(234/665)

This commit is contained in:
Eduardo Quezada
2022-08-15 14:27:41 -04:00
parent 11cc2179a4
commit 4649d1eddd
85 changed files with 38271 additions and 1791 deletions

View File

@@ -45,6 +45,7 @@ EventScript_CancelCut::
releaseall
end
.ifdef ENGLISH
Text_WantToCut:
.string "This tree looks like it can be\n"
.string "CUT down!\p"
@@ -56,6 +57,31 @@ Text_MonUsedFieldMove:
Text_CantCut:
.string "This tree looks like it can be\n"
.string "CUT down!$"
.else
.ifdef FRENCH
Text_WantToCut:
.string "Cet arbre semble pouvoir être COUPE.\p"
.string "Voulez-vous utiliser COUPE?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} utilise {STR_VAR_2}.$"
Text_CantCut:
.string "Cet arbre semble pouvoir être COUPE.$"
.else
.ifdef ITALIAN
Text_WantToCut:
.string "Lalbero si può abbattere con TAGLIO.\p"
.string "Vuoi usare TAGLIO?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} usa {STR_VAR_2}!$"
Text_CantCut:
.string "Lalbero si può abbattere con TAGLIO.$"
.endif
.endif
.endif
@ Interact with smashable rock
EventScript_RockSmash::
@@ -113,6 +139,7 @@ EventScript_CancelSmash::
releaseall
end
.ifdef ENGLISH
Text_WantToSmash:
.string "This rock appears to be breakable.\n"
.string "Would you like to use ROCK SMASH?$"
@@ -120,6 +147,27 @@ Text_WantToSmash:
Text_CantSmash:
.string "It's a rugged rock, but a POKéMON\n"
.string "may be able to smash it.$"
.else
.ifdef FRENCH
Text_WantToSmash:
.string "Ce bloc de pierre peut être brisé.\n"
.string "Voulez-vous utiliser ECLATE-ROC?$"
Text_CantSmash:
.string "Cest un bloc de pierre solide, mais un\n"
.string "POKéMON peut être apte à le pulvériser.$"
.else
.ifdef ITALIAN
Text_WantToSmash:
.string "Questa roccia può essere frantumata.\n"
.string "Vuoi usare SPACCAROCCIA?$"
Text_CantSmash:
.string "È una roccia dura, ma un POKéMON\n"
.string "dovrebbe poterla frantumare.$"
.endif
.endif
.endif
EventScript_StrengthBoulder::
lockall
@@ -164,6 +212,7 @@ EventScript_CancelStrength::
releaseall
end
.ifdef ENGLISH
Text_WantToStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.\p"
@@ -181,6 +230,46 @@ Text_CantStrength:
Text_StrengthActivated:
.string "STRENGTH made it possible to move\n"
.string "boulders around.$"
.else
.ifdef FRENCH
Text_WantToStrength:
.string "Cest un gros rocher, mais un POKéMON\n"
.string "peut être apte à le déplacer.\p"
.string "Voulez-vous utiliser FORCE?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} utilise FORCE.\p"
.string "La capacité FORCE de {STR_VAR_1}\n"
.string "permet de déplacer le rocher.$"
Text_CantStrength:
.string "Cest un gros rocher, mais un POKéMON\n"
.string "peut être apte à le déplacer.$"
Text_StrengthActivated:
.string "FORCE permet de déplacer le rocher.$"
.else
.ifdef ITALIAN
Text_WantToStrength:
.string "È un masso enorme, ma un POKéMON\n"
.string "dovrebbe poterlo spostare.\p"
.string "Vuoi usare FORZA?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} usa FORZA.\p"
.string "La FORZA di {STR_VAR_1} riesce a\n"
.string "spostare i massi.$"
Text_CantStrength:
.string "È un masso enorme, ma un POKéMON\n"
.string "dovrebbe poterlo spostare.$"
Text_StrengthActivated:
.string "FORZA ha reso possibile spostare\n"
.string "i massi.$"
.endif
.endif
.endif
EventScript_UseWaterfall::
lockall
@@ -204,6 +293,7 @@ EventScript_EndWaterfall::
releaseall
end
.ifdef ENGLISH
Text_CantWaterfall:
.string "A wall of water is crashing down with\n"
.string "a mighty roar.$"
@@ -214,6 +304,33 @@ Text_WantToWaterfall:
Text_MonUsedWaterfall:
.string "{STR_VAR_1} used WATERFALL.$"
.else
.ifdef FRENCH
Text_CantWaterfall:
.string "Un mur deau sabat dans un vacarme\n"
.string "assourdissant.$"
Text_WantToWaterfall:
.string "Cest une grande cascade.\n"
.string "Voulez-vous utiliser CASCADE?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} utilise CASCADE.$"
.else
.ifdef ITALIAN
Text_CantWaterfall:
.string "Una parete dacqua che si schianta\n"
.string "con un potente fragore…$"
Text_WantToWaterfall:
.string "Cè unenorme cascata.\n"
.string "Vuoi usare CASCATA?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} usa CASCATA.$"
.endif
.endif
.endif
EventScript_UseDive::
lockall
@@ -262,6 +379,7 @@ EventScript_EndSurface::
releaseall
end
.ifdef ENGLISH
Text_CantDive:
.string "The sea is deep here. A POKéMON\n"
.string "may be able to go underwater.$"
@@ -287,3 +405,60 @@ EventScript_FailSweetScent::
Text_FailSweetScent:
.string "Looks like there's nothing here…$"
.else
.ifdef FRENCH
Text_CantDive:
.string "La mer est profonde. Un POKéMON\n"
.string "doit pouvoir aller sous leau ici.$"
Text_WantToDive:
.string "La mer est profonde ici.\n"
.string "Voulez-vous utiliser PLONGEE?$"
Text_MonUsedDive:
.string "{STR_VAR_1} utilise PLONGEE.$"
Text_CantSurface:
.string "Une lumière vient den haut. Un POKéMON\n"
.string "doit pouvoir remonter à la surface.$"
Text_WantToSurface:
.string "Une lumière vient den haut.\n"
.string "Voulez-vous utiliser PLONGEE?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN
end
Text_FailSweetScent:
.string "Apparemment, il ny a rien ici…$"
.else
.ifdef ITALIAN
Text_CantDive:
.string "Il mare è profondo qui. Ci si potrebbe\n"
.string "immergere anche un POKéMON.$"
Text_WantToDive:
.string "Il mare è profondo qui.\n"
.string "Vuoi usare SUB?$"
Text_MonUsedDive:
.string "{STR_VAR_1} usa SUB.$"
Text_CantSurface:
.string "Una luce illumina lacqua dallalto.\n"
.string "Da qui un POKéMON potrebbe riemergere.$"
Text_WantToSurface:
.string "Una luce illumina lacqua dallalto.\n"
.string "Vuoi usare SUB?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN
end
Text_FailSweetScent:
.string "Pare non ci sia nulla qui…$"
.endif
.endif
.endif