Seperated Text from script Battle Frontier 1/2

Hoffentlich jetzt in den richtigen ordner
This commit is contained in:
dennisw100
2024-06-22 11:18:09 +02:00
committed by GitHub
parent 16c44f1376
commit c529d4f09f
96 changed files with 17372 additions and 5684 deletions

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@@ -493,147 +493,14 @@ BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter:
walk_in_place_faster_left
step_end
BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
.string "REFEREE: TRAINER {PLAYER}!\n"
.string "Step forward, please!$"
BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
.string "REFEREE: TRAINER {STR_VAR_1}!\n"
.string "Step forward, please!$"
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
.string "REFEREE: Set KO Tourney!\n"
.string "Begin!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
.string "REFEREE: The winner is {PLAYER}!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
.string "REFEREE: The winner is {STR_VAR_1}!$"
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
.string "Your POKéMON will be restored to\n"
.string "full health.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
.string "Next up, your second opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
.string "Next up, your third opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
.string "Next up, your fourth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
.string "Next up, your fifth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
.string "Next up, your sixth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
.string "Next up, your seventh opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
.string "Would you like to save the game and\n"
.string "shut down now?$"
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
.string "Would you like to retire from your\n"
.string "Set KO Tourney challenge?$"
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
.string "I am saving your game data.\n"
.string "Please wait.$"
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
.string "Would you like to record your last\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
.string "My dear challenger!\p"
.string "Your skill level is truly astounding!\p"
.string "We now would like you to face our\n"
.string "leader, the ARENA TYCOON!$"
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
.string "A battle with the ARENA TYCOON!\n"
.string "Are you prepared?$"
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
.string "REFEREE: The ARENA TYCOON!\n"
.string "Make way for GRETA!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
.string "GRETA: Hey!\n"
.string "Howdy!\p"
.string "…Wait, are you the challenger?$"
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
.string "Is that right? Hmm…\n"
.string "Hmhm…$"
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
.string "I don't know how to say it, but…\n"
.string "To put it bluntly, you look pretty weak.\l"
.string "Are you sure you're up for me?\p"
.string "Hmm…\p"
.string "Well, all right!\n"
.string "We'll take things easy to start with!$"
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
.string "Okay! Let's see you ignite my passion\n"
.string "for battle!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
.string "GRETA: Ow, wait a second!\n"
.string "You are tough after all!\p"
.string "I like you!\n"
.string "Let's see your FRONTIER PASS.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
.string "The Guts Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
.string "Hmm…\p"
.string "It's going to be fun the next time!\n"
.string "I'm looking forward to it!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
.string "GRETA: Hey! Howdy!\n"
.string "You finally won your way up to me!\p"
.string "I was getting worried waiting for you!\n"
.string "I was really looking forward to seeing\l"
.string "you again!$"
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
.string "… … …\n"
.string "So, are you ready?$"
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
.string "I won't allow a halfhearted effort!\n"
.string "Be ready for a thrashing!$"
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
.string "Come on, REFEREE!\n"
.string "Let's get this started!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
.string "GRETA: Gaaah! Blown away!\n"
.string "Let's see your FRONTIER PASS!$"
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
.string "The Guts Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
.string "Arrrgh!\n"
.string "This is so infuriating!\p"
.string "If we ever battle again, I won't lose!\n"
.string "Don't you forget it! Bye-bye!$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,145 @@
BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
.string "REFEREE: TRAINER {PLAYER}!\n"
.string "Step forward, please!$"
BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
.string "REFEREE: TRAINER {STR_VAR_1}!\n"
.string "Step forward, please!$"
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
.string "REFEREE: Set KO Tourney!\n"
.string "Begin!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
.string "REFEREE: The winner is {PLAYER}!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
.string "REFEREE: The winner is {STR_VAR_1}!$"
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
.string "Your POKéMON will be restored to\n"
.string "full health.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
.string "Next up, your second opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
.string "Next up, your third opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
.string "Next up, your fourth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
.string "Next up, your fifth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
.string "Next up, your sixth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
.string "Next up, your seventh opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
.string "Would you like to save the game and\n"
.string "shut down now?$"
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
.string "Would you like to retire from your\n"
.string "Set KO Tourney challenge?$"
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
.string "I am saving your game data.\n"
.string "Please wait.$"
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
.string "Would you like to record your last\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
.string "My dear challenger!\p"
.string "Your skill level is truly astounding!\p"
.string "We now would like you to face our\n"
.string "leader, the ARENA TYCOON!$"
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
.string "A battle with the ARENA TYCOON!\n"
.string "Are you prepared?$"
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
.string "REFEREE: The ARENA TYCOON!\n"
.string "Make way for GRETA!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
.string "GRETA: Hey!\n"
.string "Howdy!\p"
.string "…Wait, are you the challenger?$"
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
.string "Is that right? Hmm…\n"
.string "Hmhm…$"
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
.string "I don't know how to say it, but…\n"
.string "To put it bluntly, you look pretty weak.\l"
.string "Are you sure you're up for me?\p"
.string "Hmm…\p"
.string "Well, all right!\n"
.string "We'll take things easy to start with!$"
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
.string "Okay! Let's see you ignite my passion\n"
.string "for battle!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
.string "GRETA: Ow, wait a second!\n"
.string "You are tough after all!\p"
.string "I like you!\n"
.string "Let's see your FRONTIER PASS.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
.string "The Guts Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
.string "Hmm…\p"
.string "It's going to be fun the next time!\n"
.string "I'm looking forward to it!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
.string "GRETA: Hey! Howdy!\n"
.string "You finally won your way up to me!\p"
.string "I was getting worried waiting for you!\n"
.string "I was really looking forward to seeing\l"
.string "you again!$"
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
.string "… … …\n"
.string "So, are you ready?$"
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
.string "I won't allow a halfhearted effort!\n"
.string "Be ready for a thrashing!$"
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
.string "Come on, REFEREE!\n"
.string "Let's get this started!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
.string "GRETA: Gaaah! Blown away!\n"
.string "Let's see your FRONTIER PASS!$"
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
.string "The Guts Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
.string "Arrrgh!\n"
.string "This is so infuriating!\p"
.string "If we ever battle again, I won't lose!\n"
.string "Don't you forget it! Bye-bye!$"

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@@ -0,0 +1,140 @@
BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
.string "ARBITRE: DRESSEUR {PLAYER}!\n"
.string "Avancez, je vous prie!$"
BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
.string "ARBITRE: DRESSEUR {STR_VAR_1}!\n"
.string "Avancez, je vous prie!$"
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
.string "ARBITRE: Allez-y!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
.string "ARBITRE: Le vainqueur est {PLAYER}!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
.string "ARBITRE: Le vainqueur est {STR_VAR_1}!$"
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
.string "Je vais soigner vos POKéMON.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
.string "Votre deuxième adversaire est prêt!\n"
.string "On continue?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
.string "Votre troisième adversaire est prêt!\n"
.string "On continue?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
.string "Votre quatrième adversaire est prêt!\n"
.string "On continue?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
.string "Votre cinquième adversaire est prêt!\n"
.string "On continue?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
.string "Votre sixième adversaire est prêt!\n"
.string "On continue?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
.string "Votre septième adversaire est prêt!\n"
.string "On continue?$"
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
.string "Voulez-vous sauvegarder la partie et\n"
.string "arrêter de jouer?$"
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
.string "Voulez-vous abandonner ce\n"
.string "TOURNOI K.O.?$"
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
.string "Je sauvegarde vos données.\n"
.string "Veuillez patienter.$"
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
.string "Voulez-vous enregistrer votre dernier\n"
.string "combat sur votre PASSE ZONE?$"
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
.string "Cher DRESSEUR, votre technique\n"
.string "est vraiment stupéfiante!\p"
.string "Nous aimerions que vous affrontiez\n"
.string "notre chef, la PRO DU DOJO!$"
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
.string "Un combat contre la PRO DU DOJO!\n"
.string "On peut commencer?$"
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
.string "ARBITRE: Voici la PRO DU DOJO!\n"
.string "Faites place à CAROLE!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
.string "CAROLE: Hé!\n"
.string "Salut!\p"
.string "Attends… Je dois me battre contre toi?$"
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
.string "Sérieusement? Hum…$"
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
.string "Je ne veux pas te vexer, mais…\n"
.string "Tu as lair plutôt faible.\l"
.string "Tu penses être à la hauteur?\p"
.string "Hum, hum…\p"
.string "Très bien!\n"
.string "On va commencer en douceur!$"
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
.string "Allez! Tu me donnes envie de me battre!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
.string "CAROLE: Attends!\n"
.string "Mais tu nes pas si faible que ça!\p"
.string "Je taime bien, tiens!\n"
.string "Montre-moi ton PASSE ZONE.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
.string "Le SYMBOLE CRAN a été ajouté sur le\n"
.string "PASSE ZONE!$"
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
.string "Hum…\p"
.string "On samusera bien la prochaine fois!\n"
.string "Jai hâte!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
.string "CAROLE: Hé! Salut!\n"
.string "Te revoilà enfin!\p"
.string "Je commençais à minquiéter!\n"
.string "Je pensais que tu mavais oubliée!$"
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
.string "… … …\n"
.string "Bon, on y va?$"
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
.string "Je ne te ferai pas de cadeau!\n"
.string "Surveille tes arrières!$"
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
.string "Oh, lARBITRE, on le commence,\n"
.string "ce combat!?!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
.string "CAROLE: Ahhh! Ecrasée!\n"
.string "Donne-moi ton PASSE ZONE!$"
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
.string "Le SYMBOLE CRAN a pris une belle\n"
.string "couleur dorée!$"
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
.string "Ahhhh!\n"
.string "Ce que cest rageant!\p"
.string "La prochaine fois, je gagnerai!\n"
.string "Ça je peux te lassurer!$"

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@@ -0,0 +1,140 @@
BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
.string "ARBITRO: {PLAYER}, fai un passo\n"
.string "avanti!$"
BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
.string "ARBITRO: {STR_VAR_1}, fai un passo\n"
.string "avanti!$"
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
.string "ARBITRO: Diamo inizio allincontro!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
.string "ARBITRO: La vittoria va a {PLAYER}!$"
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
.string "ARBITRO: La vittoria va a {STR_VAR_1}!$"
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
.string "I tuoi POKéMON verranno rimessi\n"
.string "in sesto.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
.string "Ti attende il secondo rivale!\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
.string "Ti attende il terzo rivale!\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
.string "Ti attende il quarto rivale!\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
.string "Ti attende il quinto rivale!\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
.string "Ti attende il sesto rivale!\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
.string "Ti attende il settimo rivale!\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
.string "Vuoi salvare e interrompere il gioco?$"
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
.string "Vuoi ritirarti dalla sfida\n"
.string "TORNEO TRE TURNI?$"
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
.string "Sto salvando i tuoi dati di gioco.\n"
.string "Attendi.$"
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
.string "Vuoi che il filmato della tua ultima\n"
.string "lotta venga registrato nel PASS PARCO?$"
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
.string "Mio caro ALLENATORE!\p"
.string "Le tue capacità sono straordinarie!\p"
.string "Ti concediamo lonore di lottare contro\n"
.string "la nostra MAESTRA DOJO!$"
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
.string "Una lotta contro la MAESTRA DOJO!\n"
.string "Te la senti?$"
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
.string "ARBITRO: Ecco la nostra MAESTRA DOJO,\n"
.string "VALENTINA!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
.string "VALENTINA: Ehi!\n"
.string "Salve!\p"
.string "Sei tu che vuoi sfidarmi?$"
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
.string "Davvero? Uhm… uhm…$"
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
.string "Non so come dirtelo, ma hai\n"
.string "un aspetto debole.\l"
.string "Sarai alla mia altezza?\p"
.string "Uhm…\p"
.string "Vabbè!\n"
.string "Cercherò di non infierire!$"
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
.string "Okay! Hai acceso il mio spirito\n"
.string "combattivo!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
.string "VALENTINA: Ehi, aspetta un attimo!\n"
.string "Sei forte, nonostante le apparenze!\p"
.string "Mi piaci!\n"
.string "Mostrami il tuo PASS PARCO.$"
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
.string "Il SIMBOLO VALORE è stato aggiunto\n"
.string "al PASS PARCO!$"
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
.string "Uhm…\p"
.string "La prossima volta ci sarà da divertirsi!\n"
.string "Non vedo lora!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
.string "VALENTINA: Ehi! Salve!\n"
.string "Finalmente ce lhai fatta!\p"
.string "Lattesa è stata snervante! Non vedevo\n"
.string "lora di incontrarti di nuovo!$"
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
.string "… … … te la senti?$"
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
.string "Non accetto le mezze misure!\n"
.string "Preparati a una lotta molto accesa!$"
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
.string "Forza, ARBITRO!\n"
.string "Diamo inizio alla lotta!$"
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
.string "VALENTINA: Aaah! Che delusione!\n"
.string "Mostrami il tuo PASS PARCO!$"
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
.string "Il SIMBOLO VALORE si è colorato\n"
.string "doro!$"
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
.string "Arrrgh!\n"
.string "Sono così arrabbiata!\p"
.string "Questa è lultima volta che perdo\n"
.string "contro di te! Promesso! Ciao!$"

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@@ -86,7 +86,14 @@ BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay:
walk_in_place_faster_down
step_end
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
.string "Your battles shall be waged in\n"
.string "the next room. Please step in!$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattleArenaCorridor/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,4 @@
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
.string "Your battles shall be waged in\n"
.string "the next room. Please step in!$"

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@@ -0,0 +1,3 @@
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
.string "Entrez et surpassez-vous!$"

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@@ -0,0 +1,4 @@
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
.string "Le lotte si terranno in questa sala.\n"
.string "Entra pure!$"

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@@ -352,225 +352,14 @@ BattleFrontier_BattleArenaLobby_EventScript_ExitRules::
releaseall
end
BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena:
.string "Where the battling spirit of TRAINERS\n"
.string "is put to the test!\p"
.string "I welcome you to the BATTLE ARENA!\p"
.string "I am your guide to the Set KO Tourney!$"
BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge:
.string "Now, do you wish to take\n"
.string "the BATTLE ARENA challenge?$"
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge:
.string "We await your challenge on\n"
.string "another occasion!$"
BattleFrontier_BattleArenaLobby_Text_ExplainChallenge:
.string "In the BATTLE ARENA, we undertake\n"
.string "the Set KO Tourney.\p"
.string "All participants enter with a team of\n"
.string "three POKéMON.\p"
.string "The three POKéMON must be lined up in\n"
.string "the order in which they are to appear.\p"
.string "During battle, the POKéMON will appear\n"
.string "one at a time in the preset order.\p"
.string "Once a POKéMON enters battle, it must\n"
.string "remain out until the match is decided.\p"
.string "If a match remains undecided in\n"
.string "three turns, it goes to judging.\p"
.string "If you wish to interrupt your challenge,\n"
.string "please save the game.\p"
.string "If you don't save, you will not be able\n"
.string "to continue with your challenge.\p"
.string "If you pull off the feat of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.$"
BattleFrontier_BattleArenaLobby_Text_OkayToSave:
.string "Before showing you to the BATTLE\n"
.string "ARENA, you must save. Is that okay?$"
BattleFrontier_BattleArenaLobby_Text_WhichLevelMode:
.string "The BATTLE ARENA offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
BattleFrontier_BattleArenaLobby_Text_SelectThreeMons:
.string "Very well, now select your\n"
.string "three POKéMON, please.$"
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "To qualify, you must bring three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "To qualify, you must bring three\n"
.string "different kinds of POKéMON.\p"
.string "The three different POKéMON\n"
.string "must all be Level 50 or lower.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
BattleFrontier_BattleArenaLobby_Text_GuideYouToArena:
.string "I shall now guide you to\n"
.string "the BATTLE ARENA.$"
BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown:
.string "My dear challenger!\p"
.string "You did not save the game before\n"
.string "shutting down, did you?\p"
.string "It is unfortunate, but that has\n"
.string "resulted in your disqualification\l"
.string "from your challenge.\p"
.string "You may, of course, start with a fresh\n"
.string "challenge.$"
BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins:
.string "We congratulate you for your splendid\n"
.string "string of wins over seven TRAINERS!$"
BattleFrontier_BattleArenaLobby_Text_RecordAchievement:
.string "Your achievement will be recorded.\n"
.string "Please wait while I save the game.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize:
.string "In commemoration of your 7-win streak,\n"
.string "we present you with this prize.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize:
.string "Oh?\n"
.string "Your BAG seems to be full.\p"
.string "I urge you to clear space and\n"
.string "return for your prize.$"
BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave:
.string "Thank you so much for participating!\p"
.string "Please wait while I save the game.$"
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2:
.string "We await your challenge on\n"
.string "another occasion!$"
BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame:
.string "We have been looking forward to\n"
.string "your arrival.\p"
.string "Before I show you to the BATTLE\n"
.string "ARENA, I must save the game.\l"
.string "Please wait.$"
BattleFrontier_BattleArenaLobby_Text_RecordLastMatch:
.string "Shall I record your last BATTLE ARENA\n"
.string "match on your FRONTIER PASS?$"
BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack:
.string "I lost on the REFEREE's decision…\p"
.string "I don't think it was a good idea to only\n"
.string "use defensive moves and not attack…$"
BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked:
.string "I won in judging!\p"
.string "Landing hits consistently on\n"
.string "the opponent's POKéMON worked!$"
BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw:
.string "Our match was declared a draw.\p"
.string "When we ran out of time, both my\n"
.string "POKéMON and the opponent's had about\l"
.string "the same amount of HP left.$"
BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant:
.string "In the BATTLE ARENA, the order of\n"
.string "POKéMON is totally important.\p"
.string "For example, if your first POKéMON\n"
.string "has certain type disadvantages,\l"
.string "try making your second POKéMON one\l"
.string "with moves that are super effective\l"
.string "against the first one.\p"
.string "I think that will be a good way of\n"
.string "making an effective team.$"
BattleFrontier_BattleArenaLobby_Text_RulesAreListed:
.string "The Set KO Tourney's rules are listed.$"
BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules:
.string "The Set KO Tourney has special rules,\n"
.string "unlike standard battles.\p"
.string "First, one battle lasts only\n"
.string "three turns.\p"
.string "If the outcome is not decided after\n"
.string "three turns, it goes to judging.\p"
.string "The REFEREE will choose the winner\n"
.string "based on how the POKéMON battled.\p"
.string "Also, a POKéMON cannot be switched out\n"
.string "until its battle's outcome is decided.$"
BattleFrontier_BattleArenaLobby_Text_ExplainMindRules:
.string "The first judging factor is “Mind.”\n"
.string "This factor evaluates how aggressive\l"
.string "the battlers were.\p"
.string "The judging is based on how often\n"
.string "the TRAINERS ordered the use of\l"
.string "offensive moves.$"
BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules:
.string "The second judging factor is “Skill.”\n"
.string "This factor evaluates how effectively\l"
.string "POKéMON moves were used.\p"
.string "If a move worked successfully,\n"
.string "the Skill rating goes up.\p"
.string "If a move failed, the Skill rating\n"
.string "is lowered.\p"
.string "If it was an offensive move, the Skill\n"
.string "rating goes up if the move was “super\l"
.string "effective” and goes down if it was\l"
.string "“not very effective.”\p"
.string "The Skill rating will not go up for\n"
.string "moves such as PROTECT and DETECT.\p"
.string "If the opponent used PROTECT or\n"
.string "DETECT, and your POKéMON failed to\l"
.string "hit with a move, its Skill rating will not\l"
.string "go down.$"
BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules:
.string "The third judging factor is “Body.”\n"
.string "This factor is based on how much HP\l"
.string "remained at the end of a battle.\p"
.string "The rating takes into account how much\n"
.string "HP a POKéMON had at the start of\l"
.string "battle, and what remained at the end.$"
BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
.string "A victory snatched from the ARENA\n"
.string "TYCOON, and a seven-TRAINER sweep!\p"
.string "We congratulate you on your most\n"
.string "splendid challenge!$"
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
.string "My dear challenger, in recognition of\n"
.string "your indefatigable spirit, please\l"
.string "accept these Battle Point(s).$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattleArenaLobby/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleArenaLobby/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,223 @@
BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena:
.string "Where the battling spirit of TRAINERS\n"
.string "is put to the test!\p"
.string "I welcome you to the BATTLE ARENA!\p"
.string "I am your guide to the Set KO Tourney!$"
BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge:
.string "Now, do you wish to take\n"
.string "the BATTLE ARENA challenge?$"
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge:
.string "We await your challenge on\n"
.string "another occasion!$"
BattleFrontier_BattleArenaLobby_Text_ExplainChallenge:
.string "In the BATTLE ARENA, we undertake\n"
.string "the Set KO Tourney.\p"
.string "All participants enter with a team of\n"
.string "three POKéMON.\p"
.string "The three POKéMON must be lined up in\n"
.string "the order in which they are to appear.\p"
.string "During battle, the POKéMON will appear\n"
.string "one at a time in the preset order.\p"
.string "Once a POKéMON enters battle, it must\n"
.string "remain out until the match is decided.\p"
.string "If a match remains undecided in\n"
.string "three turns, it goes to judging.\p"
.string "If you wish to interrupt your challenge,\n"
.string "please save the game.\p"
.string "If you don't save, you will not be able\n"
.string "to continue with your challenge.\p"
.string "If you pull off the feat of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.$"
BattleFrontier_BattleArenaLobby_Text_OkayToSave:
.string "Before showing you to the BATTLE\n"
.string "ARENA, you must save. Is that okay?$"
BattleFrontier_BattleArenaLobby_Text_WhichLevelMode:
.string "The BATTLE ARENA offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
BattleFrontier_BattleArenaLobby_Text_SelectThreeMons:
.string "Very well, now select your\n"
.string "three POKéMON, please.$"
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "To qualify, you must bring three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "To qualify, you must bring three\n"
.string "different kinds of POKéMON.\p"
.string "The three different POKéMON\n"
.string "must all be Level 50 or lower.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
BattleFrontier_BattleArenaLobby_Text_GuideYouToArena:
.string "I shall now guide you to\n"
.string "the BATTLE ARENA.$"
BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown:
.string "My dear challenger!\p"
.string "You did not save the game before\n"
.string "shutting down, did you?\p"
.string "It is unfortunate, but that has\n"
.string "resulted in your disqualification\l"
.string "from your challenge.\p"
.string "You may, of course, start with a fresh\n"
.string "challenge.$"
BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins:
.string "We congratulate you for your splendid\n"
.string "string of wins over seven TRAINERS!$"
BattleFrontier_BattleArenaLobby_Text_RecordAchievement:
.string "Your achievement will be recorded.\n"
.string "Please wait while I save the game.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize:
.string "In commemoration of your 7-win streak,\n"
.string "we present you with this prize.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize:
.string "Oh?\n"
.string "Your BAG seems to be full.\p"
.string "I urge you to clear space and\n"
.string "return for your prize.$"
BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave:
.string "Thank you so much for participating!\p"
.string "Please wait while I save the game.$"
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2:
.string "We await your challenge on\n"
.string "another occasion!$"
BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame:
.string "We have been looking forward to\n"
.string "your arrival.\p"
.string "Before I show you to the BATTLE\n"
.string "ARENA, I must save the game.\l"
.string "Please wait.$"
BattleFrontier_BattleArenaLobby_Text_RecordLastMatch:
.string "Shall I record your last BATTLE ARENA\n"
.string "match on your FRONTIER PASS?$"
BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack:
.string "I lost on the REFEREE's decision…\p"
.string "I don't think it was a good idea to only\n"
.string "use defensive moves and not attack…$"
BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked:
.string "I won in judging!\p"
.string "Landing hits consistently on\n"
.string "the opponent's POKéMON worked!$"
BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw:
.string "Our match was declared a draw.\p"
.string "When we ran out of time, both my\n"
.string "POKéMON and the opponent's had about\l"
.string "the same amount of HP left.$"
BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant:
.string "In the BATTLE ARENA, the order of\n"
.string "POKéMON is totally important.\p"
.string "For example, if your first POKéMON\n"
.string "has certain type disadvantages,\l"
.string "try making your second POKéMON one\l"
.string "with moves that are super effective\l"
.string "against the first one.\p"
.string "I think that will be a good way of\n"
.string "making an effective team.$"
BattleFrontier_BattleArenaLobby_Text_RulesAreListed:
.string "The Set KO Tourney's rules are listed.$"
BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules:
.string "The Set KO Tourney has special rules,\n"
.string "unlike standard battles.\p"
.string "First, one battle lasts only\n"
.string "three turns.\p"
.string "If the outcome is not decided after\n"
.string "three turns, it goes to judging.\p"
.string "The REFEREE will choose the winner\n"
.string "based on how the POKéMON battled.\p"
.string "Also, a POKéMON cannot be switched out\n"
.string "until its battle's outcome is decided.$"
BattleFrontier_BattleArenaLobby_Text_ExplainMindRules:
.string "The first judging factor is “Mind.”\n"
.string "This factor evaluates how aggressive\l"
.string "the battlers were.\p"
.string "The judging is based on how often\n"
.string "the TRAINERS ordered the use of\l"
.string "offensive moves.$"
BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules:
.string "The second judging factor is “Skill.”\n"
.string "This factor evaluates how effectively\l"
.string "POKéMON moves were used.\p"
.string "If a move worked successfully,\n"
.string "the Skill rating goes up.\p"
.string "If a move failed, the Skill rating\n"
.string "is lowered.\p"
.string "If it was an offensive move, the Skill\n"
.string "rating goes up if the move was “super\l"
.string "effective” and goes down if it was\l"
.string "“not very effective.”\p"
.string "The Skill rating will not go up for\n"
.string "moves such as PROTECT and DETECT.\p"
.string "If the opponent used PROTECT or\n"
.string "DETECT, and your POKéMON failed to\l"
.string "hit with a move, its Skill rating will not\l"
.string "go down.$"
BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules:
.string "The third judging factor is “Body.”\n"
.string "This factor is based on how much HP\l"
.string "remained at the end of a battle.\p"
.string "The rating takes into account how much\n"
.string "HP a POKéMON had at the start of\l"
.string "battle, and what remained at the end.$"
BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
.string "A victory snatched from the ARENA\n"
.string "TYCOON, and a seven-TRAINER sweep!\p"
.string "We congratulate you on your most\n"
.string "splendid challenge!$"
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
.string "My dear challenger, in recognition of\n"
.string "your indefatigable spirit, please\l"
.string "accept these Battle Point(s).$"

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@@ -0,0 +1,222 @@
BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena:
.string "Bienvenue au DOJO DE COMBAT!\p"
.string "Ici, nous mettons à lépreuve\n"
.string "le cran des DRESSEURS!\p"
.string "Je serai votre guide pour le\n"
.string "TOURNOI K.O.!$"
BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge:
.string "Voulez-vous relever le défi du\n"
.string "DOJO DE COMBAT?$"
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge:
.string "Nous espérons que vous relèverez\n"
.string "bientôt notre défi!$"
BattleFrontier_BattleArenaLobby_Text_ExplainChallenge:
.string "Au DOJO DE COMBAT, vous participez à un\n"
.string "TOURNOI K.O.\p"
.string "Les participants sinscrivent avec une\n"
.string "équipe de trois POKéMON.\p"
.string "Ces POKéMON doivent être placés dans\n"
.string "lordre dans lequel ils apparaîtront.\p"
.string "Pendant un combat, ils apparaîtront\n"
.string "lun après lautre dans lordre\l"
.string "prédéfini.\p"
.string "Un POKéMON qui entre au combat doit\n"
.string "y rester jusquà la fin.\p"
.string "Sil ny a pas de vainqueur au bout de\n"
.string "trois tours, lARBITRE intervient.\p"
.string "Si vous voulez interrompre le défi,\n"
.string "veuillez sauvegarder la partie.\p"
.string "Si vous ne sauvegardez pas, vous ne\n"
.string "pourrez pas reprendre ce défi.\p"
.string "Si vous mettez K.O. sept DRESSEURS\n"
.string "à la suite, nous vous remettons des\l"
.string "POINTS DE COMBAT.$"
BattleFrontier_BattleArenaLobby_Text_OkayToSave:
.string "Avant de me suivre dans le DOJO DE\n"
.string "COMBAT, vous devez sauvegarder. OK?$"
BattleFrontier_BattleArenaLobby_Text_WhichLevelMode:
.string "Au DOJO DE COMBAT, vous avez le choix\n"
.string "entre niveau 50 et niveau libre.\l"
.string "Que choisissez-vous?$"
BattleFrontier_BattleArenaLobby_Text_SelectThreeMons:
.string "Veuillez choisir les trois POKéMON que\n"
.string "vous souhaitez inscrire.$"
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen:
.string "Je regrette, cher DRESSEUR!\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50:
.string "Je regrette, cher DRESSEUR!\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "pour participer.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "de niveau 50 ou moins pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattleArenaLobby_Text_GuideYouToArena:
.string "Suivez-moi dans le DOJO DE COMBAT.$"
BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown:
.string "Je regrette, cher DRESSEUR!\p"
.string "Vous navez pas sauvegardé avant de\n"
.string "quitter votre dernier défi.\p"
.string "Dans ce cas, cest la disqualification.\n"
.string "Quel dommage!\p"
.string "Bien entendu, vous pouvez recommencer\n"
.string "un autre défi.$"
BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins:
.string "Toutes mes félicitations! Vous avez\n"
.string "battu sept DRESSEURS à la suite!$"
BattleFrontier_BattleArenaLobby_Text_RecordAchievement:
.string "Votre performance va être sauvegardée.\n"
.string "Veuillez patienter.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize:
.string "In commemoration of your 7-win streak,\n"
.string "we present you with this prize.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize:
.string "Oh?\n"
.string "Your BAG seems to be full.\p"
.string "I urge you to clear space and\n"
.string "return for your prize.$"
BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave:
.string "Merci davoir participé!\p"
.string "Votre résultat va être sauvegardé.\n"
.string "Veuillez patienter.$"
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2:
.string "Jespère vous revoir bientôt au DOJO DE\n"
.string "COMBAT.$"
BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame:
.string "Nous vous attendions!\p"
.string "Vous devez sauvegarder avant de me\n"
.string "suivre dans le DOJO DE COMBAT.\l"
.string "Veuillez patienter.$"
BattleFrontier_BattleArenaLobby_Text_RecordLastMatch:
.string "Jenregistre votre dernier combat au\n"
.string "DOJO DE COMBAT sur votre PASSE ZONE?$"
BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack:
.string "Jai perdu sur décision de lARBITRE…\n"
.string "Jaurais dû attaquer…\p"
.string "Mais je nai utilisé que des capacités\n"
.string "défensives…$"
BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked:
.string "Jai gagné sur décision de lARBITRE!\p"
.string "Je nai pas arrêté de porter des coups\n"
.string "et ça lui a plu!$"
BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw:
.string "Le combat a été déclaré nul.\p"
.string "Il ne restait plus de temps et mes\n"
.string "POKéMON et ceux de ladversaire\l"
.string "avaient le même niveau de PV.$"
BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant:
.string "Dans le DOJO DE COMBAT, lordre\n"
.string "des POKéMON est très important.\p"
.string "Si ton premier POKéMON a certains\n"
.string "points faibles liés à son type, ton\l"
.string "deuxième POKéMON doit les compenser,\l"
.string "par exemple.\p"
.string "Ça permet de créer une équipe efficace.$"
BattleFrontier_BattleArenaLobby_Text_RulesAreListed:
.string "Règles du TOURNOI K.O.$"
BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading:
.string "Quel chapitre voulez-vous lire?$"
BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules:
.string "Le TOURNOI K.O. na pas les mêmes règles\n"
.string "que les combats normaux.\p"
.string "Tout dabord, un combat ne dure que\n"
.string "trois tours.\p"
.string "Sil ny a pas de vainqueur au bout de\n"
.string "trois tours, lARBITRE intervient.\p"
.string "LARBITRE basera son choix sur la façon\n"
.string "dont les POKéMON ont combattu.\p"
.string "Aussi, un POKéMON qui entre au combat\n"
.string "doit y rester jusquà la fin.$"
BattleFrontier_BattleArenaLobby_Text_ExplainMindRules:
.string "Le premier critère de jugement\n"
.string "est le “mental”.\l"
.string "Cest lagressivité des concurrents.\p"
.string "Cela dépend du nombre de capacités\n"
.string "offensives qui ont été utilisées.$"
BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules:
.string "Le second critère de jugement est\n"
.string "la “technique”.\l"
.string "Cest lefficacité avec laquelle les\l"
.string "POKéMON utilisent leurs capacités.\p"
.string "Si une capacité est réussie, le\n"
.string "niveau de technique augmente.\p"
.string "Si une capacité a échoué, le niveau de\n"
.string "technique diminue.\p"
.string "Pour une capacité offensive, le niveau\n"
.string "de technique augmente si la capacité\l"
.string "est “super efficace” et diminue\l"
.string "si elle nest “pas très efficace”.\p"
.string "Les capacités telles quABRI et\n"
.string "DETECTION ne comptent pas.\p"
.string "Si ladversaire a utilisé ABRI ou\n"
.string "DETECTION et que lattaque de votre\l"
.string "POKéMON na pas pu latteindre, son\l"
.string "niveau de technique ne descend pas.$"
BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules:
.string "Le troisième critère de jugement est\n"
.string "le “physique”.\l"
.string "Il dépend du nombre de PV restant\l"
.string "à la fin du combat.\p"
.string "Cela prend en compte les PV que le\n"
.string "POKéMON avait au début et ceux qui\l"
.string "lui restent à la fin.$"
BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
.string "Vous avez arraché la victoire à la\n"
.string "PRO DU DOJO et battu sept DRESSEURS!\p"
.string "Félicitations pour cette magnifique\n"
.string "performance!$"
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
.string "Cher DRESSEUR, votre cran vous\n"
.string "rapporte des POINTS DE COMBAT.$"

View File

@@ -0,0 +1,228 @@
BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena:
.string "Qui viene messo alla prova lo spirito\n"
.string "combattivo degli ALLENATORI!\p"
.string "Ti do il benvenuto al DOJO LOTTA!\p"
.string "Ti farò vedere come funziona\n"
.string "il TORNEO TRE TURNI!$"
BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge:
.string "Vuoi sfidare il DOJO LOTTA?$"
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge:
.string "Spero che accetterai la prossima volta.$"
BattleFrontier_BattleArenaLobby_Text_ExplainChallenge:
.string "Nel DOJO LOTTA si combatte\n"
.string "il TORNEO TRE TURNI.\p"
.string "Tutti gli sfidanti partecipano con\n"
.string "una squadra di tre POKéMON.\p"
.string "I tre POKéMON devono essere schierati\n"
.string "nellordine in cui scendono in campo.\p"
.string "I POKéMON scendono in campo uno\n"
.string "alla volta nellordine prestabilito.\p"
.string "Una volta sceso in campo, il POKéMON\n"
.string "non può essere sostituito se la partita\l"
.string "è ancora aperta.\p"
.string "Se dopo tre turni la partita non ha\n"
.string "ancora dato esito, si passa ai punti.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi, non potrai\n"
.string "continuare la tua sfida.\p"
.string "Se riesci a sconfiggere sette\n"
.string "ALLENATORI di fila, vincerai\l"
.string "PUNTI LOTTA.$"
BattleFrontier_BattleArenaLobby_Text_OkayToSave:
.string "Prima di entrare nel DOJO LOTTA, devi\n"
.string "salvare i tuoi progressi di gioco. Ok?$"
BattleFrontier_BattleArenaLobby_Text_WhichLevelMode:
.string "Il DOJO LOTTA offre due livelli\n"
.string "di sfida: il LIVELLO 50 e il LIVELLO\l"
.string "LIBERO. Quale scegli?$"
BattleFrontier_BattleArenaLobby_Text_SelectThreeMons:
.string "Scegli i tre POKéMON che vuoi mandare\n"
.string "in campo.$"
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen:
.string "Mi dispiace!\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Devi avere tre POKéMON diversi per\n"
.string "entrare.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo differente.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai i requisiti.$"
BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50:
.string "Mi dispiace!\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Per entrare, devi avere tre POKéMON \n"
.string "diversi.\p"
.string "Devono essere tutti di livello pari o\n"
.string "inferiore a 50.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo differente.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai i requisiti.$"
BattleFrontier_BattleArenaLobby_Text_GuideYouToArena:
.string "Ora ti accompagno nel DOJO LOTTA.$"
BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown:
.string "Mi dispiace!\p"
.string "Quando hai interrotto la sfida lultima\n"
.string "volta, non hai salvato il gioco.\p"
.string "Per questo motivo, la tua sfida è\n"
.string "stata annullata.\p"
.string "Se ti va, puoi iniziare una nuova\n"
.string "sfida.$"
BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins:
.string "Congratulazioni! Hai conseguito\n"
.string "una serie di splendide vittorie\l"
.string "contro sette ALLENATORI!$"
BattleFrontier_BattleArenaLobby_Text_RecordAchievement:
.string "Il tuo risultato verrà salvato. Attendi\n"
.string "mentre salvo i tuoi progressi.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize:
.string "In commemoration of your 7-win streak,\n"
.string "we present you with this prize.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize:
.string "Oh?\n"
.string "Your BAG seems to be full.\p"
.string "I urge you to clear space and\n"
.string "return for your prize.$"
BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave:
.string "Grazie per aver partecipato!\p"
.string "Ti prego di attendere mentre\n"
.string "salvo i tuoi progressi.$"
BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2:
.string "Spero che parteciperai\n"
.string "unaltra volta.$"
BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame:
.string "Ti stavamo aspettando!\p"
.string "Prima di accedere al DOJO LOTTA,\n"
.string "il gioco deve essere salvato. Attendi.$"
BattleFrontier_BattleArenaLobby_Text_RecordLastMatch:
.string "Vuoi che registri nel PASS PARCO\n"
.string "il filmato della tua ultima lotta nel\l"
.string "DOJO LOTTA ?$"
BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack:
.string "LARBITRO ha decretato la mia\n"
.string "sconfitta…\p"
.string "Non è stata una buona idea usare solo\n"
.string "mosse difensive senza attaccare…$"
BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked:
.string "La mia vittoria è stata decisa a\n"
.string "tavolino!\p"
.string "La mia strategia di attacco è\n"
.string "stata premiata!$"
BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw:
.string "LARBITRO ha deciso per il pareggio.\p"
.string "Allo scadere del tempo, ai miei POKéMON\n"
.string "e a quelli dellavversario erano rimasti\l"
.string "allincirca gli stessi PS.$"
BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant:
.string "Nel DOJO LOTTA, lordine di\n"
.string "schieramento dei POKéMON è\l"
.string "estremamente importante.\p"
.string "Ad esempio, se il primo POKéMON\n"
.string "è sotto certi aspetti svantaggiato,\l"
.string "fa in modo che il secondo POKéMON\l"
.string "possa contare su mosse superefficaci.\p"
.string "Credo che sia il modo migliore per\n"
.string "costruire una squadra vincente.$"
BattleFrontier_BattleArenaLobby_Text_RulesAreListed:
.string "Lista delle regole del TORNEO TRE TURNI.$"
BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading:
.string "Quale argomento vuoi approfondire?$"
BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules:
.string "Il TORNEO TRE TURNI ha regole che lo\n"
.string "rendono molto speciale.\p"
.string "Prima di tutto, una lotta dura solo\n"
.string "tre turni.\p"
.string "Se dopo tre turni non emerge\n"
.string "un vincitore, il risultato della lotta\l"
.string "viene deciso a tavolino.\p"
.string "LARBITRO decreterà il vincitore\n"
.string "sulla base di come hanno lottato\l"
.string "i POKéMON.\p"
.string "Inoltre, il POKéMON non potrà essere\n"
.string "sostituito prima che la sua lotta non\l"
.string "abbia dato un esito.$"
BattleFrontier_BattleArenaLobby_Text_ExplainMindRules:
.string "Il primo criterio di giudizio è\n"
.string "“Mente”.\l"
.string "Con questo indice si valuta\l"
.string "laggressività dei lottatori.\p"
.string "Il giudizio si basa sulla frequenza\n"
.string "duso di mosse dattacco da parte\l"
.string "dellALLENATORE.$"
BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules:
.string "Il secondo criterio di giudizio è\n"
.string "“Abilità”.\l"
.string "Con questo indice si valuta lefficacia\l"
.string "delle mosse utilizzate.\p"
.string "Più una mossa è efficace, maggiore\n"
.string "è lAbilità ad essa associata.\p"
.string "Se una mossa non va a segno, lAbilità\n"
.string "viene giudicata negativamente.\p"
.string "Nelle mosse dattacco, lindice di\n"
.string "Abilità aumenta se la mossa è stata\l"
.string "“superefficace”, mentre diminuisce\l"
.string "se “non è stata molto efficace”.\p"
.string "Lindice di Abilità non aumenta con\n"
.string "mosse quali PROTEZIONE e INDIVIDUA.\p"
.string "Se il tuo POKéMON non riesce a\n"
.string "contrattaccare a PROTEZIONE e\l"
.string "INDIVIDUA, il suo indice di Abilità\l"
.string "rimane invariato.$"
BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules:
.string "Il terzo criterio di giudizio è\n"
.string "“Corpo”.\l"
.string "Con questo indice si valutano i PS\l"
.string "rimasti alla fine della lotta.\p"
.string "Nella valutazione vengono calcolati\n"
.string "i PS di un POKéMON allinizio e alla\l"
.string "fine della lotta.$"
BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon:
.string "Hai strappato la vittoria alla MAESTRA\n"
.string "DOJO, lultima di sette ALLENATORI!\p"
.string "Congratulazioni vivissime per\n"
.string "la tua prova esemplare!$"
BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints:
.string "Come riconoscimento per il\n"
.string "tuo spirito combattivo, accetta\l"
.string "questo premio in PUNTI LOTTA.$"

View File

@@ -925,256 +925,14 @@ BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit:
walk_left
step_end
BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
.string "{PLAYER} has entered the BATTLE DOME!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
.string "{STR_VAR_1}\n"
.string "match!\p"
.string "{PLAYER} versus {STR_VAR_2}!\p"
.string "Let the battle begin!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
.string "{PLAYER} is the winner!\n"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
.string "{STR_VAR_2} is the winner!\n"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
.string "What an unbelievable finish!\n"
.string "We have a double knockout!\p"
.string "In this event, the Battle Tournament\n"
.string "rules call for a REFEREE'S decision.\p"
.string "Please wait while the judging\n"
.string "is under way.$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is {STR_VAR_1}!\l"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is {PLAYER}!\l"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
.string "The bright new hope!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
.string "The rising star!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
.string "Will this TRAINER race to\n"
.string "the championship?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
.string "Can the feat of a championship\n"
.string "on the first try be achieved?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
.string "Can the loss of the last match\n"
.string "be avenged?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
.string "The TRAINER is on fire for\n"
.string "the first championship try!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
.string "A win here means this TRAINER\n"
.string "advances to the final!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
.string "Will the long-held dream of\n"
.string "a championship finally come true?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
.string "The invincible champion!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
.string "Can anyone hope to beat this\n"
.string "TRAINER?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
.string "Do battles exist solely for\n"
.string "this TRAINER?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
.string "The current champion aiming to\n"
.string "retain the title!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
.string "The former champion has returned!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
.string "The former toughness has returned!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
.string "Will this TRAINER do as expected\n"
.string "and advance to the finals?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
.string "Will the former champ regain\n"
.string "lost glory?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
.string "Feel the glow of a true master!$"
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
.string "And now… The TRAINER standing in\n"
.string "{PLAYER}'s record-setting path…\p"
.string "Yes! The one and only!\n"
.string "The BATTLE DOME COMMISSIONER!\l"
.string "Our very own DOME ACE!\l"
.string "Make way for TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
.string "Spectators: TUCKER! TUCKER!\n"
.string "TUCKER! TUCKER! TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
.string "TUCKER: Ahahah!\p"
.string "Do you hear it? This crowd!\n"
.string "They're all itching to see our match!\p"
.string "Ahahah!\p"
.string "I bet you're twitching all over from\n"
.string "the tension of getting to battle me!\p"
.string "But don't you worry about a thing!\p"
.string "I'm the no. 1 star of the BATTLE DOME!\n"
.string "I, TUCKER the DOME ACE, will bathe you\l"
.string "in my brilliant glow!$"
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
.string "Your strategy!\n"
.string "Let's see it!$"
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
.string "Unbelievable! It's incredible!\n"
.string "The victor is {PLAYER}!$"
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
.string "The winner is TUCKER!\n"
.string "The DOME ACE has prevailed!\p"
.string "Congratulations, TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
.string "TUCKER: Rules are rules!\n"
.string "Let me see your FRONTIER PASS.$"
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
.string "The Tactics Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
.string "… … … … … …\p"
.string "I sorely underestimated you. I won't\n"
.string "make the same mistake next time…$"
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
.string "Can the win streak be stretched?\n"
.string "The confidence is there!$"
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
.string "Ladies and gentlemen!\n"
.string "Boys, girls, and POKéMON!\p"
.string "Finally!\n"
.string "Finally, the legend has returned!\p"
.string "Yes, the name of that legend!\n"
.string "Our very own DOME ACE!\l"
.string "It's none other than TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
.string "TUCKER: Ah…\n"
.string "The pummeling roar of the crowd…\l"
.string "Their furnace-like heat of excitement…\l"
.string "This is a wonderful place…\p"
.string "To the crowd, I am the DOME ACE…\n"
.string "I represent their hopes and dreams…\l"
.string "I must never fade from their sight…\p"
.string "I must burn!\n"
.string "Brighter and more brilliant!\l"
.string "I must light all that gather here!$"
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
.string "I will unleash all the power that\n"
.string "I possess! Right here and now!$"
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
.string "TUCKER: You're genuinely fantastic!\p"
.string "Never before! I haven't ever lost in the\n"
.string "times I've had to unleash my power.\p"
.string "Yes, quite fantastic!\n"
.string "Your FRONTIER PASS, please?$"
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
.string "The Tactics Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
.string "You're strong, but above all,\n"
.string "you have a unique charm!\p"
.string "In you, I see a definite potential for\n"
.string "a superstar like me.\p"
.string "I will very much look forward to\n"
.string "our next encounter!$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
.string "The final match!\p"
.string "{PLAYER} versus the DOME ACE, TUCKER!\p"
.string "Let the battle begin!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is our very own DOME ACE!\l"
.string "It's TUCKER!\p"
.string "Congratulations! And thank you!\n"
.string "Let's hear it for the DOME ACE, TUCKER!$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc"
.endif
.endif
.endif

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BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
.string "{PLAYER} has entered the BATTLE DOME!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
.string "{STR_VAR_1}\n"
.string "match!\p"
.string "{PLAYER} versus {STR_VAR_2}!\p"
.string "Let the battle begin!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
.string "{PLAYER} is the winner!\n"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
.string "{STR_VAR_2} is the winner!\n"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
.string "What an unbelievable finish!\n"
.string "We have a double knockout!\p"
.string "In this event, the Battle Tournament\n"
.string "rules call for a REFEREE'S decision.\p"
.string "Please wait while the judging\n"
.string "is under way.$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is {STR_VAR_1}!\l"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is {PLAYER}!\l"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
.string "The bright new hope!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
.string "The rising star!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
.string "Will this TRAINER race to\n"
.string "the championship?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
.string "Can the feat of a championship\n"
.string "on the first try be achieved?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
.string "Can the loss of the last match\n"
.string "be avenged?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
.string "The TRAINER is on fire for\n"
.string "the first championship try!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
.string "A win here means this TRAINER\n"
.string "advances to the final!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
.string "Will the long-held dream of\n"
.string "a championship finally come true?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
.string "The invincible champion!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
.string "Can anyone hope to beat this\n"
.string "TRAINER?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
.string "Do battles exist solely for\n"
.string "this TRAINER?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
.string "The current champion aiming to\n"
.string "retain the title!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
.string "The former champion has returned!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
.string "The former toughness has returned!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
.string "Will this TRAINER do as expected\n"
.string "and advance to the finals?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
.string "Will the former champ regain\n"
.string "lost glory?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
.string "Feel the glow of a true master!$"
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
.string "And now… The TRAINER standing in\n"
.string "{PLAYER}'s record-setting path…\p"
.string "Yes! The one and only!\n"
.string "The BATTLE DOME COMMISSIONER!\l"
.string "Our very own DOME ACE!\l"
.string "Make way for TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
.string "Spectators: TUCKER! TUCKER!\n"
.string "TUCKER! TUCKER! TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
.string "TUCKER: Ahahah!\p"
.string "Do you hear it? This crowd!\n"
.string "They're all itching to see our match!\p"
.string "Ahahah!\p"
.string "I bet you're twitching all over from\n"
.string "the tension of getting to battle me!\p"
.string "But don't you worry about a thing!\p"
.string "I'm the no. 1 star of the BATTLE DOME!\n"
.string "I, TUCKER the DOME ACE, will bathe you\l"
.string "in my brilliant glow!$"
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
.string "Your strategy!\n"
.string "Let's see it!$"
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
.string "Unbelievable! It's incredible!\n"
.string "The victor is {PLAYER}!$"
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
.string "The winner is TUCKER!\n"
.string "The DOME ACE has prevailed!\p"
.string "Congratulations, TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
.string "TUCKER: Rules are rules!\n"
.string "Let me see your FRONTIER PASS.$"
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
.string "The Tactics Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
.string "… … … … … …\p"
.string "I sorely underestimated you. I won't\n"
.string "make the same mistake next time…$"
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
.string "Can the win streak be stretched?\n"
.string "The confidence is there!$"
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
.string "Ladies and gentlemen!\n"
.string "Boys, girls, and POKéMON!\p"
.string "Finally!\n"
.string "Finally, the legend has returned!\p"
.string "Yes, the name of that legend!\n"
.string "Our very own DOME ACE!\l"
.string "It's none other than TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
.string "TUCKER: Ah…\n"
.string "The pummeling roar of the crowd…\l"
.string "Their furnace-like heat of excitement…\l"
.string "This is a wonderful place…\p"
.string "To the crowd, I am the DOME ACE…\n"
.string "I represent their hopes and dreams…\l"
.string "I must never fade from their sight…\p"
.string "I must burn!\n"
.string "Brighter and more brilliant!\l"
.string "I must light all that gather here!$"
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
.string "I will unleash all the power that\n"
.string "I possess! Right here and now!$"
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
.string "TUCKER: You're genuinely fantastic!\p"
.string "Never before! I haven't ever lost in the\n"
.string "times I've had to unleash my power.\p"
.string "Yes, quite fantastic!\n"
.string "Your FRONTIER PASS, please?$"
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
.string "The Tactics Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
.string "You're strong, but above all,\n"
.string "you have a unique charm!\p"
.string "In you, I see a definite potential for\n"
.string "a superstar like me.\p"
.string "I will very much look forward to\n"
.string "our next encounter!$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
.string "The final match!\p"
.string "{PLAYER} versus the DOME ACE, TUCKER!\p"
.string "Let the battle begin!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is our very own DOME ACE!\l"
.string "It's TUCKER!\p"
.string "Congratulations! And thank you!\n"
.string "Let's hear it for the DOME ACE, TUCKER!$"

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BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
.string "{PLAYER} se trouve dans le DOME DE\n"
.string "COMBAT!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
.string "{STR_VAR_1}!\p"
.string "{PLAYER} affronte {STR_VAR_2}!\p"
.string "Que le combat commence!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
.string "Le vainqueur est {PLAYER}!\n"
.string "Félicitations!$"
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
.string "Le vainqueur est {STR_VAR_2}!\n"
.string "Félicitations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
.string "{PLAYER} a le titre de champion du\n"
.string "TOURNOI DE COMBAT niveau 50!\p"
.string "Félicitations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
.string "{PLAYER} a le titre de champion du\n"
.string "TOURNOI DE COMBAT niveau libre!\p"
.string "Félicitations!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
.string "Quelle fin incroyable!\n"
.string "Nous avons un double K.O.!\p"
.string "Les ARBITRES vont donc décider\n"
.string "du vainqueur.\p"
.string "Veuillez patienter. Les délibérations\n"
.string "vont avoir lieu.$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
.string "Les ARBITRES ont pris leur\n"
.string "décision!\p"
.string "La victoire revient à…\n"
.string "Mesdames et messieurs…\l"
.string "La victoire revient à {STR_VAR_1}!\l"
.string "Félicitations!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
.string "Les ARBITRES ont pris une\n"
.string "décision!\p"
.string "Le vainqueur est…\n"
.string "Mesdames et messieurs…\l"
.string "Le vainqueur est {PLAYER}!\l"
.string "Félicitations!$"
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
.string "Notre nouvel espoir!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
.string "Létoile montante!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
.string "Ce DRESSEUR décrochera-t-il le\n"
.string "titre de champion?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
.string "Ce DRESSEUR obtiendra-t-il le titre\n"
.string "de champion dès son premier essai?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
.string "La défaite précédente sera-t-elle\n"
.string "oubliée?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
.string "Ce DRESSEUR tente dobtenir le titre de\n"
.string "champion pour la première fois!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
.string "Une victoire ici, cest une qualification\n"
.string "pour la finale!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
.string "Le titre de champion est à portée de\n"
.string "main. Qui le décrochera?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
.string "Notre champion incontesté!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
.string "Quelquun arrivera-t-il à battre ce\n"
.string "DRESSEUR?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
.string "On dirait que ce DRESSEUR est né\n"
.string "pour combattre!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
.string "Notre champion en titre, bien décidé\n"
.string "à le rester!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
.string "Lancien champion est de retour!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
.string "On dirait que la forme est revenue!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
.string "Ce DRESSEUR ira-t-il jusquen\n"
.string "finale?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
.string "Lancien champion va-t-il regagner son\n"
.string "titre?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
.string "Admirez le maître!$"
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
.string "Et maintenant… Le DRESSEUR qui\n"
.string "vient stopper {PLAYER} dans son élan…\p"
.string "Le seul et lunique!\n"
.string "Le maître du DOME DE COMBAT!\l"
.string "Jai nommé… notre STAR DU DOME!\l"
.string "Faites place à TAKIM!$"
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
.string "Spectateurs: TAKIM! TAKIM!\n"
.string "TAKIM! TAKIM! TAKIM!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
.string "TAKIM: Ah, ah, ah!\p"
.string "Tu entends ça? Le public est déchaîné!\n"
.string "Ils veulent voir notre combat!\p"
.string "Ah, ah, ah!\p"
.string "Je parie que tu trembles de peur!\n"
.string "Eh bien, tu as raison…\p"
.string "Le combat sera difficile!\p"
.string "Je suis la star du DOME DE COMBAT!\n"
.string "Moi, TAKIM, la STAR DU DOME, je vais\l"
.string "ten mettre plein les yeux!$"
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
.string "On va voir si tu sais faire preuve de\n"
.string "tactique!$"
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
.string "Incroyable! Cest du jamais vu!\n"
.string "La victoire revient à {PLAYER}!$"
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
.string "La victoire revient à TAKIM! La STAR DU\n"
.string "DOME a bien défendu son titre!\p"
.string "Félicitations, TAKIM!$"
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
.string "TAKIM: Puisque cest le règlement…\n"
.string "Montre-moi ton PASSE ZONE.$"
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
.string "Le SYMBOLE TACTIQUE a été ajouté\n"
.string "sur le PASSE ZONE!$"
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
.string "… … … … … …\p"
.string "Jaurais dû te prendre au sérieux.\n"
.string "Je me rattraperai la prochaine fois…$"
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
.string "La série de victoires va-t-elle\n"
.string "sallonger?$"
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
.string "Mesdames et messieurs!\n"
.string "Garçons, filles et POKéMON!\p"
.string "Le moment est enfin arrivé!\n"
.string "Notre légende est de retour!\p"
.string "Et cette légende est…\n"
.string "La célèbre STAR DU DOME…\l"
.string "Je vous prie daccueillir TAKIM!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
.string "TAKIM: Ah…\n"
.string "Lenthousiasme du public…\l"
.string "Tout ça me fait chaud au cœur…\l"
.string "Cest un endroit merveilleux…\p"
.string "Pour eux, je suis la STAR DU DOME…\n"
.string "Ils placent tous leurs espoirs en moi…\l"
.string "Je ne peux pas les décevoir!\p"
.string "Je vais rayonner!\n"
.string "Je vais mettre le feu!\l"
.string "Je vais enflammer la salle!$"
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
.string "Je vais déployer toute ma force!\n"
.string "Ici et maintenant!$"
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
.string "TAKIM: Tu es un génie!\p"
.string "Jétais à mon maximum et tu mas\n"
.string "quand même battu.\p"
.string "Cest fantastique!\n"
.string "Ton PASSE ZONE, sil te plaît?$"
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
.string "Le SYMBOLE TACTIQUE a pris une couleur\n"
.string "dorée!$"
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
.string "Tu as une force exceptionnelle,\n"
.string "doublée dun charme unique!\p"
.string "Tu as un énorme potentiel.\n"
.string "Tu as tout dune star!\p"
.string "Jai hâte de me battre à nouveau contre\n"
.string "toi!$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
.string "La finale!\p"
.string "{PLAYER} contre TAKIM, la STAR DU DOME!\p"
.string "Que le combat commence!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
.string "Les ARBITRES ont pris leur\n"
.string "décision!\p"
.string "La victoire revient à…\n"
.string "Mesdames et messieurs…\l"
.string "La victoire revient à la STAR DU DOME!\l"
.string "A TAKIM!\p"
.string "Félicitations! Et merci!\n"
.string "Vive TAKIM, notre STAR DU DOME!$"

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BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
.string "{PLAYER} fa il suo ingresso\n"
.string "nella CUPOLA LOTTA!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
.string "{STR_VAR_1}!\p"
.string "{PLAYER} contro {STR_VAR_2}!\p"
.string "Sarà una bella lotta!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
.string "Vince {PLAYER}!\n"
.string "Congratulazioni!$"
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
.string "Vince {STR_VAR_2}!\n"
.string "Congratulazioni!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
.string "{PLAYER} è il campione del TORNEO\n"
.string "LOTTA di LIVELLO 50!\p"
.string "Complimenti!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
.string "{PLAYER} è il campione del TORNEO\n"
.string "LOTTA di LIVELLO LIBERO!\p"
.string "Complimenti!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
.string "Che finale imprevedibile!\n"
.string "Doppio KO!\p"
.string "In questi casi, secondo le regole del\n"
.string "TORNEO LOTTA, gli ARBITRI devono\l"
.string "decretare il vincitore.\p"
.string "Siamo in attesa che esprimano\n"
.string "il loro giudizio.$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
.string "Gli ARBITRI hanno deciso!\p"
.string "La vittoria va a… che emozione!\n"
.string "Vince {STR_VAR_1}!\l"
.string "Complimenti!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
.string "Gli ARBITRI hanno deciso!\p"
.string "La vittoria va a… che emozione!\n"
.string "Vince {PLAYER}!\l"
.string "Complimenti!$"
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
.string "La nuova speranza!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
.string "Lastro nascente!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
.string "Riuscirà questo ALLENATORE a\n"
.string "imporsi nel torneo?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
.string "È possibile vincere il torneo\n"
.string "al primo tentativo?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
.string "Riuscirà lALLENATORE a prendersi\n"
.string "la rivincita dallultima sconfitta?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
.string "LALLENATORE è emozionato\n"
.string "allidea di partecipare al torneo!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
.string "Una vittoria farebbe guadagnare\n"
.string "allALLENATORE la finale!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
.string "Riuscirà lALLENATORE a coronare\n"
.string "il sogno di vincere il torneo?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
.string "Il campione invincibile!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
.string "Esiste qualcuno in grado di sconfiggere\n"
.string "questo ALLENATORE?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
.string "Questo ALLENATORE continuerà a essere\n"
.string "lunico protagonista delle lotte?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
.string "Il campione in carica cercherà\n"
.string "di difendere il titolo!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
.string "Lex campione ha fatto ritorno!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
.string "Lex fuoriclasse ha fatto ritorno!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
.string "Riuscirà lALLENATORE a raggiungere\n"
.string "la finale, come da pronostico?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
.string "Riuscirà lex campione a trionfare\n"
.string "ancora una volta?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
.string "Il vero astro brilla di una luce\n"
.string "speciale!$"
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
.string "Ecco lALLENATORE che proverà a\n"
.string "sbarrare il glorioso cammino di {PLAYER}.\p"
.string "Sì! Lunico e inimitabile!\n"
.string "Il comandante della CUPOLA LOTTA!\l"
.string "LASTRO CUPOLA indiscusso!\l"
.string "Fate largo a TOLOMEO!$"
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
.string "Pubblico: TOLOMEO! TOLOMEO!\n"
.string "TOLOMEO! TOLOMEO! TOLOMEO!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
.string "TOLOMEO: Ahahah!\p"
.string "Senti come ferve il pubblico?\n"
.string "Vogliono tutti vedere la nostra lotta!\p"
.string "Ahahah!\p"
.string "Scommetto che tremi al pensiero di\n"
.string "lottare contro di me!\p"
.string "Ma non hai nulla da temere!\p"
.string "Sono lastro numero uno della CUPOLA\n"
.string "LOTTA! Io, TOLOMEO, lASTRO CUPOLA,\l"
.string "ti inonderò di luce!$"
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
.string "Vediamo quale strategia\n"
.string "adotterai!$"
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
.string "Imprevedibile! Incredibile!\n"
.string "La vittoria va a {PLAYER}!$"
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
.string "Il vincitore è TOLOMEO!\n"
.string "LASTRO CUPOLA ha avuto la meglio!\p"
.string "Complimenti, TOLOMEO!$"
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
.string "TOLOMEO: Le regole sono regole!\n"
.string "Mostrami il tuo PASS PARCO.$"
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
.string "Il SIMBOLO TATTICA è stato aggiunto\n"
.string "al PASS PARCO!$"
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
.string "… … … … … …\p"
.string "Ti ho sottovalutato. La prossima volta\n"
.string "non farò lo stesso errore…$"
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
.string "Assisteremo a una lunga sequenza di\n"
.string "vittorie? Le premesse ci sono!$"
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
.string "Signore e signori!\n"
.string "Ragazze, ragazzi e POKéMON!\p"
.string "Dopo una lunga attesa, la leggenda\n"
.string "è di nuovo tra noi!\p"
.string "La leggenda ha un nome:\n"
.string "stiamo parlando di TOLOMEO, lASTRO\l"
.string "CUPOLA in persona!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
.string "TOLOMEO: Ah…\n"
.string "Le grida ritmate del pubblico, il suo\l"
.string "entusiasmo acceso… questo è\l"
.string "un posto meraviglioso…\p"
.string "Per il pubblico sono lASTRO CUPOLA…\n"
.string "Rappresento le speranze e i sogni della\l"
.string "gente. Non voglio deludere nessuno…\p"
.string "Devo lottare con ardore!\n"
.string "Devo brillare e risplendere per\l"
.string "illuminare tutti i presenti!$"
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
.string "Sprigionerò tutta la mia energia!\n"
.string "Proprio qui, proprio ora!$"
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
.string "TOLOMEO: Hai uno stile fantastico!\p"
.string "Ho perso nonostante abbia sprigionato\n"
.string "tutta la mia energia. Non mi era mai\l"
.string "successo prima.\p"
.string "Sì, hai uno stile fantastico! Mi daresti\n"
.string "il tuo PASS PARCO, per favore?$"
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
.string "Il SIMBOLO TATTICA si è colorato\n"
.string "doro!$"
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
.string "Sei forte, ma, soprattutto, hai uno\n"
.string "stile inconfondibile!\p"
.string "Hai le carte in regola per diventare\n"
.string "un astro come me.\p"
.string "Non vedo lora di lottare con te\n"
.string "unaltra volta!$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
.string "Lincontro finale!\p"
.string "{PLAYER} contro TOLOMEO,\n"
.string "lASTRO CUPOLA!\p"
.string "Che la lotta abbia inizio!$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
.string "Gli ARBITRI hanno deciso!\p"
.string "La vittoria va a…\n"
.string "Oh, fantasmagorico!\l"
.string "Vince proprio il nostro ASTRO CUPOLA,\l"
.string "TOLOMEO!\p"
.string "Complimenti e grazie!\n"
.string "Hip hip hip urrà per TOLOMEO,\l"
.string "lASTRO CUPOLA!$"

View File

@@ -432,250 +432,14 @@ BattleFrontier_BattleDomeLobby_EventScript_ExitRules::
releaseall
end
BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle:
.string "Where the strategies of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE DOME!\p"
.string "I am your guide to the SINGLE BATTLE\n"
.string "Tournament.$"
BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge:
.string "Would you like to challenge\n"
.string "the SINGLE BATTLE Tournament?$"
BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain:
.string "We hope to see you again.$"
BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge:
.string "The SINGLE BATTLE Tournament\n"
.string "is exactly as the name suggests--\l"
.string "a tournament of SINGLE BATTLES.\p"
.string "All participating TRAINERS must\n"
.string "enter three POKéMON each.\p"
.string "In each battle, one of the three\n"
.string "POKéMON must be held in reserve.\p"
.string "The other two POKéMON can battle\n"
.string "one at a time.\p"
.string "Choose the two battling POKéMON after\n"
.string "examining the opponent's trio.\p"
.string "You win the tournament by defeating\n"
.string "four TRAINERS.\p"
.string "Battle Points are awarded to\n"
.string "the tournament winner.\p"
.string "If you want to interrupt your\n"
.string "tournament, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge:
.string "Before I show you to the BATTLE DOME,\n"
.string "I must save the data. Is that okay?$"
BattleFrontier_BattleDomeLobby_Text_WhichLevelMode:
.string "The tournament offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
BattleFrontier_BattleDomeLobby_Text_SelectThreeMons:
.string "Now select the three POKéMON that\n"
.string "you wish to enter, please.$"
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "Also, the POKéMON must be holding\n"
.string "different kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome:
.string "I will now show you to\n"
.string "the BATTLE DOME.$"
BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting:
.string "Excuse me!\p"
.string "You didn't save before you quit your\n"
.string "challenge last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. Sorry!$"
BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney:
.string "Congratulations for winning\n"
.string "your Battle Tournament!$"
@ Unused
BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
.string "Here is your prize for your Battle\n"
.string "Tournament victory.$"
@ Used by Verdanturf Tent
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom:
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying:
.string "Thank you for playing!$"
BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved:
.string "Your record will be saved.\n"
.string "Please wait.$"
BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou:
.string "We've been waiting for you!$"
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2:
.string "Before I show you to the BATTLE DOME,\n"
.string "I must save the data. Is that okay?$"
BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle:
.string "Where the strategies of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE DOME!\p"
.string "I am your guide to the DOUBLE BATTLE\n"
.string "Tournament.$"
BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge:
.string "Would you like to challenge\n"
.string "the DOUBLE BATTLE Tournament?$"
BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge:
.string "The DOUBLE BATTLE Tournament\n"
.string "is exactly as the name suggests--\l"
.string "a tournament of DOUBLE BATTLES.\p"
.string "All participating TRAINERS must\n"
.string "enter three POKéMON each.\p"
.string "In each battle, one of the three\n"
.string "POKéMON must be held in reserve.\p"
.string "The remaining two POKéMON must take\n"
.string "part in a DOUBLE BATTLE.\p"
.string "Choose the two battling POKéMON after\n"
.string "examining the opponent's trio.\p"
.string "You win the tournament by defeating\n"
.string "four TRAINERS.\p"
.string "Battle Points are awarded to\n"
.string "the tournament winner.\p"
.string "If you want to interrupt your\n"
.string "tournament, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50:
.string "They're the results of the last\n"
.string "Level 50 SINGLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50:
.string "They're the results of the last\n"
.string "Level 50 DOUBLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen:
.string "They're the results of the last\n"
.string "Open Level SINGLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen:
.string "They're the results of the last\n"
.string "Open Level DOUBLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough:
.string "Did you see it?\n"
.string "The last Battle Tournament?\p"
.string "The winner, {STR_VAR_1}, was seriously\n"
.string "tough.\p"
.string "You should check out the results\n"
.string "on the monitor beside the PC.$"
BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier:
.string "The BATTLE FRONTIER…\n"
.string "I've long dreamed about a place like it.$"
@ Functionally unused
BattleFrontier_OutsideWest_Text_BattleDomeSign2:
.string "The BATTLE DOME\n"
.string "Become the Unbeatable Superstar!$"
@ Functionally unused
BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction:
.string "The ??????\n"
.string "Under Construction!$"
BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation:
.string "When a TRAINER chains tournament\n"
.string "wins at the BATTLE DOME, he or she\l"
.string "gains a reputation as a star.\p"
.string "Tough TRAINERS are drawn by that\n"
.string "reputation to the BATTLE DOME.\p"
.string "A true superstar is a TRAINER who\n"
.string "can keep winning tournaments.$"
BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound:
.string "I ran into one of the tournament\n"
.string "favorites in the very first round.\p"
.string "Of course I got trashed…$"
BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully:
.string "I would've won if I'd kept this POKéMON\n"
.string "held in reserve.\p"
.string "You need to check your opponent's\n"
.string "POKéMON carefully before choosing\l"
.string "your battling POKéMON.$"
BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker:
.string "Congratulations!\p"
.string "You defeated the DOME ACE and won\n"
.string "the Battle Tournament!$"
BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints:
.string "In recognition of your strategy--\n"
.string "a thing of beauty it was, too--\l"
.string "we award you these Battle Point(s)!$"
BattleFrontier_BattleDomeLobby_Text_RecordLastMatch:
.string "Would you like to record your\n"
.string "last BATTLE DOME match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattleDomeLobby_Text_RulesAreListed:
.string "The Battle Tournament rules\n"
.string "are listed.$"
BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules:
.string "The tournament matchups are drawn up\n"
.string "based on the toughness of POKéMON\l"
.string "held by TRAINERS.\p"
.string "The matchups avoid having tough\n"
.string "TRAINERS face each other right away.$"
BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree:
.string "The tournament chart, or as we call it,\n"
.string "the “Tree,” is available for viewing\l"
.string "in the Waiting Room from any guide.\p"
.string "The Tournament Tree will provide\n"
.string "several kinds of data.\p"
.string "The data on view includes the previous\n"
.string "tournament's results, the POKéMON held\l"
.string "by TRAINERS, and the battle styles of\l"
.string "TRAINERS.$"
BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
.string "If battling POKéMON faint at the same\n"
.string "time--a double KO--in a tournament\l"
.string "match, the REFEREES will review\l"
.string "the match and declare the winner.$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattleDomeLobby/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleDomeLobby/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,248 @@
BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle:
.string "Where the strategies of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE DOME!\p"
.string "I am your guide to the SINGLE BATTLE\n"
.string "Tournament.$"
BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge:
.string "Would you like to challenge\n"
.string "the SINGLE BATTLE Tournament?$"
BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain:
.string "We hope to see you again.$"
BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge:
.string "The SINGLE BATTLE Tournament\n"
.string "is exactly as the name suggests--\l"
.string "a tournament of SINGLE BATTLES.\p"
.string "All participating TRAINERS must\n"
.string "enter three POKéMON each.\p"
.string "In each battle, one of the three\n"
.string "POKéMON must be held in reserve.\p"
.string "The other two POKéMON can battle\n"
.string "one at a time.\p"
.string "Choose the two battling POKéMON after\n"
.string "examining the opponent's trio.\p"
.string "You win the tournament by defeating\n"
.string "four TRAINERS.\p"
.string "Battle Points are awarded to\n"
.string "the tournament winner.\p"
.string "If you want to interrupt your\n"
.string "tournament, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge:
.string "Before I show you to the BATTLE DOME,\n"
.string "I must save the data. Is that okay?$"
BattleFrontier_BattleDomeLobby_Text_WhichLevelMode:
.string "The tournament offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
BattleFrontier_BattleDomeLobby_Text_SelectThreeMons:
.string "Now select the three POKéMON that\n"
.string "you wish to enter, please.$"
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "Also, the POKéMON must be holding\n"
.string "different kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome:
.string "I will now show you to\n"
.string "the BATTLE DOME.$"
BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting:
.string "Excuse me!\p"
.string "You didn't save before you quit your\n"
.string "challenge last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. Sorry!$"
BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney:
.string "Congratulations for winning\n"
.string "your Battle Tournament!$"
@ Unused
BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
.string "Here is your prize for your Battle\n"
.string "Tournament victory.$"
@ Used by Verdanturf Tent
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom:
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying:
.string "Thank you for playing!$"
BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved:
.string "Your record will be saved.\n"
.string "Please wait.$"
BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou:
.string "We've been waiting for you!$"
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2:
.string "Before I show you to the BATTLE DOME,\n"
.string "I must save the data. Is that okay?$"
BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle:
.string "Where the strategies of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE DOME!\p"
.string "I am your guide to the DOUBLE BATTLE\n"
.string "Tournament.$"
BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge:
.string "Would you like to challenge\n"
.string "the DOUBLE BATTLE Tournament?$"
BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge:
.string "The DOUBLE BATTLE Tournament\n"
.string "is exactly as the name suggests--\l"
.string "a tournament of DOUBLE BATTLES.\p"
.string "All participating TRAINERS must\n"
.string "enter three POKéMON each.\p"
.string "In each battle, one of the three\n"
.string "POKéMON must be held in reserve.\p"
.string "The remaining two POKéMON must take\n"
.string "part in a DOUBLE BATTLE.\p"
.string "Choose the two battling POKéMON after\n"
.string "examining the opponent's trio.\p"
.string "You win the tournament by defeating\n"
.string "four TRAINERS.\p"
.string "Battle Points are awarded to\n"
.string "the tournament winner.\p"
.string "If you want to interrupt your\n"
.string "tournament, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50:
.string "They're the results of the last\n"
.string "Level 50 SINGLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50:
.string "They're the results of the last\n"
.string "Level 50 DOUBLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen:
.string "They're the results of the last\n"
.string "Open Level SINGLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen:
.string "They're the results of the last\n"
.string "Open Level DOUBLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough:
.string "Did you see it?\n"
.string "The last Battle Tournament?\p"
.string "The winner, {STR_VAR_1}, was seriously\n"
.string "tough.\p"
.string "You should check out the results\n"
.string "on the monitor beside the PC.$"
BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier:
.string "The BATTLE FRONTIER…\n"
.string "I've long dreamed about a place like it.$"
@ Functionally unused
BattleFrontier_OutsideWest_Text_BattleDomeSign2:
.string "The BATTLE DOME\n"
.string "Become the Unbeatable Superstar!$"
@ Functionally unused
BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction:
.string "The ??????\n"
.string "Under Construction!$"
BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation:
.string "When a TRAINER chains tournament\n"
.string "wins at the BATTLE DOME, he or she\l"
.string "gains a reputation as a star.\p"
.string "Tough TRAINERS are drawn by that\n"
.string "reputation to the BATTLE DOME.\p"
.string "A true superstar is a TRAINER who\n"
.string "can keep winning tournaments.$"
BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound:
.string "I ran into one of the tournament\n"
.string "favorites in the very first round.\p"
.string "Of course I got trashed…$"
BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully:
.string "I would've won if I'd kept this POKéMON\n"
.string "held in reserve.\p"
.string "You need to check your opponent's\n"
.string "POKéMON carefully before choosing\l"
.string "your battling POKéMON.$"
BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker:
.string "Congratulations!\p"
.string "You defeated the DOME ACE and won\n"
.string "the Battle Tournament!$"
BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints:
.string "In recognition of your strategy--\n"
.string "a thing of beauty it was, too--\l"
.string "we award you these Battle Point(s)!$"
BattleFrontier_BattleDomeLobby_Text_RecordLastMatch:
.string "Would you like to record your\n"
.string "last BATTLE DOME match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattleDomeLobby_Text_RulesAreListed:
.string "The Battle Tournament rules\n"
.string "are listed.$"
BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules:
.string "The tournament matchups are drawn up\n"
.string "based on the toughness of POKéMON\l"
.string "held by TRAINERS.\p"
.string "The matchups avoid having tough\n"
.string "TRAINERS face each other right away.$"
BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree:
.string "The tournament chart, or as we call it,\n"
.string "the “Tree,” is available for viewing\l"
.string "in the Waiting Room from any guide.\p"
.string "The Tournament Tree will provide\n"
.string "several kinds of data.\p"
.string "The data on view includes the previous\n"
.string "tournament's results, the POKéMON held\l"
.string "by TRAINERS, and the battle styles of\l"
.string "TRAINERS.$"
BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
.string "If battling POKéMON faint at the same\n"
.string "time--a double KO--in a tournament\l"
.string "match, the REFEREES will review\l"
.string "the match and declare the winner.$"

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BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle:
.string "Bienvenue au DOME DE COMBAT!\p"
.string "Ici, nous mettons à lépreuve\n"
.string "la tactique des DRESSEURS!\p"
.string "Je serai votre guide pour le\n"
.string "TOURNOI DE COMBAT SOLO.$"
BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge:
.string "Voulez-vous participer à un TOURNOI\n"
.string "DE COMBAT SOLO?$"
BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain:
.string "A une prochaine fois peut-être!$"
BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge:
.string "Le TOURNOI DE COMBAT SOLO est, comme\n"
.string "son nom lindique, un tournoi constitué\l"
.string "de COMBATS SOLO.\p"
.string "Tous les DRESSEURS qui y participent\n"
.string "doivent avoir trois POKéMON.\p"
.string "Lors des combats, lun des trois\n"
.string "POKéMON est gardé en réserve.\p"
.string "Les deux autres POKéMON peuvent se\n"
.string "battrent lun après lautre.\p"
.string "Etudiez les trois POKéMON de\n"
.string "ladversaire avant de choisir les deux\l"
.string "POKéMON que vous envoyez au combat.\p"
.string "Vous devez vaincre quatre DRESSEURS\n"
.string "pour remporter le tournoi.\p"
.string "Des POINTS DE COMBAT sont remis\n"
.string "au vainqueur du tournoi.\p"
.string "Si vous voulez interrompre le défi,\n"
.string "veuillez sauvegarder la partie.\p"
.string "Assurez-vous de bien sauvegarder, ou\n"
.string "vous ne pourrez pas reprendre le défi.$"
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge:
.string "Avant de pouvoir me suivre dans le DOME\n"
.string "DE COMBAT, vous devez sauvegarder. OK?$"
BattleFrontier_BattleDomeLobby_Text_WhichLevelMode:
.string "Le tournoi propose deux niveaux de\n"
.string "défi: niveau 50 et niveau libre.\l"
.string "Que choisissez-vous?$"
BattleFrontier_BattleDomeLobby_Text_SelectThreeMons:
.string "Veuillez choisir les trois POKéMON que\n"
.string "vous souhaitez inscrire.$"
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen:
.string "Je regrette!\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50:
.string "Je regrette!\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "de niveau 50 ou moins pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome:
.string "Veuillez me suivre dans le\n"
.string "DOME DE COMBAT.$"
BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting:
.string "Je regrette!\p"
.string "Vous navez pas sauvegardé avant de\n"
.string "quitter votre dernier défi.\p"
.string "Dans ce cas, cest la disqualification.\n"
.string "Cest dommage!$"
BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney:
.string "Félicitations pour avoir remporté ce\n"
.string "TOURNOI DE COMBAT!$"
@ Unused
BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
.string "Here is your prize for your Battle\n"
.string "Tournament victory.$"
@ Used by Verdanturf Tent
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize:
.string "{PLAYER} reçoit {STR_VAR_1}\n"
.string "en récompense.$"
@ Unused
BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom:
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying:
.string "Merci davoir joué!$"
BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved:
.string "Votre résultat va être sauvegardé.\n"
.string "Veuillez patienter.$"
BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou:
.string "Nous vous attendions!$"
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2:
.string "Vous devez sauvegarder avant dentrer\n"
.string "dans le DOME DE COMBAT. Patientez.$"
BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle:
.string "Bienvenue au DOME DE COMBAT!\p"
.string "Ici, nous mettons à lépreuve\n"
.string "la tactique des DRESSEURS!\p"
.string "Je serai votre guide pour le\n"
.string "TOURNOI DE COMBAT DUO.$"
BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge:
.string "Voulez-vous participer à un TOURNOI DE\n"
.string "COMBAT DUO?$"
BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge:
.string "Le TOURNOI DE COMBAT DUO est, comme\n"
.string "son nom lindique, un tournoi constitué\l"
.string "de COMBATS DUO.\p"
.string "Tous les DRESSEURS qui y participent\n"
.string "doivent avoir trois POKéMON.\p"
.string "Lors des combats, lun des trois\n"
.string "POKéMON est gardé en réserve.\p"
.string "Les deux autres POKéMON doivent faire\n"
.string "un COMBAT DUO.\p"
.string "Etudiez les trois POKéMON de\n"
.string "ladversaire avant de choisir les deux\l"
.string "POKéMON que vous envoyez au combat.\p"
.string "Vous devez vaincre quatre DRESSEURS\n"
.string "pour remporter le tournoi.\p"
.string "Des POINTS DE COMBAT sont remis\n"
.string "au vainqueur du tournoi.\p"
.string "Si vous voulez interrompre le défi,\n"
.string "veuillez sauvegarder la partie.\p"
.string "Assurez-vous de bien sauvegarder, ou\n"
.string "vous ne pourrez pas reprendre le défi.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50:
.string "Résultats du dernier TOURNOI DE COMBAT\n"
.string "SOLO niveau 50.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50:
.string "Résultats du dernier TOURNOI DE COMBAT\n"
.string "DUO niveau 50.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen:
.string "Résultats du dernier TOURNOI DE COMBAT\n"
.string "SOLO niveau libre.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen:
.string "Résultats du dernier TOURNOI DE COMBAT\n"
.string "DUO niveau libre.$"
BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough:
.string "Tu as assisté au dernier\n"
.string "TOURNOI DE COMBAT?\p"
.string "{STR_VAR_1}, le vainqueur,\n"
.string "était vraiment balèze!\p"
.string "Tu devrais consulter les résultats\n"
.string "sur le panneau à côté du PC.$"
BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier:
.string "La ZONE DE COMBAT… Jai rêvé\n"
.string "dun tel endroit pendant des années.$"
@ Functionally unused
BattleFrontier_OutsideWest_Text_BattleDomeSign2:
.string "DOME DE COMBAT \n"
.string "Devenez une star incontestable!$"
@ Functionally unused
BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction:
.string "??????\n"
.string "Construction en cours!$"
BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation:
.string "Quand un DRESSEUR remporte\n"
.string "plusieurs tournois au DOME DE\l"
.string "COMBAT, il devient une vraie star.\p"
.string "Cest ce qui attire les DRESSEURS au\n"
.string "DOME DE COMBAT.\p"
.string "Un DRESSEUR qui enchaîne les\n"
.string "victoires est vraiment une star.$"
BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound:
.string "Au premier tour, jai affronté un\n"
.string "habitué du DOME DE COMBAT.\p"
.string "Je me suis fait ratatiner…$"
BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully:
.string "Jaurais gagné si javais mis ce POKéMON\n"
.string "en réserve.\p"
.string "Avant de choisir quels POKéMON tu\n"
.string "envoies au combat, regarde bien ceux\l"
.string "de ladversaire.$"
BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker:
.string "Félicitations!\p"
.string "Vous avez battu la STAR DU DOME et\n"
.string "remporté le TOURNOI DE COMBAT!$"
BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints:
.string "Votre excellente tactique va être\n"
.string "récompensée en POINTS DE COMBAT!$"
BattleFrontier_BattleDomeLobby_Text_RecordLastMatch:
.string "Voulez-vous enregistrer votre dernier\n"
.string "combat au DOME DE COMBAT sur votre\l"
.string "PASSE ZONE?$"
BattleFrontier_BattleDomeLobby_Text_RulesAreListed:
.string "Règles du TOURNOI DE COMBAT.$"
BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading:
.string "Quel chapitre voulez-vous lire?$"
BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules:
.string "Les DRESSEURS saffrontent suivant\n"
.string "la force de leurs POKéMON.\p"
.string "Cela évite que les DRESSEURS forts\n"
.string "ne se rencontrent dès le début.$"
BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree:
.string "Dans la salle dattente, le guide vous\n"
.string "donne accès au “TABLEAU”.\p"
.string "Ce tableau des rencontres contient\n"
.string "différentes informations.\p"
.string "Vous pouvez y consulter les résultats,\n"
.string "les POKéMON détenus par les DRESSEURS\l"
.string "et les styles de combat des DRESSEURS.$"
BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
.string "Si deux POKéMON adverses\n"
.string "sévanouissent au même moment, un\l"
.string "double K.O., ce sont les ARBITRES qui\l"
.string "désignent le vainqueur.$"

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BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle:
.string "Qui vengono messe alla prova\n"
.string "le strategie degli ALLENATORI!\p"
.string "Ti do il benvenuto alla\n"
.string "CUPOLA LOTTA!\p"
.string "Sono la tua guida al TORNEO\n"
.string "LOTTA in SINGOLO.$"
BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge:
.string "Vuoi cimentarti nel TORNEO\n"
.string "LOTTA in SINGOLO?$"
BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain:
.string "Torna a farci visita!$"
BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge:
.string "Come suggerisce il nome,\n"
.string "nel TORNEO LOTTA in SINGOLO\l"
.string "si combattono esclusivamente\l"
.string "LOTTE in SINGOLO.\p"
.string "Gli ALLENATORI che vi partecipano\n"
.string "devono iscrivere tre POKéMON ciascuno.\p"
.string "In ogni lotta, uno dei tre POKéMON\n"
.string "sta in panchina.\p"
.string "Gli altri due POKéMON possono lottare\n"
.string "uno per volta.\p"
.string "Scegli i due POKéMON da mandare\n"
.string "in campo dopo aver esaminato\l"
.string "il terzetto dellavversario.\p"
.string "Vinci il torneo se sconfiggi\n"
.string "quattro ALLENATORI.\p"
.string "Il vincitore del torneo ottiene\n"
.string "PUNTI LOTTA.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi prima di interromperla,\n"
.string "la tua sfida verrà annullata.$"
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge:
.string "Prima di entrare nella CUPOLA LOTTA,\n"
.string "devi salvare il gioco. Ok?$"
BattleFrontier_BattleDomeLobby_Text_WhichLevelMode:
.string "Il torneo offre due livelli di sfida:\n"
.string "il LIVELLO 50 e il LIVELLO LIBERO.\l"
.string "Quale scegli?$"
BattleFrontier_BattleDomeLobby_Text_SelectThreeMons:
.string "Scegli i tre POKéMON che vuoi mandare\n"
.string "in campo.$"
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen:
.string "Mi dispiace!\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo differente.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai i requisiti.$"
BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50:
.string "Mi dispiace!\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Per entrare, devi avere tre POKéMON \n"
.string "diversi di livello pari o inferiore a 50.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo differente.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai i requisiti.$"
BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome:
.string "Ora ti porto allinterno della\n"
.string "CUPOLA LOTTA.$"
BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting:
.string "Mi dispiace!\p"
.string "Quando hai interrotto la sfida lultima\n"
.string "volta, non hai salvato il gioco.\p"
.string "Per questo motivo, la tua sfida è\n"
.string "stata annullata. Spiacente!$"
BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney:
.string "Hai vinto il TORNEO LOTTA,\n"
.string "complimenti!$"
@ Unused
BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize:
.string "Here is your prize for your Battle\n"
.string "Tournament victory.$"
@ Used by Verdanturf Tent
BattleFrontier_BattleDomeLobby_Text_ReceivedPrize:
.string "{PLAYER} riceve in premio {STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom:
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying:
.string "Grazie per aver partecipato!$"
BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved:
.string "Il tuo risultato verrà salvato.\n"
.string "Attendi.$"
BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou:
.string "Ti stavamo aspettando!$"
BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2:
.string "Prima di entrare nella CUPOLA LOTTA,\n"
.string "devi salvare il gioco. Ok?$"
BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle:
.string "Qui vengono messe alla prova\n"
.string "le strategie degli ALLENATORI!\p"
.string "Ti do il benvenuto alla\n"
.string "CUPOLA LOTTA!\p"
.string "Sono la tua guida al TORNEO\n"
.string "LOTTA in DOPPIO.$"
BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge:
.string "Vuoi cimentarti nel TORNEO\n"
.string "LOTTA in DOPPIO?$"
BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge:
.string "Come suggerisce il nome,\n"
.string "nel TORNEO LOTTA in DOPPIO\l"
.string "si combattono esclusivamente\l"
.string "LOTTE in DOPPIO.\p"
.string "Gli ALLENATORI che vi partecipano\n"
.string "devono iscrivere tre POKéMON ciascuno.\p"
.string "In ogni lotta, uno dei tre POKéMON\n"
.string "sta in panchina.\p"
.string "Gli altri due POKéMON partecipano\n"
.string "a una LOTTA in DOPPIO.\p"
.string "Scegli i due POKéMON da mandare\n"
.string "in campo dopo aver esaminato\l"
.string "il terzetto dellavversario.\p"
.string "Vinci il torneo se sconfiggi\n"
.string "quattro ALLENATORI.\p"
.string "Il vincitore del torneo ottiene\n"
.string "PUNTI LOTTA.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi prima di interromperla,\n"
.string "la tua sfida verrà annullata.$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50:
.string "Risultati dellultimo TORNEO LOTTA\n"
.string "in SINGOLO (LIVELLO 50).$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50:
.string "Risultati dellultimo TORNEO LOTTA\n"
.string "in DOPPIO (LIVELLO 50).$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen:
.string "Risultati dellultimo TORNEO LOTTA\n"
.string "in SINGOLO (LIVELLO LIBERO).$"
BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen:
.string "Risultati dellultimo TORNEO LOTTA\n"
.string "in DOPPIO (LIVELLO LIBERO).$"
BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough:
.string "Hai visto lultimo TORNEO LOTTA?\p"
.string "{STR_VAR_1} ha strappato la vittoria\n"
.string "dando prova di grande potenza.\p"
.string "Perché non controlli i risultati sul\n"
.string "monitor vicino al PC?$"
BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier:
.string "Il PARCO LOTTA… sogno un\n"
.string "posto così da sempre.$"
@ Functionally unused
BattleFrontier_OutsideWest_Text_BattleDomeSign2:
.string "CUPOLA LOTTA\n"
.string "Diventa un asso imbattibile!$"
@ Functionally unused
BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction:
.string "??????\n"
.string "Lavori in corso!$"
BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation:
.string "Quando un ALLENATORE vince\n"
.string "un torneo dopo laltro nella CUPOLA\l"
.string "LOTTA, si guadagna la reputazione\l"
.string "di astro della lotta.\p"
.string "Gli ALLENATORI forti vengono alla\n"
.string "CUPOLA LOTTA per guadagnarsi\l"
.string "tale reputazione.\p"
.string "Un vero astro è un ALLENATORE\n"
.string "che vince i tornei senza farsi mai\l"
.string "battere.$"
BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound:
.string "Ho sfidato uno dei favoriti del torneo\n"
.string "al primissimo round.\p"
.string "Ovviamente mi ha stracciato…$"
BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully:
.string "Per vincere avrei dovuto mandare in\n"
.string "campo questo POKéMON invece\l"
.string "di metterlo in panchina.\p"
.string "Prima di scegliere i POKéMON da\n"
.string "mandare in campo, devi studiare\l"
.string "a fondo la squadra dellavversario.$"
BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker:
.string "Complimenti!\p"
.string "Hai sconfitto lASTRO CUPOLA e\n"
.string "hai vinto il TORNEO LOTTA!$"
BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints:
.string "Come riconoscimento per le tue\n"
.string "straordinarie doti strategiche, ti\l"
.string "offriamo un premio in PUNTI LOTTA!$"
BattleFrontier_BattleDomeLobby_Text_RecordLastMatch:
.string "Vuoi che il filmato della tua ultima\n"
.string "lotta nella CUPOLA LOTTA venga\l"
.string "registrato nel PASS PARCO?$"
BattleFrontier_BattleDomeLobby_Text_RulesAreListed:
.string "Lista delle regole del TORNEO LOTTA.$"
BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading:
.string "Quale argomento vuoi approfondire?$"
BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules:
.string "Gli abbinamenti nei tornei vengono\n"
.string "fatti in base alla potenza dei POKéMON\l"
.string "posseduti dallALLENATORE.\p"
.string "Gli abbinamenti impediscono che\n"
.string "gli ALLENATORI forti si fronteggino\l"
.string "già nei primi round.$"
BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree:
.string "Ogni guida è ben lieta di mostrare il\n"
.string "grafico del torneo, che noi chiamiamo\l"
.string "“SCHEMA”, nella SALA dATTESA.\p"
.string "Lo SCHEMA del TORNEO mostra\n"
.string "molti dati, fra cui:\p"
.string "i risultati dei tornei precedenti,\n"
.string "i POKéMON schierati dagli ALLENATORI e\l"
.string "gli stili di lotta degli ALLENATORI.$"
BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules:
.string "Se, in una lotta del torneo, i POKéMON\n"
.string "in campo vanno KO contemporaneamente\l"
.string "(doppio KO), saranno gli ARBITRI a\l"
.string "decretare il vincitore.$"

View File

@@ -271,123 +271,14 @@ BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor:
set_invisible
step_end
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
.string "Your 1st-round match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
.string "Your 2nd-round match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
.string "Your semifinal match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
.string "Your final match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
.string "Please choose the two POKéMON\n"
.string "that are to appear in battle.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
.string "Right this way, please.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
.string "Thank you for competing!\p"
.string "I'll restore your POKéMON to\n"
.string "full health.$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
.string "All 1st-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
.string "All 2nd-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
.string "All semifinal matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
.string "Congratulations for getting through\n"
.string "the 1st round.\p"
.string "The 2nd round is next.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
.string "Congratulations for advancing\n"
.string "to the semifinals.\p"
.string "The best four teams meet in this round.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "You're one win from the championship.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
.string "{PLAYER}'s next opponent\n"
.string "is this TRAINER.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
.string "The tournament is in the 1st round.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
.string "The tournament is in the 2nd round.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
.string "The tournament is in the semifinals.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
.string "The tournament is up to the final.$"
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
.string "Would you like to retire from your\n"
.string "Battle Tournament challenge?$"
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
.string "Should I record your last match\n"
.string "on your FRONTIER PASS?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
@ Identical to ReadyForTuckerSilver
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"
@ Identical again
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,120 @@
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
.string "Your 1st-round match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
.string "Your 2nd-round match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
.string "Your semifinal match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
.string "Your final match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
.string "Please choose the two POKéMON\n"
.string "that are to appear in battle.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
.string "Right this way, please.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
.string "Thank you for competing!\p"
.string "I'll restore your POKéMON to\n"
.string "full health.$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
.string "All 1st-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
.string "All 2nd-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
.string "All semifinal matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
.string "Congratulations for getting through\n"
.string "the 1st round.\p"
.string "The 2nd round is next.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
.string "Congratulations for advancing\n"
.string "to the semifinals.\p"
.string "The best four teams meet in this round.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "You're one win from the championship.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
.string "{PLAYER}'s next opponent\n"
.string "is this TRAINER.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
.string "The tournament is in the 1st round.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
.string "The tournament is in the 2nd round.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
.string "The tournament is in the semifinals.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
.string "The tournament is up to the final.$"
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
.string "Would you like to retire from your\n"
.string "Battle Tournament challenge?$"
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
.string "Should I record your last match\n"
.string "on your FRONTIER PASS?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
@ Identical to ReadyForTuckerSilver
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"
@ Identical again
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"

View File

@@ -0,0 +1,120 @@
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
.string "Votre combat du premier tour va avoir\n"
.string "lieu. Pouvons-nous commencer?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
.string "Votre combat du deuxième tour va avoir\n"
.string "lieu. Pouvons-nous commencer?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
.string "Votre combat de demi-finale va avoir\n"
.string "lieu. Pouvons-nous commencer?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
.string "Votre dernier combat va avoir lieu.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
.string "Veuillez choisir les deux POKéMON\n"
.string "qui vont entrer en combat.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
.string "Entrez, je vous prie.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
.string "Merci pour votre participation!\p"
.string "Je vais soigner vos POKéMON.$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
.string "Les combats du premier tour sont\n"
.string "terminés.\p"
.string "Voici les concurrents qui se sont\n"
.string "qualifiés!$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
.string "Les combats du deuxième tour sont\n"
.string "terminés.\p"
.string "Voici les équipes qui se sont\n"
.string "qualifiées!$"
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
.string "Les combats de demi-finale sont\n"
.string "terminés.\p"
.string "Voici les équipes qui se sont\n"
.string "qualifiées!$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
.string "Congratulations for getting through\n"
.string "the 1st round.\p"
.string "The 2nd round is next.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
.string "Congratulations for advancing\n"
.string "to the semifinals.\p"
.string "The best four teams meet in this round.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "Youre one win from the championship.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
.string "Le prochain adversaire de {PLAYER} sera\n"
.string "ce DRESSEUR.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
.string "Premier tour en cours.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
.string "Deuxième tour en cours.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
.string "Demi-finale en cours.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
.string "Finale en cours.$"
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
.string "Voulez-vous sauvegarder la partie et\n"
.string "arrêter de jouer?$"
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
.string "Voulez-vous abandonner ce\n"
.string "TOURNOI DE COMBAT?$"
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
.string "Je sauvegarde vos données.\n"
.string "Veuillez patienter.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
.string "Jenregistre votre dernier combat sur\n"
.string "votre PASSE ZONE?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
.string "Vous arrivez en finale!\p"
.string "Pour le combat final, vous allez\n"
.string "affronter la STAR DU DOME, TAKIM.\p"
.string "Pouvons-nous commencer?$"
@ Identical to ReadyForTuckerSilver
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
.string "Vous arrivez en finale!\p"
.string "Pour le combat final, vous allez\n"
.string "affronter la STAR DU DOME, TAKIM.\p"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
.string "Le combat final contre TAKIM va avoir\n"
.string "lieu. Pouvons-nous commencer?$"
@ Identical again
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
.string "Le combat final contre TAKIM va avoir\n"
.string "lieu. Pouvons-nous commencer?$"

View File

@@ -0,0 +1,117 @@
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
.string "Ti attende il 1º round.\n"
.string "Tutto a posto?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
.string "Ti attende il 2º round.\n"
.string "Tutto a posto?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
.string "Ti attende la semifinale.\n"
.string "Tutto a posto?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
.string "Ti attende la finale.\n"
.string "Tutto a posto?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
.string "Scegli i due POKéMON che\n"
.string "parteciperanno alla lotta.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
.string "Da questa parte, prego.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
.string "Grazie per la partecipazione!\p"
.string "Rimetterò in sesto la tua\n"
.string "squadra di POKéMON.$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
.string "Il 1º round è terminato.\p"
.string "Queste squadre passano al turno\n"
.string "successivo!$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
.string "Il 2º round è terminato.\p"
.string "Queste squadre vanno in semifinale!$"
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
.string "Le semifinali sono terminate.\p"
.string "Queste squadre accedono alla finale!$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
.string "Congratulations for getting through\n"
.string "the 1st round.\p"
.string "The 2nd round is next.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
.string "Congratulations for advancing\n"
.string "to the semifinals.\p"
.string "The best four teams meet in this round.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "Youre one win from the championship.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
.string "Questo ALLENATORE è il tuo prossimo\n"
.string "sfidante.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
.string "Il torneo è al 1º round.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
.string "Il torneo è al 2º round.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
.string "Il torneo è giunto alle semifinali.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
.string "Il torneo è giunto alla finale.$"
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
.string "Vuoi salvare e uscire dal gioco?$"
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
.string "Vuoi ritirarti dalla sfida\n"
.string "TORNEO LOTTA?$"
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
.string "Sto salvando i tuoi dati.\n"
.string "Attendi.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
.string "Vuoi che registri lultima lotta\n"
.string "nel tuo PASS PARCO?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
.string "Complimenti per aver scalato\n"
.string "la vetta fino alla finale.\p"
.string "Nella finale dovrai combattere contro\n"
.string "TOLOMEO, lASTRO CUPOLA.\p"
.string "Tutto a posto?$"
@ Identical to ReadyForTuckerSilver
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
.string "Complimenti per aver scalato\n"
.string "la vetta fino alla finale.\p"
.string "Nella finale dovrai combattere contro\n"
.string "TOLOMEO, lASTRO CUPOLA.\p"
.string "Tutto a posto?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
.string "Ti attende la lotta finale contro\n"
.string "TOLOMEO. Tutto a posto?$"
@ Identical again
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
.string "Ti attende la lotta finale contro\n"
.string "TOLOMEO. Tutto a posto?$"

View File

@@ -250,72 +250,14 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle::
waitmovement 0
return
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
.string "Hey, hey!\n"
.string "Get a move on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
.string "Hey, my name's NOLAND!\n"
.string "I'm basically in charge of this place,\l"
.string "which is why I'm the FACTORY HEAD!\p"
.string "I had a look at your Battle Swap data.\p"
.string "You seem to have the right idea,\n"
.string "but you're still square in your head!\p"
.string "Listen up, okay? Knowledge isn't only\n"
.string "about reading books or doing desk work.\p"
.string "Just doing that sort of thing…\n"
.string "It may as well be useless!\p"
.string "You have to experience things with\n"
.string "your heart and your body, understand?\p"
.string "I'll take you on under the same\n"
.string "conditions as you.\p"
.string "I'll be using rental POKéMON, too!$"
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
.string "Shake out every last bit of your\n"
.string "knowledge and bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
.string "NOLAND: Smart going!\n"
.string "Let's see your FRONTIER PASS.$"
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
.string "The Knowledge Symbol was embossed\n"
.string "on the FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
.string "Heh…\n"
.string "You're a pretty bright spark…\p"
.string "Next time, I'll come after you hard.\n"
.string "No holds barred, understand?\p"
.string "You keep up your studies!$"
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
.string "NOLAND: Hey, hey! How's it going?\n"
.string "You keeping up with your studies?\p"
.string "…Oh?\p"
.string "You've taken on a harder look than\n"
.string "the last time I saw you.\p"
.string "Now, this should be fun!\n"
.string "I'm getting excited, hey!$"
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
.string "All right!\n"
.string "Bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
.string "NOLAND: What the…\n"
.string "You're getting out of my league!\p"
.string "Sheesh!\n"
.string "Let's see that FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
.string "The Knowledge Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
.string "Pfft, man!\p"
.string "That's absolutely the last time\n"
.string "I lose to you!\p"
.string "We have to do this again, hey?$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,69 @@
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
.string "Hey, hey!\n"
.string "Get a move on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
.string "Hey, my name's NOLAND!\n"
.string "I'm basically in charge of this place,\l"
.string "which is why I'm the FACTORY HEAD!\p"
.string "I had a look at your Battle Swap data.\p"
.string "You seem to have the right idea,\n"
.string "but you're still square in your head!\p"
.string "Listen up, okay? Knowledge isn't only\n"
.string "about reading books or doing desk work.\p"
.string "Just doing that sort of thing…\n"
.string "It may as well be useless!\p"
.string "You have to experience things with\n"
.string "your heart and your body, understand?\p"
.string "I'll take you on under the same\n"
.string "conditions as you.\p"
.string "I'll be using rental POKéMON, too!$"
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
.string "Shake out every last bit of your\n"
.string "knowledge and bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
.string "NOLAND: Smart going!\n"
.string "Let's see your FRONTIER PASS.$"
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
.string "The Knowledge Symbol was embossed\n"
.string "on the FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
.string "Heh…\n"
.string "You're a pretty bright spark…\p"
.string "Next time, I'll come after you hard.\n"
.string "No holds barred, understand?\p"
.string "You keep up your studies!$"
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
.string "NOLAND: Hey, hey! How's it going?\n"
.string "You keeping up with your studies?\p"
.string "…Oh?\p"
.string "You've taken on a harder look than\n"
.string "the last time I saw you.\p"
.string "Now, this should be fun!\n"
.string "I'm getting excited, hey!$"
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
.string "All right!\n"
.string "Bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
.string "NOLAND: What the…\n"
.string "You're getting out of my league!\p"
.string "Sheesh!\n"
.string "Let's see that FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
.string "The Knowledge Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
.string "Pfft, man!\p"
.string "That's absolutely the last time\n"
.string "I lose to you!\p"
.string "We have to do this again, hey?$"

View File

@@ -0,0 +1,71 @@
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
.string "Hé, toi!\n"
.string "Avance!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
.string "Je mappelle SAM!\n"
.string "Cest moi le responsable de cet endroit,\l"
.string "je suis le CHEF DUSINE!\p"
.string "Jai regardé tes scores au COMBAT\n"
.string "ECHANGE.\p"
.string "Tu as de bonnes idées, mais ce nest\n"
.string "pas encore tout à fait ça!\p"
.string "Ecoute-moi. Lire des livres et faire des\n"
.string "exercices, ça ne suffit pas.\p"
.string "En fait…\n"
.string "Sans la pratique, ça ne sert à rien!\p"
.string "Tu dois travailler avec ton cœur et ton\n"
.string "corps, tu comprends?\p"
.string "Je vais me battre dans les mêmes\n"
.string "conditions que toi.\p"
.string "Moi aussi, je vais utiliser des POKéMON\n"
.string "de location!$"
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
.string "Creuse-toi la tête, sors ta science et\n"
.string "bats-toi!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
.string "SAM: Joli combat!\n"
.string "Montre-moi ton PASSE ZONE.$"
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
.string "Le SYMBOLE SAVOIR a été ajouté sur le\n"
.string "PASSE ZONE!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
.string "Hé…\n"
.string "Tu sais de quoi tu parles…\p"
.string "La prochaine fois je ne te laisserai\n"
.string "aucune chance, compris?\p"
.string "Continue détudier!$"
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
.string "SAM: Hé! Comment vas-tu?\n"
.string "Tu continues détudier?\p"
.string "Oh?\p"
.string "Ton regard est plus dur que la dernière\n"
.string "fois.\p"
.string "Je crois que je vais bien mamuser!\n"
.string "Je suis impatient de commencer!$"
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
.string "Allez!\n"
.string "Au combat!$"
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
.string "SAM: Mais…\n"
.string "Tu es déjà au niveau supérieur!\p"
.string "Pfff!\n"
.string "Ton PASSE ZONE…$"
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
.string "Le SYMBOLE SAVOIR a pris une couleur\n"
.string "dorée!$"
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
.string "Pfff!\p"
.string "Cest la dernière fois que je perds\n"
.string "contre toi!\p"
.string "On refera un combat, daccord?$"

View File

@@ -0,0 +1,69 @@
BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
.string "Ehi, ehi!\n"
.string "Non cè tempo da perdere!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
.string "Mi chiamo SAVINO!\n"
.string "Sono il direttore di questo posto e\l"
.string "il BOSS AZIENDA indiscusso!\p"
.string "Ho dato unocchiata ai tuoi dati\n"
.string "relativi alla LOTTA SCAMBIO.\p"
.string "Sembri avere le idee chiare, ma\n"
.string "ragioni solo a schemi!\p"
.string "La conoscenza non si ottiene soltanto\n"
.string "leggendo libri o studiando per ore.\p"
.string "Studiare le cose solo in teoria\n"
.string "può risultare inutile!\p"
.string "Le cose vanno provate col cuore e\n"
.string "in prima persona, hai capito?\p"
.string "Ci sfideremo ad armi pari.\p"
.string "Anchio userò POKéMON a nolo!$"
BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
.string "Spremiti le meningi e dai\n"
.string "il massimo di te!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
.string "SAVINO: Sei intelligente!\n"
.string "Mostrami il tuo PASS PARCO.$"
BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
.string "Il SIMBOLO SAPIENZA è stato aggiunto\n"
.string "al PASS PARCO!$"
BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
.string "Wow!\n"
.string "Sei una persona sveglia…\p"
.string "La prossima volta mi impegnerò di\n"
.string "più e non concederò sconti, capito?\p"
.string "Continua a studiare!$"
BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
.string "SAVINO: Ehi, ehi! Come va?\n"
.string "Continui a studiare?\p"
.string "Eh?\p"
.string "Hai uno sguardo più fiero rispetto\n"
.string "allultima volta che ti ho visto.\p"
.string "Ci sarà da divertirsi!\n"
.string "Non sto nella pelle!$"
BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
.string "Bene!\n"
.string "Voglio una lotta da manuale!$"
BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
.string "SAVINO: Cosa?\n"
.string "Non sei più alla mia portata!\p"
.string "Ehm!\n"
.string "Vediamo il tuo PASS PARCO!$"
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
.string "Il SIMBOLO SAPIENZA si è colorato\n"
.string "doro!$"
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
.string "Uffa!\p"
.string "Non perderò mai più contro\n"
.string "di te!\p"
.string "Voglio la rivincita, sono stato chiaro?$"

View File

@@ -322,230 +322,14 @@ BattleFrontier_BattleFactoryLobby_EventScript_ExitRules::
releaseall
end
BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
.string "Where the intelligence of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE FACTORY!\p"
.string "I am your guide to the Battle Swap\n"
.string "Single Tournament.$"
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
.string "Would you like to take the Battle\n"
.string "Swap Single challenge?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
.string "The Battle Swap Single Tournament\n"
.string "is a SINGLE BATTLE competition using\l"
.string "only rental POKéMON.\p"
.string "First, you will be loaned three\n"
.string "POKéMON specifically for this event.\p"
.string "Using the supplied rental POKéMON,\n"
.string "you must conduct a SINGLE BATTLE.\p"
.string "If you win, you are permitted to trade\n"
.string "one of your rental POKéMON.\p"
.string "Repeat this cycle of battling and\n"
.string "trading--if you win seven times in\l"
.string "a row, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save, you will be\n"
.string "disqualified from your challenge.$"
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
.string "We look forward to your next visit.$"
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
.string "Which level do you wish to challenge?\n"
.string "Level 50 or Open Level?$"
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
.string "Before you begin your challenge,\n"
.string "I need to save the game. Is that okay?$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
.string "Please step this way.$"
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
.string "Thank you for participating!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save the event results.\n"
.string "Please wait.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
.string "Congratulations! You've won seven\n"
.string "straight Battle Swap matches!$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
.string "In recognition of your 7-win streak,\n"
.string "we award you these Battle Point(s).$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
.string "Oh, oh, oh!\p"
.string "Your Battle Points are maxed.\p"
.string "Please come back after using\n"
.string "some Battle Points.$"
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
.string "We've been waiting for you!\p"
.string "Before we resume your challenge,\n"
.string "I must save the game.$"
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
.string "I'm sorry to say this, but you didn't\n"
.string "save before you quit playing last time.\p"
.string "As a result, you have been disqualified\n"
.string "from your challenge.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
.string "We'll return your personal POKéMON.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
.string "Where the intelligence of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE FACTORY!\p"
.string "I am your guide to the Battle Swap\n"
.string "Double Tournament.$"
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
.string "Would you like to take the Battle\n"
.string "Swap Double challenge?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
.string "The Battle Swap Double Tournament\n"
.string "is a DOUBLE BATTLE competition using\l"
.string "only rental POKéMON.\p"
.string "First, you will be loaned three\n"
.string "POKéMON specifically for this event.\p"
.string "Using the supplied rental POKéMON,\n"
.string "you must conduct a DOUBLE BATTLE.\p"
.string "If you win, you are permitted to trade\n"
.string "one of your rental POKéMON.\p"
.string "Repeat this cycle of battling and\n"
.string "trading--if you win seven times in\l"
.string "a row, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
.string "Congratulations for defeating\n"
.string "the FACTORY HEAD and winning\l"
.string "seven matches in a row!$"
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
.string "In recognition of your wealth of\n"
.string "knowledge and keen intelligence,\l"
.string "we award you these Battle Point(s).$"
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
.string "Let me exchange your POKéMON\n"
.string "for our rental POKéMON.\p"
.string "I need to save the battle data,\n"
.string "so please wait.$"
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
.string "Would you like to record your last\n"
.string "BATTLE FACTORY match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
.string "Hi!\n"
.string "You, there!\p"
.string "Are you thinking that the events here\n"
.string "are easy since you don't need to have\l"
.string "a raised team of POKéMON?\p"
.string "I wouldn't be too sure about winning\n"
.string "that easily.\p"
.string "If you don't have thorough knowledge\n"
.string "about POKéMON and their moves,\l"
.string "it will be tough to keep winning.$"
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
.string "I swapped for a weak POKéMON…\n"
.string "I thought it was a good kind to have…\p"
.string "They wiped the floor with us…$"
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
.string "Things haven't been going my way\n"
.string "at all.\p"
.string "You need to check your opponent's\n"
.string "POKéMON during battle to see if\l"
.string "they're any good.$"
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
.string "You know how the staff here give you\n"
.string "a few hints about your next opponent?\p"
.string "Well, I'm a full-grown man, but I have\n"
.string "trouble figuring out their hints.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
.string "Like, I'm really tough, but I get bored\n"
.string "really easily, so I just kept swapping\l"
.string "and battling over and over.\p"
.string "So anyway, when I kept entering\n"
.string "Battle Swap events, I noticed they\l"
.string "varied the rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
.string "The Battle Swap rules are listed.$"
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
.string "In a Battle Swap event, you may use\n"
.string "only three POKéMON.\p"
.string "Whether you are renting or swapping,\n"
.string "your team may not have two or more\l"
.string "of the same POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
.string "You may swap POKéMON only with\n"
.string "the TRAINER you have just defeated.\p"
.string "You may swap for only those POKéMON\n"
.string "used by the beaten TRAINER.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
.string "After every battle you win, you may\n"
.string "swap for one of your defeated\l"
.string "opponent's POKéMON.\p"
.string "You will not be able to swap POKéMON\n"
.string "with the seventh TRAINER in the event.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
.string "There are two key points to be aware\n"
.string "of when swapping POKéMON.\p"
.string "First, when swapping, you can't check\n"
.string "the stats of the POKéMON you are\l"
.string "about to receive.\p"
.string "Second, the POKéMON on your team\n"
.string "are lined up in sequence, depending on\l"
.string "the order in which you rented them.\p"
.string "This sequence remains unchanged\n"
.string "even when swaps are made.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
.string "In the Open Level, the rental POKéMON\n"
.string "and the opposing TRAINERS' POKéMON\l"
.string "are all Level 100.$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattleFactoryLobby/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,228 @@
BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
.string "Where the intelligence of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE FACTORY!\p"
.string "I am your guide to the Battle Swap\n"
.string "Single Tournament.$"
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
.string "Would you like to take the Battle\n"
.string "Swap Single challenge?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
.string "The Battle Swap Single Tournament\n"
.string "is a SINGLE BATTLE competition using\l"
.string "only rental POKéMON.\p"
.string "First, you will be loaned three\n"
.string "POKéMON specifically for this event.\p"
.string "Using the supplied rental POKéMON,\n"
.string "you must conduct a SINGLE BATTLE.\p"
.string "If you win, you are permitted to trade\n"
.string "one of your rental POKéMON.\p"
.string "Repeat this cycle of battling and\n"
.string "trading--if you win seven times in\l"
.string "a row, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save, you will be\n"
.string "disqualified from your challenge.$"
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
.string "We look forward to your next visit.$"
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
.string "Which level do you wish to challenge?\n"
.string "Level 50 or Open Level?$"
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
.string "Before you begin your challenge,\n"
.string "I need to save the game. Is that okay?$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
.string "Please step this way.$"
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
.string "Thank you for participating!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save the event results.\n"
.string "Please wait.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
.string "Congratulations! You've won seven\n"
.string "straight Battle Swap matches!$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
.string "In recognition of your 7-win streak,\n"
.string "we award you these Battle Point(s).$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
.string "Oh, oh, oh!\p"
.string "Your Battle Points are maxed.\p"
.string "Please come back after using\n"
.string "some Battle Points.$"
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
.string "We've been waiting for you!\p"
.string "Before we resume your challenge,\n"
.string "I must save the game.$"
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
.string "I'm sorry to say this, but you didn't\n"
.string "save before you quit playing last time.\p"
.string "As a result, you have been disqualified\n"
.string "from your challenge.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
.string "We'll return your personal POKéMON.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
.string "Where the intelligence of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE FACTORY!\p"
.string "I am your guide to the Battle Swap\n"
.string "Double Tournament.$"
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
.string "Would you like to take the Battle\n"
.string "Swap Double challenge?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
.string "The Battle Swap Double Tournament\n"
.string "is a DOUBLE BATTLE competition using\l"
.string "only rental POKéMON.\p"
.string "First, you will be loaned three\n"
.string "POKéMON specifically for this event.\p"
.string "Using the supplied rental POKéMON,\n"
.string "you must conduct a DOUBLE BATTLE.\p"
.string "If you win, you are permitted to trade\n"
.string "one of your rental POKéMON.\p"
.string "Repeat this cycle of battling and\n"
.string "trading--if you win seven times in\l"
.string "a row, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
.string "Congratulations for defeating\n"
.string "the FACTORY HEAD and winning\l"
.string "seven matches in a row!$"
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
.string "In recognition of your wealth of\n"
.string "knowledge and keen intelligence,\l"
.string "we award you these Battle Point(s).$"
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
.string "Let me exchange your POKéMON\n"
.string "for our rental POKéMON.\p"
.string "I need to save the battle data,\n"
.string "so please wait.$"
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
.string "Would you like to record your last\n"
.string "BATTLE FACTORY match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
.string "Hi!\n"
.string "You, there!\p"
.string "Are you thinking that the events here\n"
.string "are easy since you don't need to have\l"
.string "a raised team of POKéMON?\p"
.string "I wouldn't be too sure about winning\n"
.string "that easily.\p"
.string "If you don't have thorough knowledge\n"
.string "about POKéMON and their moves,\l"
.string "it will be tough to keep winning.$"
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
.string "I swapped for a weak POKéMON…\n"
.string "I thought it was a good kind to have…\p"
.string "They wiped the floor with us…$"
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
.string "Things haven't been going my way\n"
.string "at all.\p"
.string "You need to check your opponent's\n"
.string "POKéMON during battle to see if\l"
.string "they're any good.$"
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
.string "You know how the staff here give you\n"
.string "a few hints about your next opponent?\p"
.string "Well, I'm a full-grown man, but I have\n"
.string "trouble figuring out their hints.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
.string "Like, I'm really tough, but I get bored\n"
.string "really easily, so I just kept swapping\l"
.string "and battling over and over.\p"
.string "So anyway, when I kept entering\n"
.string "Battle Swap events, I noticed they\l"
.string "varied the rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
.string "The Battle Swap rules are listed.$"
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
.string "In a Battle Swap event, you may use\n"
.string "only three POKéMON.\p"
.string "Whether you are renting or swapping,\n"
.string "your team may not have two or more\l"
.string "of the same POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
.string "You may swap POKéMON only with\n"
.string "the TRAINER you have just defeated.\p"
.string "You may swap for only those POKéMON\n"
.string "used by the beaten TRAINER.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
.string "After every battle you win, you may\n"
.string "swap for one of your defeated\l"
.string "opponent's POKéMON.\p"
.string "You will not be able to swap POKéMON\n"
.string "with the seventh TRAINER in the event.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
.string "There are two key points to be aware\n"
.string "of when swapping POKéMON.\p"
.string "First, when swapping, you can't check\n"
.string "the stats of the POKéMON you are\l"
.string "about to receive.\p"
.string "Second, the POKéMON on your team\n"
.string "are lined up in sequence, depending on\l"
.string "the order in which you rented them.\p"
.string "This sequence remains unchanged\n"
.string "even when swaps are made.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
.string "In the Open Level, the rental POKéMON\n"
.string "and the opposing TRAINERS' POKéMON\l"
.string "are all Level 100.$"

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BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
.string "Bienvenue à lUSINE DE COMBAT!\p"
.string "Ici, nous mettons à lépreuve\n"
.string "le savoir des DRESSEURS!\p"
.string "Je serai votre guide pour le TOURNOI\n"
.string "COMBAT ECHANGE SOLO.$"
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
.string "Voulez-vous relever le défi du\n"
.string "COMBAT ECHANGE SOLO?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
.string "Le TOURNOI COMBAT ECHANGE SOLO\n"
.string "se compose de COMBATS SOLO. Vous\l"
.string "utilisez des POKéMON de location.\p"
.string "Vous devez choisir trois POKéMON parmi\n"
.string "les POKéMON de location.\p"
.string "Ensuite, vous faites des COMBATS\n"
.string "SOLO avec ces POKéMON.\p"
.string "Si vous gagnez, vous pouvez échanger\n"
.string "lun des POKéMON de location.\p"
.string "Si vous gagnez sept combats à la suite,\n"
.string "vous gagnez des POINTS DE COMBAT.\p"
.string "Si vous voulez interrompre le défi,\n"
.string "veuillez sauvegarder la partie.\p"
.string "Si vous ne sauvegardez pas,\n"
.string "cest la disqualification.$"
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
.string "Nous espérons vous compter parmi\n"
.string "nos participants une prochaine fois.$"
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
.string "Que choisissez-vous: niveau 50 ou\n"
.string "niveau libre?$"
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
.string "Avant de commencer, votre partie doit\n"
.string "être sauvegardée. OK?$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
.string "Suivez-moi, je vous prie.$"
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
.string "Merci davoir joué!\p"
.string "Je vous rends vos POKéMON et reprends\n"
.string "les POKéMON de location.\p"
.string "Je dois sauvegarder vos données.\n"
.string "Veuillez patienter.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
.string "Félicitations! Vous avez gagné sept\n"
.string "COMBATS ECHANGE à la suite!$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
.string "In recognition of your 7-win streak,\n"
.string "we award you these Battle Point(s).$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
.string "Oh, oh, oh!\p"
.string "Your Battle Points are maxed.\p"
.string "Please come back after using\n"
.string "some Battle Points.$"
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
.string "Nous vous attendions!\p"
.string "Avant de reprendre votre défi, vous\n"
.string "devez sauvegarder la partie.$"
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
.string "Je regrette!\p"
.string "Vous navez pas sauvegardé avant de\n"
.string "quitter votre dernier défi.\p"
.string "Dans ce cas, cest la disqualification.\n"
.string "Cest dommage!$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
.string "Well return your personal POKéMON.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
.string "Bienvenue à lUSINE DE COMBAT!\p"
.string "Ici, nous mettons à lépreuve\n"
.string "le savoir des DRESSEURS!\p"
.string "Je serai votre guide pour le TOURNOI\n"
.string "COMBAT ECHANGE DUO.$"
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
.string "Voulez-vous relever le défi du\n"
.string "COMBAT ECHANGE DUO?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
.string "Le TOURNOI COMBAT ECHANGE DUO\n"
.string "se compose de COMBATS DUO. Vous\l"
.string "utilisez des POKéMON de location.\p"
.string "Vous devez choisir trois POKéMON parmi\n"
.string "les POKéMON de location.\p"
.string "Ensuite, vous faites des COMBATS\n"
.string "DUO avec ces POKéMON.\p"
.string "Si vous gagnez, vous pouvez échanger\n"
.string "lun des POKéMON de location.\p"
.string "Si vous gagnez sept combats à la suite,\n"
.string "vous gagnez des POINTS DE COMBAT.\p"
.string "Si vous voulez interrompre le défi,\n"
.string "veuillez sauvegarder la partie.\p"
.string "Assurez-vous de bien sauvegarder, ou\n"
.string "vous ne pourrez pas reprendre le défi.$"
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
.string "Félicitations! Vous avez battu le\n"
.string "CHEF DUSINE et gagné\l"
.string "sept matchs à la suite!$"
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
.string "Votre savoir et votre intelligence vont\n"
.string "être récompensés par des POINTS\l"
.string "DE COMBAT!$"
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
.string "Je vous rends vos POKéMON et reprends\n"
.string "les POKéMON de location.\p"
.string "Je dois sauvegarder vos données.\n"
.string "Veuillez patienter.$"
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
.string "Voulez-vous enregistrer votre dernier\n"
.string "combat à lUSINE DE COMBAT sur votre\l"
.string "PASSE ZONE?$"
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
.string "Hé, dis-moi!\p"
.string "Tu crois que cest facile de se battre\n"
.string "ici parce quon te prête des POKéMON?\p"
.string "Eh bien, si tu penses ça, tu te mets\n"
.string "le doigt dans lœil! Crois-moi!\p"
.string "Tu dois connaître énormément de\n"
.string "choses sur les POKéMON et sur leurs\l"
.string "capacités pour gagner ici!$"
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
.string "A léchange, jai pris un autre POKéMON…\n"
.string "Ce nétait pas une très bonne idée…\p"
.string "Ils nous ont écrasés…$"
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
.string "Ça ne sest pas du tout passé\n"
.string "comme je lavais prévu.\p"
.string "Il faut bien étudier les POKéMON de\n"
.string "ladversaire pour savoir lequel choisir\l"
.string "pendant léchange à la fin du combat.$"
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
.string "Tu sais, on te donne des infos sur\n"
.string "ladversaire avant les combats.\p"
.string "Je my connais bien, mais je trouve\n"
.string "que les infos ne sont pas très claires.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
.string "Like, Im really tough, but I get bored\n"
.string "really easily, so I just kept swapping\l"
.string "and battling over and over.\p"
.string "So anyway, when I kept entering\n"
.string "Battle Swap events, I noticed they\l"
.string "varied the rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
.string "Règles du COMBAT ECHANGE.$"
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
.string "Quel chapitre voulez-vous lire?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
.string "Lors dun COMBAT ECHANGE, vous ne\n"
.string "pouvez utiliser que trois POKéMON.\p"
.string "Quils aient été prêtés ou échangés,\n"
.string "votre équipe ne peut pas avoir deux\l"
.string "fois le même POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
.string "Vous pouvez échanger un POKéMON avec\n"
.string "le DRESSEUR que vous venez de battre.\p"
.string "Vous ne pouvez obtenir que les POKéMON\n"
.string "se trouvant dans son équipe.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
.string "A chaque fois que vous gagnez, vous\n"
.string "pouvez échanger un de vos POKéMON\l"
.string "avec un de ceux de votre adversaire.\p"
.string "Vous ne pouvez pas faire déchange\n"
.string "avec le septième DRESSEUR.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
.string "Voici deux choses à savoir sur les\n"
.string "échanges de POKéMON.\p"
.string "Avant léchange, vous ne pouvez pas\n"
.string "connaître les stats du POKéMON\l"
.string "que vous voulez recevoir.\p"
.string "Les POKéMON de votre équipe sont\n"
.string "alignés dans lordre où vous les avez\l"
.string "loués.\p"
.string "Cet ordre reste le même lorsque vous\n"
.string "échangez des POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
.string "En niveau libre, les POKéMON de\n"
.string "location et les POKéMON des\l"
.string "adversaires sont tous de niveau 100.$"

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BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
.string "Qui viene messa alla prova\n"
.string "lintelligenza degli ALLENATORI!\p"
.string "Ti do il benvenuto allAZIENDA LOTTA!\p"
.string "Sono la tua guida al TORNEO LOTTA\n"
.string "SCAMBIO in SINGOLO.$"
BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
.string "Vuoi partecipare alla sfida LOTTA\n"
.string "SCAMBIO in SINGOLO?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
.string "Nel TORNEO LOTTA SCAMBIO in SINGOLO\n"
.string "si disputano solo LOTTE in SINGOLO\l"
.string "con POKéMON a nolo.\p"
.string "Prima di combattere devi prendere a\n"
.string "noleggio tre POKéMON da schierare\l"
.string "solo in questo evento.\p"
.string "Devi disputare una LOTTA in SINGOLO\n"
.string "con i POKéMON noleggiati.\p"
.string "Se vinci, puoi scambiare uno dei\n"
.string "POKéMON noleggiati.\p"
.string "Chi vince sette volte di fila, in\n"
.string "questo ciclo di lotte e scambi,\l"
.string "riceve in premio PUNTI LOTTA.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi prima di interromperla,\n"
.string "la tua sfida verrà annullata.$"
BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
.string "Aspettiamo con ansia la tua prossima\n"
.string "sfida.$"
BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
.string "A quale livello vuoi lottare?\n"
.string "LIVELLO 50 o LIVELLO LIBERO?$"
BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
.string "Prima di iniziare la sfida, devi\n"
.string "salvare il gioco. Okay?$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
.string "Prego, da questa parte.$"
BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
.string "Grazie per aver partecipato!\p"
.string "Ti restituisco i tuoi POKéMON in cambio\n"
.string "dei nostri POKéMON a nolo.\p"
.string "Il tuo risultato verrà salvato.\n"
.string "Attendi.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
.string "Complimenti! Hai vinto sette\n"
.string "LOTTE SCAMBIO di fila!$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
.string "In recognition of your 7-win streak,\n"
.string "we award you these Battle Point(s).$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
.string "Oh, oh, oh!\p"
.string "Your Battle Points are maxed.\p"
.string "Please come back after using\n"
.string "some Battle Points.$"
BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
.string "Che bello rivederti!\p"
.string "Prima di riprendere la sfida,\n"
.string "devo salvare il gioco.$"
BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
.string "Quando hai interrotto la sfida lultima\n"
.string "volta, non hai salvato il gioco.\p"
.string "Per questo motivo, la tua sfida è\n"
.string "stata annullata. Spiacente!$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
.string "Well return your personal POKéMON.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
.string "Qui viene messa alla prova\n"
.string "lintelligenza degli ALLENATORI!\p"
.string "Ti do il benvenuto allAZIENDA LOTTA!\p"
.string "Sono la tua guida al TORNEO LOTTA\n"
.string "SCAMBIO in DOPPIO.$"
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
.string "Vuoi partecipare alla sfida LOTTA\n"
.string "SCAMBIO in DOPPIO?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
.string "Nel TORNEO LOTTA SCAMBIO in DOPPIO\n"
.string "si disputano solo LOTTE in DOPPIO\l"
.string "con POKéMON a nolo.\p"
.string "Prima di combattere devi prendere a\n"
.string "noleggio tre POKéMON da schierare\l"
.string "solo in questo evento.\p"
.string "Devi disputare una LOTTA in DOPPIO\n"
.string "con i POKéMON noleggiati.\p"
.string "Se vinci, puoi scambiare uno dei\n"
.string "POKéMON noleggiati.\p"
.string "Chi vince sette volte di fila, in\n"
.string "questo ciclo di lotte e scambi,\l"
.string "riceve in premio PUNTI LOTTA.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi prima di interromperla,\n"
.string "la tua sfida verrà annullata.$"
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
.string "Complimenti per aver sconfitto\n"
.string "il BOSS AZIENDA e per aver\l"
.string "vinto sette lotte di fila!$"
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
.string "Come riconoscimento per la tua\n"
.string "sapienza e intelligenza, accetta\l"
.string "un premio in PUNTI LOTTA.$"
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
.string "Permettimi di scambiare i tuoi POKéMON\n"
.string "con i nostri POKéMON a nolo.\p"
.string "I dati relativi alla tua lotta verranno\n"
.string "salvati. Attendi.$"
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
.string "Vuoi che il filmato della tua ultima\n"
.string "lotta nellAZIENDA LOTTA venga\l"
.string "registrato nel PASS PARCO?$"
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
.string "Ehilà!\n"
.string "Ciao!\p"
.string "Credi che gli incontri qui siano facili\n"
.string "perché non devi lottare con la squadra\l"
.string "di POKéMON che hai allevato?\p"
.string "Non ne sarei tanto sicura.\p"
.string "Se non conosci molto bene i POKéMON\n"
.string "e le loro mosse, è praticamente\l"
.string "impossibile continuare a vincere.$"
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
.string "Ho fatto uno scambio sfavorevole.\n"
.string "Non sapevo che il POKéMON fosse debole.\p"
.string "Ci hanno messo in ginocchio…$"
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
.string "La fortuna mi ha voltato le spalle.\p"
.string "Devi studiare i POKéMON dellavversario\n"
.string "per sapere quali sono forti e quali no.$"
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
.string "Il personale dà alcune dritte sul tuo\n"
.string "avversario, lo sapevi?\p"
.string "Sono un uomo esperto, ma trovo i loro\n"
.string "suggerimenti difficili da decifrare.$"
@ Unused
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
.string "Like, Im really tough, but I get bored\n"
.string "really easily, so I just kept swapping\l"
.string "and battling over and over.\p"
.string "So anyway, when I kept entering\n"
.string "Battle Swap events, I noticed they\l"
.string "varied the rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
.string "Lista delle regole della LOTTA SCAMBIO.$"
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
.string "Quale argomento vuoi approfondire?$"
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
.string "Nella LOTTA SCAMBIO puoi usare solo\n"
.string "tre POKéMON.\p"
.string "Quando noleggi o scambi un POKéMON,\n"
.string "non puoi creare una squadra con due o\l"
.string "più POKéMON della stessa specie.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
.string "Puoi scambiare un POKéMON solo con\n"
.string "lALLENATORE che hai appena sconfitto.\p"
.string "Puoi prendere solo uno dei POKéMON\n"
.string "che lALLENATORE aveva in squadra.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
.string "Puoi scambiare un POKéMON con\n"
.string "il rivale sconfitto solo dopo la fine\l"
.string "della lotta.\p"
.string "Non puoi scambiare un POKéMON con\n"
.string "il settimo ALLENATORE dellevento.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
.string "Ci sono due fattori da tenere in conto\n"
.string "quando si scambiano POKéMON.\p"
.string "In primo luogo, quando fai uno scambio,\n"
.string "non puoi controllare le statistiche del\l"
.string "POKéMON che stai per ricevere.\p"
.string "In secondo luogo, i POKéMON scendono\n"
.string "in campo in base alla successione\l"
.string "con la quale sono stati noleggiati.\p"
.string "Lordine di schieramento non cambia\n"
.string "anche dopo uno scambio.$"
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
.string "Nel LIVELLO LIBERO, i POKéMON a nolo e\n"
.string "quelli degli ALLENATORI avversari\l"
.string "sono tutti di livello 100.$"

View File

@@ -449,199 +449,14 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer:
face_down
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
.string "First, we will hold your POKéMON for\n"
.string "safekeeping.\p"
.string "You may then choose from our\n"
.string "selection of POKéMON.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
.string "Thank you for competing!\n"
.string "Let us restore your POKéMON!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
.string "The 2nd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
.string "The 3rd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
.string "The 4th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
.string "The 5th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
.string "The 6th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
.string "Finally, the 7th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
.string "Would you like to retire from your\n"
.string "Battle Swap challenge?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
.string "I've conducted a little investigation\n"
.string "about your upcoming opponent.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the NORMAL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIRE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the WATER type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ELECTRIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GRASS type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ICE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIGHTING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the POISON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GROUND type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FLYING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the PSYCHIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the BUG type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ROCK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GHOST type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DRAGON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
.string "The favorite battle style appears to\n"
.string "depend on the battle's flow.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
.string "Before starting the battle, would you\n"
.string "like to swap a POKéMON?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
.string "Thank you!\n"
.string "Your POKéMON swap is complete.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
.string "Right this way, please!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
.string "Would you like to record your latest\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
.string "Excuse me! Excuse me, please!\n"
.string "May I get you to wait a few moments?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
.string "…Uh-huh? What?! …Whoa!\n"
.string "Understood, sir! Will do!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
.string "Oh, my…\n"
.string "Sorry to keep you waiting!\p"
.string "I have a message from this facility's\n"
.string "boss, the FACTORY HEAD.\p"
.string "He says, “We're going to do it!\n"
.string "Come here right now!”$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
.string "The FACTORY HEAD is demanding you.\n"
.string "Are you prepared to face him?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
.string "I'm terribly sorry, but I can't tell you\n"
.string "anything about the FACTORY HEAD.$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,197 @@
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
.string "First, we will hold your POKéMON for\n"
.string "safekeeping.\p"
.string "You may then choose from our\n"
.string "selection of POKéMON.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
.string "Thank you for competing!\n"
.string "Let us restore your POKéMON!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
.string "The 2nd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
.string "The 3rd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
.string "The 4th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
.string "The 5th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
.string "The 6th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
.string "Finally, the 7th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
.string "Would you like to retire from your\n"
.string "Battle Swap challenge?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
.string "I've conducted a little investigation\n"
.string "about your upcoming opponent.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the NORMAL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIRE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the WATER type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ELECTRIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GRASS type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ICE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIGHTING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the POISON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GROUND type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FLYING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the PSYCHIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the BUG type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ROCK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GHOST type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DRAGON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
.string "The favorite battle style appears to\n"
.string "depend on the battle's flow.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
.string "Before starting the battle, would you\n"
.string "like to swap a POKéMON?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
.string "Thank you!\n"
.string "Your POKéMON swap is complete.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
.string "Right this way, please!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
.string "Would you like to record your latest\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
.string "Excuse me! Excuse me, please!\n"
.string "May I get you to wait a few moments?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
.string "…Uh-huh? What?! …Whoa!\n"
.string "Understood, sir! Will do!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
.string "Oh, my…\n"
.string "Sorry to keep you waiting!\p"
.string "I have a message from this facility's\n"
.string "boss, the FACTORY HEAD.\p"
.string "He says, “We're going to do it!\n"
.string "Come here right now!”$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
.string "The FACTORY HEAD is demanding you.\n"
.string "Are you prepared to face him?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
.string "I'm terribly sorry, but I can't tell you\n"
.string "anything about the FACTORY HEAD.$"

View File

@@ -0,0 +1,196 @@
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
.string "Nous allons garder vos POKéMON.\p"
.string "Vous pourrez choisir trois POKéMON\n"
.string "dans notre sélection.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
.string "Merci pour votre participation!\n"
.string "Je vais soigner vos POKéMON!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
.string "Le deuxième combat va avoir lieu!\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
.string "Le troisième combat va avoir lieu!\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
.string "Le quatrième combat va avoir lieu!\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
.string "Le cinquième combat va avoir lieu!\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
.string "Le sixième combat va avoir lieu!\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
.string "Le septième combat va avoir lieu!\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
.string "Voulez-vous sauvegarder la partie et\n"
.string "arrêter de jouer?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
.string "Voulez-vous abandonner ce\n"
.string "COMBAT ECHANGE?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
.string "Jai fait ma petite enquête sur votre\n"
.string "prochain adversaire.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type NORMAL.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type FEU.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type EAU.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type ELECTRIK.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type PLANTE.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type GLACE.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type COMBAT.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type POISON.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type SOL.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type VOL.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type PSY.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type INSECTE.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type ROCHE.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type SPECTRE.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type DRAGON.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type TENEBRES.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
.string "Ce DRESSEUR semble être doué\n"
.string "en ce qui concerne le type ACIER.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
.string "Ce DRESSEUR ne semble avoir de\n"
.string "préférence pour aucun type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
.string "Il semble aimer combattre de\n"
.string "façon lente et régulière.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
.string "Il semble aimer les combats qui\n"
.string "requièrent de lendurance.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
.string "Au combat, il semble aimer risquer\n"
.string "gros pour gagner gros.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
.string "Au combat, il semble préférer\n"
.string "suivre le mouvement.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
.string "Au combat, il semble donner une\n"
.string "importance primordiale à la préparation.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
.string "Au combat, il semble aimer affaiblir\n"
.string "lennemi dès le début.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
.string "Au combat, il semble être flexible et\n"
.string "aimer sadapter à la situation.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
.string "Son style de combat est impossible\n"
.string "à prévoir.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
.string "Il est libre desprit et se bat de façon\n"
.string "effrénée.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
.string "Avant de commencer le combat,\n"
.string "voulez-vous échanger un POKéMON?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
.string "Merci!\n"
.string "Léchange de POKéMON est terminé.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
.string "Par ici, sil vous plaît!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
.string "Je sauvegarde vos données.\n"
.string "Veuillez patienter.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
.string "Voulez-vous enregistrer votre dernier\n"
.string "combat sur votre PASSE ZONE?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
.string "Je suis désolé!\n"
.string "Pouvez-vous patienter un instant?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
.string "Comment? Que dites-vous? Waouh…\n"
.string "Cest entendu!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
.string "Eh bien…\n"
.string "Désolé de vous avoir fait attendre!\p"
.string "Jai un message pour vous du patron,\n"
.string "le CHEF DUSINE.\p"
.string "Il dit: “Nous allons nous battre!\n"
.string "Viens ici tout de suite!”$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
.string "Le CHEF DUSINE veut se battre contre\n"
.string "vous. Vous sentez-vous à la hauteur?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
.string "Je suis désolé, je ne peux absolument\n"
.string "rien vous dire sur le CHEF DUSINE.$"

View File

@@ -0,0 +1,194 @@
BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection:
.string "Ci prenderemo cura noi dei tuoi POKéMON.\p"
.string "Potrai scegliere fra una selezione\n"
.string "di POKéMON.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons:
.string "Grazie per la partecipazione! Rimetterò\n"
.string "in sesto la tua squadra di POKéMON!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent:
.string "Ti attende la 2ª lotta!\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent:
.string "Ti attende la 3ª lotta!\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent:
.string "Ti attende la 4ª lotta!\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent:
.string "Ti attende la 5ª lotta!\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent:
.string "Ti attende la 6ª lotta!\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent:
.string "Ti attende la 7ª e ultima lotta!\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame:
.string "Vuoi salvare e uscire dal gioco?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge:
.string "Vuoi ritirarti dalla sfida\n"
.string "LOTTA SCAMBIO?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent:
.string "Ho fatto delle ricerche sullavversario\n"
.string "che dovrai sfidare.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo NORMALE.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo FUOCO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo ACQUA.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo ELETTRO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo ERBA.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo GHIACCIO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo LOTTA.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo VELENO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo TERRA.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo VOLANTE.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo PSICO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo COLEOTTERO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo ROCCIA.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo SPETTRO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo DRAGO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo BUIO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
.string "LALLENATORE pare essere abile con\n"
.string "il tipo ACCIAIO.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite:
.string "LALLENATORE pare non avere un tipo\n"
.string "prediletto.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady:
.string "In lotta sembra adottare uno stile\n"
.string "flemmatico, ma deciso.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance:
.string "In lotta sembra adottare uno stile\n"
.string "basato sulla resistenza.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk:
.string "In lotta sembra adottare uno stile\n"
.string "ad alto rischio, ma efficace.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow:
.string "In lotta sembra adottare uno stile che\n"
.string "si adatta allandamento della sfida.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation:
.string "In lotta sembra adottare uno stile\n"
.string "basato sulla competenza.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe:
.string "In lotta sembra adottare uno stile\n"
.string "che indebolisce il nemico da subito.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible:
.string "In lotta sembra adottare uno stile\n"
.string "basato sulla flessibilità.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict:
.string "In lotta sembra adottare uno stile\n"
.string "imprevedibile.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained:
.string "In lotta sembra adottare uno stile\n"
.string "ribelle e senza limitazioni.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon:
.string "Vuoi scambiare un POKéMON prima\n"
.string "di iniziare la lotta?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete:
.string "Grazie!\n"
.string "Scambio completato.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay:
.string "Da questa parte, prego!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait:
.string "Sto salvando i tuoi dati.\n"
.string "Attendi.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle:
.string "Vuoi registrare la tua ultima lotta\n"
.string "nel PASS PARCO?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments:
.string "Scusa! Puoi attendere per qualche\n"
.string "istante?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo:
.string "…Uh? Cosa?! …Wow!\n"
.string "Sissignore!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow:
.string "Oh…\n"
.string "Scusami se ti ho fatto attendere!\p"
.string "Ho un messaggio da parte del\n"
.string "nostro capo, il BOSS AZIENDA.\p"
.string "Dice che desidera incontrarti adesso!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead:
.string "Il BOSS AZIENDA vuole misurarsi con\n"
.string "te. Ti senti alla sua altezza?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead:
.string "Spiacente, ma non posso svelarti nulla\n"
.string "sul nostro BOSS AZIENDA.$"

View File

@@ -447,135 +447,14 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter:
face_left
step_end
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
.string "Excellent…\n"
.string "Let me restore your POKéMON.$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
.string "The 2nd opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
.string "The 3rd opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
.string "The 4th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
.string "The 5th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
.string "The 6th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
.string "The 7th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
.string "Do you wish to quit your challenge?$"
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
.string "Saving the data.\n"
.string "Have patience…$"
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
.string "Do you wish to record your latest\n"
.string "match on your FRONTIER PASS?$"
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
.string "And now…\p"
.string "By winning consistently, you have\n"
.string "earned the privilege of challenging\l"
.string "our master, the PALACE MAVEN…$"
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
.string "I shall send for the PALACE MAVEN.\n"
.string "Are you ready?$"
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
.string "Let great fanfare announce the arrival\n"
.string "of the PALACE MAVEN, SPENSER!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
.string "SPENSER: My physical being is with\n"
.string "POKéMON always!\p"
.string "My heart beats as one with\n"
.string "POKéMON always!\p"
.string "Young one of a TRAINER!\n"
.string "Do you believe in your POKéMON?\p"
.string "Can you believe them through\n"
.string "and through?\p"
.string "If your bonds of trust are frail,\n"
.string "you will never beat my brethren!$"
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
.string "The bond you share with your POKéMON!\n"
.string "Prove it to me here!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
.string "SPENSER: Gwahahah!\p"
.string "Hah, you never fell for my bluster!\n"
.string "Sorry for trying that stunt!\p"
.string "Here!\n"
.string "Bring me the thing!$"
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
.string "My, my, if only you could maintain that\n"
.string "facade of distinguished authority…\p"
.string "Here!\n"
.string "Let's see your FRONTIER PASS!$"
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
.string "The Spirits Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
.string "SPENSER: Your POKéMON's eyes are \n"
.string "truly clear and unclouded.\p"
.string "I will eagerly await the next\n"
.string "opportunity to see you.$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
.string "SPENSER: Gwahahah!\n"
.string "You've battled your way up again?\p"
.string "You must have developed a truly\n"
.string "formidable bond with your POKéMON.\p"
.string "So be it!\p"
.string "This time, I won't bluster or hold back.\n"
.string "This time, there's no fooling around.\p"
.string "Ready now?\n"
.string "Prepare to lose!$"
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
.string " …Kaaah!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
.string "SPENSER: Well, that was some display!\n"
.string "Even fully unleashed, my brethren\l"
.string "could not overpower you.\p"
.string "Your team spirit is truly admirable!\p"
.string "Here!\n"
.string "Bring me that thing, will you?$"
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
.string "My, my, if only you could maintain\n"
.string "a certain level of decorum…\p"
.string "Gaaah, here!\n"
.string "Hurry with that FRONTIER PASS, you!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
.string "The Spirits Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
.string "SPENSER: Gwahahah!\p"
.string "Come see me time and again!\n"
.string "My brethren and I will be waiting!$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,133 @@
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
.string "Excellent…\n"
.string "Let me restore your POKéMON.$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
.string "The 2nd opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
.string "The 3rd opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
.string "The 4th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
.string "The 5th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
.string "The 6th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
.string "The 7th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
.string "Do you wish to quit your challenge?$"
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
.string "Saving the data.\n"
.string "Have patience…$"
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
.string "Do you wish to record your latest\n"
.string "match on your FRONTIER PASS?$"
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
.string "And now…\p"
.string "By winning consistently, you have\n"
.string "earned the privilege of challenging\l"
.string "our master, the PALACE MAVEN…$"
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
.string "I shall send for the PALACE MAVEN.\n"
.string "Are you ready?$"
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
.string "Let great fanfare announce the arrival\n"
.string "of the PALACE MAVEN, SPENSER!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
.string "SPENSER: My physical being is with\n"
.string "POKéMON always!\p"
.string "My heart beats as one with\n"
.string "POKéMON always!\p"
.string "Young one of a TRAINER!\n"
.string "Do you believe in your POKéMON?\p"
.string "Can you believe them through\n"
.string "and through?\p"
.string "If your bonds of trust are frail,\n"
.string "you will never beat my brethren!$"
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
.string "The bond you share with your POKéMON!\n"
.string "Prove it to me here!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
.string "SPENSER: Gwahahah!\p"
.string "Hah, you never fell for my bluster!\n"
.string "Sorry for trying that stunt!\p"
.string "Here!\n"
.string "Bring me the thing!$"
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
.string "My, my, if only you could maintain that\n"
.string "facade of distinguished authority…\p"
.string "Here!\n"
.string "Let's see your FRONTIER PASS!$"
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
.string "The Spirits Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
.string "SPENSER: Your POKéMON's eyes are \n"
.string "truly clear and unclouded.\p"
.string "I will eagerly await the next\n"
.string "opportunity to see you.$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
.string "SPENSER: Gwahahah!\n"
.string "You've battled your way up again?\p"
.string "You must have developed a truly\n"
.string "formidable bond with your POKéMON.\p"
.string "So be it!\p"
.string "This time, I won't bluster or hold back.\n"
.string "This time, there's no fooling around.\p"
.string "Ready now?\n"
.string "Prepare to lose!$"
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
.string "… … …Kaaah!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
.string "SPENSER: Well, that was some display!\n"
.string "Even fully unleashed, my brethren\l"
.string "could not overpower you.\p"
.string "Your team spirit is truly admirable!\p"
.string "Here!\n"
.string "Bring me that thing, will you?$"
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
.string "My, my, if only you could maintain\n"
.string "a certain level of decorum…\p"
.string "Gaaah, here!\n"
.string "Hurry with that FRONTIER PASS, you!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
.string "The Spirits Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
.string "SPENSER: Gwahahah!\p"
.string "Come see me time and again!\n"
.string "My brethren and I will be waiting!$"

View File

@@ -0,0 +1,133 @@
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
.string "Excellent…\n"
.string "Je vais soigner vos POKéMON.$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
.string "Le deuxième adversaire est prêt.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
.string "Le troisième adversaire est prêt.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
.string "Le quatrième adversaire est prêt.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
.string "Le cinquième adversaire est prêt.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
.string "Le sixième adversaire est prêt.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
.string "Le septième adversaire est prêt.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
.string "Voulez-vous sauvegarder la partie et\n"
.string "arrêter de jouer?$"
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
.string "Voulez-vous abandonner votre défi?$"
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
.string "Sauvegarde en cours…\n"
.string "Veuillez patienter.$"
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
.string "Voulez-vous enregistrer votre dernier\n"
.string "combat sur votre PASSE ZONE?$"
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
.string "Et maintenant…\p"
.string "Vos victoires vous donnent le droit\n"
.string "daffronter le CAPT. PALACE…$"
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
.string "Le CAPT. PALACE est prêt.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
.string "Veuillez accueillir comme il se doit\n"
.string "le CAPT. PALACE, ESTEBAN!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
.string "ESTEBAN: Je ne fais quun avec mes\n"
.string "POKéMON!\p"
.string "Mon cœur et celui de mes POKéMON\n"
.string "battent à lunisson!\p"
.string "Dis-moi, DRESSEUR en herbe!\n"
.string "Crois-tu en tes POKéMON?\p"
.string "Est-ce que tu crois en eux, quoi\n"
.string "quil arrive?\p"
.string "La confiance qui te lie à tes POKéMON\n"
.string "devra être à toute épreuve!$"
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
.string "Montre-moi les liens qui tunissent à\n"
.string "tes POKéMON!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
.string "ESTEBAN: Ahhhhh!\p"
.string "Je me suis un peu trop vanté!\n"
.string "Désolé pour ce petit numéro!\p"
.string "Allez…\n"
.string "Donne-moi ce que tu sais!$"
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
.string "Un bon DRESSEUR ne doit jamais perdre\n"
.string "la face…\p"
.string "Allez, ton PASSE ZONE!\n"
.string "Et que ça saute!$"
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
.string "Le SYMBOLE ESPRIT a été ajouté sur le\n"
.string "PASSE ZONE!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
.string "ESTEBAN: Tu lis dans tes POKéMON comme\n"
.string "dans un livre ouvert.\p"
.string "Jattendrai avec impatience linstant\n"
.string "où nous nous reverrons.$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
.string "ESTEBAN: Ahhhhh!!!\n"
.string "Te voilà?\p"
.string "Tu as dû développer un lien\n"
.string "unique avec tes POKéMON.\p"
.string "Battons-nous!\p"
.string "Cette fois, je ne vais pas faire le\n"
.string "malin! Cette fois, je vais gagner!\p"
.string "On peut commencer?\n"
.string "Prépare-toi à perdre!$"
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
.string "… … …\n"
.string "Ahhhhh!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
.string "ESTEBAN: Ce fut une belle\n"
.string "démonstration! Mes POKéMON, même\l"
.string "déchaînés, nont pas battu les tiens.\p"
.string "Votre esprit déquipe est remarquable!\p"
.string "Allez…\n"
.string "Tu me donnes ce que tu sais?$"
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
.string "Un bon DRESSEUR se doit dêtre\n"
.string "respectueux…\p"
.string "Allez, grouille-toi!\n"
.string "Sors-moi ton PASSE ZONE!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
.string "Le SYMBOLE ESPRIT a pris une couleur\n"
.string "dorée!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
.string "ESTEBAN: Ah, ah!\p"
.string "Reviens me voir quand tu veux!\n"
.string "Nous tattendrons de pied ferme!$"

View File

@@ -0,0 +1,130 @@
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
.string "Eccellente!\n"
.string "Rimetterò in sesto i tuoi POKéMON.$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
.string "Ti attende il 2º rivale.\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
.string "Ti attende il 3º rivale.\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
.string "Ti attende il 4º rivale.\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
.string "Ti attende il 5º rivale.\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
.string "Ti attende il 6º rivale.\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
.string "Ti attende il 7º rivale.\n"
.string "Vuoi andare avanti?$"
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
.string "Vuoi salvare e uscire dal gioco?$"
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
.string "Vuoi ritirarti dalla sfida?$"
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
.string "Sto salvando i dati di gioco.\n"
.string "Un po di pazienza…$"
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
.string "Vuoi che il filmato dellultima lotta\n"
.string "venga registrato nel tuo PASS PARCO?$"
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
.string "Ho un annuncio da fare…\p"
.string "Dopo tante vittorie, ti meriti di sfidare\n"
.string "il nostro maestro, il SIRE PALAZZO…$"
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
.string "Vado a chiamare il SIRE PALAZZO.\n"
.string "Accetti la sfida?$"
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
.string "Che squillino le trombe, sta per arrivare\n"
.string "il SIRE PALAZZO, SPARTACO!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
.string "SPARTACO: I POKéMON sono la mia vita!\p"
.string "Il mio cuore batte allunisono\n"
.string "con il loro!\p"
.string "ALLENATORE in erba!\n"
.string "Credi nei tuoi POKéMON?\p"
.string "Hai una fiducia cieca in loro?\p"
.string "Se il legame che ti unisce a loro è\n"
.string "fragile, non riuscirai a battere\l"
.string "i miei fratelli!$"
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
.string "Dimostrami quale tipo di legame ti\n"
.string "unisce ai POKéMON!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
.string "SPARTACO: Ahahah!\p"
.string "Hai saputo tenermi testa!\n"
.string "Scusa se ho fatto certi numeri…\p"
.string "Dai, su!\n"
.string "Portami quella cosa che tu ben sai!$"
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
.string "Il vero ALLENATORE deve sempre\n"
.string "mantenere un certo contegno…\p"
.string "Dai, su!\n"
.string "Mostrami il tuo PASS PARCO!$"
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
.string "Il SIMBOLO SPIRITO è stato aggiunto\n"
.string "al PASS PARCO!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
.string "SPARTACO: Lo sguardo dei tuoi POKéMON è\n"
.string "puro e limpido.\p"
.string "Aspetterò con ansia il tuo ritorno.$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
.string "SPARTACO: Ahahah!\n"
.string "Ce lhai fatta anche questa volta?\p"
.string "Devi aver sviluppato un legame\n"
.string "incredibile con i tuoi POKéMON.\p"
.string "Andiamo al sodo!\p"
.string "Cercherò di lottare in modo equilibrato.\n"
.string "Questa volta non si scherza.\p"
.string "Te la senti di iniziare?\n"
.string "Preparati a una sonora sconfitta!$"
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
.string "Aaah!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
.string "SPARTACO: Una bella performance!\n"
.string "I miei fratelli, anche se determinati,\l"
.string "non sono riusciti a tenerti testa.\p"
.string "Lo spirito della tua squadra è\n"
.string "ammirevole!\p"
.string "Dai, su!\n"
.string "Portami quella cosa che tu ben sai!$"
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
.string "Il vero ALLENATORE deve sempre\n"
.string "mantenere un certo contegno…\p"
.string "Dai, su, forza! Sbrigati a tirare fuori\n"
.string "il tuo PASS PARCO!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
.string "Il SIMBOLO SPIRITO si è colorato\n"
.string "doro!$"
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
.string "SPARTACO: Ahahah!\p"
.string "Torna a trovarmi!\n"
.string "Ti aspetterò insieme ai miei fratelli!$"

View File

@@ -121,31 +121,14 @@ BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom:
set_invisible
step_end
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
.string "People and POKéMON, they are but\n"
.string "the same…\p"
.string "Their individual nature makes them\n"
.string "good at certain things, and not good\l"
.string "at others.$"
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
.string "Rather than trying to make a POKéMON\n"
.string "do what it dislikes, try to let it do\l"
.string "what it likes and is good at doing.\p"
.string "Put yourself in the POKéMON's position\n"
.string "and consider what moves it would like.$"
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
.string "A POKéMON's nature is a remarkable\n"
.string "thing…\p"
.string "Some POKéMON behave in a completely\n"
.string "different way when they are cornered.$"
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
.string "Are you beginning to understand how\n"
.string "a POKéMON's nature makes it behave?$"
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
.string "Ah… I see a strong, heartfelt bond\n"
.string "between you and your POKéMON…$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattlePalaceCorridor/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,28 @@
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
.string "People and POKéMON, they are but\n"
.string "the same…\p"
.string "Their individual nature makes them\n"
.string "good at certain things, and not good\l"
.string "at others.$"
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
.string "Rather than trying to make a POKéMON\n"
.string "do what it dislikes, try to let it do\l"
.string "what it likes and is good at doing.\p"
.string "Put yourself in the POKéMON's position\n"
.string "and consider what moves it would like.$"
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
.string "A POKéMON's nature is a remarkable\n"
.string "thing…\p"
.string "Some POKéMON behave in a completely\n"
.string "different way when they are cornered.$"
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
.string "Are you beginning to understand how\n"
.string "a POKéMON's nature makes it behave?$"
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
.string "Ah… I see a strong, heartfelt bond\n"
.string "between you and your POKéMON…$"

View File

@@ -0,0 +1,27 @@
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
.string "Les gens et les POKéMON, cest pareil…\p"
.string "Leur nature fait quils sont très doués\n"
.string "pour certaines choses et beaucoup\l"
.string "moins pour dautres.$"
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
.string "Au lieu de forcer un POKéMON à faire\n"
.string "ce quil naime pas, essayez de lui faire\l"
.string "faire des choses quil aime.\p"
.string "Mettez-vous dans la peau de votre\n"
.string "POKéMON pour comprendre ce quil aime.$"
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
.string "La nature dun POKéMON, cest quelque\n"
.string "chose de fascinant…\p"
.string "Certains POKéMON changent totalement\n"
.string "dattitude sils se sentent coincés.$"
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
.string "Commencez-vous à comprendre\n"
.string "linfluence qua la nature des POKéMON?$"
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
.string "Ah… Un lien fort et sincère\n"
.string "vous unit à vos POKéMON…$"

View File

@@ -0,0 +1,27 @@
BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
.string "Le persone e i POKéMON hanno molte\n"
.string "cose in comune…\p"
.string "Per natura sono abili in certe cose e\n"
.string "scarsi in altre.$"
BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
.string "Non costringere un POKéMON a fare ciò\n"
.string "che detesta. Prova a fargli fare ciò che\l"
.string "ama e per cui si sente portato.\p"
.string "Mettiti nei suoi panni e pensa alle\n"
.string "mosse che potrebbero piacergli.$"
BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
.string "La natura di un POKéMON è una cosa\n"
.string "molto particolare…\p"
.string "Alcuni POKéMON si trasformano quando\n"
.string "si sentono sotto pressione.$"
BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
.string "Stai cominciando a capire come funziona\n"
.string "la natura di un POKéMON?$"
BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
.string "Ah… fra te e i tuoi POKéMON deve\n"
.string "esserci un legame forte e sincero…$"

View File

@@ -374,277 +374,14 @@ BattleFrontier_BattlePalaceLobby_EventScript_ExitRules::
releaseall
end
BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
.string "Where the hearts of TRAINERS\n"
.string "are put to the test.\p"
.string "I welcome you to the BATTLE PALACE.\p"
.string "I accept challenges to the SINGLE\n"
.string "BATTLE HALLS.$"
BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
.string "Do you wish to take\n"
.string "the SINGLE BATTLE HALL challenge?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
.string "In the BATTLE PALACE, there are\n"
.string "several auditoriums for SINGLE BATTLES\l"
.string "that are named SINGLE BATTLE HALLS.\p"
.string "The SINGLE BATTLES are conducted in\n"
.string "the usual way, except with one crucial\l"
.string "rule that must be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, you must save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
.string "When you have fortified your heart\n"
.string "and POKéMON, you must return.$"
BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
.string "There are two BATTLE HALLS,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice of a challenge?$"
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "These POKéMON must all be of\n"
.string "Level 50 or lower.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
.string "Good. Now, you must select your\n"
.string "three POKéMON.$"
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
.string "I must save before I show you to\n"
.string "the BATTLE HALL. Is that okay?$"
BattleFrontier_BattlePalaceLobby_Text_FollowMe:
.string "Good.\n"
.string "Now, follow me.$"
BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
.string "I feel privileged for having seen\n"
.string "your POKéMON's exploits.\p"
.string "The results will be recorded.\n"
.string "I must ask you to briefly wait.$"
BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
.string "To achieve a 7-win streak…\p"
.string "The bonds that bind your heart with\n"
.string "your POKéMON seem firm and true.$"
BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
.string "Your feat will be recorded.\n"
.string "I must ask you to briefly wait.$"
@ Unused
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
.string "For the feat of your 7-win streak,\n"
.string "we present you with Battle Point(s).$"
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
.string "You seem to have no space for\n"
.string "our prize.\p"
.string "You should return when you have\n"
.string "organized your BAG.$"
BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
.string "We have been waiting for you…$"
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
.string "I must save before I show you to\n"
.string "the BATTLE HALL. Is that okay?$"
BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
.string "Sigh…\p"
.string "You failed to save before you ended\n"
.string "your challenge the last time.\p"
.string "As a result, your challenge has been\n"
.string "disqualified. It is most unfortunate.$"
@ Unused
BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
.string "For a hardy fellow like me,\n"
.string "hardy POKéMON are the best.\p"
.string "Offense is the best defense!\n"
.string "A relentless attack is the ultimate!\p"
.string "But that's not what I wanted to chat\n"
.string "about.\p"
.string "Every so often a really cute lady\n"
.string "swings by here.\p"
.string "She says that she can tell what\n"
.string "POKéMON are thinking.\p"
.string "I don't know about that part,\n"
.string "but she is really cute.\p"
.string "Huh?\n"
.string "Why are you looking at me like that?$"
BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
.string "Hmm…\p"
.string "It appears that the nature of POKéMON\n"
.string "and the moves that they have been\l"
.string "taught are the keys to battle here.\p"
.string "To be more precise, it's how well\n"
.string "the moves match the nature of\l"
.string "the POKéMON.\p"
.string "If your POKéMON is in trouble and\n"
.string "unable to live up to its potential,\l"
.string "you may need to examine how well\l"
.string "its moves match its nature.$"
BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
.string "My POKéMON is usually very docile.\p"
.string "But when it's in a BATTLE HALL,\n"
.string "it sometimes seems to become\l"
.string "transformed into something wicked!\p"
.string "It becomes totally intimidating.\n"
.string "It's shocking, even.$"
BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
.string "I wonder what sort of nature a POKéMON\n"
.string "would have if it favored enfeebling its\l"
.string "opponents and chipping away slowly.\p"
.string "I'd be surprised if it was a LAX nature.\p"
.string "But, nah, that can't be right.$"
BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
.string "Where the hearts of TRAINERS\n"
.string "are put to the test.\p"
.string "I welcome you to the BATTLE PALACE.\p"
.string "I accept challenges to the DOUBLE\n"
.string "BATTLE HALLS.$"
BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
.string "Do you wish to take\n"
.string "the DOUBLE BATTLE HALL challenge?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
.string "In the BATTLE PALACE, there are\n"
.string "several auditoriums for DOUBLE BATTLES\l"
.string "that are named DOUBLE BATTLE HALLS.\p"
.string "The DOUBLE BATTLES are conducted in\n"
.string "the usual way, except with one crucial\l"
.string "rule that must be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
.string "To defeat the PALACE MAVEN\n"
.string "and seven TRAINERS in a row…$"
BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
.string "In honor of the bond you share with\n"
.string "your POKéMON, we present you with\l"
.string "these Battle Point(s).$"
BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
.string "Would you like to record your latest\n"
.string "BATTLE PALACE match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
.string "The BATTLE HALL rules are listed.$"
BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
.string "Here, POKéMON are required to think\n"
.string "and battle by themselves.\p"
.string "Unlike in the wild, POKéMON that live\n"
.string "with people behave differently\l"
.string "depending on their nature.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
.string "Depending on its nature, a POKéMON\n"
.string "may prefer to attack no matter what.\p"
.string "Another POKéMON may prefer to protect\n"
.string "itself from any harm.\p"
.string "Yet another may enjoy vexing or\n"
.string "confounding its foes.\p"
.string "Due to its nature, a POKéMON\n"
.string "will have favorite moves that it is good\l"
.string "at using.\p"
.string "It may also dislike certain moves that\n"
.string "it has trouble using.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
.string "There are offensive moves that inflict\n"
.string "direct damage on the foe.\p"
.string "There are defensive moves that are\n"
.string "used to prepare for enemy attacks or\l"
.string "used to heal HP and so on.\p"
.string "There are also other somewhat-odd\n"
.string "moves that may enfeeble the foes with\l"
.string "stat problems including poison and \l"
.string "paralysis.\p"
.string "POKéMON will consider using moves in\n"
.string "these three categories.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
.string "When not under command by its TRAINER,\n"
.string "a POKéMON may be unable to effectively\l"
.string "use certain moves.\p"
.string "A POKéMON is not good at using any\n"
.string "move that it dislikes.\p"
.string "If a POKéMON only knows moves that\n"
.string "do not match its nature, it will often\l"
.string "be unable to live up to its potential.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
.string "Depending on its nature, a POKéMON may\n"
.string "start using moves that don't match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattlePalaceLobby/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc"
.endif
.endif
.endif

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BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
.string "Where the hearts of TRAINERS\n"
.string "are put to the test.\p"
.string "I welcome you to the BATTLE PALACE.\p"
.string "I accept challenges to the SINGLE\n"
.string "BATTLE HALLS.$"
BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
.string "Do you wish to take\n"
.string "the SINGLE BATTLE HALL challenge?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
.string "In the BATTLE PALACE, there are\n"
.string "several auditoriums for SINGLE BATTLES\l"
.string "that are named SINGLE BATTLE HALLS.\p"
.string "The SINGLE BATTLES are conducted in\n"
.string "the usual way, except with one crucial\l"
.string "rule that must be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, you must save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
.string "When you have fortified your heart\n"
.string "and POKéMON, you must return.$"
BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
.string "There are two BATTLE HALLS,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice of a challenge?$"
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "These POKéMON must all be of\n"
.string "Level 50 or lower.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
.string "Good. Now, you must select your\n"
.string "three POKéMON.$"
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
.string "I must save before I show you to\n"
.string "the BATTLE HALL. Is that okay?$"
BattleFrontier_BattlePalaceLobby_Text_FollowMe:
.string "Good.\n"
.string "Now, follow me.$"
BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
.string "I feel privileged for having seen\n"
.string "your POKéMON's exploits.\p"
.string "The results will be recorded.\n"
.string "I must ask you to briefly wait.$"
BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
.string "To achieve a 7-win streak…\p"
.string "The bonds that bind your heart with\n"
.string "your POKéMON seem firm and true.$"
BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
.string "Your feat will be recorded.\n"
.string "I must ask you to briefly wait.$"
@ Unused
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
.string "For the feat of your 7-win streak,\n"
.string "we present you with Battle Point(s).$"
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
.string "You seem to have no space for\n"
.string "our prize.\p"
.string "You should return when you have\n"
.string "organized your BAG.$"
BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
.string "We have been waiting for you…$"
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
.string "I must save before I show you to\n"
.string "the BATTLE HALL. Is that okay?$"
BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
.string "Sigh…\p"
.string "You failed to save before you ended\n"
.string "your challenge the last time.\p"
.string "As a result, your challenge has been\n"
.string "disqualified. It is most unfortunate.$"
@ Unused
BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
.string "For a hardy fellow like me,\n"
.string "hardy POKéMON are the best.\p"
.string "Offense is the best defense!\n"
.string "A relentless attack is the ultimate!\p"
.string "But that's not what I wanted to chat\n"
.string "about.\p"
.string "Every so often a really cute lady\n"
.string "swings by here.\p"
.string "She says that she can tell what\n"
.string "POKéMON are thinking.\p"
.string "I don't know about that part,\n"
.string "but she is really cute.\p"
.string "Huh?\n"
.string "Why are you looking at me like that?$"
BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
.string "Hmm…\p"
.string "It appears that the nature of POKéMON\n"
.string "and the moves that they have been\l"
.string "taught are the keys to battle here.\p"
.string "To be more precise, it's how well\n"
.string "the moves match the nature of\l"
.string "the POKéMON.\p"
.string "If your POKéMON is in trouble and\n"
.string "unable to live up to its potential,\l"
.string "you may need to examine how well\l"
.string "its moves match its nature.$"
BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
.string "My POKéMON is usually very docile.\p"
.string "But when it's in a BATTLE HALL,\n"
.string "it sometimes seems to become\l"
.string "transformed into something wicked!\p"
.string "It becomes totally intimidating.\n"
.string "It's shocking, even.$"
BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
.string "I wonder what sort of nature a POKéMON\n"
.string "would have if it favored enfeebling its\l"
.string "opponents and chipping away slowly.\p"
.string "I'd be surprised if it was a LAX nature.\p"
.string "But, nah, that can't be right.$"
BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
.string "Where the hearts of TRAINERS\n"
.string "are put to the test.\p"
.string "I welcome you to the BATTLE PALACE.\p"
.string "I accept challenges to the DOUBLE\n"
.string "BATTLE HALLS.$"
BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
.string "Do you wish to take\n"
.string "the DOUBLE BATTLE HALL challenge?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
.string "In the BATTLE PALACE, there are\n"
.string "several auditoriums for DOUBLE BATTLES\l"
.string "that are named DOUBLE BATTLE HALLS.\p"
.string "The DOUBLE BATTLES are conducted in\n"
.string "the usual way, except with one crucial\l"
.string "rule that must be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
.string "To defeat the PALACE MAVEN\n"
.string "and seven TRAINERS in a row…$"
BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
.string "In honor of the bond you share with\n"
.string "your POKéMON, we present you with\l"
.string "these Battle Point(s).$"
BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
.string "Would you like to record your latest\n"
.string "BATTLE PALACE match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
.string "The BATTLE HALL rules are listed.$"
BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
.string "Here, POKéMON are required to think\n"
.string "and battle by themselves.\p"
.string "Unlike in the wild, POKéMON that live\n"
.string "with people behave differently\l"
.string "depending on their nature.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
.string "Depending on its nature, a POKéMON\n"
.string "may prefer to attack no matter what.\p"
.string "Another POKéMON may prefer to protect\n"
.string "itself from any harm.\p"
.string "Yet another may enjoy vexing or\n"
.string "confounding its foes.\p"
.string "Due to its nature, a POKéMON\n"
.string "will have favorite moves that it is good\l"
.string "at using.\p"
.string "It may also dislike certain moves that\n"
.string "it has trouble using.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
.string "There are offensive moves that inflict\n"
.string "direct damage on the foe.\p"
.string "There are defensive moves that are\n"
.string "used to prepare for enemy attacks or\l"
.string "used to heal HP and so on.\p"
.string "There are also other somewhat-odd\n"
.string "moves that may enfeeble the foes with\l"
.string "stat problems including poison and \l"
.string "paralysis.\p"
.string "POKéMON will consider using moves in\n"
.string "these three categories.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
.string "When not under command by its TRAINER,\n"
.string "a POKéMON may be unable to effectively\l"
.string "use certain moves.\p"
.string "A POKéMON is not good at using any\n"
.string "move that it dislikes.\p"
.string "If a POKéMON only knows moves that\n"
.string "do not match its nature, it will often\l"
.string "be unable to live up to its potential.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
.string "Depending on its nature, a POKéMON may\n"
.string "start using moves that don't match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"

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BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
.string "Bienvenue au PALACE DE COMBAT!\p"
.string "Ici, nous mettons à lépreuve\n"
.string "lesprit des DRESSEURS!\p"
.string "Je serai votre guide dans les\n"
.string "HALLS DE COMBAT SOLO.$"
BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
.string "Voulez-vous relever le défi dun\n"
.string "HALL DE COMBAT SOLO?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
.string "Au PALACE DE COMBAT, il y a plusieurs\n"
.string "salles réservées aux COMBATS SOLO, que\l"
.string "lon appelle les HALLS DE COMBAT SOLO.\p"
.string "Les COMBATS SOLO qui y ont lieu sont\n"
.string "un peu particuliers. Une importante\l"
.string "règle y est ajoutée.\p"
.string "Les DRESSEURS peuvent seulement\n"
.string "faire entrer et sortir leurs POKéMON.\p"
.string "Les DRESSEURS ne peuvent pas donner\n"
.string "dautres ordres à leurs POKéMON.\p"
.string "Les POKéMON agiront conformément\n"
.string "à leur nature et se battront seuls.\p"
.string "Vous devez placer votre confiance en\n"
.string "vos POKéMON et les regarder.\p"
.string "Si vous réalisez lexploit de battre\n"
.string "sept DRESSEURS à la suite, vous\l"
.string "recevrez des POINTS DE COMBAT.\p"
.string "Si vous voulez interrompre le défi,\n"
.string "veuillez sauvegarder la partie.\p"
.string "Assurez-vous de bien sauvegarder, ou\n"
.string "vous ne pourrez pas reprendre le défi.$"
BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
.string "Revenez quand vous aurez fortifié\n"
.string "votre esprit et vos POKéMON.$"
BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
.string "Il y a deux HALLS DE COMBAT:\n"
.string "niveau 50 et niveau libre.\l"
.string "Que choisissez-vous?$"
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
.string "Je regrette…\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "pour participer.\p"
.string "Ces POKéMON doivent être de niveau\n"
.string "50 ou moins.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
.string "Je regrette…\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
.string "Très bien. Maintenant, veuillez choisir\n"
.string "vos trois POKéMON.$"
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
.string "Avant daccéder à un HALL DE COMBAT,\n"
.string "votre partie doit être sauvegardée. OK?$"
BattleFrontier_BattlePalaceLobby_Text_FollowMe:
.string "Très bien.\n"
.string "Suivez-moi, je vous prie.$"
BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
.string "Ce fut un privilège de pouvoir assister\n"
.string "à un tel combat.\p"
.string "Votre résultat va être sauvegardé.\n"
.string "Je vous demande de patienter un peu.$"
BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
.string "Sept victoires consécutives…\p"
.string "Les liens qui unissent votre esprit à\n"
.string "vos POKéMON sont solides et sincères.$"
BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
.string "Votre résultat va être sauvegardé.\n"
.string "Je vous demande de patienter un peu.$"
@ Unused
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
.string "For the feat of your 7-win streak,\n"
.string "we present you with Battle Point(s).$"
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
.string "Malheureusement, vous ne pouvez\n"
.string "rien porter dautre.\p"
.string "Je vous demande de faire de la place\n"
.string "dans votre SAC et de revenir me voir.$"
BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
.string "Nous vous attendions…$"
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
.string "Avant daccéder à un HALL DE COMBAT,\n"
.string "votre partie doit être sauvegardée. OK?$"
BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
.string "Je regrette!\p"
.string "Vous navez pas sauvegardé avant de\n"
.string "quitter votre dernier défi.\p"
.string "Cest malheureux, mais nous avons dû\n"
.string "vous disqualifier.$"
@ Unused
BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
.string "Pour un DRESSEUR hardi comme moi,\n"
.string "il faut des POKéMON hardis aussi!\p"
.string "Lattaque est la meilleure des\n"
.string "défenses! Il faut attaquer sans cesse!\p"
.string "Mais ce nest pas de ça que je voulais\n"
.string "parler.\p"
.string "De temps en temps, il y a une fille\n"
.string "super mignonne qui passe par ici.\p"
.string "Elle dit quelle est capable de savoir\n"
.string "ce que les POKéMON pensent.\p"
.string "Je ne sais pas si cest vrai, mais en\n"
.string "tout cas elle est super mignonne!\p"
.string "Hé!\n"
.string "Pourquoi tu me regardes comme ça?$"
BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
.string "Hum…\p"
.string "Apparemment, ici cest la nature des\n"
.string "POKéMON ainsi que les capacités quils\l"
.string "connaissent qui sont importantes.\p"
.string "En fait, il faut que les capacités quils\n"
.string "connaissent soient en accord avec leur\l"
.string "nature.\p"
.string "Si un POKéMON est en difficulté et nest\n"
.string "pas à la hauteur de son potentiel, il\l"
.string "faut se demander si ses capacités\l"
.string "correspondent bien à sa nature.$"
BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
.string "Mon POKéMON est très docile,\n"
.string "en temps normal.\p"
.string "Mais dès quil est dans un HALL DE\n"
.string "COMBAT, il nest plus le même.\l"
.string "Il devient méchant!\p"
.string "Je tassure, il me fait peur!$"
BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
.string "Je me demande quelle est la nature\n"
.string "dun POKéMON qui affaiblit lennemi\l"
.string "petit à petit pour prendre la tête.\p"
.string "Ce serait surprenant quil soit LACHE\n"
.string "de nature.\p"
.string "Non, ça ne peut pas être ça.$"
BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
.string "Bienvenue au PALACE DE COMBAT!\p"
.string "Ici, nous mettons à lépreuve\n"
.string "lesprit des DRESSEURS!\p"
.string "Je prends les inscriptions pour les\n"
.string "HALLS DE COMBAT DUO.$"
BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
.string "Voulez-vous relever le défi dun\n"
.string "HALL DE COMBAT DUO?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
.string "Au PALACE DE COMBAT, il y a plusieurs\n"
.string "salles réservées aux COMBATS DUO, que\l"
.string "lon appelle les HALLS DE COMBAT DUO.\p"
.string "Les COMBATS DUO qui y ont lieu sont\n"
.string "un peu particuliers. Une importante\l"
.string "règle y est ajoutée.\p"
.string "Les DRESSEURS peuvent seulement\n"
.string "faire entrer et sortir leurs POKéMON.\p"
.string "Les DRESSEURS ne peuvent pas donner\n"
.string "dautres ordres à leurs POKéMON.\p"
.string "Les POKéMON agiront conformément\n"
.string "à leur nature et se battront seuls.\p"
.string "Vous devez placer votre confiance en\n"
.string "vos POKéMON et les regarder.\p"
.string "Si vous réalisez lexploit de battre\n"
.string "sept DRESSEURS à la suite, vous\l"
.string "recevrez des POINTS DE COMBAT.\p"
.string "Si vous voulez interrompre le défi,\n"
.string "veuillez sauvegarder la partie.\p"
.string "Assurez-vous de bien sauvegarder, ou\n"
.string "vous ne pourrez pas reprendre le défi.$"
BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
.string "Battre le CAPT. PALACE et sept\n"
.string "DRESSEURS de suite…$"
BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
.string "Les liens qui vous unissent à vos\n"
.string "POKéMON vont se voir récompensés par\l"
.string "des POINTS DE COMBAT.$"
BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
.string "Voulez-vous enregistrer votre dernier\n"
.string "combat au PALACE DE COMBAT sur\l"
.string "votre PASSE ZONE?$"
BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
.string "Règles des HALLS DE COMBAT.$"
BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
.string "Quel chapitre voulez-vous lire?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
.string "Ici, les POKéMON doivent penser et se\n"
.string "battre par eux-mêmes.\p"
.string "A la différence des POKéMON sauvages,\n"
.string "ceux qui vivent avec des humains ont un\l"
.string "comportement spécifique à leur nature.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
.string "La nature dun POKéMON lui dictera\n"
.string "peut-être dattaquer coûte que coûte.\p"
.string "Un autre POKéMON pourra préférer se\n"
.string "protéger du danger.\p"
.string "Un autre aimera peut-être contrarier\n"
.string "et déconcerter ses ennemis.\p"
.string "Selon sa nature, un POKéMON préférera\n"
.string "certaines capacités, quil saura mieux\l"
.string "utiliser que les autres.\p"
.string "Certaines capacités ne lui plairont pas\n"
.string "et il aura du mal à les utiliser.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
.string "Les capacités offensives font subir\n"
.string "des dommages immédiats à lennemi.\p"
.string "Les capacités défensives servent à se\n"
.string "préparer à lattaque ennemie, à se\l"
.string "soigner ou autre.\p"
.string "Il y a aussi dautres capacités visant\n"
.string "à affaiblir lennemi en provoquant\l"
.string "des problèmes de statut comme\l"
.string "lempoisonnement ou la paralysie.\p"
.string "Les POKéMON choisiront leurs capacités\n"
.string "parmi ces trois catégories.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
.string "Sans les ordres de son DRESSEUR, il\n"
.string "se peut quun POKéMON nutilise pas\l"
.string "efficacement certaines capacités.\p"
.string "Un POKéMON utilise mal les capacités\n"
.string "quil naime pas.\p"
.string "Si un POKéMON ne connaît que des\n"
.string "capacités contraires à sa nature, il ne\l"
.string "sera pas à la hauteur de son potentiel.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
.string "Il se peut quun POKéMON se mette\n"
.string "à utiliser des capacités contraires à\l"
.string "sa nature sil est en danger.\p"
.string "Si un POKéMON commence à agir\n"
.string "bizarrement, surveillez-le bien.$"

View File

@@ -0,0 +1,278 @@
BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
.string "Qui si mette alla prova lo spirito\n"
.string "degli ALLENATORI.\p"
.string "Ti do il benvenuto al PALAZZO LOTTA.\p"
.string "Raccolgo le iscrizioni per le AREE LOTTA\n"
.string "in SINGOLO.$"
BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
.string "Vuoi sfidare lAREA LOTTA in\n"
.string "SINGOLO?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
.string "Nel PALAZZO LOTTA ci sono diversi\n"
.string "ambienti pensati per le LOTTE in\l"
.string "SINGOLO, le cosiddette AREE\l"
.string "LOTTA in SINGOLO.\p"
.string "Le LOTTE in SINGOLO si svolgono\n"
.string "in modo tradizionale, fatta eccezione\l"
.string "per una regola fondamentale.\p"
.string "Gli ALLENATORI possono decidere\n"
.string "lavvicendarsi dei POKéMON in campo,\l"
.string "ma è loro vietato dare comandi ai\l"
.string "POKéMON mentre lottano.\p"
.string "I POKéMON seguiranno la loro natura e\n"
.string "lotteranno di testa loro.\p"
.string "Devi avere fiducia nei tuoi POKéMON\n"
.string "e sorvegliarli mentre lottano.\p"
.string "Se hai lonore di battere sette\n"
.string "ALLENATORI di fila, riceverai\l"
.string "una ricompensa in PUNTI LOTTA.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi prima di interromperla,\n"
.string "la tua sfida verrà annullata.$"
BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
.string "Torna quando avrai fortificato il tuo\n"
.string "spirito e i tuoi POKéMON.$"
BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
.string "Ci sono due AREE LOTTA: una di\n"
.string "LIVELLO 50 e una di LIVELLO LIBERO.\l"
.string "Quale sfida scegli?$"
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
.string "Sono terribilmente spiacente!\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Per entrare, devi avere tre POKéMON \n"
.string "diversi.\p"
.string "Questi POKéMON devono essere tutti di\n"
.string "livello pari o inferiore a 50.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo differente.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai i requisiti.$"
BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
.string "Sono terribilmente spiacente!\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Devi avere tre POKéMON diversi per\n"
.string "entrare.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo differente.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai i requisiti.$"
BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
.string "Bene. Ora devi selezionare i tre\n"
.string "POKéMON che vuoi iscrivere.$"
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
.string "Prima di entrare in unAREA LOTTA, devi\n"
.string "salvare i tuoi progressi di gioco. Ok?$"
BattleFrontier_BattlePalaceLobby_Text_FollowMe:
.string "Bene.\n"
.string "Da questa parte, prego.$"
BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
.string "È stato un privilegio essere testimone\n"
.string "delle imprese dei tuoi POKéMON.\p"
.string "Il tuo risultato verrà salvato.\n"
.string "Ti prego di attendere.$"
BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
.string "Per conseguire 7 vittorie di fila…\p"
.string "Il tuo spirito deve essere legato a\n"
.string "doppio filo con quello dei POKéMON.$"
BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
.string "Le tue gesta verranno salvate.\n"
.string "Ti prego di attendere.$"
@ Unused
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
.string "For the feat of your 7-win streak,\n"
.string "we present you with Battle Point(s).$"
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
.string "Sembra non esserci spazio per\n"
.string "la tua ricompensa.\p"
.string "Riorganizza il tuo ZAINO e poi\n"
.string "torna a trovarmi.$"
BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
.string "Speravo che tu facessi ritorno…$"
BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
.string "Prima di portarti nellAREA LOTTA\n"
.string "devo salvare il gioco. Okay?$"
BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
.string "Sono terribilmente spiacente!\p"
.string "Quando hai interrotto la sfida lultima\n"
.string "volta, non hai salvato il gioco.\p"
.string "Per questo motivo, la tua sfida è\n"
.string "stata annullata. Che disdetta!$"
@ Unused
BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
.string "Per un tipo spavaldo come me, i POKéMON\n"
.string "audaci sono i migliori.\p"
.string "Lattacco è la migliore difesa!\n"
.string "Specialmente se è implacabile!\p"
.string "Ma non ti volevo parlare di questo.\p"
.string "Ogni tanto passa di qui una signora\n"
.string "tanto carina.\p"
.string "Dice di sapere leggere il pensiero\n"
.string "dei POKéMON.\p"
.string "Non so bene come faccia,\n"
.string "ma è tanto gentile.\p"
.string "Uh?\n"
.string "Perché mi guardi così?$"
BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
.string "Uhm…\p"
.string "Pare che la natura dei POKéMON e\n"
.string "le mosse che conoscono siano\l"
.string "la chiave del successo.\p"
.string "A determinare lesito della lotta sono\n"
.string "le mosse, che devono essere in\l"
.string "sintonia con la natura del POKéMON.\p"
.string "Se un POKéMON è in difficoltà e\n"
.string "incapace di sfruttare a pieno il suo\l"
.string "potenziale, devi controllare che le\l"
.string "mosse si adattino alla sua natura.$"
BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
.string "Il mio POKéMON è in genere docile.\p"
.string "Ma quando si trova nellAREA LOTTA,\n"
.string "a volte si trasforma e diventa\l"
.string "turbolento!\p"
.string "Mi lascia incredula. Mi fa\n"
.string "quasi paura.$"
BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
.string "Mi chiedo che tipo di natura debba\n"
.string "avere un POKéMON che ama indebolire \l"
.string "il rivale, sconfiggendolo poco a poco.\p"
.string "Mi sorprenderebbe se fosse di natura\n"
.string "FIACCA.\p"
.string "Non può essere così.$"
BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
.string "Qui si mette alla prova lo spirito\n"
.string "degli ALLENATORI.\p"
.string "Ti do il benvenuto al PALAZZO LOTTA.\p"
.string "Raccolgo le iscrizioni per le AREE LOTTA\n"
.string "in DOPPIO.$"
BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
.string "Vuoi sfidare lAREA LOTTA in\n"
.string "DOPPIO?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
.string "Nel PALAZZO LOTTA ci sono diversi\n"
.string "ambienti pensati per le LOTTE in\l"
.string "DOPPIO, le cosiddette AREE\l"
.string "LOTTA in DOPPIO.\p"
.string "Le LOTTE in DOPPIO si svolgono\n"
.string "in modo tradizionale, fatta eccezione\l"
.string "per una regola fondamentale.\p"
.string "Gli ALLENATORI possono decidere\n"
.string "lavvicendarsi dei POKéMON in campo,\l"
.string "ma è loro vietato dare comandi ai\l"
.string "POKéMON mentre lottano.\p"
.string "I POKéMON seguiranno la loro natura e\n"
.string "lotteranno a modo loro.\p"
.string "Devi avere fiducia nei tuoi POKéMON\n"
.string "e sorvegliarli mentre lottano.\p"
.string "Se hai lonore di battere sette\n"
.string "ALLENATORI di fila, riceverai\l"
.string "una ricompensa in PUNTI LOTTA.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi prima di interromperla,\n"
.string "la tua sfida verrà annullata.$"
BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
.string "Hai sconfitto il SIRE PALAZZO, lultimo\n"
.string "di sette ALLENATORI…$"
BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
.string "Per onorare il tuo legame coi POKéMON,\n"
.string "accetta questo premio in PUNTI LOTTA.$"
BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
.string "Vuoi che il filmato della tua ultima\n"
.string "lotta nel PALAZZO LOTTA venga\l"
.string "registrato nel PASS PARCO?$"
BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
.string "Lista delle regole dellAREA LOTTA.$"
BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
.string "Quale argomento vuoi approfondire?$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
.string "Qui i POKéMON devono pensare e\n"
.string "lottare per conto proprio.\p"
.string "A differenza di quelli selvatici,\n"
.string "i POKéMON che vivono con\l"
.string "le persone si comportano in modo\l"
.string "diverso in base alla loro natura.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
.string "In base alla sua natura, un POKéMON\n"
.string "può decidere di attaccare.\p"
.string "Un altro POKéMON può decidere di\n"
.string "adottare una tattica difensiva\l"
.string "per non farsi male.\p"
.string "Un altro ancora può infastidire e\n"
.string "confondere i suoi nemici.\p"
.string "A seconda della sua natura,\n"
.string "ogni POKéMON ha delle mosse\l"
.string "predilette che usa con destrezza.\p"
.string "Altre mosse, invece, possono non\n"
.string "essergli congeniali perché con esse\l"
.string "si sente insicuro.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
.string "Ci sono mosse dattacco che infliggono\n"
.string "un danno diretto al nemico.\p"
.string "Esistono mosse difensive che servono\n"
.string "per prepararsi agli attacchi del nemico\l"
.string "e per recuperare PS.\p"
.string "Ci sono altre mosse un po speciali che\n"
.string "indeboliscono il nemico causandogli\l"
.string "problemi di stato, come avvelenamento\l"
.string "e paralisi.\p"
.string "I POKéMON sceglieranno le mosse\n"
.string "da queste tre categorie.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
.string "Quando non riceve ordini dal proprio\n"
.string "ALLENATORE, un POKéMON può usare\l"
.string "certe mosse in modo poco efficace.\p"
.string "Un POKéMON non è in grado di usare\n"
.string "bene le mosse che non gli piacciono.\p"
.string "Se il POKéMON conosce solo mosse\n"
.string "che non si adattano alla sua natura,\l"
.string "non potrà sfruttare al meglio tutto\l"
.string "il suo potenziale.$"
BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
.string "Se un POKéMON si trova in difficoltà,\n"
.string "può essere che cominci ad usare\l"
.string "mosse poco consone alla sua natura.\p"
.string "Non perdere docchio un POKéMON\n"
.string "che inizia a comportarsi in modo\l"
.string "strano in caso di difficoltà.$"

View File

@@ -56,7 +56,14 @@ BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor:
face_down
step_end
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
.string "Your Battle Choice challenge\n"
.string "has now begun…$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattlePikeCorridor/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,4 @@
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
.string "Your Battle Choice challenge\n"
.string "has now begun…$"

View File

@@ -0,0 +1,4 @@
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
.string "Votre COMBAT HASARD a\n"
.string "commencé…$"

View File

@@ -0,0 +1,4 @@
BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun:
.string "La tua sfida LOTTA DILEMMA ha inizio\n"
.string "ora…$"

View File

@@ -267,167 +267,14 @@ BattleFrontier_BattlePike_EventScript_CloseCurtain::
waitse
return
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
.string "Where the luck of TRAINERS\n"
.string "is put to the test…\p"
.string "Welcome to the BATTLE PIKE…\p"
.string "I am your guide to the BATTLE PIKE…$"
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
.string "Would you like to take the Battle\n"
.string "Choice challenge?$"
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
.string "Here we conduct an event we call\n"
.string "the Battle Choice.\p"
.string "The Battle Choice rules are very\n"
.string "simple…\p"
.string "Choose one of three paths and make\n"
.string "your way to the goal room at the end\l"
.string "of the BATTLE PIKE. It's that simple.\p"
.string "However, what happens on the chosen\n"
.string "path depends entirely on the luck\l"
.string "of the challenger…\p"
.string "If you reach the goal, you will be\n"
.string "rewarded with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please have a word with\l"
.string "our staff in the big rooms on the way.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
.string "We look forward to seeing you\n"
.string "on another occasion…$"
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
.string "You have the choice of two courses,\n"
.string "Level 50 and Open Level.\l"
.string "Which will you challenge?$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
.string "I beg your pardon, but…\p"
.string "You do not have three eligible\n"
.string "POKéMON for the Battle Choice event.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when\n"
.string "you are ready…$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
.string "I beg your pardon, but…\p"
.string "You do not have three eligible\n"
.string "POKéMON for the Battle Choice event.\p"
.string "You must have three different\n"
.string "POKéMON to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when\n"
.string "you are ready…$"
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
.string "Please choose the three POKéMON\n"
.string "you wish to enter in the challenge…$"
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
.string "Before starting your Battle Choice\n"
.string "challenge, I must save the game.\l"
.string "Is that acceptable?$"
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
.string "Please step this way…$"
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
.string "Your challenge has ended…\p"
.string "I shall record your results.\n"
.string "Please wait…$"
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
.string "You have completed the challenge…\p"
.string "I must say… You seem to possess luck\n"
.string "in abundance…$"
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
.string "I shall record your results.\n"
.string "Please wait…$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
.string "To commemorate your completion of\n"
.string "the Battle Choice challenge, we award\l"
.string "you these Battle Point(s)…$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
.string "You appear to have reached the limit\n"
.string "for Battle Points…\p"
.string "Please exchange some Battle Points\n"
.string "for prizes, then return…$"
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
.string "I beg your pardon, but…\p"
.string "You failed to save before you quit\n"
.string "your challenge the last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. I am sorry…$"
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
.string "Congratulations…\p"
.string "You have snatched victory from the\n"
.string "PIKE QUEEN and cleared the event…$"
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
.string "In recognition of your amazing luck,\n"
.string "we award you these Battle Point(s)…$"
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
.string "Arrgh! I blew my chance!\n"
.string "I was one room away from the goal!\p"
.string "In this place, you'd better watch out\n"
.string "for poison, freezing, and so on.$"
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
.string "I've completed the challenge 10 times\n"
.string "now, but I've never had to battle\l"
.string "a TRAINER once.$"
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
.string "Listen! Listen!\p"
.string "Don't you think that the special\n"
.string "abilities of POKéMON will be useful\l"
.string "here?$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
.string "What is this weird place?\n"
.string "I can't figure it out at all!\p"
.string "I've taken the challenge a bunch\n"
.string "of times, but all I ever do is run into\l"
.string "TRAINERS whichever path I choose.$"
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
.string "The Battle Choice's rules are listed.$"
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
.string "The BAG and POKéNAV may not be used\n"
.string "during a Battle Choice challenge.$"
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
.string "During a Battle Choice challenge,\n"
.string "any BERRY or HERB held by POKéMON\l"
.string "will be effective only once.$"
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
.string "During a Battle Choice challenge,\n"
.string "the sequence of POKéMON cannot be\l"
.string "changed.\p"
.string "The sequence must be set before\n"
.string "starting your challenge.$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattlePikeLobby/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePikeLobby/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,164 @@
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
.string "Where the luck of TRAINERS\n"
.string "is put to the test…\p"
.string "Welcome to the BATTLE PIKE…\p"
.string "I am your guide to the BATTLE PIKE…$"
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
.string "Would you like to take the Battle\n"
.string "Choice challenge?$"
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
.string "Here we conduct an event we call\n"
.string "the Battle Choice.\p"
.string "The Battle Choice rules are very\n"
.string "simple…\p"
.string "Choose one of three paths and make\n"
.string "your way to the goal room at the end\l"
.string "of the BATTLE PIKE. It's that simple.\p"
.string "However, what happens on the chosen\n"
.string "path depends entirely on the luck\l"
.string "of the challenger…\p"
.string "If you reach the goal, you will be\n"
.string "rewarded with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please have a word with\l"
.string "our staff in the big rooms on the way.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
.string "We look forward to seeing you\n"
.string "on another occasion…$"
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
.string "You have the choice of two courses,\n"
.string "Level 50 and Open Level.\l"
.string "Which will you challenge?$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
.string "I beg your pardon, but…\p"
.string "You do not have three eligible\n"
.string "POKéMON for the Battle Choice event.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when\n"
.string "you are ready…$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
.string "I beg your pardon, but…\p"
.string "You do not have three eligible\n"
.string "POKéMON for the Battle Choice event.\p"
.string "You must have three different\n"
.string "POKéMON to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when\n"
.string "you are ready…$"
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
.string "Please choose the three POKéMON\n"
.string "you wish to enter in the challenge…$"
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
.string "Before starting your Battle Choice\n"
.string "challenge, I must save the game.\l"
.string "Is that acceptable?$"
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
.string "Please step this way…$"
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
.string "Your challenge has ended…\p"
.string "I shall record your results.\n"
.string "Please wait…$"
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
.string "You have completed the challenge…\p"
.string "I must say… You seem to possess luck\n"
.string "in abundance…$"
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
.string "I shall record your results.\n"
.string "Please wait…$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
.string "To commemorate your completion of\n"
.string "the Battle Choice challenge, we award\l"
.string "you these Battle Point(s)…$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
.string "You appear to have reached the limit\n"
.string "for Battle Points…\p"
.string "Please exchange some Battle Points\n"
.string "for prizes, then return…$"
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
.string "I beg your pardon, but…\p"
.string "You failed to save before you quit\n"
.string "your challenge the last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. I am sorry…$"
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
.string "Congratulations…\p"
.string "You have snatched victory from the\n"
.string "PIKE QUEEN and cleared the event…$"
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
.string "In recognition of your amazing luck,\n"
.string "we award you these Battle Point(s)…$"
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
.string "Arrgh! I blew my chance!\n"
.string "I was one room away from the goal!\p"
.string "In this place, you'd better watch out\n"
.string "for poison, freezing, and so on.$"
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
.string "I've completed the challenge 10 times\n"
.string "now, but I've never had to battle\l"
.string "a TRAINER once.$"
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
.string "Listen! Listen!\p"
.string "Don't you think that the special\n"
.string "abilities of POKéMON will be useful\l"
.string "here?$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
.string "What is this weird place?\n"
.string "I can't figure it out at all!\p"
.string "I've taken the challenge a bunch\n"
.string "of times, but all I ever do is run into\l"
.string "TRAINERS whichever path I choose.$"
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
.string "The Battle Choice's rules are listed.$"
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
.string "The BAG and POKéNAV may not be used\n"
.string "during a Battle Choice challenge.$"
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
.string "During a Battle Choice challenge,\n"
.string "any BERRY or HERB held by POKéMON\l"
.string "will be effective only once.$"
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
.string "During a Battle Choice challenge,\n"
.string "the sequence of POKéMON cannot be\l"
.string "changed.\p"
.string "The sequence must be set before\n"
.string "starting your challenge.$"

View File

@@ -0,0 +1,164 @@
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
.string "Bienvenue au REPTILE DE COMBAT…\p"
.string "Ici, nous mettons à lépreuve la chance\n"
.string "des DRESSEURS…\p"
.string "Je serai votre guide dans le\n"
.string "REPTILE DE COMBAT…$"
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
.string "Voulez-vous relever le défi du\n"
.string "COMBAT HASARD?$"
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
.string "Ici, nous vous proposons le\n"
.string "COMBAT HASARD.\p"
.string "Les règles du COMBAT HASARD sont\n"
.string "très simples…\p"
.string "Il faut choisir lun des trois chemins et\n"
.string "rejoindre la dernière salle à lextrémité\l"
.string "du REPTILE DE COMBAT. Cest tout.\p"
.string "Cependant, ce qui se passe sur le\n"
.string "chemin choisi nest quune question\l"
.string "de chance…\p"
.string "Si vous rejoignez larrivée, vous\n"
.string "recevez des POINTS DE COMBAT.\p"
.string "Si vous voulez interrompre votre défi,\n"
.string "veuillez parler avec notre personnel\l"
.string "dans les grandes salles.\p"
.string "Assurez-vous de bien sauvegarder, ou\n"
.string "vous ne pourrez pas reprendre le défi.$"
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
.string "Nous attendrons votre prochain défi\n"
.string "avec impatience.$"
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
.string "Choisissez-vous niveau 50 ou niveau\n"
.string "libre?$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
.string "Je regrette…\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer au COMBAT HASARD.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "de niveau 50 ou moins pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut…$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
.string "Je regrette…\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer au COMBAT HASARD.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut…$"
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
.string "Veuillez choisir les trois POKéMON\n"
.string "qui vous accompagneront…$"
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
.string "Avant de commencer un COMBAT HASARD,\n"
.string "la partie doit être sauvegardée.\l"
.string "Cela vous convient-il?$"
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
.string "Veuillez me suivre…$"
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
.string "Votre défi est terminé…\p"
.string "Votre résultat va être sauvegardé.\n"
.string "Veuillez patienter.$"
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
.string "Vous avez réussi votre défi…\p"
.string "Je dois dire que vous avez énormément\n"
.string "de chance…$"
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
.string "Votre résultat va être sauvegardé.\n"
.string "Veuillez patienter…$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
.string "To commemorate your completion of\n"
.string "the Battle Choice challenge, we award\l"
.string "you these Battle Point(s)…$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
.string "You appear to have reached the limit\n"
.string "for Battle Points…\p"
.string "Please exchange some Battle Points\n"
.string "for prizes, then return…$"
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
.string "Je regrette…\p"
.string "Vous navez pas sauvegardé avant de\n"
.string "quitter votre dernier défi.\p"
.string "Dans ce cas, cest la disqualification.\n"
.string "Cest dommage…$"
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
.string "Félicitations…\p"
.string "Vous avez arraché la victoire à la\n"
.string "REINE VENIN et réussi ce défi…$"
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
.string "Votre chance va être récompensée par\n"
.string "des POINTS DE COMBAT…$"
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
.string "Jai tout gâché! Je nai vraiment pas\n"
.string "de chance… Et à une salle de larrivée!\p"
.string "Ici, cest poison, gel et compagnie!$"
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
.string "Jai terminé le défi 10 fois, mais je\n"
.string "ne me suis battue contre aucun\l"
.string "DRESSEUR.$"
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
.string "Ecoute! Ecoute!\p"
.string "Tu ne penses pas que les capacités\n"
.string "spéciales des POKéMON risquent\l"
.string "dêtre utiles ici?$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
.string "What is this weird place?\n"
.string "I cant figure it out at all!\p"
.string "Ive taken the challenge a bunch\n"
.string "of times, but all I ever do is run into\l"
.string "TRAINERS whichever path I choose.$"
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
.string "Règles du COMBAT HASARD.$"
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
.string "Quel chapitre voulez-vous lire?$"
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
.string "Vous ne pouvez utiliser ni le SAC ni le\n"
.string "POKéNAV lors du défi du COMBAT\l"
.string "HASARD.$"
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
.string "Lors du défi du COMBAT HASARD,\n"
.string "chaque BAIE ou HERBE tenue par un\l"
.string "POKéMON naura deffet quune fois.$"
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
.string "Lors du défi du COMBAT HASARD,\n"
.string "lordre des POKéMON ne peut pas\l"
.string "être modifié.\p"
.string "Lordre doit être décidé avant le\n"
.string "début du défi.$"

View File

@@ -0,0 +1,167 @@
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
.string "Qui si mette alla prova la fortuna\n"
.string "degli ALLENATORI…\p"
.string "Ti do il benvenuto alla SERPE LOTTA…\p"
.string "Sono la tua guida…$"
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
.string "Vuoi partecipare alla sfida LOTTA\n"
.string "DILEMMA?$"
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
.string "Qui ha luogo un evento chiamato\n"
.string "LOTTA DILEMMA.\p"
.string "Le regole della LOTTA DILEMMA sono\n"
.string "molto semplici…\p"
.string "Scegli una delle tre vie e raggiungi\n"
.string "la sala alla fine della SERPE LOTTA.\l"
.string "Facile, non trovi?\p"
.string "Gli avvenimenti lungo il cammino\n"
.string "dipendono totalmente dalla fortuna\l"
.string "dello sfidante…\p"
.string "Se arrivi fino alla fine, riceverai\n"
.string "una ricompensa in PUNTI LOTTA.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "rivolgiti al nostro personale che\l"
.string "si trova nelle sale grandi lungo\l"
.string "il cammino.\p"
.string "Se non salvi prima di interrompere,\n"
.string "la tua sfida verrà annullata.$"
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
.string "Aspettiamo con ansia la tua prossima\n"
.string "sfida…$"
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
.string "Puoi scegliere fra due livelli di sfida:\n"
.string "il LIVELLO 50 e il LIVELLO LIBERO.\l"
.string "Quale scegli?$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
.string "Scusa tanto, ma…\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti necessari per partecipare\l"
.string "alla LOTTA DILEMMA.\p"
.string "Per entrare, devi avere tre POKéMON \n"
.string "diversi di livello pari o inferiore a 50.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "tipi di strumenti diversi.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai tutte\n"
.string "le carte in regola.$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
.string "Scusa tanto, ma…\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti necessari per partecipare\l"
.string "alla LOTTA DILEMMA.\p"
.string "Devi avere tre POKéMON differenti da\n"
.string "iscrivere.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "tipi di strumenti diversi.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai tutte\n"
.string "le carte in regola.$"
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
.string "Scegli i tre POKéMON che vuoi\n"
.string "iscrivere…$"
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
.string "Prima di iniziare la sfida LOTTA\n"
.string "DILEMMA, devi salvare il gioco.\l"
.string "Sei daccordo?$"
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
.string "Prego, da questa parte.$"
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
.string "La tua sfida finisce qui…\p"
.string "Salverò i tuoi risultati.\n"
.string "Attendi…$"
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
.string "Hai completato la sfida…\p"
.string "La fortuna ti sorride…$"
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
.string "Salverò i tuoi risultati.\n"
.string "Attendi…$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
.string "To commemorate your completion of\n"
.string "the Battle Choice challenge, we award\l"
.string "you these Battle Point(s)…$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
.string "You appear to have reached the limit\n"
.string "for Battle Points…\p"
.string "Please exchange some Battle Points\n"
.string "for prizes, then return…$"
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
.string "Mi dispiace!\p"
.string "Quando hai interrotto la sfida lultima\n"
.string "volta, non hai salvato il gioco.\p"
.string "Per questo motivo, la tua sfida è\n"
.string "stata annullata. Spiacente!$"
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
.string "Complimenti…\p"
.string "Hai strappato la vittoria alla REGINA\n"
.string "SERPE, portando a termine levento…$"
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
.string "Grazie alla tua incredibile fortuna,\n"
.string "ottieni un premio in PUNTI LOTTA…$"
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
.string "Arrgh! Ho sprecato una possibilità! Mi\n"
.string "mancava una sala per arrivare alla fine!\p"
.string "In questo posto, lavvelenamento,\n"
.string "il congelamento e compagnia bella\l"
.string "sono sempre in agguato.$"
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
.string "Ho completato la sfida per ben 10\n"
.string "volte, ma non ho mai dovuto lottare\l"
.string "contro un ALLENATORE.$"
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
.string "Stammi a sentire!\p"
.string "Non credi che le abilità speciali\n"
.string "dei POKéMON possano tornare\l"
.string "utili in un posto del genere?$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
.string "What is this weird place?\n"
.string "I cant figure it out at all!\p"
.string "Ive taken the challenge a bunch\n"
.string "of times, but all I ever do is run into\l"
.string "TRAINERS whichever path I choose.$"
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
.string "Lista delle regole della LOTTA DILEMMA.$"
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
.string "Quale argomento vuoi approfondire?$"
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
.string "Lo ZAINO e il POKéNAV non si possono\n"
.string "usare nella sfida LOTTA DILEMMA.$"
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
.string "Nella sfida LOTTA DILEMMA, le BACCHE o\n"
.string "le ERBE tenute dai POKéMON hanno\l"
.string "effetto solo una volta.$"
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
.string "Nella sfida LOTTA DILEMMA, non puoi\n"
.string "cambiare lordine di schieramento\l"
.string "dei POKéMON.\p"
.string "Lordine deve essere deciso prima\n"
.string "di iniziare la sfida.$"

View File

@@ -36,7 +36,14 @@ BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
.string "Congratulations…\n"
.string "Now, this way, please…$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,4 @@
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
.string "Congratulations…\n"
.string "Now, this way, please…$"

View File

@@ -0,0 +1,4 @@
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
.string "Félicitations…\n"
.string "Par ici, sil vous plaît…$"

View File

@@ -0,0 +1,4 @@
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
.string "Complimenti!\n"
.string "Da questa parte, prego…$"

View File

@@ -646,206 +646,14 @@ BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown:
walk_down
step_end
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
.string "Welcome…\n"
.string "You must be commended for your luck…\p"
.string "Your POKéMON shall be restored\n"
.string "to full health…$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
.string "I urge you to enjoy the rest of your\n"
.string "Battle Choice challenge…$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
.string "Ah, you're a lucky one.\n"
.string "I'm in somewhat-good spirits now.\p"
.string "I will restore one of your POKéMON\n"
.string "to full health.$"
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
.string "The best of luck to you.\n"
.string "Farewell.$"
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
.string "Excuse me…\p"
.string "Would you care for a battle?\n"
.string "I'll restore your POKéMON if you win.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
.string "Very well…\n"
.string "Now, shall we?$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
.string "I see…\n"
.string "How unsporting of you…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
.string "Magnificent…\p"
.string "As promised, I shall restore your\n"
.string "POKéMON to full health.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
.string "The best of luck to you.\n"
.string "Farewell.$"
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
.string "Oh, my!\p"
.string "Watch out!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
.string "Now, now!\n"
.string "KIRLIA, stop that!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
.string "Now, now!\n"
.string "DUSCLOPS, stop that!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
.string "KIRLIA used TOXIC!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
.string "KIRLIA used HYPNOSIS!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
.string "KIRLIA used THUNDER WAVE!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
.string "KIRLIA used WILL-O-WISP!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
.string "DUSCLOPS used WILL-O-WISP!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
.string "DUSCLOPS used ICE BEAM!$"
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
.string "Look here!\n"
.string "That's quite enough!$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
.string "I must apologize to you…\p"
.string "My KIRLIA has a TIMID nature…$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
.string "I must apologize to you…\p"
.string "My DUSCLOPS has a TIMID nature…$"
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
.string "It attacks without warning if it is\n"
.string "startled by another person…\p"
.string "Are you and your POKéMON all right?$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
.string "I do apologize for what happened…\n"
.string "I do hope your POKéMON are fine.$"
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
.string "… … … … … …\n"
.string "… … … … … …$"
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
.string "Welcome…\p"
.string "Here, we will have you battle\n"
.string "a somewhat-tough TRAINER…$"
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
.string "How wonderful…\p"
.string "To honor your victory, your POKéMON\n"
.string "shall be restored to full health…$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
.string "I urge you to enjoy the rest of your\n"
.string "Battle Choice challenge…$"
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
.string "I am LUCY…\n"
.string "I am the law here…\l"
.string "For I am the PIKE QUEEN…\p"
.string "You already know it, but to advance,\n"
.string "you must defeat me…\p"
.string "…I'm not one for idle chatter.\n"
.string "Hurry. Come on…$"
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
.string "Your luck…\n"
.string "I hope you didn't use it all up here…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
.string "LUCY: … … … … … …\n"
.string "Show me your FRONTIER PASS…$"
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
.string "The Luck Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
.string "…That's all there is…\n"
.string "Disappear already…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
.string "LUCY: …You again…\p"
.string "… … … … … …\p"
.string "…I've trampled flowers and braved\n"
.string "storms to get to where I am…\p"
.string "I don't feel any compulsion to keep\n"
.string "losing to the same opponent…\p"
.string "… … … … … …\n"
.string "Fine… I'll do it…$"
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
.string "Now!\n"
.string "Come on!$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
.string "LUCY: … … … … … …\p"
.string "…FRONTIER PASS…$"
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
.string "The Luck Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
.string "…You, I won't forget…\n"
.string "…Ever…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You seem to be bereft of luck…\p"
.string "If only you hadn't chosen this room,\n"
.string "your POKéMON could have been healed…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
.string "I welcome you…\p"
.string "Since you have chosen this room, I will\n"
.string "restore one POKéMON to full health…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
.string "I welcome you…\p"
.string "Since you have chosen this room, I will\n"
.string "restore two POKéMON to full health…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You should thank your lucky stars…\p"
.string "Since you have chosen this room,\n"
.string "all your POKéMON will be restored…$"
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
.string "I shall go fetch our master…$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
.string "Ah, you're a lucky one!\n"
.string "I'm in good spirits now.\p"
.string "I will restore two of your POKéMON\n"
.string "to full health!$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,203 @@
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
.string "Welcome…\n"
.string "You must be commended for your luck…\p"
.string "Your POKéMON shall be restored\n"
.string "to full health…$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
.string "I urge you to enjoy the rest of your\n"
.string "Battle Choice challenge…$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
.string "Ah, you're a lucky one.\n"
.string "I'm in somewhat-good spirits now.\p"
.string "I will restore one of your POKéMON\n"
.string "to full health.$"
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
.string "The best of luck to you.\n"
.string "Farewell.$"
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
.string "Excuse me…\p"
.string "Would you care for a battle?\n"
.string "I'll restore your POKéMON if you win.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
.string "Very well…\n"
.string "Now, shall we?$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
.string "I see…\n"
.string "How unsporting of you…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
.string "Magnificent…\p"
.string "As promised, I shall restore your\n"
.string "POKéMON to full health.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
.string "The best of luck to you.\n"
.string "Farewell.$"
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
.string "Oh, my!\p"
.string "Watch out!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
.string "Now, now!\n"
.string "KIRLIA, stop that!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
.string "Now, now!\n"
.string "DUSCLOPS, stop that!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
.string "KIRLIA used TOXIC!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
.string "KIRLIA used HYPNOSIS!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
.string "KIRLIA used THUNDER WAVE!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
.string "KIRLIA used WILL-O-WISP!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
.string "DUSCLOPS used WILL-O-WISP!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
.string "DUSCLOPS used ICE BEAM!$"
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
.string "Look here!\n"
.string "That's quite enough!$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
.string "I must apologize to you…\p"
.string "My KIRLIA has a TIMID nature…$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
.string "I must apologize to you…\p"
.string "My DUSCLOPS has a TIMID nature…$"
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
.string "It attacks without warning if it is\n"
.string "startled by another person…\p"
.string "Are you and your POKéMON all right?$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
.string "I do apologize for what happened…\n"
.string "I do hope your POKéMON are fine.$"
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
.string "… … … … … …\n"
.string "… … … … … …$"
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
.string "Welcome…\p"
.string "Here, we will have you battle\n"
.string "a somewhat-tough TRAINER…$"
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
.string "How wonderful…\p"
.string "To honor your victory, your POKéMON\n"
.string "shall be restored to full health…$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
.string "I urge you to enjoy the rest of your\n"
.string "Battle Choice challenge…$"
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
.string "I am LUCY…\n"
.string "I am the law here…\l"
.string "For I am the PIKE QUEEN…\p"
.string "You already know it, but to advance,\n"
.string "you must defeat me…\p"
.string "…I'm not one for idle chatter.\n"
.string "Hurry. Come on…$"
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
.string "Your luck…\n"
.string "I hope you didn't use it all up here…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
.string "LUCY: … … … … … …\n"
.string "Show me your FRONTIER PASS…$"
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
.string "The Luck Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
.string "…That's all there is…\n"
.string "Disappear already…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
.string "LUCY: …You again…\p"
.string "… … … … … …\p"
.string "…I've trampled flowers and braved\n"
.string "storms to get to where I am…\p"
.string "I don't feel any compulsion to keep\n"
.string "losing to the same opponent…\p"
.string "… … … … … …\n"
.string "Fine… I'll do it…$"
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
.string "Now!\n"
.string "Come on!$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
.string "LUCY: … … … … … …\p"
.string "…FRONTIER PASS…$"
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
.string "The Luck Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
.string "…You, I won't forget…\n"
.string "…Ever…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You seem to be bereft of luck…\p"
.string "If only you hadn't chosen this room,\n"
.string "your POKéMON could have been healed…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
.string "I welcome you…\p"
.string "Since you have chosen this room, I will\n"
.string "restore one POKéMON to full health…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
.string "I welcome you…\p"
.string "Since you have chosen this room, I will\n"
.string "restore two POKéMON to full health…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You should thank your lucky stars…\p"
.string "Since you have chosen this room,\n"
.string "all your POKéMON will be restored…$"
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
.string "I shall go fetch our master…$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
.string "Ah, you're a lucky one!\n"
.string "I'm in good spirits now.\p"
.string "I will restore two of your POKéMON\n"
.string "to full health!$"

View File

@@ -0,0 +1,200 @@
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
.string "Bienvenue…\n"
.string "Félicitations pour votre chance…\p"
.string "Je vais soigner vos POKéMON…$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
.string "Pourvu que la chance ne vous abandonne\n"
.string "pas pour le reste du COMBAT HASARD…$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
.string "Ah, tu en as de la chance,\n"
.string "je suis de bonne humeur.\p"
.string "Je vais soigner un de tes POKéMON.$"
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
.string "Bonne chance à toi.\n"
.string "Adieu.$"
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
.string "Excuse me…\p"
.string "Would you care for a battle?\n"
.string "Ill restore your POKéMON if you win.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
.string "Very well…\n"
.string "Now, shall we?$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
.string "I see…\n"
.string "How unsporting of you…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
.string "Magnificent…\p"
.string "As promised, I shall restore your\n"
.string "POKéMON to full health.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
.string "The best of luck to you.\n"
.string "Farewell.$"
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
.string "Oh, non!\p"
.string "Attention!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
.string "Non, KIRLIA!\n"
.string "Arrête immédiatement!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
.string "TERACLOPE, enfin!\n"
.string "Arrête immédiatement!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
.string "KIRLIA utilise TOXIK!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
.string "KIRLIA utilise HYPNOSE!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
.string "KIRLIA utilise CAGE-ECLAIR!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
.string "KIRLIA utilise FEU FOLLET!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
.string "TERACLOPE utilise FEU FOLLET!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
.string "TERACLOPE utilise LASER GLACE!$"
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
.string "Par ici!\n"
.string "Ça suffit!$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
.string "Je suis vraiment désolé…\p"
.string "Mon KIRLIA est de nature TIMIDE…$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
.string "Je suis vraiment désolé…\p"
.string "Mon TERACLOPE est de nature TIMIDE…$"
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
.string "Il attaque sans prévenir quand il est\n"
.string "surpris…\p"
.string "Tes POKéMON et toi allez bien?$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
.string "Ce qui est arrivé est navrant… Jespère\n"
.string "que tes POKéMON et toi allez bien.$"
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
.string "… … … … … …\n"
.string "… … … … … …$"
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
.string "Bienvenue…\p"
.string "Ici, vous allez affronter un DRESSEUR\n"
.string "plutôt coriace…$"
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
.string "Magnifique…\p"
.string "Pour vous récompenser, je vais soigner\n"
.string "vos POKéMON…$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
.string "Pourvu que la chance ne vous abandonne\n"
.string "pas pour le reste du COMBAT HASARD…$"
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
.string "Je suis CHARLINE…\n"
.string "Cest moi qui commande ici…\l"
.string "On mappelle la REINE VENIN…\p"
.string "Comme tu dois le savoir, tu vas devoir\n"
.string "essayer de me battre…\p"
.string "Bon, ne reste pas là à bayer aux\n"
.string "corneilles. Dépêche-toi, voyons…$"
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
.string "Jespère que tu nas pas encore épuisé\n"
.string "toute ta chance…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
.string "CHARLINE: … … … … … …\n"
.string "Montre-moi ton PASSE ZONE…$"
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
.string "Le SYMBOLE CHANCE a été ajouté sur le\n"
.string "PASSE ZONE!$"
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
.string "Ce sera tout…\n"
.string "Tu peux disposer…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
.string "CHARLINE: Encore toi…\p"
.string "… … … … … …\p"
.string "Jai dû en écraser plus dun pour arriver\n"
.string "là où je suis…\p"
.string "Je ne me sens pas obligée de continuer\n"
.string "à perdre contre toi…\p"
.string "… … … … … …\n"
.string "Bien… Allons-y…$"
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
.string "Allez!\n"
.string "On se bouge!$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
.string "CHARLINE: … … … … … …\p"
.string "PASSE ZONE…$"
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
.string "Le SYMBOLE CHANCE a pris une couleur\n"
.string "dorée!$"
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
.string "Jai une très bonne mémoire…\n"
.string "Et je ne pardonne jamais…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
.string "Bienvenue…\p"
.string "Hi, hi, hi…\n"
.string "Ce nest pas votre jour de chance…\p"
.string "Si vous aviez choisi une autre salle,\n"
.string "vos POKéMON auraient pu être soignés…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
.string "Bienvenue…\p"
.string "Comme vous avez choisi cette salle,\n"
.string "je vais soigner un de vos POKéMON…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
.string "Bienvenue…\p"
.string "Comme vous avez choisi cette salle,\n"
.string "je vais soigner deux de vos POKéMON…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You should thank your lucky stars…\p"
.string "Since you have chosen this room,\n"
.string "all your POKéMON will be restored…$"
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
.string "Je vais appeler la patronne…$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
.string "Ah, cest ton jour de chance,\n"
.string "je suis de bonne humeur.\p"
.string "Je vais soigner deux de tes POKéMON!$"

View File

@@ -0,0 +1,205 @@
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
.string "Ti do il benvenuto.\n"
.string "La tua fortuna è notevole…\p"
.string "I tuoi POKéMON verranno rimessi\n"
.string "in sesto…$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
.string "Che la sfida LOTTA DILEMMA sia\n"
.string "di tuo gradimento!$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
.string "Ah, la buona sorte ti assiste.\n"
.string "Mi hai risollevato un po lumore.\p"
.string "Rimetterò in sesto uno dei tuoi\n"
.string "POKéMON.$"
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
.string "Che la fortuna sia dalla tua.\n"
.string "Alla prossima.$"
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
.string "Excuse me…\p"
.string "Would you care for a battle?\n"
.string "Ill restore your POKéMON if you win.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
.string "Very well…\n"
.string "Now, shall we?$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
.string "I see…\n"
.string "How unsporting of you…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
.string "Magnificent…\p"
.string "As promised, I shall restore your\n"
.string "POKéMON to full health.$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
.string "The best of luck to you.\n"
.string "Farewell.$"
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
.string "Oh, cielo!\p"
.string "Fai attenzione!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
.string "KIRLIA, smettila!\n"
.string "Adesso!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
.string "DUSCLOPS, smettila!\n"
.string "Adesso!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
.string "KIRLIA usa TOSSINA!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
.string "KIRLIA usa IPNOSI!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
.string "KIRLIA usa TUONONDA!$"
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
.string "KIRLIA usa FUOCOFATUO!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
.string "DUSCLOPS usa FUOCOFATUO!$"
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
.string "DUSCLOPS usa GELORAGGIO!$"
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
.string "Guarda qui!\n"
.string "Adesso basta!$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
.string "Accetta le mie scuse…\p"
.string "Il mio KIRLIA ha una natura TIMIDA…$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
.string "Accetta le mie scuse…\p"
.string "Il mio DUSCLOPS ha una natura TIMIDA…$"
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
.string "Se una persona lo spaventa, attacca\n"
.string "allimprovviso…\p"
.string "Tu e i tuoi POKéMON state bene?$"
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
.string "Mi scuso per quello che è accaduto.\n"
.string "Spero che i tuoi POKéMON siano a posto.$"
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
.string "… … … … … …\n"
.string "… … … … … …$"
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
.string "Salve…\p"
.string "Ti aspetta un ALLENATORE molto\n"
.string "forte…$"
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
.string "Che meraviglia…\p"
.string "In onore alla tua vittoria, i tuoi\n"
.string "POKéMON verranno rimessi\l"
.string "in sesto…$"
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
.string "Che la sfida LOTTA DILEMMA sia\n"
.string "di tuo gradimento!$"
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
.string "Mi chiamo FORTUNATA.\n"
.string "Qui comando io.\l"
.string "In veste di REGINA SERPE…\p"
.string "Come tu ben sai, per avanzare devi\n"
.string "sconfiggermi…\p"
.string "Basta con le chiacchiere inutili!\n"
.string "Non cè tempo da perdere…$"
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
.string "Spero che nel frattempo la fortuna\n"
.string "non ti abbia voltato le spalle…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
.string "FORTUNATA: … … … … … …\n"
.string "Mostrami il tuo PASS PARCO…$"
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
.string "Il SIMBOLO FORTUNA è stato aggiunto\n"
.string "al PASS PARCO!$"
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
.string "Non ho altro da aggiungere.\n"
.string "Sparisci…$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
.string "FORTUNATA: Di nuovo tu…\p"
.string "… … … … … …\p"
.string "Ho dovuto superare mille avversità\n"
.string "per diventare quella che sono…\p"
.string "Non voglio continuare a perdere\n"
.string "contro lo stesso avversario…\p"
.string "… … … … … …\n"
.string "Bene… siamo alla resa dei conti…$"
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
.string "Ora!\n"
.string "Forza!$"
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
.string "FORTUNATA: … … … … … …\p"
.string "Il tuo PASS PARCO, prego…$"
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
.string "Il SIMBOLO FORTUNA si è colorato\n"
.string "doro!$"
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
.string "Questa me la lego al dito!\n"
.string "Per sempre…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
.string "Salve…\p"
.string "Ehm…\n"
.string "Una bella sfortuna, la tua…\p"
.string "Se solo avessi scelto unaltra sala,\n"
.string "i tuoi POKéMON sarebbero stati rimessi\l"
.string "in sesto…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
.string "Salve…\p"
.string "Poiché hai scelto questa sala,\n"
.string "rimetterò in sesto un POKéMON…$"
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
.string "Salve…\p"
.string "Poiché hai scelto questa sala,\n"
.string "rimetterò in sesto due POKéMON…$"
@ Unused
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You should thank your lucky stars…\p"
.string "Since you have chosen this room,\n"
.string "all your POKéMON will be restored…$"
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
.string "Vado a chiamare il nostro capo…$"
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
.string "Ah, la fortuna è dalla tua!\n"
.string "Sono proprio di buon umore.\p"
.string "Rimetterò in sesto due dei tuoi\n"
.string "POKéMON!$"

View File

@@ -263,107 +263,14 @@ BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos:
face_down
step_end
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
.string "You are currently in\n"
.string "the 1st room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
.string "You are currently in\n"
.string "the 3rd room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
.string "You are currently in\n"
.string "the 5th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
.string "You are currently in\n"
.string "the 7th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
.string "You are currently in\n"
.string "the 9th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
.string "You are currently in\n"
.string "the 11th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
.string "You are currently in\n"
.string "the 13th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
.string "Will you continue with\n"
.string "your challenge?$"
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
.string "Would you like to save your challenge\n"
.string "and quit the game for now?$"
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
.string "Do you wish to retire from your\n"
.string "Battle Choice challenge?$"
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
.string "We've been awaiting your return…\p"
.string "Before resuming your Battle Choice\n"
.string "challenge, let me save the game…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
.string "Please do enjoy your Battle Choice\n"
.string "challenge…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
.string "I am saving your data…\n"
.string "A little time, please…$"
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
.string "The path is blocked!\n"
.string "And there is no turning back…$"
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
.string "I beg your pardon, but…\p"
.string "Are you perhaps finding it difficult\n"
.string "to choose your path?$"
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
.string "I see…\n"
.string "I apologize for my impertinence…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
.string "Ah, let me see… There is something\n"
.string "about the path on the right…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
.string "Ah, let me see… There is something\n"
.string "about the path in the center…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
.string "Ah, let me see… There is something\n"
.string "about the path on the left…$"
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
.string "It seems to have the distinct aroma\n"
.string "of POKéMON wafting around it…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
.string "Is it… A TRAINER?\n"
.string "I sense the presence of people…$"
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
.string "I seem to have heard something…\n"
.string "It may have been whispering…$"
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
.string "For some odd reason, I felt a wave\n"
.string "of nostalgia coming from it…$"
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
.string "I am sorry to say…\p"
.string "A terrifying event, yes, a horrible one,\n"
.string "is about to befall you…\p"
.string "I urge you to pay the utmost care\n"
.string "and prepare for the worst…$"
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
.string "From every path I sense a dreadful\n"
.string "presence…$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,105 @@
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
.string "You are currently in\n"
.string "the 1st room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
.string "You are currently in\n"
.string "the 3rd room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
.string "You are currently in\n"
.string "the 5th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
.string "You are currently in\n"
.string "the 7th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
.string "You are currently in\n"
.string "the 9th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
.string "You are currently in\n"
.string "the 11th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
.string "You are currently in\n"
.string "the 13th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
.string "Will you continue with\n"
.string "your challenge?$"
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
.string "Would you like to save your challenge\n"
.string "and quit the game for now?$"
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
.string "Do you wish to retire from your\n"
.string "Battle Choice challenge?$"
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
.string "We've been awaiting your return…\p"
.string "Before resuming your Battle Choice\n"
.string "challenge, let me save the game…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
.string "Please do enjoy your Battle Choice\n"
.string "challenge…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
.string "I am saving your data…\n"
.string "A little time, please…$"
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
.string "The path is blocked!\n"
.string "And there is no turning back…$"
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
.string "I beg your pardon, but…\p"
.string "Are you perhaps finding it difficult\n"
.string "to choose your path?$"
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
.string "I see…\n"
.string "I apologize for my impertinence…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
.string "Ah, let me see… There is something\n"
.string "about the path on the right…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
.string "Ah, let me see… There is something\n"
.string "about the path in the center…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
.string "Ah, let me see… There is something\n"
.string "about the path on the left…$"
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
.string "It seems to have the distinct aroma\n"
.string "of POKéMON wafting around it…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
.string "Is it… A TRAINER?\n"
.string "I sense the presence of people…$"
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
.string "I seem to have heard something…\n"
.string "It may have been whispering…$"
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
.string "For some odd reason, I felt a wave\n"
.string "of nostalgia coming from it…$"
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
.string "I am sorry to say…\p"
.string "A terrifying event, yes, a horrible one,\n"
.string "is about to befall you…\p"
.string "I urge you to pay the utmost care\n"
.string "and prepare for the worst…$"
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
.string "From every path I sense a dreadful\n"
.string "presence…$"

View File

@@ -0,0 +1,104 @@
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
.string "Vous êtes dans la\n"
.string "salle nº 1…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
.string "Vous êtes dans la\n"
.string "salle nº 3…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
.string "Vous êtes dans la\n"
.string "salle nº 5…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
.string "Vous êtes dans la\n"
.string "salle nº 7…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
.string "Vous êtes dans la\n"
.string "salle nº 9…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
.string "Vous êtes dans la\n"
.string "salle nº 11…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
.string "Vous êtes dans la\n"
.string "salle nº 13…$"
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
.string "Allez-vous continuer votre\n"
.string "défi?$"
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
.string "Voulez-vous sauvegarder la partie et\n"
.string "arrêter de jouer?$"
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
.string "Voulez-vous abandonner ce\n"
.string "défi du COMBAT HASARD?$"
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
.string "Nous attendions votre retour…\p"
.string "Avant de reprendre le COMBAT HASARD,\n"
.string "je dois sauvegarder la partie…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
.string "Bonne chance pour ce COMBAT\n"
.string "HASARD…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
.string "Je sauvegarde vos données…\n"
.string "Un instant, sil vous plaît…$"
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
.string "Cest bloqué!\n"
.string "Impossible de faire demi-tour…$"
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
.string "Oui?\n"
.string "Avez-vous du mal à choisir un chemin?$"
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
.string "Bien…\n"
.string "Je suis désolée davoir été indiscrète…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
.string "Voyons voir… Le chemin de droite\n"
.string "mintrigue…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
.string "Voyons voir… Le chemin du milieu\n"
.string "mintrigue…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
.string "Voyons voir… Le chemin de gauche\n"
.string "mintrigue…$"
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
.string "Il me semble y distinguer lodeur\n"
.string "caractéristique des POKéMON…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
.string "Il y a… un DRESSEUR?\n"
.string "Je ressens une présence…$"
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
.string "Je crois avoir entendu quelque chose…\n"
.string "Un murmure…$"
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
.string "Pour tout vous dire, il y a comme une\n"
.string "vague de nostalgie qui sen dégage…$"
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
.string "Malheureusement…\p"
.string "Une chose absolument horrible\n"
.string "va sabattre sur vous…\p"
.string "Je vous conseille vivement de rester\n"
.string "sur vos gardes et de faire attention…$"
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
.string "Dans tous les chemins, je ressens une\n"
.string "présence angoissante…$"

View File

@@ -0,0 +1,97 @@
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
.string "Ti trovi nella 1ª sala…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
.string "Ti trovi nella 3ª sala…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
.string "Ti trovi nella 5ª sala…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
.string "Ti trovi nella 7ª sala…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
.string "Ti trovi nella 9ª sala…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
.string "Ti trovi nella 11ª sala…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
.string "Ti trovi nella 13ª sala…$"
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
.string "Vuoi continuare la tua sfida?$"
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
.string "Vuoi salvare la tua sfida e\n"
.string "uscire dal gioco?$"
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
.string "Vuoi ritirarti dalla sfida\n"
.string "LOTTA DILEMMA?$"
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
.string "Che bello rivederti…\p"
.string "Prima di riprendere la sfida LOTTA\n"
.string "DILEMMA, permettimi di salvare\l"
.string "il gioco…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
.string "Spero che la sfida LOTTA DILEMMA\n"
.string "sia di tuo gradimento…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
.string "Sto salvando i tuoi dati… un attimo\n"
.string "di pazienza…$"
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
.string "Il cammino è bloccato!\n"
.string "Non puoi tornare indietro…$"
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
.string "Scusa se mi intrometto…\p"
.string "Hai dubbi sul cammino da scegliere?$"
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
.string "Capisco… scusa limpertinenza…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
.string "Ehm… avverto qualcosa\n"
.string "nel percorso di destra…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
.string "Ehm… avverto qualcosa\n"
.string "nel percorso al centro…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
.string "Ehm… avverto qualcosa\n"
.string "nel percorso di sinistra…$"
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
.string "Mi sembra di annusare il profumo\n"
.string "tipico dei POKéMON…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
.string "Sarà un ALLENATORE?\n"
.string "Avverto la presenza di persone…$"
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
.string "Mi è sembrato di udire delle voci… forse\n"
.string "un bisbiglio…$"
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
.string "Per una qualche strana ragione,\n"
.string "emana malinconia…$"
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
.string "Mi dispiace darti una simile\n"
.string "notizia…\p"
.string "Un evento terrificante e orribile sta\n"
.string "per abbattersi su di te…\p"
.string "Devi stare in guardia e prepararti al\n"
.string "peggio…$"
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
.string "In ogni percorso avverto una\n"
.string "terribile presenza…$"

View File

@@ -124,608 +124,14 @@ BattlePyramid_FindItemBallEnd::
BattlePyramid_Retire::
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
@ Also used by Trainer Hill
BattleFacility_TrainerBattle_PlaceholderText:
.string "This is a sample message.$"
gText_BattlePyramidConfirmRest::
.string "Your BATTLE PYRAMID quest will be\n"
.string "saved so that you may quit for now.\l"
.string "Is that okay?$"
gText_BattlePyramidConfirmRetire::
.string "Are you sure you want to quit your\n"
.string "PYRAMID quest?$"
BattlePyramid_Text_ExitHintUp1::
.string "This floor's exit is in\n"
.string "that direction: {UP_ARROW}$"
BattlePyramid_Text_ExitHintLeft1::
.string "This floor's exit is in\n"
.string "that direction: {LEFT_ARROW}$"
BattlePyramid_Text_ExitHintRight1::
.string "This floor's exit is in\n"
.string "that direction: {RIGHT_ARROW}$"
BattlePyramid_Text_ExitHintDown1::
.string "This floor's exit is in\n"
.string "that direction: {DOWN_ARROW}$"
BattlePyramid_Text_ExitHintUp2::
.string "The exit on this floor is in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_Text_ExitHintLeft2::
.string "The exit on this floor is in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_Text_ExitHintRight2::
.string "The exit on this floor is in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_Text_ExitHintDown2::
.string "The exit on this floor is in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_Text_ExitHintUp3::
.string "The exit is over\n"
.string "that {UP_ARROW} way.$"
BattlePyramid_Text_ExitHintLeft3::
.string "The exit is over\n"
.string "that {LEFT_ARROW} way.$"
BattlePyramid_Text_ExitHintRight3::
.string "The exit is over\n"
.string "that {RIGHT_ARROW} way.$"
BattlePyramid_Text_ExitHintDown3::
.string "The exit is over\n"
.string "that {DOWN_ARROW} way.$"
BattlePyramid_Text_ExitHintUp4::
.string "On this floor, the exit is somewhere\n"
.string "in the {UP_ARROW} direction.$"
BattlePyramid_Text_ExitHintLeft4::
.string "On this floor, the exit is somewhere\n"
.string "in the {LEFT_ARROW} direction.$"
BattlePyramid_Text_ExitHintRight4::
.string "On this floor, the exit is somewhere\n"
.string "in the {RIGHT_ARROW} direction.$"
BattlePyramid_Text_ExitHintDown4::
.string "On this floor, the exit is somewhere\n"
.string "in the {DOWN_ARROW} direction.$"
BattlePyramid_Text_ExitHintUp5::
.string "The exit?\n"
.string "It's that {UP_ARROW} way.$"
BattlePyramid_Text_ExitHintLeft5::
.string "The exit?\n"
.string "It's that {LEFT_ARROW} way.$"
BattlePyramid_Text_ExitHintRight5::
.string "The exit?\n"
.string "It's that {RIGHT_ARROW} way.$"
BattlePyramid_Text_ExitHintDown5::
.string "The exit?\n"
.string "It's that {DOWN_ARROW} way.$"
BattlePyramid_Text_ExitHintUp6::
.string "The exit happens to be in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_Text_ExitHintLeft6::
.string "The exit happens to be in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_Text_ExitHintRight6::
.string "The exit happens to be in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_Text_ExitHintDown6::
.string "The exit happens to be in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_Text_EightItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are eight items left to\n"
.string "be found.$"
BattlePyramid_Text_SevenItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are seven items left to\n"
.string "be found.$"
BattlePyramid_Text_SixItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are six items left to\n"
.string "be found.$"
BattlePyramid_Text_FiveItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are five items left to\n"
.string "be found.$"
BattlePyramid_Text_FourItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are four items left to\n"
.string "be found.$"
BattlePyramid_Text_ThreeItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are three items left to\n"
.string "be found.$"
BattlePyramid_Text_TwoItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are two items left to\n"
.string "be found.$"
BattlePyramid_Text_OneItemRemaining1::
.string "Are you looking for items?\p"
.string "There is one item left to\n"
.string "be found.$"
BattlePyramid_Text_ZeroItemsRemaining1::
.string "Are you looking for items?\p"
.string "There isn't anything left to\n"
.string "be found!$"
BattlePyramid_Text_EightItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are eight items\n"
.string "lying around here.$"
BattlePyramid_Text_SevenItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are seven items left\n"
.string "lying around here.$"
BattlePyramid_Text_SixItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are six items left\n"
.string "lying around here.$"
BattlePyramid_Text_FiveItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are five items left\n"
.string "lying around here.$"
BattlePyramid_Text_FourItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are four items left\n"
.string "lying around here.$"
BattlePyramid_Text_ThreeItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are three items left\n"
.string "lying around here.$"
BattlePyramid_Text_TwoItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are two items left\n"
.string "lying around here.$"
BattlePyramid_Text_OneItemRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There is just one item\n"
.string "lying around here.$"
BattlePyramid_Text_ZeroItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There isn't anything left\n"
.string "lying around here.$"
BattlePyramid_Text_EightItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are eight items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_SevenItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are seven items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_SixItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are six items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_FiveItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are five items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_FourItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are four items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_ThreeItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are three items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_TwoItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are two items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_OneItemRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there's but one item left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_ZeroItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are no more items\n"
.string "waiting to be found on this floor.\l"
.string "You take care now!$"
BattlePyramid_Text_EightItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be eight more\n"
.string "items on the ground.$"
BattlePyramid_Text_SevenItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be seven more\n"
.string "items on the ground.$"
BattlePyramid_Text_SixItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be six more\n"
.string "items on the ground.$"
BattlePyramid_Text_FiveItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be five more\n"
.string "items on the ground.$"
BattlePyramid_Text_FourItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be four more\n"
.string "items on the ground.$"
BattlePyramid_Text_ThreeItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be three more\n"
.string "items on the ground.$"
BattlePyramid_Text_TwoItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be two more\n"
.string "items on the ground.$"
BattlePyramid_Text_OneItemRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appears to be only one more\n"
.string "item on the ground.$"
BattlePyramid_Text_ZeroItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be no more\n"
.string "items on the ground.$"
BattlePyramid_Text_EightItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are eight items…$"
BattlePyramid_Text_SevenItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are seven items…$"
BattlePyramid_Text_SixItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are six items…$"
BattlePyramid_Text_FiveItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are five items…$"
BattlePyramid_Text_FourItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are four items…$"
BattlePyramid_Text_ThreeItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are three items…$"
BattlePyramid_Text_TwoItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are two items…$"
BattlePyramid_Text_OneItemRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there is one item…$"
BattlePyramid_Text_ZeroItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are no items…$"
BattlePyramid_Text_EightItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are eight more\n"
.string "items on this floor.$"
BattlePyramid_Text_SevenItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are seven more\n"
.string "items on this floor.$"
BattlePyramid_Text_SixItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are six more\n"
.string "items on this floor.$"
BattlePyramid_Text_FiveItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are five more\n"
.string "items on this floor.$"
BattlePyramid_Text_FourItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are four more\n"
.string "items on this floor.$"
BattlePyramid_Text_ThreeItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are three more\n"
.string "items on this floor.$"
BattlePyramid_Text_TwoItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are two more\n"
.string "items on this floor.$"
BattlePyramid_Text_OneItemRemaining6::
.string "Have you collected any items?\p"
.string "I believe there is one more\n"
.string "item on this floor.$"
BattlePyramid_Text_ZeroItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are no more\n"
.string "items on this floor.$"
BattlePyramid_Text_SevenTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still seven tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_SixTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still six tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_FiveTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still five tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_FourTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still four tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_ThreeTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still three tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_TwoTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still two tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_OneTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there's still one tough\n"
.string "TRAINER other than me!$"
BattlePyramid_Text_ZeroTrainersRemaining1::
.string "You were really awesome!\p"
.string "There's no one left that\n"
.string "can beat you!$"
BattlePyramid_Text_SevenTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are seven TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_SixTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are six TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_FiveTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are five TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_FourTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are four TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_ThreeTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are three TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_TwoTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are two TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_OneTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there's one TRAINER left!\n"
.string "I'm sure you will be humbled!$"
BattlePyramid_Text_ZeroTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are no more TRAINERS\n"
.string "who can engage you!$"
BattlePyramid_Text_SevenTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are seven more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_SixTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are six more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_FiveTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are five more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_FourTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are four more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_ThreeTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are three more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_TwoTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are two more TRAINERS\n"
.string "on this floor. Can you beat them both?$"
BattlePyramid_Text_OneTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there's still one more TRAINER\n"
.string "on this floor. Can you prevail?$"
BattlePyramid_Text_ZeroTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "You've gone through all the TRAINERS\n"
.string "on this floor.$"
BattlePyramid_Text_SevenTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the seven TRAINERS left on this floor.$"
BattlePyramid_Text_SixTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the six TRAINERS left on this floor.$"
BattlePyramid_Text_FiveTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the five TRAINERS left on this floor.$"
BattlePyramid_Text_FourTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the four TRAINERS left on this floor.$"
BattlePyramid_Text_ThreeTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the three TRAINERS left on this floor.$"
BattlePyramid_Text_TwoTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the two TRAINERS left on this floor.$"
BattlePyramid_Text_OneTrainersRemaining4::
.string "Maybe you could complete your sweep\n"
.string "with the one TRAINER left on this floor.$"
BattlePyramid_Text_ZeroTrainersRemaining4::
.string "There isn't a single person left who\n"
.string "can defeat you now…$"
BattlePyramid_Text_SevenTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the seven expert TRAINERS who remain.$"
BattlePyramid_Text_SixTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the six expert TRAINERS who remain.$"
BattlePyramid_Text_FiveTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the five expert TRAINERS who remain.$"
BattlePyramid_Text_FourTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the four expert TRAINERS who remain.$"
BattlePyramid_Text_ThreeTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the three expert TRAINERS who remain.$"
BattlePyramid_Text_TwoTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the two expert TRAINERS who remain.$"
BattlePyramid_Text_OneTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the one expert TRAINER who remains.$"
BattlePyramid_Text_ZeroTrainersRemaining5::
.string "Your skills are beyond reproach.\p"
.string "There are no more TRAINERS here\n"
.string "who have any chance of beating you.$"
BattlePyramid_Text_SevenTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the seven remaining TRAINERS?$"
BattlePyramid_Text_SixTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the six remaining TRAINERS?$"
BattlePyramid_Text_FiveTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the five remaining TRAINERS?$"
BattlePyramid_Text_FourTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the four remaining TRAINERS?$"
BattlePyramid_Text_ThreeTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the three remaining TRAINERS?$"
BattlePyramid_Text_TwoTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the two remaining TRAINERS?$"
BattlePyramid_Text_OneTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the last remaining TRAINER?$"
BattlePyramid_Text_ZeroTrainersRemaining6::
.string "There aren't any TRAINERS left that\n"
.string "can take you on now…$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattlePyramidFloor/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,606 @@
@ Also used by Trainer Hill
BattleFacility_TrainerBattle_PlaceholderText:
.string "This is a sample message.$"
gText_BattlePyramidConfirmRest::
.string "Your BATTLE PYRAMID quest will be\n"
.string "saved so that you may quit for now.\l"
.string "Is that okay?$"
gText_BattlePyramidConfirmRetire::
.string "Are you sure you want to quit your\n"
.string "PYRAMID quest?$"
BattlePyramid_Text_ExitHintUp1::
.string "This floor's exit is in\n"
.string "that direction: {UP_ARROW}$"
BattlePyramid_Text_ExitHintLeft1::
.string "This floor's exit is in\n"
.string "that direction: {LEFT_ARROW}$"
BattlePyramid_Text_ExitHintRight1::
.string "This floor's exit is in\n"
.string "that direction: {RIGHT_ARROW}$"
BattlePyramid_Text_ExitHintDown1::
.string "This floor's exit is in\n"
.string "that direction: {DOWN_ARROW}$"
BattlePyramid_Text_ExitHintUp2::
.string "The exit on this floor is in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_Text_ExitHintLeft2::
.string "The exit on this floor is in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_Text_ExitHintRight2::
.string "The exit on this floor is in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_Text_ExitHintDown2::
.string "The exit on this floor is in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_Text_ExitHintUp3::
.string "The exit is over\n"
.string "that {UP_ARROW} way.$"
BattlePyramid_Text_ExitHintLeft3::
.string "The exit is over\n"
.string "that {LEFT_ARROW} way.$"
BattlePyramid_Text_ExitHintRight3::
.string "The exit is over\n"
.string "that {RIGHT_ARROW} way.$"
BattlePyramid_Text_ExitHintDown3::
.string "The exit is over\n"
.string "that {DOWN_ARROW} way.$"
BattlePyramid_Text_ExitHintUp4::
.string "On this floor, the exit is somewhere\n"
.string "in the {UP_ARROW} direction.$"
BattlePyramid_Text_ExitHintLeft4::
.string "On this floor, the exit is somewhere\n"
.string "in the {LEFT_ARROW} direction.$"
BattlePyramid_Text_ExitHintRight4::
.string "On this floor, the exit is somewhere\n"
.string "in the {RIGHT_ARROW} direction.$"
BattlePyramid_Text_ExitHintDown4::
.string "On this floor, the exit is somewhere\n"
.string "in the {DOWN_ARROW} direction.$"
BattlePyramid_Text_ExitHintUp5::
.string "The exit?\n"
.string "It's that {UP_ARROW} way.$"
BattlePyramid_Text_ExitHintLeft5::
.string "The exit?\n"
.string "It's that {LEFT_ARROW} way.$"
BattlePyramid_Text_ExitHintRight5::
.string "The exit?\n"
.string "It's that {RIGHT_ARROW} way.$"
BattlePyramid_Text_ExitHintDown5::
.string "The exit?\n"
.string "It's that {DOWN_ARROW} way.$"
BattlePyramid_Text_ExitHintUp6::
.string "The exit happens to be in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_Text_ExitHintLeft6::
.string "The exit happens to be in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_Text_ExitHintRight6::
.string "The exit happens to be in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_Text_ExitHintDown6::
.string "The exit happens to be in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_Text_EightItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are eight items left to\n"
.string "be found.$"
BattlePyramid_Text_SevenItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are seven items left to\n"
.string "be found.$"
BattlePyramid_Text_SixItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are six items left to\n"
.string "be found.$"
BattlePyramid_Text_FiveItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are five items left to\n"
.string "be found.$"
BattlePyramid_Text_FourItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are four items left to\n"
.string "be found.$"
BattlePyramid_Text_ThreeItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are three items left to\n"
.string "be found.$"
BattlePyramid_Text_TwoItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are two items left to\n"
.string "be found.$"
BattlePyramid_Text_OneItemRemaining1::
.string "Are you looking for items?\p"
.string "There is one item left to\n"
.string "be found.$"
BattlePyramid_Text_ZeroItemsRemaining1::
.string "Are you looking for items?\p"
.string "There isn't anything left to\n"
.string "be found!$"
BattlePyramid_Text_EightItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are eight items\n"
.string "lying around here.$"
BattlePyramid_Text_SevenItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are seven items left\n"
.string "lying around here.$"
BattlePyramid_Text_SixItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are six items left\n"
.string "lying around here.$"
BattlePyramid_Text_FiveItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are five items left\n"
.string "lying around here.$"
BattlePyramid_Text_FourItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are four items left\n"
.string "lying around here.$"
BattlePyramid_Text_ThreeItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are three items left\n"
.string "lying around here.$"
BattlePyramid_Text_TwoItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are two items left\n"
.string "lying around here.$"
BattlePyramid_Text_OneItemRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There is just one item\n"
.string "lying around here.$"
BattlePyramid_Text_ZeroItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There isn't anything left\n"
.string "lying around here.$"
BattlePyramid_Text_EightItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are eight items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_SevenItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are seven items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_SixItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are six items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_FiveItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are five items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_FourItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are four items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_ThreeItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are three items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_TwoItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are two items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_OneItemRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there's but one item left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_ZeroItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are no more items\n"
.string "waiting to be found on this floor.\l"
.string "You take care now!$"
BattlePyramid_Text_EightItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be eight more\n"
.string "items on the ground.$"
BattlePyramid_Text_SevenItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be seven more\n"
.string "items on the ground.$"
BattlePyramid_Text_SixItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be six more\n"
.string "items on the ground.$"
BattlePyramid_Text_FiveItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be five more\n"
.string "items on the ground.$"
BattlePyramid_Text_FourItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be four more\n"
.string "items on the ground.$"
BattlePyramid_Text_ThreeItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be three more\n"
.string "items on the ground.$"
BattlePyramid_Text_TwoItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be two more\n"
.string "items on the ground.$"
BattlePyramid_Text_OneItemRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appears to be only one more\n"
.string "item on the ground.$"
BattlePyramid_Text_ZeroItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be no more\n"
.string "items on the ground.$"
BattlePyramid_Text_EightItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are eight items…$"
BattlePyramid_Text_SevenItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are seven items…$"
BattlePyramid_Text_SixItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are six items…$"
BattlePyramid_Text_FiveItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are five items…$"
BattlePyramid_Text_FourItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are four items…$"
BattlePyramid_Text_ThreeItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are three items…$"
BattlePyramid_Text_TwoItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are two items…$"
BattlePyramid_Text_OneItemRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there is one item…$"
BattlePyramid_Text_ZeroItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are no items…$"
BattlePyramid_Text_EightItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are eight more\n"
.string "items on this floor.$"
BattlePyramid_Text_SevenItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are seven more\n"
.string "items on this floor.$"
BattlePyramid_Text_SixItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are six more\n"
.string "items on this floor.$"
BattlePyramid_Text_FiveItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are five more\n"
.string "items on this floor.$"
BattlePyramid_Text_FourItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are four more\n"
.string "items on this floor.$"
BattlePyramid_Text_ThreeItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are three more\n"
.string "items on this floor.$"
BattlePyramid_Text_TwoItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are two more\n"
.string "items on this floor.$"
BattlePyramid_Text_OneItemRemaining6::
.string "Have you collected any items?\p"
.string "I believe there is one more\n"
.string "item on this floor.$"
BattlePyramid_Text_ZeroItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are no more\n"
.string "items on this floor.$"
BattlePyramid_Text_SevenTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still seven tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_SixTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still six tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_FiveTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still five tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_FourTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still four tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_ThreeTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still three tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_TwoTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still two tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_OneTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there's still one tough\n"
.string "TRAINER other than me!$"
BattlePyramid_Text_ZeroTrainersRemaining1::
.string "You were really awesome!\p"
.string "There's no one left that\n"
.string "can beat you!$"
BattlePyramid_Text_SevenTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are seven TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_SixTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are six TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_FiveTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are five TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_FourTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are four TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_ThreeTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are three TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_TwoTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are two TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_OneTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there's one TRAINER left!\n"
.string "I'm sure you will be humbled!$"
BattlePyramid_Text_ZeroTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are no more TRAINERS\n"
.string "who can engage you!$"
BattlePyramid_Text_SevenTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are seven more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_SixTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are six more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_FiveTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are five more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_FourTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are four more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_ThreeTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are three more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_TwoTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are two more TRAINERS\n"
.string "on this floor. Can you beat them both?$"
BattlePyramid_Text_OneTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there's still one more TRAINER\n"
.string "on this floor. Can you prevail?$"
BattlePyramid_Text_ZeroTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "You've gone through all the TRAINERS\n"
.string "on this floor.$"
BattlePyramid_Text_SevenTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the seven TRAINERS left on this floor.$"
BattlePyramid_Text_SixTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the six TRAINERS left on this floor.$"
BattlePyramid_Text_FiveTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the five TRAINERS left on this floor.$"
BattlePyramid_Text_FourTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the four TRAINERS left on this floor.$"
BattlePyramid_Text_ThreeTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the three TRAINERS left on this floor.$"
BattlePyramid_Text_TwoTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the two TRAINERS left on this floor.$"
BattlePyramid_Text_OneTrainersRemaining4::
.string "Maybe you could complete your sweep\n"
.string "with the one TRAINER left on this floor.$"
BattlePyramid_Text_ZeroTrainersRemaining4::
.string "There isn't a single person left who\n"
.string "can defeat you now…$"
BattlePyramid_Text_SevenTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the seven expert TRAINERS who remain.$"
BattlePyramid_Text_SixTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the six expert TRAINERS who remain.$"
BattlePyramid_Text_FiveTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the five expert TRAINERS who remain.$"
BattlePyramid_Text_FourTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the four expert TRAINERS who remain.$"
BattlePyramid_Text_ThreeTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the three expert TRAINERS who remain.$"
BattlePyramid_Text_TwoTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the two expert TRAINERS who remain.$"
BattlePyramid_Text_OneTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the one expert TRAINER who remains.$"
BattlePyramid_Text_ZeroTrainersRemaining5::
.string "Your skills are beyond reproach.\p"
.string "There are no more TRAINERS here\n"
.string "who have any chance of beating you.$"
BattlePyramid_Text_SevenTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the seven remaining TRAINERS?$"
BattlePyramid_Text_SixTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the six remaining TRAINERS?$"
BattlePyramid_Text_FiveTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the five remaining TRAINERS?$"
BattlePyramid_Text_FourTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the four remaining TRAINERS?$"
BattlePyramid_Text_ThreeTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the three remaining TRAINERS?$"
BattlePyramid_Text_TwoTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the two remaining TRAINERS?$"
BattlePyramid_Text_OneTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the last remaining TRAINER?$"
BattlePyramid_Text_ZeroTrainersRemaining6::
.string "There aren't any TRAINERS left that\n"
.string "can take you on now…$"

View File

@@ -0,0 +1,586 @@
@ Also used by Trainer Hill
BattleFacility_TrainerBattle_PlaceholderText:
.string "Cest le message dessai.$"
gText_BattlePyramidConfirmRest::
.string "Votre quête à la PYRAMIDE DE COMBAT\n"
.string "sera sauvegardée pour que vous\l"
.string "puissiez faire une pause. OK?$"
gText_BattlePyramidConfirmRetire::
.string "Voulez-vous vraiment abandonner votre\n"
.string "quête à la PYRAMIDE?$"
BattlePyramid_Text_ExitHintUp1::
.string "Pour sortir de ce niveau, il faut aller\n"
.string "dans cette direction: {UP_ARROW}.$"
BattlePyramid_Text_ExitHintLeft1::
.string "Pour sortir de ce niveau, il faut aller\n"
.string "dans cette direction: {LEFT_ARROW}.$"
BattlePyramid_Text_ExitHintRight1::
.string "Pour sortir de ce niveau, il faut aller\n"
.string "dans cette direction: {RIGHT_ARROW}.$"
BattlePyramid_Text_ExitHintDown1::
.string "Pour sortir de ce niveau, il faut aller\n"
.string "dans cette direction: {DOWN_ARROW}.$"
BattlePyramid_Text_ExitHintUp2::
.string "La sortie de ce niveau se trouve\n"
.string "dans cette direction: {UP_ARROW}.$"
BattlePyramid_Text_ExitHintLeft2::
.string "La sortie de ce niveau se trouve\n"
.string "dans cette direction: {LEFT_ARROW}.$"
BattlePyramid_Text_ExitHintRight2::
.string "La sortie de ce niveau se trouve\n"
.string "dans cette direction: {RIGHT_ARROW}.$"
BattlePyramid_Text_ExitHintDown2::
.string "La sortie de ce niveau se trouve\n"
.string "dans cette direction: {DOWN_ARROW}.$"
BattlePyramid_Text_ExitHintUp3::
.string "Va dans la direction {UP_ARROW}\n"
.string "pour sortir.$"
BattlePyramid_Text_ExitHintLeft3::
.string "Va dans la direction {LEFT_ARROW}\n"
.string "pour sortir.$"
BattlePyramid_Text_ExitHintRight3::
.string "Va dans la direction {RIGHT_ARROW}\n"
.string "pour sortir.$"
BattlePyramid_Text_ExitHintDown3::
.string "Va dans la direction {DOWN_ARROW}\n"
.string "pour sortir.$"
BattlePyramid_Text_ExitHintUp4::
.string "A ce niveau, la sortie se trouve\n"
.string "par là: {UP_ARROW}.$"
BattlePyramid_Text_ExitHintLeft4::
.string "A ce niveau, la sortie se trouve\n"
.string "par là: {LEFT_ARROW}.$"
BattlePyramid_Text_ExitHintRight4::
.string "A ce niveau, la sortie se trouve\n"
.string "par là: {RIGHT_ARROW}.$"
BattlePyramid_Text_ExitHintDown4::
.string "A ce niveau, la sortie se trouve\n"
.string "par là: {DOWN_ARROW}.$"
BattlePyramid_Text_ExitHintUp5::
.string "La sortie?\n"
.string "Cest par là, mon petit: {UP_ARROW}.$"
BattlePyramid_Text_ExitHintLeft5::
.string "La sortie?\n"
.string "Cest par là, mon petit: {LEFT_ARROW}.$"
BattlePyramid_Text_ExitHintRight5::
.string "La sortie?\n"
.string "Cest par là, mon petit: {RIGHT_ARROW}.$"
BattlePyramid_Text_ExitHintDown5::
.string "La sortie?\n"
.string "Cest par là, mon petit: {DOWN_ARROW}.$"
BattlePyramid_Text_ExitHintUp6::
.string "Pour sortir de ce niveau, va dans\n"
.string "cette direction: {UP_ARROW}.$"
BattlePyramid_Text_ExitHintLeft6::
.string "Pour sortir de ce niveau, va dans\n"
.string "cette direction: {LEFT_ARROW}.$"
BattlePyramid_Text_ExitHintRight6::
.string "Pour sortir de ce niveau, va dans\n"
.string "cette direction: {RIGHT_ARROW}.$"
BattlePyramid_Text_ExitHintDown6::
.string "Pour sortir de ce niveau, va dans\n"
.string "cette direction: {DOWN_ARROW}.$"
BattlePyramid_Text_EightItemsRemaining1::
.string "Tu cherches des objets?\p"
.string "Il reste huit objets à trouver.$"
BattlePyramid_Text_SevenItemsRemaining1::
.string "Tu cherches des objets?\p"
.string "Il reste sept objets à trouver.$"
BattlePyramid_Text_SixItemsRemaining1::
.string "Tu cherches des objets?\p"
.string "Il reste six objets à trouver.$"
BattlePyramid_Text_FiveItemsRemaining1::
.string "Tu cherches des objets?\p"
.string "Il reste cinq objets à trouver.$"
BattlePyramid_Text_FourItemsRemaining1::
.string "Tu cherches des objets?\p"
.string "Il reste quatre objets à trouver.$"
BattlePyramid_Text_ThreeItemsRemaining1::
.string "Tu cherches des objets?\p"
.string "Il reste trois objets à trouver.$"
BattlePyramid_Text_TwoItemsRemaining1::
.string "Tu cherches des objets?\p"
.string "Il reste deux objets à trouver.$"
BattlePyramid_Text_OneItemRemaining1::
.string "Tu cherches des objets?\p"
.string "Il reste un objet à trouver.$"
BattlePyramid_Text_ZeroItemsRemaining1::
.string "Tu cherches des objets?\p"
.string "Il ny a plus dobjets à trouver!$"
BattlePyramid_Text_EightItemsRemaining2::
.string "Tu as gagné, alors je vais te confier\n"
.string "un petit secret!\p"
.string "Il y a huit objets à trouver.$"
BattlePyramid_Text_SevenItemsRemaining2::
.string "Tu as gagné, alors je vais te confier\n"
.string "un petit secret!\p"
.string "Il y a sept objets à trouver.$"
BattlePyramid_Text_SixItemsRemaining2::
.string "Tu as gagné, alors je vais te confier\n"
.string "un petit secret!\p"
.string "Il y a six objets à trouver.$"
BattlePyramid_Text_FiveItemsRemaining2::
.string "Tu as gagné, alors je vais te confier\n"
.string "un petit secret!\p"
.string "Il y a cinq objets à trouver.$"
BattlePyramid_Text_FourItemsRemaining2::
.string "Tu as gagné, alors je vais te confier\n"
.string "un petit secret!\p"
.string "Il y a quatre objets à trouver.$"
BattlePyramid_Text_ThreeItemsRemaining2::
.string "Tu as gagné, alors je vais te confier\n"
.string "un petit secret!\p"
.string "Il y a trois objets à trouver.$"
BattlePyramid_Text_TwoItemsRemaining2::
.string "Tu as gagné, alors je vais te confier\n"
.string "un petit secret!\p"
.string "Il y a deux objets à trouver.$"
BattlePyramid_Text_OneItemRemaining2::
.string "Tu as gagné, alors je vais te confier\n"
.string "un petit secret!\p"
.string "Il y a un objet à trouver.$"
BattlePyramid_Text_ZeroItemsRemaining2::
.string "Tu as gagné, alors je vais te confier\n"
.string "un petit secret!\p"
.string "Il ny a plus dobjets à trouver.$"
BattlePyramid_Text_EightItemsRemaining3::
.string "Comment se porte ton stock dobjets?\p"
.string "Je dirais quil reste huit objets à\n"
.string "ramasser par terre.$"
BattlePyramid_Text_SevenItemsRemaining3::
.string "Comment se porte ton stock dobjets?\p"
.string "Je dirais quil reste sept objets à\n"
.string "ramasser par terre.$"
BattlePyramid_Text_SixItemsRemaining3::
.string "Comment se porte ton stock dobjets?\p"
.string "Je dirais quil reste six objets à\n"
.string "ramasser par terre.$"
BattlePyramid_Text_FiveItemsRemaining3::
.string "Comment se porte ton stock dobjets?\p"
.string "Je dirais quil reste cinq objets à\n"
.string "ramasser par terre.$"
BattlePyramid_Text_FourItemsRemaining3::
.string "Comment se porte ton stock dobjets?\p"
.string "Je dirais quil reste quatre objets à\n"
.string "ramasser par terre.$"
BattlePyramid_Text_ThreeItemsRemaining3::
.string "Comment se porte ton stock dobjets?\p"
.string "Je dirais quil reste trois objets à\n"
.string "ramasser par terre.$"
BattlePyramid_Text_TwoItemsRemaining3::
.string "Comment se porte ton stock dobjets?\p"
.string "Je dirais quil reste deux objets à\n"
.string "ramasser par terre.$"
BattlePyramid_Text_OneItemRemaining3::
.string "Comment se porte ton stock dobjets?\p"
.string "Je dirais quil reste un objet à\n"
.string "ramasser par terre.$"
BattlePyramid_Text_ZeroItemsRemaining3::
.string "Comment se porte ton stock dobjets?\p"
.string "Je dirais quil ne reste plus dobjets à\n"
.string "ramasser par terre.$"
BattlePyramid_Text_EightItemsRemaining4::
.string "Tu es balèze, tu as bien mérité\n"
.string "une information!\p"
.string "Il semble quil reste huit objets\n"
.string "à ramasser.$"
BattlePyramid_Text_SevenItemsRemaining4::
.string "Tu es balèze, tu as bien mérité\n"
.string "une information!\p"
.string "Il semble quil reste sept objets\n"
.string "à ramasser.$"
BattlePyramid_Text_SixItemsRemaining4::
.string "Tu es balèze, tu as bien mérité\n"
.string "une information!\p"
.string "Il semble quil reste six objets\n"
.string "à ramasser.$"
BattlePyramid_Text_FiveItemsRemaining4::
.string "Tu es balèze, tu as bien mérité\n"
.string "une information!\p"
.string "Il semble quil reste cinq objets\n"
.string "à ramasser.$"
BattlePyramid_Text_FourItemsRemaining4::
.string "Tu es balèze, tu as bien mérité\n"
.string "une information!\p"
.string "Il semble quil reste quatre objets\n"
.string "à ramasser.$"
BattlePyramid_Text_ThreeItemsRemaining4::
.string "Tu es balèze, tu as bien mérité\n"
.string "une information!\p"
.string "Il semble quil reste trois objets\n"
.string "à ramasser.$"
BattlePyramid_Text_TwoItemsRemaining4::
.string "Tu es balèze, tu as bien mérité\n"
.string "une information!\p"
.string "Il semble quil reste deux objets\n"
.string "à ramasser.$"
BattlePyramid_Text_OneItemRemaining4::
.string "Tu es balèze, tu as bien mérité\n"
.string "une information!\p"
.string "Il semble quil reste un objet\n"
.string "à ramasser.$"
BattlePyramid_Text_ZeroItemsRemaining4::
.string "Tu es balèze, tu as bien mérité\n"
.string "une information!\p"
.string "Il semble quil ne reste aucun objet\n"
.string "à ramasser.$"
BattlePyramid_Text_EightItemsRemaining5::
.string "A ce niveau de la PYRAMIDE,\n"
.string "il y a huit objets à trouver…$"
BattlePyramid_Text_SevenItemsRemaining5::
.string "A ce niveau de la PYRAMIDE,\n"
.string "il y a sept objets à trouver…$"
BattlePyramid_Text_SixItemsRemaining5::
.string "A ce niveau de la PYRAMIDE,\n"
.string "il y a six objets à trouver…$"
BattlePyramid_Text_FiveItemsRemaining5::
.string "A ce niveau de la PYRAMIDE,\n"
.string "il y a cinq objets à trouver…$"
BattlePyramid_Text_FourItemsRemaining5::
.string "A ce niveau de la PYRAMIDE,\n"
.string "il y a quatre objets à trouver…$"
BattlePyramid_Text_ThreeItemsRemaining5::
.string "A ce niveau de la PYRAMIDE,\n"
.string "il y a trois objets à trouver…$"
BattlePyramid_Text_TwoItemsRemaining5::
.string "A ce niveau de la PYRAMIDE,\n"
.string "il y a deux objets à trouver…$"
BattlePyramid_Text_OneItemRemaining5::
.string "A ce niveau de la PYRAMIDE,\n"
.string "il y a un objet à trouver…$"
BattlePyramid_Text_ZeroItemsRemaining5::
.string "A ce niveau de la PYRAMIDE,\n"
.string "il ny a pas dobjets à trouver…$"
BattlePyramid_Text_EightItemsRemaining6::
.string "Est-ce que tu as trouvé des objets?\p"
.string "Je pense quil en reste huit à ce\n"
.string "niveau.$"
BattlePyramid_Text_SevenItemsRemaining6::
.string "Est-ce que tu as trouvé des objets?\p"
.string "Je pense quil en reste sept à ce\n"
.string "niveau.$"
BattlePyramid_Text_SixItemsRemaining6::
.string "Est-ce que tu as trouvé des objets?\p"
.string "Je pense quil en reste six à ce\n"
.string "niveau.$"
BattlePyramid_Text_FiveItemsRemaining6::
.string "Est-ce que tu as trouvé des objets?\p"
.string "Je pense quil en reste cinq à ce\n"
.string "niveau.$"
BattlePyramid_Text_FourItemsRemaining6::
.string "Est-ce que tu as trouvé des objets?\p"
.string "Je pense quil en reste quatre à ce\n"
.string "niveau.$"
BattlePyramid_Text_ThreeItemsRemaining6::
.string "Est-ce que tu as trouvé des objets?\p"
.string "Je pense quil en reste trois à ce\n"
.string "niveau.$"
BattlePyramid_Text_TwoItemsRemaining6::
.string "Est-ce que tu as trouvé des objets?\p"
.string "Je pense quil en reste deux à ce\n"
.string "niveau.$"
BattlePyramid_Text_OneItemRemaining6::
.string "Est-ce que tu as trouvé des objets?\p"
.string "Je pense quil en reste un à ce\n"
.string "niveau.$"
BattlePyramid_Text_ZeroItemsRemaining6::
.string "Est-ce que tu as trouvé des objets?\p"
.string "Je pense quil nen reste plus à ce\n"
.string "niveau.$"
BattlePyramid_Text_SevenTrainersRemaining1::
.string "Tu as été formidable!\p"
.string "Mais il y a encore sept DRESSEURS\n"
.string "à battre!$"
BattlePyramid_Text_SixTrainersRemaining1::
.string "Tu as été formidable!\p"
.string "Mais il y a encore six DRESSEURS\n"
.string "à battre!$"
BattlePyramid_Text_FiveTrainersRemaining1::
.string "Tu as été formidable!\p"
.string "Mais il y a encore cinq DRESSEURS\n"
.string "à battre!$"
BattlePyramid_Text_FourTrainersRemaining1::
.string "Tu as été formidable!\p"
.string "Mais il y a encore quatre DRESSEURS\n"
.string "à battre!$"
BattlePyramid_Text_ThreeTrainersRemaining1::
.string "Tu as été formidable!\p"
.string "Mais il y a encore trois DRESSEURS\n"
.string "à battre!$"
BattlePyramid_Text_TwoTrainersRemaining1::
.string "Tu as été formidable!\p"
.string "Mais il y a encore deux DRESSEURS\n"
.string "à battre!$"
BattlePyramid_Text_OneTrainersRemaining1::
.string "Tu as été formidable!\p"
.string "Mais il y a encore un DRESSEUR\n"
.string "à battre!$"
BattlePyramid_Text_ZeroTrainersRemaining1::
.string "Tu as été formidable!\p"
.string "Il ny a plus de DRESSEUR\n"
.string "à battre!$"
BattlePyramid_Text_SevenTrainersRemaining2::
.string "Cest rageant!\p"
.string "Mais il y a sept autres DRESSEURS!\n"
.string "Tu ne résisteras pas!$"
BattlePyramid_Text_SixTrainersRemaining2::
.string "Cest rageant!\p"
.string "Mais il y a six autres DRESSEURS!\n"
.string "Tu ne résisteras pas!$"
BattlePyramid_Text_FiveTrainersRemaining2::
.string "Cest rageant!\p"
.string "Mais il y a cinq autres DRESSEURS!\n"
.string "Tu ne résisteras pas!$"
BattlePyramid_Text_FourTrainersRemaining2::
.string "Cest rageant!\p"
.string "Mais il y a quatre autres DRESSEURS!\n"
.string "Tu ne résisteras pas!$"
BattlePyramid_Text_ThreeTrainersRemaining2::
.string "Cest rageant!\p"
.string "Mais il y a trois autres DRESSEURS!\n"
.string "Tu ne résisteras pas!$"
BattlePyramid_Text_TwoTrainersRemaining2::
.string "Cest rageant!\p"
.string "Mais il y a deux autres DRESSEURS!\n"
.string "Tu ne résisteras pas!$"
BattlePyramid_Text_OneTrainersRemaining2::
.string "Cest rageant!\p"
.string "Mais il y a un autre DRESSEUR!\n"
.string "Tu ne résisteras pas!$"
BattlePyramid_Text_ZeroTrainersRemaining2::
.string "Cest rageant!\p"
.string "Il ne reste plus de DRESSEUR!$"
BattlePyramid_Text_SevenTrainersRemaining3::
.string "Cest impressionnant!\p"
.string "Il reste sept DRESSEURS à ce niveau.\n"
.string "Arriveras-tu à tous les battre?$"
BattlePyramid_Text_SixTrainersRemaining3::
.string "Cest impressionnant!\p"
.string "Il reste six DRESSEURS à ce niveau.\n"
.string "Arriveras-tu à tous les battre?$"
BattlePyramid_Text_FiveTrainersRemaining3::
.string "Cest impressionnant!\p"
.string "Il reste cinq DRESSEURS à ce niveau.\n"
.string "Arriveras-tu à tous les battre?$"
BattlePyramid_Text_FourTrainersRemaining3::
.string "Cest impressionnant!\p"
.string "Il reste quatre DRESSEURS à ce niveau.\n"
.string "Arriveras-tu à tous les battre?$"
BattlePyramid_Text_ThreeTrainersRemaining3::
.string "Cest impressionnant!\p"
.string "Il reste trois DRESSEURS à ce niveau.\n"
.string "Arriveras-tu à tous les battre?$"
BattlePyramid_Text_TwoTrainersRemaining3::
.string "Cest impressionnant!\p"
.string "Il reste deux DRESSEURS à ce niveau.\n"
.string "Arriveras-tu à tous les battre?$"
BattlePyramid_Text_OneTrainersRemaining3::
.string "Cest impressionnant!\p"
.string "Il reste un DRESSEUR à ce niveau.\n"
.string "Arriveras-tu à le battre?$"
BattlePyramid_Text_ZeroTrainersRemaining3::
.string "Cest impressionnant!\p"
.string "Il ne reste plus de DRESSEURS\n"
.string "à ce niveau.$"
BattlePyramid_Text_SevenTrainersRemaining4::
.string "Peut-être réussiras-tu à résister\n"
.string "aux sept autres DRESSEURS du niveau.$"
BattlePyramid_Text_SixTrainersRemaining4::
.string "Peut-être réussiras-tu à résister\n"
.string "aux six autres DRESSEURS du niveau.$"
BattlePyramid_Text_FiveTrainersRemaining4::
.string "Peut-être réussiras-tu à résister\n"
.string "aux cinq autres DRESSEURS du niveau.$"
BattlePyramid_Text_FourTrainersRemaining4::
.string "Peut-être réussiras-tu à résister aux\n"
.string "quatre autres DRESSEURS du niveau.$"
BattlePyramid_Text_ThreeTrainersRemaining4::
.string "Peut-être réussiras-tu à résister\n"
.string "aux trois autres DRESSEURS du niveau.$"
BattlePyramid_Text_TwoTrainersRemaining4::
.string "Peut-être réussiras-tu à résister\n"
.string "aux deux autres DRESSEURS du niveau.$"
BattlePyramid_Text_OneTrainersRemaining4::
.string "Peut-être réussiras-tu à résister\n"
.string "au dernier DRESSEUR du niveau.$"
BattlePyramid_Text_ZeroTrainersRemaining4::
.string "Tu as résisté à tous les DRESSEURS\n"
.string "du niveau. Il nen reste aucun.$"
BattlePyramid_Text_SevenTrainersRemaining5::
.string "Si ça se trouve, tu vas battre les\n"
.string "sept autres DRESSEURS.$"
BattlePyramid_Text_SixTrainersRemaining5::
.string "Si ça se trouve, tu vas battre les\n"
.string "six autres DRESSEURS.$"
BattlePyramid_Text_FiveTrainersRemaining5::
.string "Si ça se trouve, tu vas battre les\n"
.string "cinq autres DRESSEURS.$"
BattlePyramid_Text_FourTrainersRemaining5::
.string "Si ça se trouve, tu vas battre les\n"
.string "quatre autres DRESSEURS.$"
BattlePyramid_Text_ThreeTrainersRemaining5::
.string "Si ça se trouve, tu vas battre les\n"
.string "trois autres DRESSEURS.$"
BattlePyramid_Text_TwoTrainersRemaining5::
.string "Si ça se trouve, tu vas battre les\n"
.string "deux autres DRESSEURS.$"
BattlePyramid_Text_OneTrainersRemaining5::
.string "Si ça se trouve, tu vas battre le\n"
.string "dernier DRESSEUR.$"
BattlePyramid_Text_ZeroTrainersRemaining5::
.string "Tu te bats à la perfection.\p"
.string "Il ne reste aucun DRESSEUR à\n"
.string "battre.$"
BattlePyramid_Text_SevenTrainersRemaining6::
.string "Je me demande si tu vas battre\n"
.string "les sept autres DRESSEURS!$"
BattlePyramid_Text_SixTrainersRemaining6::
.string "Je me demande si tu vas battre\n"
.string "les six autres DRESSEURS!$"
BattlePyramid_Text_FiveTrainersRemaining6::
.string "Je me demande si tu vas battre\n"
.string "les cinq autres DRESSEURS!$"
BattlePyramid_Text_FourTrainersRemaining6::
.string "Je me demande si tu vas battre\n"
.string "les quatre autres DRESSEURS!$"
BattlePyramid_Text_ThreeTrainersRemaining6::
.string "Je me demande si tu vas battre\n"
.string "les trois autres DRESSEURS!$"
BattlePyramid_Text_TwoTrainersRemaining6::
.string "Je me demande si tu vas battre\n"
.string "les deux autres DRESSEURS!$"
BattlePyramid_Text_OneTrainersRemaining6::
.string "Je me demande si tu vas battre\n"
.string "le dernier DRESSEUR!$"
BattlePyramid_Text_ZeroTrainersRemaining6::
.string "Il ny a plus de DRESSEUR à\n"
.string "battre ici…$"

View File

@@ -0,0 +1,605 @@
@ Also used by Trainer Hill
BattleFacility_TrainerBattle_PlaceholderText:
.string "Messaggio prova.$"
gText_BattlePyramidConfirmRest::
.string "La tua avventura nella PIRAMIDE LOTTA\n"
.string "verrà salvata affinché tu possa\l"
.string "interrompere il gioco. Va bene?$"
gText_BattlePyramidConfirmRetire::
.string "Vuoi ritirarti dalla tua avventura nella\n"
.string "PIRAMIDE?$"
BattlePyramid_Text_ExitHintUp1::
.string "Luscita di questo piano è\n"
.string "in questa direzione: {UP_ARROW}$"
BattlePyramid_Text_ExitHintLeft1::
.string "Luscita di questo piano è\n"
.string "in questa direzione: {LEFT_ARROW}$"
BattlePyramid_Text_ExitHintRight1::
.string "Luscita di questo piano è\n"
.string "in questa direzione: {RIGHT_ARROW}$"
BattlePyramid_Text_ExitHintDown1::
.string "Luscita di questo piano è\n"
.string "in questa direzione: {DOWN_ARROW}$"
BattlePyramid_Text_ExitHintUp2::
.string "Luscita su questo piano è\n"
.string "in questa direzione: {UP_ARROW}$"
BattlePyramid_Text_ExitHintLeft2::
.string "Luscita su questo piano è\n"
.string "in questa direzione: {LEFT_ARROW}$"
BattlePyramid_Text_ExitHintRight2::
.string "Luscita su questo piano è\n"
.string "in questa direzione: {RIGHT_ARROW}$"
BattlePyramid_Text_ExitHintDown2::
.string "Luscita su questo piano è\n"
.string "in questa direzione: {DOWN_ARROW}$"
BattlePyramid_Text_ExitHintUp3::
.string "Luscita è in questa\n"
.string "direzione: {UP_ARROW}$"
BattlePyramid_Text_ExitHintLeft3::
.string "Luscita è in questa\n"
.string "direzione: {LEFT_ARROW}$"
BattlePyramid_Text_ExitHintRight3::
.string "Luscita è in questa\n"
.string "direzione: {RIGHT_ARROW}$"
BattlePyramid_Text_ExitHintDown3::
.string "Luscita è in questa\n"
.string "direzione: {DOWN_ARROW}$"
BattlePyramid_Text_ExitHintUp4::
.string "Su questo piano luscita è da qualche\n"
.string "parte in questa direzione: {UP_ARROW}$"
BattlePyramid_Text_ExitHintLeft4::
.string "Su questo piano luscita è da qualche\n"
.string "parte in questa direzione: {LEFT_ARROW}$"
BattlePyramid_Text_ExitHintRight4::
.string "Su questo piano luscita è da qualche\n"
.string "parte in questa direzione: {RIGHT_ARROW}$"
BattlePyramid_Text_ExitHintDown4::
.string "Su questo piano luscita è da qualche\n"
.string "parte in questa direzione: {DOWN_ARROW}$"
BattlePyramid_Text_ExitHintUp5::
.string "Luscita?\n"
.string "È in questa direzione: {UP_ARROW}$"
BattlePyramid_Text_ExitHintLeft5::
.string "Luscita?\n"
.string "È in questa direzione: {LEFT_ARROW}$"
BattlePyramid_Text_ExitHintRight5::
.string "Luscita?\n"
.string "È in questa direzione: {RIGHT_ARROW}$"
BattlePyramid_Text_ExitHintDown5::
.string "Luscita?\n"
.string "È in questa direzione: {DOWN_ARROW}$"
BattlePyramid_Text_ExitHintUp6::
.string "Luscita si trova in questa\n"
.string "direzione: {UP_ARROW}$"
BattlePyramid_Text_ExitHintLeft6::
.string "Luscita si trova in questa\n"
.string "direzione: {LEFT_ARROW}$"
BattlePyramid_Text_ExitHintRight6::
.string "Luscita si trova in questa\n"
.string "direzione: {RIGHT_ARROW}$"
BattlePyramid_Text_ExitHintDown6::
.string "Luscita si trova in questa\n"
.string "direzione: {DOWN_ARROW}$"
BattlePyramid_Text_EightItemsRemaining1::
.string "Stai cercando strumenti?\p"
.string "Ce ne sono ancora otto\n"
.string "da trovare.$"
BattlePyramid_Text_SevenItemsRemaining1::
.string "Stai cercando strumenti?\p"
.string "Ce ne sono ancora sette\n"
.string "da trovare.$"
BattlePyramid_Text_SixItemsRemaining1::
.string "Stai cercando strumenti?\p"
.string "Ce ne sono ancora sei\n"
.string "da trovare.$"
BattlePyramid_Text_FiveItemsRemaining1::
.string "Stai cercando strumenti?\p"
.string "Ce ne sono ancora cinque\n"
.string "da trovare.$"
BattlePyramid_Text_FourItemsRemaining1::
.string "Stai cercando strumenti?\p"
.string "Ce ne sono ancora quattro\n"
.string "da trovare.$"
BattlePyramid_Text_ThreeItemsRemaining1::
.string "Stai cercando strumenti?\p"
.string "Ce ne sono ancora tre\n"
.string "da trovare.$"
BattlePyramid_Text_TwoItemsRemaining1::
.string "Stai cercando strumenti?\p"
.string "Ce ne sono ancora due\n"
.string "da trovare.$"
BattlePyramid_Text_OneItemRemaining1::
.string "Stai cercando strumenti?\p"
.string "Ce nè ancora uno\n"
.string "da trovare.$"
BattlePyramid_Text_ZeroItemsRemaining1::
.string "Stai cercando strumenti?\p"
.string "Non ce ne sono più in giro!$"
BattlePyramid_Text_EightItemsRemaining2::
.string "Siccome hai vinto, ti svelerò\n"
.string "un piccolo segreto!\p"
.string "Ci sono ancora otto strumenti\n"
.string "in giro.$"
BattlePyramid_Text_SevenItemsRemaining2::
.string "Siccome hai vinto, ti svelerò\n"
.string "un piccolo segreto!\p"
.string "Ci sono ancora sette strumenti\n"
.string "in giro.$"
BattlePyramid_Text_SixItemsRemaining2::
.string "Siccome hai vinto, ti svelerò\n"
.string "un piccolo segreto!\p"
.string "Ci sono ancora sei strumenti\n"
.string "in giro.$"
BattlePyramid_Text_FiveItemsRemaining2::
.string "Siccome hai vinto, ti svelerò\n"
.string "un piccolo segreto!\p"
.string "Ci sono ancora cinque strumenti\n"
.string "in giro.$"
BattlePyramid_Text_FourItemsRemaining2::
.string "Siccome hai vinto, ti svelerò\n"
.string "un piccolo segreto!\p"
.string "Ci sono ancora quattro strumenti\n"
.string "in giro.$"
BattlePyramid_Text_ThreeItemsRemaining2::
.string "Siccome hai vinto, ti svelerò\n"
.string "un piccolo segreto!\p"
.string "Ci sono ancora tre strumenti\n"
.string "in giro.$"
BattlePyramid_Text_TwoItemsRemaining2::
.string "Siccome hai vinto, ti svelerò\n"
.string "un piccolo segreto!\p"
.string "Ci sono ancora due strumenti\n"
.string "in giro.$"
BattlePyramid_Text_OneItemRemaining2::
.string "Siccome hai vinto, ti svelerò\n"
.string "un piccolo segreto!\p"
.string "Cè ancora uno strumento\n"
.string "in giro.$"
BattlePyramid_Text_ZeroItemsRemaining2::
.string "Siccome hai vinto, ti svelerò\n"
.string "un piccolo segreto!\p"
.string "Non ci sono più strumenti\n"
.string "in giro.$"
BattlePyramid_Text_EightItemsRemaining3::
.string "Come va la tua collezione di strumenti?\p"
.string "Credo che su questo piano ci siano\n"
.string "ancora otto strumenti da trovare.$"
BattlePyramid_Text_SevenItemsRemaining3::
.string "Come va la tua collezione di strumenti?\p"
.string "Credo che su questo piano ci siano\n"
.string "ancora sette strumenti da trovare.$"
BattlePyramid_Text_SixItemsRemaining3::
.string "Come va la tua collezione di strumenti?\p"
.string "Credo che su questo piano ci siano\n"
.string "ancora sei strumenti da trovare.$"
BattlePyramid_Text_FiveItemsRemaining3::
.string "Come va la tua collezione di strumenti?\p"
.string "Credo che su questo piano ci siano\n"
.string "ancora cinque strumenti da trovare.$"
BattlePyramid_Text_FourItemsRemaining3::
.string "Come va la tua collezione di strumenti?\p"
.string "Credo che su questo piano ci siano\n"
.string "ancora quattro strumenti da trovare.$"
BattlePyramid_Text_ThreeItemsRemaining3::
.string "Come va la tua collezione di strumenti?\p"
.string "Credo che su questo piano ci siano\n"
.string "ancora tre strumenti da trovare.$"
BattlePyramid_Text_TwoItemsRemaining3::
.string "Come va la tua collezione di strumenti?\p"
.string "Credo che su questo piano ci siano\n"
.string "ancora due strumenti da trovare.$"
BattlePyramid_Text_OneItemRemaining3::
.string "Come va la tua collezione di strumenti?\p"
.string "Credo che su questo piano ci sia\n"
.string "ancora uno strumento da trovare.$"
BattlePyramid_Text_ZeroItemsRemaining3::
.string "Come va la tua collezione di strumenti?\p"
.string "Credo che su questo piano non ci\n"
.string "siano più strumenti da trovare.\l"
.string "Stammi bene!$"
BattlePyramid_Text_EightItemsRemaining4::
.string "Ti meriti un suggerimento perché sei\n"
.string "forte!\p"
.string "Pare che ci siano ancora otto strumenti\n"
.string "per terra.$"
BattlePyramid_Text_SevenItemsRemaining4::
.string "Ti meriti un suggerimento perché sei\n"
.string "forte!\p"
.string "Pare che ci siano ancora sette\n"
.string "strumenti per terra.$"
BattlePyramid_Text_SixItemsRemaining4::
.string "Ti meriti un suggerimento perché sei\n"
.string "forte!\p"
.string "Pare che ci siano ancora sei strumenti\n"
.string "per terra.$"
BattlePyramid_Text_FiveItemsRemaining4::
.string "Ti meriti un suggerimento perché sei\n"
.string "forte!\p"
.string "Pare che ci siano ancora cinque\n"
.string "strumenti per terra.$"
BattlePyramid_Text_FourItemsRemaining4::
.string "Ti meriti un suggerimento perché sei\n"
.string "forte!\p"
.string "Pare che ci siano ancora quattro\n"
.string "strumenti per terra.$"
BattlePyramid_Text_ThreeItemsRemaining4::
.string "Ti meriti un suggerimento perché sei\n"
.string "forte!\p"
.string "Pare che ci siano ancora tre strumenti\n"
.string "per terra.$"
BattlePyramid_Text_TwoItemsRemaining4::
.string "Ti meriti un suggerimento perché sei\n"
.string "forte!\p"
.string "Pare che ci siano ancora due strumenti\n"
.string "per terra.$"
BattlePyramid_Text_OneItemRemaining4::
.string "Ti meriti un suggerimento perché sei\n"
.string "forte!\p"
.string "Pare che ci sia ancora uno strumento\n"
.string "per terra.$"
BattlePyramid_Text_ZeroItemsRemaining4::
.string "Ti meriti un suggerimento perché sei\n"
.string "forte!\p"
.string "Pare che non ci siano più strumenti\n"
.string "per terra.$"
BattlePyramid_Text_EightItemsRemaining5::
.string "Sembra che su questo piano della\n"
.string "PIRAMIDE gli strumenti siano otto…$"
BattlePyramid_Text_SevenItemsRemaining5::
.string "Sembra che su questo piano della\n"
.string "PIRAMIDE gli strumenti siano sette…$"
BattlePyramid_Text_SixItemsRemaining5::
.string "Sembra che su questo piano della\n"
.string "PIRAMIDE gli strumenti siano sei…$"
BattlePyramid_Text_FiveItemsRemaining5::
.string "Sembra che su questo piano della\n"
.string "PIRAMIDE gli strumenti siano cinque…$"
BattlePyramid_Text_FourItemsRemaining5::
.string "Sembra che su questo piano della\n"
.string "PIRAMIDE gli strumenti siano quattro…$"
BattlePyramid_Text_ThreeItemsRemaining5::
.string "Sembra che su questo piano della\n"
.string "PIRAMIDE gli strumenti siano tre…$"
BattlePyramid_Text_TwoItemsRemaining5::
.string "Sembra che su questo piano della\n"
.string "PIRAMIDE gli strumenti siano due…$"
BattlePyramid_Text_OneItemRemaining5::
.string "Sembra che su questo piano della\n"
.string "PIRAMIDE ci sia uno strumento…$"
BattlePyramid_Text_ZeroItemsRemaining5::
.string "Sembra che su questo piano della\n"
.string "PIRAMIDE non ci siano strumenti…$"
BattlePyramid_Text_EightItemsRemaining6::
.string "Hai raccolto qualche strumento?\p"
.string "Credo che su questo piano ce ne\n"
.string "siano ancora otto.$"
BattlePyramid_Text_SevenItemsRemaining6::
.string "Hai raccolto qualche strumento?\p"
.string "Credo che su questo piano ce ne\n"
.string "siano ancora sette.$"
BattlePyramid_Text_SixItemsRemaining6::
.string "Hai raccolto qualche strumento?\p"
.string "Credo che su questo piano ce ne\n"
.string "siano ancora sei.$"
BattlePyramid_Text_FiveItemsRemaining6::
.string "Hai raccolto qualche strumento?\p"
.string "Credo che su questo piano ce ne\n"
.string "siano ancora cinque.$"
BattlePyramid_Text_FourItemsRemaining6::
.string "Hai raccolto qualche strumento?\p"
.string "Credo che su questo piano ce ne\n"
.string "siano ancora quattro.$"
BattlePyramid_Text_ThreeItemsRemaining6::
.string "Hai raccolto qualche strumento?\p"
.string "Credo che su questo piano ce ne\n"
.string "siano ancora tre.$"
BattlePyramid_Text_TwoItemsRemaining6::
.string "Hai raccolto qualche strumento?\p"
.string "Credo che su questo piano ce ne\n"
.string "siano ancora due.$"
BattlePyramid_Text_OneItemRemaining6::
.string "Hai raccolto qualche strumento?\p"
.string "Credo che su questo piano ce ne\n"
.string "sia ancora uno.$"
BattlePyramid_Text_ZeroItemsRemaining6::
.string "Hai raccolto qualche strumento?\p"
.string "Credo che su questo piano non\n"
.string "ce ne siano più.$"
BattlePyramid_Text_SevenTrainersRemaining1::
.string "Sei incredibile!\p"
.string "Ma ci sono ben sette ALLENATORI\n"
.string "agguerriti oltre a me!$"
BattlePyramid_Text_SixTrainersRemaining1::
.string "Sei incredibile!\p"
.string "Ma ci sono ben sei ALLENATORI\n"
.string "agguerriti oltre a me!$"
BattlePyramid_Text_FiveTrainersRemaining1::
.string "Sei incredibile!\p"
.string "Ma ci sono ben cinque ALLENATORI\n"
.string "agguerriti oltre a me!$"
BattlePyramid_Text_FourTrainersRemaining1::
.string "Sei incredibile!\p"
.string "Ma ci sono ben quattro ALLENATORI\n"
.string "agguerriti oltre a me!$"
BattlePyramid_Text_ThreeTrainersRemaining1::
.string "Sei incredibile!\p"
.string "Ma ci sono ben tre ALLENATORI\n"
.string "agguerriti oltre a me!$"
BattlePyramid_Text_TwoTrainersRemaining1::
.string "Sei incredibile!\p"
.string "Ma ci sono ben due ALLENATORI\n"
.string "agguerriti oltre a me!$"
BattlePyramid_Text_OneTrainersRemaining1::
.string "Sei incredibile!\p"
.string "Ma cè ancora un ALLENATORE\n"
.string "agguerrito oltre a me!$"
BattlePyramid_Text_ZeroTrainersRemaining1::
.string "Sei incredibile!\p"
.string "Non ci sono più ALLENATORI in grado\n"
.string "di batterti!$"
BattlePyramid_Text_SevenTrainersRemaining2::
.string "Che disdetta!\p"
.string "Ma ci sono ancora sette ALLENATORI.\n"
.string "Qualcuno riuscirà a sconfiggerti!$"
BattlePyramid_Text_SixTrainersRemaining2::
.string "Che disdetta!\p"
.string "Ma ci sono ancora sei ALLENATORI.\n"
.string "Qualcuno riuscirà a sconfiggerti!$"
BattlePyramid_Text_FiveTrainersRemaining2::
.string "Che disdetta!\p"
.string "Ma ci sono ancora cinque ALLENATORI.\n"
.string "Qualcuno riuscirà a sconfiggerti!$"
BattlePyramid_Text_FourTrainersRemaining2::
.string "Che disdetta!\p"
.string "Ma ci sono ancora quattro ALLENATORI.\n"
.string "Qualcuno riuscirà a sconfiggerti!$"
BattlePyramid_Text_ThreeTrainersRemaining2::
.string "Che disdetta!\p"
.string "Ma ci sono ancora tre ALLENATORI.\n"
.string "Qualcuno riuscirà a sconfiggerti!$"
BattlePyramid_Text_TwoTrainersRemaining2::
.string "Che disdetta!\p"
.string "Ma ci sono ancora due ALLENATORI.\n"
.string "Qualcuno riuscirà a sconfiggerti!$"
BattlePyramid_Text_OneTrainersRemaining2::
.string "Che disdetta!\p"
.string "Ma cè ancora un ALLENATORE.\n"
.string "Ti sconfiggerà.$"
BattlePyramid_Text_ZeroTrainersRemaining2::
.string "Che disdetta!\p"
.string "Oltretutto non ci sono più ALLENATORI\n"
.string "che possano lottare contro di te!$"
BattlePyramid_Text_SevenTrainersRemaining3::
.string "Sei impressionante!\p"
.string "Su questo piano ci sono ancora sette\n"
.string "ALLENATORI. Riuscirai a batterli tutti?$"
BattlePyramid_Text_SixTrainersRemaining3::
.string "Sei impressionante!\p"
.string "Su questo piano ci sono ancora sei\n"
.string "ALLENATORI. Riuscirai a batterli tutti?$"
BattlePyramid_Text_FiveTrainersRemaining3::
.string "Sei impressionante!\p"
.string "Su questo piano ci sono ancora cinque\n"
.string "ALLENATORI. Riuscirai a batterli tutti?$"
BattlePyramid_Text_FourTrainersRemaining3::
.string "Sei impressionante!\p"
.string "Su questo piano ci sono ancora quattro\n"
.string "ALLENATORI. Riuscirai a batterli tutti?$"
BattlePyramid_Text_ThreeTrainersRemaining3::
.string "Sei impressionante!\p"
.string "Su questo piano ci sono ancora tre\n"
.string "ALLENATORI. Riuscirai a batterli tutti?$"
BattlePyramid_Text_TwoTrainersRemaining3::
.string "Sei impressionante!\p"
.string "Su questo piano ci sono ancora due\n"
.string "ALLENATORI. Riuscirai a batterli?$"
BattlePyramid_Text_OneTrainersRemaining3::
.string "Sei impressionante!\p"
.string "Su questo piano cè ancora un\n"
.string "ALLENATORE. Riuscirai a batterlo?$"
BattlePyramid_Text_ZeroTrainersRemaining3::
.string "Sei impressionante!\p"
.string "Hai battuto tutti gli ALLENATORI di\n"
.string "questo piano.$"
BattlePyramid_Text_SevenTrainersRemaining4::
.string "Potresti sconfiggere tutti e sette gli\n"
.string "ALLENATORI rimasti su questo piano.$"
BattlePyramid_Text_SixTrainersRemaining4::
.string "Potresti sconfiggere tutti e sei gli\n"
.string "ALLENATORI rimasti su questo piano.$"
BattlePyramid_Text_FiveTrainersRemaining4::
.string "Potresti sconfiggere tutti e cinque gli\n"
.string "ALLENATORI rimasti su questo piano.$"
BattlePyramid_Text_FourTrainersRemaining4::
.string "Potresti sconfiggere tutti e quattro\n"
.string "gli ALLENATORI rimasti su questo piano.$"
BattlePyramid_Text_ThreeTrainersRemaining4::
.string "Potresti sconfiggere tutti e tre gli\n"
.string "ALLENATORI rimasti su questo piano.$"
BattlePyramid_Text_TwoTrainersRemaining4::
.string "Potresti sconfiggere tutti e due gli\n"
.string "ALLENATORI rimasti su questo piano.$"
BattlePyramid_Text_OneTrainersRemaining4::
.string "Potresti sconfiggere persino lultimo\n"
.string "ALLENATORE rimasto su questo piano.$"
BattlePyramid_Text_ZeroTrainersRemaining4::
.string "Non è rimasto più nessuno in grado\n"
.string "di sconfiggerti…$"
BattlePyramid_Text_SevenTrainersRemaining5::
.string "Hai la stoffa per battere i sette\n"
.string "ALLENATORI esperti rimasti.$"
BattlePyramid_Text_SixTrainersRemaining5::
.string "Hai la stoffa per battere i sei\n"
.string "ALLENATORI esperti rimasti.$"
BattlePyramid_Text_FiveTrainersRemaining5::
.string "Hai la stoffa per battere i cinque\n"
.string "ALLENATORI esperti rimasti.$"
BattlePyramid_Text_FourTrainersRemaining5::
.string "Hai la stoffa per battere i quattro\n"
.string "ALLENATORI esperti rimasti.$"
BattlePyramid_Text_ThreeTrainersRemaining5::
.string "Hai la stoffa per battere i tre\n"
.string "ALLENATORI esperti rimasti.$"
BattlePyramid_Text_TwoTrainersRemaining5::
.string "Hai la stoffa per battere i due\n"
.string "ALLENATORI esperti rimasti.$"
BattlePyramid_Text_OneTrainersRemaining5::
.string "Hai la stoffa per battere lunico\n"
.string "ALLENATORE esperto rimasto.$"
BattlePyramid_Text_ZeroTrainersRemaining5::
.string "La tua abilità è innegabile.\p"
.string "Qui non ci sono altri ALLENATORI in\n"
.string "grado di batterti.$"
BattlePyramid_Text_SevenTrainersRemaining6::
.string "Continuerai a vincere contro i\n"
.string "sette ALLENATORI rimasti?$"
BattlePyramid_Text_SixTrainersRemaining6::
.string "Continuerai a vincere contro i\n"
.string "sei ALLENATORI rimasti?$"
BattlePyramid_Text_FiveTrainersRemaining6::
.string "Continuerai a vincere contro i\n"
.string "cinque ALLENATORI rimasti?$"
BattlePyramid_Text_FourTrainersRemaining6::
.string "Continuerai a vincere contro i\n"
.string "quattro ALLENATORI rimasti?$"
BattlePyramid_Text_ThreeTrainersRemaining6::
.string "Continuerai a vincere contro i\n"
.string "tre ALLENATORI rimasti?$"
BattlePyramid_Text_TwoTrainersRemaining6::
.string "Continuerai a vincere contro i\n"
.string "due ALLENATORI rimasti?$"
BattlePyramid_Text_OneTrainersRemaining6::
.string "Continuerai a vincere contro\n"
.string "lultimo ALLENATORE rimasto?$"
BattlePyramid_Text_ZeroTrainersRemaining6::
.string "Non ci sono altri ALLENATORI in\n"
.string "grado di sfidarti…$"

View File

@@ -524,380 +524,14 @@ BattleFrontier_BattlePyramidLobby_EventScript_ExitRules::
releaseall
end
BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid:
.string "Where the courage of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE PYRAMID!\p"
.string "I am your guide to\n"
.string "the Battle Quest.$"
BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge:
.string "Have you the courage to embark on\n"
.string "the Battle Quest challenge?$"
BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge:
.string "We await your challenge in the future!$"
BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid:
.string "The Battle Quest is a battling\n"
.string "event in which you must explore\l"
.string "the PYRAMID and try to reach the top.\p"
.string "In the PYRAMID are seven floors of\n"
.string "mazes, all of them filled with not only\l"
.string "skilled TRAINERS but also wild POKéMON.\p"
.string "You must enter with three POKéMON,\n"
.string "none of them holding an item.\p"
.string "On your ascent, you will be provided\n"
.string "with a BATTLE BAG for items.\p"
.string "If you fail in your challenge, any item\n"
.string "placed in the BATTLE BAG disappears.\p"
.string "If you want to interrupt your\n"
.string "challenge, you must select “REST”\l"
.string "and save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode:
.string "The PYRAMID offers two courses,\n"
.string "Level 50 and Open Level.\l"
.string "Which will you enter?$"
BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons:
.string "Very good. Now, please select the three\n"
.string "POKéMON you wish to accompany you.$"
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen:
.string "A slight problem, adventurer!\p"
.string "You seem to not have the three\n"
.string "POKéMON qualified for the challenge.\p"
.string "Please also remember to take all\n"
.string "items from your POKéMON.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you are ready, please have\n"
.string "a word with me.$"
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50:
.string "A slight problem, adventurer!\p"
.string "You seem to not have the three\n"
.string "POKéMON qualified for the challenge.\p"
.string "The three POKéMON must be different\n"
.string "and each no higher than Level 50.\p"
.string "Please also remember to take all\n"
.string "items from your POKéMON.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you are ready, please have\n"
.string "a word with me.$"
BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge:
.string "Before you enter the BATTLE PYRAMID,\n"
.string "the game must be saved. Is that okay?$"
BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid:
.string "Very good. I will now show you into\n"
.string "the BATTLE PYRAMID.$"
BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping:
.string "We will hold your BAG for safekeeping,\n"
.string "{PLAYER}, while you are exploring.$"
BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag:
.string "In exchange, please take this BATTLE\n"
.string "BAG, the one you used previously.$"
BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag:
.string "In exchange, please take this\n"
.string "BATTLE BAG.$"
BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag:
.string "{PLAYER} exchanged the BAG for\n"
.string "the BATTLE BAG.$"
BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel:
.string "When you step on this floor panel,\n"
.string "you will be transported to a higher\l"
.string "floor in the PYRAMID.\p"
.string "I hope for your sake that your\n"
.string "quest goes safely!$"
BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag:
.string "A major problem, explorer!\p"
.string "You did not save before ending\n"
.string "your challenge the last time.\p"
.string "Consequently, your challenge has\n"
.string "been disqualified, I'm sorry to say.\p"
.string "Here is the BAG we've been holding\n"
.string "for you.\p"
.string "{PLAYER} got the BAG back.$"
BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid:
.string "Excellent to see you back!\p"
.string "You've conquered the PYRAMID!\n"
.string "How splendid!$"
BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake:
.string "Ah, a slight problem.\p"
.string "At least one POKéMON is holding\n"
.string "an item.\p"
.string "I'm sorry to say, items obtained in\n"
.string "the PYRAMID cannot be taken away.$"
BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag:
.string "All items held by your POKéMON will be\n"
.string "moved to your BATTLE BAG, {PLAYER}.$"
BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep:
.string "The BATTLE BAG cannot hold all your\n"
.string "items, I'm sorry to say.\p"
.string "Please pick the items you'll keep in the\n"
.string "BATTLE BAG, and with your POKéMON.$"
BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem:
.string "At least one POKéMON is still\n"
.string "holding an item.$"
BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep:
.string "Please pick the items you'll keep in the\n"
.string "BATTLE BAG, and with your POKéMON.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
.string "{PLAYER} returned everything that\n"
.string "the POKéMON held.$"
BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept:
.string "The BATTLE BAG you used will be kept\n"
.string "in readiness for your next challenge.\p"
.string "{PLAYER} turned the BATTLE BAG over\n"
.string "for the BAG's return.$"
BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait:
.string "I must record your results.\n"
.string "Please wait.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis:
.string "As a memento for conquering\n"
.string "the BATTLE PYRAMID, please take this.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_BagIsFull:
.string "…Ah…\n"
.string "Your BAG appears to be filled.\p"
.string "Please return after you've organized\n"
.string "your BAG's contents.$"
BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag:
.string "How disappointing for you…\p"
.string "Here is the BAG we've been holding\n"
.string "for you.\p"
.string "{PLAYER} got the BAG back.$"
BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge:
.string "We look forward to your\n"
.string "next challenge!$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
.string "We have been looking forward to\n"
.string "your arrival!\p"
.string "Here is your prize for conquering\n"
.string "the PYRAMID.$"
BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait:
.string "Welcome…\p"
.string "I shall be pleased to tell you what\n"
.string "misfortunes await in the PYRAMID…$"
BattleFrontier_BattlePyramidLobby_Text_Aah:
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "… … … … … …\n"
.string "Aah!$"
BattleFrontier_BattlePyramidLobby_Text_HintParalysis:
.string "I see a shower of sparks…\p"
.string "…And in it, I see your POKéMON\n"
.string "struggling with paralysis…$"
BattleFrontier_BattlePyramidLobby_Text_HintPoison:
.string "I see poison…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from the effects of poison…$"
BattleFrontier_BattlePyramidLobby_Text_HintBurn:
.string "I see bright red flames…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from burns…$"
BattleFrontier_BattlePyramidLobby_Text_HintPPWaste:
.string "I sense the tremendous pressure of\n"
.string "unrequited anger…\p"
.string "It is a curse…\p"
.string "…And, I see your POKéMON drained of\n"
.string "Power Points and having no recourse\l"
.string "but to use STRUGGLE…$"
BattleFrontier_BattlePyramidLobby_Text_HintLevitate:
.string "I see POKéMON loftily airborne…\p"
.string "…And, I see your POKéMON frustrated\n"
.string "by powerless GROUND-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility:
.string "I sense terrific energy rising from\n"
.string "the ground below…\p"
.string "…And, I see your POKéMON unable to\n"
.string "escape the power's clutches…$"
BattleFrontier_BattlePyramidLobby_Text_HintIce:
.string "I see ICE-type POKéMON…\p"
.string "…And, I see your POKéMON fighting\n"
.string "the freezing effects of ice…$"
BattleFrontier_BattlePyramidLobby_Text_HintExplosion:
.string "I see a flurry of moves that imperil\n"
.string "the user…\p"
.string "…And, I see your POKéMON falling\n"
.string "to them…$"
BattleFrontier_BattlePyramidLobby_Text_HintPsychic:
.string "I see PSYCHIC-type POKéMON…\p"
.string "…And, I see your POKéMON in torment\n"
.string "from PSYCHIC moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintRock:
.string "I see ROCK-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from ROCK moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintFighting:
.string "I see FIGHTING-type POKéMON…\p"
.string "…And, I see your POKéMON pummeled\n"
.string "by FIGHTING moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintWeather:
.string "RAIN DANCE… SUNNY DAY…\n"
.string "SANDSTORM… HAIL…\p"
.string "I see POKéMON that become stronger\n"
.string "with the weather…\p"
.string "…And, I see your POKéMON confounded\n"
.string "by different types of moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintBug:
.string "I see BUG-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from different kinds of attacks…$"
BattleFrontier_BattlePyramidLobby_Text_HintDark:
.string "I see DARK-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from DARK-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintWater:
.string "I see WATER-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from WATER-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintGhost:
.string "I see GHOST-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from GHOST-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintSteel:
.string "I see STEEL-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon:
.string "I see flying POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve:
.string "I see those that have evolved from\n"
.string "the power of stones…\p"
.string "I also sense fire, water,\n"
.string "and electricity…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from those three powers…$"
BattleFrontier_BattlePyramidLobby_Text_HintNormal:
.string "I see NORMAL-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot:
.string "Whether you believe my fortunes\n"
.string "or not, the choice is yours…\p"
.string "The future can be changed anytime…\n"
.string "I wish you safe passage…$"
BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning:
.string "Did you know?\p"
.string "If you run fast, TRAINERS may notice\n"
.string "and come after you for a battle.\p"
.string "So, if you want to avoid TRAINERS,\n"
.string "don't catch their eyes, but sneak\l"
.string "cautiously and quietly past them.$"
BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems:
.string "Awaaaaaaarrrrgh!\p"
.string "I had a whole lot of items, but I lost\n"
.string "them all when I lost!\p"
.string "Awaaaaaaarrrrgh!$"
BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing:
.string "Welcome back!\n"
.string "You've done the unthinkable!\p"
.string "You've defeated the PYRAMID KING\n"
.string "and conquered the BATTLE PYRAMID!$"
BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints:
.string "Young explorer!\n"
.string "In commendation of your courage,\l"
.string "we give you these Battle Point(s)!$"
BattleFrontier_BattlePyramidLobby_Text_RulesAreListed:
.string "The Battle Quest rules are listed.$"
BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules:
.string "When the PYRAMID is conquered,\n"
.string "the wild POKéMON that appear in it\l"
.string "are replaced by different kinds.\p"
.string "Explore, observe, and learn what kinds\n"
.string "of wild POKéMON you may encounter.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules:
.string "TRAINERS are lying in wait for you\n"
.string "inside the PYRAMID.\p"
.string "On each floor, there are up to\n"
.string "eight TRAINERS.\p"
.string "When you defeat a TRAINER, you will\n"
.string "get a helpful hint for your adventure.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules:
.string "The mazes in the PYRAMID rearrange\n"
.string "themselves every time you enter it.\p"
.string "The mazes are poorly lit.\n"
.string "You must advance with caution.\p"
.string "The light grows brighter whenever you\n"
.string "defeat a wild POKéMON or a TRAINER.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
.string "The BATTLE BAG serves as your BAG\n"
.string "while in the PYRAMID.\p"
.string "There are two separate BATTLE BAGS--\n"
.string "one each for the Level 50 and\l"
.string "Open Level adventures.\p"
.string "They each can hold up to 99 pieces\n"
.string "of ten kinds of items.\p"
.string "The contents of the BATTLE BAG are\n"
.string "lost if you fail in your quest.$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattlePyramidLobby/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc"
.endif
.endif
.endif

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BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid:
.string "Where the courage of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE PYRAMID!\p"
.string "I am your guide to\n"
.string "the Battle Quest.$"
BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge:
.string "Have you the courage to embark on\n"
.string "the Battle Quest challenge?$"
BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge:
.string "We await your challenge in the future!$"
BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid:
.string "The Battle Quest is a battling\n"
.string "event in which you must explore\l"
.string "the PYRAMID and try to reach the top.\p"
.string "In the PYRAMID are seven floors of\n"
.string "mazes, all of them filled with not only\l"
.string "skilled TRAINERS but also wild POKéMON.\p"
.string "You must enter with three POKéMON,\n"
.string "none of them holding an item.\p"
.string "On your ascent, you will be provided\n"
.string "with a BATTLE BAG for items.\p"
.string "If you fail in your challenge, any item\n"
.string "placed in the BATTLE BAG disappears.\p"
.string "If you want to interrupt your\n"
.string "challenge, you must select “REST”\l"
.string "and save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode:
.string "The PYRAMID offers two courses,\n"
.string "Level 50 and Open Level.\l"
.string "Which will you enter?$"
BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons:
.string "Very good. Now, please select the three\n"
.string "POKéMON you wish to accompany you.$"
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen:
.string "A slight problem, adventurer!\p"
.string "You seem to not have the three\n"
.string "POKéMON qualified for the challenge.\p"
.string "Please also remember to take all\n"
.string "items from your POKéMON.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you are ready, please have\n"
.string "a word with me.$"
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50:
.string "A slight problem, adventurer!\p"
.string "You seem to not have the three\n"
.string "POKéMON qualified for the challenge.\p"
.string "The three POKéMON must be different\n"
.string "and each no higher than Level 50.\p"
.string "Please also remember to take all\n"
.string "items from your POKéMON.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you are ready, please have\n"
.string "a word with me.$"
BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge:
.string "Before you enter the BATTLE PYRAMID,\n"
.string "the game must be saved. Is that okay?$"
BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid:
.string "Very good. I will now show you into\n"
.string "the BATTLE PYRAMID.$"
BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping:
.string "We will hold your BAG for safekeeping,\n"
.string "{PLAYER}, while you are exploring.$"
BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag:
.string "In exchange, please take this BATTLE\n"
.string "BAG, the one you used previously.$"
BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag:
.string "In exchange, please take this\n"
.string "BATTLE BAG.$"
BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag:
.string "{PLAYER} exchanged the BAG for\n"
.string "the BATTLE BAG.$"
BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel:
.string "When you step on this floor panel,\n"
.string "you will be transported to a higher\l"
.string "floor in the PYRAMID.\p"
.string "I hope for your sake that your\n"
.string "quest goes safely!$"
BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag:
.string "A major problem, explorer!\p"
.string "You did not save before ending\n"
.string "your challenge the last time.\p"
.string "Consequently, your challenge has\n"
.string "been disqualified, I'm sorry to say.\p"
.string "Here is the BAG we've been holding\n"
.string "for you.\p"
.string "{PLAYER} got the BAG back.$"
BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid:
.string "Excellent to see you back!\p"
.string "You've conquered the PYRAMID!\n"
.string "How splendid!$"
BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake:
.string "Ah, a slight problem.\p"
.string "At least one POKéMON is holding\n"
.string "an item.\p"
.string "I'm sorry to say, items obtained in\n"
.string "the PYRAMID cannot be taken away.$"
BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag:
.string "All items held by your POKéMON will be\n"
.string "moved to your BATTLE BAG, {PLAYER}.$"
BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep:
.string "The BATTLE BAG cannot hold all your\n"
.string "items, I'm sorry to say.\p"
.string "Please pick the items you'll keep in the\n"
.string "BATTLE BAG, and with your POKéMON.$"
BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem:
.string "At least one POKéMON is still\n"
.string "holding an item.$"
BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep:
.string "Please pick the items you'll keep in the\n"
.string "BATTLE BAG, and with your POKéMON.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
.string "{PLAYER} returned everything that\n"
.string "the POKéMON held.$"
BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept:
.string "The BATTLE BAG you used will be kept\n"
.string "in readiness for your next challenge.\p"
.string "{PLAYER} turned the BATTLE BAG over\n"
.string "for the BAG's return.$"
BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait:
.string "I must record your results.\n"
.string "Please wait.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis:
.string "As a memento for conquering\n"
.string "the BATTLE PYRAMID, please take this.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_BagIsFull:
.string "…Ah…\n"
.string "Your BAG appears to be filled.\p"
.string "Please return after you've organized\n"
.string "your BAG's contents.$"
BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag:
.string "How disappointing for you…\p"
.string "Here is the BAG we've been holding\n"
.string "for you.\p"
.string "{PLAYER} got the BAG back.$"
BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge:
.string "We look forward to your\n"
.string "next challenge!$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
.string "We have been looking forward to\n"
.string "your arrival!\p"
.string "Here is your prize for conquering\n"
.string "the PYRAMID.$"
BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait:
.string "Welcome…\p"
.string "I shall be pleased to tell you what\n"
.string "misfortunes await in the PYRAMID…$"
BattleFrontier_BattlePyramidLobby_Text_Aah:
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "… … … … … …\n"
.string "Aah!$"
BattleFrontier_BattlePyramidLobby_Text_HintParalysis:
.string "I see a shower of sparks…\p"
.string "…And in it, I see your POKéMON\n"
.string "struggling with paralysis…$"
BattleFrontier_BattlePyramidLobby_Text_HintPoison:
.string "I see poison…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from the effects of poison…$"
BattleFrontier_BattlePyramidLobby_Text_HintBurn:
.string "I see bright red flames…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from burns…$"
BattleFrontier_BattlePyramidLobby_Text_HintPPWaste:
.string "I sense the tremendous pressure of\n"
.string "unrequited anger…\p"
.string "It is a curse…\p"
.string "…And, I see your POKéMON drained of\n"
.string "Power Points and having no recourse\l"
.string "but to use STRUGGLE…$"
BattleFrontier_BattlePyramidLobby_Text_HintLevitate:
.string "I see POKéMON loftily airborne…\p"
.string "…And, I see your POKéMON frustrated\n"
.string "by powerless GROUND-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility:
.string "I sense terrific energy rising from\n"
.string "the ground below…\p"
.string "…And, I see your POKéMON unable to\n"
.string "escape the power's clutches…$"
BattleFrontier_BattlePyramidLobby_Text_HintIce:
.string "I see ICE-type POKéMON…\p"
.string "…And, I see your POKéMON fighting\n"
.string "the freezing effects of ice…$"
BattleFrontier_BattlePyramidLobby_Text_HintExplosion:
.string "I see a flurry of moves that imperil\n"
.string "the user…\p"
.string "…And, I see your POKéMON falling\n"
.string "to them…$"
BattleFrontier_BattlePyramidLobby_Text_HintPsychic:
.string "I see PSYCHIC-type POKéMON…\p"
.string "…And, I see your POKéMON in torment\n"
.string "from PSYCHIC moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintRock:
.string "I see ROCK-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from ROCK moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintFighting:
.string "I see FIGHTING-type POKéMON…\p"
.string "…And, I see your POKéMON pummeled\n"
.string "by FIGHTING moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintWeather:
.string "RAIN DANCE… SUNNY DAY…\n"
.string "SANDSTORM… HAIL…\p"
.string "I see POKéMON that become stronger\n"
.string "with the weather…\p"
.string "…And, I see your POKéMON confounded\n"
.string "by different types of moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintBug:
.string "I see BUG-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from different kinds of attacks…$"
BattleFrontier_BattlePyramidLobby_Text_HintDark:
.string "I see DARK-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from DARK-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintWater:
.string "I see WATER-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from WATER-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintGhost:
.string "I see GHOST-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from GHOST-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintSteel:
.string "I see STEEL-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon:
.string "I see flying POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve:
.string "I see those that have evolved from\n"
.string "the power of stones…\p"
.string "I also sense fire, water,\n"
.string "and electricity…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from those three powers…$"
BattleFrontier_BattlePyramidLobby_Text_HintNormal:
.string "I see NORMAL-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot:
.string "Whether you believe my fortunes\n"
.string "or not, the choice is yours…\p"
.string "The future can be changed anytime…\n"
.string "I wish you safe passage…$"
BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning:
.string "Did you know?\p"
.string "If you run fast, TRAINERS may notice\n"
.string "and come after you for a battle.\p"
.string "So, if you want to avoid TRAINERS,\n"
.string "don't catch their eyes, but sneak\l"
.string "cautiously and quietly past them.$"
BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems:
.string "Awaaaaaaarrrrgh!\p"
.string "I had a whole lot of items, but I lost\n"
.string "them all when I lost!\p"
.string "Awaaaaaaarrrrgh!$"
BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing:
.string "Welcome back!\n"
.string "You've done the unthinkable!\p"
.string "You've defeated the PYRAMID KING\n"
.string "and conquered the BATTLE PYRAMID!$"
BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints:
.string "Young explorer!\n"
.string "In commendation of your courage,\l"
.string "we give you these Battle Point(s)!$"
BattleFrontier_BattlePyramidLobby_Text_RulesAreListed:
.string "The Battle Quest rules are listed.$"
BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules:
.string "When the PYRAMID is conquered,\n"
.string "the wild POKéMON that appear in it\l"
.string "are replaced by different kinds.\p"
.string "Explore, observe, and learn what kinds\n"
.string "of wild POKéMON you may encounter.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules:
.string "TRAINERS are lying in wait for you\n"
.string "inside the PYRAMID.\p"
.string "On each floor, there are up to\n"
.string "eight TRAINERS.\p"
.string "When you defeat a TRAINER, you will\n"
.string "get a helpful hint for your adventure.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules:
.string "The mazes in the PYRAMID rearrange\n"
.string "themselves every time you enter it.\p"
.string "The mazes are poorly lit.\n"
.string "You must advance with caution.\p"
.string "The light grows brighter whenever you\n"
.string "defeat a wild POKéMON or a TRAINER.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
.string "The BATTLE BAG serves as your BAG\n"
.string "while in the PYRAMID.\p"
.string "There are two separate BATTLE BAGS--\n"
.string "one each for the Level 50 and\l"
.string "Open Level adventures.\p"
.string "They each can hold up to 99 pieces\n"
.string "of ten kinds of items.\p"
.string "The contents of the BATTLE BAG are\n"
.string "lost if you fail in your quest.$"

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BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid:
.string "Bienvenue à la PYRAMIDE DE COMBAT!\p"
.string "Ici, nous mettons à lépreuve\n"
.string "le courage des DRESSEURS!\p"
.string "Je serai votre guide pour le\n"
.string "COMBAT QUETE.$"
BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge:
.string "Avez-vous le courage de relever le\n"
.string "défi du COMBAT QUETE?$"
BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge:
.string "Nous attendrons votre prochain défi\n"
.string "avec impatience.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid:
.string "Lors du COMBAT QUETE, vous devez\n"
.string "explorer la PYRAMIDE et essayer den\l"
.string "atteindre le sommet.\p"
.string "Chacun des sept niveaux de la PYRAMIDE\n"
.string "est un labyrinthe. Ils sont truffés de\l"
.string "DRESSEURS et de POKéMON sauvages.\p"
.string "Vous devez y entrer avec trois POKéMON\n"
.string "ne portant aucun objet.\p"
.string "On vous fournira un SAC DE COMBAT\n"
.string "pour y mettre les objets.\p"
.string "Si vous échouez, vous perdez les objets\n"
.string "placés dans le SAC DE COMBAT.\p"
.string "Si vous voulez interrompre le défi,\n"
.string "sélectionnez “REPOS”\l"
.string "et sauvegardez la partie.\p"
.string "Assurez-vous de bien sauvegarder, ou\n"
.string "vous ne pourrez pas reprendre le défi.$"
BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode:
.string "La PYRAMIDE offre deux possibilités:\n"
.string "niveau 50 et niveau libre.\l"
.string "Que choisissez-vous?$"
BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons:
.string "Très bien. Choisissez les trois POKéMON\n"
.string "qui vont vous accompagner.$"
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen:
.string "Il y a un petit problème!\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Souvenez-vous que vous devez leur\n"
.string "reprendre les objets quils portent.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "On en reparlera quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50:
.string "Il y a un petit problème!\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "de niveau 50 ou moins pour participer.\p"
.string "Souvenez-vous que vous devez leur\n"
.string "reprendre les objets quils portent.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "On en reparlera quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge:
.string "Pour accéder à la PYRAMIDE DE COMBAT,\n"
.string "votre partie doit être sauvegardée. OK?$"
BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid:
.string "Très bien. Je vais vous accompagner\n"
.string "dans la PYRAMIDE DE COMBAT.$"
BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping:
.string "Nous gardons votre SAC pendant votre\n"
.string "exploration, {PLAYER}.$"
BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag:
.string "Tenez, prenez votre ancien SAC DE\n"
.string "COMBAT en échange.$"
BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag:
.string "Tenez, prenez ce SAC DE\n"
.string "COMBAT en échange.$"
BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag:
.string "{PLAYER} a échangé le SAC avec le\n"
.string "SAC DE COMBAT.$"
BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel:
.string "Ce type de plaque permet dêtre\n"
.string "transporté au niveau supérieur de\l"
.string "la PYRAMIDE.\p"
.string "Jespère que tout va bien se passer\n"
.string "pour vous!$"
BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag:
.string "Il y a un gros problème!\p"
.string "Vous navez pas sauvegardé avant de\n"
.string "quitter votre dernier défi.\p"
.string "Dans ce cas, cest la disqualification.\n"
.string "Cest dommage!\p"
.string "Je vous rends votre SAC, tenez.\p"
.string "{PLAYER} a récupéré le SAC.$"
BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid:
.string "Quel plaisir de vous revoir!\p"
.string "Vous avez conquis la PYRAMIDE!\n"
.string "Ce fut splendide!$"
BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake:
.string "Il y a un petit problème!\p"
.string "Au moins un de vos POKéMON porte\n"
.string "un objet.\p"
.string "Malheureusement, les objets obtenus\n"
.string "dans la PYRAMIDE doivent rester ici.$"
BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag:
.string "Tous les objets vont être placés dans\n"
.string "votre SAC DE COMBAT, {PLAYER}.$"
BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep:
.string "Le SAC DE COMBAT ne peut pas contenir\n"
.string "tous vos objets, je suis désolé.\p"
.string "Choisissez les objets à laisser dans le\n"
.string "SAC DE COMBAT et avec vos POKéMON.$"
BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem:
.string "Au moins un POKéMON porte encore\n"
.string "un objet.$"
BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep:
.string "Choisissez les objets à laisser dans le\n"
.string "SAC DE COMBAT et avec vos POKéMON.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
.string "{PLAYER} returned everything that\n"
.string "the POKéMON held.$"
BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept:
.string "Votre SAC DE COMBAT va être conservé\n"
.string "pour votre prochain défi.\p"
.string "{PLAYER} a rendu le SAC DE COMBAT et a\n"
.string "repris le SAC.$"
BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait:
.string "Votre résultat va être sauvegardé.\n"
.string "Veuillez patienter.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis:
.string "As a memento for conquering\n"
.string "the BATTLE PYRAMID, please take this.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_BagIsFull:
.string "…Ah…\n"
.string "Your BAG appears to be filled.\p"
.string "Please return after youve organized\n"
.string "your BAGs contents.$"
BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag:
.string "Que cest décevant…\p"
.string "Voici votre SAC.\p"
.string "{PLAYER} a récupéré le SAC.$"
BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge:
.string "Nous attendrons votre prochain défi\n"
.string "avec impatience.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
.string "We have been looking forward to\n"
.string "your arrival!\p"
.string "Here is your prize for conquering\n"
.string "the PYRAMID.$"
BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait:
.string "Bienvenue à toi…\p"
.string "Je serais ravie de te dire les malheurs\n"
.string "qui tattendent dans la PYRAMIDE…$"
BattleFrontier_BattlePyramidLobby_Text_Aah:
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "… … … … … …\n"
.string "Ah!$"
BattleFrontier_BattlePyramidLobby_Text_HintParalysis:
.string "Je vois une pluie détincelles…\p"
.string "Dans cette pluie, je vois tes POKéMON\n"
.string "lutter contre la paralysie…$"
BattleFrontier_BattlePyramidLobby_Text_HintPoison:
.string "Je vois du poison…\p"
.string "Oui, tes POKéMON souffrent dun\n"
.string "empoisonnement…$"
BattleFrontier_BattlePyramidLobby_Text_HintBurn:
.string "Je vois des flammes rouges…\p"
.string "Tes POKéMON souffrent de\n"
.string "brûlures…$"
BattleFrontier_BattlePyramidLobby_Text_HintPPWaste:
.string "Je ressens la pression dune fureur\n"
.string "incontrôlable…\p"
.string "Cest une malédiction…\p"
.string "Et je vois les POINTS DE POUVOIR de\n"
.string "tes POKéMON se faire drainer.\l"
.string "Ils sont obligés dutiliser LUTTE…$"
BattleFrontier_BattlePyramidLobby_Text_HintLevitate:
.string "Je vois des POKéMON voler à haute\n"
.string "altitude…\p"
.string "Tes POKéMON sont frustrés face à\n"
.string "léchec de leurs capacités de type SOL…$"
BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility:
.string "Je sens une énergie incroyable\n"
.string "provenant du sol…\p"
.string "Je vois tes POKéMON incapables\n"
.string "déchapper à son emprise…$"
BattleFrontier_BattlePyramidLobby_Text_HintIce:
.string "Je vois des POKéMON de type GLACE…\p"
.string "Tes POKéMON luttent contre le froid\n"
.string "mordant de la glace…$"
BattleFrontier_BattlePyramidLobby_Text_HintExplosion:
.string "Je vois une myriade de capacités\n"
.string "dangereuses pour celui qui les utilise…\p"
.string "Tes POKéMON en souffrent…$"
BattleFrontier_BattlePyramidLobby_Text_HintPsychic:
.string "Je vois des POKéMON de type PSY…\p"
.string "Tes POKéMON sont aux prises avec\n"
.string "des capacités de type PSY…$"
BattleFrontier_BattlePyramidLobby_Text_HintRock:
.string "Je vois des POKéMON de type ROCHE…\p"
.string "Et je vois tes POKéMON souffrir à cause\n"
.string "de capacités de type ROCHE…$"
BattleFrontier_BattlePyramidLobby_Text_HintFighting:
.string "Je vois des POKéMON de type COMBAT…\p"
.string "Tes POKéMON sont assaillis dattaques\n"
.string "de type COMBAT…$"
BattleFrontier_BattlePyramidLobby_Text_HintWeather:
.string "DANSE PLUIE… ZENITH…\n"
.string "TEMPETESABLE… GRELE…\p"
.string "Je vois des POKéMON qui se renforcent\n"
.string "avec les conditions climatiques…\p"
.string "Tes POKéMON sont perdus, les\n"
.string "capacités sont de tous types…$"
BattleFrontier_BattlePyramidLobby_Text_HintBug:
.string "Je vois des POKéMON de type INSECTE…\p"
.string "Tes POKéMON subissent des attaques\n"
.string "de différentes sortes…$"
BattleFrontier_BattlePyramidLobby_Text_HintDark:
.string "Je vois des POKéMON de type TENEBRES…\p"
.string "Tes POKéMON sont aux prises avec\n"
.string "des capacités de type TENEBRES…$"
BattleFrontier_BattlePyramidLobby_Text_HintWater:
.string "Je vois des POKéMON de type EAU…\p"
.string "Tes POKéMON sont aux prises avec\n"
.string "des capacités de type EAU…$"
BattleFrontier_BattlePyramidLobby_Text_HintGhost:
.string "Je vois des POKéMON de type SPECTRE…\p"
.string "Tes POKéMON sont aux prises avec des\n"
.string "capacités de type SPECTRE…$"
BattleFrontier_BattlePyramidLobby_Text_HintSteel:
.string "Je vois des POKéMON de type ACIER…\p"
.string "Tes POKéMON sont aux prises avec des\n"
.string "capacités très puissantes…$"
BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon:
.string "Je vois des POKéMON volants…\p"
.string "Tes POKéMON sont aux prises avec des\n"
.string "capacités très puissantes…$"
BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve:
.string "Je vois ceux qui dérivent du pouvoir\n"
.string "de la pierre…\p"
.string "Je sens le feu, leau et lélectricité…\p"
.string "Tes POKéMON doivent affronter ces\n"
.string "trois pouvoirs…$"
BattleFrontier_BattlePyramidLobby_Text_HintNormal:
.string "Je vois des POKéMON de type NORMAL…\p"
.string "Tes POKéMON sont aux prises avec des\n"
.string "capacités très puissantes…$"
BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot:
.string "Que tu me croies ou non na aucune\n"
.string "importance…\p"
.string "Tu as le pouvoir de modifier ton avenir…\n"
.string "Je te souhaite de réussir…$"
BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning:
.string "Jai un secret pour toi.\p"
.string "Si tu cours, tu risques dattirer\n"
.string "lattention des DRESSEURS et ils\l"
.string "voudront se battre contre toi.\p"
.string "Pour les éviter, il faut se faire discret\n"
.string "et passer lentement à côté deux.$"
BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems:
.string "Ahhhhh!\p"
.string "Javais plein dobjets, mais ils se sont\n"
.string "envolés quand jai perdu!\p"
.string "Ouin!!!!!!!!!!!!$"
BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing:
.string "Vous voilà de retour!\n"
.string "Vous avez réussi limpossible!\p"
.string "Vous avez battu le ROI PYRAMIDE\n"
.string "et conquis la PYRAMIDE DE COMBAT!$"
BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints:
.string "Jeune intrépide!\n"
.string "Votre courage va être récompensé\l"
.string "par des POINTS DE COMBAT!$"
BattleFrontier_BattlePyramidLobby_Text_RulesAreListed:
.string "Règles du COMBAT QUETE.$"
BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading:
.string "Quel chapitre voulez-vous lire?$"
BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules:
.string "Une fois la PYRAMIDE conquise,\n"
.string "les POKéMON sauvages qui sy trouvent\l"
.string "sont remplacés par dautres.\p"
.string "Il faut en profiter pour les observer\n"
.string "et apprendre à connaître de\l"
.string "nouveaux POKéMON sauvages.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules:
.string "Des DRESSEURS vous attendent à\n"
.string "lintérieur de la PYRAMIDE.\p"
.string "A chaque niveau, il y a jusquà\n"
.string "huit DRESSEURS.\p"
.string "Quand vous en battez un, vous\n"
.string "recevez une information importante.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules:
.string "Les labyrinthes de la PYRAMIDE\n"
.string "changent à chaque fois que vous\l"
.string "y entrez.\p"
.string "Les labyrinthes sont très peu éclairés.\n"
.string "Vous devez avancer avec précaution.\p"
.string "Quand vous battez un POKéMON sauvage\n"
.string "ou un DRESSEUR, la lumière sintensifie.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
.string "Le SAC DE COMBAT sera votre SAC\n"
.string "dans la PYRAMIDE.\p"
.string "Il y a deux SACS DE COMBAT: un pour\n"
.string "niveau 50 et un pour niveau libre.\p"
.string "Chacun peut contenir 99 exemplaires\n"
.string "de dix types dobjets différents.\p"
.string "Le contenu du SAC DE COMBAT est\n"
.string "perdu si vous échouez.$"

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@@ -0,0 +1,384 @@
BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid:
.string "Qui viene messa alla prova laudacia\n"
.string "degli ALLENATORI!\p"
.string "Ti do il benvenuto alla PIRAMIDE LOTTA!\p"
.string "Sarò la tua guida nella LOTTA\n"
.string "ESPLORAZIONE.$"
BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge:
.string "Hai il coraggio di accettare la sfida\n"
.string "LOTTA ESPLORAZIONE?$"
BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge:
.string "Spero che accetterai\n"
.string "la prossima volta.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid:
.string "La LOTTA ESPLORAZIONE è un evento\n"
.string "nel quale devi perlustrare la PIRAMIDE\l"
.string "cercando di raggiungere la cima.\p"
.string "La PIRAMIDE ha sette piani di dedali\n"
.string "pieni zeppi di ALLENATORI, ma anche\l"
.string "di POKéMON selvatici.\p"
.string "Devi iscrivere tre POKéMON, ma\n"
.string "nessuno può tenere uno strumento.\p"
.string "Prima di iniziare ti verrà dato uno\n"
.string "ZAINO LOTTA per gli strumenti.\p"
.string "Se perdi, dovrai dire addio agli\n"
.string "strumenti accumulati nello ZAINO LOTTA.\p"
.string "Se vuoi interrompere la sfida, devi\n"
.string "selezionare “PAUSA” e salvare\l"
.string "il gioco.\p"
.string "Se non salvi prima di interromperla,\n"
.string "la tua sfida verrà annullata.$"
BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode:
.string "La PIRAMIDE offre due livelli di\n"
.string "sfida: il LIVELLO 50 e il LIVELLO\l"
.string "LIBERO. Quale scegli?$"
BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons:
.string "Bene. Ora scegli i tre POKéMON che\n"
.string "vuoi portare con te in questavventura.$"
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen:
.string "Cè un problemino!\p"
.string "A quanto pare non hai tre POKéMON\n"
.string "con tutti i requisiti.\p"
.string "Ricordati di prelevare tutti gli\n"
.string "strumenti tenuti dai POKéMON.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Quando hai i requisiti, torna pure\n"
.string "a trovarci.$"
BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50:
.string "Cè un problemino!\p"
.string "A quanto pare non hai tre POKéMON\n"
.string "con tutti i requisiti.\p"
.string "Per entrare, devi avere tre POKéMON \n"
.string "diversi di livello pari o inferiore a 50.\p"
.string "Ricordati di prelevare tutti gli\n"
.string "strumenti tenuti dai POKéMON.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Quando hai i requisiti, torna pure\n"
.string "a trovarci.$"
BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge:
.string "Prima di entrare nella PIRAMIDE LOTTA,\n"
.string "devi salvare il tuo gioco. Ok?$"
BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid:
.string "Bene. Ti faccio strada nella\n"
.string "PIRAMIDE LOTTA.$"
BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping:
.string "{PLAYER}, mentre esplori, il tuo ZAINO\n"
.string "lo tengo io.$"
BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag:
.string "In cambio, prendi pure lo ZAINO LOTTA\n"
.string "che hai usato precedentemente.$"
BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag:
.string "In cambio, prendi pure questo\n"
.string "ZAINO LOTTA.$"
BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag:
.string "{PLAYER} ottiene lo ZAINO LOTTA\n"
.string "in cambio del suo ZAINO.$"
BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel:
.string "Per passare al piano superiore della\n"
.string "PIRAMIDE posizionati su questo\l"
.string "pannello colorato nel pavimento.\p"
.string "Spero vivamente che tu possa\n"
.string "superare questa sfida!$"
BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag:
.string "Un bel problema!\p"
.string "Quando hai interrotto la sfida lultima\n"
.string "volta, non hai salvato il gioco.\p"
.string "Per questo motivo, la tua sfida è\n"
.string "stata annullata. Spiacente!\p"
.string "Ti restituisco il tuo ZAINO.\p"
.string "{PLAYER} ha riavuto il suo ZAINO.$"
BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid:
.string "Sono contento di rivederti!\p"
.string "Hai conquistato la PIRAMIDE!\n"
.string "Fantastico!$"
BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake:
.string "Ah, cè un problemino.\p"
.string "Almeno un POKéMON tiene\n"
.string "uno strumento.\p"
.string "Spiacente, non si possono portare via\n"
.string "gli strumenti ottenuti nella PIRAMIDE.$"
BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag:
.string "Tutti gli strumenti tenuti dai tuoi\n"
.string "POKéMON verranno trasferiti\l"
.string "nello ZAINO LOTTA, {PLAYER}.$"
BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep:
.string "Nello ZAINO LOTTA non cè spazio per\n"
.string "tutti i tuoi strumenti. Spiacente!\p"
.string "Scegli gli strumenti da tenere nello\n"
.string "ZAINO LOTTA e da far tenere ai\l"
.string "tuoi POKéMON.$"
BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem:
.string "Almeno un POKéMON sta tenendo\n"
.string "uno strumento.$"
BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep:
.string "Scegli gli strumenti da tenere nello\n"
.string "ZAINO LOTTA e da far tenere ai\l"
.string "tuoi POKéMON.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld:
.string "{PLAYER} returned everything that\n"
.string "the POKéMON held.$"
BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept:
.string "Metterò da parte lo ZAINO LOTTA che hai\n"
.string "usato per la tua prossima sfida.\p"
.string "{PLAYER} ha consegnato lo ZAINO LOTTA\n"
.string "per riavere il suo ZAINO.$"
BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait:
.string "Il tuo risultato verrà salvato.\n"
.string "Attendi.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis:
.string "As a memento for conquering\n"
.string "the BATTLE PYRAMID, please take this.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_BagIsFull:
.string "…Ah…\n"
.string "Your BAG appears to be filled.\p"
.string "Please return after youve organized\n"
.string "your BAGs contents.$"
BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag:
.string "Che delusione…\p"
.string "Questo è lo ZAINO che ho custodito\n"
.string "per te.\p"
.string "{PLAYER} ha riavuto il suo ZAINO.$"
BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge:
.string "Aspettiamo con ansia la tua prossima\n"
.string "sfida.$"
@ Unused
BattleFrontier_BattlePyramidLobby_Text_HereIsPrize:
.string "We have been looking forward to\n"
.string "your arrival!\p"
.string "Here is your prize for conquering\n"
.string "the PYRAMID.$"
BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait:
.string "Salve…\p"
.string "Faccio profezie sulle avversità a cui\n"
.string "andrai incontro nella PIRAMIDE…$"
BattleFrontier_BattlePyramidLobby_Text_Aah:
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "… … … … … …\n"
.string "Aah!$"
BattleFrontier_BattlePyramidLobby_Text_HintParalysis:
.string "Vedo uno zampillo di scintille…\p"
.string "In questo zampillo, i tuoi POKéMON\n"
.string "subiranno gli effetti della paralisi…$"
BattleFrontier_BattlePyramidLobby_Text_HintPoison:
.string "Vedo del veleno…\p"
.string "I tuoi POKéMON soffriranno a causa\n"
.string "degli effetti dellavvelenamento…$"
BattleFrontier_BattlePyramidLobby_Text_HintBurn:
.string "Vedo fiammate di un rosso acceso…\p"
.string "I tuoi POKéMON soffriranno a causa\n"
.string "delle scottature…$"
BattleFrontier_BattlePyramidLobby_Text_HintPPWaste:
.string "Vedo un accesso di rabbia\n"
.string "incontenibile…\p"
.string "È una maledizione…\p"
.string "I tuoi POKéMON con i PUNTI POTENZA \n"
.string "azzerati dovranno ricorrere\l"
.string "a SCONTRO…$"
BattleFrontier_BattlePyramidLobby_Text_HintLevitate:
.string "Vedo POKéMON elevarsi in volo…\p"
.string "I tuoi POKéMON saranno in difficoltà\n"
.string "perché le mosse di tipo TERRA\l"
.string "risulteranno inefficaci…$"
BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility:
.string "Sento unenergia potentissima\n"
.string "sprigionarsi dal terreno…\p"
.string "I tuoi POKéMON saranno incapaci di\n"
.string "reagire a tanta potenza…$"
BattleFrontier_BattlePyramidLobby_Text_HintIce:
.string "Vedo POKéMON di tipo GHIACCIO…\p"
.string "I tuoi POKéMON lotteranno contro gli\n"
.string "effetti ibernanti del congelamento…$"
BattleFrontier_BattlePyramidLobby_Text_HintExplosion:
.string "Vedo una raffica di mosse che mettono\n"
.string "in pericolo chi le usa…\p"
.string "I tuoi POKéMON soccomberanno a\n"
.string "tali mosse…$"
BattleFrontier_BattlePyramidLobby_Text_HintPsychic:
.string "Vedo POKéMON di tipo PSICO…\p"
.string "I tuoi POKéMON saranno tormentati da\n"
.string "mosse di tipo PSICO…$"
BattleFrontier_BattlePyramidLobby_Text_HintRock:
.string "Vedo POKéMON di tipo ROCCIA…\p"
.string "I tuoi POKéMON saranno colpiti da mosse\n"
.string "di tipo ROCCIA…$"
BattleFrontier_BattlePyramidLobby_Text_HintFighting:
.string "Vedo POKéMON di tipo LOTTA…\p"
.string "I tuoi POKéMON saranno colpiti da mosse\n"
.string "di tipo LOTTA…$"
BattleFrontier_BattlePyramidLobby_Text_HintWeather:
.string "PIOGGIADANZA… GIORNODISOLE…\n"
.string "TERREMPESTA… GRANDINE…\p"
.string "I POKéMON si rafforzeranno con\n"
.string "le condizioni atmosferiche…\p"
.string "I tuoi POKéMON saranno confusi da tipi\n"
.string "differenti di mosse…$"
BattleFrontier_BattlePyramidLobby_Text_HintBug:
.string "Vedo POKéMON di tipo COLEOTTERO…\p"
.string "I tuoi POKéMON saranno bersaglio di\n"
.string "diversi tipi di attacchi.…$"
BattleFrontier_BattlePyramidLobby_Text_HintDark:
.string "Vedo POKéMON di tipo BUIO…\p"
.string "I tuoi POKéMON saranno colpiti da mosse\n"
.string "di tipo BUIO…$"
BattleFrontier_BattlePyramidLobby_Text_HintWater:
.string "Vedo POKéMON di tipo ACQUA…\p"
.string "I tuoi POKéMON saranno colpiti da mosse\n"
.string "di tipo ACQUA…$"
BattleFrontier_BattlePyramidLobby_Text_HintGhost:
.string "Vedo POKéMON di tipo SPETTRO…\p"
.string "I tuoi POKéMON saranno colpiti da mosse\n"
.string "di tipo SPETTRO…$"
BattleFrontier_BattlePyramidLobby_Text_HintSteel:
.string "Vedo POKéMON di tipo ACCIAIO…\p"
.string "I tuoi POKéMON saranno colpiti da mosse\n"
.string "estremamente potenti…$"
BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon:
.string "Vedo POKéMON di tipo VOLANTE…\p"
.string "I tuoi POKéMON saranno colpiti da mosse\n"
.string "estremamente potenti…$"
BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve:
.string "Vedo le specie che si sono evolute\n"
.string "grazie al potere delle pietre…\p"
.string "Vedo fuoco, acqua ed elettricità…\p"
.string "I tuoi POKéMON saranno colpiti da\n"
.string "questi tre poteri…$"
BattleFrontier_BattlePyramidLobby_Text_HintNormal:
.string "Vedo POKéMON di tipo NORMALE…\p"
.string "I tuoi POKéMON saranno colpiti da mosse\n"
.string "estremamente potenti…$"
BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot:
.string "Puoi scegliere se credere o no alle\n"
.string "mie profezie…\p"
.string "Il futuro può modificarsi in un istante!\n"
.string "In bocca al lupo per la tua avventura…$"
BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning:
.string "Lo sapevi?\p"
.string "Se corri veloce, può succedere che gli\n"
.string "ALLENATORI ti notino e si avvicinino\l"
.string "per sfidarti in una lotta.\p"
.string "Se vuoi evitare gli ALLENATORI,\n"
.string "non incrociare il loro sguardo e\l"
.string "cammina con cautela davanti\l"
.string "a loro.$"
BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems:
.string "Aaaaaaarrrrgh!\p"
.string "Avevo un sacco di strumenti,\n"
.string "ma li ho persi con la sconfitta!\p"
.string "Aaaaaaarrrrgh!$"
BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing:
.string "Che bello rivederti!\n"
.string "Hai compiuto unimpresa memorabile!\p"
.string "Hai sconfitto il RE PIRAMIDE e hai\n"
.string "conquistato la PIRAMIDE LOTTA!$"
BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints:
.string "Giovane promessa! Come riconoscimento\n"
.string "per la tua audacia, accetta questo\l"
.string "premio in PUNTI LOTTA!$"
BattleFrontier_BattlePyramidLobby_Text_RulesAreListed:
.string "Lista delle regole della LOTTA\n"
.string "ESPLORAZIONE.$"
BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading:
.string "Quale argomento vuoi approfondire?$"
BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules:
.string "Una volta che la PIRAMIDE è stata\n"
.string "conquistata, vi appaiono nuove\l"
.string "specie di POKéMON selvatici.\p"
.string "Studia, osserva e conosci i POKéMON\n"
.string "selvatici che incontrerai.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules:
.string "Allinterno della PIRAMIDE ti attendono\n"
.string "gli ALLENATORI.\p"
.string "Ne puoi trovare fino a otto per piano.\p"
.string "Quando sconfiggi un ALLENATORE,\n"
.string "riceverai un suggerimento utile per\l"
.string "la tua avventura.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules:
.string "Ogni volta che entri nella PIRAMIDE,\n"
.string "i suoi dedali si trasformano.\p"
.string "I dedali sono scarsamente illuminati.\n"
.string "Devi muoverti con cautela.\p"
.string "Quando sconfiggi un POKéMON selvatico\n"
.string "o un ALLENATORE, avrai più luce.$"
BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules:
.string "Lo ZAINO LOTTA sostituisce il tuo\n"
.string "ZAINO abituale quando ti trovi nella\l"
.string "PIRAMIDE.\p"
.string "Ci sono due ZAINI LOTTA: uno per\n"
.string "lavventura di LIVELLO 50 e laltro\l"
.string "per quella di LIVELLO LIBERO.\p"
.string "Entrambi possono contenere fino a 99\n"
.string "unità di dieci tipi di strumenti diversi.\p"
.string "In caso di sconfitta, perderai\n"
.string "il contenuto dello ZAINO LOTTA.$"

View File

@@ -218,117 +218,14 @@ BattleFrontier_BattlePyramidTop_Movement_CameraPanUp:
delay_16
step_end
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
.string "It is a delight to see you here!\n"
.string "You have reached the summit of\l"
.string "the BATTLE PYRAMID!\p"
.string "Above here is the PYRAMID's\n"
.string "lookout point.\p"
.string "It is a place open only to those\n"
.string "who have conquered the PYRAMID.\p"
.string "Now, please!\n"
.string "Up you go!$"
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
.string "The PYRAMID's new conqueror!\n"
.string "Let the name {PLAYER} be known!$"
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
.string "It is a delight to see you here!\p"
.string "Unfortunately, you were second by\n"
.string "a mere fraction of time!\p"
.string "Our chief has already conquered\n"
.string "the PYRAMID ahead of you.\p"
.string "However, my young explorer…\n"
.string "You are a TRAINER!\p"
.string "Assert your power and take the glory\n"
.string "of the pinnacle from our chief!\p"
.string "Now, please! When you are ready,\n"
.string "take one more step of courage!$"
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
.string "Young adventurer…\p"
.string "Wouldn't you agree that explorations\n"
.string "are the grandest of adventures?\p"
.string "Your own wits!\p"
.string "Your own strength!\p"
.string "Your own POKéMON!\p"
.string "And, above all, only your own courage\n"
.string "to lead you through unknown worlds…$"
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
.string "Aah, yes, indeed this life is grand!\n"
.string "Grand, it is! Eh?\p"
.string "I'm BRANDON!\p"
.string "I'm the PYRAMID KING, which means\n"
.string "I'm in charge here.\p"
.string "Most people call me the chief!\p"
.string "You coming here means you have\n"
.string "that much confidence in yourself,\l"
.string "am I right?\p"
.string "Hahahah!\n"
.string "This should be exciting!$"
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
.string "Now, then!\n"
.string "Bring your courage to our battle!$"
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
.string "BRANDON: Hahahah! Grand it was!\n"
.string "Grand, yes, indeed!\p"
.string "Well done! You've earned recognition!\n"
.string "Your FRONTIER PASS, please!$"
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
.string "The Brave Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
.string "Young explorer!\n"
.string "I look forward to our next meeting!$"
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
.string "BRANDON: …You've finally returned,\n"
.string "young explorer…\p"
.string "Your love of adventure seems to come\n"
.string "deep from within your heart…\p"
.string "Yes… You are exactly as I was in\n"
.string "my own youth…\p"
.string "… … …Ah…\p"
.string "The passionate!\p"
.string "The dangerous!\p"
.string "The desperate!\p"
.string "Those days of death-defying,\n"
.string "life-affirming adventures are back…$"
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
.string "Now, then!\p"
.string "I sense my own courage is off\n"
.string "the meter!$"
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
.string "Everything you have!\n"
.string "I'm braced for it all!$"
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
.string "BRANDON: Hahahah!\n"
.string "Remarkable!\l"
.string "Yes, it's grand, indeed!\p"
.string "Young explorer!\p"
.string "You've bested me through and through!\n"
.string "Here! I want you to have this!$"
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
.string "The Brave Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
.string "Ah, yes! It just goes to show that\n"
.string "I have much to learn still!\p"
.string "May our paths cross again!\n"
.string "Farewell for now, young explorer!$"
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
.string "Now, when you are ready, take courage\n"
.string "and step forward.$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattlePyramidTop/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattlePyramidTop/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,114 @@
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
.string "It is a delight to see you here!\n"
.string "You have reached the summit of\l"
.string "the BATTLE PYRAMID!\p"
.string "Above here is the PYRAMID's\n"
.string "lookout point.\p"
.string "It is a place open only to those\n"
.string "who have conquered the PYRAMID.\p"
.string "Now, please!\n"
.string "Up you go!$"
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
.string "The PYRAMID's new conqueror!\n"
.string "Let the name {PLAYER} be known!$"
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
.string "It is a delight to see you here!\p"
.string "Unfortunately, you were second by\n"
.string "a mere fraction of time!\p"
.string "Our chief has already conquered\n"
.string "the PYRAMID ahead of you.\p"
.string "However, my young explorer…\n"
.string "You are a TRAINER!\p"
.string "Assert your power and take the glory\n"
.string "of the pinnacle from our chief!\p"
.string "Now, please! When you are ready,\n"
.string "take one more step of courage!$"
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
.string "Young adventurer…\p"
.string "Wouldn't you agree that explorations\n"
.string "are the grandest of adventures?\p"
.string "Your own wits!\p"
.string "Your own strength!\p"
.string "Your own POKéMON!\p"
.string "And, above all, only your own courage\n"
.string "to lead you through unknown worlds…$"
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
.string "Aah, yes, indeed this life is grand!\n"
.string "Grand, it is! Eh?\p"
.string "I'm BRANDON!\p"
.string "I'm the PYRAMID KING, which means\n"
.string "I'm in charge here.\p"
.string "Most people call me the chief!\p"
.string "You coming here means you have\n"
.string "that much confidence in yourself,\l"
.string "am I right?\p"
.string "Hahahah!\n"
.string "This should be exciting!$"
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
.string "Now, then!\n"
.string "Bring your courage to our battle!$"
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
.string "BRANDON: Hahahah! Grand it was!\n"
.string "Grand, yes, indeed!\p"
.string "Well done! You've earned recognition!\n"
.string "Your FRONTIER PASS, please!$"
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
.string "The Brave Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
.string "Young explorer!\n"
.string "I look forward to our next meeting!$"
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
.string "BRANDON: …You've finally returned,\n"
.string "young explorer…\p"
.string "Your love of adventure seems to come\n"
.string "deep from within your heart…\p"
.string "Yes… You are exactly as I was in\n"
.string "my own youth…\p"
.string "… … …Ah…\p"
.string "The passionate!\p"
.string "The dangerous!\p"
.string "The desperate!\p"
.string "Those days of death-defying,\n"
.string "life-affirming adventures are back…$"
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
.string "Now, then!\p"
.string "I sense my own courage is off\n"
.string "the meter!$"
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
.string "Everything you have!\n"
.string "I'm braced for it all!$"
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
.string "BRANDON: Hahahah!\n"
.string "Remarkable!\l"
.string "Yes, it's grand, indeed!\p"
.string "Young explorer!\p"
.string "You've bested me through and through!\n"
.string "Here! I want you to have this!$"
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
.string "The Brave Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
.string "Ah, yes! It just goes to show that\n"
.string "I have much to learn still!\p"
.string "May our paths cross again!\n"
.string "Farewell for now, young explorer!$"
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
.string "Now, when you are ready, take courage\n"
.string "and step forward.$"

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@@ -0,0 +1,111 @@
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
.string "Ça me fait plaisir de vous revoir!\n"
.string "Vous avez atteint le sommet de la\l"
.string "PYRAMIDE DE COMBAT!\p"
.string "De là-haut, la vue est formidable.\p"
.string "Cest un endroit réservé aux DRESSEURS\n"
.string "qui ont conquis la PYRAMIDE.\p"
.string "Je vous en prie!\n"
.string "Allez-y!$"
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
.string "Le nouveau conquérant de la PYRAMIDE!\n"
.string "Vous entendrez parler de {PLAYER}!$"
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
.string "Ça me fait plaisir de vous revoir!\p"
.string "Malheureusement, vous nêtes que\n"
.string "deuxième!\p"
.string "Notre chef a conquis la PYRAMIDE\n"
.string "avant vous.\p"
.string "Cependant…\n"
.string "Vous êtes un vrai DRESSEUR!\p"
.string "Vous pouvez vous imposer et\n"
.string "déposséder notre chef de sa victoire!\p"
.string "Je vous en prie! Faites preuve dencore\n"
.string "un peu de courage!$"
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
.string "Jeune nomade…\p"
.string "Partir à la conquête du monde, cest la\n"
.string "plus belle des aventures, non?\p"
.string "Avec pour seul bagage, son esprit…\p"
.string "Sa force!\p"
.string "Ses POKéMON!\p"
.string "Et surtout, une bonne dose de bravoure\n"
.string "pour pouvoir affronter linconnu…$"
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
.string "Oui, cest une vie grandiose!\n"
.string "Oui, grandiose!\p"
.string "Je suis BAYAR!\p"
.string "Je suis le ROI PYRAMIDE! Cest moi qui\n"
.string "moccupe de cet endroit.\p"
.string "Tout le monde mappelle le chef!\p"
.string "Si tu es là, cest que tu ne manques pas\n"
.string "de confiance en toi. Je me trompe?\p"
.string "Ah, ah, ah!\n"
.string "On va bien samuser!$"
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
.string "Cest parti!\n"
.string "Tu vas devoir faire preuve de bravoure!$"
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
.string "BAYAR: Ah, ah, ah! Grandiose!\n"
.string "Absolument grandiose!\p"
.string "Bravo! On va entendre parler de toi!\n"
.string "Ton PASSE ZONE, sil te plaît!$"
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
.string "Le SYMBOLE BRAVOURE a été ajouté\n"
.string "sur le PASSE ZONE!$"
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
.string "Jai hâte de te revoir, jeune\n"
.string "nomade!$"
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
.string "BAYAR: Tu es enfin de retour…\p"
.string "Ta soif daventure émane du plus\n"
.string "profond de ton cœur…\p"
.string "Oui… Jétais comme toi quand\n"
.string "javais ton âge…\p"
.string "… … … Ah…\p"
.string "Nous allons nous battre…\n"
.string "passionnément!\p"
.string "Dangereusement!\p"
.string "Désespérément!\p"
.string "En route vers laventure, au péril\n"
.string "de nos vies…$"
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
.string "Maintenant!\p"
.string "Je déborde de bravoure!$"
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
.string "Donne tout ce que tu as!\n"
.string "Je suis prêt!$"
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
.string "BAYAR: Ah, ah, ah!\n"
.string "Remarquable!\l"
.string "Tout simplement grandiose!\p"
.string "Jeune nomade…\p"
.string "Ta bravoure surpasse la mienne!\n"
.string "Tiens, prends ça!$"
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
.string "Le SYMBOLE BRAVOURE a pris une couleur\n"
.string "dorée!$"
BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
.string "Je suppose que jai encore beaucoup\n"
.string "à apprendre, finalement!\p"
.string "Jespère que nos routes se croiseront\n"
.string "de nouveau, jeune nomade!$"
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
.string "Dès que vous le souhaitez, avancez.\n"
.string "Faites preuve de bravoure.$"

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@@ -0,0 +1,114 @@
BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
.string "Che bello vederti qui!\n"
.string "Hai raggiunto la cima della\l"
.string "PIRAMIDE LOTTA!\p"
.string "Al piano superiore cè il punto\n"
.string "panoramico della PIRAMIDE.\p"
.string "È un posto accessibile solo a coloro\n"
.string "che hanno conquistato la PIRAMIDE.\p"
.string "Vai pure su!$"
BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
.string "Hai conquistato la PIRAMIDE!\n"
.string "{PLAYER}, tutti parleranno di te!$"
BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
.string "Che bello vederti qui!\p"
.string "Per un soffio non arrivavi al primo\n"
.string "posto! Che peccato!\p"
.string "Il nostro capo ha conquistato\n"
.string "la PIRAMIDE prima di te.\p"
.string "Tuttavia, mia giovane promessa… sei\n"
.string "pur sempre un ALLENATORE!\p"
.string "Fatti valere e strappa il titolo di\n"
.string "“re della vetta” al nostro capo!\p"
.string "Quando senti che ce la puoi fare,\n"
.string "fatti coraggio e provaci!$"
BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
.string "Giovane promessa…\p"
.string "Non credi che le esplorazioni siano\n"
.string "le avventure più belle?\p"
.string "La tua intelligenza!\p"
.string "La tua forza!\p"
.string "I tuoi POKéMON!\p"
.string "E, soprattutto, il tuo coraggio ti\n"
.string "porteranno verso mondi sconosciuti…$"
BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
.string "La vita dellesploratore è fantastica!\n"
.string "Grandiosa! Non trovi?\p"
.string "Mi chiamo BALDO!\p"
.string "Sono il RE PIRAMIDE, il sovrano\n"
.string "di questo luogo.\p"
.string "La maggior parte delle persone\n"
.string "mi chiama maestà!\p"
.string "Per aver fatto così tanta strada,\n"
.string "devi avere molta fiducia nelle tue\l"
.string "capacità, giusto?\p"
.string "Ahahah!\n"
.string "Se ne vedranno delle belle!$"
BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
.string "Forza!\n"
.string "Lotta con audacia!$"
BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
.string "BALDO: Ahahah! Fantastico!\n"
.string "Grandioso, non cè che dire!\p"
.string "Bene! Meriti un riconoscimento!\n"
.string "Per favore dammi il tuo PASS PARCO!$"
BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
.string "Il SIMBOLO AUDACIA è stato aggiunto\n"
.string "al PASS PARCO!$"
BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
.string "Giovane promessa! Aspetto con ansia\n"
.string "il nostro prossimo incontro!$"
BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
.string "BALDO: Finalmente hai fatto ritorno,\n"
.string "giovane promessa…\p"
.string "Il tuo amore per lavventura sembra\n"
.string "giungere dal profondo del cuore…\p"
.string "Mi ricordi gli anni della mia\n"
.string "gioventù…\p"
.string "Ah…\p"
.string "La passione!\p"
.string "Il coraggio!\p"
.string "Ma anche labbattimento!\p"
.string "Mi sembra di tornare ai giorni temerari e\n"
.string "gioiosi della mia giovinezza…$"
BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
.string "Forza!\p"
.string "La mia audacia è ai massimi\n"
.string "livelli!$"
BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
.string "Dai il massimo!\n"
.string "Saprò contrattaccare!$"
BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
.string "BALDO: Ahahah!\n"
.string "Incredibile!\l"
.string "Grandioso, non cè che dire!\p"
.string "Giovane promessa!\p"
.string "Hai dato prova di superiorità!\n"
.string "Prendi questo!$"
BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
.string "Il SIMBOLO AUDACIA si è colorato\n"
.string "doro!$"
BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
.string "Questa è la dimostrazione che\n"
.string "ho ancora molto da imparare!\p"
.string "Spero che i nostri cammini possano\n"
.string "incrociarsi ancora! Arrivederci!$"
BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
.string "Se te la senti, fatti coraggio e\n"
.string "affrontalo.$"

View File

@@ -437,131 +437,14 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge::
goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
end
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
.string "We will restore your POKéMON to\n"
.string "full health.$"
@ Unused
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
.string "You will be facing opponent no. {STR_VAR_1}.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
.string "You will be facing opponent no. 2.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
.string "You will be facing opponent no. 3.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
.string "You will be facing opponent no. 4.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
.string "You will be facing opponent no. 5.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
.string "You will be facing opponent no. 6.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
.string "You will be facing opponent no. 7.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
.string "Record your battle on your\n"
.string "FRONTIER PASS?$"
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
.string "{PLAYER}'s battle was recorded\n"
.string "on the FRONTIER PASS.$"
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
.string "Saving your battle data.\n"
.string "Please wait.$"
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
.string "Would you like to cancel your BATTLE\n"
.string "ROOM challenge?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
.string "There was an error of some sort.\n"
.string "Your record could not be saved.$"
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
.string "Excuse me, but…\p"
.string "Our leader, the SALON MAIDEN, is on\n"
.string "her way here in hopes of battling you.\p"
.string "She should be arriving very shortly.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
.string "You will be facing the SALON MAIDEN.\n"
.string "Are you prepared?$"
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
.string "Greetings…\n"
.string "My name is ANABEL.\p"
.string "I am the SALON MAIDEN, and I am in\n"
.string "charge of running the BATTLE TOWER…\p"
.string "I have heard several rumors\n"
.string "about you…\p"
.string "In all honesty, what I have heard does\n"
.string "not seem attractive in any way…\p"
.string "The reason I've come to see you…\n"
.string "Well, there is but one reason…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
.string "Let me see your talent in\n"
.string "its entirety…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
.string "ANABEL: Fufufu, nicely done…\p"
.string "Your FRONTIER PASS, please…\n"
.string "Your talent shall be recognized.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
.string "The Ability Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
.string "… … … … … …\p"
.string "You have confidence in your POKéMON\n"
.string "battling talent, don't you?\p"
.string "I urge you to keep battling and\n"
.string "keep on winning.\p"
.string "I will be waiting for you.\n"
.string "Until the next time we meet…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
.string "ANABEL: You really did come back to\n"
.string "see me…\p"
.string "… … … … … …\p"
.string "You've won straight matches to see me…\n"
.string "I won't have to hold back against you…\p"
.string "It's been too long now…\p"
.string "Too long since I've been able to battle\n"
.string "without thinking about anything…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
.string "Let's begin, shall we?$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
.string "ANABEL: Fufu, congratulations…\n"
.string "Your FRONTIER PASS, please…$"
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
.string "The Ability Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
.string "That was fun…\p"
.string "I have never had a POKéMON battle\n"
.string "so enjoyable before…\p"
.string "I wish I could battle with you again…$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,128 @@
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
.string "We will restore your POKéMON to\n"
.string "full health.$"
@ Unused
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
.string "You will be facing opponent no. {STR_VAR_1}.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
.string "You will be facing opponent no. 2.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
.string "You will be facing opponent no. 3.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
.string "You will be facing opponent no. 4.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
.string "You will be facing opponent no. 5.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
.string "You will be facing opponent no. 6.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
.string "You will be facing opponent no. 7.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
.string "Record your battle on your\n"
.string "FRONTIER PASS?$"
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
.string "{PLAYER}'s battle was recorded\n"
.string "on the FRONTIER PASS.$"
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
.string "Saving your battle data.\n"
.string "Please wait.$"
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
.string "Would you like to cancel your BATTLE\n"
.string "ROOM challenge?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
.string "There was an error of some sort.\n"
.string "Your record could not be saved.$"
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
.string "Excuse me, but…\p"
.string "Our leader, the SALON MAIDEN, is on\n"
.string "her way here in hopes of battling you.\p"
.string "She should be arriving very shortly.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
.string "You will be facing the SALON MAIDEN.\n"
.string "Are you prepared?$"
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
.string "Greetings…\n"
.string "My name is ANABEL.\p"
.string "I am the SALON MAIDEN, and I am in\n"
.string "charge of running the BATTLE TOWER…\p"
.string "I have heard several rumors\n"
.string "about you…\p"
.string "In all honesty, what I have heard does\n"
.string "not seem attractive in any way…\p"
.string "The reason I've come to see you…\n"
.string "Well, there is but one reason…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
.string "Let me see your talent in\n"
.string "its entirety…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
.string "ANABEL: Fufufu, nicely done…\p"
.string "Your FRONTIER PASS, please…\n"
.string "Your talent shall be recognized.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
.string "The Ability Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
.string "… … … … … …\p"
.string "You have confidence in your POKéMON\n"
.string "battling talent, don't you?\p"
.string "I urge you to keep battling and\n"
.string "keep on winning.\p"
.string "I will be waiting for you.\n"
.string "Until the next time we meet…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
.string "ANABEL: You really did come back to\n"
.string "see me…\p"
.string "… … … … … …\p"
.string "You've won straight matches to see me…\n"
.string "I won't have to hold back against you…\p"
.string "It's been too long now…\p"
.string "Too long since I've been able to battle\n"
.string "without thinking about anything…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
.string "Let's begin, shall we?$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
.string "ANABEL: Fufu, congratulations…\n"
.string "Your FRONTIER PASS, please…$"
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
.string "The Ability Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
.string "That was fun…\p"
.string "I have never had a POKéMON battle\n"
.string "so enjoyable before…\p"
.string "I wish I could battle with you again…$"

View File

@@ -0,0 +1,128 @@
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
.string "Je vais soigner vos POKéMON.$"
@ Unused
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
.string "You will be facing opponent no. {STR_VAR_1}.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
.string "Vous allez affronter ladversaire nº 2.\n"
.string "Pouvons-nous continuer?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
.string "Vous allez affronter ladversaire nº 3.\n"
.string "Pouvons-nous continuer?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
.string "Vous allez affronter ladversaire nº 4.\n"
.string "Pouvons-nous continuer?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
.string "Vous allez affronter ladversaire nº 5.\n"
.string "Pouvons-nous continuer?$$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
.string "Vous allez affronter ladversaire nº 6.\n"
.string "Pouvons-nous continuer?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
.string "Vous allez affronter ladversaire nº 7.\n"
.string "Pouvons-nous continuer?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
.string "Enregistrer le combat sur le\n"
.string "PASSE ZONE?$"
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
.string "Le combat de {PLAYER} a été enregistré\n"
.string "sur le PASSE ZONE.$"
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
.string "Voulez-vous sauvegarder la partie et\n"
.string "arrêter de jouer?$"
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
.string "Sauvegarde des données en cours…\n"
.string "Veuillez patienter.$"
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
.string "Voulez-vous annuler le défi de la\n"
.string "SALLE DE COMBAT?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
.string "Une erreur est survenue.\n"
.string "La sauvegarde a échoué.$"
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
.string "Vous savez…\p"
.string "Notre chef, lAS DU SALON, arrive.\n"
.string "Elle espère pouvoir vous affronter.\p"
.string "Elle sera ici dune minute à lautre.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
.string "Vous allez affronter lAS DU SALON.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
.string "Bonjour…\n"
.string "Je mappelle CATHY.\p"
.string "Je suis lAS DU SALON et je suis la\n"
.string "responsable de la TOUR DE COMBAT…\p"
.string "Je dois dire que jai beaucoup entendu\n"
.string "parler de toi…\p"
.string "Ce que jai entendu nétait pas\n"
.string "toujours très flatteur, dailleurs…\p"
.string "Tu dois te demander ce que je fais\n"
.string "ici, alors… Eh bien, moi aussi!$"
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
.string "Allez, essaie de méblouir par ton\n"
.string "talent…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
.string "CATHY: Oh, oh…\p"
.string "Ton PASSE ZONE, sil te plaît…\n"
.string "Ton talent doit être reconnu.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
.string "Le SYMBOLE CAPACITE a été ajouté\n"
.string "sur le PASSE ZONE!$"
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
.string "… … … … … …\p"
.string "Tu as une réelle confiance en tes\n"
.string "POKéMON, nest-ce pas?\p"
.string "Jai hâte de taffronter à nouveau\n"
.string "et de gagner!\p"
.string "Je tattendrai le temps quil faudra.\n"
.string "Nous nous reverrons, jen suis sûre…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
.string "CATHY: Toi? Je nétais pas sûre\n"
.string "que tu reviennes me voir…\p"
.string "… … … … … …\p"
.string "Tu as gagné beaucoup de combats…\n"
.string "Je ne te faciliterai pas la tâche…\p"
.string "Cela fait si longtemps…\p"
.string "Cela fait si longtemps que jattends ce\n"
.string "moment…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
.string "On peut commencer?$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
.string "CATHY: Eh bien, félicitations…\n"
.string "Ton PASSE ZONE, sil te plaît…$"
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
.string "Le SYMBOLE CAPACITE a pris une couleur\n"
.string "dorée!$"
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
.string "Quel beau combat…\p"
.string "Je crois que je navais jamais autant\n"
.string "apprécié un combat de POKéMON…\p"
.string "Jespère avoir loccasion de me battre\n"
.string "à nouveau contre toi…$"

View File

@@ -0,0 +1,125 @@
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
.string "Rimettiamo in sesto i POKéMON\n"
.string "stanchi.$"
@ Unused
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
.string "You will be facing opponent no. {STR_VAR_1}.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
.string "Ti attende il rivale numero 2.\n"
.string "Tutto pronto?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
.string "Ti attende il rivale numero 3.\n"
.string "Tutto pronto?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
.string "Ti attende il rivale numero 4.\n"
.string "Tutto pronto?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
.string "Ti attende il rivale numero 5.\n"
.string "Tutto pronto?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
.string "Ti attende il rivale numero 6.\n"
.string "Tutto pronto?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
.string "Ti attende il rivale numero 7.\n"
.string "Tutto pronto?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
.string "Vuoi che il filmato dellultima lotta\n"
.string "venga registrato nel PASS PARCO?$"
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
.string "Il filmato dellultima lotta di {PLAYER}\n"
.string "è stato registrato nel PASS PARCO.$"
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
.string "Vuoi salvare e uscire dal gioco?$"
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
.string "Salvataggio in corso dei dati relativi\n"
.string "alla lotta. Attendi.$"
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
.string "Vuoi annullare la sfida alla\n"
.string "TORRE LOTTA?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
.string "Si è verificato un errore. I dati\n"
.string "non possono essere salvati.$"
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
.string "Scusa, ma…\p"
.string "Il nostro leader, la DAMA TORRE, ci sta\n"
.string "raggiungendo con la speranza di lottare\l"
.string "contro di te.\p"
.string "Dovrebbe arrivare a momenti.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
.string "Affronterai la DAMA TORRE.\n"
.string "Te la senti?$"
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
.string "Salutissimi… mi chiamo ALBERTA.\p"
.string "Sono la DAMA TORRE e gestisco\n"
.string "la TORRE LOTTA…\p"
.string "Ho sentito parlare molto di te…\p"
.string "In tutta onestà, non mi sono fatta una\n"
.string "buona opinione su di te…\p"
.string "Cè solo un motivo per cui sono\n"
.string "venuta a conoscerti…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
.string "Voglio vedere il tuo talento!$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
.string "ALBERTA: Fufufu, niente male…\p"
.string "Dammi il tuo PASS PARCO… il tuo\n"
.string "talento deve essere premiato.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
.string "Il SIMBOLO ABILITÀ è stato aggiunto\n"
.string "al PASS PARCO!$"
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
.string "… … … … … …\p"
.string "Sai di avere talento nelle lotte coi\n"
.string "POKéMON, non è vero?\p"
.string "Ti consiglio di continuare a lottare e\n"
.string "a vincere.\p"
.string "Io ti aspetto.\n"
.string "Al nostro prossimo incontro…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
.string "ALBERTA: Eccoti di nuovo qui!\p"
.string "… … … … … …\p"
.string "Hai vinto tante lotte per essere qui!\n"
.string "Lottare contro di te è un piacere…\p"
.string "È passato troppo tempo…\p"
.string "È da tanto che non lotto contro\n"
.string "qualcuno senza farmi troppi pensieri…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
.string "Ti va di iniziare?$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
.string "ALBERTA: Fufufu, congratulazioni!\n"
.string "Dammi il tuo PASS PARCO…$"
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
.string "Il SIMBOLO ABILITÀ si è colorato\n"
.string "doro!$"
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
.string "È stato uno spasso…\p"
.string "Non mi sono mai divertita così\n"
.string "tanto coi POKéMON…\p"
.string "Vorrei tanto lottare con te\n"
.string "unaltra volta…$"

View File

@@ -910,479 +910,14 @@ BattleFrontier_BattleTowerLobby_EventScript_ExitRules::
releaseall
end
@ Unused
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
.string "I'll direct you to your BATTLE ROOM now.$"
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
.string "Excuse me!\p"
.string "You didn't save before you quit your\n"
.string "challenge last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. Sorry!$"
BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven:
.string "Congratulations!\n"
.string "You've beaten all seven TRAINERS!\p"
.string "$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize:
.string "For beating seven TRAINERS in a row,\n"
.string "you have earned this fabulous prize!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom:
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying:
.string "Thank you for playing!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved:
.string "Your record will be saved.\n"
.string "Please wait.$"
BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou:
.string "We've been waiting for you!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved:
.string "Before entering a BATTLE ROOM, your\n"
.string "progress will be saved. Please wait.$"
BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer:
.string "You're finally about to face the\n"
.string "50th TRAINER.\p"
.string "From here on, every time you beat seven\n"
.string "TRAINERS in a row, your POKéMON will\l"
.string "receive a commemorative RIBBON.\p"
.string "Good luck!$"
BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons:
.string "Here are some RIBBONS for beating\n"
.string "seven tough TRAINERS in a row.\p"
.string "{PLAYER} received some RIBBONS!$"
BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons:
.string "{PLAYER} put the RIBBONS on\n"
.string "the challenger POKéMON.$"
BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower:
.string "Excuse me, do you have a moment?\p"
.string "Can you describe your feelings when\n"
.string "you're about to begin a BATTLE TOWER\l"
.string "match, or when you've either won or\l"
.string "lost a match?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin:
.string "Okay, what are your feelings when\n"
.string "you're about to begin a match?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon:
.string "What do you feel when you've won\n"
.string "a match?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost:
.string "Can I hear about your feelings when\n"
.string "you have lost a match?$"
BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt:
.string "Oh, so you don't think much about it?\n"
.string "You're one cool customer.$"
BattleFrontier_BattleTowerLobby_Text_ChangedYourMind:
.string "Hunh? You changed your mind?\n"
.string "I guess you're fickle.$"
BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel:
.string "Okay, so that's how you feel?\n"
.string "That's quite original.\p"
.string "Thanks!$"
BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded:
.string "The number of matches you win in a row\n"
.string "is recorded.\p"
.string "I'd better not get beaten in\n"
.string "an embarrassing way!$"
BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins:
.string "Once you've entered the BATTLE TOWER,\n"
.string "you can't leave until you either lose\l"
.string "or you beat seven TRAINERS in a row.\p"
.string "You'd best be certain that you're up\n"
.string "to the challenge.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction:
.string "Welcome to the BATTLE TOWER\n"
.string "DOUBLE BATTLE CORNER!\p"
.string "Unfortunately, the BATTLE ROOMS\n"
.string "are still under construction.\p"
.string "Please come back when the work\n"
.string "is completed.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction:
.string "Welcome to the BATTLE TOWER\n"
.string "MULTI BATTLE CORNER!\p"
.string "Unfortunately, the BATTLE ROOMS\n"
.string "are still under construction.\p"
.string "Please come back when the work\n"
.string "is completed.$"
BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge:
.string "We look forward to seeing you on\n"
.string "another challenge!$"
BattleFrontier_BattleTowerLobby_Text_WhichLevelMode:
.string "The BATTLE ROOM offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
.string "Please select the POKéMON you wish\n"
.string "to enter.$"
BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering:
.string "Before entering a BATTLE ROOM, your\n"
.string "progress must be saved. Is that okay?$"
BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom:
.string "I will now show you to the\n"
.string "{STR_VAR_1} BATTLE ROOM.$"
BattleFrontier_BattleTowerLobby_Text_RecordLastMatch:
.string "Shall I record your last BATTLE TOWER\n"
.string "match on your FRONTIER PASS?$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
.string "Excuse me!\p"
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
.string "Excuse me!\p"
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles:
.string "Excuse me!\p"
.string "You don't have four eligible POKéMON.\p"
.string "You must have four different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles:
.string "Excuse me!\p"
.string "You don't have four eligible POKéMON.\p"
.string "You must have four different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis:
.string "Excuse me!\p"
.string "You don't have two eligible POKéMON.\p"
.string "You must have two different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis:
.string "Excuse me!\p"
.string "You don't have two eligible POKéMON.\p"
.string "You must have two different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the SINGLE\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge:
.string "Would you like to take the SINGLE\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge:
.string "The BATTLE TOWER's SINGLE BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "SINGLE BATTLES with three POKéMON.\p"
.string "There are many SINGLE BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In each of the SINGLE BATTLE ROOMS,\n"
.string "seven TRAINERS await your challenge.\p"
.string "If you manage to defeat all seven,\n"
.string "you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleTowerLobby_Text_SelectThreeMons:
.string "Now please select the three POKéMON\n"
.string "that are to be entered.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the DOUBLE\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge:
.string "Would you like to take the DOUBLE\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge:
.string "The BATTLE TOWER's DOUBLE BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "DOUBLE BATTLES with four POKéMON.\p"
.string "There are many DOUBLE BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In each of the DOUBLE BATTLE ROOMS,\n"
.string "seven TRAINERS await your challenge.\p"
.string "If you manage to defeat all seven,\n"
.string "you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons:
.string "Now please select the four POKéMON\n"
.string "that are to be entered.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the MULTI\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge:
.string "Would you like to take the MULTI\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge:
.string "The BATTLE TOWER's MULTI BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "MULTI BATTLES.\p"
.string "For MULTI BATTLES, you must partner\n"
.string "with a TRAINER in the TOWER and enter\l"
.string "with two POKéMON each.\p"
.string "Inside the TOWER is a room named\n"
.string "the BATTLE SALON where you may meet\l"
.string "other TRAINERS.\p"
.string "There, you must find a TRAINER to act\n"
.string "as your partner in MULTI BATTLES.\p"
.string "Once you have partnered up, you will\n"
.string "be shown to a MULTI BATTLE ROOM.\p"
.string "In the MULTI BATTLE ROOM, seven\n"
.string "tag teams await your challenge.\p"
.string "If you manage to defeat all seven\n"
.string "teams, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons:
.string "Now please select the two POKéMON\n"
.string "that are to be entered.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the LINK MULTI\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge:
.string "Would you like to take the LINK MULTI\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge:
.string "The BATTLE TOWER's MULTI BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "MULTI BATTLES with a friend.\p"
.string "You must link with your friend using\n"
.string "Wireless Adapters or a Game Boy\l"
.string "Advance Game Link cable.\p"
.string "You must partner with your friend and\n"
.string "enter two different kinds of POKéMON.\p"
.string "There are many MULTI BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In a MULTI BATTLE ROOM, seven\n"
.string "tag teams await you and your friend\l"
.string "to make a tag-team challenge.\p"
.string "If you manage to defeat all seven\n"
.string "teams, you will earn Battle Points.\p"
.string "Please beware that unlike other ROOMS,\n"
.string "you may not interrupt your challenge.\p"
.string "Once you start, you must battle seven\n"
.string "MULTI BATTLES in a row nonstop.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2:
.string "Now please select the two POKéMON\n"
.string "that are to be entered.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend:
.string "You have chosen the same kind of\n"
.string "POKéMON as your friend.\p"
.string "Please choose two POKéMON different\n"
.string "from your friend's, match the level\l"
.string "you wish to enter, and register again.$"
BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers:
.string "The LINK MULTI BATTLE ROOM challenge\n"
.string "is only for two linked players.$"
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon:
.string "Your friend has also selected\n"
.string "the POKéMON {STR_VAR_1}.$"
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons:
.string "Your friend has also selected the\n"
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode:
.string "Your friend has chosen a different\n"
.string "battle level.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon:
.string "Your friend has chosen a different\n"
.string "battle level.\p"
.string "Your friend has also selected\n"
.string "the POKéMON {STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons:
.string "Your friend has chosen a different\n"
.string "battle level.\p"
.string "Your friend has also selected the\n"
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode:
.string "Please choose two POKéMON different\n"
.string "from your friend's, match the level\l"
.string "you wish to enter, and register again.$"
BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn:
.string "I will save the game before\n"
.string "showing you in. Please wait.$"
BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden:
.string "Congratulations!\n"
.string "You have defeated the SALON MAIDEN\l"
.string "and swept seven TRAINERS!$"
BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints:
.string "In recognition of your infinite talent,\n"
.string "we award you these Battle Point(s).$"
BattleFrontier_Text_ObtainedXBattlePoints:
.string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$"
BattleFrontier_BattleTowerLobby_Text_RulesAreListed:
.string "The BATTLE TOWER rules are listed.$"
BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules:
.string "The BATTLE TOWER is a facility where\n"
.string "four types of battles are waged--\l"
.string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l"
.string "BATTLE, and LINK MULTI BATTLE.\p"
.string "For each of these types, there are\n"
.string "separate BATTLE ROOMS.\p"
.string "Please speak with a guide offering\n"
.string "the type of battle you wish to enter.$"
BattleFrontier_BattleTowerLobby_Text_ExplainMonRules:
.string "Depending on the BATTLE ROOM you are\n"
.string "entering, you will be required to take\l"
.string "a certain number of POKéMON.\p"
.string "The SINGLE BATTLE mode requires\n"
.string "three POKéMON.\p"
.string "The DOUBLE BATTLE mode requires four,\n"
.string "and the MULTI modes both require two.$"
BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules:
.string "The BATTLE SALON is where you must\n"
.string "find a partner to form a tag team for\l"
.string "the MULTI BATTLE ROOM challenge.\p"
.string "Choose the best partner for you by\n"
.string "examining other TRAINERS'\l"
.string "POKéMON and their moves.\p"
.string "You may choose a new tag partner\n"
.string "after winning seven straight matches.$"
BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
.string "The LINK MULTI BATTLE Mode is for two\n"
.string "friends to mount a challenge together.\p"
.string "You and your friend must be linked with\n"
.string "Wireless Adapters or a GBA Game Link\l"
.string "cable.\p"
.string "You must choose two POKéMON at\n"
.string "the registration counter.\p"
.string "These POKéMON must be different\n"
.string "from those of your friend.\p"
.string "You may not interrupt this challenge\n"
.string "in the middle, unlike other modes.$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattleTowerLobby/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleTowerLobby/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,477 @@
@ Unused
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
.string "I'll direct you to your BATTLE ROOM now.$"
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
.string "Excuse me!\p"
.string "You didn't save before you quit your\n"
.string "challenge last time.\p"
.string "Because of that, your challenge so far\n"
.string "has been disqualified. Sorry!$"
BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven:
.string "Congratulations!\n"
.string "You've beaten all seven TRAINERS!\p"
.string "$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize:
.string "For beating seven TRAINERS in a row,\n"
.string "you have earned this fabulous prize!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom:
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying:
.string "Thank you for playing!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved:
.string "Your record will be saved.\n"
.string "Please wait.$"
BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou:
.string "We've been waiting for you!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved:
.string "Before entering a BATTLE ROOM, your\n"
.string "progress will be saved. Please wait.$"
BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer:
.string "You're finally about to face the\n"
.string "50th TRAINER.\p"
.string "From here on, every time you beat seven\n"
.string "TRAINERS in a row, your POKéMON will\l"
.string "receive a commemorative RIBBON.\p"
.string "Good luck!$"
BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons:
.string "Here are some RIBBONS for beating\n"
.string "seven tough TRAINERS in a row.\p"
.string "{PLAYER} received some RIBBONS!$"
BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons:
.string "{PLAYER} put the RIBBONS on\n"
.string "the challenger POKéMON.$"
BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower:
.string "Excuse me, do you have a moment?\p"
.string "Can you describe your feelings when\n"
.string "you're about to begin a BATTLE TOWER\l"
.string "match, or when you've either won or\l"
.string "lost a match?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin:
.string "Okay, what are your feelings when\n"
.string "you're about to begin a match?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon:
.string "What do you feel when you've won\n"
.string "a match?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost:
.string "Can I hear about your feelings when\n"
.string "you have lost a match?$"
BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt:
.string "Oh, so you don't think much about it?\n"
.string "You're one cool customer.$"
BattleFrontier_BattleTowerLobby_Text_ChangedYourMind:
.string "Hunh? You changed your mind?\n"
.string "I guess you're fickle.$"
BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel:
.string "Okay, so that's how you feel?\n"
.string "That's quite original.\p"
.string "Thanks!$"
BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded:
.string "The number of matches you win in a row\n"
.string "is recorded.\p"
.string "I'd better not get beaten in\n"
.string "an embarrassing way!$"
BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins:
.string "Once you've entered the BATTLE TOWER,\n"
.string "you can't leave until you either lose\l"
.string "or you beat seven TRAINERS in a row.\p"
.string "You'd best be certain that you're up\n"
.string "to the challenge.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction:
.string "Welcome to the BATTLE TOWER\n"
.string "DOUBLE BATTLE CORNER!\p"
.string "Unfortunately, the BATTLE ROOMS\n"
.string "are still under construction.\p"
.string "Please come back when the work\n"
.string "is completed.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction:
.string "Welcome to the BATTLE TOWER\n"
.string "MULTI BATTLE CORNER!\p"
.string "Unfortunately, the BATTLE ROOMS\n"
.string "are still under construction.\p"
.string "Please come back when the work\n"
.string "is completed.$"
BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge:
.string "We look forward to seeing you on\n"
.string "another challenge!$"
BattleFrontier_BattleTowerLobby_Text_WhichLevelMode:
.string "The BATTLE ROOM offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
.string "Please select the POKéMON you wish\n"
.string "to enter.$"
BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering:
.string "Before entering a BATTLE ROOM, your\n"
.string "progress must be saved. Is that okay?$"
BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom:
.string "I will now show you to the\n"
.string "{STR_VAR_1} BATTLE ROOM.$"
BattleFrontier_BattleTowerLobby_Text_RecordLastMatch:
.string "Shall I record your last BATTLE TOWER\n"
.string "match on your FRONTIER PASS?$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
.string "Excuse me!\p"
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
.string "Excuse me!\p"
.string "You don't have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles:
.string "Excuse me!\p"
.string "You don't have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles:
.string "Excuse me!\p"
.string "You don't have four eligible POKéMON.\p"
.string "You must have four different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles:
.string "Excuse me!\p"
.string "You don't have four eligible POKéMON.\p"
.string "You must have four different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis:
.string "Excuse me!\p"
.string "You don't have two eligible POKéMON.\p"
.string "You must have two different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis:
.string "Excuse me!\p"
.string "You don't have two eligible POKéMON.\p"
.string "You must have two different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the SINGLE\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge:
.string "Would you like to take the SINGLE\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge:
.string "The BATTLE TOWER's SINGLE BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "SINGLE BATTLES with three POKéMON.\p"
.string "There are many SINGLE BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In each of the SINGLE BATTLE ROOMS,\n"
.string "seven TRAINERS await your challenge.\p"
.string "If you manage to defeat all seven,\n"
.string "you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleTowerLobby_Text_SelectThreeMons:
.string "Now please select the three POKéMON\n"
.string "that are to be entered.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the DOUBLE\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge:
.string "Would you like to take the DOUBLE\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge:
.string "The BATTLE TOWER's DOUBLE BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "DOUBLE BATTLES with four POKéMON.\p"
.string "There are many DOUBLE BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In each of the DOUBLE BATTLE ROOMS,\n"
.string "seven TRAINERS await your challenge.\p"
.string "If you manage to defeat all seven,\n"
.string "you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons:
.string "Now please select the four POKéMON\n"
.string "that are to be entered.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the MULTI\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge:
.string "Would you like to take the MULTI\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge:
.string "The BATTLE TOWER's MULTI BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "MULTI BATTLES.\p"
.string "For MULTI BATTLES, you must partner\n"
.string "with a TRAINER in the TOWER and enter\l"
.string "with two POKéMON each.\p"
.string "Inside the TOWER is a room named\n"
.string "the BATTLE SALON where you may meet\l"
.string "other TRAINERS.\p"
.string "There, you must find a TRAINER to act\n"
.string "as your partner in MULTI BATTLES.\p"
.string "Once you have partnered up, you will\n"
.string "be shown to a MULTI BATTLE ROOM.\p"
.string "In the MULTI BATTLE ROOM, seven\n"
.string "tag teams await your challenge.\p"
.string "If you manage to defeat all seven\n"
.string "teams, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons:
.string "Now please select the two POKéMON\n"
.string "that are to be entered.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle:
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the LINK MULTI\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge:
.string "Would you like to take the LINK MULTI\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge:
.string "The BATTLE TOWER's MULTI BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "MULTI BATTLES with a friend.\p"
.string "You must link with your friend using\n"
.string "Wireless Adapters or a Game Boy\l"
.string "Advance Game Link cable.\p"
.string "You must partner with your friend and\n"
.string "enter two different kinds of POKéMON.\p"
.string "There are many MULTI BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In a MULTI BATTLE ROOM, seven\n"
.string "tag teams await you and your friend\l"
.string "to make a tag-team challenge.\p"
.string "If you manage to defeat all seven\n"
.string "teams, you will earn Battle Points.\p"
.string "Please beware that unlike other ROOMS,\n"
.string "you may not interrupt your challenge.\p"
.string "Once you start, you must battle seven\n"
.string "MULTI BATTLES in a row nonstop.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2:
.string "Now please select the two POKéMON\n"
.string "that are to be entered.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend:
.string "You have chosen the same kind of\n"
.string "POKéMON as your friend.\p"
.string "Please choose two POKéMON different\n"
.string "from your friend's, match the level\l"
.string "you wish to enter, and register again.$"
BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers:
.string "The LINK MULTI BATTLE ROOM challenge\n"
.string "is only for two linked players.$"
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon:
.string "Your friend has also selected\n"
.string "the POKéMON {STR_VAR_1}.$"
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons:
.string "Your friend has also selected the\n"
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode:
.string "Your friend has chosen a different\n"
.string "battle level.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon:
.string "Your friend has chosen a different\n"
.string "battle level.\p"
.string "Your friend has also selected\n"
.string "the POKéMON {STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons:
.string "Your friend has chosen a different\n"
.string "battle level.\p"
.string "Your friend has also selected the\n"
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode:
.string "Please choose two POKéMON different\n"
.string "from your friend's, match the level\l"
.string "you wish to enter, and register again.$"
BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn:
.string "I will save the game before\n"
.string "showing you in. Please wait.$"
BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden:
.string "Congratulations!\n"
.string "You have defeated the SALON MAIDEN\l"
.string "and swept seven TRAINERS!$"
BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints:
.string "In recognition of your infinite talent,\n"
.string "we award you these Battle Point(s).$"
BattleFrontier_Text_ObtainedXBattlePoints:
.string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$"
BattleFrontier_BattleTowerLobby_Text_RulesAreListed:
.string "The BATTLE TOWER rules are listed.$"
BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules:
.string "The BATTLE TOWER is a facility where\n"
.string "four types of battles are waged--\l"
.string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l"
.string "BATTLE, and LINK MULTI BATTLE.\p"
.string "For each of these types, there are\n"
.string "separate BATTLE ROOMS.\p"
.string "Please speak with a guide offering\n"
.string "the type of battle you wish to enter.$"
BattleFrontier_BattleTowerLobby_Text_ExplainMonRules:
.string "Depending on the BATTLE ROOM you are\n"
.string "entering, you will be required to take\l"
.string "a certain number of POKéMON.\p"
.string "The SINGLE BATTLE mode requires\n"
.string "three POKéMON.\p"
.string "The DOUBLE BATTLE mode requires four,\n"
.string "and the MULTI modes both require two.$"
BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules:
.string "The BATTLE SALON is where you must\n"
.string "find a partner to form a tag team for\l"
.string "the MULTI BATTLE ROOM challenge.\p"
.string "Choose the best partner for you by\n"
.string "examining other TRAINERS'\l"
.string "POKéMON and their moves.\p"
.string "You may choose a new tag partner\n"
.string "after winning seven straight matches.$"
BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
.string "The LINK MULTI BATTLE Mode is for two\n"
.string "friends to mount a challenge together.\p"
.string "You and your friend must be linked with\n"
.string "Wireless Adapters or a GBA Game Link\l"
.string "cable.\p"
.string "You must choose two POKéMON at\n"
.string "the registration counter.\p"
.string "These POKéMON must be different\n"
.string "from those of your friend.\p"
.string "You may not interrupt this challenge\n"
.string "in the middle, unlike other modes.$"

View File

@@ -0,0 +1,494 @@
@ Unused
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
.string "Ill direct you to your BATTLE ROOM now.$"
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
.string "Je regrette!\p"
.string "Vous navez pas sauvegardé avant de\n"
.string "quitter votre dernier défi.\p"
.string "Dans ce cas, cest la disqualification.\n"
.string "Cest dommage!$"
BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven:
.string "Félicitations!\n"
.string "Vous avez battu les sept DRESSEURS!\p"
.string "$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize:
.string "For beating seven TRAINERS in a row,\n"
.string "you have earned this fabulous prize!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize:
.string "{PLAYER} reçoit {STR_VAR_1}\n"
.string "en récompense.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom:
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying:
.string "Merci davoir participé!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved:
.string "Votre résultat va être sauvegardé.\n"
.string "Veuillez patienter.$"
BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou:
.string "Nous vous attendions!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved:
.string "Vous devez sauvegarder avant dentrer\n"
.string "dans une SALLE DE COMBAT. Patientez.$"
BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer:
.string "Vous êtes sur le point daffronter le\n"
.string "50{SUPER_E} DRESSEUR.\p"
.string "A partir de maintenant, quand vous\n"
.string "battrez sept DRESSEURS à la suite\p"
.string "avec un POKéMON différent, il recevra\n"
.string "un RUBAN commémoratif.\p"
.string "Bonne chance!$"
BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons:
.string "Voici des RUBANS pour avoir battu\n"
.string "sept DRESSEURS costauds à la suite.\p"
.string "{PLAYER} reçoit des RUBANS!$"
BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons:
.string "{PLAYER} met les RUBANS sur les\n"
.string "POKéMON ayant relevé le défi.$"
BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower:
.string "Bonjour, bonjour!\n"
.string "Vous avez un instant?\p"
.string "Pouvez-vous me dire ce que vous\n"
.string "ressentez quand vous vous préparez?\l"
.string "Ou ce que vous dites quand vous avez\l"
.string "gagné ou perdu un combat?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin:
.string "Quel est votre sentiment quand vous\n"
.string "vous préparez à un combat?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon:
.string "Que dites-vous quand vous avez\n"
.string "gagné un combat?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost:
.string "Que dites-vous quand vous avez\n"
.string "perdu un combat?$"
BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt:
.string "Vous ne voulez rien dire?\n"
.string "Vous nêtes pas facile, vous.$"
BattleFrontier_BattleTowerLobby_Text_ChangedYourMind:
.string "Hein? Vous avez changé davis?\n"
.string "Vous mavez lair bien lunatique.$"
BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel:
.string "Tiens, je ne mattendais pas à ça.\n"
.string "Voilà qui nest pas ordinaire.\p"
.string "Merci!$"
BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded:
.string "Le nombre de matchs gagnés\n"
.string "successivement est enregistré.\p"
.string "Si je me faisais battre, ce serait\n"
.string "embarrassant!$"
BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins:
.string "Une fois dans la TOUR DE COMBAT,\n"
.string "tu ne peux pas sortir avant de perdre\l"
.string "ou de battre sept DRESSEURS à la suite.\p"
.string "Tas intérêt à te motiver sérieusement\n"
.string "avant de décider de relever le défi.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction:
.string "Welcome to the BATTLE TOWER\n"
.string "DOUBLE BATTLE CORNER!\p"
.string "Unfortunately, the BATTLE ROOMS\n"
.string "are still under construction.\p"
.string "Please come back when the work\n"
.string "is completed.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction:
.string "Welcome to the BATTLE TOWER\n"
.string "MULTI BATTLE CORNER!\p"
.string "Unfortunately, the BATTLE ROOMS\n"
.string "are still under construction.\p"
.string "Please come back when the work\n"
.string "is completed.$"
BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge:
.string "Nous avons hâte de vous revoir à\n"
.string "la TOUR DE COMBAT.$"
BattleFrontier_BattleTowerLobby_Text_WhichLevelMode:
.string "Cette SALLE DE COMBAT propose\n"
.string "niveau 50 et niveau libre.\l"
.string "Que choisissez-vous?$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
.string "Please select the POKéMON you wish\n"
.string "to enter.$"
BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering:
.string "Avant daccéder à une SALLE DE COMBAT,\n"
.string "votre partie doit être sauvegardée. OK?$"
BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom:
.string "Je vais vous mener à votre SALLE DE\n"
.string "COMBAT {STR_VAR_1}.$"
BattleFrontier_BattleTowerLobby_Text_RecordLastMatch:
.string "Jenregistre le dernier combat dans la\n"
.string "TOUR DE COMBAT sur le PASSE ZONE?$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
.string "Excuse me!\p"
.string "You dont have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
.string "Excuse me!\p"
.string "You dont have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles:
.string "Je regrette!\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "de niveau 50 ou moins pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles:
.string "Je regrette!\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles:
.string "Je regrette!\p"
.string "Vous navez pas quatre POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut quatre POKéMON différents\n"
.string "de niveau 50 ou moins pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles:
.string "Je regrette!\p"
.string "Vous navez pas quatre POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut quatre POKéMON différents\n"
.string "pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis:
.string "Je regrette!\p"
.string "Vous navez pas deux POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut deux POKéMON différents\n"
.string "de niveau 50 ou moins pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis:
.string "Je regrette!\p"
.string "Vous navez pas deux POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut deux POKéMON différents\n"
.string "pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle:
.string "Bienvenue dans la TOUR DE COMBAT!\p"
.string "Ici, nous mettons à lépreuve\n"
.string "le talent des DRESSEURS!\p"
.string "Je serai votre guide dans les\n"
.string "SALLES DE COMBAT SOLO!$"
BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge:
.string "Voulez-vous relever le défi dune\n"
.string "SALLE DE COMBAT SOLO?$"
BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge:
.string "Les SALLES DE COMBAT SOLO de la TOUR\n"
.string "DE COMBAT sont consacrées aux COMBATS\l"
.string "SOLO avec trois POKéMON.\p"
.string "Il y a de nombreuses SALLES DE COMBAT\n"
.string "SOLO dans la TOUR DE COMBAT.\p"
.string "Dans chaque SALLE DE COMBAT SOLO, sept\n"
.string "DRESSEURS sont prêts à vous défier.\p"
.string "Battez-les tous et vous recevrez des\n"
.string "POINTS DE COMBAT.\p"
.string "Vous pouvez aussi faire une pause\n"
.string "et sauvegarder pendant un défi.\p"
.string "Assurez-vous de bien sauvegarder, ou\n"
.string "vous ne pourrez pas reprendre le défi.$"
BattleFrontier_BattleTowerLobby_Text_SelectThreeMons:
.string "Veuillez choisir les trois POKéMON que\n"
.string "vous souhaitez inscrire.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle:
.string "Bienvenue dans la TOUR DE COMBAT!\p"
.string "Ici, nous mettons à lépreuve\n"
.string "le talent des DRESSEURS!\p"
.string "Je serai votre guide dans les\n"
.string "SALLES DE COMBAT DUO!$"
BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge:
.string "Voulez-vous relever le défi dune\n"
.string "SALLE DE COMBAT DUO?$"
BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge:
.string "Les SALLES DE COMBAT DUO de la TOUR\n"
.string "DE COMBAT sont consacrées aux COMBATS\l"
.string "DUO avec quatre POKéMON.\p"
.string "Il y a de nombreuses SALLES DE COMBAT\n"
.string "DUO dans la TOUR DE COMBAT.\p"
.string "Dans chaque SALLE DE COMBAT DUO, sept\n"
.string "DRESSEURS sont prêts à vous défier.\p"
.string "Battez-les tous et vous recevrez des\n"
.string "POINTS DE COMBAT.\p"
.string "Vous pouvez aussi faire une pause\n"
.string "et sauvegarder pendant un défi.\p"
.string "Assurez-vous de bien sauvegarder, ou\n"
.string "vous ne pourrez pas reprendre le défi.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons:
.string "Veuillez choisir les quatre POKéMON que\n"
.string "vous souhaitez inscrire.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle:
.string "Bienvenue dans la TOUR DE COMBAT!\p"
.string "Ici, nous mettons à lépreuve\n"
.string "le talent des DRESSEURS!\p"
.string "Je serai votre guide dans les\n"
.string "SALLES DE COMBAT MULTI!$"
BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge:
.string "Voulez-vous relever le défi dune\n"
.string "SALLE DE COMBAT MULTI?$"
BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge:
.string "Les SALLES DE COMBAT MULTI de la TOUR\n"
.string "DE COMBAT sont consacrées aux COMBATS\l"
.string "MULTI.\p"
.string "Pour les COMBATS MULTI, vous devez\n"
.string "faire équipe avec un DRESSEUR de la\l"
.string "TOUR et avoir deux POKéMON chacun.\p"
.string "Dans le SALON DE COMBAT de la TOUR,\n"
.string "vous pouvez rencontrer dautres\l"
.string "DRESSEURS.\p"
.string "Vous devez y trouver le DRESSEUR qui\n"
.string "sera votre partenaire de COMBAT MULTI.\p"
.string "Vous devez ensuite vous rendre dans\n"
.string "une SALLE DE COMBAT MULTI.\p"
.string "Dans chaque SALLE DE COMBAT MULTI,\n"
.string "sept équipes sont prêtes à vous défier.\p"
.string "Battez-les toutes et vous recevrez\n"
.string "des POINTS DE COMBAT.\p"
.string "Vous pouvez aussi faire une pause\n"
.string "et sauvegarder pendant un défi.\p"
.string "Assurez-vous de bien sauvegarder, ou\n"
.string "vous ne pourrez pas reprendre le défi.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons:
.string "Veuillez choisir les deux POKéMON que\n"
.string "vous souhaitez inscrire.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle:
.string "Bienvenue dans la TOUR DE COMBAT!\p"
.string "Ici, nous mettons à lépreuve\n"
.string "le talent des DRESSEURS!\p"
.string "Je serai votre guide dans les\n"
.string "SALLES DE COMBAT MULTI LINK.$"
BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge:
.string "Voulez-vous relever le défi dune\n"
.string "SALLE DE COMBAT MULTI LINK?$"
BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge:
.string "Les SALLES DE COMBAT MULTI LINK de la\n"
.string "TOUR DE COMBAT sont consacrées aux\l"
.string "COMBATS MULTI LINK avec un ami.\p"
.string "Vous devez vous connecter avec un ami\n"
.string "à laide dadaptateurs sans fil ou dun\l"
.string "câble Game Boy Advance Game Link.\p"
.string "Vous devez faire équipe avec votre ami\n"
.string "et inscrire deux POKéMON différents.\p"
.string "Il y a de nombreuses SALLES DE COMBAT\n"
.string "MULTI LINK dans la TOUR DE COMBAT.\p"
.string "Dans chaque SALLE DE COMBAT MULTI\n"
.string "LINK, sept équipes sont prêtes à vous\l"
.string "défier.\p"
.string "Battez-les toutes et vous recevrez\n"
.string "des POINTS DE COMBAT.\p"
.string "Contrairement aux autres SALLES, vous\n"
.string "ne pouvez pas faire de pause dans une\l"
.string "SALLE DE COMBAT MULTI LINK.\p"
.string "Une fois le défi commencé, vous devez\n"
.string "faire sept COMBATS MULTI LINK à la\l"
.string "suite sans vous arrêter.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2:
.string "Veuillez choisir les deux POKéMON que\n"
.string "vous souhaitez inscrire.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend:
.string "You have chosen the same kind of\n"
.string "POKéMON as your friend.\p"
.string "Please choose two POKéMON different\n"
.string "from your friends, match the level\l"
.string "you wish to enter, and register again.$"
BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers:
.string "Les SALLES DE COMBAT MULTI LINK sont\n"
.string "prévues pour deux joueurs connectés.$"
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon:
.string "Votre partenaire a également choisi le\n"
.string "POKéMON {STR_VAR_1}.$"
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons:
.string "Votre partenaire a également choisi les\n"
.string "POKéMON {STR_VAR_1} et {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode:
.string "Votre partenaire a choisi un niveau\n"
.string "différent.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon:
.string "Your friend has chosen a different\n"
.string "battle level.\p"
.string "Your friend has also selected\n"
.string "the POKéMON {STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons:
.string "Your friend has chosen a different\n"
.string "battle level.\p"
.string "Your friend has also selected the\n"
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode:
.string "Choisissez deux POKéMON autres que\n"
.string "ceux de votre partenaire et le même\l"
.string "niveau puis inscrivez-vous de nouveau.$"
BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn:
.string "Vous devez sauvegarder avant daller\n"
.string "plus loin. Veuillez patienter.$"
BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden:
.string "Félicitations!\n"
.string "Vous avez battu lAS DU SALON et\l"
.string "balayé sept DRESSEURS!$"
BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints:
.string "Votre talent incommensurable va être\n"
.string "récompensé par des POINTS DE COMBATS.$"
BattleFrontier_Text_ObtainedXBattlePoints:
.string "{PLAYER} reçoit {STR_VAR_1} POINT(S) DE COMBAT.$"
BattleFrontier_BattleTowerLobby_Text_RulesAreListed:
.string "Règles de la TOUR DE COMBAT.$"
BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading:
.string "Quel chapitre voulez-vous lire?$"
BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules:
.string "La TOUR DE COMBAT accueille quatre\n"
.string "types de combats: COMBAT SOLO, COMBAT\l"
.string "DUO, COMBAT MULTI et COMBAT MULTI\l"
.string "LINK.\p"
.string "Il y a des SALLES DE COMBAT différentes\n"
.string "pour chaque type de combat.\p"
.string "Présentez-vous au guichet offrant le\n"
.string "type de combat que vous voulez faire.$"
BattleFrontier_BattleTowerLobby_Text_ExplainMonRules:
.string "Selon la SALLE DE COMBAT que vous\n"
.string "choisissez, vous devez avoir un nombre\l"
.string "différent de POKéMON.\p"
.string "Pour un COMBAT SOLO, il faut trois\n"
.string "POKéMON.\p"
.string "Il en faut quatre pour les COMBATS DUO\n"
.string "et deux pour les modes MULTI.$"
BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules:
.string "Pour les COMBATS MULTI, vous devez\n"
.string "faire équipe avec un partenaire à\l"
.string "choisir dans le SALON DE COMBAT.\p"
.string "Pour choisir le partenaire adéquat,\n"
.string "examinez ses POKéMON et leurs\l"
.string "capacités.\p"
.string "Après sept victoires à la suite, vous\n"
.string "pouvez changer de partenaire.$"
BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
.string "En COMBAT MULTI LINK, deux amis\n"
.string "peuvent faire équipe.\p"
.string "Vous devez vous connecter avec des\n"
.string "adaptateurs sans fil ou un câble\l"
.string "Game Boy Advance Game Link.\p"
.string "Vous devez choisir deux POKéMON au\n"
.string "guichet dinscription.\p"
.string "Ces POKéMON doivent être différents de\n"
.string "ceux de votre partenaire.\p"
.string "Contrairement aux autres SALLES, vous\n"
.string "ne pouvez pas faire de pause dans une\l"
.string "SALLE DE COMBAT MULTI LINK.$"

View File

@@ -0,0 +1,496 @@
@ Unused
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom:
.string "Ill direct you to your BATTLE ROOM now.$"
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
.string "Mi dispiace!\p"
.string "Quando hai interrotto la sfida lultima\n"
.string "volta, non hai salvato il gioco.\p"
.string "Per questo motivo, la tua sfida è\n"
.string "stata annullata. Spiacente!$"
BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven:
.string "Complimenti!\n"
.string "Hai battuto i sette ALLENATORI!\p"
.string "$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize:
.string "For beating seven TRAINERS in a row,\n"
.string "you have earned this fabulous prize!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_ReceivedPrize:
.string "{PLAYER} riceve in premio {STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom:
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying:
.string "Grazie per aver partecipato!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved:
.string "Il tuo risultato verrà salvato.\n"
.string "Attendi.$"
BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou:
.string "Ti stavamo aspettando!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved:
.string "Prima di accedere alla SALA LOTTA,\n"
.string "il gioco verrà salvato. Attendi.$"
BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer:
.string "Ti stai avvicinando a grandi passi alla\n"
.string "sfida con il 50º ALLENATORE.\p"
.string "Dora in poi, quando batterai sette\n"
.string "ALLENATORI di fila, usando di volta\l"
.string "in volta POKéMON diversi, questi\l"
.string "riceveranno un FIOCCO celebrativo.\p"
.string "Buona fortuna!$"
BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons:
.string "Eccoti alcuni FIOCCHI per aver battuto\n"
.string "sette ALLENATORI di fila.\p"
.string "{PLAYER} riceve alcuni FIOCCHI!$"
BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons:
.string "{PLAYER} mette i FIOCCHI ai POKéMON\n"
.string "che hanno lottato!$"
BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower:
.string "Scusa, avresti un momento\n"
.string "da dedicarmi?\p"
.string "Mi diresti cosa pensi prima di\n"
.string "lottare nella TORRE LOTTA, o\l"
.string "dopo aver vinto o perso un\l"
.string "incontro?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin:
.string "Okay, cosa pensi prima di\n"
.string "un incontro?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon:
.string "Cosa pensi dopo aver vinto\n"
.string "un incontro?$"
BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost:
.string "Cosa pensi dopo aver perso\n"
.string "un incontro?$"
BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt:
.string "Mi pare di capire che non ti fai troppi\n"
.string "pensieri. Hai i nervi saldi.$"
BattleFrontier_BattleTowerLobby_Text_ChangedYourMind:
.string "Come? Hai cambiato idea?\n"
.string "Sei una persona volubile!$"
BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel:
.string "Capisco, è questo che pensi allora.\n"
.string "Originale!\p"
.string "Grazie!$"
BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded:
.string "Il numero di partite vinte di fila\n"
.string "viene registrato.\p"
.string "Spero di non perdere per risparmiarmi\n"
.string "una figuraccia.$"
BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins:
.string "Dalla TORRE LOTTA non si può uscire\n"
.string "finché non si è perso o non si sono\l"
.string "battuti sette ALLENATORI.\p"
.string "Assicurati di essere allaltezza della\n"
.string "sfida prima di entrare.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction:
.string "Welcome to the BATTLE TOWER\n"
.string "DOUBLE BATTLE CORNER!\p"
.string "Unfortunately, the BATTLE ROOMS\n"
.string "are still under construction.\p"
.string "Please come back when the work\n"
.string "is completed.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction:
.string "Welcome to the BATTLE TOWER\n"
.string "MULTI BATTLE CORNER!\p"
.string "Unfortunately, the BATTLE ROOMS\n"
.string "are still under construction.\p"
.string "Please come back when the work\n"
.string "is completed.$"
BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge:
.string "Aspettiamo con ansia la tua prossima\n"
.string "sfida.$"
BattleFrontier_BattleTowerLobby_Text_WhichLevelMode:
.string "La SALA LOTTA offre due livelli\n"
.string "di sfida: il LIVELLO 50 e il LIVELLO\l"
.string "LIBERO. Quale scegli?$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons:
.string "Please select the POKéMON you wish\n"
.string "to enter.$"
BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering:
.string "Prima di entrare in una SALA LOTTA, devi\n"
.string "salvare i tuoi progressi di gioco. Ok?$"
BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom:
.string "Ora ti accompagno nella SALA\n"
.string "LOTTA {STR_VAR_1}.$"
BattleFrontier_BattleTowerLobby_Text_RecordLastMatch:
.string "Vuoi che registri nel PASS PARCO\n"
.string "il filmato della tua ultima lotta\l"
.string "nella TORRE LOTTA?$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50:
.string "Excuse me!\p"
.string "You dont have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen:
.string "Excuse me!\p"
.string "You dont have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles:
.string "Mi dispiace!\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Per entrare, devi avere tre POKéMON \n"
.string "diversi di livello pari o inferiore a 50.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo differente.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai i requisiti.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles:
.string "Mi dispiace!\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Devi avere tre POKéMON diversi per\n"
.string "entrare.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo differente.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai i requisiti.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles:
.string "Mi dispiace!\p"
.string "Non hai quattro POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Per entrare, devi avere quattro\n"
.string "POKéMON diversi di livello pari o\l"
.string "inferiore a 50.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo differente.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai i requisiti.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles:
.string "Mi dispiace!\p"
.string "Non hai quattro POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Devi avere quattro POKéMON diversi\n"
.string "per entrare.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo differente.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai i requisiti.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis:
.string "Mi dispiace!\p"
.string "Non hai due POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Per entrare, devi avere due POKéMON \n"
.string "diversi di livello pari o inferiore a 50.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo differente.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai i requisiti.$"
BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis:
.string "Mi dispiace!\p"
.string "Non hai due POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Devi avere due POKéMON diversi per\n"
.string "entrare.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo differente.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai i requisiti.$"
BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle:
.string "Qui viene messo alla prova il talento\n"
.string "degli ALLENATORI!\p"
.string "Ti do il benvenuto alla TORRE LOTTA!\p"
.string "Sono la tua guida delle SALE LOTTA\n"
.string "in SINGOLO.$"
BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge:
.string "Vuoi sfidare la SALA LOTTA in SINGOLO?$"
BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge:
.string "Nelle SALE LOTTA in SINGOLO della\n"
.string "TORRE LOTTA si tengono LOTTE in\l"
.string "SINGOLO con tre POKéMON.\p"
.string "Le SALE LOTTA in SINGOLO sono\n"
.string "numerose.\p"
.string "In ognuna di esse, ti aspettano\n"
.string "sette ALLENATORI.\p"
.string "Se riesci a sconfiggerli tutti e sette,\n"
.string "guadagnerai PUNTI LOTTA.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi prima di interromperla,\n"
.string "la tua sfida verrà annullata.$"
BattleFrontier_BattleTowerLobby_Text_SelectThreeMons:
.string "Scegli i tre POKéMON che vuoi mandare\n"
.string "in campo.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle:
.string "Qui viene messo alla prova il talento\n"
.string "degli ALLENATORI!\p"
.string "Ti do il benvenuto alla TORRE LOTTA!\p"
.string "Sono la tua guida delle SALE LOTTA\n"
.string "in DOPPIO.$"
BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge:
.string "Vuoi sfidare la SALA LOTTA in DOPPIO?$"
BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge:
.string "Nelle SALE LOTTA in DOPPIO della\n"
.string "TORRE LOTTA si tengono LOTTE in\l"
.string "DOPPIO con quattro POKéMON.\p"
.string "Le SALE LOTTA in DOPPIO sono\n"
.string "numerose.\p"
.string "In ognuna di esse, ti aspettano\n"
.string "sette ALLENATORI.\p"
.string "Se riesci a sconfiggerli tutti e sette,\n"
.string "guadagnerai PUNTI LOTTA.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi prima di interromperla,\n"
.string "la tua sfida verrà annullata.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons:
.string "Scegli i quattro POKéMON che vuoi\n"
.string "mandare in campo.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle:
.string "Qui viene messo alla prova il talento\n"
.string "degli ALLENATORI!\p"
.string "Ti do il benvenuto alla TORRE LOTTA!\p"
.string "Sono la tua guida delle SALE LOTTA\n"
.string "MULTIPLA.$"
BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge:
.string "Vuoi sfidare la SALA LOTTA MULTIPLA?$"
BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge:
.string "Nelle SALE LOTTA MULTIPLA della\n"
.string "TORRE LOTTA si tengono LOTTE\l"
.string "MULTIPLE.\p"
.string "Nelle LOTTE MULTIPLE devi allearti\n"
.string "con un ALLENATORE della TORRE.\l"
.string "Ognuno schiera due POKéMON.\p"
.string "Gli ALLENATORI ti attendono\n"
.string "in una stanza della TORRE che\l"
.string "si chiama SALONE LOTTA.\p"
.string "Lì devi trovare lALLENATORE con\n"
.string "cui allearti per la LOTTA MULTIPLA.\p"
.string "Una volta deciso con chi formare\n"
.string "la squadra, ti verrà mostrata la\l"
.string "SALA LOTTA MULTIPLA.\p"
.string "Nella SALA LOTTA MULTIPLA,\n"
.string "devi affrontare sette squadre\l"
.string "di due ALLENATORI.\p"
.string "Se riesci a sconfiggerle tutte e sette,\n"
.string "guadagnerai PUNTI LOTTA.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi prima di interromperla,\n"
.string "la tua sfida verrà annullata.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons:
.string "Scegli i due POKéMON che vuoi\n"
.string "mandare in campo.$"
BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle:
.string "Qui viene messo alla prova il talento\n"
.string "degli ALLENATORI!\p"
.string "Ti do il benvenuto alla TORRE LOTTA!\p"
.string "Sono la tua guida delle SALE LOTTA\n"
.string "MULTIPLA in LINK.$"
BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge:
.string "Vuoi sfidare la SALA LOTTA MULTIPLA\n"
.string "in LINK?$"
BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge:
.string "Nelle SALE LOTTA MULTIPLA in LINK della\n"
.string "TORRE LOTTA si tengono LOTTE\l"
.string "MULTIPLE in LINK insieme a un amico.\p"
.string "Devi collegarti usando gli adattatori\n"
.string "wireless o un cavo Game Link\l"
.string "per Game Boy Advance.\p"
.string "Devi formare una squadra con il tuo\n"
.string "amico ed iscrivere due POKéMON\l"
.string "diversi.\p"
.string "Nella TORRE LOTTA puoi far lottare\n"
.string "la tua squadra di POKéMON in molte\l"
.string "SALE LOTTA MULTIPLA in LINK.\p"
.string "In una SALA LOTTA MULTIPLA in\n"
.string "LINK, devi affrontare insieme al tuo\l"
.string "amico sette squadre di due\l"
.string "ALLENATORI.\p"
.string "Se riesci a sconfiggerle tutte e sette,\n"
.string "guadagnerai PUNTI LOTTA.\p"
.string "A differenza delle altre SALE, qui\n"
.string "non puoi interrompere la sfida.\p"
.string "Una volta iniziata la sfida, devi vincere\n"
.string "tutte e sette le LOTTE MULTIPLE\l"
.string "in LINK.$"
BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2:
.string "Scegli i due POKéMON che vuoi\n"
.string "mandare in campo.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend:
.string "You have chosen the same kind of\n"
.string "POKéMON as your friend.\p"
.string "Please choose two POKéMON different\n"
.string "from your friends, match the level\l"
.string "you wish to enter, and register again.$"
BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers:
.string "La sfida alla SALA LOTTA MULTIPLA in\n"
.string "LINK è per due giocatori collegati.$"
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon:
.string "Anche il tuo amico ha selezionato\n"
.string "il POKéMON {STR_VAR_1}.$"
BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons:
.string "Anche il tuo amico ha selezionato\n"
.string "i POKéMON {STR_VAR_1} e {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode:
.string "Il tuo amico ha scelto un livello\n"
.string "di sfida diverso.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon:
.string "Your friend has chosen a different\n"
.string "battle level.\p"
.string "Your friend has also selected\n"
.string "the POKéMON {STR_VAR_1}.$"
@ Unused
BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons:
.string "Your friend has chosen a different\n"
.string "battle level.\p"
.string "Your friend has also selected the\n"
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode:
.string "Scegli due POKéMON diversi da quelli\n"
.string "del tuo amico, concorda il livello e\l"
.string "completa liscrizione unaltra volta.$"
BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn:
.string "Prima di accedere alla sala,\n"
.string "il gioco verrà salvato. Attendi.$"
BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden:
.string "Complimenti!\n"
.string "Hai sconfitto la DAMA TORRE ottenendo\l"
.string "così ben sette vittorie di fila!$"
BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints:
.string "Come riconoscimento per il tuo\n"
.string "sconfinato talento, accetta\l"
.string "questo premio in PUNTI LOTTA.$"
BattleFrontier_Text_ObtainedXBattlePoints:
.string "{PLAYER} ottiene una quantità di\n"
.string "PUNTI LOTTA pari a {STR_VAR_1}.$"
BattleFrontier_BattleTowerLobby_Text_RulesAreListed:
.string "Lista delle regole della TORRE LOTTA.$"
BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading:
.string "Quale argomento vuoi approfondire?$"
BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules:
.string "Nella TORRE LOTTA si combattono\n"
.string "quattro tipi di lotta: LOTTE in SINGOLO,\l"
.string "LOTTE in DOPPIO, LOTTE MULTIPLE e\l"
.string "LOTTE MULTIPLE in LINK.\p"
.string "Ci sono SALE LOTTA separate per\n"
.string "ognuno di questi tipi.\p"
.string "Parla con la guida che offre il tipo di\n"
.string "lotta al quale intendi partecipare.$"
BattleFrontier_BattleTowerLobby_Text_ExplainMonRules:
.string "Il numero di POKéMON che puoi\n"
.string "schierare dipende dal tipo di\l"
.string "SALA LOTTA.\p"
.string "Nella modalità LOTTA in SINGOLO\n"
.string "si usano tre POKéMON.\p"
.string "Nella modalità LOTTA in DOPPIO se ne\n"
.string "usano quattro, mentre in entrambe\l"
.string "le modalità LOTTA MULTIPLA se ne\l"
.string "usano due.$"
BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules:
.string "Nel SALONE LOTTA puoi trovare\n"
.string "un ALLENATORE con cui allearti\l"
.string "per la sfida alla SALA LOTTA\l"
.string "MULTIPLA.\p"
.string "Scegli il miglior alleato a seconda\n"
.string "dei POKéMON che può schierare\l"
.string "e delle mosse che essi conoscono.\p"
.string "Dopo aver vinto sette lotte di fila,\n"
.string "puoi scegliere un nuovo alleato.$"
BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
.string "La modalità LOTTA MULTIPLA in LINK\n"
.string "è per due amici che vogliono lottare\l"
.string "fianco a fianco.\p"
.string "Tu e il tuo amico dovete collegarvi\n"
.string "con gli adattatori wireless o un cavo\l"
.string "Game Link per Game Boy Advance.\p"
.string "Devi scegliere due POKéMON al\n"
.string "banco di accettazione.\p"
.string "Questi POKéMON devono essere\n"
.string "diversi da quelli del tuo amico.\p"
.string "A differenza delle altre modalità,\n"
.string "la sfida non si può interrompere\l"
.string "a metà.$"

View File

@@ -444,64 +444,14 @@ BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft:
walk_in_place_left
step_end
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
.string "The 2nd set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
.string "The 3rd set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
.string "The 4th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
.string "The 5th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
.string "The 6th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
.string "The 7th set of opponents is next.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
.string "The 2nd set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext:
.string "The 3rd set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext:
.string "The 4th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext:
.string "The 5th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext:
.string "The 6th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
.string "The 7th set of opponents is next.\n"
.string "Do your best!$"
gText_LinkStandby3::
.string "Link standby…$"
gText_YourPartnerHasRetired::
.string "Your partner has retired.\p"
.string "Your BATTLE ROOM challenge\n"
.string "will be canceled.$"
.ifdef ENGLISH
.include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc"
.else
.ifdef FRENCH
.include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,62 @@
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
.string "The 2nd set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
.string "The 3rd set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
.string "The 4th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
.string "The 5th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
.string "The 6th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
.string "The 7th set of opponents is next.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
.string "The 2nd set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext:
.string "The 3rd set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext:
.string "The 4th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext:
.string "The 5th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext:
.string "The 6th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
.string "The 7th set of opponents is next.\n"
.string "Do your best!$"
gText_LinkStandby3::
.string "Link standby…$"
gText_YourPartnerHasRetired::
.string "Your partner has retired.\p"
.string "Your BATTLE ROOM challenge\n"
.string "will be canceled.$"

View File

@@ -0,0 +1,62 @@
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
.string "La deuxième équipe adverse est prête.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
.string "La troisième équipe adverse est prête.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
.string "La quatrième équipe adverse est prête.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
.string "La cinquième équipe adverse est prête.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
.string "La sixième équipe adverse est prête.\n"
.string "Pouvons-nous commencer?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
.string "La septième équipe adverse est prête.\n"
.string "Pouvons-nous commencer?$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
.string "The 2nd set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext:
.string "The 3rd set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext:
.string "The 4th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext:
.string "The 5th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext:
.string "The 6th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
.string "The 7th set of opponents is next.\n"
.string "Do your best!$"
gText_LinkStandby3::
.string "Connexion…$"
gText_YourPartnerHasRetired::
.string "Votre partenaire a arrêté.\p"
.string "Votre défi dans la SALLE DE\n"
.string "COMBAT va être annulé.$"

View File

@@ -0,0 +1,62 @@
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
.string "La 2ª coppia di avversari è pronta.\n"
.string "Andiamo avanti?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
.string "La 3ª coppia di avversari è pronta.\n"
.string "Andiamo avanti?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
.string "La 4ª coppia di avversari è pronta.\n"
.string "Andiamo avanti?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
.string "La 5ª coppia di avversari è pronta.\n"
.string "Andiamo avanti?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
.string "La 6ª coppia di avversari è pronta.\n"
.string "Andiamo avanti?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
.string "La 7ª coppia di avversari è pronta.\n"
.string "Andiamo avanti?$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
.string "The 2nd set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext:
.string "The 3rd set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext:
.string "The 4th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext:
.string "The 5th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext:
.string "The 6th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
.string "The 7th set of opponents is next.\n"
.string "Do your best!$"
gText_LinkStandby3::
.string "In attesa di collegamento…$"
gText_YourPartnerHasRetired::
.string "Laltro ALLENATORE si è ritirato.\p"
.string "La tua sfida alla SALA LOTTA è\n"
.string "stata annullata.$"

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