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction:
|
||||
.string "Welcome to the BATTLE TOWER\n"
|
||||
.string "MULTI BATTLE CORNER!\p"
|
||||
.string "Unfortunately, the BATTLE ROOMS\n"
|
||||
.string "are still under construction.\p"
|
||||
.string "Please come back when the work\n"
|
||||
.string "is completed.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge:
|
||||
.string "We look forward to seeing you on\n"
|
||||
.string "another challenge!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WhichLevelMode:
|
||||
.string "The BATTLE ROOM offers two levels\n"
|
||||
.string "of challenge, Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
|
||||
.string "Please select the POKéMON you wish\n"
|
||||
.string "to enter.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering:
|
||||
.string "Before entering a BATTLE ROOM, your\n"
|
||||
.string "progress must be saved. Is that okay?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom:
|
||||
.string "I will now show you to the\n"
|
||||
.string "{STR_VAR_1} BATTLE ROOM.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RecordLastMatch:
|
||||
.string "Shall I record your last BATTLE TOWER\n"
|
||||
.string "match on your FRONTIER PASS?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You must have {STR_VAR_2} different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You must have {STR_VAR_2} different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have three eligible POKéMON.\p"
|
||||
.string "You must have three different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have four eligible POKéMON.\p"
|
||||
.string "You must have four different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have four eligible POKéMON.\p"
|
||||
.string "You must have four different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have two eligible POKéMON.\p"
|
||||
.string "You must have two different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don't have two eligible POKéMON.\p"
|
||||
.string "You must have two different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the SINGLE\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge:
|
||||
.string "Would you like to take the SINGLE\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge:
|
||||
.string "The BATTLE TOWER's SINGLE BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "SINGLE BATTLES with three POKéMON.\p"
|
||||
.string "There are many SINGLE BATTLE ROOMS\n"
|
||||
.string "in the BATTLE TOWER for team battles.\p"
|
||||
.string "In each of the SINGLE BATTLE ROOMS,\n"
|
||||
.string "seven TRAINERS await your challenge.\p"
|
||||
.string "If you manage to defeat all seven,\n"
|
||||
.string "you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_SelectThreeMons:
|
||||
.string "Now please select the three POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the DOUBLE\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge:
|
||||
.string "Would you like to take the DOUBLE\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge:
|
||||
.string "The BATTLE TOWER's DOUBLE BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "DOUBLE BATTLES with four POKéMON.\p"
|
||||
.string "There are many DOUBLE BATTLE ROOMS\n"
|
||||
.string "in the BATTLE TOWER for team battles.\p"
|
||||
.string "In each of the DOUBLE BATTLE ROOMS,\n"
|
||||
.string "seven TRAINERS await your challenge.\p"
|
||||
.string "If you manage to defeat all seven,\n"
|
||||
.string "you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons:
|
||||
.string "Now please select the four POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the MULTI\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge:
|
||||
.string "Would you like to take the MULTI\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge:
|
||||
.string "The BATTLE TOWER's MULTI BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "MULTI BATTLES.\p"
|
||||
.string "For MULTI BATTLES, you must partner\n"
|
||||
.string "with a TRAINER in the TOWER and enter\l"
|
||||
.string "with two POKéMON each.\p"
|
||||
.string "Inside the TOWER is a room named\n"
|
||||
.string "the BATTLE SALON where you may meet\l"
|
||||
.string "other TRAINERS.\p"
|
||||
.string "There, you must find a TRAINER to act\n"
|
||||
.string "as your partner in MULTI BATTLES.\p"
|
||||
.string "Once you have partnered up, you will\n"
|
||||
.string "be shown to a MULTI BATTLE ROOM.\p"
|
||||
.string "In the MULTI BATTLE ROOM, seven\n"
|
||||
.string "tag teams await your challenge.\p"
|
||||
.string "If you manage to defeat all seven\n"
|
||||
.string "teams, you will earn Battle Points.\p"
|
||||
.string "If you want to interrupt your\n"
|
||||
.string "challenge, please save the game.\p"
|
||||
.string "If you don't save before interrupting,\n"
|
||||
.string "you will be disqualified.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons:
|
||||
.string "Now please select the two POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle:
|
||||
.string "Where the talents of TRAINERS\n"
|
||||
.string "are put to the test!\p"
|
||||
.string "Welcome to the BATTLE TOWER!\p"
|
||||
.string "I am your guide to the LINK MULTI\n"
|
||||
.string "BATTLE ROOMS.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge:
|
||||
.string "Would you like to take the LINK MULTI\n"
|
||||
.string "BATTLE ROOM challenge?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge:
|
||||
.string "The BATTLE TOWER's MULTI BATTLE\n"
|
||||
.string "ROOMS are facilities for conducting\l"
|
||||
.string "MULTI BATTLES with a friend.\p"
|
||||
.string "You must link with your friend using\n"
|
||||
.string "Wireless Adapters or a Game Boy\l"
|
||||
.string "Advance Game Link cable.\p"
|
||||
.string "You must partner with your friend and\n"
|
||||
.string "enter two different kinds of POKéMON.\p"
|
||||
.string "There are many MULTI BATTLE ROOMS\n"
|
||||
.string "in the BATTLE TOWER for team battles.\p"
|
||||
.string "In a MULTI BATTLE ROOM, seven\n"
|
||||
.string "tag teams await you and your friend\l"
|
||||
.string "to make a tag-team challenge.\p"
|
||||
.string "If you manage to defeat all seven\n"
|
||||
.string "teams, you will earn Battle Points.\p"
|
||||
.string "Please beware that unlike other ROOMS,\n"
|
||||
.string "you may not interrupt your challenge.\p"
|
||||
.string "Once you start, you must battle seven\n"
|
||||
.string "MULTI BATTLES in a row nonstop.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2:
|
||||
.string "Now please select the two POKéMON\n"
|
||||
.string "that are to be entered.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend:
|
||||
.string "You have chosen the same kind of\n"
|
||||
.string "POKéMON as your friend.\p"
|
||||
.string "Please choose two POKéMON different\n"
|
||||
.string "from your friend's, match the level\l"
|
||||
.string "you wish to enter, and register again.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers:
|
||||
.string "The LINK MULTI BATTLE ROOM challenge\n"
|
||||
.string "is only for two linked players.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon:
|
||||
.string "Your friend has also selected\n"
|
||||
.string "the POKéMON {STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons:
|
||||
.string "Your friend has also selected the\n"
|
||||
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.\p"
|
||||
.string "Your friend has also selected\n"
|
||||
.string "the POKéMON {STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.\p"
|
||||
.string "Your friend has also selected the\n"
|
||||
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode:
|
||||
.string "Please choose two POKéMON different\n"
|
||||
.string "from your friend's, match the level\l"
|
||||
.string "you wish to enter, and register again.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn:
|
||||
.string "I will save the game before\n"
|
||||
.string "showing you in. Please wait.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden:
|
||||
.string "Congratulations!\n"
|
||||
.string "You have defeated the SALON MAIDEN\l"
|
||||
.string "and swept seven TRAINERS!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints:
|
||||
.string "In recognition of your infinite talent,\n"
|
||||
.string "we award you these Battle Point(s).$"
|
||||
|
||||
BattleFrontier_Text_ObtainedXBattlePoints:
|
||||
.string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RulesAreListed:
|
||||
.string "The BATTLE TOWER rules are listed.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules:
|
||||
.string "The BATTLE TOWER is a facility where\n"
|
||||
.string "four types of battles are waged--\l"
|
||||
.string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l"
|
||||
.string "BATTLE, and LINK MULTI BATTLE.\p"
|
||||
.string "For each of these types, there are\n"
|
||||
.string "separate BATTLE ROOMS.\p"
|
||||
.string "Please speak with a guide offering\n"
|
||||
.string "the type of battle you wish to enter.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMonRules:
|
||||
.string "Depending on the BATTLE ROOM you are\n"
|
||||
.string "entering, you will be required to take\l"
|
||||
.string "a certain number of POKéMON.\p"
|
||||
.string "The SINGLE BATTLE mode requires\n"
|
||||
.string "three POKéMON.\p"
|
||||
.string "The DOUBLE BATTLE mode requires four,\n"
|
||||
.string "and the MULTI modes both require two.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules:
|
||||
.string "The BATTLE SALON is where you must\n"
|
||||
.string "find a partner to form a tag team for\l"
|
||||
.string "the MULTI BATTLE ROOM challenge.\p"
|
||||
.string "Choose the best partner for you by\n"
|
||||
.string "examining other TRAINERS'\l"
|
||||
.string "POKéMON and their moves.\p"
|
||||
.string "You may choose a new tag partner\n"
|
||||
.string "after winning seven straight matches.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
|
||||
.string "The LINK MULTI BATTLE Mode is for two\n"
|
||||
.string "friends to mount a challenge together.\p"
|
||||
.string "You and your friend must be linked with\n"
|
||||
.string "Wireless Adapters or a GBA Game Link\l"
|
||||
.string "cable.\p"
|
||||
.string "You must choose two POKéMON at\n"
|
||||
.string "the registration counter.\p"
|
||||
.string "These POKéMON must be different\n"
|
||||
.string "from those of your friend.\p"
|
||||
.string "You may not interrupt this challenge\n"
|
||||
.string "in the middle, unlike other modes.$"
|
||||
494
data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc
Normal file
494
data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc
Normal file
@@ -0,0 +1,494 @@
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
|
||||
.string "I’ll direct you to your BATTLE ROOM now.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas sauvegardé avant de\n"
|
||||
.string "quitter votre dernier défi.\p"
|
||||
.string "Dans ce cas, c’est la disqualification.\n"
|
||||
.string "C’est dommage!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven:
|
||||
.string "Félicitations!\n"
|
||||
.string "Vous avez battu les sept DRESSEURS!\p"
|
||||
.string "$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize:
|
||||
.string "For beating seven TRAINERS in a row,\n"
|
||||
.string "you have earned this fabulous prize!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} reçoit {STR_VAR_1}\n"
|
||||
.string "en récompense.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom:
|
||||
.string "Oh, your BAG appears to be full.\p"
|
||||
.string "Please make room in your BAG, then come\n"
|
||||
.string "see me.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying:
|
||||
.string "Merci d’avoir participé!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved:
|
||||
.string "Votre résultat va être sauvegardé.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou:
|
||||
.string "Nous vous attendions!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved:
|
||||
.string "Vous devez sauvegarder avant d’entrer\n"
|
||||
.string "dans une SALLE DE COMBAT. Patientez.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer:
|
||||
.string "Vous êtes sur le point d’affronter le\n"
|
||||
.string "50{SUPER_E} DRESSEUR.\p"
|
||||
.string "A partir de maintenant, quand vous\n"
|
||||
.string "battrez sept DRESSEURS à la suite\p"
|
||||
.string "avec un POKéMON différent, il recevra\n"
|
||||
.string "un RUBAN commémoratif.\p"
|
||||
.string "Bonne chance!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons:
|
||||
.string "Voici des RUBANS pour avoir battu\n"
|
||||
.string "sept DRESSEURS costauds à la suite.\p"
|
||||
.string "{PLAYER} reçoit des RUBANS!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons:
|
||||
.string "{PLAYER} met les RUBANS sur les\n"
|
||||
.string "POKéMON ayant relevé le défi.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower:
|
||||
.string "Bonjour, bonjour!\n"
|
||||
.string "Vous avez un instant?\p"
|
||||
.string "Pouvez-vous me dire ce que vous\n"
|
||||
.string "ressentez quand vous vous préparez?\l"
|
||||
.string "Ou ce que vous dites quand vous avez\l"
|
||||
.string "gagné ou perdu un combat?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin:
|
||||
.string "Quel est votre sentiment quand vous\n"
|
||||
.string "vous préparez à un combat?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon:
|
||||
.string "Que dites-vous quand vous avez\n"
|
||||
.string "gagné un combat?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost:
|
||||
.string "Que dites-vous quand vous avez\n"
|
||||
.string "perdu un combat?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt:
|
||||
.string "Vous ne voulez rien dire?\n"
|
||||
.string "Vous n’êtes pas facile, vous.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ChangedYourMind:
|
||||
.string "Hein? Vous avez changé d’avis?\n"
|
||||
.string "Vous m’avez l’air bien lunatique.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel:
|
||||
.string "Tiens, je ne m’attendais pas à ça.\n"
|
||||
.string "Voilà qui n’est pas ordinaire.\p"
|
||||
.string "Merci!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded:
|
||||
.string "Le nombre de matchs gagnés\n"
|
||||
.string "successivement est enregistré.\p"
|
||||
.string "Si je me faisais battre, ce serait\n"
|
||||
.string "embarrassant!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins:
|
||||
.string "Une fois dans la TOUR DE COMBAT,\n"
|
||||
.string "tu ne peux pas sortir avant de perdre\l"
|
||||
.string "ou de battre sept DRESSEURS à la suite.\p"
|
||||
.string "T’as intérêt à te motiver sérieusement\n"
|
||||
.string "avant de décider de relever le défi.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction:
|
||||
.string "Welcome to the BATTLE TOWER\n"
|
||||
.string "DOUBLE BATTLE CORNER!\p"
|
||||
.string "Unfortunately, the BATTLE ROOMS\n"
|
||||
.string "are still under construction.\p"
|
||||
.string "Please come back when the work\n"
|
||||
.string "is completed.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction:
|
||||
.string "Welcome to the BATTLE TOWER\n"
|
||||
.string "MULTI BATTLE CORNER!\p"
|
||||
.string "Unfortunately, the BATTLE ROOMS\n"
|
||||
.string "are still under construction.\p"
|
||||
.string "Please come back when the work\n"
|
||||
.string "is completed.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge:
|
||||
.string "Nous avons hâte de vous revoir à\n"
|
||||
.string "la TOUR DE COMBAT.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WhichLevelMode:
|
||||
.string "Cette SALLE DE COMBAT propose\n"
|
||||
.string "niveau 50 et niveau libre.\l"
|
||||
.string "Que choisissez-vous?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
|
||||
.string "Please select the POKéMON you wish\n"
|
||||
.string "to enter.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering:
|
||||
.string "Avant d’accéder à une SALLE DE COMBAT,\n"
|
||||
.string "votre partie doit être sauvegardée. OK?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom:
|
||||
.string "Je vais vous mener à votre SALLE DE\n"
|
||||
.string "COMBAT {STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RecordLastMatch:
|
||||
.string "J’enregistre le dernier combat dans la\n"
|
||||
.string "TOUR DE COMBAT sur le PASSE ZONE?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don’t have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You must have {STR_VAR_2} different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don’t have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You must have {STR_VAR_2} different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "de niveau 50 ou moins pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas quatre POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut quatre POKéMON différents\n"
|
||||
.string "de niveau 50 ou moins pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas quatre POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut quatre POKéMON différents\n"
|
||||
.string "pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas deux POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut deux POKéMON différents\n"
|
||||
.string "de niveau 50 ou moins pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas deux POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut deux POKéMON différents\n"
|
||||
.string "pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle:
|
||||
.string "Bienvenue dans la TOUR DE COMBAT!\p"
|
||||
.string "Ici, nous mettons à l’épreuve\n"
|
||||
.string "le talent des DRESSEURS!\p"
|
||||
.string "Je serai votre guide dans les\n"
|
||||
.string "SALLES DE COMBAT SOLO!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge:
|
||||
.string "Voulez-vous relever le défi d’une\n"
|
||||
.string "SALLE DE COMBAT SOLO?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge:
|
||||
.string "Les SALLES DE COMBAT SOLO de la TOUR\n"
|
||||
.string "DE COMBAT sont consacrées aux COMBATS\l"
|
||||
.string "SOLO avec trois POKéMON.\p"
|
||||
.string "Il y a de nombreuses SALLES DE COMBAT\n"
|
||||
.string "SOLO dans la TOUR DE COMBAT.\p"
|
||||
.string "Dans chaque SALLE DE COMBAT SOLO, sept\n"
|
||||
.string "DRESSEURS sont prêts à vous défier.\p"
|
||||
.string "Battez-les tous et vous recevrez des\n"
|
||||
.string "POINTS DE COMBAT.\p"
|
||||
.string "Vous pouvez aussi faire une pause\n"
|
||||
.string "et sauvegarder pendant un défi.\p"
|
||||
.string "Assurez-vous de bien sauvegarder, ou\n"
|
||||
.string "vous ne pourrez pas reprendre le défi.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_SelectThreeMons:
|
||||
.string "Veuillez choisir les trois POKéMON que\n"
|
||||
.string "vous souhaitez inscrire.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle:
|
||||
.string "Bienvenue dans la TOUR DE COMBAT!\p"
|
||||
.string "Ici, nous mettons à l’épreuve\n"
|
||||
.string "le talent des DRESSEURS!\p"
|
||||
.string "Je serai votre guide dans les\n"
|
||||
.string "SALLES DE COMBAT DUO!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge:
|
||||
.string "Voulez-vous relever le défi d’une\n"
|
||||
.string "SALLE DE COMBAT DUO?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge:
|
||||
.string "Les SALLES DE COMBAT DUO de la TOUR\n"
|
||||
.string "DE COMBAT sont consacrées aux COMBATS\l"
|
||||
.string "DUO avec quatre POKéMON.\p"
|
||||
.string "Il y a de nombreuses SALLES DE COMBAT\n"
|
||||
.string "DUO dans la TOUR DE COMBAT.\p"
|
||||
.string "Dans chaque SALLE DE COMBAT DUO, sept\n"
|
||||
.string "DRESSEURS sont prêts à vous défier.\p"
|
||||
.string "Battez-les tous et vous recevrez des\n"
|
||||
.string "POINTS DE COMBAT.\p"
|
||||
.string "Vous pouvez aussi faire une pause\n"
|
||||
.string "et sauvegarder pendant un défi.\p"
|
||||
.string "Assurez-vous de bien sauvegarder, ou\n"
|
||||
.string "vous ne pourrez pas reprendre le défi.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons:
|
||||
.string "Veuillez choisir les quatre POKéMON que\n"
|
||||
.string "vous souhaitez inscrire.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle:
|
||||
.string "Bienvenue dans la TOUR DE COMBAT!\p"
|
||||
.string "Ici, nous mettons à l’épreuve\n"
|
||||
.string "le talent des DRESSEURS!\p"
|
||||
.string "Je serai votre guide dans les\n"
|
||||
.string "SALLES DE COMBAT MULTI!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge:
|
||||
.string "Voulez-vous relever le défi d’une\n"
|
||||
.string "SALLE DE COMBAT MULTI?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge:
|
||||
.string "Les SALLES DE COMBAT MULTI de la TOUR\n"
|
||||
.string "DE COMBAT sont consacrées aux COMBATS\l"
|
||||
.string "MULTI.\p"
|
||||
.string "Pour les COMBATS MULTI, vous devez\n"
|
||||
.string "faire équipe avec un DRESSEUR de la\l"
|
||||
.string "TOUR et avoir deux POKéMON chacun.\p"
|
||||
.string "Dans le SALON DE COMBAT de la TOUR,\n"
|
||||
.string "vous pouvez rencontrer d’autres\l"
|
||||
.string "DRESSEURS.\p"
|
||||
.string "Vous devez y trouver le DRESSEUR qui\n"
|
||||
.string "sera votre partenaire de COMBAT MULTI.\p"
|
||||
.string "Vous devez ensuite vous rendre dans\n"
|
||||
.string "une SALLE DE COMBAT MULTI.\p"
|
||||
.string "Dans chaque SALLE DE COMBAT MULTI,\n"
|
||||
.string "sept équipes sont prêtes à vous défier.\p"
|
||||
.string "Battez-les toutes et vous recevrez\n"
|
||||
.string "des POINTS DE COMBAT.\p"
|
||||
.string "Vous pouvez aussi faire une pause\n"
|
||||
.string "et sauvegarder pendant un défi.\p"
|
||||
.string "Assurez-vous de bien sauvegarder, ou\n"
|
||||
.string "vous ne pourrez pas reprendre le défi.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons:
|
||||
.string "Veuillez choisir les deux POKéMON que\n"
|
||||
.string "vous souhaitez inscrire.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle:
|
||||
.string "Bienvenue dans la TOUR DE COMBAT!\p"
|
||||
.string "Ici, nous mettons à l’épreuve\n"
|
||||
.string "le talent des DRESSEURS!\p"
|
||||
.string "Je serai votre guide dans les\n"
|
||||
.string "SALLES DE COMBAT MULTI LINK.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge:
|
||||
.string "Voulez-vous relever le défi d’une\n"
|
||||
.string "SALLE DE COMBAT MULTI LINK?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge:
|
||||
.string "Les SALLES DE COMBAT MULTI LINK de la\n"
|
||||
.string "TOUR DE COMBAT sont consacrées aux\l"
|
||||
.string "COMBATS MULTI LINK avec un ami.\p"
|
||||
.string "Vous devez vous connecter avec un ami\n"
|
||||
.string "à l’aide d’adaptateurs sans fil ou d’un\l"
|
||||
.string "câble Game Boy Advance Game Link.\p"
|
||||
.string "Vous devez faire équipe avec votre ami\n"
|
||||
.string "et inscrire deux POKéMON différents.\p"
|
||||
.string "Il y a de nombreuses SALLES DE COMBAT\n"
|
||||
.string "MULTI LINK dans la TOUR DE COMBAT.\p"
|
||||
.string "Dans chaque SALLE DE COMBAT MULTI\n"
|
||||
.string "LINK, sept équipes sont prêtes à vous\l"
|
||||
.string "défier.\p"
|
||||
.string "Battez-les toutes et vous recevrez\n"
|
||||
.string "des POINTS DE COMBAT.\p"
|
||||
.string "Contrairement aux autres SALLES, vous\n"
|
||||
.string "ne pouvez pas faire de pause dans une\l"
|
||||
.string "SALLE DE COMBAT MULTI LINK.\p"
|
||||
.string "Une fois le défi commencé, vous devez\n"
|
||||
.string "faire sept COMBATS MULTI LINK à la\l"
|
||||
.string "suite sans vous arrêter.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2:
|
||||
.string "Veuillez choisir les deux POKéMON que\n"
|
||||
.string "vous souhaitez inscrire.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend:
|
||||
.string "You have chosen the same kind of\n"
|
||||
.string "POKéMON as your friend.\p"
|
||||
.string "Please choose two POKéMON different\n"
|
||||
.string "from your friend’s, match the level\l"
|
||||
.string "you wish to enter, and register again.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers:
|
||||
.string "Les SALLES DE COMBAT MULTI LINK sont\n"
|
||||
.string "prévues pour deux joueurs connectés.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon:
|
||||
.string "Votre partenaire a également choisi le\n"
|
||||
.string "POKéMON {STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons:
|
||||
.string "Votre partenaire a également choisi les\n"
|
||||
.string "POKéMON {STR_VAR_1} et {STR_VAR_2}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode:
|
||||
.string "Votre partenaire a choisi un niveau\n"
|
||||
.string "différent.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.\p"
|
||||
.string "Your friend has also selected\n"
|
||||
.string "the POKéMON {STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.\p"
|
||||
.string "Your friend has also selected the\n"
|
||||
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode:
|
||||
.string "Choisissez deux POKéMON autres que\n"
|
||||
.string "ceux de votre partenaire et le même\l"
|
||||
.string "niveau puis inscrivez-vous de nouveau.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn:
|
||||
.string "Vous devez sauvegarder avant d’aller\n"
|
||||
.string "plus loin. Veuillez patienter.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden:
|
||||
.string "Félicitations!\n"
|
||||
.string "Vous avez battu l’AS DU SALON et\l"
|
||||
.string "balayé sept DRESSEURS!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints:
|
||||
.string "Votre talent incommensurable va être\n"
|
||||
.string "récompensé par des POINTS DE COMBATS.$"
|
||||
|
||||
BattleFrontier_Text_ObtainedXBattlePoints:
|
||||
.string "{PLAYER} reçoit {STR_VAR_1} POINT(S) DE COMBAT.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RulesAreListed:
|
||||
.string "Règles de la TOUR DE COMBAT.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading:
|
||||
.string "Quel chapitre voulez-vous lire?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules:
|
||||
.string "La TOUR DE COMBAT accueille quatre\n"
|
||||
.string "types de combats: COMBAT SOLO, COMBAT\l"
|
||||
.string "DUO, COMBAT MULTI et COMBAT MULTI\l"
|
||||
.string "LINK.\p"
|
||||
.string "Il y a des SALLES DE COMBAT différentes\n"
|
||||
.string "pour chaque type de combat.\p"
|
||||
.string "Présentez-vous au guichet offrant le\n"
|
||||
.string "type de combat que vous voulez faire.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMonRules:
|
||||
.string "Selon la SALLE DE COMBAT que vous\n"
|
||||
.string "choisissez, vous devez avoir un nombre\l"
|
||||
.string "différent de POKéMON.\p"
|
||||
.string "Pour un COMBAT SOLO, il faut trois\n"
|
||||
.string "POKéMON.\p"
|
||||
.string "Il en faut quatre pour les COMBATS DUO\n"
|
||||
.string "et deux pour les modes MULTI.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules:
|
||||
.string "Pour les COMBATS MULTI, vous devez\n"
|
||||
.string "faire équipe avec un partenaire à\l"
|
||||
.string "choisir dans le SALON DE COMBAT.\p"
|
||||
.string "Pour choisir le partenaire adéquat,\n"
|
||||
.string "examinez ses POKéMON et leurs\l"
|
||||
.string "capacités.\p"
|
||||
.string "Après sept victoires à la suite, vous\n"
|
||||
.string "pouvez changer de partenaire.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
|
||||
.string "En COMBAT MULTI LINK, deux amis\n"
|
||||
.string "peuvent faire équipe.\p"
|
||||
.string "Vous devez vous connecter avec des\n"
|
||||
.string "adaptateurs sans fil ou un câble\l"
|
||||
.string "Game Boy Advance Game Link.\p"
|
||||
.string "Vous devez choisir deux POKéMON au\n"
|
||||
.string "guichet d’inscription.\p"
|
||||
.string "Ces POKéMON doivent être différents de\n"
|
||||
.string "ceux de votre partenaire.\p"
|
||||
.string "Contrairement aux autres SALLES, vous\n"
|
||||
.string "ne pouvez pas faire de pause dans une\l"
|
||||
.string "SALLE DE COMBAT MULTI LINK.$"
|
||||
496
data/maps/BattleFrontier_BattleTowerLobby/text_it.inc
Normal file
496
data/maps/BattleFrontier_BattleTowerLobby/text_it.inc
Normal file
@@ -0,0 +1,496 @@
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
|
||||
.string "I’ll direct you to your BATTLE ROOM now.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Quando hai interrotto la sfida l’ultima\n"
|
||||
.string "volta, non hai salvato il gioco.\p"
|
||||
.string "Per questo motivo, la tua sfida è\n"
|
||||
.string "stata annullata. Spiacente!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven:
|
||||
.string "Complimenti!\n"
|
||||
.string "Hai battuto i sette ALLENATORI!\p"
|
||||
.string "$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize:
|
||||
.string "For beating seven TRAINERS in a row,\n"
|
||||
.string "you have earned this fabulous prize!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} riceve in premio {STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom:
|
||||
.string "Oh, your BAG appears to be full.\p"
|
||||
.string "Please make room in your BAG, then come\n"
|
||||
.string "see me.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying:
|
||||
.string "Grazie per aver partecipato!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved:
|
||||
.string "Il tuo risultato verrà salvato.\n"
|
||||
.string "Attendi.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou:
|
||||
.string "Ti stavamo aspettando!\p"
|
||||
.string "$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved:
|
||||
.string "Prima di accedere alla SALA LOTTA,\n"
|
||||
.string "il gioco verrà salvato. Attendi.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer:
|
||||
.string "Ti stai avvicinando a grandi passi alla\n"
|
||||
.string "sfida con il 50º ALLENATORE.\p"
|
||||
.string "D’ora in poi, quando batterai sette\n"
|
||||
.string "ALLENATORI di fila, usando di volta\l"
|
||||
.string "in volta POKéMON diversi, questi\l"
|
||||
.string "riceveranno un FIOCCO celebrativo.\p"
|
||||
.string "Buona fortuna!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons:
|
||||
.string "Eccoti alcuni FIOCCHI per aver battuto\n"
|
||||
.string "sette ALLENATORI di fila.\p"
|
||||
.string "{PLAYER} riceve alcuni FIOCCHI!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons:
|
||||
.string "{PLAYER} mette i FIOCCHI ai POKéMON\n"
|
||||
.string "che hanno lottato!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower:
|
||||
.string "Scusa, avresti un momento\n"
|
||||
.string "da dedicarmi?\p"
|
||||
.string "Mi diresti cosa pensi prima di\n"
|
||||
.string "lottare nella TORRE LOTTA, o\l"
|
||||
.string "dopo aver vinto o perso un\l"
|
||||
.string "incontro?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin:
|
||||
.string "Okay, cosa pensi prima di\n"
|
||||
.string "un incontro?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon:
|
||||
.string "Cosa pensi dopo aver vinto\n"
|
||||
.string "un incontro?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost:
|
||||
.string "Cosa pensi dopo aver perso\n"
|
||||
.string "un incontro?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt:
|
||||
.string "Mi pare di capire che non ti fai troppi\n"
|
||||
.string "pensieri. Hai i nervi saldi.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ChangedYourMind:
|
||||
.string "Come? Hai cambiato idea?\n"
|
||||
.string "Sei una persona volubile!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel:
|
||||
.string "Capisco, è questo che pensi allora.\n"
|
||||
.string "Originale!\p"
|
||||
.string "Grazie!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded:
|
||||
.string "Il numero di partite vinte di fila\n"
|
||||
.string "viene registrato.\p"
|
||||
.string "Spero di non perdere per risparmiarmi\n"
|
||||
.string "una figuraccia.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins:
|
||||
.string "Dalla TORRE LOTTA non si può uscire\n"
|
||||
.string "finché non si è perso o non si sono\l"
|
||||
.string "battuti sette ALLENATORI.\p"
|
||||
.string "Assicurati di essere all’altezza della\n"
|
||||
.string "sfida prima di entrare.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction:
|
||||
.string "Welcome to the BATTLE TOWER\n"
|
||||
.string "DOUBLE BATTLE CORNER!\p"
|
||||
.string "Unfortunately, the BATTLE ROOMS\n"
|
||||
.string "are still under construction.\p"
|
||||
.string "Please come back when the work\n"
|
||||
.string "is completed.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction:
|
||||
.string "Welcome to the BATTLE TOWER\n"
|
||||
.string "MULTI BATTLE CORNER!\p"
|
||||
.string "Unfortunately, the BATTLE ROOMS\n"
|
||||
.string "are still under construction.\p"
|
||||
.string "Please come back when the work\n"
|
||||
.string "is completed.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge:
|
||||
.string "Aspettiamo con ansia la tua prossima\n"
|
||||
.string "sfida.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WhichLevelMode:
|
||||
.string "La SALA LOTTA offre due livelli\n"
|
||||
.string "di sfida: il LIVELLO 50 e il LIVELLO\l"
|
||||
.string "LIBERO. Quale scegli?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
|
||||
.string "Please select the POKéMON you wish\n"
|
||||
.string "to enter.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering:
|
||||
.string "Prima di entrare in una SALA LOTTA, devi\n"
|
||||
.string "salvare i tuoi progressi di gioco. Ok?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom:
|
||||
.string "Ora ti accompagno nella SALA\n"
|
||||
.string "LOTTA {STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RecordLastMatch:
|
||||
.string "Vuoi che registri nel PASS PARCO\n"
|
||||
.string "il filmato della tua ultima lotta\l"
|
||||
.string "nella TORRE LOTTA?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don’t have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You must have {STR_VAR_2} different POKéMON\n"
|
||||
.string "of Level 50 or less to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Excuse me!\p"
|
||||
.string "You don’t have {STR_VAR_2} eligible POKéMON.\p"
|
||||
.string "You must have {STR_VAR_2} different POKéMON\n"
|
||||
.string "to enter.\p"
|
||||
.string "They also must be holding different\n"
|
||||
.string "kinds of items.\p"
|
||||
.string "EGGS{STR_VAR_1} ineligible.\p"
|
||||
.string "Please come see me when you are ready.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Per entrare, devi avere tre POKéMON \n"
|
||||
.string "diversi di livello pari o inferiore a 50.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo differente.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai i requisiti.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Devi avere tre POKéMON diversi per\n"
|
||||
.string "entrare.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo differente.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai i requisiti.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Non hai quattro POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Per entrare, devi avere quattro\n"
|
||||
.string "POKéMON diversi di livello pari o\l"
|
||||
.string "inferiore a 50.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo differente.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai i requisiti.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Non hai quattro POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Devi avere quattro POKéMON diversi\n"
|
||||
.string "per entrare.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo differente.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai i requisiti.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Non hai due POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Per entrare, devi avere due POKéMON \n"
|
||||
.string "diversi di livello pari o inferiore a 50.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo differente.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai i requisiti.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis:
|
||||
.string "Mi dispiace!\p"
|
||||
.string "Non hai due POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Devi avere due POKéMON diversi per\n"
|
||||
.string "entrare.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo differente.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai i requisiti.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle:
|
||||
.string "Qui viene messo alla prova il talento\n"
|
||||
.string "degli ALLENATORI!\p"
|
||||
.string "Ti do il benvenuto alla TORRE LOTTA!\p"
|
||||
.string "Sono la tua guida delle SALE LOTTA\n"
|
||||
.string "in SINGOLO.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge:
|
||||
.string "Vuoi sfidare la SALA LOTTA in SINGOLO?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge:
|
||||
.string "Nelle SALE LOTTA in SINGOLO della\n"
|
||||
.string "TORRE LOTTA si tengono LOTTE in\l"
|
||||
.string "SINGOLO con tre POKéMON.\p"
|
||||
.string "Le SALE LOTTA in SINGOLO sono\n"
|
||||
.string "numerose.\p"
|
||||
.string "In ognuna di esse, ti aspettano\n"
|
||||
.string "sette ALLENATORI.\p"
|
||||
.string "Se riesci a sconfiggerli tutti e sette,\n"
|
||||
.string "guadagnerai PUNTI LOTTA.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi prima di interromperla,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_SelectThreeMons:
|
||||
.string "Scegli i tre POKéMON che vuoi mandare\n"
|
||||
.string "in campo.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle:
|
||||
.string "Qui viene messo alla prova il talento\n"
|
||||
.string "degli ALLENATORI!\p"
|
||||
.string "Ti do il benvenuto alla TORRE LOTTA!\p"
|
||||
.string "Sono la tua guida delle SALE LOTTA\n"
|
||||
.string "in DOPPIO.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge:
|
||||
.string "Vuoi sfidare la SALA LOTTA in DOPPIO?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge:
|
||||
.string "Nelle SALE LOTTA in DOPPIO della\n"
|
||||
.string "TORRE LOTTA si tengono LOTTE in\l"
|
||||
.string "DOPPIO con quattro POKéMON.\p"
|
||||
.string "Le SALE LOTTA in DOPPIO sono\n"
|
||||
.string "numerose.\p"
|
||||
.string "In ognuna di esse, ti aspettano\n"
|
||||
.string "sette ALLENATORI.\p"
|
||||
.string "Se riesci a sconfiggerli tutti e sette,\n"
|
||||
.string "guadagnerai PUNTI LOTTA.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi prima di interromperla,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons:
|
||||
.string "Scegli i quattro POKéMON che vuoi\n"
|
||||
.string "mandare in campo.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle:
|
||||
.string "Qui viene messo alla prova il talento\n"
|
||||
.string "degli ALLENATORI!\p"
|
||||
.string "Ti do il benvenuto alla TORRE LOTTA!\p"
|
||||
.string "Sono la tua guida delle SALE LOTTA\n"
|
||||
.string "MULTIPLA.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge:
|
||||
.string "Vuoi sfidare la SALA LOTTA MULTIPLA?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge:
|
||||
.string "Nelle SALE LOTTA MULTIPLA della\n"
|
||||
.string "TORRE LOTTA si tengono LOTTE\l"
|
||||
.string "MULTIPLE.\p"
|
||||
.string "Nelle LOTTE MULTIPLE devi allearti\n"
|
||||
.string "con un ALLENATORE della TORRE.\l"
|
||||
.string "Ognuno schiera due POKéMON.\p"
|
||||
.string "Gli ALLENATORI ti attendono\n"
|
||||
.string "in una stanza della TORRE che\l"
|
||||
.string "si chiama SALONE LOTTA.\p"
|
||||
.string "Lì devi trovare l’ALLENATORE con\n"
|
||||
.string "cui allearti per la LOTTA MULTIPLA.\p"
|
||||
.string "Una volta deciso con chi formare\n"
|
||||
.string "la squadra, ti verrà mostrata la\l"
|
||||
.string "SALA LOTTA MULTIPLA.\p"
|
||||
.string "Nella SALA LOTTA MULTIPLA,\n"
|
||||
.string "devi affrontare sette squadre\l"
|
||||
.string "di due ALLENATORI.\p"
|
||||
.string "Se riesci a sconfiggerle tutte e sette,\n"
|
||||
.string "guadagnerai PUNTI LOTTA.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi prima di interromperla,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons:
|
||||
.string "Scegli i due POKéMON che vuoi\n"
|
||||
.string "mandare in campo.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle:
|
||||
.string "Qui viene messo alla prova il talento\n"
|
||||
.string "degli ALLENATORI!\p"
|
||||
.string "Ti do il benvenuto alla TORRE LOTTA!\p"
|
||||
.string "Sono la tua guida delle SALE LOTTA\n"
|
||||
.string "MULTIPLA in LINK.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge:
|
||||
.string "Vuoi sfidare la SALA LOTTA MULTIPLA\n"
|
||||
.string "in LINK?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge:
|
||||
.string "Nelle SALE LOTTA MULTIPLA in LINK della\n"
|
||||
.string "TORRE LOTTA si tengono LOTTE\l"
|
||||
.string "MULTIPLE in LINK insieme a un amico.\p"
|
||||
.string "Devi collegarti usando gli adattatori\n"
|
||||
.string "wireless o un cavo Game Link\l"
|
||||
.string "per Game Boy Advance.\p"
|
||||
.string "Devi formare una squadra con il tuo\n"
|
||||
.string "amico ed iscrivere due POKéMON\l"
|
||||
.string "diversi.\p"
|
||||
.string "Nella TORRE LOTTA puoi far lottare\n"
|
||||
.string "la tua squadra di POKéMON in molte\l"
|
||||
.string "SALE LOTTA MULTIPLA in LINK.\p"
|
||||
.string "In una SALA LOTTA MULTIPLA in\n"
|
||||
.string "LINK, devi affrontare insieme al tuo\l"
|
||||
.string "amico sette squadre di due\l"
|
||||
.string "ALLENATORI.\p"
|
||||
.string "Se riesci a sconfiggerle tutte e sette,\n"
|
||||
.string "guadagnerai PUNTI LOTTA.\p"
|
||||
.string "A differenza delle altre SALE, qui\n"
|
||||
.string "non puoi interrompere la sfida.\p"
|
||||
.string "Una volta iniziata la sfida, devi vincere\n"
|
||||
.string "tutte e sette le LOTTE MULTIPLE\l"
|
||||
.string "in LINK.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2:
|
||||
.string "Scegli i due POKéMON che vuoi\n"
|
||||
.string "mandare in campo.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend:
|
||||
.string "You have chosen the same kind of\n"
|
||||
.string "POKéMON as your friend.\p"
|
||||
.string "Please choose two POKéMON different\n"
|
||||
.string "from your friend’s, match the level\l"
|
||||
.string "you wish to enter, and register again.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers:
|
||||
.string "La sfida alla SALA LOTTA MULTIPLA in\n"
|
||||
.string "LINK è per due giocatori collegati.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon:
|
||||
.string "Anche il tuo amico ha selezionato\n"
|
||||
.string "il POKéMON {STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons:
|
||||
.string "Anche il tuo amico ha selezionato\n"
|
||||
.string "i POKéMON {STR_VAR_1} e {STR_VAR_2}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode:
|
||||
.string "Il tuo amico ha scelto un livello\n"
|
||||
.string "di sfida diverso.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.\p"
|
||||
.string "Your friend has also selected\n"
|
||||
.string "the POKéMON {STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons:
|
||||
.string "Your friend has chosen a different\n"
|
||||
.string "battle level.\p"
|
||||
.string "Your friend has also selected the\n"
|
||||
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode:
|
||||
.string "Scegli due POKéMON diversi da quelli\n"
|
||||
.string "del tuo amico, concorda il livello e\l"
|
||||
.string "completa l’iscrizione un’altra volta.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn:
|
||||
.string "Prima di accedere alla sala,\n"
|
||||
.string "il gioco verrà salvato. Attendi.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden:
|
||||
.string "Complimenti!\n"
|
||||
.string "Hai sconfitto la DAMA TORRE ottenendo\l"
|
||||
.string "così ben sette vittorie di fila!$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints:
|
||||
.string "Come riconoscimento per il tuo\n"
|
||||
.string "sconfinato talento, accetta\l"
|
||||
.string "questo premio in PUNTI LOTTA.$"
|
||||
|
||||
BattleFrontier_Text_ObtainedXBattlePoints:
|
||||
.string "{PLAYER} ottiene una quantità di\n"
|
||||
.string "PUNTI LOTTA pari a {STR_VAR_1}.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_RulesAreListed:
|
||||
.string "Lista delle regole della TORRE LOTTA.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading:
|
||||
.string "Quale argomento vuoi approfondire?$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules:
|
||||
.string "Nella TORRE LOTTA si combattono\n"
|
||||
.string "quattro tipi di lotta: LOTTE in SINGOLO,\l"
|
||||
.string "LOTTE in DOPPIO, LOTTE MULTIPLE e\l"
|
||||
.string "LOTTE MULTIPLE in LINK.\p"
|
||||
.string "Ci sono SALE LOTTA separate per\n"
|
||||
.string "ognuno di questi tipi.\p"
|
||||
.string "Parla con la guida che offre il tipo di\n"
|
||||
.string "lotta al quale intendi partecipare.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMonRules:
|
||||
.string "Il numero di POKéMON che puoi\n"
|
||||
.string "schierare dipende dal tipo di\l"
|
||||
.string "SALA LOTTA.\p"
|
||||
.string "Nella modalità LOTTA in SINGOLO\n"
|
||||
.string "si usano tre POKéMON.\p"
|
||||
.string "Nella modalità LOTTA in DOPPIO se ne\n"
|
||||
.string "usano quattro, mentre in entrambe\l"
|
||||
.string "le modalità LOTTA MULTIPLA se ne\l"
|
||||
.string "usano due.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules:
|
||||
.string "Nel SALONE LOTTA puoi trovare\n"
|
||||
.string "un ALLENATORE con cui allearti\l"
|
||||
.string "per la sfida alla SALA LOTTA\l"
|
||||
.string "MULTIPLA.\p"
|
||||
.string "Scegli il miglior alleato a seconda\n"
|
||||
.string "dei POKéMON che può schierare\l"
|
||||
.string "e delle mosse che essi conoscono.\p"
|
||||
.string "Dopo aver vinto sette lotte di fila,\n"
|
||||
.string "puoi scegliere un nuovo alleato.$"
|
||||
|
||||
BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
|
||||
.string "La modalità LOTTA MULTIPLA in LINK\n"
|
||||
.string "è per due amici che vogliono lottare\l"
|
||||
.string "fianco a fianco.\p"
|
||||
.string "Tu e il tuo amico dovete collegarvi\n"
|
||||
.string "con gli adattatori wireless o un cavo\l"
|
||||
.string "Game Link per Game Boy Advance.\p"
|
||||
.string "Devi scegliere due POKéMON al\n"
|
||||
.string "banco di accettazione.\p"
|
||||
.string "Questi POKéMON devono essere\n"
|
||||
.string "diversi da quelli del tuo amico.\p"
|
||||
.string "A differenza delle altre modalità,\n"
|
||||
.string "la sfida non si può interrompere\l"
|
||||
.string "a metà.$"
|
||||
@@ -444,64 +444,14 @@ BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft:
|
||||
walk_in_place_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
|
||||
.string "The 2nd set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
|
||||
.string "The 3rd set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
|
||||
.string "The 4th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
|
||||
.string "The 5th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
|
||||
.string "The 6th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
|
||||
.string "The 7th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
|
||||
.string "The 2nd set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext:
|
||||
.string "The 3rd set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext:
|
||||
.string "The 4th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext:
|
||||
.string "The 5th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext:
|
||||
.string "The 6th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
|
||||
.string "The 7th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
gText_LinkStandby3::
|
||||
.string "Link standby…$"
|
||||
|
||||
gText_YourPartnerHasRetired::
|
||||
.string "Your partner has retired.\p"
|
||||
.string "Your BATTLE ROOM challenge\n"
|
||||
.string "will be canceled.$"
|
||||
.ifdef ENGLISH
|
||||
.include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
.include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
.include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
62
data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc
Normal file
62
data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc
Normal file
@@ -0,0 +1,62 @@
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
|
||||
.string "The 2nd set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
|
||||
.string "The 3rd set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
|
||||
.string "The 4th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
|
||||
.string "The 5th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
|
||||
.string "The 6th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
|
||||
.string "The 7th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
|
||||
.string "The 2nd set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext:
|
||||
.string "The 3rd set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext:
|
||||
.string "The 4th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext:
|
||||
.string "The 5th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext:
|
||||
.string "The 6th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
|
||||
.string "The 7th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
gText_LinkStandby3::
|
||||
.string "Link standby…$"
|
||||
|
||||
gText_YourPartnerHasRetired::
|
||||
.string "Your partner has retired.\p"
|
||||
.string "Your BATTLE ROOM challenge\n"
|
||||
.string "will be canceled.$"
|
||||
@@ -0,0 +1,62 @@
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
|
||||
.string "La deuxième équipe adverse est prête.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
|
||||
.string "La troisième équipe adverse est prête.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
|
||||
.string "La quatrième équipe adverse est prête.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
|
||||
.string "La cinquième équipe adverse est prête.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
|
||||
.string "La sixième équipe adverse est prête.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
|
||||
.string "La septième équipe adverse est prête.\n"
|
||||
.string "Pouvons-nous commencer?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
|
||||
.string "The 2nd set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext:
|
||||
.string "The 3rd set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext:
|
||||
.string "The 4th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext:
|
||||
.string "The 5th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext:
|
||||
.string "The 6th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
|
||||
.string "The 7th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
gText_LinkStandby3::
|
||||
.string "Connexion…$"
|
||||
|
||||
gText_YourPartnerHasRetired::
|
||||
.string "Votre partenaire a arrêté.\p"
|
||||
.string "Votre défi dans la SALLE DE\n"
|
||||
.string "COMBAT va être annulé.$"
|
||||
@@ -0,0 +1,62 @@
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
|
||||
.string "La 2ª coppia di avversari è pronta.\n"
|
||||
.string "Andiamo avanti?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
|
||||
.string "La 3ª coppia di avversari è pronta.\n"
|
||||
.string "Andiamo avanti?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
|
||||
.string "La 4ª coppia di avversari è pronta.\n"
|
||||
.string "Andiamo avanti?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
|
||||
.string "La 5ª coppia di avversari è pronta.\n"
|
||||
.string "Andiamo avanti?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
|
||||
.string "La 6ª coppia di avversari è pronta.\n"
|
||||
.string "Andiamo avanti?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
|
||||
.string "La 7ª coppia di avversari è pronta.\n"
|
||||
.string "Andiamo avanti?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
|
||||
.string "The 2nd set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext:
|
||||
.string "The 3rd set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext:
|
||||
.string "The 4th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext:
|
||||
.string "The 5th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext:
|
||||
.string "The 6th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
|
||||
.string "The 7th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
gText_LinkStandby3::
|
||||
.string "In attesa di collegamento…$"
|
||||
|
||||
gText_YourPartnerHasRetired::
|
||||
.string "L’altro ALLENATORE si è ritirato.\p"
|
||||
.string "La tua sfida alla SALA LOTTA è\n"
|
||||
.string "stata annullata.$"
|
||||
File diff suppressed because it is too large
Load Diff
1528
data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc
Normal file
1528
data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc
Normal file
File diff suppressed because it is too large
Load Diff
1544
data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc
Normal file
1544
data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc
Normal file
File diff suppressed because it is too large
Load Diff
1531
data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc
Normal file
1531
data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user