Seperated Text from script RustboroCity-SkyPillar

Seperated Text from script RustboroCity_Mart - RustboroCity, SeafloorCavern, ShoalCave, SkyPillar
This commit is contained in:
dennisw100
2024-06-27 19:16:30 +02:00
committed by GitHub
parent 7b4c525d97
commit 9c549be8de
48 changed files with 2313 additions and 723 deletions

View File

@@ -1021,279 +1021,14 @@ RustboroCity_EventScript_Boy1::
msgbox RustboroCity_Text_YouCanHave2On2Battle, MSGBOX_NPC
end
RustboroCity_Text_WeShortenItToDevon:
.string "The DEVON CORPORATION…\n"
.string "We all just shorten it to DEVON.\p"
.string "That company makes all sorts of\n"
.string "convenient products.$"
RustboroCity_Text_SneakyLookingManWentAroundCorner:
.string "Hm? A sneaky-looking man?\p"
.string "Come to think of it, yes, a shady-\n"
.string "looking guy went around the corner.$"
RustboroCity_Text_HaveYouChallengedGym:
.string "Have you taken the POKéMON GYM\n"
.string "challenge?\p"
.string "When you get that shiny GYM BADGE\n"
.string "in hand, I guess TRAINERS begin to\l"
.string "realize what is required of them.$"
RustboroCity_Text_HeyThatsRustborosGymBadge:
.string "Hey, that's RUSTBORO's GYM BADGE!\p"
.string "Out of all the POKéMON GYM BADGES,\n"
.string "RUSTBORO's is the coolest, I'd say.$"
RustboroCity_Text_YoureNewAroundHere:
.string "Oh? Who might you be?\n"
.string "You're a new face around these parts.\p"
.string "Have you just transferred into the\n"
.string "POKéMON TRAINER'S SCHOOL?$"
RustboroCity_Text_GymLeaderIsntEasyWithFire:
.string "I challenged the GYM LEADER, but…\p"
.string "It's not going to be easy winning with\n"
.string "my FIRE-type POKéMON…\p"
.string "FIRE-type POKéMON don't match up\n"
.string "well against ROCK-type POKéMON…$"
RustboroCity_Text_MrBrineyWalksInTheTunnel:
.string "The old sailor MR. BRINEY lives in\n"
.string "a cottage by the sea.\p"
.string "He goes for walks in the tunnel every\n"
.string "so often.$"
RustboroCity_Text_MrBrineyLovesPeeko:
.string "The old sailor MR. BRINEY lives in\n"
.string "a cottage by the sea.\p"
.string "He said he was going shopping in\n"
.string "SLATEPORT for his pet, PEEKO.\p"
.string "That old sea dog, he must really love\n"
.string "that PEEKO.$"
RustboroCity_Text_WowYouHavePokemon:
.string "Wow, you have POKéMON with you, too.\p"
.string "When I get bigger, I'm going to go\n"
.string "places with POKéMON, too.$"
RustboroCity_Text_CatchRarePokemonIfIGoToSchool:
.string "POKéMON TRAINER'S SCHOOL!\p"
.string "If I go to this school, will I be able\n"
.string "to catch rare POKéMON easily?$"
RustboroCity_Text_PokemonCanChangeLookFromExp:
.string "If a POKéMON gains experience in\n"
.string "battles, it can sometimes change in\l"
.string "the way it looks.$"
RustboroCity_Text_PokemonChangeShape:
.string "A POKéMON changes shape?\n"
.string "If one did that, I would be shocked!$"
RustboroCity_Text_TradePokemonGrowFast:
.string "A POKéMON you get in a trade from\n"
.string "someone grows fast.\p"
.string "But if you don't have certain GYM\n"
.string "BADGES, it may not obey you…$"
RustboroCity_Text_OutOfTheWay:
.string "Get out!\n"
.string "Out of the way!$"
RustboroCity_Text_WaitDontTakeMyGoods:
.string "Wait! Pleeeaaase!\p"
.string "Don't take my GOODS!$"
RustboroCity_Text_HelpMeIWasRobbed:
.string "Oh, it's you!\p"
.string "You're that fantastic TRAINER who\n"
.string "helped me in PETALBURG WOODS!\p"
.string "Help me! I was robbed by TEAM AQUA!\n"
.string "I have to get the DEVON GOODS back!\p"
.string "If I don't…\n"
.string "I'm going to be in serious trouble.$"
RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel:
.string "That shady character, I think he took\n"
.string "off towards the tunnel over there.$"
RustboroCity_Text_YouGotItThankYou:
.string "Oh! How did it go?\n"
.string "The DEVON GOODS?\p"
.string "You did!\n"
.string "You got them back!\p"
.string "You really are a great TRAINER!\p"
.string "I know! As my thanks, I'll give you\n"
.string "another GREAT BALL!$"
RustboroCity_Text_YoureLoadedWithItems:
.string "You're loaded with items.\n"
.string "I can't give you this GREAT BALL.$"
RustboroCity_Text_PleaseComeWithMe:
.string "Excuse me, please!\n"
.string "Please come with me!$"
RustboroCity_Text_MayHiLetsRegister:
.string "MAY: Oh, hi, {PLAYER}{KUN}!\p"
.string "You had a MATCH CALL feature put\n"
.string "on your POKéNAV!\p"
.string "Let's register each other so we can\n"
.string "contact one another anytime!\p"
.string "… … … … … …$"
RustboroCity_Text_RegisteredMay:
.string "Registered MAY\n"
.string "in the POKéNAV.$"
RustboroCity_Text_MayPassedBrineyWantToBattle:
.string "MAY: Oh, by the way, I passed\n"
.string "MR. BRINEY in PETALBURG WOODS.\p"
.string "I guess he's on his way home to his\n"
.string "cottage by the sea.\p"
.string "How's your POKéDEX coming along,\n"
.string "{PLAYER}{KUN}? Mine's looking pretty decent!\p"
.string "So…\n"
.string "How about a little battle?$"
RustboroCity_Text_MayOhHaventRaisedPokemonEnough:
.string "MAY: Oh, what's the matter?\p"
.string "Haven't you caught or raised your\n"
.string "POKéMON very much?\p"
.string "That's not very good for a TRAINER!$"
RustboroCity_Text_MayWantToBattle:
.string "MAY: So, what do you think?\n"
.string "How about a little battle here?$"
RustboroCity_Text_MayImNotGoingToLose:
.string "MAY: You just became a TRAINER,\n"
.string "{PLAYER}{KUN}. I'm not going to lose!$"
RustboroCity_Text_MayDefeat:
.string "Yikes!\n"
.string "You're better than I expected!$"
RustboroCity_Text_MayMrBrineyHint:
.string "MAY: Oh, by the way, MR. BRINEY, who\n"
.string "I just passed…\p"
.string "{PLAYER}{KUN}, you just moved here so you\n"
.string "might not know this, but MR. BRINEY\l"
.string "was once a revered seafarer.$"
RustboroCity_Text_BrendanHiLetsRegister:
.string "BRENDAN: Oh, hey, {PLAYER}!\p"
.string "You had a MATCH CALL feature put\n"
.string "on your POKéNAV! Cool!\p"
.string "Let's register each other so we can\n"
.string "get in touch anytime!\p"
.string "… … … … … …$"
RustboroCity_Text_RegisteredBrendan:
.string "Registered BRENDAN\n"
.string "in the POKéNAV.$"
RustboroCity_Text_BrendanPassedBrineyWantToBattle:
.string "BRENDAN: By the way, {PLAYER}, I walked\n"
.string "by MR. BRINEY in PETALBURG WOODS.\p"
.string "I bet he was on his way home to his\n"
.string "cottage by the sea.\p"
.string "{PLAYER}, how's your POKéDEX?\n"
.string "Have you filled in any pages yet?\p"
.string "Mine rules.\p"
.string "Want to have a battle to test how\n"
.string "far you've progressed?$"
RustboroCity_Text_BrendanNoConfidenceInPokemon:
.string "BRENDAN: What's the matter? Don't have\n"
.string "any confidence in your POKéMON?$"
RustboroCity_Text_BrendanWantToBattle:
.string "BRENDAN: What's up?\n"
.string "Want to have a battle with me?$"
RustboroCity_Text_BrendanIWontGoEasy:
.string "BRENDAN: I know you just became\n"
.string "a TRAINER, but I won't go easy!$"
RustboroCity_Text_BrendanDefeat:
.string "Hmm…\n"
.string "You're pretty good.$"
RustboroCity_Text_BrendanMrBrineyHint:
.string "BRENDAN: By the way, you know\n"
.string "MR. BRINEY? The guy I just passed?\p"
.string "I bet you didn't know this, since you\n"
.string "just moved here, {PLAYER}, but\l"
.string "MR. BRINEY was once a great sailor.$"
RustboroCity_Text_TunnelNearingCompletion:
.string "“Timesaving tunnel nearing\n"
.string "completion!”\p"
.string "…Is what it says on the sign, but\n"
.string "there's also a big “X” splashed\l"
.string "across it in red paint…$"
RustboroCity_Text_DevonCorpSign:
.string "DEVON CORPORATION\p"
.string "“For all your living needs, we make\n"
.string "it all.”$"
RustboroCity_Text_GymSign:
.string "RUSTBORO CITY POKéMON GYM\n"
.string "LEADER: ROXANNE\p"
.string "“The ROCK-loving honors student!”$"
RustboroCity_Text_DevonCorpBranchOfficeSign:
.string "DEVON CORP. BRANCH OFFICE\p"
.string "“Access limited to DEVON employees\n"
.string "and authorized personnel.”$"
RustboroCity_Text_CitySign:
.string "RUSTBORO CITY\p"
.string "“The city probing the integration of\n"
.string "nature and science.”$"
RustboroCity_Text_TrainersSchoolSign:
.string "POKéMON TRAINER'S SCHOOL\p"
.string "“We'll teach you anything about\n"
.string "POKéMON!”$"
RustboroCity_Text_CuttersHouse:
.string "CUTTER'S HOUSE$"
RustboroCity_Text_DevelopedNewPokenavFeature:
.string "I've been developing an added feature\n"
.string "for the POKéNAV…\p"
.string "And it turned out great!\p"
.string "{PLAYER}, may I see that POKéNAV?\n"
.string "The one our PRESIDENT gave you?$"
RustboroCity_Text_AddedMatchCallPleaseCallMrStone:
.string "There you go, {PLAYER}!\p"
.string "I added a new feature named\n"
.string "MATCH CALL to your POKéNAV.\p"
.string "Using the MATCH CALL feature,\n"
.string "you can chat with people who have\l"
.string "been registered in your POKéNAV.\p"
.string "{PLAYER}, our PRESIDENT STONE should\n"
.string "be registered in your POKéNAV.\p"
.string "Test it out.\n"
.string "Please give our PRESIDENT a call.$"
RustboroCity_Text_PleaseSelectPokenav:
.string "Please select the POKéNAV.$"
RustboroCity_Text_IdBetterGetBackToWork:
.string "Okay, I'd better get back to work.\n"
.string "Please take care, {PLAYER}!$"
RustboroCity_Text_YouCanHave2On2Battle:
.string "Did you know this?\p"
.string "You can have a 2-on-2 battle even\n"
.string "if you're not with another TRAINER.\p"
.string "If you catch the eyes of two TRAINERS\n"
.string "when you have two or more POKéMON,\l"
.string "they'll both challenge you.\p"
.string "Don't you think it'd be cool if you\n"
.string "could beat two TRAINERS by yourself?$"
.ifdef ENGLISH
.include "data/maps/RustboroCity/text.inc"
.else
.ifdef FRENCH
.include "data/maps/RustboroCity/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/RustboroCity/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,277 @@
RustboroCity_Text_WeShortenItToDevon:
.string "The DEVON CORPORATION…\n"
.string "We all just shorten it to DEVON.\p"
.string "That company makes all sorts of\n"
.string "convenient products.$"
RustboroCity_Text_SneakyLookingManWentAroundCorner:
.string "Hm? A sneaky-looking man?\p"
.string "Come to think of it, yes, a shady-\n"
.string "looking guy went around the corner.$"
RustboroCity_Text_HaveYouChallengedGym:
.string "Have you taken the POKéMON GYM\n"
.string "challenge?\p"
.string "When you get that shiny GYM BADGE\n"
.string "in hand, I guess TRAINERS begin to\l"
.string "realize what is required of them.$"
RustboroCity_Text_HeyThatsRustborosGymBadge:
.string "Hey, that's RUSTBORO's GYM BADGE!\p"
.string "Out of all the POKéMON GYM BADGES,\n"
.string "RUSTBORO's is the coolest, I'd say.$"
RustboroCity_Text_YoureNewAroundHere:
.string "Oh? Who might you be?\n"
.string "You're a new face around these parts.\p"
.string "Have you just transferred into the\n"
.string "POKéMON TRAINER'S SCHOOL?$"
RustboroCity_Text_GymLeaderIsntEasyWithFire:
.string "I challenged the GYM LEADER, but…\p"
.string "It's not going to be easy winning with\n"
.string "my FIRE-type POKéMON…\p"
.string "FIRE-type POKéMON don't match up\n"
.string "well against ROCK-type POKéMON…$"
RustboroCity_Text_MrBrineyWalksInTheTunnel:
.string "The old sailor MR. BRINEY lives in\n"
.string "a cottage by the sea.\p"
.string "He goes for walks in the tunnel every\n"
.string "so often.$"
RustboroCity_Text_MrBrineyLovesPeeko:
.string "The old sailor MR. BRINEY lives in\n"
.string "a cottage by the sea.\p"
.string "He said he was going shopping in\n"
.string "SLATEPORT for his pet, PEEKO.\p"
.string "That old sea dog, he must really love\n"
.string "that PEEKO.$"
RustboroCity_Text_WowYouHavePokemon:
.string "Wow, you have POKéMON with you, too.\p"
.string "When I get bigger, I'm going to go\n"
.string "places with POKéMON, too.$"
RustboroCity_Text_CatchRarePokemonIfIGoToSchool:
.string "POKéMON TRAINER'S SCHOOL!\p"
.string "If I go to this school, will I be able\n"
.string "to catch rare POKéMON easily?$"
RustboroCity_Text_PokemonCanChangeLookFromExp:
.string "If a POKéMON gains experience in\n"
.string "battles, it can sometimes change in\l"
.string "the way it looks.$"
RustboroCity_Text_PokemonChangeShape:
.string "A POKéMON changes shape?\n"
.string "If one did that, I would be shocked!$"
RustboroCity_Text_TradePokemonGrowFast:
.string "A POKéMON you get in a trade from\n"
.string "someone grows fast.\p"
.string "But if you don't have certain GYM\n"
.string "BADGES, it may not obey you…$"
RustboroCity_Text_OutOfTheWay:
.string "Get out!\n"
.string "Out of the way!$"
RustboroCity_Text_WaitDontTakeMyGoods:
.string "Wait! Pleeeaaase!\p"
.string "Don't take my GOODS!$"
RustboroCity_Text_HelpMeIWasRobbed:
.string "Oh, it's you!\p"
.string "You're that fantastic TRAINER who\n"
.string "helped me in PETALBURG WOODS!\p"
.string "Help me! I was robbed by TEAM AQUA!\n"
.string "I have to get the DEVON GOODS back!\p"
.string "If I don't…\n"
.string "I'm going to be in serious trouble.$"
RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel:
.string "That shady character, I think he took\n"
.string "off towards the tunnel over there.$"
RustboroCity_Text_YouGotItThankYou:
.string "Oh! How did it go?\n"
.string "The DEVON GOODS?\p"
.string "You did!\n"
.string "You got them back!\p"
.string "You really are a great TRAINER!\p"
.string "I know! As my thanks, I'll give you\n"
.string "another GREAT BALL!$"
RustboroCity_Text_YoureLoadedWithItems:
.string "You're loaded with items.\n"
.string "I can't give you this GREAT BALL.$"
RustboroCity_Text_PleaseComeWithMe:
.string "Excuse me, please!\n"
.string "Please come with me!$"
RustboroCity_Text_MayHiLetsRegister:
.string "MAY: Oh, hi, {PLAYER}{KUN}!\p"
.string "You had a MATCH CALL feature put\n"
.string "on your POKéNAV!\p"
.string "Let's register each other so we can\n"
.string "contact one another anytime!\p"
.string "… … … … … …$"
RustboroCity_Text_RegisteredMay:
.string "Registered MAY\n"
.string "in the POKéNAV.$"
RustboroCity_Text_MayPassedBrineyWantToBattle:
.string "MAY: Oh, by the way, I passed\n"
.string "MR. BRINEY in PETALBURG WOODS.\p"
.string "I guess he's on his way home to his\n"
.string "cottage by the sea.\p"
.string "How's your POKéDEX coming along,\n"
.string "{PLAYER}{KUN}? Mine's looking pretty decent!\p"
.string "So…\n"
.string "How about a little battle?$"
RustboroCity_Text_MayOhHaventRaisedPokemonEnough:
.string "MAY: Oh, what's the matter?\p"
.string "Haven't you caught or raised your\n"
.string "POKéMON very much?\p"
.string "That's not very good for a TRAINER!$"
RustboroCity_Text_MayWantToBattle:
.string "MAY: So, what do you think?\n"
.string "How about a little battle here?$"
RustboroCity_Text_MayImNotGoingToLose:
.string "MAY: You just became a TRAINER,\n"
.string "{PLAYER}{KUN}. I'm not going to lose!$"
RustboroCity_Text_MayDefeat:
.string "Yikes!\n"
.string "You're better than I expected!$"
RustboroCity_Text_MayMrBrineyHint:
.string "MAY: Oh, by the way, MR. BRINEY, who\n"
.string "I just passed…\p"
.string "{PLAYER}{KUN}, you just moved here so you\n"
.string "might not know this, but MR. BRINEY\l"
.string "was once a revered seafarer.$"
RustboroCity_Text_BrendanHiLetsRegister:
.string "BRENDAN: Oh, hey, {PLAYER}!\p"
.string "You had a MATCH CALL feature put\n"
.string "on your POKéNAV! Cool!\p"
.string "Let's register each other so we can\n"
.string "get in touch anytime!\p"
.string "… … … … … …$"
RustboroCity_Text_RegisteredBrendan:
.string "Registered BRENDAN\n"
.string "in the POKéNAV.$"
RustboroCity_Text_BrendanPassedBrineyWantToBattle:
.string "BRENDAN: By the way, {PLAYER}, I walked\n"
.string "by MR. BRINEY in PETALBURG WOODS.\p"
.string "I bet he was on his way home to his\n"
.string "cottage by the sea.\p"
.string "{PLAYER}, how's your POKéDEX?\n"
.string "Have you filled in any pages yet?\p"
.string "Mine rules.\p"
.string "Want to have a battle to test how\n"
.string "far you've progressed?$"
RustboroCity_Text_BrendanNoConfidenceInPokemon:
.string "BRENDAN: What's the matter? Don't have\n"
.string "any confidence in your POKéMON?$"
RustboroCity_Text_BrendanWantToBattle:
.string "BRENDAN: What's up?\n"
.string "Want to have a battle with me?$"
RustboroCity_Text_BrendanIWontGoEasy:
.string "BRENDAN: I know you just became\n"
.string "a TRAINER, but I won't go easy!$"
RustboroCity_Text_BrendanDefeat:
.string "Hmm…\n"
.string "You're pretty good.$"
RustboroCity_Text_BrendanMrBrineyHint:
.string "BRENDAN: By the way, you know\n"
.string "MR. BRINEY? The guy I just passed?\p"
.string "I bet you didn't know this, since you\n"
.string "just moved here, {PLAYER}, but\l"
.string "MR. BRINEY was once a great sailor.$"
RustboroCity_Text_TunnelNearingCompletion:
.string "“Timesaving tunnel nearing\n"
.string "completion!”\p"
.string "…Is what it says on the sign, but\n"
.string "there's also a big “X” splashed\l"
.string "across it in red paint…$"
RustboroCity_Text_DevonCorpSign:
.string "DEVON CORPORATION\p"
.string "“For all your living needs, we make\n"
.string "it all.”$"
RustboroCity_Text_GymSign:
.string "RUSTBORO CITY POKéMON GYM\n"
.string "LEADER: ROXANNE\p"
.string "“The ROCK-loving honors student!”$"
RustboroCity_Text_DevonCorpBranchOfficeSign:
.string "DEVON CORP. BRANCH OFFICE\p"
.string "“Access limited to DEVON employees\n"
.string "and authorized personnel.”$"
RustboroCity_Text_CitySign:
.string "RUSTBORO CITY\p"
.string "“The city probing the integration of\n"
.string "nature and science.”$"
RustboroCity_Text_TrainersSchoolSign:
.string "POKéMON TRAINER'S SCHOOL\p"
.string "“We'll teach you anything about\n"
.string "POKéMON!”$"
RustboroCity_Text_CuttersHouse:
.string "CUTTER'S HOUSE$"
RustboroCity_Text_DevelopedNewPokenavFeature:
.string "I've been developing an added feature\n"
.string "for the POKéNAV…\p"
.string "And it turned out great!\p"
.string "{PLAYER}, may I see that POKéNAV?\n"
.string "The one our PRESIDENT gave you?$"
RustboroCity_Text_AddedMatchCallPleaseCallMrStone:
.string "There you go, {PLAYER}!\p"
.string "I added a new feature named\n"
.string "MATCH CALL to your POKéNAV.\p"
.string "Using the MATCH CALL feature,\n"
.string "you can chat with people who have\l"
.string "been registered in your POKéNAV.\p"
.string "{PLAYER}, our PRESIDENT STONE should\n"
.string "be registered in your POKéNAV.\p"
.string "Test it out.\n"
.string "Please give our PRESIDENT a call.$"
RustboroCity_Text_PleaseSelectPokenav:
.string "Please select the POKéNAV.$"
RustboroCity_Text_IdBetterGetBackToWork:
.string "Okay, I'd better get back to work.\n"
.string "Please take care, {PLAYER}!$"
RustboroCity_Text_YouCanHave2On2Battle:
.string "Did you know this?\p"
.string "You can have a 2-on-2 battle even\n"
.string "if you're not with another TRAINER.\p"
.string "If you catch the eyes of two TRAINERS\n"
.string "when you have two or more POKéMON,\l"
.string "they'll both challenge you.\p"
.string "Don't you think it'd be cool if you\n"
.string "could beat two TRAINERS by yourself?$"

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@@ -0,0 +1,280 @@
RustboroCity_Text_WeShortenItToDevon:
.string "DEVON SARL… Mais tout le monde\n"
.string "dit juste DEVON, c’est plus court.\p"
.string "Cette entreprise fabrique toutes\n"
.string "sortes de produits très utiles.$"
RustboroCity_Text_SneakyLookingManWentAroundCorner:
.string "Hum? Un homme d’apparence sournoise?\p"
.string "Oui, ça m’revient. Un type louche\n"
.string "traîne dans le coin.$"
RustboroCity_Text_HaveYouChallengedGym:
.string "As-tu relevé le défi de l’ARENE\n"
.string "POKéMON?\p"
.string "Quand tu auras le BADGE tout brillant\n"
.string "en main, tu réaliseras ce qui t’attend\l"
.string "en tant que DRESSEUR.$"
RustboroCity_Text_HeyThatsRustborosGymBadge:
.string "Hé, c’est le BADGE de MEROUVILLE!\p"
.string "De tous les BADGES D’ARENES, c’est celui\n"
.string "de MEROUVILLE que je préfère!$"
RustboroCity_Text_YoureNewAroundHere:
.string "Oh? Qui peux-tu bien être?\n"
.string "Une nouvelle tête dans les parages…\p"
.string "Tu viens d’arriver à l’ECOLE DE\n"
.string "DRESSEURS?$"
RustboroCity_Text_GymLeaderIsntEasyWithFire:
.string "Je vais affronter le CHAMPION, mais…\p"
.string "Ça ne va pas être facile de gagner avec\n"
.string "mes POKéMON du type FEU…\p"
.string "Les POKéMON du type FEU ne sont pas\n"
.string "bons face aux POKéMON du type ROCHE…$"
RustboroCity_Text_MrBrineyWalksInTheTunnel:
.string "Le vieux marin, M. MARCO, habite\n"
.string "une petite maison près de la mer.\p"
.string "Dès qu’il le peut, il va se balader\n"
.string "dans le tunnel.$"
RustboroCity_Text_MrBrineyLovesPeeko:
.string "Le vieux marin, M. MARCO, habite\n"
.string "une petite maison près de la mer.\p"
.string "Il a dit qu’il allait à POIVRESSEL\n"
.string "pour acheter des choses à son PIKO.\p"
.string "Ce vieux loup de mer, il doit vraiment\n"
.string "l’aimer son compagnon PIKO.$"
RustboroCity_Text_WowYouHavePokemon:
.string "Waouh! T’as aussi des POKéMON avec toi.\p"
.string "Quand j’serai plus grande, j’irai aussi\n"
.string "de place en place avec mes POKéMON.$"
RustboroCity_Text_CatchRarePokemonIfIGoToSchool:
.string "ECOLE DE DRESSEURS POKéMON.\p"
.string "Si j’allais dans cette école, je pourrais\n"
.string "facilement attraper des POKéMON rares?$"
RustboroCity_Text_PokemonCanChangeLookFromExp:
.string "Un POKéMON qui acquiert de\n"
.string "l’expérience au combat peut \l"
.string "parfois changer d’aspect.$"
RustboroCity_Text_PokemonChangeShape:
.string "Un POKéMON peut changer de forme?\n"
.string "Si je voyais ça, je serais choquée!$"
RustboroCity_Text_TradePokemonGrowFast:
.string "Un POKéMON obtenu lors d’un échange\n"
.string "avec quelqu’un grandit vite.\p"
.string "Mais si tu n’as pas obtenu certains\n"
.string "BADGES, il ne t’obéira peut-être pas…$"
RustboroCity_Text_OutOfTheWay:
.string "Dégage! Hors de ma route!$"
RustboroCity_Text_WaitDontTakeMyGoods:
.string "Attends! Je t’en priiiiiiiiiie!\p"
.string "Rends-moi mon PACK!$"
RustboroCity_Text_HelpMeIWasRobbed:
.string "Oh, c’est toi!\p"
.string "Tu es ce super DRESSEUR qui m’a aidé\n"
.string "au BOIS CLEMENTI!\p"
.string "Aide-moi! La TEAM AQUA m’a volé!\n"
.string "Il faut que je récupère le PACK DEVON!\p"
.string "Sinon…\n"
.string "Je vais avoir de graves problèmes.$"
RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel:
.string "Ce type louche, je crois qu’il est parti\n"
.string "là-bas, vers le tunnel.$"
RustboroCity_Text_YouGotItThankYou:
.string "Oh! Comment ça s’est passé?\n"
.string "Et pour mon PACK DEVON?\p"
.string "Tu as réussi!\n"
.string "Tu l’as récupéré!\p"
.string "Tu es vraiment un très grand DRESSEUR!\p"
.string "Je sais! Pour te remercier, je te donne\n"
.string "une autre SUPER BALL!$"
RustboroCity_Text_YoureLoadedWithItems:
.string "Tu croules sous les objets. Je ne peux\n"
.string "pas te donner cette SUPER BALL.$"
RustboroCity_Text_PleaseComeWithMe:
.string "J’ai quelque chose à te demander!\n"
.string "Viens avec moi, je t’en prie!$"
RustboroCity_Text_MayHiLetsRegister:
.string "FLORA: Oh, salut {PLAYER}{KUN}!\p"
.string "Ton POKéNAV est équipé de la\n"
.string "fonction MATCH PHONE!\p"
.string "Enregistrons-nous pour pouvoir\n"
.string "nous parler n’importe quand!\p"
.string "… … … … … …$"
RustboroCity_Text_RegisteredMay:
.string "Vous avez enregistré FLORA dans le\n"
.string "POKéNAV.$"
RustboroCity_Text_MayPassedBrineyWantToBattle:
.string "FLORA: Ah, au fait, j’ai croisé M. MARCO\n"
.string "au BOIS CLEMENTI.\p"
.string "Je pense qu’il rentrait chez lui, dans\n"
.string "sa petite maison près de la mer.\p"
.string "Comment ça avance ton POKéDEX,\n"
.string "{PLAYER}{KUN}? Le mien est plutôt pas mal.\p"
.string "Alors…\n"
.string "Que dirais-tu d’un petit combat?$"
RustboroCity_Text_MayOhHaventRaisedPokemonEnough:
.string "FLORA: Quoi?\n"
.string "Quel est le problème?\p"
.string "Tu n’as pas attrapé ni dressé beaucoup\n"
.string "de POKéMON?\p"
.string "Ce n’est pas une très bonne\n"
.string "performance pour un DRESSEUR…$"
RustboroCity_Text_MayWantToBattle:
.string "FLORA: Alors…\n"
.string "Que dirais-tu d’un petit combat?$"
RustboroCity_Text_MayImNotGoingToLose:
.string "FLORA: Tu es un trop jeune DRESSEUR.\n"
.string "Je ne peux pas perdre!$"
RustboroCity_Text_MayDefeat:
.string "Mince! Tu as un meilleur niveau que je\n"
.string "ne le pensais!$"
RustboroCity_Text_MayMrBrineyHint:
.string "FLORA: Ah, au fait, M. MARCO que je\n"
.string "viens de croiser…\p"
.string "{PLAYER}{KUN}, tu viens juste d’emménager ici,\n"
.string "alors tu ne le sais peut-être pas, mais\l"
.string "M. MARCO était un marin très réputé.$"
RustboroCity_Text_BrendanHiLetsRegister:
.string "BRICE: Oh, hé, {PLAYER}!\p"
.string "Ton POKéNAV est équipé du MATCH PHONE!\n"
.string "C’est trop cool!\p"
.string "Enregistrons nos numéros pour pouvoir\n"
.string "nous appeler!\p"
.string "… … … … … …$"
RustboroCity_Text_RegisteredBrendan:
.string "Vous avez enregistré BRICE dans\n"
.string "le POKéNAV.$"
RustboroCity_Text_BrendanPassedBrineyWantToBattle:
.string "BRICE: Au fait, j’ai vu M. MARCO\n"
.string "au BOIS CLEMENTI.\p"
.string "Je suis sûr qu’il rentrait chez lui, dans \n"
.string "sa petite maison près de la mer.\p"
.string "{PLAYER}, ça avance ton POKéDEX?\n"
.string "T’as rempli toutes les pages?\p"
.string "Le mien est super!\p"
.string "T’as dressé tes POKéMON?\n"
.string "On se bat pour vérifier?$"
RustboroCity_Text_BrendanNoConfidenceInPokemon:
.string "BRICE: Y a un problème?\n"
.string "T’as pas confiance dans tes POKéMON?$"
RustboroCity_Text_BrendanWantToBattle:
.string "BRICE: Bah quoi?\n"
.string "Tu veux te battre contre moi?$"
RustboroCity_Text_BrendanIWontGoEasy:
.string "BRICE: Je sais que c’est nouveau\n"
.string "pour toi tout ça!\p"
.string "Mais je ne vais pas retenir mes coups.$"
RustboroCity_Text_BrendanDefeat:
.string "Hum…\n"
.string "T’as bien progressé.$"
RustboroCity_Text_BrendanMrBrineyHint:
.string "BRICE: Au fait, tu connais M. MARCO?\n"
.string "Tu sais, celui qui vient juste de passer.\p"
.string "{PLAYER}, tu viens juste d’emménager ici,\n"
.string "alors tu ne le sais peut-être pas, mais\l"
.string "M. MARCO était un marin très respecté.$"
RustboroCity_Text_TunnelNearingCompletion:
.string "“Le tunnel qui permettra de gagner\n"
.string "du temps sera bientôt achevé!”\p"
.string "C’est ce qui est écrit, mais il y a aussi\n"
.string "une grosse croix rouge peinte dessus…$"
RustboroCity_Text_DevonCorpSign:
.string "DEVON SARL\p"
.string "“Nous créons tout ce qu’il faut pour\n"
.string "subvenir aux besoins du quotidien.”$"
RustboroCity_Text_GymSign:
.string "ARENE POKéMON de MEROUVILLE\n"
.string "CHAMPION: ROXANNE\p"
.string "“La meilleure étudiante attachée\n"
.string "au type ROCHE!”$"
RustboroCity_Text_DevonCorpBranchOfficeSign:
.string "SUCCURSALE DEVON\p"
.string "“Accès réservé aux employés de\n"
.string "DEVON et aux personnes autorisées.”$"
RustboroCity_Text_CitySign:
.string "MEROUVILLE\p"
.string "“La ville de l’intégration de la\n"
.string "nature et de la science.”$"
RustboroCity_Text_TrainersSchoolSign:
.string "ECOLE DE DRESSEURS POKéMON\p"
.string "“Ici, vous apprendrez tout sur\n"
.string "les POKéMON!”$"
RustboroCity_Text_CuttersHouse:
.string "MAISON COUPCOUP$"
RustboroCity_Text_DevelopedNewPokenavFeature:
.string "J’ai développé et ajouté une fonction\n"
.string "au POKéNAV…\p"
.string "Et ça marche du tonnerre!\p"
.string "{PLAYER}, est-ce que je peux voir le\n"
.string "POKéNAV que le PRESIDENT t’a donné?$"
RustboroCity_Text_AddedMatchCallPleaseCallMrStone:
.string "Et voilà, {PLAYER}!\p"
.string "J’ai ajouté la fonction MATCH PHONE\n"
.string "à ton POKéNAV.\p"
.string "En utilisant cette fonction, tu peux\n"
.string "tchater avec les personnes qui sont\l"
.string "enregistrées dans ton POKéNAV.\p"
.string "Notre PRESIDENT doit déjà y être\n"
.string "enregistré.\p"
.string "Essaie-le pour voir. Appelle notre\n"
.string "PRESIDENT.$"
RustboroCity_Text_PleaseSelectPokenav:
.string "Veuillez sélectionner le POKéNAV.$"
RustboroCity_Text_IdBetterGetBackToWork:
.string "OK, je ferais bien de me remettre\n"
.string "à travailler.\p"
.string "Bonne continuation, {PLAYER}!$"
RustboroCity_Text_YouCanHave2On2Battle:
.string "Tu savais?\p"
.string "Tu peux faire des combats 2 contre 2\n"
.string "même sans être avec un autre DRESSEUR.\p"
.string "Si tu as deux POKéMON ou plus et si\n"
.string "tu croises le regard de deux DRESSEURS,\l"
.string "ils te défieront tous les deux.\p"
.string "Ça doit être trop cool de battre deux\n"
.string "DRESSEURS à la fois!$"

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@@ -0,0 +1,276 @@
RustboroCity_Text_WeShortenItToDevon:
.string "DEVON SpA…\n"
.string "Tutti l’abbreviano in DEVON.\p"
.string "È un’azienda che realizza tanti\n"
.string "prodotti utili.$"
RustboroCity_Text_SneakyLookingManWentAroundCorner:
.string "Come? Un tipo losco?\p"
.string "Sì, mi pare che un tipo dall’aria\n"
.string "sospetta sia passato di qui.$"
RustboroCity_Text_HaveYouChallengedGym:
.string "Hai sfidato la PALESTRA POKéMON?\p"
.string "Quando mettono le mani su quella\n"
.string "MEDAGLIA, gli ALLENATORI si rendono\l"
.string "conto di che cosa voglia dire portare\l"
.string "quel titolo!$"
RustboroCity_Text_HeyThatsRustborosGymBadge:
.string "Ehi, ma è la MEDAGLIA della PALESTRA\n"
.string "di FERRUGIPOLI!\p"
.string "Fra tutte le MEDAGLIE, secondo me\n"
.string "è la migliore.$"
RustboroCity_Text_YoureNewAroundHere:
.string "Ma chi sei?\n"
.string "Non ti ho mai visto da queste parti.\p"
.string "Sei da poco alla SCUOLA per ALLENATORI\n"
.string "di POKéMON?$"
RustboroCity_Text_GymLeaderIsntEasyWithFire:
.string "Vorrei sfidare il CAPOPALESTRA, ma…\p"
.string "non sarà facile vincere con i miei\n"
.string "POKéMON di tipo FUOCO…\p"
.string "I POKéMON di tipo FUOCO sono\n"
.string "svantaggiati contro quelli di tipo\l"
.string "ROCCIA.$"
RustboroCity_Text_MrBrineyWalksInTheTunnel:
.string "Il vecchio marinaio, il SIG. MARINO,\n"
.string "vive in un cottage vicino al mare.\p"
.string "Va a passeggio nel tunnel di tanto\n"
.string "in tanto.$"
RustboroCity_Text_MrBrineyLovesPeeko:
.string "Il vecchio marinaio, il SIG. MARINO,\n"
.string "vive in un cottage vicino al mare.\p"
.string "Ha detto che sarebbe andato a far\n"
.string "compere a SELCEPOLI per il suo\l"
.string "beniamino, PEEKO.\p"
.string "Quel vecchio lupo di mare deve voler\n"
.string "un gran bene a PEEKO.$"
RustboroCity_Text_WowYouHavePokemon:
.string "Wow, anche tu hai dei POKéMON.\p"
.string "Quando sarò grande, andrò anch’io\n"
.string "in giro con i miei POKéMON.$"
RustboroCity_Text_CatchRarePokemonIfIGoToSchool:
.string "SCUOLA per ALLENATORI di POKéMON!\p"
.string "Se frequento questa scuola, sarò poi\n"
.string "capace di acchiappare i POKéMON rari?$"
RustboroCity_Text_PokemonCanChangeLookFromExp:
.string "Grazie all’esperienza maturata in lotta,\n"
.string "a volte i POKéMON cambiano aspetto.$"
RustboroCity_Text_PokemonChangeShape:
.string "Un POKéMON che si trasforma?\n"
.string "Se ne vedessi uno, mi spaventerei!$"
RustboroCity_Text_TradePokemonGrowFast:
.string "Un POKéMON ottenuto con uno scambio\n"
.string "si evolve velocemente.\p"
.string "Ma se non hai certe MEDAGLIE, \n"
.string "non ti obbedirà…$"
RustboroCity_Text_OutOfTheWay:
.string "Lasciami andare!$"
RustboroCity_Text_WaitDontTakeMyGoods:
.string "Aspetta, per favore!!!\p"
.string "Non prenderti la mia MERCE!$"
RustboroCity_Text_HelpMeIWasRobbed:
.string "Oh, ti conosco.\p"
.string "Sei quell’ALLENATORE bravissimo che\n"
.string "mi ha salvato nel BOSCO PETALO!\p"
.string "Aiutami! Il TEAM IDRO mi ha derubato!\n"
.string "Devo riprendermi la MERCE DEVON!\p"
.string "Se non ci riesco…\n"
.string "sarò veramente nei guai.$"
RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel:
.string "Mi sembra che quel tipo sospetto se ne\n"
.string "sia andato verso quel tunnel laggiù.$"
RustboroCity_Text_YouGotItThankYou:
.string "Oh! Com’è andata?\n"
.string "Hai la MERCE DEVON?\p"
.string "Ce l’hai fatta!\n"
.string "L’hai recuperata!\p"
.string "Sei un ALLENATORE eccezionale!\p"
.string "Ecco, per ringraziarti, ti darò un’altra\n"
.string "MEGA BALL!$"
RustboroCity_Text_YoureLoadedWithItems:
.string "Hai troppi strumenti.\n"
.string "Non ti posso dare questa MEGA BALL.$"
RustboroCity_Text_PleaseComeWithMe:
.string "Senti, scusa, saresti così gentile\n"
.string "da seguirmi?$"
RustboroCity_Text_MayHiLetsRegister:
.string "VERA: Oh, ciao, {PLAYER}{KUN}!\p"
.string "Hai la funzione SFIDAFONINO\n"
.string "installata sul tuo POKéNAV!\p"
.string "Registriamoci a vicenda così,\n"
.string "possiamo restare in contatto!\p"
.string "… … … … … …$"
RustboroCity_Text_RegisteredMay:
.string "Registrazione di VERA nel POKéNAV\n"
.string "avvenuta.$"
RustboroCity_Text_MayPassedBrineyWantToBattle:
.string "VERA: A proposito, ho appena incontrato\n"
.string "il SIG. MARINO nel BOSCO PETALO.\p"
.string "Penso che stia tornando al suo\n"
.string "cottage vicino al mare.\p"
.string "A che punto sei con il tuo POKéDEX,\n"
.string "{PLAYER}{KUN}? Il mio va benino!\p"
.string "Quindi… che ne dici di una lotta?$"
RustboroCity_Text_MayOhHaventRaisedPokemonEnough:
.string "VERA: Ma che succede?\p"
.string "Non hai catturato nuovi POKéMON\n"
.string "o non hai allenato i tuoi abbastanza?\p"
.string "Non fai una gran bella figura\n"
.string "come ALLENATORE…$"
RustboroCity_Text_MayWantToBattle:
.string "VERA: Allora, che ne dici di una\n"
.string "bella lotta?$"
RustboroCity_Text_MayImNotGoingToLose:
.string "VERA: Sei un ALLENATORE principiante,\n"
.string "{PLAYER}{KUN}. Non posso perdere!$"
RustboroCity_Text_MayDefeat:
.string "Wow!\n"
.string "Sei meglio di quanto pensassi!$"
RustboroCity_Text_MayMrBrineyHint:
.string "VERA: A proposito, il SIG. MARINO, che\n"
.string "ho appena incontrato…\p"
.string "{PLAYER}{KUN}, sei qui da poco e forse\n"
.string "non lo sai, ma il SIG. MARINO era\l"
.string "un navigatore rispettato da tutti.$"
RustboroCity_Text_BrendanHiLetsRegister:
.string "BRENDON: Oh, ciao, {PLAYER}!\p"
.string "Hai la funzione SFIDAFONINO\n"
.string "installata sul tuo POKéNAV! Grande!\p"
.string "Registriamoci a vicenda così\n"
.string "possiamo restare in contatto!\p"
.string "… … … … … …$"
RustboroCity_Text_RegisteredBrendan:
.string "Registrazione di BRENDON nel POKéNAV\n"
.string "avvenuta.$"
RustboroCity_Text_BrendanPassedBrineyWantToBattle:
.string "BRENDON: A proposito, {PLAYER},\n"
.string "ho incontrato il SIG. MARINO nel\l"
.string "BOSCO PETALO.\p"
.string "Se ne stava di sicuro tornando al\n"
.string "suo cottage vicino al mare.\p"
.string "{PLAYER}, come va il tuo POKéDEX?\n"
.string "Hai completato alcune pagine?\p"
.string "Il mio è grande!\p"
.string "Vuoi lottare per vedere se hai fatto\n"
.string "progressi?$"
RustboroCity_Text_BrendanNoConfidenceInPokemon:
.string "BRENDON: Ma che succede?\n"
.string "Non hai fiducia nei tuoi POKéMON?$"
RustboroCity_Text_BrendanWantToBattle:
.string "BRENDON: Ma che succede?\n"
.string "Vuoi lottare con me?$"
RustboroCity_Text_BrendanIWontGoEasy:
.string "BRENDON: So che sei un ALLENATORE\n"
.string "principiante, ma non avrò pietà!$"
RustboroCity_Text_BrendanDefeat:
.string "Uhm… non sei affatto male.$"
RustboroCity_Text_BrendanMrBrineyHint:
.string "BRENDON: A proposito, il SIG. MARINO,\n"
.string "il tizio che ho appena incontrato…\p"
.string "{PLAYER}, sei qui da poco e forse non\n"
.string "lo sai, ma il SIG. MARINO era\l"
.string "un navigatore rispettato da tutti.$"
RustboroCity_Text_TunnelNearingCompletion:
.string "“Tunnel scorciatoia in via\n"
.string "di completamento!”.\p"
.string "La scritta sul cartello è cancellata da\n"
.string "una grande “X” di vernice rossa…$"
RustboroCity_Text_DevonCorpSign:
.string "DEVON SpA\p"
.string "“Tutto ciò di cui avete bisogno,\n"
.string "lo troverete da noi”.$"
RustboroCity_Text_GymSign:
.string "PALESTRA POKéMON di FERRUGIPOLI\n"
.string "CAPOPALESTRA: PETRA\p"
.string "“Specialista e amante della ROCCIA!”.$"
RustboroCity_Text_DevonCorpBranchOfficeSign:
.string "FILIALE della DEVON SpA\p"
.string "“Accesso consentito solo agli impiegati\n"
.string "DEVON e al personale autorizzato”.$"
RustboroCity_Text_CitySign:
.string "FERRUGIPOLI\p"
.string "“La città che sperimenta l’integrazione\n"
.string "tra natura e scienza”.$"
RustboroCity_Text_TrainersSchoolSign:
.string "SCUOLA per ALLENATORI di POKéMON\p"
.string "“Ti insegneremo tutto ciò che vuoi\n"
.string "sapere sui POKéMON!”.$"
RustboroCity_Text_CuttersHouse:
.string "CASA del SIG. TAGLI$"
RustboroCity_Text_DevelopedNewPokenavFeature:
.string "Ho messo a punto una nuova funzione\n"
.string "per il POKéNAV…\p"
.string "È fantastica!\p"
.string "{PLAYER}, mi fai vedere il POKéNAV che\n"
.string "ti ha dato il nostro PRESIDENTE?$"
RustboroCity_Text_AddedMatchCallPleaseCallMrStone:
.string "Ecco, {PLAYER}!\n"
.string "Ho installato una nuova funzione nel\l"
.string "tuo POKéNAV: lo SFIDAFONINO.\p"
.string "Con lo SFIDAFONINO puoi\n"
.string "chiacchierare con le persone che hai\l"
.string "registrato nel POKéNAV.\p"
.string "{PLAYER}, il nostro PRESIDENTE, il SIG.\n"
.string "PETRI, dovrebbe essere registrato nel\l"
.string "tuo POKéNAV. Prova a chiamarlo.$"
RustboroCity_Text_PleaseSelectPokenav:
.string "Seleziona il POKéNAV.$"
RustboroCity_Text_IdBetterGetBackToWork:
.string "Ok, è meglio che torni al lavoro.\n"
.string "Ci vediamo, {PLAYER}!$"
RustboroCity_Text_YouCanHave2On2Battle:
.string "Sapevi che puoi fare una lotta\n"
.string "2 contro 2 anche se non sei con\l"
.string "un altro ALLENATORE?\p"
.string "Se incroci lo sguardo di due\n"
.string "ALLENATORI quando hai due o più\l"
.string "POKéMON, ti sfideranno tutti e due.\p"
.string "Pensa che bello riuscire a sconfiggere\n"
.string "due ALLENATORI da soli!$"

View File

@@ -68,21 +68,14 @@ RustboroCity_Mart_EventScript_BugCatcher::
msgbox RustboroCity_Mart_Text_GettingEscapeRopeJustInCase, MSGBOX_NPC
end
RustboroCity_Mart_Text_BuyingHealsInCaseOfShroomish:
.string "I'm buying some PARLYZ HEALS and\n"
.string "ANTIDOTES.\p"
.string "Just in case I run into SHROOMISH\n"
.string "in PETALBURG WOODS.$"
RustboroCity_Mart_Text_ShouldBuySuperPotionsInstead:
.string "My POKéMON evolved.\n"
.string "It has a lot of HP now.\p"
.string "I should buy SUPER POTIONS for it\n"
.string "instead of ordinary POTIONS.$"
RustboroCity_Mart_Text_GettingEscapeRopeJustInCase:
.string "I'm getting an ESCAPE ROPE just in\n"
.string "case I get lost in a cave.\p"
.string "I just need to use it to get back to\n"
.string "the entrance.$"
.ifdef ENGLISH
.include "data/maps/RustboroCity_Mart/text.inc"
.else
.ifdef FRENCH
.include "data/maps/RustboroCity_Mart/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/RustboroCity_Mart/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,18 @@
RustboroCity_Mart_Text_BuyingHealsInCaseOfShroomish:
.string "I'm buying some PARLYZ HEALS and\n"
.string "ANTIDOTES.\p"
.string "Just in case I run into SHROOMISH\n"
.string "in PETALBURG WOODS.$"
RustboroCity_Mart_Text_ShouldBuySuperPotionsInstead:
.string "My POKéMON evolved.\n"
.string "It has a lot of HP now.\p"
.string "I should buy SUPER POTIONS for it\n"
.string "instead of ordinary POTIONS.$"
RustboroCity_Mart_Text_GettingEscapeRopeJustInCase:
.string "I'm getting an ESCAPE ROPE just in\n"
.string "case I get lost in a cave.\p"
.string "I just need to use it to get back to\n"
.string "the entrance.$"

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@@ -0,0 +1,18 @@
RustboroCity_Mart_Text_BuyingHealsInCaseOfShroomish:
.string "J’achète des ANTI-PARA et des\n"
.string "ANTIDOTES.\p"
.string "C’est juste au cas où je tomberais sur\n"
.string "un BALIGNON au BOIS CLEMENTI.$"
RustboroCity_Mart_Text_ShouldBuySuperPotionsInstead:
.string "Mon POKéMON a évolué.\n"
.string "Il a plein de PV maintenant.\p"
.string "Je ferais mieux d’acheter des SUPER\n"
.string "POTIONS plutôt que de simples POTIONS.$"
RustboroCity_Mart_Text_GettingEscapeRopeJustInCase:
.string "J’ai pris une CORDE SORTIE, juste au\n"
.string "cas où je me perdrais dans une caverne.\p"
.string "Il me suffit de l’utiliser pour me\n"
.string "retrouver directement à l’entrée.$"

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@@ -0,0 +1,18 @@
RustboroCity_Mart_Text_BuyingHealsInCaseOfShroomish:
.string "Sto comprando ANTIPARALISI ed\n"
.string "ANTIDOTI.\p"
.string "In caso mi dovessi imbattere in uno\n"
.string "SHROOMISH nel BOSCO PETALO.$"
RustboroCity_Mart_Text_ShouldBuySuperPotionsInstead:
.string "Il mio POKéMON si è evoluto.\n"
.string "Adesso ha tanti PS.\p"
.string "Dovrei comprargli SUPERPOZIONI\n"
.string "invece delle POZIONI normali.$"
RustboroCity_Mart_Text_GettingEscapeRopeJustInCase:
.string "Mi compro FUNE di FUGA in caso\n"
.string "mi dovessi perdere in una grotta.\p"
.string "In caso di bisogno mi aiuta a ritornare\n"
.string "all’ingresso.$"

View File

@@ -30,20 +30,14 @@ RustboroCity_PokemonCenter_1F_EventScript_Girl::
msgbox RustboroCity_PokemonCenter_1F_Text_HMCutNextDoor, MSGBOX_NPC
end
RustboroCity_PokemonCenter_1F_Text_PokemonHavePersonalities:
.string "My POKéMON has a NAIVE nature, and my\n"
.string "friend's has a JOLLY nature.\p"
.string "It's fascinating how POKéMON have\n"
.string "personalities!$"
RustboroCity_PokemonCenter_1F_Text_MaleAndFemalePokemon:
.string "Just like people, there are male and\n"
.string "female POKéMON.\p"
.string "But no one seems to have any idea how\n"
.string "they're different.$"
RustboroCity_PokemonCenter_1F_Text_HMCutNextDoor:
.string "The man next door gave me an HM!\p"
.string "I used it to teach my POKéMON how to\n"
.string "CUT down skinny trees.$"
.ifdef ENGLISH
.include "data/maps/RustboroCity_PokemonCenter_1F/text.inc"
.else
.ifdef FRENCH
.include "data/maps/RustboroCity_PokemonCenter_1F/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/RustboroCity_PokemonCenter_1F/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,17 @@
RustboroCity_PokemonCenter_1F_Text_PokemonHavePersonalities:
.string "My POKéMON has a NAIVE nature, and my\n"
.string "friend's has a JOLLY nature.\p"
.string "It's fascinating how POKéMON have\n"
.string "personalities!$"
RustboroCity_PokemonCenter_1F_Text_MaleAndFemalePokemon:
.string "Just like people, there are male and\n"
.string "female POKéMON.\p"
.string "But no one seems to have any idea how\n"
.string "they're different.$"
RustboroCity_PokemonCenter_1F_Text_HMCutNextDoor:
.string "The man next door gave me an HM!\p"
.string "I used it to teach my POKéMON how to\n"
.string "CUT down skinny trees.$"

View File

@@ -0,0 +1,18 @@
RustboroCity_PokemonCenter_1F_Text_PokemonHavePersonalities:
.string "Mon POKéMON est NAIF et celui de mon\n"
.string "ami est JOVIAL. C’est leur nature.\p"
.string "C’est fascinant de voir comme les\n"
.string "POKéMON ont leur caractère!$"
RustboroCity_PokemonCenter_1F_Text_MaleAndFemalePokemon:
.string "Tout comme chez les hommes, il existe\n"
.string "des POKéMON mâles et femelles.\p"
.string "Mais la différence entre les deux sexes\n"
.string "ne saute pas aux yeux.$"
RustboroCity_PokemonCenter_1F_Text_HMCutNextDoor:
.string "L’homme de la maison voisine m’a donné\n"
.string "une CS!\p"
.string "Je l’ai apprise à mon POKéMON pour\n"
.string "qu’il COUPE les petits arbres.$"

View File

@@ -0,0 +1,20 @@
RustboroCity_PokemonCenter_1F_Text_PokemonHavePersonalities:
.string "Il mio POKéMON ha una natura INGENUA.\n"
.string "Quello del mio amico ha una natura\l"
.string "ALLEGRA.\p"
.string "È affascinante vedere come i POKéMON\n"
.string "abbiano la loro personalità!$"
RustboroCity_PokemonCenter_1F_Text_MaleAndFemalePokemon:
.string "Come per gli esseri umani, ci sono\n"
.string "POKéMON maschio e femmina.\p"
.string "Ma nessuno ha mai capito che cosa\n"
.string "li renda differenti.$"
RustboroCity_PokemonCenter_1F_Text_HMCutNextDoor:
.string "L’uomo che vive qui accanto\n"
.string "mi ha dato una MN!\p"
.string "È TAGLIO. L’ho usata per\n"
.string "insegnare al mio POKéMON come\l"
.string "tagliare alberi piccoli.$"

View File

@@ -199,153 +199,14 @@ RustboroCity_PokemonSchool_EventScript_ScottWatchStudents::
release
end
RustboroCity_PokemonSchool_Text_BlackboardListsStatusChanges:
.string "The blackboard lists status changes\n"
.string "that may affect POKéMON in battle.$"
RustboroCity_PokemonSchool_Text_ReadWhichTopic:
.string "Which topic do you want to read?$"
RustboroCity_PokemonSchool_Text_ExplainPoison:
.string "If a POKéMON is poisoned, it will\n"
.string "steadily lose HP.\p"
.string "The effects of poison remain after\n"
.string "a battle.\p"
.string "A poisoned POKéMON's HP will drop\n"
.string "while it is traveling.\p"
.string "Heal a poisoning using an ANTIDOTE.$"
RustboroCity_PokemonSchool_Text_ExplainParalysis:
.string "If a POKéMON becomes paralyzed,\n"
.string "its SPEED drops.\p"
.string "It may also not be able to move while\n"
.string "it is in battle.\p"
.string "Paralysis remains after battle.\n"
.string "Cure it using a PARLYZ HEAL.$"
RustboroCity_PokemonSchool_Text_ExplainSleep:
.string "If a POKéMON falls asleep, it will be\n"
.string "unable to attack.\p"
.string "A POKéMON may wake up on its own,\n"
.string "but if a battle ends while it is\l"
.string "sleeping, it will stay asleep.\p"
.string "Wake it up using an AWAKENING.$"
RustboroCity_PokemonSchool_Text_ExplainBurn:
.string "A burn reduces ATTACK power, and it\n"
.string "steadily reduces the victim's HP.\p"
.string "A burn lingers after battle.\n"
.string "Cure a burn using a BURN HEAL.$"
RustboroCity_PokemonSchool_Text_ExplainFreeze:
.string "If a POKéMON is frozen, it becomes\n"
.string "completely helpless.\p"
.string "It will remain frozen after battle.\n"
.string "Thaw it out using an ICE HEAL.$"
RustboroCity_PokemonSchool_Text_StudentsWhoDontStudyGetQuickClaw:
.string "Students who don't study get a little\n"
.string "taste of my QUICK CLAW.\p"
.string "Whether or not you are a good student \n"
.string "will be evident from the way you use\l"
.string "this item.$"
RustboroCity_PokemonSchool_Text_ExplainQuickClaw:
.string "A POKéMON holding the QUICK CLAW will\n"
.string "occasionally speed up and get to move\l"
.string "before its opponent.\p"
.string "There are many other items that are\n"
.string "meant to be held by POKéMON.\p"
.string "Just those alone will give you many\n"
.string "topics to study!$"
RustboroCity_PokemonSchool_Text_TradingRightNow:
.string "I'm trading POKéMON with my friend\n"
.string "right now.$"
RustboroCity_PokemonSchool_Text_AlwaysWantedSeedot:
.string "I always wanted a SEEDOT, and\n"
.string "I'm finally getting one!$"
RustboroCity_PokemonSchool_Text_PokemontCantUseManMadeItems:
.string "POKéMON can hold items, but they\n"
.string "don't know what to do with man-made\l"
.string "items like POTION and ANTIDOTE.$"
RustboroCity_PokemonSchool_Text_ConfusedPokemonAttacksItself:
.string "You know how some POKéMON moves can\n"
.string "confuse a POKéMON?\p"
.string "A confused POKéMON will sometimes\n"
.string "attack itself without meaning to.\p"
.string "But once it leaves battle, it will\n"
.string "return to normal.$"
RustboroCity_PokemonSchool_Text_PokemonHealItselfWithBerry:
.string "A POKéMON holding a BERRY will heal\n"
.string "itself…\p"
.string "There are many kinds of items that\n"
.string "POKéMON can hold…\p"
.string "Boy, it sure is hard taking notes\n"
.string "down…$"
RustboroCity_PokemonSchool_Text_StudentsNotes:
.string "It's this student's notebook…\p"
.string "POKéMON are to be caught using\n"
.string "POKé BALLS.\p"
.string "Up to six POKéMON can accompany\n"
.string "a TRAINER.\p"
.string "A TRAINER is someone who catches\n"
.string "POKéMON, raises them, and battles\l"
.string "with them.\p"
.string "A TRAINER's mission is to defeat\n"
.string "the strong TRAINERS who await\l"
.string "challengers in POKéMON GYMS.$"
RustboroCity_PokemonSchool_Text_ScottMetAlreadyCut:
.string "Hello? Didn't we meet before?\n"
.string "I think back in PETALBURG CITY.\p"
.string "Let me introduce myself.\n"
.string "My name's SCOTT.\p"
.string "I've been traveling everywhere in\n"
.string "search of outstanding TRAINERS.\p"
.string "More specifically, I'm looking for\n"
.string "POKéMON battle experts.\p"
.string "So, what brings you to this SCHOOL?\n"
.string "Are you a TRAINER, too?\p"
.string "The first thing you should do is to\n"
.string "have a POKéMON learn the move CUT.\p"
.string "If I remember correctly, someone in\n"
.string "this town has CUT.$"
RustboroCity_PokemonSchool_Text_StudentTalentLevelUnknown:
.string "SCOTT: Hmm…\p"
.string "The talent levels of the students here\n"
.string "are unknown. The potential's there.$"
RustboroCity_PokemonSchool_Text_ScottStoneBadge:
.string "SCOTT: Oh, what's that?\p"
.string "It's a STONE BADGE, isn't it?\n"
.string "That's pretty impressive, I'd say.\p"
.string "But, you know, I would've loved to see\n"
.string "you in battle.\p"
.string "It's hard to tell what you're like as\n"
.string "a TRAINER from a LEAGUE BADGE.$"
RustboroCity_PokemonSchool_Text_ScottMetAlreadyStoneBadge:
.string "Hello? Didn't we meet before?\n"
.string "I think back in PETALBURG CITY.\p"
.string "Let me introduce myself.\n"
.string "My name's SCOTT.\p"
.string "I've been traveling everywhere in\n"
.string "search of outstanding TRAINERS.\p"
.string "More specifically, I'm looking for\n"
.string "POKéMON battle experts.\p"
.string "Oh, what's that?\n"
.string "It's a STONE BADGE, isn't it?\p"
.string "That's pretty impressive, I'd say, for\n"
.string "a starting TRAINER like yourself.\p"
.string "But, you know, I would've loved to see\n"
.string "you in battle.\p"
.string "It's hard to tell what you're like as\n"
.string "a TRAINER from a LEAGUE BADGE.$"
.ifdef ENGLISH
.include "data/maps/RustboroCity_PokemonSchool/text.inc"
.else
.ifdef FRENCH
.include "data/maps/RustboroCity_PokemonSchool/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/RustboroCity_PokemonSchool/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,150 @@
RustboroCity_PokemonSchool_Text_BlackboardListsStatusChanges:
.string "The blackboard lists status changes\n"
.string "that may affect POKéMON in battle.$"
RustboroCity_PokemonSchool_Text_ReadWhichTopic:
.string "Which topic do you want to read?$"
RustboroCity_PokemonSchool_Text_ExplainPoison:
.string "If a POKéMON is poisoned, it will\n"
.string "steadily lose HP.\p"
.string "The effects of poison remain after\n"
.string "a battle.\p"
.string "A poisoned POKéMON's HP will drop\n"
.string "while it is traveling.\p"
.string "Heal a poisoning using an ANTIDOTE.$"
RustboroCity_PokemonSchool_Text_ExplainParalysis:
.string "If a POKéMON becomes paralyzed,\n"
.string "its SPEED drops.\p"
.string "It may also not be able to move while\n"
.string "it is in battle.\p"
.string "Paralysis remains after battle.\n"
.string "Cure it using a PARLYZ HEAL.$"
RustboroCity_PokemonSchool_Text_ExplainSleep:
.string "If a POKéMON falls asleep, it will be\n"
.string "unable to attack.\p"
.string "A POKéMON may wake up on its own,\n"
.string "but if a battle ends while it is\l"
.string "sleeping, it will stay asleep.\p"
.string "Wake it up using an AWAKENING.$"
RustboroCity_PokemonSchool_Text_ExplainBurn:
.string "A burn reduces ATTACK power, and it\n"
.string "steadily reduces the victim's HP.\p"
.string "A burn lingers after battle.\n"
.string "Cure a burn using a BURN HEAL.$"
RustboroCity_PokemonSchool_Text_ExplainFreeze:
.string "If a POKéMON is frozen, it becomes\n"
.string "completely helpless.\p"
.string "It will remain frozen after battle.\n"
.string "Thaw it out using an ICE HEAL.$"
RustboroCity_PokemonSchool_Text_StudentsWhoDontStudyGetQuickClaw:
.string "Students who don't study get a little\n"
.string "taste of my QUICK CLAW.\p"
.string "Whether or not you are a good student \n"
.string "will be evident from the way you use\l"
.string "this item.$"
RustboroCity_PokemonSchool_Text_ExplainQuickClaw:
.string "A POKéMON holding the QUICK CLAW will\n"
.string "occasionally speed up and get to move\l"
.string "before its opponent.\p"
.string "There are many other items that are\n"
.string "meant to be held by POKéMON.\p"
.string "Just those alone will give you many\n"
.string "topics to study!$"
RustboroCity_PokemonSchool_Text_TradingRightNow:
.string "I'm trading POKéMON with my friend\n"
.string "right now.$"
RustboroCity_PokemonSchool_Text_AlwaysWantedSeedot:
.string "I always wanted a SEEDOT, and\n"
.string "I'm finally getting one!$"
RustboroCity_PokemonSchool_Text_PokemontCantUseManMadeItems:
.string "POKéMON can hold items, but they\n"
.string "don't know what to do with man-made\l"
.string "items like POTION and ANTIDOTE.$"
RustboroCity_PokemonSchool_Text_ConfusedPokemonAttacksItself:
.string "You know how some POKéMON moves can\n"
.string "confuse a POKéMON?\p"
.string "A confused POKéMON will sometimes\n"
.string "attack itself without meaning to.\p"
.string "But once it leaves battle, it will\n"
.string "return to normal.$"
RustboroCity_PokemonSchool_Text_PokemonHealItselfWithBerry:
.string "A POKéMON holding a BERRY will heal\n"
.string "itself…\p"
.string "There are many kinds of items that\n"
.string "POKéMON can hold…\p"
.string "Boy, it sure is hard taking notes\n"
.string "down…$"
RustboroCity_PokemonSchool_Text_StudentsNotes:
.string "It's this student's notebook…\p"
.string "POKéMON are to be caught using\n"
.string "POKé BALLS.\p"
.string "Up to six POKéMON can accompany\n"
.string "a TRAINER.\p"
.string "A TRAINER is someone who catches\n"
.string "POKéMON, raises them, and battles\l"
.string "with them.\p"
.string "A TRAINER's mission is to defeat\n"
.string "the strong TRAINERS who await\l"
.string "challengers in POKéMON GYMS.$"
RustboroCity_PokemonSchool_Text_ScottMetAlreadyCut:
.string "Hello? Didn't we meet before?\n"
.string "I think back in PETALBURG CITY.\p"
.string "Let me introduce myself.\n"
.string "My name's SCOTT.\p"
.string "I've been traveling everywhere in\n"
.string "search of outstanding TRAINERS.\p"
.string "More specifically, I'm looking for\n"
.string "POKéMON battle experts.\p"
.string "So, what brings you to this SCHOOL?\n"
.string "Are you a TRAINER, too?\p"
.string "The first thing you should do is to\n"
.string "have a POKéMON learn the move CUT.\p"
.string "If I remember correctly, someone in\n"
.string "this town has CUT.$"
RustboroCity_PokemonSchool_Text_StudentTalentLevelUnknown:
.string "SCOTT: Hmm…\p"
.string "The talent levels of the students here\n"
.string "are unknown. The potential's there.$"
RustboroCity_PokemonSchool_Text_ScottStoneBadge:
.string "SCOTT: Oh, what's that?\p"
.string "It's a STONE BADGE, isn't it?\n"
.string "That's pretty impressive, I'd say.\p"
.string "But, you know, I would've loved to see\n"
.string "you in battle.\p"
.string "It's hard to tell what you're like as\n"
.string "a TRAINER from a LEAGUE BADGE.$"
RustboroCity_PokemonSchool_Text_ScottMetAlreadyStoneBadge:
.string "Hello? Didn't we meet before?\n"
.string "I think back in PETALBURG CITY.\p"
.string "Let me introduce myself.\n"
.string "My name's SCOTT.\p"
.string "I've been traveling everywhere in\n"
.string "search of outstanding TRAINERS.\p"
.string "More specifically, I'm looking for\n"
.string "POKéMON battle experts.\p"
.string "Oh, what's that?\n"
.string "It's a STONE BADGE, isn't it?\p"
.string "That's pretty impressive, I'd say, for\n"
.string "a starting TRAINER like yourself.\p"
.string "But, you know, I would've loved to see\n"
.string "you in battle.\p"
.string "It's hard to tell what you're like as\n"
.string "a TRAINER from a LEAGUE BADGE.$"

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@@ -0,0 +1,154 @@
RustboroCity_PokemonSchool_Text_BlackboardListsStatusChanges:
.string "Ce tableau liste les changements de\n"
.string "statut pouvant toucher les POKéMON\l"
.string "au combat.$"
RustboroCity_PokemonSchool_Text_ReadWhichTopic:
.string "Lire quel sujet?$"
RustboroCity_PokemonSchool_Text_ExplainPoison:
.string "Si un POKéMON est empoisonné, ses PV\n"
.string "diminuent régulièrement.\p"
.string "Les effets du poison perdurent\n"
.string "après un combat.\p"
.string "Les PV d’un POKéMON empoisonné\n"
.string "continuent à diminuer hors combat.\p"
.string "L’ANTIDOTE remédie à l’empoisonnement.$"
RustboroCity_PokemonSchool_Text_ExplainParalysis:
.string "Si un POKéMON est paralysé, sa\n"
.string "VITESSE diminue.\p"
.string "Il peut aussi être dans l’incapacité\n"
.string "de se déplacer pendant le combat.\p"
.string "La paralysie persiste après le combat.\n"
.string "L’ANTI-PARA permet d’y remédier.$"
RustboroCity_PokemonSchool_Text_ExplainSleep:
.string "Si un POKéMON s’endort, il est\n"
.string "dans l’incapacité d’attaquer.\p"
.string "Le POKéMON peut se réveiller de\n"
.string "lui-même, mais s’il est endormi à\l"
.string "la fin du combat, il le restera ensuite.\p"
.string "Le REVEIL le sortira de son sommeil.$"
RustboroCity_PokemonSchool_Text_ExplainBurn:
.string "Une brûlure réduit la puissance\n"
.string "d’ATTAQUE et les PV de la victime.\p"
.string "Une brûlure persiste après le combat.\n"
.string "L’ANTI-BRULE permet d’y remédier.$"
RustboroCity_PokemonSchool_Text_ExplainFreeze:
.string "Si un POKéMON est gelé, il n’est\n"
.string "plus d’aucune aide.\p"
.string "Il restera gelé après le combat.\n"
.string "L’ANTIGEL permet de le dégeler.$"
RustboroCity_PokemonSchool_Text_StudentsWhoDontStudyGetQuickClaw:
.string "Les élèves qui ne travaillent pas n’ont\n"
.string "qu’un petit échantillon de ma VIVE\l"
.string "GRIFFE.\p"
.string "La manière dont tu utiliseras cet objet\n"
.string "indiquera de façon évidente si tu\l"
.string "apprends bien ou pas.$"
RustboroCity_PokemonSchool_Text_ExplainQuickClaw:
.string "Un POKéMON qui porte VIVE GRIFFE\n"
.string "pourra parfois augmenter sa vitesse\l"
.string "et attaquer avant son adversaire.\p"
.string "D’autres objets comme celui-ci sont\n"
.string "faits pour être portés par un POKéMON.\p"
.string "Mais celui-ci te donnera déjà matière\n"
.string "à réfléchir!$"
RustboroCity_PokemonSchool_Text_TradingRightNow:
.string "Je vais dès maintenant faire un\n"
.string "échange de POKéMON avec mon ami.$"
RustboroCity_PokemonSchool_Text_AlwaysWantedSeedot:
.string "J’ai toujours voulu un GRAINIPIOT\n"
.string "et j’ai enfin réussi à en avoir un!$"
RustboroCity_PokemonSchool_Text_PokemontCantUseManMadeItems:
.string "Les POKéMON peuvent porter des objets,\n"
.string "mais ne savent pas utiliser les objets\l"
.string "conçus par les hommes, tels que la\l"
.string "POTION ou l’ANTIDOTE.$"
RustboroCity_PokemonSchool_Text_ConfusedPokemonAttacksItself:
.string "Tu sais combien certaines capacités\n"
.string "peuvent troubler un POKéMON?\p"
.string "Un POKéMON confus peut parfois\n"
.string "se blesser sans le vouloir.\p"
.string "Mais après le combat, il retrouve\n"
.string "ses esprits.$"
RustboroCity_PokemonSchool_Text_PokemonHealItselfWithBerry:
.string "Un POKéMON qui porte une BAIE\n"
.string "se soignera lui-même…\p"
.string "Il existe de nombreuses sortes\n"
.string "d’objets qu’un POKéMON peut porter…\p"
.string "C’est sûr, c’est pas facile d’arriver\n"
.string "à tout noter…$"
RustboroCity_PokemonSchool_Text_StudentsNotes:
.string "C’est le carnet de cet étudiant…\p"
.string "On attrape les POKéMON avec des\n"
.string "POKé BALLS.\p"
.string "Jusqu’à six POKéMON peuvent\n"
.string "accompagner un DRESSEUR.\p"
.string "Un DRESSEUR est une personne\n"
.string "qui attrape des POKéMON, les fait\l"
.string "progresser et se bat avec eux.\p"
.string "L’objectif du DRESSEUR est de battre\n"
.string "les puissants CHAMPIONS qui attendent\l"
.string "les adversaires dans les ARENES POKéMON.$"
RustboroCity_PokemonSchool_Text_ScottMetAlreadyCut:
.string "Salut! On s’est déjà vus, non?\n"
.string "Je crois que c’était à CLEMENTI-VILLE.\p"
.string "Je me présente. Je m’appelle SCOTT.\p"
.string "Je voyage un peu partout à la recherche\n"
.string "de DRESSEURS de talent.\p"
.string "Plus précisément, je recherche des\n"
.string "experts en combats de POKéMON.\p"
.string "Alors dis-moi, qu’est-ce qui t’amène\n"
.string "dans cette ECOLE? Es-tu aussi\l"
.string "un DRESSEUR?\p"
.string "La première chose que tu devrais faire\n"
.string "est d’enseigner la capacité COUPE à\l"
.string "un de tes POKéMON.\p"
.string "Si je me souviens bien, quelqu’un\n"
.string "dans cette ville possède COUPE.$"
RustboroCity_PokemonSchool_Text_StudentTalentLevelUnknown:
.string "SCOTT: Hmm…\p"
.string "Je ne connais pas le niveau de ces\n"
.string "étudiants, mais il y a du potentiel.$"
RustboroCity_PokemonSchool_Text_ScottStoneBadge:
.string "SCOTT: Oh, qu’est-ce que c’est?\p"
.string "C’est le BADGE ROCHE, n’est-ce pas?\n"
.string "Je dois dire que je suis impressionné.\p"
.string "Tu sais, j’aurais beaucoup aimé te voir\n"
.string "en plein combat.\p"
.string "Il est difficile d’imaginer quel genre de\n"
.string "DRESSEUR tu es, à partir d’un\l"
.string "BADGE de la LIGUE.$"
RustboroCity_PokemonSchool_Text_ScottMetAlreadyStoneBadge:
.string "Salut! On s’est déjà vus, non?\n"
.string "Je crois que c’était à CLEMENTI-VILLE.\p"
.string "Je me présente. Je m’appelle SCOTT.\p"
.string "Je voyage un peu partout à la recherche\n"
.string "de DRESSEURS de talent.\p"
.string "Plus précisément, je recherche des\n"
.string "experts en combats de POKéMON.\p"
.string "Oh, qu’est-ce que c’est?\p"
.string "C’est le BADGE ROCHE, n’est-ce pas?\n"
.string "Je dois dire que je suis impressionné.\p"
.string "Tu sais, j’aurais beaucoup aimé te voir\n"
.string "en plein combat.\p"
.string "Il est difficile d’imaginer quel genre\n"
.string "de DRESSEUR tu es, à partir d’un\l"
.string "BADGE de la LIGUE.$"

View File

@@ -0,0 +1,147 @@
RustboroCity_PokemonSchool_Text_BlackboardListsStatusChanges:
.string "Sulla lavagna sono scritte le modifiche \n"
.string "di stato che i POKéMON possono subire\l"
.string "durante la lotta.$"
RustboroCity_PokemonSchool_Text_ReadWhichTopic:
.string "Quale argomento vuoi leggere?$"
RustboroCity_PokemonSchool_Text_ExplainPoison:
.string "Se avvelenato, un POKéMON perde\n"
.string "costantemente PS.\p"
.string "Il veleno agisce anche dopo la lotta.\p"
.string "Il POKéMON avvelenato continua\n"
.string "a perdere PS mentre lo porti in giro.\p"
.string "Contro il veleno serve un ANTIDOTO.$"
RustboroCity_PokemonSchool_Text_ExplainParalysis:
.string "Se un POKéMON è paralizzato,\n"
.string "la sua VELOCITÀ si riduce.\p"
.string "Durante la lotta, può anche non\n"
.string "riuscire a muoversi.\p"
.string "La paralisi permane anche dopo\n"
.string "la lotta. Usa ANTIPARALISI!$"
RustboroCity_PokemonSchool_Text_ExplainSleep:
.string "Un POKéMON che dorme non\n"
.string "può attaccare.\p"
.string "Un POKéMON può svegliarsi per conto\n"
.string "suo, ma se la lotta finisce mentre è\l"
.string "appisolato continuerà a dormire.\p"
.string "Sveglialo con la SVEGLIA!$"
RustboroCity_PokemonSchool_Text_ExplainBurn:
.string "Le scottature riducono la potenza\n"
.string "di ATTACCO e diminuiscono\l"
.string "costantemente i PS.\p"
.string "Le scottature persistono dopo la lotta.\n"
.string "Curale con ANTISCOTTATURA.$"
RustboroCity_PokemonSchool_Text_ExplainFreeze:
.string "Se un POKéMON è congelato,\n"
.string "non può fare nulla.\p"
.string "Il congelamento permane anche dopo\n"
.string "la lotta. Usa l’ANTIGELO per guarirlo.$"
RustboroCity_PokemonSchool_Text_StudentsWhoDontStudyGetQuickClaw:
.string "Gli studenti svogliati assaporeranno\n"
.string "il mio RAPIDARTIGLI.\p"
.string "Se hai studiato o meno si capirà da\n"
.string "come sai usare questo strumento.$"
RustboroCity_PokemonSchool_Text_ExplainQuickClaw:
.string "Al POKéMON che tiene RAPIDARTIGLI\n"
.string "sarà più facile attaccare per primo.\l"
.string "Inoltre, sarà più veloce.\p"
.string "I POKéMON possono tenere\n"
.string "molti altri strumenti.\p"
.string "Anche solo per apprendere questi\n"
.string "argomenti, c’è da studiare parecchio!$"
RustboroCity_PokemonSchool_Text_TradingRightNow:
.string "Sto scambiando POKéMON con\n"
.string "il mio amico proprio ora.$"
RustboroCity_PokemonSchool_Text_AlwaysWantedSeedot:
.string "Ho sempre voluto un SEEDOT e ora\n"
.string "ne sto per ottenere uno!$"
RustboroCity_PokemonSchool_Text_PokemontCantUseManMadeItems:
.string "I POKéMON possono tenere strumenti,\n"
.string "ma non sanno usare gli strumenti fatti\l"
.string "dall’uomo come POZIONE e ANTIDOTO.$"
RustboroCity_PokemonSchool_Text_ConfusedPokemonAttacksItself:
.string "Sapevi che certe mosse possono\n"
.string "confondere un POKéMON?\p"
.string "Un POKéMON confuso può colpire\n"
.string "se stesso senza volerlo.\p"
.string "Ritorna però normale quando viene\n"
.string "ritirato dalla lotta.$"
RustboroCity_PokemonSchool_Text_PokemonHealItselfWithBerry:
.string "Un POKéMON che ha una BACCA come\n"
.string "strumento tenuto può curarsi…\p"
.string "I POKéMON possono tenere molti\n"
.string "tipi di strumenti…\p"
.string "È davvero dura prendere appunti…$"
RustboroCity_PokemonSchool_Text_StudentsNotes:
.string "Sono gli appunti di uno studente…\p"
.string "I POKéMON vanno catturati con\n"
.string "le POKé BALL.\p"
.string "Un ALLENATORE può avere fino a sei\n"
.string "POKéMON in squadra.\p"
.string "Un ALLENATORE è qualcuno che cattura\n"
.string "i POKéMON, li alleva e lotta con loro.\p"
.string "La missione di un ALLENATORE è quella\n"
.string "di sconfiggere ALLENATORI altrettanto\l"
.string "forti nelle PALESTRE POKéMON.$"
RustboroCity_PokemonSchool_Text_ScottMetAlreadyCut:
.string "Ehi, non ci siamo già incontrati?\n"
.string "A PETALIPOLI, mi pare.\p"
.string "Mi presento: sono SCOTT.\p"
.string "Sono sempre in viaggio alla ricerca di \n"
.string "ALLENATORI in gamba.\p"
.string "Mi spiego, sto cercando esperti di lotta\n"
.string "con i POKéMON.\p"
.string "Qual buon vento ti porta alla nostra\n"
.string "SCUOLA? Sei un ALLENATORE anche tu?\p"
.string "La cosa più importante è insegnare\n"
.string "TAGLIO a uno dei tuoi POKéMON.\p"
.string "Se non mi sbaglio, c’è qualcuno che\n"
.string "ha TAGLIO in questa città.$"
RustboroCity_PokemonSchool_Text_StudentTalentLevelUnknown:
.string "SCOTT: Uhm…\p"
.string "Non so esattamente quanto siano bravi\n"
.string "gli studenti di questa SCUOLA.\l"
.string "Il potenziale sembra esserci, però.$"
RustboroCity_PokemonSchool_Text_ScottStoneBadge:
.string "SCOTT: E quella cos’è?\p"
.string "Non è una MEDAGLIA PIETRA?\n"
.string "I miei complimenti…\p"
.string "Comunque, mi sarebbe piaciuto\n"
.string "vederti lottare.\p"
.string "Non è facile giudicare le qualità di\n"
.string "un ALLENATORE da una MEDAGLIA.$"
RustboroCity_PokemonSchool_Text_ScottMetAlreadyStoneBadge:
.string "Ehi, non ci siamo già incontrati noi due?\n"
.string "A PETALIPOLI, mi pare.\p"
.string "Mi presento: sono SCOTT.\p"
.string "Sono sempre in viaggio alla ricerca di \n"
.string "ALLENATORI in gamba.\p"
.string "Mi spiego, sto cercando esperti di lotta\n"
.string "con i POKéMON.\p"
.string "E quella cos’è?\n"
.string "Non è una MEDAGLIA PIETRA?\p"
.string "Non male per un ALLENATORE\n"
.string "principiante come te.\p"
.string "Comunque, mi sarebbe piaciuto\n"
.string "vederti lottare.\p"
.string "Non è facile giudicare le qualità di\n"
.string "un ALLENATORE da una MEDAGLIA.$"

View File

@@ -58,31 +58,14 @@ SeafloorCavern_Entrance_EventScript_GruntFacePlayerNorth::
waitmovement 0
return
SeafloorCavern_Entrance_Text_HearMagmaNearMossdeep:
.string "Hey!\n"
.string "I remember your face!\p"
.string "If you're here, it must mean that\n"
.string "you're about to mess with us again!\p"
.string "A punk like you, do you really think\n"
.string "you can take on TEAM AQUA?\p"
.string "I'd say you're too early by about\n"
.string "a trillion years!\p"
.string "You're a perfect fit for the likes of\n"
.string "TEAM MAGMA!\p"
.string "Speaking of TEAM MAGMA, I hear they\n"
.string "were spotted near MOSSDEEP.\p"
.string "That bunch of goons, they sure don't\n"
.string "look good near the sea!$"
SeafloorCavern_Entrance_Text_HearMagmaNearMossdeepShort:
.string "A punk like you, do you really think\n"
.string "you can take on TEAM AQUA?\p"
.string "I'd say you're too early by about\n"
.string "a trillion years!\p"
.string "You're a perfect fit for the likes of\n"
.string "TEAM MAGMA!\p"
.string "Speaking of TEAM MAGMA, I hear they\n"
.string "were spotted near MOSSDEEP.\p"
.string "That bunch of goons, they sure don't\n"
.string "look good near the sea!$"
.ifdef ENGLISH
.include "data/maps/SeafloorCavern_Entrance/text.inc"
.else
.ifdef FRENCH
.include "data/maps/SeafloorCavern_Entrance/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/SeafloorCavern_Entrance/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,28 @@
SeafloorCavern_Entrance_Text_HearMagmaNearMossdeep:
.string "Hey!\n"
.string "I remember your face!\p"
.string "If you're here, it must mean that\n"
.string "you're about to mess with us again!\p"
.string "A punk like you, do you really think\n"
.string "you can take on TEAM AQUA?\p"
.string "I'd say you're too early by about\n"
.string "a trillion years!\p"
.string "You're a perfect fit for the likes of\n"
.string "TEAM MAGMA!\p"
.string "Speaking of TEAM MAGMA, I hear they\n"
.string "were spotted near MOSSDEEP.\p"
.string "That bunch of goons, they sure don't\n"
.string "look good near the sea!$"
SeafloorCavern_Entrance_Text_HearMagmaNearMossdeepShort:
.string "A punk like you, do you really think\n"
.string "you can take on TEAM AQUA?\p"
.string "I'd say you're too early by about\n"
.string "a trillion years!\p"
.string "You're a perfect fit for the likes of\n"
.string "TEAM MAGMA!\p"
.string "Speaking of TEAM MAGMA, I hear they\n"
.string "were spotted near MOSSDEEP.\p"
.string "That bunch of goons, they sure don't\n"
.string "look good near the sea!$"

View File

@@ -0,0 +1,26 @@
SeafloorCavern_Entrance_Text_HearMagmaNearMossdeep:
.string "Hé!\n"
.string "Je me souviens de toi!\p"
.string "Si tu es là, ça veut dire que tu veux\n"
.string "encore te mêler de nos affaires!\p"
.string "Tu penses vraiment qu’une demi-portion\n"
.string "comme toi peut gêner la TEAM AQUA?\p"
.string "Mais tu rêves complètement, ma parole.\p"
.string "Tu arriverais à peine à entrer dans\n"
.string "la TEAM MAGMA, c’est dire!\p"
.string "En parlant d’eux, il paraît qu’on les a\n"
.string "repérés près d’ALGATIA.\p"
.string "Ils ne doivent pas faire les fiers\n"
.string "si près de la mer!$"
SeafloorCavern_Entrance_Text_HearMagmaNearMossdeepShort:
.string "Tu penses vraiment qu’une demi-portion\n"
.string "comme toi peut gêner la TEAM AQUA?\p"
.string "Mais tu rêves complètement, ma parole.\p"
.string "Tu arriverais à peine à entrer dans\n"
.string "la TEAM MAGMA, c’est dire!\p"
.string "En parlant d’eux, il paraît qu’on les a\n"
.string "repérés près d’ALGATIA.\p"
.string "Ils ne doivent pas faire les fiers\n"
.string "si près de la mer!$"

View File

@@ -0,0 +1,28 @@
SeafloorCavern_Entrance_Text_HearMagmaNearMossdeep:
.string "Ehi!\n"
.string "La tua faccia non mi è nuova!\p"
.string "Sei qui per intrometterti di nuovo\n"
.string "nelle nostre faccende?\p"
.string "Giovane come sei, pensi proprio\n"
.string "di poter tener testa al TEAM IDRO?\p"
.string "Fra un miliardo di anni forse sarai\n"
.string "al nostro livello!\p"
.string "Andresti però bene per il TEAM MAGMA!\p"
.string "A proposito, pare che quelli del TEAM\n"
.string "MAGMA siano dalle parti di\l"
.string "VERDEAZZUPOLI.\p"
.string "A quei tipacci il mare non giova\n"
.string "di certo!$"
SeafloorCavern_Entrance_Text_HearMagmaNearMossdeepShort:
.string "Giovane come sei, pensi proprio\n"
.string "di poter tener testa al TEAM IDRO?\p"
.string "Fra un miliardo di anni forse sarai\n"
.string "al nostro livello!\p"
.string "Andresti però bene per il TEAM MAGMA!\p"
.string "A proposito, pare che quelli del TEAM\n"
.string "MAGMA siano dalle parti di\l"
.string "VERDEAZZUPOLI.\p"
.string "A quei tipacci il mare non giova\n"
.string "di certo!$"

View File

@@ -11,26 +11,14 @@ SeafloorCavern_Room1_EventScript_Grunt2::
msgbox SeafloorCavern_Room1_Text_Grunt2PostBattle, MSGBOX_AUTOCLOSE
end
SeafloorCavern_Room1_Text_Grunt1Intro:
.string "We don't need a kid around!\n"
.string "Go on home already!$"
SeafloorCavern_Room1_Text_Grunt1Defeat:
.string "I want to go home…$"
SeafloorCavern_Room1_Text_Grunt1PostBattle:
.string "I want to get a promotion so I can\n"
.string "boss around the GRUNTS…$"
SeafloorCavern_Room1_Text_Grunt2Intro:
.string "That submarine… It's tiny inside.\n"
.string "I'm sore all over!$"
SeafloorCavern_Room1_Text_Grunt2Defeat:
.string "Losing makes me sore!$"
SeafloorCavern_Room1_Text_Grunt2PostBattle:
.string "That submarine we jacked, man,\n"
.string "it's brutal as a ride.\l"
.string "It's way too tight in there!$"
.ifdef ENGLISH
.include "data/maps/SeafloorCavern_Room1/text.inc"
.else
.ifdef FRENCH
.include "data/maps/SeafloorCavern_Room1/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/SeafloorCavern_Room1/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,23 @@
SeafloorCavern_Room1_Text_Grunt1Intro:
.string "We don't need a kid around!\n"
.string "Go on home already!$"
SeafloorCavern_Room1_Text_Grunt1Defeat:
.string "I want to go home…$"
SeafloorCavern_Room1_Text_Grunt1PostBattle:
.string "I want to get a promotion so I can\n"
.string "boss around the GRUNTS…$"
SeafloorCavern_Room1_Text_Grunt2Intro:
.string "That submarine… It's tiny inside.\n"
.string "I'm sore all over!$"
SeafloorCavern_Room1_Text_Grunt2Defeat:
.string "Losing makes me sore!$"
SeafloorCavern_Room1_Text_Grunt2PostBattle:
.string "That submarine we jacked, man,\n"
.string "it's brutal as a ride.\l"
.string "It's way too tight in there!$"

View File

@@ -0,0 +1,23 @@
SeafloorCavern_Room1_Text_Grunt1Intro:
.string "Pas besoin d’un môme dans nos pattes!\n"
.string "Rentre chez toi!$"
SeafloorCavern_Room1_Text_Grunt1Defeat:
.string "Je veux rentrer chez moi…$"
SeafloorCavern_Room1_Text_Grunt1PostBattle:
.string "Je veux avoir une promotion pour\n"
.string "donner des ordres aux SBIRES…$"
SeafloorCavern_Room1_Text_Grunt2Intro:
.string "Ce sous-marin… C’est minuscule à\n"
.string "l’intérieur. J’ai mal partout!$"
SeafloorCavern_Room1_Text_Grunt2Defeat:
.string "Ça m’énerve de perdre!$"
SeafloorCavern_Room1_Text_Grunt2PostBattle:
.string "Ce sous-marin qu’on a piqué…\n"
.string "Plutôt brutale la balade!\p"
.string "C’est trop étroit là-dedans!$"

View File

@@ -0,0 +1,22 @@
SeafloorCavern_Room1_Text_Grunt1Intro:
.string "Togli il disturbo, scricciolo!\n"
.string "Tornatene a casa!$"
SeafloorCavern_Room1_Text_Grunt1Defeat:
.string "Casetta mia, aspettami…$"
SeafloorCavern_Room1_Text_Grunt1PostBattle:
.string "Voglio una promozione, così potrò\n"
.string "fare il gradasso con le RECLUTE…$"
SeafloorCavern_Room1_Text_Grunt2Intro:
.string "Il sottomarino… dentro è così stretto.\n"
.string "Sono tutto ammaccato!$"
SeafloorCavern_Room1_Text_Grunt2Defeat:
.string "Ho subito uno smacco!$"
SeafloorCavern_Room1_Text_Grunt2PostBattle:
.string "Nel sottomarino che abbiamo rubato\n"
.string "si sta stretti come delle sardine!$"

View File

@@ -11,48 +11,14 @@ SeafloorCavern_Room3_EventScript_Grunt5::
msgbox SeafloorCavern_Room3_Text_Grunt5PostBattle, MSGBOX_AUTOCLOSE
end
SeafloorCavern_Room3_Text_ShellyIntro:
.string "Ahahahaha!\p"
.string "How did you manage to get here without\n"
.string "a submarine?\l"
.string "What an impressive child!\p"
.string "But… It won't do to have you\n"
.string "meddling about here.\p"
.string "And, I do want payback for what\n"
.string "happened at the WEATHER INSTITUTE…\p"
.string "I'm going to give you a little taste\n"
.string "of pain! Resign yourself to it!$"
SeafloorCavern_Room3_Text_ShellyDefeat:
.string "Ahahahaha!\p"
.string "Ouch!$"
SeafloorCavern_Room3_Text_ShellyPostBattle:
.string "Ahahahaha!\n"
.string "You're so darn strong.\p"
.string "It's terribly disappointing that you're\n"
.string "not a TEAM AQUA member.\p"
.string "You could have enjoyed the fabulous\n"
.string "world our BOSS has promised as\l"
.string "one of us…$"
SeafloorCavern_Room3_Text_Grunt5Intro:
.string "For our dream to become real, we need\n"
.string "the power of POKéMON.\p"
.string "But meddlers like you use the power of\n"
.string "POKéMON to mess with us even at\l"
.string "a place like this!\p"
.string "Life just doesn't work the way we\n"
.string "need it to!$"
SeafloorCavern_Room3_Text_Grunt5Defeat:
.string "Gwah!$"
SeafloorCavern_Room3_Text_Grunt5PostBattle:
.string "You know, we don't dare question\n"
.string "the motives of our leader.\p"
.string "But here you are, just some punk,\n"
.string "going up against our BOSS.\p"
.string "Maybe…\n"
.string "You must be something…$"
.ifdef ENGLISH
.include "data/maps/SeafloorCavern_Room3/text.inc"
.else
.ifdef FRENCH
.include "data/maps/SeafloorCavern_Room3/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/SeafloorCavern_Room3/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,45 @@
SeafloorCavern_Room3_Text_ShellyIntro:
.string "Ahahahaha!\p"
.string "How did you manage to get here without\n"
.string "a submarine?\l"
.string "What an impressive child!\p"
.string "But… It won't do to have you\n"
.string "meddling about here.\p"
.string "And, I do want payback for what\n"
.string "happened at the WEATHER INSTITUTE…\p"
.string "I'm going to give you a little taste\n"
.string "of pain! Resign yourself to it!$"
SeafloorCavern_Room3_Text_ShellyDefeat:
.string "Ahahahaha!\p"
.string "Ouch!$"
SeafloorCavern_Room3_Text_ShellyPostBattle:
.string "Ahahahaha!\n"
.string "You're so darn strong.\p"
.string "It's terribly disappointing that you're\n"
.string "not a TEAM AQUA member.\p"
.string "You could have enjoyed the fabulous\n"
.string "world our BOSS has promised as\l"
.string "one of us…$"
SeafloorCavern_Room3_Text_Grunt5Intro:
.string "For our dream to become real, we need\n"
.string "the power of POKéMON.\p"
.string "But meddlers like you use the power of\n"
.string "POKéMON to mess with us even at\l"
.string "a place like this!\p"
.string "Life just doesn't work the way we\n"
.string "need it to!$"
SeafloorCavern_Room3_Text_Grunt5Defeat:
.string "Gwah!$"
SeafloorCavern_Room3_Text_Grunt5PostBattle:
.string "You know, we don't dare question\n"
.string "the motives of our leader.\p"
.string "But here you are, just some punk,\n"
.string "going up against our BOSS.\p"
.string "Maybe…\n"
.string "You must be something…$"

View File

@@ -0,0 +1,44 @@
SeafloorCavern_Room3_Text_ShellyIntro:
.string "Ahahahaha!\p"
.string "Comment t’as fait pour venir jusqu’ici\n"
.string "sans sous-marin?\l"
.string "Quel môme impressionnant!\p"
.string "Mais… C’est pas pour autant qu’on va\n"
.string "te laisser te mêler de nos affaires.\p"
.string "Et j’voudrais avoir ma revanche pour\n"
.string "ce qui s’est passé au CENTRE METEO…\p"
.string "Je vais te faire goûter à la douleur!\n"
.string "Tu ferais mieux de renoncer!$"
SeafloorCavern_Room3_Text_ShellyDefeat:
.string "Ahahahaha!\p"
.string "Ouille!$"
SeafloorCavern_Room3_Text_ShellyPostBattle:
.string "Ahahahaha!\n"
.string "Quelle puissance tu as!\p"
.string "C’est vraiment dommage que tu ne\n"
.string "sois pas membre de la TEAM AQUA.\p"
.string "Tu aurais pu prendre du plaisir dans le\n"
.string "fabuleux monde que notre CHEF nous\l"
.string "a promis…$"
SeafloorCavern_Room3_Text_Grunt5Intro:
.string "Pour réaliser notre rêve, nous avons\n"
.string "besoin de la puissance des POKéMON.\p"
.string "Mais il y a toujours des enquiquineurs\n"
.string "comme toi qui utilisent leurs POKéMON\l"
.string "pour contrecarrer nos plans!\p"
.string "Rien ne se passe jamais comme prévu!$"
SeafloorCavern_Room3_Text_Grunt5Defeat:
.string "Graaah!$"
SeafloorCavern_Room3_Text_Grunt5PostBattle:
.string "Tu sais, nous ne remettons pas en\n"
.string "question les motifs de notre CHEF.\p"
.string "Mais tu es là, à vouloir stopper\n"
.string "nos plans.\p"
.string "Peut-être que…\n"
.string "Tu dois avoir tes raisons…$"

View File

@@ -0,0 +1,45 @@
SeafloorCavern_Room3_Text_ShellyIntro:
.string "Ahahahahah!\p"
.string "Come hai fatto ad arrivare qui\n"
.string "senza sottomarino?\l"
.string "Sei proprio un genietto!\p"
.string "Ma… non mettere più lo zampino\n"
.string "nei nostri affari.\p"
.string "Dobbiamo fare ancora i conti per quello\n"
.string "che è accaduto all’ISTITUTO METEO…\p"
.string "Sarà un boccone amaro da mandare giù!\n"
.string "Rassegnati!$"
SeafloorCavern_Room3_Text_ShellyDefeat:
.string "Ahahahahah!\p"
.string "Questa non la mando giù!$"
SeafloorCavern_Room3_Text_ShellyPostBattle:
.string "Ahahahahah!\n"
.string "Sei troppo forte.\p"
.string "È un peccato che tu non faccia\n"
.string "parte del TEAM IDRO.\p"
.string "Avresti potuto vivere felice nel\n"
.string "favoloso mondo che il nostro CAPO\l"
.string "ha promesso ai nostri…$"
SeafloorCavern_Room3_Text_Grunt5Intro:
.string "Per realizzare il nostro sogno, abbiamo\n"
.string "bisogno del potere dei POKéMON.\p"
.string "Le piattole come te, però,\n"
.string "usano il potere dei POKéMON\l"
.string "per ficcare il naso nei nostri affari\l"
.string "anche in un posto come questo.\p"
.string "Le cose non vanno mai come ce le si\n"
.string "aspetta!$"
SeafloorCavern_Room3_Text_Grunt5Defeat:
.string "Ah!$"
SeafloorCavern_Room3_Text_Grunt5PostBattle:
.string "Noi non osiamo mettere in discussione\n"
.string "le motivazioni del nostro CAPO.\p"
.string "E poi arriva un moscerino come te\n"
.string "che osa sfidarlo.\p"
.string "C’è qualcosa di speciale in te…$"

View File

@@ -11,26 +11,14 @@ SeafloorCavern_Room4_EventScript_Grunt4::
msgbox SeafloorCavern_Room4_Text_Grunt4PostBattle, MSGBOX_AUTOCLOSE
end
SeafloorCavern_Room4_Text_Grunt3Intro:
.string "Who are you?\n"
.string "Where did you come in from?$"
SeafloorCavern_Room4_Text_Grunt3Defeat:
.string "Lost it…$"
SeafloorCavern_Room4_Text_Grunt3PostBattle:
.string "I can't find the way out!\p"
.string "I'm not afraid. Don't get me wrong!$"
SeafloorCavern_Room4_Text_Grunt4Intro:
.string "Who are you?\n"
.string "Where do you think you're going?$"
SeafloorCavern_Room4_Text_Grunt4Defeat:
.string "I failed to win!$"
SeafloorCavern_Room4_Text_Grunt4PostBattle:
.string "My partner forgot the map in that\n"
.string "submarine!\p"
.string "How's that for being useless?$"
.ifdef ENGLISH
.include "data/maps/SeafloorCavern_Room4/text.inc"
.else
.ifdef FRENCH
.include "data/maps/SeafloorCavern_Room4/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/SeafloorCavern_Room4/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,23 @@
SeafloorCavern_Room4_Text_Grunt3Intro:
.string "Who are you?\n"
.string "Where did you come in from?$"
SeafloorCavern_Room4_Text_Grunt3Defeat:
.string "Lost it…$"
SeafloorCavern_Room4_Text_Grunt3PostBattle:
.string "I can't find the way out!\p"
.string "I'm not afraid. Don't get me wrong!$"
SeafloorCavern_Room4_Text_Grunt4Intro:
.string "Who are you?\n"
.string "Where do you think you're going?$"
SeafloorCavern_Room4_Text_Grunt4Defeat:
.string "I failed to win!$"
SeafloorCavern_Room4_Text_Grunt4PostBattle:
.string "My partner forgot the map in that\n"
.string "submarine!\p"
.string "How's that for being useless?$"

View File

@@ -0,0 +1,23 @@
SeafloorCavern_Room4_Text_Grunt3Intro:
.string "Qui es-tu?\n"
.string "Comment as-tu atterri ici?$"
SeafloorCavern_Room4_Text_Grunt3Defeat:
.string "J’ai perdu…$"
SeafloorCavern_Room4_Text_Grunt3PostBattle:
.string "J’arrive pas à trouver d’issue!\p"
.string "J’ai pas peur. Comprends-moi bien!$"
SeafloorCavern_Room4_Text_Grunt4Intro:
.string "Qui es-tu?\n"
.string "Pour qui est-ce que tu te prends?$"
SeafloorCavern_Room4_Text_Grunt4Defeat:
.string "Tu m’as eue!$"
SeafloorCavern_Room4_Text_Grunt4PostBattle:
.string "Mon partenaire a oublié la carte dans\n"
.string "le sous-marin!\p"
.string "C’est le roi des incapables!$"

View File

@@ -0,0 +1,23 @@
SeafloorCavern_Room4_Text_Grunt3Intro:
.string "Chi sei?\n"
.string "Da dove vieni?$"
SeafloorCavern_Room4_Text_Grunt3Defeat:
.string "Ho perso…$"
SeafloorCavern_Room4_Text_Grunt3PostBattle:
.string "Non trovo la via di uscita!\p"
.string "Non fraintendermi, non ho paura!$"
SeafloorCavern_Room4_Text_Grunt4Intro:
.string "Chi sei?\n"
.string "Dove pensi di andare?$"
SeafloorCavern_Room4_Text_Grunt4Defeat:
.string "Non sono riuscita a vincere!$"
SeafloorCavern_Room4_Text_Grunt4PostBattle:
.string "Il mio compagno ha dimenticato\n"
.string "la mappa nel sottomarino!\p"
.string "Che incapace!$"

View File

@@ -225,102 +225,14 @@ SeafloorCavern_Room9_Movement_Delay32:
delay_16
step_end
SeafloorCavern_Room9_Text_ArchieHoldItRightThere:
.string "ARCHIE: Hold it right there.$"
SeafloorCavern_Room9_Text_ArchieSoItWasYou:
.string "ARCHIE: Fufufu…\n"
.string "So it was you, after all.$"
SeafloorCavern_Room9_Text_ArchieBeholdKyogre:
.string "ARCHIE: Behold!\p"
.string "See how beautiful it is, the sleeping\n"
.string "form of the ancient POKéMON KYOGRE!\p"
.string "I have waited so long for this day to\n"
.string "come…$"
SeafloorCavern_Room9_Text_ArchieYouMustDisappear:
.string "ARCHIE: It surprises me, how you've\n"
.string "managed to chase me here.\p"
.string "But that's all over now.\p"
.string "For the realization of my dream,\n"
.string "you must disappear now!$"
SeafloorCavern_Room9_Text_ArchieDefeat:
.string "What?!\n"
.string "I lost to a mere child like you?!$"
SeafloorCavern_Room9_Text_ArchieWithThisRedOrb:
.string "ARCHIE: Fufufu…\p"
.string "I commend you. I must recognize that\n"
.string "you are truly gifted.\p"
.string "But!\n"
.string "I have this in my possession!\p"
.string "With this RED ORB, I can make KYOGRE…$"
SeafloorCavern_Room9_Text_RedOrbShinesByItself:
.string "The RED ORB suddenly began shining\n"
.string "by itself!$"
SeafloorCavern_Room9_Text_ArchieWhereDidKyogreGo:
.string "ARCHIE: What?!\p"
.string "I didn't do anything.\n"
.string "Why did the RED ORB…\p"
.string "Where did KYOGRE go?$"
SeafloorCavern_Room9_Text_ArchieAMessageFromOutside:
.string "ARCHIE: Hm? It's a message from our\n"
.string "members outside…$"
SeafloorCavern_Room9_Text_ArchieWhatRainingTooHard:
.string "ARCHIE: Yes, what is it?\p"
.string "Hm…\n"
.string "It's raining heavily?\p"
.string "Good… That should have happened.\n"
.string "That is why we awakened KYOGRE,\l"
.string "to realize TEAM AQUA's vision of\l"
.string "expanding the sea.\p"
.string "What?!\p"
.string "It's raining far harder than we\n"
.string "envisioned? You're in danger?\p"
.string "That can't be…\n"
.string "That's just not possible…\p"
.string "Hold your position and monitor\n"
.string "the situation!$"
SeafloorCavern_Room9_Text_ArchieWhyDidKyogreDisappear:
.string "ARCHIE: There's something wrong…\p"
.string "The RED ORB is supposed to awaken\n"
.string "and control KYOGRE…\p"
.string "But… Why?\n"
.string "Why did KYOGRE disappear?\p"
.string "Why?!$"
SeafloorCavern_Room9_Text_MaxieWhatHaveYouWrought:
.string "MAXIE: What have you wrought?\p"
.string "ARCHIE… You've finally awoken KYOGRE,\n"
.string "haven't you?\p"
.string "What will happen to the world if this\n"
.string "downpour continues for all eternity?\p"
.string "The world's landmass will drown in\n"
.string "the deepening sea…$"
SeafloorCavern_Room9_Text_ArchieDontGetAllHighAndMighty:
.string "ARCHIE: W-what?!\n"
.string "Don't get all high and mighty with me!\p"
.string "Wasn't it you, TEAM MAGMA, that\n"
.string "infuriated GROUDON?\p"
.string "So long as I have this RED ORB,\n"
.string "I should be able to control KYOGRE…\p"
.string "I should be able to control it…$"
SeafloorCavern_Room9_Text_MaxieWeDontHaveTimeToArgue:
.string "MAXIE: We don't have the time to\n"
.string "argue about it here!\p"
.string "Get outside and see for yourself!\p"
.string "See if what you've wrought is the\n"
.string "world that we desired!$"
SeafloorCavern_Room9_Text_MaxieComeOnPlayer:
.string "MAXIE: {PLAYER}, come on, you have\n"
.string "to get out of here, too!$"
.ifdef ENGLISH
.include "data/maps/SeafloorCavern_Room9/text.inc"
.else
.ifdef FRENCH
.include "data/maps/SeafloorCavern_Room9/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/SeafloorCavern_Room9/text_it.inc"
.endif
.endif
.endif

View File

@@ -0,0 +1,100 @@
SeafloorCavern_Room9_Text_ArchieHoldItRightThere:
.string "ARCHIE: Hold it right there.$"
SeafloorCavern_Room9_Text_ArchieSoItWasYou:
.string "ARCHIE: Fufufu…\n"
.string "So it was you, after all.$"
SeafloorCavern_Room9_Text_ArchieBeholdKyogre:
.string "ARCHIE: Behold!\p"
.string "See how beautiful it is, the sleeping\n"
.string "form of the ancient POKéMON KYOGRE!\p"
.string "I have waited so long for this day to\n"
.string "come…$"
SeafloorCavern_Room9_Text_ArchieYouMustDisappear:
.string "ARCHIE: It surprises me, how you've\n"
.string "managed to chase me here.\p"
.string "But that's all over now.\p"
.string "For the realization of my dream,\n"
.string "you must disappear now!$"
SeafloorCavern_Room9_Text_ArchieDefeat:
.string "What?!\n"
.string "I lost to a mere child like you?!$"
SeafloorCavern_Room9_Text_ArchieWithThisRedOrb:
.string "ARCHIE: Fufufu…\p"
.string "I commend you. I must recognize that\n"
.string "you are truly gifted.\p"
.string "But!\n"
.string "I have this in my possession!\p"
.string "With this RED ORB, I can make KYOGRE…$"
SeafloorCavern_Room9_Text_RedOrbShinesByItself:
.string "The RED ORB suddenly began shining\n"
.string "by itself!$"
SeafloorCavern_Room9_Text_ArchieWhereDidKyogreGo:
.string "ARCHIE: What?!\p"
.string "I didn't do anything.\n"
.string "Why did the RED ORB…\p"
.string "Where did KYOGRE go?$"
SeafloorCavern_Room9_Text_ArchieAMessageFromOutside:
.string "ARCHIE: Hm? It's a message from our\n"
.string "members outside…$"
SeafloorCavern_Room9_Text_ArchieWhatRainingTooHard:
.string "ARCHIE: Yes, what is it?\p"
.string "Hm…\n"
.string "It's raining heavily?\p"
.string "Good… That should have happened.\n"
.string "That is why we awakened KYOGRE,\l"
.string "to realize TEAM AQUA's vision of\l"
.string "expanding the sea.\p"
.string "What?!\p"
.string "It's raining far harder than we\n"
.string "envisioned? You're in danger?\p"
.string "That can't be…\n"
.string "That's just not possible…\p"
.string "Hold your position and monitor\n"
.string "the situation!$"
SeafloorCavern_Room9_Text_ArchieWhyDidKyogreDisappear:
.string "ARCHIE: There's something wrong…\p"
.string "The RED ORB is supposed to awaken\n"
.string "and control KYOGRE…\p"
.string "But… Why?\n"
.string "Why did KYOGRE disappear?\p"
.string "Why?!$"
SeafloorCavern_Room9_Text_MaxieWhatHaveYouWrought:
.string "MAXIE: What have you wrought?\p"
.string "ARCHIE… You've finally awoken KYOGRE,\n"
.string "haven't you?\p"
.string "What will happen to the world if this\n"
.string "downpour continues for all eternity?\p"
.string "The world's landmass will drown in\n"
.string "the deepening sea…$"
SeafloorCavern_Room9_Text_ArchieDontGetAllHighAndMighty:
.string "ARCHIE: W-what?!\n"
.string "Don't get all high and mighty with me!\p"
.string "Wasn't it you, TEAM MAGMA, that\n"
.string "infuriated GROUDON?\p"
.string "So long as I have this RED ORB,\n"
.string "I should be able to control KYOGRE…\p"
.string "I should be able to control it…$"
SeafloorCavern_Room9_Text_MaxieWeDontHaveTimeToArgue:
.string "MAXIE: We don't have the time to\n"
.string "argue about it here!\p"
.string "Get outside and see for yourself!\p"
.string "See if what you've wrought is the\n"
.string "world that we desired!$"
SeafloorCavern_Room9_Text_MaxieComeOnPlayer:
.string "MAXIE: {PLAYER}, come on, you have\n"
.string "to get out of here, too!$"

View File

@@ -0,0 +1,101 @@
SeafloorCavern_Room9_Text_ArchieHoldItRightThere:
.string "ARTHUR: Ne bouge pas! Reste là!$"
SeafloorCavern_Room9_Text_ArchieSoItWasYou:
.string "ARTHUR: Hummm…\n"
.string "Alors c’était toi en fait.$"
SeafloorCavern_Room9_Text_ArchieBeholdKyogre:
.string "ARTHUR: Regarde!\p"
.string "Vois comme c’est beau, la silhouette\n"
.string "endormie de l’ancien POKéMON KYOGRE!\p"
.string "J’ai attendu ce jour si longtemps…$"
SeafloorCavern_Room9_Text_ArchieYouMustDisappear:
.string "ARTHUR: Je suis surpris de voir que tu\n"
.string "as réussi à me suivre jusqu’ici.\p"
.string "Mais tout est fini désormais.\p"
.string "Pour que je puisse réaliser mon rêve,\n"
.string "il faut que tu disparaisses maintenant!$"
SeafloorCavern_Room9_Text_ArchieDefeat:
.string "Quoi?!\p"
.string "Tu m’as vraiment battu?!$"
SeafloorCavern_Room9_Text_ArchieWithThisRedOrb:
.string "ARTHUR: Hummm…\p"
.string "Je te félicite. Je dois reconnaître que\n"
.string "tu as vraiment du talent.\p"
.string "Mais!\n"
.string "J’ai ceci en ma possession!\p"
.string "Avec cet ORBE ROUGE, KYOGRE\n"
.string "peut…$"
SeafloorCavern_Room9_Text_RedOrbShinesByItself:
.string "L’ORBE ROUGE commence soudain\n"
.string "à briller!$"
SeafloorCavern_Room9_Text_ArchieWhereDidKyogreGo:
.string "ARTHUR: Quoi?!\p"
.string "Je n’ai rien fait du tout.\n"
.string "Pourquoi l’ORBE ROUGE…\p"
.string "Où est passé KYOGRE?$"
SeafloorCavern_Room9_Text_ArchieAMessageFromOutside:
.string "ARTHUR: Hum? C’est un message envoyé\n"
.string "par nos membres qui sont à l’extérieur…$"
SeafloorCavern_Room9_Text_ArchieWhatRainingTooHard:
.string "ARTHUR: Oui, qu’y a-t-il?\p"
.string "Hum…\n"
.string "Il pleut beaucoup?\p"
.string "Bon… Ça devait arriver. C’est pour\n"
.string "cela que nous avons réveillé KYOGRE,\l"
.string "pour réaliser le désir de la TEAM AQUA\l"
.string "d’étendre la mer.\p"
.string "Quoi?!\p"
.string "Il pleut bien plus que prévu?\n"
.string "C’est dangereux?\p"
.string "Ce n’est pas…\n"
.string "C’est tout simplement impossible…\p"
.string "Restez à vos postes et maîtrisez\n"
.string "la situation!$"
SeafloorCavern_Room9_Text_ArchieWhyDidKyogreDisappear:
.string "ARTHUR: Quelque chose est anormal…\p"
.string "L’ORBE ROUGE est censé réveiller et\n"
.string "contrôler KYOGRE…\p"
.string "Mais… Pourquoi?\n"
.string "Pourquoi KYOGRE a-t-il disparu?\p"
.string "Pourquoi?!$"
SeafloorCavern_Room9_Text_MaxieWhatHaveYouWrought:
.string "MAX: Qu’est-ce que t’as fabriqué?\p"
.string "ARTHUR, tu as finalement réveillé\n"
.string "KYOGRE, n’est-ce pas?\p"
.string "Que va devenir le monde si cette\n"
.string "forte pluie continue à tomber pour\l"
.string "l’éternité?\p"
.string "Toute la surface terrestre sera noyée\n"
.string "dans les eaux profondes de la mer.$"
SeafloorCavern_Room9_Text_ArchieDontGetAllHighAndMighty:
.string "ARTHUR: Qu’est-ce que tu dis?\n"
.string "Ne prends pas ce ton avec moi!\p"
.string "N’est-ce pas vous, la TEAM MAGMA,\n"
.string "qui avez rendu GROUDON furieux?\p"
.string "L’ORBE ROUGE devrait me permettre\n"
.string "de contrôler KYOGRE…\p"
.string "Je devais pouvoir le contrôler…$"
SeafloorCavern_Room9_Text_MaxieWeDontHaveTimeToArgue:
.string "MAX: On n’a pas le temps de discuter\n"
.string "de ça ici!\p"
.string "Va dehors et vois par toi-même!\p"
.string "Vois si ce que tu as fait correspond\n"
.string "au monde de tes rêves!$"
SeafloorCavern_Room9_Text_MaxieComeOnPlayer:
.string "MAX: {PLAYER}, viens, il faut\n"
.string "aussi que tu partes d’ici!$"

View File

@@ -0,0 +1,98 @@
SeafloorCavern_Room9_Text_ArchieHoldItRightThere:
.string "IVAN: Ehi, fermati!$"
SeafloorCavern_Room9_Text_ArchieSoItWasYou:
.string "IVAN: Fufufu… sei sempre tu…$"
SeafloorCavern_Room9_Text_ArchieBeholdKyogre:
.string "IVAN: Ammira!\p"
.string "Ammira la bellezza della forma dormiente\n"
.string "del POKéMON antico KYOGRE!\p"
.string "Era da tempo che attendevo questo\n"
.string "giorno…$"
SeafloorCavern_Room9_Text_ArchieYouMustDisappear:
.string "IVAN: Non so come tu abbia fatto\n"
.string "a seguirmi fino a qui.\p"
.string "Ma è tutto finito.\p"
.string "Devi sparire adesso affinché io possa\n"
.string "realizzare il mio sogno!$"
SeafloorCavern_Room9_Text_ArchieDefeat:
.string "Cosa? Mi sono fatto battere da\n"
.string "una persona così giovane?!$"
SeafloorCavern_Room9_Text_ArchieWithThisRedOrb:
.string "IVAN: Fufufu…\p"
.string "I miei omaggi. Devo riconoscere che\n"
.string "hai del talento.\p"
.string "Un attimo!\n"
.string "Questa è ancora in mio possesso!\p"
.string "Con questa SFERA ROSSA, KYOGRE può…$"
SeafloorCavern_Room9_Text_RedOrbShinesByItself:
.string "La SFERA ROSSA inizia improvvisamente\n"
.string "ad emanare luce propria!$"
SeafloorCavern_Room9_Text_ArchieWhereDidKyogreGo:
.string "IVAN: Che cosa?!\p"
.string "Non ho fatto nulla.\n"
.string "Perché la SFERA ROSSA…\p"
.string "Dov’è andato KYOGRE?$"
SeafloorCavern_Room9_Text_ArchieAMessageFromOutside:
.string "IVAN: Uhm? Le mie RECLUTE mi hanno\n"
.string "recapitato un messaggio dall’esterno…$"
SeafloorCavern_Room9_Text_ArchieWhatRainingTooHard:
.string "IVAN: Di che cosa si tratta?\p"
.string "Uhm… sta diluviando?\p"
.string "Bene… tutto secondo i piani.\n"
.string "Abbiamo risvegliato KYOGRE per\l"
.string "realizzare il sogno del TEAM IDRO\l"
.string "di espandere il mare.\p"
.string "Che cosa?!\p"
.string "Sta piovendo più del previsto?\n"
.string "Siamo in pericolo?\p"
.string "Non può essere…\n"
.string "Non mi capacito…\p"
.string "Non abbandonate il vostro posto e\n"
.string "monitorate la situazione!$"
SeafloorCavern_Room9_Text_ArchieWhyDidKyogreDisappear:
.string "IVAN: Qualcosa è andato storto…\p"
.string "La SFERA ROSSA doveva risvegliare\n"
.string "e controllare KYOGRE…\p"
.string "KYOGRE è scomparso…\n"
.string "Perché?\p"
.string "Perché?!$"
SeafloorCavern_Room9_Text_MaxieWhatHaveYouWrought:
.string "MAX: Che cosa hai combinato?\p"
.string "Hai risvegliato KYOGRE,\n"
.string "non è vero… IVAN?\p"
.string "Che cosa accadrà alla terra se non\n"
.string "cesserà mai più di diluviare?\p"
.string "I mari inghiottiranno la terraferma…$"
SeafloorCavern_Room9_Text_ArchieDontGetAllHighAndMighty:
.string "IVAN: Ma che cosa dici?\n"
.string "Non fare l’arrogante con me!\p"
.string "Non siete stati voi del TEAM MAGMA\n"
.string "a fare infuriare GROUDON?\p"
.string "Fintanto che avrò questa SFERA ROSSA\n"
.string "riuscirò a controllare KYOGRE…\p"
.string "Almeno queste sono le mie intenzioni…$"
SeafloorCavern_Room9_Text_MaxieWeDontHaveTimeToArgue:
.string "MAX: Non abbiamo il tempo per\n"
.string "perderci in discussioni!\p"
.string "Esci di qua e vai a vedere\n"
.string "con i tuoi occhi!\p"
.string "Guarda se quello che hai architettato\n"
.string "corrisponde al mondo che desideravi!$"
SeafloorCavern_Room9_Text_MaxieComeOnPlayer:
.string "MAX: {PLAYER}, forza, devi uscire\n"
.string "anche tu di qui!$"

View File

@@ -46,13 +46,14 @@ ShoalCave_LowTideLowerRoom_EventScript_ReceivedFocusBand::
release
end
ShoalCave_LowTideLowerRoom_Text_CanOvercomeColdWithFocus:
.string "The penetrating cold around these\n"
.string "parts is an impediment to training.\p"
.string "But with focus, one can overcome!\p"
.string "With this FOCUS BAND, buckle down and\n"
.string "withstand the cold!$"
ShoalCave_LowTideLowerRoom_Text_EverythingStartsWithFocus:
.string "Everything starts with focus!$"
.ifdef ENGLISH
.include "data/maps/ShoalCave_LowTideLowerRoom/text.inc"
.else
.ifdef FRENCH
.include "data/maps/ShoalCave_LowTideLowerRoom/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/ShoalCave_LowTideLowerRoom/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,10 @@
ShoalCave_LowTideLowerRoom_Text_CanOvercomeColdWithFocus:
.string "The penetrating cold around these\n"
.string "parts is an impediment to training.\p"
.string "But with focus, one can overcome!\p"
.string "With this FOCUS BAND, buckle down and\n"
.string "withstand the cold!$"
ShoalCave_LowTideLowerRoom_Text_EverythingStartsWithFocus:
.string "Everything starts with focus!$"

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@@ -0,0 +1,11 @@
ShoalCave_LowTideLowerRoom_Text_CanOvercomeColdWithFocus:
.string "Ce froid pénétrant dans les alentours\n"
.string "est un obstacle à l’entraînement.\p"
.string "Mais avec un peu de concentration,\n"
.string "on peut le vaincre!\p"
.string "Avec ce BANDEAU, tu t’y mets\n"
.string "et tu résistes au froid!$"
ShoalCave_LowTideLowerRoom_Text_EverythingStartsWithFocus:
.string "Tout vient de la concentration!$"

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@@ -0,0 +1,11 @@
ShoalCave_LowTideLowerRoom_Text_CanOvercomeColdWithFocus:
.string "Il freddo penetrante di queste parti\n"
.string "non giova senz’altro all’allenamento.\p"
.string "Ma con la giusta concentrazione,\n"
.string "ci si può riuscire!\p"
.string "Questa BANDANA ti aiuterà a\n"
.string "concentrarti e a sopportare il freddo!$"
ShoalCave_LowTideLowerRoom_Text_EverythingStartsWithFocus:
.string "La concentrazione è tutto!$"

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@@ -139,34 +139,14 @@ SkyPillar_Outside_EventScript_ClosedDoor::
msgbox SkyPillar_Outside_Text_DoorIsClosed, MSGBOX_SIGN
end
SkyPillar_Outside_Text_DoorIsClosed:
.string "The door is closed.$"
SkyPillar_Outside_Text_OpenedDoorToSkyPillar:
.string "WALLACE: Oh, my, I'm terribly sorry!\p"
.string "In my haste, I didn't notice that\n"
.string "I'd left you behind!\p"
.string "I've opened the locked door of\n"
.string "the SKY PILLAR.\p"
.string "{PLAYER}{KUN}, let's be on our way!$"
SkyPillar_Outside_Text_EarthquakeNotMomentToWaste:
.string "WALLACE: It's an earthquake!\p"
.string "There's not a moment to waste!\n"
.string "We've got to hurry!$"
SkyPillar_Outside_Text_SituationGettingWorse:
.string "WALLACE: Hmm…\n"
.string "The situation is getting worse…$"
SkyPillar_Outside_Text_GotToGoBackForSootopolis:
.string "WALLACE: This isn't good…\p"
.string "The weather distortion is spreading\n"
.string "even here…\p"
.string "{PLAYER}{KUN}.\p"
.string "RAYQUAZA should be farther up\n"
.string "from here.\p"
.string "I'm worried about SOOTOPOLIS.\n"
.string "I've got to go back.\p"
.string "Everything is in your hands now.\n"
.string "Don't fail us!$"
.ifdef ENGLISH
.include "data/maps/SkyPillar_Outside/text.inc"
.else
.ifdef FRENCH
.include "data/maps/SkyPillar_Outside/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/SkyPillar_Outside/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,32 @@
SkyPillar_Outside_Text_DoorIsClosed:
.string "The door is closed.$"
SkyPillar_Outside_Text_OpenedDoorToSkyPillar:
.string "WALLACE: Oh, my, I'm terribly sorry!\p"
.string "In my haste, I didn't notice that\n"
.string "I'd left you behind!\p"
.string "I've opened the locked door of\n"
.string "the SKY PILLAR.\p"
.string "{PLAYER}{KUN}, let's be on our way!$"
SkyPillar_Outside_Text_EarthquakeNotMomentToWaste:
.string "WALLACE: It's an earthquake!\p"
.string "There's not a moment to waste!\n"
.string "We've got to hurry!$"
SkyPillar_Outside_Text_SituationGettingWorse:
.string "WALLACE: Hmm…\n"
.string "The situation is getting worse…$"
SkyPillar_Outside_Text_GotToGoBackForSootopolis:
.string "WALLACE: This isn't good…\p"
.string "The weather distortion is spreading\n"
.string "even here…\p"
.string "{PLAYER}{KUN}.\p"
.string "RAYQUAZA should be farther up\n"
.string "from here.\p"
.string "I'm worried about SOOTOPOLIS.\n"
.string "I've got to go back.\p"
.string "Everything is in your hands now.\n"
.string "Don't fail us!$"

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@@ -0,0 +1,31 @@
SkyPillar_Outside_Text_DoorIsClosed:
.string "La porte est fermée.$"
SkyPillar_Outside_Text_OpenedDoorToSkyPillar:
.string "MARC: Oh, je suis terriblement désolé!\p"
.string "Dans ma hâte, je ne m’étais pas rendu\n"
.string "compte que tu ne me suivais pas!\p"
.string "J’ai ouvert la porte d’accès au\n"
.string "PILIER CELESTE.\p"
.string "{PLAYER}{KUN}, allons-y!$"
SkyPillar_Outside_Text_EarthquakeNotMomentToWaste:
.string "MARC: C’est un tremblement de terre!\p"
.string "Il n’y a pas un instant à perdre!\n"
.string "Nous devons nous dépêcher!$"
SkyPillar_Outside_Text_SituationGettingWorse:
.string "MARC: Hum…\n"
.string "La situation est de pire en pire…$"
SkyPillar_Outside_Text_GotToGoBackForSootopolis:
.string "MARC: Ça ne va pas…\p"
.string "Les changements climatiques se font\n"
.string "même sentir ici…\p"
.string "{PLAYER}{KUN}.\p"
.string "RAYQUAZA doit se trouver plus loin.\p"
.string "Je suis inquiet pour ATALANOPOLIS,\n"
.string "je dois y retourner.\p"
.string "Tout repose entre tes mains.\n"
.string "Nous comptons sur toi!$"

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@@ -0,0 +1,32 @@
SkyPillar_Outside_Text_DoorIsClosed:
.string "La porta è chiusa.$"
SkyPillar_Outside_Text_OpenedDoorToSkyPillar:
.string "ADRIANO: Oh, mi dispiace!\p"
.string "Nella fretta non mi sono accorto\n"
.string "di averti lasciato indietro.\p"
.string "Ho aperto la porta della\n"
.string "TORRE dei CIELI.\p"
.string "{PLAYER}{KUN}, andiamo!$"
SkyPillar_Outside_Text_EarthquakeNotMomentToWaste:
.string "ADRIANO: È un terremoto!\p"
.string "Non c’è tempo da perdere!\n"
.string "Dobbiamo sbrigarci!$"
SkyPillar_Outside_Text_SituationGettingWorse:
.string "ADRIANO: Mmm… la situazione\n"
.string "peggiora…$"
SkyPillar_Outside_Text_GotToGoBackForSootopolis:
.string "ADRIANO: Le cose si mettono male…\p"
.string "L’anomalia del tempo ha raggiunto anche\n"
.string "questo luogo…\p"
.string "{PLAYER}{KUN}.\p"
.string "RAYQUAZA dovrebbe essere qui\n"
.string "in cima.\p"
.string "Sono in pensiero per CENERIDE.\n"
.string "Devo tornare indietro.\p"
.string "Lascio tutto nelle tue mani.\n"
.string "Non deluderci!$"

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@@ -180,6 +180,14 @@ SkyPillar_Top_Movement_CameraPanDown:
walk_slow_down
step_end
SkyPillar_Top_Text_RayquazaFlewOff:
.string "The awakened RAYQUAZA flew off…$"
.ifdef ENGLISH
.include "data/maps/SkyPillar_Top/text.inc"
.else
.ifdef FRENCH
.include "data/maps/SkyPillar_Top/text_fr.inc"
.else
.ifdef ITALIAN
.include "data/maps/SkyPillar_Top/text_it.inc"
.endif
.endif
.endif

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@@ -0,0 +1,3 @@
SkyPillar_Top_Text_RayquazaFlewOff:
.string "The awakened RAYQUAZA flew off…$"

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@@ -0,0 +1,3 @@
SkyPillar_Top_Text_RayquazaFlewOff:
.string "Le RAYQUAZA réveillé s’est envolé…$"

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@@ -0,0 +1,3 @@
SkyPillar_Top_Text_RayquazaFlewOff:
.string "RAYQUAZA si risveglia e vola via…$"