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This commit is contained in:
@@ -916,7 +916,9 @@ Common_EventScript_LegendaryFlewAway::
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.include "data/scripts/secret_base.inc"
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.include "data/scripts/cable_club.inc"
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.include "data/text/cable_club.inc"
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.ifdef ENGLISH
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.include "data/scripts/contest_hall.inc"
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.include "data/text/contest_hall.inc"
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.include "data/text/contest_strings.inc"
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.include "data/text/contest_link.inc"
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.include "data/text/contest_painting.inc"
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@@ -930,16 +932,20 @@ Common_EventScript_LegendaryFlewAway::
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.include "data/scripts/field_move_scripts.inc"
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.include "data/scripts/item_ball_scripts.inc"
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.include "data/scripts/profile_man.inc"
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.include "data/text/profile_man.inc"
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.include "data/scripts/day_care.inc"
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.include "data/text/day_care.inc"
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.include "data/scripts/flash.inc"
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.include "data/scripts/players_house.inc"
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.include "data/text/berry_blender.inc"
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.include "data/scripts/berry_blender.inc"
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.include "data/text/mauville_man.inc"
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.include "data/text/trainers.inc"
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.include "data/scripts/repel.inc"
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.include "data/scripts/safari_zone.inc"
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.include "data/text/safari_zone.inc"
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.include "data/scripts/roulette.inc"
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.ifdef ENGLISH
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.include "data/text/roulette.inc"
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.include "data/text/pokedex_rating.inc"
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.include "data/text/lottery_corner.inc"
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.include "data/text/event_ticket_1.inc"
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@@ -947,29 +953,9 @@ Common_EventScript_LegendaryFlewAway::
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.include "data/text/berries.inc"
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.include "data/text/shoal_cave.inc"
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.include "data/text/check_furniture.inc"
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.else
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.ifdef FRENCH
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.include "data/text/fr/pokedex_rating.inc"
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.include "data/text/fr/lottery_corner.inc"
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.include "data/text/fr/event_ticket_1.inc"
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.include "data/text/fr/braille.inc"
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.include "data/text/fr/berries.inc"
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.include "data/text/fr/shoal_cave.inc"
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.include "data/text/fr/check_furniture.inc"
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.else
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.ifdef ITALIAN
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.include "data/text/it/pokedex_rating.inc"
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.include "data/text/it/lottery_corner.inc"
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.include "data/text/it/event_ticket_1.inc"
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.include "data/text/it/braille.inc"
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.include "data/text/it/berries.inc"
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.include "data/text/it/shoal_cave.inc"
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.include "data/text/it/check_furniture.inc"
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.endif
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.endif
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.endif
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.include "data/scripts/cave_hole.inc"
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.include "data/scripts/lilycove_lady.inc"
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.include "data/text/lilycove_lady.inc"
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.include "data/text/match_call.inc"
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.include "data/scripts/apprentice.inc"
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.include "data/text/apprentice.inc"
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@@ -985,3 +971,118 @@ Common_EventScript_LegendaryFlewAway::
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.include "data/text/frontier_brain.inc"
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.include "data/text/save.inc"
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.include "data/text/birch_speech.inc"
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.else
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.ifdef FRENCH
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.include "data/scripts/contest_hall.inc"
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.include "data/text/fr/contest_hall.inc"
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.include "data/text/fr/contest_strings.inc"
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.include "data/text/fr/contest_link.inc"
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.include "data/text/fr/contest_painting.inc"
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.include "data/text/fr/trick_house_mechadolls.inc"
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.include "data/scripts/tv.inc"
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.include "data/text/fr/tv.inc"
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.include "data/scripts/interview.inc"
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.include "data/scripts/gabby_and_ty.inc"
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.include "data/text/fr/pokemon_news.inc"
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.include "data/scripts/mauville_man.inc"
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.include "data/scripts/field_move_scripts.inc"
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.include "data/scripts/item_ball_scripts.inc"
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.include "data/scripts/profile_man.inc"
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.include "data/text/fr/profile_man.inc"
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.include "data/scripts/day_care.inc"
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.include "data/text/fr/day_care.inc"
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.include "data/scripts/flash.inc"
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.include "data/scripts/players_house.inc"
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.include "data/text/fr/berry_blender.inc"
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.include "data/scripts/berry_blender.inc"
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.include "data/text/fr/mauville_man.inc"
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.include "data/text/fr/trainers.inc"
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.include "data/scripts/repel.inc"
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.include "data/scripts/safari_zone.inc"
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.include "data/text/fr/safari_zone.inc"
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.include "data/scripts/roulette.inc"
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.include "data/text/fr/roulette.inc"
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.include "data/text/fr/pokedex_rating.inc"
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.include "data/text/fr/lottery_corner.inc"
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.include "data/text/fr/event_ticket_1.inc"
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.include "data/text/fr/braille.inc"
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.include "data/text/fr/berries.inc"
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.include "data/text/fr/shoal_cave.inc"
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.include "data/text/fr/check_furniture.inc"
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.include "data/scripts/cave_hole.inc"
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.include "data/scripts/lilycove_lady.inc"
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.include "data/text/fr/lilycove_lady.inc"
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.include "data/text/fr/match_call.inc"
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.include "data/scripts/apprentice.inc"
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.include "data/text/fr/apprentice.inc"
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.include "data/text/fr/battle_dome.inc"
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.include "data/scripts/battle_pike.inc"
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.include "data/text/fr/blend_master.inc"
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.include "data/text/fr/battle_tent.inc"
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.include "data/text/fr/event_ticket_2.inc"
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.include "data/text/fr/move_tutors.inc"
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.include "data/scripts/move_tutors.inc"
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.include "data/scripts/trainer_hill.inc"
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.include "data/scripts/test_signpost.inc"
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.include "data/text/fr/frontier_brain.inc"
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.include "data/text/fr/save.inc"
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.include "data/text/fr/birch_speech.inc"
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.else
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.ifdef ITALIAN
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.include "data/scripts/contest_hall.inc"
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.include "data/text/it/contest_hall.inc"
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.include "data/text/it/contest_strings.inc"
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.include "data/text/it/contest_link.inc"
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.include "data/text/it/contest_painting.inc"
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.include "data/text/it/trick_house_mechadolls.inc"
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.include "data/scripts/tv.inc"
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.include "data/text/it/tv.inc"
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.include "data/scripts/interview.inc"
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.include "data/scripts/gabby_and_ty.inc"
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.include "data/text/it/pokemon_news.inc"
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.include "data/scripts/mauville_man.inc"
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.include "data/scripts/field_move_scripts.inc"
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.include "data/scripts/item_ball_scripts.inc"
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.include "data/scripts/profile_man.inc"
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.include "data/text/it/profile_man.inc"
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.include "data/scripts/day_care.inc"
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.include "data/text/it/day_care.inc"
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.include "data/scripts/flash.inc"
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.include "data/scripts/players_house.inc"
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.include "data/text/it/berry_blender.inc"
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.include "data/scripts/berry_blender.inc"
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.include "data/text/it/mauville_man.inc"
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.include "data/text/it/trainers.inc"
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.include "data/scripts/repel.inc"
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.include "data/scripts/safari_zone.inc"
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.include "data/text/it/safari_zone.inc"
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.include "data/scripts/roulette.inc"
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.include "data/text/it/roulette.inc"
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.include "data/text/it/pokedex_rating.inc"
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.include "data/text/it/lottery_corner.inc"
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.include "data/text/it/event_ticket_1.inc"
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.include "data/text/it/braille.inc"
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.include "data/text/it/berries.inc"
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.include "data/text/it/shoal_cave.inc"
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.include "data/text/it/check_furniture.inc"
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.include "data/scripts/cave_hole.inc"
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.include "data/scripts/lilycove_lady.inc"
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.include "data/text/it/lilycove_lady.inc"
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.include "data/text/it/match_call.inc"
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.include "data/scripts/apprentice.inc"
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.include "data/text/it/apprentice.inc"
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.include "data/text/it/battle_dome.inc"
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.include "data/scripts/battle_pike.inc"
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.include "data/text/it/blend_master.inc"
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.include "data/text/it/battle_tent.inc"
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.include "data/text/it/event_ticket_2.inc"
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.include "data/text/it/move_tutors.inc"
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.include "data/scripts/move_tutors.inc"
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.include "data/scripts/trainer_hill.inc"
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.include "data/scripts/test_signpost.inc"
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.include "data/text/it/frontier_brain.inc"
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.include "data/text/it/save.inc"
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.include "data/text/it/birch_speech.inc"
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.endif
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.endif
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.endif
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@@ -472,8 +472,8 @@ BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
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@ Unused
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BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
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.string "For the feat of your 7-win streak,\n"
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.string "we present you with Battle Point(s).$"
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.string "For the feat of your 7-win streak,\n"
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.string "we present you with Battle Point(s).$"
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BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
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.string "You seem to have no space for\n"
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@@ -8,240 +8,6 @@
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.set NUM_OPPONENTS, VAR_0x8009
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BerryBlender_Text_WantToMakePokeblocks:
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.string "Oh? Did you want to make some {POKEBLOCK}S\n"
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.string "with this old-timer?$"
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BerryBlender_Text_Excellent:
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.string "Excellent!$"
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BerryBlender_Text_MadeOldTimerSad:
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.string "Oh…\n"
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.string "You've made this old-timer sad…$"
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BerryBlender_Text_KnowHowToMakePokeblocks:
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.string "Do you know how to make a {POKEBLOCK}?$"
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BerryBlender_Text_LetsBerryBlender:
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.string "Let's get started, then!\p"
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.string "Let's BERRY BLENDER!$"
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BerryBlender_Text_ExplainBerryBlending:
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.string "Okay, a little explanation, then.\p"
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.string "Oh, don't worry, it's quite simple.\p"
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.string "When the BLENDER's arrow comes to\n"
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||||
.string "your marker, just press the A Button.\p"
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.string "That's all you have to do.\n"
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.string "You'll see how easy it is when you try.$"
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BerryBlender_Text_DontHaveAnyBerries:
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.string "Oh?\n"
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.string "You don't have any BERRIES?\p"
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.string "If you don't have any BERRIES,\n"
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.string "you can't make any {POKEBLOCK}S.$"
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BerryBlender_Text_CanHaveOneOfMyBerries:
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.string "Well, that won't do at all now, will it?\p"
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.string "If you don't mind leftovers, you can\n"
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.string "have one of my BERRIES.\p"
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.string "That way, we could make some {POKEBLOCK}S\n"
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.string "together using the BERRY BLENDER.$"
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BerryBlender_Text_DontHaveAnyBerriesToSpare:
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.string "If I had some BERRIES left over,\n"
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.string "I'd gladly give you one…\p"
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.string "But, I don't have any to spare today.\n"
|
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.string "We'll have to do this another time.$"
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||||
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BerryBlender_Text_PokeblockCaseIsFull:
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.string "But your {POKEBLOCK} CASE is full.\p"
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.string "You should use some {POKEBLOCK}S before\n"
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.string "you come see me again.$"
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|
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BerryBlender_Text_DontHavePokeblockCase:
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.string "But you don't have a {POKEBLOCK} CASE.\p"
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.string "You should get a {POKEBLOCK} CASE and then\n"
|
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.string "come see me.$"
|
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|
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BerryBlender_Text_LetsGetBlendingAlready:
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.string "Let's get blending already!$"
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BerryBlender_Text_WhatKindOfPokeblockWillIGet:
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.string "I wonder what kind of {POKEBLOCK} I'll get?\n"
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.string "This is so exciting!$"
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BerryBlender_Text_WantToBlendPokeblocksWithUs:
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.string "Hi, there! Did you want to blend some\n"
|
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.string "{POKEBLOCK}S with us?$"
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||||
|
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BerryBlender_Text_Okay:
|
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.string "Okay!$"
|
||||
|
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BerryBlender_Text_ThatsTooBad:
|
||||
.string "That's too bad…\p"
|
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.string "But we'll always be around whenever\n"
|
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.string "you get the urge to blend!$"
|
||||
|
||||
BerryBlender_Text_KnowHowToMakePokeblocks2:
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.string "Of course, you do know how to\n"
|
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.string "blend {POKEBLOCK}S, don't you?$"
|
||||
|
||||
BerryBlender_Text_LetsBerryBlender2:
|
||||
.string "Let's get started, then!\p"
|
||||
.string "Let's BERRY BLENDER!$"
|
||||
|
||||
BerryBlender_Text_ExplainBerryBlending2:
|
||||
.string "Okay!\n"
|
||||
.string "Let me explain it to you!\p"
|
||||
.string "When the spinning BLENDER's arrow\n"
|
||||
.string "reaches your marker, just press\l"
|
||||
.string "the A Button.\p"
|
||||
.string "That's all it takes.\n"
|
||||
.string "Pretty easy, don't you think?$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerries2:
|
||||
.string "Oh, but wait a second here…\n"
|
||||
.string "You don't have any BERRIES.\p"
|
||||
.string "You can't make any {POKEBLOCK}S without\n"
|
||||
.string "BERRIES…\p"
|
||||
.string "We'll always be around whenever you\n"
|
||||
.string "get hold of some BERRIES to blend.$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFull2:
|
||||
.string "Oh, but wait a second here…\n"
|
||||
.string "Your {POKEBLOCK} CASE is full.\p"
|
||||
.string "You should use some {POKEBLOCK}S and\n"
|
||||
.string "then come back.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCase2:
|
||||
.string "Oh, but wait a second here…\n"
|
||||
.string "You don't have a {POKEBLOCK} CASE.\p"
|
||||
.string "You should get a {POKEBLOCK} CASE and\n"
|
||||
.string "then come back.$"
|
||||
|
||||
@ Unused
|
||||
BerryBlender_Text_MakePokeblocksWithOurGroup:
|
||||
.string "Oh, hello! Did you want to make some\n"
|
||||
.string "{POKEBLOCK}S with our little group?$"
|
||||
|
||||
BerryBlender_Text_OhDear:
|
||||
.string "Oh, dear!$"
|
||||
|
||||
BerryBlender_Text_LeftUsInShock:
|
||||
.string "Oh, dear me…\p"
|
||||
.string "You've left us in shock!$"
|
||||
|
||||
BerryBlender_Text_KnowHowToMakePokeblocks3:
|
||||
.string "Naturally, you know how to make\n"
|
||||
.string "{POKEBLOCK}S, don't you?$"
|
||||
|
||||
BerryBlender_Text_LetsBerryBlender3:
|
||||
.string "Okay, dear!\n"
|
||||
.string "Let's get started!\p"
|
||||
.string "Let's BERRY BLENDER!$"
|
||||
|
||||
BerryBlender_Text_ExplainBerryBlending3:
|
||||
.string "Oh, dear!\p"
|
||||
.string "Then, I'll explain it to you nicely.\p"
|
||||
.string "When the BLENDER's arrow spins to\n"
|
||||
.string "your marker, press the A Button.\p"
|
||||
.string "That's all it takes.\n"
|
||||
.string "Isn't it simple?$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerries3:
|
||||
.string "You don't have any BERRIES,\n"
|
||||
.string "do you?\p"
|
||||
.string "If you don't have any BERRIES,\n"
|
||||
.string "you can't make any {POKEBLOCK}S.\p"
|
||||
.string "We'll always be making {POKEBLOCK}S here,\n"
|
||||
.string "so let's make some together when\l"
|
||||
.string "you get a BERRY or two.$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFull3:
|
||||
.string "Your {POKEBLOCK} CASE is full,\n"
|
||||
.string "it looks like.\p"
|
||||
.string "You should use some {POKEBLOCK}S up\n"
|
||||
.string "and then come back.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCase3:
|
||||
.string "You haven't gotten a {POKEBLOCK} CASE\n"
|
||||
.string "yet, it looks like.\p"
|
||||
.string "You need to get a {POKEBLOCK} CASE before\n"
|
||||
.string "you come back.$"
|
||||
|
||||
BerryBlender_Text_SetNewBlenderRecord:
|
||||
.string "Okay! Today's going to be the day that\n"
|
||||
.string "I set a new BLENDER speed record!$"
|
||||
|
||||
BerryBlender_Text_LookGoodAtBlendingJoinUs:
|
||||
.string "Oh, dear!\n"
|
||||
.string "You look as if you're good at blending.\l"
|
||||
.string "Would you like to join us?$"
|
||||
|
||||
BerryBlender_Text_MakeDeliciousPokeblocks:
|
||||
.string "I'm going to make delicious {POKEBLOCK}S\n"
|
||||
.string "and make my POKéMON cuter.$"
|
||||
|
||||
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
|
||||
.string "{POKEBLOCK}S will be made with your friends \n"
|
||||
.string "from BERRIES in the BERRY BLENDER.\p"
|
||||
.string "Is it okay to save the game before\n"
|
||||
.string "linking with your friends?$"
|
||||
|
||||
BerryBlender_Text_SearchingForFriends:
|
||||
.string "Searching for your friends…\n"
|
||||
.string "… … B Button: Cancel$"
|
||||
|
||||
BerryBlender_Text_Player1Arrived:
|
||||
.string "{STR_VAR_1} arrived.$"
|
||||
|
||||
BerryBlender_Text_Player1And2Arrived:
|
||||
.string "{STR_VAR_1} and {STR_VAR_2} arrived.$"
|
||||
|
||||
BerryBlender_Text_AllPlayersArrived:
|
||||
.string "{STR_VAR_1}, {STR_VAR_2}, and\n"
|
||||
.string "{STR_VAR_3} arrived.$"
|
||||
|
||||
BerryBlender_Text_NoBerriesLink:
|
||||
.string "You have no BERRIES.\n"
|
||||
.string "The BERRY BLENDER can't be used.$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFullLink:
|
||||
.string "Your {POKEBLOCK} CASE is full.\n"
|
||||
.string "The BERRY BLENDER can't be used.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCaseLink:
|
||||
.string "You don't have a {POKEBLOCK} CASE.\n"
|
||||
.string "The BERRY BLENDER can't be used.$"
|
||||
|
||||
BerryBlender_Text_LoveMakingPokeblocks:
|
||||
.string "I love making {POKEBLOCK}S.\p"
|
||||
.string "I always have some BERRIES with me.$"
|
||||
|
||||
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
|
||||
.string "If you'd like, we could make some\n"
|
||||
.string "{POKEBLOCK}S together using the\l"
|
||||
.string "BERRY BLENDER.$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
|
||||
.string "Oh?\n"
|
||||
.string "You don't have any BERRIES?\p"
|
||||
.string "Well, that won't do at all now, will it?\p"
|
||||
.string "If you don't mind leftovers, you can\n"
|
||||
.string "have one of my BERRIES.$"
|
||||
|
||||
BerryBlender_Text_UseItToMakePokeblocksTogether:
|
||||
.string "We'll use it to make {POKEBLOCK}S together\n"
|
||||
.string "using the BERRY BLENDER.$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
|
||||
.string "Oh?\n"
|
||||
.string "You don't have any BERRIES?\p"
|
||||
.string "If I had some left over, I'd gladly\n"
|
||||
.string "give you one…\p"
|
||||
.string "But, I don't have any to spare today.\n"
|
||||
.string "Sorry about that.$"
|
||||
|
||||
BerryBlender_EventScript_BerryBlender1::
|
||||
lockall
|
||||
goto_if_unset FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER, BerryBlender_EventScript_BlendMasterPresent
|
||||
|
||||
@@ -1370,432 +1370,3 @@ LilycoveCity_ContestLobby_EventScript_DelayIfContestWithRSPlayer::
|
||||
LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer::
|
||||
delay 9
|
||||
return
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
|
||||
.string "Hello!\p"
|
||||
.string "This is the reception counter for\n"
|
||||
.string "POKéMON CONTESTS.\p"
|
||||
.string "Oh? It appears that you don't have\n"
|
||||
.string "a {POKEBLOCK} CASE yet.\p"
|
||||
.string "In that case, we need to provide you\n"
|
||||
.string "with this!$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
|
||||
.string "Okay, now that we've cleared that\n"
|
||||
.string "up…\p"
|
||||
.string "Hello!\p"
|
||||
.string "This is the reception counter for\n"
|
||||
.string "POKéMON CONTESTS.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ContestReception:
|
||||
.string "Hello!\p"
|
||||
.string "This is the reception counter for\n"
|
||||
.string "POKéMON CONTESTS.$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
|
||||
.string "Hello!\p"
|
||||
.string "This reception counter is only\n"
|
||||
.string "for 4-player POKéMON CONTESTS.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterContest1:
|
||||
.string "Would you like to enter your POKéMON\n"
|
||||
.string "in our CONTESTS?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_WhichTopic1:
|
||||
.string "Which topic would you like?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainContests:
|
||||
.string "A POKéMON CONTEST involves four\n"
|
||||
.string "TRAINERS entering one POKéMON each\l"
|
||||
.string "in competitive judging.\p"
|
||||
.string "A CONTEST has two stages of judging,\n"
|
||||
.string "primary and secondary.\p"
|
||||
.string "Primary judging is a popularity poll\n"
|
||||
.string "involving the audience.\p"
|
||||
.string "Secondary judging features appeals\n"
|
||||
.string "by the POKéMON using their moves.\p"
|
||||
.string "Plan appeals carefully to earn the\n"
|
||||
.string "most attention of the JUDGE and\l"
|
||||
.string "excite the audience.\l"
|
||||
.string "Do your best to stand out.\p"
|
||||
.string "The primary and secondary scores are\n"
|
||||
.string "added at the end.\p"
|
||||
.string "The POKéMON garnering the highest\n"
|
||||
.string "score is declared the winner.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
|
||||
.string "There are five kinds of CONTESTS.\p"
|
||||
.string "COOL, BEAUTY, CUTE, SMART, and\n"
|
||||
.string "TOUGH are the five categories.\p"
|
||||
.string "Choose the CONTEST that is right for\n"
|
||||
.string "the POKéMON you plan to enter.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
|
||||
.string "There are four ranks of POKéMON\n"
|
||||
.string "CONTESTS.\p"
|
||||
.string "NORMAL, SUPER, HYPER, and MASTER\n"
|
||||
.string "are the four ranks.\p"
|
||||
.string "In the NORMAL Rank, any POKéMON may\n"
|
||||
.string "enter.\p"
|
||||
.string "Any POKéMON that won a NORMAL Rank\n"
|
||||
.string "CONTEST may move up to the SUPER Rank\l"
|
||||
.string "in the same category.\p"
|
||||
.string "In the same way, a SUPER Rank winner\n"
|
||||
.string "can move up to the HYPER Rank, and\l"
|
||||
.string "a HYPER Rank winner can advance to\l"
|
||||
.string "the MASTER Rank in the same category.\p"
|
||||
.string "A POKéMON that won in the MASTER Rank\n"
|
||||
.string "may compete in the MASTER Rank as\l"
|
||||
.string "often as its TRAINER wants.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichRank:
|
||||
.string "Which Rank would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
|
||||
.string "Which CONTEST would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
|
||||
.string "Which POKéMON would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
|
||||
.string "I'm terribly sorry, but your POKéMON\n"
|
||||
.string "is not qualified to compete at this\l"
|
||||
.string "Rank yet…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
|
||||
.string "I'm sorry, but an EGG cannot take part\n"
|
||||
.string "in a POKéMON CONTEST.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
|
||||
.string "Your POKéMON appears to be in no\n"
|
||||
.string "condition to take part in a CONTEST…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
|
||||
.string "Oh, but that RIBBON…\p"
|
||||
.string "Your POKéMON has won this CONTEST\n"
|
||||
.string "before, hasn't it?\p"
|
||||
.string "Would you like to enter it in this\n"
|
||||
.string "CONTEST anyway?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
|
||||
.string "Is that your CONTEST POKéMON?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
|
||||
.string "Okay, your POKéMON will be entered\n"
|
||||
.string "in this CONTEST.\p"
|
||||
.string "Your POKéMON is Entry No. 4.\n"
|
||||
.string "The CONTEST will begin shortly.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ComeThroughHere:
|
||||
.string "Please come in through here.\n"
|
||||
.string "Good luck!$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
|
||||
.string "Congratulations! Your POKéMON is the\n"
|
||||
.string "CONTEST winner!\p"
|
||||
.string "We have your prize right here.\n"
|
||||
.string "Please, right this way!$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
|
||||
.string "Please come back for your prize\n"
|
||||
.string "later on.$"
|
||||
|
||||
ContestHall_Text_GettingStartedParticipantsAsFollows:
|
||||
.string "MC: Hello! We're just getting started\n"
|
||||
.string "with a {STR_VAR_3} Rank POKéMON\l"
|
||||
.string "{STR_VAR_2}!\p"
|
||||
.string "The participating TRAINERS and their\n"
|
||||
.string "POKéMON are as follows:$"
|
||||
|
||||
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
|
||||
.string "MC: Hello! We're just getting started\n"
|
||||
.string "with a 4-player linked POKéMON\l"
|
||||
.string "{STR_VAR_2}!\p"
|
||||
.string "The participating TRAINERS and their\n"
|
||||
.string "POKéMON are as follows:$"
|
||||
|
||||
ContestHall_Text_EntryXTrainersMon:
|
||||
.string "MC: Entry No. {STR_VAR_2}!\n"
|
||||
.string "{STR_VAR_1}'s {STR_VAR_3}!$"
|
||||
|
||||
ContestHall_Text_SeenContestantsAudienceWillVote:
|
||||
.string "MC: We've just seen the four POKéMON\n"
|
||||
.string "contestants.\p"
|
||||
.string "Now it's time for primary judging!\p"
|
||||
.string "The audience will vote on their\n"
|
||||
.string "favorite POKéMON contestants.\p"
|
||||
.string "Without any further ado, let the\n"
|
||||
.string "voting begin!$"
|
||||
|
||||
ContestHall_Text_VotingUnderWay:
|
||||
.string "Voting under way…$"
|
||||
|
||||
ContestHall_Text_VotingCompleteLetsAppeal:
|
||||
.string "Voting is now complete!\p"
|
||||
.string "While the votes are being tallied,\n"
|
||||
.string "let's move on to secondary judging!\p"
|
||||
.string "The second stage of judging is the\n"
|
||||
.string "much anticipated appeal time!\p"
|
||||
.string "May the contestants amaze us with\n"
|
||||
.string "superb appeals of dazzling moves!\p"
|
||||
.string "Let's see a little enthusiasm!\n"
|
||||
.string "Let's appeal!$"
|
||||
|
||||
ContestHall_Text_ThatsItForJudging:
|
||||
.string "MC: That's it for judging!$"
|
||||
|
||||
ContestHall_Text_ThankYouForAppeals:
|
||||
.string "Thank you all for a most wonderful\n"
|
||||
.string "display of quality appeals!\p"
|
||||
.string "This concludes all judging!\n"
|
||||
.string "Thank you for your fine efforts!$"
|
||||
|
||||
ContestHall_Text_JudgeLooksReady:
|
||||
.string "Now, all that remains is the pulse-\n"
|
||||
.string "pounding proclamation of the winner.\p"
|
||||
.string "The JUDGE looks ready to make\n"
|
||||
.string "the announcement!$"
|
||||
|
||||
ContestHall_Text_WeWillNowDeclareWinner:
|
||||
.string "JUDGE: We will now declare the winner!$"
|
||||
|
||||
ContestHall_Text_CongratsTrainerXandMon:
|
||||
.string "MC: Entry No. {STR_VAR_2}!\p"
|
||||
.string "{STR_VAR_3} and {STR_VAR_1},\n"
|
||||
.string "congratulations!$"
|
||||
|
||||
ContestHall_Text_CongratsPleaseCompeteAgain:
|
||||
.string "MC: Congratulations!\n"
|
||||
.string "Please do compete again!$"
|
||||
|
||||
ContestHall_Text_AcceptYourPrize:
|
||||
.string "MC: Here you are!\n"
|
||||
.string "Please accept your prize!$"
|
||||
|
||||
ContestHall_Text_ConferRibbonAsPrize:
|
||||
.string "We confer on you this RIBBON\n"
|
||||
.string "as your prize!$"
|
||||
|
||||
ContestHall_Text_ReceivedRibbon:
|
||||
.string "{PLAYER} received a RIBBON.$"
|
||||
|
||||
ContestHall_Text_PutRibbonOnMon:
|
||||
.string "{PLAYER} put the RIBBON on\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
ContestHall_Text_PickUpPrizeAtCounterLater:
|
||||
.string "Please pick up your prize at\n"
|
||||
.string "the reception counter later.\l"
|
||||
.string "Please do compete again!$"
|
||||
|
||||
@ Unused
|
||||
ContestHall_Text_OnlyRegister4Players:
|
||||
.string "I only register four players for\n"
|
||||
.string "POKéMON CONTESTS.\p"
|
||||
.string "If three other players link up, all\n"
|
||||
.string "four may enter the same CONTEST.\p"
|
||||
.string "Would you like to take part?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
|
||||
.string "Before entering a CONTEST, your\n"
|
||||
.string "progress will be saved.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
|
||||
.string "We hope you will participate another\n"
|
||||
.string "time.$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_EnterContest2:
|
||||
.string "Would you like to enter a CONTEST?$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
|
||||
.string "When four players are ready, connect\n"
|
||||
.string "over a Game Link cable, and register\l"
|
||||
.string "with me, please.\p"
|
||||
.string "Please choose the same CONTEST\n"
|
||||
.string "as your fellow contestants.\p"
|
||||
.string "The CONTEST begins as soon as all\n"
|
||||
.string "players register their entry.\p"
|
||||
.string "After that, the usual CONTEST rules\n"
|
||||
.string "apply.$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
|
||||
.string "Which CONTEST would you like to enter?$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
|
||||
.string "Which POKéMON would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_Transmitting:
|
||||
.string "Transmitting…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_TransmissionError:
|
||||
.string "Transmission error…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
|
||||
.string "You may have chosen a different\n"
|
||||
.string "CONTEST than another player.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
|
||||
.string "You may have made a different\n"
|
||||
.string "choice than another player.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel:
|
||||
.string "Please wait.\n"
|
||||
.string "… … B Button: Cancel$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2:
|
||||
.string "We hope you will participate another\n"
|
||||
.string "time.$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
|
||||
.string "Transmission error.\n"
|
||||
.string "Please try again.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
|
||||
.string "Your POKéMON will be entered in\n"
|
||||
.string "the CONTEST.\p"
|
||||
.string "Your POKéMON is Entry No. {STR_VAR_2}.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
|
||||
.string "The CONTEST will begin shortly.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_LinkContestReception:
|
||||
.string "Welcome! This is the POKéMON CONTEST\n"
|
||||
.string "link reception counter.\p"
|
||||
.string "You may enter CONTESTS together with\n"
|
||||
.string "one or more friends.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_WhichTopic2:
|
||||
.string "Which topic would you like?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterContest3:
|
||||
.string "Would you like to enter a CONTEST?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
|
||||
.string "Which CONTEST would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
|
||||
.string "Your POKéMON appears to be in no\n"
|
||||
.string "condition to take part in a CONTEST…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
|
||||
.string "I'm sorry, but an EGG cannot take part\n"
|
||||
.string "in a POKéMON CONTEST.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
|
||||
.string "Which POKéMON would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
|
||||
.string "Please decide which of you will\n"
|
||||
.string "become the GROUP LEADER.\p"
|
||||
.string "The other players must then choose\n"
|
||||
.string "“JOIN GROUP.”$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
|
||||
.string "At least one player has entered using\n"
|
||||
.string "the 4-player reception counter.\p"
|
||||
.string "There must be four players connected\n"
|
||||
.string "using a GBA Game Link cable.\p"
|
||||
.string "When the four players are ready,\n"
|
||||
.string "select G-MODE (GLOBAL MODE),\l"
|
||||
.string "then register to enter again, please.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
|
||||
.string "This is a CONTEST for two to four\n"
|
||||
.string "players linked using a Wireless\l"
|
||||
.string "Adapter or a GBA Game Link cable.\p"
|
||||
.string "Participants are first asked to choose\n"
|
||||
.string "the mode they wish to enter.\p"
|
||||
.string "There are two different modes.\p"
|
||||
.string "E-MODE (EMERALD MODE) is for\n"
|
||||
.string "two to four players, each with a\l"
|
||||
.string "POKéMON Emerald Game Pak.\p"
|
||||
.string "G-MODE (GLOBAL MODE) is only for\n"
|
||||
.string "four players, each with a POKéMON\l"
|
||||
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
|
||||
.string "The players should discuss which mode\n"
|
||||
.string "they want, then choose the same mode.\p"
|
||||
.string "Once all the players have chosen\n"
|
||||
.string "the same CONTEST in the same mode,\l"
|
||||
.string "the entry registration is complete.\p"
|
||||
.string "After that, a CONTEST will start in\n"
|
||||
.string "the usual manner.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainEMode:
|
||||
.string "In E-MODE (EMERALD MODE),\n"
|
||||
.string "a LINK CONTEST can be held with\l"
|
||||
.string "two to four players. Each player must\l"
|
||||
.string "have a POKéMON Emerald Game Pak.\p"
|
||||
.string "The players must be linked with each\n"
|
||||
.string "other using Wireless Adapters or\l"
|
||||
.string "GBA Game Link cables.\p"
|
||||
.string "If there are fewer than four players,\n"
|
||||
.string "TRAINERS in the hall will join to fill\l"
|
||||
.string "the 4-player CONTEST lineup.\p"
|
||||
.string "Please be aware that E-MODE is not\n"
|
||||
.string "available in POKéMON Ruby or Sapphire.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainGMode:
|
||||
.string "G-MODE (GLOBAL MODE) is specifically\n"
|
||||
.string "for four players who are linked using\l"
|
||||
.string "GBA Game Link cables.\p"
|
||||
.string "Each player must have a POKéMON\n"
|
||||
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
|
||||
.string "The CONTEST starts after all players\n"
|
||||
.string "choose G-MODE (POKéMON Emerald) or\l"
|
||||
.string "enter through the 4-player reception\l"
|
||||
.string "counter (POKéMON Ruby or Sapphire).$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
|
||||
.string "I'm terribly sorry.\p"
|
||||
.string "G-MODE does not function\n"
|
||||
.string "with Wireless Adapters.\p"
|
||||
.string "Please select E-MODE or try\n"
|
||||
.string "again using a GBA Game Link cable.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_WhichContestMode:
|
||||
.string "Which CONTEST MODE would you like\n"
|
||||
.string "to enter?$"
|
||||
|
||||
ContestHall_Text_GettingStartedWireless:
|
||||
.string "MC: Hello! We're just getting started\n"
|
||||
.string "with a 4-player linked POKéMON\l"
|
||||
.string "{STR_VAR_2}!$"
|
||||
|
||||
ContestHall_Text_ParticipantsAsFollows:
|
||||
.string "The participating TRAINERS and their\n"
|
||||
.string "POKéMON are as follows:$"
|
||||
|
||||
ContestHall_Text_WeveSeenContestants:
|
||||
.string "MC: We've just seen the four POKéMON\n"
|
||||
.string "contestants.\p"
|
||||
.string "Now it's time for primary judging!$"
|
||||
|
||||
ContestHall_Text_AudienceWillVote:
|
||||
.string "The audience will vote on their\n"
|
||||
.string "favorite POKéMON contestants.$"
|
||||
|
||||
ContestHall_Text_LetVotingBegin:
|
||||
.string "Without any further ado,\n"
|
||||
.string "let the voting begin!$"
|
||||
|
||||
ContestHall_Text_VotingComplete:
|
||||
.string "Voting is now complete!\p"
|
||||
.string "While the votes are being tallied,\n"
|
||||
.string "let's move on to secondary judging!$"
|
||||
|
||||
ContestHall_Text_SecondStageOfJudging:
|
||||
.string "The second stage of judging is\n"
|
||||
.string "the much-anticipated appeal time!\p"
|
||||
.string "May the contestants amaze us with\n"
|
||||
.string "superb appeals of dazzling moves!$"
|
||||
|
||||
ContestHall_Text_LetsAppeal:
|
||||
.string "Let's see a little enthusiasm!\n"
|
||||
.string "Let's appeal!$"
|
||||
|
||||
@@ -271,146 +271,3 @@ EventScript_EggHatch::
|
||||
waitstate
|
||||
releaseall
|
||||
end
|
||||
|
||||
Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon:
|
||||
.string "I'm the DAY-CARE MAN.\p"
|
||||
.string "I help take care of the precious\n"
|
||||
.string "POKéMON of TRAINERS.\p"
|
||||
.string "If you'd like me to raise your POKéMON,\n"
|
||||
.string "have a word with my wife.$"
|
||||
|
||||
Route117_Text_DoYouWantEgg:
|
||||
.string "Ah, it's you!\p"
|
||||
.string "We were raising your POKéMON,\n"
|
||||
.string "and my goodness, were we surprised!\p"
|
||||
.string "Your POKéMON had an EGG!\p"
|
||||
.string "We don't know how it got there,\n"
|
||||
.string "but your POKéMON had it.\p"
|
||||
.string "You do want it, yes?$"
|
||||
|
||||
Route117_Text_YourMonIsDoingFine:
|
||||
.string "Ah, it's you! Good to see you.\n"
|
||||
.string "Your {STR_VAR_1}'s doing fine.$"
|
||||
|
||||
Route117_Text_IllKeepIt:
|
||||
.string "Well then, I'll keep it.\n"
|
||||
.string "Thanks!$"
|
||||
|
||||
Route117_Text_YouHaveNoRoomForIt:
|
||||
.string "You have no room for it…\n"
|
||||
.string "Come back when you've made room.$"
|
||||
|
||||
Route117_Text_ReceivedEgg:
|
||||
.string "{PLAYER} received the EGG from\n"
|
||||
.string "the DAY-CARE MAN.$"
|
||||
|
||||
Route117_Text_TakeGoodCareOfIt:
|
||||
.string "Take good care of it.$"
|
||||
|
||||
Route117_Text_FriendlyWithOtherTrainersMon:
|
||||
.string "By the way, about your {STR_VAR_1},\n"
|
||||
.string "it seemed to be friendly with\l"
|
||||
.string "{STR_VAR_2}'s {STR_VAR_3}.\p"
|
||||
.string "I may even have seen it receiving\n"
|
||||
.string "a piece of MAIL.$"
|
||||
|
||||
@ Unused
|
||||
Route117_Text_SeeWifeIfYouWantToPickUpMon:
|
||||
.string "If you want to pick up your POKéMON,\n"
|
||||
.string "have a word with my wife.$"
|
||||
|
||||
Route117_Text_YourMonsAreDoingFine:
|
||||
.string "Ah, it's you! Your {STR_VAR_1} and\n"
|
||||
.string "{STR_VAR_2} are doing fine.$"
|
||||
|
||||
Route117_Text_IWillKeepDoYouWantIt:
|
||||
.string "I really will keep it.\n"
|
||||
.string "You do want this, yes?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon:
|
||||
.string "I'm the DAY-CARE LADY.\p"
|
||||
.string "We can raise POKéMON for you.\p"
|
||||
.string "Would you like us to raise one?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WhichMonShouldWeRaise:
|
||||
.string "Which POKéMON should we raise for\n"
|
||||
.string "you?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WellRaiseYourMon:
|
||||
.string "Fine, we'll raise your {STR_VAR_1}\n"
|
||||
.string "for a while.\p"
|
||||
.string "Come back for it later.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WeCanRaiseOneMore:
|
||||
.string "We can raise two of your POKéMON.\n"
|
||||
.string "Would you like us to raise one more?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_HusbandWasLookingForYou:
|
||||
.string "My husband was looking for you.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_FineThenComeAgain:
|
||||
.string "Oh, fine, then.\n"
|
||||
.string "Come again.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_NotEnoughMoney:
|
||||
.string "You don't have enough money…$"
|
||||
|
||||
Route117_PokemonDayCare_Text_TakeOtherOneBackToo:
|
||||
.string "Will you take back the other one,\n"
|
||||
.string "too?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_ComeAgain:
|
||||
.string "Fine.\n"
|
||||
.string "Come again.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_GoodToSeeYou:
|
||||
.string "Ah, it's you! Good to see you.\n"
|
||||
.string "Your POKéMON can only be doing good!$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YourMonHasGrownXLevels:
|
||||
.string "By level, your {STR_VAR_1} has\n"
|
||||
.string "grown by {STR_VAR_2}.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YourTeamIsFull:
|
||||
.string "Your POKéMON team is full.\n"
|
||||
.string "Make room, then come see me.$"
|
||||
|
||||
@ Unused
|
||||
Route117_PokemonDayCare_Text_TakeBackWhichMon:
|
||||
.string "Which POKéMON will you take back?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_ItWillCostX:
|
||||
.string "If you want your {STR_VAR_1} back,\n"
|
||||
.string "it will cost ¥{STR_VAR_2}.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_HeresYourMon:
|
||||
.string "Perfect!\n"
|
||||
.string "Here's your POKéMON.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_TookBackMon:
|
||||
.string "{PLAYER} took back {STR_VAR_1} from\n"
|
||||
.string "the DAY-CARE LADY.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YouHaveJustOneMon:
|
||||
.string "Oh? But you have just one\n"
|
||||
.string "POKéMON.\p"
|
||||
.string "Come back another time.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_TakeYourMonBack:
|
||||
.string "Will you take your POKéMON back?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WhatWillYouBattleWith:
|
||||
.string "If you leave me that POKéMON,\n"
|
||||
.string "what will you battle with?\p"
|
||||
.string "Come back another time.$"
|
||||
|
||||
Text_EggHatchHuh:
|
||||
.string "Huh?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne:
|
||||
.string "Huh?\n"
|
||||
.string "Now, now.\p"
|
||||
.string "If you leave that POKéMON with\n"
|
||||
.string "me, you'll be left with just one.\p"
|
||||
.string "You will be better off if you catch\n"
|
||||
.string "some more, I dare say.$"
|
||||
|
||||
@@ -45,6 +45,7 @@ EventScript_CancelCut::
|
||||
releaseall
|
||||
end
|
||||
|
||||
.ifdef ENGLISH
|
||||
Text_WantToCut:
|
||||
.string "This tree looks like it can be\n"
|
||||
.string "CUT down!\p"
|
||||
@@ -56,6 +57,31 @@ Text_MonUsedFieldMove:
|
||||
Text_CantCut:
|
||||
.string "This tree looks like it can be\n"
|
||||
.string "CUT down!$"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
Text_WantToCut:
|
||||
.string "Cet arbre semble pouvoir être COUPE.\p"
|
||||
.string "Voulez-vous utiliser COUPE?$"
|
||||
|
||||
Text_MonUsedFieldMove:
|
||||
.string "{STR_VAR_1} utilise {STR_VAR_2}.$"
|
||||
|
||||
Text_CantCut:
|
||||
.string "Cet arbre semble pouvoir être COUPE.$"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
Text_WantToCut:
|
||||
.string "L’albero si può abbattere con TAGLIO.\p"
|
||||
.string "Vuoi usare TAGLIO?$"
|
||||
|
||||
Text_MonUsedFieldMove:
|
||||
.string "{STR_VAR_1} usa {STR_VAR_2}!$"
|
||||
|
||||
Text_CantCut:
|
||||
.string "L’albero si può abbattere con TAGLIO.$"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
@ Interact with smashable rock
|
||||
EventScript_RockSmash::
|
||||
@@ -113,6 +139,7 @@ EventScript_CancelSmash::
|
||||
releaseall
|
||||
end
|
||||
|
||||
.ifdef ENGLISH
|
||||
Text_WantToSmash:
|
||||
.string "This rock appears to be breakable.\n"
|
||||
.string "Would you like to use ROCK SMASH?$"
|
||||
@@ -120,6 +147,27 @@ Text_WantToSmash:
|
||||
Text_CantSmash:
|
||||
.string "It's a rugged rock, but a POKéMON\n"
|
||||
.string "may be able to smash it.$"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
Text_WantToSmash:
|
||||
.string "Ce bloc de pierre peut être brisé.\n"
|
||||
.string "Voulez-vous utiliser ECLATE-ROC?$"
|
||||
|
||||
Text_CantSmash:
|
||||
.string "C’est un bloc de pierre solide, mais un\n"
|
||||
.string "POKéMON peut être apte à le pulvériser.$"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
Text_WantToSmash:
|
||||
.string "Questa roccia può essere frantumata.\n"
|
||||
.string "Vuoi usare SPACCAROCCIA?$"
|
||||
|
||||
Text_CantSmash:
|
||||
.string "È una roccia dura, ma un POKéMON\n"
|
||||
.string "dovrebbe poterla frantumare.$"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
EventScript_StrengthBoulder::
|
||||
lockall
|
||||
@@ -164,6 +212,7 @@ EventScript_CancelStrength::
|
||||
releaseall
|
||||
end
|
||||
|
||||
.ifdef ENGLISH
|
||||
Text_WantToStrength:
|
||||
.string "It's a big boulder, but a POKéMON\n"
|
||||
.string "may be able to push it aside.\p"
|
||||
@@ -181,6 +230,46 @@ Text_CantStrength:
|
||||
Text_StrengthActivated:
|
||||
.string "STRENGTH made it possible to move\n"
|
||||
.string "boulders around.$"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
Text_WantToStrength:
|
||||
.string "C’est un gros rocher, mais un POKéMON\n"
|
||||
.string "peut être apte à le déplacer.\p"
|
||||
.string "Voulez-vous utiliser FORCE?$"
|
||||
|
||||
Text_MonUsedStrength:
|
||||
.string "{STR_VAR_1} utilise FORCE.\p"
|
||||
.string "La capacité FORCE de {STR_VAR_1}\n"
|
||||
.string "permet de déplacer le rocher.$"
|
||||
|
||||
Text_CantStrength:
|
||||
.string "C’est un gros rocher, mais un POKéMON\n"
|
||||
.string "peut être apte à le déplacer.$"
|
||||
|
||||
Text_StrengthActivated:
|
||||
.string "FORCE permet de déplacer le rocher.$"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
Text_WantToStrength:
|
||||
.string "È un masso enorme, ma un POKéMON\n"
|
||||
.string "dovrebbe poterlo spostare.\p"
|
||||
.string "Vuoi usare FORZA?$"
|
||||
|
||||
Text_MonUsedStrength:
|
||||
.string "{STR_VAR_1} usa FORZA.\p"
|
||||
.string "La FORZA di {STR_VAR_1} riesce a\n"
|
||||
.string "spostare i massi.$"
|
||||
|
||||
Text_CantStrength:
|
||||
.string "È un masso enorme, ma un POKéMON\n"
|
||||
.string "dovrebbe poterlo spostare.$"
|
||||
|
||||
Text_StrengthActivated:
|
||||
.string "FORZA ha reso possibile spostare\n"
|
||||
.string "i massi.$"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
EventScript_UseWaterfall::
|
||||
lockall
|
||||
@@ -204,6 +293,7 @@ EventScript_EndWaterfall::
|
||||
releaseall
|
||||
end
|
||||
|
||||
.ifdef ENGLISH
|
||||
Text_CantWaterfall:
|
||||
.string "A wall of water is crashing down with\n"
|
||||
.string "a mighty roar.$"
|
||||
@@ -214,6 +304,33 @@ Text_WantToWaterfall:
|
||||
|
||||
Text_MonUsedWaterfall:
|
||||
.string "{STR_VAR_1} used WATERFALL.$"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
Text_CantWaterfall:
|
||||
.string "Un mur d’eau s’abat dans un vacarme\n"
|
||||
.string "assourdissant.$"
|
||||
|
||||
Text_WantToWaterfall:
|
||||
.string "C’est une grande cascade.\n"
|
||||
.string "Voulez-vous utiliser CASCADE?$"
|
||||
|
||||
Text_MonUsedWaterfall:
|
||||
.string "{STR_VAR_1} utilise CASCADE.$"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
Text_CantWaterfall:
|
||||
.string "Una parete d’acqua che si schianta\n"
|
||||
.string "con un potente fragore…$"
|
||||
|
||||
Text_WantToWaterfall:
|
||||
.string "C’è un’enorme cascata.\n"
|
||||
.string "Vuoi usare CASCATA?$"
|
||||
|
||||
Text_MonUsedWaterfall:
|
||||
.string "{STR_VAR_1} usa CASCATA.$"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
EventScript_UseDive::
|
||||
lockall
|
||||
@@ -262,6 +379,7 @@ EventScript_EndSurface::
|
||||
releaseall
|
||||
end
|
||||
|
||||
.ifdef ENGLISH
|
||||
Text_CantDive:
|
||||
.string "The sea is deep here. A POKéMON\n"
|
||||
.string "may be able to go underwater.$"
|
||||
@@ -287,3 +405,60 @@ EventScript_FailSweetScent::
|
||||
|
||||
Text_FailSweetScent:
|
||||
.string "Looks like there's nothing here…$"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
Text_CantDive:
|
||||
.string "La mer est profonde. Un POKéMON\n"
|
||||
.string "doit pouvoir aller sous l’eau ici.$"
|
||||
|
||||
Text_WantToDive:
|
||||
.string "La mer est profonde ici.\n"
|
||||
.string "Voulez-vous utiliser PLONGEE?$"
|
||||
|
||||
Text_MonUsedDive:
|
||||
.string "{STR_VAR_1} utilise PLONGEE.$"
|
||||
|
||||
Text_CantSurface:
|
||||
.string "Une lumière vient d’en haut. Un POKéMON\n"
|
||||
.string "doit pouvoir remonter à la surface.$"
|
||||
|
||||
Text_WantToSurface:
|
||||
.string "Une lumière vient d’en haut.\n"
|
||||
.string "Voulez-vous utiliser PLONGEE?$"
|
||||
|
||||
EventScript_FailSweetScent::
|
||||
msgbox Text_FailSweetScent, MSGBOX_SIGN
|
||||
end
|
||||
|
||||
Text_FailSweetScent:
|
||||
.string "Apparemment, il n’y a rien ici…$"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
Text_CantDive:
|
||||
.string "Il mare è profondo qui. Ci si potrebbe\n"
|
||||
.string "immergere anche un POKéMON.$"
|
||||
|
||||
Text_WantToDive:
|
||||
.string "Il mare è profondo qui.\n"
|
||||
.string "Vuoi usare SUB?$"
|
||||
|
||||
Text_MonUsedDive:
|
||||
.string "{STR_VAR_1} usa SUB.$"
|
||||
|
||||
Text_CantSurface:
|
||||
.string "Una luce illumina l’acqua dall’alto.\n"
|
||||
.string "Da qui un POKéMON potrebbe riemergere.$"
|
||||
|
||||
Text_WantToSurface:
|
||||
.string "Una luce illumina l’acqua dall’alto.\n"
|
||||
.string "Vuoi usare SUB?$"
|
||||
|
||||
EventScript_FailSweetScent::
|
||||
msgbox Text_FailSweetScent, MSGBOX_SIGN
|
||||
end
|
||||
|
||||
Text_FailSweetScent:
|
||||
.string "Pare non ci sia nulla qui…$"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
@@ -528,263 +528,3 @@ LilycoveCity_PokemonCenter_1F_EventScript_Pikachu::
|
||||
waitmoncry
|
||||
release
|
||||
end
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ImTheFavorLady:
|
||||
.string "I'm the FAVOR LADY…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ObsessedWithThing:
|
||||
.string "I've recently developed an obsession\n"
|
||||
.string "for {STR_VAR_1} things…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ThankYouForLastTime:
|
||||
.string "Oh…\n"
|
||||
.string "Thank you for last time…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeBadThing:
|
||||
.string "Before, I think it was {STR_VAR_3}…\p"
|
||||
.string "{STR_VAR_3} gave me one {STR_VAR_2},\n"
|
||||
.string "saying it was {STR_VAR_1}.\p"
|
||||
.string "But it wasn't {STR_VAR_1}.\n"
|
||||
.string "Not in the least bit.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeGreatThing:
|
||||
.string "Before, {STR_VAR_3} gave me a very\n"
|
||||
.string "{STR_VAR_1} {STR_VAR_2}.\p"
|
||||
.string "I cherish it now.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WillYouShareThing:
|
||||
.string "Listen, if you have anything that\n"
|
||||
.string "is {STR_VAR_1}, will you share it\l"
|
||||
.string "with me?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WhatWillYouGiveMe:
|
||||
.string "…Really?\n"
|
||||
.string "What will you give me?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IsThatSoGoodbye:
|
||||
.string "Is that so?\n"
|
||||
.string "Then, it's good-bye…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_NotWillingToShare:
|
||||
.string "Oh…\n"
|
||||
.string "You're not willing to share?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllTryToCherishIt:
|
||||
.string "Oh?\n"
|
||||
.string "That {STR_VAR_2} is {STR_VAR_1}?\p"
|
||||
.string "…Oh, is that right?\p"
|
||||
.string "Well, I owe you a thanks anyway.\n"
|
||||
.string "I'll try to cherish it…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IWillCherishThis:
|
||||
.string "Oh…\p"
|
||||
.string "That's a quite {STR_VAR_1}\n"
|
||||
.string "{STR_VAR_2}…\p"
|
||||
.string "Isn't it nice?\n"
|
||||
.string "It's so dreamy…\p"
|
||||
.string "Thank you…\n"
|
||||
.string "I will cherish this…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IWillTreasureThis:
|
||||
.string "…Oh, oh, oh…\p"
|
||||
.string "This is amazing!\n"
|
||||
.string "This really is {STR_VAR_1}!\p"
|
||||
.string "I never knew that one {STR_VAR_2}\n"
|
||||
.string "could be this {STR_VAR_1}!\p"
|
||||
.string "Thank you!\p"
|
||||
.string "I will treasure this for the rest\n"
|
||||
.string "of my life!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllGiveYouThisInReturn:
|
||||
.string "I'll give you this wonderful item in\n"
|
||||
.string "return for your fabulous gift.\p"
|
||||
.string "I hope you will cherish it…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YouDontHaveSpaceForIt:
|
||||
.string "Oh, you can't have it if you don't have\n"
|
||||
.string "the space for it.\p"
|
||||
.string "Please come see me when you get\n"
|
||||
.string "your BAG organized…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ImTheQuizLady:
|
||||
.string "I'm the QUIZ LADY!\n"
|
||||
.string "I love quizzes!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WaitingToTakeYourQuiz:
|
||||
.string "Oh?\p"
|
||||
.string "I'm waiting for a challenger to answer\n"
|
||||
.string "the quiz you made.\p"
|
||||
.string "We can chat another time, okay?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WaitingForChallenger:
|
||||
.string "I'm waiting for someone to challenge\n"
|
||||
.string "a quiz this {STR_VAR_1} thought up!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_TakeQuizChallenge:
|
||||
.string "If you answer correctly, you can win\n"
|
||||
.string "fabulous prizes!\p"
|
||||
.string "Would you like to take the quiz\n"
|
||||
.string "challenge?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WaitForAnswer:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_HowBoringBye:
|
||||
.string "Oh, how boring!\n"
|
||||
.string "Bye-bye!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YoureGoingToQuit:
|
||||
.string "Awww!\n"
|
||||
.string "You're going to quit?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_TakeTheQuizAnotherTime:
|
||||
.string "Please take the quiz challenge\n"
|
||||
.string "another time!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YouGotItRight:
|
||||
.string "You're amazing! You've got it right!\n"
|
||||
.string "You're one sharp customer!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YouGotItRightYouveWonPersonsPrize:
|
||||
.string "Congratulations!\n"
|
||||
.string "You've got the quiz right!\p"
|
||||
.string "You've won a prize provided by\n"
|
||||
.string "{STR_VAR_1}!$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_PokemonCenter_1F_Text_XReceivedOneY:
|
||||
.string "{STR_VAR_1} received\n"
|
||||
.string "one {STR_VAR_2}!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YourBagIsFilledUp:
|
||||
.string "Oh? Your BAG is filled up!\n"
|
||||
.string "Come see me when you have room.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WrongTheCorrectAnswerIs:
|
||||
.string "Hmm… Wrong!\n"
|
||||
.string "The correct answer is “{STR_VAR_3}”!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IGetToKeepPrize:
|
||||
.string "Too bad!\p"
|
||||
.string "I get to keep the quiz prize\n"
|
||||
.string "{STR_VAR_1} now!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_MakeYourOwnQuiz:
|
||||
.string "Listen, listen!\n"
|
||||
.string "Would you like to make your own quiz?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_MaybeNextTime:
|
||||
.string "Oh, I see…\n"
|
||||
.string "Well, maybe next time!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_PickYourPrize:
|
||||
.string "Okay, the first thing you have to do\n"
|
||||
.string "is pick the prize for the person that\l"
|
||||
.string "answers your quiz correctly.\p"
|
||||
.string "But beware, if the person taking\n"
|
||||
.string "the quiz can't get it right, I get to\l"
|
||||
.string "keep the prize!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_QuitChoosingPrize:
|
||||
.string "If you don't choose a prize,\n"
|
||||
.string "your quiz can't be made.\p"
|
||||
.string "Are you going to quit making\n"
|
||||
.string "your quiz?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WriteYourQuiz:
|
||||
.string "Oh, how nice!\n"
|
||||
.string "That's a wonderful prize!\p"
|
||||
.string "Next, you need to write your quiz\n"
|
||||
.string "question and its answer.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizQuestion:
|
||||
.string "Are you going to quit writing\n"
|
||||
.string "your quiz question?$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizAnswer:
|
||||
.string "Are you going to quit choosing\n"
|
||||
.string "your quiz answer?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllLookForAChallenger:
|
||||
.string "Thank you!\n"
|
||||
.string "You've put together a nice quiz.\p"
|
||||
.string "I'll go look for someone who'll take\n"
|
||||
.string "your quiz challenge right away.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ImTheContestLady:
|
||||
.string "I'm the CONTEST LADY!\n"
|
||||
.string "I sure do love CONTESTS!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ThankForPokeblock:
|
||||
.string "Thanks for your {POKEBLOCK} before!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_MyFriendDisplaysQuality:
|
||||
.string "This is my friend {STR_VAR_1}!\n"
|
||||
.string "It's the epitome of {STR_VAR_2}!\p"
|
||||
.string "But I think that it will display\n"
|
||||
.string "even more {STR_VAR_2}!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_DontHaveAPokeblockCase:
|
||||
.string "So, I need your help!\p"
|
||||
.string "Please, may I have one {POKEBLOCK}?\n"
|
||||
.string "All I'm asking for is one!\p"
|
||||
.string "…Oh, but…\n"
|
||||
.string "Don't you have a {POKEBLOCK} CASE?\l"
|
||||
.string "That's no good. Next time, then!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_AskingForOnePokeblock:
|
||||
.string "So, I need your help!\p"
|
||||
.string "Please, may I have one {POKEBLOCK}?\n"
|
||||
.string "All I'm asking for is one!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ICantHaveOnePokeblock:
|
||||
.string "Awww!\n"
|
||||
.string "I can't have one {POKEBLOCK}?!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WhatACheapskate:
|
||||
.string "Sheesh!\n"
|
||||
.string "What a cheapskate!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllUseYourPokeblock:
|
||||
.string "Yay!\n"
|
||||
.string "Thank you!\p"
|
||||
.string "I'll feed my POKéMON your {POKEBLOCK}\n"
|
||||
.string "right away.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_NoChangeThanks:
|
||||
.string "…It doesn't seem to have changed\n"
|
||||
.string "in any way at all…\p"
|
||||
.string "Hmm…\p"
|
||||
.string "Oh, well!\n"
|
||||
.string "Thank you very much!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ReallyImprovedThanks:
|
||||
.string "Oh, yay!\n"
|
||||
.string "It's really delighted!\p"
|
||||
.string "I think it really improved {STR_VAR_1}'s\n"
|
||||
.string "{STR_VAR_2} quality, too.\p"
|
||||
.string "Thank you so much!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ReadyToEnterContests:
|
||||
.string "Hmm…\p"
|
||||
.string "I think we may be ready to enter\n"
|
||||
.string "some CONTESTS.\p"
|
||||
.string "If you see us in one somewhere,\n"
|
||||
.string "I hope you'll cheer for us.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Zigzagoon:
|
||||
.string "{STR_VAR_1}: Guguuh!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Kecleon:
|
||||
.string "{STR_VAR_1}: Igigigiiih!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Poochyena:
|
||||
.string "{STR_VAR_1}: Baaarun…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Pikachu:
|
||||
.string "{STR_VAR_1}: Pikka!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Skitty:
|
||||
.string "{STR_VAR_1}: Umyaaaan!$"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -90,77 +90,3 @@ ProfileMan_EventScript_DeclineNewProfile::
|
||||
@ Unused
|
||||
ProfileMan_EventScript_Ret::
|
||||
return
|
||||
|
||||
ProfileMan_Text_CollectTrainerProfiles:
|
||||
.string "Hello there, TRAINER!\n"
|
||||
.string "You've got a wonderful smile, there.\p"
|
||||
.string "I have a hobby--collecting the profiles\n"
|
||||
.string "of POKéMON TRAINERS.$"
|
||||
|
||||
ProfileMan_Text_MayISeeYourProfile:
|
||||
.string "So, how about it?\n"
|
||||
.string "May I see your profile?$"
|
||||
|
||||
ProfileMan_Text_EasyChatExplanation:
|
||||
.string "You make your own profile by putting\n"
|
||||
.string "together four words or phrases.\p"
|
||||
.string "Here, I'll show you an example of a\n"
|
||||
.string "profile using four pieces of text.\p"
|
||||
.string "You can switch those four pieces with\n"
|
||||
.string "other text pieces any which way you\l"
|
||||
.string "like to make your own profile.\p"
|
||||
.string "There are a lot of text pieces that\n"
|
||||
.string "you can use.\p"
|
||||
.string "They are arranged in groups like\n"
|
||||
.string "POKéMON, lifestyles, and hobbies so\l"
|
||||
.string "it is easier to look them up.\p"
|
||||
.string "So, first, choose the group of text\n"
|
||||
.string "pieces to display a list of choices.\p"
|
||||
.string "Then, pick the choice you want.\p"
|
||||
.string "Repeat for the remaining text choices,\n"
|
||||
.string "and you'll have your very own profile.$"
|
||||
|
||||
ProfileMan_Text_LetsSeeItThen:
|
||||
.string "Yes! Thank you!\n"
|
||||
.string "So, let's see it, then.$"
|
||||
|
||||
ProfileMan_Text_ImagineYouWouldHaveWonderfulProfile:
|
||||
.string "Oh, no, really?\p"
|
||||
.string "I imagine someone like you would have\n"
|
||||
.string "a wonderful profile…$"
|
||||
|
||||
ProfileMan_Text_NotIntoItRightNow:
|
||||
.string "Oh? You're not into it right now?\p"
|
||||
.string "Well, anytime is good by me!$"
|
||||
|
||||
ProfileMan_Text_YouHaveWonderfulSmile:
|
||||
.string "Hello there, TRAINER!\n"
|
||||
.string "You've got a wonderful smile.$"
|
||||
|
||||
ProfileMan_Text_MayISeeYourNewProfile:
|
||||
.string "May I see your new profile?$"
|
||||
|
||||
ProfileMan_Text_EvenBetterThanLastProfile:
|
||||
.string "Yes! Thank you!\p"
|
||||
.string "I hope it's even better than the profile\n"
|
||||
.string "you showed me before.$"
|
||||
|
||||
ProfileMan_Text_LikeProfileWayItIs:
|
||||
.string "Oh, you like your profile the way it is.\p"
|
||||
.string "I don't blame you--it's a wonderful\n"
|
||||
.string "profile the way it is now.$"
|
||||
|
||||
ProfileMan_Text_FantasticProfile:
|
||||
.string "F-fantastic!\p"
|
||||
.string "Your profile, it's wonderful!\n"
|
||||
.string "It really says what you're about.\p"
|
||||
.string "Why, anyone hearing this profile would\n"
|
||||
.string "be captivated by you!\p"
|
||||
.string "Thank you!$"
|
||||
|
||||
@ Unused
|
||||
ProfileMan_Text_YouKnowSecretSaying:
|
||||
.string "Oh?\n"
|
||||
.string "You know the secret saying!\p"
|
||||
.string "That means you're now a fellow member\n"
|
||||
.string "of the MYSTERY EVENT CLUB!$"
|
||||
|
||||
@@ -2,5 +2,23 @@ EventScript_RepelWoreOff::
|
||||
msgbox Text_RepelWoreOff, MSGBOX_SIGN
|
||||
end
|
||||
|
||||
.ifdef ENGLISH
|
||||
|
||||
Text_RepelWoreOff:
|
||||
.string "REPEL's effect wore off…$"
|
||||
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
|
||||
Text_RepelWoreOff:
|
||||
.string "L’effet de REPOUSSE se dissipe…$"
|
||||
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
|
||||
Text_RepelWoreOff:
|
||||
.string "Finito l’effetto del REPELLENTE…$"
|
||||
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
@@ -22,46 +22,3 @@ Roulette_EventScript_Play::
|
||||
special PlayRoulette
|
||||
waitstate
|
||||
end
|
||||
|
||||
Roulette_Text_PlayMinimumWagerIsX::
|
||||
.string "The minimum wager at this table\n"
|
||||
.string "is {STR_VAR_1}. Do you want to play?$"
|
||||
|
||||
Roulette_Text_NotEnoughCoins::
|
||||
.string "You don't have enough COINS.$"
|
||||
|
||||
Roulette_Text_SpecialRateTable::
|
||||
.string "Special rate table right now!$"
|
||||
|
||||
Roulette_Text_ControlsInstruction::
|
||||
.string "Place your wager with the + Control\n"
|
||||
.string "Pad, then press the A Button.$"
|
||||
|
||||
Roulette_Text_ItsAHit::
|
||||
.string "It's a hit!$"
|
||||
|
||||
Roulette_Text_Jackpot::
|
||||
.string "Jackpot!$"
|
||||
|
||||
Roulette_Text_NothingDoing::
|
||||
.string "Nothing doing!$"
|
||||
|
||||
Roulette_Text_YouveWonXCoins::
|
||||
.string "You've won {STR_VAR_1} COINS!$"
|
||||
|
||||
Roulette_Text_NoCoinsLeft::
|
||||
.string "No COINS left…$"
|
||||
|
||||
Roulette_Text_KeepPlaying::
|
||||
.string "Keep playing?$"
|
||||
|
||||
Roulette_Text_BoardWillBeCleared::
|
||||
.string "The ROULETTE board will be cleared.$"
|
||||
|
||||
@ Unused
|
||||
Roulette_Text_YouDontHaveACoinCase::
|
||||
.string "You don't have a COIN CASE.$"
|
||||
|
||||
Roulette_Text_CoinCaseIsFull::
|
||||
.string "Your COIN CASE is full!\n"
|
||||
.string "Coins can be exchanged for prizes.$"
|
||||
|
||||
@@ -68,224 +68,3 @@ SafariZone_EventScript_PokeblockPresent::
|
||||
waitbuttonpress
|
||||
releaseall
|
||||
end
|
||||
|
||||
SafariZone_Text_WouldYouLikeToExit:
|
||||
.string "Would you like to exit the SAFARI\n"
|
||||
.string "ZONE right now?$"
|
||||
|
||||
SafariZone_Text_TimesUp:
|
||||
.string "Ding-dong! Time's up!\n"
|
||||
.string "Your SAFARI Game is over.$"
|
||||
|
||||
SafariZone_Text_OutOfBalls:
|
||||
.string "You've run out of SAFARI BALLS.\n"
|
||||
.string "Your SAFARI Game is over.$"
|
||||
|
||||
SafariZone_Text_PlacePokeblockOnFeeder:
|
||||
.string "Would you like to place a {POKEBLOCK}\n"
|
||||
.string "on the {POKEBLOCK} FEEDER?$"
|
||||
|
||||
SafariZone_Text_PokeblockStillHere:
|
||||
.string "The {STR_VAR_1} you left\n"
|
||||
.string "before is still here.$"
|
||||
|
||||
SafariZone_Text_PokeblockWasPlaced:
|
||||
.string "The {STR_VAR_1} was placed\n"
|
||||
.string "on the {POKEBLOCK} FEEDER.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_WelcomeToSafariZone:
|
||||
.string "Welcome to the SAFARI ZONE!\p"
|
||||
.string "Here, you may witness many kinds of\n"
|
||||
.string "POKéMON rarely seen in HOENN.\p"
|
||||
.string "And, you'll see them in their wild,\n"
|
||||
.string "untamed state in natural habitats.\p"
|
||||
.string "What's more, we've thrown open the\n"
|
||||
.string "gates to POKéMON TRAINERS.\p"
|
||||
.string "You're encouraged to catch POKéMON\n"
|
||||
.string "for keeps!\p"
|
||||
.string "Come in and enjoy the SAFARI ZONE!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_WelcomeFirstTime:
|
||||
.string "Welcome to the SAFARI ZONE!\n"
|
||||
.string "Is it your first time here?$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_ComeInAndEnjoy:
|
||||
.string "Come in and enjoy the SAFARI ZONE!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_FirstTimeInfo:
|
||||
.string "When you enter the SAFARI ZONE, you\n"
|
||||
.string "start with 30 SAFARI BALLS for\l"
|
||||
.string "catching POKéMON.\p"
|
||||
.string "The SAFARI Game is over when you run\n"
|
||||
.string "out of SAFARI BALLS, or when you've\l"
|
||||
.string "walked 500 steps.\p"
|
||||
.string "Come in and enjoy the SAFARI ZONE!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay:
|
||||
.string "Welcome to the SAFARI ZONE!\p"
|
||||
.string "All you can catch for just ¥500!\n"
|
||||
.string "Would you like to play a SAFARI Game?$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_PlayAnotherTime:
|
||||
.string "Okay.\n"
|
||||
.string "Please play another time!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_NotEnoughMoney:
|
||||
.string "You don't have enough money.\n"
|
||||
.string "Sorry.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_ThatWillBe500Please:
|
||||
.string "That will be ¥500, please.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_HereAreYourSafariBalls:
|
||||
.string "Here are your SAFARI BALLS.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_Received30SafariBalls:
|
||||
.string "{PLAYER} received 30 SAFARI BALLS.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself:
|
||||
.string "We'll let you know when your game\n"
|
||||
.string "is over.\p"
|
||||
.string "So, until then, enjoy yourself, please!\n"
|
||||
.string "Off you go on your wild excursion!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_PCIsFull:
|
||||
.string "Excuse me!\n"
|
||||
.string "Your PC BOX is full.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_YouNeedPokeblockCase:
|
||||
.string "Excuse me!\n"
|
||||
.string "You seem to be without a {POKEBLOCK} CASE.\p"
|
||||
.string "Your SAFARI Game will be much more\n"
|
||||
.string "fruitful if you use {POKEBLOCK}S.\p"
|
||||
.string "Please come back with a {POKEBLOCK} CASE.\p"
|
||||
.string "You may obtain a {POKEBLOCK} CASE from\n"
|
||||
.string "the LILYCOVE CONTEST HALL.$"
|
||||
|
||||
SafariZone_South_Text_StillHaveTimeExit:
|
||||
.string "You still have time left. Would you like\n"
|
||||
.string "to exit the SAFARI ZONE now?$"
|
||||
|
||||
SafariZone_South_Text_EnjoyTheRestOfYourAdventure:
|
||||
.string "Please enjoy the rest of your wild\n"
|
||||
.string "adventure!$"
|
||||
|
||||
SafariZone_South_Text_ExitEarlyThankYouForPlaying:
|
||||
.string "Okay.\p"
|
||||
.string "I'll take back your remaining SAFARI\n"
|
||||
.string "BALLS.\p"
|
||||
.string "Thank you for playing.\n"
|
||||
.string "We hope to see you again.$"
|
||||
|
||||
SafariZone_South_Text_GoodLuck:
|
||||
.string "Good luck!\p"
|
||||
.string "If you need anything, don't hesitate\n"
|
||||
.string "to tell me, please!$"
|
||||
|
||||
SafariZone_South_Text_Boy:
|
||||
.string "Did you know?\p"
|
||||
.string "If you put a {POKEBLOCK} in that square box,\n"
|
||||
.string "POKéMON gather around.$"
|
||||
|
||||
SafariZone_South_Text_Man:
|
||||
.string "I want to keep going deeper, but I\n"
|
||||
.string "forgot to bring a BIKE.\p"
|
||||
.string "Something tells me that rare POKéMON\n"
|
||||
.string "live in the outlying areas.$"
|
||||
|
||||
SafariZone_Southwest_Text_Woman:
|
||||
.string "Sometimes, when I toss a {POKEBLOCK} at \n"
|
||||
.string "POKéMON, it gets ignored.\p"
|
||||
.string "Do POKéMON have likes and dislikes\n"
|
||||
.string "about what they eat?$"
|
||||
|
||||
SafariZone_Northwest_Text_Man:
|
||||
.string "Gasp… Gasp…\n"
|
||||
.string "I…made it out here…but…\p"
|
||||
.string "I'm exhausted… I don't have the\n"
|
||||
.string "energy to catch POKéMON…$"
|
||||
|
||||
SafariZone_North_Text_Fisherman:
|
||||
.string "I'm on a mission to find WATER POKéMON\n"
|
||||
.string "you don't see in HOENN.\p"
|
||||
.string "Do you have any idea where the lake is?$"
|
||||
|
||||
SafariZone_North_Text_Man:
|
||||
.string "I'm going to catch a lot of rare POKéMON\n"
|
||||
.string "here and trade them with my friends!$"
|
||||
|
||||
SafariZone_South_Text_Youngster:
|
||||
.string "I put a {POKEBLOCK} on the {POKEBLOCK} FEEDER.\n"
|
||||
.string "But it seems to have disappeared.\p"
|
||||
.string "I guess POKéMON must have eaten it\n"
|
||||
.string "without me noticing.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_TrainerTip:
|
||||
.string "SAFARI ZONE TRAINER TIP!\p"
|
||||
.string "Throw {POKEBLOCK}S at wild POKéMON to make\n"
|
||||
.string "them less likely to flee.$"
|
||||
|
||||
SafariZone_Southwest_Text_RestHouseSign:
|
||||
.string "“Relieve your tired feet.”\n"
|
||||
.string "REST HOUSE$"
|
||||
|
||||
SafariZone_RestHouse_Text_Youngster:
|
||||
.string "I don't have any {POKEBLOCK}S, but I caught\n"
|
||||
.string "a good number of POKéMON.\p"
|
||||
.string "You can improve your chances of making\n"
|
||||
.string "a catch by getting closer to them\l"
|
||||
.string "before throwing a SAFARI BALL.$"
|
||||
|
||||
SafariZone_RestHouse_Text_PsychicM:
|
||||
.string "If you use {POKEBLOCK}S, wild POKéMON won't\n"
|
||||
.string "be so quick to run away.\p"
|
||||
.string "It's not much use to give {POKEBLOCK}S to\n"
|
||||
.string "POKéMON that don't flee easily.$"
|
||||
|
||||
SafariZone_RestHouse_Text_FatMan:
|
||||
.string "If you put a {POKEBLOCK} on the FEEDER,\n"
|
||||
.string "POKéMON are attracted to it.\p"
|
||||
.string "I think POKéMON with the same sort of\n"
|
||||
.string "nature are drawn by a certain {POKEBLOCK}.$"
|
||||
|
||||
SafariZone_South_Text_AreaOffLimits1:
|
||||
.string "This area is still under construction.\n"
|
||||
.string "It's off-limits, sorry!$"
|
||||
|
||||
SafariZone_Southeast_Text_ExpansionIsFinished:
|
||||
.string "The SAFARI ZONE's expansion project\n"
|
||||
.string "is finished now.\p"
|
||||
.string "We hope you will enjoy the new area.$"
|
||||
|
||||
SafariZone_South_Text_AreaOffLimits2:
|
||||
.string "This area is still under construction.\n"
|
||||
.string "It's off-limits, sorry!$"
|
||||
|
||||
SafariZone_Southeast_Text_LittleGirl:
|
||||
.string "Wow! Whee! I haven't seen any of\n"
|
||||
.string "these POKéMON before!$"
|
||||
|
||||
SafariZone_Southeast_Text_FatMan:
|
||||
.string "The POKéMON in this area are all\n"
|
||||
.string "new to me.\p"
|
||||
.string "And I'm allowed to catch these rare\n"
|
||||
.string "POKéMON! Too cool!$"
|
||||
|
||||
SafariZone_Southeast_Text_RichBoy:
|
||||
.string "The POKéMON around here seem to be\n"
|
||||
.string "from somewhere other than HOENN.$"
|
||||
|
||||
SafariZone_Northeast_Text_Boy:
|
||||
.string "I only have a couple SAFARI BALLS left.\p"
|
||||
.string "I'm having a hard time trying to\n"
|
||||
.string "decide what I should catch.$"
|
||||
|
||||
SafariZone_Northeast_Text_Woman:
|
||||
.string "I heard that you can see PIKACHU here.\n"
|
||||
.string "Where might one be?$"
|
||||
|
||||
SafariZone_Northeast_Text_Girl:
|
||||
.string "Oh, boo!\n"
|
||||
.string "I can't seem to catch anything!\p"
|
||||
.string "I'll end up wasting the admission\n"
|
||||
.string "price if I don't catch something!$"
|
||||
|
||||
@@ -1,6 +1,20 @@
|
||||
.ifdef ENGLISH
|
||||
Text_ThisIsATestSignpostMsg::
|
||||
.string "This is a test message.\n"
|
||||
.string "This is a signpost.$"
|
||||
.else
|
||||
.ifdef FRENCH
|
||||
Text_ThisIsATestSignpostMsg::
|
||||
.string "Message test.\n"
|
||||
.string "Panneau.$"
|
||||
.else
|
||||
.ifdef ITALIAN
|
||||
Text_ThisIsATestSignpostMsg::
|
||||
.string "Questo è un messaggio di prova.\n"
|
||||
.string "Questo è un cartello.$"
|
||||
.endif
|
||||
.endif
|
||||
.endif
|
||||
|
||||
EventScript_TestSignpostMsg::
|
||||
msgbox Text_ThisIsATestSignpostMsg, MSGBOX_SIGN
|
||||
|
||||
233
data/text/berry_blender.inc
Normal file
233
data/text/berry_blender.inc
Normal file
@@ -0,0 +1,233 @@
|
||||
BerryBlender_Text_WantToMakePokeblocks:
|
||||
.string "Oh? Did you want to make some {POKEBLOCK}S\n"
|
||||
.string "with this old-timer?$"
|
||||
|
||||
BerryBlender_Text_Excellent:
|
||||
.string "Excellent!$"
|
||||
|
||||
BerryBlender_Text_MadeOldTimerSad:
|
||||
.string "Oh…\n"
|
||||
.string "You've made this old-timer sad…$"
|
||||
|
||||
BerryBlender_Text_KnowHowToMakePokeblocks:
|
||||
.string "Do you know how to make a {POKEBLOCK}?$"
|
||||
|
||||
BerryBlender_Text_LetsBerryBlender:
|
||||
.string "Let's get started, then!\p"
|
||||
.string "Let's BERRY BLENDER!$"
|
||||
|
||||
BerryBlender_Text_ExplainBerryBlending:
|
||||
.string "Okay, a little explanation, then.\p"
|
||||
.string "Oh, don't worry, it's quite simple.\p"
|
||||
.string "When the BLENDER's arrow comes to\n"
|
||||
.string "your marker, just press the A Button.\p"
|
||||
.string "That's all you have to do.\n"
|
||||
.string "You'll see how easy it is when you try.$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerries:
|
||||
.string "Oh?\n"
|
||||
.string "You don't have any BERRIES?\p"
|
||||
.string "If you don't have any BERRIES,\n"
|
||||
.string "you can't make any {POKEBLOCK}S.$"
|
||||
|
||||
BerryBlender_Text_CanHaveOneOfMyBerries:
|
||||
.string "Well, that won't do at all now, will it?\p"
|
||||
.string "If you don't mind leftovers, you can\n"
|
||||
.string "have one of my BERRIES.\p"
|
||||
.string "That way, we could make some {POKEBLOCK}S\n"
|
||||
.string "together using the BERRY BLENDER.$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerriesToSpare:
|
||||
.string "If I had some BERRIES left over,\n"
|
||||
.string "I'd gladly give you one…\p"
|
||||
.string "But, I don't have any to spare today.\n"
|
||||
.string "We'll have to do this another time.$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFull:
|
||||
.string "But your {POKEBLOCK} CASE is full.\p"
|
||||
.string "You should use some {POKEBLOCK}S before\n"
|
||||
.string "you come see me again.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCase:
|
||||
.string "But you don't have a {POKEBLOCK} CASE.\p"
|
||||
.string "You should get a {POKEBLOCK} CASE and then\n"
|
||||
.string "come see me.$"
|
||||
|
||||
BerryBlender_Text_LetsGetBlendingAlready:
|
||||
.string "Let's get blending already!$"
|
||||
|
||||
BerryBlender_Text_WhatKindOfPokeblockWillIGet:
|
||||
.string "I wonder what kind of {POKEBLOCK} I'll get?\n"
|
||||
.string "This is so exciting!$"
|
||||
|
||||
BerryBlender_Text_WantToBlendPokeblocksWithUs:
|
||||
.string "Hi, there! Did you want to blend some\n"
|
||||
.string "{POKEBLOCK}S with us?$"
|
||||
|
||||
BerryBlender_Text_Okay:
|
||||
.string "Okay!$"
|
||||
|
||||
BerryBlender_Text_ThatsTooBad:
|
||||
.string "That's too bad…\p"
|
||||
.string "But we'll always be around whenever\n"
|
||||
.string "you get the urge to blend!$"
|
||||
|
||||
BerryBlender_Text_KnowHowToMakePokeblocks2:
|
||||
.string "Of course, you do know how to\n"
|
||||
.string "blend {POKEBLOCK}S, don't you?$"
|
||||
|
||||
BerryBlender_Text_LetsBerryBlender2:
|
||||
.string "Let's get started, then!\p"
|
||||
.string "Let's BERRY BLENDER!$"
|
||||
|
||||
BerryBlender_Text_ExplainBerryBlending2:
|
||||
.string "Okay!\n"
|
||||
.string "Let me explain it to you!\p"
|
||||
.string "When the spinning BLENDER's arrow\n"
|
||||
.string "reaches your marker, just press\l"
|
||||
.string "the A Button.\p"
|
||||
.string "That's all it takes.\n"
|
||||
.string "Pretty easy, don't you think?$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerries2:
|
||||
.string "Oh, but wait a second here…\n"
|
||||
.string "You don't have any BERRIES.\p"
|
||||
.string "You can't make any {POKEBLOCK}S without\n"
|
||||
.string "BERRIES…\p"
|
||||
.string "We'll always be around whenever you\n"
|
||||
.string "get hold of some BERRIES to blend.$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFull2:
|
||||
.string "Oh, but wait a second here…\n"
|
||||
.string "Your {POKEBLOCK} CASE is full.\p"
|
||||
.string "You should use some {POKEBLOCK}S and\n"
|
||||
.string "then come back.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCase2:
|
||||
.string "Oh, but wait a second here…\n"
|
||||
.string "You don't have a {POKEBLOCK} CASE.\p"
|
||||
.string "You should get a {POKEBLOCK} CASE and\n"
|
||||
.string "then come back.$"
|
||||
|
||||
@ Unused
|
||||
BerryBlender_Text_MakePokeblocksWithOurGroup:
|
||||
.string "Oh, hello! Did you want to make some\n"
|
||||
.string "{POKEBLOCK}S with our little group?$"
|
||||
|
||||
BerryBlender_Text_OhDear:
|
||||
.string "Oh, dear!$"
|
||||
|
||||
BerryBlender_Text_LeftUsInShock:
|
||||
.string "Oh, dear me…\p"
|
||||
.string "You've left us in shock!$"
|
||||
|
||||
BerryBlender_Text_KnowHowToMakePokeblocks3:
|
||||
.string "Naturally, you know how to make\n"
|
||||
.string "{POKEBLOCK}S, don't you?$"
|
||||
|
||||
BerryBlender_Text_LetsBerryBlender3:
|
||||
.string "Okay, dear!\n"
|
||||
.string "Let's get started!\p"
|
||||
.string "Let's BERRY BLENDER!$"
|
||||
|
||||
BerryBlender_Text_ExplainBerryBlending3:
|
||||
.string "Oh, dear!\p"
|
||||
.string "Then, I'll explain it to you nicely.\p"
|
||||
.string "When the BLENDER's arrow spins to\n"
|
||||
.string "your marker, press the A Button.\p"
|
||||
.string "That's all it takes.\n"
|
||||
.string "Isn't it simple?$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerries3:
|
||||
.string "You don't have any BERRIES,\n"
|
||||
.string "do you?\p"
|
||||
.string "If you don't have any BERRIES,\n"
|
||||
.string "you can't make any {POKEBLOCK}S.\p"
|
||||
.string "We'll always be making {POKEBLOCK}S here,\n"
|
||||
.string "so let's make some together when\l"
|
||||
.string "you get a BERRY or two.$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFull3:
|
||||
.string "Your {POKEBLOCK} CASE is full,\n"
|
||||
.string "it looks like.\p"
|
||||
.string "You should use some {POKEBLOCK}S up\n"
|
||||
.string "and then come back.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCase3:
|
||||
.string "You haven't gotten a {POKEBLOCK} CASE\n"
|
||||
.string "yet, it looks like.\p"
|
||||
.string "You need to get a {POKEBLOCK} CASE before\n"
|
||||
.string "you come back.$"
|
||||
|
||||
BerryBlender_Text_SetNewBlenderRecord:
|
||||
.string "Okay! Today's going to be the day that\n"
|
||||
.string "I set a new BLENDER speed record!$"
|
||||
|
||||
BerryBlender_Text_LookGoodAtBlendingJoinUs:
|
||||
.string "Oh, dear!\n"
|
||||
.string "You look as if you're good at blending.\l"
|
||||
.string "Would you like to join us?$"
|
||||
|
||||
BerryBlender_Text_MakeDeliciousPokeblocks:
|
||||
.string "I'm going to make delicious {POKEBLOCK}S\n"
|
||||
.string "and make my POKéMON cuter.$"
|
||||
|
||||
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
|
||||
.string "{POKEBLOCK}S will be made with your friends \n"
|
||||
.string "from BERRIES in the BERRY BLENDER.\p"
|
||||
.string "Is it okay to save the game before\n"
|
||||
.string "linking with your friends?$"
|
||||
|
||||
BerryBlender_Text_SearchingForFriends:
|
||||
.string "Searching for your friends…\n"
|
||||
.string "… … B Button: Cancel$"
|
||||
|
||||
BerryBlender_Text_Player1Arrived:
|
||||
.string "{STR_VAR_1} arrived.$"
|
||||
|
||||
BerryBlender_Text_Player1And2Arrived:
|
||||
.string "{STR_VAR_1} and {STR_VAR_2} arrived.$"
|
||||
|
||||
BerryBlender_Text_AllPlayersArrived:
|
||||
.string "{STR_VAR_1}, {STR_VAR_2}, and\n"
|
||||
.string "{STR_VAR_3} arrived.$"
|
||||
|
||||
BerryBlender_Text_NoBerriesLink:
|
||||
.string "You have no BERRIES.\n"
|
||||
.string "The BERRY BLENDER can't be used.$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFullLink:
|
||||
.string "Your {POKEBLOCK} CASE is full.\n"
|
||||
.string "The BERRY BLENDER can't be used.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCaseLink:
|
||||
.string "You don't have a {POKEBLOCK} CASE.\n"
|
||||
.string "The BERRY BLENDER can't be used.$"
|
||||
|
||||
BerryBlender_Text_LoveMakingPokeblocks:
|
||||
.string "I love making {POKEBLOCK}S.\p"
|
||||
.string "I always have some BERRIES with me.$"
|
||||
|
||||
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
|
||||
.string "If you'd like, we could make some\n"
|
||||
.string "{POKEBLOCK}S together using the\l"
|
||||
.string "BERRY BLENDER.$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
|
||||
.string "Oh?\n"
|
||||
.string "You don't have any BERRIES?\p"
|
||||
.string "Well, that won't do at all now, will it?\p"
|
||||
.string "If you don't mind leftovers, you can\n"
|
||||
.string "have one of my BERRIES.$"
|
||||
|
||||
BerryBlender_Text_UseItToMakePokeblocksTogether:
|
||||
.string "We'll use it to make {POKEBLOCK}S together\n"
|
||||
.string "using the BERRY BLENDER.$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
|
||||
.string "Oh?\n"
|
||||
.string "You don't have any BERRIES?\p"
|
||||
.string "If I had some left over, I'd gladly\n"
|
||||
.string "give you one…\p"
|
||||
.string "But, I don't have any to spare today.\n"
|
||||
.string "Sorry about that.$"
|
||||
428
data/text/contest_hall.inc
Normal file
428
data/text/contest_hall.inc
Normal file
@@ -0,0 +1,428 @@
|
||||
LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
|
||||
.string "Hello!\p"
|
||||
.string "This is the reception counter for\n"
|
||||
.string "POKéMON CONTESTS.\p"
|
||||
.string "Oh? It appears that you don't have\n"
|
||||
.string "a {POKEBLOCK} CASE yet.\p"
|
||||
.string "In that case, we need to provide you\n"
|
||||
.string "with this!$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
|
||||
.string "Okay, now that we've cleared that\n"
|
||||
.string "up…\p"
|
||||
.string "Hello!\p"
|
||||
.string "This is the reception counter for\n"
|
||||
.string "POKéMON CONTESTS.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ContestReception:
|
||||
.string "Hello!\p"
|
||||
.string "This is the reception counter for\n"
|
||||
.string "POKéMON CONTESTS.$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
|
||||
.string "Hello!\p"
|
||||
.string "This reception counter is only\n"
|
||||
.string "for 4-player POKéMON CONTESTS.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterContest1:
|
||||
.string "Would you like to enter your POKéMON\n"
|
||||
.string "in our CONTESTS?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_WhichTopic1:
|
||||
.string "Which topic would you like?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainContests:
|
||||
.string "A POKéMON CONTEST involves four\n"
|
||||
.string "TRAINERS entering one POKéMON each\l"
|
||||
.string "in competitive judging.\p"
|
||||
.string "A CONTEST has two stages of judging,\n"
|
||||
.string "primary and secondary.\p"
|
||||
.string "Primary judging is a popularity poll\n"
|
||||
.string "involving the audience.\p"
|
||||
.string "Secondary judging features appeals\n"
|
||||
.string "by the POKéMON using their moves.\p"
|
||||
.string "Plan appeals carefully to earn the\n"
|
||||
.string "most attention of the JUDGE and\l"
|
||||
.string "excite the audience.\l"
|
||||
.string "Do your best to stand out.\p"
|
||||
.string "The primary and secondary scores are\n"
|
||||
.string "added at the end.\p"
|
||||
.string "The POKéMON garnering the highest\n"
|
||||
.string "score is declared the winner.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
|
||||
.string "There are five kinds of CONTESTS.\p"
|
||||
.string "COOL, BEAUTY, CUTE, SMART, and\n"
|
||||
.string "TOUGH are the five categories.\p"
|
||||
.string "Choose the CONTEST that is right for\n"
|
||||
.string "the POKéMON you plan to enter.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
|
||||
.string "There are four ranks of POKéMON\n"
|
||||
.string "CONTESTS.\p"
|
||||
.string "NORMAL, SUPER, HYPER, and MASTER\n"
|
||||
.string "are the four ranks.\p"
|
||||
.string "In the NORMAL Rank, any POKéMON may\n"
|
||||
.string "enter.\p"
|
||||
.string "Any POKéMON that won a NORMAL Rank\n"
|
||||
.string "CONTEST may move up to the SUPER Rank\l"
|
||||
.string "in the same category.\p"
|
||||
.string "In the same way, a SUPER Rank winner\n"
|
||||
.string "can move up to the HYPER Rank, and\l"
|
||||
.string "a HYPER Rank winner can advance to\l"
|
||||
.string "the MASTER Rank in the same category.\p"
|
||||
.string "A POKéMON that won in the MASTER Rank\n"
|
||||
.string "may compete in the MASTER Rank as\l"
|
||||
.string "often as its TRAINER wants.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichRank:
|
||||
.string "Which Rank would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
|
||||
.string "Which CONTEST would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
|
||||
.string "Which POKéMON would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
|
||||
.string "I'm terribly sorry, but your POKéMON\n"
|
||||
.string "is not qualified to compete at this\l"
|
||||
.string "Rank yet…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
|
||||
.string "I'm sorry, but an EGG cannot take part\n"
|
||||
.string "in a POKéMON CONTEST.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
|
||||
.string "Your POKéMON appears to be in no\n"
|
||||
.string "condition to take part in a CONTEST…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
|
||||
.string "Oh, but that RIBBON…\p"
|
||||
.string "Your POKéMON has won this CONTEST\n"
|
||||
.string "before, hasn't it?\p"
|
||||
.string "Would you like to enter it in this\n"
|
||||
.string "CONTEST anyway?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
|
||||
.string "Is that your CONTEST POKéMON?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
|
||||
.string "Okay, your POKéMON will be entered\n"
|
||||
.string "in this CONTEST.\p"
|
||||
.string "Your POKéMON is Entry No. 4.\n"
|
||||
.string "The CONTEST will begin shortly.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ComeThroughHere:
|
||||
.string "Please come in through here.\n"
|
||||
.string "Good luck!$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
|
||||
.string "Congratulations! Your POKéMON is the\n"
|
||||
.string "CONTEST winner!\p"
|
||||
.string "We have your prize right here.\n"
|
||||
.string "Please, right this way!$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
|
||||
.string "Please come back for your prize\n"
|
||||
.string "later on.$"
|
||||
|
||||
ContestHall_Text_GettingStartedParticipantsAsFollows:
|
||||
.string "MC: Hello! We're just getting started\n"
|
||||
.string "with a {STR_VAR_3} Rank POKéMON\l"
|
||||
.string "{STR_VAR_2}!\p"
|
||||
.string "The participating TRAINERS and their\n"
|
||||
.string "POKéMON are as follows:$"
|
||||
|
||||
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
|
||||
.string "MC: Hello! We're just getting started\n"
|
||||
.string "with a 4-player linked POKéMON\l"
|
||||
.string "{STR_VAR_2}!\p"
|
||||
.string "The participating TRAINERS and their\n"
|
||||
.string "POKéMON are as follows:$"
|
||||
|
||||
ContestHall_Text_EntryXTrainersMon:
|
||||
.string "MC: Entry No. {STR_VAR_2}!\n"
|
||||
.string "{STR_VAR_1}'s {STR_VAR_3}!$"
|
||||
|
||||
ContestHall_Text_SeenContestantsAudienceWillVote:
|
||||
.string "MC: We've just seen the four POKéMON\n"
|
||||
.string "contestants.\p"
|
||||
.string "Now it's time for primary judging!\p"
|
||||
.string "The audience will vote on their\n"
|
||||
.string "favorite POKéMON contestants.\p"
|
||||
.string "Without any further ado, let the\n"
|
||||
.string "voting begin!$"
|
||||
|
||||
ContestHall_Text_VotingUnderWay:
|
||||
.string "Voting under way…$"
|
||||
|
||||
ContestHall_Text_VotingCompleteLetsAppeal:
|
||||
.string "Voting is now complete!\p"
|
||||
.string "While the votes are being tallied,\n"
|
||||
.string "let's move on to secondary judging!\p"
|
||||
.string "The second stage of judging is the\n"
|
||||
.string "much anticipated appeal time!\p"
|
||||
.string "May the contestants amaze us with\n"
|
||||
.string "superb appeals of dazzling moves!\p"
|
||||
.string "Let's see a little enthusiasm!\n"
|
||||
.string "Let's appeal!$"
|
||||
|
||||
ContestHall_Text_ThatsItForJudging:
|
||||
.string "MC: That's it for judging!$"
|
||||
|
||||
ContestHall_Text_ThankYouForAppeals:
|
||||
.string "Thank you all for a most wonderful\n"
|
||||
.string "display of quality appeals!\p"
|
||||
.string "This concludes all judging!\n"
|
||||
.string "Thank you for your fine efforts!$"
|
||||
|
||||
ContestHall_Text_JudgeLooksReady:
|
||||
.string "Now, all that remains is the pulse-\n"
|
||||
.string "pounding proclamation of the winner.\p"
|
||||
.string "The JUDGE looks ready to make\n"
|
||||
.string "the announcement!$"
|
||||
|
||||
ContestHall_Text_WeWillNowDeclareWinner:
|
||||
.string "JUDGE: We will now declare the winner!$"
|
||||
|
||||
ContestHall_Text_CongratsTrainerXandMon:
|
||||
.string "MC: Entry No. {STR_VAR_2}!\p"
|
||||
.string "{STR_VAR_3} and {STR_VAR_1},\n"
|
||||
.string "congratulations!$"
|
||||
|
||||
ContestHall_Text_CongratsPleaseCompeteAgain:
|
||||
.string "MC: Congratulations!\n"
|
||||
.string "Please do compete again!$"
|
||||
|
||||
ContestHall_Text_AcceptYourPrize:
|
||||
.string "MC: Here you are!\n"
|
||||
.string "Please accept your prize!$"
|
||||
|
||||
ContestHall_Text_ConferRibbonAsPrize:
|
||||
.string "We confer on you this RIBBON\n"
|
||||
.string "as your prize!$"
|
||||
|
||||
ContestHall_Text_ReceivedRibbon:
|
||||
.string "{PLAYER} received a RIBBON.$"
|
||||
|
||||
ContestHall_Text_PutRibbonOnMon:
|
||||
.string "{PLAYER} put the RIBBON on\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
ContestHall_Text_PickUpPrizeAtCounterLater:
|
||||
.string "Please pick up your prize at\n"
|
||||
.string "the reception counter later.\l"
|
||||
.string "Please do compete again!$"
|
||||
|
||||
@ Unused
|
||||
ContestHall_Text_OnlyRegister4Players:
|
||||
.string "I only register four players for\n"
|
||||
.string "POKéMON CONTESTS.\p"
|
||||
.string "If three other players link up, all\n"
|
||||
.string "four may enter the same CONTEST.\p"
|
||||
.string "Would you like to take part?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
|
||||
.string "Before entering a CONTEST, your\n"
|
||||
.string "progress will be saved.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
|
||||
.string "We hope you will participate another\n"
|
||||
.string "time.$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_EnterContest2:
|
||||
.string "Would you like to enter a CONTEST?$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
|
||||
.string "When four players are ready, connect\n"
|
||||
.string "over a Game Link cable, and register\l"
|
||||
.string "with me, please.\p"
|
||||
.string "Please choose the same CONTEST\n"
|
||||
.string "as your fellow contestants.\p"
|
||||
.string "The CONTEST begins as soon as all\n"
|
||||
.string "players register their entry.\p"
|
||||
.string "After that, the usual CONTEST rules\n"
|
||||
.string "apply.$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
|
||||
.string "Which CONTEST would you like to enter?$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
|
||||
.string "Which POKéMON would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_Transmitting:
|
||||
.string "Transmitting…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_TransmissionError:
|
||||
.string "Transmission error…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
|
||||
.string "You may have chosen a different\n"
|
||||
.string "CONTEST than another player.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
|
||||
.string "You may have made a different\n"
|
||||
.string "choice than another player.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel:
|
||||
.string "Please wait.\n"
|
||||
.string "… … B Button: Cancel$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2:
|
||||
.string "We hope you will participate another\n"
|
||||
.string "time.$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
|
||||
.string "Transmission error.\n"
|
||||
.string "Please try again.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
|
||||
.string "Your POKéMON will be entered in\n"
|
||||
.string "the CONTEST.\p"
|
||||
.string "Your POKéMON is Entry No. {STR_VAR_2}.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
|
||||
.string "The CONTEST will begin shortly.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_LinkContestReception:
|
||||
.string "Welcome! This is the POKéMON CONTEST\n"
|
||||
.string "link reception counter.\p"
|
||||
.string "You may enter CONTESTS together with\n"
|
||||
.string "one or more friends.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_WhichTopic2:
|
||||
.string "Which topic would you like?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterContest3:
|
||||
.string "Would you like to enter a CONTEST?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
|
||||
.string "Which CONTEST would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
|
||||
.string "Your POKéMON appears to be in no\n"
|
||||
.string "condition to take part in a CONTEST…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
|
||||
.string "I'm sorry, but an EGG cannot take part\n"
|
||||
.string "in a POKéMON CONTEST.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
|
||||
.string "Which POKéMON would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
|
||||
.string "Please decide which of you will\n"
|
||||
.string "become the GROUP LEADER.\p"
|
||||
.string "The other players must then choose\n"
|
||||
.string "“JOIN GROUP.”$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
|
||||
.string "At least one player has entered using\n"
|
||||
.string "the 4-player reception counter.\p"
|
||||
.string "There must be four players connected\n"
|
||||
.string "using a GBA Game Link cable.\p"
|
||||
.string "When the four players are ready,\n"
|
||||
.string "select G-MODE (GLOBAL MODE),\l"
|
||||
.string "then register to enter again, please.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
|
||||
.string "This is a CONTEST for two to four\n"
|
||||
.string "players linked using a Wireless\l"
|
||||
.string "Adapter or a GBA Game Link cable.\p"
|
||||
.string "Participants are first asked to choose\n"
|
||||
.string "the mode they wish to enter.\p"
|
||||
.string "There are two different modes.\p"
|
||||
.string "E-MODE (EMERALD MODE) is for\n"
|
||||
.string "two to four players, each with a\l"
|
||||
.string "POKéMON Emerald Game Pak.\p"
|
||||
.string "G-MODE (GLOBAL MODE) is only for\n"
|
||||
.string "four players, each with a POKéMON\l"
|
||||
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
|
||||
.string "The players should discuss which mode\n"
|
||||
.string "they want, then choose the same mode.\p"
|
||||
.string "Once all the players have chosen\n"
|
||||
.string "the same CONTEST in the same mode,\l"
|
||||
.string "the entry registration is complete.\p"
|
||||
.string "After that, a CONTEST will start in\n"
|
||||
.string "the usual manner.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainEMode:
|
||||
.string "In E-MODE (EMERALD MODE),\n"
|
||||
.string "a LINK CONTEST can be held with\l"
|
||||
.string "two to four players. Each player must\l"
|
||||
.string "have a POKéMON Emerald Game Pak.\p"
|
||||
.string "The players must be linked with each\n"
|
||||
.string "other using Wireless Adapters or\l"
|
||||
.string "GBA Game Link cables.\p"
|
||||
.string "If there are fewer than four players,\n"
|
||||
.string "TRAINERS in the hall will join to fill\l"
|
||||
.string "the 4-player CONTEST lineup.\p"
|
||||
.string "Please be aware that E-MODE is not\n"
|
||||
.string "available in POKéMON Ruby or Sapphire.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainGMode:
|
||||
.string "G-MODE (GLOBAL MODE) is specifically\n"
|
||||
.string "for four players who are linked using\l"
|
||||
.string "GBA Game Link cables.\p"
|
||||
.string "Each player must have a POKéMON\n"
|
||||
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
|
||||
.string "The CONTEST starts after all players\n"
|
||||
.string "choose G-MODE (POKéMON Emerald) or\l"
|
||||
.string "enter through the 4-player reception\l"
|
||||
.string "counter (POKéMON Ruby or Sapphire).$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
|
||||
.string "I'm terribly sorry.\p"
|
||||
.string "G-MODE does not function\n"
|
||||
.string "with Wireless Adapters.\p"
|
||||
.string "Please select E-MODE or try\n"
|
||||
.string "again using a GBA Game Link cable.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_WhichContestMode:
|
||||
.string "Which CONTEST MODE would you like\n"
|
||||
.string "to enter?$"
|
||||
|
||||
ContestHall_Text_GettingStartedWireless:
|
||||
.string "MC: Hello! We're just getting started\n"
|
||||
.string "with a 4-player linked POKéMON\l"
|
||||
.string "{STR_VAR_2}!$"
|
||||
|
||||
ContestHall_Text_ParticipantsAsFollows:
|
||||
.string "The participating TRAINERS and their\n"
|
||||
.string "POKéMON are as follows:$"
|
||||
|
||||
ContestHall_Text_WeveSeenContestants:
|
||||
.string "MC: We've just seen the four POKéMON\n"
|
||||
.string "contestants.\p"
|
||||
.string "Now it's time for primary judging!$"
|
||||
|
||||
ContestHall_Text_AudienceWillVote:
|
||||
.string "The audience will vote on their\n"
|
||||
.string "favorite POKéMON contestants.$"
|
||||
|
||||
ContestHall_Text_LetVotingBegin:
|
||||
.string "Without any further ado,\n"
|
||||
.string "let the voting begin!$"
|
||||
|
||||
ContestHall_Text_VotingComplete:
|
||||
.string "Voting is now complete!\p"
|
||||
.string "While the votes are being tallied,\n"
|
||||
.string "let's move on to secondary judging!$"
|
||||
|
||||
ContestHall_Text_SecondStageOfJudging:
|
||||
.string "The second stage of judging is\n"
|
||||
.string "the much-anticipated appeal time!\p"
|
||||
.string "May the contestants amaze us with\n"
|
||||
.string "superb appeals of dazzling moves!$"
|
||||
|
||||
ContestHall_Text_LetsAppeal:
|
||||
.string "Let's see a little enthusiasm!\n"
|
||||
.string "Let's appeal!$"
|
||||
@@ -1,6 +1,6 @@
|
||||
@ With the exception of Link standby, none of the below texts are used
|
||||
|
||||
gTest_MissedTurn::
|
||||
gText_MissedTurn::
|
||||
.string "Missed turn$"
|
||||
|
||||
gText_LinkStandby4::
|
||||
|
||||
142
data/text/day_care.inc
Normal file
142
data/text/day_care.inc
Normal file
@@ -0,0 +1,142 @@
|
||||
Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon:
|
||||
.string "I'm the DAY-CARE MAN.\p"
|
||||
.string "I help take care of the precious\n"
|
||||
.string "POKéMON of TRAINERS.\p"
|
||||
.string "If you'd like me to raise your POKéMON,\n"
|
||||
.string "have a word with my wife.$"
|
||||
|
||||
Route117_Text_DoYouWantEgg:
|
||||
.string "Ah, it's you!\p"
|
||||
.string "We were raising your POKéMON,\n"
|
||||
.string "and my goodness, were we surprised!\p"
|
||||
.string "Your POKéMON had an EGG!\p"
|
||||
.string "We don't know how it got there,\n"
|
||||
.string "but your POKéMON had it.\p"
|
||||
.string "You do want it, yes?$"
|
||||
|
||||
Route117_Text_YourMonIsDoingFine:
|
||||
.string "Ah, it's you! Good to see you.\n"
|
||||
.string "Your {STR_VAR_1}'s doing fine.$"
|
||||
|
||||
Route117_Text_IllKeepIt:
|
||||
.string "Well then, I'll keep it.\n"
|
||||
.string "Thanks!$"
|
||||
|
||||
Route117_Text_YouHaveNoRoomForIt:
|
||||
.string "You have no room for it…\n"
|
||||
.string "Come back when you've made room.$"
|
||||
|
||||
Route117_Text_ReceivedEgg:
|
||||
.string "{PLAYER} received the EGG from\n"
|
||||
.string "the DAY-CARE MAN.$"
|
||||
|
||||
Route117_Text_TakeGoodCareOfIt:
|
||||
.string "Take good care of it.$"
|
||||
|
||||
Route117_Text_FriendlyWithOtherTrainersMon:
|
||||
.string "By the way, about your {STR_VAR_1},\n"
|
||||
.string "it seemed to be friendly with\l"
|
||||
.string "{STR_VAR_2}'s {STR_VAR_3}.\p"
|
||||
.string "I may even have seen it receiving\n"
|
||||
.string "a piece of MAIL.$"
|
||||
|
||||
@ Unused
|
||||
Route117_Text_SeeWifeIfYouWantToPickUpMon:
|
||||
.string "If you want to pick up your POKéMON,\n"
|
||||
.string "have a word with my wife.$"
|
||||
|
||||
Route117_Text_YourMonsAreDoingFine:
|
||||
.string "Ah, it's you! Your {STR_VAR_1} and\n"
|
||||
.string "{STR_VAR_2} are doing fine.$"
|
||||
|
||||
Route117_Text_IWillKeepDoYouWantIt:
|
||||
.string "I really will keep it.\n"
|
||||
.string "You do want this, yes?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon:
|
||||
.string "I'm the DAY-CARE LADY.\p"
|
||||
.string "We can raise POKéMON for you.\p"
|
||||
.string "Would you like us to raise one?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WhichMonShouldWeRaise:
|
||||
.string "Which POKéMON should we raise for\n"
|
||||
.string "you?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WellRaiseYourMon:
|
||||
.string "Fine, we'll raise your {STR_VAR_1}\n"
|
||||
.string "for a while.\p"
|
||||
.string "Come back for it later.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WeCanRaiseOneMore:
|
||||
.string "We can raise two of your POKéMON.\n"
|
||||
.string "Would you like us to raise one more?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_HusbandWasLookingForYou:
|
||||
.string "My husband was looking for you.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_FineThenComeAgain:
|
||||
.string "Oh, fine, then.\n"
|
||||
.string "Come again.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_NotEnoughMoney:
|
||||
.string "You don't have enough money…$"
|
||||
|
||||
Route117_PokemonDayCare_Text_TakeOtherOneBackToo:
|
||||
.string "Will you take back the other one,\n"
|
||||
.string "too?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_ComeAgain:
|
||||
.string "Fine.\n"
|
||||
.string "Come again.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_GoodToSeeYou:
|
||||
.string "Ah, it's you! Good to see you.\n"
|
||||
.string "Your POKéMON can only be doing good!$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YourMonHasGrownXLevels:
|
||||
.string "By level, your {STR_VAR_1} has\n"
|
||||
.string "grown by {STR_VAR_2}.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YourTeamIsFull:
|
||||
.string "Your POKéMON team is full.\n"
|
||||
.string "Make room, then come see me.$"
|
||||
|
||||
@ Unused
|
||||
Route117_PokemonDayCare_Text_TakeBackWhichMon:
|
||||
.string "Which POKéMON will you take back?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_ItWillCostX:
|
||||
.string "If you want your {STR_VAR_1} back,\n"
|
||||
.string "it will cost ¥{STR_VAR_2}.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_HeresYourMon:
|
||||
.string "Perfect!\n"
|
||||
.string "Here's your POKéMON.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_TookBackMon:
|
||||
.string "{PLAYER} took back {STR_VAR_1} from\n"
|
||||
.string "the DAY-CARE LADY.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YouHaveJustOneMon:
|
||||
.string "Oh? But you have just one\n"
|
||||
.string "POKéMON.\p"
|
||||
.string "Come back another time.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_TakeYourMonBack:
|
||||
.string "Will you take your POKéMON back?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WhatWillYouBattleWith:
|
||||
.string "If you leave me that POKéMON,\n"
|
||||
.string "what will you battle with?\p"
|
||||
.string "Come back another time.$"
|
||||
|
||||
Text_EggHatchHuh:
|
||||
.string "Huh?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne:
|
||||
.string "Huh?\n"
|
||||
.string "Now, now.\p"
|
||||
.string "If you leave that POKéMON with\n"
|
||||
.string "me, you'll be left with just one.\p"
|
||||
.string "You will be better off if you catch\n"
|
||||
.string "some more, I dare say.$"
|
||||
@@ -1,71 +1,71 @@
|
||||
EventTicket_Text_OldSeaMapTooFar:
|
||||
.string "What's up, youngster?\p"
|
||||
.string "What, it's you who's supposed to have\n"
|
||||
.string "a tattered old map?\p"
|
||||
.string "Let's have a look.\n"
|
||||
.string "… … … … … …\p"
|
||||
.string "Boy, this is quite a ways away.\n"
|
||||
.string "I'm afraid I can't help you…$"
|
||||
.string "What's up, youngster?\p"
|
||||
.string "What, it's you who's supposed to have\n"
|
||||
.string "a tattered old map?\p"
|
||||
.string "Let's have a look.\n"
|
||||
.string "… … … … … …\p"
|
||||
.string "Boy, this is quite a ways away.\n"
|
||||
.string "I'm afraid I can't help you…$"
|
||||
|
||||
EventTicket_Text_BrineyHoldOnASecond:
|
||||
.string "BRINEY: Hold on a second!\p"
|
||||
.string "What's the idea of turning down\n"
|
||||
.string "someone that I owe so much to?$"
|
||||
.string "BRINEY: Hold on a second!\p"
|
||||
.string "What's the idea of turning down\n"
|
||||
.string "someone that I owe so much to?$"
|
||||
|
||||
EventTicket_Text_BrineyLetsSail:
|
||||
.string "{PLAYER}{KUN}, I'm terribly sorry.\p"
|
||||
.string "You came to me seeking my help,\n"
|
||||
.string "and we almost turned you away.\p"
|
||||
.string "Well, let me make things right.\p"
|
||||
.string "We'll sail right away, of course!\p"
|
||||
.string "Let's find this island on\n"
|
||||
.string "this OLD SEA MAP!$"
|
||||
.string "{PLAYER}{KUN}, I'm terribly sorry.\p"
|
||||
.string "You came to me seeking my help,\n"
|
||||
.string "and we almost turned you away.\p"
|
||||
.string "Well, let me make things right.\p"
|
||||
.string "We'll sail right away, of course!\p"
|
||||
.string "Let's find this island on\n"
|
||||
.string "this OLD SEA MAP!$"
|
||||
|
||||
EventTicket_Text_OddTicketGetOnBoard:
|
||||
.string "Is it you who brought that odd\n"
|
||||
.string "ticket?\p"
|
||||
.string "Where you're trying to go is an island\n"
|
||||
.string "that's far, far away.\p"
|
||||
.string "No one knows what awaits there…\p"
|
||||
.string "The very thought excites my blood\n"
|
||||
.string "as a sailing man!\p"
|
||||
.string "Get on board, youngster!$"
|
||||
.string "Is it you who brought that odd\n"
|
||||
.string "ticket?\p"
|
||||
.string "Where you're trying to go is an island\n"
|
||||
.string "that's far, far away.\p"
|
||||
.string "No one knows what awaits there…\p"
|
||||
.string "The very thought excites my blood\n"
|
||||
.string "as a sailing man!\p"
|
||||
.string "Get on board, youngster!$"
|
||||
|
||||
FarawayIsland_Entrance_Text_SailorReturn:
|
||||
.string "CAPT. BRINEY can be so maddeningly\n"
|
||||
.string "fickle…\p"
|
||||
.string "Do you want to return to LILYCOVE?$"
|
||||
.string "CAPT. BRINEY can be so maddeningly\n"
|
||||
.string "fickle…\p"
|
||||
.string "Do you want to return to LILYCOVE?$"
|
||||
|
||||
BirthIsland_Harbor_Text_SailorReturn:
|
||||
.string "What an oddly shaped island, eh?\n"
|
||||
.string "Do you want to return to LILYCOVE?$"
|
||||
.string "What an oddly shaped island, eh?\n"
|
||||
.string "Do you want to return to LILYCOVE?$"
|
||||
|
||||
EventTicket_Text_OddTicketsWhereTo:
|
||||
.string "Is it you who brought those\n"
|
||||
.string "odd tickets?\p"
|
||||
.string "… … …Hm.\p"
|
||||
.string "These tickets will get you to islands\n"
|
||||
.string "that are far, far away.\p"
|
||||
.string "No one knows what awaits there,\n"
|
||||
.string "or what may happen there.\p"
|
||||
.string "The very thought excites my blood\n"
|
||||
.string "as a sailing man!\p"
|
||||
.string "Get on board, youngster!\n"
|
||||
.string "Where shall we sail first?$"
|
||||
.string "Is it you who brought those\n"
|
||||
.string "odd tickets?\p"
|
||||
.string "… … …Hm.\p"
|
||||
.string "These tickets will get you to islands\n"
|
||||
.string "that are far, far away.\p"
|
||||
.string "No one knows what awaits there,\n"
|
||||
.string "or what may happen there.\p"
|
||||
.string "The very thought excites my blood\n"
|
||||
.string "as a sailing man!\p"
|
||||
.string "Get on board, youngster!\n"
|
||||
.string "Where shall we sail first?$"
|
||||
|
||||
NavelRock_Harbor_Text_SailorReturn:
|
||||
.string "Did… Did you hear that?\n"
|
||||
.string "That low growling from deep in there.\p"
|
||||
.string "Are you sure it's safe?\n"
|
||||
.string "Do you think we should leave?$"
|
||||
.string "Did… Did you hear that?\n"
|
||||
.string "That low growling from deep in there.\p"
|
||||
.string "Are you sure it's safe?\n"
|
||||
.string "Do you think we should leave?$"
|
||||
|
||||
FarawayIsland_Entrance_Text_Sign:
|
||||
.string "The writing is fading as if it was\n"
|
||||
.string "written a long time ago…\p"
|
||||
.string "“…ber, 6th day\n"
|
||||
.string "If any human…sets foot here…\l"
|
||||
.string "again…et it be a kindhearted pers…\l"
|
||||
.string "…ith that hope, I depar…”$"
|
||||
.string "The writing is fading as if it was\n"
|
||||
.string "written a long time ago…\p"
|
||||
.string "“…ber, 6th day\n"
|
||||
.string "If any human…sets foot here…\l"
|
||||
.string "again…et it be a kindhearted pers…\l"
|
||||
.string "…ith that hope, I depar…”$"
|
||||
|
||||
FarawayIsland_Interior_Text_Mew:
|
||||
.string "Myuu…$"
|
||||
.string "Myuu…$"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
gText_AbnormalWeatherEnded_Rain::
|
||||
.string "La pluie torrentielle s’est arrêtée…$"
|
||||
.string "La pluie torrentielle s’est arrêtée…$"
|
||||
|
||||
gText_AbnormalWeatherEnded_Sun::
|
||||
.string "Le soleil brille moins fort…$"
|
||||
.string "Le soleil brille moins fort…$"
|
||||
|
||||
2496
data/text/fr/apprentice.inc
Normal file
2496
data/text/fr/apprentice.inc
Normal file
File diff suppressed because it is too large
Load Diff
341
data/text/fr/battle_dome.inc
Normal file
341
data/text/fr/battle_dome.inc
Normal file
@@ -0,0 +1,341 @@
|
||||
BattleDome_Text_Potential1::
|
||||
.string "Meilleur candidat au titre!$"
|
||||
|
||||
BattleDome_Text_Potential2::
|
||||
.string "Ira au moins jusqu’en demi-finale.$"
|
||||
|
||||
BattleDome_Text_Potential3::
|
||||
.string "Finira sûrement dans le trio gagnant.$"
|
||||
|
||||
BattleDome_Text_Potential4::
|
||||
.string "Candidat potentiel à la première place.$"
|
||||
|
||||
BattleDome_Text_Potential5::
|
||||
.string "Equipe à très fort potentiel.$"
|
||||
|
||||
BattleDome_Text_Potential6::
|
||||
.string "Equipe dont on ne sait rien.$"
|
||||
|
||||
BattleDome_Text_Potential7::
|
||||
.string "Equipe au-dessus de la moyenne.$"
|
||||
|
||||
BattleDome_Text_Potential8::
|
||||
.string "Equipe dans la moyenne.$"
|
||||
|
||||
BattleDome_Text_Potential9::
|
||||
.string "Equipe à potentiel moyen.$"
|
||||
|
||||
BattleDome_Text_Potential10::
|
||||
.string "Equipe en dessous de la moyenne.$"
|
||||
|
||||
BattleDome_Text_Potential11::
|
||||
.string "Equipe n’ayant encore jamais gagné.$"
|
||||
|
||||
BattleDome_Text_Potential12::
|
||||
.string "Une victoire les rendrait très fiers.$"
|
||||
|
||||
BattleDome_Text_Potential13::
|
||||
.string "Equipe assez faible dans l’ensemble.$"
|
||||
|
||||
BattleDome_Text_Potential14::
|
||||
.string "Equipe à potentiel très faible.$"
|
||||
|
||||
BattleDome_Text_Potential15::
|
||||
.string "Equipe qui n’ira sûrement pas en finale.$"
|
||||
|
||||
BattleDome_Text_Potential16::
|
||||
.string "Equipe au potentiel le plus faible.$"
|
||||
|
||||
BattleDome_Text_PotentialDomeAceTucker::
|
||||
.string "Superstar incontestée et invincible!$"
|
||||
|
||||
BattleDome_Text_StyleRiskDisaster::
|
||||
.string "N’hésite pas à prendre des risques.$"
|
||||
|
||||
BattleDome_Text_StyleEndureLongBattles::
|
||||
.string "Fait preuve d’endurance au combat.$"
|
||||
|
||||
BattleDome_Text_StyleVariesTactics::
|
||||
.string "Change de tactique selon l’adversaire.$"
|
||||
|
||||
BattleDome_Text_StyleToughWinningPattern::
|
||||
.string "Profil de gagnant très prononcé.$"
|
||||
|
||||
BattleDome_Text_StyleUsesVeryRareMove::
|
||||
.string "Utilise parfois de très rares attaques.$"
|
||||
|
||||
BattleDome_Text_StyleUsesStartlingMoves::
|
||||
.string "Aime faire sursauter et déranger.$"
|
||||
|
||||
BattleDome_Text_StyleConstantlyWatchesHP::
|
||||
.string "Observe tout le temps les PV au combat.$"
|
||||
|
||||
BattleDome_Text_StyleStoresAndLoosesPower::
|
||||
.string "Stocke puis relâche de la puissance.$"
|
||||
|
||||
BattleDome_Text_StyleEnfeeblesFoes::
|
||||
.string "Sait bien affaiblir l’adversaire.$"
|
||||
|
||||
BattleDome_Text_StylePrefersLuckTactics::
|
||||
.string "S’en remet souvent à la chance.$"
|
||||
|
||||
BattleDome_Text_StyleRegalAtmosphere::
|
||||
.string "Attaque de façon majestueuse.$"
|
||||
|
||||
BattleDome_Text_StylePowerfulLowPPMoves::
|
||||
.string "Capacités puissantes à faibles PP.$"
|
||||
|
||||
BattleDome_Text_StyleEnfeebleThenAttack::
|
||||
.string "Affaiblit d’abord, attaque ensuite.$"
|
||||
|
||||
BattleDome_Text_StyleBattlesWhileEnduring::
|
||||
.string "Grande résistance aux attaques.$"
|
||||
|
||||
BattleDome_Text_StyleUpsetsFoesEmotionally::
|
||||
.string "Aime énerver les ennemis.$"
|
||||
|
||||
BattleDome_Text_StyleStrongAndStraightforward::
|
||||
.string "Capacités puissantes et directes.$"
|
||||
|
||||
BattleDome_Text_StyleAggressivelyStrongMoves::
|
||||
.string "Agressif, capacités puissantes.$"
|
||||
|
||||
BattleDome_Text_StyleCleverlyDodgesAttacks::
|
||||
.string "Se bat en esquivant les attaques.$"
|
||||
|
||||
BattleDome_Text_StyleUsesUpsettingMoves::
|
||||
.string "Aime contrarier l’adversaire.$"
|
||||
|
||||
BattleDome_Text_StyleUsesPopularMoves::
|
||||
.string "Aime les capacités connues.$"
|
||||
|
||||
BattleDome_Text_StyleHasPowerfulComboMoves::
|
||||
.string "Capacités aux combinaisons puissantes.$"
|
||||
|
||||
BattleDome_Text_StyleUsesHighProbabilityMoves::
|
||||
.string "Attaques à fort taux de réussite.$"
|
||||
|
||||
BattleDome_Text_StyleAggressivelySpectacularMoves::
|
||||
.string "Capacités spectaculaires, agressif.$"
|
||||
|
||||
BattleDome_Text_StyleEmphasizesOffenseOverDefense::
|
||||
.string "Préfère l’attaque à la défense.$"
|
||||
|
||||
BattleDome_Text_StyleEmphasizesDefenseOverOffense::
|
||||
.string "Préfère la défense à l’attaque.$"
|
||||
|
||||
BattleDome_Text_StyleAttacksQuicklyStrongMoves::
|
||||
.string "Rapide, capacités puissantes.$"
|
||||
|
||||
BattleDome_Text_StyleUsesAddedEffectMoves::
|
||||
.string "Aime les capacités à effets ajoutés.$"
|
||||
|
||||
BattleDome_Text_StyleUsesBalancedMixOfMoves::
|
||||
.string "Eventail de capacités bien équilibré.$"
|
||||
|
||||
BattleDome_Text_StyleSampleMessage1::
|
||||
.string "C’est le message d’essai 1.$"
|
||||
|
||||
BattleDome_Text_StyleSampleMessage2::
|
||||
.string "C’est le message d’essai 2.$"
|
||||
|
||||
BattleDome_Text_StyleSampleMessage3::
|
||||
.string "C’est le message d’essai 3.$"
|
||||
|
||||
BattleDome_Text_StyleSampleMessage4::
|
||||
.string "C’est le message d’essai 4.$"
|
||||
|
||||
BattleDome_Text_EmphasizesHPAndAtk::
|
||||
.string "Favorise les PV et l’ATTAQUE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesHPAndDef::
|
||||
.string "Favorise les PV et la DEFENSE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesHPAndSpeed::
|
||||
.string "Favorise les PV et la VITESSE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesHPAndSpAtk::
|
||||
.string "Favorise les PV et l’ATQ. SPE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesHPAndSpDef::
|
||||
.string "Favorise les PV et la DEF. SPE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesAtkAndDef::
|
||||
.string "Favorise l’ATTAQUE et la DEFENSE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesAtkAndSpeed::
|
||||
.string "Favorise l’ATTAQUE et la VITESSE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesAtkAndSpAtk::
|
||||
.string "Favorise l’ATTAQUE et l’ATQ. SPE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesAtkAndSpDef::
|
||||
.string "Favorise l’ATTAQUE et la DEF. SPE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesDefAndSpeed::
|
||||
.string "Favorise la DEFENSE et la VITESSE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesDefAndSpAtk::
|
||||
.string "Favorise la DEFENSE et l’ATQ. SPE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesDefAndSpDef::
|
||||
.string "Favorise la DEFENSE et la DEF. SPE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesSpeedAndSpAtk::
|
||||
.string "Favorise la VITESSE et l’ATQ. SPE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesSpeedAndSpDef::
|
||||
.string "Favorise la VITESSE et la DEF. SPE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesSpAtkAndSpDef::
|
||||
.string "Favorise l’ATQ. SPE. et la DEF. SPE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesHP::
|
||||
.string "Favorise les PV.$"
|
||||
|
||||
BattleDome_Text_EmphasizesAtk::
|
||||
.string "Favorise l’ATTAQUE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesDef::
|
||||
.string "Favorise la DEFENSE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesSpeed::
|
||||
.string "Favorise la VITESSE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesSpAtk::
|
||||
.string "Favorise l’ATQ. SPE.$"
|
||||
|
||||
BattleDome_Text_EmphasizesSpDef::
|
||||
.string "Favorise la DEF. SPE.$"
|
||||
|
||||
BattleDome_Text_NeglectsHPAndAtk::
|
||||
.string "Néglige les PV et l’ATTAQUE.$"
|
||||
|
||||
BattleDome_Text_NeglectsHPAndDef::
|
||||
.string "Néglige les PV et la DEFENSE.$"
|
||||
|
||||
BattleDome_Text_NeglectsHPAndSpeed::
|
||||
.string "Néglige les PV et la VITESSE.$"
|
||||
|
||||
BattleDome_Text_NeglectsHPAndSpAtk::
|
||||
.string "Néglige les PV et l’ATQ. SPE.$"
|
||||
|
||||
BattleDome_Text_NeglectsHPAndSpDef::
|
||||
.string "Néglige les PV et la DEF. SPE.$"
|
||||
|
||||
BattleDome_Text_NeglectsAtkAndDef::
|
||||
.string "Néglige l’ATTAQUE et la DEFENSE.$"
|
||||
|
||||
BattleDome_Text_NeglectsAtkAndSpeed::
|
||||
.string "Néglige l’ATTAQUE et la VITESSE.$"
|
||||
|
||||
BattleDome_Text_NeglectsAtkAndSpAtk::
|
||||
.string "Néglige l’ATTAQUE et l’ATQ. SPE.$"
|
||||
|
||||
BattleDome_Text_NeglectsAtkAndSpDef::
|
||||
.string "Néglige l’ATTAQUE et la DEF. SPE.$"
|
||||
|
||||
BattleDome_Text_NeglectsDefAndSpeed::
|
||||
.string "Néglige la DEFENSE et la VITESSE.$"
|
||||
|
||||
BattleDome_Text_NeglectsDefAndSpAtk::
|
||||
.string "Néglige la DEFENSE et l’ATQ. SPE.$"
|
||||
|
||||
BattleDome_Text_NeglectsDefAndSpDef::
|
||||
.string "Néglige la DEFENSE et la DEF. SPE.$"
|
||||
|
||||
BattleDome_Text_NeglectsSpeedAndSpAtk::
|
||||
.string "Néglige la VITESSE et l’ATQ. SPE.$"
|
||||
|
||||
BattleDome_Text_NeglectsSpeedAndSpDef::
|
||||
.string "Néglige la VITESSE et la DEF. SPE.$"
|
||||
|
||||
BattleDome_Text_NeglectsSpAtkAndSpDef::
|
||||
.string "Néglige l’ATQ. SPE. et la DEF. SPE.$"
|
||||
|
||||
BattleDome_Text_NeglectsHP::
|
||||
.string "Néglige les PV.$"
|
||||
|
||||
BattleDome_Text_NeglectsAtk::
|
||||
.string "Néglige l’ATTAQUE.$"
|
||||
|
||||
BattleDome_Text_NeglectsDef::
|
||||
.string "Néglige la DEFENSE.$"
|
||||
|
||||
BattleDome_Text_NeglectsSpeed::
|
||||
.string "Néglige la VITESSE.$"
|
||||
|
||||
BattleDome_Text_NeglectsSpAtk::
|
||||
.string "Néglige l’ATQ. SPE.$"
|
||||
|
||||
BattleDome_Text_NeglectsSpDef::
|
||||
.string "Néglige la DEF. SPE.$"
|
||||
|
||||
BattleDome_Text_RaisesMonsWellBalanced::
|
||||
.string "Elève ses POKéMON de façon équilibrée.$"
|
||||
|
||||
BattleDome_Text_LetTheBattleBegin::
|
||||
.string "Que le combat commence!$"
|
||||
|
||||
BattleDome_Text_TrainerWonUsingMove::
|
||||
.string "{STR_VAR_1} a gagné avec {STR_VAR_2}!$"
|
||||
|
||||
BattleDome_Text_TrainerBecameChamp::
|
||||
.string "{STR_VAR_1} a le titre de champion!$"
|
||||
|
||||
BattleDome_Text_TrainerWonByDefault::
|
||||
.string "{STR_VAR_1} a gagné par forfait!$"
|
||||
|
||||
BattleDome_Text_TrainerWonOutrightByDefault::
|
||||
.string "{STR_VAR_1} a gagné par forfait!$"
|
||||
|
||||
BattleDome_Text_TrainerWonNoMoves::
|
||||
.string "{STR_VAR_1} a gagné sans rien faire!$"
|
||||
|
||||
BattleDome_Text_TrainerWonOutrightNoMoves::
|
||||
.string "{STR_VAR_1} a gagné sans rien faire!$"
|
||||
|
||||
BattleDome_Text_Round1Match1::
|
||||
.string "1{SUPER_ER} tour, combat nº 1$"
|
||||
|
||||
BattleDome_Text_Round1Match2::
|
||||
.string "1{SUPER_ER} tour, combat nº 2$"
|
||||
|
||||
BattleDome_Text_Round1Match3::
|
||||
.string "1{SUPER_ER} tour, combat nº 3$"
|
||||
|
||||
BattleDome_Text_Round1Match4::
|
||||
.string "1{SUPER_ER} tour, combat nº 4$"
|
||||
|
||||
BattleDome_Text_Round1Match5::
|
||||
.string "1{SUPER_ER} tour, combat nº 5$"
|
||||
|
||||
BattleDome_Text_Round1Match6::
|
||||
.string "1{SUPER_ER} tour, combat nº 6$"
|
||||
|
||||
BattleDome_Text_Round1Match7::
|
||||
.string "1{SUPER_ER} tour, combat nº 7$"
|
||||
|
||||
BattleDome_Text_Round1Match8::
|
||||
.string "1{SUPER_ER} tour, combat nº 8$"
|
||||
|
||||
BattleDome_Text_Round2Match1::
|
||||
.string "2{SUPER_E} tour, combat nº 1$"
|
||||
|
||||
BattleDome_Text_Round2Match2::
|
||||
.string "2{SUPER_E} tour, combat nº 2$"
|
||||
|
||||
BattleDome_Text_Round2Match3::
|
||||
.string "2{SUPER_E} tour, combat nº 3$"
|
||||
|
||||
BattleDome_Text_Round2Match4::
|
||||
.string "2{SUPER_E} tour, combat nº 4$"
|
||||
|
||||
BattleDome_Text_SemifinalMatch1::
|
||||
.string "Demi-finale, combat nº 1$"
|
||||
|
||||
BattleDome_Text_SemifinalMatch2::
|
||||
.string "Demi-finale, combat nº 2$"
|
||||
|
||||
BattleDome_Text_FinalMatch::
|
||||
.string "Finale$"
|
||||
433
data/text/fr/battle_tent.inc
Normal file
433
data/text/fr/battle_tent.inc
Normal file
@@ -0,0 +1,433 @@
|
||||
FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent:
|
||||
.string "Bienvenue dans la TENTE DE COMBAT\n"
|
||||
.string "d’AUTEQUIA!\p"
|
||||
.string "Je serai votre guide pour le\n"
|
||||
.string "TOURNOI K.O.!$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_TakeChallenge:
|
||||
.string "Voulez-vous participer à un\n"
|
||||
.string "TOURNOI K.O., oui ou non?$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge:
|
||||
.string "Nous espérons que vous relèverez\n"
|
||||
.string "bientôt notre défi!$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_ExplainFallarborTent:
|
||||
.string "Dans la TENTE DE COMBAT d’AUTEQUIA,\n"
|
||||
.string "vous participez à un TOURNOI K.O.\p"
|
||||
.string "Les participants s’inscrivent avec une\n"
|
||||
.string "équipe de trois POKéMON.\p"
|
||||
.string "Ces POKéMON doivent être placés dans\n"
|
||||
.string "l’ordre dans lequel ils apparaîtront.\p"
|
||||
.string "Pendant un combat, ils apparaîtront\n"
|
||||
.string "l’un après l’autre dans l’ordre\l"
|
||||
.string "prédéfini.\p"
|
||||
.string "Un POKéMON qui entre au combat doit\n"
|
||||
.string "y rester jusqu’à la fin.\p"
|
||||
.string "S’il n’y a pas de vainqueur au bout de\n"
|
||||
.string "trois tours, l’ARBITRE intervient.\p"
|
||||
.string "Si vous voulez interrompre le défi,\n"
|
||||
.string "veuillez sauvegarder la partie.\p"
|
||||
.string "Si vous ne sauvegardez pas, vous ne\n"
|
||||
.string "pourrez pas reprendre ce défi.\p"
|
||||
.string "Si vous mettez K.O. trois DRESSEURS de\n"
|
||||
.string "suite, nous vous remettons un prix.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge:
|
||||
.string "Avant de me suivre dans la TENTE DE\n"
|
||||
.string "COMBAT, vous devez sauvegarder. OK?$"
|
||||
|
||||
@ Unused
|
||||
FallarborTown_BattleTentLobby_Text_WhichLevelMode:
|
||||
.string "We offer two levels of challenge,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_SelectThreeMons:
|
||||
.string "Veuillez choisir les trois POKéMON que\n"
|
||||
.string "vous souhaitez inscrire.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Je regrette, cher DRESSEUR!\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Je regrette, cher DRESSEUR!\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent:
|
||||
.string "Je vais vous guider dans la\n"
|
||||
.string "TENTE DE COMBAT.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Je regrette, cher DRESSEUR!\p"
|
||||
.string "Vous n’avez pas sauvegardé avant de\n"
|
||||
.string "quitter votre dernier défi.\p"
|
||||
.string "Dans ce cas, c’est la disqualification.\n"
|
||||
.string "Quel dommage!\p"
|
||||
.string "Bien entendu, vous pouvez recommencer\n"
|
||||
.string "un autre défi.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_BeatThreeTrainers:
|
||||
.string "Splendide! Vous avez battu trois\n"
|
||||
.string "DRESSEURS à la suite!$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame:
|
||||
.string "Votre résultat va être sauvegardé.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_PresentYouWithPrize:
|
||||
.string "Pour récompenser ces trois victoires\n"
|
||||
.string "consécutives, voici un prix.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} reçoit {STR_VAR_1}\n"
|
||||
.string "en récompense.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize:
|
||||
.string "Oh, votre SAC est plein.\p"
|
||||
.string "Veuillez faire de la place dans votre\n"
|
||||
.string "SAC et revenez ensuite me voir.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving:
|
||||
.string "Merci d’avoir participé!\p"
|
||||
.string "Votre résultat va être sauvegardé.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2:
|
||||
.string "Nous attendrons votre prochain défi\n"
|
||||
.string "avec impatience.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_LookingForwardToArrival:
|
||||
.string "Nous vous attendions!\p"
|
||||
.string "Vous devez sauvegarder avant d’aller\n"
|
||||
.string "plus loin. Veuillez patienter.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent:
|
||||
.string "Bienvenue dans la TENTE DE COMBAT\n"
|
||||
.string "de VERGAZON!\p"
|
||||
.string "Nous testons la confiance des\n"
|
||||
.string "DRESSEURS envers leurs POKéMON.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_TakeChallenge:
|
||||
.string "Voulez-vous relever le défi de la\n"
|
||||
.string "TENTE DE COMBAT de VERGAZON?$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent:
|
||||
.string "Dans la TENTE DE COMBAT de VERGAZON,\n"
|
||||
.string "une règle importante est ajoutée.\p"
|
||||
.string "Les DRESSEURS peuvent seulement\n"
|
||||
.string "faire entrer et sortir leurs POKéMON.\p"
|
||||
.string "Les DRESSEURS ne peuvent pas donner\n"
|
||||
.string "d’autres ordres à leurs POKéMON.\p"
|
||||
.string "Les POKéMON agiront conformément\n"
|
||||
.string "à leur nature et se battront seuls.\p"
|
||||
.string "Vous devez placer votre confiance en\n"
|
||||
.string "vos POKéMON et les regarder.\p"
|
||||
.string "Si vous réalisez l’exploit de battre\n"
|
||||
.string "trois DRESSEURS à la suite, vous\l"
|
||||
.string "recevrez un prix.\p"
|
||||
.string "Si vous voulez interrompre le défi,\n"
|
||||
.string "veuillez sauvegarder la partie.\p"
|
||||
.string "Assurez-vous de bien sauvegarder, ou\n"
|
||||
.string "vous ne pourrez pas reprendre le défi.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_ReturnFortified:
|
||||
.string "Revenez quand vous aurez fortifié\n"
|
||||
.string "votre esprit et vos POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_WhichLevelMode:
|
||||
.string "There are two levels of difficulty,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which is your choice of a challenge?$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas trois POKéMON\n"
|
||||
.string "aptes à participer.\p"
|
||||
.string "Il vous faut trois POKéMON différents\n"
|
||||
.string "pour participer.\p"
|
||||
.string "Ils doivent aussi tenir des objets\n"
|
||||
.string "différents.\p"
|
||||
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
|
||||
.string "Revenez me voir quand vous aurez\n"
|
||||
.string "ce qu’il faut.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_SelectThreeMons:
|
||||
.string "Très bien. Maintenant, veuillez choisir\n"
|
||||
.string "vos trois POKéMON.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge:
|
||||
.string "Avant d’entrer dans la TENTE DE COMBAT,\n"
|
||||
.string "votre partie doit être sauvegardée. OK?$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_NowFollowMe:
|
||||
.string "Très bien.\n"
|
||||
.string "Suivez-moi, je vous prie.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded:
|
||||
.string "Ce fut un privilège de pouvoir assister\n"
|
||||
.string "à un tel combat.\p"
|
||||
.string "Votre résultat va être sauvegardé.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak:
|
||||
.string "Trois victoires consécutives…\p"
|
||||
.string "Les liens qui unissent votre esprit à\n"
|
||||
.string "vos POKéMON sont solides et sincères.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded:
|
||||
.string "Votre résultat va être sauvegardé.\n"
|
||||
.string "Je vous demande de patienter un peu.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize:
|
||||
.string "Pour récompenser ces trois victoires\n"
|
||||
.string "consécutives, voici un prix.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent:
|
||||
.string "Bienvenue dans la TENTE DE COMBAT\n"
|
||||
.string "de POIVRESSEL!\p"
|
||||
.string "Je serai votre guide pour le TOURNOI\n"
|
||||
.string "COMBAT ECHANGE.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_TakeChallenge:
|
||||
.string "Voulez-vous relever le défi du\n"
|
||||
.string "COMBAT ECHANGE?$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ExplainSlateportTent:
|
||||
.string "Dans la TENTE DE COMBAT de POIVRESSEL\n"
|
||||
.string "ont lieu des COMBATS ECHANGE avec des\l"
|
||||
.string "POKéMON de location.\p"
|
||||
.string "Vous devez choisir trois POKéMON parmi\n"
|
||||
.string "les POKéMON de location.\p"
|
||||
.string "Ensuite, vous faites des COMBATS\n"
|
||||
.string "SOLO avec ces POKéMON.\p"
|
||||
.string "Si vous gagnez, vous pouvez échanger\n"
|
||||
.string "l’un des POKéMON de location.\p"
|
||||
.string "Si vous gagnez trois combats à la suite,\n"
|
||||
.string "vous remportez un prix.\p"
|
||||
.string "Si vous voulez interrompre le défi,\n"
|
||||
.string "veuillez sauvegarder la partie.\p"
|
||||
.string "Si vous ne sauvegardez pas,\n"
|
||||
.string "c’est la disqualification.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit:
|
||||
.string "Nous espérons vous compter parmi\n"
|
||||
.string "nos participants une prochaine fois.$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_WhichLevelMode:
|
||||
.string "Which level do you wish to challenge?\n"
|
||||
.string "Level 50 or Level 100?$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge:
|
||||
.string "Avant de commencer, votre partie doit\n"
|
||||
.string "être sauvegardée. OK?$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping:
|
||||
.string "Okay, I will hold your POKéMON for\n"
|
||||
.string "safekeeping while you compete.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_StepThisWay:
|
||||
.string "Entrez, je vous en prie.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults:
|
||||
.string "Merci d’avoir joué!\p"
|
||||
.string "Je vous rends vos POKéMON et reprends\n"
|
||||
.string "les POKéMON de location.\p"
|
||||
.string "Je dois sauvegarder vos données.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals:
|
||||
.string "I will return your POKéMON in exchange\n"
|
||||
.string "for our rental POKéMON.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons:
|
||||
.string "Félicitations! Vous avez gagné trois\n"
|
||||
.string "COMBATS ECHANGE à la suite!\p"
|
||||
.string "Je vous rends vos POKéMON et reprends\n"
|
||||
.string "les POKéMON de location.\p"
|
||||
.string "Je dois sauvegarder vos données.\n"
|
||||
.string "Veuillez patienter.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_AwardYouThisPrize:
|
||||
.string "Pour récompenser ces trois victoires\n"
|
||||
.string "consécutives, voici un prix.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom:
|
||||
.string "Oh?\n"
|
||||
.string "On dirait que vous n’avez plus de place.\p"
|
||||
.string "Faites de la place dans votre SAC et\n"
|
||||
.string "revenez me voir.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_BeenWaitingForYou:
|
||||
.string "Nous vous attendions!\p"
|
||||
.string "Avant de reprendre votre défi, vous\n"
|
||||
.string "devez sauvegarder la partie.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Je regrette!\p"
|
||||
.string "Vous n’avez pas sauvegardé avant de\n"
|
||||
.string "quitter votre dernier défi.\p"
|
||||
.string "Dans ce cas, c’est la disqualification.\n"
|
||||
.string "C’est dommage!$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_ReturnPersonalMons:
|
||||
.string "We’ll return your personal POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_RulesAreListed:
|
||||
.string "The Battle Swap rules are listed.$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ExplainBasicRules:
|
||||
.string "Au COMBAT ECHANGE, vous ne pouvez\n"
|
||||
.string "utiliser que trois POKéMON.\p"
|
||||
.string "Qu’ils aient été prêtés ou échangés,\n"
|
||||
.string "votre équipe ne peut pas avoir deux\l"
|
||||
.string "fois le même POKéMON.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules:
|
||||
.string "Vous pouvez échanger un POKéMON avec\n"
|
||||
.string "le DRESSEUR que vous venez de battre.\p"
|
||||
.string "Vous ne pouvez obtenir que les POKéMON\n"
|
||||
.string "se trouvant dans son équipe.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules:
|
||||
.string "A chaque fois que vous gagnez, vous\n"
|
||||
.string "pouvez échanger l’un de vos POKéMON\l"
|
||||
.string "avec l’un de ceux de votre adversaire.\p"
|
||||
.string "Vous ne pouvez pas faire d’échange\n"
|
||||
.string "avec le troisième DRESSEUR.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ExplainSwapNotes:
|
||||
.string "Voici deux choses à savoir sur les\n"
|
||||
.string "échanges de POKéMON.\p"
|
||||
.string "Avant l’échange, vous ne pouvez pas\n"
|
||||
.string "connaître les stats du POKéMON\l"
|
||||
.string "que vous voulez recevoir.\p"
|
||||
.string "Les POKéMON de votre équipe sont\n"
|
||||
.string "alignés dans l’ordre où vous les avez\l"
|
||||
.string "loués.\p"
|
||||
.string "Cet ordre reste le même lorsque vous\n"
|
||||
.string "échangez des POKéMON.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ExplainMonRules:
|
||||
.string "Tous les POKéMON de la TENTE DE COMBAT\n"
|
||||
.string "de POIVRESSEL sont prêtés.\p"
|
||||
.string "Les POKéMON sont tous de niveau 30.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_RulesAreListed2:
|
||||
.string "The VERDANTURF BATTLE TENT\n"
|
||||
.string "rules are listed.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_ExplainBasicRules:
|
||||
.string "Here at the VERDANTURF BATTLE TENT,\n"
|
||||
.string "POKéMON are required to think and\l"
|
||||
.string "battle by themselves.\p"
|
||||
.string "Unlike in the wild, POKéMON that live\n"
|
||||
.string "with people behave differently\l"
|
||||
.string "depending on their nature.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_ExplainNatureRules:
|
||||
.string "Depending on its nature, a POKéMON\n"
|
||||
.string "may prefer to attack no matter what.\p"
|
||||
.string "Another POKéMON may prefer to protect\n"
|
||||
.string "itself from any harm.\p"
|
||||
.string "Yet another may enjoy vexing or\n"
|
||||
.string "confounding its foes.\p"
|
||||
.string "Depending on its nature, a POKéMON\n"
|
||||
.string "will have favorite moves that it is good\l"
|
||||
.string "at using.\p"
|
||||
.string "It may also dislike certain moves that\n"
|
||||
.string "it has trouble using.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_ExplainMoveRules:
|
||||
.string "There are offensive moves that inflict\n"
|
||||
.string "direct damage on the foe.\p"
|
||||
.string "There are defensive moves that are\n"
|
||||
.string "used to prepare for enemy attacks or\l"
|
||||
.string "used to heal HP and so on.\p"
|
||||
.string "There are also other somewhat-odd\n"
|
||||
.string "moves that may enfeeble the foes with\l"
|
||||
.string "stat problems including poison and \l"
|
||||
.string "paralysis.\p"
|
||||
.string "POKéMON will consider using moves in\n"
|
||||
.string "these three categories.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_ExplainUnderpoweredRules:
|
||||
.string "When not under command by its TRAINER,\n"
|
||||
.string "a POKéMON may be unable to effectively\l"
|
||||
.string "use certain moves.\p"
|
||||
.string "A POKéMON is not good at using any\n"
|
||||
.string "move that it dislikes.\p"
|
||||
.string "If a POKéMON only knows moves that\n"
|
||||
.string "do not match its nature, it will often\l"
|
||||
.string "be unable to live up to its potential.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_ExplainWhenInDangerRules:
|
||||
.string "Depending on its nature, a POKéMON may\n"
|
||||
.string "start using moves that don’t match its\l"
|
||||
.string "nature when it is in trouble.\p"
|
||||
.string "If a POKéMON begins behaving oddly\n"
|
||||
.string "in a pinch, watch it carefully.$"
|
||||
|
||||
BattleTentLobby_Text_ExplainLevelRules:
|
||||
.string "Dans cette TENTE DE COMBAT, le niveau\n"
|
||||
.string "de vos adversaires est ajusté en\l"
|
||||
.string "fonction du niveau de vos POKéMON.\p"
|
||||
.string "Cependant, aucun des DRESSEURS que\n"
|
||||
.string "vous affronterez n’aura de POKéMON\l"
|
||||
.string "de niveau inférieur à 30.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_RulesAreListed:
|
||||
.string "Règles de la TENTE DE COMBAT de\n"
|
||||
.string "VERGAZON.$"
|
||||
229
data/text/fr/berry_blender.inc
Normal file
229
data/text/fr/berry_blender.inc
Normal file
@@ -0,0 +1,229 @@
|
||||
BerryBlender_Text_WantToMakePokeblocks:
|
||||
.string "Oh? Tu veux créer des {POKEBLOCK}S\n"
|
||||
.string "avec un ancêtre comme moi?$"
|
||||
|
||||
BerryBlender_Text_Excellent:
|
||||
.string "Excellent!$"
|
||||
|
||||
BerryBlender_Text_MadeOldTimerSad:
|
||||
.string "Oh… Je suis l’ancêtre le plus\n"
|
||||
.string "triste du monde…$"
|
||||
|
||||
BerryBlender_Text_KnowHowToMakePokeblocks:
|
||||
.string "Tu sais comment créer un {POKEBLOCK}?$"
|
||||
|
||||
BerryBlender_Text_LetsBerryBlender:
|
||||
.string "Dans ce cas, allons-y!\p"
|
||||
.string "C’est parti pour le MIXEUR!$"
|
||||
|
||||
BerryBlender_Text_ExplainBerryBlending:
|
||||
.string "Dans ce cas, je vais t’expliquer.\p"
|
||||
.string "Ne t’inquiète pas, c’est simple comme\n"
|
||||
.string "bonjour.\p"
|
||||
.string "Lorsque la flèche du MIXEUR passe\n"
|
||||
.string "devant ton marqueur, appuie simplement\l"
|
||||
.string "sur le bouton A.\p"
|
||||
.string "Voilà, c’est tout.\n"
|
||||
.string "Essaie, tu verras, c’est enfantin.$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerries:
|
||||
.string "Oh?\n"
|
||||
.string "Tu n’as pas de BAIE?\p"
|
||||
.string "Sans BAIE, il est impossible de créer\n"
|
||||
.string "des {POKEBLOCK}S.$"
|
||||
|
||||
BerryBlender_Text_CanHaveOneOfMyBerries:
|
||||
.string "Bon, ça ne va pas du tout, n’est-ce pas?\p"
|
||||
.string "Si ça ne te gêne pas de prendre mes\n"
|
||||
.string "restes, je peux te donner une BAIE.\p"
|
||||
.string "Comme ça, on peut créer des {POKEBLOCK}S\n"
|
||||
.string "avec le MIXEUR.$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerriesToSpare:
|
||||
.string "S’il me restait des BAIES, je t’en\n"
|
||||
.string "donnerais volontiers une…\p"
|
||||
.string "Mais, aujourd’hui, je n’ai plus de BAIE\n"
|
||||
.string "à partager. Ce sera pour une autre fois.$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFull:
|
||||
.string "Mais ta BOITE {POKEBLOCK}S est pleine.\p"
|
||||
.string "Tu devrais utiliser des {POKEBLOCK}S et\n"
|
||||
.string "revenir me voir.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCase:
|
||||
.string "Mais tu n’as pas de BOITE {POKEBLOCK}S.\p"
|
||||
.string "Trouve une BOITE {POKEBLOCK}S et\n"
|
||||
.string "reviens me voir.$"
|
||||
|
||||
BerryBlender_Text_LetsGetBlendingAlready:
|
||||
.string "C’est parti pour le mélange!$"
|
||||
|
||||
BerryBlender_Text_WhatKindOfPokeblockWillIGet:
|
||||
.string "Je me demande quel type de {POKEBLOCK} je\n"
|
||||
.string "vais créer! C’est palpitant!$"
|
||||
|
||||
BerryBlender_Text_WantToBlendPokeblocksWithUs:
|
||||
.string "Salut toi!\n"
|
||||
.string "Tu veux créer des {POKEBLOCK}S?$"
|
||||
|
||||
BerryBlender_Text_Okay:
|
||||
.string "Excellent!$"
|
||||
|
||||
BerryBlender_Text_ThatsTooBad:
|
||||
.string "Quel dommage…\p"
|
||||
.string "Dès que tu as une petite envie de mixer,\n"
|
||||
.string "viens par ici!$"
|
||||
|
||||
BerryBlender_Text_KnowHowToMakePokeblocks2:
|
||||
.string "Tu sais comment créer un {POKEBLOCK}, non?$"
|
||||
|
||||
BerryBlender_Text_LetsBerryBlender2:
|
||||
.string "Dans ce cas, allons-y!\p"
|
||||
.string "C’est parti pour le MIXEUR!$"
|
||||
|
||||
BerryBlender_Text_ExplainBerryBlending2:
|
||||
.string "Dans ce cas, je vais t’expliquer.\p"
|
||||
.string "Lorsque la flèche du MIXEUR passe\n"
|
||||
.string "devant ton marqueur, appuie simplement\l"
|
||||
.string "sur le bouton A.\p"
|
||||
.string "Voilà, c’est tout.\n"
|
||||
.string "C’est trop facile, tu verras!$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerries2:
|
||||
.string "Oh?\n"
|
||||
.string "Tu n’as pas de BAIE?\p"
|
||||
.string "Sans BAIE, il est impossible de créer\n"
|
||||
.string "des {POKEBLOCK}S.\p"
|
||||
.string "Repasse quand tu auras quelques BAIES\n"
|
||||
.string "à mixer.$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFull2:
|
||||
.string "Mais ta BOITE {POKEBLOCK}S est pleine.\p"
|
||||
.string "Tu devrais utiliser des {POKEBLOCK}S et\n"
|
||||
.string "repasser.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCase2:
|
||||
.string "Mais tu n’as pas de BOITE {POKEBLOCK}S.\p"
|
||||
.string "Trouve une BOITE {POKEBLOCK}S et\n"
|
||||
.string "repasse nous voir.$"
|
||||
|
||||
@ Unused
|
||||
BerryBlender_Text_MakePokeblocksWithOurGroup:
|
||||
.string "Oh, hello! Did you want to make some\n"
|
||||
.string "{POKEBLOCK}S with our little group?$"
|
||||
|
||||
BerryBlender_Text_OhDear:
|
||||
.string "Oh!$"
|
||||
|
||||
BerryBlender_Text_LeftUsInShock:
|
||||
.string "Oh…\p"
|
||||
.string "Nous sommes en état de choc.$"
|
||||
|
||||
BerryBlender_Text_KnowHowToMakePokeblocks3:
|
||||
.string "Bien sûr, tu dois savoir comment créer\n"
|
||||
.string "un {POKEBLOCK}. N’est-ce pas que tu sais?$"
|
||||
|
||||
BerryBlender_Text_LetsBerryBlender3:
|
||||
.string "Dans ce cas, allons-y!\p"
|
||||
.string "C’est parti pour le MIXEUR!$"
|
||||
|
||||
BerryBlender_Text_ExplainBerryBlending3:
|
||||
.string "Pas possible!\p"
|
||||
.string "Dans ce cas, je vais t’expliquer.\p"
|
||||
.string "Lorsque la flèche du MIXEUR passe\n"
|
||||
.string "devant ton marqueur, appuie simplement\l"
|
||||
.string "sur le bouton A.\p"
|
||||
.string "Voilà, c’est tout.\n"
|
||||
.string "C’est trop facile, tu verras!$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerries3:
|
||||
.string "Oh?\n"
|
||||
.string "Tu n’as pas de BAIE?\p"
|
||||
.string "Sans BAIE, il est impossible de créer\n"
|
||||
.string "des {POKEBLOCK}S.\p"
|
||||
.string "Je reste ici pour faire des {POKEBLOCK}S.\n"
|
||||
.string "Reviens dès que tu auras quelques\l"
|
||||
.string "BAIES!$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFull3:
|
||||
.string "Mais ta BOITE {POKEBLOCK}S est pleine.\p"
|
||||
.string "Tu devrais utiliser des {POKEBLOCK}S et\n"
|
||||
.string "repasser.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCase3:
|
||||
.string "Mais tu n’as pas de BOITE {POKEBLOCK}S.\p"
|
||||
.string "Trouve une BOITE {POKEBLOCK}S et\n"
|
||||
.string "repasse.$"
|
||||
|
||||
BerryBlender_Text_SetNewBlenderRecord:
|
||||
.string "Aujourd’hui, je vais battre le record\n"
|
||||
.string "de vitesse du MIXEUR!$"
|
||||
|
||||
BerryBlender_Text_LookGoodAtBlendingJoinUs:
|
||||
.string "Dis, toi!\n"
|
||||
.string "Je suis sûre que tu sais bien mixer!\l"
|
||||
.string "Tu veux te joindre à nous?$"
|
||||
|
||||
BerryBlender_Text_MakeDeliciousPokeblocks:
|
||||
.string "Je vais faire de délicieux {POKEBLOCK}S\n"
|
||||
.string "pour rendre mes POKéMON plus gracieux.$"
|
||||
|
||||
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
|
||||
.string "Il va être possible de créer des\n"
|
||||
.string "{POKEBLOCK}S entre amis en utilisant\l"
|
||||
.string "des BAIES avec le MIXEUR.\p"
|
||||
.string "Voulez-vous sauvegarder la partie\n"
|
||||
.string "avant de vous connecter avec vos amis?$"
|
||||
|
||||
BerryBlender_Text_SearchingForFriends:
|
||||
.string "Recherche d’amis…\n"
|
||||
.string "… … Bouton B: Annuler$"
|
||||
|
||||
BerryBlender_Text_Player1Arrived:
|
||||
.string "{STR_VAR_1} arrive.$"
|
||||
|
||||
BerryBlender_Text_Player1And2Arrived:
|
||||
.string "{STR_VAR_1} et {STR_VAR_2} arrivent.$"
|
||||
|
||||
BerryBlender_Text_AllPlayersArrived:
|
||||
.string "{STR_VAR_1}, {STR_VAR_2} et\n"
|
||||
.string "{STR_VAR_3} arrivent.$"
|
||||
|
||||
BerryBlender_Text_NoBerriesLink:
|
||||
.string "Vous n’avez pas de BAIES.\n"
|
||||
.string "Impossible d’utiliser le MIXEUR.$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFullLink:
|
||||
.string "Votre BOITE {POKEBLOCK}S est pleine.\n"
|
||||
.string "Impossible d’utiliser le MIXEUR.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCaseLink:
|
||||
.string "Vous n’avez pas de BOITE {POKEBLOCK}S.\n"
|
||||
.string "Impossible d’utiliser le MIXEUR.$"
|
||||
|
||||
BerryBlender_Text_LoveMakingPokeblocks:
|
||||
.string "J’aime bien faire des {POKEBLOCK}S.\p"
|
||||
.string "J’ai toujours quelques BAIES sur moi.$"
|
||||
|
||||
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
|
||||
.string "Si ça te dit, on peut faire quelques\n"
|
||||
.string "{POKEBLOCK}S ensemble à l’aide du MIXEUR.$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
|
||||
.string "Oh?\n"
|
||||
.string "Tu n’as pas de BAIES?\p"
|
||||
.string "Bon, ça n’fait rien pour l’instant, hein?\p"
|
||||
.string "Si tu t’en fiches d’avoir les restes,\n"
|
||||
.string "tu peux prendre une de mes BAIES.$"
|
||||
|
||||
BerryBlender_Text_UseItToMakePokeblocksTogether:
|
||||
.string "On va s’en servir pour faire des {POKEBLOCK}S\n"
|
||||
.string "ensemble avec le MIXEUR.$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
|
||||
.string "Oh?\n"
|
||||
.string "Tu n’as pas de BAIES?\p"
|
||||
.string "S’il m’en restait, je t’en donnerais\n"
|
||||
.string "une avec grand plaisir…\p"
|
||||
.string "Mais je n’en ai aucune en réserve\n"
|
||||
.string "aujourd’hui. Désolé.$"
|
||||
64
data/text/fr/birch_speech.inc
Normal file
64
data/text/fr/birch_speech.inc
Normal file
@@ -0,0 +1,64 @@
|
||||
gText_Birch_Welcome::
|
||||
.string "Bonjour! Désolé pour l’attente!\p"
|
||||
.string "Bienvenue dans le monde\n"
|
||||
.string "des POKéMON!\p"
|
||||
.string "Je m’appelle SEKO.\p"
|
||||
.string "Mais tout le monde ici m’appelle\n"
|
||||
.string "le PROFESSEUR POKéMON.\p"
|
||||
.string "$"
|
||||
|
||||
gText_Birch_Pokemon::
|
||||
.string "This is what we call a “POKéMON.”\p"
|
||||
.string "\n"
|
||||
.string "$"
|
||||
|
||||
gText_Birch_MainSpeech::
|
||||
.string "Ce monde est peuplé de créatures\n"
|
||||
.string "appelées POKéMON.\p"
|
||||
.string "Nous, les humains, vivons avec les\n"
|
||||
.string "POKéMON. Il nous arrive de jouer\l"
|
||||
.string "ou de travailler ensemble.\p"
|
||||
.string "Et parfois, nous nous réunissons\n"
|
||||
.string "pour nous affronter au cours de\l"
|
||||
.string "formidables combats de POKéMON.\p"
|
||||
.string "Mais malgré nos liens, nous ne\n"
|
||||
.string "savons pas tout sur les POKéMON.\p"
|
||||
.string "En réalité, il existe d’innombrables\n"
|
||||
.string "secrets concernant les POKéMON.\p"
|
||||
.string "Pour percer les mystères des\n"
|
||||
.string "POKéMON, je les étudie. C’est\l"
|
||||
.string "mon métier, je suis chercheur.\p"
|
||||
.string "$"
|
||||
|
||||
gText_Birch_AndYouAre::
|
||||
.string "Et toi, qui es-tu?$"
|
||||
|
||||
gText_Birch_BoyOrGirl::
|
||||
.string "Es-tu un garçon?\n"
|
||||
.string "Ou es-tu une fille?$"
|
||||
|
||||
gText_Birch_WhatsYourName::
|
||||
.string "Très bien.\n"
|
||||
.string "Comment t’appelles-tu?$"
|
||||
|
||||
gText_Birch_SoItsPlayer::
|
||||
.string "Tu t’appelles {PLAYER}{KUN}?$"
|
||||
|
||||
gText_Birch_YourePlayer::
|
||||
.string "Ah, mais c’est vrai!\p"
|
||||
.string "Tu es {PLAYER}{KUN}! Tu viens d’arriver\n"
|
||||
.string "à BOURG-EN-VOL, là où j’habite.\p"
|
||||
.string "Je m’en souviens, maintenant!\p"
|
||||
.string "$"
|
||||
|
||||
gText_Birch_AreYouReady::
|
||||
.string "Bon, comment te sens-tu?\p"
|
||||
.string "Tu es sur le point de commencer\n"
|
||||
.string "une aventure unique.\p"
|
||||
.string "Fais preuve de courage et plonge\n"
|
||||
.string "dans le monde des POKéMON où\l"
|
||||
.string "tu vivras de belles aventures,\l"
|
||||
.string "remplies de rêves et d’amitiés!\p"
|
||||
.string "Bien, rejoins-moi plus tard.\n"
|
||||
.string "Viens me voir au LABO POKéMON.\p"
|
||||
.string "$"
|
||||
87
data/text/fr/blend_master.inc
Normal file
87
data/text/fr/blend_master.inc
Normal file
@@ -0,0 +1,87 @@
|
||||
BerryBlender_Text_BlendWithTheBlendMaster:
|
||||
.string "MAITRE MIXEUR: C’est moi!\n"
|
||||
.string "Je suis le MAITRE MIXEUR!\p"
|
||||
.string "Mixe avec moi et tu verras le\n"
|
||||
.string "maître à l’œuvre!$"
|
||||
|
||||
BerryBlender_Text_SeeMyMasteryInAction:
|
||||
.string "MAITRE MIXEUR: Hum! Alors comme ça,\n"
|
||||
.string "tu veux voir le maître à l’œuvre?$"
|
||||
|
||||
BerryBlender_Text_TooBusyNowIsee:
|
||||
.string "Hum!\p"
|
||||
.string "Tu n’as pas le temps, je vois!\p"
|
||||
.string "Mais ne crains rien!\n"
|
||||
.string "Je ne bouge pas d’ici aujourd’hui!\l"
|
||||
.string "Reviens vite!$"
|
||||
|
||||
BerryBlender_Text_BlendMasterNoBerries:
|
||||
.string "Hum!\p"
|
||||
.string "Tu n’as pas une seule BAIE!\p"
|
||||
.string "Je ne bouge pas d’ici aujourd’hui!\n"
|
||||
.string "Reviens vite!$"
|
||||
|
||||
BerryBlender_Text_BlendMasterKnowHowToMakePokeblocks:
|
||||
.string "Bien sûr!\n"
|
||||
.string "Bien sûr!\p"
|
||||
.string "Au fait…\n"
|
||||
.string "Tu sais comment mixer des BAIES\l"
|
||||
.string "pour faire des {POKEBLOCK}S?$"
|
||||
|
||||
BerryBlender_Text_BlendMasterExplainBerryBlending:
|
||||
.string "Hum!\p"
|
||||
.string "C’est simple comme bonjour!\p"
|
||||
.string "Lorsque la flèche du MIXEUR passe\n"
|
||||
.string "devant ton marqueur, appuie simplement\l"
|
||||
.string "sur le bouton A.\p"
|
||||
.string "C’est tout.\p"
|
||||
.string "Quand tu me verras appuyer sur le\n"
|
||||
.string "bouton A, tu comprendras comme\l"
|
||||
.string "c’est facile.$"
|
||||
|
||||
BerryBlender_Text_BlendMasterLetsBerryBlender:
|
||||
.string "Bien!\p"
|
||||
.string "Dans ce cas, allons-y!\p"
|
||||
.string "C’est parti pour le MIXEUR,\n"
|
||||
.string "avec le MAITRE MIXEUR!$"
|
||||
|
||||
BerryBlender_Text_BlendMasterNoPokeblockCase:
|
||||
.string "Hum!\p"
|
||||
.string "On dirait que tu n’as pas encore\n"
|
||||
.string "de BOITE {POKEBLOCK}S!\p"
|
||||
.string "Je ne bouge pas d’ici aujourd’hui!\n"
|
||||
.string "Trouve vite une BOITE {POKEBLOCK}S!$"
|
||||
|
||||
BerryBlender_Text_BlendMasterPokeblockCaseFull:
|
||||
.string "Hum!\p"
|
||||
.string "Ta BOITE {POKEBLOCK}S est pleine!\p"
|
||||
.string "Je ne bouge pas d’ici aujourd’hui!\n"
|
||||
.string "Utilise quelques {POKEBLOCK}S et reviens!$"
|
||||
|
||||
BerryBlender_Text_WhoaAwesome:
|
||||
.string "Waouh!\n"
|
||||
.string "Joli!$"
|
||||
|
||||
BerryBlender_Text_WickedlyFast:
|
||||
.string "Super rapide!$"
|
||||
|
||||
BerryBlender_Text_WhatAnExpert:
|
||||
.string "Formidable!$"
|
||||
|
||||
BerryBlender_Text_MadeAmazingPokeblocksWithMaster:
|
||||
.string "J’ai mixé avec le MAITRE MIXEUR et on\n"
|
||||
.string "a fait de superbes {POKEBLOCK}S!$"
|
||||
|
||||
BerryBlender_Text_QualitiesOfBlendMaster:
|
||||
.string "Des yeux de lynx qui suivent la\n"
|
||||
.string "flèche au centième de millimètre près…\p"
|
||||
.string "Une main qui appuie sur le bouton A\n"
|
||||
.string "avec la précision d’un métronome…\p"
|
||||
.string "C’est ça qui fait le succès du\n"
|
||||
.string "MAITRE MIXEUR.$"
|
||||
|
||||
BerryBlender_Text_MasterWorksOnSkillsInMountains:
|
||||
.string "Le MAITRE MIXEUR passe tout son\n"
|
||||
.string "temps à s’entraîner dans la montagne.\p"
|
||||
.string "Parfois, il nous fait l’honneur de venir\n"
|
||||
.string "à NENUCRIQUE pour y mixer des BAIES.$"
|
||||
431
data/text/fr/contest_hall.inc
Normal file
431
data/text/fr/contest_hall.inc
Normal file
@@ -0,0 +1,431 @@
|
||||
LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
|
||||
.string "Bonjour!\p"
|
||||
.string "Vous êtes à la réception des\n"
|
||||
.string "CONCOURS POKéMON.\p"
|
||||
.string "Oh? Mais vous n’avez pas encore\n"
|
||||
.string "de BOITE {POKEBLOCK}.\p"
|
||||
.string "Dans ce cas, nous allons vous en\n"
|
||||
.string "fournir une!$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
|
||||
.string "OK, maintenant que le problème\n"
|
||||
.string "est réglé…\p"
|
||||
.string "Bonjour!\p"
|
||||
.string "Vous êtes à la réception des\n"
|
||||
.string "CONCOURS POKéMON.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ContestReception:
|
||||
.string "Bonjour!\p"
|
||||
.string "Nous prenons les inscriptions aux\n"
|
||||
.string "CONCOURS POKéMON.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
|
||||
.string "Hello!\p"
|
||||
.string "This reception counter is only\n"
|
||||
.string "for 4-player POKéMON CONTESTS.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterContest1:
|
||||
.string "Voulez-vous faire participer un de vos\n"
|
||||
.string "POKéMON à un CONCOURS?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_WhichTopic1:
|
||||
.string "A quel sujet?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainContests:
|
||||
.string "Dans un CONCOURS POKéMON, il y a quatre\n"
|
||||
.string "DRESSEURS qui font chacun participer\l"
|
||||
.string "un POKéMON.\p"
|
||||
.string "Un CONCOURS comporte un jugement\n"
|
||||
.string "préliminaire et un jugement secondaire.\p"
|
||||
.string "Le jugement préliminaire est un\n"
|
||||
.string "jugement auquel participe le public.\p"
|
||||
.string "Le jugement secondaire concerne les\n"
|
||||
.string "démonstrations de capacités.\p"
|
||||
.string "Il faut préparer ses démonstrations\n"
|
||||
.string "afin d’attirer l’attention du JUGE et\l"
|
||||
.string "d’enthousiasmer le public.\p"
|
||||
.string "Faites de votre mieux pour vous\n"
|
||||
.string "imposer.\p"
|
||||
.string "Les scores obtenus au premier tour et\n"
|
||||
.string "au second tour sont totalisés à la fin.\p"
|
||||
.string "Le POKéMON obtenant le score total le\n"
|
||||
.string "plus élevé est déclaré vainqueur.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
|
||||
.string "Il y a cinq types de CONCOURS:\p"
|
||||
.string "SANG-FROID, BEAUTE, GRACE,\n"
|
||||
.string "INTELLIGENCE et ROBUSTESSE.\p"
|
||||
.string "Il faut choisir le CONCOURS en fonction\n"
|
||||
.string "du POKéMON que vous voulez inscrire.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
|
||||
.string "Il y a quatre catégories de CONCOURS\n"
|
||||
.string "POKéMON:\p"
|
||||
.string "NORMAL, SUPER, HYPER et MASTER.\p"
|
||||
.string "Tous les POKéMON peuvent s’inscrire\n"
|
||||
.string "dans la catégorie NORMAL.\p"
|
||||
.string "Un POKéMON remportant un CONCOURS\n"
|
||||
.string "catégorie NORMAL peut passer à la\l"
|
||||
.string "catégorie SUPER du même CONCOURS.\p"
|
||||
.string "De même, gagner la catégorie\n"
|
||||
.string "SUPER permet de passer à la catégorie\l"
|
||||
.string "HYPER et gagner la catégorie HYPER\l"
|
||||
.string "permet de passer à la catégorie MASTER.\p"
|
||||
.string "Après une victoire dans la catégorie\n"
|
||||
.string "MASTER, le POKéMON peut être présenté\l"
|
||||
.string "dans cette catégorie à tout moment.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichRank:
|
||||
.string "Dans quelle catégorie souhaitez-vous\n"
|
||||
.string "participer?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
|
||||
.string "Quel CONCOURS choisissez-vous?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
|
||||
.string "Quel POKéMON choisissez-vous?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
|
||||
.string "Quel dommage, votre POKéMON n’est pas\n"
|
||||
.string "encore assez qualifié pour concourir\l"
|
||||
.string "dans cette catégorie…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
|
||||
.string "Un OEUF ne peut malheureusement pas\n"
|
||||
.string "participer à un CONCOURS POKéMON.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
|
||||
.string "Votre POKéMON n’est pas en \n"
|
||||
.string "état de participer à un CONCOURS…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
|
||||
.string "Oh, mais ce RUBAN…\p"
|
||||
.string "Votre POKéMON a déjà gagné ce\n"
|
||||
.string "CONCOURS, n’est-ce pas?\p"
|
||||
.string "Vous voulez quand même l’inscrire à\n"
|
||||
.string "ce CONCOURS?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
|
||||
.string "Est-ce votre POKéMON DE CONCOURS?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
|
||||
.string "D’accord, je vais inscrire votre POKéMON\n"
|
||||
.string "au CONCOURS.\p"
|
||||
.string "Votre POKéMON sera le concurrent Nº 4.\n"
|
||||
.string "Le CONCOURS va bientôt débuter.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ComeThroughHere:
|
||||
.string "Veuillez entrer.\n"
|
||||
.string "Bonne chance!$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
|
||||
.string "Félicitations! Votre POKéMON remporte\n"
|
||||
.string "le CONCOURS!\p"
|
||||
.string "Nous allons vous donner votre prix.\n"
|
||||
.string "Par ici, je vous en prie!$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
|
||||
.string "Repassez plus tard pour prendre votre\n"
|
||||
.string "prix.$"
|
||||
|
||||
ContestHall_Text_GettingStartedParticipantsAsFollows:
|
||||
.string "ANIMATRICE: Votre attention! Je n’ai\n"
|
||||
.string "qu’un mot à dire: {STR_VAR_2}! Que le\l"
|
||||
.string "CONCOURS catégorie {STR_VAR_3} commence!\p"
|
||||
.string "Voici les DRESSEURS en compétition\n"
|
||||
.string "et leurs POKéMON.$"
|
||||
|
||||
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
|
||||
.string "ANIMATRICE: Votre attention! Je n’ai\n"
|
||||
.string "qu’un mot à dire: {STR_VAR_2}! Que le\l"
|
||||
.string "CONCOURS en link avec 4 joueurs\l"
|
||||
.string "commence!\p"
|
||||
.string "Voici les DRESSEURS en compétition\n"
|
||||
.string "et leurs POKéMON.$"
|
||||
|
||||
ContestHall_Text_EntryXTrainersMon:
|
||||
.string "ANIMATRICE: Concurrent Nº {STR_VAR_2}!\n"
|
||||
.string "{STR_VAR_3} de {STR_VAR_1}!$"
|
||||
|
||||
ContestHall_Text_SeenContestantsAudienceWillVote:
|
||||
.string "ANIMATRICE: Nous venons de voir les\n"
|
||||
.string "quatre concurrents POKéMON.\p"
|
||||
.string "Maintenant, c’est le jugement\n"
|
||||
.string "préliminaire!\p"
|
||||
.string "Les membres du public vont choisir\n"
|
||||
.string "leurs concurrents POKéMON préférés.\p"
|
||||
.string "N’attendons pas une minute de plus, que\n"
|
||||
.string "le vote commence!$"
|
||||
|
||||
ContestHall_Text_VotingUnderWay:
|
||||
.string "Vote en cours…$"
|
||||
|
||||
ContestHall_Text_VotingCompleteLetsAppeal:
|
||||
.string "Le vote est achevé!\p"
|
||||
.string "Pendant le comptage des voix, \n"
|
||||
.string "passons au jugement secondaire!\p"
|
||||
.string "Il s’agit du moment très attendu des\n"
|
||||
.string "démonstrations!\p"
|
||||
.string "Que les concurrents nous éblouissent!\p"
|
||||
.string "Un peu d’enthousiasme!\n"
|
||||
.string "Place aux démonstrations!$"
|
||||
|
||||
ContestHall_Text_ThatsItForJudging:
|
||||
.string "ANIMATRICE: Le second tour est\n"
|
||||
.string "terminé!$"
|
||||
|
||||
ContestHall_Text_ThankYouForAppeals:
|
||||
.string "Merci à tous pour ces démonstrations\n"
|
||||
.string "d’une rare qualité!\p"
|
||||
.string "Les délibérations touchent à leur fin!\n"
|
||||
.string "Merci pour vos efforts!$"
|
||||
|
||||
ContestHall_Text_JudgeLooksReady:
|
||||
.string "Maintenant il ne reste plus qu’à\n"
|
||||
.string "annoncer le grand gagnant.\p"
|
||||
.string "Le JUGE est prêt à faire son\n"
|
||||
.string "annonce!$"
|
||||
|
||||
ContestHall_Text_WeWillNowDeclareWinner:
|
||||
.string "JUGE: Je vais annoncer le vainqueur!$"
|
||||
|
||||
ContestHall_Text_CongratsTrainerXandMon:
|
||||
.string "ANIMATRICE: Concurrent Nº {STR_VAR_2}!\p"
|
||||
.string "Félicitations,\n"
|
||||
.string "{STR_VAR_3} et {STR_VAR_1}!$"
|
||||
|
||||
ContestHall_Text_CongratsPleaseCompeteAgain:
|
||||
.string "ANIMATRICE: Félicitations!\n"
|
||||
.string "J’espère vous revoir bientôt!$"
|
||||
|
||||
ContestHall_Text_AcceptYourPrize:
|
||||
.string "ANIMATRICE: Tenez!\n"
|
||||
.string "Voici votre prix!$"
|
||||
|
||||
ContestHall_Text_ConferRibbonAsPrize:
|
||||
.string "Pour récompenser votre victoire,\n"
|
||||
.string "voici ce RUBAN!$"
|
||||
|
||||
ContestHall_Text_ReceivedRibbon:
|
||||
.string "{PLAYER} reçoit un RUBAN.$"
|
||||
|
||||
ContestHall_Text_PutRibbonOnMon:
|
||||
.string "{PLAYER} met le RUBAN sur\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
ContestHall_Text_PickUpPrizeAtCounterLater:
|
||||
.string "Venez chercher votre prix plus tard\n"
|
||||
.string "à l’accueil.\l"
|
||||
.string "J’espère vous revoir bientôt!$"
|
||||
|
||||
ContestHall_Text_OnlyRegister4Players:
|
||||
.string "I only register four players for\n"
|
||||
.string "POKéMON CONTESTS.\p"
|
||||
.string "If three other players link up, all\n"
|
||||
.string "four may enter the same CONTEST.\p"
|
||||
.string "Would you like to take part?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
|
||||
.string "Avant de débuter un CONCOURS,\n"
|
||||
.string "il faut sauvegarder sa partie.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
|
||||
.string "Nous espérons vous compter parmi\n"
|
||||
.string "nos participants une prochaine fois.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterContest2:
|
||||
.string "Would you like to enter a CONTEST?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
|
||||
.string "When four players are ready, connect\n"
|
||||
.string "over a Game Link cable, and register\l"
|
||||
.string "with me, please.\p"
|
||||
.string "Please choose the same CONTEST\n"
|
||||
.string "as your fellow contestants.\p"
|
||||
.string "The CONTEST begins as soon as all\n"
|
||||
.string "players register their entry.\p"
|
||||
.string "After that, the usual CONTEST rules\n"
|
||||
.string "apply.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
|
||||
.string "Which CONTEST would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
|
||||
.string "Which POKéMON would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_Transmitting:
|
||||
.string "Transmission…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_TransmissionError:
|
||||
.string "Erreur de transmission…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
|
||||
.string "Vous avez peut-être choisi un\n"
|
||||
.string "CONCOURS différent des autres joueurs.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
|
||||
.string "Vous avez peut-être fait un choix\n"
|
||||
.string "différent des autres joueurs.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel:
|
||||
.string "Veuillez patienter.\n"
|
||||
.string "Appuyez sur le bouton B pour annuler…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2:
|
||||
.string "We hope you will participate another\n"
|
||||
.string "time.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
|
||||
.string "Transmission error.\n"
|
||||
.string "Please try again.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
|
||||
.string "Je vais inscrire votre POKéMON au\n"
|
||||
.string "CONCOURS.\p"
|
||||
.string "Votre POKéMON sera le concurrent Nº {STR_VAR_2}.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
|
||||
.string "Le CONCOURS va bientôt débuter.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_LinkContestReception:
|
||||
.string "Bienvenue. Vous êtes à la réception\n"
|
||||
.string "des CONCOURS POKéMON en link.\p"
|
||||
.string "Vous pouvez participer aux CONCOURS\n"
|
||||
.string "avec un ou plusieurs amis.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_WhichTopic2:
|
||||
.string "A quel sujet?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterContest3:
|
||||
.string "Voulez-vous participer à un CONCOURS?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
|
||||
.string "Quel CONCOURS choisissez-vous?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
|
||||
.string "Votre POKéMON n’est pas en \n"
|
||||
.string "état de participer à un CONCOURS…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
|
||||
.string "Un OEUF ne peut malheureusement pas\n"
|
||||
.string "participer à un CONCOURS POKéMON.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
|
||||
.string "Quel POKéMON choisissez-vous?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
|
||||
.string "Veuillez choisir lequel de vous\n"
|
||||
.string "deux sera le MENEUR.\p"
|
||||
.string "L’autre joueur devra ensuite\n"
|
||||
.string "choisir “JOINDRE”.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
|
||||
.string "Au moins un joueur est entré en\n"
|
||||
.string "utilisant la réception 4-joueurs.\p"
|
||||
.string "Quatre joueurs doivent être connectés\n"
|
||||
.string "avec des câbles GBA Game Link.\p"
|
||||
.string "Quand tous les joueurs sont prêts,\n"
|
||||
.string "sélectionnez MODE-G (MODE GLOBAL)\l"
|
||||
.string "et enregistrez-vous de nouveau.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
|
||||
.string "C’est un CONCOURS pour deux à quatre\n"
|
||||
.string "joueurs connectés avec des câbles GBA\l"
|
||||
.string "Game Link ou des adaptateurs sans fil.\p"
|
||||
.string "Les participants doivent d’abord\n"
|
||||
.string "choisir le mode auquel ils\l"
|
||||
.string "veulent jouer.\p"
|
||||
.string "Il y a deux modes différents.\p"
|
||||
.string "Le MODE-E (MODE EMERAUDE) est pour\n"
|
||||
.string "deux à quatre joueurs ayant chacun une\l"
|
||||
.string "cartouche de jeu POKéMON Emeraude.\p"
|
||||
.string "Le MODE-G (MODE GLOBAL) est seulement\n"
|
||||
.string "pour quatre joueurs ayant chacun une\p"
|
||||
.string "cartouche de jeu POKéMON Emeraude,\n"
|
||||
.string "Rubis ou Saphir.\p"
|
||||
.string "Les joueurs doivent discuter ensemble\n"
|
||||
.string "du mode qu’ils veulent utiliser et\l"
|
||||
.string "choisir ensuite le même.\p"
|
||||
.string "L’inscription se termine une fois que\n"
|
||||
.string "tous les joueurs ont choisi le même\l"
|
||||
.string "CONCOURS dans le même mode.\p"
|
||||
.string "Après ça, le CONCOURS débute\n"
|
||||
.string "normalement.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainEMode:
|
||||
.string "Dans le MODE-E (MODE EMERAUDE),\n"
|
||||
.string "un CONCOURS LINK prend place avec\l"
|
||||
.string "deux à quatre joueurs ayant chacun\l"
|
||||
.string "une cartouche de jeu POKéMON Emeraude.\p"
|
||||
.string "Les joueurs doivent être connectés en\n"
|
||||
.string "utilisant des câbles GBA Game Link ou\l"
|
||||
.string "des adaptateurs sans fil.\p"
|
||||
.string "S’il y a moins de quatre joueurs, des\n"
|
||||
.string "DRESSEURS se trouvant dans le hall\l"
|
||||
.string "viendront pour compléter la partie.\p"
|
||||
.string "Veuillez noter que le MODE-E n’est\n"
|
||||
.string "pas disponible dans POKéMON Rubis\l"
|
||||
.string "ou Saphir.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainGMode:
|
||||
.string "Le MODE-G (MODE GLOBAL) est\n"
|
||||
.string "spécifiquement conçu pour quatre\p"
|
||||
.string "joueurs connectés avec des\n"
|
||||
.string "câbles GBA Game Link.\p"
|
||||
.string "Chaque joueur doit utiliser une\n"
|
||||
.string "cartouche de jeu POKéMON Emeraude,\l"
|
||||
.string "Rubis ou Saphir.\p"
|
||||
.string "Le CONCOURS commence dès que\n"
|
||||
.string "tous les joueurs ont choisi MODE-G\l"
|
||||
.string "(POKéMON Emeraude) ou sont\l"
|
||||
.string "entrés en passant par la réception\l"
|
||||
.string "4-joueurs (POKéMON Rubis ou Saphir).$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
|
||||
.string "Je suis terriblement désolée.\p"
|
||||
.string "Le MODE-G ne fonctionne pas avec\n"
|
||||
.string "les adaptateurs sans fil.\p"
|
||||
.string "Veuillez sélectionner le MODE-E ou\n"
|
||||
.string "essayez avec des câbles GBA Game Link.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_WhichContestMode:
|
||||
.string "A quel MODE CONCOURS\n"
|
||||
.string "voulez-vous participer?$"
|
||||
|
||||
ContestHall_Text_GettingStartedWireless:
|
||||
.string "ANIMATRICE: Votre attention! Je n’ai\n"
|
||||
.string "qu’un mot à dire: {STR_VAR_2}! Que le\l"
|
||||
.string "CONCOURS en link avec 4 joueurs\l"
|
||||
.string "commence!$"
|
||||
|
||||
ContestHall_Text_ParticipantsAsFollows:
|
||||
.string "Voici les DRESSEURS en compétition\n"
|
||||
.string "et leurs POKéMON:$"
|
||||
|
||||
ContestHall_Text_WeveSeenContestants:
|
||||
.string "ANIMATRICE: Nous venons de voir les\n"
|
||||
.string "quatre concurrents POKéMON.\p"
|
||||
.string "Maintenant, c’est le jugement\n"
|
||||
.string "préliminaire!$"
|
||||
|
||||
ContestHall_Text_AudienceWillVote:
|
||||
.string "Les membres du public vont choisir\n"
|
||||
.string "leurs concurrents POKéMON préférés.$"
|
||||
|
||||
ContestHall_Text_LetVotingBegin:
|
||||
.string "N’attendons pas une minute de plus, que\n"
|
||||
.string "le vote commence!$"
|
||||
|
||||
ContestHall_Text_VotingComplete:
|
||||
.string "Le vote est achevé!\p"
|
||||
.string "Pendant le comptage des voix, \n"
|
||||
.string "passons au jugement secondaire!$"
|
||||
|
||||
ContestHall_Text_SecondStageOfJudging:
|
||||
.string "Il s’agit du moment très attendu des\n"
|
||||
.string "démonstrations!\p"
|
||||
.string "Que les concurrents nous éblouissent!$"
|
||||
|
||||
ContestHall_Text_LetsAppeal:
|
||||
.string "Un peu d’enthousiasme!\n"
|
||||
.string "Place aux démonstrations!$"
|
||||
39
data/text/fr/contest_link.inc
Normal file
39
data/text/fr/contest_link.inc
Normal file
@@ -0,0 +1,39 @@
|
||||
@ With the exception of Link standby, none of the below texts are used
|
||||
|
||||
gText_MissedTurn::
|
||||
.string "Missed turn$"
|
||||
|
||||
gText_LinkStandby4::
|
||||
.string "Connexion…$"
|
||||
|
||||
gText_WinnerIsPlayersMonCongrats::
|
||||
.string "The winner is {STR_VAR_1}’s {STR_VAR_2}!\n"
|
||||
.string "Congratulations!$"
|
||||
|
||||
gText_WinnerIsPlayersMon::
|
||||
.string "Le vainqueur est\n"
|
||||
.string "{STR_VAR_2} de {STR_VAR_1}!{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_PrimaryJudgingNumX::
|
||||
.string "Jugement préliminaire: Nº {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_SecondaryJudgingNumX::
|
||||
.string "Jugement secondaire: Nº {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_SetEventNumX::
|
||||
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MoveUsedMostOften::
|
||||
.string "Capacité utilisée le plus souvent:\n"
|
||||
.string "{STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MostImpressiveMon::
|
||||
.string "POKéMON le plus impressionnant:\n"
|
||||
.string "{STR_VAR_2} de {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_SetEventNumX2::
|
||||
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_LinkTVProgramWillNotBeMadeTrainerLost::
|
||||
.string "Le DRESSEUR a perdu. Aucun\n"
|
||||
.string "programme télé ne sera donc diffusé.{PAUSE_UNTIL_PRESS}$"
|
||||
96
data/text/fr/contest_painting.inc
Normal file
96
data/text/fr/contest_painting.inc
Normal file
@@ -0,0 +1,96 @@
|
||||
gContestHallPaintingCaption::
|
||||
.string "{STR_VAR_1}\n"
|
||||
.string "{STR_VAR_3} de {STR_VAR_2}$"
|
||||
|
||||
@ Unused
|
||||
gContestPaintingContest::
|
||||
.string "CONTEST$"
|
||||
|
||||
gContestRankNormal::
|
||||
.string "CATEGORIE NORMAL$"
|
||||
|
||||
gContestRankSuper::
|
||||
.string "CATEGORIE SUPER$"
|
||||
|
||||
gContestRankHyper::
|
||||
.string "CATEGORIE HYPER$"
|
||||
|
||||
gContestRankMaster::
|
||||
.string "CATEGORIE MASTER$"
|
||||
|
||||
gContestLink::
|
||||
.string "LINK$"
|
||||
|
||||
gContestCoolness::
|
||||
.string "SANG-FROID$"
|
||||
|
||||
gContestBeauty::
|
||||
.string "BEAUTE$"
|
||||
|
||||
gContestCuteness::
|
||||
.string "GRACE$"
|
||||
|
||||
gContestSmartness::
|
||||
.string "INTELLIGENCE$"
|
||||
|
||||
gContestToughness::
|
||||
.string "ROBUSTESSE$"
|
||||
|
||||
gContestPaintingCool1::
|
||||
.string "Le super cool,\n"
|
||||
.string "l’inestimable {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingCool2::
|
||||
.string "Hé!\n"
|
||||
.string "Le joli POKéMON {STR_VAR_1} $"
|
||||
|
||||
gContestPaintingCool3::
|
||||
.string "L’extraordinaire, le merveilleux et\n"
|
||||
.string "superbe {STR_VAR_1} $"
|
||||
|
||||
gContestPaintingBeauty1::
|
||||
.string "La splendeur de ce siècle, le\n"
|
||||
.string "magnifique {STR_VAR_1} $"
|
||||
|
||||
gContestPaintingBeauty2::
|
||||
.string "L’éblouissant et somptueux\n"
|
||||
.string "sourire de {STR_VAR_1} $"
|
||||
|
||||
gContestPaintingBeauty3::
|
||||
.string "L’idole du CENTRE POKéMON:\n"
|
||||
.string "l’incomparable {STR_VAR_1} $"
|
||||
|
||||
gContestPaintingCute1::
|
||||
.string "Le gentil et adorable {STR_VAR_1} $"
|
||||
|
||||
gContestPaintingCute2::
|
||||
.string "Portrait de la victoire du joli\n"
|
||||
.string "{STR_VAR_1} $"
|
||||
|
||||
gContestPaintingCute3::
|
||||
.string "Fais-nous un clin d’œil!\n"
|
||||
.string "Mignon POKéMON {STR_VAR_1} $"
|
||||
|
||||
gContestPaintingSmart1::
|
||||
.string "Le maestro de l’intelligence:\n"
|
||||
.string "le sage POKéMON {STR_VAR_1} $"
|
||||
|
||||
gContestPaintingSmart2::
|
||||
.string "Le POKéMON élu:\n"
|
||||
.string "le seul et l’unique {STR_VAR_1} $"
|
||||
|
||||
gContestPaintingSmart3::
|
||||
.string "Toute l’élégance\n"
|
||||
.string "de l’excellent {STR_VAR_1} $"
|
||||
|
||||
gContestPaintingTough1::
|
||||
.string "Tout en muscles, le fou\n"
|
||||
.string "de vitesse {STR_VAR_1} $"
|
||||
|
||||
gContestPaintingTough2::
|
||||
.string "C’est incontestablement le\n"
|
||||
.string "plus fort, {STR_VAR_1} $"
|
||||
|
||||
gContestPaintingTough3::
|
||||
.string "Le puissant et robuste POKéMON\n"
|
||||
.string "{STR_VAR_1} $"
|
||||
759
data/text/fr/contest_strings.inc
Normal file
759
data/text/fr/contest_strings.inc
Normal file
@@ -0,0 +1,759 @@
|
||||
@ Contest move effect descriptions
|
||||
|
||||
gText_HighlyAppealingMove::
|
||||
.string "Une démonstration qui\n"
|
||||
.string "plaît énormément.$"
|
||||
|
||||
gText_UserMoreEasilyStartled::
|
||||
.string "Le POKéMON est facilement\n"
|
||||
.string "effrayé après cette démo.$"
|
||||
|
||||
gText_GreatAppealButNoMoreToEnd::
|
||||
.string "Plaît énormément, mais ne\n"
|
||||
.string "permet plus aucune démo.$"
|
||||
|
||||
gText_UsedRepeatedlyWithoutBoringJudge::
|
||||
.string "Peut être utilisé plusieurs\n"
|
||||
.string "fois sans ennuyer le JUGE.$"
|
||||
|
||||
gText_AvoidStartledByOthersOnce::
|
||||
.string "Peut éviter une fois d’être\n"
|
||||
.string "effrayé par les autres.$"
|
||||
|
||||
gText_AvoidStartledByOthers::
|
||||
.string "Peut éviter d’être effrayé\n"
|
||||
.string "par les autres.$"
|
||||
|
||||
gText_AvoidStartledByOthersLittle::
|
||||
.string "Peut un peu éviter d’être\n"
|
||||
.string "effrayé par les autres.$"
|
||||
|
||||
gText_UserLessLikelyStartled::
|
||||
.string "Le POKéMON a moins de\n"
|
||||
.string "chances d’être effrayé.$"
|
||||
|
||||
gText_SlightlyStartleFrontMon::
|
||||
.string "Effraie légèrement le\n"
|
||||
.string "POKéMON précédent.$"
|
||||
|
||||
gText_SlightlyStartleAppealed::
|
||||
.string "Effraie légèrement ceux\n"
|
||||
.string "qui ont déjà fait leur démo.$"
|
||||
|
||||
gText_StartleAppealedBeforeUser::
|
||||
.string "Effraie le POKéMON ayant\n"
|
||||
.string "fait sa démo avant.$"
|
||||
|
||||
gText_StartleAllAppealed::
|
||||
.string "Effraie les POKéMON ayant\n"
|
||||
.string "fait leur démonstration.$"
|
||||
|
||||
gText_BadlyStartleFrontMon::
|
||||
.string "Effraie beaucoup le\n"
|
||||
.string "POKéMON précédent.$"
|
||||
|
||||
gText_BadlyStartleAppealed::
|
||||
.string "Effraie beaucoup ceux\n"
|
||||
.string "qui ont déjà fait leur démo.$"
|
||||
|
||||
gText_StartleAppealedBeforeUser2::
|
||||
.string "Effraie le POKéMON ayant\n"
|
||||
.string "fait sa démo avant.$"
|
||||
|
||||
gText_StartleAllAppealed2::
|
||||
.string "Effraie tous les POKéMON\n"
|
||||
.string "ayant fait leur démo avant.$"
|
||||
|
||||
gText_ShiftJudgesAttentionFromOthers::
|
||||
.string "Détourne l’attention du\n"
|
||||
.string "JUGE des autres POKéMON.$"
|
||||
|
||||
gText_StartleMonHasJudgesAttention::
|
||||
.string "Effraie le POKéMON qui\n"
|
||||
.string "a l’attention du JUGE.$"
|
||||
|
||||
gText_JamOthersMissesTurn::
|
||||
.string "Bloque les autres, mais\n"
|
||||
.string "perd un tour de démo.$"
|
||||
|
||||
gText_StartleMonsMadeSameTypeAppeal::
|
||||
.string "Effraie ceux ayant exécuté\n"
|
||||
.string "une démo du même type.$"
|
||||
|
||||
gText_BadlyStartleCoolAppeals::
|
||||
.string "Effraie beaucoup ceux qui\n"
|
||||
.string "ont fait une démo SG-FD.$"
|
||||
|
||||
gText_BadlyStartleBeautyAppeals::
|
||||
.string "Effraie beaucoup ceux qui\n"
|
||||
.string "ont fait une démo BEAUTE.$"
|
||||
|
||||
gText_BadlyStartleCuteAppeals::
|
||||
.string "Effraie beaucoup ceux qui\n"
|
||||
.string "ont fait une démo GRACE.$"
|
||||
|
||||
gText_BadlyStartleSmartAppeals::
|
||||
.string "Effraie beaucoup ceux qui\n"
|
||||
.string "ont fait une démo INTEL.$"
|
||||
|
||||
gText_BadlyStartleToughAppeals::
|
||||
.string "Effraie beaucoup ceux qui\n"
|
||||
.string "ont fait une démo ROBUS.$"
|
||||
|
||||
gText_MakeMonAfterUserNervous::
|
||||
.string "Rend nerveux le POKéMON\n"
|
||||
.string "suivant.$"
|
||||
|
||||
gText_MakeAllMonsAfterUserNervous::
|
||||
.string "Rend nerveux tous les\n"
|
||||
.string "POKéMON suivants.$"
|
||||
|
||||
gText_WorsenConditionOfThoseMadeAppeals::
|
||||
.string "Diminue la condition de\n"
|
||||
.string "ceux qui ont fait une démo.$"
|
||||
|
||||
gText_BadlyStartleMonsGoodCondition::
|
||||
.string "Effraie beaucoup ceux qui\n"
|
||||
.string "sont en bonne condition.$"
|
||||
|
||||
gText_AppealGreatIfPerformedFirst::
|
||||
.string "Cette démo plaît beaucoup\n"
|
||||
.string "si on l’exécute en premier.$"
|
||||
|
||||
gText_AppealGreatIfPerformedLast::
|
||||
.string "Cette démo plaît beaucoup\n"
|
||||
.string "si on l’exécute en dernier.$"
|
||||
|
||||
gText_AppealAsGoodAsThoseBeforeIt::
|
||||
.string "Rend la démo aussi réussie\n"
|
||||
.string "que les précédentes.$"
|
||||
|
||||
gText_AppealAsGoodAsOneBeforeIt::
|
||||
.string "Rend la démo aussi réussie\n"
|
||||
.string "que la précédente.$"
|
||||
|
||||
gText_AppealBetterLaterItsPerformed::
|
||||
.string "Plus cette démo est lancée\n"
|
||||
.string "tard, plus elle est réussie.$"
|
||||
|
||||
gText_AppealVariesDependingOnTiming::
|
||||
.string "La qualité de la démo\n"
|
||||
.string "dépend de son timing.$"
|
||||
|
||||
gText_WorksWellIfSameTypeAsBefore::
|
||||
.string "Démo réussie si du même\n"
|
||||
.string "type que la précédente.$"
|
||||
|
||||
gText_WorksWellIfDifferentTypeAsBefore::
|
||||
.string "Démo réussie si de type\n"
|
||||
.string "différent de la précédente.$"
|
||||
|
||||
gText_AffectedByAppealInFront::
|
||||
.string "Dépend de la façon dont la\n"
|
||||
.string "démo précédente se passe.$"
|
||||
|
||||
gText_UpsConditionHelpsPreventNervousness::
|
||||
.string "Monte la condition.\n"
|
||||
.string "Empêche d’être nerveux.$"
|
||||
|
||||
gText_AppealWorksWellIfConditionGood::
|
||||
.string "Démo réussie si la condi-\n"
|
||||
.string "tion du POKéMON est bonne.$"
|
||||
|
||||
gText_NextAppealMadeEarlier::
|
||||
.string "Prochaine démo exécutée\n"
|
||||
.string "plus tôt au tour suivant.$"
|
||||
|
||||
gText_NextAppealMadeLater::
|
||||
.string "Prochaine démo exécutée\n"
|
||||
.string "plus tard au tour suivant.$"
|
||||
|
||||
gText_TurnOrderMoreEasilyScrambled::
|
||||
.string "Facilite le changement des\n"
|
||||
.string "passages du prochain tour.$"
|
||||
|
||||
gText_ScrambleOrderOfNextAppeals::
|
||||
.string "Mélange l’ordre de passage\n"
|
||||
.string "des démos du prochain tour.$"
|
||||
|
||||
gText_AppealExcitesAudienceInAnyContest::
|
||||
.string "Une démo qui enthousiasme\n"
|
||||
.string "le public de tout CONCOURS.$"
|
||||
|
||||
gText_BadlyStartlesMonsGoodAppeals::
|
||||
.string "Effraie beaucoup tous les\n"
|
||||
.string "POKéMON qui ont plu.$"
|
||||
|
||||
gText_AppealBestMoreCrowdExcited::
|
||||
.string "La démo est plus réussie si\n"
|
||||
.string "le public est enthousiaste.$"
|
||||
|
||||
gText_TemporarilyStopCrowdExcited::
|
||||
.string "Empêche provisoirement le\n"
|
||||
.string "public d’être enthousiaste.$"
|
||||
|
||||
gText_RainDance::
|
||||
.string "DANSE PLUIE$"
|
||||
|
||||
gText_Rage::
|
||||
.string "FRENESIE$"
|
||||
|
||||
gText_FocusEnergy::
|
||||
.string "PUISSANCE$"
|
||||
|
||||
gText_Hypnosis::
|
||||
.string "HYPNOSE$"
|
||||
|
||||
gText_Softboiled::
|
||||
.string "E-COQUE$"
|
||||
|
||||
gText_HornAttack::
|
||||
.string "KOUD’KORNE$"
|
||||
|
||||
gText_SwordsDance::
|
||||
.string "DANSE-LAMES$"
|
||||
|
||||
gText_Conversion::
|
||||
.string "ADAPTATION$"
|
||||
|
||||
gText_SunnyDay::
|
||||
.string "ZENITH$"
|
||||
|
||||
gText_Rest2::
|
||||
.string "REPOS$"
|
||||
|
||||
gText_Vicegrip::
|
||||
.string "FORCE POIGNE$"
|
||||
|
||||
gText_DefenseCurl::
|
||||
.string "BOUL’ARMURE$"
|
||||
|
||||
gText_LockOn::
|
||||
.string "VERROUILLAGE$"
|
||||
|
||||
gContestMoveTypeCoolText::
|
||||
.string "SG-FD$"
|
||||
|
||||
gContestMoveTypeBeautyText::
|
||||
.string "BEAUTE$"
|
||||
|
||||
gContestMoveTypeCuteText::
|
||||
.string "GRACE$"
|
||||
|
||||
gContestMoveTypeSmartText::
|
||||
.string "INTEL.$"
|
||||
|
||||
gContestMoveTypeToughText::
|
||||
.string "ROBUS.$"
|
||||
|
||||
gText_AppealNumWhichMoveWillBePlayed::
|
||||
.string "Démonstration nº {STR_VAR_1}!\n"
|
||||
.string "Ce sera quelle capacité?$"
|
||||
|
||||
gText_AppealNumButItCantParticipate::
|
||||
.string "Démonstration nº {STR_VAR_1}!\n"
|
||||
.string "Il ne peut pas participer!$"
|
||||
|
||||
gText_MonAppealedWithMove::
|
||||
.string "{STR_VAR_1} exécute\n"
|
||||
.string "{STR_VAR_2}!$"
|
||||
|
||||
gText_MonWasWatchingOthers::
|
||||
.string "{STR_VAR_1} regarde\n"
|
||||
.string "les autres.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AllOutOfAppealTime::
|
||||
.string "Le concours est \n"
|
||||
.string "terminé!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_ButAppealWasJammed::
|
||||
.string "Mais la démonstration\n"
|
||||
.string "est bloquée.$"
|
||||
|
||||
gText_FollowedAnotherMonsLead::
|
||||
.string "Il a suivi l’exemple d’un\n"
|
||||
.string "autre POKéMON.$"
|
||||
|
||||
gText_ButItMessedUp::
|
||||
.string "Mais ça n’a pas marché.$"
|
||||
|
||||
gText_WentBetterThanUsual::
|
||||
.string "C’est mieux que\n"
|
||||
.string "d’habitude.$"
|
||||
|
||||
gText_JudgeLookedAwayForSomeReason::
|
||||
.string "Le JUGE a détourné\n"
|
||||
.string "le regard.$"
|
||||
|
||||
gText_WorkedHardToBuildOnPastMistakes::
|
||||
.string "Il a travaillé dur pour\n"
|
||||
.string "réparer ses erreurs.$"
|
||||
|
||||
gText_CantMakeAnyMoreMoves::
|
||||
.string "Il ne peut plus bouger.$"
|
||||
|
||||
gText_WorkedFrighteninglyWell::
|
||||
.string "Ça a super bien \n"
|
||||
.string "marché.$"
|
||||
|
||||
gText_WorkedHardAsStandoutMon::
|
||||
.string "C’était aussi bien que le\n"
|
||||
.string "POKéMON en tête.$"
|
||||
|
||||
gText_JudgedLookedOnExpectantly::
|
||||
.string "Le JUGE lance un regard\n"
|
||||
.string "intéressé.$"
|
||||
|
||||
gText_WorkedRatherWell::
|
||||
.string "Il a plutôt bien réussi.$"
|
||||
|
||||
gText_WorkedLittleBetterThanUsual::
|
||||
.string "C’était un peu mieux\n"
|
||||
.string "que d’habitude.$"
|
||||
|
||||
gText_MonFailedToStandOutAtAll::
|
||||
.string "{STR_VAR_1} n’a pas été\n"
|
||||
.string "convaincant du tout…{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MonDidntStandOutVeryMuch::
|
||||
.string "{STR_VAR_1} n’a pas été\n"
|
||||
.string "très convaincant…{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MonCaughtALittleAttention::
|
||||
.string "{STR_VAR_1} a un peu\n"
|
||||
.string "attiré l’attention.{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MonAttractedALotOfAttention::
|
||||
.string "{STR_VAR_1} a beaucoup\n"
|
||||
.string "attiré l’attention.{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MonCommandedTotalAttention::
|
||||
.string "{STR_VAR_1} a attiré\n"
|
||||
.string "toute l’attention.{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MonHasntMadeItsAppeal::
|
||||
.string "{STR_VAR_1} n’a pas fait\n"
|
||||
.string "sa démonstration.{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_AnticipationSwelledForMonsAppealNext2::
|
||||
.string "Anticipation swelled for\n"
|
||||
.string "{STR_VAR_1}’s appeal next.$"
|
||||
|
||||
gText_EmptyContestString::
|
||||
.string "$"
|
||||
|
||||
gText_JudgesViewsOnMonHeldFirm::
|
||||
.string "Le JUGE n’a pas changé\n"
|
||||
.string "d’opinion sur {STR_VAR_1}.$"
|
||||
|
||||
gText_MonsXChangedPerceptions::
|
||||
.string "{STR_VAR_3} de {STR_VAR_1}\n"
|
||||
.string "change de perceptions.$"
|
||||
|
||||
gText_MonsAppealEffectWoreOff::
|
||||
.string "L’effet de la démo du\n"
|
||||
.string "{STR_VAR_1} se dissipe.$"
|
||||
|
||||
gText_SpecialAppealsEffectWoreOff::
|
||||
.string "L’effet de la démonstra-\n"
|
||||
.string "tion spéciale se dissipe.$"
|
||||
|
||||
gText_EveryonesAppealsMadeToLookSame::
|
||||
.string "Toutes les démonstra-\n"
|
||||
.string "tions se ressemblent.$"
|
||||
|
||||
gText_CheapenedMonsAppeal::
|
||||
.string "Ça a déprécié la démons-\n"
|
||||
.string "tration de {STR_VAR_2}.$"
|
||||
|
||||
gText_CheapenedAppealOfThoseAhead::
|
||||
.string "Les démos des premiers\n"
|
||||
.string "ont été dépréciées.$"
|
||||
|
||||
gText_StoleAttentionAwayFromMon::
|
||||
.string "Ça a détourné l’attention\n"
|
||||
.string "de {STR_VAR_2}.$"
|
||||
|
||||
gText_CheapenedMonsAppeal2::
|
||||
.string "Ça a déprécié la démons-\n"
|
||||
.string "tration de {STR_VAR_2}.$"
|
||||
|
||||
gText_SeverelyCheapenedOtherAppeals::
|
||||
.string "Ça a fortement déprécié\n"
|
||||
.string "les autres démos.$"
|
||||
|
||||
gText_AnticipationSwelledForMonsAppealNext::
|
||||
.string "Le public a hâte de revoir\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
gText_CheapenedAppealOfThoseAhead2::
|
||||
.string "Les démos des premiers\n"
|
||||
.string "ont été dépréciées.$"
|
||||
|
||||
gText_CheapenedJudgesFavoriteAppeal::
|
||||
.string "Ça a déprécié la démo\n"
|
||||
.string "favorite du JUGE.$"
|
||||
|
||||
gText_AppealsOfOthersCheapenedByHalf::
|
||||
.string "Les démos des autres ont\n"
|
||||
.string "été dépréciées de moitié.$"
|
||||
|
||||
gText_StoodOutToMakeUpForBeingJammed::
|
||||
.string "Il essaye de compenser \n"
|
||||
.string "car il a été bloqué.$"
|
||||
|
||||
gText_CantParticipateInAppealsAnyMore::
|
||||
.string "Il ne peut plus participer\n"
|
||||
.string "aux démonstrations.$"
|
||||
|
||||
gText_TouchedJudgeForFantasticAppeal::
|
||||
.string "Sa superbe démonstration\n"
|
||||
.string "a ému le JUGE.$"
|
||||
|
||||
gText_AnticipationRoseForUpcomingAppeals::
|
||||
.string "Tout le monde a hâte de\n"
|
||||
.string "voir la suite.$"
|
||||
|
||||
gText_StoodOutAsMuchAsSpecialAppeals::
|
||||
.string "Aussi bien que les dé-\n"
|
||||
.string "monstrations spéciales.$"
|
||||
|
||||
gText_StoodOutAsMuchAsMon::
|
||||
.string "C’est aussi bien que\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
gText_JammedAppealsMadeEvenLessNoticeable::
|
||||
.string "Les démos bloquées\n"
|
||||
.string "passent inaperçues.$"
|
||||
|
||||
gText_EveryonesAppealsMadeSame::
|
||||
.string "Toutes les démonstra-\n"
|
||||
.string "tions se ressemblent.$"
|
||||
|
||||
gText_BecameMoreConsciousOfOtherMons::
|
||||
.string "Il est plus conscient\n"
|
||||
.string "des autres POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonCantMakeAnAppealAfterThis::
|
||||
.string "{STR_VAR_1} ne peut rien\n"
|
||||
.string "faire après ça.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_SettledDownJustLittleBit::
|
||||
.string "Il s’est un petit\n"
|
||||
.string "peu calmé.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_BecameObliviousToOtherMons::
|
||||
.string "Il a oublié la présence\n"
|
||||
.string "des autres POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_BecameLessAwareOfOtherMons::
|
||||
.string "Il a un peu oublié les\n"
|
||||
.string "autres POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_StoppedCaringAboutOtherMons::
|
||||
.string "Il a arrêté de penser\n"
|
||||
.string "aux autres POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_TriedToStartleOtherMons::
|
||||
.string "Il a essayé d’effrayer \n"
|
||||
.string "les autres POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_TriedToDazzleOthers::
|
||||
.string "Il a essayé d’éblouir\n"
|
||||
.string "les autres.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_JudgeLookedAwayFromMon::
|
||||
.string "Le JUGE n’a pas\n"
|
||||
.string "regardé {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_TriedToUnnerveNextMon::
|
||||
.string "Il a essayé de troubler\n"
|
||||
.string "le prochain POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonBecameNervous::
|
||||
.string "{STR_VAR_1} est devenu\n"
|
||||
.string "nerveux.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AppealTriedToUnnerveWaitingMons::
|
||||
.string "Il a essayé de troubler\n"
|
||||
.string "les POKéMON suivants.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_TauntedMonsDoingWell::
|
||||
.string "Il s’est moqué des\n"
|
||||
.string "POKéMON qui réussissent.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonRegainedItsForm::
|
||||
.string "{STR_VAR_1} a repris\n"
|
||||
.string "sa forme.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_TriedToJamMonDoingWell::
|
||||
.string "Il a essayé de bloquer les\n"
|
||||
.string "POKéMON qui réussissent.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_StandoutMonHustledEvenMore::
|
||||
.string "{STR_VAR_1}, en tête,\n"
|
||||
.string "s’est encore plus démené.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_LargelyUnnoticedMonWorkedHard::
|
||||
.string "{STR_VAR_1} finit par\n"
|
||||
.string "être remarqué.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_WorkedAsMuchAsMonBefore::
|
||||
.string "Il a fait aussi bien que\n"
|
||||
.string "le POKéMON précédent.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealDidNotGoWell::
|
||||
.string "La démo du {STR_VAR_1} \n"
|
||||
.string "était mauvaise.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_WorkedAsMuchAsPrecedingMon::
|
||||
.string "Il a réussi aussi bien que\n"
|
||||
.string "le POKéMON d’avant.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealDidNotGoWell2::
|
||||
.string "La démo du {STR_VAR_1} \n"
|
||||
.string "était mauvaise.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealDidNotGoWell3::
|
||||
.string "La démo du {STR_VAR_1} \n"
|
||||
.string "était mauvaise.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentSlightlyWell::
|
||||
.string "La démo du {STR_VAR_1}\n"
|
||||
.string "était à peu près bonne.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentPrettyWell::
|
||||
.string "La démo du {STR_VAR_1}\n"
|
||||
.string "était plutôt bonne.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentExcellently::
|
||||
.string "La démo du {STR_VAR_1}\n"
|
||||
.string "était excellente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWasDud::
|
||||
.string "La démo du {STR_VAR_1}\n"
|
||||
.string "était ratée.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealDidNotWorkVeryWell::
|
||||
.string "La démo du {STR_VAR_1}\n"
|
||||
.string "s’est mal passée.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentSlightlyWell2::
|
||||
.string "La démo du {STR_VAR_1}\n"
|
||||
.string "était à peu près bonne.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentPrettyWell2::
|
||||
.string "La démo du {STR_VAR_1}\n"
|
||||
.string "était plutôt bonne.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentVeryWell::
|
||||
.string "La démo du {STR_VAR_1}\n"
|
||||
.string "était très bonne.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentExcellently2::
|
||||
.string "La démo du {STR_VAR_1}\n"
|
||||
.string "était excellente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_SameTypeAsOneBeforeGood::
|
||||
.string "C’est le même type que le\n"
|
||||
.string "POKéMON précédent. Bien!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_NotSameTypeAsOneBeforeGood::
|
||||
.string "Ce n’est pas le même type\n"
|
||||
.string "que celui d’avant. Bien!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_StoodOutMuchMoreThanMonBefore::
|
||||
.string "C’était beaucoup mieux\n"
|
||||
.string "que le POKéMON précédent.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_DidntDoAsWellAsMonBefore::
|
||||
.string "C’était moins bien que\n"
|
||||
.string "le POKéMON précédent.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsConditionRoseAboveUsual::
|
||||
.string "La condition du\n"
|
||||
.string "{STR_VAR_1} a augmenté!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsHotStatusMadeGreatAppeal::
|
||||
.string "{STR_VAR_1} a réussi\n"
|
||||
.string "grâce à son super statut!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MovedUpInLineForNextAppeal::
|
||||
.string "Il passera en premier\n"
|
||||
.string "au prochain tour.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MovedBackInLineForNextAppeal::
|
||||
.string "Il passera en dernier\n"
|
||||
.string "au prochain tour.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_ScrambledUpOrderForNextTurn::
|
||||
.string "Il a changé l’ordre pour\n"
|
||||
.string "le prochain tour.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_JudgeLookedAtMonExpectantly::
|
||||
.string "Le JUGE lance un regard\n"
|
||||
.string "intéressé à {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AppealComboWentOverWell::
|
||||
.string "C’était un bon\n"
|
||||
.string "combo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AppealComboWentOverVeryWell::
|
||||
.string "C’était un très bon\n"
|
||||
.string "combo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AppealComboWentOverExcellently::
|
||||
.string "C’était un excellent\n"
|
||||
.string "combo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonManagedToAvertGaze::
|
||||
.string "{STR_VAR_1} a réussi à\n"
|
||||
.string "détourner les yeux.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonManagedToAvoidSeeingIt::
|
||||
.string "{STR_VAR_1} a réussi à ne\n"
|
||||
.string "pas voir ça.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonIsntFazedByThatSortOfThing::
|
||||
.string "Ça ne déstabilise pas\n"
|
||||
.string "{STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonBecameALittleDistracted::
|
||||
.string "{STR_VAR_1} s’est laissé\n"
|
||||
.string "un peu distraire.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_TriedToStartleOtherPokemon::
|
||||
.string "Il a essayé d’effrayer \n"
|
||||
.string "les autres POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonLookedDownOutOfDistraction::
|
||||
.string "Distrait, {STR_VAR_1} a\n"
|
||||
.string "baissé la tête.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonTurnedBackOutOfDistraction::
|
||||
.string "Distrait, {STR_VAR_1}\n"
|
||||
.string "s’est retourné.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonCouldntHelpUtteringCry::
|
||||
.string "{STR_VAR_1} n’a pas pu \n"
|
||||
.string "s’empêcher de crier.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonCouldntHelpLeapingUp::
|
||||
.string "{STR_VAR_1} n’a pas pu\n"
|
||||
.string "s’empêcher de sursauter.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonTrippedOutOfDistraction::
|
||||
.string "Distrait, {STR_VAR_1} a\n"
|
||||
.string "trébuché.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonWasTooNervousToMove::
|
||||
.string "{STR_VAR_1} était trop\n"
|
||||
.string "nerveux pour bouger.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_ButItMessedUp2::
|
||||
.string "Mais ça n’a pas marché.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_ButItFailedToMakeTargetNervous::
|
||||
.string "Mais il n’a pas rendu\n"
|
||||
.string "sa cible nerveuse.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_ButItFailedToMakeAnyoneNervous::
|
||||
.string "Mais il n’a rendu personne\n"
|
||||
.string "nerveux.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_ButItWasIgnored::
|
||||
.string "Mais il a été ignoré…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_CouldntImproveItsCondition::
|
||||
.string "Mais il n’a pas pu\n"
|
||||
.string "améliorer sa condition…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_BadConditionResultedInWeakAppeal::
|
||||
.string "Sa démo a été mauvaise\n"
|
||||
.string "à cause de sa condition.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonWasUnaffected::
|
||||
.string "Ça n’a eu aucun effet sur\n"
|
||||
.string "{STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_RepeatedAppeal::
|
||||
.string "{STR_VAR_1}, décevant, a\n"
|
||||
.string "refait la même démo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsXWentOverGreat::
|
||||
.string "Succès pour {STR_VAR_3}\n"
|
||||
.string "du {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsXDidntGoOverWell::
|
||||
.string "{STR_VAR_3} du\n"
|
||||
.string "{STR_VAR_1} ne plaît pas.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsXGotTheCrowdGoing::
|
||||
.string "Ovation pour {STR_VAR_3}\n"
|
||||
.string "du {STR_VAR_1}!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonCantAppealNextTurn::
|
||||
.string "{STR_VAR_1} ne peut par-\n"
|
||||
.string "ticiper au prochain tour…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AttractedCrowdsAttention::
|
||||
.string "Il a captivé la foule.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_CrowdContinuesToWatchMon::
|
||||
.string "La foule continue de\n"
|
||||
.string "regarder {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsMoveIsIgnored::
|
||||
.string "{STR_VAR_2} du\n"
|
||||
.string "{STR_VAR_1} est ignoré.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_Contest_Shyness::
|
||||
.string "timidité$"
|
||||
|
||||
gText_Contest_Anxiety::
|
||||
.string "anxiété$"
|
||||
|
||||
gText_Contest_Laziness::
|
||||
.string "paresse$"
|
||||
|
||||
gText_Contest_Hesitancy::
|
||||
.string "hésitation$"
|
||||
|
||||
gText_Contest_Fear::
|
||||
.string "peur$"
|
||||
|
||||
gText_Contest_Coolness::
|
||||
.string "SANG-FROID$"
|
||||
|
||||
gText_Contest_Beauty::
|
||||
.string "BEAUTE$"
|
||||
|
||||
gText_Contest_Cuteness::
|
||||
.string "GRACE$"
|
||||
|
||||
gText_Contest_Smartness::
|
||||
.string "INTEL.$"
|
||||
|
||||
gText_Contest_Toughness::
|
||||
.string "ROBUSTESSE$"
|
||||
|
||||
gText_Tension::
|
||||
.string "TENSION$"
|
||||
|
||||
gText_CoolMove::
|
||||
.string "Cap. SG-FD$"
|
||||
|
||||
gText_BeautyMove::
|
||||
.string "Cap. BEAUTE$"
|
||||
|
||||
gText_CuteMove::
|
||||
.string "Cap. GRACE$"
|
||||
|
||||
gText_SmartMove::
|
||||
.string "Cap. INTEL.$"
|
||||
|
||||
gText_ToughMove::
|
||||
.string "Cap. ROBUS.$"
|
||||
|
||||
gText_3QuestionMarks::
|
||||
.string "???$"
|
||||
140
data/text/fr/day_care.inc
Normal file
140
data/text/fr/day_care.inc
Normal file
@@ -0,0 +1,140 @@
|
||||
Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon:
|
||||
.string "Je suis l’HOTE DE LA PENSION.\p"
|
||||
.string "Je m’occupe des précieux POKéMON\n"
|
||||
.string "des DRESSEURS.\p"
|
||||
.string "Si tu veux que je m’occupe d’un de\n"
|
||||
.string "tes POKéMON, va parler à ma femme.$"
|
||||
|
||||
Route117_Text_DoYouWantEgg:
|
||||
.string "Ah, c’est toi!\p"
|
||||
.string "Nous nous occupions de ton POKéMON\n"
|
||||
.string "et nous avons eu une énorme surprise!\p"
|
||||
.string "Ton POKéMON a eu un OEUF!\p"
|
||||
.string "On ne sait pas comment il est arrivé\n"
|
||||
.string "là, mais ton POKéMON l’avait.\p"
|
||||
.string "Tu le veux?$"
|
||||
|
||||
Route117_Text_YourMonIsDoingFine:
|
||||
.string "Ah, c’est toi! Content de te voir.\n"
|
||||
.string "Ton {STR_VAR_1} se porte très bien.$"
|
||||
|
||||
Route117_Text_IllKeepIt:
|
||||
.string "Bien, dans ce cas, je vais le garder.\n"
|
||||
.string "Merci!$"
|
||||
|
||||
Route117_Text_YouHaveNoRoomForIt:
|
||||
.string "Ton équipe est complète…\n"
|
||||
.string "Reviens quand tu auras fait de la place.$"
|
||||
|
||||
Route117_Text_ReceivedEgg:
|
||||
.string "{PLAYER} reçoit l’OEUF de la part\n"
|
||||
.string "de l’HOTE DE LA PENSION.$"
|
||||
|
||||
Route117_Text_TakeGoodCareOfIt:
|
||||
.string "Prends-en bien soin.$"
|
||||
|
||||
Route117_Text_FriendlyWithOtherTrainersMon:
|
||||
.string "A propos, ton {STR_VAR_1} a l’air de bien\n"
|
||||
.string "s’entendre avec le {STR_VAR_3} de\l"
|
||||
.string "{STR_VAR_2}.\p"
|
||||
.string "Je crois même qu’il a reçu\n"
|
||||
.string "une LETTRE.$"
|
||||
|
||||
@ Unused
|
||||
Route117_Text_SeeWifeIfYouWantToPickUpMon:
|
||||
.string "If you want to pick up your POKéMON,\n"
|
||||
.string "have a word with my wife.$"
|
||||
|
||||
Route117_Text_YourMonsAreDoingFine:
|
||||
.string "Ah, c’est toi! Ton {STR_VAR_1} et ton\n"
|
||||
.string "{STR_VAR_2} se portent très bien.$"
|
||||
|
||||
Route117_Text_IWillKeepDoYouWantIt:
|
||||
.string "Je vais vraiment le garder.\n"
|
||||
.string "Tu le veux, ou pas?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon:
|
||||
.string "Je suis l’HOTESSE DE LA PENSION.\p"
|
||||
.string "Nous pouvons élever des POKéMON\n"
|
||||
.string "pour toi.\p"
|
||||
.string "Tu veux qu’on en élève un?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WhichMonShouldWeRaise:
|
||||
.string "Quel POKéMON veux-tu que l’on élève?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WellRaiseYourMon:
|
||||
.string "Très bien, nous allons nous occuper de\n"
|
||||
.string "ton {STR_VAR_1} pendant quelque temps.\p"
|
||||
.string "Reviens le chercher plus tard.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WeCanRaiseOneMore:
|
||||
.string "Nous pouvons élever deux POKéMON.\n"
|
||||
.string "Tu veux qu’on en élève un autre?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_HusbandWasLookingForYou:
|
||||
.string "Mon mari te cherchait.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_FineThenComeAgain:
|
||||
.string "Oh, très bien.\n"
|
||||
.string "Reviens plus tard, dans ce cas.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_NotEnoughMoney:
|
||||
.string "Tu n’as pas assez d’argent…$"
|
||||
|
||||
Route117_PokemonDayCare_Text_TakeOtherOneBackToo:
|
||||
.string "Veux-tu aussi reprendre le deuxième?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_ComeAgain:
|
||||
.string "Très bien.\n"
|
||||
.string "Reviens plus tard.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_GoodToSeeYou:
|
||||
.string "Ah, c’est toi! Contente de te voir.\n"
|
||||
.string "Ton POKéMON est sûr d’être bien traité!$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YourMonHasGrownXLevels:
|
||||
.string "Ton {STR_VAR_1} est monté de\n"
|
||||
.string "{STR_VAR_2} niveau(x).$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YourTeamIsFull:
|
||||
.string "Ton équipe de POKéMON est au complet.\n"
|
||||
.string "Fais de la place et reviens me voir.$"
|
||||
|
||||
@ Unused
|
||||
Route117_PokemonDayCare_Text_TakeBackWhichMon:
|
||||
.string "Which POKéMON will you take back?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_ItWillCostX:
|
||||
.string "Si tu veux récupérer ton {STR_VAR_1},\n"
|
||||
.string "tu dois payer {STR_VAR_2}¥.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_HeresYourMon:
|
||||
.string "Parfait!\n"
|
||||
.string "Voilà ton POKéMON.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_TookBackMon:
|
||||
.string "{PLAYER} reprend le {STR_VAR_1} à\n"
|
||||
.string "l’HOTESSE DE LA PENSION.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YouHaveJustOneMon:
|
||||
.string "Oh! Mais tu n’as qu’un seul POKéMON.\p"
|
||||
.string "Reviens une autre fois.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_TakeYourMonBack:
|
||||
.string "Veux-tu reprendre ton POKéMON?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WhatWillYouBattleWith:
|
||||
.string "Si tu me laisses ce POKéMON, comment\n"
|
||||
.string "vas-tu faire pour te battre?\p"
|
||||
.string "Reviens me voir une autre fois.$"
|
||||
|
||||
Text_EggHatchHuh:
|
||||
.string "Hein?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne:
|
||||
.string "Hein?\n"
|
||||
.string "Bon.\p"
|
||||
.string "Si tu me laisses ce POKéMON, il ne t’en\n"
|
||||
.string "restera qu’un.\p"
|
||||
.string "Je te conseille d’en attraper\n"
|
||||
.string "quelques-uns de plus.$"
|
||||
73
data/text/fr/event_ticket_2.inc
Normal file
73
data/text/fr/event_ticket_2.inc
Normal file
@@ -0,0 +1,73 @@
|
||||
EventTicket_Text_OldSeaMapTooFar:
|
||||
.string "Quoi, mon p’tit?\p"
|
||||
.string "Tu as une vieille carte toute\n"
|
||||
.string "abîmée?\p"
|
||||
.string "Voyons ça.\n"
|
||||
.string "… … … … … …\p"
|
||||
.string "Oh là là. Ce n’est pas la porte à côté!\n"
|
||||
.string "J’ai bien peur de ne pas pouvoir t’aider…$"
|
||||
|
||||
EventTicket_Text_BrineyHoldOnASecond:
|
||||
.string "M. MARCO: Attends!\p"
|
||||
.string "Je lui dois tellement…\n"
|
||||
.string "Bien sûr que nous y allons!$"
|
||||
|
||||
EventTicket_Text_BrineyLetsSail:
|
||||
.string "{PLAYER}{KUN}, je suis vraiment désolé.\p"
|
||||
.string "Tu viens me demander de l’aide et\n"
|
||||
.string "on t’envoie promener.\p"
|
||||
.string "Laisse-moi me rattraper!\p"
|
||||
.string "Allez, on lève l’ancre!\p"
|
||||
.string "Direction l’île qui se trouve sur\n"
|
||||
.string "la VIEILLECARTE!$"
|
||||
|
||||
EventTicket_Text_OddTicketGetOnBoard:
|
||||
.string "C’est un drôle de ticket que tu as là!\p"
|
||||
.string "L’île où tu veux aller est très loin\n"
|
||||
.string "d’ici, tu sais…\p"
|
||||
.string "Personne ne sait ce qui s’y trouve,\n"
|
||||
.string "d’ailleurs…\p"
|
||||
.string "Je dois dire que ça m’intrigue,\n"
|
||||
.string "mon p’tit!!!\p"
|
||||
.string "Monte, va.\n"
|
||||
.string "On lève l’ancre!$"
|
||||
|
||||
FarawayIsland_Entrance_Text_SailorReturn:
|
||||
.string "M. MARCO est parfois un peu\n"
|
||||
.string "imprévisible…\p"
|
||||
.string "Tu veux retourner à NENUCRIQUE?$"
|
||||
|
||||
BirthIsland_Harbor_Text_SailorReturn:
|
||||
.string "Cette île a vraiment une drôle de forme!\n"
|
||||
.string "Tu veux retourner à NENUCRIQUE?$"
|
||||
|
||||
EventTicket_Text_OddTicketsWhereTo:
|
||||
.string "Ce sont de drôles de tickets que\n"
|
||||
.string "tu as là!\p"
|
||||
.string "… … …\n"
|
||||
.string "Hum.\p"
|
||||
.string "Les îles où tu peux te rendre avec eux\n"
|
||||
.string "sont très loin d’ici, tu sais…\p"
|
||||
.string "Personne ne sait ce qui s’y trouve,\n"
|
||||
.string "d’ailleurs…\p"
|
||||
.string "Je dois dire que ça m’intrigue,\n"
|
||||
.string "mon p’tit!!\p"
|
||||
.string "Monte, va.\n"
|
||||
.string "Où va-t-on en premier?$"
|
||||
|
||||
NavelRock_Harbor_Text_SailorReturn:
|
||||
.string "Est-ce… Est-ce que tu as entendu ça?\n"
|
||||
.string "Ce grondement sourd là-dessous?\p"
|
||||
.string "On est peut-être en danger.\n"
|
||||
.string "Tu crois qu’on devrait partir?$"
|
||||
|
||||
FarawayIsland_Entrance_Text_Sign:
|
||||
.string "Le texte est presque effacé. Ça a dû\n"
|
||||
.string "être écrit il y a très longtemps…\p"
|
||||
.string "“… bre… 6… jou…\n"
|
||||
.string "Si un humain devai… poser à nouveau le\l"
|
||||
.string "pied… cette île, que ce soit… personne\l"
|
||||
.string "de cœur… Dans cet espoir, je m’en vai…”$"
|
||||
|
||||
FarawayIsland_Interior_Text_Mew:
|
||||
.string "Miou…$"
|
||||
108
data/text/fr/frontier_brain.inc
Normal file
108
data/text/fr/frontier_brain.inc
Normal file
@@ -0,0 +1,108 @@
|
||||
@ Battle Tower
|
||||
gText_AnabelWonSilver::
|
||||
.string "C’est très décevant…$"
|
||||
|
||||
gText_AnabelDefeatSilver::
|
||||
.string "D’accord, je vois…$"
|
||||
|
||||
gText_AnabelWonGold::
|
||||
.string "Je suis désolée…$"
|
||||
|
||||
gText_AnabelDefeatGold::
|
||||
.string "Merci…$"
|
||||
|
||||
@ Battle Dome
|
||||
gText_TuckerWonSilver::
|
||||
.string "Tu n’as pas honte?\n"
|
||||
.string "Tout le monde nous regarde!$"
|
||||
|
||||
gText_TuckerDefeatSilver::
|
||||
.string "Grr…\n"
|
||||
.string "Mais…$"
|
||||
|
||||
gText_TuckerWonGold::
|
||||
.string "Ce n’est pas pour rien qu’on m’appelle\n"
|
||||
.string "la STAR DU DOME!$"
|
||||
|
||||
gText_TuckerDefeatGold::
|
||||
.string "Ha, ha, ha!\n"
|
||||
.string "Tu m’amuses!$"
|
||||
|
||||
@ Battle Factory
|
||||
gText_NolandWonSilver::
|
||||
.string "On t’a donné une bonne leçon, non?$"
|
||||
|
||||
gText_NolandDefeatSilver::
|
||||
.string "Joli travail!\n"
|
||||
.string "Tu te débrouilles plutôt bien!$"
|
||||
|
||||
gText_NolandWonGold::
|
||||
.string "Hé, hé, hé!\n"
|
||||
.string "C’est déjà fini?$"
|
||||
|
||||
gText_NolandDefeatGold::
|
||||
.string "Je n’y crois pas…$"
|
||||
|
||||
@ Battle Pike
|
||||
gText_LucyWonSilver::
|
||||
.string "Oh, j’ai gagné…$"
|
||||
|
||||
gText_LucyDefeatSilver::
|
||||
.string "Oh, j’ai perdu…$"
|
||||
|
||||
gText_LucyWonGold::
|
||||
.string "Oui!$"
|
||||
|
||||
gText_LucyDefeatGold::
|
||||
.string "Grrr…$"
|
||||
|
||||
@ Battle Arena
|
||||
gText_GretaWonSilver::
|
||||
.string "Tu n’étais pas à fond!\n"
|
||||
.string "Tu dois te surpasser!$"
|
||||
|
||||
gText_GretaDefeatSilver::
|
||||
.string "Pas possible!\n"
|
||||
.string "Chapeau!$"
|
||||
|
||||
gText_GretaWonGold::
|
||||
.string "Hé, hé!\n"
|
||||
.string "Mais qu’est-ce que tu espérais?$"
|
||||
|
||||
gText_GretaDefeatGold::
|
||||
.string "Quoi?\n"
|
||||
.string "Mais c’est impossible…$"
|
||||
|
||||
@ Battle Palace
|
||||
gText_SpenserWonSilver::
|
||||
.string "Tes POKéMON sont nuls!\n"
|
||||
.string "Et toi, tu es une mauviette!$"
|
||||
|
||||
gText_SpenserDefeatSilver::
|
||||
.string "Ah…\n"
|
||||
.string "Je ne m’attendais pas à ça…$"
|
||||
|
||||
gText_SpenserWonGold::
|
||||
.string "Ha, ha, ha!\n"
|
||||
.string "Nous ne craignons personne!$"
|
||||
|
||||
gText_SpenserDefeatGold::
|
||||
.string "Non!\n"
|
||||
.string "Ahhhh!!!$"
|
||||
|
||||
@ Battle Pyramid
|
||||
gText_BrandonWonSilver::
|
||||
.string "Hé, quel est ton problème?\n"
|
||||
.string "Un peu de nerf!$"
|
||||
|
||||
gText_BrandonDefeatSilver::
|
||||
.string "Bravo! Tu as été superbe!\n"
|
||||
.string "Cette victoire, tu la mérites!$"
|
||||
|
||||
gText_BrandonWonGold::
|
||||
.string "Ne baisse pas les bras!\n"
|
||||
.string "Tu dois croire en toi!$"
|
||||
|
||||
gText_BrandonDefeatGold::
|
||||
.string "Tu as réussi!\n"
|
||||
.string "Tes efforts ont enfin payé!$"
|
||||
258
data/text/fr/lilycove_lady.inc
Normal file
258
data/text/fr/lilycove_lady.inc
Normal file
@@ -0,0 +1,258 @@
|
||||
LilycoveCity_PokemonCenter_1F_Text_ImTheFavorLady:
|
||||
.string "Je suis DAME FAVEUR…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ObsessedWithThing:
|
||||
.string "Depuis quelque temps, je me passionne\n"
|
||||
.string "pour tout ce qui est {STR_VAR_1}…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ThankYouForLastTime:
|
||||
.string "Oh…\n"
|
||||
.string "Merci pour la dernière fois…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeBadThing:
|
||||
.string "Je crois que c’était {STR_VAR_3}…\p"
|
||||
.string "{STR_VAR_3} m’a donné l’objet\n"
|
||||
.string "{STR_VAR_2}, soi-disant {STR_VAR_1}…\p"
|
||||
.string "Mais ce n’était pas {STR_VAR_1}.\n"
|
||||
.string "Pas du tout.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeGreatThing:
|
||||
.string "Tout à l’heure, {STR_VAR_3} m’a donné\n"
|
||||
.string "l’objet {STR_VAR_2}, qui est\l"
|
||||
.string "{STR_VAR_1}.\p"
|
||||
.string "Je le garde précieusement.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WillYouShareThing:
|
||||
.string "Dis, tu as un objet {STR_VAR_1}\n"
|
||||
.string "à me donner?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WhatWillYouGiveMe:
|
||||
.string "Ah, oui?\n"
|
||||
.string "C’est quoi?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IsThatSoGoodbye:
|
||||
.string "Puisque tu le prends comme ça,\n"
|
||||
.string "je te dis au revoir.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_NotWillingToShare:
|
||||
.string "Oh…\n"
|
||||
.string "Tu veux le garder?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllTryToCherishIt:
|
||||
.string "{STR_VAR_2}?\n"
|
||||
.string "Est-ce que cet objet est {STR_VAR_1}?\p"
|
||||
.string "Oh… Vraiment?\p"
|
||||
.string "Quoi qu’il en soit, je te remercie de\n"
|
||||
.string "ce cadeau…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IWillCherishThis:
|
||||
.string "{STR_VAR_2}…\p"
|
||||
.string "Cet objet est plutôt\n"
|
||||
.string "{STR_VAR_1}…\p"
|
||||
.string "Il n’est pas mal du tout.\n"
|
||||
.string "Je l’aime bien…\p"
|
||||
.string "Merci…\n"
|
||||
.string "Je le garderai précieusement…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IWillTreasureThis:
|
||||
.string "Oh… {STR_VAR_2}…\p"
|
||||
.string "C’est magnifique!\n"
|
||||
.string "C’est vraiment {STR_VAR_1}!\p"
|
||||
.string "Je ne savais pas que cet objet\n"
|
||||
.string "pouvait être si {STR_VAR_1}!\p"
|
||||
.string "Merci!\n"
|
||||
.string "Je ne m’en séparerai jamais!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllGiveYouThisInReturn:
|
||||
.string "Pour te remercier, je te donne\n"
|
||||
.string "ce fabuleux objet.\p"
|
||||
.string "J’espère qu’il te plaît…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YouDontHaveSpaceForIt:
|
||||
.string "Oh, tu n’as malheureusement pas de\n"
|
||||
.string "place pour cet objet.\p"
|
||||
.string "Reviens me voir quand tu auras fait de\n"
|
||||
.string "la place dans ton SAC…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ImTheQuizLady:
|
||||
.string "Je suis DAME QUIZ!\n"
|
||||
.string "J’adore les quiz!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WaitingToTakeYourQuiz:
|
||||
.string "Oh?\p"
|
||||
.string "J’attends que quelqu’un vienne jouer\n"
|
||||
.string "au quiz que tu as fait.\p"
|
||||
.string "On discutera une autre fois, d’accord?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WaitingForChallenger:
|
||||
.string "J’attends que quelqu’un vienne jouer\n"
|
||||
.string "au quiz réalisé par {STR_VAR_1}!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_TakeQuizChallenge:
|
||||
.string "Pour le gagnant, il y a de fabuleux\n"
|
||||
.string "prix à la clé!\p"
|
||||
.string "Tu veux essayer de répondre aux\n"
|
||||
.string "questions du quiz?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WaitForAnswer:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_HowBoringBye:
|
||||
.string "Oh, que c’est ennuyeux!\n"
|
||||
.string "Au revoir!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YoureGoingToQuit:
|
||||
.string "Oh!\n"
|
||||
.string "Tu veux arrêter?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_TakeTheQuizAnotherTime:
|
||||
.string "Tu essaieras de répondre aux questions\n"
|
||||
.string "du quiz une autre fois, d’accord!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YouGotItRight:
|
||||
.string "Incroyable, tu as répondu juste!\n"
|
||||
.string "Tu dois en savoir des choses!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YouGotItRightYouveWonPersonsPrize:
|
||||
.string "Félicitations! Tu as répondu\n"
|
||||
.string "correctement au quiz.\p"
|
||||
.string "Tu as remporté le prix prévu par\n"
|
||||
.string "{STR_VAR_1}!$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_PokemonCenter_1F_Text_XReceivedOneY:
|
||||
.string "{STR_VAR_1} received\n"
|
||||
.string "one {STR_VAR_2}!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YourBagIsFilledUp:
|
||||
.string "Oh, ton SAC est plein.\p"
|
||||
.string "Fais de la place dans ton SAC et\n"
|
||||
.string "reviens me voir.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WrongTheCorrectAnswerIs:
|
||||
.string "Hum… Mauvaise réponse!\n"
|
||||
.string "Il fallait répondre “{STR_VAR_3}”!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IGetToKeepPrize:
|
||||
.string "Quel dommage!\p"
|
||||
.string "Je vais devoir garder le prix\n"
|
||||
.string "{STR_VAR_1}!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_MakeYourOwnQuiz:
|
||||
.string "Ecoute, écoute!\n"
|
||||
.string "Ça te dirait, de créer ton propre quiz?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_MaybeNextTime:
|
||||
.string "Je vois…\n"
|
||||
.string "Une prochaine fois, peut-être!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_PickYourPrize:
|
||||
.string "Bien. D’abord, tu dois choisir le prix\n"
|
||||
.string "à remettre au concurrent s’il répond\l"
|
||||
.string "correctement à toutes les questions.\p"
|
||||
.string "Mais, attention! Si le concurrent\n"
|
||||
.string "échoue, c’est moi qui garde\l"
|
||||
.string "le prix!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_QuitChoosingPrize:
|
||||
.string "Si tu ne choisis pas de prix, tu ne\n"
|
||||
.string "peux pas créer de quiz.\p"
|
||||
.string "Tu veux arrêter la création de ton\n"
|
||||
.string "quiz?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WriteYourQuiz:
|
||||
.string "Très joli!\n"
|
||||
.string "C’est un prix magnifique!\p"
|
||||
.string "Maintenant, tu dois choisir les\n"
|
||||
.string "questions et les réponses.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizQuestion:
|
||||
.string "Tu veux arrêter d’écrire les questions\n"
|
||||
.string "de ton quiz?$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizAnswer:
|
||||
.string "Are you going to quit choosing\n"
|
||||
.string "your quiz answer?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllLookForAChallenger:
|
||||
.string "Merci!\n"
|
||||
.string "Tu as fait un bon quiz.\p"
|
||||
.string "A moi de trouver une personne qui va\n"
|
||||
.string "essayer de répondre aux questions!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ImTheContestLady:
|
||||
.string "Je suis DAME CONCOURS!\n"
|
||||
.string "J’adore les CONCOURS!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ThankForPokeblock:
|
||||
.string "Encore merci pour le {POKEBLOCK}!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_MyFriendDisplaysQuality:
|
||||
.string "Voilà {STR_VAR_1}!\n"
|
||||
.string "On pourrait l’appeler {STR_VAR_2}!\p"
|
||||
.string "Mais je pense qu’il pourrait encore\n"
|
||||
.string "gagner en {STR_VAR_2}!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_DontHaveAPokeblockCase:
|
||||
.string "Pour cela, j’ai besoin de ton aide!\p"
|
||||
.string "Pourrais-je avoir un {POKEBLOCK}?\n"
|
||||
.string "Je ne t’en demande qu’un!\p"
|
||||
.string "… Oh, mais…\n"
|
||||
.string "Tu n’as pas de BOITE {POKEBLOCK}S?\l"
|
||||
.string "Tu devrais. A la prochaine, alors!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_AskingForOnePokeblock:
|
||||
.string "J’ai besoin de ton aide!\p"
|
||||
.string "Pourrais-je avoir un {POKEBLOCK}?\n"
|
||||
.string "Rien qu’un seul!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ICantHaveOnePokeblock:
|
||||
.string "Comment?\n"
|
||||
.string "Tu refuses de me donner un {POKEBLOCK}?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WhatACheapskate:
|
||||
.string "L’avarice est un vilain défaut,\n"
|
||||
.string "tu sais!?!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllUseYourPokeblock:
|
||||
.string "Super!\n"
|
||||
.string "Merci!\p"
|
||||
.string "Je vais donner ton {POKEBLOCK} à mon\n"
|
||||
.string "POKéMON immédiatement.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_NoChangeThanks:
|
||||
.string "On dirait que rien n’a changé…\p"
|
||||
.string "Hum…\p"
|
||||
.string "Bon!\n"
|
||||
.string "Merci quand même!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ReallyImprovedThanks:
|
||||
.string "Oh!\n"
|
||||
.string "On dirait que ça lui plaît!\p"
|
||||
.string "Je pense que {STR_VAR_1} a gagné en\n"
|
||||
.string "{STR_VAR_2}.\p"
|
||||
.string "Merci beaucoup!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ReadyToEnterContests:
|
||||
.string "Hum…\p"
|
||||
.string "Je pense qu’on est prêts à faire des\n"
|
||||
.string "CONCOURS.\p"
|
||||
.string "Si tu nous vois en CONCOURS un jour,\n"
|
||||
.string "j’espère que tu nous encourageras.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Zigzagoon:
|
||||
.string "{STR_VAR_1}: Zaaaton!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Kecleon:
|
||||
.string "{STR_VAR_1}: Kecleeee!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Poochyena:
|
||||
.string "{STR_VAR_1}: Yenaaa…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Pikachu:
|
||||
.string "{STR_VAR_1}: Pika!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Skitty:
|
||||
.string "{STR_VAR_1}: Skiiittyyy!$"
|
||||
@@ -1,10 +1,10 @@
|
||||
gText_HowMayIServeYou::
|
||||
.string "Bienvenue!\p"
|
||||
.string "En quoi puis-je vous aider?$"
|
||||
.string "Bienvenue!\p"
|
||||
.string "En quoi puis-je vous aider?$"
|
||||
|
||||
gText_PleaseComeAgain::
|
||||
.string "A la prochaine!$"
|
||||
.string "A la prochaine!$"
|
||||
|
||||
gText_PlayerWhatCanIDoForYou::
|
||||
.string "Bienvenue {PLAYER}{KUN}!\p"
|
||||
.string "Que puis-je faire pour vous?$"
|
||||
.string "Bienvenue {PLAYER}{KUN}!\p"
|
||||
.string "Que puis-je faire pour vous?$"
|
||||
|
||||
2987
data/text/fr/match_call.inc
Normal file
2987
data/text/fr/match_call.inc
Normal file
File diff suppressed because it is too large
Load Diff
63
data/text/fr/mauville_man.inc
Normal file
63
data/text/fr/mauville_man.inc
Normal file
@@ -0,0 +1,63 @@
|
||||
@ Only contains the text for the Mauville Man named Giddy. The rest is in scripts/mauville_man.inc
|
||||
GiddyText_SoPretty::
|
||||
.string " vraiment bien!$"
|
||||
|
||||
GiddyText_SoDarling::
|
||||
.string " vraiment adorable!$"
|
||||
|
||||
GiddyText_SoRelaxed::
|
||||
.string " vraiment cool!$"
|
||||
|
||||
GiddyText_SoSunny::
|
||||
.string " extraordinaire!$"
|
||||
|
||||
GiddyText_SoDesirable::
|
||||
.string " vraiment fantastique!$"
|
||||
|
||||
GiddyText_SoExciting::
|
||||
.string " vraiment super!$"
|
||||
|
||||
GiddyText_SoAmusing::
|
||||
.string " vraiment drôle!$"
|
||||
|
||||
GiddyText_SoMagical::
|
||||
.string " vraiment magique!$"
|
||||
|
||||
GiddyText_Is::
|
||||
.string " est$"
|
||||
|
||||
GiddyText_DontYouAgree::
|
||||
.string "\n"
|
||||
.string "Tu es d’accord?$"
|
||||
|
||||
GiddyText_ISoWantToGoOnAVacation::
|
||||
.string "J’ai vraiment envie d’aller en vacances.\n"
|
||||
.string "Il y a un endroit sympa dans le coin?$"
|
||||
|
||||
GiddyText_IBoughtCrayonsWith120Colors::
|
||||
.string "J’ai acheté des crayons de 120 couleurs\n"
|
||||
.string "différentes! Ils sont pas beaux?$"
|
||||
|
||||
GiddyText_WouldntItBeNiceIfWeCouldFloat::
|
||||
.string "Ne serait-ce pas génial, si on pouvait\n"
|
||||
.string "s’envoler sur un nuage de bulles?$"
|
||||
|
||||
GiddyText_WhenYouWriteOnASandyBeach::
|
||||
.string "Quand on écrit sur du sable, tout est\n"
|
||||
.string "effacé par les vagues. C’est triste.$"
|
||||
|
||||
GiddyText_WhatsTheBottomOfTheSeaLike::
|
||||
.string "J’aimerais aller voir les fonds marins!\n"
|
||||
.string "Ça doit être beau, tu crois pas?$"
|
||||
|
||||
GiddyText_WhenYouSeeTheSettingSunDoesIt::
|
||||
.string "Les couchers de soleil, ça donne envie\n"
|
||||
.string "de rentrer chez soi, non?$"
|
||||
|
||||
GiddyText_LyingBackInTheGreenGrass::
|
||||
.string "S’allonger sur de l’herbe bien verte…\n"
|
||||
.string "Waouh, ça c’est super!$"
|
||||
|
||||
GiddyText_SecretBasesAreSoWonderful::
|
||||
.string "Les BASES SECRETES, c’est génial!\n"
|
||||
.string "Non?$"
|
||||
241
data/text/fr/move_tutors.inc
Normal file
241
data/text/fr/move_tutors.inc
Normal file
@@ -0,0 +1,241 @@
|
||||
MoveTutor_Text_ThisMoveCanOnlyBeLearnedOnce:
|
||||
.string "Cette capacité ne peut être\n"
|
||||
.string "apprise qu’une fois, OK?$"
|
||||
|
||||
MoveTutor_Text_SwaggerTeach:
|
||||
.string "Hé! Mon POKéMON, c’est de la balle!\n"
|
||||
.string "C’est le plus cool de tous les POKéMON!\p"
|
||||
.string "L’autre jour, j’ai dit ça devant le\n"
|
||||
.string "PRESIDENT et je me suis fait\l"
|
||||
.string "remonter les bretelles.\p"
|
||||
.string "Du coup, j’essaie de me vanter un peu\n"
|
||||
.string "moins.\p"
|
||||
.string "Mais si tu veux, je peux apprendre\n"
|
||||
.string "VANTARDISE à un de tes POKéMON.$"
|
||||
|
||||
MoveTutor_Text_SwaggerDeclined:
|
||||
.string "Non? Alors toi, tu ne comprends\n"
|
||||
.string "carrément rien aux POKéMON!$"
|
||||
|
||||
MoveTutor_Text_SwaggerWhichMon:
|
||||
.string "Cool. A quel POKéMON tu veux que\n"
|
||||
.string "j’enseigne VANTARDISE?$"
|
||||
|
||||
MoveTutor_Text_SwaggerTaught:
|
||||
.string "Dorénavant, je complimenterai mes\n"
|
||||
.string "POKéMON et j’arrêterai de me vanter.$"
|
||||
|
||||
MoveTutor_Text_RolloutTeach:
|
||||
.string "Tu sais que si tu vas dans cette\n"
|
||||
.string "direction, tu peux avancer longtemps\l"
|
||||
.string "sans avoir à tourner?\p"
|
||||
.string "Je suis sûr qu’on peut même y aller\n"
|
||||
.string "en roulant.\p"
|
||||
.string "Tiens, tu crois que tes POKéMON\n"
|
||||
.string "aimeraient rouler, eux aussi?\p"
|
||||
.string "Je pourrais enseigner ROULADE à\n"
|
||||
.string "l’un d’entre eux, si tu veux.$"
|
||||
|
||||
MoveTutor_Text_RolloutDeclined:
|
||||
.string "Je vois, tu es timide.\n"
|
||||
.string "Pas de problème, ça roule!$"
|
||||
|
||||
MoveTutor_Text_RolloutWhichMon:
|
||||
.string "Super! Ce que j’aimerais que les\n"
|
||||
.string "POKéMON me ressemblent.$"
|
||||
|
||||
MoveTutor_Text_RolloutTaught:
|
||||
.string "Rouler dans l’herbe me met toujours\n"
|
||||
.string "de bonne humeur! Ça roule!!!$"
|
||||
|
||||
MoveTutor_Text_FuryCutterTeach:
|
||||
.string "Il existe une capacité qui gagne en\n"
|
||||
.string "puissance quand on l’utilise plusieurs\l"
|
||||
.string "fois de suite.\p"
|
||||
.string "C’est une super capacité de type\n"
|
||||
.string "INSECTE.\p"
|
||||
.string "Elle s’appelle TAILLADE.\n"
|
||||
.string "Je l’enseigne à un de tes POKéMON?$"
|
||||
|
||||
MoveTutor_Text_FuryCutterDeclined:
|
||||
.string "On n’est pas sur la même longueur\n"
|
||||
.string "d’ondes.$"
|
||||
|
||||
MoveTutor_Text_FuryCutterWhichMon:
|
||||
.string "Super!\n"
|
||||
.string "Quel POKéMON est l’heureux élu?$"
|
||||
|
||||
MoveTutor_Text_FuryCutterTaught:
|
||||
.string "Rien n’est plus beau qu’un POKéMON\n"
|
||||
.string "utilisant encore et encore cette\l"
|
||||
.string "capacité!$"
|
||||
|
||||
MoveTutor_MimicTeach:
|
||||
.string "Je suis jeune, mais j’aime copier le\n"
|
||||
.string "style des personnes âgées de la ville.\p"
|
||||
.string "Et si j’apprenais COPIE à un\n"
|
||||
.string "de tes POKéMON?\p"
|
||||
.string "Qu’en dis-tu, mon p’tit?$"
|
||||
|
||||
MoveTutor_MimicDeclined:
|
||||
.string "Boudiou! Les jeunes d’aujourd’hui,\n"
|
||||
.string "quelle ingratitude!$"
|
||||
|
||||
MoveTutor_Text_MimicWhichMon:
|
||||
.string "Oh, oh! Je pense bien!\n"
|
||||
.string "A quel POKéMON dois-je enseigner\l"
|
||||
.string "COPIE?$"
|
||||
|
||||
MoveTutor_Text_MimicTaught:
|
||||
.string "COPIE est une capacité très difficile à\n"
|
||||
.string "maîtriser.\p"
|
||||
.string "Qui sait, peut-être sauras-tu l’utiliser\n"
|
||||
.string "aussi bien que moi?$"
|
||||
|
||||
MoveTutor_Text_MetronomeTeach:
|
||||
.string "Moi, j’ai des goûts de luxe!\n"
|
||||
.string "Mais je ne suis pas riche…\p"
|
||||
.string "Ce que j’aimerais pouvoir faire\n"
|
||||
.string "apparaître tout ce que je veux,\p"
|
||||
.string "juste en bougeant un doigt!\p"
|
||||
.string "Si tu veux, je peux apprendre\n"
|
||||
.string "METRONOME à tes POKéMON.\p"
|
||||
.string "Rien n’apparaîtra mais ton POKéMON\n"
|
||||
.string "bougera un doigt. Tu veux?$"
|
||||
|
||||
MoveTutor_Text_MetronomeDeclined:
|
||||
.string "D’accord. Si tu changes d’avis, je serai\n"
|
||||
.string "là.$"
|
||||
|
||||
MoveTutor_Text_MetronomeWhichMon:
|
||||
.string "Super! A quel POKéMON dois-je\n"
|
||||
.string "enseigner cette capacité?$"
|
||||
|
||||
MoveTutor_Text_MetronomeTaught:
|
||||
.string "Quand un POKéMON bouge le doigt\n"
|
||||
.string "comme un METRONOME, plein de\l"
|
||||
.string "bonnes choses peuvent se produire.\p"
|
||||
.string "Ce serait tellement bien, si ça\n"
|
||||
.string "marchait aussi pour les humains!$"
|
||||
|
||||
MoveTutor_Text_SleepTalkTeach:
|
||||
.string "Tu sais, mon p’tit, ma femme a besoin de\n"
|
||||
.string "PUISSANCE CACHEE pour rester éveillée.\p"
|
||||
.string "Pour moi, c’est BLABLA DODO!\n"
|
||||
.string "Je dors, un point c’est tout!\p"
|
||||
.string "Si tu veux, je peux enseigner BLABLA\n"
|
||||
.string "DODO à un de tes POKéMON. Tu veux?$"
|
||||
|
||||
MoveTutor_Text_SleepTalkDeclined:
|
||||
.string "Toi aussi, tu préfères lutter contre\n"
|
||||
.string "le sommeil avec PUISSANCE CACHEE…$"
|
||||
|
||||
MoveTutor_Text_SleepTalkWhichMon:
|
||||
.string "Ah, voilà qui est bien répondu!\n"
|
||||
.string "A quel POKéMON dois-je l’enseigner?$"
|
||||
|
||||
MoveTutor_Text_SleepTalkTaught:
|
||||
.string "Je n’ai jamais bien compris le tour\n"
|
||||
.string "de magie de ma femme.\p"
|
||||
.string "J’aimerais le maîtriser aussi bien\n"
|
||||
.string "que BLABLA DODO…$"
|
||||
|
||||
MoveTutor_Text_SubstituteTeach:
|
||||
.string "Quand j’observe le monde, perchée\n"
|
||||
.string "sur ce toit…\p"
|
||||
.string "Je me dis qu’il y a tellement de choses\n"
|
||||
.string "à faire, de territoires à explorer, que\l"
|
||||
.string "j’aimerais vivre plusieurs vies à la fois.\p"
|
||||
.string "Je sais bien que c’est impossible,\n"
|
||||
.string "mais les journées sont trop courtes…\p"
|
||||
.string "Ça me fait penser… Et si j’enseignais\n"
|
||||
.string "CLONAGE à un de tes POKéMON?$"
|
||||
|
||||
MoveTutor_Text_SubstituteDeclined:
|
||||
.string "Non?\p"
|
||||
.string "Un POKéMON peut créer un double de\n"
|
||||
.string "lui-même avec… Enfin, c’est\l"
|
||||
.string "comme tu veux.$"
|
||||
|
||||
MoveTutor_Text_SubstituteWhichMon:
|
||||
.string "Hi, hi!\n"
|
||||
.string "A quel POKéMON dois-je enseigner\l"
|
||||
.string "CLONAGE?$"
|
||||
|
||||
MoveTutor_Text_SubstituteTaught:
|
||||
.string "Nous, les humains, devrions profiter\n"
|
||||
.string "à fond de l’instant présent!\p"
|
||||
.string "Enfin, c’est ce que je pense!$"
|
||||
|
||||
MoveTutor_Text_DynamicPunchTeach:
|
||||
.string "Je n’en peux plus!\p"
|
||||
.string "C’est sans espoir!\p"
|
||||
.string "Je suis un DRESSEUR de type COMBAT,\n"
|
||||
.string "alors je n’arrive à rien dans l’ARENE\l"
|
||||
.string "d’ALGATIA!\p"
|
||||
.string "Tiens! Prends ça! Un coup de poing!\n"
|
||||
.string "Et encore ça! Un autre coup de poing!\p"
|
||||
.string "Ne me fais pas ces yeux-là!\n"
|
||||
.string "Je ne frappe que le sol!\p"
|
||||
.string "Tu veux peut-être que j’enseigne\n"
|
||||
.string "DYNAMOPOING à un de tes POKéMON?$"
|
||||
|
||||
MoveTutor_Text_DynamicPunchDeclined:
|
||||
.string "Tu te moques de moi? Je frapperais bien\n"
|
||||
.string "autre chose que le sol, tu sais!$"
|
||||
|
||||
MoveTutor_Text_DynamicPunchWhichMon:
|
||||
.string "Tiens, voilà quelqu’un d’intelligent!\n"
|
||||
.string "A quel POKéMON dois-je l’enseigner?$"
|
||||
|
||||
MoveTutor_Text_DynamicPunchTaught:
|
||||
.string "Je veux que tu gagnes à l’ARENE\n"
|
||||
.string "d’ALGATIA grâce à DYNAMOPOING!$"
|
||||
|
||||
MoveTutor_Text_DoubleEdgeTeach:
|
||||
.string "Bouh…\p"
|
||||
.string "Le CHAMPION D’ARENE d’ATALANOPOLIS\n"
|
||||
.string "est vraiment admirable.\p"
|
||||
.string "Ce qui veut dire que beaucoup de\n"
|
||||
.string "gens veulent le défier.\p"
|
||||
.string "Je n’ai même pas réussi à attirer son\n"
|
||||
.string "attention avec DAMOCLES!\p"
|
||||
.string "Est-ce que je peux enseigner DAMOCLES\n"
|
||||
.string "à un de tes POKéMON?$"
|
||||
|
||||
MoveTutor_Text_DoubleEdgeDeclined:
|
||||
.string "Oh…\n"
|
||||
.string "Tu vois, toi aussi, tu me rejettes…$"
|
||||
|
||||
MoveTutor_Text_DoubleEdgeWhichMon:
|
||||
.string "A quel POKéMON dois-je enseigner\n"
|
||||
.string "DAMOCLES?$"
|
||||
|
||||
MoveTutor_Text_DoubleEdgeTaught:
|
||||
.string "Je vais m’endurcir!\n"
|
||||
.string "Plus question de tomber amoureuse!$"
|
||||
|
||||
MoveTutor_Text_ExplosionTeach:
|
||||
.string "J’ai la ferme intention de faire quelque\n"
|
||||
.string "chose de ma vie, je te le dis!\p"
|
||||
.string "Regarde-moi bien, parce que je ne vais\n"
|
||||
.string "pas rester longtemps ici.\p"
|
||||
.string "On va entendre parler de moi!\n"
|
||||
.string "Ce sera une vraie EXPLOSION!\p"
|
||||
.string "A propos d’EXPLOSION… J’enseigne\n"
|
||||
.string "cette capacité à un de tes POKéMON?$"
|
||||
|
||||
MoveTutor_Text_ExplosionDeclined:
|
||||
.string "Tu ne me fais pas confiance parce que\n"
|
||||
.string "j’ai décidé de partir, c’est ça?$"
|
||||
|
||||
MoveTutor_Text_ExplosionWhichMon:
|
||||
.string "Super, ça va faire du bruit! A quel\n"
|
||||
.string "POKéMON dois-je enseigner EXPLOSION?$"
|
||||
|
||||
MoveTutor_Text_ExplosionTaught:
|
||||
.string "Ça fait longtemps que j’enseigne\n"
|
||||
.string "EXPLOSION aux POKéMON sans jamais\l"
|
||||
.string "penser à ma propre EXPLOSION…\p"
|
||||
.string "Peut-être est-ce parce qu’au fond,\n"
|
||||
.string "je préfèrerais rester ici…$"
|
||||
@@ -1,30 +1,30 @@
|
||||
gText_ObtainedTheItem::
|
||||
.string "Obtenu: {STR_VAR_2}!$"
|
||||
.string "Obtenu: {STR_VAR_2}!$"
|
||||
|
||||
gText_TheBagIsFull::
|
||||
.string "Le SAC est plein…$"
|
||||
.string "Le SAC est plein…$"
|
||||
|
||||
gText_PutItemInPocket::
|
||||
.string "{PLAYER} met {STR_VAR_2} dans\n"
|
||||
.string "POCHE {STR_VAR_3}.$"
|
||||
.string "{PLAYER} met {STR_VAR_2} dans\n"
|
||||
.string "POCHE {STR_VAR_3}.$"
|
||||
|
||||
gText_PlayerFoundOneItem::
|
||||
.string "{PLAYER} trouve {STR_VAR_2}!$"
|
||||
.string "{PLAYER} trouve {STR_VAR_2}!$"
|
||||
|
||||
gText_TooBadBagIsFull::
|
||||
.string "Dommage!\n"
|
||||
.string "Le SAC est plein.$"
|
||||
.string "Dommage!\n"
|
||||
.string "Le SAC est plein.$"
|
||||
|
||||
gText_PlayerPutItemInBag::
|
||||
.string "{PLAYER} met {STR_VAR_2} dans\n"
|
||||
.string "le SAC.$"
|
||||
.string "{PLAYER} met {STR_VAR_2} dans\n"
|
||||
.string "le SAC.$"
|
||||
|
||||
gText_ObtainedTheDecor::
|
||||
.string "Obtenu: {STR_VAR_2}!$"
|
||||
.string "Obtenu: {STR_VAR_2}!$"
|
||||
|
||||
gText_NoRoomLeftForAnother::
|
||||
.string "Dommage! Il n’y a plus assez de place\n"
|
||||
.string "pour {STR_VAR_2}…$"
|
||||
.string "Dommage! Il n’y a plus assez de place\n"
|
||||
.string "pour {STR_VAR_2}…$"
|
||||
|
||||
gText_TheDecorWasTransferredToThePC::
|
||||
.string "Transfert de {STR_VAR_2} sur le PC.$"
|
||||
.string "Transfert de {STR_VAR_2} sur le PC.$"
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
Text_BootUpPC:
|
||||
.string "{PLAYER} allume le PC.$"
|
||||
.string "{PLAYER} allume le PC.$"
|
||||
|
||||
gText_WhichPCShouldBeAccessed::
|
||||
.string "Accéder à quel PC?$"
|
||||
.string "Accéder à quel PC?$"
|
||||
|
||||
gText_AccessedSomeonesPC::
|
||||
.string "PC de ??? connecté.$"
|
||||
.string "PC de ??? connecté.$"
|
||||
|
||||
gText_StorageSystemOpened::
|
||||
.string "Gestion de Stocks de POKéMON en ligne.$"
|
||||
.string "Gestion de Stocks de POKéMON en ligne.$"
|
||||
|
||||
gText_AccessedPlayersPC::
|
||||
.string "PC personnel connecté.$"
|
||||
.string "PC personnel connecté.$"
|
||||
|
||||
gText_AccessedLanettesPC::
|
||||
.string "PC d’ANNETTE connecté.$"
|
||||
.string "PC d’ANNETTE connecté.$"
|
||||
|
||||
@@ -1,33 +1,33 @@
|
||||
gText_PkmnTransferredSomeonesPC::
|
||||
.string "{STR_VAR_2} a été transféré sur le\n"
|
||||
.string "PC de ???.\p"
|
||||
.string "Il a été placé dans la BOITE\n"
|
||||
.string "appelée “{STR_VAR_1}”.$"
|
||||
.string "{STR_VAR_2} a été transféré sur le\n"
|
||||
.string "PC de ???.\p"
|
||||
.string "Il a été placé dans la BOITE\n"
|
||||
.string "appelée “{STR_VAR_1}”.$"
|
||||
|
||||
gText_PkmnTransferredLanettesPC::
|
||||
.string "{STR_VAR_2} a été transféré sur le\n"
|
||||
.string "PC d’ANNETTE.\p"
|
||||
.string "Il a été placé dans la BOITE\n"
|
||||
.string "appelée “{STR_VAR_1}”.$"
|
||||
.string "{STR_VAR_2} a été transféré sur le\n"
|
||||
.string "PC d’ANNETTE.\p"
|
||||
.string "Il a été placé dans la BOITE\n"
|
||||
.string "appelée “{STR_VAR_1}”.$"
|
||||
|
||||
gText_PkmnTransferredSomeonesPCBoxFull::
|
||||
.string "La BOITE {STR_VAR_3} sur le PC\n"
|
||||
.string "de ??? est pleine.\p"
|
||||
.string "{STR_VAR_2} a été placé dans la\n"
|
||||
.string "BOITE appelée “{STR_VAR_1}”.$"
|
||||
.string "La BOITE {STR_VAR_3} sur le PC\n"
|
||||
.string "de ??? est pleine.\p"
|
||||
.string "{STR_VAR_2} a été placé dans la\n"
|
||||
.string "BOITE appelée “{STR_VAR_1}”.$"
|
||||
|
||||
gText_PkmnTransferredLanettesPCBoxFull::
|
||||
.string "La BOITE “{STR_VAR_3}” sur le PC\n"
|
||||
.string "d’ANNETTE est pleine.\p"
|
||||
.string "{STR_VAR_2} a été placé dans la\n"
|
||||
.string "BOITE appelée “{STR_VAR_1}”.$"
|
||||
.string "La BOITE “{STR_VAR_3}” sur le PC\n"
|
||||
.string "d’ANNETTE est pleine.\p"
|
||||
.string "{STR_VAR_2} a été placé dans la\n"
|
||||
.string "BOITE appelée “{STR_VAR_1}”.$"
|
||||
|
||||
gText_NoMoreRoomForPokemon::
|
||||
.string "Il n’y a plus de place pour\n"
|
||||
.string "les POKéMON.\p"
|
||||
.string "Les BOITES sont pleines et\n"
|
||||
.string "ne peuvent plus rien recevoir.$"
|
||||
.string "Il n’y a plus de place pour\n"
|
||||
.string "les POKéMON.\p"
|
||||
.string "Les BOITES sont pleines et\n"
|
||||
.string "ne peuvent plus rien recevoir.$"
|
||||
|
||||
gText_NicknameThisPokemon::
|
||||
.string "Voulez-vous donner un surnom\n"
|
||||
.string "à {STR_VAR_1}?$"
|
||||
.string "Voulez-vous donner un surnom\n"
|
||||
.string "à {STR_VAR_1}?$"
|
||||
|
||||
@@ -1,47 +1,47 @@
|
||||
gText_WouldYouLikeToRestYourPkmn::
|
||||
.string "Bonjour! Bienvenue au CENTRE\n"
|
||||
.string "POKéMON.\p"
|
||||
.string "Nous pouvons soigner vos POKéMON.\p"
|
||||
.string "Voulez-vous les soigner?$"
|
||||
.string "Bonjour! Bienvenue au CENTRE\n"
|
||||
.string "POKéMON.\p"
|
||||
.string "Nous pouvons soigner vos POKéMON.\p"
|
||||
.string "Voulez-vous les soigner?$"
|
||||
|
||||
gText_IllTakeYourPkmn::
|
||||
.string "OK, je prends vos POKéMON un instant.$"
|
||||
.string "OK, je prends vos POKéMON un instant.$"
|
||||
|
||||
gText_RestoredPkmnToFullHealth::
|
||||
.string "Merci d’avoir attendu.\p"
|
||||
.string "Vos POKéMON sont en super\n"
|
||||
.string "forme.$"
|
||||
.string "Merci d’avoir attendu.\p"
|
||||
.string "Vos POKéMON sont en super\n"
|
||||
.string "forme.$"
|
||||
|
||||
gText_WeHopeToSeeYouAgain::
|
||||
.string "A une prochaine fois peut-être!$"
|
||||
.string "A une prochaine fois peut-être!$"
|
||||
|
||||
gText_WelcomeCutShort::
|
||||
.string "Bonjour! Bienvenue au CENTRE\n"
|
||||
.string "POKéMON.\p"
|
||||
.string "Nous pouvons soigner vos POKéMON.\p"
|
||||
.string "Voulez-vous les…$"
|
||||
.string "Bonjour! Bienvenue au CENTRE\n"
|
||||
.string "POKéMON.\p"
|
||||
.string "Nous pouvons soigner vos POKéMON.\p"
|
||||
.string "Voulez-vous les…$"
|
||||
|
||||
gText_NoticesGoldCard::
|
||||
.string "Ce… Cette carte…\n"
|
||||
.string "Serait-ce la CARTE OR?!\p"
|
||||
.string "Oh, ce jaune or est si brillant!\n"
|
||||
.string "Les quatre étoiles étincellent presque!\p"
|
||||
.string "J’ai déjà vu des DRESSEURS avec\n"
|
||||
.string "des CARTES ARGENT, mais…\p"
|
||||
.string "Vous êtes le premier DRESSEUR que je\n"
|
||||
.string "vois avec une CARTE OR!\p"
|
||||
.string "Accordez-moi l’honneur de soigner\n"
|
||||
.string "vos POKéMON un instant!$"
|
||||
.string "Ce… Cette carte…\n"
|
||||
.string "Serait-ce la CARTE OR?!\p"
|
||||
.string "Oh, ce jaune or est si brillant!\n"
|
||||
.string "Les quatre étoiles étincellent presque!\p"
|
||||
.string "J’ai déjà vu des DRESSEURS avec\n"
|
||||
.string "des CARTES ARGENT, mais…\p"
|
||||
.string "Vous êtes le premier DRESSEUR que je\n"
|
||||
.string "vois avec une CARTE OR!\p"
|
||||
.string "Accordez-moi l’honneur de soigner\n"
|
||||
.string "vos POKéMON un instant!$"
|
||||
|
||||
gText_YouWantTheUsual::
|
||||
.string "Contente de vous voir, {PLAYER}!\n"
|
||||
.string "On fait comme d’habitude?$"
|
||||
.string "Contente de vous voir, {PLAYER}!\n"
|
||||
.string "On fait comme d’habitude?$"
|
||||
|
||||
gText_IllTakeYourPkmn2::
|
||||
.string "OK, je prends vos POKéMON un instant.$"
|
||||
.string "OK, je prends vos POKéMON un instant.$"
|
||||
|
||||
gText_ThankYouForWaiting::
|
||||
.string "Merci d’avoir attendu.$"
|
||||
.string "Merci d’avoir attendu.$"
|
||||
|
||||
gText_WeHopeToSeeYouAgain2::
|
||||
.string "Encore merci et à bientôt!$"
|
||||
.string "Encore merci et à bientôt!$"
|
||||
|
||||
165
data/text/fr/pokemon_news.inc
Normal file
165
data/text/fr/pokemon_news.inc
Normal file
@@ -0,0 +1,165 @@
|
||||
gPokeNewsTextSlateport_Upcoming::
|
||||
.string "Bonjour à tous!\n"
|
||||
.string "C’est l’heure du BULLETIN POKéMON.\p"
|
||||
.string "L’homme le plus adulé de POIVRESSEL,\n"
|
||||
.string "le MAITRE DE LA FORME fait encore\l"
|
||||
.string "parler de lui!\p"
|
||||
.string "Il a déclaré: “Je réserve une surprise\n"
|
||||
.string "sans précédent à tous, dans quelques\l"
|
||||
.string "jours: exactement {STR_VAR_1}!”\p"
|
||||
.string "Il n’a pas voulu dévoiler son secret,\n"
|
||||
.string "mais il a tenu à préciser:\l"
|
||||
.string "“Economisez! Ça en vaudra la peine…”\p"
|
||||
.string "Il est donc conseillé à tous d’aller\n"
|
||||
.string "faire un tour à POIVRESSEL ce jour-là.\p"
|
||||
.string "C’était le scoop du BULLETIN POKéMON.$"
|
||||
|
||||
gPokeNewsTextSlateport_Ongoing::
|
||||
.string "Bonjour à tous!\n"
|
||||
.string "C’est l’heure du BULLETIN POKéMON.\p"
|
||||
.string "Et voici la nouvelle que vous attendiez\n"
|
||||
.string "tous avec impatience!\p"
|
||||
.string "Le MAITRE DE LA FORME de POIVRESSEL\n"
|
||||
.string "va créer l’évènement au MARCHE!\p"
|
||||
.string "Il a promis de vendre le CALCIUM et\n"
|
||||
.string "la PROTEINE à des prix imbattables!\p"
|
||||
.string "Le voyage à POIVRESSEL vaut le détour.\n"
|
||||
.string "Pourquoi ne pas aller acheter tout\l"
|
||||
.string "ce que vous voulez?\p"
|
||||
.string "C’était le scoop du BULLETIN POKéMON.$"
|
||||
|
||||
gPokeNewsTextSlateport_Ending::
|
||||
.string "Bonjour à tous!\n"
|
||||
.string "C’est l’heure du BULLETIN POKéMON.\p"
|
||||
.string "Et voici la nouvelle que vous attendiez\n"
|
||||
.string "tous avec impatience!\p"
|
||||
.string "Le MAITRE DE LA FORME de POIVRESSEL\n"
|
||||
.string "va créer l’évènement au MARCHE!\p"
|
||||
.string "Il a promis de faire le CALCIUM et\n"
|
||||
.string "la PROTEINE à des prix imbattables!\p"
|
||||
.string "D’après le MAITRE DE LA FORME, il en\n"
|
||||
.string "resterait encore beaucoup en stock.\p"
|
||||
.string "Alors pourquoi ne pas se laisser tenter\n"
|
||||
.string "par de petites emplettes à POIVRESSEL?\p"
|
||||
.string "C’était le scoop du BULLETIN POKéMON.$"
|
||||
|
||||
gPokeNewsTextGameCorner_Upcoming::
|
||||
.string "Bonjour à tous!\n"
|
||||
.string "C’est l’heure du BULLETIN POKéMON.\p"
|
||||
.string "Ça approche!\n"
|
||||
.string "C’est bientôt là!\p"
|
||||
.string "La journée du CASINO est prévue pour\n"
|
||||
.string "les jours à venir: dans {STR_VAR_1} exactement!\p"
|
||||
.string "Même les moins chanceux vont\n"
|
||||
.string "pouvoir gagner ce jour-là!\p"
|
||||
.string "C’était le scoop du BULLETIN POKéMON.$"
|
||||
|
||||
gPokeNewsTextGameCorner_Ongoing::
|
||||
.string "Bonjour à tous!\n"
|
||||
.string "C’est l’heure du BULLETIN POKéMON.\p"
|
||||
.string "C’est fait!\n"
|
||||
.string "Ça y est enfin!\p"
|
||||
.string "La journée du CASINO est enfin\n"
|
||||
.string "arrivée!\p"
|
||||
.string "Aurez-vous de la chance aux MACHINES\n"
|
||||
.string "A SOUS et à la ROULETTE?\p"
|
||||
.string "Ça se passe à LAVANDIA.\n"
|
||||
.string "C’est là qu’il faut aller!\p"
|
||||
.string "C’était le scoop du BULLETIN POKéMON.$"
|
||||
|
||||
gPokeNewsTextGameCorner_Ending::
|
||||
.string "Bonjour à tous!\n"
|
||||
.string "C’est l’heure du BULLETIN POKéMON.\p"
|
||||
.string "C’est fait!\n"
|
||||
.string "Ça y est enfin!\p"
|
||||
.string "La journée du CASINO est enfin\n"
|
||||
.string "arrivée!\p"
|
||||
.string "Aurez-vous de la chance aux MACHINES\n"
|
||||
.string "A SOUS et à la ROULETTE?\p"
|
||||
.string "Le temps est compté et presque écoulé.\n"
|
||||
.string "Ça se passe à LAVANDIA.\p"
|
||||
.string "C’était le scoop du BULLETIN POKéMON.$"
|
||||
|
||||
gPokeNewsTextLilycove_Upcoming::
|
||||
.string "Bonjour à tous!\n"
|
||||
.string "C’est l’heure du BULLETIN POKéMON.\p"
|
||||
.string "Nous venons de recevoir de bonnes\n"
|
||||
.string "nouvelles du CENTRE COMMERCIAL\l"
|
||||
.string "NENUCRIQUE.\p"
|
||||
.string "Les soldes du CENTRE COMMERCIAL\n"
|
||||
.string "débutent dans quelques jours:\l"
|
||||
.string "exactement {STR_VAR_1}!\p"
|
||||
.string "Ce truc ou ce machin que vous avez\n"
|
||||
.string "toujours voulu pourrait être à vous!\p"
|
||||
.string "C’était le scoop du BULLETIN POKéMON.$"
|
||||
|
||||
gPokeNewsTextLilycove_Ongoing::
|
||||
.string "Bonjour à tous!\n"
|
||||
.string "C’est l’heure du BULLETIN POKéMON.\p"
|
||||
.string "Voici la nouvelle que vous attendiez\n"
|
||||
.string "tous avec impatience!\p"
|
||||
.string "C’est enfin le début des soldes au\n"
|
||||
.string "CENTRE COMMERCIAL NENUCRIQUE!\p"
|
||||
.string "Tous les trucs et machins dont vous\n"
|
||||
.string "avez toujours rêvé seront à vous…\p"
|
||||
.string "Vous n’aurez que l’embarras du choix!\p"
|
||||
.string "C’était le scoop du BULLETIN POKéMON.$"
|
||||
|
||||
gPokeNewsTextLilycove_Ending::
|
||||
.string "Bonjour à tous!\n"
|
||||
.string "C’est l’heure du BULLETIN POKéMON.\p"
|
||||
.string "Voici la nouvelle que vous attendiez\n"
|
||||
.string "tous avec impatience!\p"
|
||||
.string "C’est enfin le début des soldes au\n"
|
||||
.string "CENTRE COMMERCIAL NENUCRIQUE!\p"
|
||||
.string "Tous les trucs et machins dont vous\n"
|
||||
.string "avez toujours rêvé…\p"
|
||||
.string "Vous n’aurez que l’embarras du choix!\p"
|
||||
.string "C’était le scoop du BULLETIN POKéMON.$"
|
||||
|
||||
gPokeNewsTextBlendMaster_Upcoming::
|
||||
.string "Bonjour à tous!\n"
|
||||
.string "C’est l’heure du BULLETIN POKéMON.\p"
|
||||
.string "Nous avons de grandes nouvelles\n"
|
||||
.string "pour tous les amateurs de {POKEBLOCK}S.\p"
|
||||
.string "Le grand MAITRE MIXEUR sera à\n"
|
||||
.string "NENUCRIQUE dans quelques\l"
|
||||
.string "jours! {STR_VAR_1}, précisément!\p"
|
||||
.string "Pour ce qui est de mixer des BAIES, il\n"
|
||||
.string "n’y a pas mieux que le MAITRE\l"
|
||||
.string "MIXEUR dans tout HOENN!\p"
|
||||
.string "Ceux qui veulent faire des {POKEBLOCK}S\n"
|
||||
.string "avec le MAITRE ou juste l’admirer\l"
|
||||
.string "sont invités à apporter leurs BAIES!\p"
|
||||
.string "C’était le scoop du BULLETIN POKéMON.$"
|
||||
|
||||
gPokeNewsTextBlendMaster_Ongoing::
|
||||
.string "Bonjour à tous!\n"
|
||||
.string "C’est l’heure du BULLETIN POKéMON.\p"
|
||||
.string "Nous avons de grandes nouvelles\n"
|
||||
.string "pour tous les amateurs de {POKEBLOCK}S.\p"
|
||||
.string "Le grand MAITRE MIXEUR est enfin\n"
|
||||
.string "arrivé!\p"
|
||||
.string "Le MAITRE MIXEUR, virtuose du\n"
|
||||
.string "MIXEUR, se produit dans le HALL DE\l"
|
||||
.string "CONCOURS de NENUCRIQUE.\p"
|
||||
.string "Ceux qui veulent faire des {POKEBLOCK}S\n"
|
||||
.string "avec le MAITRE ou juste l’admirer\l"
|
||||
.string "sont invités à apporter leurs BAIES!\p"
|
||||
.string "C’était le scoop du BULLETIN POKéMON.$"
|
||||
|
||||
gPokeNewsTextBlendMaster_Ending::
|
||||
.string "Bonjour à tous!\n"
|
||||
.string "C’est l’heure du BULLETIN POKéMON.\p"
|
||||
.string "C’est incroyable! Un spectacle à vous\n"
|
||||
.string "couper le souffle!\p"
|
||||
.string "Le MAITRE MIXEUR mérite bien sa\n"
|
||||
.string "réputation!\p"
|
||||
.string "Le MIXEUR tourne à une vitesse folle!\p"
|
||||
.string "Mais plus pour longtemps, amis\n"
|
||||
.string "téléspectateurs. Le MAITRE MIXEUR\l"
|
||||
.string "va bientôt quitter NENUCRIQUE.\p"
|
||||
.string "Si vous n’avez pas encore vu le MAITRE\n"
|
||||
.string "à l’œuvre, il n’est pas trop tard!\l"
|
||||
.string "Venez vite à NENUCRIQUE!\p"
|
||||
.string "C’était le scoop du BULLETIN POKéMON.$"
|
||||
74
data/text/fr/profile_man.inc
Normal file
74
data/text/fr/profile_man.inc
Normal file
@@ -0,0 +1,74 @@
|
||||
ProfileMan_Text_CollectTrainerProfiles:
|
||||
.string "Salut, DRESSEUR!\n"
|
||||
.string "Quel magnifique sourire tu as là!\p"
|
||||
.string "J’ai une passion. Je rassemble les\n"
|
||||
.string "profils de DRESSEURS de POKéMON.$"
|
||||
|
||||
ProfileMan_Text_MayISeeYourProfile:
|
||||
.string "Alors, qu’en dis-tu?\n"
|
||||
.string "Je peux voir ton profil?$"
|
||||
|
||||
ProfileMan_Text_EasyChatExplanation:
|
||||
.string "Pour créer son propre profil,\n"
|
||||
.string "il faut associer quatre mots ou\l"
|
||||
.string "groupes de mots.\p"
|
||||
.string "Je vais donner un exemple de profil\n"
|
||||
.string "constitué de quatre segments de texte.\p"
|
||||
.string "Chacun remplace, à sa guise, ces quatre\n"
|
||||
.string "segments de texte par d’autres, de\l"
|
||||
.string "façon à dépeindre son propre profil.\p"
|
||||
.string "Les mots que l’on peut utiliser sont\n"
|
||||
.string "nombreux.\p"
|
||||
.string "Ils sont classés par catégories, telles\n"
|
||||
.string "que POKéMON, vie quotidienne, hobbies,\l"
|
||||
.string "permettant de les trouver facilement.\p"
|
||||
.string "Il faut d’abord choisir une catégorie\n"
|
||||
.string "pour afficher une liste de choix.\p"
|
||||
.string "Ensuite, il faut sélectionner son choix.\p"
|
||||
.string "Il suffit de refaire pareil pour les\n"
|
||||
.string "autres choix et le profil est déterminé.$"
|
||||
|
||||
ProfileMan_Text_LetsSeeItThen:
|
||||
.string "Oui! Merci!\n"
|
||||
.string "Alors, voyons ton profil!$"
|
||||
|
||||
ProfileMan_Text_ImagineYouWouldHaveWonderfulProfile:
|
||||
.string "Oh non, vraiment?\p"
|
||||
.string "J’imagine que quelqu’un comme toi\n"
|
||||
.string "doit avoir un merveilleux profil…$"
|
||||
|
||||
ProfileMan_Text_NotIntoItRightNow:
|
||||
.string "Oh? Tu ne veux pas le faire maintenant?\p"
|
||||
.string "Comme tu veux!$"
|
||||
|
||||
ProfileMan_Text_YouHaveWonderfulSmile:
|
||||
.string "Salut, DRESSEUR!\n"
|
||||
.string "Quel magnifique sourire tu as!$"
|
||||
|
||||
ProfileMan_Text_MayISeeYourNewProfile:
|
||||
.string "Puis-je voir ton nouveau profil?$"
|
||||
|
||||
ProfileMan_Text_EvenBetterThanLastProfile:
|
||||
.string "Oui! Merci!\p"
|
||||
.string "J’espère que ce sera encore mieux que\n"
|
||||
.string "le profil que tu m’as déjà montré.$"
|
||||
|
||||
ProfileMan_Text_LikeProfileWayItIs:
|
||||
.string "Oh, tu aimes ton profil tel qu’il est.\p"
|
||||
.string "Je ne t’en blâme pas. C’est devenu un\n"
|
||||
.string "très bon profil.$"
|
||||
|
||||
ProfileMan_Text_FantasticProfile:
|
||||
.string "F… Fantastique!\p"
|
||||
.string "Ton profil est génial!\n"
|
||||
.string "Il révèle vraiment qui tu es.\p"
|
||||
.string "Tu sais, en voyant ce profil, on est\n"
|
||||
.string "forcément captivé par toi!\p"
|
||||
.string "Merci!$"
|
||||
|
||||
@ Unused
|
||||
ProfileMan_Text_YouKnowSecretSaying:
|
||||
.string "Oh?\n"
|
||||
.string "You know the secret saying!\p"
|
||||
.string "That means you’re now a fellow member\n"
|
||||
.string "of the MYSTERY EVENT CLUB!$"
|
||||
@@ -1,43 +1,43 @@
|
||||
Questionnaire_Text_FillOut::
|
||||
.string "Il y a un questionnaire…\n"
|
||||
.string "Voulez-vous y répondre?$"
|
||||
.string "Il y a un questionnaire…\n"
|
||||
.string "Voulez-vous y répondre?$"
|
||||
|
||||
Questionnaire_Text_ThankYou::
|
||||
.string "Merci d’avoir pris le temps de\n"
|
||||
.string "répondre à notre questionnaire.\p"
|
||||
.string "Vos réponses nous permettront\n"
|
||||
.string "de mieux vous servir.$"
|
||||
.string "Merci d’avoir pris le temps de\n"
|
||||
.string "répondre à notre questionnaire.\p"
|
||||
.string "Vos réponses nous permettront\n"
|
||||
.string "de mieux vous servir.$"
|
||||
|
||||
Questionnaire_Text_YouKnowThoseWordsGift::
|
||||
.string "Oh, bonjour!\n"
|
||||
.string "Vous connaissez ces mots?\p"
|
||||
.string "Donc vous devez aussi\n"
|
||||
.string "connaître le CADEAU MYST.\p"
|
||||
.string "A partir de maintenant, vous allez\n"
|
||||
.string "recevoir des CADEAUX MYST.!$"
|
||||
.string "Oh, bonjour!\n"
|
||||
.string "Vous connaissez ces mots?\p"
|
||||
.string "Donc vous devez aussi\n"
|
||||
.string "connaître le CADEAU MYST.\p"
|
||||
.string "A partir de maintenant, vous allez\n"
|
||||
.string "recevoir des CADEAUX MYST.!$"
|
||||
|
||||
Questionnaire_Text_YouCanAccessMysteryGift::
|
||||
.string "Après avoir sauvegardé, vous\n"
|
||||
.string "aurez accès aux CADEAUX MYST.!$"
|
||||
.string "Après avoir sauvegardé, vous\n"
|
||||
.string "aurez accès aux CADEAUX MYST.!$"
|
||||
|
||||
Questionnaire_Text_YouKnowThoseWordsEvent::
|
||||
.string "Oh, bonjour!\n"
|
||||
.string "Vous connaissez ces mots?\p"
|
||||
.string "Donc vous devez aussi\n"
|
||||
.string "connaître les EVENEMENTS MYSTERE.$"
|
||||
.string "Oh, bonjour!\n"
|
||||
.string "Vous connaissez ces mots?\p"
|
||||
.string "Donc vous devez aussi\n"
|
||||
.string "connaître les EVENEMENTS MYSTERE.$"
|
||||
|
||||
Questionnaire_Text_YouCanAccessMysteryEvent::
|
||||
.string "Après avoir sauvegardé, vous\n"
|
||||
.string "aurez accès aux EVENEMENTS MYSTERE.$"
|
||||
.string "Après avoir sauvegardé, vous\n"
|
||||
.string "aurez accès aux EVENEMENTS MYSTERE.$"
|
||||
|
||||
MysteryGift_Text_TheresATicketForYou::
|
||||
.string "Merci d’utiliser le système\n"
|
||||
.string "EVENEMENTS MYSTERE.\p"
|
||||
.string "Vous devez être {PLAYER}.\n"
|
||||
.string "Il y a un ticket pour vous.$"
|
||||
.string "Merci d’utiliser le système\n"
|
||||
.string "EVENEMENTS MYSTERE.\p"
|
||||
.string "Vous devez être {PLAYER}.\n"
|
||||
.string "Il y a un ticket pour vous.$"
|
||||
|
||||
MysteryGift_Text_TryUsingItAtLilycovePort::
|
||||
.string "Il peut être utilisé au port de\n"
|
||||
.string "NENUCRIQUE.\p"
|
||||
.string "Essayez-le pour voir de quoi \n"
|
||||
.string "il s’agit.$"
|
||||
.string "Il peut être utilisé au port de\n"
|
||||
.string "NENUCRIQUE.\p"
|
||||
.string "Essayez-le pour voir de quoi \n"
|
||||
.string "il s’agit.$"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
Text_WouldYouLikeToMixRecords:
|
||||
.string "Voulez-vous échanger vos données\n"
|
||||
.string "avec d’autres DRESSEURS?$"
|
||||
.string "Voulez-vous échanger vos données\n"
|
||||
.string "avec d’autres DRESSEURS?$"
|
||||
|
||||
Text_WeHopeToSeeYouAgain:
|
||||
.string "A une prochaine fois peut-être!$"
|
||||
.string "A une prochaine fois peut-être!$"
|
||||
|
||||
42
data/text/fr/roulette.inc
Normal file
42
data/text/fr/roulette.inc
Normal file
@@ -0,0 +1,42 @@
|
||||
Roulette_Text_PlayMinimumWagerIsX::
|
||||
.string "A cette table, la mise minimum est\n"
|
||||
.string "de {STR_VAR_1}. Voulez-vous jouer?$"
|
||||
|
||||
Roulette_Text_NotEnoughCoins::
|
||||
.string "Vous n’avez pas assez de JETONS.$"
|
||||
|
||||
Roulette_Text_SpecialRateTable::
|
||||
.string "En ce moment, table à tarif spécial!$"
|
||||
|
||||
Roulette_Text_ControlsInstruction::
|
||||
.string "Placez votre mise avec la manette +\n"
|
||||
.string "et appuyez sur le bouton A.$"
|
||||
|
||||
Roulette_Text_ItsAHit::
|
||||
.string "Vous avez gagné!$"
|
||||
|
||||
Roulette_Text_Jackpot::
|
||||
.string "Jackpot!$"
|
||||
|
||||
Roulette_Text_NothingDoing::
|
||||
.string "Vous avez perdu!$"
|
||||
|
||||
Roulette_Text_YouveWonXCoins::
|
||||
.string "Vous avez gagné {STR_VAR_1} JETONS!$"
|
||||
|
||||
Roulette_Text_NoCoinsLeft::
|
||||
.string "Plus assez de JETONS…$"
|
||||
|
||||
Roulette_Text_KeepPlaying::
|
||||
.string "Continuer à jouer?$"
|
||||
|
||||
Roulette_Text_BoardWillBeCleared::
|
||||
.string "La ROULETTE va être relancée.$"
|
||||
|
||||
@ Unused
|
||||
Roulette_Text_YouDontHaveACoinCase::
|
||||
.string "You don’t have a COIN CASE.$"
|
||||
|
||||
Roulette_Text_CoinCaseIsFull::
|
||||
.string "Votre BOITE JETONS est pleine! On peut\n"
|
||||
.string "échanger vos JETONS contre des lots.$"
|
||||
220
data/text/fr/safari_zone.inc
Normal file
220
data/text/fr/safari_zone.inc
Normal file
@@ -0,0 +1,220 @@
|
||||
SafariZone_Text_WouldYouLikeToExit:
|
||||
.string "Vuoi rinunciare alla caccia ed\n"
|
||||
.string "uscire dalla ZONA SAFARI?$"
|
||||
|
||||
SafariZone_Text_TimesUp:
|
||||
.string "Din-don! Tempo scaduto!\n"
|
||||
.string "Fine del gioco SAFARI.$"
|
||||
|
||||
SafariZone_Text_OutOfBalls:
|
||||
.string "Hai terminato le SAFARI BALL.\n"
|
||||
.string "Fine del gioco SAFARI.$"
|
||||
|
||||
SafariZone_Text_PlacePokeblockOnFeeder:
|
||||
.string "Vuoi mettere una {POKEMELLA}\n"
|
||||
.string "nella VASCHETTA {POKEMELLE}?$"
|
||||
|
||||
SafariZone_Text_PokeblockStillHere:
|
||||
.string "La {STR_VAR_1} che hai lasciato qui\n"
|
||||
.string "prima c’è ancora.$"
|
||||
|
||||
SafariZone_Text_PokeblockWasPlaced:
|
||||
.string "La {STR_VAR_1} è stata messa nella\n"
|
||||
.string "VASCHETTA {POKEMELLE}.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_WelcomeToSafariZone:
|
||||
.string "Ti do il benvenuto alla ZONA SAFARI!\p"
|
||||
.string "Qui potrai vedere molte specie di\n"
|
||||
.string "POKéMON rari della regione di HOENN.\p"
|
||||
.string "Li vedrai selvatici, allo stato brado e\n"
|
||||
.string "nel loro habitat naturale.\p"
|
||||
.string "Ma soprattutto abbiamo aperto le porte\n"
|
||||
.string "a tutti gli ALLENATORI di POKéMON.\p"
|
||||
.string "Qui potrai catturare POKéMON da tenere\n"
|
||||
.string "con te e allevare!\p"
|
||||
.string "Entra e goditi la ZONA SAFARI!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_WelcomeFirstTime:
|
||||
.string "Ti diamo il benvenuto alla ZONA SAFARI!\n"
|
||||
.string "È la prima volta che vieni?$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_ComeInAndEnjoy:
|
||||
.string "Entra e goditi la ZONA SAFARI!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_FirstTimeInfo:
|
||||
.string "Quando entri nella ZONA SAFARI,\n"
|
||||
.string "inizi con 30 SAFARI BALL da\l"
|
||||
.string "usare per catturare i POKéMON.\p"
|
||||
.string "Il gioco SAFARI finisce quando\n"
|
||||
.string "termini le SAFARI BALL o dopo\l"
|
||||
.string "aver camminato per 500 passi.\p"
|
||||
.string "Entra e goditi la ZONA SAFARI!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay:
|
||||
.string "Ti diamo il benvenuto alla ZONA SAFARI!\p"
|
||||
.string "Catturali tutti per soli ¥500!\n"
|
||||
.string "Vuoi partecipare al SAFARI?$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_PlayAnotherTime:
|
||||
.string "Come preferisci…\n"
|
||||
.string "Torna quando vuoi!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_NotEnoughMoney:
|
||||
.string "Non hai abbastanza soldi.\n"
|
||||
.string "Spiacente, ma non puoi entrare!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_ThatWillBe500Please:
|
||||
.string "Allora sono ¥500, grazie!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_HereAreYourSafariBalls:
|
||||
.string "Eccoti le SAFARI BALL.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_Received30SafariBalls:
|
||||
.string "{PLAYER} riceve 30 SAFARI BALL.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself:
|
||||
.string "Quando il gioco finisce,\n"
|
||||
.string "ti avvertiamo noi.\p"
|
||||
.string "Nel frattempo goditi la tua escursione\n"
|
||||
.string "nella natura!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_PCIsFull:
|
||||
.string "Sono spiacente!\n"
|
||||
.string "I tuoi BOX nel PC sono pieni.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_YouNeedPokeblockCase:
|
||||
.string "Sono spiacente!\n"
|
||||
.string "Ma non hai il PORTA{POKEMELLE}.\p"
|
||||
.string "Il tuo gioco SAFARI sarà molto più\n"
|
||||
.string "produttivo usando le {POKEMELLE}.\p"
|
||||
.string "Torna con un PORTA{POKEMELLE}.\p"
|
||||
.string "Puoi ottenere un PORTA{POKEMELLE} nell’\n"
|
||||
.string "ARENA delle VIRTÙ di ALGHEPOLI.$"
|
||||
|
||||
SafariZone_South_Text_StillHaveTimeExit:
|
||||
.string "Hai ancora tempo. Vuoi rinunciare alla\n"
|
||||
.string "caccia ed uscire dalla ZONA SAFARI ora?$"
|
||||
|
||||
SafariZone_South_Text_EnjoyTheRestOfYourAdventure:
|
||||
.string "Torna a goderti la tua avventura\n"
|
||||
.string "nella natura selvaggia!$"
|
||||
|
||||
SafariZone_South_Text_ExitEarlyThankYouForPlaying:
|
||||
.string "Come preferisci…\p"
|
||||
.string "Ritirerò le SAFARI BALL che ti sono\n"
|
||||
.string "rimaste.\p"
|
||||
.string "Grazie per aver giocato!\n"
|
||||
.string "Torna a trovarci!$"
|
||||
|
||||
SafariZone_South_Text_GoodLuck:
|
||||
.string "Buona fortuna!\p"
|
||||
.string "Se ti serve qualcosa, rivolgiti a me!$"
|
||||
|
||||
SafariZone_South_Text_Boy:
|
||||
.string "Lo sapevi?\p"
|
||||
.string "Se metti una {POKEMELLA} in quel contenitore\n"
|
||||
.string "quadrato, i POKéMON si avvicinano!$"
|
||||
|
||||
SafariZone_South_Text_Man:
|
||||
.string "Vorrei addentrarmi di più, ma ho\n"
|
||||
.string "dimenticato di portare la BICI.\p"
|
||||
.string "Qualcosa mi dice che i POKéMON rari\n"
|
||||
.string "vivono nelle zone più remote.$"
|
||||
|
||||
SafariZone_Southwest_Text_Woman:
|
||||
.string "Talvolta i POKéMON ignorano\n"
|
||||
.string "la {POKEMELLA} che ho lanciato loro.\p"
|
||||
.string "Ma credi che i POKéMON abbiano dei\n"
|
||||
.string "gusti ben precisi riguardo al cibo?$"
|
||||
|
||||
SafariZone_Northwest_Text_Man:
|
||||
.string "Gasp… gasp… finalmente…\n"
|
||||
.string "ce l’ho fatta… ma…\p"
|
||||
.string "Sono esausto… non ho più la\n"
|
||||
.string "forza di catturare i POKéMON…$"
|
||||
|
||||
SafariZone_North_Text_Fisherman:
|
||||
.string "Sono in missione per trovare POKéMON\n"
|
||||
.string "d’ACQUA rari nella regione di HOENN.\p"
|
||||
.string "Hai idea di dove sia il lago?$"
|
||||
|
||||
SafariZone_North_Text_Man:
|
||||
.string "Sono qui per catturare molti POKéMON\n"
|
||||
.string "rari. Poi voglio scambiarli con gli amici!$"
|
||||
|
||||
SafariZone_South_Text_Youngster:
|
||||
.string "Ho messo una {POKEMELLA} nella VASCHETTA\n"
|
||||
.string "{POKEMELLE}, ma adesso non c’è più…\p"
|
||||
.string "Credo proprio che se la siano mangiata\n"
|
||||
.string "i POKéMON di nascosto…$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_TrainerTip:
|
||||
.string "CONSIGLI UTILI ZONA SAFARI!\p"
|
||||
.string "Lancia le {POKEMELLE} ai POKéMON selvatici\n"
|
||||
.string "per evitare che scappino subito.$"
|
||||
|
||||
SafariZone_Southwest_Text_RestHouseSign:
|
||||
.string "OSTELLO\n"
|
||||
.string "“Riposa le tue stanche membra”.$"
|
||||
|
||||
SafariZone_RestHouse_Text_Youngster:
|
||||
.string "Non ho nemmeno una {POKEMELLA}, ma ho\n"
|
||||
.string "catturato un buon numero di POKéMON.\p"
|
||||
.string "Sai, si possono aumentare le probabilità\n"
|
||||
.string "di cattura avvicinandosi al POKéMON\l"
|
||||
.string "prima di lanciare la SAFARI BALL.$"
|
||||
|
||||
SafariZone_RestHouse_Text_PsychicM:
|
||||
.string "Usando le {POKEMELLE}, i POKéMON selvatici\n"
|
||||
.string "non scapperanno subito.\p"
|
||||
.string "Ma non ha senso dare una {POKEMELLA} a\n"
|
||||
.string "POKéMON che di solito non fuggono.$"
|
||||
|
||||
SafariZone_RestHouse_Text_FatMan:
|
||||
.string "Se metti una {POKEMELLA} nella VASCHETTA,\n"
|
||||
.string "i POKéMON si avvicineranno incuriositi.\p"
|
||||
.string "Mi pare che POKéMON con natura simile\n"
|
||||
.string "siano attratti dalle stesse {POKEMELLE}.$"
|
||||
|
||||
SafariZone_South_Text_AreaOffLimits1:
|
||||
.string "Ci sono lavori in corso in quest’area.\n"
|
||||
.string "L’accesso è vietato, spiacente!$"
|
||||
|
||||
SafariZone_Southeast_Text_ExpansionIsFinished:
|
||||
.string "Il progetto di allargamento della ZONA\n"
|
||||
.string "SAFARI è terminato.\p"
|
||||
.string "Ci auguriamo che la nuova area sia\n"
|
||||
.string "di tuo gradimento.$"
|
||||
|
||||
SafariZone_South_Text_AreaOffLimits2:
|
||||
.string "Ci sono lavori in corso in quest’area.\n"
|
||||
.string "L’accesso è vietato, spiacente!$"
|
||||
|
||||
SafariZone_Southeast_Text_LittleGirl:
|
||||
.string "Wow! Ci sono POKéMON che non ho\n"
|
||||
.string "mai visto prima!$"
|
||||
|
||||
SafariZone_Southeast_Text_FatMan:
|
||||
.string "Non conosco i POKéMON di quest’area.\p"
|
||||
.string "È troppo bello poter catturare questi\n"
|
||||
.string "POKéMON rari!$"
|
||||
|
||||
SafariZone_Southeast_Text_RichBoy:
|
||||
.string "I POKéMON qui non sembrano provenire\n"
|
||||
.string "dalla regione di HOENN, ma da un’altra\l"
|
||||
.string "regione.$"
|
||||
|
||||
SafariZone_Northeast_Text_Boy:
|
||||
.string "Mi rimangono un paio di SAFARI BALL.\p"
|
||||
.string "Non ho ancora deciso quali POKéMON\n"
|
||||
.string "catturare. C’è l’imbarazzo della scelta.$"
|
||||
|
||||
SafariZone_Northeast_Text_Woman:
|
||||
.string "Pare sia possibile incontrare PIKACHU\n"
|
||||
.string "da queste parti. Dove ce ne sarà uno?$"
|
||||
|
||||
SafariZone_Northeast_Text_Girl:
|
||||
.string "Oh, buu!\n"
|
||||
.string "Non riesco a catturare niente!\p"
|
||||
.string "Non vorrei rimanere a bocca asciutta e\n"
|
||||
.string "sprecare la quota di ingresso!$"
|
||||
27
data/text/fr/save.inc
Normal file
27
data/text/fr/save.inc
Normal file
@@ -0,0 +1,27 @@
|
||||
.align 2
|
||||
gText_ConfirmSave::
|
||||
.string "Voulez-vous sauvegarder la partie?$"
|
||||
|
||||
gText_AlreadySavedFile::
|
||||
.string "Il y a déjà une partie sauvegardée.\n"
|
||||
.string "Voulez-vous la remplacer?$"
|
||||
|
||||
gText_SavingDontTurnOff::
|
||||
.string "SAUVEGARDE EN COURS…\n"
|
||||
.string "N’ETEIGNEZ PAS LA CONSOLE.$"
|
||||
|
||||
gText_PlayerSavedGame::
|
||||
.string "{PLAYER} a sauvegardé la partie.$"
|
||||
|
||||
gText_DifferentSaveFile::
|
||||
.string "Une partie différente est déjà\n"
|
||||
.string "sauvegardée.\p"
|
||||
.string "Voulez-vous la remplacer?$"
|
||||
|
||||
gText_SaveError::
|
||||
.string "Erreur de sauvegarde.\p"
|
||||
.string "Changer la mémoire de sauvegarde.$"
|
||||
|
||||
gText_SavingDontTurnOffPower::
|
||||
.string "SAUVEGARDE EN COURS…\n"
|
||||
.string "NE PAS ETEINDRE.$"
|
||||
4880
data/text/fr/trainers.inc
Normal file
4880
data/text/fr/trainers.inc
Normal file
File diff suppressed because it is too large
Load Diff
134
data/text/fr/trick_house_mechadolls.inc
Normal file
134
data/text/fr/trick_house_mechadolls.inc
Normal file
@@ -0,0 +1,134 @@
|
||||
gTrickHouse_Mechadoll_Oddish::
|
||||
.string "MYSTHERBE$"
|
||||
|
||||
gTrickHouse_Mechadoll_Poochyena::
|
||||
.string "MEDHYENA$"
|
||||
|
||||
gTrickHouse_Mechadoll_Taillow::
|
||||
.string "NIRONDELLE$"
|
||||
|
||||
gTrickHouse_Mechadoll_Azurill::
|
||||
.string "AZURILL$"
|
||||
|
||||
gTrickHouse_Mechadoll_Lotad::
|
||||
.string "NENUPIOT$"
|
||||
|
||||
gTrickHouse_Mechadoll_Wingull::
|
||||
.string "GOELISE$"
|
||||
|
||||
gTrickHouse_Mechadoll_Dustox::
|
||||
.string "PAPINOX$"
|
||||
|
||||
gTrickHouse_Mechadoll_Zubat::
|
||||
.string "NOSFERAPTI$"
|
||||
|
||||
gTrickHouse_Mechadoll_Nincada::
|
||||
.string "NINGALE$"
|
||||
|
||||
gTrickHouse_Mechadoll_Ralts::
|
||||
.string "TARSAL$"
|
||||
|
||||
gTrickHouse_Mechadoll_Zigzagoon::
|
||||
.string "ZIGZATON$"
|
||||
|
||||
gTrickHouse_Mechadoll_Slakoth::
|
||||
.string "PARECOOL$"
|
||||
|
||||
gTrickHouse_Mechadoll_Poochyena2::
|
||||
.string "MEDHYENA$"
|
||||
|
||||
gTrickHouse_Mechadoll_Shroomish::
|
||||
.string "BALIGNON$"
|
||||
|
||||
gTrickHouse_Mechadoll_Zigzagoon2::
|
||||
.string "ZIGZATON$"
|
||||
|
||||
gTrickHouse_Mechadoll_Poochyena3::
|
||||
.string "MEDHYENA$"
|
||||
|
||||
gTrickHouse_Mechadoll_Zubat2::
|
||||
.string "NOSFERAPTI$"
|
||||
|
||||
gTrickHouse_Mechadoll_Carvanha::
|
||||
.string "CARVANHA$"
|
||||
|
||||
gTrickHouse_Mechadoll_BurnHeal::
|
||||
.string "ANTI-BRULE$"
|
||||
|
||||
gTrickHouse_Mechadoll_HarborMail::
|
||||
.string "LETTRES PORT$"
|
||||
|
||||
gTrickHouse_Mechadoll_SamePrice::
|
||||
.string "Même prix$"
|
||||
|
||||
gTrickHouse_Mechadoll_60Yen::
|
||||
.string "60¥$"
|
||||
|
||||
gTrickHouse_Mechadoll_55Yen::
|
||||
.string "55¥$"
|
||||
|
||||
gTrickHouse_Mechadoll_Nothing::
|
||||
.string "Rien$"
|
||||
|
||||
gTrickHouse_Mechadoll_CostMore::
|
||||
.string "Oui$"
|
||||
|
||||
gTrickHouse_Mechadoll_CostLess::
|
||||
.string "Non$"
|
||||
|
||||
gTrickHouse_Mechadoll_SamePrice2::
|
||||
.string "Même prix$"
|
||||
|
||||
gTrickHouse_Mechadoll_Male::
|
||||
.string "Plus d’hommes$"
|
||||
|
||||
gTrickHouse_Mechadoll_Female::
|
||||
.string "Plus de femmes$"
|
||||
|
||||
gTrickHouse_Mechadoll_Neither::
|
||||
.string "Aucun des deux$"
|
||||
|
||||
gTrickHouse_Mechadoll_ElderlyMen::
|
||||
.string "Plus de vieux messieurs$"
|
||||
|
||||
gTrickHouse_Mechadoll_ElderlyLadies::
|
||||
.string "Plus de vieilles dames$"
|
||||
|
||||
gTrickHouse_Mechadoll_SameNumber::
|
||||
.string "Le même nombre$"
|
||||
|
||||
gTrickHouse_Mechadoll_None::
|
||||
.string "Aucune$"
|
||||
|
||||
gTrickHouse_Mechadoll_One::
|
||||
.string "1$"
|
||||
|
||||
gTrickHouse_Mechadoll_Two::
|
||||
.string "2$"
|
||||
|
||||
gTrickHouse_Mechadoll_Two2::
|
||||
.string "2$"
|
||||
|
||||
gTrickHouse_Mechadoll_Three::
|
||||
.string "3$"
|
||||
|
||||
gTrickHouse_Mechadoll_Four::
|
||||
.string "4$"
|
||||
|
||||
gTrickHouse_Mechadoll_Six::
|
||||
.string "6$"
|
||||
|
||||
gTrickHouse_Mechadoll_Seven::
|
||||
.string "7$"
|
||||
|
||||
gTrickHouse_Mechadoll_Eight::
|
||||
.string "8$"
|
||||
|
||||
gTrickHouse_Mechadoll_Six2::
|
||||
.string "6$"
|
||||
|
||||
gTrickHouse_Mechadoll_Seven2::
|
||||
.string "7$"
|
||||
|
||||
gTrickHouse_Mechadoll_Eight2::
|
||||
.string "8$"
|
||||
3064
data/text/fr/tv.inc
Normal file
3064
data/text/fr/tv.inc
Normal file
File diff suppressed because it is too large
Load Diff
2487
data/text/it/apprentice.inc
Normal file
2487
data/text/it/apprentice.inc
Normal file
File diff suppressed because it is too large
Load Diff
341
data/text/it/battle_dome.inc
Normal file
341
data/text/it/battle_dome.inc
Normal file
@@ -0,0 +1,341 @@
|
||||
BattleDome_Text_Potential1::
|
||||
.string "Squadra col titolo di campione in tasca!$"
|
||||
|
||||
BattleDome_Text_Potential2::
|
||||
.string "Squadra che di sicuro andrà in finale.$"
|
||||
|
||||
BattleDome_Text_Potential3::
|
||||
.string "Squadra che si piazzerà fra le prime 3.$"
|
||||
|
||||
BattleDome_Text_Potential4::
|
||||
.string "Squadra candidata a piazzarsi 1ª.$"
|
||||
|
||||
BattleDome_Text_Potential5::
|
||||
.string "Squadra con enorme potenziale.$"
|
||||
|
||||
BattleDome_Text_Potential6::
|
||||
.string "Squadra incognita del torneo.$"
|
||||
|
||||
BattleDome_Text_Potential7::
|
||||
.string "Squadra al di sopra della media.$"
|
||||
|
||||
BattleDome_Text_Potential8::
|
||||
.string "Squadra media per questo torneo.$"
|
||||
|
||||
BattleDome_Text_Potential9::
|
||||
.string "Squadra con potenziale medio.$"
|
||||
|
||||
BattleDome_Text_Potential10::
|
||||
.string "Squadra un po’ al di sotto della media.$"
|
||||
|
||||
BattleDome_Text_Potential11::
|
||||
.string "Squadra in cerca della prima vittoria.$"
|
||||
|
||||
BattleDome_Text_Potential12::
|
||||
.string "Squadra che spera nella vittoria.$"
|
||||
|
||||
BattleDome_Text_Potential13::
|
||||
.string "Squadra complessivamente debole.$"
|
||||
|
||||
BattleDome_Text_Potential14::
|
||||
.string "Squadra con potenziale basso.$"
|
||||
|
||||
BattleDome_Text_Potential15::
|
||||
.string "Squadra con scarse chance di vittoria.$"
|
||||
|
||||
BattleDome_Text_Potential16::
|
||||
.string "Squadra con meno chance di vittoria.$"
|
||||
|
||||
BattleDome_Text_PotentialDomeAceTucker::
|
||||
.string "Astro perfetto e invincibile!$"
|
||||
|
||||
BattleDome_Text_StyleRiskDisaster::
|
||||
.string "Capace di giocarsi il tutto per tutto.$"
|
||||
|
||||
BattleDome_Text_StyleEndureLongBattles::
|
||||
.string "Capace di sopportare lunghe lotte.$"
|
||||
|
||||
BattleDome_Text_StyleVariesTactics::
|
||||
.string "Cambia tattica per adattarsi al rivale.$"
|
||||
|
||||
BattleDome_Text_StyleToughWinningPattern::
|
||||
.string "Ha una tattica invincibile.$"
|
||||
|
||||
BattleDome_Text_StyleUsesVeryRareMove::
|
||||
.string "A volte usa una mossa molto rara.$"
|
||||
|
||||
BattleDome_Text_StyleUsesStartlingMoves::
|
||||
.string "Usa mosse spaventose e dirompenti.$"
|
||||
|
||||
BattleDome_Text_StyleConstantlyWatchesHP::
|
||||
.string "Controlla costantemente i PS in lotta.$"
|
||||
|
||||
BattleDome_Text_StyleStoresAndLoosesPower::
|
||||
.string "Accumula e rilascia energia con abilità.$"
|
||||
|
||||
BattleDome_Text_StyleEnfeeblesFoes::
|
||||
.string "Abile nell’indebolire i nemici.$"
|
||||
|
||||
BattleDome_Text_StylePrefersLuckTactics::
|
||||
.string "Preferisce affidarsi alla fortuna.$"
|
||||
|
||||
BattleDome_Text_StyleRegalAtmosphere::
|
||||
.string "Attacca con fare regale.$"
|
||||
|
||||
BattleDome_Text_StylePowerfulLowPPMoves::
|
||||
.string "Attacca con mosse potenti a bassi PP.$"
|
||||
|
||||
BattleDome_Text_StyleEnfeebleThenAttack::
|
||||
.string "Indebolisce e poi attacca con abilità.$"
|
||||
|
||||
BattleDome_Text_StyleBattlesWhileEnduring::
|
||||
.string "Lotta resistendo a tutti gli attacchi.$"
|
||||
|
||||
BattleDome_Text_StyleUpsetsFoesEmotionally::
|
||||
.string "Turba il nemico emotivamente.$"
|
||||
|
||||
BattleDome_Text_StyleStrongAndStraightforward::
|
||||
.string "Usa mosse forti e dirette.$"
|
||||
|
||||
BattleDome_Text_StyleAggressivelyStrongMoves::
|
||||
.string "Usa mosse forti con aggressività.$"
|
||||
|
||||
BattleDome_Text_StyleCleverlyDodgesAttacks::
|
||||
.string "Lotta evitando abilmente gli attacchi.$"
|
||||
|
||||
BattleDome_Text_StyleUsesUpsettingMoves::
|
||||
.string "Abile nell’usare attacchi travolgenti.$"
|
||||
|
||||
BattleDome_Text_StyleUsesPopularMoves::
|
||||
.string "Usa molte mosse popolari.$"
|
||||
|
||||
BattleDome_Text_StyleHasPowerfulComboMoves::
|
||||
.string "Crea combinazioni potenti con le mosse.$"
|
||||
|
||||
BattleDome_Text_StyleUsesHighProbabilityMoves::
|
||||
.string "Usa attacchi che vanno a segno.$"
|
||||
|
||||
BattleDome_Text_StyleAggressivelySpectacularMoves::
|
||||
.string "Usa con grinta mosse spettacolari.$"
|
||||
|
||||
BattleDome_Text_StyleEmphasizesOffenseOverDefense::
|
||||
.string "Preferisce attaccare che difendersi.$"
|
||||
|
||||
BattleDome_Text_StyleEmphasizesDefenseOverOffense::
|
||||
.string "Preferisce difendersi che attaccare.$"
|
||||
|
||||
BattleDome_Text_StyleAttacksQuicklyStrongMoves::
|
||||
.string "Attacca velocemente con mosse forti.$"
|
||||
|
||||
BattleDome_Text_StyleUsesAddedEffectMoves::
|
||||
.string "Usa spesso mosse con effetti aggiunti.$"
|
||||
|
||||
BattleDome_Text_StyleUsesBalancedMixOfMoves::
|
||||
.string "Usa una miscela equilibrata di mosse.$"
|
||||
|
||||
BattleDome_Text_StyleSampleMessage1::
|
||||
.string "Messaggio prova 1.$"
|
||||
|
||||
BattleDome_Text_StyleSampleMessage2::
|
||||
.string "Messaggio prova 2.$"
|
||||
|
||||
BattleDome_Text_StyleSampleMessage3::
|
||||
.string "Messaggio prova 3.$"
|
||||
|
||||
BattleDome_Text_StyleSampleMessage4::
|
||||
.string "Messaggio prova 4.$"
|
||||
|
||||
BattleDome_Text_EmphasizesHPAndAtk::
|
||||
.string "Privilegia i PS e l’ATTACCO.$"
|
||||
|
||||
BattleDome_Text_EmphasizesHPAndDef::
|
||||
.string "Privilegia i PS e la DIFESA.$"
|
||||
|
||||
BattleDome_Text_EmphasizesHPAndSpeed::
|
||||
.string "Privilegia i PS e la VELOCITÀ.$"
|
||||
|
||||
BattleDome_Text_EmphasizesHPAndSpAtk::
|
||||
.string "Privilegia i PS e l’ATTACCO SP.$"
|
||||
|
||||
BattleDome_Text_EmphasizesHPAndSpDef::
|
||||
.string "Privilegia i PS e la DIFESA SP.$"
|
||||
|
||||
BattleDome_Text_EmphasizesAtkAndDef::
|
||||
.string "Privilegia l’ATTACCO e la DIFESA.$"
|
||||
|
||||
BattleDome_Text_EmphasizesAtkAndSpeed::
|
||||
.string "Privilegia l’ATTACCO e la VELOCITÀ.$"
|
||||
|
||||
BattleDome_Text_EmphasizesAtkAndSpAtk::
|
||||
.string "Privilegia l’ATTACCO e l’ATTACCO SP.$"
|
||||
|
||||
BattleDome_Text_EmphasizesAtkAndSpDef::
|
||||
.string "Privilegia l’ATTACCO e la DIFESA SP.$"
|
||||
|
||||
BattleDome_Text_EmphasizesDefAndSpeed::
|
||||
.string "Privilegia la DIFESA e la VELOCITÀ.$"
|
||||
|
||||
BattleDome_Text_EmphasizesDefAndSpAtk::
|
||||
.string "Privilegia la DIFESA e l’ATTACCO SP.$"
|
||||
|
||||
BattleDome_Text_EmphasizesDefAndSpDef::
|
||||
.string "Privilegia la DIFESA e la DIFESA SP.$"
|
||||
|
||||
BattleDome_Text_EmphasizesSpeedAndSpAtk::
|
||||
.string "Privilegia la VELOCITÀ e l’ATTACCO SP.$"
|
||||
|
||||
BattleDome_Text_EmphasizesSpeedAndSpDef::
|
||||
.string "Privilegia la VELOCITÀ e la DIFESA SP.$"
|
||||
|
||||
BattleDome_Text_EmphasizesSpAtkAndSpDef::
|
||||
.string "Privilegia l’ATTACCO SP. e la DIFESA SP.$"
|
||||
|
||||
BattleDome_Text_EmphasizesHP::
|
||||
.string "Privilegia i PS.$"
|
||||
|
||||
BattleDome_Text_EmphasizesAtk::
|
||||
.string "Privilegia l’ATTACCO.$"
|
||||
|
||||
BattleDome_Text_EmphasizesDef::
|
||||
.string "Privilegia la DIFESA.$"
|
||||
|
||||
BattleDome_Text_EmphasizesSpeed::
|
||||
.string "Privilegia la VELOCITÀ.$"
|
||||
|
||||
BattleDome_Text_EmphasizesSpAtk::
|
||||
.string "Privilegia l’ATTACCO SP.$"
|
||||
|
||||
BattleDome_Text_EmphasizesSpDef::
|
||||
.string "Privilegia la DIFESA SP.$"
|
||||
|
||||
BattleDome_Text_NeglectsHPAndAtk::
|
||||
.string "Trascura i PS e l’ATTACCO.$"
|
||||
|
||||
BattleDome_Text_NeglectsHPAndDef::
|
||||
.string "Trascura i PS e la DIFESA.$"
|
||||
|
||||
BattleDome_Text_NeglectsHPAndSpeed::
|
||||
.string "Trascura i PS e la VELOCITÀ.$"
|
||||
|
||||
BattleDome_Text_NeglectsHPAndSpAtk::
|
||||
.string "Trascura i PS e l’ATTACCO SP.$"
|
||||
|
||||
BattleDome_Text_NeglectsHPAndSpDef::
|
||||
.string "Trascura i PS e la DIFESA SP.$"
|
||||
|
||||
BattleDome_Text_NeglectsAtkAndDef::
|
||||
.string "Trascura l’ATTACCO e la DIFESA.$"
|
||||
|
||||
BattleDome_Text_NeglectsAtkAndSpeed::
|
||||
.string "Trascura l’ATTACCO e la VELOCITÀ.$"
|
||||
|
||||
BattleDome_Text_NeglectsAtkAndSpAtk::
|
||||
.string "Trascura l’ATTACCO e l’ATTACCO SP.$"
|
||||
|
||||
BattleDome_Text_NeglectsAtkAndSpDef::
|
||||
.string "Trascura l’ATTACCO e la DIFESA SP.$"
|
||||
|
||||
BattleDome_Text_NeglectsDefAndSpeed::
|
||||
.string "Trascura la DIFESA e la VELOCITÀ.$"
|
||||
|
||||
BattleDome_Text_NeglectsDefAndSpAtk::
|
||||
.string "Trascura la DIFESA e l’ATTACCO SP.$"
|
||||
|
||||
BattleDome_Text_NeglectsDefAndSpDef::
|
||||
.string "Trascura la DIFESA e la DIFESA SP.$"
|
||||
|
||||
BattleDome_Text_NeglectsSpeedAndSpAtk::
|
||||
.string "Trascura la VELOCITÀ e l’ATTACCO SP.$"
|
||||
|
||||
BattleDome_Text_NeglectsSpeedAndSpDef::
|
||||
.string "Trascura la VELOCITÀ e la DIFESA SP.$"
|
||||
|
||||
BattleDome_Text_NeglectsSpAtkAndSpDef::
|
||||
.string "Trascura l’ATTACCO SP. e la DIFESA SP.$"
|
||||
|
||||
BattleDome_Text_NeglectsHP::
|
||||
.string "Trascura i PS.$"
|
||||
|
||||
BattleDome_Text_NeglectsAtk::
|
||||
.string "Trascura l’ATTACCO.$"
|
||||
|
||||
BattleDome_Text_NeglectsDef::
|
||||
.string "Trascura la DIFESA.$"
|
||||
|
||||
BattleDome_Text_NeglectsSpeed::
|
||||
.string "Trascura la VELOCITÀ.$"
|
||||
|
||||
BattleDome_Text_NeglectsSpAtk::
|
||||
.string "Trascura l’ATTACCO SP.$"
|
||||
|
||||
BattleDome_Text_NeglectsSpDef::
|
||||
.string "Trascura la DIFESA SP.$"
|
||||
|
||||
BattleDome_Text_RaisesMonsWellBalanced::
|
||||
.string "Alleva i POKéMON in modo equilibrato.$"
|
||||
|
||||
BattleDome_Text_LetTheBattleBegin::
|
||||
.string "Che la lotta abbia inizio!$"
|
||||
|
||||
BattleDome_Text_TrainerWonUsingMove::
|
||||
.string "{STR_VAR_1} vince con {STR_VAR_2}!$"
|
||||
|
||||
BattleDome_Text_TrainerBecameChamp::
|
||||
.string "{STR_VAR_1} è campione!$"
|
||||
|
||||
BattleDome_Text_TrainerWonByDefault::
|
||||
.string "{STR_VAR_1} vince per abbandono!$"
|
||||
|
||||
BattleDome_Text_TrainerWonOutrightByDefault::
|
||||
.string "{STR_VAR_1} stravince per abbandono!$"
|
||||
|
||||
BattleDome_Text_TrainerWonNoMoves::
|
||||
.string "{STR_VAR_1} vince senza mosse!$"
|
||||
|
||||
BattleDome_Text_TrainerWonOutrightNoMoves::
|
||||
.string "{STR_VAR_1} stravince senza mosse!$"
|
||||
|
||||
BattleDome_Text_Round1Match1::
|
||||
.string "1º round, lotta 1$"
|
||||
|
||||
BattleDome_Text_Round1Match2::
|
||||
.string "1º round, lotta 2$"
|
||||
|
||||
BattleDome_Text_Round1Match3::
|
||||
.string "1º round, lotta 3$"
|
||||
|
||||
BattleDome_Text_Round1Match4::
|
||||
.string "1º round, lotta 4$"
|
||||
|
||||
BattleDome_Text_Round1Match5::
|
||||
.string "1º round, lotta 5$"
|
||||
|
||||
BattleDome_Text_Round1Match6::
|
||||
.string "1º round, lotta 6$"
|
||||
|
||||
BattleDome_Text_Round1Match7::
|
||||
.string "1º round, lotta 7$"
|
||||
|
||||
BattleDome_Text_Round1Match8::
|
||||
.string "1º round, lotta 8$"
|
||||
|
||||
BattleDome_Text_Round2Match1::
|
||||
.string "2º round, lotta 1$"
|
||||
|
||||
BattleDome_Text_Round2Match2::
|
||||
.string "2º round, lotta 2$"
|
||||
|
||||
BattleDome_Text_Round2Match3::
|
||||
.string "2º round, lotta 3$"
|
||||
|
||||
BattleDome_Text_Round2Match4::
|
||||
.string "2º round, lotta 4$"
|
||||
|
||||
BattleDome_Text_SemifinalMatch1::
|
||||
.string "Semifinale 1$"
|
||||
|
||||
BattleDome_Text_SemifinalMatch2::
|
||||
.string "Semifinale 2$"
|
||||
|
||||
BattleDome_Text_FinalMatch::
|
||||
.string "Finale$"
|
||||
437
data/text/it/battle_tent.inc
Normal file
437
data/text/it/battle_tent.inc
Normal file
@@ -0,0 +1,437 @@
|
||||
FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent:
|
||||
.string "Ti do il benvenuto al TENDONE LOTTA\n"
|
||||
.string "di BRUNIFOGLIA!\p"
|
||||
.string "Sono la tua guida al TORNEO TRE TURNI!$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_TakeChallenge:
|
||||
.string "Vuoi partecipare alla sfida\n"
|
||||
.string "TORNEO TRE TURNI?$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge:
|
||||
.string "Aspettiamo con ansia la tua prossima\n"
|
||||
.string "sfida.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_ExplainFallarborTent:
|
||||
.string "Nel TENDONE LOTTA di BRUNIFOGLIA,\n"
|
||||
.string "si disputa il TORNEO TRE TURNI.\p"
|
||||
.string "Tutti gli sfidanti partecipano con\n"
|
||||
.string "una squadra di tre POKéMON.\p"
|
||||
.string "I tre POKéMON devono essere schierati\n"
|
||||
.string "nell’ordine in cui scendono in campo.\p"
|
||||
.string "I POKéMON scendono in campo uno\n"
|
||||
.string "alla volta nell’ordine prestabilito.\p"
|
||||
.string "Una volta sceso in campo, il POKéMON\n"
|
||||
.string "non può essere sostituito se la partita\l"
|
||||
.string "è ancora aperta.\p"
|
||||
.string "Se dopo tre turni la partita non ha\n"
|
||||
.string "ancora dato esito, si passa ai punti.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi, non potrai\n"
|
||||
.string "continuare la tua sfida.\p"
|
||||
.string "Se riesci a sconfiggere tre ALLENATORI\n"
|
||||
.string "di fila, vincerai un bel premio.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge:
|
||||
.string "Prima di entrare nel TENDONE LOTTA, devi\n"
|
||||
.string "salvare i tuoi progressi di gioco. Ok?$"
|
||||
|
||||
@ Unused
|
||||
FallarborTown_BattleTentLobby_Text_WhichLevelMode:
|
||||
.string "We offer two levels of challenge,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which is your choice?$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_SelectThreeMons:
|
||||
.string "Bene. Ora seleziona i tuoi\n"
|
||||
.string "tre POKéMON.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Peccato, sfidante!\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo diverso.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai tutti\n"
|
||||
.string "i numeri per partecipare.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Peccato, sfidante!\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Devi avere tre POKéMON differenti da\n"
|
||||
.string "iscrivere.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo diverso.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando hai tutti\n"
|
||||
.string "i numeri per partecipare.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent:
|
||||
.string "Ora ti accompagno all’interno del\n"
|
||||
.string "TENDONE LOTTA.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Peccato, sfidante!\p"
|
||||
.string "Quando hai interrotto la sfida l’ultima\n"
|
||||
.string "volta, non hai salvato il gioco.\p"
|
||||
.string "Mi dispiace, ma la tua sfida è\n"
|
||||
.string "stata annullata!\p"
|
||||
.string "Naturalmente, puoi sempre iniziare\n"
|
||||
.string "una nuova sfida.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_BeatThreeTrainers:
|
||||
.string "Fantastico! Hai battuto tre\n"
|
||||
.string "ALLENATORI di fila!$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame:
|
||||
.string "Il tuo risultato verrà salvato.\n"
|
||||
.string "Attendi.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_PresentYouWithPrize:
|
||||
.string "Ecco un premio per celebrare\n"
|
||||
.string "le tue tre vittorie consecutive.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} riceve in premio {STR_VAR_1}.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize:
|
||||
.string "Cosa?\n"
|
||||
.string "Non hai più spazio nel tuo ZAINO?\p"
|
||||
.string "Fai spazio e torna a ritirare\n"
|
||||
.string "il tuo premio.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving:
|
||||
.string "Grazie per aver partecipato!\p"
|
||||
.string "Il tuo risultato verrà salvato.\n"
|
||||
.string "Attendi.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2:
|
||||
.string "Aspettiamo con ansia la tua prossima\n"
|
||||
.string "sfida.$"
|
||||
|
||||
FallarborTown_BattleTentLobby_Text_LookingForwardToArrival:
|
||||
.string "Ti stavamo aspettando!\p"
|
||||
.string "Prima di accedere al TENDONE LOTTA,\n"
|
||||
.string "il gioco verrà salvato. Attendi.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent:
|
||||
.string "Ti do il benvenuto al TENDONE LOTTA\n"
|
||||
.string "di MENTANIA!\p"
|
||||
.string "Qui si mette alla prova la fiducia\n"
|
||||
.string "dell’ALLENATORE nei confronti\l"
|
||||
.string "dei suoi POKéMON.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_TakeChallenge:
|
||||
.string "Vuoi partecipare alla sfida del TENDONE\n"
|
||||
.string "LOTTA di MENTANIA?$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent:
|
||||
.string "Nel TENDONE LOTTA di MENTANIA,\n"
|
||||
.string "vige una regola fondamentale che\l"
|
||||
.string "deve essere osservata.\p"
|
||||
.string "Gli ALLENATORI possono decidere\n"
|
||||
.string "l’avvicendarsi dei POKéMON in campo,\l"
|
||||
.string "ma è loro vietato dare comandi ai\l"
|
||||
.string "POKéMON mentre lottano.\p"
|
||||
.string "I POKéMON seguiranno la loro natura e\n"
|
||||
.string "combatteranno di testa loro.\p"
|
||||
.string "Devi avere fiducia nei tuoi POKéMON\n"
|
||||
.string "e prenderti cura di loro.\p"
|
||||
.string "Se hai l’onore di battere tre\n"
|
||||
.string "ALLENATORI di fila, riceverai\l"
|
||||
.string "una ricompensa.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi prima di interromperla,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_ReturnFortified:
|
||||
.string "Torna quando avrai fortificato il tuo\n"
|
||||
.string "spirito e i tuoi POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_WhichLevelMode:
|
||||
.string "There are two levels of difficulty,\n"
|
||||
.string "Level 50 and Open Level.\l"
|
||||
.string "Which is your choice of a challenge?$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
|
||||
.string "Sigh…\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti per la sfida.\p"
|
||||
.string "Devi avere tre POKéMON differenti da\n"
|
||||
.string "iscrivere.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo diverso.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando è tutto\n"
|
||||
.string "in regola.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
|
||||
.string "Sigh…\p"
|
||||
.string "Non hai tre POKéMON con tutti\n"
|
||||
.string "i requisiti.\p"
|
||||
.string "Devi avere tre POKéMON differenti da\n"
|
||||
.string "iscrivere.\p"
|
||||
.string "Inoltre, i POKéMON devono tenere \n"
|
||||
.string "strumenti di tipo diverso.\p"
|
||||
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
|
||||
.string "Torna a trovarci quando è tutto\n"
|
||||
.string "in regola.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_SelectThreeMons:
|
||||
.string "Bene. Ora devi selezionare i tuoi\n"
|
||||
.string "tre POKéMON.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge:
|
||||
.string "Prima di entrare nel TENDONE LOTTA,\n"
|
||||
.string "i tuoi progressi di gioco devono essere\l"
|
||||
.string "salvati. Ok?$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_NowFollowMe:
|
||||
.string "Bene.\n"
|
||||
.string "Seguimi.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded:
|
||||
.string "È stato un privilegio vedere le gesta\n"
|
||||
.string "dei tuoi POKéMON.\p"
|
||||
.string "Il tuo risultato verrà salvato.\n"
|
||||
.string "Ti prego di attendere.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak:
|
||||
.string "Hai conseguito tre vittorie di fila…\p"
|
||||
.string "Il legame che vincola il tuo cuore ai\n"
|
||||
.string "tuoi POKéMON è saldo e sincero.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded:
|
||||
.string "Il tuo risultato verrà salvato.\n"
|
||||
.string "Ti prego di attendere.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize:
|
||||
.string "Accetta questo premio per aver\n"
|
||||
.string "conseguito tre vittorie consecutive.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent:
|
||||
.string "Ti do il benvenuto al TENDONE LOTTA\n"
|
||||
.string "di SELCEPOLI!\p"
|
||||
.string "Sono la tua guida al TORNEO\n"
|
||||
.string "LOTTA SCAMBIO.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_TakeChallenge:
|
||||
.string "Vuoi partecipare alla sfida\n"
|
||||
.string "LOTTA SCAMBIO?$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ExplainSlateportTent:
|
||||
.string "Nel TENDONE LOTTA di SELCEPOLI,\n"
|
||||
.string "si disputa la LOTTA SCAMBIO con\l"
|
||||
.string "POKéMON a nolo.\p"
|
||||
.string "Prima di combattere devi prendere a\n"
|
||||
.string "noleggio tre POKéMON da schierare\l"
|
||||
.string "solo in questo evento.\p"
|
||||
.string "Devi disputare una LOTTA in SINGOLO\n"
|
||||
.string "con i POKéMON noleggiati.\p"
|
||||
.string "Se vinci, puoi scambiare uno dei\n"
|
||||
.string "POKéMON noleggiati.\p"
|
||||
.string "Per chi vince tre volte di fila in\n"
|
||||
.string "questo ciclo di lotte e scambi,\l"
|
||||
.string "c’è in palio un bel premio.\p"
|
||||
.string "Se vuoi interrompere la sfida,\n"
|
||||
.string "devi salvare il gioco.\p"
|
||||
.string "Se non salvi prima di interromperla,\n"
|
||||
.string "la tua sfida verrà annullata.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit:
|
||||
.string "Aspettiamo con ansia la tua prossima\n"
|
||||
.string "sfida.$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_WhichLevelMode:
|
||||
.string "Which level do you wish to challenge?\n"
|
||||
.string "Level 50 or Level 100?$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge:
|
||||
.string "Prima di iniziare la sfida, devi salvare\n"
|
||||
.string "i dati. Okay?$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping:
|
||||
.string "Okay, I will hold your POKéMON for\n"
|
||||
.string "safekeeping while you compete.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_StepThisWay:
|
||||
.string "Prego, da questa parte.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults:
|
||||
.string "Grazie per aver partecipato!\p"
|
||||
.string "Ti restituisco i tuoi POKéMON in cambio\n"
|
||||
.string "dei nostri POKéMON a nolo.\p"
|
||||
.string "Il tuo risultato verrà salvato.\n"
|
||||
.string "Attendi.$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals:
|
||||
.string "I will return your POKéMON in exchange\n"
|
||||
.string "for our rental POKéMON.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons:
|
||||
.string "Complimenti!\n"
|
||||
.string "Hai vinto tre lotte di fila!\p"
|
||||
.string "Ti restituisco i tuoi POKéMON in cambio\n"
|
||||
.string "dei nostri POKéMON a nolo.\p"
|
||||
.string "Il tuo risultato verrà salvato.\n"
|
||||
.string "Attendi.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_AwardYouThisPrize:
|
||||
.string "Questo è il nostro riconoscimento\n"
|
||||
.string "per le tue tre vittorie consecutive.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom:
|
||||
.string "Cosa?\n"
|
||||
.string "Non hai più spazio?\p"
|
||||
.string "Fai spazio nel tuo ZAINO e poi\n"
|
||||
.string "fammi sapere.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_BeenWaitingForYou:
|
||||
.string "È un piacere rivederti!\p"
|
||||
.string "Prima di riprendere la sfida,\n"
|
||||
.string "devo salvare il gioco.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting:
|
||||
.string "Quando hai interrotto la sfida l’ultima\n"
|
||||
.string "volta, non hai salvato il gioco.\p"
|
||||
.string "Per questo motivo, la tua sfida è\n"
|
||||
.string "stata annullata. Spiacente!$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_ReturnPersonalMons:
|
||||
.string "We’ll return your personal POKéMON.$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_ReceivedPrize:
|
||||
.string "{PLAYER} received the prize\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_RulesAreListed:
|
||||
.string "The Battle Swap rules are listed.$"
|
||||
|
||||
@ Unused
|
||||
SlateportCity_BattleTentLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ExplainBasicRules:
|
||||
.string "Nella LOTTA SCAMBIO puoi usare solo\n"
|
||||
.string "tre POKéMON.\p"
|
||||
.string "Quando noleggi o scambi un POKéMON,\n"
|
||||
.string "non puoi creare una squadra con due o\l"
|
||||
.string "più POKéMON della stessa specie.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules:
|
||||
.string "Puoi scambiare un POKéMON solo con\n"
|
||||
.string "l’ALLENATORE che hai appena sconfitto.\p"
|
||||
.string "Puoi prendere solo uno dei POKéMON\n"
|
||||
.string "che l’ALLENATORE aveva in squadra.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules:
|
||||
.string "Puoi scambiare un POKéMON con\n"
|
||||
.string "il rivale sconfitto solo dopo la fine\l"
|
||||
.string "della lotta.\p"
|
||||
.string "Non puoi scambiare un POKéMON con\n"
|
||||
.string "il terzo ALLENATORE dell’evento.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ExplainSwapNotes:
|
||||
.string "Ci sono due fattori da considerare\n"
|
||||
.string "quando si scambiano POKéMON.\p"
|
||||
.string "In primo luogo, quando fai uno scambio,\n"
|
||||
.string "non puoi controllare le statistiche del\l"
|
||||
.string "POKéMON che stai per ricevere.\p"
|
||||
.string "In secondo luogo, i POKéMON scendono\n"
|
||||
.string "in campo in base alla successione\l"
|
||||
.string "con la quale sono stati noleggiati.\p"
|
||||
.string "L’ordine di schieramento non cambia\n"
|
||||
.string "anche dopo uno scambio.$"
|
||||
|
||||
SlateportCity_BattleTentLobby_Text_ExplainMonRules:
|
||||
.string "Nel TENDONE LOTTA di SELCEPOLI \n"
|
||||
.string "si usano solo POKéMON a nolo.\p"
|
||||
.string "Tutti i POKéMON a nolo sono di\n"
|
||||
.string "livello 30.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_RulesAreListed2:
|
||||
.string "The VERDANTURF BATTLE TENT\n"
|
||||
.string "rules are listed.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_ReadWhichHeading:
|
||||
.string "Which heading do you want to read?$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_ExplainBasicRules:
|
||||
.string "Here at the VERDANTURF BATTLE TENT,\n"
|
||||
.string "POKéMON are required to think and\l"
|
||||
.string "battle by themselves.\p"
|
||||
.string "Unlike in the wild, POKéMON that live\n"
|
||||
.string "with people behave differently\l"
|
||||
.string "depending on their nature.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_ExplainNatureRules:
|
||||
.string "Depending on its nature, a POKéMON\n"
|
||||
.string "may prefer to attack no matter what.\p"
|
||||
.string "Another POKéMON may prefer to protect\n"
|
||||
.string "itself from any harm.\p"
|
||||
.string "Yet another may enjoy vexing or\n"
|
||||
.string "confounding its foes.\p"
|
||||
.string "Depending on its nature, a POKéMON\n"
|
||||
.string "will have favorite moves that it is good\l"
|
||||
.string "at using.\p"
|
||||
.string "It may also dislike certain moves that\n"
|
||||
.string "it has trouble using.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_ExplainMoveRules:
|
||||
.string "There are offensive moves that inflict\n"
|
||||
.string "direct damage on the foe.\p"
|
||||
.string "There are defensive moves that are\n"
|
||||
.string "used to prepare for enemy attacks or\l"
|
||||
.string "used to heal HP and so on.\p"
|
||||
.string "There are also other somewhat-odd\n"
|
||||
.string "moves that may enfeeble the foes with\l"
|
||||
.string "stat problems including poison and \l"
|
||||
.string "paralysis.\p"
|
||||
.string "POKéMON will consider using moves in\n"
|
||||
.string "these three categories.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_ExplainUnderpoweredRules:
|
||||
.string "When not under command by its TRAINER,\n"
|
||||
.string "a POKéMON may be unable to effectively\l"
|
||||
.string "use certain moves.\p"
|
||||
.string "A POKéMON is not good at using any\n"
|
||||
.string "move that it dislikes.\p"
|
||||
.string "If a POKéMON only knows moves that\n"
|
||||
.string "do not match its nature, it will often\l"
|
||||
.string "be unable to live up to its potential.$"
|
||||
|
||||
@ Unused
|
||||
VerdanturfTown_BattleTentLobby_Text_ExplainWhenInDangerRules:
|
||||
.string "Depending on its nature, a POKéMON may\n"
|
||||
.string "start using moves that don’t match its\l"
|
||||
.string "nature when it is in trouble.\p"
|
||||
.string "If a POKéMON begins behaving oddly\n"
|
||||
.string "in a pinch, watch it carefully.$"
|
||||
|
||||
BattleTentLobby_Text_ExplainLevelRules:
|
||||
.string "In questo TENDONE LOTTA, i livelli dei\n"
|
||||
.string "POKéMON dei tuoi rivali si adattano a\l"
|
||||
.string "quelli dei tuoi POKéMON.\p"
|
||||
.string "Tuttavia, nessun ALLENATORE\n"
|
||||
.string "avversario manderà in campo\l"
|
||||
.string "POKéMON al di sotto del livello 30.$"
|
||||
|
||||
VerdanturfTown_BattleTentLobby_Text_RulesAreListed:
|
||||
.string "Lista delle regole del TENDONE LOTTA\n"
|
||||
.string "di MENTANIA.$"
|
||||
233
data/text/it/berry_blender.inc
Normal file
233
data/text/it/berry_blender.inc
Normal file
@@ -0,0 +1,233 @@
|
||||
BerryBlender_Text_WantToMakePokeblocks:
|
||||
.string "Oh! Vuoi creare delle {POKEMELLE} insieme a\n"
|
||||
.string "questo vecchietto?$"
|
||||
|
||||
BerryBlender_Text_Excellent:
|
||||
.string "Eccellente!$"
|
||||
|
||||
BerryBlender_Text_MadeOldTimerSad:
|
||||
.string "Oh… questa notizia mi rattrista…$"
|
||||
|
||||
|
||||
BerryBlender_Text_KnowHowToMakePokeblocks:
|
||||
.string "Sai come si creano le {POKEMELLE}?$"
|
||||
|
||||
BerryBlender_Text_LetsBerryBlender:
|
||||
.string "Bene, allora iniziamo!\p"
|
||||
.string "Tutti al MIXER BACCHE!$"
|
||||
|
||||
BerryBlender_Text_ExplainBerryBlending:
|
||||
.string "Bene, te lo spiego subito…\p"
|
||||
.string "In realtà è molto semplice.\p"
|
||||
.string "Quando la freccia del MIXER raggiunge\n"
|
||||
.string "la tua posizione, premi il pulsante A.\p"
|
||||
.string "Tutto qui. Vedrai com’è facile.\n"
|
||||
.string "Provare per credere!$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerries:
|
||||
.string "Oh?\n"
|
||||
.string "Non hai nemmeno una BACCA?\p"
|
||||
.string "Senza BACCHE non si possono\n"
|
||||
.string "creare le {POKEMELLE}.$"
|
||||
|
||||
BerryBlender_Text_CanHaveOneOfMyBerries:
|
||||
.string "Beh, così non va bene…\p"
|
||||
.string "Se non ti offendi, puoi prendere\n"
|
||||
.string "una BACCA delle mie.\p"
|
||||
.string "In tal modo, possiamo fare delle\n"
|
||||
.string "{POKEMELLE} con il MIXER BACCHE.$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerriesToSpare:
|
||||
.string "Se mi fosse rimasta qualche BACCA,\n"
|
||||
.string "te ne darei volentieri una…\p"
|
||||
.string "Ma oggi non ne ho proprio.\n"
|
||||
.string "Sarà per un’altra volta.$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFull:
|
||||
.string "Ma il tuo PORTA{POKEMELLE} è pieno.\p"
|
||||
.string "Consuma alcune {POKEMELLE} prima\n"
|
||||
.string "di tornare da me.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCase:
|
||||
.string "Ma tu non hai il PORTA{POKEMELLE}.\p"
|
||||
.string "Procurati un PORTA{POKEMELLE}\n"
|
||||
.string "e torna a trovarmi…$"
|
||||
|
||||
BerryBlender_Text_LetsGetBlendingAlready:
|
||||
.string "Forza! Iniziamo con questo mix!$"
|
||||
|
||||
BerryBlender_Text_WhatKindOfPokeblockWillIGet:
|
||||
.string "Mi chiedo che {POKEMELLA} uscirà!\n"
|
||||
.string "È così eccitante!$"
|
||||
|
||||
BerryBlender_Text_WantToBlendPokeblocksWithUs:
|
||||
.string "Ciao! Vuoi unirti a noi per fare\n"
|
||||
.string "delle {POKEMELLE}?$"
|
||||
|
||||
BerryBlender_Text_Okay:
|
||||
.string "Okay!$"
|
||||
|
||||
BerryBlender_Text_ThatsTooBad:
|
||||
.string "Peccato…\p"
|
||||
.string "Se ti viene voglia di fare un mix,\n"
|
||||
.string "noi siamo qui a disposizione!$"
|
||||
|
||||
BerryBlender_Text_KnowHowToMakePokeblocks2:
|
||||
.string "Ovviamente sai come creare\n"
|
||||
.string "{POKEMELLE}, vero?$"
|
||||
|
||||
BerryBlender_Text_LetsBerryBlender2:
|
||||
.string "Bene, allora iniziamo!\p"
|
||||
.string "Tutti al MIXER BACCHE!$"
|
||||
|
||||
BerryBlender_Text_ExplainBerryBlending2:
|
||||
.string "Okay!\n"
|
||||
.string "Adesso te lo spiego!\p"
|
||||
.string "Quando la freccia del MIXER raggiunge\n"
|
||||
.string "la tua posizione, premi il pulsante A.\p"
|
||||
.string "Tutto qui. Vedrai com’è facile.\n"
|
||||
.string "Provare per credere!$"
|
||||
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerries2:
|
||||
.string "Oh, aspetta un secondo… non hai BACCHE.\p"
|
||||
.string "Non si possono fare {POKEMELLE} senza\n"
|
||||
.string "BACCHE…\p"
|
||||
.string "Procurati qualche BACCA. Noi siamo\n"
|
||||
.string "sempre qui a tua disposizione.$"
|
||||
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFull2:
|
||||
.string "Oh, aspetta un secondo… il tuo\n"
|
||||
.string "PORTA{POKEMELLE} è pieno.\p"
|
||||
.string "Consuma alcune {POKEMELLE} prima\n"
|
||||
.string "di tornare.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCase2:
|
||||
.string "Oh, aspetta un secondo… ma tu non\n"
|
||||
.string "hai il PORTA{POKEMELLE}.\p"
|
||||
.string "Procurati un PORTA{POKEMELLE}\n"
|
||||
.string "e torna da noi…$"
|
||||
|
||||
@ Unused
|
||||
BerryBlender_Text_MakePokeblocksWithOurGroup:
|
||||
.string "Oh, hello! Did you want to make some\n"
|
||||
.string "{POKE}{MELLA}S with our little group?$"
|
||||
|
||||
BerryBlender_Text_OhDear:
|
||||
.string "Oh, perbacco!$"
|
||||
|
||||
BerryBlender_Text_LeftUsInShock:
|
||||
.string "Oh, cielo…\p"
|
||||
.string "Siamo senza parole!$"
|
||||
|
||||
BerryBlender_Text_KnowHowToMakePokeblocks3:
|
||||
.string "Ovviamente sai come si creano\n"
|
||||
.string "le {POKEMELLE}, vero?$"
|
||||
|
||||
BerryBlender_Text_LetsBerryBlender3:
|
||||
.string "Perfetto!\n"
|
||||
.string "Allora iniziamo!\p"
|
||||
.string "Tutti al MIXER BACCHE!$"
|
||||
|
||||
BerryBlender_Text_ExplainBerryBlending3:
|
||||
.string "Caspiterina!\p"
|
||||
.string "Adesso ti spiego tutto.\p"
|
||||
.string "Quando la freccia del MIXER raggiunge\n"
|
||||
.string "la tua posizione, premi il pulsante A.\p"
|
||||
.string "Tutto qui.\n"
|
||||
.string "Facile, vero?$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerries3:
|
||||
.string "Non hai BACCHE, vero?\p"
|
||||
.string "Senza BACCHE non si possono\n"
|
||||
.string "fare {POKEMELLE}.\p"
|
||||
.string "Noi facciamo sempre {POKEMELLE}.\n"
|
||||
.string "Procurati un paio di BACCHE così\l"
|
||||
.string "possiamo farne qualcuna insieme.$"
|
||||
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFull3:
|
||||
.string "Il tuo PORTA{POKEMELLE} ha tutta l’aria di\n"
|
||||
.string "essere pieno.\p"
|
||||
.string "Consuma alcune {POKEMELLE} prima\n"
|
||||
.string "di tornare.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCase3:
|
||||
.string "Non vedo il tuo PORTA{POKEMELLE}.\p"
|
||||
.string "Prima di tornare, procurati\n"
|
||||
.string "un PORTA{POKEMELLE}…$"
|
||||
|
||||
|
||||
BerryBlender_Text_SetNewBlenderRecord:
|
||||
.string "Okay! Oggi voglio stabilire un nuovo\n"
|
||||
.string "record di velocità con il MIXER!$"
|
||||
|
||||
BerryBlender_Text_LookGoodAtBlendingJoinUs:
|
||||
.string "Oh, perbacco! Di sicuro ci sai fare\n"
|
||||
.string "con i mix.\l"
|
||||
.string "Vuoi unirti a noi?$"
|
||||
|
||||
BerryBlender_Text_MakeDeliciousPokeblocks:
|
||||
.string "Farò {POKEMELLE} deliziose per rendere\n"
|
||||
.string "il mio POKéMON più grazioso.$"
|
||||
|
||||
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
|
||||
.string "Questo MIXER BACCHE serve per creare\n"
|
||||
.string "{POKEMELLE} con gli amici usando le BACCHE.\p"
|
||||
.string "Vuoi salvare il gioco prima di collegarti\n"
|
||||
.string "con gli amici?$"
|
||||
|
||||
BerryBlender_Text_SearchingForFriends:
|
||||
.string "In attesa di collegamento…\n"
|
||||
.string "… … Pulsante B: Annulla$"
|
||||
|
||||
BerryBlender_Text_Player1Arrived:
|
||||
.string "Arriva {STR_VAR_1}.$"
|
||||
|
||||
BerryBlender_Text_Player1And2Arrived:
|
||||
.string "Arrivano {STR_VAR_1} e {STR_VAR_2}.$"
|
||||
|
||||
BerryBlender_Text_AllPlayersArrived:
|
||||
.string "Arrivano {STR_VAR_1}, {STR_VAR_2} e\n"
|
||||
.string "{STR_VAR_3}.$"
|
||||
|
||||
BerryBlender_Text_NoBerriesLink:
|
||||
.string "Non hai BACCHE.\n"
|
||||
.string "Impossibile usare il MIXER BACCHE.$"
|
||||
|
||||
BerryBlender_Text_PokeblockCaseIsFullLink:
|
||||
.string "Il tuo PORTA{POKEMELLE} è pieno.\n"
|
||||
.string "Impossibile usare il MIXER BACCHE.$"
|
||||
|
||||
BerryBlender_Text_DontHavePokeblockCaseLink:
|
||||
.string "Sei senza PORTA{POKEMELLE}.\n"
|
||||
.string "Impossibile usare il MIXER BACCHE.$"
|
||||
|
||||
BerryBlender_Text_LoveMakingPokeblocks:
|
||||
.string "Adoro fare {POKEMELLE}.\p"
|
||||
.string "Ho sempre delle BACCHE con me.$"
|
||||
|
||||
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
|
||||
.string "Se vuoi, possiamo usare insieme \n"
|
||||
.string "il MIXER BACCHE e fare qualche {POKEMELLA}.$"
|
||||
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
|
||||
.string "Cosa?\n"
|
||||
.string "Non hai BACCHE?\p"
|
||||
.string "Come facciamo allora?\p"
|
||||
.string "Vabbè, se non ti dispiace usare i miei\n"
|
||||
.string "avanzi, puoi prenderne una delle mie.$"
|
||||
|
||||
BerryBlender_Text_UseItToMakePokeblocksTogether:
|
||||
.string "La possiamo usare per fare insieme\n"
|
||||
.string "qualche {POKEMELLA} con il MIXER BACCHE.$"
|
||||
|
||||
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
|
||||
.string "Cosa?\n"
|
||||
.string "Non hai BACCHE?\p"
|
||||
.string "Te ne darei qualcuna volentieri,\n"
|
||||
.string "se ne avessi…\p"
|
||||
.string "Non me ne è rimasta neppure una.\n"
|
||||
.string "Mi dispiace.$"
|
||||
61
data/text/it/birch_speech.inc
Normal file
61
data/text/it/birch_speech.inc
Normal file
@@ -0,0 +1,61 @@
|
||||
gText_Birch_Welcome::
|
||||
.string "Ciao! Scusa se ti ho fatto\n"
|
||||
.string "attendere.\p"
|
||||
.string "Ti trovi nel mondo dei POKéMON.\p"
|
||||
.string "Io mi chiamo BIRCH.\p"
|
||||
.string "Ma per tutti sono il PROF. POKéMON.\p"
|
||||
.string "$"
|
||||
|
||||
gText_Birch_Pokemon::
|
||||
.string "This is what we call a “POKéMON.”\p"
|
||||
.string "\n"
|
||||
.string "$"
|
||||
|
||||
gText_Birch_MainSpeech::
|
||||
.string "Queste terre sono abitate da\n"
|
||||
.string "creature che chiamiamo POKéMON.\p"
|
||||
.string "Vivendo al loro fianco, noi umani\n"
|
||||
.string "li consideriamo amici fedeli\l"
|
||||
.string "o, talvolta, preziosi collaboratori.\p"
|
||||
.string "Molti si coalizzano con loro \n"
|
||||
.string "per sfidare altre persone.\p"
|
||||
.string "Malgrado questo profondo legame,\n"
|
||||
.string "non sappiamo tutto sui POKéMON.\p"
|
||||
.string "Sono molti i segreti che ancora\n"
|
||||
.string "devono essere svelati.\p"
|
||||
.string "Per questo mi dedico alla ricerca\n"
|
||||
.string "sui POKéMON.\l"
|
||||
.string "È la mia principale occupazione.\p"
|
||||
.string "$"
|
||||
|
||||
gText_Birch_AndYouAre::
|
||||
.string "Raccontami qualcosa di te…$"
|
||||
|
||||
gText_Birch_BoyOrGirl::
|
||||
.string "Sei un bimbo o una bimba?$"
|
||||
|
||||
gText_Birch_WhatsYourName::
|
||||
.string "Ho capito.\n"
|
||||
.string "Come ti chiami?$"
|
||||
|
||||
gText_Birch_SoItsPlayer::
|
||||
.string "Ti chiami {PLAYER}{KUN}, giusto?$"
|
||||
|
||||
gText_Birch_YourePlayer::
|
||||
.string "Perfetto!\p"
|
||||
.string "Allora tu sei {PLAYER}{KUN} e stai\n"
|
||||
.string "traslocando ad ALBANOVA,\l"
|
||||
.string "la mia città natale. È chiaro!\p"
|
||||
.string "$"
|
||||
|
||||
gText_Birch_AreYouReady::
|
||||
.string "Bene, vuoi iniziare?\p"
|
||||
.string "La tua personalissima avventura\n"
|
||||
.string "sta per incominciare.\p"
|
||||
.string "Armati di coraggio e tuffati nel\n"
|
||||
.string "mondo dei POKéMON, dove ti\l"
|
||||
.string "attendono sogni, avventure e\l"
|
||||
.string "tanta amicizia!\p"
|
||||
.string "Ti aspetto più tardi. Vieni a\n"
|
||||
.string "trovarmi al LABORATORIO POKéMON.\p"
|
||||
.string "$"
|
||||
82
data/text/it/blend_master.inc
Normal file
82
data/text/it/blend_master.inc
Normal file
@@ -0,0 +1,82 @@
|
||||
BerryBlender_Text_BlendWithTheBlendMaster:
|
||||
.string "MAESTRO MIX: È proprio il caso di dirlo!\n"
|
||||
.string "Sono il MAESTRO MIX!\p"
|
||||
.string "Facciamo un mix insieme. Vedrai\n"
|
||||
.string "quanto sono bravo!$"
|
||||
|
||||
BerryBlender_Text_SeeMyMasteryInAction:
|
||||
.string "MAESTRO MIX: Ah! Quindi vuoi vedere\n"
|
||||
.string "il maestro in azione?$"
|
||||
|
||||
BerryBlender_Text_TooBusyNowIsee:
|
||||
.string "Mhmm!\p"
|
||||
.string "Capisco, hai troppi impegni!\p"
|
||||
.string "Non c’è problema!\n"
|
||||
.string "Io starò qui tutto il giorno!\l"
|
||||
.string "Fai quello che devi fare e torna!$"
|
||||
|
||||
BerryBlender_Text_BlendMasterNoBerries:
|
||||
.string "Mhmm!\p"
|
||||
.string "Sei senza BACCHE!\p"
|
||||
.string "Io starò qui tutto il giorno!\n"
|
||||
.string "Torna presto con qualche BACCA!$"
|
||||
|
||||
BerryBlender_Text_BlendMasterKnowHowToMakePokeblocks:
|
||||
.string "Sono qui apposta!\p"
|
||||
.string "A proposito… sai come si creano\n"
|
||||
.string "{POKEMELLE} usando le BACCHE?$"
|
||||
|
||||
BerryBlender_Text_BlendMasterExplainBerryBlending:
|
||||
.string "Mhmm!\p"
|
||||
.string "In realtà è molto semplice!\p"
|
||||
.string "Quando la freccia del MIXER raggiunge\n"
|
||||
.string "la tua posizione, premi il pulsante A.\p"
|
||||
.string "Tutto qui.\p"
|
||||
.string "Capirai tutto quando vedrai con quale\n"
|
||||
.string "precisione premo il pulsante A.$"
|
||||
|
||||
BerryBlender_Text_BlendMasterLetsBerryBlender:
|
||||
.string "Bene!\p"
|
||||
.string "Allora iniziamo!\p"
|
||||
.string "Al MIXER BACCHE insieme al\n"
|
||||
.string "MAESTRO MIX!$"
|
||||
|
||||
BerryBlender_Text_BlendMasterNoPokeblockCase:
|
||||
.string "Mhmm!\p"
|
||||
.string "Ti manca il PORTA{POKEMELLE}!\p"
|
||||
.string "Io starò qui tutto il giorno! Procurati\n"
|
||||
.string "il PORTA{POKEMELLE} e torna presto!$"
|
||||
|
||||
BerryBlender_Text_BlendMasterPokeblockCaseFull:
|
||||
.string "Mhmm!\p"
|
||||
.string "Il tuo PORTA{POKEMELLE} è pieno!\p"
|
||||
.string "Io starò qui tutto il giorno!\n"
|
||||
.string "Usa qualche {POKEMELLA} e torna presto!$"
|
||||
|
||||
BerryBlender_Text_WhoaAwesome:
|
||||
.string "Wow!\n"
|
||||
.string "Incredibile!$"
|
||||
|
||||
BerryBlender_Text_WickedlyFast:
|
||||
.string "Che velocità!$"
|
||||
|
||||
BerryBlender_Text_WhatAnExpert:
|
||||
.string "Che maestria!$"
|
||||
|
||||
BerryBlender_Text_MadeAmazingPokeblocksWithMaster:
|
||||
.string "Insieme al MAESTRO, ho creato\n"
|
||||
.string "{POKEMELLE} fantastiche!$"
|
||||
|
||||
BerryBlender_Text_QualitiesOfBlendMaster:
|
||||
.string "Lo sguardo puntato sulla freccia \n"
|
||||
.string "come un dispositivo meccanico…\p"
|
||||
.string "Una mano che preme il pulsante A\n"
|
||||
.string "con la precisione di un ingranaggio…\p"
|
||||
.string "Sono queste le qualità che rendono\n"
|
||||
.string "il MAESTRO MIX insuperabile.$"
|
||||
|
||||
BerryBlender_Text_MasterWorksOnSkillsInMountains:
|
||||
.string "Il MAESTRO MIX si allena nel cuore\n"
|
||||
.string "della montagna.\p"
|
||||
.string "A volte viene ad ALGHEPOLI per fare\n"
|
||||
.string "mix di BACCHE tutto il giorno.$"
|
||||
420
data/text/it/contest_hall.inc
Normal file
420
data/text/it/contest_hall.inc
Normal file
@@ -0,0 +1,420 @@
|
||||
LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
|
||||
.string "Ciao!\p"
|
||||
.string "Questo è il banco di accettazione\n"
|
||||
.string "per le GARE POKéMON.\p"
|
||||
.string "Non hai ancora il PORTA{POKEMELLE}?\n"
|
||||
.string "Eccotelo allora!$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
|
||||
.string "Bene, adesso che abbiamo chiarito\n"
|
||||
.string "questo punto…\p"
|
||||
.string "Ciao!\p"
|
||||
.string "Questo è il banco di accettazione\n"
|
||||
.string "per le GARE POKéMON.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ContestReception:
|
||||
.string "Ciao!\p"
|
||||
.string "Questo è il banco di accettazione\n"
|
||||
.string "per le GARE POKéMON.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
|
||||
.string "Hello!\p"
|
||||
.string "This reception counter is only\n"
|
||||
.string "for 4-player POKéMON CONTESTS.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterContest1:
|
||||
.string "Vuoi iscrivere i tuoi POKéMON \n"
|
||||
.string "alle nostre GARE?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_WhichTopic1:
|
||||
.string "Cosa ti interessa sapere?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainContests:
|
||||
.string "In una GARA quattro ALLENATORI\n"
|
||||
.string "iscrivono un POKéMON a testa.\l"
|
||||
.string "Verrà valutata la loro prestazione.\p"
|
||||
.string "La GARA prevede due tipi di votazione.\p"
|
||||
.string "Nella prima votazione, si valuta\n"
|
||||
.string "la popolarità fra il pubblico.\p"
|
||||
.string "Nella seconda, si valuta l’esibizione\n"
|
||||
.string "dei POKéMON che presentano\l"
|
||||
.string "le loro mosse.\p"
|
||||
.string "Prepara bene la tua esibizione in modo\n"
|
||||
.string "da attirare l’attenzione del GIUDICE e\l"
|
||||
.string "infiammare la platea.\l"
|
||||
.string "Cerca di spiccare sugli altri.\p"
|
||||
.string "Alla fine, le due votazioni vengono\n"
|
||||
.string "sommate.\p"
|
||||
.string "Il POKéMON che ha ottenuto il punteggio\n"
|
||||
.string "più alto risulta vincitore.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
|
||||
.string "Si tengono GARE in cinque categorie:\p"
|
||||
.string "CLASSE, BELLEZZA, GRAZIA, ACUME e\n"
|
||||
.string "GRINTA.\p"
|
||||
.string "Scegli la GARA più adatta al POKéMON\n"
|
||||
.string "che intendi esibire.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
|
||||
.string "Le GARE POKéMON si svolgono a quattro\n"
|
||||
.string "diversi livelli:\p"
|
||||
.string "NORMALE, SUPER, IPER e MASTER.\p"
|
||||
.string "Tutti i POKéMON possono competere\n"
|
||||
.string "al livello NORMALE.\p"
|
||||
.string "Un POKéMON che vince una GARA di\n"
|
||||
.string "livello NORMALE passa al livello SUPER\l"
|
||||
.string "nella stessa categoria.\p"
|
||||
.string "Allo stesso modo, il vincitore del livello\n"
|
||||
.string "SUPER passa a IPER, e il vincitore\l"
|
||||
.string "del livello IPER passa a MASTER\l"
|
||||
.string "nella stessa categoria.\p"
|
||||
.string "Un POKéMON che vince il livello MASTER\n"
|
||||
.string "può esibirsi in quel livello tutte le\l"
|
||||
.string "volte che l’ALLENATORE lo desidera.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichRank:
|
||||
.string "A quale livello vuoi fare competere\n"
|
||||
.string "il tuo POKéMON?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
|
||||
.string "A quale GARA vuoi iscriverti?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
|
||||
.string "Quale POKéMON vuoi iscrivere?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
|
||||
.string "Spiacente, ma il tuo POKéMON non può\n"
|
||||
.string "ancora partecipare a questo livello…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
|
||||
.string "Spiacente, ma un UOVO non può\n"
|
||||
.string "partecipare a una GARA POKéMON.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
|
||||
.string "Il tuo POKéMON non mi sembra così in \n"
|
||||
.string "forma per una GARA…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
|
||||
.string "Oh, ma quel FIOCCO…\p"
|
||||
.string "Il tuo POKéMON ha già vinto\n"
|
||||
.string "questa GARA una volta, vero?\p"
|
||||
.string "Vuoi partecipare comunque alla GARA?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
|
||||
.string "Vuoi far partecipare alla GARA\n"
|
||||
.string "questo POKéMON?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
|
||||
.string "Ok, il tuo POKéMON è iscritto a\n"
|
||||
.string "questa GARA.\p"
|
||||
.string "Il tuo POKéMON è il concorrente\n"
|
||||
.string "nº 4. Si comincia tra breve.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ComeThroughHere:
|
||||
.string "Da questa parte, prego.\n"
|
||||
.string "In bocca al lupo!$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
|
||||
.string "Complimenti! Il tuo POKéMON\n"
|
||||
.string "ha vinto questa GARA!\p"
|
||||
.string "Abbiamo un premio per te.\n"
|
||||
.string "Da questa parte, prego.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
|
||||
.string "Per il premio, torna un’altra volta.$"
|
||||
|
||||
ContestHall_Text_GettingStartedParticipantsAsFollows:
|
||||
.string "ASSISTENTE: Salve! Sta per cominciare\n"
|
||||
.string "la {STR_VAR_2} di livello {STR_VAR_3}.\p"
|
||||
.string "Ecco gli ALLENATORI e i POKéMON\n"
|
||||
.string "partecipanti:$"
|
||||
|
||||
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
|
||||
.string "ASSISTENTE: Salve! Sta per cominciare \n"
|
||||
.string "la {STR_VAR_2} in collegamento\l"
|
||||
.string "per 4 giocatori.\p"
|
||||
.string "Ecco gli ALLENATORI e i POKéMON\n"
|
||||
.string "partecipanti:$"
|
||||
|
||||
ContestHall_Text_EntryXTrainersMon:
|
||||
.string "ASSISTENTE: Concorrente nº {STR_VAR_2}!\n"
|
||||
.string "{STR_VAR_3} di {STR_VAR_1}!$"
|
||||
|
||||
ContestHall_Text_SeenContestantsAudienceWillVote:
|
||||
.string "ASSISTENTE: Questi sono i quattro\n"
|
||||
.string "POKéMON in gara.\p"
|
||||
.string "Passiamo alla prima votazione!\p"
|
||||
.string "Il pubblico voterà i suoi POKéMON\n"
|
||||
.string "preferiti.\p"
|
||||
.string "Bando alle chiacchiere. Diamo la parola\n"
|
||||
.string "al pubblico!$"
|
||||
|
||||
ContestHall_Text_VotingUnderWay:
|
||||
.string "Votazione in corso…$"
|
||||
|
||||
ContestHall_Text_VotingCompleteLetsAppeal:
|
||||
.string "Votazione terminata!\p"
|
||||
.string "In attesa del risultato del conteggio,\n"
|
||||
.string "passiamo alla seconda votazione!\p"
|
||||
.string "Si dovrà giudicare l’esibizione\n"
|
||||
.string "dei POKéMON! Siete curiosi, eh?\p"
|
||||
.string "I concorrenti ci delizieranno con mosse\n"
|
||||
.string "favolose e di estrema eleganza!\p"
|
||||
.string "Forza, un po’ d’entusiasmo!\n"
|
||||
.string "Diamo inizio all’esibizione!$"
|
||||
|
||||
ContestHall_Text_ThatsItForJudging:
|
||||
.string "ASSISTENTE: Eccoci alla fine!$"
|
||||
|
||||
ContestHall_Text_ThankYouForAppeals:
|
||||
.string "Grazie per averci offerto uno\n"
|
||||
.string "spettacolo così brillante!\p"
|
||||
.string "Le votazioni sono concluse!\n"
|
||||
.string "Grazie per aver partecipato!$"
|
||||
|
||||
ContestHall_Text_JudgeLooksReady:
|
||||
.string "Con trepidazione, ci apprestiamo a\n"
|
||||
.string "proclamare il vincitore.\p"
|
||||
.string "Il GIUDICE sembra essere pronto\n"
|
||||
.string "per l’annuncio.$"
|
||||
|
||||
ContestHall_Text_WeWillNowDeclareWinner:
|
||||
.string "GIUDICE: Ora proclamerò il vincitore!$"
|
||||
|
||||
ContestHall_Text_CongratsTrainerXandMon:
|
||||
.string "ASSISTENTE: Concorrente nº {STR_VAR_2}!\p"
|
||||
.string "Complimenti, {STR_VAR_3} e {STR_VAR_1}!$"
|
||||
|
||||
ContestHall_Text_CongratsPleaseCompeteAgain:
|
||||
.string "ASSISTENTE: Complimenti! Saremo lieti\n"
|
||||
.string "di vederti gareggiare ancora!$"
|
||||
|
||||
ContestHall_Text_AcceptYourPrize:
|
||||
.string "ASSISTENTE: Eccoti il premio!$"
|
||||
|
||||
ContestHall_Text_ConferRibbonAsPrize:
|
||||
.string "Siamo lieti di darti in premio\n"
|
||||
.string "questo FIOCCO!$"
|
||||
|
||||
ContestHall_Text_ReceivedRibbon:
|
||||
.string "{PLAYER} riceve un FIOCCO.$"
|
||||
|
||||
ContestHall_Text_PutRibbonOnMon:
|
||||
.string "{PLAYER} mette il FIOCCO a {STR_VAR_1}.$"
|
||||
|
||||
ContestHall_Text_PickUpPrizeAtCounterLater:
|
||||
.string "Puoi ritirare il premio più tardi al\n"
|
||||
.string "banco di accettazione. Saremo\l"
|
||||
.string "lieti di vederti gareggiare ancora!$"
|
||||
|
||||
ContestHall_Text_OnlyRegister4Players:
|
||||
.string "I only register four players for\n"
|
||||
.string "POKéMON CONTESTS.\p"
|
||||
.string "If three other players link up, all\n"
|
||||
.string "four may enter the same CONTEST.\p"
|
||||
.string "Would you like to take part?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
|
||||
.string "Prima di partecipare ad una GARA,\n"
|
||||
.string "verrà salvato il tuo gioco.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
|
||||
.string "Spero che vorrai partecipare in futuro.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterContest2:
|
||||
.string "Would you like to enter a CONTEST?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
|
||||
.string "When four players are ready, connect\n"
|
||||
.string "over a Game Link cable, and register\l"
|
||||
.string "with me, please.\p"
|
||||
.string "Please choose the same CONTEST\n"
|
||||
.string "as your fellow contestants.\p"
|
||||
.string "The CONTEST begins as soon as all\n"
|
||||
.string "players register their entry.\p"
|
||||
.string "After that, the usual CONTEST rules\n"
|
||||
.string "apply.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
|
||||
.string "Which CONTEST would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
|
||||
.string "Which POKéMON would you like to enter?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_Transmitting:
|
||||
.string "Trasmissione in corso…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_TransmissionError:
|
||||
.string "Errore di trasmissione…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
|
||||
.string "Potresti aver scelto una GARA\n"
|
||||
.string "diversa da un altro giocatore.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
|
||||
.string "Potresti aver fatto una scelta diversa\n"
|
||||
.string "rispetto ad un altro giocatore.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel:
|
||||
.string "Attendi.\n"
|
||||
.string "… … Pulsante B: Annulla$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2:
|
||||
.string "We hope you will participate another\n"
|
||||
.string "time.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
|
||||
.string "Transmission error.\n"
|
||||
.string "Please try again.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
|
||||
.string "Il tuo POKéMON verrà iscritto\n"
|
||||
.string "alla GARA.\p"
|
||||
.string "Il tuo POKéMON è il concorrente nº {STR_VAR_2}.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
|
||||
.string "La GARA avrà inizio tra breve.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_LinkContestReception:
|
||||
.string "Ti do il benvenuto. Questo è il banco\n"
|
||||
.string "di accettazione per le GARE POKéMON\l"
|
||||
.string "in collegamento.\p"
|
||||
.string "Puoi partecipare alle GARE\n"
|
||||
.string "insieme a uno o più amici.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_WhichTopic2:
|
||||
.string "Cosa ti interessa sapere?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterContest3:
|
||||
.string "Vuoi partecipare ad una GARA?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
|
||||
.string "A quale GARA vuoi iscriverti?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
|
||||
.string "Il tuo POKéMON non mi sembra così in \n"
|
||||
.string "forma per una GARA…$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
|
||||
.string "Spiacente, ma un UOVO non può\n"
|
||||
.string "partecipare a una GARA POKéMON.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
|
||||
.string "Quale POKéMON vuoi iscrivere?$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
|
||||
.string "Decidete chi di voi è il\n"
|
||||
.string "CAPOGRUPPO.\p"
|
||||
.string "Poi, gli altri giocatori selezioneranno\n"
|
||||
.string "PARTECIPA.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
|
||||
.string "Almeno un giocatore deve essersi\n"
|
||||
.string "iscritto al banco di accettazione per\l"
|
||||
.string "4 giocatori.\p"
|
||||
.string "Quattro giocatori devono collegarsi\n"
|
||||
.string "con il cavo Game Link per GBA.\p"
|
||||
.string "Quando i quattro giocatori sono pronti,\n"
|
||||
.string "bisogna selezionare MODALITÀ G\l"
|
||||
.string "(MODALITÀ GLOBALE) e iscriversi\l"
|
||||
.string "nuovamente.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
|
||||
.string "Questa è una GARA per un numero di\n"
|
||||
.string "giocatori compreso fra due e quattro,\l"
|
||||
.string "collegati con l’adattatore wireless\l"
|
||||
.string "o con il cavo Game Link per GBA.\p"
|
||||
.string "Prima di tutto i partecipanti devono\n"
|
||||
.string "scegliere una delle due modalità\l"
|
||||
.string "disponibili.\p"
|
||||
.string "La MODALITÀ S (MODALITÀ SMERALDO)\n"
|
||||
.string "è per un numero di giocatori compreso\l"
|
||||
.string "fra due e quattro, ognuno con una\l"
|
||||
.string "cassetta di gioco POKéMON Smeraldo.\p"
|
||||
.string "La MODALITÀ G (MODALITÀ GLOBALE)\n"
|
||||
.string "è solo per quattro giocatori, ognuno\l"
|
||||
.string "con una cassetta di gioco POKéMON\l"
|
||||
.string "Smeraldo, Rubino o Zaffiro.\p"
|
||||
.string "I giocatori devono decidere insieme\n"
|
||||
.string "a quale modalità intendono giocare e\l"
|
||||
.string "quindi sceglierla.\p"
|
||||
.string "Quando tutti i giocatori hanno scelto\n"
|
||||
.string "la stessa GARA nella medesima modalità,\l"
|
||||
.string "la procedura di iscrizione è terminata.\p"
|
||||
.string "A questo punto, la GARA può cominciare\n"
|
||||
.string "come di consueto.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainEMode:
|
||||
.string "Nella MODALITÀ S (MODALITÀ SMERALDO),\n"
|
||||
.string "un numero di giocatori compreso fra due\l"
|
||||
.string "e quattro può partecipare a una\l"
|
||||
.string "GARA in LINK. Tutti devono avere una\p"
|
||||
.string "cassetta di gioco POKéMON Smeraldo.\n"
|
||||
.string "I giocatori devono essere collegati con\l"
|
||||
.string "gli adattatori wireless o con i cavi\l"
|
||||
.string "Game Link per GBA.\p"
|
||||
.string "Se ci sono meno di quattro giocatori, \n"
|
||||
.string "parteciperanno uno o due ALLENATORI\l"
|
||||
.string "fra quelli nell’ARENA, in modo che si\l"
|
||||
.string "possa disputare una gara a quattro.\p"
|
||||
.string "La MODALITÀ S non è disponibile\n"
|
||||
.string "nelle versioni Rubino o Zaffiro.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_ExplainGMode:
|
||||
.string "La MODALITÀ G (MODALITÀ GLOBALE)\n"
|
||||
.string "è fatta per quattro giocatori collegati\l"
|
||||
.string "con i cavi Game Link per GBA.\p"
|
||||
.string "Ogni giocatore deve avere una cassetta\n"
|
||||
.string "di gioco POKéMON Smeraldo,\l"
|
||||
.string "Rubino o Zaffiro.\p"
|
||||
.string "La GARA ha inizio quando tutti hanno\n"
|
||||
.string "scelto la MODALITÀ G (Smeraldo) o si\l"
|
||||
.string "sono presentati al banco di accetta-\l"
|
||||
.string "zione per 4 giocatori (Rubino o Zaffiro).$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
|
||||
.string "Sono spiacente!\p"
|
||||
.string "La MODALITÀ G non funziona con\n"
|
||||
.string "gli adattatori wireless per GBA.\p"
|
||||
.string "Scegli la MODALITÀ S o riprova usando\n"
|
||||
.string "il cavo Game Link per GBA.$"
|
||||
|
||||
LilycoveCity_ContestLobby_Text_WhichContestMode:
|
||||
.string "Quale MODALITÀ scegli?$"
|
||||
|
||||
ContestHall_Text_GettingStartedWireless:
|
||||
.string "ASSISTENTE: Salve! Sta per cominciare \n"
|
||||
.string "una {STR_VAR_2} in collegamento\l"
|
||||
.string "per 4 giocatori.$"
|
||||
|
||||
ContestHall_Text_ParticipantsAsFollows:
|
||||
.string "Ecco gli ALLENATORI e\n"
|
||||
.string "i POKéMON partecipanti.$"
|
||||
|
||||
ContestHall_Text_WeveSeenContestants:
|
||||
.string "ASSISTENTE: Questi erano i quattro\n"
|
||||
.string "POKéMON in gara.\p"
|
||||
.string "Passiamo alla prima votazione!$"
|
||||
|
||||
ContestHall_Text_AudienceWillVote:
|
||||
.string "Il pubblico voterà i suoi POKéMON\n"
|
||||
.string "preferiti.$"
|
||||
|
||||
ContestHall_Text_LetVotingBegin:
|
||||
.string "Bando alle chiacchiere. Diamo la parola\n"
|
||||
.string "al pubblico!$"
|
||||
|
||||
ContestHall_Text_VotingComplete:
|
||||
.string "Votazione terminata!\p"
|
||||
.string "In attesa del risultato del conteggio,\n"
|
||||
.string "passiamo alla seconda votazione!$"
|
||||
|
||||
ContestHall_Text_SecondStageOfJudging:
|
||||
.string "Si dovrà giudicare l’esibizione\n"
|
||||
.string "dei POKéMON! Siete curiosi, eh?\p"
|
||||
.string "I concorrenti ci delizieranno con mosse\n"
|
||||
.string "favolose e di estrema eleganza!$"
|
||||
|
||||
ContestHall_Text_LetsAppeal:
|
||||
.string "Forza, un po’ d’entusiasmo!\n"
|
||||
.string "Diamo inizio all’esibizione!$"
|
||||
38
data/text/it/contest_link.inc
Normal file
38
data/text/it/contest_link.inc
Normal file
@@ -0,0 +1,38 @@
|
||||
@ With the exception of Link standby, none of the below texts are used
|
||||
|
||||
gText_MissedTurn::
|
||||
.string "Missed turn$"
|
||||
|
||||
gText_LinkStandby4::
|
||||
.string "Un momento…$"
|
||||
|
||||
gText_WinnerIsPlayersMonCongrats::
|
||||
.string "The winner is {STR_VAR_1}’s {STR_VAR_2}!\n"
|
||||
.string "Congratulations!$"
|
||||
|
||||
gText_WinnerIsPlayersMon::
|
||||
.string "The winner is {STR_VAR_1}’s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_PrimaryJudgingNumX::
|
||||
.string "Primary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_SecondaryJudgingNumX::
|
||||
.string "Secondary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_SetEventNumX::
|
||||
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MoveUsedMostOften::
|
||||
.string "The move used most often:\n"
|
||||
.string "{STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MostImpressiveMon::
|
||||
.string "The most impressive POKéMON:\n"
|
||||
.string "{STR_VAR_1}’s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_SetEventNumX2::
|
||||
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_LinkTVProgramWillNotBeMadeTrainerLost::
|
||||
.string "A link TV program will not be made\n"
|
||||
.string "because the TRAINER lost.{PAUSE_UNTIL_PRESS}$"
|
||||
95
data/text/it/contest_painting.inc
Normal file
95
data/text/it/contest_painting.inc
Normal file
@@ -0,0 +1,95 @@
|
||||
gContestHallPaintingCaption::
|
||||
.string "{STR_VAR_1}\n"
|
||||
.string "{STR_VAR_3} di {STR_VAR_2}$"
|
||||
|
||||
gContestPaintingContest::
|
||||
.string "CONTEST$"
|
||||
|
||||
gContestRankNormal::
|
||||
.string "LIVELLO NORMALE$"
|
||||
|
||||
gContestRankSuper::
|
||||
.string "LIVELLO SUPER$"
|
||||
|
||||
gContestRankHyper::
|
||||
.string "LIVELLO IPER$"
|
||||
|
||||
gContestRankMaster::
|
||||
.string "LIVELLO MASTER$"
|
||||
|
||||
gContestLink::
|
||||
.string "in LINK$"
|
||||
|
||||
gContestCoolness::
|
||||
.string "CLASSE$"
|
||||
|
||||
gContestBeauty::
|
||||
.string "BELLEZZA$"
|
||||
|
||||
gContestCuteness::
|
||||
.string "GRAZIA$"
|
||||
|
||||
gContestSmartness::
|
||||
.string "ACUME$"
|
||||
|
||||
gContestToughness::
|
||||
.string "GRINTA$"
|
||||
|
||||
gContestPaintingCool1::
|
||||
.string "Il campione di classe:\n"
|
||||
.string "l’impareggiabile {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingCool2::
|
||||
.string "Eccolo: è proprio lui!\n"
|
||||
.string "Il bellissimo {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingCool3::
|
||||
.string "Il meraviglioso, fantastico e\n"
|
||||
.string "incredibile {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingBeauty1::
|
||||
.string "L’ultima perla del secolo:\n"
|
||||
.string "il bellissimo {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingBeauty2::
|
||||
.string "Il sorriso smagliante e\n"
|
||||
.string "brillante di {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingBeauty3::
|
||||
.string "L’idolo del CENTRO POKéMON:\n"
|
||||
.string "l’impareggiabile {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingCute1::
|
||||
.string "Il tenero e dolce {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingCute2::
|
||||
.string "Il ritratto della vittoria del\n"
|
||||
.string "fantastico {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingCute3::
|
||||
.string "Il volto allegro e sorridente\n"
|
||||
.string "del dolce {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingSmart1::
|
||||
.string "Il maestro d’acume:\n"
|
||||
.string "il saggio {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingSmart2::
|
||||
.string "Il POKéMON eletto:\n"
|
||||
.string "l’ineguagliabile {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingSmart3::
|
||||
.string "Tutta l’eleganza dello\n"
|
||||
.string "straordinario {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingTough1::
|
||||
.string "Il fuoriclasse tutto muscoli:\n"
|
||||
.string "{STR_VAR_1}$"
|
||||
|
||||
gContestPaintingTough2::
|
||||
.string "Il forte, il più forte, il\n"
|
||||
.string "fortissimo {STR_VAR_1}$"
|
||||
|
||||
gContestPaintingTough3::
|
||||
.string "Il POKéMON super mega\n"
|
||||
.string "grintoso {STR_VAR_1}$"
|
||||
765
data/text/it/contest_strings.inc
Normal file
765
data/text/it/contest_strings.inc
Normal file
@@ -0,0 +1,765 @@
|
||||
@ Contest move effect descriptions
|
||||
|
||||
gText_HighlyAppealingMove::
|
||||
.string "Mossa di grande effetto\n"
|
||||
.string "durante l’esibizione.$"
|
||||
|
||||
gText_UserMoreEasilyStartled::
|
||||
.string "Questa mossa rende più\n"
|
||||
.string "impressionabile chi la usa.$"
|
||||
|
||||
gText_GreatAppealButNoMoreToEnd::
|
||||
.string "Ottima, ma chi la usa non\n"
|
||||
.string "può più esibirsi nella GARA.$"
|
||||
|
||||
gText_UsedRepeatedlyWithoutBoringJudge::
|
||||
.string "Può essere usata più volte\n"
|
||||
.string "senza irritare il GIUDICE.$"
|
||||
|
||||
gText_AvoidStartledByOthersOnce::
|
||||
.string "Può evitare di essere spa-\n"
|
||||
.string "ventati dagli altri 1 volta.$"
|
||||
|
||||
gText_AvoidStartledByOthers::
|
||||
.string "Può evitare di essere\n"
|
||||
.string "spaventati dagli altri.$"
|
||||
|
||||
gText_AvoidStartledByOthersLittle::
|
||||
.string "Può evitare di essere spa-\n"
|
||||
.string "ventati dagli altri un po’.$"
|
||||
|
||||
gText_UserLessLikelyStartled::
|
||||
.string "Questa mossa rende meno\n"
|
||||
.string "impressionabile chi la usa.$"
|
||||
|
||||
gText_SlightlyStartleFrontMon::
|
||||
.string "Spaventa un po’ il POKéMON\n"
|
||||
.string "davanti.$"
|
||||
|
||||
gText_SlightlyStartleAppealed::
|
||||
.string "Spaventa un po’ chi\n"
|
||||
.string "si è già esibito.$"
|
||||
|
||||
gText_StartleAppealedBeforeUser::
|
||||
.string "Spaventa chi si è esibito\n"
|
||||
.string "prima di chi la usa.$"
|
||||
|
||||
gText_StartleAllAppealed::
|
||||
.string "Spaventa tutti i POKéMON\n"
|
||||
.string "che si sono già esibiti.$"
|
||||
|
||||
gText_BadlyStartleFrontMon::
|
||||
.string "Spaventa terribilmente\n"
|
||||
.string "il POKéMON davanti.$"
|
||||
|
||||
gText_BadlyStartleAppealed::
|
||||
.string "Spaventa terribilmente\n"
|
||||
.string "chi si è già esibito.$"
|
||||
|
||||
gText_StartleAppealedBeforeUser2::
|
||||
.string "Spaventa chi si è esibito\n"
|
||||
.string "prima di chi la usa.$"
|
||||
|
||||
gText_StartleAllAppealed2::
|
||||
.string "Spaventa tutti i POKéMON\n"
|
||||
.string "che si sono esibiti prima.$"
|
||||
|
||||
gText_ShiftJudgesAttentionFromOthers::
|
||||
.string "Distoglie l’attenzione\n"
|
||||
.string "del GIUDICE dagli altri.$"
|
||||
|
||||
gText_StartleMonHasJudgesAttention::
|
||||
.string "Spaventa di + chi ha atti-\n"
|
||||
.string "rato attenzione GIUDICE.$"
|
||||
|
||||
gText_JamOthersMissesTurn::
|
||||
.string "Inibisce gli altri e fa sal-\n"
|
||||
.string "tare un turno di esibizione.$"
|
||||
|
||||
gText_StartleMonsMadeSameTypeAppeal::
|
||||
.string "Spaventa di + chi s’è esibi-\n"
|
||||
.string "to con mossa di tipo uguale.$"
|
||||
|
||||
gText_BadlyStartleCoolAppeals::
|
||||
.string "Spaventa terribilmente chi\n"
|
||||
.string "si è esibito con CLASSE.$"
|
||||
|
||||
gText_BadlyStartleBeautyAppeals::
|
||||
.string "Spaventa terribilmente chi\n"
|
||||
.string "si è esibito con BELLEZZA.$"
|
||||
|
||||
gText_BadlyStartleCuteAppeals::
|
||||
.string "Spaventa terribilmente chi\n"
|
||||
.string "si è esibito con GRAZIA.$"
|
||||
|
||||
gText_BadlyStartleSmartAppeals::
|
||||
.string "Spaventa terribilmente chi\n"
|
||||
.string "si è esibito con ACUME.$"
|
||||
|
||||
gText_BadlyStartleToughAppeals::
|
||||
.string "Spaventa terribilmente chi\n"
|
||||
.string "si è esibito con GRINTA.$"
|
||||
|
||||
gText_MakeMonAfterUserNervous::
|
||||
.string "Chi la usa innervosisce uno\n"
|
||||
.string "dei POKéMON successivi.$"
|
||||
|
||||
gText_MakeAllMonsAfterUserNervous::
|
||||
.string "Chi la usa innervosisce \n"
|
||||
.string "tutti i POKéMON seguenti.$"
|
||||
|
||||
gText_WorsenConditionOfThoseMadeAppeals::
|
||||
.string "Peggiora la forma di\n"
|
||||
.string "chi si è già esibito.$"
|
||||
|
||||
gText_BadlyStartleMonsGoodCondition::
|
||||
.string "Spaventa terribilmente i\n"
|
||||
.string "POKéMON in forma.$"
|
||||
|
||||
gText_AppealGreatIfPerformedFirst::
|
||||
.string "L’esibizione ha successo\n"
|
||||
.string "se eseguita per prima.$"
|
||||
|
||||
gText_AppealGreatIfPerformedLast::
|
||||
.string "L’esibizione ha successo\n"
|
||||
.string "se eseguita per ultima.$"
|
||||
|
||||
gText_AppealAsGoodAsThoseBeforeIt::
|
||||
.string "L’esibizione sarà di qualità\n"
|
||||
.string "pari a quelle precedenti.$"
|
||||
|
||||
gText_AppealAsGoodAsOneBeforeIt::
|
||||
.string "L’esibizione sarà di qualità\n"
|
||||
.string "pari a quella precedente.$"
|
||||
|
||||
gText_AppealBetterLaterItsPerformed::
|
||||
.string "Più tardi la si esegue,\n"
|
||||
.string "maggiore è il suo effetto.$"
|
||||
|
||||
gText_AppealVariesDependingOnTiming::
|
||||
.string "La qualità dell’esibizione\n"
|
||||
.string "dipende dal momento.$"
|
||||
|
||||
gText_WorksWellIfSameTypeAsBefore::
|
||||
.string "Va bene se è dello stesso\n"
|
||||
.string "tipo di quella precedente.$"
|
||||
|
||||
gText_WorksWellIfDifferentTypeAsBefore::
|
||||
.string "Va bene se è di tipo diverso\n"
|
||||
.string "di quella precedente.$"
|
||||
|
||||
gText_AffectedByAppealInFront::
|
||||
.string "La sua riuscita dipende\n"
|
||||
.string "dall’esibizione precedente.$"
|
||||
|
||||
gText_UpsConditionHelpsPreventNervousness::
|
||||
.string "Migliora forma di chi la usa.\n"
|
||||
.string "Può impedire il nervosismo.$"
|
||||
|
||||
gText_AppealWorksWellIfConditionGood::
|
||||
.string "L’esibizione funziona se\n"
|
||||
.string "chi la usa è in forma.$"
|
||||
|
||||
gText_NextAppealMadeEarlier::
|
||||
.string "L’esibizione successiva\n"
|
||||
.string "sarà anticipata.$"
|
||||
|
||||
gText_NextAppealMadeLater::
|
||||
.string "L’esibizione successiva\n"
|
||||
.string "sarà posticipata.$"
|
||||
|
||||
gText_TurnOrderMoreEasilyScrambled::
|
||||
.string "Potrebbe confondere l’or-\n"
|
||||
.string "dine del turno seguente.$"
|
||||
|
||||
gText_ScrambleOrderOfNextAppeals::
|
||||
.string "Confonde l’ordine del\n"
|
||||
.string "turno seguente.$"
|
||||
|
||||
gText_AppealExcitesAudienceInAnyContest::
|
||||
.string "Mossa che conquista\n"
|
||||
.string "il pubblico in ogni GARA.$"
|
||||
|
||||
gText_BadlyStartlesMonsGoodAppeals::
|
||||
.string "Spaventa terribilmente\n"
|
||||
.string "chi si è esibito bene.$"
|
||||
|
||||
gText_AppealBestMoreCrowdExcited::
|
||||
.string "L’esibizione è migliore\n"
|
||||
.string "se il pubblico è scatenato.$"
|
||||
|
||||
gText_TemporarilyStopCrowdExcited::
|
||||
.string "Calma temporaneamente\n"
|
||||
.string "l’entusiasmo del pubblico.$"
|
||||
|
||||
|
||||
gText_RainDance::
|
||||
.string "PIOGGIADANZA$"
|
||||
|
||||
gText_Rage::
|
||||
.string "IRA$"
|
||||
|
||||
gText_FocusEnergy::
|
||||
.string "FOCALENERGIA$"
|
||||
|
||||
gText_Hypnosis::
|
||||
.string "IPNOSI$"
|
||||
|
||||
gText_Softboiled::
|
||||
.string "COVAUOVA$"
|
||||
|
||||
gText_HornAttack::
|
||||
.string "INCORNATA$"
|
||||
|
||||
gText_SwordsDance::
|
||||
.string "DANZASPADA$"
|
||||
|
||||
gText_Conversion::
|
||||
.string "CONVERSIONE$"
|
||||
|
||||
gText_SunnyDay::
|
||||
.string "GIORNODISOLE$"
|
||||
|
||||
gText_Rest2::
|
||||
.string "RIPOSO$"
|
||||
|
||||
gText_Vicegrip::
|
||||
.string "PRESA$"
|
||||
|
||||
gText_DefenseCurl::
|
||||
.string "RICCIOLSCUDO$"
|
||||
|
||||
gText_LockOn::
|
||||
.string "LOCALIZZA$"
|
||||
|
||||
|
||||
gContestMoveTypeCoolText::
|
||||
.string "CLASSE$"
|
||||
|
||||
gContestMoveTypeBeautyText::
|
||||
.string "BEL.ZA$"
|
||||
|
||||
gContestMoveTypeCuteText::
|
||||
.string "GRAZIA$"
|
||||
|
||||
gContestMoveTypeSmartText::
|
||||
.string "ACUME$"
|
||||
|
||||
gContestMoveTypeToughText::
|
||||
.string "GRINTA$"
|
||||
|
||||
gText_AppealNumWhichMoveWillBePlayed::
|
||||
.string "Esibizione nº {STR_VAR_1}!\n"
|
||||
.string "Che mossa eseguire?$"
|
||||
|
||||
gText_AppealNumButItCantParticipate::
|
||||
.string "Esibizione nº {STR_VAR_1}!\n"
|
||||
.string "Ma non può partecipare!$"
|
||||
|
||||
gText_MonAppealedWithMove::
|
||||
.string "{STR_VAR_1} si esibisce\n"
|
||||
.string "con {STR_VAR_2}!$"
|
||||
|
||||
gText_MonWasWatchingOthers::
|
||||
.string "{STR_VAR_1} guarda\n"
|
||||
.string "gli altri.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AllOutOfAppealTime::
|
||||
.string "Il tempo di esibizione\n"
|
||||
.string "è scaduto!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
|
||||
gText_ButAppealWasJammed::
|
||||
.string "Ma l’esibizione\n"
|
||||
.string "viene inibita.$"
|
||||
|
||||
gText_FollowedAnotherMonsLead::
|
||||
.string "Segue l’esempio di\n"
|
||||
.string "un altro POKéMON.$"
|
||||
|
||||
gText_ButItMessedUp::
|
||||
.string "Ma si confonde.$"
|
||||
|
||||
gText_WentBetterThanUsual::
|
||||
.string "Meglio del solito!$"
|
||||
|
||||
gText_JudgeLookedAwayForSomeReason::
|
||||
.string "Il GIUDICE guarda\n"
|
||||
.string "da un’altra parte.$"
|
||||
|
||||
gText_WorkedHardToBuildOnPastMistakes::
|
||||
.string "Lavora sodo facendo\n"
|
||||
.string "tesoro dei suoi errori.$"
|
||||
|
||||
gText_CantMakeAnyMoreMoves::
|
||||
.string "Non può eseguire\n"
|
||||
.string "altre mosse.$"
|
||||
|
||||
gText_WorkedFrighteninglyWell::
|
||||
.string "Funziona straordina-\n"
|
||||
.string "riamente bene.$"
|
||||
|
||||
gText_WorkedHardAsStandoutMon::
|
||||
.string "Lavora sodo come il\n"
|
||||
.string "POKéMON in testa.$"
|
||||
|
||||
gText_JudgedLookedOnExpectantly::
|
||||
.string "Il GIUDICE osserva\n"
|
||||
.string "con interesse.$"
|
||||
|
||||
gText_WorkedRatherWell::
|
||||
.string "Funziona piuttosto bene.$"
|
||||
|
||||
gText_WorkedLittleBetterThanUsual::
|
||||
.string "Un po’ meglio del solito.$"
|
||||
|
||||
|
||||
|
||||
gText_MonFailedToStandOutAtAll::
|
||||
.string "{STR_VAR_1} non riesce\n"
|
||||
.string "a distinguersi…{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MonDidntStandOutVeryMuch::
|
||||
.string "{STR_VAR_1} non si\n"
|
||||
.string "distingue molto…{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MonCaughtALittleAttention::
|
||||
.string "{STR_VAR_1} attira\n"
|
||||
.string "leggermente l’attenzione.{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MonAttractedALotOfAttention::
|
||||
.string "{STR_VAR_1} attira molto\n"
|
||||
.string "l’attenzione.{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MonCommandedTotalAttention::
|
||||
.string "{STR_VAR_1} monopolizza\n"
|
||||
.string "l’attenzione.{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_MonHasntMadeItsAppeal::
|
||||
.string "{STR_VAR_1} non fa\n"
|
||||
.string "la sua esibizione.{PAUSE_UNTIL_PRESS}$"
|
||||
|
||||
gText_AnticipationSwelledForMonsAppealNext2::
|
||||
.string "Anticipation swelled for\n"
|
||||
.string "{STR_VAR_1}’s appeal next.$"
|
||||
|
||||
gText_EmptyContestString::
|
||||
.string "$"
|
||||
|
||||
gText_JudgesViewsOnMonHeldFirm::
|
||||
.string "L’opinione del GIUDICE su\n"
|
||||
.string "{STR_VAR_1} non cambia.$"
|
||||
|
||||
gText_MonsXChangedPerceptions::
|
||||
.string "{STR_VAR_3} di {STR_VAR_1}\n"
|
||||
.string "cambia percezioni.$"
|
||||
|
||||
gText_MonsAppealEffectWoreOff::
|
||||
.string "L’effetto dell’esibizione\n"
|
||||
.string "di {STR_VAR_1} svanisce.$"
|
||||
|
||||
gText_SpecialAppealsEffectWoreOff::
|
||||
.string "L’effetto dell’esibizione\n"
|
||||
.string "speciale svanisce.$"
|
||||
|
||||
gText_EveryonesAppealsMadeToLookSame::
|
||||
.string "Tutte le esibizioni\n"
|
||||
.string "risultano uguali.$"
|
||||
|
||||
gText_CheapenedMonsAppeal::
|
||||
.string "L’esibiz. di {STR_VAR_2}\n"
|
||||
.string "è stata sminuita.$"
|
||||
|
||||
gText_CheapenedAppealOfThoseAhead::
|
||||
.string "Sminuisce l’esibizione\n"
|
||||
.string "di quelli in vantaggio.$"
|
||||
|
||||
gText_StoleAttentionAwayFromMon::
|
||||
.string "Ha distolto l’attenzione\n"
|
||||
.string "da {STR_VAR_2}.$"
|
||||
|
||||
gText_CheapenedMonsAppeal2::
|
||||
.string "L’esibiz. di {STR_VAR_2}\n"
|
||||
.string "è stata sminuita.$"
|
||||
|
||||
gText_SeverelyCheapenedOtherAppeals::
|
||||
.string "Sminuisce pesantemente\n"
|
||||
.string "le altre esibizioni.$"
|
||||
|
||||
gText_AnticipationSwelledForMonsAppealNext::
|
||||
.string "Fiato sospeso per l’\n"
|
||||
.string "esibizione di {STR_VAR_1}.$"
|
||||
|
||||
gText_CheapenedAppealOfThoseAhead2::
|
||||
.string "Sminuisce l’esibizione\n"
|
||||
.string "di quelli in vantaggio.$"
|
||||
|
||||
gText_CheapenedJudgesFavoriteAppeal::
|
||||
.string "Sminuisce l’esibizione\n"
|
||||
.string "favorita dal GIUDICE.$"
|
||||
|
||||
gText_AppealsOfOthersCheapenedByHalf::
|
||||
.string "Sminuisce di metà\n"
|
||||
.string "l’esibizione degli altri.$"
|
||||
|
||||
gText_StoodOutToMakeUpForBeingJammed::
|
||||
.string "Si distingue per\n"
|
||||
.string "compensare l’inibizione.$"
|
||||
|
||||
gText_CantParticipateInAppealsAnyMore::
|
||||
.string "Non può più partecipare\n"
|
||||
.string "alle esibizioni.$"
|
||||
|
||||
gText_TouchedJudgeForFantasticAppeal::
|
||||
.string "Ha stupito il GIUDICE per\n"
|
||||
.string "la fantastica esibizione.$"
|
||||
|
||||
gText_AnticipationRoseForUpcomingAppeals::
|
||||
.string "Il pubblico acclama per\n"
|
||||
.string "le prossime esibizioni.$"
|
||||
|
||||
gText_StoodOutAsMuchAsSpecialAppeals::
|
||||
.string "Si è distinto come\n"
|
||||
.string "le esibizioni speciali.$"
|
||||
|
||||
gText_StoodOutAsMuchAsMon::
|
||||
.string "Si è distinto come\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
gText_JammedAppealsMadeEvenLessNoticeable::
|
||||
.string "Sminuite ulteriormente\n"
|
||||
.string "le esibizioni inibite.$"
|
||||
|
||||
gText_EveryonesAppealsMadeSame::
|
||||
.string "Tutte le esibizioni\n"
|
||||
.string "risultano uguali.$"
|
||||
|
||||
|
||||
gText_BecameMoreConsciousOfOtherMons::
|
||||
.string "È più impressionabile\n"
|
||||
.string "dagli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonCantMakeAnAppealAfterThis::
|
||||
.string "{STR_VAR_1} non può più\n"
|
||||
.string "esibirsi.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_SettledDownJustLittleBit::
|
||||
.string "Si è calmato\n"
|
||||
.string "un pochino.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_BecameObliviousToOtherMons::
|
||||
.string "Si dimentica degli\n"
|
||||
.string "altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_BecameLessAwareOfOtherMons::
|
||||
.string "È meno impressionabile\n"
|
||||
.string "dagli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_StoppedCaringAboutOtherMons::
|
||||
.string "Non dimostra interesse\n"
|
||||
.string "per gli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_TriedToStartleOtherMons::
|
||||
.string "Cerca di spaventare\n"
|
||||
.string "gli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_TriedToDazzleOthers::
|
||||
.string "Cerca di impressionare\n"
|
||||
.string "gli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_JudgeLookedAwayFromMon::
|
||||
.string "Il GIUDICE distoglie\n"
|
||||
.string "lo sguardo da {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_TriedToUnnerveNextMon::
|
||||
.string "Cerca di innervosire\n"
|
||||
.string "il prossimo POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonBecameNervous::
|
||||
.string "{STR_VAR_1}\n"
|
||||
.string "è nervoso.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AppealTriedToUnnerveWaitingMons::
|
||||
.string "Cerca di innervosire\n"
|
||||
.string "gli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_TauntedMonsDoingWell::
|
||||
.string "Deride i POKéMON\n"
|
||||
.string "in forma.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonRegainedItsForm::
|
||||
.string "{STR_VAR_1} è\n"
|
||||
.string "ridimensionato.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_TriedToJamMonDoingWell::
|
||||
.string "Cerca di inibire i POKéMON\n"
|
||||
.string "in forma.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_StandoutMonHustledEvenMore::
|
||||
.string "{STR_VAR_1} ha ancora\n"
|
||||
.string "più successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_LargelyUnnoticedMonWorkedHard::
|
||||
.string "L’anonimo {STR_VAR_1}\n"
|
||||
.string "si dà da fare.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_WorkedAsMuchAsMonBefore::
|
||||
.string "Si applica come i\n"
|
||||
.string "POKéMON precedenti.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealDidNotGoWell::
|
||||
.string "L’esibiz. di {STR_VAR_1}\n"
|
||||
.string "non ha successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_WorkedAsMuchAsPrecedingMon::
|
||||
.string "Si applica come il\n"
|
||||
.string "POKéMON precedente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealDidNotGoWell2::
|
||||
.string "L’esibiz. di {STR_VAR_1}\n"
|
||||
.string "non ha successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealDidNotGoWell3::
|
||||
.string "L’esibiz. di {STR_VAR_1}\n"
|
||||
.string "non ha successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentSlightlyWell::
|
||||
.string "L’esibiz. di {STR_VAR_1}\n"
|
||||
.string "va abbastanza bene.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentPrettyWell::
|
||||
.string "L’esibiz. di {STR_VAR_1}\n"
|
||||
.string "ha un discreto successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentExcellently::
|
||||
.string "L’esibiz. di {STR_VAR_1}\n"
|
||||
.string "ha un enorme successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWasDud::
|
||||
.string "L’esibiz. di {STR_VAR_1}\n"
|
||||
.string "fa cilecca.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealDidNotWorkVeryWell::
|
||||
.string "L’esibiz. di {STR_VAR_1}\n"
|
||||
.string "non va molto bene.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentSlightlyWell2::
|
||||
.string "L’esibiz. di {STR_VAR_1}\n"
|
||||
.string "va abbastanza bene.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentPrettyWell2::
|
||||
.string "L’esibiz. di {STR_VAR_1}\n"
|
||||
.string "ha un discreto successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentVeryWell::
|
||||
.string "L’esibiz. di {STR_VAR_1}\n"
|
||||
.string "va benissimo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsAppealWentExcellently2::
|
||||
.string "L’esibiz. di {STR_VAR_1}\n"
|
||||
.string "ha un enorme successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_SameTypeAsOneBeforeGood::
|
||||
.string "È dello stesso tipo del\n"
|
||||
.string "POKéMON prima: bene!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_NotSameTypeAsOneBeforeGood::
|
||||
.string "Non è dello stesso tipo di\n"
|
||||
.string "quello precedente: bene!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_StoodOutMuchMoreThanMonBefore::
|
||||
.string "Si distingue molto più\n"
|
||||
.string "del POKéMON precedente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_DidntDoAsWellAsMonBefore::
|
||||
.string "Non ha successo come\n"
|
||||
.string "il POKéMON precedente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsConditionRoseAboveUsual::
|
||||
.string "Ora {STR_VAR_1} è più in\n"
|
||||
.string "forma del normale.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsHotStatusMadeGreatAppeal::
|
||||
.string "Splendida esibizione per\n"
|
||||
.string "lo stato di {STR_VAR_1}!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MovedUpInLineForNextAppeal::
|
||||
.string "Sarà primo nella\n"
|
||||
.string "prossima esibizione.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MovedBackInLineForNextAppeal::
|
||||
.string "Sarà ultimo nella\n"
|
||||
.string "prossima esibizione.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_ScrambledUpOrderForNextTurn::
|
||||
.string "Confonde l’ordine\n"
|
||||
.string "per il prossimo turno.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_JudgeLookedAtMonExpectantly::
|
||||
.string "Il GIUDICE osserva con\n"
|
||||
.string "interesse {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AppealComboWentOverWell::
|
||||
.string "La combinazione\n"
|
||||
.string "nell’esibizione va bene.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AppealComboWentOverVeryWell::
|
||||
.string "La combinazione nel-\n"
|
||||
.string "l’esibizione va benissimo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AppealComboWentOverExcellently::
|
||||
.string "La combinazione nel-\n"
|
||||
.string "l’esibizione è eccellente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonManagedToAvertGaze::
|
||||
.string "{STR_VAR_1} riesce ad\n"
|
||||
.string "evitare il suo sguardo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonManagedToAvoidSeeingIt::
|
||||
.string "{STR_VAR_1} riesce ad\n"
|
||||
.string "evitare di vederlo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonIsntFazedByThatSortOfThing::
|
||||
.string "{STR_VAR_1} non è turbato\n"
|
||||
.string "da questo genere di cose.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonBecameALittleDistracted::
|
||||
.string "{STR_VAR_1} è\n"
|
||||
.string "un po’ distratto.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_TriedToStartleOtherPokemon::
|
||||
.string "Cerca di spaventare\n"
|
||||
.string "gli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonLookedDownOutOfDistraction::
|
||||
.string "{STR_VAR_1} abbassa\n"
|
||||
.string "lo sguardo distratto.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonTurnedBackOutOfDistraction::
|
||||
.string "{STR_VAR_1}\n"
|
||||
.string "si gira distratto.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonCouldntHelpUtteringCry::
|
||||
.string "{STR_VAR_1} non riesce a\n"
|
||||
.string "trattenere un grido.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonCouldntHelpLeapingUp::
|
||||
.string "{STR_VAR_1} non riesce a\n"
|
||||
.string "trattenere un sobbalzo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonTrippedOutOfDistraction::
|
||||
.string "{STR_VAR_1} inciampa\n"
|
||||
.string "distratto.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonWasTooNervousToMove::
|
||||
.string "{STR_VAR_1} è troppo\n"
|
||||
.string "nervoso per muoversi.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_ButItMessedUp2::
|
||||
.string "Ma si confonde.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_ButItFailedToMakeTargetNervous::
|
||||
.string "Ma non riesce ad\n"
|
||||
.string "innervosire l’avversario.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_ButItFailedToMakeAnyoneNervous::
|
||||
.string "Ma non riesce ad\n"
|
||||
.string "innervosire nessuno.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_ButItWasIgnored::
|
||||
.string "Ma è stato ignorato…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_CouldntImproveItsCondition::
|
||||
.string "Ma non riesce a migliorare\n"
|
||||
.string "le sue condizioni…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_BadConditionResultedInWeakAppeal::
|
||||
.string "Esibizione povera per\n"
|
||||
.string "le sue cattive condizioni.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonWasUnaffected::
|
||||
.string "{STR_VAR_1} rimane\n"
|
||||
.string "impassibile.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_RepeatedAppeal::
|
||||
.string "{STR_VAR_1} delude\n"
|
||||
.string "ripetendo l’esibizione.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsXWentOverGreat::
|
||||
.string "{STR_VAR_1} ha successo\n"
|
||||
.string "con {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsXDidntGoOverWell::
|
||||
.string "{STR_VAR_1} non convince\n"
|
||||
.string "con {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsXGotTheCrowdGoing::
|
||||
.string "{STR_VAR_1} conquista\n"
|
||||
.string "con {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonCantAppealNextTurn::
|
||||
.string "{STR_VAR_1} non può esi-\n"
|
||||
.string "birsi al prossimo turno.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AttractedCrowdsAttention::
|
||||
.string "Attira l’attenzione\n"
|
||||
.string "del pubblico.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_CrowdContinuesToWatchMon::
|
||||
.string "Il pubblico continua a\n"
|
||||
.string "guardare {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsMoveIsIgnored::
|
||||
.string "Si ignora {STR_VAR_2}\n"
|
||||
.string "di {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_Contest_Shyness::
|
||||
.string "la sua ritrosia$"
|
||||
|
||||
gText_Contest_Anxiety::
|
||||
.string "la sua emozione$"
|
||||
|
||||
gText_Contest_Laziness::
|
||||
.string "la sua pigrizia$"
|
||||
|
||||
gText_Contest_Hesitancy::
|
||||
.string "la sua flemma$"
|
||||
|
||||
gText_Contest_Fear::
|
||||
.string "la sua paura$"
|
||||
|
||||
gText_Contest_Coolness::
|
||||
.string "la sua classe$"
|
||||
|
||||
gText_Contest_Beauty::
|
||||
.string "la sua bellezza$"
|
||||
|
||||
gText_Contest_Cuteness::
|
||||
.string "la sua grazia$"
|
||||
|
||||
gText_Contest_Smartness::
|
||||
.string "il suo acume$"
|
||||
|
||||
gText_Contest_Toughness::
|
||||
.string "la sua grinta$"
|
||||
|
||||
gText_Tension::
|
||||
.string "TENSION$"
|
||||
|
||||
gText_CoolMove::
|
||||
.string "MOSSA CLASSE$"
|
||||
|
||||
gText_BeautyMove::
|
||||
.string "MOSSA BEL.ZA$"
|
||||
|
||||
gText_CuteMove::
|
||||
.string "MOSSA GRAZIA$"
|
||||
|
||||
gText_SmartMove::
|
||||
.string "MOSSA ACUME$"
|
||||
|
||||
gText_ToughMove::
|
||||
.string "MOSSA GRINTA$"
|
||||
|
||||
gText_3QuestionMarks::
|
||||
.string "???$"
|
||||
144
data/text/it/day_care.inc
Normal file
144
data/text/it/day_care.inc
Normal file
@@ -0,0 +1,144 @@
|
||||
Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon:
|
||||
.string "Sono il PADRONE della PENSIONE\n"
|
||||
.string "POKéMON.\p"
|
||||
.string "Aiutiamo gli ALLENATORI a prendersi\n"
|
||||
.string "cura dei loro preziosi amici.\p"
|
||||
.string "Se vuoi che alleviamo anche i tuoi\n"
|
||||
.string "POKéMON, rivolgiti a mia moglie.$"
|
||||
|
||||
Route117_Text_DoYouWantEgg:
|
||||
.string "Ah, sei tu!\p"
|
||||
.string "Stavamo allevando i tuoi POKéMON\n"
|
||||
.string "e, mamma mia, che sorpresa!!!\p"
|
||||
.string "Hanno avuto un UOVO!\p"
|
||||
.string "Non sappiamo come sia finito lì, ma\n"
|
||||
.string "sta di fatto che c’è!\p"
|
||||
.string "Vuoi ritirarlo, vero?$"
|
||||
|
||||
Route117_Text_YourMonIsDoingFine:
|
||||
.string "Ah, sei tu! Hai fatto bene a\n"
|
||||
.string "passare. Il tuo {STR_VAR_1} sta\l"
|
||||
.string "crescendo bene.$"
|
||||
|
||||
Route117_Text_IllKeepIt:
|
||||
.string "Va bene, allora lo tengo io.\n"
|
||||
.string "Grazie!$"
|
||||
|
||||
Route117_Text_YouHaveNoRoomForIt:
|
||||
.string "La tua squadra è al completo.\n"
|
||||
.string "Torna quando hai un po’ più di\l"
|
||||
.string "spazio.$"
|
||||
|
||||
Route117_Text_ReceivedEgg:
|
||||
.string "{PLAYER} riceve l’UOVO dalla\n"
|
||||
.string "PENSIONE POKéMON.$"
|
||||
|
||||
Route117_Text_TakeGoodCareOfIt:
|
||||
.string "Abbine cura!$"
|
||||
|
||||
Route117_Text_FriendlyWithOtherTrainersMon:
|
||||
.string "A proposito del tuo {STR_VAR_1},\n"
|
||||
.string "pare andare d’accordo con\l"
|
||||
.string "{STR_VAR_3} di {STR_VAR_2}.\p"
|
||||
.string "Mi pare di averlo visto ricevere\n"
|
||||
.string "un MESSAGGIO.$"
|
||||
|
||||
@ Unused
|
||||
Route117_Text_SeeWifeIfYouWantToPickUpMon:
|
||||
.string "If you want to pick up your POKéMON,\n"
|
||||
.string "have a word with my wife.$"
|
||||
|
||||
Route117_Text_YourMonsAreDoingFine:
|
||||
.string "Ah, sei tu! I tuoi {STR_VAR_1} e\n"
|
||||
.string "{STR_VAR_2} stanno crescendo bene.$"
|
||||
|
||||
Route117_Text_IWillKeepDoYouWantIt:
|
||||
.string "Vorrei tenerlo io.\n"
|
||||
.string "Ma tu lo rivuoi indietro, vero?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon:
|
||||
.string "Sono la PADRONA della PENSIONE\n"
|
||||
.string "POKéMON.\p"
|
||||
.string "Possiamo allevare i tuoi POKéMON!\p"
|
||||
.string "Vuoi affidarcene uno?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WhichMonShouldWeRaise:
|
||||
.string "Che POKéMON vuoi che alleviamo?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WellRaiseYourMon:
|
||||
.string "Perfetto, alleveremo il tuo\n"
|
||||
.string "{STR_VAR_1} per un po’.\p"
|
||||
.string "Torna a prenderlo più tardi.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WeCanRaiseOneMore:
|
||||
.string "Possiamo allevare due dei tuoi\n"
|
||||
.string "POKéMON. Vuoi lasciarcene un\l"
|
||||
.string "altro?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_HusbandWasLookingForYou:
|
||||
.string "Mio marito ti stava cercando.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_FineThenComeAgain:
|
||||
.string "Oh, come vuoi.\n"
|
||||
.string "Torna a trovarci.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_NotEnoughMoney:
|
||||
.string "Non hai abbastanza soldi…$"
|
||||
|
||||
Route117_PokemonDayCare_Text_TakeOtherOneBackToo:
|
||||
.string "Vuoi ritirare anche l’altro?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_ComeAgain:
|
||||
.string "Va bene.\n"
|
||||
.string "Torna quando vuoi.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_GoodToSeeYou:
|
||||
.string "Ah, sei tu! Hai fatto bene a passare.\n"
|
||||
.string "Stiamo ottenendo ottimi risultati!$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YourMonHasGrownXLevels:
|
||||
.string "Il livello del tuo {STR_VAR_1} è\n"
|
||||
.string "cresciuto di {STR_VAR_2}!$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YourTeamIsFull:
|
||||
.string "La tua squadra POKéMON è completa.\n"
|
||||
.string "Torna quando hai qualche posto libero.$"
|
||||
|
||||
@ Unused
|
||||
Route117_PokemonDayCare_Text_TakeBackWhichMon:
|
||||
.string "Which POKéMON will you take back?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_ItWillCostX:
|
||||
.string "Per ritirare il tuo {STR_VAR_1},\n"
|
||||
.string "devi pagare ¥{STR_VAR_2}.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_HeresYourMon:
|
||||
.string "Perfetto!\n"
|
||||
.string "Eccoti il POKéMON.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_TookBackMon:
|
||||
.string "{PLAYER} ritira {STR_VAR_1} dalla\n"
|
||||
.string "PENSIONE POKéMON.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YouHaveJustOneMon:
|
||||
.string "Eh? Ma tu hai soltanto un POKéMON.\p"
|
||||
.string "Torna un’altra volta.$"
|
||||
|
||||
Route117_PokemonDayCare_Text_TakeYourMonBack:
|
||||
.string "Sei qui per ritirare un POKéMON?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_WhatWillYouBattleWith:
|
||||
.string "Se mi affidi quel POKéMON,\n"
|
||||
.string "non potrai più lottare.\p"
|
||||
.string "Torna un’altra volta.$"
|
||||
|
||||
Text_EggHatchHuh:
|
||||
.string "Uh?$"
|
||||
|
||||
Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne:
|
||||
.string "Uh?\n"
|
||||
.string "Ehm.\p"
|
||||
.string "Se mi affidi quel POKéMON te\n"
|
||||
.string "ne rimarrà solo uno.\p"
|
||||
.string "Ti consiglio di catturarne qualcuno\n"
|
||||
.string "in più.$"
|
||||
71
data/text/it/event_ticket_2.inc
Normal file
71
data/text/it/event_ticket_2.inc
Normal file
@@ -0,0 +1,71 @@
|
||||
EventTicket_Text_OldSeaMapTooFar:
|
||||
.string "Come vanno le cose?\p"
|
||||
.string "Ce l’hai tu quella vecchia mappa a\n"
|
||||
.string "brandelli?\p"
|
||||
.string "Fammela vedere.\n"
|
||||
.string "… … … … … …\p"
|
||||
.string "Accipicchia! È lontano quel posto!\n"
|
||||
.string "Mi dispiace, ma non posso aiutarti…$"
|
||||
|
||||
EventTicket_Text_BrineyHoldOnASecond:
|
||||
.string "SIG. MARINO: Aspetta un secondo!\p"
|
||||
.string "Non possiamo voltare le spalle a\n"
|
||||
.string "qualcuno che ci ha aiutato tanto!$"
|
||||
|
||||
EventTicket_Text_BrineyLetsSail:
|
||||
.string "{PLAYER}{KUN}, mi dispiace.\p"
|
||||
.string "Sei qui in cerca di soccorso e per\n"
|
||||
.string "poco non ti mandavamo a casa.\p"
|
||||
.string "Mettiamo subito in chiaro le cose.\p"
|
||||
.string "Salperemo immediatamente!\p"
|
||||
.string "Troviamo l’isola segnata su\n"
|
||||
.string "questa MAPPA STINTA!$"
|
||||
|
||||
EventTicket_Text_OddTicketGetOnBoard:
|
||||
.string "Sei tu che hai portato quello strano\n"
|
||||
.string "biglietto?\p"
|
||||
.string "Stai cercando di raggiungere un’isola\n"
|
||||
.string "molto, ma molto lontana.\p"
|
||||
.string "Nessuno sa cosa ci sia sull’isola…\p"
|
||||
.string "Da uomo di mare il solo pensiero mi\n"
|
||||
.string "emoziona tutto!\p"
|
||||
.string "Sali a bordo, giovane!$"
|
||||
|
||||
FarawayIsland_Entrance_Text_SailorReturn:
|
||||
.string "Il CAP. MARINO è una persona molto\n"
|
||||
.string "volubile…\p"
|
||||
.string "Vuoi tornare a ALGHEPOLI?$"
|
||||
|
||||
BirthIsland_Harbor_Text_SailorReturn:
|
||||
.string "Quest’isola ha una strana forma, non\n"
|
||||
.string "trovi? Vuoi tornare a ALGHEPOLI?$"
|
||||
|
||||
EventTicket_Text_OddTicketsWhereTo:
|
||||
.string "Sei tu che hai portato quegli strani\n"
|
||||
.string "biglietti?\p"
|
||||
.string "Uhm… … …\p"
|
||||
.string "Con questi biglietti potrai raggiungere\n"
|
||||
.string "isole molto, ma molto lontane.\p"
|
||||
.string "Nessuno sa cosa ci sia o cosa\n"
|
||||
.string "possa accadere lì.\p"
|
||||
.string "Da uomo di mare, al solo pensiero\n"
|
||||
.string "mi bolle il sangue!\p"
|
||||
.string "Sali a bordo, giovane!\n"
|
||||
.string "Qual è la tua prima meta?$"
|
||||
|
||||
NavelRock_Harbor_Text_SailorReturn:
|
||||
.string "Hai sentito?\n"
|
||||
.string "C’è stato un ruggito profondo.\p"
|
||||
.string "Sarà un luogo sicuro?\n"
|
||||
.string "E se tagliassimo la corda?$"
|
||||
|
||||
FarawayIsland_Entrance_Text_Sign:
|
||||
.string "La scritta è ormai sbiadita perché\n"
|
||||
.string "risale a molto tempo fa…\p"
|
||||
.string "“… bre, 6º giorno\n"
|
||||
.string "Se un umano… dovesse sbarcare qui…\l"
|
||||
.string "di nuovo… he sia una persona giust…\l"
|
||||
.string "…on tale speranza, vi lasc…”$"
|
||||
|
||||
FarawayIsland_Interior_Text_Mew:
|
||||
.string "Mew!$"
|
||||
108
data/text/it/frontier_brain.inc
Normal file
108
data/text/it/frontier_brain.inc
Normal file
@@ -0,0 +1,108 @@
|
||||
@ Battle Tower
|
||||
gText_AnabelWonSilver::
|
||||
.string "Che delusione…$"
|
||||
|
||||
gText_AnabelDefeatSilver::
|
||||
.string "Capisco…$"
|
||||
|
||||
gText_AnabelWonGold::
|
||||
.string "Mi dispiace molto…$"
|
||||
|
||||
gText_AnabelDefeatGold::
|
||||
.string "Grazie…$"
|
||||
|
||||
@ Battle Dome
|
||||
gText_TuckerWonSilver::
|
||||
.string "Ahahahah! Non provi imbarazzo?\n"
|
||||
.string "Ci stanno guardando tutti!$"
|
||||
|
||||
gText_TuckerDefeatSilver::
|
||||
.string "Grrr…\n"
|
||||
.string "Peccato…$"
|
||||
|
||||
gText_TuckerWonGold::
|
||||
.string "Il titolo di ASTRO CUPOLA mi calza\n"
|
||||
.string "a pennello!$"
|
||||
|
||||
gText_TuckerDefeatGold::
|
||||
.string "Ahahahah!\n"
|
||||
.string "Sei una fonte di ispirazione!$"
|
||||
|
||||
@ Battle Factory
|
||||
gText_NolandWonSilver::
|
||||
.string "Non ci siamo!\n"
|
||||
.string "Niente male come lezione, eh?$"
|
||||
|
||||
gText_NolandDefeatSilver::
|
||||
.string "Ottimo lavoro!\n"
|
||||
.string "Sai quel che fai!$"
|
||||
|
||||
gText_NolandWonGold::
|
||||
.string "Ehi!\n"
|
||||
.string "Sei già KO?$"
|
||||
|
||||
gText_NolandDefeatGold::
|
||||
.string "Che cosa è successo?$"
|
||||
|
||||
@ Battle Pike
|
||||
gText_LucyWonSilver::
|
||||
.string "Wow…$"
|
||||
|
||||
gText_LucyDefeatSilver::
|
||||
.string "Uhm…$"
|
||||
|
||||
gText_LucyWonGold::
|
||||
.string "Ah!$"
|
||||
|
||||
gText_LucyDefeatGold::
|
||||
.string "Accidenti…$"
|
||||
|
||||
@ Battle Arena
|
||||
gText_GretaWonSilver::
|
||||
.string "Dai, forza!\n"
|
||||
.string "Mettici più impegno!$"
|
||||
|
||||
gText_GretaDefeatSilver::
|
||||
.string "Non ci credo!\n"
|
||||
.string "Hai fatto un ottimo lavoro!$"
|
||||
|
||||
gText_GretaWonGold::
|
||||
.string "Eheh!\n"
|
||||
.string "Con chi credevi di avere a che fare?$"
|
||||
|
||||
gText_GretaDefeatGold::
|
||||
.string "Uh?\n"
|
||||
.string "È uno scherzo, vero?$"
|
||||
|
||||
@ Battle Palace
|
||||
gText_SpenserWonSilver::
|
||||
.string "I tuoi POKéMON sono deboli perché\n"
|
||||
.string "il loro ALLENATORE è debole!$"
|
||||
|
||||
gText_SpenserDefeatSilver::
|
||||
.string "Ah! Questa non me l’aspettavo…$"
|
||||
|
||||
gText_SpenserWonGold::
|
||||
.string "Ahahahah! Insieme alla mia\n"
|
||||
.string "squadra sono un portento!$"
|
||||
|
||||
gText_SpenserDefeatGold::
|
||||
.string "Ah!\n"
|
||||
.string "Ahahahah!$"
|
||||
|
||||
@ Battle Pyramid
|
||||
gText_BrandonWonSilver::
|
||||
.string "Ehi! Qualcosa non va?\n"
|
||||
.string "Voglio più grinta!$"
|
||||
|
||||
gText_BrandonDefeatSilver::
|
||||
.string "Un’ottima prestazione la tua!\n"
|
||||
.string "Si vede che ci hai messo impegno!$"
|
||||
|
||||
gText_BrandonWonGold::
|
||||
.string "Non mollare l’osso!\n"
|
||||
.string "Non perdere la fiducia!$"
|
||||
|
||||
gText_BrandonDefeatGold::
|
||||
.string "Ce l’hai fatta!\n"
|
||||
.string "Hai lavorato sodo!$"
|
||||
254
data/text/it/lilycove_lady.inc
Normal file
254
data/text/it/lilycove_lady.inc
Normal file
@@ -0,0 +1,254 @@
|
||||
LilycoveCity_PokemonCenter_1F_Text_ImTheFavorLady:
|
||||
.string "Mi chiamo FAVORINA…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ObsessedWithThing:
|
||||
.string "Di recente penso sempre a un oggetto\n"
|
||||
.string "{STR_VAR_1}…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ThankYouForLastTime:
|
||||
.string "Oh…\n"
|
||||
.string "Grazie dell’ultimo favore…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeBadThing:
|
||||
.string "Credo fosse {STR_VAR_3}…\p"
|
||||
.string "{STR_VAR_2} {STR_VAR_1}!\n"
|
||||
.string "Ecco cosa mi ha dato {STR_VAR_3}!\p"
|
||||
.string "Ma non era un oggetto\n"
|
||||
.string "{STR_VAR_1}.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeGreatThing:
|
||||
.string "{STR_VAR_2} {STR_VAR_1}!\n"
|
||||
.string "Ecco cosa mi ha dato {STR_VAR_3}!\p"
|
||||
.string "Ne sono contentissima.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WillYouShareThing:
|
||||
.string "Hai un oggetto {STR_VAR_1}\n"
|
||||
.string "da darmi?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WhatWillYouGiveMe:
|
||||
.string "Davvero?\n"
|
||||
.string "Cosa mi darai?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IsThatSoGoodbye:
|
||||
.string "Se la metti così, non possiamo\n"
|
||||
.string "che salutarci…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_NotWillingToShare:
|
||||
.string "Oh… hai cambiato idea?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllTryToCherishIt:
|
||||
.string "Oh? {STR_VAR_2} è\n"
|
||||
.string "un oggetto {STR_VAR_1}?\p"
|
||||
.string "Dici sul serio?\p"
|
||||
.string "Ti ringrazio di cuore.\n"
|
||||
.string "Lo terrò caro…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IWillCherishThis:
|
||||
.string "Oh…\p"
|
||||
.string "{STR_VAR_2} è un oggetto\n"
|
||||
.string "{STR_VAR_1}…\p"
|
||||
.string "Mi sembra un sogno…\p"
|
||||
.string "Ti ringrazio di cuore.\n"
|
||||
.string "Lo terrò caro…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IWillTreasureThis:
|
||||
.string "Oh, oh, oh…\p"
|
||||
.string "Incredibile!\n"
|
||||
.string "È un oggetto {STR_VAR_1}!\p"
|
||||
.string "Non sapevo che {STR_VAR_2}\n"
|
||||
.string "fosse un oggetto {STR_VAR_1}!\p"
|
||||
.string "Grazie!\p"
|
||||
.string "Lo terrò con me per il resto\n"
|
||||
.string "della mia vita!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllGiveYouThisInReturn:
|
||||
.string "In cambio del tuo fantastico regalo\n"
|
||||
.string "ti darò uno strumento meraviglioso.\p"
|
||||
.string "Spero che ti piaccia…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YouDontHaveSpaceForIt:
|
||||
.string "Non te lo posso dare perché non\n"
|
||||
.string "hai spazio a sufficienza.\p"
|
||||
.string "Riorganizza il tuo ZAINO e torna\n"
|
||||
.string "a trovarmi…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ImTheQuizLady:
|
||||
.string "Sono QUIZZETTA!\n"
|
||||
.string "I quiz sono la mia passione!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WaitingToTakeYourQuiz:
|
||||
.string "Oh?\p"
|
||||
.string "Sto aspettando che uno sfidante\n"
|
||||
.string "risponda al tuo quiz.\p"
|
||||
.string "Ti dispiace se chiacchieriamo\n"
|
||||
.string "un’altra volta?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WaitingForChallenger:
|
||||
.string "Sto aspettando che qualcuno risolva\n"
|
||||
.string "il quesito di {STR_VAR_1}!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_TakeQuizChallenge:
|
||||
.string "Ci sono premi meravigliosi per\n"
|
||||
.string "chi risponde correttamente!\p"
|
||||
.string "Vuoi provare a risolvere\n"
|
||||
.string "il quiz?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WaitForAnswer:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_HowBoringBye:
|
||||
.string "Oh, che noia!\n"
|
||||
.string "Ciao, ciao!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YoureGoingToQuit:
|
||||
.string "Ahhhh!\n"
|
||||
.string "Ti ritiri?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_TakeTheQuizAnotherTime:
|
||||
.string "Torna pure quando vuoi!\n"
|
||||
.string "Il quiz ti aspetta!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YouGotItRight:
|
||||
.string "Risposta esatta! In giro ce ne sono\n"
|
||||
.string "pochi di fenomeni come te!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YouGotItRightYouveWonPersonsPrize:
|
||||
.string "Complimenti! Hai risposto\n"
|
||||
.string "correttamente al quiz!\p"
|
||||
.string "Hai vinto un premio offerto da\n"
|
||||
.string "{STR_VAR_1}!$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_PokemonCenter_1F_Text_XReceivedOneY:
|
||||
.string "{STR_VAR_1} received\n"
|
||||
.string "one {STR_VAR_2}!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YourBagIsFilledUp:
|
||||
.string "Oh, il tuo ZAINO sembra pieno.\p"
|
||||
.string "Fai un po’ di spazio nello ZAINO e poi\n"
|
||||
.string "torna a trovarmi.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WrongTheCorrectAnswerIs:
|
||||
.string "Uhm… sbagliato! La risposta\n"
|
||||
.string "esatta era “{STR_VAR_3}”!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IGetToKeepPrize:
|
||||
.string "Peccato!\p"
|
||||
.string "Mi terrò il premio: {STR_VAR_1}!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_MakeYourOwnQuiz:
|
||||
.string "Ho una cosa importante da chiederti!\n"
|
||||
.string "Vuoi creare il tuo quiz?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_MaybeNextTime:
|
||||
.string "Oh, capisco… spero che ci sia una\n"
|
||||
.string "prossima volta!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_PickYourPrize:
|
||||
.string "Per prima cosa devi scegliere il premio\n"
|
||||
.string "per chi risponde correttamente al\l"
|
||||
.string "tuo quesito.\p"
|
||||
.string "Attenzione, però! Se la persona\n"
|
||||
.string "non azzecca la risposta, il premio\l"
|
||||
.string "me lo tengo io!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_QuitChoosingPrize:
|
||||
.string "Se non scegli il premio, non\n"
|
||||
.string "posso porre il tuo quesito.\p"
|
||||
.string "Vuoi rinunciare a creare\n"
|
||||
.string "il tuo quiz?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WriteYourQuiz:
|
||||
.string "Oh, fantastico!\n"
|
||||
.string "È un premio incredibile!\p"
|
||||
.string "Non ti resta che scrivere il quesito e\n"
|
||||
.string "la sua risposta.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizQuestion:
|
||||
.string "Vuoi rinunciare a scrivere\n"
|
||||
.string "il quesito?$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizAnswer:
|
||||
.string "Are you going to quit choosing\n"
|
||||
.string "your quiz answer?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllLookForAChallenger:
|
||||
.string "Grazie!\n"
|
||||
.string "Proprio un bel quiz il tuo.\p"
|
||||
.string "Cercherò subito qualcuno che voglia\n"
|
||||
.string "provare a rispondere al tuo quiz.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ImTheContestLady:
|
||||
.string "Mi chiamo GARELLA!\n"
|
||||
.string "Adoro le GARE!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ThankForPokeblock:
|
||||
.string "Grazie della {POKEMELLA} che\n"
|
||||
.string "mi hai dato prima!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_MyFriendDisplaysQuality:
|
||||
.string "Questo è il mio {STR_VAR_1}!\n"
|
||||
.string "È un esempio di {STR_VAR_2}!\p"
|
||||
.string "Ma credo che possa\n"
|
||||
.string "migliorare!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_DontHaveAPokeblockCase:
|
||||
.string "Ho bisogno del tuo aiuto!\p"
|
||||
.string "Mi dai una {POKEMELLA}?\n"
|
||||
.string "Te ne chiedo solo una!\p"
|
||||
.string "Oh… non hai il PORTA{POKEMELLE}?\n"
|
||||
.string "Peccato! Alla prossima!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_AskingForOnePokeblock:
|
||||
.string "Ho bisogno del tuo aiuto!\p"
|
||||
.string "Mi dai una {POKEMELLA}?\n"
|
||||
.string "Te ne chiedo solo una!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ICantHaveOnePokeblock:
|
||||
.string "Ahhhhh!\n"
|
||||
.string "Vuoi negarmi una {POKEMELLA}?!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WhatACheapskate:
|
||||
.string "Uhhhh!\n"
|
||||
.string "Siamo un po’ taccagni!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllUseYourPokeblock:
|
||||
.string "Evviva!\n"
|
||||
.string "Grazie!\p"
|
||||
.string "Darò immediatamente la tua\n"
|
||||
.string "{POKEMELLA} al mio POKéMON.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_NoChangeThanks:
|
||||
.string "Pare non essere migliorato…\p"
|
||||
.string "Uhm…\p"
|
||||
.string "Grazie comunque!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ReallyImprovedThanks:
|
||||
.string "Wow!\n"
|
||||
.string "Gli piace moltissimo!\p"
|
||||
.string "{STR_VAR_1} ha più {STR_VAR_2}.\p"
|
||||
.string "Ti sono riconoscente!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ReadyToEnterContests:
|
||||
.string "Ehm…\p"
|
||||
.string "Siamo pronti per partecipare\n"
|
||||
.string "alle GARE.\p"
|
||||
.string "Se dovessimo incrociarci in una GARA\n"
|
||||
.string "spero che tu faccia il tifo per noi.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Zigzagoon:
|
||||
.string "{STR_VAR_1}: ZigzagZigzag!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Kecleon:
|
||||
.string "{STR_VAR_1}: Keecleeoon!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Poochyena:
|
||||
.string "{STR_VAR_1}: Poochyeenaa…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Pikachu:
|
||||
.string "{STR_VAR_1}: Pikka!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Skitty:
|
||||
.string "{STR_VAR_1}: Ssskkkiiitttyyy!$"
|
||||
3021
data/text/it/match_call.inc
Normal file
3021
data/text/it/match_call.inc
Normal file
File diff suppressed because it is too large
Load Diff
63
data/text/it/mauville_man.inc
Normal file
63
data/text/it/mauville_man.inc
Normal file
@@ -0,0 +1,63 @@
|
||||
@ Only contains the text for the Mauville Man named Giddy. The rest is in scripts/mauville_man.inc
|
||||
GiddyText_SoPretty::
|
||||
.string "che piacevole!$"
|
||||
|
||||
GiddyText_SoDarling::
|
||||
.string "che dolce!$"
|
||||
|
||||
GiddyText_SoRelaxed::
|
||||
.string "che riposante!$"
|
||||
|
||||
GiddyText_SoSunny::
|
||||
.string "che solare!$"
|
||||
|
||||
GiddyText_SoDesirable::
|
||||
.string "che spasso!$"
|
||||
|
||||
GiddyText_SoExciting::
|
||||
.string "che frizzante!$"
|
||||
|
||||
GiddyText_SoAmusing::
|
||||
.string "che divertente!$"
|
||||
|
||||
GiddyText_SoMagical::
|
||||
.string "che mistero!$"
|
||||
|
||||
GiddyText_Is::
|
||||
.string ": $"
|
||||
|
||||
GiddyText_DontYouAgree::
|
||||
.string "\n"
|
||||
.string "Non sei d’accordo?$"
|
||||
|
||||
GiddyText_ISoWantToGoOnAVacation::
|
||||
.string "Ho tanta voglia di andare in vacanza.\n"
|
||||
.string "Per caso conosci qualche bel posto?$"
|
||||
|
||||
GiddyText_IBoughtCrayonsWith120Colors::
|
||||
.string "Ho comprato dei pastelli di 120 colori!\n"
|
||||
.string "Che bella cosa, vero?$"
|
||||
|
||||
GiddyText_WouldntItBeNiceIfWeCouldFloat::
|
||||
.string "Non sarebbe stupendo volar via\n"
|
||||
.string "su una nube di bollicine?$"
|
||||
|
||||
GiddyText_WhenYouWriteOnASandyBeach::
|
||||
.string "Quando scrivi sulla spiaggia, l’acqua\n"
|
||||
.string "lava via le parole. È così triste!$"
|
||||
|
||||
GiddyText_WhatsTheBottomOfTheSeaLike::
|
||||
.string "Com’è il fondo del mare?\n"
|
||||
.string "Vorrei tanto andarci una volta!$"
|
||||
|
||||
GiddyText_WhenYouSeeTheSettingSunDoesIt::
|
||||
.string "Quando vedi il tramonto, non ti viene\n"
|
||||
.string "voglia di andare a casa?$"
|
||||
|
||||
GiddyText_LyingBackInTheGreenGrass::
|
||||
.string "Stendersi su un bel tappeto d’erba!\n"
|
||||
.string "Oh, è così bello!$"
|
||||
|
||||
GiddyText_SecretBasesAreSoWonderful::
|
||||
.string "Le BASI SEGRETE sono fantastiche!\n"
|
||||
.string "Non sei d’accordo?$"
|
||||
234
data/text/it/move_tutors.inc
Normal file
234
data/text/it/move_tutors.inc
Normal file
@@ -0,0 +1,234 @@
|
||||
MoveTutor_Text_ThisMoveCanOnlyBeLearnedOnce:
|
||||
.string "Questa mossa può essere appresa\n"
|
||||
.string "soltanto una volta: vuoi continuare?$"
|
||||
|
||||
MoveTutor_Text_SwaggerTeach:
|
||||
.string "Ehi! Il mio POKéMON è un grande!\n"
|
||||
.string "Dà dei punti agli altri POKéMON!\p"
|
||||
.string "Mi stavo comportando da gradasso e\n"
|
||||
.string "camminavo con aria boriosa quando\l"
|
||||
.string "il PRESIDENTE mi ha ripreso.\p"
|
||||
.string "Per questo ho smesso di pavoneggiarmi.\p"
|
||||
.string "Se vuoi, posso insegnare la mossa\n"
|
||||
.string "BULLO a uno dei tuoi POKéMON.$"
|
||||
|
||||
MoveTutor_Text_SwaggerDeclined:
|
||||
.string "Perché no? Non riesci a cogliere\n"
|
||||
.string "lo spirito delle cose?$"
|
||||
|
||||
MoveTutor_Text_SwaggerWhichMon:
|
||||
.string "Bene! Quale dei tuoi POKéMON vuole\n"
|
||||
.string "imparare BULLO?$"
|
||||
|
||||
MoveTutor_Text_SwaggerTaught:
|
||||
.string "D’ora in poi loderò i miei POKéMON\n"
|
||||
.string "senza fare lo sbruffone.$"
|
||||
|
||||
MoveTutor_Text_RolloutTeach:
|
||||
.string "Lo sapevi che puoi andare lontano\n"
|
||||
.string "in quella direzione senza mai voltare?\p"
|
||||
.string "Rotolando è facilissimo.\p"
|
||||
.string "Credi che anche i tuoi POKéMON vogliano\n"
|
||||
.string "rotolare?\p"
|
||||
.string "Se vuoi, posso insegnare a uno dei tuoi\n"
|
||||
.string "POKéMON la mossa ROTOLAMENTO.$"
|
||||
|
||||
MoveTutor_Text_RolloutDeclined:
|
||||
.string "Non devi avere tante riserve.\n"
|
||||
.string "Rotolare è bello!$"
|
||||
|
||||
MoveTutor_Text_RolloutWhichMon:
|
||||
.string "Certo! Sarebbe fantastico se\n"
|
||||
.string "il POKéMON mi somigliasse.$"
|
||||
|
||||
MoveTutor_Text_RolloutTaught:
|
||||
.string "Rotolare nell’erba è divertentissimo.\n"
|
||||
.string "Forza, rotoliamo!$"
|
||||
|
||||
MoveTutor_Text_FuryCutterTeach:
|
||||
.string "C’è una mossa che aumenta di\n"
|
||||
.string "intensità se continui ad usarla.\p"
|
||||
.string "È una mossa di tipo COLEOTTERO ed\n"
|
||||
.string "è troppo forte.\p"
|
||||
.string "Si chiama TAGLIOFURIA.\n"
|
||||
.string "Vuoi che la insegni a un POKéMON?$"
|
||||
|
||||
MoveTutor_Text_FuryCutterDeclined:
|
||||
.string "Non siamo sulla stessa lunghezza\n"
|
||||
.string "d’onda.$"
|
||||
|
||||
MoveTutor_Text_FuryCutterWhichMon:
|
||||
.string "Ehi! Mostrami il POKéMON al quale\n"
|
||||
.string "la dovrei insegnare.$"
|
||||
|
||||
MoveTutor_Text_FuryCutterTaught:
|
||||
.string "L’idea che la mossa possa aumentare di\n"
|
||||
.string "intensità mi elettrizza!$"
|
||||
|
||||
MoveTutor_MimicTeach:
|
||||
.string "Ehi, giovane!\p"
|
||||
.string "Anche se sono giovane, mi piace\n"
|
||||
.string "imitare lo stile e il linguaggio delle\l"
|
||||
.string "persone anziane di questa città.\p"
|
||||
.string "Anche se sei giovane, ti piacerebbe\n"
|
||||
.string "che insegnassi la mossa MIMICA a\l"
|
||||
.string "uno dei tuoi POKéMON?$"
|
||||
|
||||
MoveTutor_MimicDeclined:
|
||||
.string "Buu! Volevo insegnare MIMICA\n"
|
||||
.string "a uno dei tuoi POKéMON!$"
|
||||
|
||||
MoveTutor_Text_MimicWhichMon:
|
||||
.string "Sono qui per questo!\n"
|
||||
.string "Mostrami il POKéMON al quale\l"
|
||||
.string "devo insegnare la mossa.$"
|
||||
|
||||
MoveTutor_Text_MimicTaught:
|
||||
.string "MIMICA è una mossa molto profonda.\p"
|
||||
.string "La sapresti eseguire alla perfezione\n"
|
||||
.string "come il sottoscritto…?$"
|
||||
|
||||
MoveTutor_Text_MetronomeTeach:
|
||||
.string "Voglio tante cose!\n"
|
||||
.string "Ma ho finito la paghetta…\p"
|
||||
.string "Non sarebbe fantastico se esistesse\n"
|
||||
.string "un incantesimo in grado di far apparire\l"
|
||||
.string "dei soldi facendo oscillare un dito?\p"
|
||||
.string "Se vuoi, posso insegnare a uno dei \n"
|
||||
.string "tuoi POKéMON la mossa METRONOMO.\p"
|
||||
.string "Non appariranno soldi, ma il tuo POKéMON\n"
|
||||
.string "farà oscillare un dito. Va bene?$"
|
||||
|
||||
MoveTutor_Text_MetronomeDeclined:
|
||||
.string "Okay. Se cambi idea sono a tua\n"
|
||||
.string "disposizione.$"
|
||||
|
||||
MoveTutor_Text_MetronomeWhichMon:
|
||||
.string "Okay! Sono pronta! Quale POKéMON\n"
|
||||
.string "devo istruire?$"
|
||||
|
||||
MoveTutor_Text_MetronomeTaught:
|
||||
.string "Quando un POKéMON fa oscillare il dito\n"
|
||||
.string "come un METRONOMO, accadono\l"
|
||||
.string "delle cose molto belle.\p"
|
||||
.string "Non sarebbe fantastico se la potessimo\n"
|
||||
.string "usare anche noi?$"
|
||||
|
||||
MoveTutor_Text_SleepTalkTeach:
|
||||
.string "Per rimanere sveglia mia moglie\n"
|
||||
.string "si affida a INTROFORZA.\p"
|
||||
.string "Dovrebbe fare un sonnellino come me e\n"
|
||||
.string "abbandonarsi a SONNOLALIA.\p"
|
||||
.string "Posso istruire uno dei tuoi POKéMON\n"
|
||||
.string "ad usare SONNOLALIA. Ti interessa?$"
|
||||
|
||||
MoveTutor_Text_SleepTalkDeclined:
|
||||
.string "Oh, capisco. Anche tu vuoi tenere gli\n"
|
||||
.string "occhi aperti con INTROFORZA…$"
|
||||
|
||||
MoveTutor_Text_SleepTalkWhichMon:
|
||||
.string "Ah, vedo che apprezzi! Quale POKéMON\n"
|
||||
.string "devo istruire?$"
|
||||
|
||||
MoveTutor_Text_SleepTalkTaught:
|
||||
.string "Non mi è mai riuscito il trucco della\n"
|
||||
.string "moneta di mia moglie.\p"
|
||||
.string "Mi piacerebbe azzeccarlo anche quando\n"
|
||||
.string "mi affido a SONNOLALIA…$"
|
||||
|
||||
MoveTutor_Text_SubstituteTeach:
|
||||
.string "Quando guardo il mondo dal tetto…\p"
|
||||
.string "penso a quanto sarebbe bello se\n"
|
||||
.string "esistessero più persone uguali a me\l"
|
||||
.string "e potessi vivere le loro esistenze.\p"
|
||||
.string "Ovviamente ciò non è possibile.\n"
|
||||
.string "Ihihih…\p"
|
||||
.string "Ti interesserebbe istruire un POKéMON\n"
|
||||
.string "a usare SOSTITUTO?$"
|
||||
|
||||
MoveTutor_Text_SubstituteDeclined:
|
||||
.string "Oh, no?\p"
|
||||
.string "Quando la usa il POKéMON può fare\n"
|
||||
.string "una copia di se stesso.$"
|
||||
|
||||
MoveTutor_Text_SubstituteWhichMon:
|
||||
.string "Ihihih… a quale POKéMON devo\n"
|
||||
.string "insegnare SOSTITUTO?$"
|
||||
|
||||
MoveTutor_Text_SubstituteTaught:
|
||||
.string "Noi esseri umani dovremmo goderci\n"
|
||||
.string "la vita al meglio!\p"
|
||||
.string "Spero che anche tu sia d’accordo\n"
|
||||
.string "con me!$"
|
||||
|
||||
MoveTutor_Text_DynamicPunchTeach:
|
||||
.string "Non ce la faccio più!\p"
|
||||
.string "Non ho speranza!\p"
|
||||
.string "Sono un ALLENATORE di tipo LOTTA e\n"
|
||||
.string "nella PALESTRA di VERDEAZZUPOLI\l"
|
||||
.string "non ho alcuna chance!\p"
|
||||
.string "Argh! Pugno! Pugno! Pugno!\n"
|
||||
.string "Pugno! Pugno! Pugno!\p"
|
||||
.string "Non guardarmi in quel modo!\n"
|
||||
.string "Sto solo colpendo a terra!\p"
|
||||
.string "O vuoi che insegni a uno dei tuoi\n"
|
||||
.string "POKéMON la mossa DINAMIPUGNO?$"
|
||||
|
||||
MoveTutor_Text_DynamicPunchDeclined:
|
||||
.string "Ti stai prendendo gioco di me?\n"
|
||||
.string "Pugno! Pugno! Pugno!$"
|
||||
|
||||
MoveTutor_Text_DynamicPunchWhichMon:
|
||||
.string "Davvero? Sei un tipo in gamba!\n"
|
||||
.string "Quale POKéMON vuoi che istruisca?$"
|
||||
|
||||
MoveTutor_Text_DynamicPunchTaught:
|
||||
.string "Voglio che tu vinca alla PALESTRA di\n"
|
||||
.string "VERDEAZZUPOLI con DINAMIPUGNO!$"
|
||||
|
||||
MoveTutor_Text_DoubleEdgeTeach:
|
||||
.string "Sigh…\p"
|
||||
.string "Il CAPOPALESTRA di CENERIDE\n"
|
||||
.string "è davvero ammirevole.\p"
|
||||
.string "Ma questo significa che molte\n"
|
||||
.string "vogliono catturare la sua attenzione.\p"
|
||||
.string "Con SDOPPIATORE è così affascinante\n"
|
||||
.string "da non riuscire a catturarne lo sguardo.\p"
|
||||
.string "Fammi insegnare a uno dei tuoi POKéMON\n"
|
||||
.string "la mossa SDOPPIATORE!$"
|
||||
|
||||
MoveTutor_Text_DoubleEdgeDeclined:
|
||||
.string "Oh… persino tu mi rifiuti…$"
|
||||
|
||||
MoveTutor_Text_DoubleEdgeWhichMon:
|
||||
.string "Okay, a quale POKéMON devo insegnare\n"
|
||||
.string "SDOPPIATORE?$"
|
||||
|
||||
MoveTutor_Text_DoubleEdgeTaught:
|
||||
.string "L’amore non sarà l’unico scopo della\n"
|
||||
.string "mia vita! Diventerò forte!$"
|
||||
|
||||
MoveTutor_Text_ExplosionTeach:
|
||||
.string "Se continuo a vivere in campagna\n"
|
||||
.string "non diventerò nessuno.\p"
|
||||
.string "Non perdermi di vista perché andrò a\n"
|
||||
.string "vivere in città per diventare una star.\p"
|
||||
.string "Non sto scherzando! Sarà\n"
|
||||
.string "un’ESPLOSIONE di popolarità!\p"
|
||||
.string "Ascoltami bene, vuoi che insegni\n"
|
||||
.string "ESPLOSIONE a uno dei tuoi POKéMON?$"
|
||||
|
||||
MoveTutor_Text_ExplosionDeclined:
|
||||
.string "Gaah! Hai rifiutato perché sono un tipo\n"
|
||||
.string "di campagna?$"
|
||||
|
||||
MoveTutor_Text_ExplosionWhichMon:
|
||||
.string "Bene! Ci sarà un’ESPLOSIONE!\n"
|
||||
.string "Quale POKéMON farà il botto?$"
|
||||
|
||||
MoveTutor_Text_ExplosionTaught:
|
||||
.string "È da tanto che insegno ESPLOSIONE ai\n"
|
||||
.string "POKéMON. Purtroppo quello che non\l"
|
||||
.string "ha ancora fatto il botto sono io…\p"
|
||||
.string "Forse, inconsciamente, voglio rimanere\n"
|
||||
.string "quello che sono…$"
|
||||
166
data/text/it/pokemon_news.inc
Normal file
166
data/text/it/pokemon_news.inc
Normal file
@@ -0,0 +1,166 @@
|
||||
gPokeNewsTextSlateport_Upcoming::
|
||||
.string "Buongiorno a tutti!\n"
|
||||
.string "Questo è il NOTIZIARIO POKéMON.\p"
|
||||
.string "L’ENERGIVENDOLO di SELCEPOLI\n"
|
||||
.string "fa ancora parlare di sé!\p"
|
||||
.string "Promette che: “Qualcosa di stupendo\n"
|
||||
.string "accadrà fra giorni: {STR_VAR_1}!”.\p"
|
||||
.string "Anche se non ci ha voluto anticipare\n"
|
||||
.string "nulla, l’ENERGIVENDOLO consiglia:\l"
|
||||
.string "“Mettete qualche soldo da parte.\l"
|
||||
.string "Non ve ne pentirete…”.\p"
|
||||
.string "Sembra che in quel giorno valga la pena\n"
|
||||
.string "recarsi a SELCEPOLI.\p"
|
||||
.string "Questo è tutto per il NOTIZIARIO\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
gPokeNewsTextSlateport_Ongoing::
|
||||
.string "Buongiorno a tutti!\n"
|
||||
.string "Questo è il NOTIZIARIO POKéMON.\p"
|
||||
.string "È la notizia che tutti attendevamo!\p"
|
||||
.string "L’ENERGIVENDOLO di SELCEPOLI\n"
|
||||
.string "ha in serbo nuove sorprese al MERCATO!\p"
|
||||
.string "CALCIO e PROTEINA sono tra i prodotti\n"
|
||||
.string "in offerta superspeciale!\p"
|
||||
.string "Fate un salto a PORTO SELCEPOLI\n"
|
||||
.string "e realizzate i vostri desideri.\p"
|
||||
.string "Questo è tutto per il NOTIZIARIO\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
gPokeNewsTextSlateport_Ending::
|
||||
.string "Buongiorno a tutti!\n"
|
||||
.string "Questo è il NOTIZIARIO POKéMON.\p"
|
||||
.string "È la notizia che tutti attendevamo!\p"
|
||||
.string "L’ENERGIVENDOLO di SELCEPOLI\n"
|
||||
.string "ha in serbo nuove sorprese al MERCATO!\p"
|
||||
.string "CALCIO e PROTEINA sono tra i prodotti\n"
|
||||
.string "in offerta superspeciale!\p"
|
||||
.string "L’ENERGIVENDOLO ha ancora un’ampia\n"
|
||||
.string "varietà di scelta sulla sua bancarella.\p"
|
||||
.string "Andate a fare spese a PORTO SELCEPOLI,\n"
|
||||
.string "sarà un vero spasso!\p"
|
||||
.string "Questo è tutto per il NOTIZIARIO\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
gPokeNewsTextGameCorner_Upcoming::
|
||||
.string "Buongiorno a tutti!\n"
|
||||
.string "Questo è il NOTIZIARIO POKéMON.\p"
|
||||
.string "Ci siamo quasi!\n"
|
||||
.string "Manca ancora poco!\p"
|
||||
.string "Il giorno fortunato al CASINÒ avrà\n"
|
||||
.string "luogo fra giorni: {STR_VAR_1}!\p"
|
||||
.string "In quel giorno la fortuna bacerà anche\n"
|
||||
.string "chi di solito non è fortunato!\p"
|
||||
.string "Questo è tutto per il NOTIZIARIO\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
gPokeNewsTextGameCorner_Ongoing::
|
||||
.string "Buongiorno a tutti!\n"
|
||||
.string "Questo è il NOTIZIARIO POKéMON.\p"
|
||||
.string "Finalmente ci siamo!\p"
|
||||
.string "Il tanto atteso giorno fortunato\n"
|
||||
.string "al CASINÒ è arrivato!\p"
|
||||
.string "Tentate la sorte alle SLOT e alla\n"
|
||||
.string "ROULETTE!\p"
|
||||
.string "CICLAMIPOLI è il posto dove andare!\p"
|
||||
.string "Questo è tutto per il NOTIZIARIO\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
gPokeNewsTextGameCorner_Ending::
|
||||
.string "Buongiorno a tutti!\n"
|
||||
.string "Questo è il NOTIZIARIO POKéMON.\p"
|
||||
.string "Finalmente ci siamo!\p"
|
||||
.string "Il tanto atteso giorno fortunato\n"
|
||||
.string "al CASINÒ è arrivato!\p"
|
||||
.string "Tentate la sorte alle SLOT e alla\n"
|
||||
.string "ROULETTE!\p"
|
||||
.string "Il tempo stringe, affrettatevi!\n"
|
||||
.string "CICLAMIPOLI è il posto dove andare!\p"
|
||||
.string "Questo è tutto per il NOTIZIARIO\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
gPokeNewsTextLilycove_Upcoming::
|
||||
.string "Buongiorno a tutti!\n"
|
||||
.string "Questo è il NOTIZIARIO POKéMON.\p"
|
||||
.string "Notizie meravigliose dal CENTRO\n"
|
||||
.string "COMMERCIALE di ALGHEPOLI!\p"
|
||||
.string "La liquidazione al CENTRO COMMERCIALE\n"
|
||||
.string "avrà inizio fra giorni: {STR_VAR_1}!\p"
|
||||
.string "Tutti i gingilli che avete sempre\n"
|
||||
.string "desiderato saranno vostri!\p"
|
||||
.string "Questo è tutto per il NOTIZIARIO\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
gPokeNewsTextLilycove_Ongoing::
|
||||
.string "Buongiorno a tutti!\n"
|
||||
.string "Questo è il NOTIZIARIO POKéMON.\p"
|
||||
.string "È la notizia tanto attesa!\p"
|
||||
.string "È iniziata la liquidazione al CENTRO\n"
|
||||
.string "COMMERCIALE di ALGHEPOLI!\p"
|
||||
.string "Tutti i gingilli che avete sempre\n"
|
||||
.string "desiderato saranno vostri!\p"
|
||||
.string "Sarà amore a prima vista!\p"
|
||||
.string "Questo è tutto per il NOTIZIARIO\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
gPokeNewsTextLilycove_Ending::
|
||||
.string "Buongiorno a tutti!\n"
|
||||
.string "Questo è il NOTIZIARIO POKéMON.\p"
|
||||
.string "È la notizia tanto attesa!\p"
|
||||
.string "È iniziata la liquidazione al CENTRO\n"
|
||||
.string "COMMERCIALE di ALGHEPOLI!\p"
|
||||
.string "Tutti i gingilli che avete sempre\n"
|
||||
.string "desiderato saranno vostri!\p"
|
||||
.string "Sarà amore a prima vista!\p"
|
||||
.string "Questo è tutto per il NOTIZIARIO\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
gPokeNewsTextBlendMaster_Upcoming::
|
||||
.string "Buongiorno a tutti!\n"
|
||||
.string "Questo è il NOTIZIARIO POKéMON.\p"
|
||||
.string "Abbiamo notizie grandiose per tutti\n"
|
||||
.string "gli appassionati di {POKEMELLE}.\p"
|
||||
.string "Il leggendario MAESTRO MIX farà la sua\n"
|
||||
.string "apparizione a PORTO ALGHEPOLI fra\l"
|
||||
.string "giorni: {STR_VAR_1}!\p"
|
||||
.string "Il MAESTRO MIX è la persona più\n"
|
||||
.string "esperta di tutta la regione di HOENN\l"
|
||||
.string "con il MIXER BACCHE.\p"
|
||||
.string "Chi vuole fare {POKEMELLE} straordinarie o\n"
|
||||
.string "vedere il MAESTRO in azione è pregato\l"
|
||||
.string "di mettere da parte delle BACCHE.\p"
|
||||
.string "Questo è tutto per il NOTIZIARIO\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
gPokeNewsTextBlendMaster_Ongoing::
|
||||
.string "Buongiorno a tutti!\n"
|
||||
.string "Questo è il NOTIZIARIO POKéMON.\p"
|
||||
.string "Abbiamo notizie grandiose per tutti\n"
|
||||
.string "gli appassionati di {POKEMELLE}.\p"
|
||||
.string "Il leggendario MAESTRO MIX ha\n"
|
||||
.string "fatto la sua apparizione!\p"
|
||||
.string "Il MAESTRO MIX fa girare il MIXER\n"
|
||||
.string "BACCHE nell’ARENA delle VIRTÙ\l"
|
||||
.string "di ALGHEPOLI.\p"
|
||||
.string "Chi vuole fare {POKEMELLE} straordinarie o\n"
|
||||
.string "vedere il MAESTRO in azione è pregato\l"
|
||||
.string "di affrettarsi a ALGHEPOLI.\p"
|
||||
.string "Questo è tutto per il NOTIZIARIO\n"
|
||||
.string "POKéMON.$"
|
||||
|
||||
gPokeNewsTextBlendMaster_Ending::
|
||||
.string "Buongiorno a tutti!\n"
|
||||
.string "Questo è il NOTIZIARIO POKéMON.\p"
|
||||
.string "È incredibile!\n"
|
||||
.string "Veramente incredibile!\p"
|
||||
.string "Il MIXER BACCHE sta girando\n"
|
||||
.string "a velocità stratosferica!\p"
|
||||
.string "Il MAESTRO MIX non ha deluso\n"
|
||||
.string "le aspettative!\p"
|
||||
.string "Il MAESTRO MIX lascerà presto\n"
|
||||
.string "ALGHEPOLI.\p"
|
||||
.string "Se non avete visto il MAESTRO in azione,\n"
|
||||
.string "è un’occasione da non perdere!\l"
|
||||
.string "Recatevi a ALGHEPOLI immediatamente!\p"
|
||||
.string "Questo è tutto per il NOTIZIARIO\n"
|
||||
.string "POKéMON.$"
|
||||
70
data/text/it/profile_man.inc
Normal file
70
data/text/it/profile_man.inc
Normal file
@@ -0,0 +1,70 @@
|
||||
ProfileMan_Text_CollectTrainerProfiles:
|
||||
.string "Ciao, ALLENATORE!\n"
|
||||
.string "Hai un sorriso fantastico, lo sai?\p"
|
||||
.string "Il mio hobby è collezionare i profili\n"
|
||||
.string "degli ALLENATORI di POKéMON.$"
|
||||
|
||||
ProfileMan_Text_MayISeeYourProfile:
|
||||
.string "Allora, che ne dici?\n"
|
||||
.string "Mi mostri il tuo profilo?$"
|
||||
|
||||
ProfileMan_Text_EasyChatExplanation:
|
||||
.string "Per creare il tuo profilo, devi mettere\n"
|
||||
.string "insieme quattro parole o espressioni.\p"
|
||||
.string "Ti spiegherò come creare un profilo\n"
|
||||
.string "usando quattro espressioni diverse.\p"
|
||||
.string "Le quattro espressioni si possono\n"
|
||||
.string "combinare fra di loro.\p"
|
||||
.string "Ce ne sono moltissime disponibili.\p"
|
||||
.string "Sono organizzate in categorie, ad\n"
|
||||
.string "esempio POKéMON, quotidianità, hobby…\l"
|
||||
.string "così sarà più facile trovarle!\p"
|
||||
.string "Prima bisogna scegliere una categoria e\n"
|
||||
.string "visualizzare le espressioni disponibili.\p"
|
||||
.string "Poi si sceglie l’espressione desiderata.\p"
|
||||
.string "Così facendo… creerai il tuo profilo!$"
|
||||
|
||||
ProfileMan_Text_LetsSeeItThen:
|
||||
.string "Sì! Grazie!\n"
|
||||
.string "Allora, mi mostri il tuo profilo?$"
|
||||
|
||||
ProfileMan_Text_ImagineYouWouldHaveWonderfulProfile:
|
||||
.string "No, veramente?\p"
|
||||
.string "Pensavo che una persona come te\n"
|
||||
.string "avesse un profilo favoloso…$"
|
||||
|
||||
ProfileMan_Text_NotIntoItRightNow:
|
||||
.string "Oh, non te la senti in questo momento?\p"
|
||||
.string "Torna, ogni momento è buono per me!$"
|
||||
|
||||
ProfileMan_Text_YouHaveWonderfulSmile:
|
||||
.string "Ciao, ALLENATORE!\n"
|
||||
.string "Hai un sorriso fantastico, lo sai?$"
|
||||
|
||||
ProfileMan_Text_MayISeeYourNewProfile:
|
||||
.string "Posso vedere il tuo nuovo profilo?$"
|
||||
|
||||
ProfileMan_Text_EvenBetterThanLastProfile:
|
||||
.string "Sì! Grazie!\p"
|
||||
.string "Spero che sia persino migliore del\n"
|
||||
.string "profilo che mi avevi fatto vedere prima.$"
|
||||
|
||||
ProfileMan_Text_LikeProfileWayItIs:
|
||||
.string "Oh, il tuo profilo ti piace così com’è.\p"
|
||||
.string "Ti capisco, è già un profilo fantastico\n"
|
||||
.string "anche così.$"
|
||||
|
||||
ProfileMan_Text_FantasticProfile:
|
||||
.string "Favolosoooo!\p"
|
||||
.string "Il tuo profilo è super!\n"
|
||||
.string "Esprime perfettamente la tua natura.\p"
|
||||
.string "Chiunque lo senta, sarà affascinato\n"
|
||||
.string "da te.\p"
|
||||
.string "Grazie!$"
|
||||
|
||||
@ Unused
|
||||
ProfileMan_Text_YouKnowSecretSaying:
|
||||
.string "Oh?\n"
|
||||
.string "You know the secret saying!\p"
|
||||
.string "That means you’re now a fellow member\n"
|
||||
.string "of the MYSTERY EVENT CLUB!$"
|
||||
43
data/text/it/roulette.inc
Normal file
43
data/text/it/roulette.inc
Normal file
@@ -0,0 +1,43 @@
|
||||
Roulette_Text_PlayMinimumWagerIsX::
|
||||
.string "La puntata minima a questo\n"
|
||||
.string "tavolo è {STR_VAR_1}. Vuoi giocare?$"
|
||||
|
||||
Roulette_Text_NotEnoughCoins::
|
||||
.string "Non hai abbastanza GETTONI.$"
|
||||
|
||||
Roulette_Text_SpecialRateTable::
|
||||
.string "È il momento del tavolo\n"
|
||||
.string "con puntata speciale!$"
|
||||
|
||||
Roulette_Text_ControlsInstruction::
|
||||
.string "Fai la tua puntata con la pulsan-\n"
|
||||
.string "tiera + e premi il pulsante A.$"
|
||||
|
||||
Roulette_Text_ItsAHit::
|
||||
.string "Hai vinto!$"
|
||||
|
||||
Roulette_Text_Jackpot::
|
||||
.string "Jackpot!$"
|
||||
|
||||
Roulette_Text_NothingDoing::
|
||||
.string "Niente di fatto!$"
|
||||
|
||||
Roulette_Text_YouveWonXCoins::
|
||||
.string "Hai vinto {STR_VAR_1} GETTONI!$"
|
||||
|
||||
Roulette_Text_NoCoinsLeft::
|
||||
.string "Non hai abbastanza GETTONI…$"
|
||||
|
||||
Roulette_Text_KeepPlaying::
|
||||
.string "Vuoi giocare ancora?$"
|
||||
|
||||
Roulette_Text_BoardWillBeCleared::
|
||||
.string "La ROULETTE sarà liberata.$"
|
||||
|
||||
@ Unused
|
||||
Roulette_Text_YouDontHaveACoinCase::
|
||||
.string "You don’t have a COIN CASE.$"
|
||||
|
||||
Roulette_Text_CoinCaseIsFull::
|
||||
.string "Il tuo SALVADANAIO è pieno!\n"
|
||||
.string "I gettoni si cambiano in premi.$"
|
||||
224
data/text/it/safari_zone.inc
Normal file
224
data/text/it/safari_zone.inc
Normal file
@@ -0,0 +1,224 @@
|
||||
SafariZone_Text_WouldYouLikeToExit:
|
||||
.string "Voulez-vous quitter le PARC SAFARI\n"
|
||||
.string "tout de suite?$"
|
||||
|
||||
SafariZone_Text_TimesUp:
|
||||
.string "Ding-dong! Le temps est écoulé!\n"
|
||||
.string "Votre partie de SAFARI est terminée.$"
|
||||
|
||||
SafariZone_Text_OutOfBalls:
|
||||
.string "Vous n’avez plus de SAFARI BALLS.\n"
|
||||
.string "Votre partie de SAFARI est terminée.$"
|
||||
|
||||
SafariZone_Text_PlacePokeblockOnFeeder:
|
||||
.string "Voulez-vous placer un {POKEBLOCK}\n"
|
||||
.string "dans la MANGEOIRE {POKEBLOCK}?$"
|
||||
|
||||
SafariZone_Text_PokeblockStillHere:
|
||||
.string "Le {STR_VAR_1} que vous aviez\n"
|
||||
.string "placé là y est encore.$"
|
||||
|
||||
SafariZone_Text_PokeblockWasPlaced:
|
||||
.string "Le {STR_VAR_1} a été placé\n"
|
||||
.string "dans la MANGEOIRE {POKEBLOCK}.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_WelcomeToSafariZone:
|
||||
.string "Bienvenue dans le PARC SAFARI!\p"
|
||||
.string "Ici, vous pourrez admirer de nombreuses\n"
|
||||
.string "espèces de POKéMON rares à HOENN.\p"
|
||||
.string "Et vous pourrez les voir à l’état\n"
|
||||
.string "sauvage, dans leur habitat naturel.\p"
|
||||
.string "De plus, les DRESSEURS DE POKéMON\n"
|
||||
.string "sont les bienvenus dans ce parc.\p"
|
||||
.string "Vous êtes encouragés à attraper des\n"
|
||||
.string "POKéMON et à les garder!\p"
|
||||
.string "Entrez et amusez-vous au PARC SAFARI!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_WelcomeFirstTime:
|
||||
.string "Bienvenue au PARC SAFARI!\n"
|
||||
.string "C’est la première fois que vous venez?$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_ComeInAndEnjoy:
|
||||
.string "Entrez et amusez-vous au PARC SAFARI!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_FirstTimeInfo:
|
||||
.string "Lorsque vous entrez dans le PARC\n"
|
||||
.string "SAFARI, vous recevez 30 SAFARI\l"
|
||||
.string "BALLS pour attraper des POKéMON.\p"
|
||||
.string "La partie de SAFARI se termine lorsque\n"
|
||||
.string "vous n’avez plus de SAFARI BALLS ou\l"
|
||||
.string "lorsque vous avez parcouru 500 pas.\p"
|
||||
.string "Entrez et amusez-vous au PARC SAFARI!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay:
|
||||
.string "Bienvenue au PARC SAFARI!\p"
|
||||
.string "Attrapez un max de POKéMON pour 500¥!\n"
|
||||
.string "Voulez-vous faire un SAFARI?$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_PlayAnotherTime:
|
||||
.string "D’accord.\n"
|
||||
.string "Revenez nous voir une autre fois!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_NotEnoughMoney:
|
||||
.string "Vous n’avez pas assez d’argent.\n"
|
||||
.string "Désolé.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_ThatWillBe500Please:
|
||||
.string "Cela fera 500¥, s’il vous plaît.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_HereAreYourSafariBalls:
|
||||
.string "Voici vos SAFARI BALLS.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_Received30SafariBalls:
|
||||
.string "{PLAYER} reçoit 30 SAFARI BALLS.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself:
|
||||
.string "Nous vous préviendrons quand votre\n"
|
||||
.string "SAFARI sera terminé.\p"
|
||||
.string "En attendant, amusez-vous bien!\n"
|
||||
.string "Profitez de votre équipée sauvage!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_PCIsFull:
|
||||
.string "Je regrette!\n"
|
||||
.string "La BOITE de votre PC est pleine.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_YouNeedPokeblockCase:
|
||||
.string "Je regrette!\n"
|
||||
.string "Vous n’avez pas de BOITE {POKEBLOCK}S.\p"
|
||||
.string "Vous attraperez bien plus de POKéMON\n"
|
||||
.string "si vous utilisez des {POKEBLOCK}S.\p"
|
||||
.string "Revenez nous voir avec une\n"
|
||||
.string "BOITE {POKEBLOCK}S.\p"
|
||||
.string "On vous en fournira peut-être une dans\n"
|
||||
.string "la SALLE DE CONCOURS de NENUCRIQUE.$"
|
||||
|
||||
SafariZone_South_Text_StillHaveTimeExit:
|
||||
.string "Votre temps n’est pas encore écoulé.\n"
|
||||
.string "Voulez-vous quitter le PARC SAFARI?$"
|
||||
|
||||
SafariZone_South_Text_EnjoyTheRestOfYourAdventure:
|
||||
.string "Amusez-vous bien et profitez de votre\n"
|
||||
.string "équipée sauvage!$"
|
||||
|
||||
SafariZone_South_Text_ExitEarlyThankYouForPlaying:
|
||||
.string "Bien.\p"
|
||||
.string "Je vais reprendre vos SAFARI BALLS\n"
|
||||
.string "restantes.\p"
|
||||
.string "Merci d’avoir joué.\n"
|
||||
.string "Nous espérons vous revoir bientôt.$"
|
||||
|
||||
SafariZone_South_Text_GoodLuck:
|
||||
.string "Bonne chance!\p"
|
||||
.string "Si vous avez besoin de quoi que ce soit,\n"
|
||||
.string "n’hésitez pas à venir me voir!$"
|
||||
|
||||
SafariZone_South_Text_Boy:
|
||||
.string "Le savais-tu?\p"
|
||||
.string "Si tu mets un {POKEBLOCK} dans cette boîte\n"
|
||||
.string "carrée, les POKéMON tourneront autour.$"
|
||||
|
||||
SafariZone_South_Text_Man:
|
||||
.string "J’aimerais bien continuer plus loin, mais\n"
|
||||
.string "j’ai oublié d’apporter un VELO.\p"
|
||||
.string "Quelque chose me dit que des POKéMON\n"
|
||||
.string "rares vivent dans les zones reculées.$"
|
||||
|
||||
SafariZone_Southwest_Text_Woman:
|
||||
.string "Parfois, j’envoie un {POKEBLOCK} à un\n"
|
||||
.string "POKéMON, mais il l’ignore.\p"
|
||||
.string "Est-ce que les POKéMON ont des\n"
|
||||
.string "préférences en matière de nourriture?$"
|
||||
|
||||
SafariZone_Northwest_Text_Man:
|
||||
.string "Pfou… Pfou…\n"
|
||||
.string "Je… J’ai réussi à venir jusqu’ici, mais…\p"
|
||||
.string "Je suis épuisé… Je n’ai plus la force\n"
|
||||
.string "d’attraper des POKéMON…$"
|
||||
|
||||
SafariZone_North_Text_Fisherman:
|
||||
.string "J’ai pour mission de trouver des\n"
|
||||
.string "POKéMON EAU introuvables à HOENN.\p"
|
||||
.string "Tu sais où se trouve le lac?$"
|
||||
|
||||
SafariZone_North_Text_Man:
|
||||
.string "Je vais attraper plein de POKéMON rares\n"
|
||||
.string "ici et je les échangerai avec mes amis!$"
|
||||
|
||||
SafariZone_South_Text_Youngster:
|
||||
.string "J’ai mis un {POKEBLOCK} dans la MANGEOIRE.\n"
|
||||
.string "Mais apparemment, il a disparu.\p"
|
||||
.string "Je suppose qu’un POKéMON l’a mangé\n"
|
||||
.string "pendant que je ne regardais pas.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_TrainerTip:
|
||||
.string "PARC SAFARI - CONSEIL AUX DRESSEURS!\p"
|
||||
.string "Lancez des {POKEBLOCK}S aux POKéMON\n"
|
||||
.string "sauvages pour éviter qu’ils s’enfuient.$"
|
||||
|
||||
SafariZone_Southwest_Text_RestHouseSign:
|
||||
.string "“Reposez vos jambes fatiguées.”\n"
|
||||
.string "REFUGE$"
|
||||
|
||||
SafariZone_RestHouse_Text_Youngster:
|
||||
.string "Je n’ai pas de {POKEBLOCK}, mais j’ai quand\n"
|
||||
.string "même attrapé beaucoup de POKéMON.\p"
|
||||
.string "Tu peux augmenter tes chances\n"
|
||||
.string "d’attraper un POKéMON en t’approchant\l"
|
||||
.string "avant de jeter une SAFARI BALL.$"
|
||||
|
||||
SafariZone_RestHouse_Text_PsychicM:
|
||||
.string "Si tu leur donnes des {POKEBLOCK}S, les\n"
|
||||
.string "POKéMON s’enfuient moins vite.\p"
|
||||
.string "Ça ne sert pas à grand-chose de donner\n"
|
||||
.string "des {POKEBLOCK}S aux POKéMON qui ne\l"
|
||||
.string "sont pas farouches.$"
|
||||
|
||||
SafariZone_RestHouse_Text_FatMan:
|
||||
.string "Si tu mets un {POKEBLOCK} dans la MANGEOIRE,\n"
|
||||
.string "ça attirera les POKéMON.\p"
|
||||
.string "Je crois que certains types de POKéMON\n"
|
||||
.string "sont attirés par certains {POKEBLOCK}S.$"
|
||||
|
||||
SafariZone_South_Text_AreaOffLimits1:
|
||||
.string "Cette zone est encore en construction.\n"
|
||||
.string "Vous ne pouvez pas entrer, désolé!$"
|
||||
|
||||
SafariZone_Southeast_Text_ExpansionIsFinished:
|
||||
.string "Les travaux d’agrandissement du\n"
|
||||
.string "PARC SAFARI sont terminés.\p"
|
||||
.string "Nous espérons que la nouvelle zone\n"
|
||||
.string "vous apportera entière satisfaction.$"
|
||||
|
||||
SafariZone_South_Text_AreaOffLimits2:
|
||||
.string "Cette zone est encore en construction.\n"
|
||||
.string "Vous ne pouvez pas entrer, désolé!$"
|
||||
|
||||
SafariZone_Southeast_Text_LittleGirl:
|
||||
.string "Waouh! Délire! C’est la première fois que\n"
|
||||
.string "je vois ce genre de POKéMON!$"
|
||||
|
||||
SafariZone_Southeast_Text_FatMan:
|
||||
.string "Je n’avais jamais vu aucun des POKéMON\n"
|
||||
.string "de cette zone.\p"
|
||||
.string "Et j’ai le droit d’attraper tous ces\n"
|
||||
.string "POKéMON rares? Trop cool!$"
|
||||
|
||||
SafariZone_Southeast_Text_RichBoy:
|
||||
.string "Je ne pense pas que les POKéMON qui\n"
|
||||
.string "se trouvent ici soient de HOENN.$"
|
||||
|
||||
SafariZone_Northeast_Text_Boy:
|
||||
.string "Il ne me reste que quelques\n"
|
||||
.string "SAFARI BALLS.\p"
|
||||
.string "J’ai du mal à décider ce que je dois\n"
|
||||
.string "attraper.$"
|
||||
|
||||
SafariZone_Northeast_Text_Woman:
|
||||
.string "On dit qu’il y a des PIKACHU ici.\n"
|
||||
.string "Je me demande bien où ils se cachent.$"
|
||||
|
||||
SafariZone_Northeast_Text_Girl:
|
||||
.string "Oh, bouh!\n"
|
||||
.string "Je n’arrive à rien ici!\p"
|
||||
.string "J’ai payé l’entrée, il faut absolument\n"
|
||||
.string "que j’attrape quelque chose!$"
|
||||
34
data/text/it/save.inc
Normal file
34
data/text/it/save.inc
Normal file
@@ -0,0 +1,34 @@
|
||||
.align 2
|
||||
gText_ConfirmSave::
|
||||
.string "Vuoi salvare il gioco?$"
|
||||
|
||||
gText_AlreadySavedFile::
|
||||
.string "Sono presenti dati di gioco salvati.\n"
|
||||
.string "Vuoi sovrascriverli?$"
|
||||
|
||||
gText_SavingDontTurnOff::
|
||||
.string "SALVATAGGIO IN CORSO…\n"
|
||||
.string "NON SPEGNERE!$"
|
||||
|
||||
gText_PlayerSavedGame::
|
||||
.string "{PLAYER} ha salvato i dati di gioco.$"
|
||||
|
||||
gText_DifferentSaveFile::
|
||||
.string "ATTENZIONE!\n"
|
||||
.string "In memoria è presente il\l"
|
||||
.string "salvataggio di un’altra partita.\p"
|
||||
.string "Se salvi adesso, i dati dell’altra\n"
|
||||
.string "partita, inclusi gli strumenti e\l"
|
||||
.string "i POKéMON, andranno perduti.\p"
|
||||
.string "Vuoi comunque salvare,\n"
|
||||
.string "sovrascrivendo i dati di gioco\l"
|
||||
.string "che si trovano in memoria?$"
|
||||
|
||||
gText_SaveError::
|
||||
.string "Errore di salvataggio.\p"
|
||||
.string "Sostituire la memoria\n"
|
||||
.string "di backup.$"
|
||||
|
||||
gText_SavingDontTurnOffPower::
|
||||
.string "SALVATAGGIO IN CORSO…\n"
|
||||
.string "NON SPEGNERE!$"
|
||||
4758
data/text/it/trainers.inc
Normal file
4758
data/text/it/trainers.inc
Normal file
File diff suppressed because it is too large
Load Diff
134
data/text/it/trick_house_mechadolls.inc
Normal file
134
data/text/it/trick_house_mechadolls.inc
Normal file
@@ -0,0 +1,134 @@
|
||||
gTrickHouse_Mechadoll_Oddish::
|
||||
.string "ODDISH$"
|
||||
|
||||
gTrickHouse_Mechadoll_Poochyena::
|
||||
.string "POOCHYENA$"
|
||||
|
||||
gTrickHouse_Mechadoll_Taillow::
|
||||
.string "TAILLOW$"
|
||||
|
||||
gTrickHouse_Mechadoll_Azurill::
|
||||
.string "AZURILL$"
|
||||
|
||||
gTrickHouse_Mechadoll_Lotad::
|
||||
.string "LOTAD$"
|
||||
|
||||
gTrickHouse_Mechadoll_Wingull::
|
||||
.string "WINGULL$"
|
||||
|
||||
gTrickHouse_Mechadoll_Dustox::
|
||||
.string "DUSTOX$"
|
||||
|
||||
gTrickHouse_Mechadoll_Zubat::
|
||||
.string "ZUBAT$"
|
||||
|
||||
gTrickHouse_Mechadoll_Nincada::
|
||||
.string "NINCADA$"
|
||||
|
||||
gTrickHouse_Mechadoll_Ralts::
|
||||
.string "RALTS$"
|
||||
|
||||
gTrickHouse_Mechadoll_Zigzagoon::
|
||||
.string "ZIGZAGOON$"
|
||||
|
||||
gTrickHouse_Mechadoll_Slakoth::
|
||||
.string "SLAKOTH$"
|
||||
|
||||
gTrickHouse_Mechadoll_Poochyena2::
|
||||
.string "POOCHYENA$"
|
||||
|
||||
gTrickHouse_Mechadoll_Shroomish::
|
||||
.string "SHROOMISH$"
|
||||
|
||||
gTrickHouse_Mechadoll_Zigzagoon2::
|
||||
.string "ZIGZAGOON$"
|
||||
|
||||
gTrickHouse_Mechadoll_Poochyena3::
|
||||
.string "POOCHYENA$"
|
||||
|
||||
gTrickHouse_Mechadoll_Zubat2::
|
||||
.string "ZUBAT$"
|
||||
|
||||
gTrickHouse_Mechadoll_Carvanha::
|
||||
.string "CARVANHA$"
|
||||
|
||||
gTrickHouse_Mechadoll_BurnHeal::
|
||||
.string "ANTISCOTTATURA$"
|
||||
|
||||
gTrickHouse_Mechadoll_HarborMail::
|
||||
.string "MESSAGGI PORTO$"
|
||||
|
||||
gTrickHouse_Mechadoll_SamePrice::
|
||||
.string "Stesso prezzo$"
|
||||
|
||||
gTrickHouse_Mechadoll_60Yen::
|
||||
.string "¥60$"
|
||||
|
||||
gTrickHouse_Mechadoll_55Yen::
|
||||
.string "¥55$"
|
||||
|
||||
gTrickHouse_Mechadoll_Nothing::
|
||||
.string "Nulla$"
|
||||
|
||||
gTrickHouse_Mechadoll_CostMore::
|
||||
.string "Costano di più$"
|
||||
|
||||
gTrickHouse_Mechadoll_CostLess::
|
||||
.string "Costano meno$"
|
||||
|
||||
gTrickHouse_Mechadoll_SamePrice2::
|
||||
.string "Stesso prezzo$"
|
||||
|
||||
gTrickHouse_Mechadoll_Male::
|
||||
.string "Uomini$"
|
||||
|
||||
gTrickHouse_Mechadoll_Female::
|
||||
.string "Donne$"
|
||||
|
||||
gTrickHouse_Mechadoll_Neither::
|
||||
.string "Stesso numero$"
|
||||
|
||||
gTrickHouse_Mechadoll_ElderlyMen::
|
||||
.string "Uomini anziani$"
|
||||
|
||||
gTrickHouse_Mechadoll_ElderlyLadies::
|
||||
.string "Donne anziane$"
|
||||
|
||||
gTrickHouse_Mechadoll_SameNumber::
|
||||
.string "Stesso numero$"
|
||||
|
||||
gTrickHouse_Mechadoll_None::
|
||||
.string "Nessuna$"
|
||||
|
||||
gTrickHouse_Mechadoll_One::
|
||||
.string "1$"
|
||||
|
||||
gTrickHouse_Mechadoll_Two::
|
||||
.string "2$"
|
||||
|
||||
gTrickHouse_Mechadoll_Two2::
|
||||
.string "2$"
|
||||
|
||||
gTrickHouse_Mechadoll_Three::
|
||||
.string "3$"
|
||||
|
||||
gTrickHouse_Mechadoll_Four::
|
||||
.string "4$"
|
||||
|
||||
gTrickHouse_Mechadoll_Six::
|
||||
.string "6$"
|
||||
|
||||
gTrickHouse_Mechadoll_Seven::
|
||||
.string "7$"
|
||||
|
||||
gTrickHouse_Mechadoll_Eight::
|
||||
.string "8$"
|
||||
|
||||
gTrickHouse_Mechadoll_Six2::
|
||||
.string "6$"
|
||||
|
||||
gTrickHouse_Mechadoll_Seven2::
|
||||
.string "7$"
|
||||
|
||||
gTrickHouse_Mechadoll_Eight2::
|
||||
.string "8$"
|
||||
3037
data/text/it/tv.inc
Normal file
3037
data/text/it/tv.inc
Normal file
File diff suppressed because it is too large
Load Diff
259
data/text/lilycove_lady.inc
Normal file
259
data/text/lilycove_lady.inc
Normal file
@@ -0,0 +1,259 @@
|
||||
LilycoveCity_PokemonCenter_1F_Text_ImTheFavorLady:
|
||||
.string "I'm the FAVOR LADY…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ObsessedWithThing:
|
||||
.string "I've recently developed an obsession\n"
|
||||
.string "for {STR_VAR_1} things…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ThankYouForLastTime:
|
||||
.string "Oh…\n"
|
||||
.string "Thank you for last time…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeBadThing:
|
||||
.string "Before, I think it was {STR_VAR_3}…\p"
|
||||
.string "{STR_VAR_3} gave me one {STR_VAR_2},\n"
|
||||
.string "saying it was {STR_VAR_1}.\p"
|
||||
.string "But it wasn't {STR_VAR_1}.\n"
|
||||
.string "Not in the least bit.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeGreatThing:
|
||||
.string "Before, {STR_VAR_3} gave me a very\n"
|
||||
.string "{STR_VAR_1} {STR_VAR_2}.\p"
|
||||
.string "I cherish it now.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WillYouShareThing:
|
||||
.string "Listen, if you have anything that\n"
|
||||
.string "is {STR_VAR_1}, will you share it\l"
|
||||
.string "with me?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WhatWillYouGiveMe:
|
||||
.string "…Really?\n"
|
||||
.string "What will you give me?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IsThatSoGoodbye:
|
||||
.string "Is that so?\n"
|
||||
.string "Then, it's good-bye…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_NotWillingToShare:
|
||||
.string "Oh…\n"
|
||||
.string "You're not willing to share?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllTryToCherishIt:
|
||||
.string "Oh?\n"
|
||||
.string "That {STR_VAR_2} is {STR_VAR_1}?\p"
|
||||
.string "…Oh, is that right?\p"
|
||||
.string "Well, I owe you a thanks anyway.\n"
|
||||
.string "I'll try to cherish it…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IWillCherishThis:
|
||||
.string "Oh…\p"
|
||||
.string "That's a quite {STR_VAR_1}\n"
|
||||
.string "{STR_VAR_2}…\p"
|
||||
.string "Isn't it nice?\n"
|
||||
.string "It's so dreamy…\p"
|
||||
.string "Thank you…\n"
|
||||
.string "I will cherish this…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IWillTreasureThis:
|
||||
.string "…Oh, oh, oh…\p"
|
||||
.string "This is amazing!\n"
|
||||
.string "This really is {STR_VAR_1}!\p"
|
||||
.string "I never knew that one {STR_VAR_2}\n"
|
||||
.string "could be this {STR_VAR_1}!\p"
|
||||
.string "Thank you!\p"
|
||||
.string "I will treasure this for the rest\n"
|
||||
.string "of my life!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllGiveYouThisInReturn:
|
||||
.string "I'll give you this wonderful item in\n"
|
||||
.string "return for your fabulous gift.\p"
|
||||
.string "I hope you will cherish it…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YouDontHaveSpaceForIt:
|
||||
.string "Oh, you can't have it if you don't have\n"
|
||||
.string "the space for it.\p"
|
||||
.string "Please come see me when you get\n"
|
||||
.string "your BAG organized…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ImTheQuizLady:
|
||||
.string "I'm the QUIZ LADY!\n"
|
||||
.string "I love quizzes!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WaitingToTakeYourQuiz:
|
||||
.string "Oh?\p"
|
||||
.string "I'm waiting for a challenger to answer\n"
|
||||
.string "the quiz you made.\p"
|
||||
.string "We can chat another time, okay?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WaitingForChallenger:
|
||||
.string "I'm waiting for someone to challenge\n"
|
||||
.string "a quiz this {STR_VAR_1} thought up!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_TakeQuizChallenge:
|
||||
.string "If you answer correctly, you can win\n"
|
||||
.string "fabulous prizes!\p"
|
||||
.string "Would you like to take the quiz\n"
|
||||
.string "challenge?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WaitForAnswer:
|
||||
.string "… … … … … …\n"
|
||||
.string "… … … … … …$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_HowBoringBye:
|
||||
.string "Oh, how boring!\n"
|
||||
.string "Bye-bye!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YoureGoingToQuit:
|
||||
.string "Awww!\n"
|
||||
.string "You're going to quit?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_TakeTheQuizAnotherTime:
|
||||
.string "Please take the quiz challenge\n"
|
||||
.string "another time!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YouGotItRight:
|
||||
.string "You're amazing! You've got it right!\n"
|
||||
.string "You're one sharp customer!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YouGotItRightYouveWonPersonsPrize:
|
||||
.string "Congratulations!\n"
|
||||
.string "You've got the quiz right!\p"
|
||||
.string "You've won a prize provided by\n"
|
||||
.string "{STR_VAR_1}!$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_PokemonCenter_1F_Text_XReceivedOneY:
|
||||
.string "{STR_VAR_1} received\n"
|
||||
.string "one {STR_VAR_2}!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_YourBagIsFilledUp:
|
||||
.string "Oh? Your BAG is filled up!\n"
|
||||
.string "Come see me when you have room.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WrongTheCorrectAnswerIs:
|
||||
.string "Hmm… Wrong!\n"
|
||||
.string "The correct answer is “{STR_VAR_3}”!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IGetToKeepPrize:
|
||||
.string "Too bad!\p"
|
||||
.string "I get to keep the quiz prize\n"
|
||||
.string "{STR_VAR_1} now!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_MakeYourOwnQuiz:
|
||||
.string "Listen, listen!\n"
|
||||
.string "Would you like to make your own quiz?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_MaybeNextTime:
|
||||
.string "Oh, I see…\n"
|
||||
.string "Well, maybe next time!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_PickYourPrize:
|
||||
.string "Okay, the first thing you have to do\n"
|
||||
.string "is pick the prize for the person that\l"
|
||||
.string "answers your quiz correctly.\p"
|
||||
.string "But beware, if the person taking\n"
|
||||
.string "the quiz can't get it right, I get to\l"
|
||||
.string "keep the prize!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_QuitChoosingPrize:
|
||||
.string "If you don't choose a prize,\n"
|
||||
.string "your quiz can't be made.\p"
|
||||
.string "Are you going to quit making\n"
|
||||
.string "your quiz?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WriteYourQuiz:
|
||||
.string "Oh, how nice!\n"
|
||||
.string "That's a wonderful prize!\p"
|
||||
.string "Next, you need to write your quiz\n"
|
||||
.string "question and its answer.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizQuestion:
|
||||
.string "Are you going to quit writing\n"
|
||||
.string "your quiz question?$"
|
||||
|
||||
@ Unused
|
||||
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizAnswer:
|
||||
.string "Are you going to quit choosing\n"
|
||||
.string "your quiz answer?$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllLookForAChallenger:
|
||||
.string "Thank you!\n"
|
||||
.string "You've put together a nice quiz.\p"
|
||||
.string "I'll go look for someone who'll take\n"
|
||||
.string "your quiz challenge right away.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ImTheContestLady:
|
||||
.string "I'm the CONTEST LADY!\n"
|
||||
.string "I sure do love CONTESTS!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ThankForPokeblock:
|
||||
.string "Thanks for your {POKEBLOCK} before!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_MyFriendDisplaysQuality:
|
||||
.string "This is my friend {STR_VAR_1}!\n"
|
||||
.string "It's the epitome of {STR_VAR_2}!\p"
|
||||
.string "But I think that it will display\n"
|
||||
.string "even more {STR_VAR_2}!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_DontHaveAPokeblockCase:
|
||||
.string "So, I need your help!\p"
|
||||
.string "Please, may I have one {POKEBLOCK}?\n"
|
||||
.string "All I'm asking for is one!\p"
|
||||
.string "…Oh, but…\n"
|
||||
.string "Don't you have a {POKEBLOCK} CASE?\l"
|
||||
.string "That's no good. Next time, then!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_AskingForOnePokeblock:
|
||||
.string "So, I need your help!\p"
|
||||
.string "Please, may I have one {POKEBLOCK}?\n"
|
||||
.string "All I'm asking for is one!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ICantHaveOnePokeblock:
|
||||
.string "Awww!\n"
|
||||
.string "I can't have one {POKEBLOCK}?!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_WhatACheapskate:
|
||||
.string "Sheesh!\n"
|
||||
.string "What a cheapskate!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_IllUseYourPokeblock:
|
||||
.string "Yay!\n"
|
||||
.string "Thank you!\p"
|
||||
.string "I'll feed my POKéMON your {POKEBLOCK}\n"
|
||||
.string "right away.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_NoChangeThanks:
|
||||
.string "…It doesn't seem to have changed\n"
|
||||
.string "in any way at all…\p"
|
||||
.string "Hmm…\p"
|
||||
.string "Oh, well!\n"
|
||||
.string "Thank you very much!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ReallyImprovedThanks:
|
||||
.string "Oh, yay!\n"
|
||||
.string "It's really delighted!\p"
|
||||
.string "I think it really improved {STR_VAR_1}'s\n"
|
||||
.string "{STR_VAR_2} quality, too.\p"
|
||||
.string "Thank you so much!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_ReadyToEnterContests:
|
||||
.string "Hmm…\p"
|
||||
.string "I think we may be ready to enter\n"
|
||||
.string "some CONTESTS.\p"
|
||||
.string "If you see us in one somewhere,\n"
|
||||
.string "I hope you'll cheer for us.$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Zigzagoon:
|
||||
.string "{STR_VAR_1}: Guguuh!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Kecleon:
|
||||
.string "{STR_VAR_1}: Igigigiiih!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Poochyena:
|
||||
.string "{STR_VAR_1}: Baaarun…$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Pikachu:
|
||||
.string "{STR_VAR_1}: Pikka!$"
|
||||
|
||||
LilycoveCity_PokemonCenter_1F_Text_Skitty:
|
||||
.string "{STR_VAR_1}: Umyaaaan!$"
|
||||
@@ -1,51 +1,51 @@
|
||||
gText_WouldYouLikeToRestYourPkmn::
|
||||
.string "Hello, and welcome to\n"
|
||||
.string "the POKéMON CENTER.\p"
|
||||
.string "We restore your tired POKéMON\n"
|
||||
.string "to full health.\p"
|
||||
.string "Would you like to rest your POKéMON?$"
|
||||
.string "Hello, and welcome to\n"
|
||||
.string "the POKéMON CENTER.\p"
|
||||
.string "We restore your tired POKéMON\n"
|
||||
.string "to full health.\p"
|
||||
.string "Would you like to rest your POKéMON?$"
|
||||
|
||||
gText_IllTakeYourPkmn::
|
||||
.string "Okay, I'll take your POKéMON\n"
|
||||
.string "for a few seconds.$"
|
||||
.string "Okay, I'll take your POKéMON\n"
|
||||
.string "for a few seconds.$"
|
||||
|
||||
gText_RestoredPkmnToFullHealth::
|
||||
.string "Thank you for waiting.\p"
|
||||
.string "We've restored your POKéMON\n"
|
||||
.string "to full health.$"
|
||||
.string "Thank you for waiting.\p"
|
||||
.string "We've restored your POKéMON\n"
|
||||
.string "to full health.$"
|
||||
|
||||
gText_WeHopeToSeeYouAgain::
|
||||
.string "We hope to see you again!$"
|
||||
.string "We hope to see you again!$"
|
||||
|
||||
gText_WelcomeCutShort::
|
||||
.string "Hello, and welcome to\n"
|
||||
.string "the POKéMON CENTER.\p"
|
||||
.string "We restore your tired POKéMON\n"
|
||||
.string "to full health.\p"
|
||||
.string "Would you like to…$"
|
||||
.string "Hello, and welcome to\n"
|
||||
.string "the POKéMON CENTER.\p"
|
||||
.string "We restore your tired POKéMON\n"
|
||||
.string "to full health.\p"
|
||||
.string "Would you like to…$"
|
||||
|
||||
gText_NoticesGoldCard::
|
||||
.string "Th-that card…\n"
|
||||
.string "Could it be… The GOLD CARD?!\p"
|
||||
.string "Oh, the gold color is brilliant!\n"
|
||||
.string "The four stars seem to sparkle!\p"
|
||||
.string "I've seen several TRAINERS with\n"
|
||||
.string "a SILVER CARD before, but, {PLAYER},\l"
|
||||
.string "you're the first TRAINER I've ever\l"
|
||||
.string "seen with a GOLD CARD!\p"
|
||||
.string "Okay, {PLAYER}, please allow me\n"
|
||||
.string "the honor of resting your POKéMON!$"
|
||||
.string "Th-that card…\n"
|
||||
.string "Could it be… The GOLD CARD?!\p"
|
||||
.string "Oh, the gold color is brilliant!\n"
|
||||
.string "The four stars seem to sparkle!\p"
|
||||
.string "I've seen several TRAINERS with\n"
|
||||
.string "a SILVER CARD before, but, {PLAYER},\l"
|
||||
.string "you're the first TRAINER I've ever\l"
|
||||
.string "seen with a GOLD CARD!\p"
|
||||
.string "Okay, {PLAYER}, please allow me\n"
|
||||
.string "the honor of resting your POKéMON!$"
|
||||
|
||||
gText_YouWantTheUsual::
|
||||
.string "I'm delighted to see you, {PLAYER}!\n"
|
||||
.string "You want the usual, am I right?$"
|
||||
.string "I'm delighted to see you, {PLAYER}!\n"
|
||||
.string "You want the usual, am I right?$"
|
||||
|
||||
gText_IllTakeYourPkmn2::
|
||||
.string "Okay, I'll take your POKéMON\n"
|
||||
.string "for a few seconds.$"
|
||||
.string "Okay, I'll take your POKéMON\n"
|
||||
.string "for a few seconds.$"
|
||||
|
||||
gText_ThankYouForWaiting::
|
||||
.string "Thank you for waiting.$"
|
||||
.string "Thank you for waiting.$"
|
||||
|
||||
gText_WeHopeToSeeYouAgain2::
|
||||
.string "We hope to see you again!$"
|
||||
.string "We hope to see you again!$"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
gPokeNewsTextSlateport_Upcoming::
|
||||
.string "Greetings!\n"
|
||||
.string "It's time for POKéMON NEWS.\p"
|
||||
|
||||
73
data/text/profile_man.inc
Normal file
73
data/text/profile_man.inc
Normal file
@@ -0,0 +1,73 @@
|
||||
ProfileMan_Text_CollectTrainerProfiles:
|
||||
.string "Hello there, TRAINER!\n"
|
||||
.string "You've got a wonderful smile, there.\p"
|
||||
.string "I have a hobby--collecting the profiles\n"
|
||||
.string "of POKéMON TRAINERS.$"
|
||||
|
||||
ProfileMan_Text_MayISeeYourProfile:
|
||||
.string "So, how about it?\n"
|
||||
.string "May I see your profile?$"
|
||||
|
||||
ProfileMan_Text_EasyChatExplanation:
|
||||
.string "You make your own profile by putting\n"
|
||||
.string "together four words or phrases.\p"
|
||||
.string "Here, I'll show you an example of a\n"
|
||||
.string "profile using four pieces of text.\p"
|
||||
.string "You can switch those four pieces with\n"
|
||||
.string "other text pieces any which way you\l"
|
||||
.string "like to make your own profile.\p"
|
||||
.string "There are a lot of text pieces that\n"
|
||||
.string "you can use.\p"
|
||||
.string "They are arranged in groups like\n"
|
||||
.string "POKéMON, lifestyles, and hobbies so\l"
|
||||
.string "it is easier to look them up.\p"
|
||||
.string "So, first, choose the group of text\n"
|
||||
.string "pieces to display a list of choices.\p"
|
||||
.string "Then, pick the choice you want.\p"
|
||||
.string "Repeat for the remaining text choices,\n"
|
||||
.string "and you'll have your very own profile.$"
|
||||
|
||||
ProfileMan_Text_LetsSeeItThen:
|
||||
.string "Yes! Thank you!\n"
|
||||
.string "So, let's see it, then.$"
|
||||
|
||||
ProfileMan_Text_ImagineYouWouldHaveWonderfulProfile:
|
||||
.string "Oh, no, really?\p"
|
||||
.string "I imagine someone like you would have\n"
|
||||
.string "a wonderful profile…$"
|
||||
|
||||
ProfileMan_Text_NotIntoItRightNow:
|
||||
.string "Oh? You're not into it right now?\p"
|
||||
.string "Well, anytime is good by me!$"
|
||||
|
||||
ProfileMan_Text_YouHaveWonderfulSmile:
|
||||
.string "Hello there, TRAINER!\n"
|
||||
.string "You've got a wonderful smile.$"
|
||||
|
||||
ProfileMan_Text_MayISeeYourNewProfile:
|
||||
.string "May I see your new profile?$"
|
||||
|
||||
ProfileMan_Text_EvenBetterThanLastProfile:
|
||||
.string "Yes! Thank you!\p"
|
||||
.string "I hope it's even better than the profile\n"
|
||||
.string "you showed me before.$"
|
||||
|
||||
ProfileMan_Text_LikeProfileWayItIs:
|
||||
.string "Oh, you like your profile the way it is.\p"
|
||||
.string "I don't blame you--it's a wonderful\n"
|
||||
.string "profile the way it is now.$"
|
||||
|
||||
ProfileMan_Text_FantasticProfile:
|
||||
.string "F-fantastic!\p"
|
||||
.string "Your profile, it's wonderful!\n"
|
||||
.string "It really says what you're about.\p"
|
||||
.string "Why, anyone hearing this profile would\n"
|
||||
.string "be captivated by you!\p"
|
||||
.string "Thank you!$"
|
||||
|
||||
@ Unused
|
||||
ProfileMan_Text_YouKnowSecretSaying:
|
||||
.string "Oh?\n"
|
||||
.string "You know the secret saying!\p"
|
||||
.string "That means you're now a fellow member\n"
|
||||
.string "of the MYSTERY EVENT CLUB!$"
|
||||
42
data/text/roulette.inc
Normal file
42
data/text/roulette.inc
Normal file
@@ -0,0 +1,42 @@
|
||||
Roulette_Text_PlayMinimumWagerIsX::
|
||||
.string "The minimum wager at this table\n"
|
||||
.string "is {STR_VAR_1}. Do you want to play?$"
|
||||
|
||||
Roulette_Text_NotEnoughCoins::
|
||||
.string "You don't have enough COINS.$"
|
||||
|
||||
Roulette_Text_SpecialRateTable::
|
||||
.string "Special rate table right now!$"
|
||||
|
||||
Roulette_Text_ControlsInstruction::
|
||||
.string "Place your wager with the + Control\n"
|
||||
.string "Pad, then press the A Button.$"
|
||||
|
||||
Roulette_Text_ItsAHit::
|
||||
.string "It's a hit!$"
|
||||
|
||||
Roulette_Text_Jackpot::
|
||||
.string "Jackpot!$"
|
||||
|
||||
Roulette_Text_NothingDoing::
|
||||
.string "Nothing doing!$"
|
||||
|
||||
Roulette_Text_YouveWonXCoins::
|
||||
.string "You've won {STR_VAR_1} COINS!$"
|
||||
|
||||
Roulette_Text_NoCoinsLeft::
|
||||
.string "No COINS left…$"
|
||||
|
||||
Roulette_Text_KeepPlaying::
|
||||
.string "Keep playing?$"
|
||||
|
||||
Roulette_Text_BoardWillBeCleared::
|
||||
.string "The ROULETTE board will be cleared.$"
|
||||
|
||||
@ Unused
|
||||
Roulette_Text_YouDontHaveACoinCase::
|
||||
.string "You don't have a COIN CASE.$"
|
||||
|
||||
Roulette_Text_CoinCaseIsFull::
|
||||
.string "Your COIN CASE is full!\n"
|
||||
.string "Coins can be exchanged for prizes.$"
|
||||
220
data/text/safari_zone.inc
Normal file
220
data/text/safari_zone.inc
Normal file
@@ -0,0 +1,220 @@
|
||||
SafariZone_Text_WouldYouLikeToExit:
|
||||
.string "Would you like to exit the SAFARI\n"
|
||||
.string "ZONE right now?$"
|
||||
|
||||
SafariZone_Text_TimesUp:
|
||||
.string "Ding-dong! Time's up!\n"
|
||||
.string "Your SAFARI Game is over.$"
|
||||
|
||||
SafariZone_Text_OutOfBalls:
|
||||
.string "You've run out of SAFARI BALLS.\n"
|
||||
.string "Your SAFARI Game is over.$"
|
||||
|
||||
SafariZone_Text_PlacePokeblockOnFeeder:
|
||||
.string "Would you like to place a {POKEBLOCK}\n"
|
||||
.string "on the {POKEBLOCK} FEEDER?$"
|
||||
|
||||
SafariZone_Text_PokeblockStillHere:
|
||||
.string "The {STR_VAR_1} you left\n"
|
||||
.string "before is still here.$"
|
||||
|
||||
SafariZone_Text_PokeblockWasPlaced:
|
||||
.string "The {STR_VAR_1} was placed\n"
|
||||
.string "on the {POKEBLOCK} FEEDER.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_WelcomeToSafariZone:
|
||||
.string "Welcome to the SAFARI ZONE!\p"
|
||||
.string "Here, you may witness many kinds of\n"
|
||||
.string "POKéMON rarely seen in HOENN.\p"
|
||||
.string "And, you'll see them in their wild,\n"
|
||||
.string "untamed state in natural habitats.\p"
|
||||
.string "What's more, we've thrown open the\n"
|
||||
.string "gates to POKéMON TRAINERS.\p"
|
||||
.string "You're encouraged to catch POKéMON\n"
|
||||
.string "for keeps!\p"
|
||||
.string "Come in and enjoy the SAFARI ZONE!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_WelcomeFirstTime:
|
||||
.string "Welcome to the SAFARI ZONE!\n"
|
||||
.string "Is it your first time here?$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_ComeInAndEnjoy:
|
||||
.string "Come in and enjoy the SAFARI ZONE!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_FirstTimeInfo:
|
||||
.string "When you enter the SAFARI ZONE, you\n"
|
||||
.string "start with 30 SAFARI BALLS for\l"
|
||||
.string "catching POKéMON.\p"
|
||||
.string "The SAFARI Game is over when you run\n"
|
||||
.string "out of SAFARI BALLS, or when you've\l"
|
||||
.string "walked 500 steps.\p"
|
||||
.string "Come in and enjoy the SAFARI ZONE!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay:
|
||||
.string "Welcome to the SAFARI ZONE!\p"
|
||||
.string "All you can catch for just ¥500!\n"
|
||||
.string "Would you like to play a SAFARI Game?$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_PlayAnotherTime:
|
||||
.string "Okay.\n"
|
||||
.string "Please play another time!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_NotEnoughMoney:
|
||||
.string "You don't have enough money.\n"
|
||||
.string "Sorry.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_ThatWillBe500Please:
|
||||
.string "That will be ¥500, please.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_HereAreYourSafariBalls:
|
||||
.string "Here are your SAFARI BALLS.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_Received30SafariBalls:
|
||||
.string "{PLAYER} received 30 SAFARI BALLS.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself:
|
||||
.string "We'll let you know when your game\n"
|
||||
.string "is over.\p"
|
||||
.string "So, until then, enjoy yourself, please!\n"
|
||||
.string "Off you go on your wild excursion!$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_PCIsFull:
|
||||
.string "Excuse me!\n"
|
||||
.string "Your PC BOX is full.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_YouNeedPokeblockCase:
|
||||
.string "Excuse me!\n"
|
||||
.string "You seem to be without a {POKEBLOCK} CASE.\p"
|
||||
.string "Your SAFARI Game will be much more\n"
|
||||
.string "fruitful if you use {POKEBLOCK}S.\p"
|
||||
.string "Please come back with a {POKEBLOCK} CASE.\p"
|
||||
.string "You may obtain a {POKEBLOCK} CASE from\n"
|
||||
.string "the LILYCOVE CONTEST HALL.$"
|
||||
|
||||
SafariZone_South_Text_StillHaveTimeExit:
|
||||
.string "You still have time left. Would you like\n"
|
||||
.string "to exit the SAFARI ZONE now?$"
|
||||
|
||||
SafariZone_South_Text_EnjoyTheRestOfYourAdventure:
|
||||
.string "Please enjoy the rest of your wild\n"
|
||||
.string "adventure!$"
|
||||
|
||||
SafariZone_South_Text_ExitEarlyThankYouForPlaying:
|
||||
.string "Okay.\p"
|
||||
.string "I'll take back your remaining SAFARI\n"
|
||||
.string "BALLS.\p"
|
||||
.string "Thank you for playing.\n"
|
||||
.string "We hope to see you again.$"
|
||||
|
||||
SafariZone_South_Text_GoodLuck:
|
||||
.string "Good luck!\p"
|
||||
.string "If you need anything, don't hesitate\n"
|
||||
.string "to tell me, please!$"
|
||||
|
||||
SafariZone_South_Text_Boy:
|
||||
.string "Did you know?\p"
|
||||
.string "If you put a {POKEBLOCK} in that square box,\n"
|
||||
.string "POKéMON gather around.$"
|
||||
|
||||
SafariZone_South_Text_Man:
|
||||
.string "I want to keep going deeper, but I\n"
|
||||
.string "forgot to bring a BIKE.\p"
|
||||
.string "Something tells me that rare POKéMON\n"
|
||||
.string "live in the outlying areas.$"
|
||||
|
||||
SafariZone_Southwest_Text_Woman:
|
||||
.string "Sometimes, when I toss a {POKEBLOCK} at \n"
|
||||
.string "POKéMON, it gets ignored.\p"
|
||||
.string "Do POKéMON have likes and dislikes\n"
|
||||
.string "about what they eat?$"
|
||||
|
||||
SafariZone_Northwest_Text_Man:
|
||||
.string "Gasp… Gasp…\n"
|
||||
.string "I…made it out here…but…\p"
|
||||
.string "I'm exhausted… I don't have the\n"
|
||||
.string "energy to catch POKéMON…$"
|
||||
|
||||
SafariZone_North_Text_Fisherman:
|
||||
.string "I'm on a mission to find WATER POKéMON\n"
|
||||
.string "you don't see in HOENN.\p"
|
||||
.string "Do you have any idea where the lake is?$"
|
||||
|
||||
SafariZone_North_Text_Man:
|
||||
.string "I'm going to catch a lot of rare POKéMON\n"
|
||||
.string "here and trade them with my friends!$"
|
||||
|
||||
SafariZone_South_Text_Youngster:
|
||||
.string "I put a {POKEBLOCK} on the {POKEBLOCK} FEEDER.\n"
|
||||
.string "But it seems to have disappeared.\p"
|
||||
.string "I guess POKéMON must have eaten it\n"
|
||||
.string "without me noticing.$"
|
||||
|
||||
Route121_SafariZoneEntrance_Text_TrainerTip:
|
||||
.string "SAFARI ZONE TRAINER TIP!\p"
|
||||
.string "Throw {POKEBLOCK}S at wild POKéMON to make\n"
|
||||
.string "them less likely to flee.$"
|
||||
|
||||
SafariZone_Southwest_Text_RestHouseSign:
|
||||
.string "“Relieve your tired feet.”\n"
|
||||
.string "REST HOUSE$"
|
||||
|
||||
SafariZone_RestHouse_Text_Youngster:
|
||||
.string "I don't have any {POKEBLOCK}S, but I caught\n"
|
||||
.string "a good number of POKéMON.\p"
|
||||
.string "You can improve your chances of making\n"
|
||||
.string "a catch by getting closer to them\l"
|
||||
.string "before throwing a SAFARI BALL.$"
|
||||
|
||||
SafariZone_RestHouse_Text_PsychicM:
|
||||
.string "If you use {POKEBLOCK}S, wild POKéMON won't\n"
|
||||
.string "be so quick to run away.\p"
|
||||
.string "It's not much use to give {POKEBLOCK}S to\n"
|
||||
.string "POKéMON that don't flee easily.$"
|
||||
|
||||
SafariZone_RestHouse_Text_FatMan:
|
||||
.string "If you put a {POKEBLOCK} on the FEEDER,\n"
|
||||
.string "POKéMON are attracted to it.\p"
|
||||
.string "I think POKéMON with the same sort of\n"
|
||||
.string "nature are drawn by a certain {POKEBLOCK}.$"
|
||||
|
||||
SafariZone_South_Text_AreaOffLimits1:
|
||||
.string "This area is still under construction.\n"
|
||||
.string "It's off-limits, sorry!$"
|
||||
|
||||
SafariZone_Southeast_Text_ExpansionIsFinished:
|
||||
.string "The SAFARI ZONE's expansion project\n"
|
||||
.string "is finished now.\p"
|
||||
.string "We hope you will enjoy the new area.$"
|
||||
|
||||
SafariZone_South_Text_AreaOffLimits2:
|
||||
.string "This area is still under construction.\n"
|
||||
.string "It's off-limits, sorry!$"
|
||||
|
||||
SafariZone_Southeast_Text_LittleGirl:
|
||||
.string "Wow! Whee! I haven't seen any of\n"
|
||||
.string "these POKéMON before!$"
|
||||
|
||||
SafariZone_Southeast_Text_FatMan:
|
||||
.string "The POKéMON in this area are all\n"
|
||||
.string "new to me.\p"
|
||||
.string "And I'm allowed to catch these rare\n"
|
||||
.string "POKéMON! Too cool!$"
|
||||
|
||||
SafariZone_Southeast_Text_RichBoy:
|
||||
.string "The POKéMON around here seem to be\n"
|
||||
.string "from somewhere other than HOENN.$"
|
||||
|
||||
SafariZone_Northeast_Text_Boy:
|
||||
.string "I only have a couple SAFARI BALLS left.\p"
|
||||
.string "I'm having a hard time trying to\n"
|
||||
.string "decide what I should catch.$"
|
||||
|
||||
SafariZone_Northeast_Text_Woman:
|
||||
.string "I heard that you can see PIKACHU here.\n"
|
||||
.string "Where might one be?$"
|
||||
|
||||
SafariZone_Northeast_Text_Girl:
|
||||
.string "Oh, boo!\n"
|
||||
.string "I can't seem to catch anything!\p"
|
||||
.string "I'll end up wasting the admission\n"
|
||||
.string "price if I don't catch something!$"
|
||||
@@ -1,286 +1,286 @@
|
||||
SecretBase_Text_Trainer0Intro:
|
||||
.string "Have you made a SECRET BASE already?\p"
|
||||
.string "I went here, there, everywhere before\n"
|
||||
.string "choosing this place.\p"
|
||||
.string "Since you're already here, how would\n"
|
||||
.string "you like to battle?$"
|
||||
.string "Have you made a SECRET BASE already?\p"
|
||||
.string "I went here, there, everywhere before\n"
|
||||
.string "choosing this place.\p"
|
||||
.string "Since you're already here, how would\n"
|
||||
.string "you like to battle?$"
|
||||
|
||||
SecretBase_Text_Trainer0AcceptBattle:
|
||||
.string "Okay!\n"
|
||||
.string "Here we come!$"
|
||||
.string "Okay!\n"
|
||||
.string "Here we come!$"
|
||||
|
||||
SecretBase_Text_Trainer0DeclineBattle:
|
||||
.string "Hunh?\n"
|
||||
.string "Oh, you can't now…$"
|
||||
.string "Hunh?\n"
|
||||
.string "Oh, you can't now…$"
|
||||
|
||||
SecretBase_Text_Trainer0Defeated::
|
||||
.string "Waaargh! You're too strong!\n"
|
||||
.string "About me losing… Please keep it secret!$"
|
||||
.string "Waaargh! You're too strong!\n"
|
||||
.string "About me losing… Please keep it secret!$"
|
||||
|
||||
SecretBase_Text_Trainer0PostBattle:
|
||||
.string "What do you think of my SECRET BASE?\n"
|
||||
.string "Come visit me again tomorrow.$"
|
||||
.string "What do you think of my SECRET BASE?\n"
|
||||
.string "Come visit me again tomorrow.$"
|
||||
|
||||
SecretBase_Text_Trainer0PreChampion:
|
||||
.string "Have you made a SECRET BASE already?\p"
|
||||
.string "I went here, there, everywhere before\n"
|
||||
.string "choosing this place.\p"
|
||||
.string "Feel free to hang out!$"
|
||||
.string "Have you made a SECRET BASE already?\p"
|
||||
.string "I went here, there, everywhere before\n"
|
||||
.string "choosing this place.\p"
|
||||
.string "Feel free to hang out!$"
|
||||
|
||||
SecretBase_Text_Trainer5Intro:
|
||||
.string "There're a lot of places where\n"
|
||||
.string "you can make a SECRET BASE.\p"
|
||||
.string "But I like this spot best.\n"
|
||||
.string "Don't you think it's nice?\p"
|
||||
.string "Oh, would you like to have a battle?$"
|
||||
.string "There're a lot of places where\n"
|
||||
.string "you can make a SECRET BASE.\p"
|
||||
.string "But I like this spot best.\n"
|
||||
.string "Don't you think it's nice?\p"
|
||||
.string "Oh, would you like to have a battle?$"
|
||||
|
||||
SecretBase_Text_Trainer5AcceptBattle:
|
||||
.string "Okay, here goes!$"
|
||||
.string "Okay, here goes!$"
|
||||
|
||||
SecretBase_Text_Trainer5DeclineBattle:
|
||||
.string "Oh…\n"
|
||||
.string "You can't now, okay.$"
|
||||
.string "Oh…\n"
|
||||
.string "You can't now, okay.$"
|
||||
|
||||
SecretBase_Text_Trainer5Defeated::
|
||||
.string "Hmmm… It's our loss…\n"
|
||||
.string "But don't tell anyone!\l"
|
||||
.string "It's a confidential secret!$"
|
||||
.string "Hmmm… It's our loss…\n"
|
||||
.string "But don't tell anyone!\l"
|
||||
.string "It's a confidential secret!$"
|
||||
|
||||
SecretBase_Text_Trainer5PostBattle:
|
||||
.string "If you're in this area again,\n"
|
||||
.string "I hope you'll visit me.$"
|
||||
.string "If you're in this area again,\n"
|
||||
.string "I hope you'll visit me.$"
|
||||
|
||||
SecretBase_Text_Trainer5PreChampion:
|
||||
.string "There're a lot of places where you can\n"
|
||||
.string "make a SECRET BASE.\p"
|
||||
.string "But I like this spot best.\n"
|
||||
.string "Don't you think it's nice?$"
|
||||
.string "There're a lot of places where you can\n"
|
||||
.string "make a SECRET BASE.\p"
|
||||
.string "But I like this spot best.\n"
|
||||
.string "Don't you think it's nice?$"
|
||||
|
||||
SecretBase_Text_Trainer1Intro:
|
||||
.string "This is a popular spot.\n"
|
||||
.string "It's always taken.\p"
|
||||
.string "Oh! Were you thinking about\n"
|
||||
.string "taking this spot, too?\p"
|
||||
.string "I'll tell you what, you can have this\n"
|
||||
.string "spot if you can beat me.$"
|
||||
.string "This is a popular spot.\n"
|
||||
.string "It's always taken.\p"
|
||||
.string "Oh! Were you thinking about\n"
|
||||
.string "taking this spot, too?\p"
|
||||
.string "I'll tell you what, you can have this\n"
|
||||
.string "spot if you can beat me.$"
|
||||
|
||||
SecretBase_Text_Trainer1AcceptBattle:
|
||||
.string "Okay!\n"
|
||||
.string "I'm going to defend my SECRET BASE!$"
|
||||
.string "Okay!\n"
|
||||
.string "I'm going to defend my SECRET BASE!$"
|
||||
|
||||
SecretBase_Text_Trainer1DeclineBattle:
|
||||
.string "Hunh? Is that right?\n"
|
||||
.string "You're not interested in this spot?$"
|
||||
.string "Hunh? Is that right?\n"
|
||||
.string "You're not interested in this spot?$"
|
||||
|
||||
SecretBase_Text_Trainer1Defeated::
|
||||
.string "I can't keep going!\n"
|
||||
.string "I surrender!$"
|
||||
.string "I can't keep going!\n"
|
||||
.string "I surrender!$"
|
||||
|
||||
SecretBase_Text_Trainer1PostBattle:
|
||||
.string "Okay, when I move one day,\n"
|
||||
.string "this place will be yours!$"
|
||||
.string "Okay, when I move one day,\n"
|
||||
.string "this place will be yours!$"
|
||||
|
||||
SecretBase_Text_Trainer1PreChampion:
|
||||
.string "This is a popular spot.\n"
|
||||
.string "It's always taken.\p"
|
||||
.string "I waited a long time for it to open.\n"
|
||||
.string "I finally got to use it!$"
|
||||
.string "This is a popular spot.\n"
|
||||
.string "It's always taken.\p"
|
||||
.string "I waited a long time for it to open.\n"
|
||||
.string "I finally got to use it!$"
|
||||
|
||||
SecretBase_Text_Trainer6Intro:
|
||||
.string "Welcome to my POKéMON LAB.\p"
|
||||
.string "I carry out research on battling in\n"
|
||||
.string "secrecy.\p"
|
||||
.string "Would you like to see how strong I am?$"
|
||||
.string "Welcome to my POKéMON LAB.\p"
|
||||
.string "I carry out research on battling in\n"
|
||||
.string "secrecy.\p"
|
||||
.string "Would you like to see how strong I am?$"
|
||||
|
||||
SecretBase_Text_Trainer6AcceptBattle:
|
||||
.string "I'm going to go all out!$"
|
||||
.string "I'm going to go all out!$"
|
||||
|
||||
SecretBase_Text_Trainer6DeclineBattle:
|
||||
.string "Oh.\n"
|
||||
.string "Some other time, then!$"
|
||||
.string "Oh.\n"
|
||||
.string "Some other time, then!$"
|
||||
|
||||
SecretBase_Text_Trainer6Defeated::
|
||||
.string "Hmm… I've still got lots to learn.\n"
|
||||
.string "I have to study some more.$"
|
||||
.string "Hmm… I've still got lots to learn.\n"
|
||||
.string "I have to study some more.$"
|
||||
|
||||
SecretBase_Text_Trainer6PostBattle:
|
||||
.string "Thanks for battling with me.\n"
|
||||
.string "Please come back again tomorrow.$"
|
||||
.string "Thanks for battling with me.\n"
|
||||
.string "Please come back again tomorrow.$"
|
||||
|
||||
SecretBase_Text_Trainer6PreChampion:
|
||||
.string "Welcome to my POKéMON LAB.\p"
|
||||
.string "I carry out research on battling in\n"
|
||||
.string "secrecy.$"
|
||||
.string "Welcome to my POKéMON LAB.\p"
|
||||
.string "I carry out research on battling in\n"
|
||||
.string "secrecy.$"
|
||||
|
||||
SecretBase_Text_Trainer2Intro:
|
||||
.string "A big mansion is nice, but I like this\n"
|
||||
.string "sort of place more.\p"
|
||||
.string "I like it because all kinds of people\n"
|
||||
.string "come visit me.\p"
|
||||
.string "So, how would you like a battle?$"
|
||||
.string "A big mansion is nice, but I like this\n"
|
||||
.string "sort of place more.\p"
|
||||
.string "I like it because all kinds of people\n"
|
||||
.string "come visit me.\p"
|
||||
.string "So, how would you like a battle?$"
|
||||
|
||||
SecretBase_Text_Trainer2AcceptBattle:
|
||||
.string "That's the way!$"
|
||||
.string "That's the way!$"
|
||||
|
||||
SecretBase_Text_Trainer2DeclineBattle:
|
||||
.string "When you're ready, give me a shout!$"
|
||||
.string "When you're ready, give me a shout!$"
|
||||
|
||||
SecretBase_Text_Trainer2Defeated::
|
||||
.string "Aww! Done in!\n"
|
||||
.string "But it's still fun to battle!$"
|
||||
.string "Aww! Done in!\n"
|
||||
.string "But it's still fun to battle!$"
|
||||
|
||||
SecretBase_Text_Trainer2PostBattle:
|
||||
.string "Well, anyway, I should go buy some\n"
|
||||
.string "decorations and furniture.\p"
|
||||
.string "I want my SECRET BASE to be a place\n"
|
||||
.string "other people can enjoy.$"
|
||||
.string "Well, anyway, I should go buy some\n"
|
||||
.string "decorations and furniture.\p"
|
||||
.string "I want my SECRET BASE to be a place\n"
|
||||
.string "other people can enjoy.$"
|
||||
|
||||
SecretBase_Text_Trainer2PreChampion:
|
||||
.string "A big mansion is nice, but I like this\n"
|
||||
.string "sort of place more.\p"
|
||||
.string "I like it because all kinds of people\n"
|
||||
.string "come visit me.$"
|
||||
.string "A big mansion is nice, but I like this\n"
|
||||
.string "sort of place more.\p"
|
||||
.string "I like it because all kinds of people\n"
|
||||
.string "come visit me.$"
|
||||
|
||||
SecretBase_Text_Trainer7Intro:
|
||||
.string "I simply adore shopping for decorations\n"
|
||||
.string "and furniture.\p"
|
||||
.string "I also love raising POKéMON just\n"
|
||||
.string "as much.\p"
|
||||
.string "If you would be so kind, will you battle\n"
|
||||
.string "with my POKéMON?$"
|
||||
.string "I simply adore shopping for decorations\n"
|
||||
.string "and furniture.\p"
|
||||
.string "I also love raising POKéMON just\n"
|
||||
.string "as much.\p"
|
||||
.string "If you would be so kind, will you battle\n"
|
||||
.string "with my POKéMON?$"
|
||||
|
||||
SecretBase_Text_Trainer7AcceptBattle:
|
||||
.string "Thank you.\n"
|
||||
.string "Shall we begin?$"
|
||||
.string "Thank you.\n"
|
||||
.string "Shall we begin?$"
|
||||
|
||||
SecretBase_Text_Trainer7DeclineBattle:
|
||||
.string "Oh.\n"
|
||||
.string "How disappointing…$"
|
||||
.string "Oh.\n"
|
||||
.string "How disappointing…$"
|
||||
|
||||
SecretBase_Text_Trainer7Defeated::
|
||||
.string "I concede…$"
|
||||
.string "I concede…$"
|
||||
|
||||
SecretBase_Text_Trainer7PostBattle:
|
||||
.string "That was all in good fun!\n"
|
||||
.string "I should go enjoy shopping now.$"
|
||||
.string "That was all in good fun!\n"
|
||||
.string "I should go enjoy shopping now.$"
|
||||
|
||||
SecretBase_Text_Trainer7PreChampion:
|
||||
.string "I simply adore shopping for decorations\n"
|
||||
.string "and furniture.\p"
|
||||
.string "I also love raising POKéMON just\n"
|
||||
.string "as much.$"
|
||||
.string "I simply adore shopping for decorations\n"
|
||||
.string "and furniture.\p"
|
||||
.string "I also love raising POKéMON just\n"
|
||||
.string "as much.$"
|
||||
|
||||
SecretBase_Text_Trainer3Intro:
|
||||
.string "Some people make their SECRET BASES in\n"
|
||||
.string "hard-to-find places.\l"
|
||||
.string "Do they want to just lie low?\p"
|
||||
.string "But since you found me, how about we\n"
|
||||
.string "have a battle?$"
|
||||
.string "Some people make their SECRET BASES in\n"
|
||||
.string "hard-to-find places.\l"
|
||||
.string "Do they want to just lie low?\p"
|
||||
.string "But since you found me, how about we\n"
|
||||
.string "have a battle?$"
|
||||
|
||||
SecretBase_Text_Trainer3AcceptBattle:
|
||||
.string "I'm not going down easily!$"
|
||||
.string "I'm not going down easily!$"
|
||||
|
||||
SecretBase_Text_Trainer3DeclineBattle:
|
||||
.string "Oh… Are you maybe tired from searching\n"
|
||||
.string "for this place?$"
|
||||
.string "Oh… Are you maybe tired from searching\n"
|
||||
.string "for this place?$"
|
||||
|
||||
SecretBase_Text_Trainer3Defeated::
|
||||
.string "I went down…$"
|
||||
.string "I went down…$"
|
||||
|
||||
SecretBase_Text_Trainer3PostBattle:
|
||||
.string "Where's your SECRET BASE?\n"
|
||||
.string "I should go visit you there.$"
|
||||
.string "Where's your SECRET BASE?\n"
|
||||
.string "I should go visit you there.$"
|
||||
|
||||
SecretBase_Text_Trainer3PreChampion:
|
||||
.string "Some people make their SECRET BASES in\n"
|
||||
.string "hard-to-find places.\l"
|
||||
.string "Do they want to just lie low?$"
|
||||
.string "Some people make their SECRET BASES in\n"
|
||||
.string "hard-to-find places.\l"
|
||||
.string "Do they want to just lie low?$"
|
||||
|
||||
SecretBase_Text_Trainer8Intro:
|
||||
.string "People have told me that you can get\n"
|
||||
.string "decorations in several ways.\p"
|
||||
.string "We should have a race to see who can\n"
|
||||
.string "get nicer decorations and furniture!\p"
|
||||
.string "In the meantime, want to battle?$"
|
||||
.string "People have told me that you can get\n"
|
||||
.string "decorations in several ways.\p"
|
||||
.string "We should have a race to see who can\n"
|
||||
.string "get nicer decorations and furniture!\p"
|
||||
.string "In the meantime, want to battle?$"
|
||||
|
||||
SecretBase_Text_Trainer8AcceptBattle:
|
||||
.string "This is my SECRET BASE.\n"
|
||||
.string "I can't lose!$"
|
||||
.string "This is my SECRET BASE.\n"
|
||||
.string "I can't lose!$"
|
||||
|
||||
SecretBase_Text_Trainer8DeclineBattle:
|
||||
.string "I'll battle with you anytime.$"
|
||||
.string "I'll battle with you anytime.$"
|
||||
|
||||
SecretBase_Text_Trainer8Defeated::
|
||||
.string "Huh?\n"
|
||||
.string "Did I just lose?$"
|
||||
.string "Huh?\n"
|
||||
.string "Did I just lose?$"
|
||||
|
||||
SecretBase_Text_Trainer8PostBattle:
|
||||
.string "I won't lose at collecting decorations.\n"
|
||||
.string "Come visit again!$"
|
||||
.string "I won't lose at collecting decorations.\n"
|
||||
.string "Come visit again!$"
|
||||
|
||||
SecretBase_Text_Trainer8PreChampion:
|
||||
.string "People have told me that you can get\n"
|
||||
.string "decorations in several ways.\p"
|
||||
.string "We should have a race to see who can\n"
|
||||
.string "get nicer decorations and furniture!$"
|
||||
.string "People have told me that you can get\n"
|
||||
.string "decorations in several ways.\p"
|
||||
.string "We should have a race to see who can\n"
|
||||
.string "get nicer decorations and furniture!$"
|
||||
|
||||
SecretBase_Text_Trainer4Intro:
|
||||
.string "I found a spot I liked, and I did it up\n"
|
||||
.string "with my favorite decorations.\p"
|
||||
.string "I raise my favorite POKéMON and grow\n"
|
||||
.string "stronger with it.\p"
|
||||
.string "That's what I do.\n"
|
||||
.string "Want to battle with me?$"
|
||||
.string "I found a spot I liked, and I did it up\n"
|
||||
.string "with my favorite decorations.\p"
|
||||
.string "I raise my favorite POKéMON and grow\n"
|
||||
.string "stronger with it.\p"
|
||||
.string "That's what I do.\n"
|
||||
.string "Want to battle with me?$"
|
||||
|
||||
SecretBase_Text_Trainer4AcceptBattle:
|
||||
.string "Show me what you're made of!$"
|
||||
.string "Show me what you're made of!$"
|
||||
|
||||
SecretBase_Text_Trainer4DeclineBattle:
|
||||
.string "I guess there are times when you're not\n"
|
||||
.string "into it.$"
|
||||
.string "I guess there are times when you're not\n"
|
||||
.string "into it.$"
|
||||
|
||||
SecretBase_Text_Trainer4Defeated::
|
||||
.string "I know exactly what you're made of now.$"
|
||||
.string "I know exactly what you're made of now.$"
|
||||
|
||||
SecretBase_Text_Trainer4PostBattle:
|
||||
.string "We can both become stronger.\n"
|
||||
.string "Let's keep at it!$"
|
||||
.string "We can both become stronger.\n"
|
||||
.string "Let's keep at it!$"
|
||||
|
||||
SecretBase_Text_Trainer4PreChampion:
|
||||
.string "I found a spot I liked, and I did it up\n"
|
||||
.string "with my favorite decorations.\p"
|
||||
.string "I raise my favorite POKéMON and grow\n"
|
||||
.string "stronger with it.\p"
|
||||
.string "Every day is a great day.$"
|
||||
.string "I found a spot I liked, and I did it up\n"
|
||||
.string "with my favorite decorations.\p"
|
||||
.string "I raise my favorite POKéMON and grow\n"
|
||||
.string "stronger with it.\p"
|
||||
.string "Every day is a great day.$"
|
||||
|
||||
SecretBase_Text_Trainer9Intro:
|
||||
.string "You can learn a lot about the taste\n"
|
||||
.string "and sense of people by the kinds of\l"
|
||||
.string "decorations they have, and how they\l"
|
||||
.string "display them.\p"
|
||||
.string "What do you think of my taste?\n"
|
||||
.string "Are you speechless?\p"
|
||||
.string "Want to see my taste in battling?$"
|
||||
.string "You can learn a lot about the taste\n"
|
||||
.string "and sense of people by the kinds of\l"
|
||||
.string "decorations they have, and how they\l"
|
||||
.string "display them.\p"
|
||||
.string "What do you think of my taste?\n"
|
||||
.string "Are you speechless?\p"
|
||||
.string "Want to see my taste in battling?$"
|
||||
|
||||
SecretBase_Text_Trainer9AcceptBattle:
|
||||
.string "There's no holding back!$"
|
||||
.string "There's no holding back!$"
|
||||
|
||||
SecretBase_Text_Trainer9DeclineBattle:
|
||||
.string "I'll be happy to demonstrate my style\n"
|
||||
.string "anytime.$"
|
||||
.string "I'll be happy to demonstrate my style\n"
|
||||
.string "anytime.$"
|
||||
|
||||
SecretBase_Text_Trainer9Defeated::
|
||||
.string "You're supremely talented!\n"
|
||||
.string "Your power seems to be limitless…$"
|
||||
.string "You're supremely talented!\n"
|
||||
.string "Your power seems to be limitless…$"
|
||||
|
||||
SecretBase_Text_Trainer9PostBattle:
|
||||
.string "What did you think of my style?\n"
|
||||
.string "I'll keep on polishing it!$"
|
||||
.string "What did you think of my style?\n"
|
||||
.string "I'll keep on polishing it!$"
|
||||
|
||||
SecretBase_Text_Trainer9PreChampion:
|
||||
.string "You can learn a lot about the taste\n"
|
||||
.string "and sense of people by the kinds of\l"
|
||||
.string "decorations they have, and how they\l"
|
||||
.string "display them.\p"
|
||||
.string "What do you think of my taste?\n"
|
||||
.string "Are you speechless?$"
|
||||
.string "You can learn a lot about the taste\n"
|
||||
.string "and sense of people by the kinds of\l"
|
||||
.string "decorations they have, and how they\l"
|
||||
.string "display them.\p"
|
||||
.string "What do you think of my taste?\n"
|
||||
.string "Are you speechless?$"
|
||||
|
||||
@@ -1584,7 +1584,7 @@ const u32 gBerryCrush_Crusher_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher.4
|
||||
const u32 gBerryCrush_TextWindows_Tilemap[] = INCBIN_U32("graphics/berry_crush/text_windows.bin.lz");
|
||||
|
||||
#if FRENCH || ITALIAN
|
||||
// Moved from other files in the french version.
|
||||
// Moved from other files in the French and Italian versions.
|
||||
|
||||
// credits
|
||||
#if FRENCH
|
||||
|
||||
@@ -1523,7 +1523,7 @@ static void DrawStarsAndBadgesOnCard(void)
|
||||
|
||||
static void DrawCardBackStats(void)
|
||||
{
|
||||
// For some reason this function is emptied out in the French version
|
||||
// For some reason this function is emptied out in the French and Italian versions
|
||||
#if ENGLISH
|
||||
if (sData->cardType == CARD_TYPE_FRLG)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user