From c529d4f09f8c3b36b91602ca6fdcddcf93296f12 Mon Sep 17 00:00:00 2001 From: dennisw100 <100dennisw@gmail.com> Date: Sat, 22 Jun 2024 11:18:09 +0200 Subject: [PATCH] Seperated Text from script Battle Frontier 1/2 Hoffentlich jetzt in den richtigen ordner --- .../scripts.inc | 155 +- .../text.inc | 145 ++ .../text_fr.inc | 140 ++ .../text_it.inc | 140 ++ .../scripts.inc | 15 +- .../text.inc | 4 + .../text_fr.inc | 3 + .../text_it.inc | 4 + .../scripts.inc | 233 +-- .../BattleFrontier_BattleArenaLobby/text.inc | 223 +++ .../text_fr.inc | 222 +++ .../text_it.inc | 228 +++ .../scripts.inc | 264 +-- .../text.inc | 254 +++ .../text_fr.inc | 254 +++ .../text_it.inc | 254 +++ .../scripts.inc | 258 +-- .../BattleFrontier_BattleDomeLobby/text.inc | 248 +++ .../text_fr.inc | 249 +++ .../text_it.inc | 257 +++ .../scripts.inc | 131 +- .../text.inc | 120 ++ .../text_fr.inc | 120 ++ .../text_it.inc | 117 ++ .../scripts.inc | 80 +- .../text.inc | 69 + .../text_fr.inc | 71 + .../text_it.inc | 69 + .../scripts.inc | 238 +-- .../text.inc | 228 +++ .../text_fr.inc | 226 +++ .../text_it.inc | 228 +++ .../scripts.inc | 207 +-- .../text.inc | 197 +++ .../text_fr.inc | 196 +++ .../text_it.inc | 194 +++ .../scripts.inc | 143 +- .../text.inc | 133 ++ .../text_fr.inc | 133 ++ .../text_it.inc | 130 ++ .../scripts.inc | 39 +- .../text.inc | 28 + .../text_fr.inc | 27 + .../text_it.inc | 27 + .../scripts.inc | 285 +-- .../BattleFrontier_BattlePalaceLobby/text.inc | 274 +++ .../text_fr.inc | 275 +++ .../text_it.inc | 278 +++ .../scripts.inc | 15 +- .../text.inc | 4 + .../text_fr.inc | 4 + .../text_it.inc | 4 + .../scripts.inc | 175 +- .../BattleFrontier_BattlePikeLobby/text.inc | 164 ++ .../text_fr.inc | 164 ++ .../text_it.inc | 167 ++ .../scripts.inc | 15 +- .../text.inc | 4 + .../text_fr.inc | 4 + .../text_it.inc | 4 + .../scripts.inc | 214 +-- .../text.inc | 203 +++ .../text_fr.inc | 200 +++ .../text_it.inc | 205 +++ .../scripts.inc | 115 +- .../text.inc | 105 ++ .../text_fr.inc | 104 ++ .../text_it.inc | 97 ++ .../scripts.inc | 616 +------ .../text.inc | 606 +++++++ .../text_fr.inc | 586 +++++++ .../text_it.inc | 605 +++++++ .../scripts.inc | 388 +---- .../text.inc | 377 ++++ .../text_fr.inc | 376 ++++ .../text_it.inc | 384 ++++ .../scripts.inc | 125 +- .../BattleFrontier_BattlePyramidTop/text.inc | 114 ++ .../text_fr.inc | 111 ++ .../text_it.inc | 114 ++ .../scripts.inc | 139 +- .../text.inc | 128 ++ .../text_fr.inc | 128 ++ .../text_it.inc | 125 ++ .../scripts.inc | 487 +----- .../BattleFrontier_BattleTowerLobby/text.inc | 477 +++++ .../text_fr.inc | 494 ++++++ .../text_it.inc | 496 ++++++ .../scripts.inc | 72 +- .../text.inc | 62 + .../text_fr.inc | 62 + .../text_it.inc | 62 + .../scripts.inc | 1539 +--------------- .../text.inc | 1528 ++++++++++++++++ .../text_fr.inc | 1544 +++++++++++++++++ .../text_it.inc | 1531 ++++++++++++++++ 96 files changed, 17372 insertions(+), 5684 deletions(-) create mode 100644 data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleArenaCorridor/text.inc create mode 100644 data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleArenaLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleArenaLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleDomeLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleDomeLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceCorridor/text.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePikeCorridor/text.inc create mode 100644 data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePikeLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePikeLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc create mode 100644 data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc create mode 100644 data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidFloor/text.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidTop/text.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidTop/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleTowerLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleTowerLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc diff --git a/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc index 844ec070a6..9e6b0fe4de 100644 --- a/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc @@ -493,147 +493,14 @@ BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter: walk_in_place_faster_left step_end -BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: - .string "REFEREE: TRAINER {PLAYER}!\n" - .string "Step forward, please!$" - -BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: - .string "REFEREE: TRAINER {STR_VAR_1}!\n" - .string "Step forward, please!$" - -BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: - .string "REFEREE: Set KO Tourney!\n" - .string "Begin!$" - -BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: - .string "REFEREE: The winner is {PLAYER}!$" - -BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: - .string "REFEREE: The winner is {STR_VAR_1}!$" - -BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: - .string "Your POKéMON will be restored to\n" - .string "full health.$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: - .string "Next up, your second opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: - .string "Next up, your third opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: - .string "Next up, your fourth opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: - .string "Next up, your fifth opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: - .string "Next up, your sixth opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: - .string "Next up, your seventh opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: - .string "Would you like to save the game and\n" - .string "shut down now?$" - -BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: - .string "Would you like to retire from your\n" - .string "Set KO Tourney challenge?$" - -BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: - .string "I am saving your game data.\n" - .string "Please wait.$" - -BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: - .string "Would you like to record your last\n" - .string "battle on your FRONTIER PASS?$" - -BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: - .string "My dear challenger!\p" - .string "Your skill level is truly astounding!\p" - .string "We now would like you to face our\n" - .string "leader, the ARENA TYCOON!$" - -BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: - .string "A battle with the ARENA TYCOON!\n" - .string "Are you prepared?$" - -BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: - .string "REFEREE: The ARENA TYCOON!\n" - .string "Make way for GRETA!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: - .string "GRETA: Hey!\n" - .string "Howdy!\p" - .string "…Wait, are you the challenger?$" - -BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: - .string "Is that right? Hmm…\n" - .string "Hmhm…$" - -BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: - .string "I don't know how to say it, but…\n" - .string "To put it bluntly, you look pretty weak.\l" - .string "Are you sure you're up for me?\p" - .string "Hmm…\p" - .string "Well, all right!\n" - .string "We'll take things easy to start with!$" - -BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: - .string "Okay! Let's see you ignite my passion\n" - .string "for battle!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: - .string "GRETA: Ow, wait a second!\n" - .string "You are tough after all!\p" - .string "I like you!\n" - .string "Let's see your FRONTIER PASS.$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: - .string "The Guts Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: - .string "Hmm…\p" - .string "It's going to be fun the next time!\n" - .string "I'm looking forward to it!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: - .string "GRETA: Hey! Howdy!\n" - .string "You finally won your way up to me!\p" - .string "I was getting worried waiting for you!\n" - .string "I was really looking forward to seeing\l" - .string "you again!$" - -BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: - .string "… … …\n" - .string "So, are you ready?$" - -BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: - .string "I won't allow a halfhearted effort!\n" - .string "Be ready for a thrashing!$" - -BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: - .string "Come on, REFEREE!\n" - .string "Let's get this started!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: - .string "GRETA: Gaaah! Blown away!\n" - .string "Let's see your FRONTIER PASS!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: - .string "The Guts Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: - .string "Arrrgh!\n" - .string "This is so infuriating!\p" - .string "If we ever battle again, I won't lose!\n" - .string "Don't you forget it! Bye-bye!$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc b/data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc new file mode 100644 index 0000000000..48b06a1a3b --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc @@ -0,0 +1,145 @@ + +BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: + .string "REFEREE: TRAINER {PLAYER}!\n" + .string "Step forward, please!$" + +BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: + .string "REFEREE: TRAINER {STR_VAR_1}!\n" + .string "Step forward, please!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: + .string "REFEREE: Set KO Tourney!\n" + .string "Begin!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: + .string "REFEREE: The winner is {PLAYER}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: + .string "REFEREE: The winner is {STR_VAR_1}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: + .string "Your POKéMON will be restored to\n" + .string "full health.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: + .string "Next up, your second opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: + .string "Next up, your third opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: + .string "Next up, your fourth opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: + .string "Next up, your fifth opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: + .string "Next up, your sixth opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: + .string "Next up, your seventh opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: + .string "Would you like to save the game and\n" + .string "shut down now?$" + +BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: + .string "Would you like to retire from your\n" + .string "Set KO Tourney challenge?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: + .string "I am saving your game data.\n" + .string "Please wait.$" + +BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: + .string "Would you like to record your last\n" + .string "battle on your FRONTIER PASS?$" + +BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: + .string "My dear challenger!\p" + .string "Your skill level is truly astounding!\p" + .string "We now would like you to face our\n" + .string "leader, the ARENA TYCOON!$" + +BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: + .string "A battle with the ARENA TYCOON!\n" + .string "Are you prepared?$" + +BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: + .string "REFEREE: The ARENA TYCOON!\n" + .string "Make way for GRETA!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: + .string "GRETA: Hey!\n" + .string "Howdy!\p" + .string "…Wait, are you the challenger?$" + +BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: + .string "Is that right? Hmm…\n" + .string "Hmhm…$" + +BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: + .string "I don't know how to say it, but…\n" + .string "To put it bluntly, you look pretty weak.\l" + .string "Are you sure you're up for me?\p" + .string "Hmm…\p" + .string "Well, all right!\n" + .string "We'll take things easy to start with!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: + .string "Okay! Let's see you ignite my passion\n" + .string "for battle!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: + .string "GRETA: Ow, wait a second!\n" + .string "You are tough after all!\p" + .string "I like you!\n" + .string "Let's see your FRONTIER PASS.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: + .string "The Guts Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: + .string "Hmm…\p" + .string "It's going to be fun the next time!\n" + .string "I'm looking forward to it!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: + .string "GRETA: Hey! Howdy!\n" + .string "You finally won your way up to me!\p" + .string "I was getting worried waiting for you!\n" + .string "I was really looking forward to seeing\l" + .string "you again!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: + .string "… … …\n" + .string "So, are you ready?$" + +BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: + .string "I won't allow a halfhearted effort!\n" + .string "Be ready for a thrashing!$" + +BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: + .string "Come on, REFEREE!\n" + .string "Let's get this started!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: + .string "GRETA: Gaaah! Blown away!\n" + .string "Let's see your FRONTIER PASS!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: + .string "The Guts Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: + .string "Arrrgh!\n" + .string "This is so infuriating!\p" + .string "If we ever battle again, I won't lose!\n" + .string "Don't you forget it! Bye-bye!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc new file mode 100644 index 0000000000..830e9201a1 --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc @@ -0,0 +1,140 @@ + +BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: + .string "ARBITRE: DRESSEUR {PLAYER}!\n" + .string "Avancez, je vous prie!$" + +BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: + .string "ARBITRE: DRESSEUR {STR_VAR_1}!\n" + .string "Avancez, je vous prie!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: + .string "ARBITRE: Allez-y!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: + .string "ARBITRE: Le vainqueur est {PLAYER}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: + .string "ARBITRE: Le vainqueur est {STR_VAR_1}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: + .string "Je vais soigner vos POKéMON.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: + .string "Votre deuxième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: + .string "Votre troisième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: + .string "Votre quatrième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: + .string "Votre cinquième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: + .string "Votre sixième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: + .string "Votre septième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: + .string "Voulez-vous abandonner ce\n" + .string "TOURNOI K.O.?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: + .string "Je sauvegarde vos données.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat sur votre PASSE ZONE?$" + +BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: + .string "Cher DRESSEUR, votre technique\n" + .string "est vraiment stupéfiante!\p" + .string "Nous aimerions que vous affrontiez\n" + .string "notre chef, la PRO DU DOJO!$" + +BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: + .string "Un combat contre la PRO DU DOJO!\n" + .string "On peut commencer?$" + +BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: + .string "ARBITRE: Voici la PRO DU DOJO!\n" + .string "Faites place à CAROLE!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: + .string "CAROLE: Hé!\n" + .string "Salut!\p" + .string "Attends… Je dois me battre contre toi?$" + +BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: + .string "Sérieusement? Hum…$" + +BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: + .string "Je ne veux pas te vexer, mais…\n" + .string "Tu as l’air plutôt faible.\l" + .string "Tu penses être à la hauteur?\p" + .string "Hum, hum…\p" + .string "Très bien!\n" + .string "On va commencer en douceur!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: + .string "Allez! Tu me donnes envie de me battre!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: + .string "CAROLE: Attends!\n" + .string "Mais tu n’es pas si faible que ça!\p" + .string "Je t’aime bien, tiens!\n" + .string "Montre-moi ton PASSE ZONE.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: + .string "Le SYMBOLE CRAN a été ajouté sur le\n" + .string "PASSE ZONE!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: + .string "Hum…\p" + .string "On s’amusera bien la prochaine fois!\n" + .string "J’ai hâte!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: + .string "CAROLE: Hé! Salut!\n" + .string "Te revoilà enfin!\p" + .string "Je commençais à m’inquiéter!\n" + .string "Je pensais que tu m’avais oubliée!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: + .string "… … …\n" + .string "Bon, on y va?$" + +BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: + .string "Je ne te ferai pas de cadeau!\n" + .string "Surveille tes arrières!$" + +BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: + .string "Oh, l’ARBITRE, on le commence,\n" + .string "ce combat!?!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: + .string "CAROLE: Ahhh! Ecrasée!\n" + .string "Donne-moi ton PASSE ZONE!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: + .string "Le SYMBOLE CRAN a pris une belle\n" + .string "couleur dorée!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: + .string "Ahhhh!\n" + .string "Ce que c’est rageant!\p" + .string "La prochaine fois, je gagnerai!\n" + .string "Ça je peux te l’assurer!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc new file mode 100644 index 0000000000..d3e8f9d31a --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc @@ -0,0 +1,140 @@ + +BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: + .string "ARBITRO: {PLAYER}, fai un passo\n" + .string "avanti!$" + +BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: + .string "ARBITRO: {STR_VAR_1}, fai un passo\n" + .string "avanti!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: + .string "ARBITRO: Diamo inizio all’incontro!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: + .string "ARBITRO: La vittoria va a {PLAYER}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: + .string "ARBITRO: La vittoria va a {STR_VAR_1}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: + .string "I tuoi POKéMON verranno rimessi\n" + .string "in sesto.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: + .string "Ti attende il secondo rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: + .string "Ti attende il terzo rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: + .string "Ti attende il quarto rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: + .string "Ti attende il quinto rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: + .string "Ti attende il sesto rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: + .string "Ti attende il settimo rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: + .string "Vuoi salvare e interrompere il gioco?$" + +BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: + .string "Vuoi ritirarti dalla sfida\n" + .string "TORNEO TRE TURNI?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: + .string "Sto salvando i tuoi dati di gioco.\n" + .string "Attendi.$" + +BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: + .string "Vuoi che il filmato della tua ultima\n" + .string "lotta venga registrato nel PASS PARCO?$" + +BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: + .string "Mio caro ALLENATORE!\p" + .string "Le tue capacità sono straordinarie!\p" + .string "Ti concediamo l’onore di lottare contro\n" + .string "la nostra MAESTRA DOJO!$" + +BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: + .string "Una lotta contro la MAESTRA DOJO!\n" + .string "Te la senti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: + .string "ARBITRO: Ecco la nostra MAESTRA DOJO,\n" + .string "VALENTINA!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: + .string "VALENTINA: Ehi!\n" + .string "Salve!\p" + .string "Sei tu che vuoi sfidarmi?$" + +BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: + .string "Davvero? Uhm… uhm…$" + +BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: + .string "Non so come dirtelo, ma hai\n" + .string "un aspetto debole.\l" + .string "Sarai alla mia altezza?\p" + .string "Uhm…\p" + .string "Vabbè!\n" + .string "Cercherò di non infierire!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: + .string "Okay! Hai acceso il mio spirito\n" + .string "combattivo!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: + .string "VALENTINA: Ehi, aspetta un attimo!\n" + .string "Sei forte, nonostante le apparenze!\p" + .string "Mi piaci!\n" + .string "Mostrami il tuo PASS PARCO.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: + .string "Il SIMBOLO VALORE è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: + .string "Uhm…\p" + .string "La prossima volta ci sarà da divertirsi!\n" + .string "Non vedo l’ora!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: + .string "VALENTINA: Ehi! Salve!\n" + .string "Finalmente ce l’hai fatta!\p" + .string "L’attesa è stata snervante! Non vedevo\n" + .string "l’ora di incontrarti di nuovo!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: + .string "… … … te la senti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: + .string "Non accetto le mezze misure!\n" + .string "Preparati a una lotta molto accesa!$" + +BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: + .string "Forza, ARBITRO!\n" + .string "Diamo inizio alla lotta!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: + .string "VALENTINA: Aaah! Che delusione!\n" + .string "Mostrami il tuo PASS PARCO!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: + .string "Il SIMBOLO VALORE si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: + .string "Arrrgh!\n" + .string "Sono così arrabbiata!\p" + .string "Questa è l’ultima volta che perdo\n" + .string "contro di te! Promesso! Ciao!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc b/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc index 7086819569..2a7714d21b 100644 --- a/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc @@ -86,7 +86,14 @@ BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay: walk_in_place_faster_down step_end -BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: - .string "Your battles shall be waged in\n" - .string "the next room. Please step in!$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleArenaCorridor/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaCorridor/text.inc b/data/maps/BattleFrontier_BattleArenaCorridor/text.inc new file mode 100644 index 0000000000..e6af066721 --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaCorridor/text.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: + .string "Your battles shall be waged in\n" + .string "the next room. Please step in!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc b/data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc new file mode 100644 index 0000000000..6d0ba399f0 --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc @@ -0,0 +1,3 @@ + +BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: + .string "Entrez et surpassez-vous!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc b/data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc new file mode 100644 index 0000000000..b92963be43 --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: + .string "Le lotte si terranno in questa sala.\n" + .string "Entra pure!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc b/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc index 9467f34197..9a42e7b1f4 100644 --- a/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc @@ -352,225 +352,14 @@ BattleFrontier_BattleArenaLobby_EventScript_ExitRules:: releaseall end -BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: - .string "Where the battling spirit of TRAINERS\n" - .string "is put to the test!\p" - .string "I welcome you to the BATTLE ARENA!\p" - .string "I am your guide to the Set KO Tourney!$" - -BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: - .string "Now, do you wish to take\n" - .string "the BATTLE ARENA challenge?$" - -BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: - .string "We await your challenge on\n" - .string "another occasion!$" - -BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: - .string "In the BATTLE ARENA, we undertake\n" - .string "the Set KO Tourney.\p" - .string "All participants enter with a team of\n" - .string "three POKéMON.\p" - .string "The three POKéMON must be lined up in\n" - .string "the order in which they are to appear.\p" - .string "During battle, the POKéMON will appear\n" - .string "one at a time in the preset order.\p" - .string "Once a POKéMON enters battle, it must\n" - .string "remain out until the match is decided.\p" - .string "If a match remains undecided in\n" - .string "three turns, it goes to judging.\p" - .string "If you wish to interrupt your challenge,\n" - .string "please save the game.\p" - .string "If you don't save, you will not be able\n" - .string "to continue with your challenge.\p" - .string "If you pull off the feat of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.$" - -BattleFrontier_BattleArenaLobby_Text_OkayToSave: - .string "Before showing you to the BATTLE\n" - .string "ARENA, you must save. Is that okay?$" - -BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: - .string "The BATTLE ARENA offers two levels\n" - .string "of challenge, Level 50 and Open Level.\l" - .string "Which is your choice?$" - -BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: - .string "Very well, now select your\n" - .string "three POKéMON, please.$" - -BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: - .string "My dear challenger!\p" - .string "You do not have the three POKéMON\n" - .string "required for entry.\p" - .string "To qualify, you must bring three\n" - .string "different kinds of POKéMON.\p" - .string "They also must not hold the same\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you have made your preparations,\n" - .string "please do return.$" - -BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: - .string "My dear challenger!\p" - .string "You do not have the three POKéMON\n" - .string "required for entry.\p" - .string "To qualify, you must bring three\n" - .string "different kinds of POKéMON.\p" - .string "The three different POKéMON\n" - .string "must all be Level 50 or lower.\p" - .string "They also must not hold the same\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you have made your preparations,\n" - .string "please do return.$" - -BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: - .string "I shall now guide you to\n" - .string "the BATTLE ARENA.$" - -BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: - .string "My dear challenger!\p" - .string "You did not save the game before\n" - .string "shutting down, did you?\p" - .string "It is unfortunate, but that has\n" - .string "resulted in your disqualification\l" - .string "from your challenge.\p" - .string "You may, of course, start with a fresh\n" - .string "challenge.$" - -BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: - .string "We congratulate you for your splendid\n" - .string "string of wins over seven TRAINERS!$" - -BattleFrontier_BattleArenaLobby_Text_RecordAchievement: - .string "Your achievement will be recorded.\n" - .string "Please wait while I save the game.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: - .string "In commemoration of your 7-win streak,\n" - .string "we present you with this prize.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: - .string "Oh?\n" - .string "Your BAG seems to be full.\p" - .string "I urge you to clear space and\n" - .string "return for your prize.$" - -BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: - .string "Thank you so much for participating!\p" - .string "Please wait while I save the game.$" - -BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: - .string "We await your challenge on\n" - .string "another occasion!$" - -BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: - .string "We have been looking forward to\n" - .string "your arrival.\p" - .string "Before I show you to the BATTLE\n" - .string "ARENA, I must save the game.\l" - .string "Please wait.$" - -BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: - .string "Shall I record your last BATTLE ARENA\n" - .string "match on your FRONTIER PASS?$" - -BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: - .string "I lost on the REFEREE's decision…\p" - .string "I don't think it was a good idea to only\n" - .string "use defensive moves and not attack…$" - -BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: - .string "I won in judging!\p" - .string "Landing hits consistently on\n" - .string "the opponent's POKéMON worked!$" - -BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: - .string "Our match was declared a draw.\p" - .string "When we ran out of time, both my\n" - .string "POKéMON and the opponent's had about\l" - .string "the same amount of HP left.$" - -BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: - .string "In the BATTLE ARENA, the order of\n" - .string "POKéMON is totally important.\p" - .string "For example, if your first POKéMON\n" - .string "has certain type disadvantages,\l" - .string "try making your second POKéMON one\l" - .string "with moves that are super effective\l" - .string "against the first one.\p" - .string "I think that will be a good way of\n" - .string "making an effective team.$" - -BattleFrontier_BattleArenaLobby_Text_RulesAreListed: - .string "The Set KO Tourney's rules are listed.$" - -BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: - .string "The Set KO Tourney has special rules,\n" - .string "unlike standard battles.\p" - .string "First, one battle lasts only\n" - .string "three turns.\p" - .string "If the outcome is not decided after\n" - .string "three turns, it goes to judging.\p" - .string "The REFEREE will choose the winner\n" - .string "based on how the POKéMON battled.\p" - .string "Also, a POKéMON cannot be switched out\n" - .string "until its battle's outcome is decided.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: - .string "The first judging factor is “Mind.”\n" - .string "This factor evaluates how aggressive\l" - .string "the battlers were.\p" - .string "The judging is based on how often\n" - .string "the TRAINERS ordered the use of\l" - .string "offensive moves.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: - .string "The second judging factor is “Skill.”\n" - .string "This factor evaluates how effectively\l" - .string "POKéMON moves were used.\p" - .string "If a move worked successfully,\n" - .string "the Skill rating goes up.\p" - .string "If a move failed, the Skill rating\n" - .string "is lowered.\p" - .string "If it was an offensive move, the Skill\n" - .string "rating goes up if the move was “super\l" - .string "effective” and goes down if it was\l" - .string "“not very effective.”\p" - .string "The Skill rating will not go up for\n" - .string "moves such as PROTECT and DETECT.\p" - .string "If the opponent used PROTECT or\n" - .string "DETECT, and your POKéMON failed to\l" - .string "hit with a move, its Skill rating will not\l" - .string "go down.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: - .string "The third judging factor is “Body.”\n" - .string "This factor is based on how much HP\l" - .string "remained at the end of a battle.\p" - .string "The rating takes into account how much\n" - .string "HP a POKéMON had at the start of\l" - .string "battle, and what remained at the end.$" - -BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: - .string "A victory snatched from the ARENA\n" - .string "TYCOON, and a seven-TRAINER sweep!\p" - .string "We congratulate you on your most\n" - .string "splendid challenge!$" - -BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: - .string "My dear challenger, in recognition of\n" - .string "your indefatigable spirit, please\l" - .string "accept these Battle Point(s).$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleArenaLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleArenaLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaLobby/text.inc b/data/maps/BattleFrontier_BattleArenaLobby/text.inc new file mode 100644 index 0000000000..65207d046b --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaLobby/text.inc @@ -0,0 +1,223 @@ + +BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: + .string "Where the battling spirit of TRAINERS\n" + .string "is put to the test!\p" + .string "I welcome you to the BATTLE ARENA!\p" + .string "I am your guide to the Set KO Tourney!$" + +BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: + .string "Now, do you wish to take\n" + .string "the BATTLE ARENA challenge?$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: + .string "We await your challenge on\n" + .string "another occasion!$" + +BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: + .string "In the BATTLE ARENA, we undertake\n" + .string "the Set KO Tourney.\p" + .string "All participants enter with a team of\n" + .string "three POKéMON.\p" + .string "The three POKéMON must be lined up in\n" + .string "the order in which they are to appear.\p" + .string "During battle, the POKéMON will appear\n" + .string "one at a time in the preset order.\p" + .string "Once a POKéMON enters battle, it must\n" + .string "remain out until the match is decided.\p" + .string "If a match remains undecided in\n" + .string "three turns, it goes to judging.\p" + .string "If you wish to interrupt your challenge,\n" + .string "please save the game.\p" + .string "If you don't save, you will not be able\n" + .string "to continue with your challenge.\p" + .string "If you pull off the feat of beating\n" + .string "seven TRAINERS in succession,\l" + .string "we will present you with Battle Points.$" + +BattleFrontier_BattleArenaLobby_Text_OkayToSave: + .string "Before showing you to the BATTLE\n" + .string "ARENA, you must save. Is that okay?$" + +BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: + .string "The BATTLE ARENA offers two levels\n" + .string "of challenge, Level 50 and Open Level.\l" + .string "Which is your choice?$" + +BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: + .string "Very well, now select your\n" + .string "three POKéMON, please.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: + .string "My dear challenger!\p" + .string "You do not have the three POKéMON\n" + .string "required for entry.\p" + .string "To qualify, you must bring three\n" + .string "different kinds of POKéMON.\p" + .string "They also must not hold the same\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you have made your preparations,\n" + .string "please do return.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: + .string "My dear challenger!\p" + .string "You do not have the three POKéMON\n" + .string "required for entry.\p" + .string "To qualify, you must bring three\n" + .string "different kinds of POKéMON.\p" + .string "The three different POKéMON\n" + .string "must all be Level 50 or lower.\p" + .string "They also must not hold the same\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you have made your preparations,\n" + .string "please do return.$" + +BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: + .string "I shall now guide you to\n" + .string "the BATTLE ARENA.$" + +BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: + .string "My dear challenger!\p" + .string "You did not save the game before\n" + .string "shutting down, did you?\p" + .string "It is unfortunate, but that has\n" + .string "resulted in your disqualification\l" + .string "from your challenge.\p" + .string "You may, of course, start with a fresh\n" + .string "challenge.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: + .string "We congratulate you for your splendid\n" + .string "string of wins over seven TRAINERS!$" + +BattleFrontier_BattleArenaLobby_Text_RecordAchievement: + .string "Your achievement will be recorded.\n" + .string "Please wait while I save the game.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: + .string "In commemoration of your 7-win streak,\n" + .string "we present you with this prize.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: + .string "Oh?\n" + .string "Your BAG seems to be full.\p" + .string "I urge you to clear space and\n" + .string "return for your prize.$" + +BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: + .string "Thank you so much for participating!\p" + .string "Please wait while I save the game.$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: + .string "We await your challenge on\n" + .string "another occasion!$" + +BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: + .string "We have been looking forward to\n" + .string "your arrival.\p" + .string "Before I show you to the BATTLE\n" + .string "ARENA, I must save the game.\l" + .string "Please wait.$" + +BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: + .string "Shall I record your last BATTLE ARENA\n" + .string "match on your FRONTIER PASS?$" + +BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: + .string "I lost on the REFEREE's decision…\p" + .string "I don't think it was a good idea to only\n" + .string "use defensive moves and not attack…$" + +BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: + .string "I won in judging!\p" + .string "Landing hits consistently on\n" + .string "the opponent's POKéMON worked!$" + +BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: + .string "Our match was declared a draw.\p" + .string "When we ran out of time, both my\n" + .string "POKéMON and the opponent's had about\l" + .string "the same amount of HP left.$" + +BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: + .string "In the BATTLE ARENA, the order of\n" + .string "POKéMON is totally important.\p" + .string "For example, if your first POKéMON\n" + .string "has certain type disadvantages,\l" + .string "try making your second POKéMON one\l" + .string "with moves that are super effective\l" + .string "against the first one.\p" + .string "I think that will be a good way of\n" + .string "making an effective team.$" + +BattleFrontier_BattleArenaLobby_Text_RulesAreListed: + .string "The Set KO Tourney's rules are listed.$" + +BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: + .string "The Set KO Tourney has special rules,\n" + .string "unlike standard battles.\p" + .string "First, one battle lasts only\n" + .string "three turns.\p" + .string "If the outcome is not decided after\n" + .string "three turns, it goes to judging.\p" + .string "The REFEREE will choose the winner\n" + .string "based on how the POKéMON battled.\p" + .string "Also, a POKéMON cannot be switched out\n" + .string "until its battle's outcome is decided.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: + .string "The first judging factor is “Mind.”\n" + .string "This factor evaluates how aggressive\l" + .string "the battlers were.\p" + .string "The judging is based on how often\n" + .string "the TRAINERS ordered the use of\l" + .string "offensive moves.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: + .string "The second judging factor is “Skill.”\n" + .string "This factor evaluates how effectively\l" + .string "POKéMON moves were used.\p" + .string "If a move worked successfully,\n" + .string "the Skill rating goes up.\p" + .string "If a move failed, the Skill rating\n" + .string "is lowered.\p" + .string "If it was an offensive move, the Skill\n" + .string "rating goes up if the move was “super\l" + .string "effective” and goes down if it was\l" + .string "“not very effective.”\p" + .string "The Skill rating will not go up for\n" + .string "moves such as PROTECT and DETECT.\p" + .string "If the opponent used PROTECT or\n" + .string "DETECT, and your POKéMON failed to\l" + .string "hit with a move, its Skill rating will not\l" + .string "go down.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: + .string "The third judging factor is “Body.”\n" + .string "This factor is based on how much HP\l" + .string "remained at the end of a battle.\p" + .string "The rating takes into account how much\n" + .string "HP a POKéMON had at the start of\l" + .string "battle, and what remained at the end.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: + .string "A victory snatched from the ARENA\n" + .string "TYCOON, and a seven-TRAINER sweep!\p" + .string "We congratulate you on your most\n" + .string "splendid challenge!$" + +BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: + .string "My dear challenger, in recognition of\n" + .string "your indefatigable spirit, please\l" + .string "accept these Battle Point(s).$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc b/data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc new file mode 100644 index 0000000000..5b0b3dc6db --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc @@ -0,0 +1,222 @@ + +BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: + .string "Bienvenue au DOJO DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le cran des DRESSEURS!\p" + .string "Je serai votre guide pour le\n" + .string "TOURNOI K.O.!$" + +BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: + .string "Voulez-vous relever le défi du\n" + .string "DOJO DE COMBAT?$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: + .string "Nous espérons que vous relèverez\n" + .string "bientôt notre défi!$" + +BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: + .string "Au DOJO DE COMBAT, vous participez à un\n" + .string "TOURNOI K.O.\p" + .string "Les participants s’inscrivent avec une\n" + .string "équipe de trois POKéMON.\p" + .string "Ces POKéMON doivent être placés dans\n" + .string "l’ordre dans lequel ils apparaîtront.\p" + .string "Pendant un combat, ils apparaîtront\n" + .string "l’un après l’autre dans l’ordre\l" + .string "prédéfini.\p" + .string "Un POKéMON qui entre au combat doit\n" + .string "y rester jusqu’à la fin.\p" + .string "S’il n’y a pas de vainqueur au bout de\n" + .string "trois tours, l’ARBITRE intervient.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Si vous ne sauvegardez pas, vous ne\n" + .string "pourrez pas reprendre ce défi.\p" + .string "Si vous mettez K.O. sept DRESSEURS\n" + .string "à la suite, nous vous remettons des\l" + .string "POINTS DE COMBAT.$" + +BattleFrontier_BattleArenaLobby_Text_OkayToSave: + .string "Avant de me suivre dans le DOJO DE\n" + .string "COMBAT, vous devez sauvegarder. OK?$" + +BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: + .string "Au DOJO DE COMBAT, vous avez le choix\n" + .string "entre niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: + .string "Veuillez choisir les trois POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: + .string "Je regrette, cher DRESSEUR!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: + .string "Je regrette, cher DRESSEUR!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: + .string "Suivez-moi dans le DOJO DE COMBAT.$" + +BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: + .string "Je regrette, cher DRESSEUR!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "Quel dommage!\p" + .string "Bien entendu, vous pouvez recommencer\n" + .string "un autre défi.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: + .string "Toutes mes félicitations! Vous avez\n" + .string "battu sept DRESSEURS à la suite!$" + +BattleFrontier_BattleArenaLobby_Text_RecordAchievement: + .string "Votre performance va être sauvegardée.\n" + .string "Veuillez patienter.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: + .string "In commemoration of your 7-win streak,\n" + .string "we present you with this prize.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: + .string "Oh?\n" + .string "Your BAG seems to be full.\p" + .string "I urge you to clear space and\n" + .string "return for your prize.$" + +BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: + .string "Merci d’avoir participé!\p" + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: + .string "J’espère vous revoir bientôt au DOJO DE\n" + .string "COMBAT.$" + +BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: + .string "Nous vous attendions!\p" + .string "Vous devez sauvegarder avant de me\n" + .string "suivre dans le DOJO DE COMBAT.\l" + .string "Veuillez patienter.$" + +BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: + .string "J’enregistre votre dernier combat au\n" + .string "DOJO DE COMBAT sur votre PASSE ZONE?$" + +BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: + .string "J’ai perdu sur décision de l’ARBITRE…\n" + .string "J’aurais dû attaquer…\p" + .string "Mais je n’ai utilisé que des capacités\n" + .string "défensives…$" + +BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: + .string "J’ai gagné sur décision de l’ARBITRE!\p" + .string "Je n’ai pas arrêté de porter des coups\n" + .string "et ça lui a plu!$" + +BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: + .string "Le combat a été déclaré nul.\p" + .string "Il ne restait plus de temps et mes\n" + .string "POKéMON et ceux de l’adversaire\l" + .string "avaient le même niveau de PV.$" + +BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: + .string "Dans le DOJO DE COMBAT, l’ordre\n" + .string "des POKéMON est très important.\p" + .string "Si ton premier POKéMON a certains\n" + .string "points faibles liés à son type, ton\l" + .string "deuxième POKéMON doit les compenser,\l" + .string "par exemple.\p" + .string "Ça permet de créer une équipe efficace.$" + +BattleFrontier_BattleArenaLobby_Text_RulesAreListed: + .string "Règles du TOURNOI K.O.$" + +BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: + .string "Le TOURNOI K.O. n’a pas les mêmes règles\n" + .string "que les combats normaux.\p" + .string "Tout d’abord, un combat ne dure que\n" + .string "trois tours.\p" + .string "S’il n’y a pas de vainqueur au bout de\n" + .string "trois tours, l’ARBITRE intervient.\p" + .string "L’ARBITRE basera son choix sur la façon\n" + .string "dont les POKéMON ont combattu.\p" + .string "Aussi, un POKéMON qui entre au combat\n" + .string "doit y rester jusqu’à la fin.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: + .string "Le premier critère de jugement\n" + .string "est le “mental”.\l" + .string "C’est l’agressivité des concurrents.\p" + .string "Cela dépend du nombre de capacités\n" + .string "offensives qui ont été utilisées.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: + .string "Le second critère de jugement est\n" + .string "la “technique”.\l" + .string "C’est l’efficacité avec laquelle les\l" + .string "POKéMON utilisent leurs capacités.\p" + .string "Si une capacité est réussie, le\n" + .string "niveau de technique augmente.\p" + .string "Si une capacité a échoué, le niveau de\n" + .string "technique diminue.\p" + .string "Pour une capacité offensive, le niveau\n" + .string "de technique augmente si la capacité\l" + .string "est “super efficace” et diminue\l" + .string "si elle n’est “pas très efficace”.\p" + .string "Les capacités telles qu’ABRI et\n" + .string "DETECTION ne comptent pas.\p" + .string "Si l’adversaire a utilisé ABRI ou\n" + .string "DETECTION et que l’attaque de votre\l" + .string "POKéMON n’a pas pu l’atteindre, son\l" + .string "niveau de technique ne descend pas.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: + .string "Le troisième critère de jugement est\n" + .string "le “physique”.\l" + .string "Il dépend du nombre de PV restant\l" + .string "à la fin du combat.\p" + .string "Cela prend en compte les PV que le\n" + .string "POKéMON avait au début et ceux qui\l" + .string "lui restent à la fin.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: + .string "Vous avez arraché la victoire à la\n" + .string "PRO DU DOJO et battu sept DRESSEURS!\p" + .string "Félicitations pour cette magnifique\n" + .string "performance!$" + +BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: + .string "Cher DRESSEUR, votre cran vous\n" + .string "rapporte des POINTS DE COMBAT.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaLobby/text_it.inc b/data/maps/BattleFrontier_BattleArenaLobby/text_it.inc new file mode 100644 index 0000000000..fd2c1097d0 --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaLobby/text_it.inc @@ -0,0 +1,228 @@ + +BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: + .string "Qui viene messo alla prova lo spirito\n" + .string "combattivo degli ALLENATORI!\p" + .string "Ti do il benvenuto al DOJO LOTTA!\p" + .string "Ti farò vedere come funziona\n" + .string "il TORNEO TRE TURNI!$" + +BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: + .string "Vuoi sfidare il DOJO LOTTA?$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: + .string "Spero che accetterai la prossima volta.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: + .string "Nel DOJO LOTTA si combatte\n" + .string "il TORNEO TRE TURNI.\p" + .string "Tutti gli sfidanti partecipano con\n" + .string "una squadra di tre POKéMON.\p" + .string "I tre POKéMON devono essere schierati\n" + .string "nell’ordine in cui scendono in campo.\p" + .string "I POKéMON scendono in campo uno\n" + .string "alla volta nell’ordine prestabilito.\p" + .string "Una volta sceso in campo, il POKéMON\n" + .string "non può essere sostituito se la partita\l" + .string "è ancora aperta.\p" + .string "Se dopo tre turni la partita non ha\n" + .string "ancora dato esito, si passa ai punti.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi, non potrai\n" + .string "continuare la tua sfida.\p" + .string "Se riesci a sconfiggere sette\n" + .string "ALLENATORI di fila, vincerai\l" + .string "PUNTI LOTTA.$" + +BattleFrontier_BattleArenaLobby_Text_OkayToSave: + .string "Prima di entrare nel DOJO LOTTA, devi\n" + .string "salvare i tuoi progressi di gioco. Ok?$" + +BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: + .string "Il DOJO LOTTA offre due livelli\n" + .string "di sfida: il LIVELLO 50 e il LIVELLO\l" + .string "LIBERO. Quale scegli?$" + +BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: + .string "Scegli i tre POKéMON che vuoi mandare\n" + .string "in campo.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere tre POKéMON diversi per\n" + .string "entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi.\p" + .string "Devono essere tutti di livello pari o\n" + .string "inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: + .string "Ora ti accompagno nel DOJO LOTTA.$" + +BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: + .string "Mi dispiace!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata.\p" + .string "Se ti va, puoi iniziare una nuova\n" + .string "sfida.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: + .string "Congratulazioni! Hai conseguito\n" + .string "una serie di splendide vittorie\l" + .string "contro sette ALLENATORI!$" + +BattleFrontier_BattleArenaLobby_Text_RecordAchievement: + .string "Il tuo risultato verrà salvato. Attendi\n" + .string "mentre salvo i tuoi progressi.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: + .string "In commemoration of your 7-win streak,\n" + .string "we present you with this prize.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: + .string "Oh?\n" + .string "Your BAG seems to be full.\p" + .string "I urge you to clear space and\n" + .string "return for your prize.$" + +BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: + .string "Grazie per aver partecipato!\p" + .string "Ti prego di attendere mentre\n" + .string "salvo i tuoi progressi.$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: + .string "Spero che parteciperai\n" + .string "un’altra volta.$" + +BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: + .string "Ti stavamo aspettando!\p" + .string "Prima di accedere al DOJO LOTTA,\n" + .string "il gioco deve essere salvato. Attendi.$" + +BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: + .string "Vuoi che registri nel PASS PARCO\n" + .string "il filmato della tua ultima lotta nel\l" + .string "DOJO LOTTA ?$" + +BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: + .string "L’ARBITRO ha decretato la mia\n" + .string "sconfitta…\p" + .string "Non è stata una buona idea usare solo\n" + .string "mosse difensive senza attaccare…$" + +BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: + .string "La mia vittoria è stata decisa a\n" + .string "tavolino!\p" + .string "La mia strategia di attacco è\n" + .string "stata premiata!$" + +BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: + .string "L’ARBITRO ha deciso per il pareggio.\p" + .string "Allo scadere del tempo, ai miei POKéMON\n" + .string "e a quelli dell’avversario erano rimasti\l" + .string "all’incirca gli stessi PS.$" + +BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: + .string "Nel DOJO LOTTA, l’ordine di\n" + .string "schieramento dei POKéMON è\l" + .string "estremamente importante.\p" + .string "Ad esempio, se il primo POKéMON\n" + .string "è sotto certi aspetti svantaggiato,\l" + .string "fa’ in modo che il secondo POKéMON\l" + .string "possa contare su mosse superefficaci.\p" + .string "Credo che sia il modo migliore per\n" + .string "costruire una squadra vincente.$" + +BattleFrontier_BattleArenaLobby_Text_RulesAreListed: + .string "Lista delle regole del TORNEO TRE TURNI.$" + +BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: + .string "Il TORNEO TRE TURNI ha regole che lo\n" + .string "rendono molto speciale.\p" + .string "Prima di tutto, una lotta dura solo\n" + .string "tre turni.\p" + .string "Se dopo tre turni non emerge\n" + .string "un vincitore, il risultato della lotta\l" + .string "viene deciso a tavolino.\p" + .string "L’ARBITRO decreterà il vincitore\n" + .string "sulla base di come hanno lottato\l" + .string "i POKéMON.\p" + .string "Inoltre, il POKéMON non potrà essere\n" + .string "sostituito prima che la sua lotta non\l" + .string "abbia dato un esito.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: + .string "Il primo criterio di giudizio è\n" + .string "“Mente”.\l" + .string "Con questo indice si valuta\l" + .string "l’aggressività dei lottatori.\p" + .string "Il giudizio si basa sulla frequenza\n" + .string "d’uso di mosse d’attacco da parte\l" + .string "dell’ALLENATORE.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: + .string "Il secondo criterio di giudizio è\n" + .string "“Abilità”.\l" + .string "Con questo indice si valuta l’efficacia\l" + .string "delle mosse utilizzate.\p" + .string "Più una mossa è efficace, maggiore\n" + .string "è l’Abilità ad essa associata.\p" + .string "Se una mossa non va a segno, l’Abilità\n" + .string "viene giudicata negativamente.\p" + .string "Nelle mosse d’attacco, l’indice di\n" + .string "Abilità aumenta se la mossa è stata\l" + .string "“superefficace”, mentre diminuisce\l" + .string "se “non è stata molto efficace”.\p" + .string "L’indice di Abilità non aumenta con\n" + .string "mosse quali PROTEZIONE e INDIVIDUA.\p" + .string "Se il tuo POKéMON non riesce a\n" + .string "contrattaccare a PROTEZIONE e\l" + .string "INDIVIDUA, il suo indice di Abilità\l" + .string "rimane invariato.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: + .string "Il terzo criterio di giudizio è\n" + .string "“Corpo”.\l" + .string "Con questo indice si valutano i PS\l" + .string "rimasti alla fine della lotta.\p" + .string "Nella valutazione vengono calcolati\n" + .string "i PS di un POKéMON all’inizio e alla\l" + .string "fine della lotta.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: + .string "Hai strappato la vittoria alla MAESTRA\n" + .string "DOJO, l’ultima di sette ALLENATORI!\p" + .string "Congratulazioni vivissime per\n" + .string "la tua prova esemplare!$" + +BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: + .string "Come riconoscimento per il\n" + .string "tuo spirito combattivo, accetta\l" + .string "questo premio in PUNTI LOTTA.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc index def903b1df..1a2b39e625 100644 --- a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc @@ -925,256 +925,14 @@ BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit: walk_left step_end -BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: - .string "{PLAYER} has entered the BATTLE DOME!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: - .string "{STR_VAR_1}\n" - .string "match!\p" - .string "{PLAYER} versus {STR_VAR_2}!\p" - .string "Let the battle begin!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: - .string "{PLAYER} is the winner!\n" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: - .string "{STR_VAR_2} is the winner!\n" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: - .string "{PLAYER} is the Level 50\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: - .string "{PLAYER} is the Open Level\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: - .string "What an unbelievable finish!\n" - .string "We have a double knockout!\p" - .string "In this event, the Battle Tournament\n" - .string "rules call for a REFEREE'S decision.\p" - .string "Please wait while the judging\n" - .string "is under way.$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is {STR_VAR_1}!\l" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is {PLAYER}!\l" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: - .string "The bright new hope!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: - .string "The rising star!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: - .string "Will this TRAINER race to\n" - .string "the championship?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: - .string "Can the feat of a championship\n" - .string "on the first try be achieved?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: - .string "Can the loss of the last match\n" - .string "be avenged?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: - .string "The TRAINER is on fire for\n" - .string "the first championship try!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: - .string "A win here means this TRAINER\n" - .string "advances to the final!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: - .string "Will the long-held dream of\n" - .string "a championship finally come true?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: - .string "The invincible champion!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: - .string "Can anyone hope to beat this\n" - .string "TRAINER?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: - .string "Do battles exist solely for\n" - .string "this TRAINER?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: - .string "The current champion aiming to\n" - .string "retain the title!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: - .string "The former champion has returned!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: - .string "The former toughness has returned!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: - .string "Will this TRAINER do as expected\n" - .string "and advance to the finals?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: - .string "Will the former champ regain\n" - .string "lost glory?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: - .string "Feel the glow of a true master!$" - -BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: - .string "And now… The TRAINER standing in\n" - .string "{PLAYER}'s record-setting path…\p" - .string "Yes! The one and only!\n" - .string "The BATTLE DOME COMMISSIONER!\l" - .string "Our very own DOME ACE!\l" - .string "Make way for TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: - .string "Spectators: TUCKER! TUCKER!\n" - .string "TUCKER! TUCKER! TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: - .string "TUCKER: Ahahah!\p" - .string "Do you hear it? This crowd!\n" - .string "They're all itching to see our match!\p" - .string "Ahahah!\p" - .string "I bet you're twitching all over from\n" - .string "the tension of getting to battle me!\p" - .string "But don't you worry about a thing!\p" - .string "I'm the no. 1 star of the BATTLE DOME!\n" - .string "I, TUCKER the DOME ACE, will bathe you\l" - .string "in my brilliant glow!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: - .string "Your strategy!\n" - .string "Let's see it!$" - -BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: - .string "Unbelievable! It's incredible!\n" - .string "The victor is {PLAYER}!$" - -BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: - .string "The winner is TUCKER!\n" - .string "The DOME ACE has prevailed!\p" - .string "Congratulations, TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: - .string "TUCKER: Rules are rules!\n" - .string "Let me see your FRONTIER PASS.$" - -BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: - .string "The Tactics Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: - .string "… … … … … …\p" - .string "I sorely underestimated you. I won't\n" - .string "make the same mistake next time…$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: - .string "Can the win streak be stretched?\n" - .string "The confidence is there!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: - .string "Ladies and gentlemen!\n" - .string "Boys, girls, and POKéMON!\p" - .string "Finally!\n" - .string "Finally, the legend has returned!\p" - .string "Yes, the name of that legend!\n" - .string "Our very own DOME ACE!\l" - .string "It's none other than TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: - .string "TUCKER: Ah…\n" - .string "The pummeling roar of the crowd…\l" - .string "Their furnace-like heat of excitement…\l" - .string "This is a wonderful place…\p" - .string "To the crowd, I am the DOME ACE…\n" - .string "I represent their hopes and dreams…\l" - .string "I must never fade from their sight…\p" - .string "I must burn!\n" - .string "Brighter and more brilliant!\l" - .string "I must light all that gather here!$" - -BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: - .string "I will unleash all the power that\n" - .string "I possess! Right here and now!$" - -BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: - .string "TUCKER: You're genuinely fantastic!\p" - .string "Never before! I haven't ever lost in the\n" - .string "times I've had to unleash my power.\p" - .string "Yes, quite fantastic!\n" - .string "Your FRONTIER PASS, please?$" - -BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: - .string "The Tactics Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: - .string "You're strong, but above all,\n" - .string "you have a unique charm!\p" - .string "In you, I see a definite potential for\n" - .string "a superstar like me.\p" - .string "I will very much look forward to\n" - .string "our next encounter!$" - -@ Unused -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: - .string "{PLAYER} is the Level 50\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -@ Unused -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: - .string "{PLAYER} is the Open Level\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: - .string "The final match!\p" - .string "{PLAYER} versus the DOME ACE, TUCKER!\p" - .string "Let the battle begin!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is our very own DOME ACE!\l" - .string "It's TUCKER!\p" - .string "Congratulations! And thank you!\n" - .string "Let's hear it for the DOME ACE, TUCKER!$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc new file mode 100644 index 0000000000..b1b2ff84e5 --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc @@ -0,0 +1,254 @@ + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: + .string "{PLAYER} has entered the BATTLE DOME!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: + .string "{STR_VAR_1}\n" + .string "match!\p" + .string "{PLAYER} versus {STR_VAR_2}!\p" + .string "Let the battle begin!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: + .string "{PLAYER} is the winner!\n" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: + .string "{STR_VAR_2} is the winner!\n" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: + .string "What an unbelievable finish!\n" + .string "We have a double knockout!\p" + .string "In this event, the Battle Tournament\n" + .string "rules call for a REFEREE'S decision.\p" + .string "Please wait while the judging\n" + .string "is under way.$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: + .string "The REFEREES have reached\n" + .string "a decision!\p" + .string "The winner is…\n" + .string "Oh, my goodness!\l" + .string "The winner is {STR_VAR_1}!\l" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: + .string "The REFEREES have reached\n" + .string "a decision!\p" + .string "The winner is…\n" + .string "Oh, my goodness!\l" + .string "The winner is {PLAYER}!\l" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: + .string "The bright new hope!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: + .string "The rising star!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: + .string "Will this TRAINER race to\n" + .string "the championship?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: + .string "Can the feat of a championship\n" + .string "on the first try be achieved?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: + .string "Can the loss of the last match\n" + .string "be avenged?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: + .string "The TRAINER is on fire for\n" + .string "the first championship try!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: + .string "A win here means this TRAINER\n" + .string "advances to the final!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: + .string "Will the long-held dream of\n" + .string "a championship finally come true?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: + .string "The invincible champion!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: + .string "Can anyone hope to beat this\n" + .string "TRAINER?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: + .string "Do battles exist solely for\n" + .string "this TRAINER?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: + .string "The current champion aiming to\n" + .string "retain the title!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: + .string "The former champion has returned!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: + .string "The former toughness has returned!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: + .string "Will this TRAINER do as expected\n" + .string "and advance to the finals?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: + .string "Will the former champ regain\n" + .string "lost glory?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: + .string "Feel the glow of a true master!$" + +BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: + .string "And now… The TRAINER standing in\n" + .string "{PLAYER}'s record-setting path…\p" + .string "Yes! The one and only!\n" + .string "The BATTLE DOME COMMISSIONER!\l" + .string "Our very own DOME ACE!\l" + .string "Make way for TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: + .string "Spectators: TUCKER! TUCKER!\n" + .string "TUCKER! TUCKER! TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: + .string "TUCKER: Ahahah!\p" + .string "Do you hear it? This crowd!\n" + .string "They're all itching to see our match!\p" + .string "Ahahah!\p" + .string "I bet you're twitching all over from\n" + .string "the tension of getting to battle me!\p" + .string "But don't you worry about a thing!\p" + .string "I'm the no. 1 star of the BATTLE DOME!\n" + .string "I, TUCKER the DOME ACE, will bathe you\l" + .string "in my brilliant glow!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: + .string "Your strategy!\n" + .string "Let's see it!$" + +BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: + .string "Unbelievable! It's incredible!\n" + .string "The victor is {PLAYER}!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: + .string "The winner is TUCKER!\n" + .string "The DOME ACE has prevailed!\p" + .string "Congratulations, TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: + .string "TUCKER: Rules are rules!\n" + .string "Let me see your FRONTIER PASS.$" + +BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: + .string "The Tactics Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: + .string "… … … … … …\p" + .string "I sorely underestimated you. I won't\n" + .string "make the same mistake next time…$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: + .string "Can the win streak be stretched?\n" + .string "The confidence is there!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: + .string "Ladies and gentlemen!\n" + .string "Boys, girls, and POKéMON!\p" + .string "Finally!\n" + .string "Finally, the legend has returned!\p" + .string "Yes, the name of that legend!\n" + .string "Our very own DOME ACE!\l" + .string "It's none other than TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: + .string "TUCKER: Ah…\n" + .string "The pummeling roar of the crowd…\l" + .string "Their furnace-like heat of excitement…\l" + .string "This is a wonderful place…\p" + .string "To the crowd, I am the DOME ACE…\n" + .string "I represent their hopes and dreams…\l" + .string "I must never fade from their sight…\p" + .string "I must burn!\n" + .string "Brighter and more brilliant!\l" + .string "I must light all that gather here!$" + +BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: + .string "I will unleash all the power that\n" + .string "I possess! Right here and now!$" + +BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: + .string "TUCKER: You're genuinely fantastic!\p" + .string "Never before! I haven't ever lost in the\n" + .string "times I've had to unleash my power.\p" + .string "Yes, quite fantastic!\n" + .string "Your FRONTIER PASS, please?$" + +BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: + .string "The Tactics Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: + .string "You're strong, but above all,\n" + .string "you have a unique charm!\p" + .string "In you, I see a definite potential for\n" + .string "a superstar like me.\p" + .string "I will very much look forward to\n" + .string "our next encounter!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: + .string "The final match!\p" + .string "{PLAYER} versus the DOME ACE, TUCKER!\p" + .string "Let the battle begin!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: + .string "The REFEREES have reached\n" + .string "a decision!\p" + .string "The winner is…\n" + .string "Oh, my goodness!\l" + .string "The winner is our very own DOME ACE!\l" + .string "It's TUCKER!\p" + .string "Congratulations! And thank you!\n" + .string "Let's hear it for the DOME ACE, TUCKER!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc new file mode 100644 index 0000000000..583d7ef64d --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc @@ -0,0 +1,254 @@ + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: + .string "{PLAYER} se trouve dans le DOME DE\n" + .string "COMBAT!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: + .string "{STR_VAR_1}!\p" + .string "{PLAYER} affronte {STR_VAR_2}!\p" + .string "Que le combat commence!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: + .string "Le vainqueur est {PLAYER}!\n" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: + .string "Le vainqueur est {STR_VAR_2}!\n" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: + .string "{PLAYER} a le titre de champion du\n" + .string "TOURNOI DE COMBAT niveau 50!\p" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: + .string "{PLAYER} a le titre de champion du\n" + .string "TOURNOI DE COMBAT niveau libre!\p" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: + .string "Quelle fin incroyable!\n" + .string "Nous avons un double K.O.!\p" + .string "Les ARBITRES vont donc décider\n" + .string "du vainqueur.\p" + .string "Veuillez patienter. Les délibérations\n" + .string "vont avoir lieu.$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: + .string "Les ARBITRES ont pris leur\n" + .string "décision!\p" + .string "La victoire revient à…\n" + .string "Mesdames et messieurs…\l" + .string "La victoire revient à {STR_VAR_1}!\l" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: + .string "Les ARBITRES ont pris une\n" + .string "décision!\p" + .string "Le vainqueur est…\n" + .string "Mesdames et messieurs…\l" + .string "Le vainqueur est {PLAYER}!\l" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: + .string "Notre nouvel espoir!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: + .string "L’étoile montante!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: + .string "Ce DRESSEUR décrochera-t-il le\n" + .string "titre de champion?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: + .string "Ce DRESSEUR obtiendra-t-il le titre\n" + .string "de champion dès son premier essai?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: + .string "La défaite précédente sera-t-elle\n" + .string "oubliée?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: + .string "Ce DRESSEUR tente d’obtenir le titre de\n" + .string "champion pour la première fois!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: + .string "Une victoire ici, c’est une qualification\n" + .string "pour la finale!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: + .string "Le titre de champion est à portée de\n" + .string "main. Qui le décrochera?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: + .string "Notre champion incontesté!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: + .string "Quelqu’un arrivera-t-il à battre ce\n" + .string "DRESSEUR?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: + .string "On dirait que ce DRESSEUR est né\n" + .string "pour combattre!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: + .string "Notre champion en titre, bien décidé\n" + .string "à le rester!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: + .string "L’ancien champion est de retour!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: + .string "On dirait que la forme est revenue!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: + .string "Ce DRESSEUR ira-t-il jusqu’en\n" + .string "finale?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: + .string "L’ancien champion va-t-il regagner son\n" + .string "titre?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: + .string "Admirez le maître!$" + +BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: + .string "Et maintenant… Le DRESSEUR qui\n" + .string "vient stopper {PLAYER} dans son élan…\p" + .string "Le seul et l’unique!\n" + .string "Le maître du DOME DE COMBAT!\l" + .string "J’ai nommé… notre STAR DU DOME!\l" + .string "Faites place à TAKIM!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: + .string "Spectateurs: TAKIM! TAKIM!\n" + .string "TAKIM! TAKIM! TAKIM!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: + .string "TAKIM: Ah, ah, ah!\p" + .string "Tu entends ça? Le public est déchaîné!\n" + .string "Ils veulent voir notre combat!\p" + .string "Ah, ah, ah!\p" + .string "Je parie que tu trembles de peur!\n" + .string "Eh bien, tu as raison…\p" + .string "Le combat sera difficile!\p" + .string "Je suis la star du DOME DE COMBAT!\n" + .string "Moi, TAKIM, la STAR DU DOME, je vais\l" + .string "t’en mettre plein les yeux!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: + .string "On va voir si tu sais faire preuve de\n" + .string "tactique!$" + +BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: + .string "Incroyable! C’est du jamais vu!\n" + .string "La victoire revient à {PLAYER}!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: + .string "La victoire revient à TAKIM! La STAR DU\n" + .string "DOME a bien défendu son titre!\p" + .string "Félicitations, TAKIM!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: + .string "TAKIM: Puisque c’est le règlement…\n" + .string "Montre-moi ton PASSE ZONE.$" + +BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: + .string "Le SYMBOLE TACTIQUE a été ajouté\n" + .string "sur le PASSE ZONE!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: + .string "… … … … … …\p" + .string "J’aurais dû te prendre au sérieux.\n" + .string "Je me rattraperai la prochaine fois…$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: + .string "La série de victoires va-t-elle\n" + .string "s’allonger?$" + +BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: + .string "Mesdames et messieurs!\n" + .string "Garçons, filles et POKéMON!\p" + .string "Le moment est enfin arrivé!\n" + .string "Notre légende est de retour!\p" + .string "Et cette légende est…\n" + .string "La célèbre STAR DU DOME…\l" + .string "Je vous prie d’accueillir TAKIM!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: + .string "TAKIM: Ah…\n" + .string "L’enthousiasme du public…\l" + .string "Tout ça me fait chaud au cœur…\l" + .string "C’est un endroit merveilleux…\p" + .string "Pour eux, je suis la STAR DU DOME…\n" + .string "Ils placent tous leurs espoirs en moi…\l" + .string "Je ne peux pas les décevoir!\p" + .string "Je vais rayonner!\n" + .string "Je vais mettre le feu!\l" + .string "Je vais enflammer la salle!$" + +BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: + .string "Je vais déployer toute ma force!\n" + .string "Ici et maintenant!$" + +BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: + .string "TAKIM: Tu es un génie!\p" + .string "J’étais à mon maximum et tu m’as\n" + .string "quand même battu.\p" + .string "C’est fantastique!\n" + .string "Ton PASSE ZONE, s’il te plaît?$" + +BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: + .string "Le SYMBOLE TACTIQUE a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: + .string "Tu as une force exceptionnelle,\n" + .string "doublée d’un charme unique!\p" + .string "Tu as un énorme potentiel.\n" + .string "Tu as tout d’une star!\p" + .string "J’ai hâte de me battre à nouveau contre\n" + .string "toi!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: + .string "La finale!\p" + .string "{PLAYER} contre TAKIM, la STAR DU DOME!\p" + .string "Que le combat commence!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: + .string "Les ARBITRES ont pris leur\n" + .string "décision!\p" + .string "La victoire revient à…\n" + .string "Mesdames et messieurs…\l" + .string "La victoire revient à la STAR DU DOME!\l" + .string "A TAKIM!\p" + .string "Félicitations! Et merci!\n" + .string "Vive TAKIM, notre STAR DU DOME!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc new file mode 100644 index 0000000000..c884cd1e43 --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc @@ -0,0 +1,254 @@ + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: + .string "{PLAYER} fa il suo ingresso\n" + .string "nella CUPOLA LOTTA!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: + .string "{STR_VAR_1}!\p" + .string "{PLAYER} contro {STR_VAR_2}!\p" + .string "Sarà una bella lotta!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: + .string "Vince {PLAYER}!\n" + .string "Congratulazioni!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: + .string "Vince {STR_VAR_2}!\n" + .string "Congratulazioni!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: + .string "{PLAYER} è il campione del TORNEO\n" + .string "LOTTA di LIVELLO 50!\p" + .string "Complimenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: + .string "{PLAYER} è il campione del TORNEO\n" + .string "LOTTA di LIVELLO LIBERO!\p" + .string "Complimenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: + .string "Che finale imprevedibile!\n" + .string "Doppio KO!\p" + .string "In questi casi, secondo le regole del\n" + .string "TORNEO LOTTA, gli ARBITRI devono\l" + .string "decretare il vincitore.\p" + .string "Siamo in attesa che esprimano\n" + .string "il loro giudizio.$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: + .string "Gli ARBITRI hanno deciso!\p" + .string "La vittoria va a… che emozione!\n" + .string "Vince {STR_VAR_1}!\l" + .string "Complimenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: + .string "Gli ARBITRI hanno deciso!\p" + .string "La vittoria va a… che emozione!\n" + .string "Vince {PLAYER}!\l" + .string "Complimenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: + .string "La nuova speranza!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: + .string "L’astro nascente!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: + .string "Riuscirà questo ALLENATORE a\n" + .string "imporsi nel torneo?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: + .string "È possibile vincere il torneo\n" + .string "al primo tentativo?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: + .string "Riuscirà l’ALLENATORE a prendersi\n" + .string "la rivincita dall’ultima sconfitta?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: + .string "L’ALLENATORE è emozionato\n" + .string "all’idea di partecipare al torneo!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: + .string "Una vittoria farebbe guadagnare\n" + .string "all’ALLENATORE la finale!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: + .string "Riuscirà l’ALLENATORE a coronare\n" + .string "il sogno di vincere il torneo?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: + .string "Il campione invincibile!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: + .string "Esiste qualcuno in grado di sconfiggere\n" + .string "questo ALLENATORE?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: + .string "Questo ALLENATORE continuerà a essere\n" + .string "l’unico protagonista delle lotte?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: + .string "Il campione in carica cercherà\n" + .string "di difendere il titolo!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: + .string "L’ex campione ha fatto ritorno!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: + .string "L’ex fuoriclasse ha fatto ritorno!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: + .string "Riuscirà l’ALLENATORE a raggiungere\n" + .string "la finale, come da pronostico?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: + .string "Riuscirà l’ex campione a trionfare\n" + .string "ancora una volta?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: + .string "Il vero astro brilla di una luce\n" + .string "speciale!$" + +BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: + .string "Ecco l’ALLENATORE che proverà a\n" + .string "sbarrare il glorioso cammino di {PLAYER}.\p" + .string "Sì! L’unico e inimitabile!\n" + .string "Il comandante della CUPOLA LOTTA!\l" + .string "L’ASTRO CUPOLA indiscusso!\l" + .string "Fate largo a TOLOMEO!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: + .string "Pubblico: TOLOMEO! TOLOMEO!\n" + .string "TOLOMEO! TOLOMEO! TOLOMEO!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: + .string "TOLOMEO: Ahahah!\p" + .string "Senti come ferve il pubblico?\n" + .string "Vogliono tutti vedere la nostra lotta!\p" + .string "Ahahah!\p" + .string "Scommetto che tremi al pensiero di\n" + .string "lottare contro di me!\p" + .string "Ma non hai nulla da temere!\p" + .string "Sono l’astro numero uno della CUPOLA\n" + .string "LOTTA! Io, TOLOMEO, l’ASTRO CUPOLA,\l" + .string "ti inonderò di luce!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: + .string "Vediamo quale strategia\n" + .string "adotterai!$" + +BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: + .string "Imprevedibile! Incredibile!\n" + .string "La vittoria va a {PLAYER}!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: + .string "Il vincitore è TOLOMEO!\n" + .string "L’ASTRO CUPOLA ha avuto la meglio!\p" + .string "Complimenti, TOLOMEO!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: + .string "TOLOMEO: Le regole sono regole!\n" + .string "Mostrami il tuo PASS PARCO.$" + +BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: + .string "Il SIMBOLO TATTICA è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: + .string "… … … … … …\p" + .string "Ti ho sottovalutato. La prossima volta\n" + .string "non farò lo stesso errore…$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: + .string "Assisteremo a una lunga sequenza di\n" + .string "vittorie? Le premesse ci sono!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: + .string "Signore e signori!\n" + .string "Ragazze, ragazzi e POKéMON!\p" + .string "Dopo una lunga attesa, la leggenda\n" + .string "è di nuovo tra noi!\p" + .string "La leggenda ha un nome:\n" + .string "stiamo parlando di TOLOMEO, l’ASTRO\l" + .string "CUPOLA in persona!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: + .string "TOLOMEO: Ah…\n" + .string "Le grida ritmate del pubblico, il suo\l" + .string "entusiasmo acceso… questo è\l" + .string "un posto meraviglioso…\p" + .string "Per il pubblico sono l’ASTRO CUPOLA…\n" + .string "Rappresento le speranze e i sogni della\l" + .string "gente. Non voglio deludere nessuno…\p" + .string "Devo lottare con ardore!\n" + .string "Devo brillare e risplendere per\l" + .string "illuminare tutti i presenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: + .string "Sprigionerò tutta la mia energia!\n" + .string "Proprio qui, proprio ora!$" + +BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: + .string "TOLOMEO: Hai uno stile fantastico!\p" + .string "Ho perso nonostante abbia sprigionato\n" + .string "tutta la mia energia. Non mi era mai\l" + .string "successo prima.\p" + .string "Sì, hai uno stile fantastico! Mi daresti\n" + .string "il tuo PASS PARCO, per favore?$" + +BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: + .string "Il SIMBOLO TATTICA si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: + .string "Sei forte, ma, soprattutto, hai uno\n" + .string "stile inconfondibile!\p" + .string "Hai le carte in regola per diventare\n" + .string "un astro come me.\p" + .string "Non vedo l’ora di lottare con te\n" + .string "un’altra volta!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: + .string "L’incontro finale!\p" + .string "{PLAYER} contro TOLOMEO,\n" + .string "l’ASTRO CUPOLA!\p" + .string "Che la lotta abbia inizio!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: + .string "Gli ARBITRI hanno deciso!\p" + .string "La vittoria va a…\n" + .string "Oh, fantasmagorico!\l" + .string "Vince proprio il nostro ASTRO CUPOLA,\l" + .string "TOLOMEO!\p" + .string "Complimenti e grazie!\n" + .string "Hip hip hip urrà per TOLOMEO,\l" + .string "l’ASTRO CUPOLA!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc b/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc index b972a0814c..0a57a4e9a6 100644 --- a/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc @@ -432,250 +432,14 @@ BattleFrontier_BattleDomeLobby_EventScript_ExitRules:: releaseall end -BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: - .string "Where the strategies of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE DOME!\p" - .string "I am your guide to the SINGLE BATTLE\n" - .string "Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: - .string "Would you like to challenge\n" - .string "the SINGLE BATTLE Tournament?$" - -BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: - .string "We hope to see you again.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: - .string "The SINGLE BATTLE Tournament\n" - .string "is exactly as the name suggests--\l" - .string "a tournament of SINGLE BATTLES.\p" - .string "All participating TRAINERS must\n" - .string "enter three POKéMON each.\p" - .string "In each battle, one of the three\n" - .string "POKéMON must be held in reserve.\p" - .string "The other two POKéMON can battle\n" - .string "one at a time.\p" - .string "Choose the two battling POKéMON after\n" - .string "examining the opponent's trio.\p" - .string "You win the tournament by defeating\n" - .string "four TRAINERS.\p" - .string "Battle Points are awarded to\n" - .string "the tournament winner.\p" - .string "If you want to interrupt your\n" - .string "tournament, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: - .string "Before I show you to the BATTLE DOME,\n" - .string "I must save the data. Is that okay?$" - -BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: - .string "The tournament offers two levels\n" - .string "of challenge, Level 50 and Open Level.\l" - .string "Which is your choice?$" - -BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: - .string "Now select the three POKéMON that\n" - .string "you wish to enter, please.$" - -BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "Also, the POKéMON must be holding\n" - .string "different kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "You must have three different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: - .string "I will now show you to\n" - .string "the BATTLE DOME.$" - -BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: - .string "Excuse me!\p" - .string "You didn't save before you quit your\n" - .string "challenge last time.\p" - .string "Because of that, your challenge so far\n" - .string "has been disqualified. Sorry!$" - -BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: - .string "Congratulations for winning\n" - .string "your Battle Tournament!$" - -@ Unused -BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: - .string "Here is your prize for your Battle\n" - .string "Tournament victory.$" - -@ Used by Verdanturf Tent -BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: - .string "Oh, your BAG appears to be full.\p" - .string "Please make room in your BAG, then come\n" - .string "see me.$" - -BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: - .string "Thank you for playing!$" - -BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: - .string "Your record will be saved.\n" - .string "Please wait.$" - -BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: - .string "We've been waiting for you!$" - -BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: - .string "Before I show you to the BATTLE DOME,\n" - .string "I must save the data. Is that okay?$" - -BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: - .string "Where the strategies of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE DOME!\p" - .string "I am your guide to the DOUBLE BATTLE\n" - .string "Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: - .string "Would you like to challenge\n" - .string "the DOUBLE BATTLE Tournament?$" - -BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: - .string "The DOUBLE BATTLE Tournament\n" - .string "is exactly as the name suggests--\l" - .string "a tournament of DOUBLE BATTLES.\p" - .string "All participating TRAINERS must\n" - .string "enter three POKéMON each.\p" - .string "In each battle, one of the three\n" - .string "POKéMON must be held in reserve.\p" - .string "The remaining two POKéMON must take\n" - .string "part in a DOUBLE BATTLE.\p" - .string "Choose the two battling POKéMON after\n" - .string "examining the opponent's trio.\p" - .string "You win the tournament by defeating\n" - .string "four TRAINERS.\p" - .string "Battle Points are awarded to\n" - .string "the tournament winner.\p" - .string "If you want to interrupt your\n" - .string "tournament, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: - .string "They're the results of the last\n" - .string "Level 50 SINGLE BATTLE Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: - .string "They're the results of the last\n" - .string "Level 50 DOUBLE BATTLE Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: - .string "They're the results of the last\n" - .string "Open Level SINGLE BATTLE Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: - .string "They're the results of the last\n" - .string "Open Level DOUBLE BATTLE Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: - .string "Did you see it?\n" - .string "The last Battle Tournament?\p" - .string "The winner, {STR_VAR_1}, was seriously\n" - .string "tough.\p" - .string "You should check out the results\n" - .string "on the monitor beside the PC.$" - -BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: - .string "The BATTLE FRONTIER…\n" - .string "I've long dreamed about a place like it.$" - -@ Functionally unused -BattleFrontier_OutsideWest_Text_BattleDomeSign2: - .string "The BATTLE DOME\n" - .string "Become the Unbeatable Superstar!$" - -@ Functionally unused -BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: - .string "The ??????\n" - .string "Under Construction!$" - -BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: - .string "When a TRAINER chains tournament\n" - .string "wins at the BATTLE DOME, he or she\l" - .string "gains a reputation as a star.\p" - .string "Tough TRAINERS are drawn by that\n" - .string "reputation to the BATTLE DOME.\p" - .string "A true superstar is a TRAINER who\n" - .string "can keep winning tournaments.$" - -BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: - .string "I ran into one of the tournament\n" - .string "favorites in the very first round.\p" - .string "Of course I got trashed…$" - -BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: - .string "I would've won if I'd kept this POKéMON\n" - .string "held in reserve.\p" - .string "You need to check your opponent's\n" - .string "POKéMON carefully before choosing\l" - .string "your battling POKéMON.$" - -BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: - .string "Congratulations!\p" - .string "You defeated the DOME ACE and won\n" - .string "the Battle Tournament!$" - -BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: - .string "In recognition of your strategy--\n" - .string "a thing of beauty it was, too--\l" - .string "we award you these Battle Point(s)!$" - -BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: - .string "Would you like to record your\n" - .string "last BATTLE DOME match on your\l" - .string "FRONTIER PASS?$" - -BattleFrontier_BattleDomeLobby_Text_RulesAreListed: - .string "The Battle Tournament rules\n" - .string "are listed.$" - -BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: - .string "The tournament matchups are drawn up\n" - .string "based on the toughness of POKéMON\l" - .string "held by TRAINERS.\p" - .string "The matchups avoid having tough\n" - .string "TRAINERS face each other right away.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: - .string "The tournament chart, or as we call it,\n" - .string "the “Tree,” is available for viewing\l" - .string "in the Waiting Room from any guide.\p" - .string "The Tournament Tree will provide\n" - .string "several kinds of data.\p" - .string "The data on view includes the previous\n" - .string "tournament's results, the POKéMON held\l" - .string "by TRAINERS, and the battle styles of\l" - .string "TRAINERS.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: - .string "If battling POKéMON faint at the same\n" - .string "time--a double KO--in a tournament\l" - .string "match, the REFEREES will review\l" - .string "the match and declare the winner.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleDomeLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleDomeLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeLobby/text.inc b/data/maps/BattleFrontier_BattleDomeLobby/text.inc new file mode 100644 index 0000000000..1c40fa9c8c --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomeLobby/text.inc @@ -0,0 +1,248 @@ + +BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: + .string "Where the strategies of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE DOME!\p" + .string "I am your guide to the SINGLE BATTLE\n" + .string "Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: + .string "Would you like to challenge\n" + .string "the SINGLE BATTLE Tournament?$" + +BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: + .string "We hope to see you again.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: + .string "The SINGLE BATTLE Tournament\n" + .string "is exactly as the name suggests--\l" + .string "a tournament of SINGLE BATTLES.\p" + .string "All participating TRAINERS must\n" + .string "enter three POKéMON each.\p" + .string "In each battle, one of the three\n" + .string "POKéMON must be held in reserve.\p" + .string "The other two POKéMON can battle\n" + .string "one at a time.\p" + .string "Choose the two battling POKéMON after\n" + .string "examining the opponent's trio.\p" + .string "You win the tournament by defeating\n" + .string "four TRAINERS.\p" + .string "Battle Points are awarded to\n" + .string "the tournament winner.\p" + .string "If you want to interrupt your\n" + .string "tournament, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: + .string "Before I show you to the BATTLE DOME,\n" + .string "I must save the data. Is that okay?$" + +BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: + .string "The tournament offers two levels\n" + .string "of challenge, Level 50 and Open Level.\l" + .string "Which is your choice?$" + +BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: + .string "Now select the three POKéMON that\n" + .string "you wish to enter, please.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Excuse me!\p" + .string "You don't have three eligible POKéMON.\p" + .string "Also, the POKéMON must be holding\n" + .string "different kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: + .string "Excuse me!\p" + .string "You don't have three eligible POKéMON.\p" + .string "You must have three different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: + .string "I will now show you to\n" + .string "the BATTLE DOME.$" + +BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: + .string "Excuse me!\p" + .string "You didn't save before you quit your\n" + .string "challenge last time.\p" + .string "Because of that, your challenge so far\n" + .string "has been disqualified. Sorry!$" + +BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: + .string "Congratulations for winning\n" + .string "your Battle Tournament!$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: + .string "Here is your prize for your Battle\n" + .string "Tournament victory.$" + +@ Used by Verdanturf Tent +BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: + .string "Thank you for playing!$" + +BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: + .string "Your record will be saved.\n" + .string "Please wait.$" + +BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: + .string "We've been waiting for you!$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: + .string "Before I show you to the BATTLE DOME,\n" + .string "I must save the data. Is that okay?$" + +BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: + .string "Where the strategies of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE DOME!\p" + .string "I am your guide to the DOUBLE BATTLE\n" + .string "Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: + .string "Would you like to challenge\n" + .string "the DOUBLE BATTLE Tournament?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: + .string "The DOUBLE BATTLE Tournament\n" + .string "is exactly as the name suggests--\l" + .string "a tournament of DOUBLE BATTLES.\p" + .string "All participating TRAINERS must\n" + .string "enter three POKéMON each.\p" + .string "In each battle, one of the three\n" + .string "POKéMON must be held in reserve.\p" + .string "The remaining two POKéMON must take\n" + .string "part in a DOUBLE BATTLE.\p" + .string "Choose the two battling POKéMON after\n" + .string "examining the opponent's trio.\p" + .string "You win the tournament by defeating\n" + .string "four TRAINERS.\p" + .string "Battle Points are awarded to\n" + .string "the tournament winner.\p" + .string "If you want to interrupt your\n" + .string "tournament, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: + .string "They're the results of the last\n" + .string "Level 50 SINGLE BATTLE Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: + .string "They're the results of the last\n" + .string "Level 50 DOUBLE BATTLE Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: + .string "They're the results of the last\n" + .string "Open Level SINGLE BATTLE Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: + .string "They're the results of the last\n" + .string "Open Level DOUBLE BATTLE Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: + .string "Did you see it?\n" + .string "The last Battle Tournament?\p" + .string "The winner, {STR_VAR_1}, was seriously\n" + .string "tough.\p" + .string "You should check out the results\n" + .string "on the monitor beside the PC.$" + +BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: + .string "The BATTLE FRONTIER…\n" + .string "I've long dreamed about a place like it.$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_BattleDomeSign2: + .string "The BATTLE DOME\n" + .string "Become the Unbeatable Superstar!$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: + .string "The ??????\n" + .string "Under Construction!$" + +BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: + .string "When a TRAINER chains tournament\n" + .string "wins at the BATTLE DOME, he or she\l" + .string "gains a reputation as a star.\p" + .string "Tough TRAINERS are drawn by that\n" + .string "reputation to the BATTLE DOME.\p" + .string "A true superstar is a TRAINER who\n" + .string "can keep winning tournaments.$" + +BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: + .string "I ran into one of the tournament\n" + .string "favorites in the very first round.\p" + .string "Of course I got trashed…$" + +BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: + .string "I would've won if I'd kept this POKéMON\n" + .string "held in reserve.\p" + .string "You need to check your opponent's\n" + .string "POKéMON carefully before choosing\l" + .string "your battling POKéMON.$" + +BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: + .string "Congratulations!\p" + .string "You defeated the DOME ACE and won\n" + .string "the Battle Tournament!$" + +BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: + .string "In recognition of your strategy--\n" + .string "a thing of beauty it was, too--\l" + .string "we award you these Battle Point(s)!$" + +BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: + .string "Would you like to record your\n" + .string "last BATTLE DOME match on your\l" + .string "FRONTIER PASS?$" + +BattleFrontier_BattleDomeLobby_Text_RulesAreListed: + .string "The Battle Tournament rules\n" + .string "are listed.$" + +BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: + .string "The tournament matchups are drawn up\n" + .string "based on the toughness of POKéMON\l" + .string "held by TRAINERS.\p" + .string "The matchups avoid having tough\n" + .string "TRAINERS face each other right away.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: + .string "The tournament chart, or as we call it,\n" + .string "the “Tree,” is available for viewing\l" + .string "in the Waiting Room from any guide.\p" + .string "The Tournament Tree will provide\n" + .string "several kinds of data.\p" + .string "The data on view includes the previous\n" + .string "tournament's results, the POKéMON held\l" + .string "by TRAINERS, and the battle styles of\l" + .string "TRAINERS.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: + .string "If battling POKéMON faint at the same\n" + .string "time--a double KO--in a tournament\l" + .string "match, the REFEREES will review\l" + .string "the match and declare the winner.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc b/data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc new file mode 100644 index 0000000000..5a926c9636 --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc @@ -0,0 +1,249 @@ + +BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: + .string "Bienvenue au DOME DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "la tactique des DRESSEURS!\p" + .string "Je serai votre guide pour le\n" + .string "TOURNOI DE COMBAT SOLO.$" + +BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: + .string "Voulez-vous participer à un TOURNOI\n" + .string "DE COMBAT SOLO?$" + +BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: + .string "A une prochaine fois peut-être!$" + +BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: + .string "Le TOURNOI DE COMBAT SOLO est, comme\n" + .string "son nom l’indique, un tournoi constitué\l" + .string "de COMBATS SOLO.\p" + .string "Tous les DRESSEURS qui y participent\n" + .string "doivent avoir trois POKéMON.\p" + .string "Lors des combats, l’un des trois\n" + .string "POKéMON est gardé en réserve.\p" + .string "Les deux autres POKéMON peuvent se\n" + .string "battrent l’un après l’autre.\p" + .string "Etudiez les trois POKéMON de\n" + .string "l’adversaire avant de choisir les deux\l" + .string "POKéMON que vous envoyez au combat.\p" + .string "Vous devez vaincre quatre DRESSEURS\n" + .string "pour remporter le tournoi.\p" + .string "Des POINTS DE COMBAT sont remis\n" + .string "au vainqueur du tournoi.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: + .string "Avant de pouvoir me suivre dans le DOME\n" + .string "DE COMBAT, vous devez sauvegarder. OK?$" + +BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: + .string "Le tournoi propose deux niveaux de\n" + .string "défi: niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: + .string "Veuillez choisir les trois POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Je regrette!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: + .string "Je regrette!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: + .string "Veuillez me suivre dans le\n" + .string "DOME DE COMBAT.$" + +BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: + .string "Je regrette!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage!$" + +BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: + .string "Félicitations pour avoir remporté ce\n" + .string "TOURNOI DE COMBAT!$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: + .string "Here is your prize for your Battle\n" + .string "Tournament victory.$" + +@ Used by Verdanturf Tent +BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: + .string "{PLAYER} reçoit {STR_VAR_1}\n" + .string "en récompense.$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: + .string "Merci d’avoir joué!$" + +BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: + .string "Nous vous attendions!$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: + .string "Vous devez sauvegarder avant d’entrer\n" + .string "dans le DOME DE COMBAT. Patientez.$" + +BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: + .string "Bienvenue au DOME DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "la tactique des DRESSEURS!\p" + .string "Je serai votre guide pour le\n" + .string "TOURNOI DE COMBAT DUO.$" + +BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: + .string "Voulez-vous participer à un TOURNOI DE\n" + .string "COMBAT DUO?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: + .string "Le TOURNOI DE COMBAT DUO est, comme\n" + .string "son nom l’indique, un tournoi constitué\l" + .string "de COMBATS DUO.\p" + .string "Tous les DRESSEURS qui y participent\n" + .string "doivent avoir trois POKéMON.\p" + .string "Lors des combats, l’un des trois\n" + .string "POKéMON est gardé en réserve.\p" + .string "Les deux autres POKéMON doivent faire\n" + .string "un COMBAT DUO.\p" + .string "Etudiez les trois POKéMON de\n" + .string "l’adversaire avant de choisir les deux\l" + .string "POKéMON que vous envoyez au combat.\p" + .string "Vous devez vaincre quatre DRESSEURS\n" + .string "pour remporter le tournoi.\p" + .string "Des POINTS DE COMBAT sont remis\n" + .string "au vainqueur du tournoi.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: + .string "Résultats du dernier TOURNOI DE COMBAT\n" + .string "SOLO niveau 50.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: + .string "Résultats du dernier TOURNOI DE COMBAT\n" + .string "DUO niveau 50.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: + .string "Résultats du dernier TOURNOI DE COMBAT\n" + .string "SOLO niveau libre.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: + .string "Résultats du dernier TOURNOI DE COMBAT\n" + .string "DUO niveau libre.$" + +BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: + .string "Tu as assisté au dernier\n" + .string "TOURNOI DE COMBAT?\p" + .string "{STR_VAR_1}, le vainqueur,\n" + .string "était vraiment balèze!\p" + .string "Tu devrais consulter les résultats\n" + .string "sur le panneau à côté du PC.$" + +BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: + .string "La ZONE DE COMBAT… J’ai rêvé\n" + .string "d’un tel endroit pendant des années.$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_BattleDomeSign2: + .string "DOME DE COMBAT \n" + .string "Devenez une star incontestable!$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: + .string "??????\n" + .string "Construction en cours!$" + +BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: + .string "Quand un DRESSEUR remporte\n" + .string "plusieurs tournois au DOME DE\l" + .string "COMBAT, il devient une vraie star.\p" + .string "C’est ce qui attire les DRESSEURS au\n" + .string "DOME DE COMBAT.\p" + .string "Un DRESSEUR qui enchaîne les\n" + .string "victoires est vraiment une star.$" + +BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: + .string "Au premier tour, j’ai affronté un\n" + .string "habitué du DOME DE COMBAT.\p" + .string "Je me suis fait ratatiner…$" + +BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: + .string "J’aurais gagné si j’avais mis ce POKéMON\n" + .string "en réserve.\p" + .string "Avant de choisir quels POKéMON tu\n" + .string "envoies au combat, regarde bien ceux\l" + .string "de l’adversaire.$" + +BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: + .string "Félicitations!\p" + .string "Vous avez battu la STAR DU DOME et\n" + .string "remporté le TOURNOI DE COMBAT!$" + +BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: + .string "Votre excellente tactique va être\n" + .string "récompensée en POINTS DE COMBAT!$" + +BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat au DOME DE COMBAT sur votre\l" + .string "PASSE ZONE?$" + +BattleFrontier_BattleDomeLobby_Text_RulesAreListed: + .string "Règles du TOURNOI DE COMBAT.$" + +BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: + .string "Les DRESSEURS s’affrontent suivant\n" + .string "la force de leurs POKéMON.\p" + .string "Cela évite que les DRESSEURS forts\n" + .string "ne se rencontrent dès le début.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: + .string "Dans la salle d’attente, le guide vous\n" + .string "donne accès au “TABLEAU”.\p" + .string "Ce tableau des rencontres contient\n" + .string "différentes informations.\p" + .string "Vous pouvez y consulter les résultats,\n" + .string "les POKéMON détenus par les DRESSEURS\l" + .string "et les styles de combat des DRESSEURS.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: + .string "Si deux POKéMON adverses\n" + .string "s’évanouissent au même moment, un\l" + .string "double K.O., ce sont les ARBITRES qui\l" + .string "désignent le vainqueur.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeLobby/text_it.inc b/data/maps/BattleFrontier_BattleDomeLobby/text_it.inc new file mode 100644 index 0000000000..0078c46151 --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomeLobby/text_it.inc @@ -0,0 +1,257 @@ + +BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: + .string "Qui vengono messe alla prova\n" + .string "le strategie degli ALLENATORI!\p" + .string "Ti do il benvenuto alla\n" + .string "CUPOLA LOTTA!\p" + .string "Sono la tua guida al TORNEO\n" + .string "LOTTA in SINGOLO.$" + +BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: + .string "Vuoi cimentarti nel TORNEO\n" + .string "LOTTA in SINGOLO?$" + +BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: + .string "Torna a farci visita!$" + +BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: + .string "Come suggerisce il nome,\n" + .string "nel TORNEO LOTTA in SINGOLO\l" + .string "si combattono esclusivamente\l" + .string "LOTTE in SINGOLO.\p" + .string "Gli ALLENATORI che vi partecipano\n" + .string "devono iscrivere tre POKéMON ciascuno.\p" + .string "In ogni lotta, uno dei tre POKéMON\n" + .string "sta in panchina.\p" + .string "Gli altri due POKéMON possono lottare\n" + .string "uno per volta.\p" + .string "Scegli i due POKéMON da mandare\n" + .string "in campo dopo aver esaminato\l" + .string "il terzetto dell’avversario.\p" + .string "Vinci il torneo se sconfiggi\n" + .string "quattro ALLENATORI.\p" + .string "Il vincitore del torneo ottiene\n" + .string "PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: + .string "Prima di entrare nella CUPOLA LOTTA,\n" + .string "devi salvare il gioco. Ok?$" + +BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: + .string "Il torneo offre due livelli di sfida:\n" + .string "il LIVELLO 50 e il LIVELLO LIBERO.\l" + .string "Quale scegli?$" + +BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: + .string "Scegli i tre POKéMON che vuoi mandare\n" + .string "in campo.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: + .string "Ora ti porto all’interno della\n" + .string "CUPOLA LOTTA.$" + +BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: + .string "Mi dispiace!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!$" + +BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: + .string "Hai vinto il TORNEO LOTTA,\n" + .string "complimenti!$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: + .string "Here is your prize for your Battle\n" + .string "Tournament victory.$" + +@ Used by Verdanturf Tent +BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: + .string "{PLAYER} riceve in premio {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: + .string "Grazie per aver partecipato!$" + +BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: + .string "Il tuo risultato verrà salvato.\n" + .string "Attendi.$" + +BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: + .string "Ti stavamo aspettando!$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: + .string "Prima di entrare nella CUPOLA LOTTA,\n" + .string "devi salvare il gioco. Ok?$" + +BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: + .string "Qui vengono messe alla prova\n" + .string "le strategie degli ALLENATORI!\p" + .string "Ti do il benvenuto alla\n" + .string "CUPOLA LOTTA!\p" + .string "Sono la tua guida al TORNEO\n" + .string "LOTTA in DOPPIO.$" + +BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: + .string "Vuoi cimentarti nel TORNEO\n" + .string "LOTTA in DOPPIO?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: + .string "Come suggerisce il nome,\n" + .string "nel TORNEO LOTTA in DOPPIO\l" + .string "si combattono esclusivamente\l" + .string "LOTTE in DOPPIO.\p" + .string "Gli ALLENATORI che vi partecipano\n" + .string "devono iscrivere tre POKéMON ciascuno.\p" + .string "In ogni lotta, uno dei tre POKéMON\n" + .string "sta in panchina.\p" + .string "Gli altri due POKéMON partecipano\n" + .string "a una LOTTA in DOPPIO.\p" + .string "Scegli i due POKéMON da mandare\n" + .string "in campo dopo aver esaminato\l" + .string "il terzetto dell’avversario.\p" + .string "Vinci il torneo se sconfiggi\n" + .string "quattro ALLENATORI.\p" + .string "Il vincitore del torneo ottiene\n" + .string "PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: + .string "Risultati dell’ultimo TORNEO LOTTA\n" + .string "in SINGOLO (LIVELLO 50).$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: + .string "Risultati dell’ultimo TORNEO LOTTA\n" + .string "in DOPPIO (LIVELLO 50).$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: + .string "Risultati dell’ultimo TORNEO LOTTA\n" + .string "in SINGOLO (LIVELLO LIBERO).$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: + .string "Risultati dell’ultimo TORNEO LOTTA\n" + .string "in DOPPIO (LIVELLO LIBERO).$" + +BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: + .string "Hai visto l’ultimo TORNEO LOTTA?\p" + .string "{STR_VAR_1} ha strappato la vittoria\n" + .string "dando prova di grande potenza.\p" + .string "Perché non controlli i risultati sul\n" + .string "monitor vicino al PC?$" + +BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: + .string "Il PARCO LOTTA… sogno un\n" + .string "posto così da sempre.$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_BattleDomeSign2: + .string "CUPOLA LOTTA\n" + .string "Diventa un asso imbattibile!$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: + .string "??????\n" + .string "Lavori in corso!$" + +BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: + .string "Quando un ALLENATORE vince\n" + .string "un torneo dopo l’altro nella CUPOLA\l" + .string "LOTTA, si guadagna la reputazione\l" + .string "di astro della lotta.\p" + .string "Gli ALLENATORI forti vengono alla\n" + .string "CUPOLA LOTTA per guadagnarsi\l" + .string "tale reputazione.\p" + .string "Un vero astro è un ALLENATORE\n" + .string "che vince i tornei senza farsi mai\l" + .string "battere.$" + +BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: + .string "Ho sfidato uno dei favoriti del torneo\n" + .string "al primissimo round.\p" + .string "Ovviamente mi ha stracciato…$" + +BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: + .string "Per vincere avrei dovuto mandare in\n" + .string "campo questo POKéMON invece\l" + .string "di metterlo in panchina.\p" + .string "Prima di scegliere i POKéMON da\n" + .string "mandare in campo, devi studiare\l" + .string "a fondo la squadra dell’avversario.$" + +BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: + .string "Complimenti!\p" + .string "Hai sconfitto l’ASTRO CUPOLA e\n" + .string "hai vinto il TORNEO LOTTA!$" + +BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: + .string "Come riconoscimento per le tue\n" + .string "straordinarie doti strategiche, ti\l" + .string "offriamo un premio in PUNTI LOTTA!$" + +BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: + .string "Vuoi che il filmato della tua ultima\n" + .string "lotta nella CUPOLA LOTTA venga\l" + .string "registrato nel PASS PARCO?$" + +BattleFrontier_BattleDomeLobby_Text_RulesAreListed: + .string "Lista delle regole del TORNEO LOTTA.$" + +BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: + .string "Gli abbinamenti nei tornei vengono\n" + .string "fatti in base alla potenza dei POKéMON\l" + .string "posseduti dall’ALLENATORE.\p" + .string "Gli abbinamenti impediscono che\n" + .string "gli ALLENATORI forti si fronteggino\l" + .string "già nei primi round.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: + .string "Ogni guida è ben lieta di mostrare il\n" + .string "grafico del torneo, che noi chiamiamo\l" + .string "“SCHEMA”, nella SALA d’ATTESA.\p" + .string "Lo SCHEMA del TORNEO mostra\n" + .string "molti dati, fra cui:\p" + .string "i risultati dei tornei precedenti,\n" + .string "i POKéMON schierati dagli ALLENATORI e\l" + .string "gli stili di lotta degli ALLENATORI.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: + .string "Se, in una lotta del torneo, i POKéMON\n" + .string "in campo vanno KO contemporaneamente\l" + .string "(doppio KO), saranno gli ARBITRI a\l" + .string "decretare il vincitore.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc index 6ca4296cc0..a6854c5987 100644 --- a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc @@ -271,123 +271,14 @@ BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor: set_invisible step_end -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: - .string "Your 1st-round match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: - .string "Your 2nd-round match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: - .string "Your semifinal match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: - .string "Your final match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: - .string "Please choose the two POKéMON\n" - .string "that are to appear in battle.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: - .string "Right this way, please.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: - .string "Thank you for competing!\p" - .string "I'll restore your POKéMON to\n" - .string "full health.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: - .string "All 1st-round matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: - .string "All 2nd-round matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: - .string "All semifinal matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: - .string "Congratulations for getting through\n" - .string "the 1st round.\p" - .string "The 2nd round is next.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: - .string "Congratulations for advancing\n" - .string "to the semifinals.\p" - .string "The best four teams meet in this round.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "You're one win from the championship.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: - .string "{PLAYER}'s next opponent\n" - .string "is this TRAINER.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: - .string "The tournament is in the 1st round.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: - .string "The tournament is in the 2nd round.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: - .string "The tournament is in the semifinals.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: - .string "The tournament is up to the final.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and\n" - .string "quit the game?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: - .string "Would you like to retire from your\n" - .string "Battle Tournament challenge?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: - .string "I am saving your data.\n" - .string "Please wait.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: - .string "Should I record your last match\n" - .string "on your FRONTIER PASS?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "For the final match, you will challenge\n" - .string "the DOME ACE TUCKER.\p" - .string "Are you ready?$" - -@ Identical to ReadyForTuckerSilver -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "For the final match, you will challenge\n" - .string "the DOME ACE TUCKER.\p" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: - .string "Your final battle against TUCKER is\n" - .string "next. Are you ready?$" - -@ Identical again -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: - .string "Your final battle against TUCKER is\n" - .string "next. Are you ready?$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc new file mode 100644 index 0000000000..1b630ed49b --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc @@ -0,0 +1,120 @@ + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: + .string "Your 1st-round match is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: + .string "Your 2nd-round match is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: + .string "Your semifinal match is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: + .string "Your final match is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: + .string "Please choose the two POKéMON\n" + .string "that are to appear in battle.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: + .string "Right this way, please.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: + .string "Thank you for competing!\p" + .string "I'll restore your POKéMON to\n" + .string "full health.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: + .string "All 1st-round matches have been\n" + .string "completed.\p" + .string "These are the teams that advanced!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: + .string "All 2nd-round matches have been\n" + .string "completed.\p" + .string "These are the teams that advanced!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: + .string "All semifinal matches have been\n" + .string "completed.\p" + .string "These are the teams that advanced!$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: + .string "Congratulations for getting through\n" + .string "the 1st round.\p" + .string "The 2nd round is next.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: + .string "Congratulations for advancing\n" + .string "to the semifinals.\p" + .string "The best four teams meet in this round.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "You're one win from the championship.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: + .string "{PLAYER}'s next opponent\n" + .string "is this TRAINER.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: + .string "The tournament is in the 1st round.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: + .string "The tournament is in the 2nd round.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: + .string "The tournament is in the semifinals.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: + .string "The tournament is up to the final.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: + .string "Would you like to save and\n" + .string "quit the game?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: + .string "Would you like to retire from your\n" + .string "Battle Tournament challenge?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: + .string "I am saving your data.\n" + .string "Please wait.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: + .string "Should I record your last match\n" + .string "on your FRONTIER PASS?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "For the final match, you will challenge\n" + .string "the DOME ACE TUCKER.\p" + .string "Are you ready?$" + +@ Identical to ReadyForTuckerSilver +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "For the final match, you will challenge\n" + .string "the DOME ACE TUCKER.\p" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: + .string "Your final battle against TUCKER is\n" + .string "next. Are you ready?$" + +@ Identical again +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: + .string "Your final battle against TUCKER is\n" + .string "next. Are you ready?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc new file mode 100644 index 0000000000..1070f441fe --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc @@ -0,0 +1,120 @@ + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: + .string "Votre combat du premier tour va avoir\n" + .string "lieu. Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: + .string "Votre combat du deuxième tour va avoir\n" + .string "lieu. Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: + .string "Votre combat de demi-finale va avoir\n" + .string "lieu. Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: + .string "Votre dernier combat va avoir lieu.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: + .string "Veuillez choisir les deux POKéMON\n" + .string "qui vont entrer en combat.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: + .string "Entrez, je vous prie.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: + .string "Merci pour votre participation!\p" + .string "Je vais soigner vos POKéMON.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: + .string "Les combats du premier tour sont\n" + .string "terminés.\p" + .string "Voici les concurrents qui se sont\n" + .string "qualifiés!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: + .string "Les combats du deuxième tour sont\n" + .string "terminés.\p" + .string "Voici les équipes qui se sont\n" + .string "qualifiées!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: + .string "Les combats de demi-finale sont\n" + .string "terminés.\p" + .string "Voici les équipes qui se sont\n" + .string "qualifiées!$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: + .string "Congratulations for getting through\n" + .string "the 1st round.\p" + .string "The 2nd round is next.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: + .string "Congratulations for advancing\n" + .string "to the semifinals.\p" + .string "The best four teams meet in this round.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "You’re one win from the championship.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: + .string "Le prochain adversaire de {PLAYER} sera\n" + .string "ce DRESSEUR.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: + .string "Premier tour en cours.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: + .string "Deuxième tour en cours.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: + .string "Demi-finale en cours.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: + .string "Finale en cours.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: + .string "Voulez-vous abandonner ce\n" + .string "TOURNOI DE COMBAT?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: + .string "Je sauvegarde vos données.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: + .string "J’enregistre votre dernier combat sur\n" + .string "votre PASSE ZONE?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: + .string "Vous arrivez en finale!\p" + .string "Pour le combat final, vous allez\n" + .string "affronter la STAR DU DOME, TAKIM.\p" + .string "Pouvons-nous commencer?$" + +@ Identical to ReadyForTuckerSilver +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: + .string "Vous arrivez en finale!\p" + .string "Pour le combat final, vous allez\n" + .string "affronter la STAR DU DOME, TAKIM.\p" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: + .string "Le combat final contre TAKIM va avoir\n" + .string "lieu. Pouvons-nous commencer?$" + +@ Identical again +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: + .string "Le combat final contre TAKIM va avoir\n" + .string "lieu. Pouvons-nous commencer?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc new file mode 100644 index 0000000000..6eb47940b2 --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc @@ -0,0 +1,117 @@ + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: + .string "Ti attende il 1º round.\n" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: + .string "Ti attende il 2º round.\n" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: + .string "Ti attende la semifinale.\n" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: + .string "Ti attende la finale.\n" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: + .string "Scegli i due POKéMON che\n" + .string "parteciperanno alla lotta.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: + .string "Da questa parte, prego.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: + .string "Grazie per la partecipazione!\p" + .string "Rimetterò in sesto la tua\n" + .string "squadra di POKéMON.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: + .string "Il 1º round è terminato.\p" + .string "Queste squadre passano al turno\n" + .string "successivo!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: + .string "Il 2º round è terminato.\p" + .string "Queste squadre vanno in semifinale!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: + .string "Le semifinali sono terminate.\p" + .string "Queste squadre accedono alla finale!$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: + .string "Congratulations for getting through\n" + .string "the 1st round.\p" + .string "The 2nd round is next.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: + .string "Congratulations for advancing\n" + .string "to the semifinals.\p" + .string "The best four teams meet in this round.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "You’re one win from the championship.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: + .string "Questo ALLENATORE è il tuo prossimo\n" + .string "sfidante.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: + .string "Il torneo è al 1º round.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: + .string "Il torneo è al 2º round.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: + .string "Il torneo è giunto alle semifinali.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: + .string "Il torneo è giunto alla finale.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: + .string "Vuoi salvare e uscire dal gioco?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: + .string "Vuoi ritirarti dalla sfida\n" + .string "TORNEO LOTTA?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: + .string "Sto salvando i tuoi dati.\n" + .string "Attendi.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: + .string "Vuoi che registri l’ultima lotta\n" + .string "nel tuo PASS PARCO?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: + .string "Complimenti per aver scalato\n" + .string "la vetta fino alla finale.\p" + .string "Nella finale dovrai combattere contro\n" + .string "TOLOMEO, l’ASTRO CUPOLA.\p" + .string "Tutto a posto?$" + +@ Identical to ReadyForTuckerSilver +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: + .string "Complimenti per aver scalato\n" + .string "la vetta fino alla finale.\p" + .string "Nella finale dovrai combattere contro\n" + .string "TOLOMEO, l’ASTRO CUPOLA.\p" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: + .string "Ti attende la lotta finale contro\n" + .string "TOLOMEO. Tutto a posto?$" + +@ Identical again +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: + .string "Ti attende la lotta finale contro\n" + .string "TOLOMEO. Tutto a posto?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc index cf44e3118e..9cbb5bcdc9 100644 --- a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc @@ -250,72 +250,14 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: waitmovement 0 return -BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: - .string "Hey, hey!\n" - .string "Get a move on!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: - .string "Hey, my name's NOLAND!\n" - .string "I'm basically in charge of this place,\l" - .string "which is why I'm the FACTORY HEAD!\p" - .string "I had a look at your Battle Swap data.\p" - .string "You seem to have the right idea,\n" - .string "but you're still square in your head!\p" - .string "Listen up, okay? Knowledge isn't only\n" - .string "about reading books or doing desk work.\p" - .string "Just doing that sort of thing…\n" - .string "It may as well be useless!\p" - .string "You have to experience things with\n" - .string "your heart and your body, understand?\p" - .string "I'll take you on under the same\n" - .string "conditions as you.\p" - .string "I'll be using rental POKéMON, too!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: - .string "Shake out every last bit of your\n" - .string "knowledge and bring it on!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: - .string "NOLAND: Smart going!\n" - .string "Let's see your FRONTIER PASS.$" - -BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: - .string "The Knowledge Symbol was embossed\n" - .string "on the FRONTIER PASS!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: - .string "Heh…\n" - .string "You're a pretty bright spark…\p" - .string "Next time, I'll come after you hard.\n" - .string "No holds barred, understand?\p" - .string "You keep up your studies!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: - .string "NOLAND: Hey, hey! How's it going?\n" - .string "You keeping up with your studies?\p" - .string "…Oh?\p" - .string "You've taken on a harder look than\n" - .string "the last time I saw you.\p" - .string "Now, this should be fun!\n" - .string "I'm getting excited, hey!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: - .string "All right!\n" - .string "Bring it on!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: - .string "NOLAND: What the…\n" - .string "You're getting out of my league!\p" - .string "Sheesh!\n" - .string "Let's see that FRONTIER PASS!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: - .string "The Knowledge Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: - .string "Pfft, man!\p" - .string "That's absolutely the last time\n" - .string "I lose to you!\p" - .string "We have to do this again, hey?$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc new file mode 100644 index 0000000000..a1edd478d7 --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc @@ -0,0 +1,69 @@ + +BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: + .string "Hey, hey!\n" + .string "Get a move on!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: + .string "Hey, my name's NOLAND!\n" + .string "I'm basically in charge of this place,\l" + .string "which is why I'm the FACTORY HEAD!\p" + .string "I had a look at your Battle Swap data.\p" + .string "You seem to have the right idea,\n" + .string "but you're still square in your head!\p" + .string "Listen up, okay? Knowledge isn't only\n" + .string "about reading books or doing desk work.\p" + .string "Just doing that sort of thing…\n" + .string "It may as well be useless!\p" + .string "You have to experience things with\n" + .string "your heart and your body, understand?\p" + .string "I'll take you on under the same\n" + .string "conditions as you.\p" + .string "I'll be using rental POKéMON, too!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: + .string "Shake out every last bit of your\n" + .string "knowledge and bring it on!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: + .string "NOLAND: Smart going!\n" + .string "Let's see your FRONTIER PASS.$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: + .string "The Knowledge Symbol was embossed\n" + .string "on the FRONTIER PASS!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: + .string "Heh…\n" + .string "You're a pretty bright spark…\p" + .string "Next time, I'll come after you hard.\n" + .string "No holds barred, understand?\p" + .string "You keep up your studies!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: + .string "NOLAND: Hey, hey! How's it going?\n" + .string "You keeping up with your studies?\p" + .string "…Oh?\p" + .string "You've taken on a harder look than\n" + .string "the last time I saw you.\p" + .string "Now, this should be fun!\n" + .string "I'm getting excited, hey!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: + .string "All right!\n" + .string "Bring it on!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: + .string "NOLAND: What the…\n" + .string "You're getting out of my league!\p" + .string "Sheesh!\n" + .string "Let's see that FRONTIER PASS!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: + .string "The Knowledge Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: + .string "Pfft, man!\p" + .string "That's absolutely the last time\n" + .string "I lose to you!\p" + .string "We have to do this again, hey?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc new file mode 100644 index 0000000000..8a1c2de667 --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc @@ -0,0 +1,71 @@ + +BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: + .string "Hé, toi!\n" + .string "Avance!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: + .string "Je m’appelle SAM!\n" + .string "C’est moi le responsable de cet endroit,\l" + .string "je suis le CHEF D’USINE!\p" + .string "J’ai regardé tes scores au COMBAT\n" + .string "ECHANGE.\p" + .string "Tu as de bonnes idées, mais ce n’est\n" + .string "pas encore tout à fait ça!\p" + .string "Ecoute-moi. Lire des livres et faire des\n" + .string "exercices, ça ne suffit pas.\p" + .string "En fait…\n" + .string "Sans la pratique, ça ne sert à rien!\p" + .string "Tu dois travailler avec ton cœur et ton\n" + .string "corps, tu comprends?\p" + .string "Je vais me battre dans les mêmes\n" + .string "conditions que toi.\p" + .string "Moi aussi, je vais utiliser des POKéMON\n" + .string "de location!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: + .string "Creuse-toi la tête, sors ta science et\n" + .string "bats-toi!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: + .string "SAM: Joli combat!\n" + .string "Montre-moi ton PASSE ZONE.$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: + .string "Le SYMBOLE SAVOIR a été ajouté sur le\n" + .string "PASSE ZONE!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: + .string "Hé…\n" + .string "Tu sais de quoi tu parles…\p" + .string "La prochaine fois je ne te laisserai\n" + .string "aucune chance, compris?\p" + .string "Continue d’étudier!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: + .string "SAM: Hé! Comment vas-tu?\n" + .string "Tu continues d’étudier?\p" + .string "Oh?\p" + .string "Ton regard est plus dur que la dernière\n" + .string "fois.\p" + .string "Je crois que je vais bien m’amuser!\n" + .string "Je suis impatient de commencer!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: + .string "Allez!\n" + .string "Au combat!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: + .string "SAM: Mais…\n" + .string "Tu es déjà au niveau supérieur!\p" + .string "Pfff!\n" + .string "Ton PASSE ZONE…$" + +BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: + .string "Le SYMBOLE SAVOIR a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: + .string "Pfff!\p" + .string "C’est la dernière fois que je perds\n" + .string "contre toi!\p" + .string "On refera un combat, d’accord?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc new file mode 100644 index 0000000000..f5996fb73f --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc @@ -0,0 +1,69 @@ + +BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: + .string "Ehi, ehi!\n" + .string "Non c’è tempo da perdere!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: + .string "Mi chiamo SAVINO!\n" + .string "Sono il direttore di questo posto e\l" + .string "il BOSS AZIENDA indiscusso!\p" + .string "Ho dato un’occhiata ai tuoi dati\n" + .string "relativi alla LOTTA SCAMBIO.\p" + .string "Sembri avere le idee chiare, ma\n" + .string "ragioni solo a schemi!\p" + .string "La conoscenza non si ottiene soltanto\n" + .string "leggendo libri o studiando per ore.\p" + .string "Studiare le cose solo in teoria\n" + .string "può risultare inutile!\p" + .string "Le cose vanno provate col cuore e\n" + .string "in prima persona, hai capito?\p" + .string "Ci sfideremo ad armi pari.\p" + .string "Anch’io userò POKéMON a nolo!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: + .string "Spremiti le meningi e dai\n" + .string "il massimo di te!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: + .string "SAVINO: Sei intelligente!\n" + .string "Mostrami il tuo PASS PARCO.$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: + .string "Il SIMBOLO SAPIENZA è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: + .string "Wow!\n" + .string "Sei una persona sveglia…\p" + .string "La prossima volta mi impegnerò di\n" + .string "più e non concederò sconti, capito?\p" + .string "Continua a studiare!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: + .string "SAVINO: Ehi, ehi! Come va?\n" + .string "Continui a studiare?\p" + .string "Eh?\p" + .string "Hai uno sguardo più fiero rispetto\n" + .string "all’ultima volta che ti ho visto.\p" + .string "Ci sarà da divertirsi!\n" + .string "Non sto nella pelle!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: + .string "Bene!\n" + .string "Voglio una lotta da manuale!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: + .string "SAVINO: Cosa?\n" + .string "Non sei più alla mia portata!\p" + .string "Ehm!\n" + .string "Vediamo il tuo PASS PARCO!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: + .string "Il SIMBOLO SAPIENZA si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: + .string "Uffa!\p" + .string "Non perderò mai più contro\n" + .string "di te!\p" + .string "Voglio la rivincita, sono stato chiaro?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc b/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc index 682b2c91d1..002b9a103f 100644 --- a/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc @@ -322,230 +322,14 @@ BattleFrontier_BattleFactoryLobby_EventScript_ExitRules:: releaseall end -BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: - .string "Where the intelligence of TRAINERS\n" - .string "is put to the test!\p" - .string "Welcome to the BATTLE FACTORY!\p" - .string "I am your guide to the Battle Swap\n" - .string "Single Tournament.$" - -BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: - .string "Would you like to take the Battle\n" - .string "Swap Single challenge?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: - .string "The Battle Swap Single Tournament\n" - .string "is a SINGLE BATTLE competition using\l" - .string "only rental POKéMON.\p" - .string "First, you will be loaned three\n" - .string "POKéMON specifically for this event.\p" - .string "Using the supplied rental POKéMON,\n" - .string "you must conduct a SINGLE BATTLE.\p" - .string "If you win, you are permitted to trade\n" - .string "one of your rental POKéMON.\p" - .string "Repeat this cycle of battling and\n" - .string "trading--if you win seven times in\l" - .string "a row, you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save, you will be\n" - .string "disqualified from your challenge.$" - -BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: - .string "We look forward to your next visit.$" - -BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: - .string "Which level do you wish to challenge?\n" - .string "Level 50 or Open Level?$" - -BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: - .string "Before you begin your challenge,\n" - .string "I need to save the game. Is that okay?$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: - .string "Okay, I will hold your POKéMON for\n" - .string "safekeeping while you compete.$" - -BattleFrontier_BattleFactoryLobby_Text_StepThisWay: - .string "Please step this way.$" - -BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: - .string "Thank you for participating!\p" - .string "I will return your POKéMON in exchange\n" - .string "for our rental POKéMON.\p" - .string "I must also save the event results.\n" - .string "Please wait.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_ReturnMons: - .string "I will return your POKéMON in exchange\n" - .string "for our rental POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: - .string "Congratulations! You've won seven\n" - .string "straight Battle Swap matches!$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: - .string "In recognition of your 7-win streak,\n" - .string "we award you these Battle Point(s).$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: - .string "Oh, oh, oh!\p" - .string "Your Battle Points are maxed.\p" - .string "Please come back after using\n" - .string "some Battle Points.$" - -BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: - .string "We've been waiting for you!\p" - .string "Before we resume your challenge,\n" - .string "I must save the game.$" - -BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: - .string "I'm sorry to say this, but you didn't\n" - .string "save before you quit playing last time.\p" - .string "As a result, you have been disqualified\n" - .string "from your challenge.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: - .string "We'll return your personal POKéMON.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: - .string "Where the intelligence of TRAINERS\n" - .string "is put to the test!\p" - .string "Welcome to the BATTLE FACTORY!\p" - .string "I am your guide to the Battle Swap\n" - .string "Double Tournament.$" - -BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: - .string "Would you like to take the Battle\n" - .string "Swap Double challenge?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: - .string "The Battle Swap Double Tournament\n" - .string "is a DOUBLE BATTLE competition using\l" - .string "only rental POKéMON.\p" - .string "First, you will be loaned three\n" - .string "POKéMON specifically for this event.\p" - .string "Using the supplied rental POKéMON,\n" - .string "you must conduct a DOUBLE BATTLE.\p" - .string "If you win, you are permitted to trade\n" - .string "one of your rental POKéMON.\p" - .string "Repeat this cycle of battling and\n" - .string "trading--if you win seven times in\l" - .string "a row, you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: - .string "Congratulations for defeating\n" - .string "the FACTORY HEAD and winning\l" - .string "seven matches in a row!$" - -BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: - .string "In recognition of your wealth of\n" - .string "knowledge and keen intelligence,\l" - .string "we award you these Battle Point(s).$" - -BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: - .string "Let me exchange your POKéMON\n" - .string "for our rental POKéMON.\p" - .string "I need to save the battle data,\n" - .string "so please wait.$" - -BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: - .string "Would you like to record your last\n" - .string "BATTLE FACTORY match on your\l" - .string "FRONTIER PASS?$" - -BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: - .string "Hi!\n" - .string "You, there!\p" - .string "Are you thinking that the events here\n" - .string "are easy since you don't need to have\l" - .string "a raised team of POKéMON?\p" - .string "I wouldn't be too sure about winning\n" - .string "that easily.\p" - .string "If you don't have thorough knowledge\n" - .string "about POKéMON and their moves,\l" - .string "it will be tough to keep winning.$" - -BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: - .string "I swapped for a weak POKéMON…\n" - .string "I thought it was a good kind to have…\p" - .string "They wiped the floor with us…$" - -BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: - .string "Things haven't been going my way\n" - .string "at all.\p" - .string "You need to check your opponent's\n" - .string "POKéMON during battle to see if\l" - .string "they're any good.$" - -BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: - .string "You know how the staff here give you\n" - .string "a few hints about your next opponent?\p" - .string "Well, I'm a full-grown man, but I have\n" - .string "trouble figuring out their hints.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: - .string "Like, I'm really tough, but I get bored\n" - .string "really easily, so I just kept swapping\l" - .string "and battling over and over.\p" - .string "So anyway, when I kept entering\n" - .string "Battle Swap events, I noticed they\l" - .string "varied the rental POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: - .string "The Battle Swap rules are listed.$" - -BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: - .string "In a Battle Swap event, you may use\n" - .string "only three POKéMON.\p" - .string "Whether you are renting or swapping,\n" - .string "your team may not have two or more\l" - .string "of the same POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: - .string "You may swap POKéMON only with\n" - .string "the TRAINER you have just defeated.\p" - .string "You may swap for only those POKéMON\n" - .string "used by the beaten TRAINER.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: - .string "After every battle you win, you may\n" - .string "swap for one of your defeated\l" - .string "opponent's POKéMON.\p" - .string "You will not be able to swap POKéMON\n" - .string "with the seventh TRAINER in the event.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: - .string "There are two key points to be aware\n" - .string "of when swapping POKéMON.\p" - .string "First, when swapping, you can't check\n" - .string "the stats of the POKéMON you are\l" - .string "about to receive.\p" - .string "Second, the POKéMON on your team\n" - .string "are lined up in sequence, depending on\l" - .string "the order in which you rented them.\p" - .string "This sequence remains unchanged\n" - .string "even when swaps are made.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: - .string "In the Open Level, the rental POKéMON\n" - .string "and the opposing TRAINERS' POKéMON\l" - .string "are all Level 100.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleFactoryLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/text.inc b/data/maps/BattleFrontier_BattleFactoryLobby/text.inc new file mode 100644 index 0000000000..9effa61d41 --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryLobby/text.inc @@ -0,0 +1,228 @@ + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: + .string "Where the intelligence of TRAINERS\n" + .string "is put to the test!\p" + .string "Welcome to the BATTLE FACTORY!\p" + .string "I am your guide to the Battle Swap\n" + .string "Single Tournament.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: + .string "Would you like to take the Battle\n" + .string "Swap Single challenge?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: + .string "The Battle Swap Single Tournament\n" + .string "is a SINGLE BATTLE competition using\l" + .string "only rental POKéMON.\p" + .string "First, you will be loaned three\n" + .string "POKéMON specifically for this event.\p" + .string "Using the supplied rental POKéMON,\n" + .string "you must conduct a SINGLE BATTLE.\p" + .string "If you win, you are permitted to trade\n" + .string "one of your rental POKéMON.\p" + .string "Repeat this cycle of battling and\n" + .string "trading--if you win seven times in\l" + .string "a row, you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save, you will be\n" + .string "disqualified from your challenge.$" + +BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: + .string "We look forward to your next visit.$" + +BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: + .string "Which level do you wish to challenge?\n" + .string "Level 50 or Open Level?$" + +BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: + .string "Before you begin your challenge,\n" + .string "I need to save the game. Is that okay?$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: + .string "Okay, I will hold your POKéMON for\n" + .string "safekeeping while you compete.$" + +BattleFrontier_BattleFactoryLobby_Text_StepThisWay: + .string "Please step this way.$" + +BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: + .string "Thank you for participating!\p" + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.\p" + .string "I must also save the event results.\n" + .string "Please wait.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReturnMons: + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: + .string "Congratulations! You've won seven\n" + .string "straight Battle Swap matches!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: + .string "In recognition of your 7-win streak,\n" + .string "we award you these Battle Point(s).$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: + .string "Oh, oh, oh!\p" + .string "Your Battle Points are maxed.\p" + .string "Please come back after using\n" + .string "some Battle Points.$" + +BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: + .string "We've been waiting for you!\p" + .string "Before we resume your challenge,\n" + .string "I must save the game.$" + +BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: + .string "I'm sorry to say this, but you didn't\n" + .string "save before you quit playing last time.\p" + .string "As a result, you have been disqualified\n" + .string "from your challenge.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: + .string "We'll return your personal POKéMON.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: + .string "Where the intelligence of TRAINERS\n" + .string "is put to the test!\p" + .string "Welcome to the BATTLE FACTORY!\p" + .string "I am your guide to the Battle Swap\n" + .string "Double Tournament.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: + .string "Would you like to take the Battle\n" + .string "Swap Double challenge?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: + .string "The Battle Swap Double Tournament\n" + .string "is a DOUBLE BATTLE competition using\l" + .string "only rental POKéMON.\p" + .string "First, you will be loaned three\n" + .string "POKéMON specifically for this event.\p" + .string "Using the supplied rental POKéMON,\n" + .string "you must conduct a DOUBLE BATTLE.\p" + .string "If you win, you are permitted to trade\n" + .string "one of your rental POKéMON.\p" + .string "Repeat this cycle of battling and\n" + .string "trading--if you win seven times in\l" + .string "a row, you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: + .string "Congratulations for defeating\n" + .string "the FACTORY HEAD and winning\l" + .string "seven matches in a row!$" + +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: + .string "In recognition of your wealth of\n" + .string "knowledge and keen intelligence,\l" + .string "we award you these Battle Point(s).$" + +BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: + .string "Let me exchange your POKéMON\n" + .string "for our rental POKéMON.\p" + .string "I need to save the battle data,\n" + .string "so please wait.$" + +BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: + .string "Would you like to record your last\n" + .string "BATTLE FACTORY match on your\l" + .string "FRONTIER PASS?$" + +BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: + .string "Hi!\n" + .string "You, there!\p" + .string "Are you thinking that the events here\n" + .string "are easy since you don't need to have\l" + .string "a raised team of POKéMON?\p" + .string "I wouldn't be too sure about winning\n" + .string "that easily.\p" + .string "If you don't have thorough knowledge\n" + .string "about POKéMON and their moves,\l" + .string "it will be tough to keep winning.$" + +BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: + .string "I swapped for a weak POKéMON…\n" + .string "I thought it was a good kind to have…\p" + .string "They wiped the floor with us…$" + +BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: + .string "Things haven't been going my way\n" + .string "at all.\p" + .string "You need to check your opponent's\n" + .string "POKéMON during battle to see if\l" + .string "they're any good.$" + +BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: + .string "You know how the staff here give you\n" + .string "a few hints about your next opponent?\p" + .string "Well, I'm a full-grown man, but I have\n" + .string "trouble figuring out their hints.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: + .string "Like, I'm really tough, but I get bored\n" + .string "really easily, so I just kept swapping\l" + .string "and battling over and over.\p" + .string "So anyway, when I kept entering\n" + .string "Battle Swap events, I noticed they\l" + .string "varied the rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: + .string "The Battle Swap rules are listed.$" + +BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: + .string "In a Battle Swap event, you may use\n" + .string "only three POKéMON.\p" + .string "Whether you are renting or swapping,\n" + .string "your team may not have two or more\l" + .string "of the same POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: + .string "You may swap POKéMON only with\n" + .string "the TRAINER you have just defeated.\p" + .string "You may swap for only those POKéMON\n" + .string "used by the beaten TRAINER.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: + .string "After every battle you win, you may\n" + .string "swap for one of your defeated\l" + .string "opponent's POKéMON.\p" + .string "You will not be able to swap POKéMON\n" + .string "with the seventh TRAINER in the event.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: + .string "There are two key points to be aware\n" + .string "of when swapping POKéMON.\p" + .string "First, when swapping, you can't check\n" + .string "the stats of the POKéMON you are\l" + .string "about to receive.\p" + .string "Second, the POKéMON on your team\n" + .string "are lined up in sequence, depending on\l" + .string "the order in which you rented them.\p" + .string "This sequence remains unchanged\n" + .string "even when swaps are made.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: + .string "In the Open Level, the rental POKéMON\n" + .string "and the opposing TRAINERS' POKéMON\l" + .string "are all Level 100.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc b/data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc new file mode 100644 index 0000000000..2b0a0c54ab --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc @@ -0,0 +1,226 @@ + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: + .string "Bienvenue à l’USINE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le savoir des DRESSEURS!\p" + .string "Je serai votre guide pour le TOURNOI\n" + .string "COMBAT ECHANGE SOLO.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: + .string "Voulez-vous relever le défi du\n" + .string "COMBAT ECHANGE SOLO?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: + .string "Le TOURNOI COMBAT ECHANGE SOLO\n" + .string "se compose de COMBATS SOLO. Vous\l" + .string "utilisez des POKéMON de location.\p" + .string "Vous devez choisir trois POKéMON parmi\n" + .string "les POKéMON de location.\p" + .string "Ensuite, vous faites des COMBATS\n" + .string "SOLO avec ces POKéMON.\p" + .string "Si vous gagnez, vous pouvez échanger\n" + .string "l’un des POKéMON de location.\p" + .string "Si vous gagnez sept combats à la suite,\n" + .string "vous gagnez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Si vous ne sauvegardez pas,\n" + .string "c’est la disqualification.$" + +BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: + .string "Nous espérons vous compter parmi\n" + .string "nos participants une prochaine fois.$" + +BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: + .string "Que choisissez-vous: niveau 50 ou\n" + .string "niveau libre?$" + +BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: + .string "Avant de commencer, votre partie doit\n" + .string "être sauvegardée. OK?$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: + .string "Okay, I will hold your POKéMON for\n" + .string "safekeeping while you compete.$" + +BattleFrontier_BattleFactoryLobby_Text_StepThisWay: + .string "Suivez-moi, je vous prie.$" + +BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: + .string "Merci d’avoir joué!\p" + .string "Je vous rends vos POKéMON et reprends\n" + .string "les POKéMON de location.\p" + .string "Je dois sauvegarder vos données.\n" + .string "Veuillez patienter.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReturnMons: + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: + .string "Félicitations! Vous avez gagné sept\n" + .string "COMBATS ECHANGE à la suite!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: + .string "In recognition of your 7-win streak,\n" + .string "we award you these Battle Point(s).$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: + .string "Oh, oh, oh!\p" + .string "Your Battle Points are maxed.\p" + .string "Please come back after using\n" + .string "some Battle Points.$" + +BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: + .string "Nous vous attendions!\p" + .string "Avant de reprendre votre défi, vous\n" + .string "devez sauvegarder la partie.$" + +BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: + .string "Je regrette!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: + .string "We’ll return your personal POKéMON.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: + .string "Bienvenue à l’USINE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le savoir des DRESSEURS!\p" + .string "Je serai votre guide pour le TOURNOI\n" + .string "COMBAT ECHANGE DUO.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: + .string "Voulez-vous relever le défi du\n" + .string "COMBAT ECHANGE DUO?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: + .string "Le TOURNOI COMBAT ECHANGE DUO\n" + .string "se compose de COMBATS DUO. Vous\l" + .string "utilisez des POKéMON de location.\p" + .string "Vous devez choisir trois POKéMON parmi\n" + .string "les POKéMON de location.\p" + .string "Ensuite, vous faites des COMBATS\n" + .string "DUO avec ces POKéMON.\p" + .string "Si vous gagnez, vous pouvez échanger\n" + .string "l’un des POKéMON de location.\p" + .string "Si vous gagnez sept combats à la suite,\n" + .string "vous gagnez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: + .string "Félicitations! Vous avez battu le\n" + .string "CHEF D’USINE et gagné\l" + .string "sept matchs à la suite!$" + +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: + .string "Votre savoir et votre intelligence vont\n" + .string "être récompensés par des POINTS\l" + .string "DE COMBAT!$" + +BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: + .string "Je vous rends vos POKéMON et reprends\n" + .string "les POKéMON de location.\p" + .string "Je dois sauvegarder vos données.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat à l’USINE DE COMBAT sur votre\l" + .string "PASSE ZONE?$" + +BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: + .string "Hé, dis-moi!\p" + .string "Tu crois que c’est facile de se battre\n" + .string "ici parce qu’on te prête des POKéMON?\p" + .string "Eh bien, si tu penses ça, tu te mets\n" + .string "le doigt dans l’œil! Crois-moi!\p" + .string "Tu dois connaître énormément de\n" + .string "choses sur les POKéMON et sur leurs\l" + .string "capacités pour gagner ici!$" + +BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: + .string "A l’échange, j’ai pris un autre POKéMON…\n" + .string "Ce n’était pas une très bonne idée…\p" + .string "Ils nous ont écrasés…$" + +BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: + .string "Ça ne s’est pas du tout passé\n" + .string "comme je l’avais prévu.\p" + .string "Il faut bien étudier les POKéMON de\n" + .string "l’adversaire pour savoir lequel choisir\l" + .string "pendant l’échange à la fin du combat.$" + +BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: + .string "Tu sais, on te donne des infos sur\n" + .string "l’adversaire avant les combats.\p" + .string "Je m’y connais bien, mais je trouve\n" + .string "que les infos ne sont pas très claires.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: + .string "Like, I’m really tough, but I get bored\n" + .string "really easily, so I just kept swapping\l" + .string "and battling over and over.\p" + .string "So anyway, when I kept entering\n" + .string "Battle Swap events, I noticed they\l" + .string "varied the rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: + .string "Règles du COMBAT ECHANGE.$" + +BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: + .string "Lors d’un COMBAT ECHANGE, vous ne\n" + .string "pouvez utiliser que trois POKéMON.\p" + .string "Qu’ils aient été prêtés ou échangés,\n" + .string "votre équipe ne peut pas avoir deux\l" + .string "fois le même POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: + .string "Vous pouvez échanger un POKéMON avec\n" + .string "le DRESSEUR que vous venez de battre.\p" + .string "Vous ne pouvez obtenir que les POKéMON\n" + .string "se trouvant dans son équipe.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: + .string "A chaque fois que vous gagnez, vous\n" + .string "pouvez échanger un de vos POKéMON\l" + .string "avec un de ceux de votre adversaire.\p" + .string "Vous ne pouvez pas faire d’échange\n" + .string "avec le septième DRESSEUR.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: + .string "Voici deux choses à savoir sur les\n" + .string "échanges de POKéMON.\p" + .string "Avant l’échange, vous ne pouvez pas\n" + .string "connaître les stats du POKéMON\l" + .string "que vous voulez recevoir.\p" + .string "Les POKéMON de votre équipe sont\n" + .string "alignés dans l’ordre où vous les avez\l" + .string "loués.\p" + .string "Cet ordre reste le même lorsque vous\n" + .string "échangez des POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: + .string "En niveau libre, les POKéMON de\n" + .string "location et les POKéMON des\l" + .string "adversaires sont tous de niveau 100.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc b/data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc new file mode 100644 index 0000000000..90324d3a17 --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc @@ -0,0 +1,228 @@ + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: + .string "Qui viene messa alla prova\n" + .string "l’intelligenza degli ALLENATORI!\p" + .string "Ti do il benvenuto all’AZIENDA LOTTA!\p" + .string "Sono la tua guida al TORNEO LOTTA\n" + .string "SCAMBIO in SINGOLO.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: + .string "Vuoi partecipare alla sfida LOTTA\n" + .string "SCAMBIO in SINGOLO?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: + .string "Nel TORNEO LOTTA SCAMBIO in SINGOLO\n" + .string "si disputano solo LOTTE in SINGOLO\l" + .string "con POKéMON a nolo.\p" + .string "Prima di combattere devi prendere a\n" + .string "noleggio tre POKéMON da schierare\l" + .string "solo in questo evento.\p" + .string "Devi disputare una LOTTA in SINGOLO\n" + .string "con i POKéMON noleggiati.\p" + .string "Se vinci, puoi scambiare uno dei\n" + .string "POKéMON noleggiati.\p" + .string "Chi vince sette volte di fila, in\n" + .string "questo ciclo di lotte e scambi,\l" + .string "riceve in premio PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: + .string "Aspettiamo con ansia la tua prossima\n" + .string "sfida.$" + +BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: + .string "A quale livello vuoi lottare?\n" + .string "LIVELLO 50 o LIVELLO LIBERO?$" + +BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: + .string "Prima di iniziare la sfida, devi\n" + .string "salvare il gioco. Okay?$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: + .string "Okay, I will hold your POKéMON for\n" + .string "safekeeping while you compete.$" + +BattleFrontier_BattleFactoryLobby_Text_StepThisWay: + .string "Prego, da questa parte.$" + +BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: + .string "Grazie per aver partecipato!\p" + .string "Ti restituisco i tuoi POKéMON in cambio\n" + .string "dei nostri POKéMON a nolo.\p" + .string "Il tuo risultato verrà salvato.\n" + .string "Attendi.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReturnMons: + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: + .string "Complimenti! Hai vinto sette\n" + .string "LOTTE SCAMBIO di fila!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: + .string "In recognition of your 7-win streak,\n" + .string "we award you these Battle Point(s).$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: + .string "Oh, oh, oh!\p" + .string "Your Battle Points are maxed.\p" + .string "Please come back after using\n" + .string "some Battle Points.$" + +BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: + .string "Che bello rivederti!\p" + .string "Prima di riprendere la sfida,\n" + .string "devo salvare il gioco.$" + +BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: + .string "We’ll return your personal POKéMON.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: + .string "Qui viene messa alla prova\n" + .string "l’intelligenza degli ALLENATORI!\p" + .string "Ti do il benvenuto all’AZIENDA LOTTA!\p" + .string "Sono la tua guida al TORNEO LOTTA\n" + .string "SCAMBIO in DOPPIO.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: + .string "Vuoi partecipare alla sfida LOTTA\n" + .string "SCAMBIO in DOPPIO?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: + .string "Nel TORNEO LOTTA SCAMBIO in DOPPIO\n" + .string "si disputano solo LOTTE in DOPPIO\l" + .string "con POKéMON a nolo.\p" + .string "Prima di combattere devi prendere a\n" + .string "noleggio tre POKéMON da schierare\l" + .string "solo in questo evento.\p" + .string "Devi disputare una LOTTA in DOPPIO\n" + .string "con i POKéMON noleggiati.\p" + .string "Se vinci, puoi scambiare uno dei\n" + .string "POKéMON noleggiati.\p" + .string "Chi vince sette volte di fila, in\n" + .string "questo ciclo di lotte e scambi,\l" + .string "riceve in premio PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: + .string "Complimenti per aver sconfitto\n" + .string "il BOSS AZIENDA e per aver\l" + .string "vinto sette lotte di fila!$" + +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: + .string "Come riconoscimento per la tua\n" + .string "sapienza e intelligenza, accetta\l" + .string "un premio in PUNTI LOTTA.$" + +BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: + .string "Permettimi di scambiare i tuoi POKéMON\n" + .string "con i nostri POKéMON a nolo.\p" + .string "I dati relativi alla tua lotta verranno\n" + .string "salvati. Attendi.$" + +BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: + .string "Vuoi che il filmato della tua ultima\n" + .string "lotta nell’AZIENDA LOTTA venga\l" + .string "registrato nel PASS PARCO?$" + +BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: + .string "Ehilà!\n" + .string "Ciao!\p" + .string "Credi che gli incontri qui siano facili\n" + .string "perché non devi lottare con la squadra\l" + .string "di POKéMON che hai allevato?\p" + .string "Non ne sarei tanto sicura.\p" + .string "Se non conosci molto bene i POKéMON\n" + .string "e le loro mosse, è praticamente\l" + .string "impossibile continuare a vincere.$" + +BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: + .string "Ho fatto uno scambio sfavorevole.\n" + .string "Non sapevo che il POKéMON fosse debole.\p" + .string "Ci hanno messo in ginocchio…$" + +BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: + .string "La fortuna mi ha voltato le spalle.\p" + .string "Devi studiare i POKéMON dell’avversario\n" + .string "per sapere quali sono forti e quali no.$" + +BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: + .string "Il personale dà alcune dritte sul tuo\n" + .string "avversario, lo sapevi?\p" + .string "Sono un uomo esperto, ma trovo i loro\n" + .string "suggerimenti difficili da decifrare.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: + .string "Like, I’m really tough, but I get bored\n" + .string "really easily, so I just kept swapping\l" + .string "and battling over and over.\p" + .string "So anyway, when I kept entering\n" + .string "Battle Swap events, I noticed they\l" + .string "varied the rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: + .string "Lista delle regole della LOTTA SCAMBIO.$" + +BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: + .string "Nella LOTTA SCAMBIO puoi usare solo\n" + .string "tre POKéMON.\p" + .string "Quando noleggi o scambi un POKéMON,\n" + .string "non puoi creare una squadra con due o\l" + .string "più POKéMON della stessa specie.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: + .string "Puoi scambiare un POKéMON solo con\n" + .string "l’ALLENATORE che hai appena sconfitto.\p" + .string "Puoi prendere solo uno dei POKéMON\n" + .string "che l’ALLENATORE aveva in squadra.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: + .string "Puoi scambiare un POKéMON con\n" + .string "il rivale sconfitto solo dopo la fine\l" + .string "della lotta.\p" + .string "Non puoi scambiare un POKéMON con\n" + .string "il settimo ALLENATORE dell’evento.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: + .string "Ci sono due fattori da tenere in conto\n" + .string "quando si scambiano POKéMON.\p" + .string "In primo luogo, quando fai uno scambio,\n" + .string "non puoi controllare le statistiche del\l" + .string "POKéMON che stai per ricevere.\p" + .string "In secondo luogo, i POKéMON scendono\n" + .string "in campo in base alla successione\l" + .string "con la quale sono stati noleggiati.\p" + .string "L’ordine di schieramento non cambia\n" + .string "anche dopo uno scambio.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: + .string "Nel LIVELLO LIBERO, i POKéMON a nolo e\n" + .string "quelli degli ALLENATORI avversari\l" + .string "sono tutti di livello 100.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc index d54cf83570..f3be011532 100644 --- a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc @@ -449,199 +449,14 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: face_down step_end -BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: - .string "First, we will hold your POKéMON for\n" - .string "safekeeping.\p" - .string "You may then choose from our\n" - .string "selection of POKéMON.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: - .string "Thank you for competing!\n" - .string "Let us restore your POKéMON!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: - .string "The 2nd match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: - .string "The 3rd match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: - .string "The 4th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: - .string "The 5th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: - .string "The 6th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: - .string "Finally, the 7th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and quit\n" - .string "the game?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: - .string "Would you like to retire from your\n" - .string "Battle Swap challenge?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: - .string "I've conducted a little investigation\n" - .string "about your upcoming opponent.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the NORMAL type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FIRE type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the WATER type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ELECTRIC type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GRASS type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ICE type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FIGHTING type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the POISON type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GROUND type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FLYING type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the PSYCHIC type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the BUG type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ROCK type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GHOST type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the DRAGON type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the DARK type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the STEEL type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: - .string "The TRAINER appears to have no clear\n" - .string "favorites when it comes to type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: - .string "The favorite battle style appears to\n" - .string "be slow and steady.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: - .string "The favorite battle style appears to\n" - .string "be one of endurance.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: - .string "The favorite battle style appears to\n" - .string "be high risk, high return.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: - .string "The favorite battle style appears to\n" - .string "depend on the battle's flow.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: - .string "The favorite battle style appears to\n" - .string "be one based on total preparation.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: - .string "The favorite battle style appears\n" - .string "to be weakening the foe to start.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: - .string "The favorite battle style appears to\n" - .string "be flexibly adaptable to the situation.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: - .string "The favorite battle style appears to\n" - .string "be impossible to predict.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: - .string "The favorite battle style appears to\n" - .string "be free-spirited and unrestrained.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: - .string "Before starting the battle, would you\n" - .string "like to swap a POKéMON?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: - .string "Thank you!\n" - .string "Your POKéMON swap is complete.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: - .string "Right this way, please!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: - .string "I am saving your data.\n" - .string "Please wait.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: - .string "Would you like to record your latest\n" - .string "battle on your FRONTIER PASS?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: - .string "Excuse me! Excuse me, please!\n" - .string "May I get you to wait a few moments?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: - .string "…Uh-huh? What?! …Whoa!\n" - .string "Understood, sir! Will do!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: - .string "Oh, my…\n" - .string "Sorry to keep you waiting!\p" - .string "I have a message from this facility's\n" - .string "boss, the FACTORY HEAD.\p" - .string "He says, “We're going to do it!\n" - .string "Come here right now!”$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: - .string "The FACTORY HEAD is demanding you.\n" - .string "Are you prepared to face him?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: - .string "I'm terribly sorry, but I can't tell you\n" - .string "anything about the FACTORY HEAD.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc new file mode 100644 index 0000000000..3791594a0f --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc @@ -0,0 +1,197 @@ + +BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: + .string "First, we will hold your POKéMON for\n" + .string "safekeeping.\p" + .string "You may then choose from our\n" + .string "selection of POKéMON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: + .string "Thank you for competing!\n" + .string "Let us restore your POKéMON!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: + .string "The 2nd match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: + .string "The 3rd match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: + .string "The 4th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: + .string "The 5th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: + .string "The 6th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: + .string "Finally, the 7th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: + .string "Would you like to save and quit\n" + .string "the game?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: + .string "Would you like to retire from your\n" + .string "Battle Swap challenge?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: + .string "I've conducted a little investigation\n" + .string "about your upcoming opponent.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the NORMAL type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the FIRE type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the WATER type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the ELECTRIC type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the GRASS type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the ICE type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the FIGHTING type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the POISON type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the GROUND type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the FLYING type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the PSYCHIC type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the BUG type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the ROCK type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the GHOST type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the DRAGON type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the DARK type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the STEEL type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: + .string "The TRAINER appears to have no clear\n" + .string "favorites when it comes to type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: + .string "The favorite battle style appears to\n" + .string "be slow and steady.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: + .string "The favorite battle style appears to\n" + .string "be one of endurance.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: + .string "The favorite battle style appears to\n" + .string "be high risk, high return.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: + .string "The favorite battle style appears to\n" + .string "depend on the battle's flow.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: + .string "The favorite battle style appears to\n" + .string "be one based on total preparation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: + .string "The favorite battle style appears\n" + .string "to be weakening the foe to start.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: + .string "The favorite battle style appears to\n" + .string "be flexibly adaptable to the situation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: + .string "The favorite battle style appears to\n" + .string "be impossible to predict.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: + .string "The favorite battle style appears to\n" + .string "be free-spirited and unrestrained.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: + .string "Before starting the battle, would you\n" + .string "like to swap a POKéMON?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: + .string "Thank you!\n" + .string "Your POKéMON swap is complete.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: + .string "Right this way, please!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: + .string "I am saving your data.\n" + .string "Please wait.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: + .string "Would you like to record your latest\n" + .string "battle on your FRONTIER PASS?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: + .string "Excuse me! Excuse me, please!\n" + .string "May I get you to wait a few moments?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: + .string "…Uh-huh? What?! …Whoa!\n" + .string "Understood, sir! Will do!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: + .string "Oh, my…\n" + .string "Sorry to keep you waiting!\p" + .string "I have a message from this facility's\n" + .string "boss, the FACTORY HEAD.\p" + .string "He says, “We're going to do it!\n" + .string "Come here right now!”$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: + .string "The FACTORY HEAD is demanding you.\n" + .string "Are you prepared to face him?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: + .string "I'm terribly sorry, but I can't tell you\n" + .string "anything about the FACTORY HEAD.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc new file mode 100644 index 0000000000..c144997c2b --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc @@ -0,0 +1,196 @@ + +BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: + .string "Nous allons garder vos POKéMON.\p" + .string "Vous pourrez choisir trois POKéMON\n" + .string "dans notre sélection.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: + .string "Merci pour votre participation!\n" + .string "Je vais soigner vos POKéMON!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: + .string "Le deuxième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: + .string "Le troisième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: + .string "Le quatrième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: + .string "Le cinquième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: + .string "Le sixième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: + .string "Le septième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: + .string "Voulez-vous abandonner ce\n" + .string "COMBAT ECHANGE?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: + .string "J’ai fait ma petite enquête sur votre\n" + .string "prochain adversaire.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type NORMAL.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type FEU.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type EAU.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type ELECTRIK.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type PLANTE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type GLACE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type COMBAT.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type POISON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type SOL.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type VOL.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type PSY.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type INSECTE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type ROCHE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type SPECTRE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type DRAGON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type TENEBRES.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type ACIER.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: + .string "Ce DRESSEUR ne semble avoir de\n" + .string "préférence pour aucun type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: + .string "Il semble aimer combattre de\n" + .string "façon lente et régulière.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: + .string "Il semble aimer les combats qui\n" + .string "requièrent de l’endurance.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: + .string "Au combat, il semble aimer risquer\n" + .string "gros pour gagner gros.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: + .string "Au combat, il semble préférer\n" + .string "suivre le mouvement.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: + .string "Au combat, il semble donner une\n" + .string "importance primordiale à la préparation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: + .string "Au combat, il semble aimer affaiblir\n" + .string "l’ennemi dès le début.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: + .string "Au combat, il semble être flexible et\n" + .string "aimer s’adapter à la situation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: + .string "Son style de combat est impossible\n" + .string "à prévoir.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: + .string "Il est libre d’esprit et se bat de façon\n" + .string "effrénée.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: + .string "Avant de commencer le combat,\n" + .string "voulez-vous échanger un POKéMON?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: + .string "Merci!\n" + .string "L’échange de POKéMON est terminé.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: + .string "Par ici, s’il vous plaît!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: + .string "Je sauvegarde vos données.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat sur votre PASSE ZONE?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: + .string "Je suis désolé!\n" + .string "Pouvez-vous patienter un instant?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: + .string "Comment? Que dites-vous? Waouh…\n" + .string "C’est entendu!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: + .string "Eh bien…\n" + .string "Désolé de vous avoir fait attendre!\p" + .string "J’ai un message pour vous du patron,\n" + .string "le CHEF D’USINE.\p" + .string "Il dit: “Nous allons nous battre!\n" + .string "Viens ici tout de suite!”$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: + .string "Le CHEF D’USINE veut se battre contre\n" + .string "vous. Vous sentez-vous à la hauteur?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: + .string "Je suis désolé, je ne peux absolument\n" + .string "rien vous dire sur le CHEF D’USINE.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc new file mode 100644 index 0000000000..f226a9e6b9 --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc @@ -0,0 +1,194 @@ + +BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: + .string "Ci prenderemo cura noi dei tuoi POKéMON.\p" + .string "Potrai scegliere fra una selezione\n" + .string "di POKéMON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: + .string "Grazie per la partecipazione! Rimetterò\n" + .string "in sesto la tua squadra di POKéMON!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: + .string "Ti attende la 2ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: + .string "Ti attende la 3ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: + .string "Ti attende la 4ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: + .string "Ti attende la 5ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: + .string "Ti attende la 6ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: + .string "Ti attende la 7ª e ultima lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: + .string "Vuoi salvare e uscire dal gioco?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: + .string "Vuoi ritirarti dalla sfida\n" + .string "LOTTA SCAMBIO?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: + .string "Ho fatto delle ricerche sull’avversario\n" + .string "che dovrai sfidare.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo NORMALE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo FUOCO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ACQUA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ELETTRO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ERBA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo GHIACCIO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo LOTTA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo VELENO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo TERRA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo VOLANTE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo PSICO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo COLEOTTERO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ROCCIA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo SPETTRO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo DRAGO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo BUIO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ACCIAIO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: + .string "L’ALLENATORE pare non avere un tipo\n" + .string "prediletto.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: + .string "In lotta sembra adottare uno stile\n" + .string "flemmatico, ma deciso.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: + .string "In lotta sembra adottare uno stile\n" + .string "basato sulla resistenza.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: + .string "In lotta sembra adottare uno stile\n" + .string "ad alto rischio, ma efficace.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: + .string "In lotta sembra adottare uno stile che\n" + .string "si adatta all’andamento della sfida.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: + .string "In lotta sembra adottare uno stile\n" + .string "basato sulla competenza.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: + .string "In lotta sembra adottare uno stile\n" + .string "che indebolisce il nemico da subito.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: + .string "In lotta sembra adottare uno stile\n" + .string "basato sulla flessibilità.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: + .string "In lotta sembra adottare uno stile\n" + .string "imprevedibile.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: + .string "In lotta sembra adottare uno stile\n" + .string "ribelle e senza limitazioni.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: + .string "Vuoi scambiare un POKéMON prima\n" + .string "di iniziare la lotta?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: + .string "Grazie!\n" + .string "Scambio completato.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: + .string "Da questa parte, prego!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: + .string "Sto salvando i tuoi dati.\n" + .string "Attendi.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: + .string "Vuoi registrare la tua ultima lotta\n" + .string "nel PASS PARCO?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: + .string "Scusa! Puoi attendere per qualche\n" + .string "istante?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: + .string "…Uh? Cosa?! …Wow!\n" + .string "Sissignore!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: + .string "Oh…\n" + .string "Scusami se ti ho fatto attendere!\p" + .string "Ho un messaggio da parte del\n" + .string "nostro capo, il BOSS AZIENDA.\p" + .string "Dice che desidera incontrarti adesso!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: + .string "Il BOSS AZIENDA vuole misurarsi con\n" + .string "te. Ti senti alla sua altezza?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: + .string "Spiacente, ma non posso svelarti nulla\n" + .string "sul nostro BOSS AZIENDA.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc index 2e9366d44b..17c77403ec 100644 --- a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc @@ -447,135 +447,14 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: face_left step_end -BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: - .string "Excellent…\n" - .string "Let me restore your POKéMON.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: - .string "The 2nd opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: - .string "The 3rd opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: - .string "The 4th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: - .string "The 5th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: - .string "The 6th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: - .string "The 7th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and quit\n" - .string "the game?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: - .string "Do you wish to quit your challenge?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: - .string "Saving the data.\n" - .string "Have patience…$" - -BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: - .string "Do you wish to record your latest\n" - .string "match on your FRONTIER PASS?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: - .string "And now…\p" - .string "By winning consistently, you have\n" - .string "earned the privilege of challenging\l" - .string "our master, the PALACE MAVEN…$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: - .string "I shall send for the PALACE MAVEN.\n" - .string "Are you ready?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: - .string "Let great fanfare announce the arrival\n" - .string "of the PALACE MAVEN, SPENSER!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: - .string "SPENSER: My physical being is with\n" - .string "POKéMON always!\p" - .string "My heart beats as one with\n" - .string "POKéMON always!\p" - .string "Young one of a TRAINER!\n" - .string "Do you believe in your POKéMON?\p" - .string "Can you believe them through\n" - .string "and through?\p" - .string "If your bonds of trust are frail,\n" - .string "you will never beat my brethren!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: - .string "The bond you share with your POKéMON!\n" - .string "Prove it to me here!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: - .string "SPENSER: Gwahahah!\p" - .string "Hah, you never fell for my bluster!\n" - .string "Sorry for trying that stunt!\p" - .string "Here!\n" - .string "Bring me the thing!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: - .string "My, my, if only you could maintain that\n" - .string "facade of distinguished authority…\p" - .string "Here!\n" - .string "Let's see your FRONTIER PASS!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: - .string "The Spirits Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: - .string "SPENSER: Your POKéMON's eyes are \n" - .string "truly clear and unclouded.\p" - .string "I will eagerly await the next\n" - .string "opportunity to see you.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: - .string "SPENSER: Gwahahah!\n" - .string "You've battled your way up again?\p" - .string "You must have developed a truly\n" - .string "formidable bond with your POKéMON.\p" - .string "So be it!\p" - .string "This time, I won't bluster or hold back.\n" - .string "This time, there's no fooling around.\p" - .string "Ready now?\n" - .string "Prepare to lose!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: - .string "… … …Kaaah!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: - .string "SPENSER: Well, that was some display!\n" - .string "Even fully unleashed, my brethren\l" - .string "could not overpower you.\p" - .string "Your team spirit is truly admirable!\p" - .string "Here!\n" - .string "Bring me that thing, will you?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: - .string "My, my, if only you could maintain\n" - .string "a certain level of decorum…\p" - .string "Gaaah, here!\n" - .string "Hurry with that FRONTIER PASS, you!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: - .string "The Spirits Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: - .string "SPENSER: Gwahahah!\p" - .string "Come see me time and again!\n" - .string "My brethren and I will be waiting!$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc new file mode 100644 index 0000000000..1cf73429ca --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc @@ -0,0 +1,133 @@ + +BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: + .string "Excellent…\n" + .string "Let me restore your POKéMON.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: + .string "The 2nd opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: + .string "The 3rd opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: + .string "The 4th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: + .string "The 5th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: + .string "The 6th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: + .string "The 7th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: + .string "Would you like to save and quit\n" + .string "the game?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: + .string "Do you wish to quit your challenge?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: + .string "Saving the data.\n" + .string "Have patience…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: + .string "Do you wish to record your latest\n" + .string "match on your FRONTIER PASS?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: + .string "And now…\p" + .string "By winning consistently, you have\n" + .string "earned the privilege of challenging\l" + .string "our master, the PALACE MAVEN…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: + .string "I shall send for the PALACE MAVEN.\n" + .string "Are you ready?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: + .string "Let great fanfare announce the arrival\n" + .string "of the PALACE MAVEN, SPENSER!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: + .string "SPENSER: My physical being is with\n" + .string "POKéMON always!\p" + .string "My heart beats as one with\n" + .string "POKéMON always!\p" + .string "Young one of a TRAINER!\n" + .string "Do you believe in your POKéMON?\p" + .string "Can you believe them through\n" + .string "and through?\p" + .string "If your bonds of trust are frail,\n" + .string "you will never beat my brethren!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: + .string "The bond you share with your POKéMON!\n" + .string "Prove it to me here!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: + .string "SPENSER: Gwahahah!\p" + .string "Hah, you never fell for my bluster!\n" + .string "Sorry for trying that stunt!\p" + .string "Here!\n" + .string "Bring me the thing!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: + .string "My, my, if only you could maintain that\n" + .string "facade of distinguished authority…\p" + .string "Here!\n" + .string "Let's see your FRONTIER PASS!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: + .string "The Spirits Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: + .string "SPENSER: Your POKéMON's eyes are \n" + .string "truly clear and unclouded.\p" + .string "I will eagerly await the next\n" + .string "opportunity to see you.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: + .string "SPENSER: Gwahahah!\n" + .string "You've battled your way up again?\p" + .string "You must have developed a truly\n" + .string "formidable bond with your POKéMON.\p" + .string "So be it!\p" + .string "This time, I won't bluster or hold back.\n" + .string "This time, there's no fooling around.\p" + .string "Ready now?\n" + .string "Prepare to lose!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: + .string "… … …Kaaah!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: + .string "SPENSER: Well, that was some display!\n" + .string "Even fully unleashed, my brethren\l" + .string "could not overpower you.\p" + .string "Your team spirit is truly admirable!\p" + .string "Here!\n" + .string "Bring me that thing, will you?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: + .string "My, my, if only you could maintain\n" + .string "a certain level of decorum…\p" + .string "Gaaah, here!\n" + .string "Hurry with that FRONTIER PASS, you!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: + .string "The Spirits Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: + .string "SPENSER: Gwahahah!\p" + .string "Come see me time and again!\n" + .string "My brethren and I will be waiting!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc new file mode 100644 index 0000000000..3054604535 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc @@ -0,0 +1,133 @@ + +BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: + .string "Excellent…\n" + .string "Je vais soigner vos POKéMON.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: + .string "Le deuxième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: + .string "Le troisième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: + .string "Le quatrième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: + .string "Le cinquième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: + .string "Le sixième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: + .string "Le septième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: + .string "Voulez-vous abandonner votre défi?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: + .string "Sauvegarde en cours…\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat sur votre PASSE ZONE?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: + .string "Et maintenant…\p" + .string "Vos victoires vous donnent le droit\n" + .string "d’affronter le CAPT. PALACE…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: + .string "Le CAPT. PALACE est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: + .string "Veuillez accueillir comme il se doit\n" + .string "le CAPT. PALACE, ESTEBAN!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: + .string "ESTEBAN: Je ne fais qu’un avec mes\n" + .string "POKéMON!\p" + .string "Mon cœur et celui de mes POKéMON\n" + .string "battent à l’unisson!\p" + .string "Dis-moi, DRESSEUR en herbe!\n" + .string "Crois-tu en tes POKéMON?\p" + .string "Est-ce que tu crois en eux, quoi\n" + .string "qu’il arrive?\p" + .string "La confiance qui te lie à tes POKéMON\n" + .string "devra être à toute épreuve!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: + .string "Montre-moi les liens qui t’unissent à\n" + .string "tes POKéMON!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: + .string "ESTEBAN: Ahhhhh!\p" + .string "Je me suis un peu trop vanté!\n" + .string "Désolé pour ce petit numéro!\p" + .string "Allez…\n" + .string "Donne-moi ce que tu sais!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: + .string "Un bon DRESSEUR ne doit jamais perdre\n" + .string "la face…\p" + .string "Allez, ton PASSE ZONE!\n" + .string "Et que ça saute!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: + .string "Le SYMBOLE ESPRIT a été ajouté sur le\n" + .string "PASSE ZONE!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: + .string "ESTEBAN: Tu lis dans tes POKéMON comme\n" + .string "dans un livre ouvert.\p" + .string "J’attendrai avec impatience l’instant\n" + .string "où nous nous reverrons.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: + .string "ESTEBAN: Ahhhhh!!!\n" + .string "Te voilà?\p" + .string "Tu as dû développer un lien\n" + .string "unique avec tes POKéMON.\p" + .string "Battons-nous!\p" + .string "Cette fois, je ne vais pas faire le\n" + .string "malin! Cette fois, je vais gagner!\p" + .string "On peut commencer?\n" + .string "Prépare-toi à perdre!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: + .string "… … …\n" + .string "Ahhhhh!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: + .string "ESTEBAN: Ce fut une belle\n" + .string "démonstration! Mes POKéMON, même\l" + .string "déchaînés, n’ont pas battu les tiens.\p" + .string "Votre esprit d’équipe est remarquable!\p" + .string "Allez…\n" + .string "Tu me donnes ce que tu sais?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: + .string "Un bon DRESSEUR se doit d’être\n" + .string "respectueux…\p" + .string "Allez, grouille-toi!\n" + .string "Sors-moi ton PASSE ZONE!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: + .string "Le SYMBOLE ESPRIT a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: + .string "ESTEBAN: Ah, ah!\p" + .string "Reviens me voir quand tu veux!\n" + .string "Nous t’attendrons de pied ferme!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc new file mode 100644 index 0000000000..3b4633dbd5 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc @@ -0,0 +1,130 @@ + +BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: + .string "Eccellente!\n" + .string "Rimetterò in sesto i tuoi POKéMON.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: + .string "Ti attende il 2º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: + .string "Ti attende il 3º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: + .string "Ti attende il 4º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: + .string "Ti attende il 5º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: + .string "Ti attende il 6º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: + .string "Ti attende il 7º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: + .string "Vuoi salvare e uscire dal gioco?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: + .string "Vuoi ritirarti dalla sfida?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: + .string "Sto salvando i dati di gioco.\n" + .string "Un po’ di pazienza…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: + .string "Vuoi che il filmato dell’ultima lotta\n" + .string "venga registrato nel tuo PASS PARCO?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: + .string "Ho un annuncio da fare…\p" + .string "Dopo tante vittorie, ti meriti di sfidare\n" + .string "il nostro maestro, il SIRE PALAZZO…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: + .string "Vado a chiamare il SIRE PALAZZO.\n" + .string "Accetti la sfida?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: + .string "Che squillino le trombe, sta per arrivare\n" + .string "il SIRE PALAZZO, SPARTACO!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: + .string "SPARTACO: I POKéMON sono la mia vita!\p" + .string "Il mio cuore batte all’unisono\n" + .string "con il loro!\p" + .string "ALLENATORE in erba!\n" + .string "Credi nei tuoi POKéMON?\p" + .string "Hai una fiducia cieca in loro?\p" + .string "Se il legame che ti unisce a loro è\n" + .string "fragile, non riuscirai a battere\l" + .string "i miei fratelli!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: + .string "Dimostrami quale tipo di legame ti\n" + .string "unisce ai POKéMON!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: + .string "SPARTACO: Ahahah!\p" + .string "Hai saputo tenermi testa!\n" + .string "Scusa se ho fatto certi numeri…\p" + .string "Dai, su!\n" + .string "Portami quella cosa che tu ben sai!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: + .string "Il vero ALLENATORE deve sempre\n" + .string "mantenere un certo contegno…\p" + .string "Dai, su!\n" + .string "Mostrami il tuo PASS PARCO!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: + .string "Il SIMBOLO SPIRITO è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: + .string "SPARTACO: Lo sguardo dei tuoi POKéMON è\n" + .string "puro e limpido.\p" + .string "Aspetterò con ansia il tuo ritorno.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: + .string "SPARTACO: Ahahah!\n" + .string "Ce l’hai fatta anche questa volta?\p" + .string "Devi aver sviluppato un legame\n" + .string "incredibile con i tuoi POKéMON.\p" + .string "Andiamo al sodo!\p" + .string "Cercherò di lottare in modo equilibrato.\n" + .string "Questa volta non si scherza.\p" + .string "Te la senti di iniziare?\n" + .string "Preparati a una sonora sconfitta!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: + .string "Aaah!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: + .string "SPARTACO: Una bella performance!\n" + .string "I miei fratelli, anche se determinati,\l" + .string "non sono riusciti a tenerti testa.\p" + .string "Lo spirito della tua squadra è\n" + .string "ammirevole!\p" + .string "Dai, su!\n" + .string "Portami quella cosa che tu ben sai!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: + .string "Il vero ALLENATORE deve sempre\n" + .string "mantenere un certo contegno…\p" + .string "Dai, su, forza! Sbrigati a tirare fuori\n" + .string "il tuo PASS PARCO!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: + .string "Il SIMBOLO SPIRITO si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: + .string "SPARTACO: Ahahah!\p" + .string "Torna a trovarmi!\n" + .string "Ti aspetterò insieme ai miei fratelli!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc b/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc index ad2a2ee9f5..d76a53c8fb 100644 --- a/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc @@ -121,31 +121,14 @@ BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom: set_invisible step_end -BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: - .string "People and POKéMON, they are but\n" - .string "the same…\p" - .string "Their individual nature makes them\n" - .string "good at certain things, and not good\l" - .string "at others.$" - -BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: - .string "Rather than trying to make a POKéMON\n" - .string "do what it dislikes, try to let it do\l" - .string "what it likes and is good at doing.\p" - .string "Put yourself in the POKéMON's position\n" - .string "and consider what moves it would like.$" - -BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: - .string "A POKéMON's nature is a remarkable\n" - .string "thing…\p" - .string "Some POKéMON behave in a completely\n" - .string "different way when they are cornered.$" - -BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: - .string "Are you beginning to understand how\n" - .string "a POKéMON's nature makes it behave?$" - -BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: - .string "Ah… I see a strong, heartfelt bond\n" - .string "between you and your POKéMON…$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePalaceCorridor/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceCorridor/text.inc b/data/maps/BattleFrontier_BattlePalaceCorridor/text.inc new file mode 100644 index 0000000000..ac71adcd1e --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceCorridor/text.inc @@ -0,0 +1,28 @@ + +BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: + .string "People and POKéMON, they are but\n" + .string "the same…\p" + .string "Their individual nature makes them\n" + .string "good at certain things, and not good\l" + .string "at others.$" + +BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: + .string "Rather than trying to make a POKéMON\n" + .string "do what it dislikes, try to let it do\l" + .string "what it likes and is good at doing.\p" + .string "Put yourself in the POKéMON's position\n" + .string "and consider what moves it would like.$" + +BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: + .string "A POKéMON's nature is a remarkable\n" + .string "thing…\p" + .string "Some POKéMON behave in a completely\n" + .string "different way when they are cornered.$" + +BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: + .string "Are you beginning to understand how\n" + .string "a POKéMON's nature makes it behave?$" + +BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: + .string "Ah… I see a strong, heartfelt bond\n" + .string "between you and your POKéMON…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc b/data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc new file mode 100644 index 0000000000..1724051013 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc @@ -0,0 +1,27 @@ + +BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: + .string "Les gens et les POKéMON, c’est pareil…\p" + .string "Leur nature fait qu’ils sont très doués\n" + .string "pour certaines choses et beaucoup\l" + .string "moins pour d’autres.$" + +BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: + .string "Au lieu de forcer un POKéMON à faire\n" + .string "ce qu’il n’aime pas, essayez de lui faire\l" + .string "faire des choses qu’il aime.\p" + .string "Mettez-vous dans la peau de votre\n" + .string "POKéMON pour comprendre ce qu’il aime.$" + +BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: + .string "La nature d’un POKéMON, c’est quelque\n" + .string "chose de fascinant…\p" + .string "Certains POKéMON changent totalement\n" + .string "d’attitude s’ils se sentent coincés.$" + +BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: + .string "Commencez-vous à comprendre\n" + .string "l’influence qu’a la nature des POKéMON?$" + +BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: + .string "Ah… Un lien fort et sincère\n" + .string "vous unit à vos POKéMON…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc b/data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc new file mode 100644 index 0000000000..47494155c8 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc @@ -0,0 +1,27 @@ + +BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: + .string "Le persone e i POKéMON hanno molte\n" + .string "cose in comune…\p" + .string "Per natura sono abili in certe cose e\n" + .string "scarsi in altre.$" + +BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: + .string "Non costringere un POKéMON a fare ciò\n" + .string "che detesta. Prova a fargli fare ciò che\l" + .string "ama e per cui si sente portato.\p" + .string "Mettiti nei suoi panni e pensa alle\n" + .string "mosse che potrebbero piacergli.$" + +BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: + .string "La natura di un POKéMON è una cosa\n" + .string "molto particolare…\p" + .string "Alcuni POKéMON si trasformano quando\n" + .string "si sentono sotto pressione.$" + +BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: + .string "Stai cominciando a capire come funziona\n" + .string "la natura di un POKéMON?$" + +BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: + .string "Ah… fra te e i tuoi POKéMON deve\n" + .string "esserci un legame forte e sincero…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc b/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc index 2a8903fe6f..698abc77b3 100644 --- a/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc @@ -374,277 +374,14 @@ BattleFrontier_BattlePalaceLobby_EventScript_ExitRules:: releaseall end -BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: - .string "Where the hearts of TRAINERS\n" - .string "are put to the test.\p" - .string "I welcome you to the BATTLE PALACE.\p" - .string "I accept challenges to the SINGLE\n" - .string "BATTLE HALLS.$" - -BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: - .string "Do you wish to take\n" - .string "the SINGLE BATTLE HALL challenge?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: - .string "In the BATTLE PALACE, there are\n" - .string "several auditoriums for SINGLE BATTLES\l" - .string "that are named SINGLE BATTLE HALLS.\p" - .string "The SINGLE BATTLES are conducted in\n" - .string "the usual way, except with one crucial\l" - .string "rule that must be obeyed.\p" - .string "TRAINERS are permitted only to switch\n" - .string "their POKéMON in and out.\p" - .string "TRAINERS are otherwise forbidden to\n" - .string "command their POKéMON.\p" - .string "The POKéMON are to behave according\n" - .string "to their nature and battle on their own.\p" - .string "You must put your trust in your\n" - .string "POKéMON and watch over them.\p" - .string "If you achieve the honor of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, you must save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: - .string "When you have fortified your heart\n" - .string "and POKéMON, you must return.$" - -BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: - .string "There are two BATTLE HALLS,\n" - .string "Level 50 and Open Level.\l" - .string "Which is your choice of a challenge?$" - -BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: - .string "Sigh…\p" - .string "You do not have the three POKéMON\n" - .string "required for the challenge.\p" - .string "To enter, you must provide three\n" - .string "different kinds of POKéMON.\p" - .string "These POKéMON must all be of\n" - .string "Level 50 or lower.\p" - .string "They also must not be holding\n" - .string "the same kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Come back when you have made\n" - .string "your preparations.$" - -BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: - .string "Sigh…\p" - .string "You do not have the three POKéMON\n" - .string "required for the challenge.\p" - .string "To enter, you must provide three\n" - .string "different kinds of POKéMON.\p" - .string "They also must not be holding\n" - .string "the same kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Come back when you have made\n" - .string "your preparations.$" - -BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: - .string "Good. Now, you must select your\n" - .string "three POKéMON.$" - -BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: - .string "I must save before I show you to\n" - .string "the BATTLE HALL. Is that okay?$" - -BattleFrontier_BattlePalaceLobby_Text_FollowMe: - .string "Good.\n" - .string "Now, follow me.$" - -BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: - .string "I feel privileged for having seen\n" - .string "your POKéMON's exploits.\p" - .string "The results will be recorded.\n" - .string "I must ask you to briefly wait.$" - -BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: - .string "To achieve a 7-win streak…\p" - .string "The bonds that bind your heart with\n" - .string "your POKéMON seem firm and true.$" - -BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: - .string "Your feat will be recorded.\n" - .string "I must ask you to briefly wait.$" - -@ Unused -BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: - .string "For the feat of your 7-win streak,\n" - .string "we present you with Battle Point(s).$" - -BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: - .string "You seem to have no space for\n" - .string "our prize.\p" - .string "You should return when you have\n" - .string "organized your BAG.$" - -BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: - .string "We have been waiting for you…$" - -BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: - .string "I must save before I show you to\n" - .string "the BATTLE HALL. Is that okay?$" - -BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: - .string "Sigh…\p" - .string "You failed to save before you ended\n" - .string "your challenge the last time.\p" - .string "As a result, your challenge has been\n" - .string "disqualified. It is most unfortunate.$" - -@ Unused -BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: - .string "For a hardy fellow like me,\n" - .string "hardy POKéMON are the best.\p" - .string "Offense is the best defense!\n" - .string "A relentless attack is the ultimate!\p" - .string "But that's not what I wanted to chat\n" - .string "about.\p" - .string "Every so often a really cute lady\n" - .string "swings by here.\p" - .string "She says that she can tell what\n" - .string "POKéMON are thinking.\p" - .string "I don't know about that part,\n" - .string "but she is really cute.\p" - .string "Huh?\n" - .string "Why are you looking at me like that?$" - -BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: - .string "Hmm…\p" - .string "It appears that the nature of POKéMON\n" - .string "and the moves that they have been\l" - .string "taught are the keys to battle here.\p" - .string "To be more precise, it's how well\n" - .string "the moves match the nature of\l" - .string "the POKéMON.\p" - .string "If your POKéMON is in trouble and\n" - .string "unable to live up to its potential,\l" - .string "you may need to examine how well\l" - .string "its moves match its nature.$" - -BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: - .string "My POKéMON is usually very docile.\p" - .string "But when it's in a BATTLE HALL,\n" - .string "it sometimes seems to become\l" - .string "transformed into something wicked!\p" - .string "It becomes totally intimidating.\n" - .string "It's shocking, even.$" - -BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: - .string "I wonder what sort of nature a POKéMON\n" - .string "would have if it favored enfeebling its\l" - .string "opponents and chipping away slowly.\p" - .string "I'd be surprised if it was a LAX nature.\p" - .string "But, nah, that can't be right.$" - -BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: - .string "Where the hearts of TRAINERS\n" - .string "are put to the test.\p" - .string "I welcome you to the BATTLE PALACE.\p" - .string "I accept challenges to the DOUBLE\n" - .string "BATTLE HALLS.$" - -BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: - .string "Do you wish to take\n" - .string "the DOUBLE BATTLE HALL challenge?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: - .string "In the BATTLE PALACE, there are\n" - .string "several auditoriums for DOUBLE BATTLES\l" - .string "that are named DOUBLE BATTLE HALLS.\p" - .string "The DOUBLE BATTLES are conducted in\n" - .string "the usual way, except with one crucial\l" - .string "rule that must be obeyed.\p" - .string "TRAINERS are permitted only to switch\n" - .string "their POKéMON in and out.\p" - .string "TRAINERS are otherwise forbidden to\n" - .string "command their POKéMON.\p" - .string "The POKéMON are to behave according\n" - .string "to their nature and battle on their own.\p" - .string "You must put your trust in your\n" - .string "POKéMON and watch over them.\p" - .string "If you achieve the honor of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: - .string "To defeat the PALACE MAVEN\n" - .string "and seven TRAINERS in a row…$" - -BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: - .string "In honor of the bond you share with\n" - .string "your POKéMON, we present you with\l" - .string "these Battle Point(s).$" - -BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: - .string "Would you like to record your latest\n" - .string "BATTLE PALACE match on your\l" - .string "FRONTIER PASS?$" - -BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: - .string "The BATTLE HALL rules are listed.$" - -BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: - .string "Here, POKéMON are required to think\n" - .string "and battle by themselves.\p" - .string "Unlike in the wild, POKéMON that live\n" - .string "with people behave differently\l" - .string "depending on their nature.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: - .string "Depending on its nature, a POKéMON\n" - .string "may prefer to attack no matter what.\p" - .string "Another POKéMON may prefer to protect\n" - .string "itself from any harm.\p" - .string "Yet another may enjoy vexing or\n" - .string "confounding its foes.\p" - .string "Due to its nature, a POKéMON\n" - .string "will have favorite moves that it is good\l" - .string "at using.\p" - .string "It may also dislike certain moves that\n" - .string "it has trouble using.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: - .string "There are offensive moves that inflict\n" - .string "direct damage on the foe.\p" - .string "There are defensive moves that are\n" - .string "used to prepare for enemy attacks or\l" - .string "used to heal HP and so on.\p" - .string "There are also other somewhat-odd\n" - .string "moves that may enfeeble the foes with\l" - .string "stat problems including poison and \l" - .string "paralysis.\p" - .string "POKéMON will consider using moves in\n" - .string "these three categories.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: - .string "When not under command by its TRAINER,\n" - .string "a POKéMON may be unable to effectively\l" - .string "use certain moves.\p" - .string "A POKéMON is not good at using any\n" - .string "move that it dislikes.\p" - .string "If a POKéMON only knows moves that\n" - .string "do not match its nature, it will often\l" - .string "be unable to live up to its potential.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: - .string "Depending on its nature, a POKéMON may\n" - .string "start using moves that don't match its\l" - .string "nature when it is in trouble.\p" - .string "If a POKéMON begins behaving oddly\n" - .string "in a pinch, watch it carefully.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePalaceLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceLobby/text.inc b/data/maps/BattleFrontier_BattlePalaceLobby/text.inc new file mode 100644 index 0000000000..5af9fe5646 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceLobby/text.inc @@ -0,0 +1,274 @@ + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: + .string "Where the hearts of TRAINERS\n" + .string "are put to the test.\p" + .string "I welcome you to the BATTLE PALACE.\p" + .string "I accept challenges to the SINGLE\n" + .string "BATTLE HALLS.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: + .string "Do you wish to take\n" + .string "the SINGLE BATTLE HALL challenge?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: + .string "In the BATTLE PALACE, there are\n" + .string "several auditoriums for SINGLE BATTLES\l" + .string "that are named SINGLE BATTLE HALLS.\p" + .string "The SINGLE BATTLES are conducted in\n" + .string "the usual way, except with one crucial\l" + .string "rule that must be obeyed.\p" + .string "TRAINERS are permitted only to switch\n" + .string "their POKéMON in and out.\p" + .string "TRAINERS are otherwise forbidden to\n" + .string "command their POKéMON.\p" + .string "The POKéMON are to behave according\n" + .string "to their nature and battle on their own.\p" + .string "You must put your trust in your\n" + .string "POKéMON and watch over them.\p" + .string "If you achieve the honor of beating\n" + .string "seven TRAINERS in succession,\l" + .string "we will present you with Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, you must save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: + .string "When you have fortified your heart\n" + .string "and POKéMON, you must return.$" + +BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: + .string "There are two BATTLE HALLS,\n" + .string "Level 50 and Open Level.\l" + .string "Which is your choice of a challenge?$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: + .string "Sigh…\p" + .string "You do not have the three POKéMON\n" + .string "required for the challenge.\p" + .string "To enter, you must provide three\n" + .string "different kinds of POKéMON.\p" + .string "These POKéMON must all be of\n" + .string "Level 50 or lower.\p" + .string "They also must not be holding\n" + .string "the same kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Come back when you have made\n" + .string "your preparations.$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: + .string "Sigh…\p" + .string "You do not have the three POKéMON\n" + .string "required for the challenge.\p" + .string "To enter, you must provide three\n" + .string "different kinds of POKéMON.\p" + .string "They also must not be holding\n" + .string "the same kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Come back when you have made\n" + .string "your preparations.$" + +BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: + .string "Good. Now, you must select your\n" + .string "three POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: + .string "I must save before I show you to\n" + .string "the BATTLE HALL. Is that okay?$" + +BattleFrontier_BattlePalaceLobby_Text_FollowMe: + .string "Good.\n" + .string "Now, follow me.$" + +BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: + .string "I feel privileged for having seen\n" + .string "your POKéMON's exploits.\p" + .string "The results will be recorded.\n" + .string "I must ask you to briefly wait.$" + +BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: + .string "To achieve a 7-win streak…\p" + .string "The bonds that bind your heart with\n" + .string "your POKéMON seem firm and true.$" + +BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: + .string "Your feat will be recorded.\n" + .string "I must ask you to briefly wait.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: + .string "For the feat of your 7-win streak,\n" + .string "we present you with Battle Point(s).$" + +BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: + .string "You seem to have no space for\n" + .string "our prize.\p" + .string "You should return when you have\n" + .string "organized your BAG.$" + +BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: + .string "We have been waiting for you…$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: + .string "I must save before I show you to\n" + .string "the BATTLE HALL. Is that okay?$" + +BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: + .string "Sigh…\p" + .string "You failed to save before you ended\n" + .string "your challenge the last time.\p" + .string "As a result, your challenge has been\n" + .string "disqualified. It is most unfortunate.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: + .string "For a hardy fellow like me,\n" + .string "hardy POKéMON are the best.\p" + .string "Offense is the best defense!\n" + .string "A relentless attack is the ultimate!\p" + .string "But that's not what I wanted to chat\n" + .string "about.\p" + .string "Every so often a really cute lady\n" + .string "swings by here.\p" + .string "She says that she can tell what\n" + .string "POKéMON are thinking.\p" + .string "I don't know about that part,\n" + .string "but she is really cute.\p" + .string "Huh?\n" + .string "Why are you looking at me like that?$" + +BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: + .string "Hmm…\p" + .string "It appears that the nature of POKéMON\n" + .string "and the moves that they have been\l" + .string "taught are the keys to battle here.\p" + .string "To be more precise, it's how well\n" + .string "the moves match the nature of\l" + .string "the POKéMON.\p" + .string "If your POKéMON is in trouble and\n" + .string "unable to live up to its potential,\l" + .string "you may need to examine how well\l" + .string "its moves match its nature.$" + +BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: + .string "My POKéMON is usually very docile.\p" + .string "But when it's in a BATTLE HALL,\n" + .string "it sometimes seems to become\l" + .string "transformed into something wicked!\p" + .string "It becomes totally intimidating.\n" + .string "It's shocking, even.$" + +BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: + .string "I wonder what sort of nature a POKéMON\n" + .string "would have if it favored enfeebling its\l" + .string "opponents and chipping away slowly.\p" + .string "I'd be surprised if it was a LAX nature.\p" + .string "But, nah, that can't be right.$" + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: + .string "Where the hearts of TRAINERS\n" + .string "are put to the test.\p" + .string "I welcome you to the BATTLE PALACE.\p" + .string "I accept challenges to the DOUBLE\n" + .string "BATTLE HALLS.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: + .string "Do you wish to take\n" + .string "the DOUBLE BATTLE HALL challenge?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: + .string "In the BATTLE PALACE, there are\n" + .string "several auditoriums for DOUBLE BATTLES\l" + .string "that are named DOUBLE BATTLE HALLS.\p" + .string "The DOUBLE BATTLES are conducted in\n" + .string "the usual way, except with one crucial\l" + .string "rule that must be obeyed.\p" + .string "TRAINERS are permitted only to switch\n" + .string "their POKéMON in and out.\p" + .string "TRAINERS are otherwise forbidden to\n" + .string "command their POKéMON.\p" + .string "The POKéMON are to behave according\n" + .string "to their nature and battle on their own.\p" + .string "You must put your trust in your\n" + .string "POKéMON and watch over them.\p" + .string "If you achieve the honor of beating\n" + .string "seven TRAINERS in succession,\l" + .string "we will present you with Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: + .string "To defeat the PALACE MAVEN\n" + .string "and seven TRAINERS in a row…$" + +BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: + .string "In honor of the bond you share with\n" + .string "your POKéMON, we present you with\l" + .string "these Battle Point(s).$" + +BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: + .string "Would you like to record your latest\n" + .string "BATTLE PALACE match on your\l" + .string "FRONTIER PASS?$" + +BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: + .string "The BATTLE HALL rules are listed.$" + +BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: + .string "Here, POKéMON are required to think\n" + .string "and battle by themselves.\p" + .string "Unlike in the wild, POKéMON that live\n" + .string "with people behave differently\l" + .string "depending on their nature.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: + .string "Depending on its nature, a POKéMON\n" + .string "may prefer to attack no matter what.\p" + .string "Another POKéMON may prefer to protect\n" + .string "itself from any harm.\p" + .string "Yet another may enjoy vexing or\n" + .string "confounding its foes.\p" + .string "Due to its nature, a POKéMON\n" + .string "will have favorite moves that it is good\l" + .string "at using.\p" + .string "It may also dislike certain moves that\n" + .string "it has trouble using.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: + .string "There are offensive moves that inflict\n" + .string "direct damage on the foe.\p" + .string "There are defensive moves that are\n" + .string "used to prepare for enemy attacks or\l" + .string "used to heal HP and so on.\p" + .string "There are also other somewhat-odd\n" + .string "moves that may enfeeble the foes with\l" + .string "stat problems including poison and \l" + .string "paralysis.\p" + .string "POKéMON will consider using moves in\n" + .string "these three categories.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: + .string "When not under command by its TRAINER,\n" + .string "a POKéMON may be unable to effectively\l" + .string "use certain moves.\p" + .string "A POKéMON is not good at using any\n" + .string "move that it dislikes.\p" + .string "If a POKéMON only knows moves that\n" + .string "do not match its nature, it will often\l" + .string "be unable to live up to its potential.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: + .string "Depending on its nature, a POKéMON may\n" + .string "start using moves that don't match its\l" + .string "nature when it is in trouble.\p" + .string "If a POKéMON begins behaving oddly\n" + .string "in a pinch, watch it carefully.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc b/data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc new file mode 100644 index 0000000000..26d10ed904 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc @@ -0,0 +1,275 @@ + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: + .string "Bienvenue au PALACE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "l’esprit des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "HALLS DE COMBAT SOLO.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: + .string "Voulez-vous relever le défi d’un\n" + .string "HALL DE COMBAT SOLO?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: + .string "Au PALACE DE COMBAT, il y a plusieurs\n" + .string "salles réservées aux COMBATS SOLO, que\l" + .string "l’on appelle les HALLS DE COMBAT SOLO.\p" + .string "Les COMBATS SOLO qui y ont lieu sont\n" + .string "un peu particuliers. Une importante\l" + .string "règle y est ajoutée.\p" + .string "Les DRESSEURS peuvent seulement\n" + .string "faire entrer et sortir leurs POKéMON.\p" + .string "Les DRESSEURS ne peuvent pas donner\n" + .string "d’autres ordres à leurs POKéMON.\p" + .string "Les POKéMON agiront conformément\n" + .string "à leur nature et se battront seuls.\p" + .string "Vous devez placer votre confiance en\n" + .string "vos POKéMON et les regarder.\p" + .string "Si vous réalisez l’exploit de battre\n" + .string "sept DRESSEURS à la suite, vous\l" + .string "recevrez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: + .string "Revenez quand vous aurez fortifié\n" + .string "votre esprit et vos POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: + .string "Il y a deux HALLS DE COMBAT:\n" + .string "niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: + .string "Je regrette…\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ces POKéMON doivent être de niveau\n" + .string "50 ou moins.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: + .string "Je regrette…\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: + .string "Très bien. Maintenant, veuillez choisir\n" + .string "vos trois POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: + .string "Avant d’accéder à un HALL DE COMBAT,\n" + .string "votre partie doit être sauvegardée. OK?$" + +BattleFrontier_BattlePalaceLobby_Text_FollowMe: + .string "Très bien.\n" + .string "Suivez-moi, je vous prie.$" + +BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: + .string "Ce fut un privilège de pouvoir assister\n" + .string "à un tel combat.\p" + .string "Votre résultat va être sauvegardé.\n" + .string "Je vous demande de patienter un peu.$" + +BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: + .string "Sept victoires consécutives…\p" + .string "Les liens qui unissent votre esprit à\n" + .string "vos POKéMON sont solides et sincères.$" + +BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: + .string "Votre résultat va être sauvegardé.\n" + .string "Je vous demande de patienter un peu.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: + .string "For the feat of your 7-win streak,\n" + .string "we present you with Battle Point(s).$" + +BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: + .string "Malheureusement, vous ne pouvez\n" + .string "rien porter d’autre.\p" + .string "Je vous demande de faire de la place\n" + .string "dans votre SAC et de revenir me voir.$" + +BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: + .string "Nous vous attendions…$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: + .string "Avant d’accéder à un HALL DE COMBAT,\n" + .string "votre partie doit être sauvegardée. OK?$" + +BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: + .string "Je regrette!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "C’est malheureux, mais nous avons dû\n" + .string "vous disqualifier.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: + .string "Pour un DRESSEUR hardi comme moi,\n" + .string "il faut des POKéMON hardis aussi!\p" + .string "L’attaque est la meilleure des\n" + .string "défenses! Il faut attaquer sans cesse!\p" + .string "Mais ce n’est pas de ça que je voulais\n" + .string "parler.\p" + .string "De temps en temps, il y a une fille\n" + .string "super mignonne qui passe par ici.\p" + .string "Elle dit qu’elle est capable de savoir\n" + .string "ce que les POKéMON pensent.\p" + .string "Je ne sais pas si c’est vrai, mais en\n" + .string "tout cas elle est super mignonne!\p" + .string "Hé!\n" + .string "Pourquoi tu me regardes comme ça?$" + +BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: + .string "Hum…\p" + .string "Apparemment, ici c’est la nature des\n" + .string "POKéMON ainsi que les capacités qu’ils\l" + .string "connaissent qui sont importantes.\p" + .string "En fait, il faut que les capacités qu’ils\n" + .string "connaissent soient en accord avec leur\l" + .string "nature.\p" + .string "Si un POKéMON est en difficulté et n’est\n" + .string "pas à la hauteur de son potentiel, il\l" + .string "faut se demander si ses capacités\l" + .string "correspondent bien à sa nature.$" + +BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: + .string "Mon POKéMON est très docile,\n" + .string "en temps normal.\p" + .string "Mais dès qu’il est dans un HALL DE\n" + .string "COMBAT, il n’est plus le même.\l" + .string "Il devient méchant!\p" + .string "Je t’assure, il me fait peur!$" + +BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: + .string "Je me demande quelle est la nature\n" + .string "d’un POKéMON qui affaiblit l’ennemi\l" + .string "petit à petit pour prendre la tête.\p" + .string "Ce serait surprenant qu’il soit LACHE\n" + .string "de nature.\p" + .string "Non, ça ne peut pas être ça.$" + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: + .string "Bienvenue au PALACE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "l’esprit des DRESSEURS!\p" + .string "Je prends les inscriptions pour les\n" + .string "HALLS DE COMBAT DUO.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: + .string "Voulez-vous relever le défi d’un\n" + .string "HALL DE COMBAT DUO?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: + .string "Au PALACE DE COMBAT, il y a plusieurs\n" + .string "salles réservées aux COMBATS DUO, que\l" + .string "l’on appelle les HALLS DE COMBAT DUO.\p" + .string "Les COMBATS DUO qui y ont lieu sont\n" + .string "un peu particuliers. Une importante\l" + .string "règle y est ajoutée.\p" + .string "Les DRESSEURS peuvent seulement\n" + .string "faire entrer et sortir leurs POKéMON.\p" + .string "Les DRESSEURS ne peuvent pas donner\n" + .string "d’autres ordres à leurs POKéMON.\p" + .string "Les POKéMON agiront conformément\n" + .string "à leur nature et se battront seuls.\p" + .string "Vous devez placer votre confiance en\n" + .string "vos POKéMON et les regarder.\p" + .string "Si vous réalisez l’exploit de battre\n" + .string "sept DRESSEURS à la suite, vous\l" + .string "recevrez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: + .string "Battre le CAPT. PALACE et sept\n" + .string "DRESSEURS de suite…$" + +BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: + .string "Les liens qui vous unissent à vos\n" + .string "POKéMON vont se voir récompensés par\l" + .string "des POINTS DE COMBAT.$" + +BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat au PALACE DE COMBAT sur\l" + .string "votre PASSE ZONE?$" + +BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: + .string "Règles des HALLS DE COMBAT.$" + +BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: + .string "Ici, les POKéMON doivent penser et se\n" + .string "battre par eux-mêmes.\p" + .string "A la différence des POKéMON sauvages,\n" + .string "ceux qui vivent avec des humains ont un\l" + .string "comportement spécifique à leur nature.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: + .string "La nature d’un POKéMON lui dictera\n" + .string "peut-être d’attaquer coûte que coûte.\p" + .string "Un autre POKéMON pourra préférer se\n" + .string "protéger du danger.\p" + .string "Un autre aimera peut-être contrarier\n" + .string "et déconcerter ses ennemis.\p" + .string "Selon sa nature, un POKéMON préférera\n" + .string "certaines capacités, qu’il saura mieux\l" + .string "utiliser que les autres.\p" + .string "Certaines capacités ne lui plairont pas\n" + .string "et il aura du mal à les utiliser.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: + .string "Les capacités offensives font subir\n" + .string "des dommages immédiats à l’ennemi.\p" + .string "Les capacités défensives servent à se\n" + .string "préparer à l’attaque ennemie, à se\l" + .string "soigner ou autre.\p" + .string "Il y a aussi d’autres capacités visant\n" + .string "à affaiblir l’ennemi en provoquant\l" + .string "des problèmes de statut comme\l" + .string "l’empoisonnement ou la paralysie.\p" + .string "Les POKéMON choisiront leurs capacités\n" + .string "parmi ces trois catégories.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: + .string "Sans les ordres de son DRESSEUR, il\n" + .string "se peut qu’un POKéMON n’utilise pas\l" + .string "efficacement certaines capacités.\p" + .string "Un POKéMON utilise mal les capacités\n" + .string "qu’il n’aime pas.\p" + .string "Si un POKéMON ne connaît que des\n" + .string "capacités contraires à sa nature, il ne\l" + .string "sera pas à la hauteur de son potentiel.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: + .string "Il se peut qu’un POKéMON se mette\n" + .string "à utiliser des capacités contraires à\l" + .string "sa nature s’il est en danger.\p" + .string "Si un POKéMON commence à agir\n" + .string "bizarrement, surveillez-le bien.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc b/data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc new file mode 100644 index 0000000000..c9b635d4cf --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc @@ -0,0 +1,278 @@ + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: + .string "Qui si mette alla prova lo spirito\n" + .string "degli ALLENATORI.\p" + .string "Ti do il benvenuto al PALAZZO LOTTA.\p" + .string "Raccolgo le iscrizioni per le AREE LOTTA\n" + .string "in SINGOLO.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: + .string "Vuoi sfidare l’AREA LOTTA in\n" + .string "SINGOLO?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: + .string "Nel PALAZZO LOTTA ci sono diversi\n" + .string "ambienti pensati per le LOTTE in\l" + .string "SINGOLO, le cosiddette AREE\l" + .string "LOTTA in SINGOLO.\p" + .string "Le LOTTE in SINGOLO si svolgono\n" + .string "in modo tradizionale, fatta eccezione\l" + .string "per una regola fondamentale.\p" + .string "Gli ALLENATORI possono decidere\n" + .string "l’avvicendarsi dei POKéMON in campo,\l" + .string "ma è loro vietato dare comandi ai\l" + .string "POKéMON mentre lottano.\p" + .string "I POKéMON seguiranno la loro natura e\n" + .string "lotteranno di testa loro.\p" + .string "Devi avere fiducia nei tuoi POKéMON\n" + .string "e sorvegliarli mentre lottano.\p" + .string "Se hai l’onore di battere sette\n" + .string "ALLENATORI di fila, riceverai\l" + .string "una ricompensa in PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: + .string "Torna quando avrai fortificato il tuo\n" + .string "spirito e i tuoi POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: + .string "Ci sono due AREE LOTTA: una di\n" + .string "LIVELLO 50 e una di LIVELLO LIBERO.\l" + .string "Quale sfida scegli?$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: + .string "Sono terribilmente spiacente!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi.\p" + .string "Questi POKéMON devono essere tutti di\n" + .string "livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: + .string "Sono terribilmente spiacente!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere tre POKéMON diversi per\n" + .string "entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: + .string "Bene. Ora devi selezionare i tre\n" + .string "POKéMON che vuoi iscrivere.$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: + .string "Prima di entrare in un’AREA LOTTA, devi\n" + .string "salvare i tuoi progressi di gioco. Ok?$" + +BattleFrontier_BattlePalaceLobby_Text_FollowMe: + .string "Bene.\n" + .string "Da questa parte, prego.$" + +BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: + .string "È stato un privilegio essere testimone\n" + .string "delle imprese dei tuoi POKéMON.\p" + .string "Il tuo risultato verrà salvato.\n" + .string "Ti prego di attendere.$" + +BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: + .string "Per conseguire 7 vittorie di fila…\p" + .string "Il tuo spirito deve essere legato a\n" + .string "doppio filo con quello dei POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: + .string "Le tue gesta verranno salvate.\n" + .string "Ti prego di attendere.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: + .string "For the feat of your 7-win streak,\n" + .string "we present you with Battle Point(s).$" + +BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: + .string "Sembra non esserci spazio per\n" + .string "la tua ricompensa.\p" + .string "Riorganizza il tuo ZAINO e poi\n" + .string "torna a trovarmi.$" + +BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: + .string "Speravo che tu facessi ritorno…$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: + .string "Prima di portarti nell’AREA LOTTA\n" + .string "devo salvare il gioco. Okay?$" + +BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: + .string "Sono terribilmente spiacente!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Che disdetta!$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: + .string "Per un tipo spavaldo come me, i POKéMON\n" + .string "audaci sono i migliori.\p" + .string "L’attacco è la migliore difesa!\n" + .string "Specialmente se è implacabile!\p" + .string "Ma non ti volevo parlare di questo.\p" + .string "Ogni tanto passa di qui una signora\n" + .string "tanto carina.\p" + .string "Dice di sapere leggere il pensiero\n" + .string "dei POKéMON.\p" + .string "Non so bene come faccia,\n" + .string "ma è tanto gentile.\p" + .string "Uh?\n" + .string "Perché mi guardi così?$" + +BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: + .string "Uhm…\p" + .string "Pare che la natura dei POKéMON e\n" + .string "le mosse che conoscono siano\l" + .string "la chiave del successo.\p" + .string "A determinare l’esito della lotta sono\n" + .string "le mosse, che devono essere in\l" + .string "sintonia con la natura del POKéMON.\p" + .string "Se un POKéMON è in difficoltà e\n" + .string "incapace di sfruttare a pieno il suo\l" + .string "potenziale, devi controllare che le\l" + .string "mosse si adattino alla sua natura.$" + +BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: + .string "Il mio POKéMON è in genere docile.\p" + .string "Ma quando si trova nell’AREA LOTTA,\n" + .string "a volte si trasforma e diventa\l" + .string "turbolento!\p" + .string "Mi lascia incredula. Mi fa\n" + .string "quasi paura.$" + +BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: + .string "Mi chiedo che tipo di natura debba\n" + .string "avere un POKéMON che ama indebolire \l" + .string "il rivale, sconfiggendolo poco a poco.\p" + .string "Mi sorprenderebbe se fosse di natura\n" + .string "FIACCA.\p" + .string "Non può essere così.$" + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: + .string "Qui si mette alla prova lo spirito\n" + .string "degli ALLENATORI.\p" + .string "Ti do il benvenuto al PALAZZO LOTTA.\p" + .string "Raccolgo le iscrizioni per le AREE LOTTA\n" + .string "in DOPPIO.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: + .string "Vuoi sfidare l’AREA LOTTA in\n" + .string "DOPPIO?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: + .string "Nel PALAZZO LOTTA ci sono diversi\n" + .string "ambienti pensati per le LOTTE in\l" + .string "DOPPIO, le cosiddette AREE\l" + .string "LOTTA in DOPPIO.\p" + .string "Le LOTTE in DOPPIO si svolgono\n" + .string "in modo tradizionale, fatta eccezione\l" + .string "per una regola fondamentale.\p" + .string "Gli ALLENATORI possono decidere\n" + .string "l’avvicendarsi dei POKéMON in campo,\l" + .string "ma è loro vietato dare comandi ai\l" + .string "POKéMON mentre lottano.\p" + .string "I POKéMON seguiranno la loro natura e\n" + .string "lotteranno a modo loro.\p" + .string "Devi avere fiducia nei tuoi POKéMON\n" + .string "e sorvegliarli mentre lottano.\p" + .string "Se hai l’onore di battere sette\n" + .string "ALLENATORI di fila, riceverai\l" + .string "una ricompensa in PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: + .string "Hai sconfitto il SIRE PALAZZO, l’ultimo\n" + .string "di sette ALLENATORI…$" + +BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: + .string "Per onorare il tuo legame coi POKéMON,\n" + .string "accetta questo premio in PUNTI LOTTA.$" + +BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: + .string "Vuoi che il filmato della tua ultima\n" + .string "lotta nel PALAZZO LOTTA venga\l" + .string "registrato nel PASS PARCO?$" + +BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: + .string "Lista delle regole dell’AREA LOTTA.$" + +BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: + .string "Qui i POKéMON devono pensare e\n" + .string "lottare per conto proprio.\p" + .string "A differenza di quelli selvatici,\n" + .string "i POKéMON che vivono con\l" + .string "le persone si comportano in modo\l" + .string "diverso in base alla loro natura.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: + .string "In base alla sua natura, un POKéMON\n" + .string "può decidere di attaccare.\p" + .string "Un altro POKéMON può decidere di\n" + .string "adottare una tattica difensiva\l" + .string "per non farsi male.\p" + .string "Un altro ancora può infastidire e\n" + .string "confondere i suoi nemici.\p" + .string "A seconda della sua natura,\n" + .string "ogni POKéMON ha delle mosse\l" + .string "predilette che usa con destrezza.\p" + .string "Altre mosse, invece, possono non\n" + .string "essergli congeniali perché con esse\l" + .string "si sente insicuro.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: + .string "Ci sono mosse d’attacco che infliggono\n" + .string "un danno diretto al nemico.\p" + .string "Esistono mosse difensive che servono\n" + .string "per prepararsi agli attacchi del nemico\l" + .string "e per recuperare PS.\p" + .string "Ci sono altre mosse un po’ speciali che\n" + .string "indeboliscono il nemico causandogli\l" + .string "problemi di stato, come avvelenamento\l" + .string "e paralisi.\p" + .string "I POKéMON sceglieranno le mosse\n" + .string "da queste tre categorie.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: + .string "Quando non riceve ordini dal proprio\n" + .string "ALLENATORE, un POKéMON può usare\l" + .string "certe mosse in modo poco efficace.\p" + .string "Un POKéMON non è in grado di usare\n" + .string "bene le mosse che non gli piacciono.\p" + .string "Se il POKéMON conosce solo mosse\n" + .string "che non si adattano alla sua natura,\l" + .string "non potrà sfruttare al meglio tutto\l" + .string "il suo potenziale.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: + .string "Se un POKéMON si trova in difficoltà,\n" + .string "può essere che cominci ad usare\l" + .string "mosse poco consone alla sua natura.\p" + .string "Non perdere d’occhio un POKéMON\n" + .string "che inizia a comportarsi in modo\l" + .string "strano in caso di difficoltà.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc b/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc index fe2c6ed00f..314392f644 100644 --- a/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc @@ -56,7 +56,14 @@ BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor: face_down step_end -BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: - .string "Your Battle Choice challenge\n" - .string "has now begun…$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeCorridor/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc" +.endif +.endif +.endif diff --git a/data/maps/BattleFrontier_BattlePikeCorridor/text.inc b/data/maps/BattleFrontier_BattlePikeCorridor/text.inc new file mode 100644 index 0000000000..d991b6033b --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeCorridor/text.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: + .string "Your Battle Choice challenge\n" + .string "has now begun…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc b/data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc new file mode 100644 index 0000000000..a05242f230 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: + .string "Votre COMBAT HASARD a\n" + .string "commencé…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc b/data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc new file mode 100644 index 0000000000..d3aaf6f256 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: + .string "La tua sfida LOTTA DILEMMA ha inizio\n" + .string "ora…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc b/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc index 3e729e2121..6067f5fa0b 100644 --- a/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc @@ -267,167 +267,14 @@ BattleFrontier_BattlePike_EventScript_CloseCurtain:: waitse return -BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: - .string "Where the luck of TRAINERS\n" - .string "is put to the test…\p" - .string "Welcome to the BATTLE PIKE…\p" - .string "I am your guide to the BATTLE PIKE…$" - -BattleFrontier_BattlePikeLobby_Text_TakeChallenge: - .string "Would you like to take the Battle\n" - .string "Choice challenge?$" - -BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: - .string "Here we conduct an event we call\n" - .string "the Battle Choice.\p" - .string "The Battle Choice rules are very\n" - .string "simple…\p" - .string "Choose one of three paths and make\n" - .string "your way to the goal room at the end\l" - .string "of the BATTLE PIKE. It's that simple.\p" - .string "However, what happens on the chosen\n" - .string "path depends entirely on the luck\l" - .string "of the challenger…\p" - .string "If you reach the goal, you will be\n" - .string "rewarded with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please have a word with\l" - .string "our staff in the big rooms on the way.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: - .string "We look forward to seeing you\n" - .string "on another occasion…$" - -BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: - .string "You have the choice of two courses,\n" - .string "Level 50 and Open Level.\l" - .string "Which will you challenge?$" - -BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: - .string "I beg your pardon, but…\p" - .string "You do not have three eligible\n" - .string "POKéMON for the Battle Choice event.\p" - .string "You must have three different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when\n" - .string "you are ready…$" - -BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: - .string "I beg your pardon, but…\p" - .string "You do not have three eligible\n" - .string "POKéMON for the Battle Choice event.\p" - .string "You must have three different\n" - .string "POKéMON to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when\n" - .string "you are ready…$" - -BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: - .string "Please choose the three POKéMON\n" - .string "you wish to enter in the challenge…$" - -BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: - .string "Before starting your Battle Choice\n" - .string "challenge, I must save the game.\l" - .string "Is that acceptable?$" - -BattleFrontier_BattlePikeLobby_Text_StepThisWay: - .string "Please step this way…$" - -BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: - .string "Your challenge has ended…\p" - .string "I shall record your results.\n" - .string "Please wait…$" - -BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: - .string "You have completed the challenge…\p" - .string "I must say… You seem to possess luck\n" - .string "in abundance…$" - -BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: - .string "I shall record your results.\n" - .string "Please wait…$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: - .string "To commemorate your completion of\n" - .string "the Battle Choice challenge, we award\l" - .string "you these Battle Point(s)…$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: - .string "You appear to have reached the limit\n" - .string "for Battle Points…\p" - .string "Please exchange some Battle Points\n" - .string "for prizes, then return…$" - -BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: - .string "I beg your pardon, but…\p" - .string "You failed to save before you quit\n" - .string "your challenge the last time.\p" - .string "Because of that, your challenge so far\n" - .string "has been disqualified. I am sorry…$" - -BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: - .string "Congratulations…\p" - .string "You have snatched victory from the\n" - .string "PIKE QUEEN and cleared the event…$" - -BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: - .string "In recognition of your amazing luck,\n" - .string "we award you these Battle Point(s)…$" - -BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: - .string "Arrgh! I blew my chance!\n" - .string "I was one room away from the goal!\p" - .string "In this place, you'd better watch out\n" - .string "for poison, freezing, and so on.$" - -BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: - .string "I've completed the challenge 10 times\n" - .string "now, but I've never had to battle\l" - .string "a TRAINER once.$" - -BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: - .string "Listen! Listen!\p" - .string "Don't you think that the special\n" - .string "abilities of POKéMON will be useful\l" - .string "here?$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: - .string "What is this weird place?\n" - .string "I can't figure it out at all!\p" - .string "I've taken the challenge a bunch\n" - .string "of times, but all I ever do is run into\l" - .string "TRAINERS whichever path I choose.$" - -BattleFrontier_BattlePikeLobby_Text_RulesAreListed: - .string "The Battle Choice's rules are listed.$" - -BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: - .string "The BAG and POKéNAV may not be used\n" - .string "during a Battle Choice challenge.$" - -BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: - .string "During a Battle Choice challenge,\n" - .string "any BERRY or HERB held by POKéMON\l" - .string "will be effective only once.$" - -BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: - .string "During a Battle Choice challenge,\n" - .string "the sequence of POKéMON cannot be\l" - .string "changed.\p" - .string "The sequence must be set before\n" - .string "starting your challenge.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeLobby/text.inc b/data/maps/BattleFrontier_BattlePikeLobby/text.inc new file mode 100644 index 0000000000..48de216e10 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeLobby/text.inc @@ -0,0 +1,164 @@ + +BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: + .string "Where the luck of TRAINERS\n" + .string "is put to the test…\p" + .string "Welcome to the BATTLE PIKE…\p" + .string "I am your guide to the BATTLE PIKE…$" + +BattleFrontier_BattlePikeLobby_Text_TakeChallenge: + .string "Would you like to take the Battle\n" + .string "Choice challenge?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: + .string "Here we conduct an event we call\n" + .string "the Battle Choice.\p" + .string "The Battle Choice rules are very\n" + .string "simple…\p" + .string "Choose one of three paths and make\n" + .string "your way to the goal room at the end\l" + .string "of the BATTLE PIKE. It's that simple.\p" + .string "However, what happens on the chosen\n" + .string "path depends entirely on the luck\l" + .string "of the challenger…\p" + .string "If you reach the goal, you will be\n" + .string "rewarded with Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please have a word with\l" + .string "our staff in the big rooms on the way.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: + .string "We look forward to seeing you\n" + .string "on another occasion…$" + +BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: + .string "You have the choice of two courses,\n" + .string "Level 50 and Open Level.\l" + .string "Which will you challenge?$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: + .string "I beg your pardon, but…\p" + .string "You do not have three eligible\n" + .string "POKéMON for the Battle Choice event.\p" + .string "You must have three different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when\n" + .string "you are ready…$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: + .string "I beg your pardon, but…\p" + .string "You do not have three eligible\n" + .string "POKéMON for the Battle Choice event.\p" + .string "You must have three different\n" + .string "POKéMON to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when\n" + .string "you are ready…$" + +BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: + .string "Please choose the three POKéMON\n" + .string "you wish to enter in the challenge…$" + +BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: + .string "Before starting your Battle Choice\n" + .string "challenge, I must save the game.\l" + .string "Is that acceptable?$" + +BattleFrontier_BattlePikeLobby_Text_StepThisWay: + .string "Please step this way…$" + +BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: + .string "Your challenge has ended…\p" + .string "I shall record your results.\n" + .string "Please wait…$" + +BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: + .string "You have completed the challenge…\p" + .string "I must say… You seem to possess luck\n" + .string "in abundance…$" + +BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: + .string "I shall record your results.\n" + .string "Please wait…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: + .string "To commemorate your completion of\n" + .string "the Battle Choice challenge, we award\l" + .string "you these Battle Point(s)…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: + .string "You appear to have reached the limit\n" + .string "for Battle Points…\p" + .string "Please exchange some Battle Points\n" + .string "for prizes, then return…$" + +BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: + .string "I beg your pardon, but…\p" + .string "You failed to save before you quit\n" + .string "your challenge the last time.\p" + .string "Because of that, your challenge so far\n" + .string "has been disqualified. I am sorry…$" + +BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: + .string "Congratulations…\p" + .string "You have snatched victory from the\n" + .string "PIKE QUEEN and cleared the event…$" + +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: + .string "In recognition of your amazing luck,\n" + .string "we award you these Battle Point(s)…$" + +BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: + .string "Arrgh! I blew my chance!\n" + .string "I was one room away from the goal!\p" + .string "In this place, you'd better watch out\n" + .string "for poison, freezing, and so on.$" + +BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: + .string "I've completed the challenge 10 times\n" + .string "now, but I've never had to battle\l" + .string "a TRAINER once.$" + +BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: + .string "Listen! Listen!\p" + .string "Don't you think that the special\n" + .string "abilities of POKéMON will be useful\l" + .string "here?$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: + .string "What is this weird place?\n" + .string "I can't figure it out at all!\p" + .string "I've taken the challenge a bunch\n" + .string "of times, but all I ever do is run into\l" + .string "TRAINERS whichever path I choose.$" + +BattleFrontier_BattlePikeLobby_Text_RulesAreListed: + .string "The Battle Choice's rules are listed.$" + +BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: + .string "The BAG and POKéNAV may not be used\n" + .string "during a Battle Choice challenge.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: + .string "During a Battle Choice challenge,\n" + .string "any BERRY or HERB held by POKéMON\l" + .string "will be effective only once.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: + .string "During a Battle Choice challenge,\n" + .string "the sequence of POKéMON cannot be\l" + .string "changed.\p" + .string "The sequence must be set before\n" + .string "starting your challenge.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc b/data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc new file mode 100644 index 0000000000..3fd340b17b --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc @@ -0,0 +1,164 @@ + +BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: + .string "Bienvenue au REPTILE DE COMBAT…\p" + .string "Ici, nous mettons à l’épreuve la chance\n" + .string "des DRESSEURS…\p" + .string "Je serai votre guide dans le\n" + .string "REPTILE DE COMBAT…$" + +BattleFrontier_BattlePikeLobby_Text_TakeChallenge: + .string "Voulez-vous relever le défi du\n" + .string "COMBAT HASARD?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: + .string "Ici, nous vous proposons le\n" + .string "COMBAT HASARD.\p" + .string "Les règles du COMBAT HASARD sont\n" + .string "très simples…\p" + .string "Il faut choisir l’un des trois chemins et\n" + .string "rejoindre la dernière salle à l’extrémité\l" + .string "du REPTILE DE COMBAT. C’est tout.\p" + .string "Cependant, ce qui se passe sur le\n" + .string "chemin choisi n’est qu’une question\l" + .string "de chance…\p" + .string "Si vous rejoignez l’arrivée, vous\n" + .string "recevez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre votre défi,\n" + .string "veuillez parler avec notre personnel\l" + .string "dans les grandes salles.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: + .string "Nous attendrons votre prochain défi\n" + .string "avec impatience.$" + +BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: + .string "Choisissez-vous niveau 50 ou niveau\n" + .string "libre?$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: + .string "Je regrette…\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer au COMBAT HASARD.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut…$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Je regrette…\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer au COMBAT HASARD.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut…$" + +BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: + .string "Veuillez choisir les trois POKéMON\n" + .string "qui vous accompagneront…$" + +BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: + .string "Avant de commencer un COMBAT HASARD,\n" + .string "la partie doit être sauvegardée.\l" + .string "Cela vous convient-il?$" + +BattleFrontier_BattlePikeLobby_Text_StepThisWay: + .string "Veuillez me suivre…$" + +BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: + .string "Votre défi est terminé…\p" + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: + .string "Vous avez réussi votre défi…\p" + .string "Je dois dire que vous avez énormément\n" + .string "de chance…$" + +BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: + .string "To commemorate your completion of\n" + .string "the Battle Choice challenge, we award\l" + .string "you these Battle Point(s)…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: + .string "You appear to have reached the limit\n" + .string "for Battle Points…\p" + .string "Please exchange some Battle Points\n" + .string "for prizes, then return…$" + +BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: + .string "Je regrette…\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage…$" + +BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: + .string "Félicitations…\p" + .string "Vous avez arraché la victoire à la\n" + .string "REINE VENIN et réussi ce défi…$" + +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: + .string "Votre chance va être récompensée par\n" + .string "des POINTS DE COMBAT…$" + +BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: + .string "J’ai tout gâché! Je n’ai vraiment pas\n" + .string "de chance… Et à une salle de l’arrivée!\p" + .string "Ici, c’est poison, gel et compagnie!$" + +BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: + .string "J’ai terminé le défi 10 fois, mais je\n" + .string "ne me suis battue contre aucun\l" + .string "DRESSEUR.$" + +BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: + .string "Ecoute! Ecoute!\p" + .string "Tu ne penses pas que les capacités\n" + .string "spéciales des POKéMON risquent\l" + .string "d’être utiles ici?$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: + .string "What is this weird place?\n" + .string "I can’t figure it out at all!\p" + .string "I’ve taken the challenge a bunch\n" + .string "of times, but all I ever do is run into\l" + .string "TRAINERS whichever path I choose.$" + +BattleFrontier_BattlePikeLobby_Text_RulesAreListed: + .string "Règles du COMBAT HASARD.$" + +BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: + .string "Vous ne pouvez utiliser ni le SAC ni le\n" + .string "POKéNAV lors du défi du COMBAT\l" + .string "HASARD.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: + .string "Lors du défi du COMBAT HASARD,\n" + .string "chaque BAIE ou HERBE tenue par un\l" + .string "POKéMON n’aura d’effet qu’une fois.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: + .string "Lors du défi du COMBAT HASARD,\n" + .string "l’ordre des POKéMON ne peut pas\l" + .string "être modifié.\p" + .string "L’ordre doit être décidé avant le\n" + .string "début du défi.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeLobby/text_it.inc b/data/maps/BattleFrontier_BattlePikeLobby/text_it.inc new file mode 100644 index 0000000000..cc4288dfdd --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeLobby/text_it.inc @@ -0,0 +1,167 @@ + +BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: + .string "Qui si mette alla prova la fortuna\n" + .string "degli ALLENATORI…\p" + .string "Ti do il benvenuto alla SERPE LOTTA…\p" + .string "Sono la tua guida…$" + +BattleFrontier_BattlePikeLobby_Text_TakeChallenge: + .string "Vuoi partecipare alla sfida LOTTA\n" + .string "DILEMMA?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: + .string "Qui ha luogo un evento chiamato\n" + .string "LOTTA DILEMMA.\p" + .string "Le regole della LOTTA DILEMMA sono\n" + .string "molto semplici…\p" + .string "Scegli una delle tre vie e raggiungi\n" + .string "la sala alla fine della SERPE LOTTA.\l" + .string "Facile, non trovi?\p" + .string "Gli avvenimenti lungo il cammino\n" + .string "dipendono totalmente dalla fortuna\l" + .string "dello sfidante…\p" + .string "Se arrivi fino alla fine, riceverai\n" + .string "una ricompensa in PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "rivolgiti al nostro personale che\l" + .string "si trova nelle sale grandi lungo\l" + .string "il cammino.\p" + .string "Se non salvi prima di interrompere,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: + .string "Aspettiamo con ansia la tua prossima\n" + .string "sfida…$" + +BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: + .string "Puoi scegliere fra due livelli di sfida:\n" + .string "il LIVELLO 50 e il LIVELLO LIBERO.\l" + .string "Quale scegli?$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: + .string "Scusa tanto, ma…\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti necessari per partecipare\l" + .string "alla LOTTA DILEMMA.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "tipi di strumenti diversi.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai tutte\n" + .string "le carte in regola.$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Scusa tanto, ma…\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti necessari per partecipare\l" + .string "alla LOTTA DILEMMA.\p" + .string "Devi avere tre POKéMON differenti da\n" + .string "iscrivere.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "tipi di strumenti diversi.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai tutte\n" + .string "le carte in regola.$" + +BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: + .string "Scegli i tre POKéMON che vuoi\n" + .string "iscrivere…$" + +BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: + .string "Prima di iniziare la sfida LOTTA\n" + .string "DILEMMA, devi salvare il gioco.\l" + .string "Sei d’accordo?$" + +BattleFrontier_BattlePikeLobby_Text_StepThisWay: + .string "Prego, da questa parte.$" + +BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: + .string "La tua sfida finisce qui…\p" + .string "Salverò i tuoi risultati.\n" + .string "Attendi…$" + +BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: + .string "Hai completato la sfida…\p" + .string "La fortuna ti sorride…$" + +BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: + .string "Salverò i tuoi risultati.\n" + .string "Attendi…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: + .string "To commemorate your completion of\n" + .string "the Battle Choice challenge, we award\l" + .string "you these Battle Point(s)…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: + .string "You appear to have reached the limit\n" + .string "for Battle Points…\p" + .string "Please exchange some Battle Points\n" + .string "for prizes, then return…$" + +BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: + .string "Mi dispiace!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!$" + +BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: + .string "Complimenti…\p" + .string "Hai strappato la vittoria alla REGINA\n" + .string "SERPE, portando a termine l’evento…$" + +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: + .string "Grazie alla tua incredibile fortuna,\n" + .string "ottieni un premio in PUNTI LOTTA…$" + +BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: + .string "Arrgh! Ho sprecato una possibilità! Mi\n" + .string "mancava una sala per arrivare alla fine!\p" + .string "In questo posto, l’avvelenamento,\n" + .string "il congelamento e compagnia bella\l" + .string "sono sempre in agguato.$" + +BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: + .string "Ho completato la sfida per ben 10\n" + .string "volte, ma non ho mai dovuto lottare\l" + .string "contro un ALLENATORE.$" + +BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: + .string "Stammi a sentire!\p" + .string "Non credi che le abilità speciali\n" + .string "dei POKéMON possano tornare\l" + .string "utili in un posto del genere?$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: + .string "What is this weird place?\n" + .string "I can’t figure it out at all!\p" + .string "I’ve taken the challenge a bunch\n" + .string "of times, but all I ever do is run into\l" + .string "TRAINERS whichever path I choose.$" + +BattleFrontier_BattlePikeLobby_Text_RulesAreListed: + .string "Lista delle regole della LOTTA DILEMMA.$" + +BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: + .string "Lo ZAINO e il POKéNAV non si possono\n" + .string "usare nella sfida LOTTA DILEMMA.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: + .string "Nella sfida LOTTA DILEMMA, le BACCHE o\n" + .string "le ERBE tenute dai POKéMON hanno\l" + .string "effetto solo una volta.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: + .string "Nella sfida LOTTA DILEMMA, non puoi\n" + .string "cambiare l’ordine di schieramento\l" + .string "dei POKéMON.\p" + .string "L’ordine deve essere deciso prima\n" + .string "di iniziare la sfida.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc b/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc index e0246ed57d..b0d94d432a 100644 --- a/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc @@ -36,7 +36,14 @@ BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth:: turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end -BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: - .string "Congratulations…\n" - .string "Now, this way, please…$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc b/data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc new file mode 100644 index 0000000000..ebe4c442aa --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: + .string "Congratulations…\n" + .string "Now, this way, please…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc b/data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc new file mode 100644 index 0000000000..8b23447e9d --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: + .string "Félicitations…\n" + .string "Par ici, s’il vous plaît…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc b/data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc new file mode 100644 index 0000000000..ae8506ee0d --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: + .string "Complimenti!\n" + .string "Da questa parte, prego…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc b/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc index 45f042e4f8..39cf4c2ab6 100644 --- a/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc @@ -646,206 +646,14 @@ BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown: walk_down step_end -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: - .string "Welcome…\n" - .string "You must be commended for your luck…\p" - .string "Your POKéMON shall be restored\n" - .string "to full health…$" - -BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: - .string "I urge you to enjoy the rest of your\n" - .string "Battle Choice challenge…$" - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: - .string "Ah, you're a lucky one.\n" - .string "I'm in somewhat-good spirits now.\p" - .string "I will restore one of your POKéMON\n" - .string "to full health.$" - -BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: - .string "The best of luck to you.\n" - .string "Farewell.$" - -@ Seems there was a planned room type where the player could choose to battle and would be healed if they won -@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: - .string "Excuse me…\p" - .string "Would you care for a battle?\n" - .string "I'll restore your POKéMON if you win.$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: - .string "Very well…\n" - .string "Now, shall we?$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: - .string "I see…\n" - .string "How unsporting of you…$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: - .string "Magnificent…\p" - .string "As promised, I shall restore your\n" - .string "POKéMON to full health.$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: - .string "The best of luck to you.\n" - .string "Farewell.$" - -BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: - .string "Oh, my!\p" - .string "Watch out!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: - .string "Now, now!\n" - .string "KIRLIA, stop that!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: - .string "Now, now!\n" - .string "DUSCLOPS, stop that!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: - .string "KIRLIA used TOXIC!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: - .string "KIRLIA used HYPNOSIS!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: - .string "KIRLIA used THUNDER WAVE!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: - .string "KIRLIA used WILL-O-WISP!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: - .string "DUSCLOPS used WILL-O-WISP!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: - .string "DUSCLOPS used ICE BEAM!$" - -BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: - .string "Look here!\n" - .string "That's quite enough!$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: - .string "I must apologize to you…\p" - .string "My KIRLIA has a TIMID nature…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: - .string "I must apologize to you…\p" - .string "My DUSCLOPS has a TIMID nature…$" - -BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: - .string "It attacks without warning if it is\n" - .string "startled by another person…\p" - .string "Are you and your POKéMON all right?$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: - .string "I do apologize for what happened…\n" - .string "I do hope your POKéMON are fine.$" - -BattleFrontier_BattlePikeRoomNormal_Text_Silence: - .string "… … … … … …\n" - .string "… … … … … …$" - -BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: - .string "Welcome…\p" - .string "Here, we will have you battle\n" - .string "a somewhat-tough TRAINER…$" - -BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: - .string "How wonderful…\p" - .string "To honor your victory, your POKéMON\n" - .string "shall be restored to full health…$" - -BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: - .string "I urge you to enjoy the rest of your\n" - .string "Battle Choice challenge…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: - .string "I am LUCY…\n" - .string "I am the law here…\l" - .string "For I am the PIKE QUEEN…\p" - .string "You already know it, but to advance,\n" - .string "you must defeat me…\p" - .string "…I'm not one for idle chatter.\n" - .string "Hurry. Come on…$" - -BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: - .string "Your luck…\n" - .string "I hope you didn't use it all up here…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: - .string "LUCY: … … … … … …\n" - .string "Show me your FRONTIER PASS…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: - .string "The Luck Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: - .string "…That's all there is…\n" - .string "Disappear already…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: - .string "LUCY: …You again…\p" - .string "… … … … … …\p" - .string "…I've trampled flowers and braved\n" - .string "storms to get to where I am…\p" - .string "I don't feel any compulsion to keep\n" - .string "losing to the same opponent…\p" - .string "… … … … … …\n" - .string "Fine… I'll do it…$" - -BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: - .string "Now!\n" - .string "Come on!$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: - .string "LUCY: … … … … … …\p" - .string "…FRONTIER PASS…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: - .string "The Luck Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: - .string "…You, I won't forget…\n" - .string "…Ever…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: - .string "I welcome you…\p" - .string "Giggle…\n" - .string "You seem to be bereft of luck…\p" - .string "If only you hadn't chosen this room,\n" - .string "your POKéMON could have been healed…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: - .string "I welcome you…\p" - .string "Since you have chosen this room, I will\n" - .string "restore one POKéMON to full health…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: - .string "I welcome you…\p" - .string "Since you have chosen this room, I will\n" - .string "restore two POKéMON to full health…$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: - .string "I welcome you…\p" - .string "Giggle…\n" - .string "You should thank your lucky stars…\p" - .string "Since you have chosen this room,\n" - .string "all your POKéMON will be restored…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: - .string "I shall go fetch our master…$" - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: - .string "Ah, you're a lucky one!\n" - .string "I'm in good spirits now.\p" - .string "I will restore two of your POKéMON\n" - .string "to full health!$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc b/data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc new file mode 100644 index 0000000000..538685a4df --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc @@ -0,0 +1,203 @@ + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: + .string "Welcome…\n" + .string "You must be commended for your luck…\p" + .string "Your POKéMON shall be restored\n" + .string "to full health…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: + .string "I urge you to enjoy the rest of your\n" + .string "Battle Choice challenge…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: + .string "Ah, you're a lucky one.\n" + .string "I'm in somewhat-good spirits now.\p" + .string "I will restore one of your POKéMON\n" + .string "to full health.$" + +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: + .string "The best of luck to you.\n" + .string "Farewell.$" + +@ Seems there was a planned room type where the player could choose to battle and would be healed if they won +@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: + .string "Excuse me…\p" + .string "Would you care for a battle?\n" + .string "I'll restore your POKéMON if you win.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: + .string "Very well…\n" + .string "Now, shall we?$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: + .string "I see…\n" + .string "How unsporting of you…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: + .string "Magnificent…\p" + .string "As promised, I shall restore your\n" + .string "POKéMON to full health.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: + .string "The best of luck to you.\n" + .string "Farewell.$" + +BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: + .string "Oh, my!\p" + .string "Watch out!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: + .string "Now, now!\n" + .string "KIRLIA, stop that!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: + .string "Now, now!\n" + .string "DUSCLOPS, stop that!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: + .string "KIRLIA used TOXIC!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: + .string "KIRLIA used HYPNOSIS!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: + .string "KIRLIA used THUNDER WAVE!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: + .string "KIRLIA used WILL-O-WISP!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: + .string "DUSCLOPS used WILL-O-WISP!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: + .string "DUSCLOPS used ICE BEAM!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: + .string "Look here!\n" + .string "That's quite enough!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: + .string "I must apologize to you…\p" + .string "My KIRLIA has a TIMID nature…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: + .string "I must apologize to you…\p" + .string "My DUSCLOPS has a TIMID nature…$" + +BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: + .string "It attacks without warning if it is\n" + .string "startled by another person…\p" + .string "Are you and your POKéMON all right?$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: + .string "I do apologize for what happened…\n" + .string "I do hope your POKéMON are fine.$" + +BattleFrontier_BattlePikeRoomNormal_Text_Silence: + .string "… … … … … …\n" + .string "… … … … … …$" + +BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: + .string "Welcome…\p" + .string "Here, we will have you battle\n" + .string "a somewhat-tough TRAINER…$" + +BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: + .string "How wonderful…\p" + .string "To honor your victory, your POKéMON\n" + .string "shall be restored to full health…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: + .string "I urge you to enjoy the rest of your\n" + .string "Battle Choice challenge…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: + .string "I am LUCY…\n" + .string "I am the law here…\l" + .string "For I am the PIKE QUEEN…\p" + .string "You already know it, but to advance,\n" + .string "you must defeat me…\p" + .string "…I'm not one for idle chatter.\n" + .string "Hurry. Come on…$" + +BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: + .string "Your luck…\n" + .string "I hope you didn't use it all up here…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: + .string "LUCY: … … … … … …\n" + .string "Show me your FRONTIER PASS…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: + .string "The Luck Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: + .string "…That's all there is…\n" + .string "Disappear already…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: + .string "LUCY: …You again…\p" + .string "… … … … … …\p" + .string "…I've trampled flowers and braved\n" + .string "storms to get to where I am…\p" + .string "I don't feel any compulsion to keep\n" + .string "losing to the same opponent…\p" + .string "… … … … … …\n" + .string "Fine… I'll do it…$" + +BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: + .string "Now!\n" + .string "Come on!$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: + .string "LUCY: … … … … … …\p" + .string "…FRONTIER PASS…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: + .string "The Luck Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: + .string "…You, I won't forget…\n" + .string "…Ever…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: + .string "I welcome you…\p" + .string "Giggle…\n" + .string "You seem to be bereft of luck…\p" + .string "If only you hadn't chosen this room,\n" + .string "your POKéMON could have been healed…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: + .string "I welcome you…\p" + .string "Since you have chosen this room, I will\n" + .string "restore one POKéMON to full health…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: + .string "I welcome you…\p" + .string "Since you have chosen this room, I will\n" + .string "restore two POKéMON to full health…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: + .string "I welcome you…\p" + .string "Giggle…\n" + .string "You should thank your lucky stars…\p" + .string "Since you have chosen this room,\n" + .string "all your POKéMON will be restored…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: + .string "I shall go fetch our master…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: + .string "Ah, you're a lucky one!\n" + .string "I'm in good spirits now.\p" + .string "I will restore two of your POKéMON\n" + .string "to full health!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc b/data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc new file mode 100644 index 0000000000..691ef62d07 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc @@ -0,0 +1,200 @@ + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: + .string "Bienvenue…\n" + .string "Félicitations pour votre chance…\p" + .string "Je vais soigner vos POKéMON…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: + .string "Pourvu que la chance ne vous abandonne\n" + .string "pas pour le reste du COMBAT HASARD…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: + .string "Ah, tu en as de la chance,\n" + .string "je suis de bonne humeur.\p" + .string "Je vais soigner un de tes POKéMON.$" + +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: + .string "Bonne chance à toi.\n" + .string "Adieu.$" + +@ Seems there was a planned room type where the player could choose to battle and would be healed if they won +@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: + .string "Excuse me…\p" + .string "Would you care for a battle?\n" + .string "I’ll restore your POKéMON if you win.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: + .string "Very well…\n" + .string "Now, shall we?$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: + .string "I see…\n" + .string "How unsporting of you…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: + .string "Magnificent…\p" + .string "As promised, I shall restore your\n" + .string "POKéMON to full health.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: + .string "The best of luck to you.\n" + .string "Farewell.$" + +BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: + .string "Oh, non!\p" + .string "Attention!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: + .string "Non, KIRLIA!\n" + .string "Arrête immédiatement!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: + .string "TERACLOPE, enfin!\n" + .string "Arrête immédiatement!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: + .string "KIRLIA utilise TOXIK!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: + .string "KIRLIA utilise HYPNOSE!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: + .string "KIRLIA utilise CAGE-ECLAIR!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: + .string "KIRLIA utilise FEU FOLLET!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: + .string "TERACLOPE utilise FEU FOLLET!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: + .string "TERACLOPE utilise LASER GLACE!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: + .string "Par ici!\n" + .string "Ça suffit!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: + .string "Je suis vraiment désolé…\p" + .string "Mon KIRLIA est de nature TIMIDE…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: + .string "Je suis vraiment désolé…\p" + .string "Mon TERACLOPE est de nature TIMIDE…$" + +BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: + .string "Il attaque sans prévenir quand il est\n" + .string "surpris…\p" + .string "Tes POKéMON et toi allez bien?$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: + .string "Ce qui est arrivé est navrant… J’espère\n" + .string "que tes POKéMON et toi allez bien.$" + +BattleFrontier_BattlePikeRoomNormal_Text_Silence: + .string "… … … … … …\n" + .string "… … … … … …$" + +BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: + .string "Bienvenue…\p" + .string "Ici, vous allez affronter un DRESSEUR\n" + .string "plutôt coriace…$" + +BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: + .string "Magnifique…\p" + .string "Pour vous récompenser, je vais soigner\n" + .string "vos POKéMON…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: + .string "Pourvu que la chance ne vous abandonne\n" + .string "pas pour le reste du COMBAT HASARD…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: + .string "Je suis CHARLINE…\n" + .string "C’est moi qui commande ici…\l" + .string "On m’appelle la REINE VENIN…\p" + .string "Comme tu dois le savoir, tu vas devoir\n" + .string "essayer de me battre…\p" + .string "Bon, ne reste pas là à bayer aux\n" + .string "corneilles. Dépêche-toi, voyons…$" + +BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: + .string "J’espère que tu n’as pas encore épuisé\n" + .string "toute ta chance…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: + .string "CHARLINE: … … … … … …\n" + .string "Montre-moi ton PASSE ZONE…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: + .string "Le SYMBOLE CHANCE a été ajouté sur le\n" + .string "PASSE ZONE!$" + +BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: + .string "Ce sera tout…\n" + .string "Tu peux disposer…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: + .string "CHARLINE: Encore toi…\p" + .string "… … … … … …\p" + .string "J’ai dû en écraser plus d’un pour arriver\n" + .string "là où je suis…\p" + .string "Je ne me sens pas obligée de continuer\n" + .string "à perdre contre toi…\p" + .string "… … … … … …\n" + .string "Bien… Allons-y…$" + +BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: + .string "Allez!\n" + .string "On se bouge!$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: + .string "CHARLINE: … … … … … …\p" + .string "PASSE ZONE…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: + .string "Le SYMBOLE CHANCE a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: + .string "J’ai une très bonne mémoire…\n" + .string "Et je ne pardonne jamais…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: + .string "Bienvenue…\p" + .string "Hi, hi, hi…\n" + .string "Ce n’est pas votre jour de chance…\p" + .string "Si vous aviez choisi une autre salle,\n" + .string "vos POKéMON auraient pu être soignés…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: + .string "Bienvenue…\p" + .string "Comme vous avez choisi cette salle,\n" + .string "je vais soigner un de vos POKéMON…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: + .string "Bienvenue…\p" + .string "Comme vous avez choisi cette salle,\n" + .string "je vais soigner deux de vos POKéMON…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: + .string "I welcome you…\p" + .string "Giggle…\n" + .string "You should thank your lucky stars…\p" + .string "Since you have chosen this room,\n" + .string "all your POKéMON will be restored…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: + .string "Je vais appeler la patronne…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: + .string "Ah, c’est ton jour de chance,\n" + .string "je suis de bonne humeur.\p" + .string "Je vais soigner deux de tes POKéMON!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc b/data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc new file mode 100644 index 0000000000..d6944327f7 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc @@ -0,0 +1,205 @@ + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: + .string "Ti do il benvenuto.\n" + .string "La tua fortuna è notevole…\p" + .string "I tuoi POKéMON verranno rimessi\n" + .string "in sesto…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: + .string "Che la sfida LOTTA DILEMMA sia\n" + .string "di tuo gradimento!$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: + .string "Ah, la buona sorte ti assiste.\n" + .string "Mi hai risollevato un po’ l’umore.\p" + .string "Rimetterò in sesto uno dei tuoi\n" + .string "POKéMON.$" + +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: + .string "Che la fortuna sia dalla tua.\n" + .string "Alla prossima.$" + +@ Seems there was a planned room type where the player could choose to battle and would be healed if they won +@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: + .string "Excuse me…\p" + .string "Would you care for a battle?\n" + .string "I’ll restore your POKéMON if you win.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: + .string "Very well…\n" + .string "Now, shall we?$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: + .string "I see…\n" + .string "How unsporting of you…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: + .string "Magnificent…\p" + .string "As promised, I shall restore your\n" + .string "POKéMON to full health.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: + .string "The best of luck to you.\n" + .string "Farewell.$" + +BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: + .string "Oh, cielo!\p" + .string "Fai attenzione!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: + .string "KIRLIA, smettila!\n" + .string "Adesso!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: + .string "DUSCLOPS, smettila!\n" + .string "Adesso!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: + .string "KIRLIA usa TOSSINA!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: + .string "KIRLIA usa IPNOSI!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: + .string "KIRLIA usa TUONONDA!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: + .string "KIRLIA usa FUOCOFATUO!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: + .string "DUSCLOPS usa FUOCOFATUO!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: + .string "DUSCLOPS usa GELORAGGIO!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: + .string "Guarda qui!\n" + .string "Adesso basta!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: + .string "Accetta le mie scuse…\p" + .string "Il mio KIRLIA ha una natura TIMIDA…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: + .string "Accetta le mie scuse…\p" + .string "Il mio DUSCLOPS ha una natura TIMIDA…$" + +BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: + .string "Se una persona lo spaventa, attacca\n" + .string "all’improvviso…\p" + .string "Tu e i tuoi POKéMON state bene?$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: + .string "Mi scuso per quello che è accaduto.\n" + .string "Spero che i tuoi POKéMON siano a posto.$" + +BattleFrontier_BattlePikeRoomNormal_Text_Silence: + .string "… … … … … …\n" + .string "… … … … … …$" + +BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: + .string "Salve…\p" + .string "Ti aspetta un ALLENATORE molto\n" + .string "forte…$" + +BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: + .string "Che meraviglia…\p" + .string "In onore alla tua vittoria, i tuoi\n" + .string "POKéMON verranno rimessi\l" + .string "in sesto…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: + .string "Che la sfida LOTTA DILEMMA sia\n" + .string "di tuo gradimento!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: + .string "Mi chiamo FORTUNATA.\n" + .string "Qui comando io.\l" + .string "In veste di REGINA SERPE…\p" + .string "Come tu ben sai, per avanzare devi\n" + .string "sconfiggermi…\p" + .string "Basta con le chiacchiere inutili!\n" + .string "Non c’è tempo da perdere…$" + +BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: + .string "Spero che nel frattempo la fortuna\n" + .string "non ti abbia voltato le spalle…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: + .string "FORTUNATA: … … … … … …\n" + .string "Mostrami il tuo PASS PARCO…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: + .string "Il SIMBOLO FORTUNA è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: + .string "Non ho altro da aggiungere.\n" + .string "Sparisci…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: + .string "FORTUNATA: Di nuovo tu…\p" + .string "… … … … … …\p" + .string "Ho dovuto superare mille avversità\n" + .string "per diventare quella che sono…\p" + .string "Non voglio continuare a perdere\n" + .string "contro lo stesso avversario…\p" + .string "… … … … … …\n" + .string "Bene… siamo alla resa dei conti…$" + +BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: + .string "Ora!\n" + .string "Forza!$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: + .string "FORTUNATA: … … … … … …\p" + .string "Il tuo PASS PARCO, prego…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: + .string "Il SIMBOLO FORTUNA si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: + .string "Questa me la lego al dito!\n" + .string "Per sempre…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: + .string "Salve…\p" + .string "Ehm…\n" + .string "Una bella sfortuna, la tua…\p" + .string "Se solo avessi scelto un’altra sala,\n" + .string "i tuoi POKéMON sarebbero stati rimessi\l" + .string "in sesto…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: + .string "Salve…\p" + .string "Poiché hai scelto questa sala,\n" + .string "rimetterò in sesto un POKéMON…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: + .string "Salve…\p" + .string "Poiché hai scelto questa sala,\n" + .string "rimetterò in sesto due POKéMON…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: + .string "I welcome you…\p" + .string "Giggle…\n" + .string "You should thank your lucky stars…\p" + .string "Since you have chosen this room,\n" + .string "all your POKéMON will be restored…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: + .string "Vado a chiamare il nostro capo…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: + .string "Ah, la fortuna è dalla tua!\n" + .string "Sono proprio di buon umore.\p" + .string "Rimetterò in sesto due dei tuoi\n" + .string "POKéMON!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc b/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc index e95ca9dcea..2b307696aa 100644 --- a/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc @@ -263,107 +263,14 @@ BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos: face_down step_end -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: - .string "You are currently in\n" - .string "the 1st room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: - .string "You are currently in\n" - .string "the 3rd room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: - .string "You are currently in\n" - .string "the 5th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: - .string "You are currently in\n" - .string "the 7th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: - .string "You are currently in\n" - .string "the 9th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: - .string "You are currently in\n" - .string "the 11th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: - .string "You are currently in\n" - .string "the 13th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: - .string "Will you continue with\n" - .string "your challenge?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: - .string "Would you like to save your challenge\n" - .string "and quit the game for now?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: - .string "Do you wish to retire from your\n" - .string "Battle Choice challenge?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: - .string "We've been awaiting your return…\p" - .string "Before resuming your Battle Choice\n" - .string "challenge, let me save the game…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: - .string "Please do enjoy your Battle Choice\n" - .string "challenge…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: - .string "I am saving your data…\n" - .string "A little time, please…$" - -BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: - .string "The path is blocked!\n" - .string "And there is no turning back…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: - .string "I beg your pardon, but…\p" - .string "Are you perhaps finding it difficult\n" - .string "to choose your path?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: - .string "I see…\n" - .string "I apologize for my impertinence…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: - .string "Ah, let me see… There is something\n" - .string "about the path on the right…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: - .string "Ah, let me see… There is something\n" - .string "about the path in the center…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: - .string "Ah, let me see… There is something\n" - .string "about the path on the left…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: - .string "It seems to have the distinct aroma\n" - .string "of POKéMON wafting around it…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: - .string "Is it… A TRAINER?\n" - .string "I sense the presence of people…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: - .string "I seem to have heard something…\n" - .string "It may have been whispering…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: - .string "For some odd reason, I felt a wave\n" - .string "of nostalgia coming from it…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: - .string "I am sorry to say…\p" - .string "A terrifying event, yes, a horrible one,\n" - .string "is about to befall you…\p" - .string "I urge you to pay the utmost care\n" - .string "and prepare for the worst…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: - .string "From every path I sense a dreadful\n" - .string "presence…$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc new file mode 100644 index 0000000000..6c19f80abf --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc @@ -0,0 +1,105 @@ + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: + .string "You are currently in\n" + .string "the 1st room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: + .string "You are currently in\n" + .string "the 3rd room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: + .string "You are currently in\n" + .string "the 5th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: + .string "You are currently in\n" + .string "the 7th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: + .string "You are currently in\n" + .string "the 9th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: + .string "You are currently in\n" + .string "the 11th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: + .string "You are currently in\n" + .string "the 13th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: + .string "Will you continue with\n" + .string "your challenge?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: + .string "Would you like to save your challenge\n" + .string "and quit the game for now?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: + .string "Do you wish to retire from your\n" + .string "Battle Choice challenge?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: + .string "We've been awaiting your return…\p" + .string "Before resuming your Battle Choice\n" + .string "challenge, let me save the game…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: + .string "Please do enjoy your Battle Choice\n" + .string "challenge…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: + .string "I am saving your data…\n" + .string "A little time, please…$" + +BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: + .string "The path is blocked!\n" + .string "And there is no turning back…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: + .string "I beg your pardon, but…\p" + .string "Are you perhaps finding it difficult\n" + .string "to choose your path?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: + .string "I see…\n" + .string "I apologize for my impertinence…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: + .string "Ah, let me see… There is something\n" + .string "about the path on the right…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: + .string "Ah, let me see… There is something\n" + .string "about the path in the center…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: + .string "Ah, let me see… There is something\n" + .string "about the path on the left…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: + .string "It seems to have the distinct aroma\n" + .string "of POKéMON wafting around it…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: + .string "Is it… A TRAINER?\n" + .string "I sense the presence of people…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: + .string "I seem to have heard something…\n" + .string "It may have been whispering…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: + .string "For some odd reason, I felt a wave\n" + .string "of nostalgia coming from it…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: + .string "I am sorry to say…\p" + .string "A terrifying event, yes, a horrible one,\n" + .string "is about to befall you…\p" + .string "I urge you to pay the utmost care\n" + .string "and prepare for the worst…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: + .string "From every path I sense a dreadful\n" + .string "presence…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc new file mode 100644 index 0000000000..0a063adebf --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc @@ -0,0 +1,104 @@ + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: + .string "Vous êtes dans la\n" + .string "salle nº 1…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: + .string "Vous êtes dans la\n" + .string "salle nº 3…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: + .string "Vous êtes dans la\n" + .string "salle nº 5…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: + .string "Vous êtes dans la\n" + .string "salle nº 7…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: + .string "Vous êtes dans la\n" + .string "salle nº 9…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: + .string "Vous êtes dans la\n" + .string "salle nº 11…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: + .string "Vous êtes dans la\n" + .string "salle nº 13…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: + .string "Allez-vous continuer votre\n" + .string "défi?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: + .string "Voulez-vous abandonner ce\n" + .string "défi du COMBAT HASARD?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: + .string "Nous attendions votre retour…\p" + .string "Avant de reprendre le COMBAT HASARD,\n" + .string "je dois sauvegarder la partie…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: + .string "Bonne chance pour ce COMBAT\n" + .string "HASARD…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: + .string "Je sauvegarde vos données…\n" + .string "Un instant, s’il vous plaît…$" + +BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: + .string "C’est bloqué!\n" + .string "Impossible de faire demi-tour…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: + .string "Oui?\n" + .string "Avez-vous du mal à choisir un chemin?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: + .string "Bien…\n" + .string "Je suis désolée d’avoir été indiscrète…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: + .string "Voyons voir… Le chemin de droite\n" + .string "m’intrigue…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: + .string "Voyons voir… Le chemin du milieu\n" + .string "m’intrigue…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: + .string "Voyons voir… Le chemin de gauche\n" + .string "m’intrigue…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: + .string "Il me semble y distinguer l’odeur\n" + .string "caractéristique des POKéMON…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: + .string "Il y a… un DRESSEUR?\n" + .string "Je ressens une présence…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: + .string "Je crois avoir entendu quelque chose…\n" + .string "Un murmure…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: + .string "Pour tout vous dire, il y a comme une\n" + .string "vague de nostalgie qui s’en dégage…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: + .string "Malheureusement…\p" + .string "Une chose absolument horrible\n" + .string "va s’abattre sur vous…\p" + .string "Je vous conseille vivement de rester\n" + .string "sur vos gardes et de faire attention…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: + .string "Dans tous les chemins, je ressens une\n" + .string "présence angoissante…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc new file mode 100644 index 0000000000..cd8d055b57 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc @@ -0,0 +1,97 @@ + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: + .string "Ti trovi nella 1ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: + .string "Ti trovi nella 3ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: + .string "Ti trovi nella 5ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: + .string "Ti trovi nella 7ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: + .string "Ti trovi nella 9ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: + .string "Ti trovi nella 11ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: + .string "Ti trovi nella 13ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: + .string "Vuoi continuare la tua sfida?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: + .string "Vuoi salvare la tua sfida e\n" + .string "uscire dal gioco?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: + .string "Vuoi ritirarti dalla sfida\n" + .string "LOTTA DILEMMA?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: + .string "Che bello rivederti…\p" + .string "Prima di riprendere la sfida LOTTA\n" + .string "DILEMMA, permettimi di salvare\l" + .string "il gioco…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: + .string "Spero che la sfida LOTTA DILEMMA\n" + .string "sia di tuo gradimento…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: + .string "Sto salvando i tuoi dati… un attimo\n" + .string "di pazienza…$" + +BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: + .string "Il cammino è bloccato!\n" + .string "Non puoi tornare indietro…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: + .string "Scusa se mi intrometto…\p" + .string "Hai dubbi sul cammino da scegliere?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: + .string "Capisco… scusa l’impertinenza…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: + .string "Ehm… avverto qualcosa\n" + .string "nel percorso di destra…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: + .string "Ehm… avverto qualcosa\n" + .string "nel percorso al centro…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: + .string "Ehm… avverto qualcosa\n" + .string "nel percorso di sinistra…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: + .string "Mi sembra di annusare il profumo\n" + .string "tipico dei POKéMON…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: + .string "Sarà un ALLENATORE?\n" + .string "Avverto la presenza di persone…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: + .string "Mi è sembrato di udire delle voci… forse\n" + .string "un bisbiglio…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: + .string "Per una qualche strana ragione,\n" + .string "emana malinconia…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: + .string "Mi dispiace darti una simile\n" + .string "notizia…\p" + .string "Un evento terrificante e orribile sta\n" + .string "per abbattersi su di te…\p" + .string "Devi stare in guardia e prepararti al\n" + .string "peggio…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: + .string "In ogni percorso avverto una\n" + .string "terribile presenza…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc b/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc index a6b3f63c8e..ca38d54475 100644 --- a/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc +++ b/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc @@ -124,608 +124,14 @@ BattlePyramid_FindItemBallEnd:: BattlePyramid_Retire:: goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost -@ Also used by Trainer Hill -BattleFacility_TrainerBattle_PlaceholderText: - .string "This is a sample message.$" - -gText_BattlePyramidConfirmRest:: - .string "Your BATTLE PYRAMID quest will be\n" - .string "saved so that you may quit for now.\l" - .string "Is that okay?$" - -gText_BattlePyramidConfirmRetire:: - .string "Are you sure you want to quit your\n" - .string "PYRAMID quest?$" - -BattlePyramid_Text_ExitHintUp1:: - .string "This floor's exit is in\n" - .string "that direction: {UP_ARROW}$" - -BattlePyramid_Text_ExitHintLeft1:: - .string "This floor's exit is in\n" - .string "that direction: {LEFT_ARROW}$" - -BattlePyramid_Text_ExitHintRight1:: - .string "This floor's exit is in\n" - .string "that direction: {RIGHT_ARROW}$" - -BattlePyramid_Text_ExitHintDown1:: - .string "This floor's exit is in\n" - .string "that direction: {DOWN_ARROW}$" - -BattlePyramid_Text_ExitHintUp2:: - .string "The exit on this floor is in\n" - .string "the {UP_ARROW} direction.$" - -BattlePyramid_Text_ExitHintLeft2:: - .string "The exit on this floor is in\n" - .string "the {LEFT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintRight2:: - .string "The exit on this floor is in\n" - .string "the {RIGHT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintDown2:: - .string "The exit on this floor is in\n" - .string "the {DOWN_ARROW} direction.$" - -BattlePyramid_Text_ExitHintUp3:: - .string "The exit is over\n" - .string "that {UP_ARROW} way.$" - -BattlePyramid_Text_ExitHintLeft3:: - .string "The exit is over\n" - .string "that {LEFT_ARROW} way.$" - -BattlePyramid_Text_ExitHintRight3:: - .string "The exit is over\n" - .string "that {RIGHT_ARROW} way.$" - -BattlePyramid_Text_ExitHintDown3:: - .string "The exit is over\n" - .string "that {DOWN_ARROW} way.$" - -BattlePyramid_Text_ExitHintUp4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {UP_ARROW} direction.$" - -BattlePyramid_Text_ExitHintLeft4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {LEFT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintRight4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {RIGHT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintDown4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {DOWN_ARROW} direction.$" - -BattlePyramid_Text_ExitHintUp5:: - .string "The exit?\n" - .string "It's that {UP_ARROW} way.$" - -BattlePyramid_Text_ExitHintLeft5:: - .string "The exit?\n" - .string "It's that {LEFT_ARROW} way.$" - -BattlePyramid_Text_ExitHintRight5:: - .string "The exit?\n" - .string "It's that {RIGHT_ARROW} way.$" - -BattlePyramid_Text_ExitHintDown5:: - .string "The exit?\n" - .string "It's that {DOWN_ARROW} way.$" - -BattlePyramid_Text_ExitHintUp6:: - .string "The exit happens to be in\n" - .string "the {UP_ARROW} direction.$" - -BattlePyramid_Text_ExitHintLeft6:: - .string "The exit happens to be in\n" - .string "the {LEFT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintRight6:: - .string "The exit happens to be in\n" - .string "the {RIGHT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintDown6:: - .string "The exit happens to be in\n" - .string "the {DOWN_ARROW} direction.$" - -BattlePyramid_Text_EightItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are eight items left to\n" - .string "be found.$" - -BattlePyramid_Text_SevenItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are seven items left to\n" - .string "be found.$" - -BattlePyramid_Text_SixItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are six items left to\n" - .string "be found.$" - -BattlePyramid_Text_FiveItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are five items left to\n" - .string "be found.$" - -BattlePyramid_Text_FourItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are four items left to\n" - .string "be found.$" - -BattlePyramid_Text_ThreeItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are three items left to\n" - .string "be found.$" - -BattlePyramid_Text_TwoItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are two items left to\n" - .string "be found.$" - -BattlePyramid_Text_OneItemRemaining1:: - .string "Are you looking for items?\p" - .string "There is one item left to\n" - .string "be found.$" - -BattlePyramid_Text_ZeroItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There isn't anything left to\n" - .string "be found!$" - -BattlePyramid_Text_EightItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are eight items\n" - .string "lying around here.$" - -BattlePyramid_Text_SevenItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are seven items left\n" - .string "lying around here.$" - -BattlePyramid_Text_SixItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are six items left\n" - .string "lying around here.$" - -BattlePyramid_Text_FiveItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are five items left\n" - .string "lying around here.$" - -BattlePyramid_Text_FourItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are four items left\n" - .string "lying around here.$" - -BattlePyramid_Text_ThreeItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are three items left\n" - .string "lying around here.$" - -BattlePyramid_Text_TwoItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are two items left\n" - .string "lying around here.$" - -BattlePyramid_Text_OneItemRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There is just one item\n" - .string "lying around here.$" - -BattlePyramid_Text_ZeroItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There isn't anything left\n" - .string "lying around here.$" - -BattlePyramid_Text_EightItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are eight items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_SevenItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are seven items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_SixItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are six items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_FiveItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are five items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_FourItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are four items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_ThreeItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are three items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_TwoItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are two items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_OneItemRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there's but one item left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_ZeroItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are no more items\n" - .string "waiting to be found on this floor.\l" - .string "You take care now!$" - -BattlePyramid_Text_EightItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be eight more\n" - .string "items on the ground.$" - -BattlePyramid_Text_SevenItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be seven more\n" - .string "items on the ground.$" - -BattlePyramid_Text_SixItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be six more\n" - .string "items on the ground.$" - -BattlePyramid_Text_FiveItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be five more\n" - .string "items on the ground.$" - -BattlePyramid_Text_FourItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be four more\n" - .string "items on the ground.$" - -BattlePyramid_Text_ThreeItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be three more\n" - .string "items on the ground.$" - -BattlePyramid_Text_TwoItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be two more\n" - .string "items on the ground.$" - -BattlePyramid_Text_OneItemRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appears to be only one more\n" - .string "item on the ground.$" - -BattlePyramid_Text_ZeroItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be no more\n" - .string "items on the ground.$" - -BattlePyramid_Text_EightItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are eight items…$" - -BattlePyramid_Text_SevenItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are seven items…$" - -BattlePyramid_Text_SixItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are six items…$" - -BattlePyramid_Text_FiveItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are five items…$" - -BattlePyramid_Text_FourItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are four items…$" - -BattlePyramid_Text_ThreeItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are three items…$" - -BattlePyramid_Text_TwoItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are two items…$" - -BattlePyramid_Text_OneItemRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there is one item…$" - -BattlePyramid_Text_ZeroItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are no items…$" - -BattlePyramid_Text_EightItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are eight more\n" - .string "items on this floor.$" - -BattlePyramid_Text_SevenItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are seven more\n" - .string "items on this floor.$" - -BattlePyramid_Text_SixItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are six more\n" - .string "items on this floor.$" - -BattlePyramid_Text_FiveItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are five more\n" - .string "items on this floor.$" - -BattlePyramid_Text_FourItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are four more\n" - .string "items on this floor.$" - -BattlePyramid_Text_ThreeItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are three more\n" - .string "items on this floor.$" - -BattlePyramid_Text_TwoItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are two more\n" - .string "items on this floor.$" - -BattlePyramid_Text_OneItemRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there is one more\n" - .string "item on this floor.$" - -BattlePyramid_Text_ZeroItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are no more\n" - .string "items on this floor.$" - -BattlePyramid_Text_SevenTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still seven tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_SixTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still six tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_FiveTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still five tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_FourTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still four tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_ThreeTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still three tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_TwoTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still two tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_OneTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there's still one tough\n" - .string "TRAINER other than me!$" - -BattlePyramid_Text_ZeroTrainersRemaining1:: - .string "You were really awesome!\p" - .string "There's no one left that\n" - .string "can beat you!$" - -BattlePyramid_Text_SevenTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are seven TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_SixTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are six TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_FiveTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are five TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_FourTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are four TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_ThreeTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are three TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_TwoTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are two TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_OneTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there's one TRAINER left!\n" - .string "I'm sure you will be humbled!$" - -BattlePyramid_Text_ZeroTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are no more TRAINERS\n" - .string "who can engage you!$" - -BattlePyramid_Text_SevenTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are seven more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_SixTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are six more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_FiveTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are five more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_FourTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are four more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_ThreeTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are three more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_TwoTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are two more TRAINERS\n" - .string "on this floor. Can you beat them both?$" - -BattlePyramid_Text_OneTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there's still one more TRAINER\n" - .string "on this floor. Can you prevail?$" - -BattlePyramid_Text_ZeroTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "You've gone through all the TRAINERS\n" - .string "on this floor.$" - -BattlePyramid_Text_SevenTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the seven TRAINERS left on this floor.$" - -BattlePyramid_Text_SixTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the six TRAINERS left on this floor.$" - -BattlePyramid_Text_FiveTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the five TRAINERS left on this floor.$" - -BattlePyramid_Text_FourTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the four TRAINERS left on this floor.$" - -BattlePyramid_Text_ThreeTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the three TRAINERS left on this floor.$" - -BattlePyramid_Text_TwoTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the two TRAINERS left on this floor.$" - -BattlePyramid_Text_OneTrainersRemaining4:: - .string "Maybe you could complete your sweep\n" - .string "with the one TRAINER left on this floor.$" - -BattlePyramid_Text_ZeroTrainersRemaining4:: - .string "There isn't a single person left who\n" - .string "can defeat you now…$" - -BattlePyramid_Text_SevenTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the seven expert TRAINERS who remain.$" - -BattlePyramid_Text_SixTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the six expert TRAINERS who remain.$" - -BattlePyramid_Text_FiveTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the five expert TRAINERS who remain.$" - -BattlePyramid_Text_FourTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the four expert TRAINERS who remain.$" - -BattlePyramid_Text_ThreeTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the three expert TRAINERS who remain.$" - -BattlePyramid_Text_TwoTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the two expert TRAINERS who remain.$" - -BattlePyramid_Text_OneTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the one expert TRAINER who remains.$" - -BattlePyramid_Text_ZeroTrainersRemaining5:: - .string "Your skills are beyond reproach.\p" - .string "There are no more TRAINERS here\n" - .string "who have any chance of beating you.$" - -BattlePyramid_Text_SevenTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the seven remaining TRAINERS?$" - -BattlePyramid_Text_SixTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the six remaining TRAINERS?$" - -BattlePyramid_Text_FiveTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the five remaining TRAINERS?$" - -BattlePyramid_Text_FourTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the four remaining TRAINERS?$" - -BattlePyramid_Text_ThreeTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the three remaining TRAINERS?$" - -BattlePyramid_Text_TwoTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the two remaining TRAINERS?$" - -BattlePyramid_Text_OneTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the last remaining TRAINER?$" - -BattlePyramid_Text_ZeroTrainersRemaining6:: - .string "There aren't any TRAINERS left that\n" - .string "can take you on now…$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePyramidFloor/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidFloor/text.inc b/data/maps/BattleFrontier_BattlePyramidFloor/text.inc new file mode 100644 index 0000000000..e4d2ac66e7 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidFloor/text.inc @@ -0,0 +1,606 @@ + +@ Also used by Trainer Hill +BattleFacility_TrainerBattle_PlaceholderText: + .string "This is a sample message.$" + +gText_BattlePyramidConfirmRest:: + .string "Your BATTLE PYRAMID quest will be\n" + .string "saved so that you may quit for now.\l" + .string "Is that okay?$" + +gText_BattlePyramidConfirmRetire:: + .string "Are you sure you want to quit your\n" + .string "PYRAMID quest?$" + +BattlePyramid_Text_ExitHintUp1:: + .string "This floor's exit is in\n" + .string "that direction: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft1:: + .string "This floor's exit is in\n" + .string "that direction: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight1:: + .string "This floor's exit is in\n" + .string "that direction: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown1:: + .string "This floor's exit is in\n" + .string "that direction: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp2:: + .string "The exit on this floor is in\n" + .string "the {UP_ARROW} direction.$" + +BattlePyramid_Text_ExitHintLeft2:: + .string "The exit on this floor is in\n" + .string "the {LEFT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintRight2:: + .string "The exit on this floor is in\n" + .string "the {RIGHT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintDown2:: + .string "The exit on this floor is in\n" + .string "the {DOWN_ARROW} direction.$" + +BattlePyramid_Text_ExitHintUp3:: + .string "The exit is over\n" + .string "that {UP_ARROW} way.$" + +BattlePyramid_Text_ExitHintLeft3:: + .string "The exit is over\n" + .string "that {LEFT_ARROW} way.$" + +BattlePyramid_Text_ExitHintRight3:: + .string "The exit is over\n" + .string "that {RIGHT_ARROW} way.$" + +BattlePyramid_Text_ExitHintDown3:: + .string "The exit is over\n" + .string "that {DOWN_ARROW} way.$" + +BattlePyramid_Text_ExitHintUp4:: + .string "On this floor, the exit is somewhere\n" + .string "in the {UP_ARROW} direction.$" + +BattlePyramid_Text_ExitHintLeft4:: + .string "On this floor, the exit is somewhere\n" + .string "in the {LEFT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintRight4:: + .string "On this floor, the exit is somewhere\n" + .string "in the {RIGHT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintDown4:: + .string "On this floor, the exit is somewhere\n" + .string "in the {DOWN_ARROW} direction.$" + +BattlePyramid_Text_ExitHintUp5:: + .string "The exit?\n" + .string "It's that {UP_ARROW} way.$" + +BattlePyramid_Text_ExitHintLeft5:: + .string "The exit?\n" + .string "It's that {LEFT_ARROW} way.$" + +BattlePyramid_Text_ExitHintRight5:: + .string "The exit?\n" + .string "It's that {RIGHT_ARROW} way.$" + +BattlePyramid_Text_ExitHintDown5:: + .string "The exit?\n" + .string "It's that {DOWN_ARROW} way.$" + +BattlePyramid_Text_ExitHintUp6:: + .string "The exit happens to be in\n" + .string "the {UP_ARROW} direction.$" + +BattlePyramid_Text_ExitHintLeft6:: + .string "The exit happens to be in\n" + .string "the {LEFT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintRight6:: + .string "The exit happens to be in\n" + .string "the {RIGHT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintDown6:: + .string "The exit happens to be in\n" + .string "the {DOWN_ARROW} direction.$" + +BattlePyramid_Text_EightItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are eight items left to\n" + .string "be found.$" + +BattlePyramid_Text_SevenItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are seven items left to\n" + .string "be found.$" + +BattlePyramid_Text_SixItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are six items left to\n" + .string "be found.$" + +BattlePyramid_Text_FiveItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are five items left to\n" + .string "be found.$" + +BattlePyramid_Text_FourItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are four items left to\n" + .string "be found.$" + +BattlePyramid_Text_ThreeItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are three items left to\n" + .string "be found.$" + +BattlePyramid_Text_TwoItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are two items left to\n" + .string "be found.$" + +BattlePyramid_Text_OneItemRemaining1:: + .string "Are you looking for items?\p" + .string "There is one item left to\n" + .string "be found.$" + +BattlePyramid_Text_ZeroItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There isn't anything left to\n" + .string "be found!$" + +BattlePyramid_Text_EightItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are eight items\n" + .string "lying around here.$" + +BattlePyramid_Text_SevenItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are seven items left\n" + .string "lying around here.$" + +BattlePyramid_Text_SixItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are six items left\n" + .string "lying around here.$" + +BattlePyramid_Text_FiveItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are five items left\n" + .string "lying around here.$" + +BattlePyramid_Text_FourItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are four items left\n" + .string "lying around here.$" + +BattlePyramid_Text_ThreeItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are three items left\n" + .string "lying around here.$" + +BattlePyramid_Text_TwoItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are two items left\n" + .string "lying around here.$" + +BattlePyramid_Text_OneItemRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There is just one item\n" + .string "lying around here.$" + +BattlePyramid_Text_ZeroItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There isn't anything left\n" + .string "lying around here.$" + +BattlePyramid_Text_EightItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are eight items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_SevenItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are seven items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_SixItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are six items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_FiveItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are five items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_FourItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are four items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_ThreeItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are three items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_TwoItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are two items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_OneItemRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there's but one item left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_ZeroItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are no more items\n" + .string "waiting to be found on this floor.\l" + .string "You take care now!$" + +BattlePyramid_Text_EightItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be eight more\n" + .string "items on the ground.$" + +BattlePyramid_Text_SevenItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be seven more\n" + .string "items on the ground.$" + +BattlePyramid_Text_SixItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be six more\n" + .string "items on the ground.$" + +BattlePyramid_Text_FiveItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be five more\n" + .string "items on the ground.$" + +BattlePyramid_Text_FourItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be four more\n" + .string "items on the ground.$" + +BattlePyramid_Text_ThreeItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be three more\n" + .string "items on the ground.$" + +BattlePyramid_Text_TwoItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be two more\n" + .string "items on the ground.$" + +BattlePyramid_Text_OneItemRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appears to be only one more\n" + .string "item on the ground.$" + +BattlePyramid_Text_ZeroItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be no more\n" + .string "items on the ground.$" + +BattlePyramid_Text_EightItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are eight items…$" + +BattlePyramid_Text_SevenItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are seven items…$" + +BattlePyramid_Text_SixItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are six items…$" + +BattlePyramid_Text_FiveItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are five items…$" + +BattlePyramid_Text_FourItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are four items…$" + +BattlePyramid_Text_ThreeItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are three items…$" + +BattlePyramid_Text_TwoItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are two items…$" + +BattlePyramid_Text_OneItemRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there is one item…$" + +BattlePyramid_Text_ZeroItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are no items…$" + +BattlePyramid_Text_EightItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are eight more\n" + .string "items on this floor.$" + +BattlePyramid_Text_SevenItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are seven more\n" + .string "items on this floor.$" + +BattlePyramid_Text_SixItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are six more\n" + .string "items on this floor.$" + +BattlePyramid_Text_FiveItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are five more\n" + .string "items on this floor.$" + +BattlePyramid_Text_FourItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are four more\n" + .string "items on this floor.$" + +BattlePyramid_Text_ThreeItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are three more\n" + .string "items on this floor.$" + +BattlePyramid_Text_TwoItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are two more\n" + .string "items on this floor.$" + +BattlePyramid_Text_OneItemRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there is one more\n" + .string "item on this floor.$" + +BattlePyramid_Text_ZeroItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are no more\n" + .string "items on this floor.$" + +BattlePyramid_Text_SevenTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still seven tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_SixTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still six tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_FiveTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still five tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_FourTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still four tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_ThreeTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still three tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_TwoTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still two tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_OneTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there's still one tough\n" + .string "TRAINER other than me!$" + +BattlePyramid_Text_ZeroTrainersRemaining1:: + .string "You were really awesome!\p" + .string "There's no one left that\n" + .string "can beat you!$" + +BattlePyramid_Text_SevenTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are seven TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_SixTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are six TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_FiveTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are five TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_FourTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are four TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_ThreeTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are three TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_TwoTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are two TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_OneTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there's one TRAINER left!\n" + .string "I'm sure you will be humbled!$" + +BattlePyramid_Text_ZeroTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are no more TRAINERS\n" + .string "who can engage you!$" + +BattlePyramid_Text_SevenTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are seven more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_SixTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are six more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_FiveTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are five more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_FourTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are four more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_ThreeTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are three more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_TwoTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are two more TRAINERS\n" + .string "on this floor. Can you beat them both?$" + +BattlePyramid_Text_OneTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there's still one more TRAINER\n" + .string "on this floor. Can you prevail?$" + +BattlePyramid_Text_ZeroTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "You've gone through all the TRAINERS\n" + .string "on this floor.$" + +BattlePyramid_Text_SevenTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the seven TRAINERS left on this floor.$" + +BattlePyramid_Text_SixTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the six TRAINERS left on this floor.$" + +BattlePyramid_Text_FiveTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the five TRAINERS left on this floor.$" + +BattlePyramid_Text_FourTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the four TRAINERS left on this floor.$" + +BattlePyramid_Text_ThreeTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the three TRAINERS left on this floor.$" + +BattlePyramid_Text_TwoTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the two TRAINERS left on this floor.$" + +BattlePyramid_Text_OneTrainersRemaining4:: + .string "Maybe you could complete your sweep\n" + .string "with the one TRAINER left on this floor.$" + +BattlePyramid_Text_ZeroTrainersRemaining4:: + .string "There isn't a single person left who\n" + .string "can defeat you now…$" + +BattlePyramid_Text_SevenTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the seven expert TRAINERS who remain.$" + +BattlePyramid_Text_SixTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the six expert TRAINERS who remain.$" + +BattlePyramid_Text_FiveTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the five expert TRAINERS who remain.$" + +BattlePyramid_Text_FourTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the four expert TRAINERS who remain.$" + +BattlePyramid_Text_ThreeTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the three expert TRAINERS who remain.$" + +BattlePyramid_Text_TwoTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the two expert TRAINERS who remain.$" + +BattlePyramid_Text_OneTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the one expert TRAINER who remains.$" + +BattlePyramid_Text_ZeroTrainersRemaining5:: + .string "Your skills are beyond reproach.\p" + .string "There are no more TRAINERS here\n" + .string "who have any chance of beating you.$" + +BattlePyramid_Text_SevenTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the seven remaining TRAINERS?$" + +BattlePyramid_Text_SixTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the six remaining TRAINERS?$" + +BattlePyramid_Text_FiveTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the five remaining TRAINERS?$" + +BattlePyramid_Text_FourTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the four remaining TRAINERS?$" + +BattlePyramid_Text_ThreeTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the three remaining TRAINERS?$" + +BattlePyramid_Text_TwoTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the two remaining TRAINERS?$" + +BattlePyramid_Text_OneTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the last remaining TRAINER?$" + +BattlePyramid_Text_ZeroTrainersRemaining6:: + .string "There aren't any TRAINERS left that\n" + .string "can take you on now…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc b/data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc new file mode 100644 index 0000000000..89e3d4fdc4 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc @@ -0,0 +1,586 @@ + +@ Also used by Trainer Hill +BattleFacility_TrainerBattle_PlaceholderText: + .string "C’est le message d’essai.$" + +gText_BattlePyramidConfirmRest:: + .string "Votre quête à la PYRAMIDE DE COMBAT\n" + .string "sera sauvegardée pour que vous\l" + .string "puissiez faire une pause. OK?$" + +gText_BattlePyramidConfirmRetire:: + .string "Voulez-vous vraiment abandonner votre\n" + .string "quête à la PYRAMIDE?$" + +BattlePyramid_Text_ExitHintUp1:: + .string "Pour sortir de ce niveau, il faut aller\n" + .string "dans cette direction: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft1:: + .string "Pour sortir de ce niveau, il faut aller\n" + .string "dans cette direction: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight1:: + .string "Pour sortir de ce niveau, il faut aller\n" + .string "dans cette direction: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown1:: + .string "Pour sortir de ce niveau, il faut aller\n" + .string "dans cette direction: {DOWN_ARROW}.$" + +BattlePyramid_Text_ExitHintUp2:: + .string "La sortie de ce niveau se trouve\n" + .string "dans cette direction: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft2:: + .string "La sortie de ce niveau se trouve\n" + .string "dans cette direction: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight2:: + .string "La sortie de ce niveau se trouve\n" + .string "dans cette direction: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown2:: + .string "La sortie de ce niveau se trouve\n" + .string "dans cette direction: {DOWN_ARROW}.$" + +BattlePyramid_Text_ExitHintUp3:: + .string "Va dans la direction {UP_ARROW}\n" + .string "pour sortir.$" + +BattlePyramid_Text_ExitHintLeft3:: + .string "Va dans la direction {LEFT_ARROW}\n" + .string "pour sortir.$" + +BattlePyramid_Text_ExitHintRight3:: + .string "Va dans la direction {RIGHT_ARROW}\n" + .string "pour sortir.$" + +BattlePyramid_Text_ExitHintDown3:: + .string "Va dans la direction {DOWN_ARROW}\n" + .string "pour sortir.$" + +BattlePyramid_Text_ExitHintUp4:: + .string "A ce niveau, la sortie se trouve\n" + .string "par là: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft4:: + .string "A ce niveau, la sortie se trouve\n" + .string "par là: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight4:: + .string "A ce niveau, la sortie se trouve\n" + .string "par là: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown4:: + .string "A ce niveau, la sortie se trouve\n" + .string "par là: {DOWN_ARROW}.$" + +BattlePyramid_Text_ExitHintUp5:: + .string "La sortie?\n" + .string "C’est par là, mon petit: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft5:: + .string "La sortie?\n" + .string "C’est par là, mon petit: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight5:: + .string "La sortie?\n" + .string "C’est par là, mon petit: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown5:: + .string "La sortie?\n" + .string "C’est par là, mon petit: {DOWN_ARROW}.$" + +BattlePyramid_Text_ExitHintUp6:: + .string "Pour sortir de ce niveau, va dans\n" + .string "cette direction: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft6:: + .string "Pour sortir de ce niveau, va dans\n" + .string "cette direction: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight6:: + .string "Pour sortir de ce niveau, va dans\n" + .string "cette direction: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown6:: + .string "Pour sortir de ce niveau, va dans\n" + .string "cette direction: {DOWN_ARROW}.$" + +BattlePyramid_Text_EightItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste huit objets à trouver.$" + +BattlePyramid_Text_SevenItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste sept objets à trouver.$" + +BattlePyramid_Text_SixItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste six objets à trouver.$" + +BattlePyramid_Text_FiveItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste cinq objets à trouver.$" + +BattlePyramid_Text_FourItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste quatre objets à trouver.$" + +BattlePyramid_Text_ThreeItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste trois objets à trouver.$" + +BattlePyramid_Text_TwoItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste deux objets à trouver.$" + +BattlePyramid_Text_OneItemRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste un objet à trouver.$" + +BattlePyramid_Text_ZeroItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il n’y a plus d’objets à trouver!$" + +BattlePyramid_Text_EightItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a huit objets à trouver.$" + +BattlePyramid_Text_SevenItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a sept objets à trouver.$" + +BattlePyramid_Text_SixItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a six objets à trouver.$" + +BattlePyramid_Text_FiveItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a cinq objets à trouver.$" + +BattlePyramid_Text_FourItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a quatre objets à trouver.$" + +BattlePyramid_Text_ThreeItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a trois objets à trouver.$" + +BattlePyramid_Text_TwoItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a deux objets à trouver.$" + +BattlePyramid_Text_OneItemRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a un objet à trouver.$" + +BattlePyramid_Text_ZeroItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il n’y a plus d’objets à trouver.$" + +BattlePyramid_Text_EightItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste huit objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_SevenItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste sept objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_SixItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste six objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_FiveItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste cinq objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_FourItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste quatre objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_ThreeItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste trois objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_TwoItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste deux objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_OneItemRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste un objet à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_ZeroItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il ne reste plus d’objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_EightItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste huit objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_SevenItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste sept objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_SixItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste six objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_FiveItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste cinq objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_FourItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste quatre objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_ThreeItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste trois objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_TwoItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste deux objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_OneItemRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste un objet\n" + .string "à ramasser.$" + +BattlePyramid_Text_ZeroItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il ne reste aucun objet\n" + .string "à ramasser.$" + +BattlePyramid_Text_EightItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a huit objets à trouver…$" + +BattlePyramid_Text_SevenItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a sept objets à trouver…$" + +BattlePyramid_Text_SixItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a six objets à trouver…$" + +BattlePyramid_Text_FiveItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a cinq objets à trouver…$" + +BattlePyramid_Text_FourItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a quatre objets à trouver…$" + +BattlePyramid_Text_ThreeItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a trois objets à trouver…$" + +BattlePyramid_Text_TwoItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a deux objets à trouver…$" + +BattlePyramid_Text_OneItemRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a un objet à trouver…$" + +BattlePyramid_Text_ZeroItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il n’y a pas d’objets à trouver…$" + +BattlePyramid_Text_EightItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste huit à ce\n" + .string "niveau.$" + +BattlePyramid_Text_SevenItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste sept à ce\n" + .string "niveau.$" + +BattlePyramid_Text_SixItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste six à ce\n" + .string "niveau.$" + +BattlePyramid_Text_FiveItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste cinq à ce\n" + .string "niveau.$" + +BattlePyramid_Text_FourItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste quatre à ce\n" + .string "niveau.$" + +BattlePyramid_Text_ThreeItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste trois à ce\n" + .string "niveau.$" + +BattlePyramid_Text_TwoItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste deux à ce\n" + .string "niveau.$" + +BattlePyramid_Text_OneItemRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste un à ce\n" + .string "niveau.$" + +BattlePyramid_Text_ZeroItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il n’en reste plus à ce\n" + .string "niveau.$" + +BattlePyramid_Text_SevenTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore sept DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_SixTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore six DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_FiveTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore cinq DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_FourTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore quatre DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_ThreeTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore trois DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_TwoTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore deux DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_OneTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore un DRESSEUR\n" + .string "à battre!$" + +BattlePyramid_Text_ZeroTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Il n’y a plus de DRESSEUR\n" + .string "à battre!$" + +BattlePyramid_Text_SevenTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a sept autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_SixTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a six autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_FiveTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a cinq autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_FourTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a quatre autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_ThreeTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a trois autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_TwoTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a deux autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_OneTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a un autre DRESSEUR!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_ZeroTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Il ne reste plus de DRESSEUR!$" + +BattlePyramid_Text_SevenTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste sept DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_SixTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste six DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_FiveTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste cinq DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_FourTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste quatre DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_ThreeTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste trois DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_TwoTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste deux DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_OneTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste un DRESSEUR à ce niveau.\n" + .string "Arriveras-tu à le battre?$" + +BattlePyramid_Text_ZeroTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il ne reste plus de DRESSEURS\n" + .string "à ce niveau.$" + +BattlePyramid_Text_SevenTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux sept autres DRESSEURS du niveau.$" + +BattlePyramid_Text_SixTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux six autres DRESSEURS du niveau.$" + +BattlePyramid_Text_FiveTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux cinq autres DRESSEURS du niveau.$" + +BattlePyramid_Text_FourTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister aux\n" + .string "quatre autres DRESSEURS du niveau.$" + +BattlePyramid_Text_ThreeTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux trois autres DRESSEURS du niveau.$" + +BattlePyramid_Text_TwoTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux deux autres DRESSEURS du niveau.$" + +BattlePyramid_Text_OneTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "au dernier DRESSEUR du niveau.$" + +BattlePyramid_Text_ZeroTrainersRemaining4:: + .string "Tu as résisté à tous les DRESSEURS\n" + .string "du niveau. Il n’en reste aucun.$" + +BattlePyramid_Text_SevenTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "sept autres DRESSEURS.$" + +BattlePyramid_Text_SixTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "six autres DRESSEURS.$" + +BattlePyramid_Text_FiveTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "cinq autres DRESSEURS.$" + +BattlePyramid_Text_FourTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "quatre autres DRESSEURS.$" + +BattlePyramid_Text_ThreeTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "trois autres DRESSEURS.$" + +BattlePyramid_Text_TwoTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "deux autres DRESSEURS.$" + +BattlePyramid_Text_OneTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre le\n" + .string "dernier DRESSEUR.$" + +BattlePyramid_Text_ZeroTrainersRemaining5:: + .string "Tu te bats à la perfection.\p" + .string "Il ne reste aucun DRESSEUR à\n" + .string "battre.$" + +BattlePyramid_Text_SevenTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les sept autres DRESSEURS!$" + +BattlePyramid_Text_SixTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les six autres DRESSEURS!$" + +BattlePyramid_Text_FiveTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les cinq autres DRESSEURS!$" + +BattlePyramid_Text_FourTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les quatre autres DRESSEURS!$" + +BattlePyramid_Text_ThreeTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les trois autres DRESSEURS!$" + +BattlePyramid_Text_TwoTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les deux autres DRESSEURS!$" + +BattlePyramid_Text_OneTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "le dernier DRESSEUR!$" + +BattlePyramid_Text_ZeroTrainersRemaining6:: + .string "Il n’y a plus de DRESSEUR à\n" + .string "battre ici…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc b/data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc new file mode 100644 index 0000000000..998e30292e --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc @@ -0,0 +1,605 @@ + +@ Also used by Trainer Hill +BattleFacility_TrainerBattle_PlaceholderText: + .string "Messaggio prova.$" + +gText_BattlePyramidConfirmRest:: + .string "La tua avventura nella PIRAMIDE LOTTA\n" + .string "verrà salvata affinché tu possa\l" + .string "interrompere il gioco. Va bene?$" + +gText_BattlePyramidConfirmRetire:: + .string "Vuoi ritirarti dalla tua avventura nella\n" + .string "PIRAMIDE?$" + +BattlePyramid_Text_ExitHintUp1:: + .string "L’uscita di questo piano è\n" + .string "in questa direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft1:: + .string "L’uscita di questo piano è\n" + .string "in questa direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight1:: + .string "L’uscita di questo piano è\n" + .string "in questa direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown1:: + .string "L’uscita di questo piano è\n" + .string "in questa direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp2:: + .string "L’uscita su questo piano è\n" + .string "in questa direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft2:: + .string "L’uscita su questo piano è\n" + .string "in questa direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight2:: + .string "L’uscita su questo piano è\n" + .string "in questa direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown2:: + .string "L’uscita su questo piano è\n" + .string "in questa direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp3:: + .string "L’uscita è in questa\n" + .string "direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft3:: + .string "L’uscita è in questa\n" + .string "direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight3:: + .string "L’uscita è in questa\n" + .string "direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown3:: + .string "L’uscita è in questa\n" + .string "direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp4:: + .string "Su questo piano l’uscita è da qualche\n" + .string "parte in questa direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft4:: + .string "Su questo piano l’uscita è da qualche\n" + .string "parte in questa direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight4:: + .string "Su questo piano l’uscita è da qualche\n" + .string "parte in questa direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown4:: + .string "Su questo piano l’uscita è da qualche\n" + .string "parte in questa direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp5:: + .string "L’uscita?\n" + .string "È in questa direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft5:: + .string "L’uscita?\n" + .string "È in questa direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight5:: + .string "L’uscita?\n" + .string "È in questa direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown5:: + .string "L’uscita?\n" + .string "È in questa direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp6:: + .string "L’uscita si trova in questa\n" + .string "direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft6:: + .string "L’uscita si trova in questa\n" + .string "direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight6:: + .string "L’uscita si trova in questa\n" + .string "direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown6:: + .string "L’uscita si trova in questa\n" + .string "direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_EightItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora otto\n" + .string "da trovare.$" + +BattlePyramid_Text_SevenItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora sette\n" + .string "da trovare.$" + +BattlePyramid_Text_SixItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora sei\n" + .string "da trovare.$" + +BattlePyramid_Text_FiveItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora cinque\n" + .string "da trovare.$" + +BattlePyramid_Text_FourItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora quattro\n" + .string "da trovare.$" + +BattlePyramid_Text_ThreeItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora tre\n" + .string "da trovare.$" + +BattlePyramid_Text_TwoItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora due\n" + .string "da trovare.$" + +BattlePyramid_Text_OneItemRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce n’è ancora uno\n" + .string "da trovare.$" + +BattlePyramid_Text_ZeroItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Non ce ne sono più in giro!$" + +BattlePyramid_Text_EightItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora otto strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_SevenItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora sette strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_SixItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora sei strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_FiveItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora cinque strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_FourItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora quattro strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_ThreeItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora tre strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_TwoItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora due strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_OneItemRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "C’è ancora uno strumento\n" + .string "in giro.$" + +BattlePyramid_Text_ZeroItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Non ci sono più strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_EightItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora otto strumenti da trovare.$" + +BattlePyramid_Text_SevenItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora sette strumenti da trovare.$" + +BattlePyramid_Text_SixItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora sei strumenti da trovare.$" + +BattlePyramid_Text_FiveItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora cinque strumenti da trovare.$" + +BattlePyramid_Text_FourItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora quattro strumenti da trovare.$" + +BattlePyramid_Text_ThreeItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora tre strumenti da trovare.$" + +BattlePyramid_Text_TwoItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora due strumenti da trovare.$" + +BattlePyramid_Text_OneItemRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci sia\n" + .string "ancora uno strumento da trovare.$" + +BattlePyramid_Text_ZeroItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano non ci\n" + .string "siano più strumenti da trovare.\l" + .string "Stammi bene!$" + +BattlePyramid_Text_EightItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora otto strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_SevenItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora sette\n" + .string "strumenti per terra.$" + +BattlePyramid_Text_SixItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora sei strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_FiveItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora cinque\n" + .string "strumenti per terra.$" + +BattlePyramid_Text_FourItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora quattro\n" + .string "strumenti per terra.$" + +BattlePyramid_Text_ThreeItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora tre strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_TwoItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora due strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_OneItemRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci sia ancora uno strumento\n" + .string "per terra.$" + +BattlePyramid_Text_ZeroItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che non ci siano più strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_EightItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano otto…$" + +BattlePyramid_Text_SevenItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano sette…$" + +BattlePyramid_Text_SixItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano sei…$" + +BattlePyramid_Text_FiveItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano cinque…$" + +BattlePyramid_Text_FourItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano quattro…$" + +BattlePyramid_Text_ThreeItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano tre…$" + +BattlePyramid_Text_TwoItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano due…$" + +BattlePyramid_Text_OneItemRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE ci sia uno strumento…$" + +BattlePyramid_Text_ZeroItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE non ci siano strumenti…$" + +BattlePyramid_Text_EightItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora otto.$" + +BattlePyramid_Text_SevenItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora sette.$" + +BattlePyramid_Text_SixItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora sei.$" + +BattlePyramid_Text_FiveItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora cinque.$" + +BattlePyramid_Text_FourItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora quattro.$" + +BattlePyramid_Text_ThreeItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora tre.$" + +BattlePyramid_Text_TwoItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora due.$" + +BattlePyramid_Text_OneItemRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "sia ancora uno.$" + +BattlePyramid_Text_ZeroItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano non\n" + .string "ce ne siano più.$" + +BattlePyramid_Text_SevenTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben sette ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_SixTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben sei ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_FiveTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben cinque ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_FourTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben quattro ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_ThreeTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben tre ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_TwoTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben due ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_OneTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma c’è ancora un ALLENATORE\n" + .string "agguerrito oltre a me!$" + +BattlePyramid_Text_ZeroTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Non ci sono più ALLENATORI in grado\n" + .string "di batterti!$" + +BattlePyramid_Text_SevenTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora sette ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_SixTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora sei ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_FiveTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora cinque ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_FourTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora quattro ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_ThreeTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora tre ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_TwoTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora due ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_OneTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma c’è ancora un ALLENATORE.\n" + .string "Ti sconfiggerà.$" + +BattlePyramid_Text_ZeroTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Oltretutto non ci sono più ALLENATORI\n" + .string "che possano lottare contro di te!$" + +BattlePyramid_Text_SevenTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora sette\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_SixTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora sei\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_FiveTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora cinque\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_FourTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora quattro\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_ThreeTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora tre\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_TwoTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora due\n" + .string "ALLENATORI. Riuscirai a batterli?$" + +BattlePyramid_Text_OneTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano c’è ancora un\n" + .string "ALLENATORE. Riuscirai a batterlo?$" + +BattlePyramid_Text_ZeroTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Hai battuto tutti gli ALLENATORI di\n" + .string "questo piano.$" + +BattlePyramid_Text_SevenTrainersRemaining4:: + .string "Potresti sconfiggere tutti e sette gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_SixTrainersRemaining4:: + .string "Potresti sconfiggere tutti e sei gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_FiveTrainersRemaining4:: + .string "Potresti sconfiggere tutti e cinque gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_FourTrainersRemaining4:: + .string "Potresti sconfiggere tutti e quattro\n" + .string "gli ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_ThreeTrainersRemaining4:: + .string "Potresti sconfiggere tutti e tre gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_TwoTrainersRemaining4:: + .string "Potresti sconfiggere tutti e due gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_OneTrainersRemaining4:: + .string "Potresti sconfiggere persino l’ultimo\n" + .string "ALLENATORE rimasto su questo piano.$" + +BattlePyramid_Text_ZeroTrainersRemaining4:: + .string "Non è rimasto più nessuno in grado\n" + .string "di sconfiggerti…$" + +BattlePyramid_Text_SevenTrainersRemaining5:: + .string "Hai la stoffa per battere i sette\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_SixTrainersRemaining5:: + .string "Hai la stoffa per battere i sei\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_FiveTrainersRemaining5:: + .string "Hai la stoffa per battere i cinque\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_FourTrainersRemaining5:: + .string "Hai la stoffa per battere i quattro\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_ThreeTrainersRemaining5:: + .string "Hai la stoffa per battere i tre\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_TwoTrainersRemaining5:: + .string "Hai la stoffa per battere i due\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_OneTrainersRemaining5:: + .string "Hai la stoffa per battere l’unico\n" + .string "ALLENATORE esperto rimasto.$" + +BattlePyramid_Text_ZeroTrainersRemaining5:: + .string "La tua abilità è innegabile.\p" + .string "Qui non ci sono altri ALLENATORI in\n" + .string "grado di batterti.$" + +BattlePyramid_Text_SevenTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "sette ALLENATORI rimasti?$" + +BattlePyramid_Text_SixTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "sei ALLENATORI rimasti?$" + +BattlePyramid_Text_FiveTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "cinque ALLENATORI rimasti?$" + +BattlePyramid_Text_FourTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "quattro ALLENATORI rimasti?$" + +BattlePyramid_Text_ThreeTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "tre ALLENATORI rimasti?$" + +BattlePyramid_Text_TwoTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "due ALLENATORI rimasti?$" + +BattlePyramid_Text_OneTrainersRemaining6:: + .string "Continuerai a vincere contro\n" + .string "l’ultimo ALLENATORE rimasto?$" + +BattlePyramid_Text_ZeroTrainersRemaining6:: + .string "Non ci sono altri ALLENATORI in\n" + .string "grado di sfidarti…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc b/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc index 550644511b..e54ac20241 100644 --- a/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc @@ -524,380 +524,14 @@ BattleFrontier_BattlePyramidLobby_EventScript_ExitRules:: releaseall end -BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: - .string "Where the courage of TRAINERS\n" - .string "is put to the test!\p" - .string "Welcome to the BATTLE PYRAMID!\p" - .string "I am your guide to\n" - .string "the Battle Quest.$" - -BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: - .string "Have you the courage to embark on\n" - .string "the Battle Quest challenge?$" - -BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: - .string "We await your challenge in the future!$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: - .string "The Battle Quest is a battling\n" - .string "event in which you must explore\l" - .string "the PYRAMID and try to reach the top.\p" - .string "In the PYRAMID are seven floors of\n" - .string "mazes, all of them filled with not only\l" - .string "skilled TRAINERS but also wild POKéMON.\p" - .string "You must enter with three POKéMON,\n" - .string "none of them holding an item.\p" - .string "On your ascent, you will be provided\n" - .string "with a BATTLE BAG for items.\p" - .string "If you fail in your challenge, any item\n" - .string "placed in the BATTLE BAG disappears.\p" - .string "If you want to interrupt your\n" - .string "challenge, you must select “REST”\l" - .string "and save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: - .string "The PYRAMID offers two courses,\n" - .string "Level 50 and Open Level.\l" - .string "Which will you enter?$" - -BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: - .string "Very good. Now, please select the three\n" - .string "POKéMON you wish to accompany you.$" - -BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: - .string "A slight problem, adventurer!\p" - .string "You seem to not have the three\n" - .string "POKéMON qualified for the challenge.\p" - .string "Please also remember to take all\n" - .string "items from your POKéMON.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you are ready, please have\n" - .string "a word with me.$" - -BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: - .string "A slight problem, adventurer!\p" - .string "You seem to not have the three\n" - .string "POKéMON qualified for the challenge.\p" - .string "The three POKéMON must be different\n" - .string "and each no higher than Level 50.\p" - .string "Please also remember to take all\n" - .string "items from your POKéMON.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you are ready, please have\n" - .string "a word with me.$" - -BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: - .string "Before you enter the BATTLE PYRAMID,\n" - .string "the game must be saved. Is that okay?$" - -BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: - .string "Very good. I will now show you into\n" - .string "the BATTLE PYRAMID.$" - -BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: - .string "We will hold your BAG for safekeeping,\n" - .string "{PLAYER}, while you are exploring.$" - -BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: - .string "In exchange, please take this BATTLE\n" - .string "BAG, the one you used previously.$" - -BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: - .string "In exchange, please take this\n" - .string "BATTLE BAG.$" - -BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: - .string "{PLAYER} exchanged the BAG for\n" - .string "the BATTLE BAG.$" - -BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: - .string "When you step on this floor panel,\n" - .string "you will be transported to a higher\l" - .string "floor in the PYRAMID.\p" - .string "I hope for your sake that your\n" - .string "quest goes safely!$" - -BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: - .string "A major problem, explorer!\p" - .string "You did not save before ending\n" - .string "your challenge the last time.\p" - .string "Consequently, your challenge has\n" - .string "been disqualified, I'm sorry to say.\p" - .string "Here is the BAG we've been holding\n" - .string "for you.\p" - .string "{PLAYER} got the BAG back.$" - -BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: - .string "Excellent to see you back!\p" - .string "You've conquered the PYRAMID!\n" - .string "How splendid!$" - -BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: - .string "Ah, a slight problem.\p" - .string "At least one POKéMON is holding\n" - .string "an item.\p" - .string "I'm sorry to say, items obtained in\n" - .string "the PYRAMID cannot be taken away.$" - -BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: - .string "All items held by your POKéMON will be\n" - .string "moved to your BATTLE BAG, {PLAYER}.$" - -BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: - .string "The BATTLE BAG cannot hold all your\n" - .string "items, I'm sorry to say.\p" - .string "Please pick the items you'll keep in the\n" - .string "BATTLE BAG, and with your POKéMON.$" - -BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: - .string "At least one POKéMON is still\n" - .string "holding an item.$" - -BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: - .string "Please pick the items you'll keep in the\n" - .string "BATTLE BAG, and with your POKéMON.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: - .string "{PLAYER} returned everything that\n" - .string "the POKéMON held.$" - -BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: - .string "The BATTLE BAG you used will be kept\n" - .string "in readiness for your next challenge.\p" - .string "{PLAYER} turned the BATTLE BAG over\n" - .string "for the BAG's return.$" - -BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: - .string "I must record your results.\n" - .string "Please wait.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: - .string "As a memento for conquering\n" - .string "the BATTLE PYRAMID, please take this.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_BagIsFull: - .string "…Ah…\n" - .string "Your BAG appears to be filled.\p" - .string "Please return after you've organized\n" - .string "your BAG's contents.$" - -BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: - .string "How disappointing for you…\p" - .string "Here is the BAG we've been holding\n" - .string "for you.\p" - .string "{PLAYER} got the BAG back.$" - -BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: - .string "We look forward to your\n" - .string "next challenge!$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: - .string "We have been looking forward to\n" - .string "your arrival!\p" - .string "Here is your prize for conquering\n" - .string "the PYRAMID.$" - -BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: - .string "Welcome…\p" - .string "I shall be pleased to tell you what\n" - .string "misfortunes await in the PYRAMID…$" - -BattleFrontier_BattlePyramidLobby_Text_Aah: - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "… … … … … …\n" - .string "Aah!$" - -BattleFrontier_BattlePyramidLobby_Text_HintParalysis: - .string "I see a shower of sparks…\p" - .string "…And in it, I see your POKéMON\n" - .string "struggling with paralysis…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPoison: - .string "I see poison…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from the effects of poison…$" - -BattleFrontier_BattlePyramidLobby_Text_HintBurn: - .string "I see bright red flames…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from burns…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: - .string "I sense the tremendous pressure of\n" - .string "unrequited anger…\p" - .string "It is a curse…\p" - .string "…And, I see your POKéMON drained of\n" - .string "Power Points and having no recourse\l" - .string "but to use STRUGGLE…$" - -BattleFrontier_BattlePyramidLobby_Text_HintLevitate: - .string "I see POKéMON loftily airborne…\p" - .string "…And, I see your POKéMON frustrated\n" - .string "by powerless GROUND-type moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: - .string "I sense terrific energy rising from\n" - .string "the ground below…\p" - .string "…And, I see your POKéMON unable to\n" - .string "escape the power's clutches…$" - -BattleFrontier_BattlePyramidLobby_Text_HintIce: - .string "I see ICE-type POKéMON…\p" - .string "…And, I see your POKéMON fighting\n" - .string "the freezing effects of ice…$" - -BattleFrontier_BattlePyramidLobby_Text_HintExplosion: - .string "I see a flurry of moves that imperil\n" - .string "the user…\p" - .string "…And, I see your POKéMON falling\n" - .string "to them…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPsychic: - .string "I see PSYCHIC-type POKéMON…\p" - .string "…And, I see your POKéMON in torment\n" - .string "from PSYCHIC moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintRock: - .string "I see ROCK-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from ROCK moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintFighting: - .string "I see FIGHTING-type POKéMON…\p" - .string "…And, I see your POKéMON pummeled\n" - .string "by FIGHTING moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintWeather: - .string "RAIN DANCE… SUNNY DAY…\n" - .string "SANDSTORM… HAIL…\p" - .string "I see POKéMON that become stronger\n" - .string "with the weather…\p" - .string "…And, I see your POKéMON confounded\n" - .string "by different types of moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintBug: - .string "I see BUG-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from different kinds of attacks…$" - -BattleFrontier_BattlePyramidLobby_Text_HintDark: - .string "I see DARK-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from DARK-type moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintWater: - .string "I see WATER-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from WATER-type moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintGhost: - .string "I see GHOST-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from GHOST-type moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintSteel: - .string "I see STEEL-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from enormously powerful moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: - .string "I see flying POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from enormously powerful moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: - .string "I see those that have evolved from\n" - .string "the power of stones…\p" - .string "I also sense fire, water,\n" - .string "and electricity…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from those three powers…$" - -BattleFrontier_BattlePyramidLobby_Text_HintNormal: - .string "I see NORMAL-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from enormously powerful moves…$" - -BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: - .string "Whether you believe my fortunes\n" - .string "or not, the choice is yours…\p" - .string "The future can be changed anytime…\n" - .string "I wish you safe passage…$" - -BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: - .string "Did you know?\p" - .string "If you run fast, TRAINERS may notice\n" - .string "and come after you for a battle.\p" - .string "So, if you want to avoid TRAINERS,\n" - .string "don't catch their eyes, but sneak\l" - .string "cautiously and quietly past them.$" - -BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: - .string "Awaaaaaaarrrrgh!\p" - .string "I had a whole lot of items, but I lost\n" - .string "them all when I lost!\p" - .string "Awaaaaaaarrrrgh!$" - -BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: - .string "Welcome back!\n" - .string "You've done the unthinkable!\p" - .string "You've defeated the PYRAMID KING\n" - .string "and conquered the BATTLE PYRAMID!$" - -BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: - .string "Young explorer!\n" - .string "In commendation of your courage,\l" - .string "we give you these Battle Point(s)!$" - -BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: - .string "The Battle Quest rules are listed.$" - -BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: - .string "When the PYRAMID is conquered,\n" - .string "the wild POKéMON that appear in it\l" - .string "are replaced by different kinds.\p" - .string "Explore, observe, and learn what kinds\n" - .string "of wild POKéMON you may encounter.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: - .string "TRAINERS are lying in wait for you\n" - .string "inside the PYRAMID.\p" - .string "On each floor, there are up to\n" - .string "eight TRAINERS.\p" - .string "When you defeat a TRAINER, you will\n" - .string "get a helpful hint for your adventure.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: - .string "The mazes in the PYRAMID rearrange\n" - .string "themselves every time you enter it.\p" - .string "The mazes are poorly lit.\n" - .string "You must advance with caution.\p" - .string "The light grows brighter whenever you\n" - .string "defeat a wild POKéMON or a TRAINER.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: - .string "The BATTLE BAG serves as your BAG\n" - .string "while in the PYRAMID.\p" - .string "There are two separate BATTLE BAGS--\n" - .string "one each for the Level 50 and\l" - .string "Open Level adventures.\p" - .string "They each can hold up to 99 pieces\n" - .string "of ten kinds of items.\p" - .string "The contents of the BATTLE BAG are\n" - .string "lost if you fail in your quest.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePyramidLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidLobby/text.inc b/data/maps/BattleFrontier_BattlePyramidLobby/text.inc new file mode 100644 index 0000000000..4e8685453d --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidLobby/text.inc @@ -0,0 +1,377 @@ + +BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: + .string "Where the courage of TRAINERS\n" + .string "is put to the test!\p" + .string "Welcome to the BATTLE PYRAMID!\p" + .string "I am your guide to\n" + .string "the Battle Quest.$" + +BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: + .string "Have you the courage to embark on\n" + .string "the Battle Quest challenge?$" + +BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: + .string "We await your challenge in the future!$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: + .string "The Battle Quest is a battling\n" + .string "event in which you must explore\l" + .string "the PYRAMID and try to reach the top.\p" + .string "In the PYRAMID are seven floors of\n" + .string "mazes, all of them filled with not only\l" + .string "skilled TRAINERS but also wild POKéMON.\p" + .string "You must enter with three POKéMON,\n" + .string "none of them holding an item.\p" + .string "On your ascent, you will be provided\n" + .string "with a BATTLE BAG for items.\p" + .string "If you fail in your challenge, any item\n" + .string "placed in the BATTLE BAG disappears.\p" + .string "If you want to interrupt your\n" + .string "challenge, you must select “REST”\l" + .string "and save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: + .string "The PYRAMID offers two courses,\n" + .string "Level 50 and Open Level.\l" + .string "Which will you enter?$" + +BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: + .string "Very good. Now, please select the three\n" + .string "POKéMON you wish to accompany you.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: + .string "A slight problem, adventurer!\p" + .string "You seem to not have the three\n" + .string "POKéMON qualified for the challenge.\p" + .string "Please also remember to take all\n" + .string "items from your POKéMON.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you are ready, please have\n" + .string "a word with me.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: + .string "A slight problem, adventurer!\p" + .string "You seem to not have the three\n" + .string "POKéMON qualified for the challenge.\p" + .string "The three POKéMON must be different\n" + .string "and each no higher than Level 50.\p" + .string "Please also remember to take all\n" + .string "items from your POKéMON.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you are ready, please have\n" + .string "a word with me.$" + +BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: + .string "Before you enter the BATTLE PYRAMID,\n" + .string "the game must be saved. Is that okay?$" + +BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: + .string "Very good. I will now show you into\n" + .string "the BATTLE PYRAMID.$" + +BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: + .string "We will hold your BAG for safekeeping,\n" + .string "{PLAYER}, while you are exploring.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: + .string "In exchange, please take this BATTLE\n" + .string "BAG, the one you used previously.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: + .string "In exchange, please take this\n" + .string "BATTLE BAG.$" + +BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: + .string "{PLAYER} exchanged the BAG for\n" + .string "the BATTLE BAG.$" + +BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: + .string "When you step on this floor panel,\n" + .string "you will be transported to a higher\l" + .string "floor in the PYRAMID.\p" + .string "I hope for your sake that your\n" + .string "quest goes safely!$" + +BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: + .string "A major problem, explorer!\p" + .string "You did not save before ending\n" + .string "your challenge the last time.\p" + .string "Consequently, your challenge has\n" + .string "been disqualified, I'm sorry to say.\p" + .string "Here is the BAG we've been holding\n" + .string "for you.\p" + .string "{PLAYER} got the BAG back.$" + +BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: + .string "Excellent to see you back!\p" + .string "You've conquered the PYRAMID!\n" + .string "How splendid!$" + +BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: + .string "Ah, a slight problem.\p" + .string "At least one POKéMON is holding\n" + .string "an item.\p" + .string "I'm sorry to say, items obtained in\n" + .string "the PYRAMID cannot be taken away.$" + +BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: + .string "All items held by your POKéMON will be\n" + .string "moved to your BATTLE BAG, {PLAYER}.$" + +BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: + .string "The BATTLE BAG cannot hold all your\n" + .string "items, I'm sorry to say.\p" + .string "Please pick the items you'll keep in the\n" + .string "BATTLE BAG, and with your POKéMON.$" + +BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: + .string "At least one POKéMON is still\n" + .string "holding an item.$" + +BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: + .string "Please pick the items you'll keep in the\n" + .string "BATTLE BAG, and with your POKéMON.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: + .string "{PLAYER} returned everything that\n" + .string "the POKéMON held.$" + +BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: + .string "The BATTLE BAG you used will be kept\n" + .string "in readiness for your next challenge.\p" + .string "{PLAYER} turned the BATTLE BAG over\n" + .string "for the BAG's return.$" + +BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: + .string "I must record your results.\n" + .string "Please wait.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: + .string "As a memento for conquering\n" + .string "the BATTLE PYRAMID, please take this.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_BagIsFull: + .string "…Ah…\n" + .string "Your BAG appears to be filled.\p" + .string "Please return after you've organized\n" + .string "your BAG's contents.$" + +BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: + .string "How disappointing for you…\p" + .string "Here is the BAG we've been holding\n" + .string "for you.\p" + .string "{PLAYER} got the BAG back.$" + +BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: + .string "We look forward to your\n" + .string "next challenge!$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: + .string "We have been looking forward to\n" + .string "your arrival!\p" + .string "Here is your prize for conquering\n" + .string "the PYRAMID.$" + +BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: + .string "Welcome…\p" + .string "I shall be pleased to tell you what\n" + .string "misfortunes await in the PYRAMID…$" + +BattleFrontier_BattlePyramidLobby_Text_Aah: + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "… … … … … …\n" + .string "Aah!$" + +BattleFrontier_BattlePyramidLobby_Text_HintParalysis: + .string "I see a shower of sparks…\p" + .string "…And in it, I see your POKéMON\n" + .string "struggling with paralysis…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPoison: + .string "I see poison…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from the effects of poison…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBurn: + .string "I see bright red flames…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from burns…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: + .string "I sense the tremendous pressure of\n" + .string "unrequited anger…\p" + .string "It is a curse…\p" + .string "…And, I see your POKéMON drained of\n" + .string "Power Points and having no recourse\l" + .string "but to use STRUGGLE…$" + +BattleFrontier_BattlePyramidLobby_Text_HintLevitate: + .string "I see POKéMON loftily airborne…\p" + .string "…And, I see your POKéMON frustrated\n" + .string "by powerless GROUND-type moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: + .string "I sense terrific energy rising from\n" + .string "the ground below…\p" + .string "…And, I see your POKéMON unable to\n" + .string "escape the power's clutches…$" + +BattleFrontier_BattlePyramidLobby_Text_HintIce: + .string "I see ICE-type POKéMON…\p" + .string "…And, I see your POKéMON fighting\n" + .string "the freezing effects of ice…$" + +BattleFrontier_BattlePyramidLobby_Text_HintExplosion: + .string "I see a flurry of moves that imperil\n" + .string "the user…\p" + .string "…And, I see your POKéMON falling\n" + .string "to them…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPsychic: + .string "I see PSYCHIC-type POKéMON…\p" + .string "…And, I see your POKéMON in torment\n" + .string "from PSYCHIC moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintRock: + .string "I see ROCK-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from ROCK moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFighting: + .string "I see FIGHTING-type POKéMON…\p" + .string "…And, I see your POKéMON pummeled\n" + .string "by FIGHTING moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWeather: + .string "RAIN DANCE… SUNNY DAY…\n" + .string "SANDSTORM… HAIL…\p" + .string "I see POKéMON that become stronger\n" + .string "with the weather…\p" + .string "…And, I see your POKéMON confounded\n" + .string "by different types of moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBug: + .string "I see BUG-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from different kinds of attacks…$" + +BattleFrontier_BattlePyramidLobby_Text_HintDark: + .string "I see DARK-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from DARK-type moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWater: + .string "I see WATER-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from WATER-type moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintGhost: + .string "I see GHOST-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from GHOST-type moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintSteel: + .string "I see STEEL-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from enormously powerful moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: + .string "I see flying POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from enormously powerful moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: + .string "I see those that have evolved from\n" + .string "the power of stones…\p" + .string "I also sense fire, water,\n" + .string "and electricity…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from those three powers…$" + +BattleFrontier_BattlePyramidLobby_Text_HintNormal: + .string "I see NORMAL-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from enormously powerful moves…$" + +BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: + .string "Whether you believe my fortunes\n" + .string "or not, the choice is yours…\p" + .string "The future can be changed anytime…\n" + .string "I wish you safe passage…$" + +BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: + .string "Did you know?\p" + .string "If you run fast, TRAINERS may notice\n" + .string "and come after you for a battle.\p" + .string "So, if you want to avoid TRAINERS,\n" + .string "don't catch their eyes, but sneak\l" + .string "cautiously and quietly past them.$" + +BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: + .string "Awaaaaaaarrrrgh!\p" + .string "I had a whole lot of items, but I lost\n" + .string "them all when I lost!\p" + .string "Awaaaaaaarrrrgh!$" + +BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: + .string "Welcome back!\n" + .string "You've done the unthinkable!\p" + .string "You've defeated the PYRAMID KING\n" + .string "and conquered the BATTLE PYRAMID!$" + +BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: + .string "Young explorer!\n" + .string "In commendation of your courage,\l" + .string "we give you these Battle Point(s)!$" + +BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: + .string "The Battle Quest rules are listed.$" + +BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: + .string "When the PYRAMID is conquered,\n" + .string "the wild POKéMON that appear in it\l" + .string "are replaced by different kinds.\p" + .string "Explore, observe, and learn what kinds\n" + .string "of wild POKéMON you may encounter.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: + .string "TRAINERS are lying in wait for you\n" + .string "inside the PYRAMID.\p" + .string "On each floor, there are up to\n" + .string "eight TRAINERS.\p" + .string "When you defeat a TRAINER, you will\n" + .string "get a helpful hint for your adventure.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: + .string "The mazes in the PYRAMID rearrange\n" + .string "themselves every time you enter it.\p" + .string "The mazes are poorly lit.\n" + .string "You must advance with caution.\p" + .string "The light grows brighter whenever you\n" + .string "defeat a wild POKéMON or a TRAINER.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: + .string "The BATTLE BAG serves as your BAG\n" + .string "while in the PYRAMID.\p" + .string "There are two separate BATTLE BAGS--\n" + .string "one each for the Level 50 and\l" + .string "Open Level adventures.\p" + .string "They each can hold up to 99 pieces\n" + .string "of ten kinds of items.\p" + .string "The contents of the BATTLE BAG are\n" + .string "lost if you fail in your quest.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc b/data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc new file mode 100644 index 0000000000..10631c1fa5 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc @@ -0,0 +1,376 @@ + +BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: + .string "Bienvenue à la PYRAMIDE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le courage des DRESSEURS!\p" + .string "Je serai votre guide pour le\n" + .string "COMBAT QUETE.$" + +BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: + .string "Avez-vous le courage de relever le\n" + .string "défi du COMBAT QUETE?$" + +BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: + .string "Nous attendrons votre prochain défi\n" + .string "avec impatience.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: + .string "Lors du COMBAT QUETE, vous devez\n" + .string "explorer la PYRAMIDE et essayer d’en\l" + .string "atteindre le sommet.\p" + .string "Chacun des sept niveaux de la PYRAMIDE\n" + .string "est un labyrinthe. Ils sont truffés de\l" + .string "DRESSEURS et de POKéMON sauvages.\p" + .string "Vous devez y entrer avec trois POKéMON\n" + .string "ne portant aucun objet.\p" + .string "On vous fournira un SAC DE COMBAT\n" + .string "pour y mettre les objets.\p" + .string "Si vous échouez, vous perdez les objets\n" + .string "placés dans le SAC DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "sélectionnez “REPOS”\l" + .string "et sauvegardez la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: + .string "La PYRAMIDE offre deux possibilités:\n" + .string "niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: + .string "Très bien. Choisissez les trois POKéMON\n" + .string "qui vont vous accompagner.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: + .string "Il y a un petit problème!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Souvenez-vous que vous devez leur\n" + .string "reprendre les objets qu’ils portent.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "On en reparlera quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: + .string "Il y a un petit problème!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Souvenez-vous que vous devez leur\n" + .string "reprendre les objets qu’ils portent.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "On en reparlera quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: + .string "Pour accéder à la PYRAMIDE DE COMBAT,\n" + .string "votre partie doit être sauvegardée. OK?$" + +BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: + .string "Très bien. Je vais vous accompagner\n" + .string "dans la PYRAMIDE DE COMBAT.$" + +BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: + .string "Nous gardons votre SAC pendant votre\n" + .string "exploration, {PLAYER}.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: + .string "Tenez, prenez votre ancien SAC DE\n" + .string "COMBAT en échange.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: + .string "Tenez, prenez ce SAC DE\n" + .string "COMBAT en échange.$" + +BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: + .string "{PLAYER} a échangé le SAC avec le\n" + .string "SAC DE COMBAT.$" + +BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: + .string "Ce type de plaque permet d’être\n" + .string "transporté au niveau supérieur de\l" + .string "la PYRAMIDE.\p" + .string "J’espère que tout va bien se passer\n" + .string "pour vous!$" + +BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: + .string "Il y a un gros problème!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage!\p" + .string "Je vous rends votre SAC, tenez.\p" + .string "{PLAYER} a récupéré le SAC.$" + +BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: + .string "Quel plaisir de vous revoir!\p" + .string "Vous avez conquis la PYRAMIDE!\n" + .string "Ce fut splendide!$" + +BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: + .string "Il y a un petit problème!\p" + .string "Au moins un de vos POKéMON porte\n" + .string "un objet.\p" + .string "Malheureusement, les objets obtenus\n" + .string "dans la PYRAMIDE doivent rester ici.$" + +BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: + .string "Tous les objets vont être placés dans\n" + .string "votre SAC DE COMBAT, {PLAYER}.$" + +BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: + .string "Le SAC DE COMBAT ne peut pas contenir\n" + .string "tous vos objets, je suis désolé.\p" + .string "Choisissez les objets à laisser dans le\n" + .string "SAC DE COMBAT et avec vos POKéMON.$" + +BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: + .string "Au moins un POKéMON porte encore\n" + .string "un objet.$" + +BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: + .string "Choisissez les objets à laisser dans le\n" + .string "SAC DE COMBAT et avec vos POKéMON.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: + .string "{PLAYER} returned everything that\n" + .string "the POKéMON held.$" + +BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: + .string "Votre SAC DE COMBAT va être conservé\n" + .string "pour votre prochain défi.\p" + .string "{PLAYER} a rendu le SAC DE COMBAT et a\n" + .string "repris le SAC.$" + +BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: + .string "As a memento for conquering\n" + .string "the BATTLE PYRAMID, please take this.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_BagIsFull: + .string "…Ah…\n" + .string "Your BAG appears to be filled.\p" + .string "Please return after you’ve organized\n" + .string "your BAG’s contents.$" + +BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: + .string "Que c’est décevant…\p" + .string "Voici votre SAC.\p" + .string "{PLAYER} a récupéré le SAC.$" + +BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: + .string "Nous attendrons votre prochain défi\n" + .string "avec impatience.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: + .string "We have been looking forward to\n" + .string "your arrival!\p" + .string "Here is your prize for conquering\n" + .string "the PYRAMID.$" + +BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: + .string "Bienvenue à toi…\p" + .string "Je serais ravie de te dire les malheurs\n" + .string "qui t’attendent dans la PYRAMIDE…$" + +BattleFrontier_BattlePyramidLobby_Text_Aah: + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "… … … … … …\n" + .string "Ah!$" + +BattleFrontier_BattlePyramidLobby_Text_HintParalysis: + .string "Je vois une pluie d’étincelles…\p" + .string "Dans cette pluie, je vois tes POKéMON\n" + .string "lutter contre la paralysie…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPoison: + .string "Je vois du poison…\p" + .string "Oui, tes POKéMON souffrent d’un\n" + .string "empoisonnement…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBurn: + .string "Je vois des flammes rouges…\p" + .string "Tes POKéMON souffrent de\n" + .string "brûlures…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: + .string "Je ressens la pression d’une fureur\n" + .string "incontrôlable…\p" + .string "C’est une malédiction…\p" + .string "Et je vois les POINTS DE POUVOIR de\n" + .string "tes POKéMON se faire drainer.\l" + .string "Ils sont obligés d’utiliser LUTTE…$" + +BattleFrontier_BattlePyramidLobby_Text_HintLevitate: + .string "Je vois des POKéMON voler à haute\n" + .string "altitude…\p" + .string "Tes POKéMON sont frustrés face à\n" + .string "l’échec de leurs capacités de type SOL…$" + +BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: + .string "Je sens une énergie incroyable\n" + .string "provenant du sol…\p" + .string "Je vois tes POKéMON incapables\n" + .string "d’échapper à son emprise…$" + +BattleFrontier_BattlePyramidLobby_Text_HintIce: + .string "Je vois des POKéMON de type GLACE…\p" + .string "Tes POKéMON luttent contre le froid\n" + .string "mordant de la glace…$" + +BattleFrontier_BattlePyramidLobby_Text_HintExplosion: + .string "Je vois une myriade de capacités\n" + .string "dangereuses pour celui qui les utilise…\p" + .string "Tes POKéMON en souffrent…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPsychic: + .string "Je vois des POKéMON de type PSY…\p" + .string "Tes POKéMON sont aux prises avec\n" + .string "des capacités de type PSY…$" + +BattleFrontier_BattlePyramidLobby_Text_HintRock: + .string "Je vois des POKéMON de type ROCHE…\p" + .string "Et je vois tes POKéMON souffrir à cause\n" + .string "de capacités de type ROCHE…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFighting: + .string "Je vois des POKéMON de type COMBAT…\p" + .string "Tes POKéMON sont assaillis d’attaques\n" + .string "de type COMBAT…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWeather: + .string "DANSE PLUIE… ZENITH…\n" + .string "TEMPETESABLE… GRELE…\p" + .string "Je vois des POKéMON qui se renforcent\n" + .string "avec les conditions climatiques…\p" + .string "Tes POKéMON sont perdus, les\n" + .string "capacités sont de tous types…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBug: + .string "Je vois des POKéMON de type INSECTE…\p" + .string "Tes POKéMON subissent des attaques\n" + .string "de différentes sortes…$" + +BattleFrontier_BattlePyramidLobby_Text_HintDark: + .string "Je vois des POKéMON de type TENEBRES…\p" + .string "Tes POKéMON sont aux prises avec\n" + .string "des capacités de type TENEBRES…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWater: + .string "Je vois des POKéMON de type EAU…\p" + .string "Tes POKéMON sont aux prises avec\n" + .string "des capacités de type EAU…$" + +BattleFrontier_BattlePyramidLobby_Text_HintGhost: + .string "Je vois des POKéMON de type SPECTRE…\p" + .string "Tes POKéMON sont aux prises avec des\n" + .string "capacités de type SPECTRE…$" + +BattleFrontier_BattlePyramidLobby_Text_HintSteel: + .string "Je vois des POKéMON de type ACIER…\p" + .string "Tes POKéMON sont aux prises avec des\n" + .string "capacités très puissantes…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: + .string "Je vois des POKéMON volants…\p" + .string "Tes POKéMON sont aux prises avec des\n" + .string "capacités très puissantes…$" + +BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: + .string "Je vois ceux qui dérivent du pouvoir\n" + .string "de la pierre…\p" + .string "Je sens le feu, l’eau et l’électricité…\p" + .string "Tes POKéMON doivent affronter ces\n" + .string "trois pouvoirs…$" + +BattleFrontier_BattlePyramidLobby_Text_HintNormal: + .string "Je vois des POKéMON de type NORMAL…\p" + .string "Tes POKéMON sont aux prises avec des\n" + .string "capacités très puissantes…$" + +BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: + .string "Que tu me croies ou non n’a aucune\n" + .string "importance…\p" + .string "Tu as le pouvoir de modifier ton avenir…\n" + .string "Je te souhaite de réussir…$" + +BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: + .string "J’ai un secret pour toi.\p" + .string "Si tu cours, tu risques d’attirer\n" + .string "l’attention des DRESSEURS et ils\l" + .string "voudront se battre contre toi.\p" + .string "Pour les éviter, il faut se faire discret\n" + .string "et passer lentement à côté d’eux.$" + +BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: + .string "Ahhhhh!\p" + .string "J’avais plein d’objets, mais ils se sont\n" + .string "envolés quand j’ai perdu!\p" + .string "Ouin!!!!!!!!!!!!$" + +BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: + .string "Vous voilà de retour!\n" + .string "Vous avez réussi l’impossible!\p" + .string "Vous avez battu le ROI PYRAMIDE\n" + .string "et conquis la PYRAMIDE DE COMBAT!$" + +BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: + .string "Jeune intrépide!\n" + .string "Votre courage va être récompensé\l" + .string "par des POINTS DE COMBAT!$" + +BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: + .string "Règles du COMBAT QUETE.$" + +BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: + .string "Une fois la PYRAMIDE conquise,\n" + .string "les POKéMON sauvages qui s’y trouvent\l" + .string "sont remplacés par d’autres.\p" + .string "Il faut en profiter pour les observer\n" + .string "et apprendre à connaître de\l" + .string "nouveaux POKéMON sauvages.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: + .string "Des DRESSEURS vous attendent à\n" + .string "l’intérieur de la PYRAMIDE.\p" + .string "A chaque niveau, il y a jusqu’à\n" + .string "huit DRESSEURS.\p" + .string "Quand vous en battez un, vous\n" + .string "recevez une information importante.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: + .string "Les labyrinthes de la PYRAMIDE\n" + .string "changent à chaque fois que vous\l" + .string "y entrez.\p" + .string "Les labyrinthes sont très peu éclairés.\n" + .string "Vous devez avancer avec précaution.\p" + .string "Quand vous battez un POKéMON sauvage\n" + .string "ou un DRESSEUR, la lumière s’intensifie.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: + .string "Le SAC DE COMBAT sera votre SAC\n" + .string "dans la PYRAMIDE.\p" + .string "Il y a deux SACS DE COMBAT: un pour\n" + .string "niveau 50 et un pour niveau libre.\p" + .string "Chacun peut contenir 99 exemplaires\n" + .string "de dix types d’objets différents.\p" + .string "Le contenu du SAC DE COMBAT est\n" + .string "perdu si vous échouez.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc b/data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc new file mode 100644 index 0000000000..52eb2af375 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc @@ -0,0 +1,384 @@ + +BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: + .string "Qui viene messa alla prova l’audacia\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla PIRAMIDE LOTTA!\p" + .string "Sarò la tua guida nella LOTTA\n" + .string "ESPLORAZIONE.$" + +BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: + .string "Hai il coraggio di accettare la sfida\n" + .string "LOTTA ESPLORAZIONE?$" + +BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: + .string "Spero che accetterai\n" + .string "la prossima volta.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: + .string "La LOTTA ESPLORAZIONE è un evento\n" + .string "nel quale devi perlustrare la PIRAMIDE\l" + .string "cercando di raggiungere la cima.\p" + .string "La PIRAMIDE ha sette piani di dedali\n" + .string "pieni zeppi di ALLENATORI, ma anche\l" + .string "di POKéMON selvatici.\p" + .string "Devi iscrivere tre POKéMON, ma\n" + .string "nessuno può tenere uno strumento.\p" + .string "Prima di iniziare ti verrà dato uno\n" + .string "ZAINO LOTTA per gli strumenti.\p" + .string "Se perdi, dovrai dire addio agli\n" + .string "strumenti accumulati nello ZAINO LOTTA.\p" + .string "Se vuoi interrompere la sfida, devi\n" + .string "selezionare “PAUSA” e salvare\l" + .string "il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: + .string "La PIRAMIDE offre due livelli di\n" + .string "sfida: il LIVELLO 50 e il LIVELLO\l" + .string "LIBERO. Quale scegli?$" + +BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: + .string "Bene. Ora scegli i tre POKéMON che\n" + .string "vuoi portare con te in quest’avventura.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: + .string "C’è un problemino!\p" + .string "A quanto pare non hai tre POKéMON\n" + .string "con tutti i requisiti.\p" + .string "Ricordati di prelevare tutti gli\n" + .string "strumenti tenuti dai POKéMON.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Quando hai i requisiti, torna pure\n" + .string "a trovarci.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: + .string "C’è un problemino!\p" + .string "A quanto pare non hai tre POKéMON\n" + .string "con tutti i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Ricordati di prelevare tutti gli\n" + .string "strumenti tenuti dai POKéMON.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Quando hai i requisiti, torna pure\n" + .string "a trovarci.$" + +BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: + .string "Prima di entrare nella PIRAMIDE LOTTA,\n" + .string "devi salvare il tuo gioco. Ok?$" + +BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: + .string "Bene. Ti faccio strada nella\n" + .string "PIRAMIDE LOTTA.$" + +BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: + .string "{PLAYER}, mentre esplori, il tuo ZAINO\n" + .string "lo tengo io.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: + .string "In cambio, prendi pure lo ZAINO LOTTA\n" + .string "che hai usato precedentemente.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: + .string "In cambio, prendi pure questo\n" + .string "ZAINO LOTTA.$" + +BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: + .string "{PLAYER} ottiene lo ZAINO LOTTA\n" + .string "in cambio del suo ZAINO.$" + +BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: + .string "Per passare al piano superiore della\n" + .string "PIRAMIDE posizionati su questo\l" + .string "pannello colorato nel pavimento.\p" + .string "Spero vivamente che tu possa\n" + .string "superare questa sfida!$" + +BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: + .string "Un bel problema!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!\p" + .string "Ti restituisco il tuo ZAINO.\p" + .string "{PLAYER} ha riavuto il suo ZAINO.$" + +BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: + .string "Sono contento di rivederti!\p" + .string "Hai conquistato la PIRAMIDE!\n" + .string "Fantastico!$" + +BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: + .string "Ah, c’è un problemino.\p" + .string "Almeno un POKéMON tiene\n" + .string "uno strumento.\p" + .string "Spiacente, non si possono portare via\n" + .string "gli strumenti ottenuti nella PIRAMIDE.$" + +BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: + .string "Tutti gli strumenti tenuti dai tuoi\n" + .string "POKéMON verranno trasferiti\l" + .string "nello ZAINO LOTTA, {PLAYER}.$" + +BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: + .string "Nello ZAINO LOTTA non c’è spazio per\n" + .string "tutti i tuoi strumenti. Spiacente!\p" + .string "Scegli gli strumenti da tenere nello\n" + .string "ZAINO LOTTA e da far tenere ai\l" + .string "tuoi POKéMON.$" + +BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: + .string "Almeno un POKéMON sta tenendo\n" + .string "uno strumento.$" + +BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: + .string "Scegli gli strumenti da tenere nello\n" + .string "ZAINO LOTTA e da far tenere ai\l" + .string "tuoi POKéMON.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: + .string "{PLAYER} returned everything that\n" + .string "the POKéMON held.$" + +BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: + .string "Metterò da parte lo ZAINO LOTTA che hai\n" + .string "usato per la tua prossima sfida.\p" + .string "{PLAYER} ha consegnato lo ZAINO LOTTA\n" + .string "per riavere il suo ZAINO.$" + +BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: + .string "Il tuo risultato verrà salvato.\n" + .string "Attendi.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: + .string "As a memento for conquering\n" + .string "the BATTLE PYRAMID, please take this.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_BagIsFull: + .string "…Ah…\n" + .string "Your BAG appears to be filled.\p" + .string "Please return after you’ve organized\n" + .string "your BAG’s contents.$" + +BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: + .string "Che delusione…\p" + .string "Questo è lo ZAINO che ho custodito\n" + .string "per te.\p" + .string "{PLAYER} ha riavuto il suo ZAINO.$" + +BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: + .string "Aspettiamo con ansia la tua prossima\n" + .string "sfida.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: + .string "We have been looking forward to\n" + .string "your arrival!\p" + .string "Here is your prize for conquering\n" + .string "the PYRAMID.$" + +BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: + .string "Salve…\p" + .string "Faccio profezie sulle avversità a cui\n" + .string "andrai incontro nella PIRAMIDE…$" + +BattleFrontier_BattlePyramidLobby_Text_Aah: + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "… … … … … …\n" + .string "Aah!$" + +BattleFrontier_BattlePyramidLobby_Text_HintParalysis: + .string "Vedo uno zampillo di scintille…\p" + .string "In questo zampillo, i tuoi POKéMON\n" + .string "subiranno gli effetti della paralisi…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPoison: + .string "Vedo del veleno…\p" + .string "I tuoi POKéMON soffriranno a causa\n" + .string "degli effetti dell’avvelenamento…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBurn: + .string "Vedo fiammate di un rosso acceso…\p" + .string "I tuoi POKéMON soffriranno a causa\n" + .string "delle scottature…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: + .string "Vedo un accesso di rabbia\n" + .string "incontenibile…\p" + .string "È una maledizione…\p" + .string "I tuoi POKéMON con i PUNTI POTENZA \n" + .string "azzerati dovranno ricorrere\l" + .string "a SCONTRO…$" + +BattleFrontier_BattlePyramidLobby_Text_HintLevitate: + .string "Vedo POKéMON elevarsi in volo…\p" + .string "I tuoi POKéMON saranno in difficoltà\n" + .string "perché le mosse di tipo TERRA\l" + .string "risulteranno inefficaci…$" + +BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: + .string "Sento un’energia potentissima\n" + .string "sprigionarsi dal terreno…\p" + .string "I tuoi POKéMON saranno incapaci di\n" + .string "reagire a tanta potenza…$" + +BattleFrontier_BattlePyramidLobby_Text_HintIce: + .string "Vedo POKéMON di tipo GHIACCIO…\p" + .string "I tuoi POKéMON lotteranno contro gli\n" + .string "effetti ibernanti del congelamento…$" + +BattleFrontier_BattlePyramidLobby_Text_HintExplosion: + .string "Vedo una raffica di mosse che mettono\n" + .string "in pericolo chi le usa…\p" + .string "I tuoi POKéMON soccomberanno a\n" + .string "tali mosse…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPsychic: + .string "Vedo POKéMON di tipo PSICO…\p" + .string "I tuoi POKéMON saranno tormentati da\n" + .string "mosse di tipo PSICO…$" + +BattleFrontier_BattlePyramidLobby_Text_HintRock: + .string "Vedo POKéMON di tipo ROCCIA…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo ROCCIA…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFighting: + .string "Vedo POKéMON di tipo LOTTA…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo LOTTA…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWeather: + .string "PIOGGIADANZA… GIORNODISOLE…\n" + .string "TERREMPESTA… GRANDINE…\p" + .string "I POKéMON si rafforzeranno con\n" + .string "le condizioni atmosferiche…\p" + .string "I tuoi POKéMON saranno confusi da tipi\n" + .string "differenti di mosse…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBug: + .string "Vedo POKéMON di tipo COLEOTTERO…\p" + .string "I tuoi POKéMON saranno bersaglio di\n" + .string "diversi tipi di attacchi.…$" + +BattleFrontier_BattlePyramidLobby_Text_HintDark: + .string "Vedo POKéMON di tipo BUIO…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo BUIO…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWater: + .string "Vedo POKéMON di tipo ACQUA…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo ACQUA…$" + +BattleFrontier_BattlePyramidLobby_Text_HintGhost: + .string "Vedo POKéMON di tipo SPETTRO…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo SPETTRO…$" + +BattleFrontier_BattlePyramidLobby_Text_HintSteel: + .string "Vedo POKéMON di tipo ACCIAIO…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "estremamente potenti…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: + .string "Vedo POKéMON di tipo VOLANTE…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "estremamente potenti…$" + +BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: + .string "Vedo le specie che si sono evolute\n" + .string "grazie al potere delle pietre…\p" + .string "Vedo fuoco, acqua ed elettricità…\p" + .string "I tuoi POKéMON saranno colpiti da\n" + .string "questi tre poteri…$" + +BattleFrontier_BattlePyramidLobby_Text_HintNormal: + .string "Vedo POKéMON di tipo NORMALE…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "estremamente potenti…$" + +BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: + .string "Puoi scegliere se credere o no alle\n" + .string "mie profezie…\p" + .string "Il futuro può modificarsi in un istante!\n" + .string "In bocca al lupo per la tua avventura…$" + +BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: + .string "Lo sapevi?\p" + .string "Se corri veloce, può succedere che gli\n" + .string "ALLENATORI ti notino e si avvicinino\l" + .string "per sfidarti in una lotta.\p" + .string "Se vuoi evitare gli ALLENATORI,\n" + .string "non incrociare il loro sguardo e\l" + .string "cammina con cautela davanti\l" + .string "a loro.$" + +BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: + .string "Aaaaaaarrrrgh!\p" + .string "Avevo un sacco di strumenti,\n" + .string "ma li ho persi con la sconfitta!\p" + .string "Aaaaaaarrrrgh!$" + +BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: + .string "Che bello rivederti!\n" + .string "Hai compiuto un’impresa memorabile!\p" + .string "Hai sconfitto il RE PIRAMIDE e hai\n" + .string "conquistato la PIRAMIDE LOTTA!$" + +BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: + .string "Giovane promessa! Come riconoscimento\n" + .string "per la tua audacia, accetta questo\l" + .string "premio in PUNTI LOTTA!$" + +BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: + .string "Lista delle regole della LOTTA\n" + .string "ESPLORAZIONE.$" + +BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: + .string "Una volta che la PIRAMIDE è stata\n" + .string "conquistata, vi appaiono nuove\l" + .string "specie di POKéMON selvatici.\p" + .string "Studia, osserva e conosci i POKéMON\n" + .string "selvatici che incontrerai.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: + .string "All’interno della PIRAMIDE ti attendono\n" + .string "gli ALLENATORI.\p" + .string "Ne puoi trovare fino a otto per piano.\p" + .string "Quando sconfiggi un ALLENATORE,\n" + .string "riceverai un suggerimento utile per\l" + .string "la tua avventura.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: + .string "Ogni volta che entri nella PIRAMIDE,\n" + .string "i suoi dedali si trasformano.\p" + .string "I dedali sono scarsamente illuminati.\n" + .string "Devi muoverti con cautela.\p" + .string "Quando sconfiggi un POKéMON selvatico\n" + .string "o un ALLENATORE, avrai più luce.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: + .string "Lo ZAINO LOTTA sostituisce il tuo\n" + .string "ZAINO abituale quando ti trovi nella\l" + .string "PIRAMIDE.\p" + .string "Ci sono due ZAINI LOTTA: uno per\n" + .string "l’avventura di LIVELLO 50 e l’altro\l" + .string "per quella di LIVELLO LIBERO.\p" + .string "Entrambi possono contenere fino a 99\n" + .string "unità di dieci tipi di strumenti diversi.\p" + .string "In caso di sconfitta, perderai\n" + .string "il contenuto dello ZAINO LOTTA.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc b/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc index 385356c4ba..f496219117 100644 --- a/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc +++ b/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc @@ -218,117 +218,14 @@ BattleFrontier_BattlePyramidTop_Movement_CameraPanUp: delay_16 step_end -BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: - .string "It is a delight to see you here!\n" - .string "You have reached the summit of\l" - .string "the BATTLE PYRAMID!\p" - .string "Above here is the PYRAMID's\n" - .string "lookout point.\p" - .string "It is a place open only to those\n" - .string "who have conquered the PYRAMID.\p" - .string "Now, please!\n" - .string "Up you go!$" - -BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: - .string "The PYRAMID's new conqueror!\n" - .string "Let the name {PLAYER} be known!$" - -BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: - .string "It is a delight to see you here!\p" - .string "Unfortunately, you were second by\n" - .string "a mere fraction of time!\p" - .string "Our chief has already conquered\n" - .string "the PYRAMID ahead of you.\p" - .string "However, my young explorer…\n" - .string "You are a TRAINER!\p" - .string "Assert your power and take the glory\n" - .string "of the pinnacle from our chief!\p" - .string "Now, please! When you are ready,\n" - .string "take one more step of courage!$" - -BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: - .string "Young adventurer…\p" - .string "Wouldn't you agree that explorations\n" - .string "are the grandest of adventures?\p" - .string "Your own wits!\p" - .string "Your own strength!\p" - .string "Your own POKéMON!\p" - .string "And, above all, only your own courage\n" - .string "to lead you through unknown worlds…$" - -BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: - .string "Aah, yes, indeed this life is grand!\n" - .string "Grand, it is! Eh?\p" - .string "I'm BRANDON!\p" - .string "I'm the PYRAMID KING, which means\n" - .string "I'm in charge here.\p" - .string "Most people call me the chief!\p" - .string "You coming here means you have\n" - .string "that much confidence in yourself,\l" - .string "am I right?\p" - .string "Hahahah!\n" - .string "This should be exciting!$" - -BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: - .string "Now, then!\n" - .string "Bring your courage to our battle!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: - .string "BRANDON: Hahahah! Grand it was!\n" - .string "Grand, yes, indeed!\p" - .string "Well done! You've earned recognition!\n" - .string "Your FRONTIER PASS, please!$" - -BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: - .string "The Brave Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: - .string "Young explorer!\n" - .string "I look forward to our next meeting!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: - .string "BRANDON: …You've finally returned,\n" - .string "young explorer…\p" - .string "Your love of adventure seems to come\n" - .string "deep from within your heart…\p" - .string "Yes… You are exactly as I was in\n" - .string "my own youth…\p" - .string "… … …Ah…\p" - .string "The passionate!\p" - .string "The dangerous!\p" - .string "The desperate!\p" - .string "Those days of death-defying,\n" - .string "life-affirming adventures are back…$" - -BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: - .string "Now, then!\p" - .string "I sense my own courage is off\n" - .string "the meter!$" - -BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: - .string "Everything you have!\n" - .string "I'm braced for it all!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: - .string "BRANDON: Hahahah!\n" - .string "Remarkable!\l" - .string "Yes, it's grand, indeed!\p" - .string "Young explorer!\p" - .string "You've bested me through and through!\n" - .string "Here! I want you to have this!$" - -BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: - .string "The Brave Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattlePyramidTop_Text_FarewellForNow: - .string "Ah, yes! It just goes to show that\n" - .string "I have much to learn still!\p" - .string "May our paths cross again!\n" - .string "Farewell for now, young explorer!$" - -BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: - .string "Now, when you are ready, take courage\n" - .string "and step forward.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePyramidTop/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePyramidTop/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidTop/text.inc b/data/maps/BattleFrontier_BattlePyramidTop/text.inc new file mode 100644 index 0000000000..97c87393cd --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidTop/text.inc @@ -0,0 +1,114 @@ + +BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: + .string "It is a delight to see you here!\n" + .string "You have reached the summit of\l" + .string "the BATTLE PYRAMID!\p" + .string "Above here is the PYRAMID's\n" + .string "lookout point.\p" + .string "It is a place open only to those\n" + .string "who have conquered the PYRAMID.\p" + .string "Now, please!\n" + .string "Up you go!$" + +BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: + .string "The PYRAMID's new conqueror!\n" + .string "Let the name {PLAYER} be known!$" + +BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: + .string "It is a delight to see you here!\p" + .string "Unfortunately, you were second by\n" + .string "a mere fraction of time!\p" + .string "Our chief has already conquered\n" + .string "the PYRAMID ahead of you.\p" + .string "However, my young explorer…\n" + .string "You are a TRAINER!\p" + .string "Assert your power and take the glory\n" + .string "of the pinnacle from our chief!\p" + .string "Now, please! When you are ready,\n" + .string "take one more step of courage!$" + +BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: + .string "Young adventurer…\p" + .string "Wouldn't you agree that explorations\n" + .string "are the grandest of adventures?\p" + .string "Your own wits!\p" + .string "Your own strength!\p" + .string "Your own POKéMON!\p" + .string "And, above all, only your own courage\n" + .string "to lead you through unknown worlds…$" + +BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: + .string "Aah, yes, indeed this life is grand!\n" + .string "Grand, it is! Eh?\p" + .string "I'm BRANDON!\p" + .string "I'm the PYRAMID KING, which means\n" + .string "I'm in charge here.\p" + .string "Most people call me the chief!\p" + .string "You coming here means you have\n" + .string "that much confidence in yourself,\l" + .string "am I right?\p" + .string "Hahahah!\n" + .string "This should be exciting!$" + +BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: + .string "Now, then!\n" + .string "Bring your courage to our battle!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: + .string "BRANDON: Hahahah! Grand it was!\n" + .string "Grand, yes, indeed!\p" + .string "Well done! You've earned recognition!\n" + .string "Your FRONTIER PASS, please!$" + +BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: + .string "The Brave Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: + .string "Young explorer!\n" + .string "I look forward to our next meeting!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: + .string "BRANDON: …You've finally returned,\n" + .string "young explorer…\p" + .string "Your love of adventure seems to come\n" + .string "deep from within your heart…\p" + .string "Yes… You are exactly as I was in\n" + .string "my own youth…\p" + .string "… … …Ah…\p" + .string "The passionate!\p" + .string "The dangerous!\p" + .string "The desperate!\p" + .string "Those days of death-defying,\n" + .string "life-affirming adventures are back…$" + +BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: + .string "Now, then!\p" + .string "I sense my own courage is off\n" + .string "the meter!$" + +BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: + .string "Everything you have!\n" + .string "I'm braced for it all!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: + .string "BRANDON: Hahahah!\n" + .string "Remarkable!\l" + .string "Yes, it's grand, indeed!\p" + .string "Young explorer!\p" + .string "You've bested me through and through!\n" + .string "Here! I want you to have this!$" + +BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: + .string "The Brave Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattlePyramidTop_Text_FarewellForNow: + .string "Ah, yes! It just goes to show that\n" + .string "I have much to learn still!\p" + .string "May our paths cross again!\n" + .string "Farewell for now, young explorer!$" + +BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: + .string "Now, when you are ready, take courage\n" + .string "and step forward.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc b/data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc new file mode 100644 index 0000000000..6e360fe155 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc @@ -0,0 +1,111 @@ + +BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: + .string "Ça me fait plaisir de vous revoir!\n" + .string "Vous avez atteint le sommet de la\l" + .string "PYRAMIDE DE COMBAT!\p" + .string "De là-haut, la vue est formidable.\p" + .string "C’est un endroit réservé aux DRESSEURS\n" + .string "qui ont conquis la PYRAMIDE.\p" + .string "Je vous en prie!\n" + .string "Allez-y!$" + +BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: + .string "Le nouveau conquérant de la PYRAMIDE!\n" + .string "Vous entendrez parler de {PLAYER}!$" + +BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: + .string "Ça me fait plaisir de vous revoir!\p" + .string "Malheureusement, vous n’êtes que\n" + .string "deuxième!\p" + .string "Notre chef a conquis la PYRAMIDE\n" + .string "avant vous.\p" + .string "Cependant…\n" + .string "Vous êtes un vrai DRESSEUR!\p" + .string "Vous pouvez vous imposer et\n" + .string "déposséder notre chef de sa victoire!\p" + .string "Je vous en prie! Faites preuve d’encore\n" + .string "un peu de courage!$" + +BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: + .string "Jeune nomade…\p" + .string "Partir à la conquête du monde, c’est la\n" + .string "plus belle des aventures, non?\p" + .string "Avec pour seul bagage, son esprit…\p" + .string "Sa force!\p" + .string "Ses POKéMON!\p" + .string "Et surtout, une bonne dose de bravoure\n" + .string "pour pouvoir affronter l’inconnu…$" + +BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: + .string "Oui, c’est une vie grandiose!\n" + .string "Oui, grandiose!\p" + .string "Je suis BAYAR!\p" + .string "Je suis le ROI PYRAMIDE! C’est moi qui\n" + .string "m’occupe de cet endroit.\p" + .string "Tout le monde m’appelle le chef!\p" + .string "Si tu es là, c’est que tu ne manques pas\n" + .string "de confiance en toi. Je me trompe?\p" + .string "Ah, ah, ah!\n" + .string "On va bien s’amuser!$" + +BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: + .string "C’est parti!\n" + .string "Tu vas devoir faire preuve de bravoure!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: + .string "BAYAR: Ah, ah, ah! Grandiose!\n" + .string "Absolument grandiose!\p" + .string "Bravo! On va entendre parler de toi!\n" + .string "Ton PASSE ZONE, s’il te plaît!$" + +BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: + .string "Le SYMBOLE BRAVOURE a été ajouté\n" + .string "sur le PASSE ZONE!$" + +BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: + .string "J’ai hâte de te revoir, jeune\n" + .string "nomade!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: + .string "BAYAR: Tu es enfin de retour…\p" + .string "Ta soif d’aventure émane du plus\n" + .string "profond de ton cœur…\p" + .string "Oui… J’étais comme toi quand\n" + .string "j’avais ton âge…\p" + .string "… … … Ah…\p" + .string "Nous allons nous battre…\n" + .string "passionnément!\p" + .string "Dangereusement!\p" + .string "Désespérément!\p" + .string "En route vers l’aventure, au péril\n" + .string "de nos vies…$" + +BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: + .string "Maintenant!\p" + .string "Je déborde de bravoure!$" + +BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: + .string "Donne tout ce que tu as!\n" + .string "Je suis prêt!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: + .string "BAYAR: Ah, ah, ah!\n" + .string "Remarquable!\l" + .string "Tout simplement grandiose!\p" + .string "Jeune nomade…\p" + .string "Ta bravoure surpasse la mienne!\n" + .string "Tiens, prends ça!$" + +BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: + .string "Le SYMBOLE BRAVOURE a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattlePyramidTop_Text_FarewellForNow: + .string "Je suppose que j’ai encore beaucoup\n" + .string "à apprendre, finalement!\p" + .string "J’espère que nos routes se croiseront\n" + .string "de nouveau, jeune nomade!$" + +BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: + .string "Dès que vous le souhaitez, avancez.\n" + .string "Faites preuve de bravoure.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidTop/text_it.inc b/data/maps/BattleFrontier_BattlePyramidTop/text_it.inc new file mode 100644 index 0000000000..6e814e550e --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidTop/text_it.inc @@ -0,0 +1,114 @@ + +BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: + .string "Che bello vederti qui!\n" + .string "Hai raggiunto la cima della\l" + .string "PIRAMIDE LOTTA!\p" + .string "Al piano superiore c’è il punto\n" + .string "panoramico della PIRAMIDE.\p" + .string "È un posto accessibile solo a coloro\n" + .string "che hanno conquistato la PIRAMIDE.\p" + .string "Vai pure su!$" + +BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: + .string "Hai conquistato la PIRAMIDE!\n" + .string "{PLAYER}, tutti parleranno di te!$" + +BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: + .string "Che bello vederti qui!\p" + .string "Per un soffio non arrivavi al primo\n" + .string "posto! Che peccato!\p" + .string "Il nostro capo ha conquistato\n" + .string "la PIRAMIDE prima di te.\p" + .string "Tuttavia, mia giovane promessa… sei\n" + .string "pur sempre un ALLENATORE!\p" + .string "Fatti valere e strappa il titolo di\n" + .string "“re della vetta” al nostro capo!\p" + .string "Quando senti che ce la puoi fare,\n" + .string "fatti coraggio e provaci!$" + +BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: + .string "Giovane promessa…\p" + .string "Non credi che le esplorazioni siano\n" + .string "le avventure più belle?\p" + .string "La tua intelligenza!\p" + .string "La tua forza!\p" + .string "I tuoi POKéMON!\p" + .string "E, soprattutto, il tuo coraggio ti\n" + .string "porteranno verso mondi sconosciuti…$" + +BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: + .string "La vita dell’esploratore è fantastica!\n" + .string "Grandiosa! Non trovi?\p" + .string "Mi chiamo BALDO!\p" + .string "Sono il RE PIRAMIDE, il sovrano\n" + .string "di questo luogo.\p" + .string "La maggior parte delle persone\n" + .string "mi chiama maestà!\p" + .string "Per aver fatto così tanta strada,\n" + .string "devi avere molta fiducia nelle tue\l" + .string "capacità, giusto?\p" + .string "Ahahah!\n" + .string "Se ne vedranno delle belle!$" + +BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: + .string "Forza!\n" + .string "Lotta con audacia!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: + .string "BALDO: Ahahah! Fantastico!\n" + .string "Grandioso, non c’è che dire!\p" + .string "Bene! Meriti un riconoscimento!\n" + .string "Per favore dammi il tuo PASS PARCO!$" + +BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: + .string "Il SIMBOLO AUDACIA è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: + .string "Giovane promessa! Aspetto con ansia\n" + .string "il nostro prossimo incontro!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: + .string "BALDO: Finalmente hai fatto ritorno,\n" + .string "giovane promessa…\p" + .string "Il tuo amore per l’avventura sembra\n" + .string "giungere dal profondo del cuore…\p" + .string "Mi ricordi gli anni della mia\n" + .string "gioventù…\p" + .string "Ah…\p" + .string "La passione!\p" + .string "Il coraggio!\p" + .string "Ma anche l’abbattimento!\p" + .string "Mi sembra di tornare ai giorni temerari e\n" + .string "gioiosi della mia giovinezza…$" + +BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: + .string "Forza!\p" + .string "La mia audacia è ai massimi\n" + .string "livelli!$" + +BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: + .string "Dai il massimo!\n" + .string "Saprò contrattaccare!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: + .string "BALDO: Ahahah!\n" + .string "Incredibile!\l" + .string "Grandioso, non c’è che dire!\p" + .string "Giovane promessa!\p" + .string "Hai dato prova di superiorità!\n" + .string "Prendi questo!$" + +BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: + .string "Il SIMBOLO AUDACIA si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattlePyramidTop_Text_FarewellForNow: + .string "Questa è la dimostrazione che\n" + .string "ho ancora molto da imparare!\p" + .string "Spero che i nostri cammini possano\n" + .string "incrociarsi ancora! Arrivederci!$" + +BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: + .string "Se te la senti, fatti coraggio e\n" + .string "affrontalo.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc index 9b466af3bc..703270654a 100644 --- a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc @@ -437,131 +437,14 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost end -BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: - .string "We will restore your POKéMON to\n" - .string "full health.$" - -@ Unused -BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: - .string "You will be facing opponent no. {STR_VAR_1}.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: - .string "You will be facing opponent no. 2.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: - .string "You will be facing opponent no. 3.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: - .string "You will be facing opponent no. 4.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: - .string "You will be facing opponent no. 5.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: - .string "You will be facing opponent no. 6.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: - .string "You will be facing opponent no. 7.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: - .string "Record your battle on your\n" - .string "FRONTIER PASS?$" - -BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: - .string "{PLAYER}'s battle was recorded\n" - .string "on the FRONTIER PASS.$" - -BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and\n" - .string "quit the game?$" - -BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: - .string "Saving your battle data.\n" - .string "Please wait.$" - -BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: - .string "Would you like to cancel your BATTLE\n" - .string "ROOM challenge?$" - -BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: - .string "There was an error of some sort.\n" - .string "Your record could not be saved.$" - -BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: - .string "Excuse me, but…\p" - .string "Our leader, the SALON MAIDEN, is on\n" - .string "her way here in hopes of battling you.\p" - .string "She should be arriving very shortly.$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: - .string "You will be facing the SALON MAIDEN.\n" - .string "Are you prepared?$" - -BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: - .string "Greetings…\n" - .string "My name is ANABEL.\p" - .string "I am the SALON MAIDEN, and I am in\n" - .string "charge of running the BATTLE TOWER…\p" - .string "I have heard several rumors\n" - .string "about you…\p" - .string "In all honesty, what I have heard does\n" - .string "not seem attractive in any way…\p" - .string "The reason I've come to see you…\n" - .string "Well, there is but one reason…$" - -BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: - .string "Let me see your talent in\n" - .string "its entirety…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: - .string "ANABEL: Fufufu, nicely done…\p" - .string "Your FRONTIER PASS, please…\n" - .string "Your talent shall be recognized.$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: - .string "The Ability Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: - .string "… … … … … …\p" - .string "You have confidence in your POKéMON\n" - .string "battling talent, don't you?\p" - .string "I urge you to keep battling and\n" - .string "keep on winning.\p" - .string "I will be waiting for you.\n" - .string "Until the next time we meet…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: - .string "ANABEL: You really did come back to\n" - .string "see me…\p" - .string "… … … … … …\p" - .string "You've won straight matches to see me…\n" - .string "I won't have to hold back against you…\p" - .string "It's been too long now…\p" - .string "Too long since I've been able to battle\n" - .string "without thinking about anything…$" - -BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: - .string "Let's begin, shall we?$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: - .string "ANABEL: Fufu, congratulations…\n" - .string "Your FRONTIER PASS, please…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: - .string "The Ability Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: - .string "That was fun…\p" - .string "I have never had a POKéMON battle\n" - .string "so enjoyable before…\p" - .string "I wish I could battle with you again…$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc new file mode 100644 index 0000000000..33ecf69ea6 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc @@ -0,0 +1,128 @@ + +BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: + .string "We will restore your POKéMON to\n" + .string "full health.$" + +@ Unused +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: + .string "You will be facing opponent no. {STR_VAR_1}.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: + .string "You will be facing opponent no. 2.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: + .string "You will be facing opponent no. 3.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: + .string "You will be facing opponent no. 4.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: + .string "You will be facing opponent no. 5.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: + .string "You will be facing opponent no. 6.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: + .string "You will be facing opponent no. 7.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: + .string "Record your battle on your\n" + .string "FRONTIER PASS?$" + +BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: + .string "{PLAYER}'s battle was recorded\n" + .string "on the FRONTIER PASS.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: + .string "Would you like to save and\n" + .string "quit the game?$" + +BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: + .string "Saving your battle data.\n" + .string "Please wait.$" + +BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: + .string "Would you like to cancel your BATTLE\n" + .string "ROOM challenge?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: + .string "There was an error of some sort.\n" + .string "Your record could not be saved.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: + .string "Excuse me, but…\p" + .string "Our leader, the SALON MAIDEN, is on\n" + .string "her way here in hopes of battling you.\p" + .string "She should be arriving very shortly.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: + .string "You will be facing the SALON MAIDEN.\n" + .string "Are you prepared?$" + +BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: + .string "Greetings…\n" + .string "My name is ANABEL.\p" + .string "I am the SALON MAIDEN, and I am in\n" + .string "charge of running the BATTLE TOWER…\p" + .string "I have heard several rumors\n" + .string "about you…\p" + .string "In all honesty, what I have heard does\n" + .string "not seem attractive in any way…\p" + .string "The reason I've come to see you…\n" + .string "Well, there is but one reason…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: + .string "Let me see your talent in\n" + .string "its entirety…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: + .string "ANABEL: Fufufu, nicely done…\p" + .string "Your FRONTIER PASS, please…\n" + .string "Your talent shall be recognized.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: + .string "The Ability Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: + .string "… … … … … …\p" + .string "You have confidence in your POKéMON\n" + .string "battling talent, don't you?\p" + .string "I urge you to keep battling and\n" + .string "keep on winning.\p" + .string "I will be waiting for you.\n" + .string "Until the next time we meet…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: + .string "ANABEL: You really did come back to\n" + .string "see me…\p" + .string "… … … … … …\p" + .string "You've won straight matches to see me…\n" + .string "I won't have to hold back against you…\p" + .string "It's been too long now…\p" + .string "Too long since I've been able to battle\n" + .string "without thinking about anything…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: + .string "Let's begin, shall we?$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: + .string "ANABEL: Fufu, congratulations…\n" + .string "Your FRONTIER PASS, please…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: + .string "The Ability Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: + .string "That was fun…\p" + .string "I have never had a POKéMON battle\n" + .string "so enjoyable before…\p" + .string "I wish I could battle with you again…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc new file mode 100644 index 0000000000..aa1bc6faec --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc @@ -0,0 +1,128 @@ + +BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: + .string "Je vais soigner vos POKéMON.$" + +@ Unused +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: + .string "You will be facing opponent no. {STR_VAR_1}.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: + .string "Vous allez affronter l’adversaire nº 2.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: + .string "Vous allez affronter l’adversaire nº 3.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: + .string "Vous allez affronter l’adversaire nº 4.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: + .string "Vous allez affronter l’adversaire nº 5.\n" + .string "Pouvons-nous continuer?$$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: + .string "Vous allez affronter l’adversaire nº 6.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: + .string "Vous allez affronter l’adversaire nº 7.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: + .string "Enregistrer le combat sur le\n" + .string "PASSE ZONE?$" + +BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: + .string "Le combat de {PLAYER} a été enregistré\n" + .string "sur le PASSE ZONE.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: + .string "Sauvegarde des données en cours…\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: + .string "Voulez-vous annuler le défi de la\n" + .string "SALLE DE COMBAT?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: + .string "Une erreur est survenue.\n" + .string "La sauvegarde a échoué.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: + .string "Vous savez…\p" + .string "Notre chef, l’AS DU SALON, arrive.\n" + .string "Elle espère pouvoir vous affronter.\p" + .string "Elle sera ici d’une minute à l’autre.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: + .string "Vous allez affronter l’AS DU SALON.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: + .string "Bonjour…\n" + .string "Je m’appelle CATHY.\p" + .string "Je suis l’AS DU SALON et je suis la\n" + .string "responsable de la TOUR DE COMBAT…\p" + .string "Je dois dire que j’ai beaucoup entendu\n" + .string "parler de toi…\p" + .string "Ce que j’ai entendu n’était pas\n" + .string "toujours très flatteur, d’ailleurs…\p" + .string "Tu dois te demander ce que je fais\n" + .string "ici, alors… Eh bien, moi aussi!$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: + .string "Allez, essaie de m’éblouir par ton\n" + .string "talent…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: + .string "CATHY: Oh, oh…\p" + .string "Ton PASSE ZONE, s’il te plaît…\n" + .string "Ton talent doit être reconnu.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: + .string "Le SYMBOLE CAPACITE a été ajouté\n" + .string "sur le PASSE ZONE!$" + +BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: + .string "… … … … … …\p" + .string "Tu as une réelle confiance en tes\n" + .string "POKéMON, n’est-ce pas?\p" + .string "J’ai hâte de t’affronter à nouveau\n" + .string "et de gagner!\p" + .string "Je t’attendrai le temps qu’il faudra.\n" + .string "Nous nous reverrons, j’en suis sûre…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: + .string "CATHY: Toi? Je n’étais pas sûre\n" + .string "que tu reviennes me voir…\p" + .string "… … … … … …\p" + .string "Tu as gagné beaucoup de combats…\n" + .string "Je ne te faciliterai pas la tâche…\p" + .string "Cela fait si longtemps…\p" + .string "Cela fait si longtemps que j’attends ce\n" + .string "moment…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: + .string "On peut commencer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: + .string "CATHY: Eh bien, félicitations…\n" + .string "Ton PASSE ZONE, s’il te plaît…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: + .string "Le SYMBOLE CAPACITE a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: + .string "Quel beau combat…\p" + .string "Je crois que je n’avais jamais autant\n" + .string "apprécié un combat de POKéMON…\p" + .string "J’espère avoir l’occasion de me battre\n" + .string "à nouveau contre toi…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc new file mode 100644 index 0000000000..d28ee19f29 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc @@ -0,0 +1,125 @@ + +BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: + .string "Rimettiamo in sesto i POKéMON\n" + .string "stanchi.$" + +@ Unused +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: + .string "You will be facing opponent no. {STR_VAR_1}.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: + .string "Ti attende il rivale numero 2.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: + .string "Ti attende il rivale numero 3.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: + .string "Ti attende il rivale numero 4.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: + .string "Ti attende il rivale numero 5.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: + .string "Ti attende il rivale numero 6.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: + .string "Ti attende il rivale numero 7.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: + .string "Vuoi che il filmato dell’ultima lotta\n" + .string "venga registrato nel PASS PARCO?$" + +BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: + .string "Il filmato dell’ultima lotta di {PLAYER}\n" + .string "è stato registrato nel PASS PARCO.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: + .string "Vuoi salvare e uscire dal gioco?$" + +BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: + .string "Salvataggio in corso dei dati relativi\n" + .string "alla lotta. Attendi.$" + +BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: + .string "Vuoi annullare la sfida alla\n" + .string "TORRE LOTTA?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: + .string "Si è verificato un errore. I dati\n" + .string "non possono essere salvati.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: + .string "Scusa, ma…\p" + .string "Il nostro leader, la DAMA TORRE, ci sta\n" + .string "raggiungendo con la speranza di lottare\l" + .string "contro di te.\p" + .string "Dovrebbe arrivare a momenti.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: + .string "Affronterai la DAMA TORRE.\n" + .string "Te la senti?$" + +BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: + .string "Salutissimi… mi chiamo ALBERTA.\p" + .string "Sono la DAMA TORRE e gestisco\n" + .string "la TORRE LOTTA…\p" + .string "Ho sentito parlare molto di te…\p" + .string "In tutta onestà, non mi sono fatta una\n" + .string "buona opinione su di te…\p" + .string "C’è solo un motivo per cui sono\n" + .string "venuta a conoscerti…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: + .string "Voglio vedere il tuo talento!$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: + .string "ALBERTA: Fufufu, niente male…\p" + .string "Dammi il tuo PASS PARCO… il tuo\n" + .string "talento deve essere premiato.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: + .string "Il SIMBOLO ABILITÀ è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: + .string "… … … … … …\p" + .string "Sai di avere talento nelle lotte coi\n" + .string "POKéMON, non è vero?\p" + .string "Ti consiglio di continuare a lottare e\n" + .string "a vincere.\p" + .string "Io ti aspetto.\n" + .string "Al nostro prossimo incontro…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: + .string "ALBERTA: Eccoti di nuovo qui!\p" + .string "… … … … … …\p" + .string "Hai vinto tante lotte per essere qui!\n" + .string "Lottare contro di te è un piacere…\p" + .string "È passato troppo tempo…\p" + .string "È da tanto che non lotto contro\n" + .string "qualcuno senza farmi troppi pensieri…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: + .string "Ti va di iniziare?$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: + .string "ALBERTA: Fufufu, congratulazioni!\n" + .string "Dammi il tuo PASS PARCO…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: + .string "Il SIMBOLO ABILITÀ si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: + .string "È stato uno spasso…\p" + .string "Non mi sono mai divertita così\n" + .string "tanto coi POKéMON…\p" + .string "Vorrei tanto lottare con te\n" + .string "un’altra volta…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc index 40936936a7..0b59e2f402 100644 --- a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc @@ -910,479 +910,14 @@ BattleFrontier_BattleTowerLobby_EventScript_ExitRules:: releaseall end -@ Unused -BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: - .string "I'll direct you to your BATTLE ROOM now.$" - -BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: - .string "Excuse me!\p" - .string "You didn't save before you quit your\n" - .string "challenge last time.\p" - .string "Because of that, your challenge so far\n" - .string "has been disqualified. Sorry!$" - -BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: - .string "Congratulations!\n" - .string "You've beaten all seven TRAINERS!\p" - .string "$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: - .string "For beating seven TRAINERS in a row,\n" - .string "you have earned this fabulous prize!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: - .string "Oh, your BAG appears to be full.\p" - .string "Please make room in your BAG, then come\n" - .string "see me.$" - -BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: - .string "Thank you for playing!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: - .string "Your record will be saved.\n" - .string "Please wait.$" - -BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: - .string "We've been waiting for you!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: - .string "Before entering a BATTLE ROOM, your\n" - .string "progress will be saved. Please wait.$" - -BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: - .string "You're finally about to face the\n" - .string "50th TRAINER.\p" - .string "From here on, every time you beat seven\n" - .string "TRAINERS in a row, your POKéMON will\l" - .string "receive a commemorative RIBBON.\p" - .string "Good luck!$" - -BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: - .string "Here are some RIBBONS for beating\n" - .string "seven tough TRAINERS in a row.\p" - .string "{PLAYER} received some RIBBONS!$" - -BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: - .string "{PLAYER} put the RIBBONS on\n" - .string "the challenger POKéMON.$" - -BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: - .string "Excuse me, do you have a moment?\p" - .string "Can you describe your feelings when\n" - .string "you're about to begin a BATTLE TOWER\l" - .string "match, or when you've either won or\l" - .string "lost a match?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: - .string "Okay, what are your feelings when\n" - .string "you're about to begin a match?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: - .string "What do you feel when you've won\n" - .string "a match?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: - .string "Can I hear about your feelings when\n" - .string "you have lost a match?$" - -BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: - .string "Oh, so you don't think much about it?\n" - .string "You're one cool customer.$" - -BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: - .string "Hunh? You changed your mind?\n" - .string "I guess you're fickle.$" - -BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: - .string "Okay, so that's how you feel?\n" - .string "That's quite original.\p" - .string "Thanks!$" - -BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: - .string "The number of matches you win in a row\n" - .string "is recorded.\p" - .string "I'd better not get beaten in\n" - .string "an embarrassing way!$" - -BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: - .string "Once you've entered the BATTLE TOWER,\n" - .string "you can't leave until you either lose\l" - .string "or you beat seven TRAINERS in a row.\p" - .string "You'd best be certain that you're up\n" - .string "to the challenge.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: - .string "Welcome to the BATTLE TOWER\n" - .string "DOUBLE BATTLE CORNER!\p" - .string "Unfortunately, the BATTLE ROOMS\n" - .string "are still under construction.\p" - .string "Please come back when the work\n" - .string "is completed.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: - .string "Welcome to the BATTLE TOWER\n" - .string "MULTI BATTLE CORNER!\p" - .string "Unfortunately, the BATTLE ROOMS\n" - .string "are still under construction.\p" - .string "Please come back when the work\n" - .string "is completed.$" - -BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: - .string "We look forward to seeing you on\n" - .string "another challenge!$" - -BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: - .string "The BATTLE ROOM offers two levels\n" - .string "of challenge, Level 50 and Open Level.\l" - .string "Which is your choice?$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: - .string "Please select the POKéMON you wish\n" - .string "to enter.$" - -BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: - .string "Before entering a BATTLE ROOM, your\n" - .string "progress must be saved. Is that okay?$" - -BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: - .string "I will now show you to the\n" - .string "{STR_VAR_1} BATTLE ROOM.$" - -BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: - .string "Shall I record your last BATTLE TOWER\n" - .string "match on your FRONTIER PASS?$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: - .string "Excuse me!\p" - .string "You don't have {STR_VAR_2} eligible POKéMON.\p" - .string "You must have {STR_VAR_2} different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: - .string "Excuse me!\p" - .string "You don't have {STR_VAR_2} eligible POKéMON.\p" - .string "You must have {STR_VAR_2} different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "You must have three different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "You must have three different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: - .string "Excuse me!\p" - .string "You don't have four eligible POKéMON.\p" - .string "You must have four different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: - .string "Excuse me!\p" - .string "You don't have four eligible POKéMON.\p" - .string "You must have four different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: - .string "Excuse me!\p" - .string "You don't have two eligible POKéMON.\p" - .string "You must have two different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: - .string "Excuse me!\p" - .string "You don't have two eligible POKéMON.\p" - .string "You must have two different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the SINGLE\n" - .string "BATTLE ROOMS.$" - -BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: - .string "Would you like to take the SINGLE\n" - .string "BATTLE ROOM challenge?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: - .string "The BATTLE TOWER's SINGLE BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "SINGLE BATTLES with three POKéMON.\p" - .string "There are many SINGLE BATTLE ROOMS\n" - .string "in the BATTLE TOWER for team battles.\p" - .string "In each of the SINGLE BATTLE ROOMS,\n" - .string "seven TRAINERS await your challenge.\p" - .string "If you manage to defeat all seven,\n" - .string "you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: - .string "Now please select the three POKéMON\n" - .string "that are to be entered.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the DOUBLE\n" - .string "BATTLE ROOMS.$" - -BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: - .string "Would you like to take the DOUBLE\n" - .string "BATTLE ROOM challenge?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: - .string "The BATTLE TOWER's DOUBLE BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "DOUBLE BATTLES with four POKéMON.\p" - .string "There are many DOUBLE BATTLE ROOMS\n" - .string "in the BATTLE TOWER for team battles.\p" - .string "In each of the DOUBLE BATTLE ROOMS,\n" - .string "seven TRAINERS await your challenge.\p" - .string "If you manage to defeat all seven,\n" - .string "you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: - .string "Now please select the four POKéMON\n" - .string "that are to be entered.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the MULTI\n" - .string "BATTLE ROOMS.$" - -BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: - .string "Would you like to take the MULTI\n" - .string "BATTLE ROOM challenge?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: - .string "The BATTLE TOWER's MULTI BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "MULTI BATTLES.\p" - .string "For MULTI BATTLES, you must partner\n" - .string "with a TRAINER in the TOWER and enter\l" - .string "with two POKéMON each.\p" - .string "Inside the TOWER is a room named\n" - .string "the BATTLE SALON where you may meet\l" - .string "other TRAINERS.\p" - .string "There, you must find a TRAINER to act\n" - .string "as your partner in MULTI BATTLES.\p" - .string "Once you have partnered up, you will\n" - .string "be shown to a MULTI BATTLE ROOM.\p" - .string "In the MULTI BATTLE ROOM, seven\n" - .string "tag teams await your challenge.\p" - .string "If you manage to defeat all seven\n" - .string "teams, you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: - .string "Now please select the two POKéMON\n" - .string "that are to be entered.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the LINK MULTI\n" - .string "BATTLE ROOMS.$" - -BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: - .string "Would you like to take the LINK MULTI\n" - .string "BATTLE ROOM challenge?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: - .string "The BATTLE TOWER's MULTI BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "MULTI BATTLES with a friend.\p" - .string "You must link with your friend using\n" - .string "Wireless Adapters or a Game Boy\l" - .string "Advance Game Link cable.\p" - .string "You must partner with your friend and\n" - .string "enter two different kinds of POKéMON.\p" - .string "There are many MULTI BATTLE ROOMS\n" - .string "in the BATTLE TOWER for team battles.\p" - .string "In a MULTI BATTLE ROOM, seven\n" - .string "tag teams await you and your friend\l" - .string "to make a tag-team challenge.\p" - .string "If you manage to defeat all seven\n" - .string "teams, you will earn Battle Points.\p" - .string "Please beware that unlike other ROOMS,\n" - .string "you may not interrupt your challenge.\p" - .string "Once you start, you must battle seven\n" - .string "MULTI BATTLES in a row nonstop.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: - .string "Now please select the two POKéMON\n" - .string "that are to be entered.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: - .string "You have chosen the same kind of\n" - .string "POKéMON as your friend.\p" - .string "Please choose two POKéMON different\n" - .string "from your friend's, match the level\l" - .string "you wish to enter, and register again.$" - -BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: - .string "The LINK MULTI BATTLE ROOM challenge\n" - .string "is only for two linked players.$" - -BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: - .string "Your friend has also selected\n" - .string "the POKéMON {STR_VAR_1}.$" - -BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: - .string "Your friend has also selected the\n" - .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" - -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: - .string "Your friend has chosen a different\n" - .string "battle level.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: - .string "Your friend has chosen a different\n" - .string "battle level.\p" - .string "Your friend has also selected\n" - .string "the POKéMON {STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: - .string "Your friend has chosen a different\n" - .string "battle level.\p" - .string "Your friend has also selected the\n" - .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" - -BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: - .string "Please choose two POKéMON different\n" - .string "from your friend's, match the level\l" - .string "you wish to enter, and register again.$" - -BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: - .string "I will save the game before\n" - .string "showing you in. Please wait.$" - -BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: - .string "Congratulations!\n" - .string "You have defeated the SALON MAIDEN\l" - .string "and swept seven TRAINERS!$" - -BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: - .string "In recognition of your infinite talent,\n" - .string "we award you these Battle Point(s).$" - -BattleFrontier_Text_ObtainedXBattlePoints: - .string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$" - -BattleFrontier_BattleTowerLobby_Text_RulesAreListed: - .string "The BATTLE TOWER rules are listed.$" - -BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: - .string "The BATTLE TOWER is a facility where\n" - .string "four types of battles are waged--\l" - .string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l" - .string "BATTLE, and LINK MULTI BATTLE.\p" - .string "For each of these types, there are\n" - .string "separate BATTLE ROOMS.\p" - .string "Please speak with a guide offering\n" - .string "the type of battle you wish to enter.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: - .string "Depending on the BATTLE ROOM you are\n" - .string "entering, you will be required to take\l" - .string "a certain number of POKéMON.\p" - .string "The SINGLE BATTLE mode requires\n" - .string "three POKéMON.\p" - .string "The DOUBLE BATTLE mode requires four,\n" - .string "and the MULTI modes both require two.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: - .string "The BATTLE SALON is where you must\n" - .string "find a partner to form a tag team for\l" - .string "the MULTI BATTLE ROOM challenge.\p" - .string "Choose the best partner for you by\n" - .string "examining other TRAINERS'\l" - .string "POKéMON and their moves.\p" - .string "You may choose a new tag partner\n" - .string "after winning seven straight matches.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: - .string "The LINK MULTI BATTLE Mode is for two\n" - .string "friends to mount a challenge together.\p" - .string "You and your friend must be linked with\n" - .string "Wireless Adapters or a GBA Game Link\l" - .string "cable.\p" - .string "You must choose two POKéMON at\n" - .string "the registration counter.\p" - .string "These POKéMON must be different\n" - .string "from those of your friend.\p" - .string "You may not interrupt this challenge\n" - .string "in the middle, unlike other modes.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleTowerLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleTowerLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerLobby/text.inc b/data/maps/BattleFrontier_BattleTowerLobby/text.inc new file mode 100644 index 0000000000..d2200b2ac9 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerLobby/text.inc @@ -0,0 +1,477 @@ + +@ Unused +BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: + .string "I'll direct you to your BATTLE ROOM now.$" + +BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: + .string "Excuse me!\p" + .string "You didn't save before you quit your\n" + .string "challenge last time.\p" + .string "Because of that, your challenge so far\n" + .string "has been disqualified. Sorry!$" + +BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: + .string "Congratulations!\n" + .string "You've beaten all seven TRAINERS!\p" + .string "$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: + .string "For beating seven TRAINERS in a row,\n" + .string "you have earned this fabulous prize!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: + .string "Thank you for playing!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: + .string "Your record will be saved.\n" + .string "Please wait.$" + +BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: + .string "We've been waiting for you!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: + .string "Before entering a BATTLE ROOM, your\n" + .string "progress will be saved. Please wait.$" + +BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: + .string "You're finally about to face the\n" + .string "50th TRAINER.\p" + .string "From here on, every time you beat seven\n" + .string "TRAINERS in a row, your POKéMON will\l" + .string "receive a commemorative RIBBON.\p" + .string "Good luck!$" + +BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: + .string "Here are some RIBBONS for beating\n" + .string "seven tough TRAINERS in a row.\p" + .string "{PLAYER} received some RIBBONS!$" + +BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: + .string "{PLAYER} put the RIBBONS on\n" + .string "the challenger POKéMON.$" + +BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: + .string "Excuse me, do you have a moment?\p" + .string "Can you describe your feelings when\n" + .string "you're about to begin a BATTLE TOWER\l" + .string "match, or when you've either won or\l" + .string "lost a match?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: + .string "Okay, what are your feelings when\n" + .string "you're about to begin a match?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: + .string "What do you feel when you've won\n" + .string "a match?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: + .string "Can I hear about your feelings when\n" + .string "you have lost a match?$" + +BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: + .string "Oh, so you don't think much about it?\n" + .string "You're one cool customer.$" + +BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: + .string "Hunh? You changed your mind?\n" + .string "I guess you're fickle.$" + +BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: + .string "Okay, so that's how you feel?\n" + .string "That's quite original.\p" + .string "Thanks!$" + +BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: + .string "The number of matches you win in a row\n" + .string "is recorded.\p" + .string "I'd better not get beaten in\n" + .string "an embarrassing way!$" + +BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: + .string "Once you've entered the BATTLE TOWER,\n" + .string "you can't leave until you either lose\l" + .string "or you beat seven TRAINERS in a row.\p" + .string "You'd best be certain that you're up\n" + .string "to the challenge.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "DOUBLE BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "MULTI BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: + .string "We look forward to seeing you on\n" + .string "another challenge!$" + +BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: + .string "The BATTLE ROOM offers two levels\n" + .string "of challenge, Level 50 and Open Level.\l" + .string "Which is your choice?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: + .string "Please select the POKéMON you wish\n" + .string "to enter.$" + +BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: + .string "Before entering a BATTLE ROOM, your\n" + .string "progress must be saved. Is that okay?$" + +BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: + .string "I will now show you to the\n" + .string "{STR_VAR_1} BATTLE ROOM.$" + +BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: + .string "Shall I record your last BATTLE TOWER\n" + .string "match on your FRONTIER PASS?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: + .string "Excuse me!\p" + .string "You don't have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: + .string "Excuse me!\p" + .string "You don't have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: + .string "Excuse me!\p" + .string "You don't have three eligible POKéMON.\p" + .string "You must have three different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: + .string "Excuse me!\p" + .string "You don't have three eligible POKéMON.\p" + .string "You must have three different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: + .string "Excuse me!\p" + .string "You don't have four eligible POKéMON.\p" + .string "You must have four different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: + .string "Excuse me!\p" + .string "You don't have four eligible POKéMON.\p" + .string "You must have four different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: + .string "Excuse me!\p" + .string "You don't have two eligible POKéMON.\p" + .string "You must have two different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: + .string "Excuse me!\p" + .string "You don't have two eligible POKéMON.\p" + .string "You must have two different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: + .string "Where the talents of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE TOWER!\p" + .string "I am your guide to the SINGLE\n" + .string "BATTLE ROOMS.$" + +BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: + .string "Would you like to take the SINGLE\n" + .string "BATTLE ROOM challenge?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: + .string "The BATTLE TOWER's SINGLE BATTLE\n" + .string "ROOMS are facilities for conducting\l" + .string "SINGLE BATTLES with three POKéMON.\p" + .string "There are many SINGLE BATTLE ROOMS\n" + .string "in the BATTLE TOWER for team battles.\p" + .string "In each of the SINGLE BATTLE ROOMS,\n" + .string "seven TRAINERS await your challenge.\p" + .string "If you manage to defeat all seven,\n" + .string "you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: + .string "Now please select the three POKéMON\n" + .string "that are to be entered.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: + .string "Where the talents of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE TOWER!\p" + .string "I am your guide to the DOUBLE\n" + .string "BATTLE ROOMS.$" + +BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: + .string "Would you like to take the DOUBLE\n" + .string "BATTLE ROOM challenge?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: + .string "The BATTLE TOWER's DOUBLE BATTLE\n" + .string "ROOMS are facilities for conducting\l" + .string "DOUBLE BATTLES with four POKéMON.\p" + .string "There are many DOUBLE BATTLE ROOMS\n" + .string "in the BATTLE TOWER for team battles.\p" + .string "In each of the DOUBLE BATTLE ROOMS,\n" + .string "seven TRAINERS await your challenge.\p" + .string "If you manage to defeat all seven,\n" + .string "you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: + .string "Now please select the four POKéMON\n" + .string "that are to be entered.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: + .string "Where the talents of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE TOWER!\p" + .string "I am your guide to the MULTI\n" + .string "BATTLE ROOMS.$" + +BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: + .string "Would you like to take the MULTI\n" + .string "BATTLE ROOM challenge?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: + .string "The BATTLE TOWER's MULTI BATTLE\n" + .string "ROOMS are facilities for conducting\l" + .string "MULTI BATTLES.\p" + .string "For MULTI BATTLES, you must partner\n" + .string "with a TRAINER in the TOWER and enter\l" + .string "with two POKéMON each.\p" + .string "Inside the TOWER is a room named\n" + .string "the BATTLE SALON where you may meet\l" + .string "other TRAINERS.\p" + .string "There, you must find a TRAINER to act\n" + .string "as your partner in MULTI BATTLES.\p" + .string "Once you have partnered up, you will\n" + .string "be shown to a MULTI BATTLE ROOM.\p" + .string "In the MULTI BATTLE ROOM, seven\n" + .string "tag teams await your challenge.\p" + .string "If you manage to defeat all seven\n" + .string "teams, you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: + .string "Now please select the two POKéMON\n" + .string "that are to be entered.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: + .string "Where the talents of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE TOWER!\p" + .string "I am your guide to the LINK MULTI\n" + .string "BATTLE ROOMS.$" + +BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: + .string "Would you like to take the LINK MULTI\n" + .string "BATTLE ROOM challenge?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: + .string "The BATTLE TOWER's MULTI BATTLE\n" + .string "ROOMS are facilities for conducting\l" + .string "MULTI BATTLES with a friend.\p" + .string "You must link with your friend using\n" + .string "Wireless Adapters or a Game Boy\l" + .string "Advance Game Link cable.\p" + .string "You must partner with your friend and\n" + .string "enter two different kinds of POKéMON.\p" + .string "There are many MULTI BATTLE ROOMS\n" + .string "in the BATTLE TOWER for team battles.\p" + .string "In a MULTI BATTLE ROOM, seven\n" + .string "tag teams await you and your friend\l" + .string "to make a tag-team challenge.\p" + .string "If you manage to defeat all seven\n" + .string "teams, you will earn Battle Points.\p" + .string "Please beware that unlike other ROOMS,\n" + .string "you may not interrupt your challenge.\p" + .string "Once you start, you must battle seven\n" + .string "MULTI BATTLES in a row nonstop.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: + .string "Now please select the two POKéMON\n" + .string "that are to be entered.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: + .string "You have chosen the same kind of\n" + .string "POKéMON as your friend.\p" + .string "Please choose two POKéMON different\n" + .string "from your friend's, match the level\l" + .string "you wish to enter, and register again.$" + +BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: + .string "The LINK MULTI BATTLE ROOM challenge\n" + .string "is only for two linked players.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: + .string "Your friend has also selected\n" + .string "the POKéMON {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: + .string "Your friend has also selected the\n" + .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: + .string "Your friend has chosen a different\n" + .string "battle level.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected\n" + .string "the POKéMON {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected the\n" + .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: + .string "Please choose two POKéMON different\n" + .string "from your friend's, match the level\l" + .string "you wish to enter, and register again.$" + +BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: + .string "I will save the game before\n" + .string "showing you in. Please wait.$" + +BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: + .string "Congratulations!\n" + .string "You have defeated the SALON MAIDEN\l" + .string "and swept seven TRAINERS!$" + +BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: + .string "In recognition of your infinite talent,\n" + .string "we award you these Battle Point(s).$" + +BattleFrontier_Text_ObtainedXBattlePoints: + .string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$" + +BattleFrontier_BattleTowerLobby_Text_RulesAreListed: + .string "The BATTLE TOWER rules are listed.$" + +BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: + .string "The BATTLE TOWER is a facility where\n" + .string "four types of battles are waged--\l" + .string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l" + .string "BATTLE, and LINK MULTI BATTLE.\p" + .string "For each of these types, there are\n" + .string "separate BATTLE ROOMS.\p" + .string "Please speak with a guide offering\n" + .string "the type of battle you wish to enter.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: + .string "Depending on the BATTLE ROOM you are\n" + .string "entering, you will be required to take\l" + .string "a certain number of POKéMON.\p" + .string "The SINGLE BATTLE mode requires\n" + .string "three POKéMON.\p" + .string "The DOUBLE BATTLE mode requires four,\n" + .string "and the MULTI modes both require two.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: + .string "The BATTLE SALON is where you must\n" + .string "find a partner to form a tag team for\l" + .string "the MULTI BATTLE ROOM challenge.\p" + .string "Choose the best partner for you by\n" + .string "examining other TRAINERS'\l" + .string "POKéMON and their moves.\p" + .string "You may choose a new tag partner\n" + .string "after winning seven straight matches.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: + .string "The LINK MULTI BATTLE Mode is for two\n" + .string "friends to mount a challenge together.\p" + .string "You and your friend must be linked with\n" + .string "Wireless Adapters or a GBA Game Link\l" + .string "cable.\p" + .string "You must choose two POKéMON at\n" + .string "the registration counter.\p" + .string "These POKéMON must be different\n" + .string "from those of your friend.\p" + .string "You may not interrupt this challenge\n" + .string "in the middle, unlike other modes.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc b/data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc new file mode 100644 index 0000000000..d9f2e6d2fc --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc @@ -0,0 +1,494 @@ + +@ Unused +BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: + .string "I’ll direct you to your BATTLE ROOM now.$" + +BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: + .string "Je regrette!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage!$" + +BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: + .string "Félicitations!\n" + .string "Vous avez battu les sept DRESSEURS!\p" + .string "$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: + .string "For beating seven TRAINERS in a row,\n" + .string "you have earned this fabulous prize!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: + .string "{PLAYER} reçoit {STR_VAR_1}\n" + .string "en récompense.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: + .string "Merci d’avoir participé!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: + .string "Nous vous attendions!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: + .string "Vous devez sauvegarder avant d’entrer\n" + .string "dans une SALLE DE COMBAT. Patientez.$" + +BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: + .string "Vous êtes sur le point d’affronter le\n" + .string "50{SUPER_E} DRESSEUR.\p" + .string "A partir de maintenant, quand vous\n" + .string "battrez sept DRESSEURS à la suite\p" + .string "avec un POKéMON différent, il recevra\n" + .string "un RUBAN commémoratif.\p" + .string "Bonne chance!$" + +BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: + .string "Voici des RUBANS pour avoir battu\n" + .string "sept DRESSEURS costauds à la suite.\p" + .string "{PLAYER} reçoit des RUBANS!$" + +BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: + .string "{PLAYER} met les RUBANS sur les\n" + .string "POKéMON ayant relevé le défi.$" + +BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: + .string "Bonjour, bonjour!\n" + .string "Vous avez un instant?\p" + .string "Pouvez-vous me dire ce que vous\n" + .string "ressentez quand vous vous préparez?\l" + .string "Ou ce que vous dites quand vous avez\l" + .string "gagné ou perdu un combat?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: + .string "Quel est votre sentiment quand vous\n" + .string "vous préparez à un combat?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: + .string "Que dites-vous quand vous avez\n" + .string "gagné un combat?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: + .string "Que dites-vous quand vous avez\n" + .string "perdu un combat?$" + +BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: + .string "Vous ne voulez rien dire?\n" + .string "Vous n’êtes pas facile, vous.$" + +BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: + .string "Hein? Vous avez changé d’avis?\n" + .string "Vous m’avez l’air bien lunatique.$" + +BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: + .string "Tiens, je ne m’attendais pas à ça.\n" + .string "Voilà qui n’est pas ordinaire.\p" + .string "Merci!$" + +BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: + .string "Le nombre de matchs gagnés\n" + .string "successivement est enregistré.\p" + .string "Si je me faisais battre, ce serait\n" + .string "embarrassant!$" + +BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: + .string "Une fois dans la TOUR DE COMBAT,\n" + .string "tu ne peux pas sortir avant de perdre\l" + .string "ou de battre sept DRESSEURS à la suite.\p" + .string "T’as intérêt à te motiver sérieusement\n" + .string "avant de décider de relever le défi.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "DOUBLE BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "MULTI BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: + .string "Nous avons hâte de vous revoir à\n" + .string "la TOUR DE COMBAT.$" + +BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: + .string "Cette SALLE DE COMBAT propose\n" + .string "niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: + .string "Please select the POKéMON you wish\n" + .string "to enter.$" + +BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: + .string "Avant d’accéder à une SALLE DE COMBAT,\n" + .string "votre partie doit être sauvegardée. OK?$" + +BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: + .string "Je vais vous mener à votre SALLE DE\n" + .string "COMBAT {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: + .string "J’enregistre le dernier combat dans la\n" + .string "TOUR DE COMBAT sur le PASSE ZONE?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: + .string "Excuse me!\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: + .string "Excuse me!\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: + .string "Je regrette!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: + .string "Je regrette!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: + .string "Je regrette!\p" + .string "Vous n’avez pas quatre POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut quatre POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: + .string "Je regrette!\p" + .string "Vous n’avez pas quatre POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut quatre POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: + .string "Je regrette!\p" + .string "Vous n’avez pas deux POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut deux POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: + .string "Je regrette!\p" + .string "Vous n’avez pas deux POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut deux POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: + .string "Bienvenue dans la TOUR DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le talent des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "SALLES DE COMBAT SOLO!$" + +BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: + .string "Voulez-vous relever le défi d’une\n" + .string "SALLE DE COMBAT SOLO?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: + .string "Les SALLES DE COMBAT SOLO de la TOUR\n" + .string "DE COMBAT sont consacrées aux COMBATS\l" + .string "SOLO avec trois POKéMON.\p" + .string "Il y a de nombreuses SALLES DE COMBAT\n" + .string "SOLO dans la TOUR DE COMBAT.\p" + .string "Dans chaque SALLE DE COMBAT SOLO, sept\n" + .string "DRESSEURS sont prêts à vous défier.\p" + .string "Battez-les tous et vous recevrez des\n" + .string "POINTS DE COMBAT.\p" + .string "Vous pouvez aussi faire une pause\n" + .string "et sauvegarder pendant un défi.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: + .string "Veuillez choisir les trois POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: + .string "Bienvenue dans la TOUR DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le talent des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "SALLES DE COMBAT DUO!$" + +BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: + .string "Voulez-vous relever le défi d’une\n" + .string "SALLE DE COMBAT DUO?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: + .string "Les SALLES DE COMBAT DUO de la TOUR\n" + .string "DE COMBAT sont consacrées aux COMBATS\l" + .string "DUO avec quatre POKéMON.\p" + .string "Il y a de nombreuses SALLES DE COMBAT\n" + .string "DUO dans la TOUR DE COMBAT.\p" + .string "Dans chaque SALLE DE COMBAT DUO, sept\n" + .string "DRESSEURS sont prêts à vous défier.\p" + .string "Battez-les tous et vous recevrez des\n" + .string "POINTS DE COMBAT.\p" + .string "Vous pouvez aussi faire une pause\n" + .string "et sauvegarder pendant un défi.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: + .string "Veuillez choisir les quatre POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: + .string "Bienvenue dans la TOUR DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le talent des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "SALLES DE COMBAT MULTI!$" + +BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: + .string "Voulez-vous relever le défi d’une\n" + .string "SALLE DE COMBAT MULTI?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: + .string "Les SALLES DE COMBAT MULTI de la TOUR\n" + .string "DE COMBAT sont consacrées aux COMBATS\l" + .string "MULTI.\p" + .string "Pour les COMBATS MULTI, vous devez\n" + .string "faire équipe avec un DRESSEUR de la\l" + .string "TOUR et avoir deux POKéMON chacun.\p" + .string "Dans le SALON DE COMBAT de la TOUR,\n" + .string "vous pouvez rencontrer d’autres\l" + .string "DRESSEURS.\p" + .string "Vous devez y trouver le DRESSEUR qui\n" + .string "sera votre partenaire de COMBAT MULTI.\p" + .string "Vous devez ensuite vous rendre dans\n" + .string "une SALLE DE COMBAT MULTI.\p" + .string "Dans chaque SALLE DE COMBAT MULTI,\n" + .string "sept équipes sont prêtes à vous défier.\p" + .string "Battez-les toutes et vous recevrez\n" + .string "des POINTS DE COMBAT.\p" + .string "Vous pouvez aussi faire une pause\n" + .string "et sauvegarder pendant un défi.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: + .string "Veuillez choisir les deux POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: + .string "Bienvenue dans la TOUR DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le talent des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "SALLES DE COMBAT MULTI LINK.$" + +BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: + .string "Voulez-vous relever le défi d’une\n" + .string "SALLE DE COMBAT MULTI LINK?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: + .string "Les SALLES DE COMBAT MULTI LINK de la\n" + .string "TOUR DE COMBAT sont consacrées aux\l" + .string "COMBATS MULTI LINK avec un ami.\p" + .string "Vous devez vous connecter avec un ami\n" + .string "à l’aide d’adaptateurs sans fil ou d’un\l" + .string "câble Game Boy Advance Game Link.\p" + .string "Vous devez faire équipe avec votre ami\n" + .string "et inscrire deux POKéMON différents.\p" + .string "Il y a de nombreuses SALLES DE COMBAT\n" + .string "MULTI LINK dans la TOUR DE COMBAT.\p" + .string "Dans chaque SALLE DE COMBAT MULTI\n" + .string "LINK, sept équipes sont prêtes à vous\l" + .string "défier.\p" + .string "Battez-les toutes et vous recevrez\n" + .string "des POINTS DE COMBAT.\p" + .string "Contrairement aux autres SALLES, vous\n" + .string "ne pouvez pas faire de pause dans une\l" + .string "SALLE DE COMBAT MULTI LINK.\p" + .string "Une fois le défi commencé, vous devez\n" + .string "faire sept COMBATS MULTI LINK à la\l" + .string "suite sans vous arrêter.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: + .string "Veuillez choisir les deux POKéMON que\n" + .string "vous souhaitez inscrire.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: + .string "You have chosen the same kind of\n" + .string "POKéMON as your friend.\p" + .string "Please choose two POKéMON different\n" + .string "from your friend’s, match the level\l" + .string "you wish to enter, and register again.$" + +BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: + .string "Les SALLES DE COMBAT MULTI LINK sont\n" + .string "prévues pour deux joueurs connectés.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: + .string "Votre partenaire a également choisi le\n" + .string "POKéMON {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: + .string "Votre partenaire a également choisi les\n" + .string "POKéMON {STR_VAR_1} et {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: + .string "Votre partenaire a choisi un niveau\n" + .string "différent.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected\n" + .string "the POKéMON {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected the\n" + .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: + .string "Choisissez deux POKéMON autres que\n" + .string "ceux de votre partenaire et le même\l" + .string "niveau puis inscrivez-vous de nouveau.$" + +BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: + .string "Vous devez sauvegarder avant d’aller\n" + .string "plus loin. Veuillez patienter.$" + +BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: + .string "Félicitations!\n" + .string "Vous avez battu l’AS DU SALON et\l" + .string "balayé sept DRESSEURS!$" + +BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: + .string "Votre talent incommensurable va être\n" + .string "récompensé par des POINTS DE COMBATS.$" + +BattleFrontier_Text_ObtainedXBattlePoints: + .string "{PLAYER} reçoit {STR_VAR_1} POINT(S) DE COMBAT.$" + +BattleFrontier_BattleTowerLobby_Text_RulesAreListed: + .string "Règles de la TOUR DE COMBAT.$" + +BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: + .string "La TOUR DE COMBAT accueille quatre\n" + .string "types de combats: COMBAT SOLO, COMBAT\l" + .string "DUO, COMBAT MULTI et COMBAT MULTI\l" + .string "LINK.\p" + .string "Il y a des SALLES DE COMBAT différentes\n" + .string "pour chaque type de combat.\p" + .string "Présentez-vous au guichet offrant le\n" + .string "type de combat que vous voulez faire.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: + .string "Selon la SALLE DE COMBAT que vous\n" + .string "choisissez, vous devez avoir un nombre\l" + .string "différent de POKéMON.\p" + .string "Pour un COMBAT SOLO, il faut trois\n" + .string "POKéMON.\p" + .string "Il en faut quatre pour les COMBATS DUO\n" + .string "et deux pour les modes MULTI.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: + .string "Pour les COMBATS MULTI, vous devez\n" + .string "faire équipe avec un partenaire à\l" + .string "choisir dans le SALON DE COMBAT.\p" + .string "Pour choisir le partenaire adéquat,\n" + .string "examinez ses POKéMON et leurs\l" + .string "capacités.\p" + .string "Après sept victoires à la suite, vous\n" + .string "pouvez changer de partenaire.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: + .string "En COMBAT MULTI LINK, deux amis\n" + .string "peuvent faire équipe.\p" + .string "Vous devez vous connecter avec des\n" + .string "adaptateurs sans fil ou un câble\l" + .string "Game Boy Advance Game Link.\p" + .string "Vous devez choisir deux POKéMON au\n" + .string "guichet d’inscription.\p" + .string "Ces POKéMON doivent être différents de\n" + .string "ceux de votre partenaire.\p" + .string "Contrairement aux autres SALLES, vous\n" + .string "ne pouvez pas faire de pause dans une\l" + .string "SALLE DE COMBAT MULTI LINK.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerLobby/text_it.inc b/data/maps/BattleFrontier_BattleTowerLobby/text_it.inc new file mode 100644 index 0000000000..5d67309210 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerLobby/text_it.inc @@ -0,0 +1,496 @@ + +@ Unused +BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: + .string "I’ll direct you to your BATTLE ROOM now.$" + +BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: + .string "Mi dispiace!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!$" + +BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: + .string "Complimenti!\n" + .string "Hai battuto i sette ALLENATORI!\p" + .string "$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: + .string "For beating seven TRAINERS in a row,\n" + .string "you have earned this fabulous prize!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: + .string "{PLAYER} riceve in premio {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: + .string "Grazie per aver partecipato!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: + .string "Il tuo risultato verrà salvato.\n" + .string "Attendi.$" + +BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: + .string "Ti stavamo aspettando!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: + .string "Prima di accedere alla SALA LOTTA,\n" + .string "il gioco verrà salvato. Attendi.$" + +BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: + .string "Ti stai avvicinando a grandi passi alla\n" + .string "sfida con il 50º ALLENATORE.\p" + .string "D’ora in poi, quando batterai sette\n" + .string "ALLENATORI di fila, usando di volta\l" + .string "in volta POKéMON diversi, questi\l" + .string "riceveranno un FIOCCO celebrativo.\p" + .string "Buona fortuna!$" + +BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: + .string "Eccoti alcuni FIOCCHI per aver battuto\n" + .string "sette ALLENATORI di fila.\p" + .string "{PLAYER} riceve alcuni FIOCCHI!$" + +BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: + .string "{PLAYER} mette i FIOCCHI ai POKéMON\n" + .string "che hanno lottato!$" + +BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: + .string "Scusa, avresti un momento\n" + .string "da dedicarmi?\p" + .string "Mi diresti cosa pensi prima di\n" + .string "lottare nella TORRE LOTTA, o\l" + .string "dopo aver vinto o perso un\l" + .string "incontro?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: + .string "Okay, cosa pensi prima di\n" + .string "un incontro?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: + .string "Cosa pensi dopo aver vinto\n" + .string "un incontro?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: + .string "Cosa pensi dopo aver perso\n" + .string "un incontro?$" + +BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: + .string "Mi pare di capire che non ti fai troppi\n" + .string "pensieri. Hai i nervi saldi.$" + +BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: + .string "Come? Hai cambiato idea?\n" + .string "Sei una persona volubile!$" + +BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: + .string "Capisco, è questo che pensi allora.\n" + .string "Originale!\p" + .string "Grazie!$" + +BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: + .string "Il numero di partite vinte di fila\n" + .string "viene registrato.\p" + .string "Spero di non perdere per risparmiarmi\n" + .string "una figuraccia.$" + +BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: + .string "Dalla TORRE LOTTA non si può uscire\n" + .string "finché non si è perso o non si sono\l" + .string "battuti sette ALLENATORI.\p" + .string "Assicurati di essere all’altezza della\n" + .string "sfida prima di entrare.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "DOUBLE BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "MULTI BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: + .string "Aspettiamo con ansia la tua prossima\n" + .string "sfida.$" + +BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: + .string "La SALA LOTTA offre due livelli\n" + .string "di sfida: il LIVELLO 50 e il LIVELLO\l" + .string "LIBERO. Quale scegli?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: + .string "Please select the POKéMON you wish\n" + .string "to enter.$" + +BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: + .string "Prima di entrare in una SALA LOTTA, devi\n" + .string "salvare i tuoi progressi di gioco. Ok?$" + +BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: + .string "Ora ti accompagno nella SALA\n" + .string "LOTTA {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: + .string "Vuoi che registri nel PASS PARCO\n" + .string "il filmato della tua ultima lotta\l" + .string "nella TORRE LOTTA?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: + .string "Excuse me!\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: + .string "Excuse me!\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere tre POKéMON diversi per\n" + .string "entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: + .string "Mi dispiace!\p" + .string "Non hai quattro POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere quattro\n" + .string "POKéMON diversi di livello pari o\l" + .string "inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: + .string "Mi dispiace!\p" + .string "Non hai quattro POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere quattro POKéMON diversi\n" + .string "per entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: + .string "Mi dispiace!\p" + .string "Non hai due POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere due POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: + .string "Mi dispiace!\p" + .string "Non hai due POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere due POKéMON diversi per\n" + .string "entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: + .string "Qui viene messo alla prova il talento\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla TORRE LOTTA!\p" + .string "Sono la tua guida delle SALE LOTTA\n" + .string "in SINGOLO.$" + +BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: + .string "Vuoi sfidare la SALA LOTTA in SINGOLO?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: + .string "Nelle SALE LOTTA in SINGOLO della\n" + .string "TORRE LOTTA si tengono LOTTE in\l" + .string "SINGOLO con tre POKéMON.\p" + .string "Le SALE LOTTA in SINGOLO sono\n" + .string "numerose.\p" + .string "In ognuna di esse, ti aspettano\n" + .string "sette ALLENATORI.\p" + .string "Se riesci a sconfiggerli tutti e sette,\n" + .string "guadagnerai PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: + .string "Scegli i tre POKéMON che vuoi mandare\n" + .string "in campo.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: + .string "Qui viene messo alla prova il talento\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla TORRE LOTTA!\p" + .string "Sono la tua guida delle SALE LOTTA\n" + .string "in DOPPIO.$" + +BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: + .string "Vuoi sfidare la SALA LOTTA in DOPPIO?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: + .string "Nelle SALE LOTTA in DOPPIO della\n" + .string "TORRE LOTTA si tengono LOTTE in\l" + .string "DOPPIO con quattro POKéMON.\p" + .string "Le SALE LOTTA in DOPPIO sono\n" + .string "numerose.\p" + .string "In ognuna di esse, ti aspettano\n" + .string "sette ALLENATORI.\p" + .string "Se riesci a sconfiggerli tutti e sette,\n" + .string "guadagnerai PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: + .string "Scegli i quattro POKéMON che vuoi\n" + .string "mandare in campo.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: + .string "Qui viene messo alla prova il talento\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla TORRE LOTTA!\p" + .string "Sono la tua guida delle SALE LOTTA\n" + .string "MULTIPLA.$" + +BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: + .string "Vuoi sfidare la SALA LOTTA MULTIPLA?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: + .string "Nelle SALE LOTTA MULTIPLA della\n" + .string "TORRE LOTTA si tengono LOTTE\l" + .string "MULTIPLE.\p" + .string "Nelle LOTTE MULTIPLE devi allearti\n" + .string "con un ALLENATORE della TORRE.\l" + .string "Ognuno schiera due POKéMON.\p" + .string "Gli ALLENATORI ti attendono\n" + .string "in una stanza della TORRE che\l" + .string "si chiama SALONE LOTTA.\p" + .string "Lì devi trovare l’ALLENATORE con\n" + .string "cui allearti per la LOTTA MULTIPLA.\p" + .string "Una volta deciso con chi formare\n" + .string "la squadra, ti verrà mostrata la\l" + .string "SALA LOTTA MULTIPLA.\p" + .string "Nella SALA LOTTA MULTIPLA,\n" + .string "devi affrontare sette squadre\l" + .string "di due ALLENATORI.\p" + .string "Se riesci a sconfiggerle tutte e sette,\n" + .string "guadagnerai PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: + .string "Scegli i due POKéMON che vuoi\n" + .string "mandare in campo.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: + .string "Qui viene messo alla prova il talento\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla TORRE LOTTA!\p" + .string "Sono la tua guida delle SALE LOTTA\n" + .string "MULTIPLA in LINK.$" + +BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: + .string "Vuoi sfidare la SALA LOTTA MULTIPLA\n" + .string "in LINK?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: + .string "Nelle SALE LOTTA MULTIPLA in LINK della\n" + .string "TORRE LOTTA si tengono LOTTE\l" + .string "MULTIPLE in LINK insieme a un amico.\p" + .string "Devi collegarti usando gli adattatori\n" + .string "wireless o un cavo Game Link\l" + .string "per Game Boy Advance.\p" + .string "Devi formare una squadra con il tuo\n" + .string "amico ed iscrivere due POKéMON\l" + .string "diversi.\p" + .string "Nella TORRE LOTTA puoi far lottare\n" + .string "la tua squadra di POKéMON in molte\l" + .string "SALE LOTTA MULTIPLA in LINK.\p" + .string "In una SALA LOTTA MULTIPLA in\n" + .string "LINK, devi affrontare insieme al tuo\l" + .string "amico sette squadre di due\l" + .string "ALLENATORI.\p" + .string "Se riesci a sconfiggerle tutte e sette,\n" + .string "guadagnerai PUNTI LOTTA.\p" + .string "A differenza delle altre SALE, qui\n" + .string "non puoi interrompere la sfida.\p" + .string "Una volta iniziata la sfida, devi vincere\n" + .string "tutte e sette le LOTTE MULTIPLE\l" + .string "in LINK.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: + .string "Scegli i due POKéMON che vuoi\n" + .string "mandare in campo.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: + .string "You have chosen the same kind of\n" + .string "POKéMON as your friend.\p" + .string "Please choose two POKéMON different\n" + .string "from your friend’s, match the level\l" + .string "you wish to enter, and register again.$" + +BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: + .string "La sfida alla SALA LOTTA MULTIPLA in\n" + .string "LINK è per due giocatori collegati.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: + .string "Anche il tuo amico ha selezionato\n" + .string "il POKéMON {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: + .string "Anche il tuo amico ha selezionato\n" + .string "i POKéMON {STR_VAR_1} e {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: + .string "Il tuo amico ha scelto un livello\n" + .string "di sfida diverso.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected\n" + .string "the POKéMON {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected the\n" + .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: + .string "Scegli due POKéMON diversi da quelli\n" + .string "del tuo amico, concorda il livello e\l" + .string "completa l’iscrizione un’altra volta.$" + +BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: + .string "Prima di accedere alla sala,\n" + .string "il gioco verrà salvato. Attendi.$" + +BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: + .string "Complimenti!\n" + .string "Hai sconfitto la DAMA TORRE ottenendo\l" + .string "così ben sette vittorie di fila!$" + +BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: + .string "Come riconoscimento per il tuo\n" + .string "sconfinato talento, accetta\l" + .string "questo premio in PUNTI LOTTA.$" + +BattleFrontier_Text_ObtainedXBattlePoints: + .string "{PLAYER} ottiene una quantità di\n" + .string "PUNTI LOTTA pari a {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_RulesAreListed: + .string "Lista delle regole della TORRE LOTTA.$" + +BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: + .string "Nella TORRE LOTTA si combattono\n" + .string "quattro tipi di lotta: LOTTE in SINGOLO,\l" + .string "LOTTE in DOPPIO, LOTTE MULTIPLE e\l" + .string "LOTTE MULTIPLE in LINK.\p" + .string "Ci sono SALE LOTTA separate per\n" + .string "ognuno di questi tipi.\p" + .string "Parla con la guida che offre il tipo di\n" + .string "lotta al quale intendi partecipare.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: + .string "Il numero di POKéMON che puoi\n" + .string "schierare dipende dal tipo di\l" + .string "SALA LOTTA.\p" + .string "Nella modalità LOTTA in SINGOLO\n" + .string "si usano tre POKéMON.\p" + .string "Nella modalità LOTTA in DOPPIO se ne\n" + .string "usano quattro, mentre in entrambe\l" + .string "le modalità LOTTA MULTIPLA se ne\l" + .string "usano due.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: + .string "Nel SALONE LOTTA puoi trovare\n" + .string "un ALLENATORE con cui allearti\l" + .string "per la sfida alla SALA LOTTA\l" + .string "MULTIPLA.\p" + .string "Scegli il miglior alleato a seconda\n" + .string "dei POKéMON che può schierare\l" + .string "e delle mosse che essi conoscono.\p" + .string "Dopo aver vinto sette lotte di fila,\n" + .string "puoi scegliere un nuovo alleato.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: + .string "La modalità LOTTA MULTIPLA in LINK\n" + .string "è per due amici che vogliono lottare\l" + .string "fianco a fianco.\p" + .string "Tu e il tuo amico dovete collegarvi\n" + .string "con gli adattatori wireless o un cavo\l" + .string "Game Link per Game Boy Advance.\p" + .string "Devi scegliere due POKéMON al\n" + .string "banco di accettazione.\p" + .string "Questi POKéMON devono essere\n" + .string "diversi da quelli del tuo amico.\p" + .string "A differenza delle altre modalità,\n" + .string "la sfida non si può interrompere\l" + .string "a metà.$" diff --git a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc index e1cb64dda0..7c91735bc6 100644 --- a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc @@ -444,64 +444,14 @@ BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft: walk_in_place_left step_end -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: - .string "The 2nd set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: - .string "The 3rd set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: - .string "The 4th set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: - .string "The 5th set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: - .string "The 6th set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: - .string "The 7th set of opponents is next.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: - .string "The 2nd set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: - .string "The 3rd set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: - .string "The 4th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: - .string "The 5th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: - .string "The 6th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: - .string "The 7th set of opponents is next.\n" - .string "Do your best!$" - -gText_LinkStandby3:: - .string "Link standby…$" - -gText_YourPartnerHasRetired:: - .string "Your partner has retired.\p" - .string "Your BATTLE ROOM challenge\n" - .string "will be canceled.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc new file mode 100644 index 0000000000..ca2fc20b94 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc @@ -0,0 +1,62 @@ + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: + .string "The 2nd set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: + .string "The 3rd set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: + .string "The 4th set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: + .string "The 5th set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: + .string "The 6th set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: + .string "The 7th set of opponents is next.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: + .string "The 2nd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: + .string "The 3rd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: + .string "The 4th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: + .string "The 5th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: + .string "The 6th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: + .string "The 7th set of opponents is next.\n" + .string "Do your best!$" + +gText_LinkStandby3:: + .string "Link standby…$" + +gText_YourPartnerHasRetired:: + .string "Your partner has retired.\p" + .string "Your BATTLE ROOM challenge\n" + .string "will be canceled.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc new file mode 100644 index 0000000000..20192bde5c --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc @@ -0,0 +1,62 @@ + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: + .string "La deuxième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: + .string "La troisième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: + .string "La quatrième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: + .string "La cinquième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: + .string "La sixième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: + .string "La septième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: + .string "The 2nd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: + .string "The 3rd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: + .string "The 4th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: + .string "The 5th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: + .string "The 6th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: + .string "The 7th set of opponents is next.\n" + .string "Do your best!$" + +gText_LinkStandby3:: + .string "Connexion…$" + +gText_YourPartnerHasRetired:: + .string "Votre partenaire a arrêté.\p" + .string "Votre défi dans la SALLE DE\n" + .string "COMBAT va être annulé.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc new file mode 100644 index 0000000000..08f2f30fa8 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc @@ -0,0 +1,62 @@ + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: + .string "La 2ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: + .string "La 3ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: + .string "La 4ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: + .string "La 5ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: + .string "La 6ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: + .string "La 7ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: + .string "The 2nd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: + .string "The 3rd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: + .string "The 4th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: + .string "The 5th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: + .string "The 6th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: + .string "The 7th set of opponents is next.\n" + .string "Do your best!$" + +gText_LinkStandby3:: + .string "In attesa di collegamento…$" + +gText_YourPartnerHasRetired:: + .string "L’altro ALLENATORE si è ritirato.\p" + .string "La tua sfida alla SALA LOTTA è\n" + .string "stata annullata.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc index b9fc7d5543..71e97222e9 100644 --- a/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc @@ -278,1531 +278,14 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner8:: goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner end -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: - .string "Please find a partner from out of\n" - .string "the TRAINERS gathered here.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: - .string "{PLAYER}, you have not found a partner\n" - .string "for your tag team.\p" - .string "Would you like to quit looking and\n" - .string "return to the reception counter?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: - .string "Then, please find a partner from\n" - .string "the TRAINERS gathered here.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: - .string "Thank you for choosing a partner.\p" - .string "I will now show you to your\n" - .string "MULTI BATTLE ROOM.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "You can call me {STR_VAR_3}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: - .string "On {STR_VAR_1}'s advice, I brought\n" - .string "one {STR_VAR_3} with {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please, let me join you as a tag team.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: - .string "Thank you!\n" - .string "I'll go register right now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: - .string "I really wanted to form a tag team\n" - .string "with you, {PLAYER}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: - .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "My name is {STR_VAR_3}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: - .string "I got advice from {STR_VAR_1} and chose\n" - .string "one {STR_VAR_3} with {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please, let's form a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: - .string "Thank you very much!\n" - .string "I'll be done with registration quickly!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: - .string "{PLAYER}, I was hoping that I could\n" - .string "partner up with you…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: - .string "Um, my name's {STR_VAR_3}, and I'm\n" - .string "{STR_VAR_1}'s no. {STR_VAR_2} apprentice.\p" - .string "Snivel…\p" - .string "I'm sorry!\n" - .string "This tension is making me cry…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: - .string "{STR_VAR_3} advised me, so I have\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Snivel…\n" - .string "Please, please team up with me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: - .string "Oh, really? You will?\n" - .string "Awesome! Wicked! Awoooh!\p" - .string "Oh… I'm sorry…\n" - .string "I'm so happy, I'm crying…\p" - .string "I'll go register right away.\n" - .string "Please don't go away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: - .string "Oh, b-but…\n" - .string "Sob… Waaaaah!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: - .string "Hi, there! I'm {STR_VAR_3}!\n" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: - .string "{STR_VAR_3} recommended my crew.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1},\n" - .string "that's what I have! Cool, huh?\p" - .string "So come on!\n" - .string "Let's form a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: - .string "Yay! Great!\n" - .string "Okay, I'll go register, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: - .string "Aww, why?\n" - .string "I wanted to team up, {PLAYER}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: - .string "I'm {STR_VAR_3}, the no. {STR_VAR_2} apprentice\n" - .string "of the famous {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: - .string "I looked to {STR_VAR_3} for advice.\n" - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: - .string "and one {STR_VAR_2} with {STR_VAR_1},\n" - .string "that's my pair.\p" - .string "Please, will you join me in\n" - .string "a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: - .string "Thank you!\n" - .string "I'll register right away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: - .string "{PLAYER}, I had been hoping to join\n" - .string "you in a tag team…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: - .string "Um… I'm sincerely happy that you\n" - .string "would take the time to talk to me.\p" - .string "I'm {STR_VAR_3}.\n" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: - .string "{STR_VAR_3} gave me advice.\n" - .string "I'm very grateful for it.\p" - .string "I have a team of one {STR_VAR_2}\n" - .string "with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\n" - .string "I know I'm asking a lot…\p" - .string "I don't think you'll be willing to,\n" - .string "but may I join you as a partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: - .string "Really? I can't believe it!\n" - .string "I can't believe you'll let me join you!\l" - .string "I… I won't let you down!\p" - .string "Um… If it's really okay, I'll go register\n" - .string "right this instant!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: - .string "Oh…\n" - .string "I didn't think I was good enough…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: - .string "Hi, I'm {STR_VAR_3}.\n" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: - .string "{STR_VAR_3} told me that it would be\n" - .string "good to make this team:\l" - .string "one {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: - .string "and one {STR_VAR_2} that knows how\n" - .string "to use {STR_VAR_1}.\p" - .string "Not bad, huh?\n" - .string "Want me to team up with you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: - .string "Okay, glad to join you!\n" - .string "I hope you won't mess things up for me!\l" - .string "I'll do my registration now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: - .string "Huh? Why did you turn me down?\n" - .string "You're no judge of character!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: - .string "I'm {STR_VAR_3} and I'm a TRIATHLETE.\n" - .string "I'm busy every day what with jogging,\l" - .string "training, and rapping.\p" - .string "I also happen to be {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: - .string "This is what {STR_VAR_3} recommended.\n" - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2}.\p" - .string "I put a lot of effort into raising\n" - .string "them, even though I'm busy.\p" - .string "Let's form a tag team\n" - .string "and give it a go!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: - .string "Thanks, that's the spirit!\n" - .string "Hang tight while I go register, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: - .string "I took time from my busy schedule\n" - .string "to be here! Give me a break!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: - .string "Hi!\n" - .string "How's it going?\p" - .string "I'm {STR_VAR_3}, {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice. Glad to meet you!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: - .string "Listen, listen! You have to hear about\n" - .string "the POKéMON {STR_VAR_3} recommended.\l" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\n" - .string "Of course I raised them superbly!\p" - .string "So, want to team up?\n" - .string "I'm sure it'll be a great combo!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: - .string "Yay, I think this will be fun!\n" - .string "I'll go register!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: - .string "Oh, you're mean!\n" - .string "I come recommended, you know.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: - .string "Please let me introduce myself.\n" - .string "I am {STR_VAR_3}.\p" - .string "I serve as {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: - .string "I sought the sage advice of\n" - .string "{STR_VAR_3} and raised my team\l" - .string "of one {STR_VAR_2} with {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: - .string "and one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please agree to a tag team with me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: - .string "Oh… I'm delighted!\n" - .string "I promise to give you my best!\p" - .string "Of course I will register us!\n" - .string "Please wait!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: - .string "I had been hoping to join you,\n" - .string "{PLAYER}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: - .string "Eek! You spoke to me!\n" - .string "I… I'm overjoyed!\p" - .string "I'm {STR_VAR_3}! I'm {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: - .string "On {STR_VAR_3}'s advice, I trained\n" - .string "one {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2}.\p" - .string "Please, can you grant me my wish?\n" - .string "I want to be your tag-team partner!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: - .string "Eek! I… I feel giddy!\n" - .string "Thank you so much!\l" - .string "I'll go register us right away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: - .string "Waaah! Don't you feel any pity?\n" - .string "But that makes you cooler…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: - .string "Yeehaw! I'm {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice!\p" - .string "{STR_VAR_3}'s my name, hello, hello!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: - .string "My mentor {STR_VAR_3} recommended\n" - .string "one {STR_VAR_1}-master {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: - .string "and one {STR_VAR_1}-master\n" - .string "{STR_VAR_2}.\p" - .string "Good stuff, huh?\n" - .string "You'll partner with me, won't you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: - .string "Okay, excellent!\n" - .string "I'll get the registration done quickly!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: - .string "Gwaaah!\n" - .string "You're a calculating one, {PLAYER}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: - .string "Hey! There's big trouble! This is\n" - .string "the BATTLE TOWER's last day!\p" - .string "… … … … … …\n" - .string "I'm only joking!\p" - .string "People call me {STR_VAR_3} and I do, too!\n" - .string "I'm {STR_VAR_1}'s 1,000th apprentice!\l" - .string "Actually, I'm no. {STR_VAR_2}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: - .string "{STR_VAR_3} gave me some advice.\n" - .string "{STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: - .string "{STR_VAR_2} with {STR_VAR_1}.\n" - .string "I've got ten of each kind!\l" - .string "Actually, just one of each!\p" - .string "How about it?\n" - .string "Want to try tag battles with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: - .string "Yippee!\n" - .string "I'll give you a POKéMON as my thanks!\p" - .string "Just joking! But I will really go do\n" - .string "the registration, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: - .string "Oh, that's so cold! I'll have to wreck\n" - .string "the BATTLE TOWER for that!\p" - .string "Of course I won't!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: - .string "Hey, there, I'm rockin' and a-rollin'!\n" - .string "POKéMON, I be controllin'!\p" - .string "I'm {STR_VAR_3} the rappin' SAILOR.\n" - .string "Don't be mistakin' me for no wailer!\p" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "Me, you shouldn't be quick to dismiss!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: - .string "With the advice of {STR_VAR_3} I did\n" - .string "abide, put together my team of pride!\l" - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2}!\p" - .string "Our meeting we should commemorate,\n" - .string "with a tag-team victory to celebrate!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: - .string "Hey, hey, I like your style!\n" - .string "Our registration, I will go file!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: - .string "Oh, hey, {PLAYER}, now that's cold!\n" - .string "If I may be so bold!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: - .string "Yippee-yahoo!\n" - .string "Oh, don't run! I was just having fun!\p" - .string "Howdy! I'm {STR_VAR_3}!\n" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: - .string "{STR_VAR_3} told me what to do.\n" - .string "So one {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2}, I did choose.\p" - .string "So, what do you say?\n" - .string "Come on, make my day!\p" - .string "Please, I'm begging you!\n" - .string "Let me join you, don't leave me blue!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: - .string "Yeahah! Luck is with me!\n" - .string "It sure makes me happy!\p" - .string "Before we go join the fray,\n" - .string "I'll go register right away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: - .string "You're turning me down?\n" - .string "{PLAYER}, you're making me frown!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: - .string "Cough!\p" - .string "Oh, sorry, I have a cold.\n" - .string "My POKéMON are fine, though.\p" - .string "My name's {STR_VAR_3}, {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice. Cough!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: - .string "I took {STR_VAR_3}'s advice to heart\n" - .string "and put together my team of\l" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "I trained them every day,\n" - .string "even in wind and rain.\p" - .string "That's why I have this cold,\n" - .string "I think.\p" - .string "That's what I'm about.\n" - .string "Want to be my tag partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: - .string "Thanks, I appreciate this!\n" - .string "Cough, cough!\l" - .string "Hang on while I go register.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: - .string "Oh, you won't?\n" - .string "{PLAYER}, I think we'd make a good pair.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: - .string "Oh, hello!\n" - .string "This is nerve-racking.\p" - .string "I'm {STR_VAR_3}.\n" - .string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: - .string "{STR_VAR_3} said this team'll be good--\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "I'm feeling self-conscious about this,\n" - .string "but will you let me join you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: - .string "Oh, gee, thank you!\n" - .string "I feel bashful, but I'll do my best!\p" - .string "I'll go get the registration done.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: - .string "Oh, please don't say no!\n" - .string "I feel self-conscious enough already…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: - .string "I am {STR_VAR_3}, and that's no lie.\n" - .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: - .string "{STR_VAR_3} recommended my team.\p" - .string "Since the advice sounded sincere,\n" - .string "I decided to bring with me\l" - .string "my {STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: - .string "my {STR_VAR_1}-using {STR_VAR_2}.\p" - .string "If possible, I would like you to accept\n" - .string "me as your tag-team partner.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: - .string "You really will accept me?\n" - .string "It would be too terrible otherwise.\p" - .string "But since you've agreed, this is fine.\n" - .string "I shall go register the both of us.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: - .string "Hm? Now why would you refuse?\n" - .string "Is this your idea of a joke?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: - .string "I'm {STR_VAR_1}, and I'm a LASS!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: - .string "What I have are one {STR_VAR_2}\n" - .string "that uses {STR_VAR_1} and one$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: - .string "{STR_VAR_2} that uses {STR_VAR_1}.\n" - .string "Those are what I have with me.\p" - .string "Will you be my partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: - .string "Thank you!\n" - .string "I'll go do the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: - .string "You don't want to be my partner?\n" - .string "You'll regret it later!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: - .string "Hello!\p" - .string "I'm YOUNGSTER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: - .string "Want to know what I have?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "You'll be my tag-team partner,\n" - .string "won't you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: - .string "Yay!\n" - .string "I'll go and register, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: - .string "Aww! If you'd form a tag team with\n" - .string "my POKéMON, we'd be unstoppable!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: - .string "Yahoo!\n" - .string "I'm HIKER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: - .string "Know what I have with me?\n" - .string "My {STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: - .string "my {STR_VAR_1}-using {STR_VAR_2}!\p" - .string "Sounds good, eh?\n" - .string "Want to form a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: - .string "Yahoo!\n" - .string "I'll go do the registering, then.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: - .string "I would've liked to battle with you\n" - .string "at my side.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: - .string "Hello!\n" - .string "I'm {STR_VAR_1}, and I'm a BEAUTY!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: - .string "Do you know what I've been raising?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "What do you think?\n" - .string "Want to make a tag team together?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: - .string "Wonderful!\n" - .string "I'll get the registration done now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: - .string "How disappointing!\p" - .string "We two together--we would've been\n" - .string "the best!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: - .string "Yo!\p" - .string "You know who I am?\n" - .string "I'm {STR_VAR_1} the FISHERMAN!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: - .string "I've got with me a team of one\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: - .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" - .string "So, how about it?\n" - .string "Will you battle at my side?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: - .string "Good, good!\n" - .string "Leave it up to me!\p" - .string "I'll go and register us now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: - .string "We matched up perfectly, too…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: - .string "Glad to make your acquaintance.\n" - .string "I am {STR_VAR_1}, a LADY.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: - .string "I am accompanied by a team of\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "I hope I meet your approval.\n" - .string "For I wish to have you as my partner.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: - .string "I thank you sincerely.\n" - .string "I shall handle the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: - .string "I'm sure that you will regret not\n" - .string "having me as your partner.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: - .string "I'm TRIATHLETE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: - .string "What I have…\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\n" - .string "That's my pair!\p" - .string "Please?\n" - .string "Will you form a tag team with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: - .string "Gee, thanks!\n" - .string "I'll go register at the counter.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: - .string "We two together, we would've been\n" - .string "tough for certain!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: - .string "Hiya!\n" - .string "I'm BUG CATCHER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: - .string "Check out what I have!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "So, listen!\n" - .string "Do you want to form a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: - .string "Gotcha!\p" - .string "I'll go do the registration stuff\n" - .string "at the counter.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: - .string "Aww, my POKéMON are awesome.\n" - .string "I hope you won't regret this!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: - .string "Good day!\n" - .string "I'm SCHOOL KID {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: - .string "What I've been raising are one\n" - .string "{STR_VAR_2} that uses {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: - .string "and one {STR_VAR_2} that uses\n" - .string "{STR_VAR_1}.\p" - .string "Not too bad, don't you think?\n" - .string "Would you care to form a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: - .string "Thank you very much!\n" - .string "I'll get done with the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: - .string "That's too bad…\p" - .string "I was hoping that I could learn\n" - .string "from you as your partner…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: - .string "Yo! Let me tell you who I am!\n" - .string "I'm RICH BOY {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: - .string "Guess what I got!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "I'm willing to offer you the chance\n" - .string "to be in a tag team with me.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: - .string "Smart move!\p" - .string "I'll finish up the registration\n" - .string "process quick!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: - .string "You'd turn me of all people down?\n" - .string "You'll regret that decision for sure!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: - .string "Hiyah!\n" - .string "I am BLACK BELT {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: - .string "As my companions, I have\n" - .string "one {STR_VAR_2} using {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: - .string "and one {STR_VAR_2} using\n" - .string "{STR_VAR_1}.\p" - .string "Please, grant me my wish!\n" - .string "Allow me to be your tag partner!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: - .string "Hiyah!\n" - .string "I will go register forthwith!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: - .string "I see… I hope for an opportunity\n" - .string "the next time we meet…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: - .string "Hi, there!\n" - .string "I'm {STR_VAR_1}, and I'm a TUBER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: - .string "I'll tell you what I have.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\n" - .string "May I please be on your tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: - .string "Thank you!\n" - .string "I'll go register us now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: - .string "If we'd become partners, we could\n" - .string "have been so strong!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: - .string "Greetings…\n" - .string "I am HEX MANIAC {STR_VAR_1}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: - .string "I bear with me one {STR_VAR_1}-using\n" - .string "{STR_VAR_2} together with one$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: - .string "{STR_VAR_1}-using {STR_VAR_2}…\p" - .string "I beseech you…\n" - .string "Join me in a tag team…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: - .string "I thank you…\n" - .string "I shall register us…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: - .string "I so longed to join you…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: - .string "How do you do? I'm {STR_VAR_1},\n" - .string "and I'm a POKéMON BREEDER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: - .string "I'm raising a couple good ones!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "How about it?\n" - .string "Feel like making a tag team with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: - .string "Thank you kindly!\p" - .string "I'll go take care of the registration\n" - .string "stuff, so you wait right here!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: - .string "I was looking forward to being\n" - .string "your partner…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: - .string "Well, hello!\n" - .string "I'm TRIATHLETE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: - .string "Want to know what I run with?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Well?\n" - .string "Want to be in a tag team with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: - .string "Good going!\p" - .string "I'll be quick and get the registration\n" - .string "all done!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: - .string "You and me, we would've been tops.\n" - .string "It's too bad…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: - .string "Hey, there! My name's {STR_VAR_1}!\n" - .string "I'm a TRIATHLETE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: - .string "I go on runs with my durable team--\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Not too shabby, huh?\n" - .string "We should be in a tag team together!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: - .string "All right!\n" - .string "I'll go register in a flash!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: - .string "I really wanted to battle as your\n" - .string "tag-team partner…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: - .string "I'm BATTLE GIRL {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: - .string "I've been toughening up one\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: - .string "one {STR_VAR_1}-using {STR_VAR_2}!\p" - .string "Do you like that combo?\n" - .string "How about you and me join up?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: - .string "Why, thanks!\p" - .string "I'll get the registration done\n" - .string "right now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: - .string "With you, I thought we could form\n" - .string "the ultimate tag team…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: - .string "I'm TRIATHLETE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: - .string "I've been running with one {STR_VAR_2}\n" - .string "that knows how to use {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: - .string "and one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "We could be in a tag team.\n" - .string "Wouldn't that be great?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: - .string "Thank you!\p" - .string "I'll go register us, and that's\n" - .string "right now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: - .string "Aww, that's too bad. We would've been\n" - .string "the toughest tag team around!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: - .string "Me?\n" - .string "I'm TUBER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: - .string "What do I have with me?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Hey?\n" - .string "You'll team up with me, right?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: - .string "Okay!\p" - .string "I'll go register!\n" - .string "Let's be excellent together!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: - .string "My POKéMON are tough for sure…\n" - .string "It's too bad you don't want to team up.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: - .string "Yay-hey!\n" - .string "Call me GUITARIST {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: - .string "Check out my entourage!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Yay-hey! Pretty wild, huh?\n" - .string "We'll have to do a duet in a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: - .string "Yay-hey! Right on!\n" - .string "I'll do that registration stuff now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: - .string "My POKéMON rock hard!\n" - .string "You'll be sorry, I tell you!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: - .string "Pleased to meet you.\n" - .string "I am {STR_VAR_1}, a GENTLEMAN.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: - .string "I am accompanied by my trusted\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: - .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" - .string "May I ask you to join me in a tag-team\n" - .string "partnership arrangement?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: - .string "Ah, I thank you for your trust.\n" - .string "I shall be done with the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: - .string "That is most unfortunate…\p" - .string "I shall look forward to the next\n" - .string "opportunity…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: - .string "Hello, I'm {STR_VAR_1},\n" - .string "and I'm a POKéFAN.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: - .string "I have with me now one {STR_VAR_2}\n" - .string "that knows the move {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Do you like what you see?\n" - .string "Why don't you be my tag partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: - .string "Thank you!\n" - .string "I'll look after the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: - .string "My POKéMON are top grade…\n" - .string "It's too bad you can't appreciate that.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: - .string "Hm!\n" - .string "I am {STR_VAR_1}, and an EXPERT am I!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: - .string "The POKéMON that I've toughened up are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "What say you to a tag team with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: - .string "Hm!\n" - .string "I shall register us right away!\l" - .string "Let us both do our best!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: - .string "I will hope that your choice is\n" - .string "indeed correct…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: - .string "Hello, hello.\n" - .string "I'm {STR_VAR_1}, and I'm an EXPERT.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: - .string "I've raised my POKéMON thoroughly.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}--\n" - .string "they're what I have.\p" - .string "Wouldn't you like to team up with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: - .string "Good, good.\n" - .string "I'll see to the registration right away.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: - .string "Perhaps we can form a team the next\n" - .string "time we meet.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: - .string "I'm DRAGON TAMER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: - .string "The team I've been toughening up is\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "How about it?\n" - .string "Want to be my partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: - .string "Okay, I'll give it my best!\n" - .string "I'll go register now, all right?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: - .string "You're not going to find many tougher\n" - .string "partners than me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: - .string "I'm BIRD KEEPER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: - .string "What POKéMON do I have?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Don't you think we'd make a decent\n" - .string "tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: - .string "Great, thanks!\n" - .string "I'll look after the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: - .string "My POKéMON and I are strong.\n" - .string "What a letdown.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: - .string "I'm NINJA BOY {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: - .string "My POKéMON team consists of one\n" - .string "{STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Let's be in a tag team together!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: - .string "Yay!\n" - .string "Let me go register!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: - .string "You'll regret not having my tough\n" - .string "POKéMON on your side!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: - .string "Hello!\n" - .string "I'm PARASOL LADY {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: - .string "Escorting me now are my {STR_VAR_2}\n" - .string "that uses {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: - .string "one {STR_VAR_2} that uses\n" - .string "{STR_VAR_1}.\p" - .string "Aren't they nice?\n" - .string "Care to join us in a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: - .string "Thanks a bunch!\p" - .string "I'll go register at the counter.\n" - .string "Let's not disappoint each other!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: - .string "My POKéMON are tremendously strong.\n" - .string "How disappointing…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: - .string "Hello.\n" - .string "I'm {STR_VAR_1}, and I'm a BUG MANIAC!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: - .string "I have found my POKéMON, yes.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}--\n" - .string "they are what I found.\p" - .string "Could I interest you in forming\n" - .string "a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: - .string "Okay!\n" - .string "Understood!\p" - .string "I won't be long with the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: - .string "With the POKéMON I found, we wouldn't\n" - .string "have lost…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: - .string "Ahoy, there!\n" - .string "I'm SAILOR {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: - .string "Let me show you my pride and joy!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Of course you're not going to turn\n" - .string "me down. We will team up, right?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: - .string "I didn't expect any less!\n" - .string "I'll go register now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: - .string "We would've stormed through\n" - .string "the opposition! Too bad!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: - .string "Hi, I'm {STR_VAR_1}.\n" - .string "I'm a COLLECTOR.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: - .string "The jewels in my collection are\n" - .string "my {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Swell, huh?\n" - .string "We should be in a team together.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: - .string "Oh, yeah!\p" - .string "Well, let's not waste any time.\n" - .string "I'll go register the two of us.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: - .string "Well, that's upsetting.\n" - .string "You don't appreciate my POKéMON.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: - .string "Howdy, I'm {STR_VAR_1}.\n" - .string "I'm a POKéMON RANGER.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: - .string "Keeping me company are one\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Don't you think we'd make an impressive\n" - .string "tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: - .string "That's super!\n" - .string "I'll deal with the registration now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: - .string "Next time, choose my POKéMON,\n" - .string "will you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: - .string "My name's {STR_VAR_1}.\n" - .string "I'm a POKéMON RANGER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: - .string "Let me tell you about my team. I have\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "How would you like to form a tag team\n" - .string "with my little posse?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: - .string "We'll be at our best!\n" - .string "I'll get the registration done quick!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: - .string "I hope you'll choose my POKéMON\n" - .string "next time.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: - .string "Pleased to meet you. I'm {STR_VAR_1}.\n" - .string "I consider myself an AROMA LADY.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: - .string "I travel with one {STR_VAR_2}\n" - .string "that uses {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: - .string "one {STR_VAR_2} that uses\n" - .string "{STR_VAR_1}.\p" - .string "I hope they strike your fancy.\n" - .string "Would you care to be my partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: - .string "I'm honored by your acceptance.\n" - .string "I will go register right this instant.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: - .string "It would be wonderful if we could form\n" - .string "a tag team the next time we meet.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: - .string "Want to know who I am?\n" - .string "I'm {STR_VAR_1}, the RUIN MANIAC!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: - .string "The POKéMON that I have with me are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Intriguing, eh?\n" - .string "How about you and I partner up?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: - .string "That's a sound decision!\n" - .string "I'll go do the registration paperwork.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: - .string "Hmm…\n" - .string "I think my POKéMON are tough…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: - .string "I'm COOLTRAINER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: - .string "The POKéMON I have right now are one\n" - .string "{STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\n" - .string "Cool, huh?\p" - .string "Don't you think it'd be pretty cool\n" - .string "if we made a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: - .string "Cool!\n" - .string "I'll go do the registration in a flash!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: - .string "I thought that we'd make just\n" - .string "the greatest team ever.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: - .string "I'm COOLTRAINER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: - .string "The team I've been raising has one\n" - .string "{STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Does that sound okay?\n" - .string "How about we become tag partners?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: - .string "Sounds A-OK!\n" - .string "I'd better do the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: - .string "I was thinking how we would be\n" - .string "one tough team…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: - .string "Heyo!\n" - .string "I'm {STR_VAR_1}, the POKéMANIAC!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: - .string "What does a guy like me have?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1},\n" - .string "that's what!\p" - .string "Let's do it!\n" - .string "We'll stomp around as a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: - .string "Good call!\n" - .string "I'll register the both of us!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: - .string "My POKéMON are brutal!\n" - .string "It's not my fault if you regret this!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: - .string "Yo, there!\n" - .string "I'm KINDLER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: - .string "You know what my training cooked up?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Well, what do you say?\n" - .string "Want to form a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: - .string "All right!\n" - .string "I'll get on with the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: - .string "Promise you'll partner up with me\n" - .string "the next time we run into each other.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: - .string "I'm {STR_VAR_1}, and I'm a CAMPER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: - .string "I've been raising one {STR_VAR_1}-\n" - .string "using {STR_VAR_2} and one$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: - .string "{STR_VAR_1}-using {STR_VAR_2}.\p" - .string "Do you think it'd be fun to team up?\n" - .string "I bet it would be!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: - .string "Yeah!\n" - .string "Off I go to register!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: - .string "Next time, okay?\n" - .string "I want to be on your team.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: - .string "Hello!\n" - .string "I'm {STR_VAR_1}, and I'm a PICNICKER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: - .string "The POKéMON I've been taking are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Are you interested in joining me\n" - .string "on a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: - .string "Why, thank you!\n" - .string "I will do the registration now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: - .string "It would be nice if I could join you\n" - .string "some other time.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: - .string "I'm PSYCHIC {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: - .string "The twosome I've been raising are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Would you like to form a tag team\n" - .string "with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: - .string "Sure thing!\n" - .string "I'll take care of the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: - .string "If we meet again, that's when I'd like\n" - .string "to team up with you.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: - .string "I'm {STR_VAR_1}.\n" - .string "I'm a PSYCHIC.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}--\n" - .string "they're my disciples.\p" - .string "Doesn't the idea of forming a tag-team\n" - .string "partnership intrigue you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: - .string "Thank you.\n" - .string "I'll go deal with the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: - .string "I hope there will be another chance\n" - .string "to forge an alliance.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: - .string "I'm SCHOOL KID {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2} are my POKéMON pair.\p" - .string "May I please be your partner on\n" - .string "a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: - .string "Ooh, thank you!\n" - .string "I'll register at the counter right away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: - .string "Please?\n" - .string "May I join you the next time?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: - .string "Hiya! The name's {STR_VAR_1}!\n" - .string "I'm a POKéMON BREEDER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: - .string "The POKéMON I've raised are one\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: - .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" - .string "Sound interesting?\n" - .string "How about we form a tag team, then?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: - .string "All righty!\n" - .string "You leave the registration to me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: - .string "You have to team up with me next time,\n" - .string "all right?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: - .string "I'm {STR_VAR_1}, and I'm proud to say\n" - .string "that I am a POKéFAN.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: - .string "The darling POKéMON I've raised are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Aren't they just the cutest?\n" - .string "We ought to make a team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: - .string "Thank you, dear!\n" - .string "I'll be on my way to register!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: - .string "My darling POKéMON are the best,\n" - .string "I'll have you know. How annoying!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: - .string "Hi, I'm SWIMMER {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2} are what I've trained.\p" - .string "You and me, let's make a tag team.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: - .string "That's cool!\n" - .string "I'll register the two of us.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: - .string "If we meet again, you owe me\n" - .string "a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: - .string "What's happening?\n" - .string "I'm {STR_VAR_1}, and I'm a TRIATHLETE.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: - .string "I got a couple decent POKéMON.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "It'd be neat if we made a tag team\n" - .string "together, so how about it?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: - .string "Right on!\n" - .string "You wait while I register, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: - .string "I expect you'll let me join you\n" - .string "next time, how's that?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: - .string "I'm the TRIATHLETE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: - .string "another {STR_VAR_2} that knows how\n" - .string "to use {STR_VAR_1}. That's my pair.\p" - .string "What do you think?\n" - .string "We'd make a good team, I'd say.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: - .string "I like that answer!\n" - .string "I'll get done with registration fast!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: - .string "You'll give me another chance to form\n" - .string "a partnership, won't you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: - .string "Hi, there! Hello!\n" - .string "I'm {STR_VAR_1}, and I'm a SWIMMER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: - .string "Check out what I've been raising!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Sweet, huh?\n" - .string "It'd be sweet to form a team, too!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: - .string "Much obliged!\n" - .string "I'll get this registration thing done!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: - .string "If we meet again, you have to team up\n" - .string "with me. You'll do that, right?$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc new file mode 100644 index 0000000000..aba66c895e --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc @@ -0,0 +1,1528 @@ + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: + .string "Please find a partner from out of\n" + .string "the TRAINERS gathered here.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: + .string "{PLAYER}, you have not found a partner\n" + .string "for your tag team.\p" + .string "Would you like to quit looking and\n" + .string "return to the reception counter?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: + .string "Then, please find a partner from\n" + .string "the TRAINERS gathered here.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: + .string "Thank you for choosing a partner.\p" + .string "I will now show you to your\n" + .string "MULTI BATTLE ROOM.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "You can call me {STR_VAR_3}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: + .string "On {STR_VAR_1}'s advice, I brought\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let me join you as a tag team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: + .string "Thank you!\n" + .string "I'll go register right now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: + .string "I really wanted to form a tag team\n" + .string "with you, {PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: + .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "My name is {STR_VAR_3}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: + .string "I got advice from {STR_VAR_1} and chose\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let's form a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: + .string "Thank you very much!\n" + .string "I'll be done with registration quickly!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: + .string "{PLAYER}, I was hoping that I could\n" + .string "partner up with you…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: + .string "Um, my name's {STR_VAR_3}, and I'm\n" + .string "{STR_VAR_1}'s no. {STR_VAR_2} apprentice.\p" + .string "Snivel…\p" + .string "I'm sorry!\n" + .string "This tension is making me cry…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: + .string "{STR_VAR_3} advised me, so I have\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Snivel…\n" + .string "Please, please team up with me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: + .string "Oh, really? You will?\n" + .string "Awesome! Wicked! Awoooh!\p" + .string "Oh… I'm sorry…\n" + .string "I'm so happy, I'm crying…\p" + .string "I'll go register right away.\n" + .string "Please don't go away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: + .string "Oh, b-but…\n" + .string "Sob… Waaaaah!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: + .string "Hi, there! I'm {STR_VAR_3}!\n" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: + .string "{STR_VAR_3} recommended my crew.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1},\n" + .string "that's what I have! Cool, huh?\p" + .string "So come on!\n" + .string "Let's form a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: + .string "Yay! Great!\n" + .string "Okay, I'll go register, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: + .string "Aww, why?\n" + .string "I wanted to team up, {PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: + .string "I'm {STR_VAR_3}, the no. {STR_VAR_2} apprentice\n" + .string "of the famous {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: + .string "I looked to {STR_VAR_3} for advice.\n" + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: + .string "and one {STR_VAR_2} with {STR_VAR_1},\n" + .string "that's my pair.\p" + .string "Please, will you join me in\n" + .string "a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: + .string "Thank you!\n" + .string "I'll register right away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: + .string "{PLAYER}, I had been hoping to join\n" + .string "you in a tag team…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: + .string "Um… I'm sincerely happy that you\n" + .string "would take the time to talk to me.\p" + .string "I'm {STR_VAR_3}.\n" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: + .string "{STR_VAR_3} gave me advice.\n" + .string "I'm very grateful for it.\p" + .string "I have a team of one {STR_VAR_2}\n" + .string "with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\n" + .string "I know I'm asking a lot…\p" + .string "I don't think you'll be willing to,\n" + .string "but may I join you as a partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: + .string "Really? I can't believe it!\n" + .string "I can't believe you'll let me join you!\l" + .string "I… I won't let you down!\p" + .string "Um… If it's really okay, I'll go register\n" + .string "right this instant!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: + .string "Oh…\n" + .string "I didn't think I was good enough…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: + .string "Hi, I'm {STR_VAR_3}.\n" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: + .string "{STR_VAR_3} told me that it would be\n" + .string "good to make this team:\l" + .string "one {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: + .string "and one {STR_VAR_2} that knows how\n" + .string "to use {STR_VAR_1}.\p" + .string "Not bad, huh?\n" + .string "Want me to team up with you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: + .string "Okay, glad to join you!\n" + .string "I hope you won't mess things up for me!\l" + .string "I'll do my registration now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: + .string "Huh? Why did you turn me down?\n" + .string "You're no judge of character!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: + .string "I'm {STR_VAR_3} and I'm a TRIATHLETE.\n" + .string "I'm busy every day what with jogging,\l" + .string "training, and rapping.\p" + .string "I also happen to be {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: + .string "This is what {STR_VAR_3} recommended.\n" + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2}.\p" + .string "I put a lot of effort into raising\n" + .string "them, even though I'm busy.\p" + .string "Let's form a tag team\n" + .string "and give it a go!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: + .string "Thanks, that's the spirit!\n" + .string "Hang tight while I go register, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: + .string "I took time from my busy schedule\n" + .string "to be here! Give me a break!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: + .string "Hi!\n" + .string "How's it going?\p" + .string "I'm {STR_VAR_3}, {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice. Glad to meet you!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: + .string "Listen, listen! You have to hear about\n" + .string "the POKéMON {STR_VAR_3} recommended.\l" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\n" + .string "Of course I raised them superbly!\p" + .string "So, want to team up?\n" + .string "I'm sure it'll be a great combo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: + .string "Yay, I think this will be fun!\n" + .string "I'll go register!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: + .string "Oh, you're mean!\n" + .string "I come recommended, you know.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: + .string "Please let me introduce myself.\n" + .string "I am {STR_VAR_3}.\p" + .string "I serve as {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: + .string "I sought the sage advice of\n" + .string "{STR_VAR_3} and raised my team\l" + .string "of one {STR_VAR_2} with {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: + .string "and one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please agree to a tag team with me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: + .string "Oh… I'm delighted!\n" + .string "I promise to give you my best!\p" + .string "Of course I will register us!\n" + .string "Please wait!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: + .string "I had been hoping to join you,\n" + .string "{PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: + .string "Eek! You spoke to me!\n" + .string "I… I'm overjoyed!\p" + .string "I'm {STR_VAR_3}! I'm {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: + .string "On {STR_VAR_3}'s advice, I trained\n" + .string "one {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2}.\p" + .string "Please, can you grant me my wish?\n" + .string "I want to be your tag-team partner!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: + .string "Eek! I… I feel giddy!\n" + .string "Thank you so much!\l" + .string "I'll go register us right away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: + .string "Waaah! Don't you feel any pity?\n" + .string "But that makes you cooler…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: + .string "Yeehaw! I'm {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice!\p" + .string "{STR_VAR_3}'s my name, hello, hello!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: + .string "My mentor {STR_VAR_3} recommended\n" + .string "one {STR_VAR_1}-master {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: + .string "and one {STR_VAR_1}-master\n" + .string "{STR_VAR_2}.\p" + .string "Good stuff, huh?\n" + .string "You'll partner with me, won't you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: + .string "Okay, excellent!\n" + .string "I'll get the registration done quickly!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: + .string "Gwaaah!\n" + .string "You're a calculating one, {PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: + .string "Hey! There's big trouble! This is\n" + .string "the BATTLE TOWER's last day!\p" + .string "… … … … … …\n" + .string "I'm only joking!\p" + .string "People call me {STR_VAR_3} and I do, too!\n" + .string "I'm {STR_VAR_1}'s 1,000th apprentice!\l" + .string "Actually, I'm no. {STR_VAR_2}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: + .string "{STR_VAR_3} gave me some advice.\n" + .string "{STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: + .string "{STR_VAR_2} with {STR_VAR_1}.\n" + .string "I've got ten of each kind!\l" + .string "Actually, just one of each!\p" + .string "How about it?\n" + .string "Want to try tag battles with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: + .string "Yippee!\n" + .string "I'll give you a POKéMON as my thanks!\p" + .string "Just joking! But I will really go do\n" + .string "the registration, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: + .string "Oh, that's so cold! I'll have to wreck\n" + .string "the BATTLE TOWER for that!\p" + .string "Of course I won't!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: + .string "Hey, there, I'm rockin' and a-rollin'!\n" + .string "POKéMON, I be controllin'!\p" + .string "I'm {STR_VAR_3} the rappin' SAILOR.\n" + .string "Don't be mistakin' me for no wailer!\p" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "Me, you shouldn't be quick to dismiss!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: + .string "With the advice of {STR_VAR_3} I did\n" + .string "abide, put together my team of pride!\l" + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2}!\p" + .string "Our meeting we should commemorate,\n" + .string "with a tag-team victory to celebrate!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: + .string "Hey, hey, I like your style!\n" + .string "Our registration, I will go file!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: + .string "Oh, hey, {PLAYER}, now that's cold!\n" + .string "If I may be so bold!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: + .string "Yippee-yahoo!\n" + .string "Oh, don't run! I was just having fun!\p" + .string "Howdy! I'm {STR_VAR_3}!\n" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: + .string "{STR_VAR_3} told me what to do.\n" + .string "So one {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2}, I did choose.\p" + .string "So, what do you say?\n" + .string "Come on, make my day!\p" + .string "Please, I'm begging you!\n" + .string "Let me join you, don't leave me blue!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: + .string "Yeahah! Luck is with me!\n" + .string "It sure makes me happy!\p" + .string "Before we go join the fray,\n" + .string "I'll go register right away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: + .string "You're turning me down?\n" + .string "{PLAYER}, you're making me frown!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: + .string "Cough!\p" + .string "Oh, sorry, I have a cold.\n" + .string "My POKéMON are fine, though.\p" + .string "My name's {STR_VAR_3}, {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice. Cough!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: + .string "I took {STR_VAR_3}'s advice to heart\n" + .string "and put together my team of\l" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "I trained them every day,\n" + .string "even in wind and rain.\p" + .string "That's why I have this cold,\n" + .string "I think.\p" + .string "That's what I'm about.\n" + .string "Want to be my tag partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: + .string "Thanks, I appreciate this!\n" + .string "Cough, cough!\l" + .string "Hang on while I go register.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: + .string "Oh, you won't?\n" + .string "{PLAYER}, I think we'd make a good pair.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: + .string "Oh, hello!\n" + .string "This is nerve-racking.\p" + .string "I'm {STR_VAR_3}.\n" + .string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: + .string "{STR_VAR_3} said this team'll be good--\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "I'm feeling self-conscious about this,\n" + .string "but will you let me join you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: + .string "Oh, gee, thank you!\n" + .string "I feel bashful, but I'll do my best!\p" + .string "I'll go get the registration done.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: + .string "Oh, please don't say no!\n" + .string "I feel self-conscious enough already…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: + .string "I am {STR_VAR_3}, and that's no lie.\n" + .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: + .string "{STR_VAR_3} recommended my team.\p" + .string "Since the advice sounded sincere,\n" + .string "I decided to bring with me\l" + .string "my {STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: + .string "my {STR_VAR_1}-using {STR_VAR_2}.\p" + .string "If possible, I would like you to accept\n" + .string "me as your tag-team partner.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: + .string "You really will accept me?\n" + .string "It would be too terrible otherwise.\p" + .string "But since you've agreed, this is fine.\n" + .string "I shall go register the both of us.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: + .string "Hm? Now why would you refuse?\n" + .string "Is this your idea of a joke?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: + .string "I'm {STR_VAR_1}, and I'm a LASS!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: + .string "What I have are one {STR_VAR_2}\n" + .string "that uses {STR_VAR_1} and one$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: + .string "{STR_VAR_2} that uses {STR_VAR_1}.\n" + .string "Those are what I have with me.\p" + .string "Will you be my partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: + .string "Thank you!\n" + .string "I'll go do the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: + .string "You don't want to be my partner?\n" + .string "You'll regret it later!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: + .string "Hello!\p" + .string "I'm YOUNGSTER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: + .string "Want to know what I have?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "You'll be my tag-team partner,\n" + .string "won't you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: + .string "Yay!\n" + .string "I'll go and register, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: + .string "Aww! If you'd form a tag team with\n" + .string "my POKéMON, we'd be unstoppable!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: + .string "Yahoo!\n" + .string "I'm HIKER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: + .string "Know what I have with me?\n" + .string "My {STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: + .string "my {STR_VAR_1}-using {STR_VAR_2}!\p" + .string "Sounds good, eh?\n" + .string "Want to form a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: + .string "Yahoo!\n" + .string "I'll go do the registering, then.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: + .string "I would've liked to battle with you\n" + .string "at my side.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: + .string "Hello!\n" + .string "I'm {STR_VAR_1}, and I'm a BEAUTY!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: + .string "Do you know what I've been raising?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "What do you think?\n" + .string "Want to make a tag team together?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: + .string "Wonderful!\n" + .string "I'll get the registration done now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: + .string "How disappointing!\p" + .string "We two together--we would've been\n" + .string "the best!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: + .string "Yo!\p" + .string "You know who I am?\n" + .string "I'm {STR_VAR_1} the FISHERMAN!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: + .string "I've got with me a team of one\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: + .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" + .string "So, how about it?\n" + .string "Will you battle at my side?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: + .string "Good, good!\n" + .string "Leave it up to me!\p" + .string "I'll go and register us now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: + .string "We matched up perfectly, too…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: + .string "Glad to make your acquaintance.\n" + .string "I am {STR_VAR_1}, a LADY.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: + .string "I am accompanied by a team of\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "I hope I meet your approval.\n" + .string "For I wish to have you as my partner.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: + .string "I thank you sincerely.\n" + .string "I shall handle the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: + .string "I'm sure that you will regret not\n" + .string "having me as your partner.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: + .string "I'm TRIATHLETE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: + .string "What I have…\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\n" + .string "That's my pair!\p" + .string "Please?\n" + .string "Will you form a tag team with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: + .string "Gee, thanks!\n" + .string "I'll go register at the counter.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: + .string "We two together, we would've been\n" + .string "tough for certain!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: + .string "Hiya!\n" + .string "I'm BUG CATCHER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: + .string "Check out what I have!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "So, listen!\n" + .string "Do you want to form a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: + .string "Gotcha!\p" + .string "I'll go do the registration stuff\n" + .string "at the counter.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: + .string "Aww, my POKéMON are awesome.\n" + .string "I hope you won't regret this!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: + .string "Good day!\n" + .string "I'm SCHOOL KID {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: + .string "What I've been raising are one\n" + .string "{STR_VAR_2} that uses {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: + .string "and one {STR_VAR_2} that uses\n" + .string "{STR_VAR_1}.\p" + .string "Not too bad, don't you think?\n" + .string "Would you care to form a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: + .string "Thank you very much!\n" + .string "I'll get done with the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: + .string "That's too bad…\p" + .string "I was hoping that I could learn\n" + .string "from you as your partner…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: + .string "Yo! Let me tell you who I am!\n" + .string "I'm RICH BOY {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: + .string "Guess what I got!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "I'm willing to offer you the chance\n" + .string "to be in a tag team with me.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: + .string "Smart move!\p" + .string "I'll finish up the registration\n" + .string "process quick!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: + .string "You'd turn me of all people down?\n" + .string "You'll regret that decision for sure!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: + .string "Hiyah!\n" + .string "I am BLACK BELT {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: + .string "As my companions, I have\n" + .string "one {STR_VAR_2} using {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: + .string "and one {STR_VAR_2} using\n" + .string "{STR_VAR_1}.\p" + .string "Please, grant me my wish!\n" + .string "Allow me to be your tag partner!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: + .string "Hiyah!\n" + .string "I will go register forthwith!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: + .string "I see… I hope for an opportunity\n" + .string "the next time we meet…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: + .string "Hi, there!\n" + .string "I'm {STR_VAR_1}, and I'm a TUBER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: + .string "I'll tell you what I have.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\n" + .string "May I please be on your tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: + .string "Thank you!\n" + .string "I'll go register us now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: + .string "If we'd become partners, we could\n" + .string "have been so strong!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: + .string "Greetings…\n" + .string "I am HEX MANIAC {STR_VAR_1}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: + .string "I bear with me one {STR_VAR_1}-using\n" + .string "{STR_VAR_2} together with one$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: + .string "{STR_VAR_1}-using {STR_VAR_2}…\p" + .string "I beseech you…\n" + .string "Join me in a tag team…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: + .string "I thank you…\n" + .string "I shall register us…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: + .string "I so longed to join you…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: + .string "How do you do? I'm {STR_VAR_1},\n" + .string "and I'm a POKéMON BREEDER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: + .string "I'm raising a couple good ones!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "How about it?\n" + .string "Feel like making a tag team with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: + .string "Thank you kindly!\p" + .string "I'll go take care of the registration\n" + .string "stuff, so you wait right here!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: + .string "I was looking forward to being\n" + .string "your partner…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: + .string "Well, hello!\n" + .string "I'm TRIATHLETE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: + .string "Want to know what I run with?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Well?\n" + .string "Want to be in a tag team with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: + .string "Good going!\p" + .string "I'll be quick and get the registration\n" + .string "all done!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: + .string "You and me, we would've been tops.\n" + .string "It's too bad…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: + .string "Hey, there! My name's {STR_VAR_1}!\n" + .string "I'm a TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: + .string "I go on runs with my durable team--\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Not too shabby, huh?\n" + .string "We should be in a tag team together!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: + .string "All right!\n" + .string "I'll go register in a flash!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: + .string "I really wanted to battle as your\n" + .string "tag-team partner…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: + .string "I'm BATTLE GIRL {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: + .string "I've been toughening up one\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: + .string "one {STR_VAR_1}-using {STR_VAR_2}!\p" + .string "Do you like that combo?\n" + .string "How about you and me join up?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: + .string "Why, thanks!\p" + .string "I'll get the registration done\n" + .string "right now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: + .string "With you, I thought we could form\n" + .string "the ultimate tag team…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: + .string "I'm TRIATHLETE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: + .string "I've been running with one {STR_VAR_2}\n" + .string "that knows how to use {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: + .string "and one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "We could be in a tag team.\n" + .string "Wouldn't that be great?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: + .string "Thank you!\p" + .string "I'll go register us, and that's\n" + .string "right now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: + .string "Aww, that's too bad. We would've been\n" + .string "the toughest tag team around!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: + .string "Me?\n" + .string "I'm TUBER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: + .string "What do I have with me?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Hey?\n" + .string "You'll team up with me, right?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: + .string "Okay!\p" + .string "I'll go register!\n" + .string "Let's be excellent together!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: + .string "My POKéMON are tough for sure…\n" + .string "It's too bad you don't want to team up.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: + .string "Yay-hey!\n" + .string "Call me GUITARIST {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: + .string "Check out my entourage!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Yay-hey! Pretty wild, huh?\n" + .string "We'll have to do a duet in a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: + .string "Yay-hey! Right on!\n" + .string "I'll do that registration stuff now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: + .string "My POKéMON rock hard!\n" + .string "You'll be sorry, I tell you!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: + .string "Pleased to meet you.\n" + .string "I am {STR_VAR_1}, a GENTLEMAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: + .string "I am accompanied by my trusted\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: + .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" + .string "May I ask you to join me in a tag-team\n" + .string "partnership arrangement?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: + .string "Ah, I thank you for your trust.\n" + .string "I shall be done with the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: + .string "That is most unfortunate…\p" + .string "I shall look forward to the next\n" + .string "opportunity…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: + .string "Hello, I'm {STR_VAR_1},\n" + .string "and I'm a POKéFAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: + .string "I have with me now one {STR_VAR_2}\n" + .string "that knows the move {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Do you like what you see?\n" + .string "Why don't you be my tag partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: + .string "Thank you!\n" + .string "I'll look after the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: + .string "My POKéMON are top grade…\n" + .string "It's too bad you can't appreciate that.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: + .string "Hm!\n" + .string "I am {STR_VAR_1}, and an EXPERT am I!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: + .string "The POKéMON that I've toughened up are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "What say you to a tag team with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: + .string "Hm!\n" + .string "I shall register us right away!\l" + .string "Let us both do our best!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: + .string "I will hope that your choice is\n" + .string "indeed correct…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: + .string "Hello, hello.\n" + .string "I'm {STR_VAR_1}, and I'm an EXPERT.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: + .string "I've raised my POKéMON thoroughly.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}--\n" + .string "they're what I have.\p" + .string "Wouldn't you like to team up with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: + .string "Good, good.\n" + .string "I'll see to the registration right away.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: + .string "Perhaps we can form a team the next\n" + .string "time we meet.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: + .string "I'm DRAGON TAMER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: + .string "The team I've been toughening up is\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "How about it?\n" + .string "Want to be my partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: + .string "Okay, I'll give it my best!\n" + .string "I'll go register now, all right?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: + .string "You're not going to find many tougher\n" + .string "partners than me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: + .string "I'm BIRD KEEPER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: + .string "What POKéMON do I have?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Don't you think we'd make a decent\n" + .string "tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: + .string "Great, thanks!\n" + .string "I'll look after the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: + .string "My POKéMON and I are strong.\n" + .string "What a letdown.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: + .string "I'm NINJA BOY {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: + .string "My POKéMON team consists of one\n" + .string "{STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Let's be in a tag team together!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: + .string "Yay!\n" + .string "Let me go register!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: + .string "You'll regret not having my tough\n" + .string "POKéMON on your side!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: + .string "Hello!\n" + .string "I'm PARASOL LADY {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: + .string "Escorting me now are my {STR_VAR_2}\n" + .string "that uses {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: + .string "one {STR_VAR_2} that uses\n" + .string "{STR_VAR_1}.\p" + .string "Aren't they nice?\n" + .string "Care to join us in a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: + .string "Thanks a bunch!\p" + .string "I'll go register at the counter.\n" + .string "Let's not disappoint each other!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: + .string "My POKéMON are tremendously strong.\n" + .string "How disappointing…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: + .string "Hello.\n" + .string "I'm {STR_VAR_1}, and I'm a BUG MANIAC!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: + .string "I have found my POKéMON, yes.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}--\n" + .string "they are what I found.\p" + .string "Could I interest you in forming\n" + .string "a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: + .string "Okay!\n" + .string "Understood!\p" + .string "I won't be long with the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: + .string "With the POKéMON I found, we wouldn't\n" + .string "have lost…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: + .string "Ahoy, there!\n" + .string "I'm SAILOR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: + .string "Let me show you my pride and joy!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Of course you're not going to turn\n" + .string "me down. We will team up, right?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: + .string "I didn't expect any less!\n" + .string "I'll go register now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: + .string "We would've stormed through\n" + .string "the opposition! Too bad!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: + .string "Hi, I'm {STR_VAR_1}.\n" + .string "I'm a COLLECTOR.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: + .string "The jewels in my collection are\n" + .string "my {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Swell, huh?\n" + .string "We should be in a team together.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: + .string "Oh, yeah!\p" + .string "Well, let's not waste any time.\n" + .string "I'll go register the two of us.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: + .string "Well, that's upsetting.\n" + .string "You don't appreciate my POKéMON.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: + .string "Howdy, I'm {STR_VAR_1}.\n" + .string "I'm a POKéMON RANGER.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: + .string "Keeping me company are one\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Don't you think we'd make an impressive\n" + .string "tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: + .string "That's super!\n" + .string "I'll deal with the registration now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: + .string "Next time, choose my POKéMON,\n" + .string "will you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: + .string "My name's {STR_VAR_1}.\n" + .string "I'm a POKéMON RANGER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: + .string "Let me tell you about my team. I have\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "How would you like to form a tag team\n" + .string "with my little posse?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: + .string "We'll be at our best!\n" + .string "I'll get the registration done quick!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: + .string "I hope you'll choose my POKéMON\n" + .string "next time.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: + .string "Pleased to meet you. I'm {STR_VAR_1}.\n" + .string "I consider myself an AROMA LADY.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: + .string "I travel with one {STR_VAR_2}\n" + .string "that uses {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: + .string "one {STR_VAR_2} that uses\n" + .string "{STR_VAR_1}.\p" + .string "I hope they strike your fancy.\n" + .string "Would you care to be my partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: + .string "I'm honored by your acceptance.\n" + .string "I will go register right this instant.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: + .string "It would be wonderful if we could form\n" + .string "a tag team the next time we meet.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: + .string "Want to know who I am?\n" + .string "I'm {STR_VAR_1}, the RUIN MANIAC!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: + .string "The POKéMON that I have with me are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Intriguing, eh?\n" + .string "How about you and I partner up?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: + .string "That's a sound decision!\n" + .string "I'll go do the registration paperwork.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: + .string "Hmm…\n" + .string "I think my POKéMON are tough…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: + .string "I'm COOLTRAINER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: + .string "The POKéMON I have right now are one\n" + .string "{STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\n" + .string "Cool, huh?\p" + .string "Don't you think it'd be pretty cool\n" + .string "if we made a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: + .string "Cool!\n" + .string "I'll go do the registration in a flash!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: + .string "I thought that we'd make just\n" + .string "the greatest team ever.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: + .string "I'm COOLTRAINER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: + .string "The team I've been raising has one\n" + .string "{STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Does that sound okay?\n" + .string "How about we become tag partners?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: + .string "Sounds A-OK!\n" + .string "I'd better do the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: + .string "I was thinking how we would be\n" + .string "one tough team…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: + .string "Heyo!\n" + .string "I'm {STR_VAR_1}, the POKéMANIAC!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: + .string "What does a guy like me have?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1},\n" + .string "that's what!\p" + .string "Let's do it!\n" + .string "We'll stomp around as a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: + .string "Good call!\n" + .string "I'll register the both of us!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: + .string "My POKéMON are brutal!\n" + .string "It's not my fault if you regret this!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: + .string "Yo, there!\n" + .string "I'm KINDLER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: + .string "You know what my training cooked up?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Well, what do you say?\n" + .string "Want to form a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: + .string "All right!\n" + .string "I'll get on with the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: + .string "Promise you'll partner up with me\n" + .string "the next time we run into each other.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: + .string "I'm {STR_VAR_1}, and I'm a CAMPER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: + .string "I've been raising one {STR_VAR_1}-\n" + .string "using {STR_VAR_2} and one$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: + .string "{STR_VAR_1}-using {STR_VAR_2}.\p" + .string "Do you think it'd be fun to team up?\n" + .string "I bet it would be!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: + .string "Yeah!\n" + .string "Off I go to register!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: + .string "Next time, okay?\n" + .string "I want to be on your team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: + .string "Hello!\n" + .string "I'm {STR_VAR_1}, and I'm a PICNICKER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: + .string "The POKéMON I've been taking are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Are you interested in joining me\n" + .string "on a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: + .string "Why, thank you!\n" + .string "I will do the registration now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: + .string "It would be nice if I could join you\n" + .string "some other time.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: + .string "I'm PSYCHIC {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: + .string "The twosome I've been raising are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Would you like to form a tag team\n" + .string "with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: + .string "Sure thing!\n" + .string "I'll take care of the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: + .string "If we meet again, that's when I'd like\n" + .string "to team up with you.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: + .string "I'm {STR_VAR_1}.\n" + .string "I'm a PSYCHIC.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}--\n" + .string "they're my disciples.\p" + .string "Doesn't the idea of forming a tag-team\n" + .string "partnership intrigue you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: + .string "Thank you.\n" + .string "I'll go deal with the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: + .string "I hope there will be another chance\n" + .string "to forge an alliance.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: + .string "I'm SCHOOL KID {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2} are my POKéMON pair.\p" + .string "May I please be your partner on\n" + .string "a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: + .string "Ooh, thank you!\n" + .string "I'll register at the counter right away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: + .string "Please?\n" + .string "May I join you the next time?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: + .string "Hiya! The name's {STR_VAR_1}!\n" + .string "I'm a POKéMON BREEDER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: + .string "The POKéMON I've raised are one\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: + .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" + .string "Sound interesting?\n" + .string "How about we form a tag team, then?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: + .string "All righty!\n" + .string "You leave the registration to me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: + .string "You have to team up with me next time,\n" + .string "all right?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: + .string "I'm {STR_VAR_1}, and I'm proud to say\n" + .string "that I am a POKéFAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: + .string "The darling POKéMON I've raised are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Aren't they just the cutest?\n" + .string "We ought to make a team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: + .string "Thank you, dear!\n" + .string "I'll be on my way to register!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: + .string "My darling POKéMON are the best,\n" + .string "I'll have you know. How annoying!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: + .string "Hi, I'm SWIMMER {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2} are what I've trained.\p" + .string "You and me, let's make a tag team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: + .string "That's cool!\n" + .string "I'll register the two of us.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: + .string "If we meet again, you owe me\n" + .string "a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: + .string "What's happening?\n" + .string "I'm {STR_VAR_1}, and I'm a TRIATHLETE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: + .string "I got a couple decent POKéMON.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "It'd be neat if we made a tag team\n" + .string "together, so how about it?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: + .string "Right on!\n" + .string "You wait while I register, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: + .string "I expect you'll let me join you\n" + .string "next time, how's that?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: + .string "I'm the TRIATHLETE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: + .string "another {STR_VAR_2} that knows how\n" + .string "to use {STR_VAR_1}. That's my pair.\p" + .string "What do you think?\n" + .string "We'd make a good team, I'd say.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: + .string "I like that answer!\n" + .string "I'll get done with registration fast!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: + .string "You'll give me another chance to form\n" + .string "a partnership, won't you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: + .string "Hi, there! Hello!\n" + .string "I'm {STR_VAR_1}, and I'm a SWIMMER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: + .string "Check out what I've been raising!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Sweet, huh?\n" + .string "It'd be sweet to form a team, too!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: + .string "Much obliged!\n" + .string "I'll get this registration thing done!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: + .string "If we meet again, you have to team up\n" + .string "with me. You'll do that, right?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc new file mode 100644 index 0000000000..dfea8b6b65 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc @@ -0,0 +1,1544 @@ + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: + .string "Veuillez choisir le DRESSEUR qui sera\n" + .string "votre partenaire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: + .string "{PLAYER}, vous n’avez pas trouvé\n" + .string "de partenaire.\p" + .string "Voulez-vous arrêter de chercher et\n" + .string "retourner au guichet d’inscription?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: + .string "Alors je vous prie de choisir l’un de ces\n" + .string "DRESSEURS comme partenaire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: + .string "Merci d’avoir choisi un partenaire.\p" + .string "Je vais maintenant vous mener à votre\n" + .string "SALLE DE COMBAT MULTI.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: + .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "You can call me {STR_VAR_3}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: + .string "On {STR_VAR_1}’s advice, I brought\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let me join you as a tag team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: + .string "Thank you!\n" + .string "I’ll go register right now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: + .string "I really wanted to form a tag team\n" + .string "with you, {PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: + .string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "My name is {STR_VAR_3}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: + .string "I got advice from {STR_VAR_1} and chose\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let’s form a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: + .string "Thank you very much!\n" + .string "I’ll be done with registration quickly!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: + .string "{PLAYER}, I was hoping that I could\n" + .string "partner up with you…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: + .string "Hum, je m’appelle {STR_VAR_3}. Je suis\n" + .string "l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.\p" + .string "Sniff…\p" + .string "Je suis désolé!\n" + .string "Je ne supporte pas cette pression…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: + .string "{STR_VAR_3} m’a conseillé. J’ai un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Sniff…\n" + .string "S’il te plaît, fais équipe avec moi!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: + .string "Vraiment? Tu veux bien?\n" + .string "Super! Extra!\p" + .string "Oh… Je suis désolé…\n" + .string "Ce sont des larmes de joie…\p" + .string "Je vais nous inscrire tout de suite.\n" + .string "Surtout, reste ici!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: + .string "Oh, mais…\n" + .string "Sniff… Ouin!!!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: + .string "Bonjour! Je suis {STR_VAR_3}!\n" + .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: + .string "{STR_VAR_3} a choisi mon équipe!\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}!\n" + .string "Plutôt pas mal, hein?\p" + .string "Allez, vas-y!\n" + .string "Fais équipe avec moi!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: + .string "Ouais, super!\n" + .string "Je vais m’inscrire, alors!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: + .string "Mais pourquoi, d’abord?\n" + .string "Je veux faire équipe avec toi, {PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: + .string "Je suis {STR_VAR_3}, l’apprenti nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: + .string "J’ai demandé conseil à {STR_VAR_3}.\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}, voilà ce que j’ai.\p" + .string "S’il te plaît, tu veux bien faire\n" + .string "équipe avec moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: + .string "Merci!\n" + .string "Je vais nous inscrire tout de suite!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: + .string "{PLAYER}, j’avais tellement envie de\n" + .string "faire équipe avec toi…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: + .string "Oh… Ça me fait plaisir\n" + .string "que tu viennes me parler.\p" + .string "Je m’appelle {STR_VAR_3}.\n" + .string "Je suis l’apprentie nº {STR_VAR_2} de {STR_VAR_1}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: + .string "{STR_VAR_3} a bien voulu me conseiller.\n" + .string "Je lui dois tant de choses!\p" + .string "Dans mon équipe, j’ai un {STR_VAR_2}\n" + .string "qui utilise {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}.\n" + .string "Je sais que j’en demande trop…\p" + .string "Tu vas sûrement refuser, mais tu veux\n" + .string "bien qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: + .string "Vraiment? Je n’arrive pas à le croire!\n" + .string "On va faire équipe!\l" + .string "Je… Je serai à la hauteur!\p" + .string "Bon… Je vais vite nous inscrire\n" + .string "avant que tu ne changes d’avis!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: + .string "Je comprends…\n" + .string "Je ne suis pas à la hauteur…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: + .string "Salut, je m’appelle {STR_VAR_3}.\n" + .string "Je suis l’apprentie nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: + .string "C’est {STR_VAR_3} qui a fait mon équipe!\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: + .string "et un {STR_VAR_2} qui connaît\n" + .string "{STR_VAR_1}.\p" + .string "Pas mal, non?\n" + .string "Alors, on fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: + .string "D’accord!\n" + .string "J’espère qu’on va bien s’entendre!\l" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: + .string "Quoi? Tu refuses?\n" + .string "Tu ne sais pas ce que tu perds!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: + .string "Je m’appelle {STR_VAR_3}. Je suis\n" + .string "TRIATHLETE. Je n’arrête pas!\l" + .string "Footing, entraînement, danse…\p" + .string "Et je suis aussi l’apprenti nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: + .string "Voilà ce que {STR_VAR_3} m’a conseillé.\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Malgré tout ce que j’ai à faire, j’ai\n" + .string "trouvé le temps de les dresser!\p" + .string "On fait équipe et on voit ce que\n" + .string "ça donne?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: + .string "Merci! Tu as l’esprit sportif!\n" + .string "Ne bouge pas, je vais nous inscrire?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: + .string "Je vois. Pour ta gouverne, je déteste\n" + .string "qu’on me fasse perdre mon temps!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: + .string "Bonjour!\n" + .string "Comment ça va?\p" + .string "Je suis {STR_VAR_3}, l’apprentie nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}. Enchantée!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: + .string "Ecoute, écoute! C’est {STR_VAR_3} qui\n" + .string "a composé mon équipe POKéMON.\l" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}.\n" + .string "Je les ai bien dressés!\p" + .string "Tu veux qu’on fasse équipe?\n" + .string "Je suis sûre qu’on ira bien ensemble!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: + .string "Super, on va bien s’amuser!\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: + .string "Quelle méchanceté!\n" + .string "Je suis sûre que tu vas le regretter.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: + .string "Je me présente, je m’appelle\n" + .string "{STR_VAR_3}.\p" + .string "Je suis l’apprentie nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: + .string "J’ai suivi les conseils de {STR_VAR_3}\n" + .string "et dans mon équipe j’ai un\l" + .string "{STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "On fait équipe ensemble?\n" + .string "S’il te plaît!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: + .string "Oh… J’en suis ravie!\n" + .string "Je vais donner tout ce que j’ai!\p" + .string "Allez, je vais nous inscrire!\n" + .string "Attends-moi ici!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: + .string "J’espérais vraiment être ta partenaire,\n" + .string "{PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: + .string "Hé, tu m’as parlée!\n" + .string "Ça me fait tellement plaisir!\p" + .string "Je m’appelle {STR_VAR_3}! Je suis\n" + .string "l’apprentie nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: + .string "J’ai écouté {STR_VAR_3} et j’ai dressé\n" + .string "un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Tu veux bien exaucer mon souhait?\n" + .string "J’aimerais faire équipe avec toi!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: + .string "Oh… C’est un jour merveilleux!\n" + .string "Merci infiniment!\l" + .string "Je vais nous inscrire sur le champ!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: + .string "Oh! Tu n’as donc aucun cœur?\n" + .string "Mais je t’admire, tu sais…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: + .string "Bonjour! Je suis l’apprenti nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}!\p" + .string "Je m’appelle {STR_VAR_3}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: + .string "Mon mentor {STR_VAR_3} m’a conseillé\n" + .string "un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Pas mal, non?\n" + .string "On fait équipe, alors?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: + .string "Excellent!\n" + .string "Je vais nous inscrire vite fait!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: + .string "Je me méfierai de toi à l’avenir,\n" + .string "{PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: + .string "Tu sais quoi? C’est le dernier jour\n" + .string "de la TOUR DE COMBAT!\p" + .string "… … … … … …\n" + .string "Mais non, je rigole!\p" + .string "On m’appelle {STR_VAR_3}. Normal, c’est\n" + .string "mon nom! Je suis l’apprenti nº 1 000 de\l" + .string "{STR_VAR_1}. Non, je suis le nº {STR_VAR_2}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: + .string "{STR_VAR_3} m’a recommandé\n" + .string "les {STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: + .string "et les {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}. J’en ai dix de chaque.\l" + .string "Je rigole, j’en ai qu’un de chaque!\p" + .string "Alors, on fait équipe, toi et moi?\n" + .string "Qu’en dis-tu?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: + .string "Youpi!\n" + .string "Allez, je te donne un POKéMON!\p" + .string "Tu m’as pas cru, j’espère! Je passe au\n" + .string "guichet d’inscription et je reviens!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: + .string "Tu me le paieras! Je vais faire de\n" + .string "ta vie un enfer!\p" + .string "Mais non, je rigole! Ha, ha, ha!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: + .string "Salut, DRESSEUR!\n" + .string "J’attends ici depuis des heures!\p" + .string "Non, je ne suis pas un requin blanc…\n" + .string "Je suis {STR_VAR_3}, le MARIN chantant!\p" + .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.\n" + .string "Avec moi, ça va swinguer!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: + .string "Les conseils de {STR_VAR_3}, je les ai\n" + .string "suivis, et mon équipe a bien grandi!\l" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: + .string "et un {STR_VAR_2} avec\n" + .string "{STR_VAR_1}!\p" + .string "Faisons équipe,\n" + .string "nom d’une pipe!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: + .string "Hé, hé, j’aime ton style!\n" + .string "Je vais nous inscrire, je file!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: + .string "Hé, {PLAYER}! Tu me surprends!\n" + .string "Moi, j’étais partant!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: + .string "Yahou, yippie!\n" + .string "Oh, je t’en prie, reste!\p" + .string "Je m’appelle {STR_VAR_3}!\n" + .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: + .string "{STR_VAR_3} m’a dit quoi faire.\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: + .string "et un {STR_VAR_2} avec\n" + .string "{STR_VAR_1}.\p" + .string "Qu’en dis-tu?\n" + .string "Me choisiras-tu?\p" + .string "Laisse-moi être ton partenaire!\n" + .string "Allez… Accepte, partenaire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: + .string "Oh, ça me fait tellement plaisir!\n" + .string "Je ne sais pas quoi dire!\p" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: + .string "Tu me rejettes?\n" + .string "{PLAYER}, ton comportement est abject!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: + .string "Oh, je tousse!\p" + .string "Désolé, j’ai pris froid.\n" + .string "Mes POKéMON vont bien, eux.\p" + .string "Je m’appelle {STR_VAR_3}. Je suis\n" + .string "l’apprenti nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: + .string "{STR_VAR_3} a formé mon équipe.\n" + .string "J’ai un {STR_VAR_2} qui utilise\l" + .string "{STR_VAR_1} et aussi un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}.\p" + .string "Je les entraîne tous les jours, qu’il\n" + .string "pleuve, qu’il neige, qu’il vente!\p" + .string "C’est d’ailleurs pour ça que j’ai pris\n" + .string "froid, je pense.\p" + .string "Maintenant que tu me connais un peu,\n" + .string "tu veux qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: + .string "Merci! Ça me fait plaisir!\n" + .string "Je n’arrête pas de tousser… \l" + .string "Allez, je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: + .string "Tu ne veux pas?\n" + .string "Quel dommage, {PLAYER}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: + .string "Bonjour!\n" + .string "Il y a trop de monde, ici… \p" + .string "Je m’appelle {STR_VAR_3}.\n" + .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: + .string "{STR_VAR_3} m’a conseillé cette équipe… \n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Ça me met mal à l’aise de te parler… \n" + .string "Mais veux-tu qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: + .string "Oh, merci!\n" + .string "J’ai peur mais je ferai de mon mieux!\p" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: + .string "Tu ne peux pas refuser!\n" + .string "Je crois que je vais faire un malaise…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: + .string "Je m’appelle {STR_VAR_3}, je suis\n" + .string "l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: + .string "Je dois mon équipe à {STR_VAR_3}.\p" + .string "J’ai suivi ses conseils. J’ai un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: + .string "{STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Si tu es d’accord, j’aimerais être ton\n" + .string "partenaire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: + .string "Tu acceptes?\n" + .string "Tu ne le regretteras pas!\p" + .string "Je vais nous inscrire et nous pourrons\n" + .string "commencer!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: + .string "Tu refuses?\n" + .string "Ton humour est totalement déplacé.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: + .string "Je m’appelle {STR_VAR_1}.\n" + .string "Je suis une FILLETTE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: + .string "J’ai un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1} et puis un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}.\n" + .string "C’est tout ce que j’ai avec moi.\p" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: + .string "Merci!\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: + .string "Tu ne veux pas de moi comme partenaire?\n" + .string "Tu vas t’en mordre les doigts!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: + .string "Salut!\p" + .string "Je suis GAMIN {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: + .string "Tu veux savoir ce que j’ai?\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "On va faire équipe, toi et moi,\n" + .string "non?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: + .string "Chouette!\n" + .string "Je vais nous inscrire, alors!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: + .string "Tu as tort! Avec tes POKéMON et les\n" + .string "miens, on serait invincibles!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: + .string "Bien le bonjour!\n" + .string "Je suis MONTAGNARD {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: + .string "Tu veux savoir ce que j’ai avec moi?\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Pas trop mal, non?\n" + .string "Tu veux qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: + .string "D’accord!\n" + .string "Je vais au guichet et je reviens.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: + .string "Dommage, j’aurais aimé me battre à tes\n" + .string "côtés.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: + .string "Bonjour! Je m’appelle {STR_VAR_1}\n" + .string "et je suis un CANON!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: + .string "Tu sais ce que j’ai dressé?\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Qu’en penses-tu?\n" + .string "Tu veux qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: + .string "Merveilleux!\n" + .string "Je vais au guichet!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: + .string "Quel dommage!\p" + .string "Toi et moi, nous aurions fait une belle\n" + .string "équipe!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: + .string "Bonjour, toi!\p" + .string "Tu sais qui je suis?\n" + .string "Je suis {STR_VAR_1} le PECHEUR!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: + .string "Mon équipe se compose d’un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: + .string "d’un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Qu’en dis-tu?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: + .string "Bien, bien!\n" + .string "Je me charge de tout!\p" + .string "Je vais nous inscrire tout de suite.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: + .string "Oh, c’est bien dommage…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: + .string "Ravie de te rencontrer.\n" + .string "Je suis MADEMOISELLE {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: + .string "Je suis accompagnée d’un\n" + .string "{STR_VAR_2} maîtrisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: + .string "et d’un {STR_VAR_2} maîtrisant\n" + .string "{STR_VAR_1}.\p" + .string "M’acceptes-tu comme partenaire?\n" + .string "Cela me ferait tant plaisir!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: + .string "Je te remercie du fond du cœur.\n" + .string "Je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: + .string "Je suis sûre que tu vas le regretter.\n" + .string "Cependant, je respecte ta décision.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: + .string "Je m’appelle {STR_VAR_1}. Je suis\n" + .string "TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: + .string "Voyons ce que j’ai…\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\n" + .string "C’est mon équipe!\p" + .string "Dis, tu veux bien qu’on soit\n" + .string "partenaires?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: + .string "Merci!\n" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: + .string "C’est dommage, je sais qu’on aurait été\n" + .string "très forts ensemble!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: + .string "Bonjour!\n" + .string "Je suis le SCOUT {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: + .string "Regarde ce que j’ai!\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Je te propose que nous fassions\n" + .string "équipe, tous les deux! Tu es d’accord?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: + .string "Bien!\p" + .string "Je m’occupe de l’inscription,\n" + .string "partenaire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: + .string "Tu sais, mes POKéMON valent le détour.\n" + .string "J’espère que tu ne le regretteras pas!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: + .string "Bonjour!\n" + .string "Je suis l’ELEVE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: + .string "J’ai dressé un {STR_VAR_2}\n" + .string "qui utilise {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: + .string "{STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "C’est plutôt bien, non?\n" + .string "Tu veux qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: + .string "Merci!\n" + .string "Je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: + .string "Je suis déçu…\p" + .string "En me battant avec toi, j’aurais pu\n" + .string "apprendre un tas de choses…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: + .string "Bonjour.\n" + .string "Je suis RICHARD {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: + .string "Tu ne devineras jamais ce que j’ai!\n" + .string "Un {STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}!\p" + .string "Si tu le souhaites, tu peux faire équipe\n" + .string "avec moi.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: + .string "C’est intelligent de ta part! Avec moi,\n" + .string "impossible de perdre!\p" + .string "Je m’occupe de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: + .string "Tu vas le regretter!\n" + .string "Je suis le meilleur dans cette pièce!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: + .string "Hiyah!\n" + .string "Je suis KARATEKA {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: + .string "J’ai un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Sois sympa, choisis-moi comme\n" + .string "partenaire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: + .string "Hiyah!\n" + .string "Je vais nous inscrire illico presto!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: + .string "Je comprends…\n" + .string "Ce n’est que partie remise…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: + .string "Bonjour!\n" + .string "Je suis FLOTTEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: + .string "Voilà ce que j’ai…\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\n" + .string "Tu veux bien qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: + .string "Merci!\n" + .string "Je vais nous inscrire immédiatement!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: + .string "Ensemble, on aurait pu battre\n" + .string "n’importe qui, j’en suis sûre!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: + .string "Bien le bonjour…\n" + .string "Je suis MYSTIMANIAC {STR_VAR_1}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: + .string "J’ai sur moi un {STR_VAR_2} qui\n" + .string "utilise {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}…\p" + .string "Je t’en supplie…\n" + .string "Choisis-moi comme partenaire…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: + .string "Je te remercie…\n" + .string "Je vais nous inscrire…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: + .string "J’espérais tant qu’on fasse équipe…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: + .string "Comment ça va? Je m’appelle\n" + .string "{STR_VAR_1}. Je suis un ELEVEUR!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: + .string "J’ai deux POKéMON pas mal du tout!\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Qu’en penses-tu?\n" + .string "Tu penses qu’on devrait faire équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: + .string "Je te remercie!\p" + .string "Ne bouge pas, je vais au guichet\n" + .string "d’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: + .string "J’aurais préféré que tu dises oui,\n" + .string "bien sûr… Mais tant pis!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: + .string "Bonjour! Je m’appelle {STR_VAR_1}.\n" + .string "Je suis TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: + .string "Tu veux savoir ce que j’ai?\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Alors?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: + .string "C’est parti!\n" + .string "Je vais nous inscrire sur le champ!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: + .string "Toi et moi, on aurait fait un carton!\n" + .string "Tu ne sais pas ce que tu rates…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: + .string "Bonjour! Je m’appelle {STR_VAR_1}!\n" + .string "Je suis TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: + .string "J’ai bien entraîné mes POKéMON! J’ai\n" + .string "un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Il y a pire, non?\n" + .string "Tu veux de moi comme partenaire?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: + .string "Très bien!\n" + .string "Je cours nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: + .string "J’aurais bien aimé combattre\n" + .string "à tes côtés…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: + .string "Je suis COMBATTANTE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: + .string "J’ai dressé un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}!\p" + .string "Alors, ça te plaît?\n" + .string "Si on faisait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: + .string "Oh, merci!\p" + .string "Je m’occupe de l’inscription,\n" + .string "ne bouge pas!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: + .string "Je suis sûre qu’ensemble, on aurait\n" + .string "été imbattables…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: + .string "Je m’appelle {STR_VAR_1}.\n" + .string "Je suis TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: + .string "J’ai un {STR_VAR_2} à qui j’ai appris\n" + .string "{STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: + .string "{STR_VAR_2} qui connaît {STR_VAR_1}!\p" + .string "On ferait une équipe du tonnerre,\n" + .string "tous les deux! Non?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: + .string "Merci!\p" + .string "Il ne reste plus qu’à nous inscrire.\n" + .string "J’y cours!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: + .string "C’est dommage. Je me faisais une telle\n" + .string "joie à l’idée de combattre à tes côtés!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: + .string "Moi?\n" + .string "Je suis FLOTTEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: + .string "Ce que j’ai? Un {STR_VAR_2} qui\n" + .string "connaît {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: + .string "un {STR_VAR_2} qui connaît\n" + .string "{STR_VAR_1}!\p" + .string "Alors, on fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: + .string "D’accord!\p" + .string "Je vais nous inscrire!\n" + .string "Ça va déménager!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: + .string "Mes POKéMON sont forts…\n" + .string "C’est bête que tu ne veuilles pas de moi.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: + .string "Bonjour!\n" + .string "Je suis GUITARISTE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: + .string "Regarde qui est là…\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "On pourrait pas rêver mieux, non?\n" + .string "Alors, on fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: + .string "Super! Je vais m’occuper des formalités\n" + .string "au guichet. Je reviens!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: + .string "Mes POKéMON sont les meilleurs!\n" + .string "Tu risques de le regretter!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: + .string "Ravi de faire ta connaissance.\n" + .string "Je suis {STR_VAR_1}, un vrai GENTLEMAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: + .string "Mon cher {STR_VAR_2} avec\n" + .string "{STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: + .string "mon cher {STR_VAR_2} avec\n" + .string "{STR_VAR_1} sont ici.\p" + .string "Puis-je te demander de me choisir\n" + .string "comme partenaire?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: + .string "Je te remercie de ta confiance.\n" + .string "Reste ici, je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: + .string "Cela m’aurait fait tant plaisir…\p" + .string "J’espère que nous aurons l’occasion de\n" + .string "faire équipe une autre fois…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: + .string "Bonjour, je m’appelle {STR_VAR_1}.\n" + .string "Je suis POKéFAN!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: + .string "Avec moi, j’ai un {STR_VAR_2}\n" + .string "qui utilise {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Est-ce que ça te plaît?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: + .string "Merci!\n" + .string "Je m’occupe de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: + .string "Tu ne sais pas reconnaître de bons\n" + .string "POKéMON quand tu en vois…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: + .string "Je suis {STR_VAR_1}. Je suis un EXPERT!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: + .string "J’ai élevé un {STR_VAR_2} qui connaît\n" + .string "{STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: + .string "{STR_VAR_2} qui connaît {STR_VAR_1}!\p" + .string "Que dirais-tu de faire équipe avec moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: + .string "Parfait!\n" + .string "Je vais de ce pas nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: + .string "Je doute que tu aies fait le bon choix…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: + .string "Bonjour, bonjour!\n" + .string "Je suis EXPERT {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: + .string "J’ai élevé mes POKéMON avec soin.\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}.\n" + .string "Voilà!\p" + .string "Voudrais-tu faire équipe avec moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: + .string "Bien, bien.\n" + .string "Je vais de suite nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: + .string "D’accord. On remet ça à une prochaine\n" + .string "fois, alors.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: + .string "Je suis DRACOLOGUE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: + .string "Mon équipe se compose d’un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: + .string "et d’un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}!\p" + .string "Qu’est-ce que tu en dis?\n" + .string "Tu me prends comme partenaire?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: + .string "Je te promets de faire de mon mieux!\n" + .string "Je m’occupe de l’inscription, d’accord?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: + .string "Tu sais, tu ne trouveras pas mieux que\n" + .string "moi, ici!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: + .string "Je suis l’ORNITHOLOGUE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: + .string "Quels POKéMON j’ai? Un\n" + .string "{STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Tu ne penses pas qu’on ferait une bonne\n" + .string "équipe, toi et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: + .string "Super, merci!\n" + .string "Je vais m’occuper de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: + .string "Mes POKéMON et moi sommes très\n" + .string "forts. Quel dommage pour toi!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: + .string "Je suis NINJA FAN {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: + .string "Mon équipe de POKéMON comporte\n" + .string "un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Faisons équipe, tous les deux!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: + .string "Ouais!\n" + .string "Je me charge de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: + .string "Tu vas regretter de ne pas avoir mes\n" + .string "POKéMON à tes côtés!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: + .string "Bonjour!\n" + .string "Je suis SŒUR PARASOL {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: + .string "Je ne suis pas seule. J’ai avec moi un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: + .string "un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}.\p" + .string "N’est-ce pas merveilleux?\n" + .string "Tu veux faire équipe avec nous?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: + .string "Merci beaucoup!\p" + .string "Je vais nous inscrire au guichet.\n" + .string "Nous ferons de notre mieux!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: + .string "Mes POKéMON sont incroyablement forts.\n" + .string "Quelle déception…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: + .string "Bonjour!\n" + .string "Je suis {STR_VAR_1} l’ENTOMOMANIAC!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: + .string "Oui, j’ai trouvé mes POKéMON.\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: + .string "et {STR_VAR_2} avec {STR_VAR_1}.\n" + .string "C’est tout ce que j’ai trouvé.\p" + .string "Ça t’intéresse de faire équipe avec\n" + .string "moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: + .string "Compris!\n" + .string "Super!\p" + .string "Je m’occupe de l’inscription.\n" + .string "Ça ne prendra pas longtemps!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: + .string "Avec mes POKéMON, on aurait gagné à\n" + .string "coup sûr, tu sais?…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: + .string "Bonjour!\n" + .string "Je suis MARIN {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: + .string "Mes POKéMON sont ma fierté! J’ai un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}!\p" + .string "Tu veux faire équipe avec moi,\n" + .string "n’est-ce pas?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: + .string "J’en étais sûr!\n" + .string "Je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: + .string "Avec mes POKéMON et moi, c’était\n" + .string "pourtant la victoire assurée!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: + .string "Bonjour, je suis COLLEC {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: + .string "J’ai ici deux beaux spécimens: un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "C’est le nec plus ultra en matière de\n" + .string "POKéMON, non? On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: + .string "Oh, super!\p" + .string "Ne perdons pas de temps.\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: + .string "Ça me chiffonne un peu…\n" + .string "Tu n’aimes pas mes POKéMON…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: + .string "Bonjour, je m’appelle {STR_VAR_1}.\n" + .string "Je suis un POKéMON RANGER.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: + .string "Je suis escorté par un\n" + .string "{STR_VAR_2} qui utilise {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: + .string "un {STR_VAR_2} qui\n" + .string "utilise {STR_VAR_1}!\p" + .string "Tu ne penses pas qu’on ferait une\n" + .string "équipe du tonnerre, toi et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: + .string "C’est super!\n" + .string "Je vais m’occuper de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: + .string "La prochaine fois, choisis mes POKéMON\n" + .string "où je risque de me vexer…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: + .string "Je suis {STR_VAR_1}, une\n" + .string "POKéMON RANGER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: + .string "Voici mon équipe: j’ai un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Tu veux faire équipe avec mes petits\n" + .string "protégés et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: + .string "Nous ferons de notre mieux, c’est\n" + .string "promis! Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: + .string "J’espère que tu nous choisiras, la\n" + .string "prochaine fois…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: + .string "Ravie de faire ta connaissance. Je suis\n" + .string "AROMA {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: + .string "Je sillonne les chemins avec un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}.\p" + .string "J’espère qu’ils te conviennent.\n" + .string "Tu veux bien qu’on soit partenaires?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: + .string "Ton choix m’honore.\n" + .string "Je vais au guichet d’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: + .string "Cela me ferait plaisir de faire équipe\n" + .string "avec toi une prochaine fois.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: + .string "Tu veux savoir qui je suis?\n" + .string "Je suis RUINEMANIAC {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: + .string "Les POKéMON qui m’accompagnent sont\n" + .string "un {STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}!\p" + .string "Intrigant, n’est-ce pas?\n" + .string "Si nous faisions équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: + .string "C’est une sage décision! Je me charge\n" + .string "des formalités d’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: + .string "Hum…\n" + .string "Mes POKéMON sont très forts pourtant…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: + .string "Je suis TOPDRESSEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: + .string "J’ai amené un {STR_VAR_2}\n" + .string "qui sait utiliser {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: + .string "un {STR_VAR_2} qui sait utiliser\n" + .string "{STR_VAR_1}. Impressionnant, je sais!\p" + .string "Dis, tu ne crois pas qu’on devrait faire\n" + .string "équipe, toi et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: + .string "Cool! Je vais vite au guichet\n" + .string "d’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: + .string "On aurait pourtant bien combattu\n" + .string "ensemble.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: + .string "Je suis TOPDRESSEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: + .string "L’équipe que j’ai formée comporte un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: + .string "un {STR_VAR_2} utilisant {STR_VAR_1}.\p" + .string "Ça correspond à ce que tu cherches?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: + .string "J’espérais que tu dirais ça!\n" + .string "Je vais nous inscrire, alors.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: + .string "Je pensais qu’on aurait fait une\n" + .string "belle équipe…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: + .string "Bonjour!\n" + .string "Je suis POKéMANIAC {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: + .string "Tu te demandes ce que j’ai?\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}. Oui, rien que ça!\p" + .string "Je sais que ça t’impressionne.\n" + .string "Allez, faisons équipe!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: + .string "Excellente décision!\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: + .string "Rien ne peut arrêter mes POKéMON!\n" + .string "Tu vas regretter ta décision!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: + .string "Salut, toi! Je m’appelle {STR_VAR_1}!\n" + .string "Je suis un SALTIMBANQUE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: + .string "Voici le fruit de mon entraînement:\n" + .string "un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Alors, qu’en dis-tu?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: + .string "Bien!\n" + .string "Je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: + .string "Quel dommage. Promets-moi qu’on\n" + .string "fera équipe la prochaine fois.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: + .string "Je suis CAMPEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: + .string "J’ai dressé un {STR_VAR_2} qui sait\n" + .string "utiliser {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: + .string "{STR_VAR_2} qui sait utiliser\n" + .string "{STR_VAR_1}.\p" + .string "On s’amuserait bien si on était dans la\n" + .string "même équipe! Alors, on essaie?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: + .string "Super!\n" + .string "Sur ce, je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: + .string "Bon, une prochaine fois, alors!\n" + .string "J’aimerais bien combattre à tes côtés!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: + .string "Bonjour!\n" + .string "Je suis PIQUE-NIQUE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: + .string "J’ai avec moi un {STR_VAR_2}\n" + .string "qui utilise {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Ça te dirait de faire équipe avec moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: + .string "Eh bien, merci!\n" + .string "Je me charge de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: + .string "D’accord. J’espère qu’on fera équipe\n" + .string "une prochaine fois.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: + .string "Je suis KINESISTE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: + .string "Les deux POKéMON que j’ai dressés sont\n" + .string "un {STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}.\p" + .string "Qu’en dis-tu?\n" + .string "On est partenaires?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: + .string "Très bien!\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: + .string "D’accord. Mais tu dois me promettre\n" + .string "qu’on fera équipe bientôt.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: + .string "Je suis KINESISTE {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: + .string "J’ai avec moi…\n" + .string "un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}.\n" + .string "Ce sont mes disciples.\p" + .string "Je suis sûre que tout cela t’intrigue…\n" + .string "Si tu veux, nous pouvons faire équipe.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: + .string "Merci.\n" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: + .string "J’espère qu’il y aura une autre\n" + .string "occasion. Tu m’intrigues…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: + .string "Je suis ELEVE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: + .string "Mes POKéMON? J’ai un\n" + .string "{STR_VAR_2} qui utilise {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Ça me plairait bien d’être ta\n" + .string "partenaire. Tu es d’accord?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: + .string "Oh, merci! Je vais aller au guichet\n" + .string "pour nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: + .string "Hein?\n" + .string "La prochaine fois alors, non?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: + .string "Coucou! Je suis {STR_VAR_1}, un\n" + .string "ELEVEUR!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: + .string "Voici les POKéMON que j’ai dressés: un\n" + .string " {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "C’est plutôt tentant, je sais.\n" + .string "On fait équipe, d’accord?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: + .string "Parfait!\n" + .string "Laisse-moi m’occuper de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: + .string "Je comprends, mais la prochaine fois,\n" + .string "tu ne pourras pas refuser!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: + .string "Je suis {STR_VAR_1}. Je suis une\n" + .string "POKéFAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: + .string "Mes POKéMON chéris sont un\n" + .string "{STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Ne sont-ils pas mignons?\n" + .string "Il faut absolument qu’on fasse équipe!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: + .string "Je te remercie!\n" + .string "Je m’occupe de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: + .string "Mes POKéMON chéris sont les meilleurs,\n" + .string "crois-moi. Mais c’est toi qui décides!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: + .string "Bonjour! Je suis {STR_VAR_1},\n" + .string "une NAGEUSE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: + .string "J’ai entraîné un {STR_VAR_2} qui\n" + .string "sait utiliser {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: + .string "un {STR_VAR_2} qui sait utiliser\n" + .string "{STR_VAR_1}.\p" + .string "Si on faisait équipe, toi et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: + .string "Super!\n" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: + .string "Si jamais on se rencontre de nouveau,\n" + .string "tu ne pourras pas refuser!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: + .string "Oui? Je m’appelle {STR_VAR_1}\n" + .string "et je suis TRIATHLETE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: + .string "J’ai quelques POKéMON qui se défendent:\n" + .string "un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Ce serait sympa si on faisait équipe,\n" + .string "tous les deux.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: + .string "Merveilleux!\n" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: + .string "Tu me laisseras être ton partenaire\n" + .string "la prochaine fois, j’espère.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: + .string "Je suis {STR_VAR_1}, une TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}, voilà ce que j’ai.\p" + .string "Qu’en penses-tu?\n" + .string "Je pense qu’on ferait une bonne équipe.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: + .string "J’aime cette réponse!\n" + .string "Je m’occupe de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: + .string "Promets-moi que tu me donneras\n" + .string "bientôt ma chance…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: + .string "Bonjour, bonjour!\n" + .string "Je suis {STR_VAR_1}, un NAGEUR!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: + .string "Regarde quels POKéMON j’ai dressés!\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Pas mal, non?\n" + .string "Alors, on fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: + .string "Quel honneur!\n" + .string "Je me charge de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: + .string "On remet ça à une prochaine fois,\n" + .string "d’accord?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc new file mode 100644 index 0000000000..6ca2849f62 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc @@ -0,0 +1,1531 @@ + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: + .string "Trova un alleato fra gli ALLENATORI che\n" + .string "vedi qui.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: + .string "{PLAYER}, non hai trovato un ALLENATORE\n" + .string "con cui formare una squadra a due.\p" + .string "Vuoi smettere di cercare e ritornare al\n" + .string "banco di accettazione?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: + .string "Allora torna a cercare un ALLENATORE\n" + .string "con cui formare una squadra a due.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: + .string "Ti ringrazio della tua scelta.\p" + .string "Ora possiamo recarci alla\n" + .string "SALA LOTTA MULTIPLA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: + .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "You can call me {STR_VAR_3}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: + .string "On {STR_VAR_1}’s advice, I brought\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let me join you as a tag team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: + .string "Thank you!\n" + .string "I’ll go register right now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: + .string "I really wanted to form a tag team\n" + .string "with you, {PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: + .string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "My name is {STR_VAR_3}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: + .string "I got advice from {STR_VAR_1} and chose\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let’s form a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: + .string "Thank you very much!\n" + .string "I’ll be done with registration quickly!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: + .string "{PLAYER}, I was hoping that I could\n" + .string "partner up with you…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: + .string "Uhm, mi chiamo {STR_VAR_3} e sono\n" + .string "l’apprendista numero {STR_VAR_2} di {STR_VAR_1}.\p" + .string "Sniff…\p" + .string "Scusa!\n" + .string "La tensione mi fa piangere…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: + .string "{STR_VAR_3} mi ha consigliato di portare\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Sniff… fa’ squadra con me, ti prego!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: + .string "Davvero? Accetti?\n" + .string "Fantastico! Mitico! Hip hip hip, urrà!\p" + .string "Oh… scusa… piango dalla gioia…\p" + .string "Vado subito a fare l’iscrizione.\n" + .string "Non andartene!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: + .string "Oh, ma… sigh… uaaaaah!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: + .string "Ciao! Mi chiamo {STR_VAR_3}! Sono\n" + .string "l’apprendista numero {STR_VAR_2} di {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: + .string "{STR_VAR_3} mi ha suggerito di schierare\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Non male, vero?\p" + .string "Dai, forza!\n" + .string "Formiamo una squadra a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: + .string "Urrà! Fantastico!\n" + .string "Vado a fare l’iscrizione, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: + .string "Perché? Volevo formare una squadra\n" + .string "a due con te, {PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}, che tutti conoscono!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: + .string "{STR_VAR_3} mi ha suggerito di portare\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Questa è la mia accoppiata!\p" + .string "Vuoi allearti con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: + .string "Grazie! Vado a fare l’iscrizione\n" + .string "immediatamente!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: + .string "{PLAYER}, speravo tanto di formare\n" + .string "una squadra a due con te…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: + .string "Uhm… sono contentissima che\n" + .string "tu mi abbia rivolto la parola.\p" + .string "Mi chiamo {STR_VAR_3}, l’apprendista\n" + .string "numero {STR_VAR_2} di {STR_VAR_1}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: + .string "{STR_VAR_3} mi ha consigliato nel\n" + .string "miglior modo possibile.\p" + .string "In squadra ho {STR_VAR_2}\n" + .string "con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "So di avere molte pretese…\p" + .string "Anche se non mi sembri entusiasta,\n" + .string "posso lottare al tuo fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: + .string "Davvero? Non credo alle mie orecchie!\n" + .string "Farò squadra con te, pazzesco!\l" + .string "Non ti deluderò!\p" + .string "Vado a registrarmi prima che tu\n" + .string "possa cambiare idea!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: + .string "Oh!\n" + .string "Non sono alla tua altezza…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: + .string "Ciao, mi chiamo {STR_VAR_3}. Sono\n" + .string "l’apprendista numero {STR_VAR_2} di {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: + .string "{STR_VAR_3} mi ha suggerito di\n" + .string "formare la seguente squadra:\l" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: + .string "{STR_VAR_2} che sa usare\n" + .string "{STR_VAR_1}.\p" + .string "Non male, vero? Vuoi formare\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: + .string "Sono contenta di unirmi a te!\n" + .string "Spero di non scombinarti i piani!\l" + .string "Vado subito a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: + .string "Perché mi hai rifiutata?\n" + .string "Ho un buon carattere!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: + .string "Sono {STR_VAR_3}, un TRIATLETA.\n" + .string "Mi alleno, faccio jogging e suono\l" + .string "il rap tutti i giorni.\p" + .string "Fra le altre cose, sono l’apprendista\n" + .string "numero {STR_VAR_2} di {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: + .string "Ecco cosa mi ha suggerito {STR_VAR_3}:\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Nonostante i mille impegni, cerco\n" + .string "di allevarli al meglio.\p" + .string "Formiamo una squadra a due e\n" + .string "spacchiamo il mondo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: + .string "Così mi piace! Dammi qualche secondo\n" + .string "per fare l’iscrizione, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: + .string "Ho rinunciato ai miei impegni per\n" + .string "venire qui! Che delusione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: + .string "Salve!\n" + .string "Come va?\p" + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}. Piacere di conoscerti!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: + .string "Questi sono i POKéMON che\n" + .string "{STR_VAR_3} mi ha raccomandato:\l" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Li ho allevati magnificamente!\p" + .string "Vuoi formare una squadra con me?\n" + .string "Saremo un duo imbattibile!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: + .string "Ci sarà da divertirsi!\n" + .string "Vado subito a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: + .string "Sei senza cuore!\n" + .string "Ho buone credenziali.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: + .string "Permettimi di presentarmi: mi chiamo\n" + .string "{STR_VAR_3}.\p" + .string "Presto servizio come apprendista\n" + .string "numero {STR_VAR_2} di {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: + .string "Come consigliatomi da {STR_VAR_3},\n" + .string "ho allevato una squadra composta\l" + .string "da {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Ti prego! Formiamo una squadra\n" + .string "a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: + .string "Oh… che gioia!\n" + .string "Farò del mio meglio, promesso!\p" + .string "Vado a fare l’iscrizione!\n" + .string "Aspettami!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: + .string "Speravo di allearmi con te,\n" + .string "{PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: + .string "Ehi! Mi hai parlato!\n" + .string "Faccio i salti di gioia!\p" + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: + .string "Su consiglio di {STR_VAR_3}, ho allenato\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Esaudisci il mio desiderio!\n" + .string "Voglio allearmi con te!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: + .string "Che notizia da capogiro!\n" + .string "Ti ringrazio di cuore!\l" + .string "Vado subito a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: + .string "Non hai rimorsi? Questa decisione\n" + .string "ti fa sentire meglio?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: + .string "Evviva! Sono l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}!\p" + .string "Mi chiamo {STR_VAR_3}! Ciao, ciao!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: + .string "{STR_VAR_3} mi ha consigliato\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: + .string "{STR_VAR_2} che conosce bene\n" + .string "{STR_VAR_1}.\p" + .string "Siamo forti, non trovi?\n" + .string "Farai squadra con me, giusto?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: + .string "Ottimo! Vado a fare l’iscrizione\n" + .string "senza perdere altro tempo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: + .string "Aaaah! Hai il pelo sullo stomaco,\n" + .string "{PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: + .string "Ehi! Guai in vista! La TORRE LOTTA\n" + .string "ha i giorni contati!\p" + .string "… … … … … …\n" + .string "Scherzetto!\p" + .string "Gli altri mi chiamano {STR_VAR_3} e io\n" + .string "confermo! Sono il millesimo apprendista\l" + .string "di {STR_VAR_1}! Scherzo, sono solo\l" + .string "il numero {STR_VAR_2}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: + .string "{STR_VAR_3} mi ha dato dei consigli.\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Ne ho dieci per tipo!\l" + .string "Scherzo! Ne ho solo uno!\p" + .string "Che ne pensi? Vuoi lottare al\n" + .string "mio fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: + .string "Evviva! Per ringraziarti ti regalo\n" + .string "un POKéMON!\p" + .string "Scherzo! Ma vado a fare l’iscrizione\n" + .string "sul serio, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: + .string "Che doccia fredda! Distruggerò\n" + .string "la TORRE LOTTA per questo!\p" + .string "Ovviamente scherzo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: + .string "Eccomi qua! Con i POKéMON\n" + .string "faccio trallalà!\p" + .string "Sono {STR_VAR_3}, un MARINAIO rapper.\n" + .string "Niente preoccupazione non sono\l" + .string "un frignone!\p" + .string "Sono l’apprendista numero {STR_VAR_2} di\n" + .string "{STR_VAR_1}! Se mi scegli, lo sai,\l" + .string "non te ne pentirai!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: + .string "Le parole di {STR_VAR_3} ho ascoltato!\n" + .string "Ho uno schieramento pluridecorato!\l" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}!\p" + .string "Entra in azione, la nostra lotta\n" + .string "sarà un successone!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: + .string "Che trepidazione! \n" + .string "Corro al banco di accettazione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: + .string "{PLAYER}, che freddezza!\n" + .string "Sono un campione di prodezza!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: + .string "Ehi, tu! Non sgattaiolare,\n" + .string "ti voglio parlare!\p" + .string "Salve! Sono {STR_VAR_3}, l’apprendista\n" + .string "numero {STR_VAR_2} di {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: + .string "{STR_VAR_3} così mi ha insegnato!\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: + .string "{STR_VAR_2} che si avvale di\n" + .string "{STR_VAR_1}, ho schierato.\p" + .string "Forza, dammi una buona notizia\n" + .string "per la mia delizia!\p" + .string "Stringiamo un’alleanza in segno\n" + .string "di fratellanza!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: + .string "Oggi è il giorno che ho sognato,\n" + .string "la buona sorte mi ha baciato!\p" + .string "Prima di entrare in azione,\n" + .string "vado al banco di accettazione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: + .string "{PLAYER}, la tua negazione mi\n" + .string "getta nella disperazione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: + .string "Ecciù!\p" + .string "Ho il raffreddore, ma i miei POKéMON\n" + .string "stanno benissimo.\p" + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}. Ecciù!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: + .string "Ho seguito alla lettera il consiglio\n" + .string "di {STR_VAR_3} e ho creato una squadra\l" + .string "composta da {STR_VAR_2} con\l" + .string "{STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Mi sono allenato con loro tutti i giorni,\n" + .string "persino con il vento e la pioggia.\p" + .string "Per questo ho preso questo\n" + .string "terribile raffreddore.\p" + .string "Non ho altro da aggiungere.\n" + .string "Vuoi allearti con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: + .string "Grazie di cuore!\n" + .string "Ecciù, ecciù! Dammi un secondo\l" + .string "per fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: + .string "Non vuoi fare squadra con me?\n" + .string "{PLAYER}, era un’occasione d’oro.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: + .string "Ciao!\n" + .string "Ho i nervi a fior di pelle.\p" + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: + .string "{STR_VAR_3} mi ha dato questa dritta:\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Anche se sono un tipo impacciato,\n" + .string "mi faresti lottare al tuo fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: + .string "Grazie! Mi vergogno un po’,\n" + .string "ma spero di non sfigurare!\p" + .string "Vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: + .string "Non dirmi di no! Questo non fa altro\n" + .string "che aumentare la mia timidezza…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: + .string "Giuro di chiamarmi {STR_VAR_3}.\n" + .string "Sono l’apprendista numero {STR_VAR_2}\l" + .string "di {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: + .string "Lo schieramento mi è stato suggerito\n" + .string "da {STR_VAR_3}.\p" + .string "Mi è sembrato un buon consiglio,\n" + .string "quindi ho deciso di portare il mio\l" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: + .string "il mio {STR_VAR_2} che usa\n" + .string "{STR_VAR_1}.\p" + .string "Se possibile, vorrei formare\n" + .string "una squadra a due con te.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: + .string "Vuoi allearti con me?! Un rifiuto\n" + .string "sarebbe stato un boccone amaro.\p" + .string "Ma visto che hai accettato, il problema\n" + .string "non si pone. Faccio l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: + .string "Perché hai rifiutato? Se è uno scherzo,\n" + .string "non è affatto divertente.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: + .string "Sono {STR_VAR_1}, una PUPA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: + .string "Ho {STR_VAR_2} che usa\n" + .string "{STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\n" + .string "Questi sono i POKéMON che ho\l" + .string "a disposizione.\p" + .string "Ti va di allearti con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: + .string "Grazie!\n" + .string "Vado a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: + .string "Non vuoi allearti con me?\n" + .string "Prima o poi te ne pentirai!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: + .string "Ciao!\p" + .string "Sono {STR_VAR_1}, un BULLO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: + .string "Vuoi conoscere la mia squadra?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Che ne dici di formare una squadra\n" + .string "a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: + .string "Che bello!\n" + .string "Vado a fare l’iscrizione, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: + .string "Ahh! Se formassimo una squadra a due,\n" + .string "saremmo infallibili!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: + .string "Yuppie!\n" + .string "Sono {STR_VAR_1}, un AVVENTURIERO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: + .string "Quali sono i miei assi nella manica?\n" + .string "Il mio {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: + .string "il mio {STR_VAR_2} con {STR_VAR_1}!\p" + .string "Niente male, eh?\n" + .string "Vuoi fare squadra con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: + .string "Yuppie! Allora vado a fare\n" + .string "l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: + .string "Mi sarebbe piaciuto lottare fianco a\n" + .string "fianco con te.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, una BELLEZZA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: + .string "Sai quali POKéMON ho allevato?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Cosa ne pensi? Formiamo\n" + .string "una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: + .string "Fantastico! Faccio l’iscrizione\n" + .string "all’istante!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: + .string "Che delusione!\p" + .string "Insieme avremmo fatto scintille.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: + .string "Ehi!\p" + .string "Ci conosciamo?\n" + .string "Sono {STR_VAR_1}, un PESCATORE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: + .string "Ho una squadra composta da\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Cosa ne pensi?\n" + .string "Lotterai insieme a me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: + .string "Bene, bene!\n" + .string "Sei in buone mani!\p" + .string "Vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: + .string "Saremmo stati un’accoppiata\n" + .string "vincente…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: + .string "Piacere di conoscerti.\n" + .string "Sono {STR_VAR_1}, una LADY.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: + .string "Pensavo di schierare\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Spero che questa formazione sia di tuo\n" + .string "gradimento. Vorrei tanto lottare al tuo\l" + .string "fianco.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: + .string "Ti ringrazio di cuore. Vado a\n" + .string "occuparmi dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: + .string "Sono sicura che ti pentirai della\n" + .string "tua scelta.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: + .string "Sono {STR_VAR_1}, una TRIATLETA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: + .string "In squadra posso contare su\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\n" + .string "Questa è la mia accoppiata!\p" + .string "Formiamo una squadra a due,\n" + .string "ti prego!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: + .string "Grazie mille! Corro al banco di\n" + .string "accettazione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: + .string "Nel nostro caso l’unione avrebbe\n" + .string "fatto la forza!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: + .string "Ehi!\n" + .string "Sono {STR_VAR_1}, un PIGLIAMOSCHE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: + .string "Ecco i POKéMON che mi accompagnano!\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Stammi a sentire! Formeresti\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: + .string "Lo sapevo!\p" + .string "Vado al banco di accettazione\n" + .string "per l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: + .string "I miei POKéMON sono meravigliosi.\n" + .string "Spero che non te ne pentirai!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: + .string "Buongiorno!\n" + .string "Sono {STR_VAR_1}, uno SCOLARO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: + .string "Ho allevato con tanta cura\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Non male, vero? Ti va di formare\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: + .string "Grazie mille!\n" + .string "Mi occuperò dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: + .string "Peccato…\p" + .string "Speravo che tu mi potessi\n" + .string "insegnare qualcosa…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: + .string "Permettimi di presentarmi!\n" + .string "Sono {STR_VAR_1}, un ELEGANTONE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: + .string "Indovina quali POKéMON ho portato!\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Ti do la possibilità di formare\n" + .string "una squadra a due con me.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: + .string "Bella mossa!\p" + .string "Completerò l’iscrizione in\n" + .string "un battibaleno!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: + .string "Fra tutti proprio me dovevi rifiutare?\n" + .string "Te ne pentirai, me lo sento!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: + .string "Iahh!\n" + .string "Sono {STR_VAR_1}, un CINTURANERA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: + .string "I miei compagni sono\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Esaudisci il mio desiderio!\n" + .string "Formiamo una squadra a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: + .string "Iahh!\n" + .string "Vado subito a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: + .string "Capisco… spero di essere più\n" + .string "fortunato la prossima volta…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, una CIAMBELLINA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: + .string "Ho portato con me\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\n" + .string "Formiamo una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: + .string "Grazie!\n" + .string "Vado subito a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: + .string "Insieme avremmo formato\n" + .string "una squadra fortissima!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: + .string "Salutoni… sono {STR_VAR_1}, una \n" + .string "STREGHETTA…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: + .string "Porto con me {STR_VAR_2}\n" + .string "che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}…\p" + .string "Ti imploro… formiamo\n" + .string "una squadra a due…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: + .string "Ti ringrazio.\n" + .string "Vado a fare l’iscrizione…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: + .string "Desideravo tanto formare una squadra\n" + .string "a due con te…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: + .string "Come va? Sono {STR_VAR_1},\n" + .string "un ALLEVA{PKMN}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: + .string "Ho allevato due POKéMON fenomenali!\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Cosa ne dici? Hai voglia di formare\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: + .string "Grazie di cuore!\p" + .string "Mi occuperò dell’iscrizione.\n" + .string "A presto!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: + .string "Desideravo tanto diventare il tuo\n" + .string "compagno di squadra…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, una TRIATLETA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: + .string "Con quali POKéMON mi alleno?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Allora? Vuoi formare una squadra\n" + .string "a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: + .string "Così mi piace!\p" + .string "Corro a fare l’iscrizione.\n" + .string "Sarò una scheggia!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: + .string "Avremmo fatto furore.\n" + .string "Peccato…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: + .string "Salve! Mi chiamo {STR_VAR_1}!\n" + .string "Sono un TRIATLETA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: + .string "Corro insieme alla mia squadra:\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Siamo forti, non credi? Dovremmo\n" + .string "formare una squadra a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: + .string "Perfetto!\n" + .string "Faccio l’iscrizione in un lampo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: + .string "Volevo essere il tuo compagno\n" + .string "in una squadra a due…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: + .string "Sono {STR_VAR_1}, una COMBAT GIRL!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: + .string "Ho portato al massimo della potenza\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}!\p" + .string "Cosa ne pensi di questa accoppiata?\n" + .string "Perché non ci alleiamo?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: + .string "Grazie!\p" + .string "Faccio l’iscrizione all’istante!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: + .string "Avremmo potuto formare una squadra\n" + .string "a due invincibile…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: + .string "Sono {STR_VAR_1}, un TRIATLETA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: + .string "Corro insieme a {STR_VAR_2}\n" + .string "che conosce {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Formiamo una squadra a due.\n" + .string "Non sarebbe fantastico?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: + .string "Grazie!\p" + .string "Vado a fare l’iscrizione.\n" + .string "Non c’è un minuto da perdere!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: + .string "Ahh, peccato. Saremmo stati\n" + .string "una squadra a due fortissima!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: + .string "Come mi chiamo?\n" + .string "Sono {STR_VAR_1}, un CIAMBELLINO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: + .string "Quali POKéMON ho portato?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Formeremo una squadra a due,\n" + .string "ho capito bene?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: + .string "Okay!\p" + .string "Vado a fare l’iscrizione!\n" + .string "Andremo a gonfie vele!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: + .string "I miei POKéMON sono un portento.\n" + .string "Peccato che tu non mi voglia in squadra.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: + .string "Ehi, ehi!\n" + .string "Sono {STR_VAR_1}, un CHITARRISTA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: + .string "Fanno parte del mio gruppo\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Ehi, ehi! Siamo grandi, non trovi?\n" + .string "Facciamo un bel duetto!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: + .string "Ehi, ehi! Alla grande! Vado a\n" + .string "sbrigare le pratiche d’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: + .string "I miei POKéMON sono dei grandi!\n" + .string "Te ne pentirai, ci potrei scommettere!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: + .string "Piacere di conoscerti.\n" + .string "Sono {STR_VAR_1}, un GENTILUOMO.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: + .string "Mi accompagnano i miei fidati\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Mi concedi l’onore di formare\n" + .string "una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: + .string "Ti ringrazio per la fiducia.\n" + .string "Mi occuperò dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: + .string "Che inconveniente…\p" + .string "Non mi lascerò sfuggire la prossima\n" + .string "opportunità…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: + .string "Ciao, sono {STR_VAR_1},\n" + .string "un POKéFAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: + .string "Ho portato con me {STR_VAR_2}\n" + .string "che conosce la mossa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Ti piace quel che vedi?\n" + .string "Perché non ci alleiamo?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: + .string "Grazie!\n" + .string "Mi occuperò dell’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: + .string "I miei POKéMON sono in forma.\n" + .string "Ma a quanto pare tu non li apprezzi.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: + .string "Ehm!\n" + .string "Sono {STR_VAR_1}, uno SPECIALISTA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: + .string "I POKéMON che ho fatto diventare forti\n" + .string "sono {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Che ne dici di formare una squadra a due\n" + .string "con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: + .string "Ehm!\n" + .string "Vado subito a fare l’iscrizione!\l" + .string "Cercheremo di fare del nostro meglio!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: + .string "Spero che tu abbia fatto la scelta\n" + .string "giusta…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: + .string "Ciao, ciao.\n" + .string "Sono {STR_VAR_1}, una SPECIALISTA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: + .string "Ho allevato i miei POKéMON con cura.\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Sono loro ad accompagnarmi.\p" + .string "Ti va di formare una squadra a due\n" + .string "con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: + .string "Bene, bene. Vado immediatamente al\n" + .string "banco di accettazione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: + .string "Forse possiamo formare una squadra\n" + .string "la prossima volta che ci incontriamo.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: + .string "Sono {STR_VAR_1}, un DOMADRAGHI!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: + .string "La squadra che ho allenato è composta\n" + .string "da {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: + .string "da {STR_VAR_2} con {STR_VAR_1}!\p" + .string "Cosa ne pensi?\n" + .string "Vuoi formare una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: + .string "Farò del mio meglio! Se non hai nulla\n" + .string "in contrario, vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: + .string "Non troverai compagni di squadra\n" + .string "più forti di me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: + .string "Sono {STR_VAR_1}, un AVICOLTORE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: + .string "Quali POKéMON ho portato?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Non credi che potremmo formare\n" + .string "una squadra a due di tutto rispetto?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: + .string "Ottimo, grazie!\n" + .string "Mi occuperò dell’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: + .string "I miei POKéMON sono forti.\n" + .string "Ancora non mi capacito…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: + .string "Sono {STR_VAR_1}, un NINJA BOY!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: + .string "La mia squadra di POKéMON è composta da\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Formiamo una squadra a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: + .string "Yuppie! Dammi solo il tempo di\n" + .string "fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: + .string "Rimpiangerai di non avere i miei forti\n" + .string "POKéMON al tuo fianco!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, un’OMBRELLINA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: + .string "Posso contare sull’aiuto di\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: + .string "di {STR_VAR_2} che usa\n" + .string "{STR_VAR_1}.\p" + .string "Non sono dolci? Ti va di formare\n" + .string "una bella squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: + .string "Grazie infinite!\p" + .string "Vado al banco di accettazione. Speriamo\n" + .string "di lottare secondo le aspettative!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: + .string "I miei POKéMON sono davvero forti.\n" + .string "Che delusione…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: + .string "Ciao.\n" + .string "Sono {STR_VAR_1}, un INSETTOLOGO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: + .string "Ho trovato i POKéMON che fanno per me.\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}. \n" + .string "Sono loro ad accompagnarmi.\p" + .string "Formiamo una squadra a due.\n" + .string "Ti alletta la proposta?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: + .string "Okay!\n" + .string "Messaggio ricevuto!\p" + .string "Non ci metterò molto a fare\n" + .string "l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: + .string "Con i miei POKéMON non ci avrebbe\n" + .string "battuto nessuno…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: + .string "Ehi, di bordo!\n" + .string "Sono {STR_VAR_1}, un MARINAIO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: + .string "Sono orgoglioso di presentarti\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Formiamo una squadra a due?\n" + .string "Non puoi dirmi di no.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: + .string "Lo sapevo che avresti accettato!\n" + .string "Vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: + .string "Avremmo stracciato le squadre\n" + .string "avversarie! Peccato!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: + .string "Ciao, sono {STR_VAR_1},\n" + .string "un CERCA{PKMN}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: + .string "I gioielli della mia collezione sono\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Meraviglioso, non trovi?\n" + .string "Dovremmo far parte della stessa\l" + .string "squadra.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: + .string "Sì!\p" + .string "Non c’è tempo da perdere.\n" + .string "Mi occupo io dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: + .string "Che brutta notizia.\n" + .string "Non apprezzi i miei POKéMON.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: + .string "Salve, sono {STR_VAR_1},\n" + .string "un {PKMN} SCOUT.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: + .string "A farmi compagnia ci sono\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Potremmo formare una squadra a due\n" + .string "eccezionale, non credi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: + .string "Fantastico! Vado a sbrigare\n" + .string "le pratiche di iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: + .string "La prossima volta sceglierai i miei\n" + .string "POKéMON, vero?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: + .string "Sono {STR_VAR_1}, una {PKMN} SCOUT!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: + .string "Lascia che ti illustri la mia squadra.\n" + .string "Ho {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Perché non formiamo una squadra\n" + .string "a due, io e te?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: + .string "Saremo il meglio del meglio! Vado a\n" + .string "fare l’iscrizione in fretta e furia!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: + .string "Spero che la prossima volta\n" + .string "tu scelga i miei POKéMON.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: + .string "Piacere di conoscerti. Sono {STR_VAR_1},\n" + .string "mi considero una PROFUMINA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: + .string "Viaggio con {STR_VAR_2}\n" + .string "che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: + .string "{STR_VAR_2} che usa\n" + .string "{STR_VAR_1}.\p" + .string "I miei POKéMON non passano inosservati.\n" + .string "Vuoi lottare insieme a me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: + .string "Il tuo assenso mi onora. Mi occupo\n" + .string "dell’iscrizione immediatamente.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: + .string "Sarebbe meraviglioso formare una\n" + .string "squadra a due la prossima volta.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: + .string "Chi sono io? Mi chiamo {STR_VAR_1},\n" + .string "SCOPRIROVINE di professione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: + .string "I POKéMON che ho portato sono\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Interessante, eh?\n" + .string "Che ne dici di lottare fianco a fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: + .string "Decisione saggia! Sbrigo le pratiche\n" + .string "di iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: + .string "Uhm… i miei POKéMON\n" + .string "sono forti…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: + .string "Sono {STR_VAR_1}, un FANTALLENATORE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: + .string "I POKéMON a mia disposizione sono\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Non male, uh?\p" + .string "Sarebbe troppo bello formare\n" + .string "una squadra a due, non trovi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: + .string "Ganzo!\n" + .string "Faccio l’iscrizione in un nanosecondo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: + .string "La nostra squadra sarebbe stata\n" + .string "perfetta.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: + .string "Sono {STR_VAR_1}, FANTALLENATORE\n" + .string "professionista!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: + .string "La squadra che ho allenato è composta\n" + .string "da {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Cosa te ne pare?\n" + .string "Lottiamo fianco a fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: + .string "Affare fatto! Mi occupo\n" + .string "dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: + .string "La nostra squadra sarebbe stata\n" + .string "una delle più forti in circolazione…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: + .string "Ehi!\n" + .string "Sono {STR_VAR_1}, un POKéFANATICO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: + .string "Un tipo come me che squadra può avere?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Proprio così!\p" + .string "Mettiamoci all’opera! Insieme\n" + .string "faremo furore!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: + .string "Ottima scelta!\n" + .string "Vado a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: + .string "I miei POKéMON sono fortissimi!\n" + .string "Se ti penti non vorrò sentire ragioni!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: + .string "Ehilà!\n" + .string "Sono {STR_VAR_1}, un BRANDIFUOCO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: + .string "Sai quali POKéMON ho selezionato?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Cosa ne dici? Mettiamo su una bella\n" + .string "squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: + .string "Perfetto!\n" + .string "Mi occupo dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: + .string "Devi promettermi che faremo\n" + .string "squadra la prossima volta.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: + .string "Sono {STR_VAR_1}, un CAMPEGGISTA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: + .string "Ho allenato {STR_VAR_2}\n" + .string "che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Non credi che sarebbe divertente\n" + .string "formare una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: + .string "Sì!\n" + .string "Iscrizione… aspettami!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: + .string "Posso sperare nella prossima volta?\n" + .string "Voglio fare squadra con te.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, una PICNIC GIRL!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: + .string "I POKéMON che ho allevato sono\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Ti interessa formare una squadra\n" + .string "a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: + .string "Grazie!\n" + .string "Mi occupo dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: + .string "Mi piacerebbe lottare al tuo fianco\n" + .string "in un’altra occasione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: + .string "Sono {STR_VAR_1}, ALLENATORE PSICHE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: + .string "Il duo che ho allenato è composto da\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Ti andrebbe di formare una squadra\n" + .string "a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: + .string "Che notizia grandiosa!\n" + .string "Mi occupo dell’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: + .string "La prossima volta voglio formare\n" + .string "una squadra con te a tutti i costi.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: + .string "Sono {STR_VAR_1}, ALLENATORE PSICHE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Sono i miei valenti allievi.\p" + .string "Non ti alletta l’idea formare\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: + .string "Grazie. Vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: + .string "Spero che ci sia una prossima occasione\n" + .string "per formare un’alleanza.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: + .string "Sono {STR_VAR_1}, una SCOLARA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\n" + .string "Questa è la mia accoppiata.\p" + .string "Posso lottare al tuo fianco in\n" + .string "una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: + .string "Grazie! Mi reco immediatamente\n" + .string "al banco di accettazione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: + .string "Ti prego, posso lottare al tuo fianco\n" + .string "la prossima volta?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: + .string "Ehi! Mi chiamo {STR_VAR_1}!\n" + .string "Sono un’ALLEVA{PKMN}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: + .string "I POKéMON che ho allevato sono\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Cosa te ne pare? Che ne dici di\n" + .string "formare una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: + .string "Perfetto! Dell’iscrizione me ne\n" + .string "occupo io.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: + .string "La prossima volta dobbiamo formare\n" + .string "una squadra insieme, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: + .string "Mi chiamo {STR_VAR_1} e sono\n" + .string "una POKéFAN sfegatata.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: + .string "Gli adorati POKéMON che ho allevato\n" + .string "sono {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Non trovi che siano dei POKéMON\n" + .string "bellissimi? Facciamo squadra insieme!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: + .string "Grazie, sei tanto gentile!\n" + .string "Vado a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: + .string "I miei adorati POKéMON sono i migliori!\n" + .string "Questa non la mando giù!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: + .string "Ciao, sono {STR_VAR_1}, una NUOTATRICE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\n" + .string "Questa è la squadra che ho allenato.\p" + .string "Facciamo una squadra a due,\n" + .string "io e te!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: + .string "Grande! Mi occupo dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: + .string "Al nostro prossimo incontro, non mi\n" + .string "potrai dire di no!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: + .string "Cosa succede?\n" + .string "Sono {STR_VAR_1}, un TRIATLETA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: + .string "Ho un paio di POKéMON mica male.\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Sarebbe carino formare una\n" + .string "squadra a due, non trovi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: + .string "Eccellente! Porta un po’ di pazienza,\n" + .string "devo occuparmi dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: + .string "La prossima volta spero che tu mi\n" + .string "faccia lottare al tuo fianco.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: + .string "Sono {STR_VAR_1}, una TRIATLETA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: + .string "un altro {STR_VAR_2} che conosce\n" + .string "{STR_VAR_1}. Questa è la mia coppia.\p" + .string "La nostra sarebbe una squadra a due\n" + .string "coi fiocchi, non trovi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: + .string "Mi piace la tua risposta! Farò\n" + .string "l’iscrizione in fretta!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: + .string "Ci sarà un’altra occasione per allearci,\n" + .string "non è vero?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: + .string "Ehilà! Ciao!\n" + .string "Sono {STR_VAR_1}, un NUOTATORE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: + .string "Ecco i POKéMON che ho allevato!\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Belli, non trovi? Formare una squadra\n" + .string "con te sarebbe altrettanto bello!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: + .string "Ti sono riconoscente! Mi occupo\n" + .string "io dell’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: + .string "Se ci incontriamo di nuovo, devi allearti\n" + .string "con me, va bene?$" \ No newline at end of file