mirror of
https://github.com/pret/pokeemerald.git
synced 2026-09-09 11:36:32 -05:00
(234/665)
This commit is contained in:
@@ -45,6 +45,7 @@ EventScript_CancelCut::
|
||||
releaseall
|
||||
end
|
||||
|
||||
.ifdef ENGLISH
|
||||
Text_WantToCut:
|
||||
.string "This tree looks like it can be\n"
|
||||
.string "CUT down!\p"
|
||||
@@ -56,6 +57,31 @@ Text_MonUsedFieldMove:
|
||||
Text_CantCut:
|
||||
.string "This tree looks like it can be\n"
|
||||
.string "CUT down!$"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
Text_WantToCut:
|
||||
.string "Cet arbre semble pouvoir être COUPE.\p"
|
||||
.string "Voulez-vous utiliser COUPE?$"
|
||||
|
||||
Text_MonUsedFieldMove:
|
||||
.string "{STR_VAR_1} utilise {STR_VAR_2}.$"
|
||||
|
||||
Text_CantCut:
|
||||
.string "Cet arbre semble pouvoir être COUPE.$"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
Text_WantToCut:
|
||||
.string "L’albero si può abbattere con TAGLIO.\p"
|
||||
.string "Vuoi usare TAGLIO?$"
|
||||
|
||||
Text_MonUsedFieldMove:
|
||||
.string "{STR_VAR_1} usa {STR_VAR_2}!$"
|
||||
|
||||
Text_CantCut:
|
||||
.string "L’albero si può abbattere con TAGLIO.$"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
@ Interact with smashable rock
|
||||
EventScript_RockSmash::
|
||||
@@ -113,6 +139,7 @@ EventScript_CancelSmash::
|
||||
releaseall
|
||||
end
|
||||
|
||||
.ifdef ENGLISH
|
||||
Text_WantToSmash:
|
||||
.string "This rock appears to be breakable.\n"
|
||||
.string "Would you like to use ROCK SMASH?$"
|
||||
@@ -120,6 +147,27 @@ Text_WantToSmash:
|
||||
Text_CantSmash:
|
||||
.string "It's a rugged rock, but a POKéMON\n"
|
||||
.string "may be able to smash it.$"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
Text_WantToSmash:
|
||||
.string "Ce bloc de pierre peut être brisé.\n"
|
||||
.string "Voulez-vous utiliser ECLATE-ROC?$"
|
||||
|
||||
Text_CantSmash:
|
||||
.string "C’est un bloc de pierre solide, mais un\n"
|
||||
.string "POKéMON peut être apte à le pulvériser.$"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
Text_WantToSmash:
|
||||
.string "Questa roccia può essere frantumata.\n"
|
||||
.string "Vuoi usare SPACCAROCCIA?$"
|
||||
|
||||
Text_CantSmash:
|
||||
.string "È una roccia dura, ma un POKéMON\n"
|
||||
.string "dovrebbe poterla frantumare.$"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
EventScript_StrengthBoulder::
|
||||
lockall
|
||||
@@ -164,6 +212,7 @@ EventScript_CancelStrength::
|
||||
releaseall
|
||||
end
|
||||
|
||||
.ifdef ENGLISH
|
||||
Text_WantToStrength:
|
||||
.string "It's a big boulder, but a POKéMON\n"
|
||||
.string "may be able to push it aside.\p"
|
||||
@@ -181,6 +230,46 @@ Text_CantStrength:
|
||||
Text_StrengthActivated:
|
||||
.string "STRENGTH made it possible to move\n"
|
||||
.string "boulders around.$"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
Text_WantToStrength:
|
||||
.string "C’est un gros rocher, mais un POKéMON\n"
|
||||
.string "peut être apte à le déplacer.\p"
|
||||
.string "Voulez-vous utiliser FORCE?$"
|
||||
|
||||
Text_MonUsedStrength:
|
||||
.string "{STR_VAR_1} utilise FORCE.\p"
|
||||
.string "La capacité FORCE de {STR_VAR_1}\n"
|
||||
.string "permet de déplacer le rocher.$"
|
||||
|
||||
Text_CantStrength:
|
||||
.string "C’est un gros rocher, mais un POKéMON\n"
|
||||
.string "peut être apte à le déplacer.$"
|
||||
|
||||
Text_StrengthActivated:
|
||||
.string "FORCE permet de déplacer le rocher.$"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
Text_WantToStrength:
|
||||
.string "È un masso enorme, ma un POKéMON\n"
|
||||
.string "dovrebbe poterlo spostare.\p"
|
||||
.string "Vuoi usare FORZA?$"
|
||||
|
||||
Text_MonUsedStrength:
|
||||
.string "{STR_VAR_1} usa FORZA.\p"
|
||||
.string "La FORZA di {STR_VAR_1} riesce a\n"
|
||||
.string "spostare i massi.$"
|
||||
|
||||
Text_CantStrength:
|
||||
.string "È un masso enorme, ma un POKéMON\n"
|
||||
.string "dovrebbe poterlo spostare.$"
|
||||
|
||||
Text_StrengthActivated:
|
||||
.string "FORZA ha reso possibile spostare\n"
|
||||
.string "i massi.$"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
EventScript_UseWaterfall::
|
||||
lockall
|
||||
@@ -204,6 +293,7 @@ EventScript_EndWaterfall::
|
||||
releaseall
|
||||
end
|
||||
|
||||
.ifdef ENGLISH
|
||||
Text_CantWaterfall:
|
||||
.string "A wall of water is crashing down with\n"
|
||||
.string "a mighty roar.$"
|
||||
@@ -214,6 +304,33 @@ Text_WantToWaterfall:
|
||||
|
||||
Text_MonUsedWaterfall:
|
||||
.string "{STR_VAR_1} used WATERFALL.$"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
Text_CantWaterfall:
|
||||
.string "Un mur d’eau s’abat dans un vacarme\n"
|
||||
.string "assourdissant.$"
|
||||
|
||||
Text_WantToWaterfall:
|
||||
.string "C’est une grande cascade.\n"
|
||||
.string "Voulez-vous utiliser CASCADE?$"
|
||||
|
||||
Text_MonUsedWaterfall:
|
||||
.string "{STR_VAR_1} utilise CASCADE.$"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
Text_CantWaterfall:
|
||||
.string "Una parete d’acqua che si schianta\n"
|
||||
.string "con un potente fragore…$"
|
||||
|
||||
Text_WantToWaterfall:
|
||||
.string "C’è un’enorme cascata.\n"
|
||||
.string "Vuoi usare CASCATA?$"
|
||||
|
||||
Text_MonUsedWaterfall:
|
||||
.string "{STR_VAR_1} usa CASCATA.$"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
EventScript_UseDive::
|
||||
lockall
|
||||
@@ -262,6 +379,7 @@ EventScript_EndSurface::
|
||||
releaseall
|
||||
end
|
||||
|
||||
.ifdef ENGLISH
|
||||
Text_CantDive:
|
||||
.string "The sea is deep here. A POKéMON\n"
|
||||
.string "may be able to go underwater.$"
|
||||
@@ -287,3 +405,60 @@ EventScript_FailSweetScent::
|
||||
|
||||
Text_FailSweetScent:
|
||||
.string "Looks like there's nothing here…$"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
Text_CantDive:
|
||||
.string "La mer est profonde. Un POKéMON\n"
|
||||
.string "doit pouvoir aller sous l’eau ici.$"
|
||||
|
||||
Text_WantToDive:
|
||||
.string "La mer est profonde ici.\n"
|
||||
.string "Voulez-vous utiliser PLONGEE?$"
|
||||
|
||||
Text_MonUsedDive:
|
||||
.string "{STR_VAR_1} utilise PLONGEE.$"
|
||||
|
||||
Text_CantSurface:
|
||||
.string "Une lumière vient d’en haut. Un POKéMON\n"
|
||||
.string "doit pouvoir remonter à la surface.$"
|
||||
|
||||
Text_WantToSurface:
|
||||
.string "Une lumière vient d’en haut.\n"
|
||||
.string "Voulez-vous utiliser PLONGEE?$"
|
||||
|
||||
EventScript_FailSweetScent::
|
||||
msgbox Text_FailSweetScent, MSGBOX_SIGN
|
||||
end
|
||||
|
||||
Text_FailSweetScent:
|
||||
.string "Apparemment, il n’y a rien ici…$"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
Text_CantDive:
|
||||
.string "Il mare è profondo qui. Ci si potrebbe\n"
|
||||
.string "immergere anche un POKéMON.$"
|
||||
|
||||
Text_WantToDive:
|
||||
.string "Il mare è profondo qui.\n"
|
||||
.string "Vuoi usare SUB?$"
|
||||
|
||||
Text_MonUsedDive:
|
||||
.string "{STR_VAR_1} usa SUB.$"
|
||||
|
||||
Text_CantSurface:
|
||||
.string "Una luce illumina l’acqua dall’alto.\n"
|
||||
.string "Da qui un POKéMON potrebbe riemergere.$"
|
||||
|
||||
Text_WantToSurface:
|
||||
.string "Una luce illumina l’acqua dall’alto.\n"
|
||||
.string "Vuoi usare SUB?$"
|
||||
|
||||
EventScript_FailSweetScent::
|
||||
msgbox Text_FailSweetScent, MSGBOX_SIGN
|
||||
end
|
||||
|
||||
Text_FailSweetScent:
|
||||
.string "Pare non ci sia nulla qui…$"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
Reference in New Issue
Block a user