(234/665)

This commit is contained in:
Eduardo Quezada
2022-08-15 14:27:41 -04:00
parent 11cc2179a4
commit 4649d1eddd
85 changed files with 38271 additions and 1791 deletions

View File

@@ -916,7 +916,9 @@ Common_EventScript_LegendaryFlewAway::
.include "data/scripts/secret_base.inc"
.include "data/scripts/cable_club.inc"
.include "data/text/cable_club.inc"
.ifdef ENGLISH
.include "data/scripts/contest_hall.inc"
.include "data/text/contest_hall.inc"
.include "data/text/contest_strings.inc"
.include "data/text/contest_link.inc"
.include "data/text/contest_painting.inc"
@@ -930,16 +932,20 @@ Common_EventScript_LegendaryFlewAway::
.include "data/scripts/field_move_scripts.inc"
.include "data/scripts/item_ball_scripts.inc"
.include "data/scripts/profile_man.inc"
.include "data/text/profile_man.inc"
.include "data/scripts/day_care.inc"
.include "data/text/day_care.inc"
.include "data/scripts/flash.inc"
.include "data/scripts/players_house.inc"
.include "data/text/berry_blender.inc"
.include "data/scripts/berry_blender.inc"
.include "data/text/mauville_man.inc"
.include "data/text/trainers.inc"
.include "data/scripts/repel.inc"
.include "data/scripts/safari_zone.inc"
.include "data/text/safari_zone.inc"
.include "data/scripts/roulette.inc"
.ifdef ENGLISH
.include "data/text/roulette.inc"
.include "data/text/pokedex_rating.inc"
.include "data/text/lottery_corner.inc"
.include "data/text/event_ticket_1.inc"
@@ -947,29 +953,9 @@ Common_EventScript_LegendaryFlewAway::
.include "data/text/berries.inc"
.include "data/text/shoal_cave.inc"
.include "data/text/check_furniture.inc"
.else
.ifdef FRENCH
.include "data/text/fr/pokedex_rating.inc"
.include "data/text/fr/lottery_corner.inc"
.include "data/text/fr/event_ticket_1.inc"
.include "data/text/fr/braille.inc"
.include "data/text/fr/berries.inc"
.include "data/text/fr/shoal_cave.inc"
.include "data/text/fr/check_furniture.inc"
.else
.ifdef ITALIAN
.include "data/text/it/pokedex_rating.inc"
.include "data/text/it/lottery_corner.inc"
.include "data/text/it/event_ticket_1.inc"
.include "data/text/it/braille.inc"
.include "data/text/it/berries.inc"
.include "data/text/it/shoal_cave.inc"
.include "data/text/it/check_furniture.inc"
.endif
.endif
.endif
.include "data/scripts/cave_hole.inc"
.include "data/scripts/lilycove_lady.inc"
.include "data/text/lilycove_lady.inc"
.include "data/text/match_call.inc"
.include "data/scripts/apprentice.inc"
.include "data/text/apprentice.inc"
@@ -985,3 +971,118 @@ Common_EventScript_LegendaryFlewAway::
.include "data/text/frontier_brain.inc"
.include "data/text/save.inc"
.include "data/text/birch_speech.inc"
.else
.ifdef FRENCH
.include "data/scripts/contest_hall.inc"
.include "data/text/fr/contest_hall.inc"
.include "data/text/fr/contest_strings.inc"
.include "data/text/fr/contest_link.inc"
.include "data/text/fr/contest_painting.inc"
.include "data/text/fr/trick_house_mechadolls.inc"
.include "data/scripts/tv.inc"
.include "data/text/fr/tv.inc"
.include "data/scripts/interview.inc"
.include "data/scripts/gabby_and_ty.inc"
.include "data/text/fr/pokemon_news.inc"
.include "data/scripts/mauville_man.inc"
.include "data/scripts/field_move_scripts.inc"
.include "data/scripts/item_ball_scripts.inc"
.include "data/scripts/profile_man.inc"
.include "data/text/fr/profile_man.inc"
.include "data/scripts/day_care.inc"
.include "data/text/fr/day_care.inc"
.include "data/scripts/flash.inc"
.include "data/scripts/players_house.inc"
.include "data/text/fr/berry_blender.inc"
.include "data/scripts/berry_blender.inc"
.include "data/text/fr/mauville_man.inc"
.include "data/text/fr/trainers.inc"
.include "data/scripts/repel.inc"
.include "data/scripts/safari_zone.inc"
.include "data/text/fr/safari_zone.inc"
.include "data/scripts/roulette.inc"
.include "data/text/fr/roulette.inc"
.include "data/text/fr/pokedex_rating.inc"
.include "data/text/fr/lottery_corner.inc"
.include "data/text/fr/event_ticket_1.inc"
.include "data/text/fr/braille.inc"
.include "data/text/fr/berries.inc"
.include "data/text/fr/shoal_cave.inc"
.include "data/text/fr/check_furniture.inc"
.include "data/scripts/cave_hole.inc"
.include "data/scripts/lilycove_lady.inc"
.include "data/text/fr/lilycove_lady.inc"
.include "data/text/fr/match_call.inc"
.include "data/scripts/apprentice.inc"
.include "data/text/fr/apprentice.inc"
.include "data/text/fr/battle_dome.inc"
.include "data/scripts/battle_pike.inc"
.include "data/text/fr/blend_master.inc"
.include "data/text/fr/battle_tent.inc"
.include "data/text/fr/event_ticket_2.inc"
.include "data/text/fr/move_tutors.inc"
.include "data/scripts/move_tutors.inc"
.include "data/scripts/trainer_hill.inc"
.include "data/scripts/test_signpost.inc"
.include "data/text/fr/frontier_brain.inc"
.include "data/text/fr/save.inc"
.include "data/text/fr/birch_speech.inc"
.else
.ifdef ITALIAN
.include "data/scripts/contest_hall.inc"
.include "data/text/it/contest_hall.inc"
.include "data/text/it/contest_strings.inc"
.include "data/text/it/contest_link.inc"
.include "data/text/it/contest_painting.inc"
.include "data/text/it/trick_house_mechadolls.inc"
.include "data/scripts/tv.inc"
.include "data/text/it/tv.inc"
.include "data/scripts/interview.inc"
.include "data/scripts/gabby_and_ty.inc"
.include "data/text/it/pokemon_news.inc"
.include "data/scripts/mauville_man.inc"
.include "data/scripts/field_move_scripts.inc"
.include "data/scripts/item_ball_scripts.inc"
.include "data/scripts/profile_man.inc"
.include "data/text/it/profile_man.inc"
.include "data/scripts/day_care.inc"
.include "data/text/it/day_care.inc"
.include "data/scripts/flash.inc"
.include "data/scripts/players_house.inc"
.include "data/text/it/berry_blender.inc"
.include "data/scripts/berry_blender.inc"
.include "data/text/it/mauville_man.inc"
.include "data/text/it/trainers.inc"
.include "data/scripts/repel.inc"
.include "data/scripts/safari_zone.inc"
.include "data/text/it/safari_zone.inc"
.include "data/scripts/roulette.inc"
.include "data/text/it/roulette.inc"
.include "data/text/it/pokedex_rating.inc"
.include "data/text/it/lottery_corner.inc"
.include "data/text/it/event_ticket_1.inc"
.include "data/text/it/braille.inc"
.include "data/text/it/berries.inc"
.include "data/text/it/shoal_cave.inc"
.include "data/text/it/check_furniture.inc"
.include "data/scripts/cave_hole.inc"
.include "data/scripts/lilycove_lady.inc"
.include "data/text/it/lilycove_lady.inc"
.include "data/text/it/match_call.inc"
.include "data/scripts/apprentice.inc"
.include "data/text/it/apprentice.inc"
.include "data/text/it/battle_dome.inc"
.include "data/scripts/battle_pike.inc"
.include "data/text/it/blend_master.inc"
.include "data/text/it/battle_tent.inc"
.include "data/text/it/event_ticket_2.inc"
.include "data/text/it/move_tutors.inc"
.include "data/scripts/move_tutors.inc"
.include "data/scripts/trainer_hill.inc"
.include "data/scripts/test_signpost.inc"
.include "data/text/it/frontier_brain.inc"
.include "data/text/it/save.inc"
.include "data/text/it/birch_speech.inc"
.endif
.endif
.endif

View File

@@ -472,8 +472,8 @@ BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
@ Unused
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
.string "For the feat of your 7-win streak,\n"
.string "we present you with Battle Point(s).$"
.string "For the feat of your 7-win streak,\n"
.string "we present you with Battle Point(s).$"
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
.string "You seem to have no space for\n"

View File

@@ -8,240 +8,6 @@
.set NUM_OPPONENTS, VAR_0x8009
BerryBlender_Text_WantToMakePokeblocks:
.string "Oh? Did you want to make some {POKEBLOCK}S\n"
.string "with this old-timer?$"
BerryBlender_Text_Excellent:
.string "Excellent!$"
BerryBlender_Text_MadeOldTimerSad:
.string "Oh…\n"
.string "You've made this old-timer sad…$"
BerryBlender_Text_KnowHowToMakePokeblocks:
.string "Do you know how to make a {POKEBLOCK}?$"
BerryBlender_Text_LetsBerryBlender:
.string "Let's get started, then!\p"
.string "Let's BERRY BLENDER!$"
BerryBlender_Text_ExplainBerryBlending:
.string "Okay, a little explanation, then.\p"
.string "Oh, don't worry, it's quite simple.\p"
.string "When the BLENDER's arrow comes to\n"
.string "your marker, just press the A Button.\p"
.string "That's all you have to do.\n"
.string "You'll see how easy it is when you try.$"
BerryBlender_Text_DontHaveAnyBerries:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "If you don't have any BERRIES,\n"
.string "you can't make any {POKEBLOCK}S.$"
BerryBlender_Text_CanHaveOneOfMyBerries:
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my BERRIES.\p"
.string "That way, we could make some {POKEBLOCK}S\n"
.string "together using the BERRY BLENDER.$"
BerryBlender_Text_DontHaveAnyBerriesToSpare:
.string "If I had some BERRIES left over,\n"
.string "I'd gladly give you one…\p"
.string "But, I don't have any to spare today.\n"
.string "We'll have to do this another time.$"
BerryBlender_Text_PokeblockCaseIsFull:
.string "But your {POKEBLOCK} CASE is full.\p"
.string "You should use some {POKEBLOCK}S before\n"
.string "you come see me again.$"
BerryBlender_Text_DontHavePokeblockCase:
.string "But you don't have a {POKEBLOCK} CASE.\p"
.string "You should get a {POKEBLOCK} CASE and then\n"
.string "come see me.$"
BerryBlender_Text_LetsGetBlendingAlready:
.string "Let's get blending already!$"
BerryBlender_Text_WhatKindOfPokeblockWillIGet:
.string "I wonder what kind of {POKEBLOCK} I'll get?\n"
.string "This is so exciting!$"
BerryBlender_Text_WantToBlendPokeblocksWithUs:
.string "Hi, there! Did you want to blend some\n"
.string "{POKEBLOCK}S with us?$"
BerryBlender_Text_Okay:
.string "Okay!$"
BerryBlender_Text_ThatsTooBad:
.string "That's too bad…\p"
.string "But we'll always be around whenever\n"
.string "you get the urge to blend!$"
BerryBlender_Text_KnowHowToMakePokeblocks2:
.string "Of course, you do know how to\n"
.string "blend {POKEBLOCK}S, don't you?$"
BerryBlender_Text_LetsBerryBlender2:
.string "Let's get started, then!\p"
.string "Let's BERRY BLENDER!$"
BerryBlender_Text_ExplainBerryBlending2:
.string "Okay!\n"
.string "Let me explain it to you!\p"
.string "When the spinning BLENDER's arrow\n"
.string "reaches your marker, just press\l"
.string "the A Button.\p"
.string "That's all it takes.\n"
.string "Pretty easy, don't you think?$"
BerryBlender_Text_DontHaveAnyBerries2:
.string "Oh, but wait a second here…\n"
.string "You don't have any BERRIES.\p"
.string "You can't make any {POKEBLOCK}S without\n"
.string "BERRIES…\p"
.string "We'll always be around whenever you\n"
.string "get hold of some BERRIES to blend.$"
BerryBlender_Text_PokeblockCaseIsFull2:
.string "Oh, but wait a second here…\n"
.string "Your {POKEBLOCK} CASE is full.\p"
.string "You should use some {POKEBLOCK}S and\n"
.string "then come back.$"
BerryBlender_Text_DontHavePokeblockCase2:
.string "Oh, but wait a second here…\n"
.string "You don't have a {POKEBLOCK} CASE.\p"
.string "You should get a {POKEBLOCK} CASE and\n"
.string "then come back.$"
@ Unused
BerryBlender_Text_MakePokeblocksWithOurGroup:
.string "Oh, hello! Did you want to make some\n"
.string "{POKEBLOCK}S with our little group?$"
BerryBlender_Text_OhDear:
.string "Oh, dear!$"
BerryBlender_Text_LeftUsInShock:
.string "Oh, dear me…\p"
.string "You've left us in shock!$"
BerryBlender_Text_KnowHowToMakePokeblocks3:
.string "Naturally, you know how to make\n"
.string "{POKEBLOCK}S, don't you?$"
BerryBlender_Text_LetsBerryBlender3:
.string "Okay, dear!\n"
.string "Let's get started!\p"
.string "Let's BERRY BLENDER!$"
BerryBlender_Text_ExplainBerryBlending3:
.string "Oh, dear!\p"
.string "Then, I'll explain it to you nicely.\p"
.string "When the BLENDER's arrow spins to\n"
.string "your marker, press the A Button.\p"
.string "That's all it takes.\n"
.string "Isn't it simple?$"
BerryBlender_Text_DontHaveAnyBerries3:
.string "You don't have any BERRIES,\n"
.string "do you?\p"
.string "If you don't have any BERRIES,\n"
.string "you can't make any {POKEBLOCK}S.\p"
.string "We'll always be making {POKEBLOCK}S here,\n"
.string "so let's make some together when\l"
.string "you get a BERRY or two.$"
BerryBlender_Text_PokeblockCaseIsFull3:
.string "Your {POKEBLOCK} CASE is full,\n"
.string "it looks like.\p"
.string "You should use some {POKEBLOCK}S up\n"
.string "and then come back.$"
BerryBlender_Text_DontHavePokeblockCase3:
.string "You haven't gotten a {POKEBLOCK} CASE\n"
.string "yet, it looks like.\p"
.string "You need to get a {POKEBLOCK} CASE before\n"
.string "you come back.$"
BerryBlender_Text_SetNewBlenderRecord:
.string "Okay! Today's going to be the day that\n"
.string "I set a new BLENDER speed record!$"
BerryBlender_Text_LookGoodAtBlendingJoinUs:
.string "Oh, dear!\n"
.string "You look as if you're good at blending.\l"
.string "Would you like to join us?$"
BerryBlender_Text_MakeDeliciousPokeblocks:
.string "I'm going to make delicious {POKEBLOCK}S\n"
.string "and make my POKéMON cuter.$"
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
.string "{POKEBLOCK}S will be made with your friends \n"
.string "from BERRIES in the BERRY BLENDER.\p"
.string "Is it okay to save the game before\n"
.string "linking with your friends?$"
BerryBlender_Text_SearchingForFriends:
.string "Searching for your friends…\n"
.string "… … B Button: Cancel$"
BerryBlender_Text_Player1Arrived:
.string "{STR_VAR_1} arrived.$"
BerryBlender_Text_Player1And2Arrived:
.string "{STR_VAR_1} and {STR_VAR_2} arrived.$"
BerryBlender_Text_AllPlayersArrived:
.string "{STR_VAR_1}, {STR_VAR_2}, and\n"
.string "{STR_VAR_3} arrived.$"
BerryBlender_Text_NoBerriesLink:
.string "You have no BERRIES.\n"
.string "The BERRY BLENDER can't be used.$"
BerryBlender_Text_PokeblockCaseIsFullLink:
.string "Your {POKEBLOCK} CASE is full.\n"
.string "The BERRY BLENDER can't be used.$"
BerryBlender_Text_DontHavePokeblockCaseLink:
.string "You don't have a {POKEBLOCK} CASE.\n"
.string "The BERRY BLENDER can't be used.$"
BerryBlender_Text_LoveMakingPokeblocks:
.string "I love making {POKEBLOCK}S.\p"
.string "I always have some BERRIES with me.$"
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
.string "If you'd like, we could make some\n"
.string "{POKEBLOCK}S together using the\l"
.string "BERRY BLENDER.$"
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my BERRIES.$"
BerryBlender_Text_UseItToMakePokeblocksTogether:
.string "We'll use it to make {POKEBLOCK}S together\n"
.string "using the BERRY BLENDER.$"
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "If I had some left over, I'd gladly\n"
.string "give you one…\p"
.string "But, I don't have any to spare today.\n"
.string "Sorry about that.$"
BerryBlender_EventScript_BerryBlender1::
lockall
goto_if_unset FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER, BerryBlender_EventScript_BlendMasterPresent

View File

@@ -1370,432 +1370,3 @@ LilycoveCity_ContestLobby_EventScript_DelayIfContestWithRSPlayer::
LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer::
delay 9
return
LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.\p"
.string "Oh? It appears that you don't have\n"
.string "a {POKEBLOCK} CASE yet.\p"
.string "In that case, we need to provide you\n"
.string "with this!$"
LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
.string "Okay, now that we've cleared that\n"
.string "up…\p"
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.$"
LilycoveCity_ContestLobby_Text_ContestReception:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.$"
@ Unused
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
.string "Hello!\p"
.string "This reception counter is only\n"
.string "for 4-player POKéMON CONTESTS.$"
LilycoveCity_ContestLobby_Text_EnterContest1:
.string "Would you like to enter your POKéMON\n"
.string "in our CONTESTS?$"
LilycoveCity_ContestLobby_Text_WhichTopic1:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_ExplainContests:
.string "A POKéMON CONTEST involves four\n"
.string "TRAINERS entering one POKéMON each\l"
.string "in competitive judging.\p"
.string "A CONTEST has two stages of judging,\n"
.string "primary and secondary.\p"
.string "Primary judging is a popularity poll\n"
.string "involving the audience.\p"
.string "Secondary judging features appeals\n"
.string "by the POKéMON using their moves.\p"
.string "Plan appeals carefully to earn the\n"
.string "most attention of the JUDGE and\l"
.string "excite the audience.\l"
.string "Do your best to stand out.\p"
.string "The primary and secondary scores are\n"
.string "added at the end.\p"
.string "The POKéMON garnering the highest\n"
.string "score is declared the winner.$"
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
.string "There are five kinds of CONTESTS.\p"
.string "COOL, BEAUTY, CUTE, SMART, and\n"
.string "TOUGH are the five categories.\p"
.string "Choose the CONTEST that is right for\n"
.string "the POKéMON you plan to enter.$"
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
.string "There are four ranks of POKéMON\n"
.string "CONTESTS.\p"
.string "NORMAL, SUPER, HYPER, and MASTER\n"
.string "are the four ranks.\p"
.string "In the NORMAL Rank, any POKéMON may\n"
.string "enter.\p"
.string "Any POKéMON that won a NORMAL Rank\n"
.string "CONTEST may move up to the SUPER Rank\l"
.string "in the same category.\p"
.string "In the same way, a SUPER Rank winner\n"
.string "can move up to the HYPER Rank, and\l"
.string "a HYPER Rank winner can advance to\l"
.string "the MASTER Rank in the same category.\p"
.string "A POKéMON that won in the MASTER Rank\n"
.string "may compete in the MASTER Rank as\l"
.string "often as its TRAINER wants.$"
LilycoveCity_ContestLobby_Text_EnterWhichRank:
.string "Which Rank would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
.string "Which CONTEST would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
.string "I'm terribly sorry, but your POKéMON\n"
.string "is not qualified to compete at this\l"
.string "Rank yet…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
.string "I'm sorry, but an EGG cannot take part\n"
.string "in a POKéMON CONTEST.$"
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
.string "Your POKéMON appears to be in no\n"
.string "condition to take part in a CONTEST…$"
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
.string "Oh, but that RIBBON…\p"
.string "Your POKéMON has won this CONTEST\n"
.string "before, hasn't it?\p"
.string "Would you like to enter it in this\n"
.string "CONTEST anyway?$"
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
.string "Is that your CONTEST POKéMON?$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
.string "Okay, your POKéMON will be entered\n"
.string "in this CONTEST.\p"
.string "Your POKéMON is Entry No. 4.\n"
.string "The CONTEST will begin shortly.$"
LilycoveCity_ContestLobby_Text_ComeThroughHere:
.string "Please come in through here.\n"
.string "Good luck!$"
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
.string "Congratulations! Your POKéMON is the\n"
.string "CONTEST winner!\p"
.string "We have your prize right here.\n"
.string "Please, right this way!$"
LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
.string "Please come back for your prize\n"
.string "later on.$"
ContestHall_Text_GettingStartedParticipantsAsFollows:
.string "MC: Hello! We're just getting started\n"
.string "with a {STR_VAR_3} Rank POKéMON\l"
.string "{STR_VAR_2}!\p"
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
.string "MC: Hello! We're just getting started\n"
.string "with a 4-player linked POKéMON\l"
.string "{STR_VAR_2}!\p"
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
ContestHall_Text_EntryXTrainersMon:
.string "MC: Entry No. {STR_VAR_2}!\n"
.string "{STR_VAR_1}'s {STR_VAR_3}!$"
ContestHall_Text_SeenContestantsAudienceWillVote:
.string "MC: We've just seen the four POKéMON\n"
.string "contestants.\p"
.string "Now it's time for primary judging!\p"
.string "The audience will vote on their\n"
.string "favorite POKéMON contestants.\p"
.string "Without any further ado, let the\n"
.string "voting begin!$"
ContestHall_Text_VotingUnderWay:
.string "Voting under way…$"
ContestHall_Text_VotingCompleteLetsAppeal:
.string "Voting is now complete!\p"
.string "While the votes are being tallied,\n"
.string "let's move on to secondary judging!\p"
.string "The second stage of judging is the\n"
.string "much anticipated appeal time!\p"
.string "May the contestants amaze us with\n"
.string "superb appeals of dazzling moves!\p"
.string "Let's see a little enthusiasm!\n"
.string "Let's appeal!$"
ContestHall_Text_ThatsItForJudging:
.string "MC: That's it for judging!$"
ContestHall_Text_ThankYouForAppeals:
.string "Thank you all for a most wonderful\n"
.string "display of quality appeals!\p"
.string "This concludes all judging!\n"
.string "Thank you for your fine efforts!$"
ContestHall_Text_JudgeLooksReady:
.string "Now, all that remains is the pulse-\n"
.string "pounding proclamation of the winner.\p"
.string "The JUDGE looks ready to make\n"
.string "the announcement!$"
ContestHall_Text_WeWillNowDeclareWinner:
.string "JUDGE: We will now declare the winner!$"
ContestHall_Text_CongratsTrainerXandMon:
.string "MC: Entry No. {STR_VAR_2}!\p"
.string "{STR_VAR_3} and {STR_VAR_1},\n"
.string "congratulations!$"
ContestHall_Text_CongratsPleaseCompeteAgain:
.string "MC: Congratulations!\n"
.string "Please do compete again!$"
ContestHall_Text_AcceptYourPrize:
.string "MC: Here you are!\n"
.string "Please accept your prize!$"
ContestHall_Text_ConferRibbonAsPrize:
.string "We confer on you this RIBBON\n"
.string "as your prize!$"
ContestHall_Text_ReceivedRibbon:
.string "{PLAYER} received a RIBBON.$"
ContestHall_Text_PutRibbonOnMon:
.string "{PLAYER} put the RIBBON on\n"
.string "{STR_VAR_1}.$"
ContestHall_Text_PickUpPrizeAtCounterLater:
.string "Please pick up your prize at\n"
.string "the reception counter later.\l"
.string "Please do compete again!$"
@ Unused
ContestHall_Text_OnlyRegister4Players:
.string "I only register four players for\n"
.string "POKéMON CONTESTS.\p"
.string "If three other players link up, all\n"
.string "four may enter the same CONTEST.\p"
.string "Would you like to take part?$"
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
.string "Before entering a CONTEST, your\n"
.string "progress will be saved.$"
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
.string "We hope you will participate another\n"
.string "time.$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterContest2:
.string "Would you like to enter a CONTEST?$"
@ Unused
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
.string "When four players are ready, connect\n"
.string "over a Game Link cable, and register\l"
.string "with me, please.\p"
.string "Please choose the same CONTEST\n"
.string "as your fellow contestants.\p"
.string "The CONTEST begins as soon as all\n"
.string "players register their entry.\p"
.string "After that, the usual CONTEST rules\n"
.string "apply.$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
.string "Which CONTEST would you like to enter?$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_Transmitting:
.string "Transmitting…$"
LilycoveCity_ContestLobby_Text_TransmissionError:
.string "Transmission error…$"
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
.string "You may have chosen a different\n"
.string "CONTEST than another player.$"
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
.string "You may have made a different\n"
.string "choice than another player.$"
LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel:
.string "Please wait.\n"
.string "… … B Button: Cancel$"
@ Unused
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2:
.string "We hope you will participate another\n"
.string "time.$"
@ Unused
LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
.string "Transmission error.\n"
.string "Please try again.$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
.string "Your POKéMON will be entered in\n"
.string "the CONTEST.\p"
.string "Your POKéMON is Entry No. {STR_VAR_2}.$"
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
.string "The CONTEST will begin shortly.$"
LilycoveCity_ContestLobby_Text_LinkContestReception:
.string "Welcome! This is the POKéMON CONTEST\n"
.string "link reception counter.\p"
.string "You may enter CONTESTS together with\n"
.string "one or more friends.$"
LilycoveCity_ContestLobby_Text_WhichTopic2:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_EnterContest3:
.string "Would you like to enter a CONTEST?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
.string "Which CONTEST would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
.string "Your POKéMON appears to be in no\n"
.string "condition to take part in a CONTEST…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
.string "I'm sorry, but an EGG cannot take part\n"
.string "in a POKéMON CONTEST.$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
.string "Please decide which of you will\n"
.string "become the GROUP LEADER.\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.”$"
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
.string "At least one player has entered using\n"
.string "the 4-player reception counter.\p"
.string "There must be four players connected\n"
.string "using a GBA Game Link cable.\p"
.string "When the four players are ready,\n"
.string "select G-MODE (GLOBAL MODE),\l"
.string "then register to enter again, please.$"
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
.string "This is a CONTEST for two to four\n"
.string "players linked using a Wireless\l"
.string "Adapter or a GBA Game Link cable.\p"
.string "Participants are first asked to choose\n"
.string "the mode they wish to enter.\p"
.string "There are two different modes.\p"
.string "E-MODE (EMERALD MODE) is for\n"
.string "two to four players, each with a\l"
.string "POKéMON Emerald Game Pak.\p"
.string "G-MODE (GLOBAL MODE) is only for\n"
.string "four players, each with a POKéMON\l"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The players should discuss which mode\n"
.string "they want, then choose the same mode.\p"
.string "Once all the players have chosen\n"
.string "the same CONTEST in the same mode,\l"
.string "the entry registration is complete.\p"
.string "After that, a CONTEST will start in\n"
.string "the usual manner.$"
LilycoveCity_ContestLobby_Text_ExplainEMode:
.string "In E-MODE (EMERALD MODE),\n"
.string "a LINK CONTEST can be held with\l"
.string "two to four players. Each player must\l"
.string "have a POKéMON Emerald Game Pak.\p"
.string "The players must be linked with each\n"
.string "other using Wireless Adapters or\l"
.string "GBA Game Link cables.\p"
.string "If there are fewer than four players,\n"
.string "TRAINERS in the hall will join to fill\l"
.string "the 4-player CONTEST lineup.\p"
.string "Please be aware that E-MODE is not\n"
.string "available in POKéMON Ruby or Sapphire.$"
LilycoveCity_ContestLobby_Text_ExplainGMode:
.string "G-MODE (GLOBAL MODE) is specifically\n"
.string "for four players who are linked using\l"
.string "GBA Game Link cables.\p"
.string "Each player must have a POKéMON\n"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The CONTEST starts after all players\n"
.string "choose G-MODE (POKéMON Emerald) or\l"
.string "enter through the 4-player reception\l"
.string "counter (POKéMON Ruby or Sapphire).$"
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
.string "I'm terribly sorry.\p"
.string "G-MODE does not function\n"
.string "with Wireless Adapters.\p"
.string "Please select E-MODE or try\n"
.string "again using a GBA Game Link cable.$"
LilycoveCity_ContestLobby_Text_WhichContestMode:
.string "Which CONTEST MODE would you like\n"
.string "to enter?$"
ContestHall_Text_GettingStartedWireless:
.string "MC: Hello! We're just getting started\n"
.string "with a 4-player linked POKéMON\l"
.string "{STR_VAR_2}!$"
ContestHall_Text_ParticipantsAsFollows:
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
ContestHall_Text_WeveSeenContestants:
.string "MC: We've just seen the four POKéMON\n"
.string "contestants.\p"
.string "Now it's time for primary judging!$"
ContestHall_Text_AudienceWillVote:
.string "The audience will vote on their\n"
.string "favorite POKéMON contestants.$"
ContestHall_Text_LetVotingBegin:
.string "Without any further ado,\n"
.string "let the voting begin!$"
ContestHall_Text_VotingComplete:
.string "Voting is now complete!\p"
.string "While the votes are being tallied,\n"
.string "let's move on to secondary judging!$"
ContestHall_Text_SecondStageOfJudging:
.string "The second stage of judging is\n"
.string "the much-anticipated appeal time!\p"
.string "May the contestants amaze us with\n"
.string "superb appeals of dazzling moves!$"
ContestHall_Text_LetsAppeal:
.string "Let's see a little enthusiasm!\n"
.string "Let's appeal!$"

View File

@@ -271,146 +271,3 @@ EventScript_EggHatch::
waitstate
releaseall
end
Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon:
.string "I'm the DAY-CARE MAN.\p"
.string "I help take care of the precious\n"
.string "POKéMON of TRAINERS.\p"
.string "If you'd like me to raise your POKéMON,\n"
.string "have a word with my wife.$"
Route117_Text_DoYouWantEgg:
.string "Ah, it's you!\p"
.string "We were raising your POKéMON,\n"
.string "and my goodness, were we surprised!\p"
.string "Your POKéMON had an EGG!\p"
.string "We don't know how it got there,\n"
.string "but your POKéMON had it.\p"
.string "You do want it, yes?$"
Route117_Text_YourMonIsDoingFine:
.string "Ah, it's you! Good to see you.\n"
.string "Your {STR_VAR_1}'s doing fine.$"
Route117_Text_IllKeepIt:
.string "Well then, I'll keep it.\n"
.string "Thanks!$"
Route117_Text_YouHaveNoRoomForIt:
.string "You have no room for it…\n"
.string "Come back when you've made room.$"
Route117_Text_ReceivedEgg:
.string "{PLAYER} received the EGG from\n"
.string "the DAY-CARE MAN.$"
Route117_Text_TakeGoodCareOfIt:
.string "Take good care of it.$"
Route117_Text_FriendlyWithOtherTrainersMon:
.string "By the way, about your {STR_VAR_1},\n"
.string "it seemed to be friendly with\l"
.string "{STR_VAR_2}'s {STR_VAR_3}.\p"
.string "I may even have seen it receiving\n"
.string "a piece of MAIL.$"
@ Unused
Route117_Text_SeeWifeIfYouWantToPickUpMon:
.string "If you want to pick up your POKéMON,\n"
.string "have a word with my wife.$"
Route117_Text_YourMonsAreDoingFine:
.string "Ah, it's you! Your {STR_VAR_1} and\n"
.string "{STR_VAR_2} are doing fine.$"
Route117_Text_IWillKeepDoYouWantIt:
.string "I really will keep it.\n"
.string "You do want this, yes?$"
Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon:
.string "I'm the DAY-CARE LADY.\p"
.string "We can raise POKéMON for you.\p"
.string "Would you like us to raise one?$"
Route117_PokemonDayCare_Text_WhichMonShouldWeRaise:
.string "Which POKéMON should we raise for\n"
.string "you?$"
Route117_PokemonDayCare_Text_WellRaiseYourMon:
.string "Fine, we'll raise your {STR_VAR_1}\n"
.string "for a while.\p"
.string "Come back for it later.$"
Route117_PokemonDayCare_Text_WeCanRaiseOneMore:
.string "We can raise two of your POKéMON.\n"
.string "Would you like us to raise one more?$"
Route117_PokemonDayCare_Text_HusbandWasLookingForYou:
.string "My husband was looking for you.$"
Route117_PokemonDayCare_Text_FineThenComeAgain:
.string "Oh, fine, then.\n"
.string "Come again.$"
Route117_PokemonDayCare_Text_NotEnoughMoney:
.string "You don't have enough money…$"
Route117_PokemonDayCare_Text_TakeOtherOneBackToo:
.string "Will you take back the other one,\n"
.string "too?$"
Route117_PokemonDayCare_Text_ComeAgain:
.string "Fine.\n"
.string "Come again.$"
Route117_PokemonDayCare_Text_GoodToSeeYou:
.string "Ah, it's you! Good to see you.\n"
.string "Your POKéMON can only be doing good!$"
Route117_PokemonDayCare_Text_YourMonHasGrownXLevels:
.string "By level, your {STR_VAR_1} has\n"
.string "grown by {STR_VAR_2}.$"
Route117_PokemonDayCare_Text_YourTeamIsFull:
.string "Your POKéMON team is full.\n"
.string "Make room, then come see me.$"
@ Unused
Route117_PokemonDayCare_Text_TakeBackWhichMon:
.string "Which POKéMON will you take back?$"
Route117_PokemonDayCare_Text_ItWillCostX:
.string "If you want your {STR_VAR_1} back,\n"
.string "it will cost ¥{STR_VAR_2}.$"
Route117_PokemonDayCare_Text_HeresYourMon:
.string "Perfect!\n"
.string "Here's your POKéMON.$"
Route117_PokemonDayCare_Text_TookBackMon:
.string "{PLAYER} took back {STR_VAR_1} from\n"
.string "the DAY-CARE LADY.$"
Route117_PokemonDayCare_Text_YouHaveJustOneMon:
.string "Oh? But you have just one\n"
.string "POKéMON.\p"
.string "Come back another time.$"
Route117_PokemonDayCare_Text_TakeYourMonBack:
.string "Will you take your POKéMON back?$"
Route117_PokemonDayCare_Text_WhatWillYouBattleWith:
.string "If you leave me that POKéMON,\n"
.string "what will you battle with?\p"
.string "Come back another time.$"
Text_EggHatchHuh:
.string "Huh?$"
Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne:
.string "Huh?\n"
.string "Now, now.\p"
.string "If you leave that POKéMON with\n"
.string "me, you'll be left with just one.\p"
.string "You will be better off if you catch\n"
.string "some more, I dare say.$"

View File

@@ -45,6 +45,7 @@ EventScript_CancelCut::
releaseall
end
.ifdef ENGLISH
Text_WantToCut:
.string "This tree looks like it can be\n"
.string "CUT down!\p"
@@ -56,6 +57,31 @@ Text_MonUsedFieldMove:
Text_CantCut:
.string "This tree looks like it can be\n"
.string "CUT down!$"
.else
.ifdef FRENCH
Text_WantToCut:
.string "Cet arbre semble pouvoir être COUPE.\p"
.string "Voulez-vous utiliser COUPE?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} utilise {STR_VAR_2}.$"
Text_CantCut:
.string "Cet arbre semble pouvoir être COUPE.$"
.else
.ifdef ITALIAN
Text_WantToCut:
.string "Lalbero si può abbattere con TAGLIO.\p"
.string "Vuoi usare TAGLIO?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} usa {STR_VAR_2}!$"
Text_CantCut:
.string "Lalbero si può abbattere con TAGLIO.$"
.endif
.endif
.endif
@ Interact with smashable rock
EventScript_RockSmash::
@@ -113,6 +139,7 @@ EventScript_CancelSmash::
releaseall
end
.ifdef ENGLISH
Text_WantToSmash:
.string "This rock appears to be breakable.\n"
.string "Would you like to use ROCK SMASH?$"
@@ -120,6 +147,27 @@ Text_WantToSmash:
Text_CantSmash:
.string "It's a rugged rock, but a POKéMON\n"
.string "may be able to smash it.$"
.else
.ifdef FRENCH
Text_WantToSmash:
.string "Ce bloc de pierre peut être brisé.\n"
.string "Voulez-vous utiliser ECLATE-ROC?$"
Text_CantSmash:
.string "Cest un bloc de pierre solide, mais un\n"
.string "POKéMON peut être apte à le pulvériser.$"
.else
.ifdef ITALIAN
Text_WantToSmash:
.string "Questa roccia può essere frantumata.\n"
.string "Vuoi usare SPACCAROCCIA?$"
Text_CantSmash:
.string "È una roccia dura, ma un POKéMON\n"
.string "dovrebbe poterla frantumare.$"
.endif
.endif
.endif
EventScript_StrengthBoulder::
lockall
@@ -164,6 +212,7 @@ EventScript_CancelStrength::
releaseall
end
.ifdef ENGLISH
Text_WantToStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.\p"
@@ -181,6 +230,46 @@ Text_CantStrength:
Text_StrengthActivated:
.string "STRENGTH made it possible to move\n"
.string "boulders around.$"
.else
.ifdef FRENCH
Text_WantToStrength:
.string "Cest un gros rocher, mais un POKéMON\n"
.string "peut être apte à le déplacer.\p"
.string "Voulez-vous utiliser FORCE?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} utilise FORCE.\p"
.string "La capacité FORCE de {STR_VAR_1}\n"
.string "permet de déplacer le rocher.$"
Text_CantStrength:
.string "Cest un gros rocher, mais un POKéMON\n"
.string "peut être apte à le déplacer.$"
Text_StrengthActivated:
.string "FORCE permet de déplacer le rocher.$"
.else
.ifdef ITALIAN
Text_WantToStrength:
.string "È un masso enorme, ma un POKéMON\n"
.string "dovrebbe poterlo spostare.\p"
.string "Vuoi usare FORZA?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} usa FORZA.\p"
.string "La FORZA di {STR_VAR_1} riesce a\n"
.string "spostare i massi.$"
Text_CantStrength:
.string "È un masso enorme, ma un POKéMON\n"
.string "dovrebbe poterlo spostare.$"
Text_StrengthActivated:
.string "FORZA ha reso possibile spostare\n"
.string "i massi.$"
.endif
.endif
.endif
EventScript_UseWaterfall::
lockall
@@ -204,6 +293,7 @@ EventScript_EndWaterfall::
releaseall
end
.ifdef ENGLISH
Text_CantWaterfall:
.string "A wall of water is crashing down with\n"
.string "a mighty roar.$"
@@ -214,6 +304,33 @@ Text_WantToWaterfall:
Text_MonUsedWaterfall:
.string "{STR_VAR_1} used WATERFALL.$"
.else
.ifdef FRENCH
Text_CantWaterfall:
.string "Un mur deau sabat dans un vacarme\n"
.string "assourdissant.$"
Text_WantToWaterfall:
.string "Cest une grande cascade.\n"
.string "Voulez-vous utiliser CASCADE?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} utilise CASCADE.$"
.else
.ifdef ITALIAN
Text_CantWaterfall:
.string "Una parete dacqua che si schianta\n"
.string "con un potente fragore…$"
Text_WantToWaterfall:
.string "Cè unenorme cascata.\n"
.string "Vuoi usare CASCATA?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} usa CASCATA.$"
.endif
.endif
.endif
EventScript_UseDive::
lockall
@@ -262,6 +379,7 @@ EventScript_EndSurface::
releaseall
end
.ifdef ENGLISH
Text_CantDive:
.string "The sea is deep here. A POKéMON\n"
.string "may be able to go underwater.$"
@@ -287,3 +405,60 @@ EventScript_FailSweetScent::
Text_FailSweetScent:
.string "Looks like there's nothing here…$"
.else
.ifdef FRENCH
Text_CantDive:
.string "La mer est profonde. Un POKéMON\n"
.string "doit pouvoir aller sous leau ici.$"
Text_WantToDive:
.string "La mer est profonde ici.\n"
.string "Voulez-vous utiliser PLONGEE?$"
Text_MonUsedDive:
.string "{STR_VAR_1} utilise PLONGEE.$"
Text_CantSurface:
.string "Une lumière vient den haut. Un POKéMON\n"
.string "doit pouvoir remonter à la surface.$"
Text_WantToSurface:
.string "Une lumière vient den haut.\n"
.string "Voulez-vous utiliser PLONGEE?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN
end
Text_FailSweetScent:
.string "Apparemment, il ny a rien ici…$"
.else
.ifdef ITALIAN
Text_CantDive:
.string "Il mare è profondo qui. Ci si potrebbe\n"
.string "immergere anche un POKéMON.$"
Text_WantToDive:
.string "Il mare è profondo qui.\n"
.string "Vuoi usare SUB?$"
Text_MonUsedDive:
.string "{STR_VAR_1} usa SUB.$"
Text_CantSurface:
.string "Una luce illumina lacqua dallalto.\n"
.string "Da qui un POKéMON potrebbe riemergere.$"
Text_WantToSurface:
.string "Una luce illumina lacqua dallalto.\n"
.string "Vuoi usare SUB?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN
end
Text_FailSweetScent:
.string "Pare non ci sia nulla qui…$"
.endif
.endif
.endif

View File

@@ -528,263 +528,3 @@ LilycoveCity_PokemonCenter_1F_EventScript_Pikachu::
waitmoncry
release
end
LilycoveCity_PokemonCenter_1F_Text_ImTheFavorLady:
.string "I'm the FAVOR LADY…$"
LilycoveCity_PokemonCenter_1F_Text_ObsessedWithThing:
.string "I've recently developed an obsession\n"
.string "for {STR_VAR_1} things…$"
LilycoveCity_PokemonCenter_1F_Text_ThankYouForLastTime:
.string "Oh…\n"
.string "Thank you for last time…$"
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeBadThing:
.string "Before, I think it was {STR_VAR_3}…\p"
.string "{STR_VAR_3} gave me one {STR_VAR_2},\n"
.string "saying it was {STR_VAR_1}.\p"
.string "But it wasn't {STR_VAR_1}.\n"
.string "Not in the least bit.$"
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeGreatThing:
.string "Before, {STR_VAR_3} gave me a very\n"
.string "{STR_VAR_1} {STR_VAR_2}.\p"
.string "I cherish it now.$"
LilycoveCity_PokemonCenter_1F_Text_WillYouShareThing:
.string "Listen, if you have anything that\n"
.string "is {STR_VAR_1}, will you share it\l"
.string "with me?$"
LilycoveCity_PokemonCenter_1F_Text_WhatWillYouGiveMe:
.string "…Really?\n"
.string "What will you give me?$"
LilycoveCity_PokemonCenter_1F_Text_IsThatSoGoodbye:
.string "Is that so?\n"
.string "Then, it's good-bye…$"
LilycoveCity_PokemonCenter_1F_Text_NotWillingToShare:
.string "Oh…\n"
.string "You're not willing to share?$"
LilycoveCity_PokemonCenter_1F_Text_IllTryToCherishIt:
.string "Oh?\n"
.string "That {STR_VAR_2} is {STR_VAR_1}?\p"
.string "…Oh, is that right?\p"
.string "Well, I owe you a thanks anyway.\n"
.string "I'll try to cherish it…$"
LilycoveCity_PokemonCenter_1F_Text_IWillCherishThis:
.string "Oh…\p"
.string "That's a quite {STR_VAR_1}\n"
.string "{STR_VAR_2}…\p"
.string "Isn't it nice?\n"
.string "It's so dreamy…\p"
.string "Thank you…\n"
.string "I will cherish this…$"
LilycoveCity_PokemonCenter_1F_Text_IWillTreasureThis:
.string "…Oh, oh, oh…\p"
.string "This is amazing!\n"
.string "This really is {STR_VAR_1}!\p"
.string "I never knew that one {STR_VAR_2}\n"
.string "could be this {STR_VAR_1}!\p"
.string "Thank you!\p"
.string "I will treasure this for the rest\n"
.string "of my life!$"
LilycoveCity_PokemonCenter_1F_Text_IllGiveYouThisInReturn:
.string "I'll give you this wonderful item in\n"
.string "return for your fabulous gift.\p"
.string "I hope you will cherish it…$"
LilycoveCity_PokemonCenter_1F_Text_YouDontHaveSpaceForIt:
.string "Oh, you can't have it if you don't have\n"
.string "the space for it.\p"
.string "Please come see me when you get\n"
.string "your BAG organized…$"
LilycoveCity_PokemonCenter_1F_Text_ImTheQuizLady:
.string "I'm the QUIZ LADY!\n"
.string "I love quizzes!$"
LilycoveCity_PokemonCenter_1F_Text_WaitingToTakeYourQuiz:
.string "Oh?\p"
.string "I'm waiting for a challenger to answer\n"
.string "the quiz you made.\p"
.string "We can chat another time, okay?$"
LilycoveCity_PokemonCenter_1F_Text_WaitingForChallenger:
.string "I'm waiting for someone to challenge\n"
.string "a quiz this {STR_VAR_1} thought up!$"
LilycoveCity_PokemonCenter_1F_Text_TakeQuizChallenge:
.string "If you answer correctly, you can win\n"
.string "fabulous prizes!\p"
.string "Would you like to take the quiz\n"
.string "challenge?$"
LilycoveCity_PokemonCenter_1F_Text_WaitForAnswer:
.string "… … … … … …\n"
.string "… … … … … …$"
LilycoveCity_PokemonCenter_1F_Text_HowBoringBye:
.string "Oh, how boring!\n"
.string "Bye-bye!$"
LilycoveCity_PokemonCenter_1F_Text_YoureGoingToQuit:
.string "Awww!\n"
.string "You're going to quit?$"
LilycoveCity_PokemonCenter_1F_Text_TakeTheQuizAnotherTime:
.string "Please take the quiz challenge\n"
.string "another time!$"
LilycoveCity_PokemonCenter_1F_Text_YouGotItRight:
.string "You're amazing! You've got it right!\n"
.string "You're one sharp customer!$"
LilycoveCity_PokemonCenter_1F_Text_YouGotItRightYouveWonPersonsPrize:
.string "Congratulations!\n"
.string "You've got the quiz right!\p"
.string "You've won a prize provided by\n"
.string "{STR_VAR_1}!$"
@ Unused
LilycoveCity_PokemonCenter_1F_Text_XReceivedOneY:
.string "{STR_VAR_1} received\n"
.string "one {STR_VAR_2}!$"
LilycoveCity_PokemonCenter_1F_Text_YourBagIsFilledUp:
.string "Oh? Your BAG is filled up!\n"
.string "Come see me when you have room.$"
LilycoveCity_PokemonCenter_1F_Text_WrongTheCorrectAnswerIs:
.string "Hmm… Wrong!\n"
.string "The correct answer is “{STR_VAR_3}”!$"
LilycoveCity_PokemonCenter_1F_Text_IGetToKeepPrize:
.string "Too bad!\p"
.string "I get to keep the quiz prize\n"
.string "{STR_VAR_1} now!$"
LilycoveCity_PokemonCenter_1F_Text_MakeYourOwnQuiz:
.string "Listen, listen!\n"
.string "Would you like to make your own quiz?$"
LilycoveCity_PokemonCenter_1F_Text_MaybeNextTime:
.string "Oh, I see…\n"
.string "Well, maybe next time!$"
LilycoveCity_PokemonCenter_1F_Text_PickYourPrize:
.string "Okay, the first thing you have to do\n"
.string "is pick the prize for the person that\l"
.string "answers your quiz correctly.\p"
.string "But beware, if the person taking\n"
.string "the quiz can't get it right, I get to\l"
.string "keep the prize!$"
LilycoveCity_PokemonCenter_1F_Text_QuitChoosingPrize:
.string "If you don't choose a prize,\n"
.string "your quiz can't be made.\p"
.string "Are you going to quit making\n"
.string "your quiz?$"
LilycoveCity_PokemonCenter_1F_Text_WriteYourQuiz:
.string "Oh, how nice!\n"
.string "That's a wonderful prize!\p"
.string "Next, you need to write your quiz\n"
.string "question and its answer.$"
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizQuestion:
.string "Are you going to quit writing\n"
.string "your quiz question?$"
@ Unused
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizAnswer:
.string "Are you going to quit choosing\n"
.string "your quiz answer?$"
LilycoveCity_PokemonCenter_1F_Text_IllLookForAChallenger:
.string "Thank you!\n"
.string "You've put together a nice quiz.\p"
.string "I'll go look for someone who'll take\n"
.string "your quiz challenge right away.$"
LilycoveCity_PokemonCenter_1F_Text_ImTheContestLady:
.string "I'm the CONTEST LADY!\n"
.string "I sure do love CONTESTS!$"
LilycoveCity_PokemonCenter_1F_Text_ThankForPokeblock:
.string "Thanks for your {POKEBLOCK} before!$"
LilycoveCity_PokemonCenter_1F_Text_MyFriendDisplaysQuality:
.string "This is my friend {STR_VAR_1}!\n"
.string "It's the epitome of {STR_VAR_2}!\p"
.string "But I think that it will display\n"
.string "even more {STR_VAR_2}!$"
LilycoveCity_PokemonCenter_1F_Text_DontHaveAPokeblockCase:
.string "So, I need your help!\p"
.string "Please, may I have one {POKEBLOCK}?\n"
.string "All I'm asking for is one!\p"
.string "…Oh, but…\n"
.string "Don't you have a {POKEBLOCK} CASE?\l"
.string "That's no good. Next time, then!$"
LilycoveCity_PokemonCenter_1F_Text_AskingForOnePokeblock:
.string "So, I need your help!\p"
.string "Please, may I have one {POKEBLOCK}?\n"
.string "All I'm asking for is one!$"
LilycoveCity_PokemonCenter_1F_Text_ICantHaveOnePokeblock:
.string "Awww!\n"
.string "I can't have one {POKEBLOCK}?!$"
LilycoveCity_PokemonCenter_1F_Text_WhatACheapskate:
.string "Sheesh!\n"
.string "What a cheapskate!$"
LilycoveCity_PokemonCenter_1F_Text_IllUseYourPokeblock:
.string "Yay!\n"
.string "Thank you!\p"
.string "I'll feed my POKéMON your {POKEBLOCK}\n"
.string "right away.$"
LilycoveCity_PokemonCenter_1F_Text_NoChangeThanks:
.string "…It doesn't seem to have changed\n"
.string "in any way at all…\p"
.string "Hmm…\p"
.string "Oh, well!\n"
.string "Thank you very much!$"
LilycoveCity_PokemonCenter_1F_Text_ReallyImprovedThanks:
.string "Oh, yay!\n"
.string "It's really delighted!\p"
.string "I think it really improved {STR_VAR_1}'s\n"
.string "{STR_VAR_2} quality, too.\p"
.string "Thank you so much!$"
LilycoveCity_PokemonCenter_1F_Text_ReadyToEnterContests:
.string "Hmm…\p"
.string "I think we may be ready to enter\n"
.string "some CONTESTS.\p"
.string "If you see us in one somewhere,\n"
.string "I hope you'll cheer for us.$"
LilycoveCity_PokemonCenter_1F_Text_Zigzagoon:
.string "{STR_VAR_1}: Guguuh!$"
LilycoveCity_PokemonCenter_1F_Text_Kecleon:
.string "{STR_VAR_1}: Igigigiiih!$"
LilycoveCity_PokemonCenter_1F_Text_Poochyena:
.string "{STR_VAR_1}: Baaarun…$"
LilycoveCity_PokemonCenter_1F_Text_Pikachu:
.string "{STR_VAR_1}: Pikka!$"
LilycoveCity_PokemonCenter_1F_Text_Skitty:
.string "{STR_VAR_1}: Umyaaaan!$"

File diff suppressed because it is too large Load Diff

View File

@@ -90,77 +90,3 @@ ProfileMan_EventScript_DeclineNewProfile::
@ Unused
ProfileMan_EventScript_Ret::
return
ProfileMan_Text_CollectTrainerProfiles:
.string "Hello there, TRAINER!\n"
.string "You've got a wonderful smile, there.\p"
.string "I have a hobby--collecting the profiles\n"
.string "of POKéMON TRAINERS.$"
ProfileMan_Text_MayISeeYourProfile:
.string "So, how about it?\n"
.string "May I see your profile?$"
ProfileMan_Text_EasyChatExplanation:
.string "You make your own profile by putting\n"
.string "together four words or phrases.\p"
.string "Here, I'll show you an example of a\n"
.string "profile using four pieces of text.\p"
.string "You can switch those four pieces with\n"
.string "other text pieces any which way you\l"
.string "like to make your own profile.\p"
.string "There are a lot of text pieces that\n"
.string "you can use.\p"
.string "They are arranged in groups like\n"
.string "POKéMON, lifestyles, and hobbies so\l"
.string "it is easier to look them up.\p"
.string "So, first, choose the group of text\n"
.string "pieces to display a list of choices.\p"
.string "Then, pick the choice you want.\p"
.string "Repeat for the remaining text choices,\n"
.string "and you'll have your very own profile.$"
ProfileMan_Text_LetsSeeItThen:
.string "Yes! Thank you!\n"
.string "So, let's see it, then.$"
ProfileMan_Text_ImagineYouWouldHaveWonderfulProfile:
.string "Oh, no, really?\p"
.string "I imagine someone like you would have\n"
.string "a wonderful profile…$"
ProfileMan_Text_NotIntoItRightNow:
.string "Oh? You're not into it right now?\p"
.string "Well, anytime is good by me!$"
ProfileMan_Text_YouHaveWonderfulSmile:
.string "Hello there, TRAINER!\n"
.string "You've got a wonderful smile.$"
ProfileMan_Text_MayISeeYourNewProfile:
.string "May I see your new profile?$"
ProfileMan_Text_EvenBetterThanLastProfile:
.string "Yes! Thank you!\p"
.string "I hope it's even better than the profile\n"
.string "you showed me before.$"
ProfileMan_Text_LikeProfileWayItIs:
.string "Oh, you like your profile the way it is.\p"
.string "I don't blame you--it's a wonderful\n"
.string "profile the way it is now.$"
ProfileMan_Text_FantasticProfile:
.string "F-fantastic!\p"
.string "Your profile, it's wonderful!\n"
.string "It really says what you're about.\p"
.string "Why, anyone hearing this profile would\n"
.string "be captivated by you!\p"
.string "Thank you!$"
@ Unused
ProfileMan_Text_YouKnowSecretSaying:
.string "Oh?\n"
.string "You know the secret saying!\p"
.string "That means you're now a fellow member\n"
.string "of the MYSTERY EVENT CLUB!$"

View File

@@ -2,5 +2,23 @@ EventScript_RepelWoreOff::
msgbox Text_RepelWoreOff, MSGBOX_SIGN
end
.ifdef ENGLISH
Text_RepelWoreOff:
.string "REPEL's effect wore off…$"
.else
.ifdef FRENCH
Text_RepelWoreOff:
.string "Leffet de REPOUSSE se dissipe…$"
.else
.ifdef ITALIAN
Text_RepelWoreOff:
.string "Finito leffetto del REPELLENTE…$"
.endif
.endif
.endif

View File

@@ -22,46 +22,3 @@ Roulette_EventScript_Play::
special PlayRoulette
waitstate
end
Roulette_Text_PlayMinimumWagerIsX::
.string "The minimum wager at this table\n"
.string "is {STR_VAR_1}. Do you want to play?$"
Roulette_Text_NotEnoughCoins::
.string "You don't have enough COINS.$"
Roulette_Text_SpecialRateTable::
.string "Special rate table right now!$"
Roulette_Text_ControlsInstruction::
.string "Place your wager with the + Control\n"
.string "Pad, then press the A Button.$"
Roulette_Text_ItsAHit::
.string "It's a hit!$"
Roulette_Text_Jackpot::
.string "Jackpot!$"
Roulette_Text_NothingDoing::
.string "Nothing doing!$"
Roulette_Text_YouveWonXCoins::
.string "You've won {STR_VAR_1} COINS!$"
Roulette_Text_NoCoinsLeft::
.string "No COINS left…$"
Roulette_Text_KeepPlaying::
.string "Keep playing?$"
Roulette_Text_BoardWillBeCleared::
.string "The ROULETTE board will be cleared.$"
@ Unused
Roulette_Text_YouDontHaveACoinCase::
.string "You don't have a COIN CASE.$"
Roulette_Text_CoinCaseIsFull::
.string "Your COIN CASE is full!\n"
.string "Coins can be exchanged for prizes.$"

View File

@@ -68,224 +68,3 @@ SafariZone_EventScript_PokeblockPresent::
waitbuttonpress
releaseall
end
SafariZone_Text_WouldYouLikeToExit:
.string "Would you like to exit the SAFARI\n"
.string "ZONE right now?$"
SafariZone_Text_TimesUp:
.string "Ding-dong! Time's up!\n"
.string "Your SAFARI Game is over.$"
SafariZone_Text_OutOfBalls:
.string "You've run out of SAFARI BALLS.\n"
.string "Your SAFARI Game is over.$"
SafariZone_Text_PlacePokeblockOnFeeder:
.string "Would you like to place a {POKEBLOCK}\n"
.string "on the {POKEBLOCK} FEEDER?$"
SafariZone_Text_PokeblockStillHere:
.string "The {STR_VAR_1} you left\n"
.string "before is still here.$"
SafariZone_Text_PokeblockWasPlaced:
.string "The {STR_VAR_1} was placed\n"
.string "on the {POKEBLOCK} FEEDER.$"
Route121_SafariZoneEntrance_Text_WelcomeToSafariZone:
.string "Welcome to the SAFARI ZONE!\p"
.string "Here, you may witness many kinds of\n"
.string "POKéMON rarely seen in HOENN.\p"
.string "And, you'll see them in their wild,\n"
.string "untamed state in natural habitats.\p"
.string "What's more, we've thrown open the\n"
.string "gates to POKéMON TRAINERS.\p"
.string "You're encouraged to catch POKéMON\n"
.string "for keeps!\p"
.string "Come in and enjoy the SAFARI ZONE!$"
Route121_SafariZoneEntrance_Text_WelcomeFirstTime:
.string "Welcome to the SAFARI ZONE!\n"
.string "Is it your first time here?$"
Route121_SafariZoneEntrance_Text_ComeInAndEnjoy:
.string "Come in and enjoy the SAFARI ZONE!$"
Route121_SafariZoneEntrance_Text_FirstTimeInfo:
.string "When you enter the SAFARI ZONE, you\n"
.string "start with 30 SAFARI BALLS for\l"
.string "catching POKéMON.\p"
.string "The SAFARI Game is over when you run\n"
.string "out of SAFARI BALLS, or when you've\l"
.string "walked 500 steps.\p"
.string "Come in and enjoy the SAFARI ZONE!$"
Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay:
.string "Welcome to the SAFARI ZONE!\p"
.string "All you can catch for just ¥500!\n"
.string "Would you like to play a SAFARI Game?$"
Route121_SafariZoneEntrance_Text_PlayAnotherTime:
.string "Okay.\n"
.string "Please play another time!$"
Route121_SafariZoneEntrance_Text_NotEnoughMoney:
.string "You don't have enough money.\n"
.string "Sorry.$"
Route121_SafariZoneEntrance_Text_ThatWillBe500Please:
.string "That will be ¥500, please.$"
Route121_SafariZoneEntrance_Text_HereAreYourSafariBalls:
.string "Here are your SAFARI BALLS.$"
Route121_SafariZoneEntrance_Text_Received30SafariBalls:
.string "{PLAYER} received 30 SAFARI BALLS.$"
Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself:
.string "We'll let you know when your game\n"
.string "is over.\p"
.string "So, until then, enjoy yourself, please!\n"
.string "Off you go on your wild excursion!$"
Route121_SafariZoneEntrance_Text_PCIsFull:
.string "Excuse me!\n"
.string "Your PC BOX is full.$"
Route121_SafariZoneEntrance_Text_YouNeedPokeblockCase:
.string "Excuse me!\n"
.string "You seem to be without a {POKEBLOCK} CASE.\p"
.string "Your SAFARI Game will be much more\n"
.string "fruitful if you use {POKEBLOCK}S.\p"
.string "Please come back with a {POKEBLOCK} CASE.\p"
.string "You may obtain a {POKEBLOCK} CASE from\n"
.string "the LILYCOVE CONTEST HALL.$"
SafariZone_South_Text_StillHaveTimeExit:
.string "You still have time left. Would you like\n"
.string "to exit the SAFARI ZONE now?$"
SafariZone_South_Text_EnjoyTheRestOfYourAdventure:
.string "Please enjoy the rest of your wild\n"
.string "adventure!$"
SafariZone_South_Text_ExitEarlyThankYouForPlaying:
.string "Okay.\p"
.string "I'll take back your remaining SAFARI\n"
.string "BALLS.\p"
.string "Thank you for playing.\n"
.string "We hope to see you again.$"
SafariZone_South_Text_GoodLuck:
.string "Good luck!\p"
.string "If you need anything, don't hesitate\n"
.string "to tell me, please!$"
SafariZone_South_Text_Boy:
.string "Did you know?\p"
.string "If you put a {POKEBLOCK} in that square box,\n"
.string "POKéMON gather around.$"
SafariZone_South_Text_Man:
.string "I want to keep going deeper, but I\n"
.string "forgot to bring a BIKE.\p"
.string "Something tells me that rare POKéMON\n"
.string "live in the outlying areas.$"
SafariZone_Southwest_Text_Woman:
.string "Sometimes, when I toss a {POKEBLOCK} at \n"
.string "POKéMON, it gets ignored.\p"
.string "Do POKéMON have likes and dislikes\n"
.string "about what they eat?$"
SafariZone_Northwest_Text_Man:
.string "Gasp… Gasp…\n"
.string "I…made it out here…but…\p"
.string "I'm exhausted… I don't have the\n"
.string "energy to catch POKéMON…$"
SafariZone_North_Text_Fisherman:
.string "I'm on a mission to find WATER POKéMON\n"
.string "you don't see in HOENN.\p"
.string "Do you have any idea where the lake is?$"
SafariZone_North_Text_Man:
.string "I'm going to catch a lot of rare POKéMON\n"
.string "here and trade them with my friends!$"
SafariZone_South_Text_Youngster:
.string "I put a {POKEBLOCK} on the {POKEBLOCK} FEEDER.\n"
.string "But it seems to have disappeared.\p"
.string "I guess POKéMON must have eaten it\n"
.string "without me noticing.$"
Route121_SafariZoneEntrance_Text_TrainerTip:
.string "SAFARI ZONE TRAINER TIP!\p"
.string "Throw {POKEBLOCK}S at wild POKéMON to make\n"
.string "them less likely to flee.$"
SafariZone_Southwest_Text_RestHouseSign:
.string "“Relieve your tired feet.”\n"
.string "REST HOUSE$"
SafariZone_RestHouse_Text_Youngster:
.string "I don't have any {POKEBLOCK}S, but I caught\n"
.string "a good number of POKéMON.\p"
.string "You can improve your chances of making\n"
.string "a catch by getting closer to them\l"
.string "before throwing a SAFARI BALL.$"
SafariZone_RestHouse_Text_PsychicM:
.string "If you use {POKEBLOCK}S, wild POKéMON won't\n"
.string "be so quick to run away.\p"
.string "It's not much use to give {POKEBLOCK}S to\n"
.string "POKéMON that don't flee easily.$"
SafariZone_RestHouse_Text_FatMan:
.string "If you put a {POKEBLOCK} on the FEEDER,\n"
.string "POKéMON are attracted to it.\p"
.string "I think POKéMON with the same sort of\n"
.string "nature are drawn by a certain {POKEBLOCK}.$"
SafariZone_South_Text_AreaOffLimits1:
.string "This area is still under construction.\n"
.string "It's off-limits, sorry!$"
SafariZone_Southeast_Text_ExpansionIsFinished:
.string "The SAFARI ZONE's expansion project\n"
.string "is finished now.\p"
.string "We hope you will enjoy the new area.$"
SafariZone_South_Text_AreaOffLimits2:
.string "This area is still under construction.\n"
.string "It's off-limits, sorry!$"
SafariZone_Southeast_Text_LittleGirl:
.string "Wow! Whee! I haven't seen any of\n"
.string "these POKéMON before!$"
SafariZone_Southeast_Text_FatMan:
.string "The POKéMON in this area are all\n"
.string "new to me.\p"
.string "And I'm allowed to catch these rare\n"
.string "POKéMON! Too cool!$"
SafariZone_Southeast_Text_RichBoy:
.string "The POKéMON around here seem to be\n"
.string "from somewhere other than HOENN.$"
SafariZone_Northeast_Text_Boy:
.string "I only have a couple SAFARI BALLS left.\p"
.string "I'm having a hard time trying to\n"
.string "decide what I should catch.$"
SafariZone_Northeast_Text_Woman:
.string "I heard that you can see PIKACHU here.\n"
.string "Where might one be?$"
SafariZone_Northeast_Text_Girl:
.string "Oh, boo!\n"
.string "I can't seem to catch anything!\p"
.string "I'll end up wasting the admission\n"
.string "price if I don't catch something!$"

View File

@@ -1,6 +1,20 @@
.ifdef ENGLISH
Text_ThisIsATestSignpostMsg::
.string "This is a test message.\n"
.string "This is a signpost.$"
.else
.ifdef FRENCH
Text_ThisIsATestSignpostMsg::
.string "Message test.\n"
.string "Panneau.$"
.else
.ifdef ITALIAN
Text_ThisIsATestSignpostMsg::
.string "Questo è un messaggio di prova.\n"
.string "Questo è un cartello.$"
.endif
.endif
.endif
EventScript_TestSignpostMsg::
msgbox Text_ThisIsATestSignpostMsg, MSGBOX_SIGN

233
data/text/berry_blender.inc Normal file
View File

@@ -0,0 +1,233 @@
BerryBlender_Text_WantToMakePokeblocks:
.string "Oh? Did you want to make some {POKEBLOCK}S\n"
.string "with this old-timer?$"
BerryBlender_Text_Excellent:
.string "Excellent!$"
BerryBlender_Text_MadeOldTimerSad:
.string "Oh…\n"
.string "You've made this old-timer sad…$"
BerryBlender_Text_KnowHowToMakePokeblocks:
.string "Do you know how to make a {POKEBLOCK}?$"
BerryBlender_Text_LetsBerryBlender:
.string "Let's get started, then!\p"
.string "Let's BERRY BLENDER!$"
BerryBlender_Text_ExplainBerryBlending:
.string "Okay, a little explanation, then.\p"
.string "Oh, don't worry, it's quite simple.\p"
.string "When the BLENDER's arrow comes to\n"
.string "your marker, just press the A Button.\p"
.string "That's all you have to do.\n"
.string "You'll see how easy it is when you try.$"
BerryBlender_Text_DontHaveAnyBerries:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "If you don't have any BERRIES,\n"
.string "you can't make any {POKEBLOCK}S.$"
BerryBlender_Text_CanHaveOneOfMyBerries:
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my BERRIES.\p"
.string "That way, we could make some {POKEBLOCK}S\n"
.string "together using the BERRY BLENDER.$"
BerryBlender_Text_DontHaveAnyBerriesToSpare:
.string "If I had some BERRIES left over,\n"
.string "I'd gladly give you one…\p"
.string "But, I don't have any to spare today.\n"
.string "We'll have to do this another time.$"
BerryBlender_Text_PokeblockCaseIsFull:
.string "But your {POKEBLOCK} CASE is full.\p"
.string "You should use some {POKEBLOCK}S before\n"
.string "you come see me again.$"
BerryBlender_Text_DontHavePokeblockCase:
.string "But you don't have a {POKEBLOCK} CASE.\p"
.string "You should get a {POKEBLOCK} CASE and then\n"
.string "come see me.$"
BerryBlender_Text_LetsGetBlendingAlready:
.string "Let's get blending already!$"
BerryBlender_Text_WhatKindOfPokeblockWillIGet:
.string "I wonder what kind of {POKEBLOCK} I'll get?\n"
.string "This is so exciting!$"
BerryBlender_Text_WantToBlendPokeblocksWithUs:
.string "Hi, there! Did you want to blend some\n"
.string "{POKEBLOCK}S with us?$"
BerryBlender_Text_Okay:
.string "Okay!$"
BerryBlender_Text_ThatsTooBad:
.string "That's too bad…\p"
.string "But we'll always be around whenever\n"
.string "you get the urge to blend!$"
BerryBlender_Text_KnowHowToMakePokeblocks2:
.string "Of course, you do know how to\n"
.string "blend {POKEBLOCK}S, don't you?$"
BerryBlender_Text_LetsBerryBlender2:
.string "Let's get started, then!\p"
.string "Let's BERRY BLENDER!$"
BerryBlender_Text_ExplainBerryBlending2:
.string "Okay!\n"
.string "Let me explain it to you!\p"
.string "When the spinning BLENDER's arrow\n"
.string "reaches your marker, just press\l"
.string "the A Button.\p"
.string "That's all it takes.\n"
.string "Pretty easy, don't you think?$"
BerryBlender_Text_DontHaveAnyBerries2:
.string "Oh, but wait a second here…\n"
.string "You don't have any BERRIES.\p"
.string "You can't make any {POKEBLOCK}S without\n"
.string "BERRIES…\p"
.string "We'll always be around whenever you\n"
.string "get hold of some BERRIES to blend.$"
BerryBlender_Text_PokeblockCaseIsFull2:
.string "Oh, but wait a second here…\n"
.string "Your {POKEBLOCK} CASE is full.\p"
.string "You should use some {POKEBLOCK}S and\n"
.string "then come back.$"
BerryBlender_Text_DontHavePokeblockCase2:
.string "Oh, but wait a second here…\n"
.string "You don't have a {POKEBLOCK} CASE.\p"
.string "You should get a {POKEBLOCK} CASE and\n"
.string "then come back.$"
@ Unused
BerryBlender_Text_MakePokeblocksWithOurGroup:
.string "Oh, hello! Did you want to make some\n"
.string "{POKEBLOCK}S with our little group?$"
BerryBlender_Text_OhDear:
.string "Oh, dear!$"
BerryBlender_Text_LeftUsInShock:
.string "Oh, dear me…\p"
.string "You've left us in shock!$"
BerryBlender_Text_KnowHowToMakePokeblocks3:
.string "Naturally, you know how to make\n"
.string "{POKEBLOCK}S, don't you?$"
BerryBlender_Text_LetsBerryBlender3:
.string "Okay, dear!\n"
.string "Let's get started!\p"
.string "Let's BERRY BLENDER!$"
BerryBlender_Text_ExplainBerryBlending3:
.string "Oh, dear!\p"
.string "Then, I'll explain it to you nicely.\p"
.string "When the BLENDER's arrow spins to\n"
.string "your marker, press the A Button.\p"
.string "That's all it takes.\n"
.string "Isn't it simple?$"
BerryBlender_Text_DontHaveAnyBerries3:
.string "You don't have any BERRIES,\n"
.string "do you?\p"
.string "If you don't have any BERRIES,\n"
.string "you can't make any {POKEBLOCK}S.\p"
.string "We'll always be making {POKEBLOCK}S here,\n"
.string "so let's make some together when\l"
.string "you get a BERRY or two.$"
BerryBlender_Text_PokeblockCaseIsFull3:
.string "Your {POKEBLOCK} CASE is full,\n"
.string "it looks like.\p"
.string "You should use some {POKEBLOCK}S up\n"
.string "and then come back.$"
BerryBlender_Text_DontHavePokeblockCase3:
.string "You haven't gotten a {POKEBLOCK} CASE\n"
.string "yet, it looks like.\p"
.string "You need to get a {POKEBLOCK} CASE before\n"
.string "you come back.$"
BerryBlender_Text_SetNewBlenderRecord:
.string "Okay! Today's going to be the day that\n"
.string "I set a new BLENDER speed record!$"
BerryBlender_Text_LookGoodAtBlendingJoinUs:
.string "Oh, dear!\n"
.string "You look as if you're good at blending.\l"
.string "Would you like to join us?$"
BerryBlender_Text_MakeDeliciousPokeblocks:
.string "I'm going to make delicious {POKEBLOCK}S\n"
.string "and make my POKéMON cuter.$"
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
.string "{POKEBLOCK}S will be made with your friends \n"
.string "from BERRIES in the BERRY BLENDER.\p"
.string "Is it okay to save the game before\n"
.string "linking with your friends?$"
BerryBlender_Text_SearchingForFriends:
.string "Searching for your friends…\n"
.string "… … B Button: Cancel$"
BerryBlender_Text_Player1Arrived:
.string "{STR_VAR_1} arrived.$"
BerryBlender_Text_Player1And2Arrived:
.string "{STR_VAR_1} and {STR_VAR_2} arrived.$"
BerryBlender_Text_AllPlayersArrived:
.string "{STR_VAR_1}, {STR_VAR_2}, and\n"
.string "{STR_VAR_3} arrived.$"
BerryBlender_Text_NoBerriesLink:
.string "You have no BERRIES.\n"
.string "The BERRY BLENDER can't be used.$"
BerryBlender_Text_PokeblockCaseIsFullLink:
.string "Your {POKEBLOCK} CASE is full.\n"
.string "The BERRY BLENDER can't be used.$"
BerryBlender_Text_DontHavePokeblockCaseLink:
.string "You don't have a {POKEBLOCK} CASE.\n"
.string "The BERRY BLENDER can't be used.$"
BerryBlender_Text_LoveMakingPokeblocks:
.string "I love making {POKEBLOCK}S.\p"
.string "I always have some BERRIES with me.$"
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
.string "If you'd like, we could make some\n"
.string "{POKEBLOCK}S together using the\l"
.string "BERRY BLENDER.$"
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my BERRIES.$"
BerryBlender_Text_UseItToMakePokeblocksTogether:
.string "We'll use it to make {POKEBLOCK}S together\n"
.string "using the BERRY BLENDER.$"
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "If I had some left over, I'd gladly\n"
.string "give you one…\p"
.string "But, I don't have any to spare today.\n"
.string "Sorry about that.$"

428
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LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.\p"
.string "Oh? It appears that you don't have\n"
.string "a {POKEBLOCK} CASE yet.\p"
.string "In that case, we need to provide you\n"
.string "with this!$"
LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
.string "Okay, now that we've cleared that\n"
.string "up…\p"
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.$"
LilycoveCity_ContestLobby_Text_ContestReception:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.$"
@ Unused
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
.string "Hello!\p"
.string "This reception counter is only\n"
.string "for 4-player POKéMON CONTESTS.$"
LilycoveCity_ContestLobby_Text_EnterContest1:
.string "Would you like to enter your POKéMON\n"
.string "in our CONTESTS?$"
LilycoveCity_ContestLobby_Text_WhichTopic1:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_ExplainContests:
.string "A POKéMON CONTEST involves four\n"
.string "TRAINERS entering one POKéMON each\l"
.string "in competitive judging.\p"
.string "A CONTEST has two stages of judging,\n"
.string "primary and secondary.\p"
.string "Primary judging is a popularity poll\n"
.string "involving the audience.\p"
.string "Secondary judging features appeals\n"
.string "by the POKéMON using their moves.\p"
.string "Plan appeals carefully to earn the\n"
.string "most attention of the JUDGE and\l"
.string "excite the audience.\l"
.string "Do your best to stand out.\p"
.string "The primary and secondary scores are\n"
.string "added at the end.\p"
.string "The POKéMON garnering the highest\n"
.string "score is declared the winner.$"
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
.string "There are five kinds of CONTESTS.\p"
.string "COOL, BEAUTY, CUTE, SMART, and\n"
.string "TOUGH are the five categories.\p"
.string "Choose the CONTEST that is right for\n"
.string "the POKéMON you plan to enter.$"
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
.string "There are four ranks of POKéMON\n"
.string "CONTESTS.\p"
.string "NORMAL, SUPER, HYPER, and MASTER\n"
.string "are the four ranks.\p"
.string "In the NORMAL Rank, any POKéMON may\n"
.string "enter.\p"
.string "Any POKéMON that won a NORMAL Rank\n"
.string "CONTEST may move up to the SUPER Rank\l"
.string "in the same category.\p"
.string "In the same way, a SUPER Rank winner\n"
.string "can move up to the HYPER Rank, and\l"
.string "a HYPER Rank winner can advance to\l"
.string "the MASTER Rank in the same category.\p"
.string "A POKéMON that won in the MASTER Rank\n"
.string "may compete in the MASTER Rank as\l"
.string "often as its TRAINER wants.$"
LilycoveCity_ContestLobby_Text_EnterWhichRank:
.string "Which Rank would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
.string "Which CONTEST would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
.string "I'm terribly sorry, but your POKéMON\n"
.string "is not qualified to compete at this\l"
.string "Rank yet…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
.string "I'm sorry, but an EGG cannot take part\n"
.string "in a POKéMON CONTEST.$"
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
.string "Your POKéMON appears to be in no\n"
.string "condition to take part in a CONTEST…$"
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
.string "Oh, but that RIBBON…\p"
.string "Your POKéMON has won this CONTEST\n"
.string "before, hasn't it?\p"
.string "Would you like to enter it in this\n"
.string "CONTEST anyway?$"
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
.string "Is that your CONTEST POKéMON?$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
.string "Okay, your POKéMON will be entered\n"
.string "in this CONTEST.\p"
.string "Your POKéMON is Entry No. 4.\n"
.string "The CONTEST will begin shortly.$"
LilycoveCity_ContestLobby_Text_ComeThroughHere:
.string "Please come in through here.\n"
.string "Good luck!$"
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
.string "Congratulations! Your POKéMON is the\n"
.string "CONTEST winner!\p"
.string "We have your prize right here.\n"
.string "Please, right this way!$"
LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
.string "Please come back for your prize\n"
.string "later on.$"
ContestHall_Text_GettingStartedParticipantsAsFollows:
.string "MC: Hello! We're just getting started\n"
.string "with a {STR_VAR_3} Rank POKéMON\l"
.string "{STR_VAR_2}!\p"
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
.string "MC: Hello! We're just getting started\n"
.string "with a 4-player linked POKéMON\l"
.string "{STR_VAR_2}!\p"
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
ContestHall_Text_EntryXTrainersMon:
.string "MC: Entry No. {STR_VAR_2}!\n"
.string "{STR_VAR_1}'s {STR_VAR_3}!$"
ContestHall_Text_SeenContestantsAudienceWillVote:
.string "MC: We've just seen the four POKéMON\n"
.string "contestants.\p"
.string "Now it's time for primary judging!\p"
.string "The audience will vote on their\n"
.string "favorite POKéMON contestants.\p"
.string "Without any further ado, let the\n"
.string "voting begin!$"
ContestHall_Text_VotingUnderWay:
.string "Voting under way…$"
ContestHall_Text_VotingCompleteLetsAppeal:
.string "Voting is now complete!\p"
.string "While the votes are being tallied,\n"
.string "let's move on to secondary judging!\p"
.string "The second stage of judging is the\n"
.string "much anticipated appeal time!\p"
.string "May the contestants amaze us with\n"
.string "superb appeals of dazzling moves!\p"
.string "Let's see a little enthusiasm!\n"
.string "Let's appeal!$"
ContestHall_Text_ThatsItForJudging:
.string "MC: That's it for judging!$"
ContestHall_Text_ThankYouForAppeals:
.string "Thank you all for a most wonderful\n"
.string "display of quality appeals!\p"
.string "This concludes all judging!\n"
.string "Thank you for your fine efforts!$"
ContestHall_Text_JudgeLooksReady:
.string "Now, all that remains is the pulse-\n"
.string "pounding proclamation of the winner.\p"
.string "The JUDGE looks ready to make\n"
.string "the announcement!$"
ContestHall_Text_WeWillNowDeclareWinner:
.string "JUDGE: We will now declare the winner!$"
ContestHall_Text_CongratsTrainerXandMon:
.string "MC: Entry No. {STR_VAR_2}!\p"
.string "{STR_VAR_3} and {STR_VAR_1},\n"
.string "congratulations!$"
ContestHall_Text_CongratsPleaseCompeteAgain:
.string "MC: Congratulations!\n"
.string "Please do compete again!$"
ContestHall_Text_AcceptYourPrize:
.string "MC: Here you are!\n"
.string "Please accept your prize!$"
ContestHall_Text_ConferRibbonAsPrize:
.string "We confer on you this RIBBON\n"
.string "as your prize!$"
ContestHall_Text_ReceivedRibbon:
.string "{PLAYER} received a RIBBON.$"
ContestHall_Text_PutRibbonOnMon:
.string "{PLAYER} put the RIBBON on\n"
.string "{STR_VAR_1}.$"
ContestHall_Text_PickUpPrizeAtCounterLater:
.string "Please pick up your prize at\n"
.string "the reception counter later.\l"
.string "Please do compete again!$"
@ Unused
ContestHall_Text_OnlyRegister4Players:
.string "I only register four players for\n"
.string "POKéMON CONTESTS.\p"
.string "If three other players link up, all\n"
.string "four may enter the same CONTEST.\p"
.string "Would you like to take part?$"
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
.string "Before entering a CONTEST, your\n"
.string "progress will be saved.$"
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
.string "We hope you will participate another\n"
.string "time.$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterContest2:
.string "Would you like to enter a CONTEST?$"
@ Unused
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
.string "When four players are ready, connect\n"
.string "over a Game Link cable, and register\l"
.string "with me, please.\p"
.string "Please choose the same CONTEST\n"
.string "as your fellow contestants.\p"
.string "The CONTEST begins as soon as all\n"
.string "players register their entry.\p"
.string "After that, the usual CONTEST rules\n"
.string "apply.$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
.string "Which CONTEST would you like to enter?$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_Transmitting:
.string "Transmitting…$"
LilycoveCity_ContestLobby_Text_TransmissionError:
.string "Transmission error…$"
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
.string "You may have chosen a different\n"
.string "CONTEST than another player.$"
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
.string "You may have made a different\n"
.string "choice than another player.$"
LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel:
.string "Please wait.\n"
.string "… … B Button: Cancel$"
@ Unused
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2:
.string "We hope you will participate another\n"
.string "time.$"
@ Unused
LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
.string "Transmission error.\n"
.string "Please try again.$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
.string "Your POKéMON will be entered in\n"
.string "the CONTEST.\p"
.string "Your POKéMON is Entry No. {STR_VAR_2}.$"
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
.string "The CONTEST will begin shortly.$"
LilycoveCity_ContestLobby_Text_LinkContestReception:
.string "Welcome! This is the POKéMON CONTEST\n"
.string "link reception counter.\p"
.string "You may enter CONTESTS together with\n"
.string "one or more friends.$"
LilycoveCity_ContestLobby_Text_WhichTopic2:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_EnterContest3:
.string "Would you like to enter a CONTEST?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
.string "Which CONTEST would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
.string "Your POKéMON appears to be in no\n"
.string "condition to take part in a CONTEST…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
.string "I'm sorry, but an EGG cannot take part\n"
.string "in a POKéMON CONTEST.$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
.string "Please decide which of you will\n"
.string "become the GROUP LEADER.\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.”$"
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
.string "At least one player has entered using\n"
.string "the 4-player reception counter.\p"
.string "There must be four players connected\n"
.string "using a GBA Game Link cable.\p"
.string "When the four players are ready,\n"
.string "select G-MODE (GLOBAL MODE),\l"
.string "then register to enter again, please.$"
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
.string "This is a CONTEST for two to four\n"
.string "players linked using a Wireless\l"
.string "Adapter or a GBA Game Link cable.\p"
.string "Participants are first asked to choose\n"
.string "the mode they wish to enter.\p"
.string "There are two different modes.\p"
.string "E-MODE (EMERALD MODE) is for\n"
.string "two to four players, each with a\l"
.string "POKéMON Emerald Game Pak.\p"
.string "G-MODE (GLOBAL MODE) is only for\n"
.string "four players, each with a POKéMON\l"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The players should discuss which mode\n"
.string "they want, then choose the same mode.\p"
.string "Once all the players have chosen\n"
.string "the same CONTEST in the same mode,\l"
.string "the entry registration is complete.\p"
.string "After that, a CONTEST will start in\n"
.string "the usual manner.$"
LilycoveCity_ContestLobby_Text_ExplainEMode:
.string "In E-MODE (EMERALD MODE),\n"
.string "a LINK CONTEST can be held with\l"
.string "two to four players. Each player must\l"
.string "have a POKéMON Emerald Game Pak.\p"
.string "The players must be linked with each\n"
.string "other using Wireless Adapters or\l"
.string "GBA Game Link cables.\p"
.string "If there are fewer than four players,\n"
.string "TRAINERS in the hall will join to fill\l"
.string "the 4-player CONTEST lineup.\p"
.string "Please be aware that E-MODE is not\n"
.string "available in POKéMON Ruby or Sapphire.$"
LilycoveCity_ContestLobby_Text_ExplainGMode:
.string "G-MODE (GLOBAL MODE) is specifically\n"
.string "for four players who are linked using\l"
.string "GBA Game Link cables.\p"
.string "Each player must have a POKéMON\n"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The CONTEST starts after all players\n"
.string "choose G-MODE (POKéMON Emerald) or\l"
.string "enter through the 4-player reception\l"
.string "counter (POKéMON Ruby or Sapphire).$"
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
.string "I'm terribly sorry.\p"
.string "G-MODE does not function\n"
.string "with Wireless Adapters.\p"
.string "Please select E-MODE or try\n"
.string "again using a GBA Game Link cable.$"
LilycoveCity_ContestLobby_Text_WhichContestMode:
.string "Which CONTEST MODE would you like\n"
.string "to enter?$"
ContestHall_Text_GettingStartedWireless:
.string "MC: Hello! We're just getting started\n"
.string "with a 4-player linked POKéMON\l"
.string "{STR_VAR_2}!$"
ContestHall_Text_ParticipantsAsFollows:
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
ContestHall_Text_WeveSeenContestants:
.string "MC: We've just seen the four POKéMON\n"
.string "contestants.\p"
.string "Now it's time for primary judging!$"
ContestHall_Text_AudienceWillVote:
.string "The audience will vote on their\n"
.string "favorite POKéMON contestants.$"
ContestHall_Text_LetVotingBegin:
.string "Without any further ado,\n"
.string "let the voting begin!$"
ContestHall_Text_VotingComplete:
.string "Voting is now complete!\p"
.string "While the votes are being tallied,\n"
.string "let's move on to secondary judging!$"
ContestHall_Text_SecondStageOfJudging:
.string "The second stage of judging is\n"
.string "the much-anticipated appeal time!\p"
.string "May the contestants amaze us with\n"
.string "superb appeals of dazzling moves!$"
ContestHall_Text_LetsAppeal:
.string "Let's see a little enthusiasm!\n"
.string "Let's appeal!$"

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@@ -1,6 +1,6 @@
@ With the exception of Link standby, none of the below texts are used
gTest_MissedTurn::
gText_MissedTurn::
.string "Missed turn$"
gText_LinkStandby4::

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Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon:
.string "I'm the DAY-CARE MAN.\p"
.string "I help take care of the precious\n"
.string "POKéMON of TRAINERS.\p"
.string "If you'd like me to raise your POKéMON,\n"
.string "have a word with my wife.$"
Route117_Text_DoYouWantEgg:
.string "Ah, it's you!\p"
.string "We were raising your POKéMON,\n"
.string "and my goodness, were we surprised!\p"
.string "Your POKéMON had an EGG!\p"
.string "We don't know how it got there,\n"
.string "but your POKéMON had it.\p"
.string "You do want it, yes?$"
Route117_Text_YourMonIsDoingFine:
.string "Ah, it's you! Good to see you.\n"
.string "Your {STR_VAR_1}'s doing fine.$"
Route117_Text_IllKeepIt:
.string "Well then, I'll keep it.\n"
.string "Thanks!$"
Route117_Text_YouHaveNoRoomForIt:
.string "You have no room for it…\n"
.string "Come back when you've made room.$"
Route117_Text_ReceivedEgg:
.string "{PLAYER} received the EGG from\n"
.string "the DAY-CARE MAN.$"
Route117_Text_TakeGoodCareOfIt:
.string "Take good care of it.$"
Route117_Text_FriendlyWithOtherTrainersMon:
.string "By the way, about your {STR_VAR_1},\n"
.string "it seemed to be friendly with\l"
.string "{STR_VAR_2}'s {STR_VAR_3}.\p"
.string "I may even have seen it receiving\n"
.string "a piece of MAIL.$"
@ Unused
Route117_Text_SeeWifeIfYouWantToPickUpMon:
.string "If you want to pick up your POKéMON,\n"
.string "have a word with my wife.$"
Route117_Text_YourMonsAreDoingFine:
.string "Ah, it's you! Your {STR_VAR_1} and\n"
.string "{STR_VAR_2} are doing fine.$"
Route117_Text_IWillKeepDoYouWantIt:
.string "I really will keep it.\n"
.string "You do want this, yes?$"
Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon:
.string "I'm the DAY-CARE LADY.\p"
.string "We can raise POKéMON for you.\p"
.string "Would you like us to raise one?$"
Route117_PokemonDayCare_Text_WhichMonShouldWeRaise:
.string "Which POKéMON should we raise for\n"
.string "you?$"
Route117_PokemonDayCare_Text_WellRaiseYourMon:
.string "Fine, we'll raise your {STR_VAR_1}\n"
.string "for a while.\p"
.string "Come back for it later.$"
Route117_PokemonDayCare_Text_WeCanRaiseOneMore:
.string "We can raise two of your POKéMON.\n"
.string "Would you like us to raise one more?$"
Route117_PokemonDayCare_Text_HusbandWasLookingForYou:
.string "My husband was looking for you.$"
Route117_PokemonDayCare_Text_FineThenComeAgain:
.string "Oh, fine, then.\n"
.string "Come again.$"
Route117_PokemonDayCare_Text_NotEnoughMoney:
.string "You don't have enough money…$"
Route117_PokemonDayCare_Text_TakeOtherOneBackToo:
.string "Will you take back the other one,\n"
.string "too?$"
Route117_PokemonDayCare_Text_ComeAgain:
.string "Fine.\n"
.string "Come again.$"
Route117_PokemonDayCare_Text_GoodToSeeYou:
.string "Ah, it's you! Good to see you.\n"
.string "Your POKéMON can only be doing good!$"
Route117_PokemonDayCare_Text_YourMonHasGrownXLevels:
.string "By level, your {STR_VAR_1} has\n"
.string "grown by {STR_VAR_2}.$"
Route117_PokemonDayCare_Text_YourTeamIsFull:
.string "Your POKéMON team is full.\n"
.string "Make room, then come see me.$"
@ Unused
Route117_PokemonDayCare_Text_TakeBackWhichMon:
.string "Which POKéMON will you take back?$"
Route117_PokemonDayCare_Text_ItWillCostX:
.string "If you want your {STR_VAR_1} back,\n"
.string "it will cost ¥{STR_VAR_2}.$"
Route117_PokemonDayCare_Text_HeresYourMon:
.string "Perfect!\n"
.string "Here's your POKéMON.$"
Route117_PokemonDayCare_Text_TookBackMon:
.string "{PLAYER} took back {STR_VAR_1} from\n"
.string "the DAY-CARE LADY.$"
Route117_PokemonDayCare_Text_YouHaveJustOneMon:
.string "Oh? But you have just one\n"
.string "POKéMON.\p"
.string "Come back another time.$"
Route117_PokemonDayCare_Text_TakeYourMonBack:
.string "Will you take your POKéMON back?$"
Route117_PokemonDayCare_Text_WhatWillYouBattleWith:
.string "If you leave me that POKéMON,\n"
.string "what will you battle with?\p"
.string "Come back another time.$"
Text_EggHatchHuh:
.string "Huh?$"
Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne:
.string "Huh?\n"
.string "Now, now.\p"
.string "If you leave that POKéMON with\n"
.string "me, you'll be left with just one.\p"
.string "You will be better off if you catch\n"
.string "some more, I dare say.$"

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@@ -1,71 +1,71 @@
EventTicket_Text_OldSeaMapTooFar:
.string "What's up, youngster?\p"
.string "What, it's you who's supposed to have\n"
.string "a tattered old map?\p"
.string "Let's have a look.\n"
.string "… … … … … …\p"
.string "Boy, this is quite a ways away.\n"
.string "I'm afraid I can't help you…$"
.string "What's up, youngster?\p"
.string "What, it's you who's supposed to have\n"
.string "a tattered old map?\p"
.string "Let's have a look.\n"
.string "… … … … … …\p"
.string "Boy, this is quite a ways away.\n"
.string "I'm afraid I can't help you…$"
EventTicket_Text_BrineyHoldOnASecond:
.string "BRINEY: Hold on a second!\p"
.string "What's the idea of turning down\n"
.string "someone that I owe so much to?$"
.string "BRINEY: Hold on a second!\p"
.string "What's the idea of turning down\n"
.string "someone that I owe so much to?$"
EventTicket_Text_BrineyLetsSail:
.string "{PLAYER}{KUN}, I'm terribly sorry.\p"
.string "You came to me seeking my help,\n"
.string "and we almost turned you away.\p"
.string "Well, let me make things right.\p"
.string "We'll sail right away, of course!\p"
.string "Let's find this island on\n"
.string "this OLD SEA MAP!$"
.string "{PLAYER}{KUN}, I'm terribly sorry.\p"
.string "You came to me seeking my help,\n"
.string "and we almost turned you away.\p"
.string "Well, let me make things right.\p"
.string "We'll sail right away, of course!\p"
.string "Let's find this island on\n"
.string "this OLD SEA MAP!$"
EventTicket_Text_OddTicketGetOnBoard:
.string "Is it you who brought that odd\n"
.string "ticket?\p"
.string "Where you're trying to go is an island\n"
.string "that's far, far away.\p"
.string "No one knows what awaits there…\p"
.string "The very thought excites my blood\n"
.string "as a sailing man!\p"
.string "Get on board, youngster!$"
.string "Is it you who brought that odd\n"
.string "ticket?\p"
.string "Where you're trying to go is an island\n"
.string "that's far, far away.\p"
.string "No one knows what awaits there…\p"
.string "The very thought excites my blood\n"
.string "as a sailing man!\p"
.string "Get on board, youngster!$"
FarawayIsland_Entrance_Text_SailorReturn:
.string "CAPT. BRINEY can be so maddeningly\n"
.string "fickle…\p"
.string "Do you want to return to LILYCOVE?$"
.string "CAPT. BRINEY can be so maddeningly\n"
.string "fickle…\p"
.string "Do you want to return to LILYCOVE?$"
BirthIsland_Harbor_Text_SailorReturn:
.string "What an oddly shaped island, eh?\n"
.string "Do you want to return to LILYCOVE?$"
.string "What an oddly shaped island, eh?\n"
.string "Do you want to return to LILYCOVE?$"
EventTicket_Text_OddTicketsWhereTo:
.string "Is it you who brought those\n"
.string "odd tickets?\p"
.string "… … …Hm.\p"
.string "These tickets will get you to islands\n"
.string "that are far, far away.\p"
.string "No one knows what awaits there,\n"
.string "or what may happen there.\p"
.string "The very thought excites my blood\n"
.string "as a sailing man!\p"
.string "Get on board, youngster!\n"
.string "Where shall we sail first?$"
.string "Is it you who brought those\n"
.string "odd tickets?\p"
.string "… … …Hm.\p"
.string "These tickets will get you to islands\n"
.string "that are far, far away.\p"
.string "No one knows what awaits there,\n"
.string "or what may happen there.\p"
.string "The very thought excites my blood\n"
.string "as a sailing man!\p"
.string "Get on board, youngster!\n"
.string "Where shall we sail first?$"
NavelRock_Harbor_Text_SailorReturn:
.string "Did… Did you hear that?\n"
.string "That low growling from deep in there.\p"
.string "Are you sure it's safe?\n"
.string "Do you think we should leave?$"
.string "Did… Did you hear that?\n"
.string "That low growling from deep in there.\p"
.string "Are you sure it's safe?\n"
.string "Do you think we should leave?$"
FarawayIsland_Entrance_Text_Sign:
.string "The writing is fading as if it was\n"
.string "written a long time ago…\p"
.string "“…ber, 6th day\n"
.string "If any human…sets foot here…\l"
.string "again…et it be a kindhearted pers…\l"
.string "…ith that hope, I depar…”$"
.string "The writing is fading as if it was\n"
.string "written a long time ago…\p"
.string "“…ber, 6th day\n"
.string "If any human…sets foot here…\l"
.string "again…et it be a kindhearted pers…\l"
.string "…ith that hope, I depar…”$"
FarawayIsland_Interior_Text_Mew:
.string "Myuu…$"
.string "Myuu…$"

View File

@@ -1,5 +1,5 @@
gText_AbnormalWeatherEnded_Rain::
.string "La pluie torrentielle sest arrêtée…$"
.string "La pluie torrentielle sest arrêtée…$"
gText_AbnormalWeatherEnded_Sun::
.string "Le soleil brille moins fort…$"
.string "Le soleil brille moins fort…$"

2496
data/text/fr/apprentice.inc Normal file

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,341 @@
BattleDome_Text_Potential1::
.string "Meilleur candidat au titre!$"
BattleDome_Text_Potential2::
.string "Ira au moins jusquen demi-finale.$"
BattleDome_Text_Potential3::
.string "Finira sûrement dans le trio gagnant.$"
BattleDome_Text_Potential4::
.string "Candidat potentiel à la première place.$"
BattleDome_Text_Potential5::
.string "Equipe à très fort potentiel.$"
BattleDome_Text_Potential6::
.string "Equipe dont on ne sait rien.$"
BattleDome_Text_Potential7::
.string "Equipe au-dessus de la moyenne.$"
BattleDome_Text_Potential8::
.string "Equipe dans la moyenne.$"
BattleDome_Text_Potential9::
.string "Equipe à potentiel moyen.$"
BattleDome_Text_Potential10::
.string "Equipe en dessous de la moyenne.$"
BattleDome_Text_Potential11::
.string "Equipe nayant encore jamais gagné.$"
BattleDome_Text_Potential12::
.string "Une victoire les rendrait très fiers.$"
BattleDome_Text_Potential13::
.string "Equipe assez faible dans lensemble.$"
BattleDome_Text_Potential14::
.string "Equipe à potentiel très faible.$"
BattleDome_Text_Potential15::
.string "Equipe qui nira sûrement pas en finale.$"
BattleDome_Text_Potential16::
.string "Equipe au potentiel le plus faible.$"
BattleDome_Text_PotentialDomeAceTucker::
.string "Superstar incontestée et invincible!$"
BattleDome_Text_StyleRiskDisaster::
.string "Nhésite pas à prendre des risques.$"
BattleDome_Text_StyleEndureLongBattles::
.string "Fait preuve dendurance au combat.$"
BattleDome_Text_StyleVariesTactics::
.string "Change de tactique selon ladversaire.$"
BattleDome_Text_StyleToughWinningPattern::
.string "Profil de gagnant très prononcé.$"
BattleDome_Text_StyleUsesVeryRareMove::
.string "Utilise parfois de très rares attaques.$"
BattleDome_Text_StyleUsesStartlingMoves::
.string "Aime faire sursauter et déranger.$"
BattleDome_Text_StyleConstantlyWatchesHP::
.string "Observe tout le temps les PV au combat.$"
BattleDome_Text_StyleStoresAndLoosesPower::
.string "Stocke puis relâche de la puissance.$"
BattleDome_Text_StyleEnfeeblesFoes::
.string "Sait bien affaiblir ladversaire.$"
BattleDome_Text_StylePrefersLuckTactics::
.string "Sen remet souvent à la chance.$"
BattleDome_Text_StyleRegalAtmosphere::
.string "Attaque de façon majestueuse.$"
BattleDome_Text_StylePowerfulLowPPMoves::
.string "Capacités puissantes à faibles PP.$"
BattleDome_Text_StyleEnfeebleThenAttack::
.string "Affaiblit dabord, attaque ensuite.$"
BattleDome_Text_StyleBattlesWhileEnduring::
.string "Grande résistance aux attaques.$"
BattleDome_Text_StyleUpsetsFoesEmotionally::
.string "Aime énerver les ennemis.$"
BattleDome_Text_StyleStrongAndStraightforward::
.string "Capacités puissantes et directes.$"
BattleDome_Text_StyleAggressivelyStrongMoves::
.string "Agressif, capacités puissantes.$"
BattleDome_Text_StyleCleverlyDodgesAttacks::
.string "Se bat en esquivant les attaques.$"
BattleDome_Text_StyleUsesUpsettingMoves::
.string "Aime contrarier ladversaire.$"
BattleDome_Text_StyleUsesPopularMoves::
.string "Aime les capacités connues.$"
BattleDome_Text_StyleHasPowerfulComboMoves::
.string "Capacités aux combinaisons puissantes.$"
BattleDome_Text_StyleUsesHighProbabilityMoves::
.string "Attaques à fort taux de réussite.$"
BattleDome_Text_StyleAggressivelySpectacularMoves::
.string "Capacités spectaculaires, agressif.$"
BattleDome_Text_StyleEmphasizesOffenseOverDefense::
.string "Préfère lattaque à la défense.$"
BattleDome_Text_StyleEmphasizesDefenseOverOffense::
.string "Préfère la défense à lattaque.$"
BattleDome_Text_StyleAttacksQuicklyStrongMoves::
.string "Rapide, capacités puissantes.$"
BattleDome_Text_StyleUsesAddedEffectMoves::
.string "Aime les capacités à effets ajoutés.$"
BattleDome_Text_StyleUsesBalancedMixOfMoves::
.string "Eventail de capacités bien équilibré.$"
BattleDome_Text_StyleSampleMessage1::
.string "Cest le message dessai 1.$"
BattleDome_Text_StyleSampleMessage2::
.string "Cest le message dessai 2.$"
BattleDome_Text_StyleSampleMessage3::
.string "Cest le message dessai 3.$"
BattleDome_Text_StyleSampleMessage4::
.string "Cest le message dessai 4.$"
BattleDome_Text_EmphasizesHPAndAtk::
.string "Favorise les PV et lATTAQUE.$"
BattleDome_Text_EmphasizesHPAndDef::
.string "Favorise les PV et la DEFENSE.$"
BattleDome_Text_EmphasizesHPAndSpeed::
.string "Favorise les PV et la VITESSE.$"
BattleDome_Text_EmphasizesHPAndSpAtk::
.string "Favorise les PV et lATQ. SPE.$"
BattleDome_Text_EmphasizesHPAndSpDef::
.string "Favorise les PV et la DEF. SPE.$"
BattleDome_Text_EmphasizesAtkAndDef::
.string "Favorise lATTAQUE et la DEFENSE.$"
BattleDome_Text_EmphasizesAtkAndSpeed::
.string "Favorise lATTAQUE et la VITESSE.$"
BattleDome_Text_EmphasizesAtkAndSpAtk::
.string "Favorise lATTAQUE et lATQ. SPE.$"
BattleDome_Text_EmphasizesAtkAndSpDef::
.string "Favorise lATTAQUE et la DEF. SPE.$"
BattleDome_Text_EmphasizesDefAndSpeed::
.string "Favorise la DEFENSE et la VITESSE.$"
BattleDome_Text_EmphasizesDefAndSpAtk::
.string "Favorise la DEFENSE et lATQ. SPE.$"
BattleDome_Text_EmphasizesDefAndSpDef::
.string "Favorise la DEFENSE et la DEF. SPE.$"
BattleDome_Text_EmphasizesSpeedAndSpAtk::
.string "Favorise la VITESSE et lATQ. SPE.$"
BattleDome_Text_EmphasizesSpeedAndSpDef::
.string "Favorise la VITESSE et la DEF. SPE.$"
BattleDome_Text_EmphasizesSpAtkAndSpDef::
.string "Favorise lATQ. SPE. et la DEF. SPE.$"
BattleDome_Text_EmphasizesHP::
.string "Favorise les PV.$"
BattleDome_Text_EmphasizesAtk::
.string "Favorise lATTAQUE.$"
BattleDome_Text_EmphasizesDef::
.string "Favorise la DEFENSE.$"
BattleDome_Text_EmphasizesSpeed::
.string "Favorise la VITESSE.$"
BattleDome_Text_EmphasizesSpAtk::
.string "Favorise lATQ. SPE.$"
BattleDome_Text_EmphasizesSpDef::
.string "Favorise la DEF. SPE.$"
BattleDome_Text_NeglectsHPAndAtk::
.string "Néglige les PV et lATTAQUE.$"
BattleDome_Text_NeglectsHPAndDef::
.string "Néglige les PV et la DEFENSE.$"
BattleDome_Text_NeglectsHPAndSpeed::
.string "Néglige les PV et la VITESSE.$"
BattleDome_Text_NeglectsHPAndSpAtk::
.string "Néglige les PV et lATQ. SPE.$"
BattleDome_Text_NeglectsHPAndSpDef::
.string "Néglige les PV et la DEF. SPE.$"
BattleDome_Text_NeglectsAtkAndDef::
.string "Néglige lATTAQUE et la DEFENSE.$"
BattleDome_Text_NeglectsAtkAndSpeed::
.string "Néglige lATTAQUE et la VITESSE.$"
BattleDome_Text_NeglectsAtkAndSpAtk::
.string "Néglige lATTAQUE et lATQ. SPE.$"
BattleDome_Text_NeglectsAtkAndSpDef::
.string "Néglige lATTAQUE et la DEF. SPE.$"
BattleDome_Text_NeglectsDefAndSpeed::
.string "Néglige la DEFENSE et la VITESSE.$"
BattleDome_Text_NeglectsDefAndSpAtk::
.string "Néglige la DEFENSE et lATQ. SPE.$"
BattleDome_Text_NeglectsDefAndSpDef::
.string "Néglige la DEFENSE et la DEF. SPE.$"
BattleDome_Text_NeglectsSpeedAndSpAtk::
.string "Néglige la VITESSE et lATQ. SPE.$"
BattleDome_Text_NeglectsSpeedAndSpDef::
.string "Néglige la VITESSE et la DEF. SPE.$"
BattleDome_Text_NeglectsSpAtkAndSpDef::
.string "Néglige lATQ. SPE. et la DEF. SPE.$"
BattleDome_Text_NeglectsHP::
.string "Néglige les PV.$"
BattleDome_Text_NeglectsAtk::
.string "Néglige lATTAQUE.$"
BattleDome_Text_NeglectsDef::
.string "Néglige la DEFENSE.$"
BattleDome_Text_NeglectsSpeed::
.string "Néglige la VITESSE.$"
BattleDome_Text_NeglectsSpAtk::
.string "Néglige lATQ. SPE.$"
BattleDome_Text_NeglectsSpDef::
.string "Néglige la DEF. SPE.$"
BattleDome_Text_RaisesMonsWellBalanced::
.string "Elève ses POKéMON de façon équilibrée.$"
BattleDome_Text_LetTheBattleBegin::
.string "Que le combat commence!$"
BattleDome_Text_TrainerWonUsingMove::
.string "{STR_VAR_1} a gagné avec {STR_VAR_2}!$"
BattleDome_Text_TrainerBecameChamp::
.string "{STR_VAR_1} a le titre de champion!$"
BattleDome_Text_TrainerWonByDefault::
.string "{STR_VAR_1} a gagné par forfait!$"
BattleDome_Text_TrainerWonOutrightByDefault::
.string "{STR_VAR_1} a gagné par forfait!$"
BattleDome_Text_TrainerWonNoMoves::
.string "{STR_VAR_1} a gagné sans rien faire!$"
BattleDome_Text_TrainerWonOutrightNoMoves::
.string "{STR_VAR_1} a gagné sans rien faire!$"
BattleDome_Text_Round1Match1::
.string "1{SUPER_ER} tour, combat nº 1$"
BattleDome_Text_Round1Match2::
.string "1{SUPER_ER} tour, combat nº 2$"
BattleDome_Text_Round1Match3::
.string "1{SUPER_ER} tour, combat nº 3$"
BattleDome_Text_Round1Match4::
.string "1{SUPER_ER} tour, combat nº 4$"
BattleDome_Text_Round1Match5::
.string "1{SUPER_ER} tour, combat nº 5$"
BattleDome_Text_Round1Match6::
.string "1{SUPER_ER} tour, combat nº 6$"
BattleDome_Text_Round1Match7::
.string "1{SUPER_ER} tour, combat nº 7$"
BattleDome_Text_Round1Match8::
.string "1{SUPER_ER} tour, combat nº 8$"
BattleDome_Text_Round2Match1::
.string "2{SUPER_E} tour, combat nº 1$"
BattleDome_Text_Round2Match2::
.string "2{SUPER_E} tour, combat nº 2$"
BattleDome_Text_Round2Match3::
.string "2{SUPER_E} tour, combat nº 3$"
BattleDome_Text_Round2Match4::
.string "2{SUPER_E} tour, combat nº 4$"
BattleDome_Text_SemifinalMatch1::
.string "Demi-finale, combat nº 1$"
BattleDome_Text_SemifinalMatch2::
.string "Demi-finale, combat nº 2$"
BattleDome_Text_FinalMatch::
.string "Finale$"

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@@ -0,0 +1,433 @@
FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent:
.string "Bienvenue dans la TENTE DE COMBAT\n"
.string "dAUTEQUIA!\p"
.string "Je serai votre guide pour le\n"
.string "TOURNOI K.O.!$"
FallarborTown_BattleTentLobby_Text_TakeChallenge:
.string "Voulez-vous participer à un\n"
.string "TOURNOI K.O., oui ou non?$"
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge:
.string "Nous espérons que vous relèverez\n"
.string "bientôt notre défi!$"
FallarborTown_BattleTentLobby_Text_ExplainFallarborTent:
.string "Dans la TENTE DE COMBAT dAUTEQUIA,\n"
.string "vous participez à un TOURNOI K.O.\p"
.string "Les participants sinscrivent avec une\n"
.string "équipe de trois POKéMON.\p"
.string "Ces POKéMON doivent être placés dans\n"
.string "lordre dans lequel ils apparaîtront.\p"
.string "Pendant un combat, ils apparaîtront\n"
.string "lun après lautre dans lordre\l"
.string "prédéfini.\p"
.string "Un POKéMON qui entre au combat doit\n"
.string "y rester jusquà la fin.\p"
.string "Sil ny a pas de vainqueur au bout de\n"
.string "trois tours, lARBITRE intervient.\p"
.string "Si vous voulez interrompre le défi,\n"
.string "veuillez sauvegarder la partie.\p"
.string "Si vous ne sauvegardez pas, vous ne\n"
.string "pourrez pas reprendre ce défi.\p"
.string "Si vous mettez K.O. trois DRESSEURS de\n"
.string "suite, nous vous remettons un prix.$"
FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge:
.string "Avant de me suivre dans la TENTE DE\n"
.string "COMBAT, vous devez sauvegarder. OK?$"
@ Unused
FallarborTown_BattleTentLobby_Text_WhichLevelMode:
.string "We offer two levels of challenge,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice?$"
FallarborTown_BattleTentLobby_Text_SelectThreeMons:
.string "Veuillez choisir les trois POKéMON que\n"
.string "vous souhaitez inscrire.$"
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
.string "Je regrette, cher DRESSEUR!\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
.string "Je regrette, cher DRESSEUR!\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent:
.string "Je vais vous guider dans la\n"
.string "TENTE DE COMBAT.$"
FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting:
.string "Je regrette, cher DRESSEUR!\p"
.string "Vous navez pas sauvegardé avant de\n"
.string "quitter votre dernier défi.\p"
.string "Dans ce cas, cest la disqualification.\n"
.string "Quel dommage!\p"
.string "Bien entendu, vous pouvez recommencer\n"
.string "un autre défi.$"
FallarborTown_BattleTentLobby_Text_BeatThreeTrainers:
.string "Splendide! Vous avez battu trois\n"
.string "DRESSEURS à la suite!$"
FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame:
.string "Votre résultat va être sauvegardé.\n"
.string "Veuillez patienter.$"
FallarborTown_BattleTentLobby_Text_PresentYouWithPrize:
.string "Pour récompenser ces trois victoires\n"
.string "consécutives, voici un prix.$"
FallarborTown_BattleTentLobby_Text_ReceivedPrize:
.string "{PLAYER} reçoit {STR_VAR_1}\n"
.string "en récompense.$"
FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize:
.string "Oh, votre SAC est plein.\p"
.string "Veuillez faire de la place dans votre\n"
.string "SAC et revenez ensuite me voir.$"
FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving:
.string "Merci davoir participé!\p"
.string "Votre résultat va être sauvegardé.\n"
.string "Veuillez patienter.$"
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2:
.string "Nous attendrons votre prochain défi\n"
.string "avec impatience.$"
FallarborTown_BattleTentLobby_Text_LookingForwardToArrival:
.string "Nous vous attendions!\p"
.string "Vous devez sauvegarder avant daller\n"
.string "plus loin. Veuillez patienter.$"
VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent:
.string "Bienvenue dans la TENTE DE COMBAT\n"
.string "de VERGAZON!\p"
.string "Nous testons la confiance des\n"
.string "DRESSEURS envers leurs POKéMON.$"
VerdanturfTown_BattleTentLobby_Text_TakeChallenge:
.string "Voulez-vous relever le défi de la\n"
.string "TENTE DE COMBAT de VERGAZON?$"
VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent:
.string "Dans la TENTE DE COMBAT de VERGAZON,\n"
.string "une règle importante est ajoutée.\p"
.string "Les DRESSEURS peuvent seulement\n"
.string "faire entrer et sortir leurs POKéMON.\p"
.string "Les DRESSEURS ne peuvent pas donner\n"
.string "dautres ordres à leurs POKéMON.\p"
.string "Les POKéMON agiront conformément\n"
.string "à leur nature et se battront seuls.\p"
.string "Vous devez placer votre confiance en\n"
.string "vos POKéMON et les regarder.\p"
.string "Si vous réalisez lexploit de battre\n"
.string "trois DRESSEURS à la suite, vous\l"
.string "recevrez un prix.\p"
.string "Si vous voulez interrompre le défi,\n"
.string "veuillez sauvegarder la partie.\p"
.string "Assurez-vous de bien sauvegarder, ou\n"
.string "vous ne pourrez pas reprendre le défi.$"
VerdanturfTown_BattleTentLobby_Text_ReturnFortified:
.string "Revenez quand vous aurez fortifié\n"
.string "votre esprit et vos POKéMON.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_WhichLevelMode:
.string "There are two levels of difficulty,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice of a challenge?$"
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
.string "Je regrette!\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
.string "Je regrette!\p"
.string "Vous navez pas trois POKéMON\n"
.string "aptes à participer.\p"
.string "Il vous faut trois POKéMON différents\n"
.string "pour participer.\p"
.string "Ils doivent aussi tenir des objets\n"
.string "différents.\p"
.string "Les OEUFS{STR_VAR_1} inaptes au combat.\p"
.string "Revenez me voir quand vous aurez\n"
.string "ce quil faut.$"
VerdanturfTown_BattleTentLobby_Text_SelectThreeMons:
.string "Très bien. Maintenant, veuillez choisir\n"
.string "vos trois POKéMON.$"
VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge:
.string "Avant dentrer dans la TENTE DE COMBAT,\n"
.string "votre partie doit être sauvegardée. OK?$"
VerdanturfTown_BattleTentLobby_Text_NowFollowMe:
.string "Très bien.\n"
.string "Suivez-moi, je vous prie.$"
VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded:
.string "Ce fut un privilège de pouvoir assister\n"
.string "à un tel combat.\p"
.string "Votre résultat va être sauvegardé.\n"
.string "Veuillez patienter.$"
VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak:
.string "Trois victoires consécutives…\p"
.string "Les liens qui unissent votre esprit à\n"
.string "vos POKéMON sont solides et sincères.$"
VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded:
.string "Votre résultat va être sauvegardé.\n"
.string "Je vous demande de patienter un peu.$"
VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize:
.string "Pour récompenser ces trois victoires\n"
.string "consécutives, voici un prix.$"
SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent:
.string "Bienvenue dans la TENTE DE COMBAT\n"
.string "de POIVRESSEL!\p"
.string "Je serai votre guide pour le TOURNOI\n"
.string "COMBAT ECHANGE.$"
SlateportCity_BattleTentLobby_Text_TakeChallenge:
.string "Voulez-vous relever le défi du\n"
.string "COMBAT ECHANGE?$"
SlateportCity_BattleTentLobby_Text_ExplainSlateportTent:
.string "Dans la TENTE DE COMBAT de POIVRESSEL\n"
.string "ont lieu des COMBATS ECHANGE avec des\l"
.string "POKéMON de location.\p"
.string "Vous devez choisir trois POKéMON parmi\n"
.string "les POKéMON de location.\p"
.string "Ensuite, vous faites des COMBATS\n"
.string "SOLO avec ces POKéMON.\p"
.string "Si vous gagnez, vous pouvez échanger\n"
.string "lun des POKéMON de location.\p"
.string "Si vous gagnez trois combats à la suite,\n"
.string "vous remportez un prix.\p"
.string "Si vous voulez interrompre le défi,\n"
.string "veuillez sauvegarder la partie.\p"
.string "Si vous ne sauvegardez pas,\n"
.string "cest la disqualification.$"
SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit:
.string "Nous espérons vous compter parmi\n"
.string "nos participants une prochaine fois.$"
@ Unused
SlateportCity_BattleTentLobby_Text_WhichLevelMode:
.string "Which level do you wish to challenge?\n"
.string "Level 50 or Level 100?$"
SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge:
.string "Avant de commencer, votre partie doit\n"
.string "être sauvegardée. OK?$"
@ Unused
SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping:
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
SlateportCity_BattleTentLobby_Text_StepThisWay:
.string "Entrez, je vous en prie.$"
SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults:
.string "Merci davoir joué!\p"
.string "Je vous rends vos POKéMON et reprends\n"
.string "les POKéMON de location.\p"
.string "Je dois sauvegarder vos données.\n"
.string "Veuillez patienter.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals:
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons:
.string "Félicitations! Vous avez gagné trois\n"
.string "COMBATS ECHANGE à la suite!\p"
.string "Je vous rends vos POKéMON et reprends\n"
.string "les POKéMON de location.\p"
.string "Je dois sauvegarder vos données.\n"
.string "Veuillez patienter.$"
SlateportCity_BattleTentLobby_Text_AwardYouThisPrize:
.string "Pour récompenser ces trois victoires\n"
.string "consécutives, voici un prix.$"
SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom:
.string "Oh?\n"
.string "On dirait que vous navez plus de place.\p"
.string "Faites de la place dans votre SAC et\n"
.string "revenez me voir.$"
SlateportCity_BattleTentLobby_Text_BeenWaitingForYou:
.string "Nous vous attendions!\p"
.string "Avant de reprendre votre défi, vous\n"
.string "devez sauvegarder la partie.$"
SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting:
.string "Je regrette!\p"
.string "Vous navez pas sauvegardé avant de\n"
.string "quitter votre dernier défi.\p"
.string "Dans ce cas, cest la disqualification.\n"
.string "Cest dommage!$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReturnPersonalMons:
.string "Well return your personal POKéMON.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
SlateportCity_BattleTentLobby_Text_RulesAreListed:
.string "The Battle Swap rules are listed.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
SlateportCity_BattleTentLobby_Text_ExplainBasicRules:
.string "Au COMBAT ECHANGE, vous ne pouvez\n"
.string "utiliser que trois POKéMON.\p"
.string "Quils aient été prêtés ou échangés,\n"
.string "votre équipe ne peut pas avoir deux\l"
.string "fois le même POKéMON.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules:
.string "Vous pouvez échanger un POKéMON avec\n"
.string "le DRESSEUR que vous venez de battre.\p"
.string "Vous ne pouvez obtenir que les POKéMON\n"
.string "se trouvant dans son équipe.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules:
.string "A chaque fois que vous gagnez, vous\n"
.string "pouvez échanger lun de vos POKéMON\l"
.string "avec lun de ceux de votre adversaire.\p"
.string "Vous ne pouvez pas faire déchange\n"
.string "avec le troisième DRESSEUR.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapNotes:
.string "Voici deux choses à savoir sur les\n"
.string "échanges de POKéMON.\p"
.string "Avant léchange, vous ne pouvez pas\n"
.string "connaître les stats du POKéMON\l"
.string "que vous voulez recevoir.\p"
.string "Les POKéMON de votre équipe sont\n"
.string "alignés dans lordre où vous les avez\l"
.string "loués.\p"
.string "Cet ordre reste le même lorsque vous\n"
.string "échangez des POKéMON.$"
SlateportCity_BattleTentLobby_Text_ExplainMonRules:
.string "Tous les POKéMON de la TENTE DE COMBAT\n"
.string "de POIVRESSEL sont prêtés.\p"
.string "Les POKéMON sont tous de niveau 30.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_RulesAreListed2:
.string "The VERDANTURF BATTLE TENT\n"
.string "rules are listed.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainBasicRules:
.string "Here at the VERDANTURF BATTLE TENT,\n"
.string "POKéMON are required to think and\l"
.string "battle by themselves.\p"
.string "Unlike in the wild, POKéMON that live\n"
.string "with people behave differently\l"
.string "depending on their nature.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainNatureRules:
.string "Depending on its nature, a POKéMON\n"
.string "may prefer to attack no matter what.\p"
.string "Another POKéMON may prefer to protect\n"
.string "itself from any harm.\p"
.string "Yet another may enjoy vexing or\n"
.string "confounding its foes.\p"
.string "Depending on its nature, a POKéMON\n"
.string "will have favorite moves that it is good\l"
.string "at using.\p"
.string "It may also dislike certain moves that\n"
.string "it has trouble using.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainMoveRules:
.string "There are offensive moves that inflict\n"
.string "direct damage on the foe.\p"
.string "There are defensive moves that are\n"
.string "used to prepare for enemy attacks or\l"
.string "used to heal HP and so on.\p"
.string "There are also other somewhat-odd\n"
.string "moves that may enfeeble the foes with\l"
.string "stat problems including poison and \l"
.string "paralysis.\p"
.string "POKéMON will consider using moves in\n"
.string "these three categories.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainUnderpoweredRules:
.string "When not under command by its TRAINER,\n"
.string "a POKéMON may be unable to effectively\l"
.string "use certain moves.\p"
.string "A POKéMON is not good at using any\n"
.string "move that it dislikes.\p"
.string "If a POKéMON only knows moves that\n"
.string "do not match its nature, it will often\l"
.string "be unable to live up to its potential.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainWhenInDangerRules:
.string "Depending on its nature, a POKéMON may\n"
.string "start using moves that dont match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"
BattleTentLobby_Text_ExplainLevelRules:
.string "Dans cette TENTE DE COMBAT, le niveau\n"
.string "de vos adversaires est ajusté en\l"
.string "fonction du niveau de vos POKéMON.\p"
.string "Cependant, aucun des DRESSEURS que\n"
.string "vous affronterez naura de POKéMON\l"
.string "de niveau inférieur à 30.$"
VerdanturfTown_BattleTentLobby_Text_RulesAreListed:
.string "Règles de la TENTE DE COMBAT de\n"
.string "VERGAZON.$"

View File

@@ -0,0 +1,229 @@
BerryBlender_Text_WantToMakePokeblocks:
.string "Oh? Tu veux créer des {POKEBLOCK}S\n"
.string "avec un ancêtre comme moi?$"
BerryBlender_Text_Excellent:
.string "Excellent!$"
BerryBlender_Text_MadeOldTimerSad:
.string "Oh… Je suis lancêtre le plus\n"
.string "triste du monde…$"
BerryBlender_Text_KnowHowToMakePokeblocks:
.string "Tu sais comment créer un {POKEBLOCK}?$"
BerryBlender_Text_LetsBerryBlender:
.string "Dans ce cas, allons-y!\p"
.string "Cest parti pour le MIXEUR!$"
BerryBlender_Text_ExplainBerryBlending:
.string "Dans ce cas, je vais texpliquer.\p"
.string "Ne tinquiète pas, cest simple comme\n"
.string "bonjour.\p"
.string "Lorsque la flèche du MIXEUR passe\n"
.string "devant ton marqueur, appuie simplement\l"
.string "sur le bouton A.\p"
.string "Voilà, cest tout.\n"
.string "Essaie, tu verras, cest enfantin.$"
BerryBlender_Text_DontHaveAnyBerries:
.string "Oh?\n"
.string "Tu nas pas de BAIE?\p"
.string "Sans BAIE, il est impossible de créer\n"
.string "des {POKEBLOCK}S.$"
BerryBlender_Text_CanHaveOneOfMyBerries:
.string "Bon, ça ne va pas du tout, nest-ce pas?\p"
.string "Si ça ne te gêne pas de prendre mes\n"
.string "restes, je peux te donner une BAIE.\p"
.string "Comme ça, on peut créer des {POKEBLOCK}S\n"
.string "avec le MIXEUR.$"
BerryBlender_Text_DontHaveAnyBerriesToSpare:
.string "Sil me restait des BAIES, je ten\n"
.string "donnerais volontiers une…\p"
.string "Mais, aujourdhui, je nai plus de BAIE\n"
.string "à partager. Ce sera pour une autre fois.$"
BerryBlender_Text_PokeblockCaseIsFull:
.string "Mais ta BOITE {POKEBLOCK}S est pleine.\p"
.string "Tu devrais utiliser des {POKEBLOCK}S et\n"
.string "revenir me voir.$"
BerryBlender_Text_DontHavePokeblockCase:
.string "Mais tu nas pas de BOITE {POKEBLOCK}S.\p"
.string "Trouve une BOITE {POKEBLOCK}S et\n"
.string "reviens me voir.$"
BerryBlender_Text_LetsGetBlendingAlready:
.string "Cest parti pour le mélange!$"
BerryBlender_Text_WhatKindOfPokeblockWillIGet:
.string "Je me demande quel type de {POKEBLOCK} je\n"
.string "vais créer! Cest palpitant!$"
BerryBlender_Text_WantToBlendPokeblocksWithUs:
.string "Salut toi!\n"
.string "Tu veux créer des {POKEBLOCK}S?$"
BerryBlender_Text_Okay:
.string "Excellent!$"
BerryBlender_Text_ThatsTooBad:
.string "Quel dommage…\p"
.string "Dès que tu as une petite envie de mixer,\n"
.string "viens par ici!$"
BerryBlender_Text_KnowHowToMakePokeblocks2:
.string "Tu sais comment créer un {POKEBLOCK}, non?$"
BerryBlender_Text_LetsBerryBlender2:
.string "Dans ce cas, allons-y!\p"
.string "Cest parti pour le MIXEUR!$"
BerryBlender_Text_ExplainBerryBlending2:
.string "Dans ce cas, je vais texpliquer.\p"
.string "Lorsque la flèche du MIXEUR passe\n"
.string "devant ton marqueur, appuie simplement\l"
.string "sur le bouton A.\p"
.string "Voilà, cest tout.\n"
.string "Cest trop facile, tu verras!$"
BerryBlender_Text_DontHaveAnyBerries2:
.string "Oh?\n"
.string "Tu nas pas de BAIE?\p"
.string "Sans BAIE, il est impossible de créer\n"
.string "des {POKEBLOCK}S.\p"
.string "Repasse quand tu auras quelques BAIES\n"
.string "à mixer.$"
BerryBlender_Text_PokeblockCaseIsFull2:
.string "Mais ta BOITE {POKEBLOCK}S est pleine.\p"
.string "Tu devrais utiliser des {POKEBLOCK}S et\n"
.string "repasser.$"
BerryBlender_Text_DontHavePokeblockCase2:
.string "Mais tu nas pas de BOITE {POKEBLOCK}S.\p"
.string "Trouve une BOITE {POKEBLOCK}S et\n"
.string "repasse nous voir.$"
@ Unused
BerryBlender_Text_MakePokeblocksWithOurGroup:
.string "Oh, hello! Did you want to make some\n"
.string "{POKEBLOCK}S with our little group?$"
BerryBlender_Text_OhDear:
.string "Oh!$"
BerryBlender_Text_LeftUsInShock:
.string "Oh…\p"
.string "Nous sommes en état de choc.$"
BerryBlender_Text_KnowHowToMakePokeblocks3:
.string "Bien sûr, tu dois savoir comment créer\n"
.string "un {POKEBLOCK}. Nest-ce pas que tu sais?$"
BerryBlender_Text_LetsBerryBlender3:
.string "Dans ce cas, allons-y!\p"
.string "Cest parti pour le MIXEUR!$"
BerryBlender_Text_ExplainBerryBlending3:
.string "Pas possible!\p"
.string "Dans ce cas, je vais texpliquer.\p"
.string "Lorsque la flèche du MIXEUR passe\n"
.string "devant ton marqueur, appuie simplement\l"
.string "sur le bouton A.\p"
.string "Voilà, cest tout.\n"
.string "Cest trop facile, tu verras!$"
BerryBlender_Text_DontHaveAnyBerries3:
.string "Oh?\n"
.string "Tu nas pas de BAIE?\p"
.string "Sans BAIE, il est impossible de créer\n"
.string "des {POKEBLOCK}S.\p"
.string "Je reste ici pour faire des {POKEBLOCK}S.\n"
.string "Reviens dès que tu auras quelques\l"
.string "BAIES!$"
BerryBlender_Text_PokeblockCaseIsFull3:
.string "Mais ta BOITE {POKEBLOCK}S est pleine.\p"
.string "Tu devrais utiliser des {POKEBLOCK}S et\n"
.string "repasser.$"
BerryBlender_Text_DontHavePokeblockCase3:
.string "Mais tu nas pas de BOITE {POKEBLOCK}S.\p"
.string "Trouve une BOITE {POKEBLOCK}S et\n"
.string "repasse.$"
BerryBlender_Text_SetNewBlenderRecord:
.string "Aujourdhui, je vais battre le record\n"
.string "de vitesse du MIXEUR!$"
BerryBlender_Text_LookGoodAtBlendingJoinUs:
.string "Dis, toi!\n"
.string "Je suis sûre que tu sais bien mixer!\l"
.string "Tu veux te joindre à nous?$"
BerryBlender_Text_MakeDeliciousPokeblocks:
.string "Je vais faire de délicieux {POKEBLOCK}S\n"
.string "pour rendre mes POKéMON plus gracieux.$"
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
.string "Il va être possible de créer des\n"
.string "{POKEBLOCK}S entre amis en utilisant\l"
.string "des BAIES avec le MIXEUR.\p"
.string "Voulez-vous sauvegarder la partie\n"
.string "avant de vous connecter avec vos amis?$"
BerryBlender_Text_SearchingForFriends:
.string "Recherche damis…\n"
.string "… … Bouton B: Annuler$"
BerryBlender_Text_Player1Arrived:
.string "{STR_VAR_1} arrive.$"
BerryBlender_Text_Player1And2Arrived:
.string "{STR_VAR_1} et {STR_VAR_2} arrivent.$"
BerryBlender_Text_AllPlayersArrived:
.string "{STR_VAR_1}, {STR_VAR_2} et\n"
.string "{STR_VAR_3} arrivent.$"
BerryBlender_Text_NoBerriesLink:
.string "Vous navez pas de BAIES.\n"
.string "Impossible dutiliser le MIXEUR.$"
BerryBlender_Text_PokeblockCaseIsFullLink:
.string "Votre BOITE {POKEBLOCK}S est pleine.\n"
.string "Impossible dutiliser le MIXEUR.$"
BerryBlender_Text_DontHavePokeblockCaseLink:
.string "Vous navez pas de BOITE {POKEBLOCK}S.\n"
.string "Impossible dutiliser le MIXEUR.$"
BerryBlender_Text_LoveMakingPokeblocks:
.string "Jaime bien faire des {POKEBLOCK}S.\p"
.string "Jai toujours quelques BAIES sur moi.$"
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
.string "Si ça te dit, on peut faire quelques\n"
.string "{POKEBLOCK}S ensemble à laide du MIXEUR.$"
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
.string "Oh?\n"
.string "Tu nas pas de BAIES?\p"
.string "Bon, ça nfait rien pour linstant, hein?\p"
.string "Si tu ten fiches davoir les restes,\n"
.string "tu peux prendre une de mes BAIES.$"
BerryBlender_Text_UseItToMakePokeblocksTogether:
.string "On va sen servir pour faire des {POKEBLOCK}S\n"
.string "ensemble avec le MIXEUR.$"
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
.string "Oh?\n"
.string "Tu nas pas de BAIES?\p"
.string "Sil men restait, je ten donnerais\n"
.string "une avec grand plaisir…\p"
.string "Mais je nen ai aucune en réserve\n"
.string "aujourdhui. Désolé.$"

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gText_Birch_Welcome::
.string "Bonjour! Désolé pour lattente!\p"
.string "Bienvenue dans le monde\n"
.string "des POKéMON!\p"
.string "Je mappelle SEKO.\p"
.string "Mais tout le monde ici mappelle\n"
.string "le PROFESSEUR POKéMON.\p"
.string "$"
gText_Birch_Pokemon::
.string "This is what we call a “POKéMON.”\p"
.string "\n"
.string "$"
gText_Birch_MainSpeech::
.string "Ce monde est peuplé de créatures\n"
.string "appelées POKéMON.\p"
.string "Nous, les humains, vivons avec les\n"
.string "POKéMON. Il nous arrive de jouer\l"
.string "ou de travailler ensemble.\p"
.string "Et parfois, nous nous réunissons\n"
.string "pour nous affronter au cours de\l"
.string "formidables combats de POKéMON.\p"
.string "Mais malgré nos liens, nous ne\n"
.string "savons pas tout sur les POKéMON.\p"
.string "En réalité, il existe dinnombrables\n"
.string "secrets concernant les POKéMON.\p"
.string "Pour percer les mystères des\n"
.string "POKéMON, je les étudie. Cest\l"
.string "mon métier, je suis chercheur.\p"
.string "$"
gText_Birch_AndYouAre::
.string "Et toi, qui es-tu?$"
gText_Birch_BoyOrGirl::
.string "Es-tu un garçon?\n"
.string "Ou es-tu une fille?$"
gText_Birch_WhatsYourName::
.string "Très bien.\n"
.string "Comment tappelles-tu?$"
gText_Birch_SoItsPlayer::
.string "Tu tappelles {PLAYER}{KUN}?$"
gText_Birch_YourePlayer::
.string "Ah, mais cest vrai!\p"
.string "Tu es {PLAYER}{KUN}! Tu viens darriver\n"
.string "à BOURG-EN-VOL, là où jhabite.\p"
.string "Je men souviens, maintenant!\p"
.string "$"
gText_Birch_AreYouReady::
.string "Bon, comment te sens-tu?\p"
.string "Tu es sur le point de commencer\n"
.string "une aventure unique.\p"
.string "Fais preuve de courage et plonge\n"
.string "dans le monde des POKéMON où\l"
.string "tu vivras de belles aventures,\l"
.string "remplies de rêves et damitiés!\p"
.string "Bien, rejoins-moi plus tard.\n"
.string "Viens me voir au LABO POKéMON.\p"
.string "$"

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BerryBlender_Text_BlendWithTheBlendMaster:
.string "MAITRE MIXEUR: Cest moi!\n"
.string "Je suis le MAITRE MIXEUR!\p"
.string "Mixe avec moi et tu verras le\n"
.string "maître à lœuvre!$"
BerryBlender_Text_SeeMyMasteryInAction:
.string "MAITRE MIXEUR: Hum! Alors comme ça,\n"
.string "tu veux voir le maître à lœuvre?$"
BerryBlender_Text_TooBusyNowIsee:
.string "Hum!\p"
.string "Tu nas pas le temps, je vois!\p"
.string "Mais ne crains rien!\n"
.string "Je ne bouge pas dici aujourdhui!\l"
.string "Reviens vite!$"
BerryBlender_Text_BlendMasterNoBerries:
.string "Hum!\p"
.string "Tu nas pas une seule BAIE!\p"
.string "Je ne bouge pas dici aujourdhui!\n"
.string "Reviens vite!$"
BerryBlender_Text_BlendMasterKnowHowToMakePokeblocks:
.string "Bien sûr!\n"
.string "Bien sûr!\p"
.string "Au fait…\n"
.string "Tu sais comment mixer des BAIES\l"
.string "pour faire des {POKEBLOCK}S?$"
BerryBlender_Text_BlendMasterExplainBerryBlending:
.string "Hum!\p"
.string "Cest simple comme bonjour!\p"
.string "Lorsque la flèche du MIXEUR passe\n"
.string "devant ton marqueur, appuie simplement\l"
.string "sur le bouton A.\p"
.string "Cest tout.\p"
.string "Quand tu me verras appuyer sur le\n"
.string "bouton A, tu comprendras comme\l"
.string "cest facile.$"
BerryBlender_Text_BlendMasterLetsBerryBlender:
.string "Bien!\p"
.string "Dans ce cas, allons-y!\p"
.string "Cest parti pour le MIXEUR,\n"
.string "avec le MAITRE MIXEUR!$"
BerryBlender_Text_BlendMasterNoPokeblockCase:
.string "Hum!\p"
.string "On dirait que tu nas pas encore\n"
.string "de BOITE {POKEBLOCK}S!\p"
.string "Je ne bouge pas dici aujourdhui!\n"
.string "Trouve vite une BOITE {POKEBLOCK}S!$"
BerryBlender_Text_BlendMasterPokeblockCaseFull:
.string "Hum!\p"
.string "Ta BOITE {POKEBLOCK}S est pleine!\p"
.string "Je ne bouge pas dici aujourdhui!\n"
.string "Utilise quelques {POKEBLOCK}S et reviens!$"
BerryBlender_Text_WhoaAwesome:
.string "Waouh!\n"
.string "Joli!$"
BerryBlender_Text_WickedlyFast:
.string "Super rapide!$"
BerryBlender_Text_WhatAnExpert:
.string "Formidable!$"
BerryBlender_Text_MadeAmazingPokeblocksWithMaster:
.string "Jai mixé avec le MAITRE MIXEUR et on\n"
.string "a fait de superbes {POKEBLOCK}S!$"
BerryBlender_Text_QualitiesOfBlendMaster:
.string "Des yeux de lynx qui suivent la\n"
.string "flèche au centième de millimètre près…\p"
.string "Une main qui appuie sur le bouton A\n"
.string "avec la précision dun métronome…\p"
.string "Cest ça qui fait le succès du\n"
.string "MAITRE MIXEUR.$"
BerryBlender_Text_MasterWorksOnSkillsInMountains:
.string "Le MAITRE MIXEUR passe tout son\n"
.string "temps à sentraîner dans la montagne.\p"
.string "Parfois, il nous fait lhonneur de venir\n"
.string "à NENUCRIQUE pour y mixer des BAIES.$"

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LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
.string "Bonjour!\p"
.string "Vous êtes à la réception des\n"
.string "CONCOURS POKéMON.\p"
.string "Oh? Mais vous navez pas encore\n"
.string "de BOITE {POKEBLOCK}.\p"
.string "Dans ce cas, nous allons vous en\n"
.string "fournir une!$"
LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
.string "OK, maintenant que le problème\n"
.string "est réglé…\p"
.string "Bonjour!\p"
.string "Vous êtes à la réception des\n"
.string "CONCOURS POKéMON.$"
LilycoveCity_ContestLobby_Text_ContestReception:
.string "Bonjour!\p"
.string "Nous prenons les inscriptions aux\n"
.string "CONCOURS POKéMON.$"
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
.string "Hello!\p"
.string "This reception counter is only\n"
.string "for 4-player POKéMON CONTESTS.$"
LilycoveCity_ContestLobby_Text_EnterContest1:
.string "Voulez-vous faire participer un de vos\n"
.string "POKéMON à un CONCOURS?$"
LilycoveCity_ContestLobby_Text_WhichTopic1:
.string "A quel sujet?$"
LilycoveCity_ContestLobby_Text_ExplainContests:
.string "Dans un CONCOURS POKéMON, il y a quatre\n"
.string "DRESSEURS qui font chacun participer\l"
.string "un POKéMON.\p"
.string "Un CONCOURS comporte un jugement\n"
.string "préliminaire et un jugement secondaire.\p"
.string "Le jugement préliminaire est un\n"
.string "jugement auquel participe le public.\p"
.string "Le jugement secondaire concerne les\n"
.string "démonstrations de capacités.\p"
.string "Il faut préparer ses démonstrations\n"
.string "afin dattirer lattention du JUGE et\l"
.string "denthousiasmer le public.\p"
.string "Faites de votre mieux pour vous\n"
.string "imposer.\p"
.string "Les scores obtenus au premier tour et\n"
.string "au second tour sont totalisés à la fin.\p"
.string "Le POKéMON obtenant le score total le\n"
.string "plus élevé est déclaré vainqueur.$"
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
.string "Il y a cinq types de CONCOURS:\p"
.string "SANG-FROID, BEAUTE, GRACE,\n"
.string "INTELLIGENCE et ROBUSTESSE.\p"
.string "Il faut choisir le CONCOURS en fonction\n"
.string "du POKéMON que vous voulez inscrire.$"
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
.string "Il y a quatre catégories de CONCOURS\n"
.string "POKéMON:\p"
.string "NORMAL, SUPER, HYPER et MASTER.\p"
.string "Tous les POKéMON peuvent sinscrire\n"
.string "dans la catégorie NORMAL.\p"
.string "Un POKéMON remportant un CONCOURS\n"
.string "catégorie NORMAL peut passer à la\l"
.string "catégorie SUPER du même CONCOURS.\p"
.string "De même, gagner la catégorie\n"
.string "SUPER permet de passer à la catégorie\l"
.string "HYPER et gagner la catégorie HYPER\l"
.string "permet de passer à la catégorie MASTER.\p"
.string "Après une victoire dans la catégorie\n"
.string "MASTER, le POKéMON peut être présenté\l"
.string "dans cette catégorie à tout moment.$"
LilycoveCity_ContestLobby_Text_EnterWhichRank:
.string "Dans quelle catégorie souhaitez-vous\n"
.string "participer?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
.string "Quel CONCOURS choisissez-vous?$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
.string "Quel POKéMON choisissez-vous?$"
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
.string "Quel dommage, votre POKéMON nest pas\n"
.string "encore assez qualifié pour concourir\l"
.string "dans cette catégorie…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
.string "Un OEUF ne peut malheureusement pas\n"
.string "participer à un CONCOURS POKéMON.$"
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
.string "Votre POKéMON nest pas en \n"
.string "état de participer à un CONCOURS…$"
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
.string "Oh, mais ce RUBAN…\p"
.string "Votre POKéMON a déjà gagné ce\n"
.string "CONCOURS, nest-ce pas?\p"
.string "Vous voulez quand même linscrire à\n"
.string "ce CONCOURS?$"
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
.string "Est-ce votre POKéMON DE CONCOURS?$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
.string "Daccord, je vais inscrire votre POKéMON\n"
.string "au CONCOURS.\p"
.string "Votre POKéMON sera le concurrent Nº 4.\n"
.string "Le CONCOURS va bientôt débuter.$"
LilycoveCity_ContestLobby_Text_ComeThroughHere:
.string "Veuillez entrer.\n"
.string "Bonne chance!$"
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
.string "Félicitations! Votre POKéMON remporte\n"
.string "le CONCOURS!\p"
.string "Nous allons vous donner votre prix.\n"
.string "Par ici, je vous en prie!$"
LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
.string "Repassez plus tard pour prendre votre\n"
.string "prix.$"
ContestHall_Text_GettingStartedParticipantsAsFollows:
.string "ANIMATRICE: Votre attention! Je nai\n"
.string "quun mot à dire: {STR_VAR_2}! Que le\l"
.string "CONCOURS catégorie {STR_VAR_3} commence!\p"
.string "Voici les DRESSEURS en compétition\n"
.string "et leurs POKéMON.$"
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
.string "ANIMATRICE: Votre attention! Je nai\n"
.string "quun mot à dire: {STR_VAR_2}! Que le\l"
.string "CONCOURS en link avec 4 joueurs\l"
.string "commence!\p"
.string "Voici les DRESSEURS en compétition\n"
.string "et leurs POKéMON.$"
ContestHall_Text_EntryXTrainersMon:
.string "ANIMATRICE: Concurrent Nº {STR_VAR_2}!\n"
.string "{STR_VAR_3} de {STR_VAR_1}!$"
ContestHall_Text_SeenContestantsAudienceWillVote:
.string "ANIMATRICE: Nous venons de voir les\n"
.string "quatre concurrents POKéMON.\p"
.string "Maintenant, cest le jugement\n"
.string "préliminaire!\p"
.string "Les membres du public vont choisir\n"
.string "leurs concurrents POKéMON préférés.\p"
.string "Nattendons pas une minute de plus, que\n"
.string "le vote commence!$"
ContestHall_Text_VotingUnderWay:
.string "Vote en cours…$"
ContestHall_Text_VotingCompleteLetsAppeal:
.string "Le vote est achevé!\p"
.string "Pendant le comptage des voix, \n"
.string "passons au jugement secondaire!\p"
.string "Il sagit du moment très attendu des\n"
.string "démonstrations!\p"
.string "Que les concurrents nous éblouissent!\p"
.string "Un peu denthousiasme!\n"
.string "Place aux démonstrations!$"
ContestHall_Text_ThatsItForJudging:
.string "ANIMATRICE: Le second tour est\n"
.string "terminé!$"
ContestHall_Text_ThankYouForAppeals:
.string "Merci à tous pour ces démonstrations\n"
.string "dune rare qualité!\p"
.string "Les délibérations touchent à leur fin!\n"
.string "Merci pour vos efforts!$"
ContestHall_Text_JudgeLooksReady:
.string "Maintenant il ne reste plus quà\n"
.string "annoncer le grand gagnant.\p"
.string "Le JUGE est prêt à faire son\n"
.string "annonce!$"
ContestHall_Text_WeWillNowDeclareWinner:
.string "JUGE: Je vais annoncer le vainqueur!$"
ContestHall_Text_CongratsTrainerXandMon:
.string "ANIMATRICE: Concurrent Nº {STR_VAR_2}!\p"
.string "Félicitations,\n"
.string "{STR_VAR_3} et {STR_VAR_1}!$"
ContestHall_Text_CongratsPleaseCompeteAgain:
.string "ANIMATRICE: Félicitations!\n"
.string "Jespère vous revoir bientôt!$"
ContestHall_Text_AcceptYourPrize:
.string "ANIMATRICE: Tenez!\n"
.string "Voici votre prix!$"
ContestHall_Text_ConferRibbonAsPrize:
.string "Pour récompenser votre victoire,\n"
.string "voici ce RUBAN!$"
ContestHall_Text_ReceivedRibbon:
.string "{PLAYER} reçoit un RUBAN.$"
ContestHall_Text_PutRibbonOnMon:
.string "{PLAYER} met le RUBAN sur\n"
.string "{STR_VAR_1}.$"
ContestHall_Text_PickUpPrizeAtCounterLater:
.string "Venez chercher votre prix plus tard\n"
.string "à laccueil.\l"
.string "Jespère vous revoir bientôt!$"
ContestHall_Text_OnlyRegister4Players:
.string "I only register four players for\n"
.string "POKéMON CONTESTS.\p"
.string "If three other players link up, all\n"
.string "four may enter the same CONTEST.\p"
.string "Would you like to take part?$"
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
.string "Avant de débuter un CONCOURS,\n"
.string "il faut sauvegarder sa partie.$"
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
.string "Nous espérons vous compter parmi\n"
.string "nos participants une prochaine fois.$"
LilycoveCity_ContestLobby_Text_EnterContest2:
.string "Would you like to enter a CONTEST?$"
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
.string "When four players are ready, connect\n"
.string "over a Game Link cable, and register\l"
.string "with me, please.\p"
.string "Please choose the same CONTEST\n"
.string "as your fellow contestants.\p"
.string "The CONTEST begins as soon as all\n"
.string "players register their entry.\p"
.string "After that, the usual CONTEST rules\n"
.string "apply.$"
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
.string "Which CONTEST would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_Transmitting:
.string "Transmission…$"
LilycoveCity_ContestLobby_Text_TransmissionError:
.string "Erreur de transmission…$"
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
.string "Vous avez peut-être choisi un\n"
.string "CONCOURS différent des autres joueurs.$"
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
.string "Vous avez peut-être fait un choix\n"
.string "différent des autres joueurs.$"
LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel:
.string "Veuillez patienter.\n"
.string "Appuyez sur le bouton B pour annuler…$"
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2:
.string "We hope you will participate another\n"
.string "time.$"
LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
.string "Transmission error.\n"
.string "Please try again.$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
.string "Je vais inscrire votre POKéMON au\n"
.string "CONCOURS.\p"
.string "Votre POKéMON sera le concurrent Nº {STR_VAR_2}.$"
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
.string "Le CONCOURS va bientôt débuter.$"
LilycoveCity_ContestLobby_Text_LinkContestReception:
.string "Bienvenue. Vous êtes à la réception\n"
.string "des CONCOURS POKéMON en link.\p"
.string "Vous pouvez participer aux CONCOURS\n"
.string "avec un ou plusieurs amis.$"
LilycoveCity_ContestLobby_Text_WhichTopic2:
.string "A quel sujet?$"
LilycoveCity_ContestLobby_Text_EnterContest3:
.string "Voulez-vous participer à un CONCOURS?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
.string "Quel CONCOURS choisissez-vous?$"
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
.string "Votre POKéMON nest pas en \n"
.string "état de participer à un CONCOURS…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
.string "Un OEUF ne peut malheureusement pas\n"
.string "participer à un CONCOURS POKéMON.$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
.string "Quel POKéMON choisissez-vous?$"
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
.string "Veuillez choisir lequel de vous\n"
.string "deux sera le MENEUR.\p"
.string "Lautre joueur devra ensuite\n"
.string "choisir “JOINDRE”.$"
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
.string "Au moins un joueur est entré en\n"
.string "utilisant la réception 4-joueurs.\p"
.string "Quatre joueurs doivent être connectés\n"
.string "avec des câbles GBA Game Link.\p"
.string "Quand tous les joueurs sont prêts,\n"
.string "sélectionnez MODE-G (MODE GLOBAL)\l"
.string "et enregistrez-vous de nouveau.$"
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
.string "Cest un CONCOURS pour deux à quatre\n"
.string "joueurs connectés avec des câbles GBA\l"
.string "Game Link ou des adaptateurs sans fil.\p"
.string "Les participants doivent dabord\n"
.string "choisir le mode auquel ils\l"
.string "veulent jouer.\p"
.string "Il y a deux modes différents.\p"
.string "Le MODE-E (MODE EMERAUDE) est pour\n"
.string "deux à quatre joueurs ayant chacun une\l"
.string "cartouche de jeu POKéMON Emeraude.\p"
.string "Le MODE-G (MODE GLOBAL) est seulement\n"
.string "pour quatre joueurs ayant chacun une\p"
.string "cartouche de jeu POKéMON Emeraude,\n"
.string "Rubis ou Saphir.\p"
.string "Les joueurs doivent discuter ensemble\n"
.string "du mode quils veulent utiliser et\l"
.string "choisir ensuite le même.\p"
.string "Linscription se termine une fois que\n"
.string "tous les joueurs ont choisi le même\l"
.string "CONCOURS dans le même mode.\p"
.string "Après ça, le CONCOURS débute\n"
.string "normalement.$"
LilycoveCity_ContestLobby_Text_ExplainEMode:
.string "Dans le MODE-E (MODE EMERAUDE),\n"
.string "un CONCOURS LINK prend place avec\l"
.string "deux à quatre joueurs ayant chacun\l"
.string "une cartouche de jeu POKéMON Emeraude.\p"
.string "Les joueurs doivent être connectés en\n"
.string "utilisant des câbles GBA Game Link ou\l"
.string "des adaptateurs sans fil.\p"
.string "Sil y a moins de quatre joueurs, des\n"
.string "DRESSEURS se trouvant dans le hall\l"
.string "viendront pour compléter la partie.\p"
.string "Veuillez noter que le MODE-E nest\n"
.string "pas disponible dans POKéMON Rubis\l"
.string "ou Saphir.$"
LilycoveCity_ContestLobby_Text_ExplainGMode:
.string "Le MODE-G (MODE GLOBAL) est\n"
.string "spécifiquement conçu pour quatre\p"
.string "joueurs connectés avec des\n"
.string "câbles GBA Game Link.\p"
.string "Chaque joueur doit utiliser une\n"
.string "cartouche de jeu POKéMON Emeraude,\l"
.string "Rubis ou Saphir.\p"
.string "Le CONCOURS commence dès que\n"
.string "tous les joueurs ont choisi MODE-G\l"
.string "(POKéMON Emeraude) ou sont\l"
.string "entrés en passant par la réception\l"
.string "4-joueurs (POKéMON Rubis ou Saphir).$"
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
.string "Je suis terriblement désolée.\p"
.string "Le MODE-G ne fonctionne pas avec\n"
.string "les adaptateurs sans fil.\p"
.string "Veuillez sélectionner le MODE-E ou\n"
.string "essayez avec des câbles GBA Game Link.$"
LilycoveCity_ContestLobby_Text_WhichContestMode:
.string "A quel MODE CONCOURS\n"
.string "voulez-vous participer?$"
ContestHall_Text_GettingStartedWireless:
.string "ANIMATRICE: Votre attention! Je nai\n"
.string "quun mot à dire: {STR_VAR_2}! Que le\l"
.string "CONCOURS en link avec 4 joueurs\l"
.string "commence!$"
ContestHall_Text_ParticipantsAsFollows:
.string "Voici les DRESSEURS en compétition\n"
.string "et leurs POKéMON:$"
ContestHall_Text_WeveSeenContestants:
.string "ANIMATRICE: Nous venons de voir les\n"
.string "quatre concurrents POKéMON.\p"
.string "Maintenant, cest le jugement\n"
.string "préliminaire!$"
ContestHall_Text_AudienceWillVote:
.string "Les membres du public vont choisir\n"
.string "leurs concurrents POKéMON préférés.$"
ContestHall_Text_LetVotingBegin:
.string "Nattendons pas une minute de plus, que\n"
.string "le vote commence!$"
ContestHall_Text_VotingComplete:
.string "Le vote est achevé!\p"
.string "Pendant le comptage des voix, \n"
.string "passons au jugement secondaire!$"
ContestHall_Text_SecondStageOfJudging:
.string "Il sagit du moment très attendu des\n"
.string "démonstrations!\p"
.string "Que les concurrents nous éblouissent!$"
ContestHall_Text_LetsAppeal:
.string "Un peu denthousiasme!\n"
.string "Place aux démonstrations!$"

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@ With the exception of Link standby, none of the below texts are used
gText_MissedTurn::
.string "Missed turn$"
gText_LinkStandby4::
.string "Connexion…$"
gText_WinnerIsPlayersMonCongrats::
.string "The winner is {STR_VAR_1}s {STR_VAR_2}!\n"
.string "Congratulations!$"
gText_WinnerIsPlayersMon::
.string "Le vainqueur est\n"
.string "{STR_VAR_2} de {STR_VAR_1}!{PAUSE_UNTIL_PRESS}$"
gText_PrimaryJudgingNumX::
.string "Jugement préliminaire: Nº {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_SecondaryJudgingNumX::
.string "Jugement secondaire: Nº {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_SetEventNumX::
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_MoveUsedMostOften::
.string "Capacité utilisée le plus souvent:\n"
.string "{STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_MostImpressiveMon::
.string "POKéMON le plus impressionnant:\n"
.string "{STR_VAR_2} de {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_SetEventNumX2::
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_LinkTVProgramWillNotBeMadeTrainerLost::
.string "Le DRESSEUR a perdu. Aucun\n"
.string "programme télé ne sera donc diffusé.{PAUSE_UNTIL_PRESS}$"

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gContestHallPaintingCaption::
.string "{STR_VAR_1}\n"
.string "{STR_VAR_3} de {STR_VAR_2}$"
@ Unused
gContestPaintingContest::
.string "CONTEST$"
gContestRankNormal::
.string "CATEGORIE NORMAL$"
gContestRankSuper::
.string "CATEGORIE SUPER$"
gContestRankHyper::
.string "CATEGORIE HYPER$"
gContestRankMaster::
.string "CATEGORIE MASTER$"
gContestLink::
.string "LINK$"
gContestCoolness::
.string "SANG-FROID$"
gContestBeauty::
.string "BEAUTE$"
gContestCuteness::
.string "GRACE$"
gContestSmartness::
.string "INTELLIGENCE$"
gContestToughness::
.string "ROBUSTESSE$"
gContestPaintingCool1::
.string "Le super cool,\n"
.string "linestimable {STR_VAR_1}$"
gContestPaintingCool2::
.string "Hé!\n"
.string "Le joli POKéMON {STR_VAR_1} $"
gContestPaintingCool3::
.string "Lextraordinaire, le merveilleux et\n"
.string "superbe {STR_VAR_1} $"
gContestPaintingBeauty1::
.string "La splendeur de ce siècle, le\n"
.string "magnifique {STR_VAR_1} $"
gContestPaintingBeauty2::
.string "Léblouissant et somptueux\n"
.string "sourire de {STR_VAR_1} $"
gContestPaintingBeauty3::
.string "Lidole du CENTRE POKéMON:\n"
.string "lincomparable {STR_VAR_1} $"
gContestPaintingCute1::
.string "Le gentil et adorable {STR_VAR_1} $"
gContestPaintingCute2::
.string "Portrait de la victoire du joli\n"
.string "{STR_VAR_1} $"
gContestPaintingCute3::
.string "Fais-nous un clin dœil!\n"
.string "Mignon POKéMON {STR_VAR_1} $"
gContestPaintingSmart1::
.string "Le maestro de lintelligence:\n"
.string "le sage POKéMON {STR_VAR_1} $"
gContestPaintingSmart2::
.string "Le POKéMON élu:\n"
.string "le seul et lunique {STR_VAR_1} $"
gContestPaintingSmart3::
.string "Toute lélégance\n"
.string "de lexcellent {STR_VAR_1} $"
gContestPaintingTough1::
.string "Tout en muscles, le fou\n"
.string "de vitesse {STR_VAR_1} $"
gContestPaintingTough2::
.string "Cest incontestablement le\n"
.string "plus fort, {STR_VAR_1} $"
gContestPaintingTough3::
.string "Le puissant et robuste POKéMON\n"
.string "{STR_VAR_1} $"

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@ Contest move effect descriptions
gText_HighlyAppealingMove::
.string "Une démonstration qui\n"
.string "plaît énormément.$"
gText_UserMoreEasilyStartled::
.string "Le POKéMON est facilement\n"
.string "effrayé après cette démo.$"
gText_GreatAppealButNoMoreToEnd::
.string "Plaît énormément, mais ne\n"
.string "permet plus aucune démo.$"
gText_UsedRepeatedlyWithoutBoringJudge::
.string "Peut être utilisé plusieurs\n"
.string "fois sans ennuyer le JUGE.$"
gText_AvoidStartledByOthersOnce::
.string "Peut éviter une fois dêtre\n"
.string "effrayé par les autres.$"
gText_AvoidStartledByOthers::
.string "Peut éviter dêtre effrayé\n"
.string "par les autres.$"
gText_AvoidStartledByOthersLittle::
.string "Peut un peu éviter dêtre\n"
.string "effrayé par les autres.$"
gText_UserLessLikelyStartled::
.string "Le POKéMON a moins de\n"
.string "chances dêtre effrayé.$"
gText_SlightlyStartleFrontMon::
.string "Effraie légèrement le\n"
.string "POKéMON précédent.$"
gText_SlightlyStartleAppealed::
.string "Effraie légèrement ceux\n"
.string "qui ont déjà fait leur démo.$"
gText_StartleAppealedBeforeUser::
.string "Effraie le POKéMON ayant\n"
.string "fait sa démo avant.$"
gText_StartleAllAppealed::
.string "Effraie les POKéMON ayant\n"
.string "fait leur démonstration.$"
gText_BadlyStartleFrontMon::
.string "Effraie beaucoup le\n"
.string "POKéMON précédent.$"
gText_BadlyStartleAppealed::
.string "Effraie beaucoup ceux\n"
.string "qui ont déjà fait leur démo.$"
gText_StartleAppealedBeforeUser2::
.string "Effraie le POKéMON ayant\n"
.string "fait sa démo avant.$"
gText_StartleAllAppealed2::
.string "Effraie tous les POKéMON\n"
.string "ayant fait leur démo avant.$"
gText_ShiftJudgesAttentionFromOthers::
.string "Détourne lattention du\n"
.string "JUGE des autres POKéMON.$"
gText_StartleMonHasJudgesAttention::
.string "Effraie le POKéMON qui\n"
.string "a lattention du JUGE.$"
gText_JamOthersMissesTurn::
.string "Bloque les autres, mais\n"
.string "perd un tour de démo.$"
gText_StartleMonsMadeSameTypeAppeal::
.string "Effraie ceux ayant exécuté\n"
.string "une démo du même type.$"
gText_BadlyStartleCoolAppeals::
.string "Effraie beaucoup ceux qui\n"
.string "ont fait une démo SG-FD.$"
gText_BadlyStartleBeautyAppeals::
.string "Effraie beaucoup ceux qui\n"
.string "ont fait une démo BEAUTE.$"
gText_BadlyStartleCuteAppeals::
.string "Effraie beaucoup ceux qui\n"
.string "ont fait une démo GRACE.$"
gText_BadlyStartleSmartAppeals::
.string "Effraie beaucoup ceux qui\n"
.string "ont fait une démo INTEL.$"
gText_BadlyStartleToughAppeals::
.string "Effraie beaucoup ceux qui\n"
.string "ont fait une démo ROBUS.$"
gText_MakeMonAfterUserNervous::
.string "Rend nerveux le POKéMON\n"
.string "suivant.$"
gText_MakeAllMonsAfterUserNervous::
.string "Rend nerveux tous les\n"
.string "POKéMON suivants.$"
gText_WorsenConditionOfThoseMadeAppeals::
.string "Diminue la condition de\n"
.string "ceux qui ont fait une démo.$"
gText_BadlyStartleMonsGoodCondition::
.string "Effraie beaucoup ceux qui\n"
.string "sont en bonne condition.$"
gText_AppealGreatIfPerformedFirst::
.string "Cette démo plaît beaucoup\n"
.string "si on lexécute en premier.$"
gText_AppealGreatIfPerformedLast::
.string "Cette démo plaît beaucoup\n"
.string "si on lexécute en dernier.$"
gText_AppealAsGoodAsThoseBeforeIt::
.string "Rend la démo aussi réussie\n"
.string "que les précédentes.$"
gText_AppealAsGoodAsOneBeforeIt::
.string "Rend la démo aussi réussie\n"
.string "que la précédente.$"
gText_AppealBetterLaterItsPerformed::
.string "Plus cette démo est lancée\n"
.string "tard, plus elle est réussie.$"
gText_AppealVariesDependingOnTiming::
.string "La qualité de la démo\n"
.string "dépend de son timing.$"
gText_WorksWellIfSameTypeAsBefore::
.string "Démo réussie si du même\n"
.string "type que la précédente.$"
gText_WorksWellIfDifferentTypeAsBefore::
.string "Démo réussie si de type\n"
.string "différent de la précédente.$"
gText_AffectedByAppealInFront::
.string "Dépend de la façon dont la\n"
.string "démo précédente se passe.$"
gText_UpsConditionHelpsPreventNervousness::
.string "Monte la condition.\n"
.string "Empêche dêtre nerveux.$"
gText_AppealWorksWellIfConditionGood::
.string "Démo réussie si la condi-\n"
.string "tion du POKéMON est bonne.$"
gText_NextAppealMadeEarlier::
.string "Prochaine démo exécutée\n"
.string "plus tôt au tour suivant.$"
gText_NextAppealMadeLater::
.string "Prochaine démo exécutée\n"
.string "plus tard au tour suivant.$"
gText_TurnOrderMoreEasilyScrambled::
.string "Facilite le changement des\n"
.string "passages du prochain tour.$"
gText_ScrambleOrderOfNextAppeals::
.string "Mélange lordre de passage\n"
.string "des démos du prochain tour.$"
gText_AppealExcitesAudienceInAnyContest::
.string "Une démo qui enthousiasme\n"
.string "le public de tout CONCOURS.$"
gText_BadlyStartlesMonsGoodAppeals::
.string "Effraie beaucoup tous les\n"
.string "POKéMON qui ont plu.$"
gText_AppealBestMoreCrowdExcited::
.string "La démo est plus réussie si\n"
.string "le public est enthousiaste.$"
gText_TemporarilyStopCrowdExcited::
.string "Empêche provisoirement le\n"
.string "public dêtre enthousiaste.$"
gText_RainDance::
.string "DANSE PLUIE$"
gText_Rage::
.string "FRENESIE$"
gText_FocusEnergy::
.string "PUISSANCE$"
gText_Hypnosis::
.string "HYPNOSE$"
gText_Softboiled::
.string "E-COQUE$"
gText_HornAttack::
.string "KOUDKORNE$"
gText_SwordsDance::
.string "DANSE-LAMES$"
gText_Conversion::
.string "ADAPTATION$"
gText_SunnyDay::
.string "ZENITH$"
gText_Rest2::
.string "REPOS$"
gText_Vicegrip::
.string "FORCE POIGNE$"
gText_DefenseCurl::
.string "BOULARMURE$"
gText_LockOn::
.string "VERROUILLAGE$"
gContestMoveTypeCoolText::
.string "SG-FD$"
gContestMoveTypeBeautyText::
.string "BEAUTE$"
gContestMoveTypeCuteText::
.string "GRACE$"
gContestMoveTypeSmartText::
.string "INTEL.$"
gContestMoveTypeToughText::
.string "ROBUS.$"
gText_AppealNumWhichMoveWillBePlayed::
.string "Démonstration nº {STR_VAR_1}!\n"
.string "Ce sera quelle capacité?$"
gText_AppealNumButItCantParticipate::
.string "Démonstration nº {STR_VAR_1}!\n"
.string "Il ne peut pas participer!$"
gText_MonAppealedWithMove::
.string "{STR_VAR_1} exécute\n"
.string "{STR_VAR_2}!$"
gText_MonWasWatchingOthers::
.string "{STR_VAR_1} regarde\n"
.string "les autres.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AllOutOfAppealTime::
.string "Le concours est \n"
.string "terminé!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButAppealWasJammed::
.string "Mais la démonstration\n"
.string "est bloquée.$"
gText_FollowedAnotherMonsLead::
.string "Il a suivi lexemple dun\n"
.string "autre POKéMON.$"
gText_ButItMessedUp::
.string "Mais ça na pas marché.$"
gText_WentBetterThanUsual::
.string "Cest mieux que\n"
.string "dhabitude.$"
gText_JudgeLookedAwayForSomeReason::
.string "Le JUGE a détourné\n"
.string "le regard.$"
gText_WorkedHardToBuildOnPastMistakes::
.string "Il a travaillé dur pour\n"
.string "réparer ses erreurs.$"
gText_CantMakeAnyMoreMoves::
.string "Il ne peut plus bouger.$"
gText_WorkedFrighteninglyWell::
.string "Ça a super bien \n"
.string "marché.$"
gText_WorkedHardAsStandoutMon::
.string "Cétait aussi bien que le\n"
.string "POKéMON en tête.$"
gText_JudgedLookedOnExpectantly::
.string "Le JUGE lance un regard\n"
.string "intéressé.$"
gText_WorkedRatherWell::
.string "Il a plutôt bien réussi.$"
gText_WorkedLittleBetterThanUsual::
.string "Cétait un peu mieux\n"
.string "que dhabitude.$"
gText_MonFailedToStandOutAtAll::
.string "{STR_VAR_1} na pas été\n"
.string "convaincant du tout…{PAUSE_UNTIL_PRESS}$"
gText_MonDidntStandOutVeryMuch::
.string "{STR_VAR_1} na pas été\n"
.string "très convaincant…{PAUSE_UNTIL_PRESS}$"
gText_MonCaughtALittleAttention::
.string "{STR_VAR_1} a un peu\n"
.string "attiré lattention.{PAUSE_UNTIL_PRESS}$"
gText_MonAttractedALotOfAttention::
.string "{STR_VAR_1} a beaucoup\n"
.string "attiré lattention.{PAUSE_UNTIL_PRESS}$"
gText_MonCommandedTotalAttention::
.string "{STR_VAR_1} a attiré\n"
.string "toute lattention.{PAUSE_UNTIL_PRESS}$"
gText_MonHasntMadeItsAppeal::
.string "{STR_VAR_1} na pas fait\n"
.string "sa démonstration.{PAUSE_UNTIL_PRESS}$"
gText_AnticipationSwelledForMonsAppealNext2::
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}s appeal next.$"
gText_EmptyContestString::
.string "$"
gText_JudgesViewsOnMonHeldFirm::
.string "Le JUGE na pas changé\n"
.string "dopinion sur {STR_VAR_1}.$"
gText_MonsXChangedPerceptions::
.string "{STR_VAR_3} de {STR_VAR_1}\n"
.string "change de perceptions.$"
gText_MonsAppealEffectWoreOff::
.string "Leffet de la démo du\n"
.string "{STR_VAR_1} se dissipe.$"
gText_SpecialAppealsEffectWoreOff::
.string "Leffet de la démonstra-\n"
.string "tion spéciale se dissipe.$"
gText_EveryonesAppealsMadeToLookSame::
.string "Toutes les démonstra-\n"
.string "tions se ressemblent.$"
gText_CheapenedMonsAppeal::
.string "Ça a déprécié la démons-\n"
.string "tration de {STR_VAR_2}.$"
gText_CheapenedAppealOfThoseAhead::
.string "Les démos des premiers\n"
.string "ont été dépréciées.$"
gText_StoleAttentionAwayFromMon::
.string "Ça a détourné lattention\n"
.string "de {STR_VAR_2}.$"
gText_CheapenedMonsAppeal2::
.string "Ça a déprécié la démons-\n"
.string "tration de {STR_VAR_2}.$"
gText_SeverelyCheapenedOtherAppeals::
.string "Ça a fortement déprécié\n"
.string "les autres démos.$"
gText_AnticipationSwelledForMonsAppealNext::
.string "Le public a hâte de revoir\n"
.string "{STR_VAR_1}.$"
gText_CheapenedAppealOfThoseAhead2::
.string "Les démos des premiers\n"
.string "ont été dépréciées.$"
gText_CheapenedJudgesFavoriteAppeal::
.string "Ça a déprécié la démo\n"
.string "favorite du JUGE.$"
gText_AppealsOfOthersCheapenedByHalf::
.string "Les démos des autres ont\n"
.string "été dépréciées de moitié.$"
gText_StoodOutToMakeUpForBeingJammed::
.string "Il essaye de compenser \n"
.string "car il a été bloqué.$"
gText_CantParticipateInAppealsAnyMore::
.string "Il ne peut plus participer\n"
.string "aux démonstrations.$"
gText_TouchedJudgeForFantasticAppeal::
.string "Sa superbe démonstration\n"
.string "a ému le JUGE.$"
gText_AnticipationRoseForUpcomingAppeals::
.string "Tout le monde a hâte de\n"
.string "voir la suite.$"
gText_StoodOutAsMuchAsSpecialAppeals::
.string "Aussi bien que les dé-\n"
.string "monstrations spéciales.$"
gText_StoodOutAsMuchAsMon::
.string "Cest aussi bien que\n"
.string "{STR_VAR_1}.$"
gText_JammedAppealsMadeEvenLessNoticeable::
.string "Les démos bloquées\n"
.string "passent inaperçues.$"
gText_EveryonesAppealsMadeSame::
.string "Toutes les démonstra-\n"
.string "tions se ressemblent.$"
gText_BecameMoreConsciousOfOtherMons::
.string "Il est plus conscient\n"
.string "des autres POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCantMakeAnAppealAfterThis::
.string "{STR_VAR_1} ne peut rien\n"
.string "faire après ça.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_SettledDownJustLittleBit::
.string "Il sest un petit\n"
.string "peu calmé.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BecameObliviousToOtherMons::
.string "Il a oublié la présence\n"
.string "des autres POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BecameLessAwareOfOtherMons::
.string "Il a un peu oublié les\n"
.string "autres POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StoppedCaringAboutOtherMons::
.string "Il a arrêté de penser\n"
.string "aux autres POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToStartleOtherMons::
.string "Il a essayé deffrayer \n"
.string "les autres POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToDazzleOthers::
.string "Il a essayé déblouir\n"
.string "les autres.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_JudgeLookedAwayFromMon::
.string "Le JUGE na pas\n"
.string "regardé {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToUnnerveNextMon::
.string "Il a essayé de troubler\n"
.string "le prochain POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonBecameNervous::
.string "{STR_VAR_1} est devenu\n"
.string "nerveux.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealTriedToUnnerveWaitingMons::
.string "Il a essayé de troubler\n"
.string "les POKéMON suivants.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TauntedMonsDoingWell::
.string "Il sest moqué des\n"
.string "POKéMON qui réussissent.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonRegainedItsForm::
.string "{STR_VAR_1} a repris\n"
.string "sa forme.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToJamMonDoingWell::
.string "Il a essayé de bloquer les\n"
.string "POKéMON qui réussissent.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StandoutMonHustledEvenMore::
.string "{STR_VAR_1}, en tête,\n"
.string "sest encore plus démené.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_LargelyUnnoticedMonWorkedHard::
.string "{STR_VAR_1} finit par\n"
.string "être remarqué.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_WorkedAsMuchAsMonBefore::
.string "Il a fait aussi bien que\n"
.string "le POKéMON précédent.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell::
.string "La démo du {STR_VAR_1} \n"
.string "était mauvaise.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_WorkedAsMuchAsPrecedingMon::
.string "Il a réussi aussi bien que\n"
.string "le POKéMON davant.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell2::
.string "La démo du {STR_VAR_1} \n"
.string "était mauvaise.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell3::
.string "La démo du {STR_VAR_1} \n"
.string "était mauvaise.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentSlightlyWell::
.string "La démo du {STR_VAR_1}\n"
.string "était à peu près bonne.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentPrettyWell::
.string "La démo du {STR_VAR_1}\n"
.string "était plutôt bonne.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentExcellently::
.string "La démo du {STR_VAR_1}\n"
.string "était excellente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWasDud::
.string "La démo du {STR_VAR_1}\n"
.string "était ratée.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotWorkVeryWell::
.string "La démo du {STR_VAR_1}\n"
.string "sest mal passée.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentSlightlyWell2::
.string "La démo du {STR_VAR_1}\n"
.string "était à peu près bonne.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentPrettyWell2::
.string "La démo du {STR_VAR_1}\n"
.string "était plutôt bonne.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentVeryWell::
.string "La démo du {STR_VAR_1}\n"
.string "était très bonne.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentExcellently2::
.string "La démo du {STR_VAR_1}\n"
.string "était excellente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_SameTypeAsOneBeforeGood::
.string "Cest le même type que le\n"
.string "POKéMON précédent. Bien!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_NotSameTypeAsOneBeforeGood::
.string "Ce nest pas le même type\n"
.string "que celui davant. Bien!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StoodOutMuchMoreThanMonBefore::
.string "Cétait beaucoup mieux\n"
.string "que le POKéMON précédent.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_DidntDoAsWellAsMonBefore::
.string "Cétait moins bien que\n"
.string "le POKéMON précédent.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsConditionRoseAboveUsual::
.string "La condition du\n"
.string "{STR_VAR_1} a augmenté!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsHotStatusMadeGreatAppeal::
.string "{STR_VAR_1} a réussi\n"
.string "grâce à son super statut!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MovedUpInLineForNextAppeal::
.string "Il passera en premier\n"
.string "au prochain tour.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MovedBackInLineForNextAppeal::
.string "Il passera en dernier\n"
.string "au prochain tour.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ScrambledUpOrderForNextTurn::
.string "Il a changé lordre pour\n"
.string "le prochain tour.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_JudgeLookedAtMonExpectantly::
.string "Le JUGE lance un regard\n"
.string "intéressé à {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealComboWentOverWell::
.string "Cétait un bon\n"
.string "combo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealComboWentOverVeryWell::
.string "Cétait un très bon\n"
.string "combo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealComboWentOverExcellently::
.string "Cétait un excellent\n"
.string "combo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonManagedToAvertGaze::
.string "{STR_VAR_1} a réussi à\n"
.string "détourner les yeux.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonManagedToAvoidSeeingIt::
.string "{STR_VAR_1} a réussi à ne\n"
.string "pas voir ça.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonIsntFazedByThatSortOfThing::
.string "Ça ne déstabilise pas\n"
.string "{STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonBecameALittleDistracted::
.string "{STR_VAR_1} sest laissé\n"
.string "un peu distraire.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToStartleOtherPokemon::
.string "Il a essayé deffrayer \n"
.string "les autres POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonLookedDownOutOfDistraction::
.string "Distrait, {STR_VAR_1} a\n"
.string "baissé la tête.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonTurnedBackOutOfDistraction::
.string "Distrait, {STR_VAR_1}\n"
.string "sest retourné.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCouldntHelpUtteringCry::
.string "{STR_VAR_1} na pas pu \n"
.string "sempêcher de crier.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCouldntHelpLeapingUp::
.string "{STR_VAR_1} na pas pu\n"
.string "sempêcher de sursauter.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonTrippedOutOfDistraction::
.string "Distrait, {STR_VAR_1} a\n"
.string "trébuché.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonWasTooNervousToMove::
.string "{STR_VAR_1} était trop\n"
.string "nerveux pour bouger.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItMessedUp2::
.string "Mais ça na pas marché.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItFailedToMakeTargetNervous::
.string "Mais il na pas rendu\n"
.string "sa cible nerveuse.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItFailedToMakeAnyoneNervous::
.string "Mais il na rendu personne\n"
.string "nerveux.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItWasIgnored::
.string "Mais il a été ignoré…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_CouldntImproveItsCondition::
.string "Mais il na pas pu\n"
.string "améliorer sa condition…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BadConditionResultedInWeakAppeal::
.string "Sa démo a été mauvaise\n"
.string "à cause de sa condition.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonWasUnaffected::
.string "Ça na eu aucun effet sur\n"
.string "{STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_RepeatedAppeal::
.string "{STR_VAR_1}, décevant, a\n"
.string "refait la même démo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsXWentOverGreat::
.string "Succès pour {STR_VAR_3}\n"
.string "du {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsXDidntGoOverWell::
.string "{STR_VAR_3} du\n"
.string "{STR_VAR_1} ne plaît pas.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsXGotTheCrowdGoing::
.string "Ovation pour {STR_VAR_3}\n"
.string "du {STR_VAR_1}!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCantAppealNextTurn::
.string "{STR_VAR_1} ne peut par-\n"
.string "ticiper au prochain tour…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AttractedCrowdsAttention::
.string "Il a captivé la foule.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_CrowdContinuesToWatchMon::
.string "La foule continue de\n"
.string "regarder {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsMoveIsIgnored::
.string "{STR_VAR_2} du\n"
.string "{STR_VAR_1} est ignoré.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_Contest_Shyness::
.string "timidité$"
gText_Contest_Anxiety::
.string "anxiété$"
gText_Contest_Laziness::
.string "paresse$"
gText_Contest_Hesitancy::
.string "hésitation$"
gText_Contest_Fear::
.string "peur$"
gText_Contest_Coolness::
.string "SANG-FROID$"
gText_Contest_Beauty::
.string "BEAUTE$"
gText_Contest_Cuteness::
.string "GRACE$"
gText_Contest_Smartness::
.string "INTEL.$"
gText_Contest_Toughness::
.string "ROBUSTESSE$"
gText_Tension::
.string "TENSION$"
gText_CoolMove::
.string "Cap. SG-FD$"
gText_BeautyMove::
.string "Cap. BEAUTE$"
gText_CuteMove::
.string "Cap. GRACE$"
gText_SmartMove::
.string "Cap. INTEL.$"
gText_ToughMove::
.string "Cap. ROBUS.$"
gText_3QuestionMarks::
.string "???$"

140
data/text/fr/day_care.inc Normal file
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Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon:
.string "Je suis lHOTE DE LA PENSION.\p"
.string "Je moccupe des précieux POKéMON\n"
.string "des DRESSEURS.\p"
.string "Si tu veux que je moccupe dun de\n"
.string "tes POKéMON, va parler à ma femme.$"
Route117_Text_DoYouWantEgg:
.string "Ah, cest toi!\p"
.string "Nous nous occupions de ton POKéMON\n"
.string "et nous avons eu une énorme surprise!\p"
.string "Ton POKéMON a eu un OEUF!\p"
.string "On ne sait pas comment il est arrivé\n"
.string "là, mais ton POKéMON lavait.\p"
.string "Tu le veux?$"
Route117_Text_YourMonIsDoingFine:
.string "Ah, cest toi! Content de te voir.\n"
.string "Ton {STR_VAR_1} se porte très bien.$"
Route117_Text_IllKeepIt:
.string "Bien, dans ce cas, je vais le garder.\n"
.string "Merci!$"
Route117_Text_YouHaveNoRoomForIt:
.string "Ton équipe est complète…\n"
.string "Reviens quand tu auras fait de la place.$"
Route117_Text_ReceivedEgg:
.string "{PLAYER} reçoit lOEUF de la part\n"
.string "de lHOTE DE LA PENSION.$"
Route117_Text_TakeGoodCareOfIt:
.string "Prends-en bien soin.$"
Route117_Text_FriendlyWithOtherTrainersMon:
.string "A propos, ton {STR_VAR_1} a lair de bien\n"
.string "sentendre avec le {STR_VAR_3} de\l"
.string "{STR_VAR_2}.\p"
.string "Je crois même quil a reçu\n"
.string "une LETTRE.$"
@ Unused
Route117_Text_SeeWifeIfYouWantToPickUpMon:
.string "If you want to pick up your POKéMON,\n"
.string "have a word with my wife.$"
Route117_Text_YourMonsAreDoingFine:
.string "Ah, cest toi! Ton {STR_VAR_1} et ton\n"
.string "{STR_VAR_2} se portent très bien.$"
Route117_Text_IWillKeepDoYouWantIt:
.string "Je vais vraiment le garder.\n"
.string "Tu le veux, ou pas?$"
Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon:
.string "Je suis lHOTESSE DE LA PENSION.\p"
.string "Nous pouvons élever des POKéMON\n"
.string "pour toi.\p"
.string "Tu veux quon en élève un?$"
Route117_PokemonDayCare_Text_WhichMonShouldWeRaise:
.string "Quel POKéMON veux-tu que lon élève?$"
Route117_PokemonDayCare_Text_WellRaiseYourMon:
.string "Très bien, nous allons nous occuper de\n"
.string "ton {STR_VAR_1} pendant quelque temps.\p"
.string "Reviens le chercher plus tard.$"
Route117_PokemonDayCare_Text_WeCanRaiseOneMore:
.string "Nous pouvons élever deux POKéMON.\n"
.string "Tu veux quon en élève un autre?$"
Route117_PokemonDayCare_Text_HusbandWasLookingForYou:
.string "Mon mari te cherchait.$"
Route117_PokemonDayCare_Text_FineThenComeAgain:
.string "Oh, très bien.\n"
.string "Reviens plus tard, dans ce cas.$"
Route117_PokemonDayCare_Text_NotEnoughMoney:
.string "Tu nas pas assez dargent…$"
Route117_PokemonDayCare_Text_TakeOtherOneBackToo:
.string "Veux-tu aussi reprendre le deuxième?$"
Route117_PokemonDayCare_Text_ComeAgain:
.string "Très bien.\n"
.string "Reviens plus tard.$"
Route117_PokemonDayCare_Text_GoodToSeeYou:
.string "Ah, cest toi! Contente de te voir.\n"
.string "Ton POKéMON est sûr dêtre bien traité!$"
Route117_PokemonDayCare_Text_YourMonHasGrownXLevels:
.string "Ton {STR_VAR_1} est monté de\n"
.string "{STR_VAR_2} niveau(x).$"
Route117_PokemonDayCare_Text_YourTeamIsFull:
.string "Ton équipe de POKéMON est au complet.\n"
.string "Fais de la place et reviens me voir.$"
@ Unused
Route117_PokemonDayCare_Text_TakeBackWhichMon:
.string "Which POKéMON will you take back?$"
Route117_PokemonDayCare_Text_ItWillCostX:
.string "Si tu veux récupérer ton {STR_VAR_1},\n"
.string "tu dois payer {STR_VAR_2}¥.$"
Route117_PokemonDayCare_Text_HeresYourMon:
.string "Parfait!\n"
.string "Voilà ton POKéMON.$"
Route117_PokemonDayCare_Text_TookBackMon:
.string "{PLAYER} reprend le {STR_VAR_1} à\n"
.string "lHOTESSE DE LA PENSION.$"
Route117_PokemonDayCare_Text_YouHaveJustOneMon:
.string "Oh! Mais tu nas quun seul POKéMON.\p"
.string "Reviens une autre fois.$"
Route117_PokemonDayCare_Text_TakeYourMonBack:
.string "Veux-tu reprendre ton POKéMON?$"
Route117_PokemonDayCare_Text_WhatWillYouBattleWith:
.string "Si tu me laisses ce POKéMON, comment\n"
.string "vas-tu faire pour te battre?\p"
.string "Reviens me voir une autre fois.$"
Text_EggHatchHuh:
.string "Hein?$"
Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne:
.string "Hein?\n"
.string "Bon.\p"
.string "Si tu me laisses ce POKéMON, il ne ten\n"
.string "restera quun.\p"
.string "Je te conseille den attraper\n"
.string "quelques-uns de plus.$"

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EventTicket_Text_OldSeaMapTooFar:
.string "Quoi, mon ptit?\p"
.string "Tu as une vieille carte toute\n"
.string "abîmée?\p"
.string "Voyons ça.\n"
.string "… … … … … …\p"
.string "Oh là là. Ce nest pas la porte à côté!\n"
.string "Jai bien peur de ne pas pouvoir taider…$"
EventTicket_Text_BrineyHoldOnASecond:
.string "M. MARCO: Attends!\p"
.string "Je lui dois tellement…\n"
.string "Bien sûr que nous y allons!$"
EventTicket_Text_BrineyLetsSail:
.string "{PLAYER}{KUN}, je suis vraiment désolé.\p"
.string "Tu viens me demander de laide et\n"
.string "on tenvoie promener.\p"
.string "Laisse-moi me rattraper!\p"
.string "Allez, on lève lancre!\p"
.string "Direction lîle qui se trouve sur\n"
.string "la VIEILLECARTE!$"
EventTicket_Text_OddTicketGetOnBoard:
.string "Cest un drôle de ticket que tu as là!\p"
.string "Lîle où tu veux aller est très loin\n"
.string "dici, tu sais…\p"
.string "Personne ne sait ce qui sy trouve,\n"
.string "dailleurs…\p"
.string "Je dois dire que ça mintrigue,\n"
.string "mon ptit!!!\p"
.string "Monte, va.\n"
.string "On lève lancre!$"
FarawayIsland_Entrance_Text_SailorReturn:
.string "M. MARCO est parfois un peu\n"
.string "imprévisible…\p"
.string "Tu veux retourner à NENUCRIQUE?$"
BirthIsland_Harbor_Text_SailorReturn:
.string "Cette île a vraiment une drôle de forme!\n"
.string "Tu veux retourner à NENUCRIQUE?$"
EventTicket_Text_OddTicketsWhereTo:
.string "Ce sont de drôles de tickets que\n"
.string "tu as là!\p"
.string "… … …\n"
.string "Hum.\p"
.string "Les îles où tu peux te rendre avec eux\n"
.string "sont très loin dici, tu sais…\p"
.string "Personne ne sait ce qui sy trouve,\n"
.string "dailleurs…\p"
.string "Je dois dire que ça mintrigue,\n"
.string "mon ptit!!\p"
.string "Monte, va.\n"
.string "Où va-t-on en premier?$"
NavelRock_Harbor_Text_SailorReturn:
.string "Est-ce… Est-ce que tu as entendu ça?\n"
.string "Ce grondement sourd là-dessous?\p"
.string "On est peut-être en danger.\n"
.string "Tu crois quon devrait partir?$"
FarawayIsland_Entrance_Text_Sign:
.string "Le texte est presque effacé. Ça a dû\n"
.string "être écrit il y a très longtemps…\p"
.string "“… bre… 6… jou…\n"
.string "Si un humain devai… poser à nouveau le\l"
.string "pied… cette île, que ce soit… personne\l"
.string "de cœur… Dans cet espoir, je men vai…”$"
FarawayIsland_Interior_Text_Mew:
.string "Miou…$"

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@ Battle Tower
gText_AnabelWonSilver::
.string "Cest très décevant…$"
gText_AnabelDefeatSilver::
.string "Daccord, je vois…$"
gText_AnabelWonGold::
.string "Je suis désolée…$"
gText_AnabelDefeatGold::
.string "Merci…$"
@ Battle Dome
gText_TuckerWonSilver::
.string "Tu nas pas honte?\n"
.string "Tout le monde nous regarde!$"
gText_TuckerDefeatSilver::
.string "Grr…\n"
.string "Mais…$"
gText_TuckerWonGold::
.string "Ce nest pas pour rien quon mappelle\n"
.string "la STAR DU DOME!$"
gText_TuckerDefeatGold::
.string "Ha, ha, ha!\n"
.string "Tu mamuses!$"
@ Battle Factory
gText_NolandWonSilver::
.string "On ta donné une bonne leçon, non?$"
gText_NolandDefeatSilver::
.string "Joli travail!\n"
.string "Tu te débrouilles plutôt bien!$"
gText_NolandWonGold::
.string "Hé, hé, hé!\n"
.string "Cest déjà fini?$"
gText_NolandDefeatGold::
.string "Je ny crois pas…$"
@ Battle Pike
gText_LucyWonSilver::
.string "Oh, jai gagné…$"
gText_LucyDefeatSilver::
.string "Oh, jai perdu…$"
gText_LucyWonGold::
.string "Oui!$"
gText_LucyDefeatGold::
.string "Grrr…$"
@ Battle Arena
gText_GretaWonSilver::
.string "Tu nétais pas à fond!\n"
.string "Tu dois te surpasser!$"
gText_GretaDefeatSilver::
.string "Pas possible!\n"
.string "Chapeau!$"
gText_GretaWonGold::
.string "Hé, hé!\n"
.string "Mais quest-ce que tu espérais?$"
gText_GretaDefeatGold::
.string "Quoi?\n"
.string "Mais cest impossible…$"
@ Battle Palace
gText_SpenserWonSilver::
.string "Tes POKéMON sont nuls!\n"
.string "Et toi, tu es une mauviette!$"
gText_SpenserDefeatSilver::
.string "Ah…\n"
.string "Je ne mattendais pas à ça…$"
gText_SpenserWonGold::
.string "Ha, ha, ha!\n"
.string "Nous ne craignons personne!$"
gText_SpenserDefeatGold::
.string "Non!\n"
.string "Ahhhh!!!$"
@ Battle Pyramid
gText_BrandonWonSilver::
.string "Hé, quel est ton problème?\n"
.string "Un peu de nerf!$"
gText_BrandonDefeatSilver::
.string "Bravo! Tu as été superbe!\n"
.string "Cette victoire, tu la mérites!$"
gText_BrandonWonGold::
.string "Ne baisse pas les bras!\n"
.string "Tu dois croire en toi!$"
gText_BrandonDefeatGold::
.string "Tu as réussi!\n"
.string "Tes efforts ont enfin payé!$"

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LilycoveCity_PokemonCenter_1F_Text_ImTheFavorLady:
.string "Je suis DAME FAVEUR…$"
LilycoveCity_PokemonCenter_1F_Text_ObsessedWithThing:
.string "Depuis quelque temps, je me passionne\n"
.string "pour tout ce qui est {STR_VAR_1}…$"
LilycoveCity_PokemonCenter_1F_Text_ThankYouForLastTime:
.string "Oh…\n"
.string "Merci pour la dernière fois…$"
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeBadThing:
.string "Je crois que cétait {STR_VAR_3}…\p"
.string "{STR_VAR_3} ma donné lobjet\n"
.string "{STR_VAR_2}, soi-disant {STR_VAR_1}…\p"
.string "Mais ce nétait pas {STR_VAR_1}.\n"
.string "Pas du tout.$"
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeGreatThing:
.string "Tout à lheure, {STR_VAR_3} ma donné\n"
.string "lobjet {STR_VAR_2}, qui est\l"
.string "{STR_VAR_1}.\p"
.string "Je le garde précieusement.$"
LilycoveCity_PokemonCenter_1F_Text_WillYouShareThing:
.string "Dis, tu as un objet {STR_VAR_1}\n"
.string "à me donner?$"
LilycoveCity_PokemonCenter_1F_Text_WhatWillYouGiveMe:
.string "Ah, oui?\n"
.string "Cest quoi?$"
LilycoveCity_PokemonCenter_1F_Text_IsThatSoGoodbye:
.string "Puisque tu le prends comme ça,\n"
.string "je te dis au revoir.$"
LilycoveCity_PokemonCenter_1F_Text_NotWillingToShare:
.string "Oh…\n"
.string "Tu veux le garder?$"
LilycoveCity_PokemonCenter_1F_Text_IllTryToCherishIt:
.string "{STR_VAR_2}?\n"
.string "Est-ce que cet objet est {STR_VAR_1}?\p"
.string "Oh… Vraiment?\p"
.string "Quoi quil en soit, je te remercie de\n"
.string "ce cadeau…$"
LilycoveCity_PokemonCenter_1F_Text_IWillCherishThis:
.string "{STR_VAR_2}…\p"
.string "Cet objet est plutôt\n"
.string "{STR_VAR_1}…\p"
.string "Il nest pas mal du tout.\n"
.string "Je laime bien…\p"
.string "Merci…\n"
.string "Je le garderai précieusement…$"
LilycoveCity_PokemonCenter_1F_Text_IWillTreasureThis:
.string "Oh… {STR_VAR_2}…\p"
.string "Cest magnifique!\n"
.string "Cest vraiment {STR_VAR_1}!\p"
.string "Je ne savais pas que cet objet\n"
.string "pouvait être si {STR_VAR_1}!\p"
.string "Merci!\n"
.string "Je ne men séparerai jamais!$"
LilycoveCity_PokemonCenter_1F_Text_IllGiveYouThisInReturn:
.string "Pour te remercier, je te donne\n"
.string "ce fabuleux objet.\p"
.string "Jespère quil te plaît…$"
LilycoveCity_PokemonCenter_1F_Text_YouDontHaveSpaceForIt:
.string "Oh, tu nas malheureusement pas de\n"
.string "place pour cet objet.\p"
.string "Reviens me voir quand tu auras fait de\n"
.string "la place dans ton SAC…$"
LilycoveCity_PokemonCenter_1F_Text_ImTheQuizLady:
.string "Je suis DAME QUIZ!\n"
.string "Jadore les quiz!$"
LilycoveCity_PokemonCenter_1F_Text_WaitingToTakeYourQuiz:
.string "Oh?\p"
.string "Jattends que quelquun vienne jouer\n"
.string "au quiz que tu as fait.\p"
.string "On discutera une autre fois, daccord?$"
LilycoveCity_PokemonCenter_1F_Text_WaitingForChallenger:
.string "Jattends que quelquun vienne jouer\n"
.string "au quiz réalisé par {STR_VAR_1}!$"
LilycoveCity_PokemonCenter_1F_Text_TakeQuizChallenge:
.string "Pour le gagnant, il y a de fabuleux\n"
.string "prix à la clé!\p"
.string "Tu veux essayer de répondre aux\n"
.string "questions du quiz?$"
LilycoveCity_PokemonCenter_1F_Text_WaitForAnswer:
.string "… … … … … …\n"
.string "… … … … … …$"
LilycoveCity_PokemonCenter_1F_Text_HowBoringBye:
.string "Oh, que cest ennuyeux!\n"
.string "Au revoir!$"
LilycoveCity_PokemonCenter_1F_Text_YoureGoingToQuit:
.string "Oh!\n"
.string "Tu veux arrêter?$"
LilycoveCity_PokemonCenter_1F_Text_TakeTheQuizAnotherTime:
.string "Tu essaieras de répondre aux questions\n"
.string "du quiz une autre fois, daccord!$"
LilycoveCity_PokemonCenter_1F_Text_YouGotItRight:
.string "Incroyable, tu as répondu juste!\n"
.string "Tu dois en savoir des choses!$"
LilycoveCity_PokemonCenter_1F_Text_YouGotItRightYouveWonPersonsPrize:
.string "Félicitations! Tu as répondu\n"
.string "correctement au quiz.\p"
.string "Tu as remporté le prix prévu par\n"
.string "{STR_VAR_1}!$"
@ Unused
LilycoveCity_PokemonCenter_1F_Text_XReceivedOneY:
.string "{STR_VAR_1} received\n"
.string "one {STR_VAR_2}!$"
LilycoveCity_PokemonCenter_1F_Text_YourBagIsFilledUp:
.string "Oh, ton SAC est plein.\p"
.string "Fais de la place dans ton SAC et\n"
.string "reviens me voir.$"
LilycoveCity_PokemonCenter_1F_Text_WrongTheCorrectAnswerIs:
.string "Hum… Mauvaise réponse!\n"
.string "Il fallait répondre “{STR_VAR_3}”!$"
LilycoveCity_PokemonCenter_1F_Text_IGetToKeepPrize:
.string "Quel dommage!\p"
.string "Je vais devoir garder le prix\n"
.string "{STR_VAR_1}!$"
LilycoveCity_PokemonCenter_1F_Text_MakeYourOwnQuiz:
.string "Ecoute, écoute!\n"
.string "Ça te dirait, de créer ton propre quiz?$"
LilycoveCity_PokemonCenter_1F_Text_MaybeNextTime:
.string "Je vois…\n"
.string "Une prochaine fois, peut-être!$"
LilycoveCity_PokemonCenter_1F_Text_PickYourPrize:
.string "Bien. Dabord, tu dois choisir le prix\n"
.string "à remettre au concurrent sil répond\l"
.string "correctement à toutes les questions.\p"
.string "Mais, attention! Si le concurrent\n"
.string "échoue, cest moi qui garde\l"
.string "le prix!$"
LilycoveCity_PokemonCenter_1F_Text_QuitChoosingPrize:
.string "Si tu ne choisis pas de prix, tu ne\n"
.string "peux pas créer de quiz.\p"
.string "Tu veux arrêter la création de ton\n"
.string "quiz?$"
LilycoveCity_PokemonCenter_1F_Text_WriteYourQuiz:
.string "Très joli!\n"
.string "Cest un prix magnifique!\p"
.string "Maintenant, tu dois choisir les\n"
.string "questions et les réponses.$"
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizQuestion:
.string "Tu veux arrêter décrire les questions\n"
.string "de ton quiz?$"
@ Unused
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizAnswer:
.string "Are you going to quit choosing\n"
.string "your quiz answer?$"
LilycoveCity_PokemonCenter_1F_Text_IllLookForAChallenger:
.string "Merci!\n"
.string "Tu as fait un bon quiz.\p"
.string "A moi de trouver une personne qui va\n"
.string "essayer de répondre aux questions!$"
LilycoveCity_PokemonCenter_1F_Text_ImTheContestLady:
.string "Je suis DAME CONCOURS!\n"
.string "Jadore les CONCOURS!$"
LilycoveCity_PokemonCenter_1F_Text_ThankForPokeblock:
.string "Encore merci pour le {POKEBLOCK}!$"
LilycoveCity_PokemonCenter_1F_Text_MyFriendDisplaysQuality:
.string "Voilà {STR_VAR_1}!\n"
.string "On pourrait lappeler {STR_VAR_2}!\p"
.string "Mais je pense quil pourrait encore\n"
.string "gagner en {STR_VAR_2}!$"
LilycoveCity_PokemonCenter_1F_Text_DontHaveAPokeblockCase:
.string "Pour cela, jai besoin de ton aide!\p"
.string "Pourrais-je avoir un {POKEBLOCK}?\n"
.string "Je ne ten demande quun!\p"
.string "… Oh, mais…\n"
.string "Tu nas pas de BOITE {POKEBLOCK}S?\l"
.string "Tu devrais. A la prochaine, alors!$"
LilycoveCity_PokemonCenter_1F_Text_AskingForOnePokeblock:
.string "Jai besoin de ton aide!\p"
.string "Pourrais-je avoir un {POKEBLOCK}?\n"
.string "Rien quun seul!$"
LilycoveCity_PokemonCenter_1F_Text_ICantHaveOnePokeblock:
.string "Comment?\n"
.string "Tu refuses de me donner un {POKEBLOCK}?$"
LilycoveCity_PokemonCenter_1F_Text_WhatACheapskate:
.string "Lavarice est un vilain défaut,\n"
.string "tu sais!?!$"
LilycoveCity_PokemonCenter_1F_Text_IllUseYourPokeblock:
.string "Super!\n"
.string "Merci!\p"
.string "Je vais donner ton {POKEBLOCK} à mon\n"
.string "POKéMON immédiatement.$"
LilycoveCity_PokemonCenter_1F_Text_NoChangeThanks:
.string "On dirait que rien na changé…\p"
.string "Hum…\p"
.string "Bon!\n"
.string "Merci quand même!$"
LilycoveCity_PokemonCenter_1F_Text_ReallyImprovedThanks:
.string "Oh!\n"
.string "On dirait que ça lui plaît!\p"
.string "Je pense que {STR_VAR_1} a gagné en\n"
.string "{STR_VAR_2}.\p"
.string "Merci beaucoup!$"
LilycoveCity_PokemonCenter_1F_Text_ReadyToEnterContests:
.string "Hum…\p"
.string "Je pense quon est prêts à faire des\n"
.string "CONCOURS.\p"
.string "Si tu nous vois en CONCOURS un jour,\n"
.string "jespère que tu nous encourageras.$"
LilycoveCity_PokemonCenter_1F_Text_Zigzagoon:
.string "{STR_VAR_1}: Zaaaton!$"
LilycoveCity_PokemonCenter_1F_Text_Kecleon:
.string "{STR_VAR_1}: Kecleeee!$"
LilycoveCity_PokemonCenter_1F_Text_Poochyena:
.string "{STR_VAR_1}: Yenaaa…$"
LilycoveCity_PokemonCenter_1F_Text_Pikachu:
.string "{STR_VAR_1}: Pika!$"
LilycoveCity_PokemonCenter_1F_Text_Skitty:
.string "{STR_VAR_1}: Skiiittyyy!$"

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@@ -1,10 +1,10 @@
gText_HowMayIServeYou::
.string "Bienvenue!\p"
.string "En quoi puis-je vous aider?$"
.string "Bienvenue!\p"
.string "En quoi puis-je vous aider?$"
gText_PleaseComeAgain::
.string "A la prochaine!$"
.string "A la prochaine!$"
gText_PlayerWhatCanIDoForYou::
.string "Bienvenue {PLAYER}{KUN}!\p"
.string "Que puis-je faire pour vous?$"
.string "Bienvenue {PLAYER}{KUN}!\p"
.string "Que puis-je faire pour vous?$"

2987
data/text/fr/match_call.inc Normal file

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@@ -0,0 +1,63 @@
@ Only contains the text for the Mauville Man named Giddy. The rest is in scripts/mauville_man.inc
GiddyText_SoPretty::
.string " vraiment bien!$"
GiddyText_SoDarling::
.string " vraiment adorable!$"
GiddyText_SoRelaxed::
.string " vraiment cool!$"
GiddyText_SoSunny::
.string " extraordinaire!$"
GiddyText_SoDesirable::
.string " vraiment fantastique!$"
GiddyText_SoExciting::
.string " vraiment super!$"
GiddyText_SoAmusing::
.string " vraiment drôle!$"
GiddyText_SoMagical::
.string " vraiment magique!$"
GiddyText_Is::
.string " est$"
GiddyText_DontYouAgree::
.string "\n"
.string "Tu es daccord?$"
GiddyText_ISoWantToGoOnAVacation::
.string "Jai vraiment envie daller en vacances.\n"
.string "Il y a un endroit sympa dans le coin?$"
GiddyText_IBoughtCrayonsWith120Colors::
.string "Jai acheté des crayons de 120 couleurs\n"
.string "différentes! Ils sont pas beaux?$"
GiddyText_WouldntItBeNiceIfWeCouldFloat::
.string "Ne serait-ce pas génial, si on pouvait\n"
.string "senvoler sur un nuage de bulles?$"
GiddyText_WhenYouWriteOnASandyBeach::
.string "Quand on écrit sur du sable, tout est\n"
.string "effacé par les vagues. Cest triste.$"
GiddyText_WhatsTheBottomOfTheSeaLike::
.string "Jaimerais aller voir les fonds marins!\n"
.string "Ça doit être beau, tu crois pas?$"
GiddyText_WhenYouSeeTheSettingSunDoesIt::
.string "Les couchers de soleil, ça donne envie\n"
.string "de rentrer chez soi, non?$"
GiddyText_LyingBackInTheGreenGrass::
.string "Sallonger sur de lherbe bien verte…\n"
.string "Waouh, ça cest super!$"
GiddyText_SecretBasesAreSoWonderful::
.string "Les BASES SECRETES, cest génial!\n"
.string "Non?$"

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@@ -0,0 +1,241 @@
MoveTutor_Text_ThisMoveCanOnlyBeLearnedOnce:
.string "Cette capacité ne peut être\n"
.string "apprise quune fois, OK?$"
MoveTutor_Text_SwaggerTeach:
.string "Hé! Mon POKéMON, cest de la balle!\n"
.string "Cest le plus cool de tous les POKéMON!\p"
.string "Lautre jour, jai dit ça devant le\n"
.string "PRESIDENT et je me suis fait\l"
.string "remonter les bretelles.\p"
.string "Du coup, jessaie de me vanter un peu\n"
.string "moins.\p"
.string "Mais si tu veux, je peux apprendre\n"
.string "VANTARDISE à un de tes POKéMON.$"
MoveTutor_Text_SwaggerDeclined:
.string "Non? Alors toi, tu ne comprends\n"
.string "carrément rien aux POKéMON!$"
MoveTutor_Text_SwaggerWhichMon:
.string "Cool. A quel POKéMON tu veux que\n"
.string "jenseigne VANTARDISE?$"
MoveTutor_Text_SwaggerTaught:
.string "Dorénavant, je complimenterai mes\n"
.string "POKéMON et jarrêterai de me vanter.$"
MoveTutor_Text_RolloutTeach:
.string "Tu sais que si tu vas dans cette\n"
.string "direction, tu peux avancer longtemps\l"
.string "sans avoir à tourner?\p"
.string "Je suis sûr quon peut même y aller\n"
.string "en roulant.\p"
.string "Tiens, tu crois que tes POKéMON\n"
.string "aimeraient rouler, eux aussi?\p"
.string "Je pourrais enseigner ROULADE à\n"
.string "lun dentre eux, si tu veux.$"
MoveTutor_Text_RolloutDeclined:
.string "Je vois, tu es timide.\n"
.string "Pas de problème, ça roule!$"
MoveTutor_Text_RolloutWhichMon:
.string "Super! Ce que jaimerais que les\n"
.string "POKéMON me ressemblent.$"
MoveTutor_Text_RolloutTaught:
.string "Rouler dans lherbe me met toujours\n"
.string "de bonne humeur! Ça roule!!!$"
MoveTutor_Text_FuryCutterTeach:
.string "Il existe une capacité qui gagne en\n"
.string "puissance quand on lutilise plusieurs\l"
.string "fois de suite.\p"
.string "Cest une super capacité de type\n"
.string "INSECTE.\p"
.string "Elle sappelle TAILLADE.\n"
.string "Je lenseigne à un de tes POKéMON?$"
MoveTutor_Text_FuryCutterDeclined:
.string "On nest pas sur la même longueur\n"
.string "dondes.$"
MoveTutor_Text_FuryCutterWhichMon:
.string "Super!\n"
.string "Quel POKéMON est lheureux élu?$"
MoveTutor_Text_FuryCutterTaught:
.string "Rien nest plus beau quun POKéMON\n"
.string "utilisant encore et encore cette\l"
.string "capacité!$"
MoveTutor_MimicTeach:
.string "Je suis jeune, mais jaime copier le\n"
.string "style des personnes âgées de la ville.\p"
.string "Et si japprenais COPIE à un\n"
.string "de tes POKéMON?\p"
.string "Quen dis-tu, mon ptit?$"
MoveTutor_MimicDeclined:
.string "Boudiou! Les jeunes daujourdhui,\n"
.string "quelle ingratitude!$"
MoveTutor_Text_MimicWhichMon:
.string "Oh, oh! Je pense bien!\n"
.string "A quel POKéMON dois-je enseigner\l"
.string "COPIE?$"
MoveTutor_Text_MimicTaught:
.string "COPIE est une capacité très difficile à\n"
.string "maîtriser.\p"
.string "Qui sait, peut-être sauras-tu lutiliser\n"
.string "aussi bien que moi?$"
MoveTutor_Text_MetronomeTeach:
.string "Moi, jai des goûts de luxe!\n"
.string "Mais je ne suis pas riche…\p"
.string "Ce que jaimerais pouvoir faire\n"
.string "apparaître tout ce que je veux,\p"
.string "juste en bougeant un doigt!\p"
.string "Si tu veux, je peux apprendre\n"
.string "METRONOME à tes POKéMON.\p"
.string "Rien napparaîtra mais ton POKéMON\n"
.string "bougera un doigt. Tu veux?$"
MoveTutor_Text_MetronomeDeclined:
.string "Daccord. Si tu changes davis, je serai\n"
.string "là.$"
MoveTutor_Text_MetronomeWhichMon:
.string "Super! A quel POKéMON dois-je\n"
.string "enseigner cette capacité?$"
MoveTutor_Text_MetronomeTaught:
.string "Quand un POKéMON bouge le doigt\n"
.string "comme un METRONOME, plein de\l"
.string "bonnes choses peuvent se produire.\p"
.string "Ce serait tellement bien, si ça\n"
.string "marchait aussi pour les humains!$"
MoveTutor_Text_SleepTalkTeach:
.string "Tu sais, mon ptit, ma femme a besoin de\n"
.string "PUISSANCE CACHEE pour rester éveillée.\p"
.string "Pour moi, cest BLABLA DODO!\n"
.string "Je dors, un point cest tout!\p"
.string "Si tu veux, je peux enseigner BLABLA\n"
.string "DODO à un de tes POKéMON. Tu veux?$"
MoveTutor_Text_SleepTalkDeclined:
.string "Toi aussi, tu préfères lutter contre\n"
.string "le sommeil avec PUISSANCE CACHEE…$"
MoveTutor_Text_SleepTalkWhichMon:
.string "Ah, voilà qui est bien répondu!\n"
.string "A quel POKéMON dois-je lenseigner?$"
MoveTutor_Text_SleepTalkTaught:
.string "Je nai jamais bien compris le tour\n"
.string "de magie de ma femme.\p"
.string "Jaimerais le maîtriser aussi bien\n"
.string "que BLABLA DODO…$"
MoveTutor_Text_SubstituteTeach:
.string "Quand jobserve le monde, perchée\n"
.string "sur ce toit…\p"
.string "Je me dis quil y a tellement de choses\n"
.string "à faire, de territoires à explorer, que\l"
.string "jaimerais vivre plusieurs vies à la fois.\p"
.string "Je sais bien que cest impossible,\n"
.string "mais les journées sont trop courtes…\p"
.string "Ça me fait penser… Et si jenseignais\n"
.string "CLONAGE à un de tes POKéMON?$"
MoveTutor_Text_SubstituteDeclined:
.string "Non?\p"
.string "Un POKéMON peut créer un double de\n"
.string "lui-même avec… Enfin, cest\l"
.string "comme tu veux.$"
MoveTutor_Text_SubstituteWhichMon:
.string "Hi, hi!\n"
.string "A quel POKéMON dois-je enseigner\l"
.string "CLONAGE?$"
MoveTutor_Text_SubstituteTaught:
.string "Nous, les humains, devrions profiter\n"
.string "à fond de linstant présent!\p"
.string "Enfin, cest ce que je pense!$"
MoveTutor_Text_DynamicPunchTeach:
.string "Je nen peux plus!\p"
.string "Cest sans espoir!\p"
.string "Je suis un DRESSEUR de type COMBAT,\n"
.string "alors je narrive à rien dans lARENE\l"
.string "dALGATIA!\p"
.string "Tiens! Prends ça! Un coup de poing!\n"
.string "Et encore ça! Un autre coup de poing!\p"
.string "Ne me fais pas ces yeux-là!\n"
.string "Je ne frappe que le sol!\p"
.string "Tu veux peut-être que jenseigne\n"
.string "DYNAMOPOING à un de tes POKéMON?$"
MoveTutor_Text_DynamicPunchDeclined:
.string "Tu te moques de moi? Je frapperais bien\n"
.string "autre chose que le sol, tu sais!$"
MoveTutor_Text_DynamicPunchWhichMon:
.string "Tiens, voilà quelquun dintelligent!\n"
.string "A quel POKéMON dois-je lenseigner?$"
MoveTutor_Text_DynamicPunchTaught:
.string "Je veux que tu gagnes à lARENE\n"
.string "dALGATIA grâce à DYNAMOPOING!$"
MoveTutor_Text_DoubleEdgeTeach:
.string "Bouh…\p"
.string "Le CHAMPION DARENE dATALANOPOLIS\n"
.string "est vraiment admirable.\p"
.string "Ce qui veut dire que beaucoup de\n"
.string "gens veulent le défier.\p"
.string "Je nai même pas réussi à attirer son\n"
.string "attention avec DAMOCLES!\p"
.string "Est-ce que je peux enseigner DAMOCLES\n"
.string "à un de tes POKéMON?$"
MoveTutor_Text_DoubleEdgeDeclined:
.string "Oh…\n"
.string "Tu vois, toi aussi, tu me rejettes…$"
MoveTutor_Text_DoubleEdgeWhichMon:
.string "A quel POKéMON dois-je enseigner\n"
.string "DAMOCLES?$"
MoveTutor_Text_DoubleEdgeTaught:
.string "Je vais mendurcir!\n"
.string "Plus question de tomber amoureuse!$"
MoveTutor_Text_ExplosionTeach:
.string "Jai la ferme intention de faire quelque\n"
.string "chose de ma vie, je te le dis!\p"
.string "Regarde-moi bien, parce que je ne vais\n"
.string "pas rester longtemps ici.\p"
.string "On va entendre parler de moi!\n"
.string "Ce sera une vraie EXPLOSION!\p"
.string "A propos dEXPLOSION… Jenseigne\n"
.string "cette capacité à un de tes POKéMON?$"
MoveTutor_Text_ExplosionDeclined:
.string "Tu ne me fais pas confiance parce que\n"
.string "jai décidé de partir, cest ça?$"
MoveTutor_Text_ExplosionWhichMon:
.string "Super, ça va faire du bruit! A quel\n"
.string "POKéMON dois-je enseigner EXPLOSION?$"
MoveTutor_Text_ExplosionTaught:
.string "Ça fait longtemps que jenseigne\n"
.string "EXPLOSION aux POKéMON sans jamais\l"
.string "penser à ma propre EXPLOSION…\p"
.string "Peut-être est-ce parce quau fond,\n"
.string "je préfèrerais rester ici…$"

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@@ -1,30 +1,30 @@
gText_ObtainedTheItem::
.string "Obtenu: {STR_VAR_2}!$"
.string "Obtenu: {STR_VAR_2}!$"
gText_TheBagIsFull::
.string "Le SAC est plein…$"
.string "Le SAC est plein…$"
gText_PutItemInPocket::
.string "{PLAYER} met {STR_VAR_2} dans\n"
.string "POCHE {STR_VAR_3}.$"
.string "{PLAYER} met {STR_VAR_2} dans\n"
.string "POCHE {STR_VAR_3}.$"
gText_PlayerFoundOneItem::
.string "{PLAYER} trouve {STR_VAR_2}!$"
.string "{PLAYER} trouve {STR_VAR_2}!$"
gText_TooBadBagIsFull::
.string "Dommage!\n"
.string "Le SAC est plein.$"
.string "Dommage!\n"
.string "Le SAC est plein.$"
gText_PlayerPutItemInBag::
.string "{PLAYER} met {STR_VAR_2} dans\n"
.string "le SAC.$"
.string "{PLAYER} met {STR_VAR_2} dans\n"
.string "le SAC.$"
gText_ObtainedTheDecor::
.string "Obtenu: {STR_VAR_2}!$"
.string "Obtenu: {STR_VAR_2}!$"
gText_NoRoomLeftForAnother::
.string "Dommage! Il ny a plus assez de place\n"
.string "pour {STR_VAR_2}…$"
.string "Dommage! Il ny a plus assez de place\n"
.string "pour {STR_VAR_2}…$"
gText_TheDecorWasTransferredToThePC::
.string "Transfert de {STR_VAR_2} sur le PC.$"
.string "Transfert de {STR_VAR_2} sur le PC.$"

View File

@@ -1,17 +1,17 @@
Text_BootUpPC:
.string "{PLAYER} allume le PC.$"
.string "{PLAYER} allume le PC.$"
gText_WhichPCShouldBeAccessed::
.string "Accéder à quel PC?$"
.string "Accéder à quel PC?$"
gText_AccessedSomeonesPC::
.string "PC de ??? connecté.$"
.string "PC de ??? connecté.$"
gText_StorageSystemOpened::
.string "Gestion de Stocks de POKéMON en ligne.$"
.string "Gestion de Stocks de POKéMON en ligne.$"
gText_AccessedPlayersPC::
.string "PC personnel connecté.$"
.string "PC personnel connecté.$"
gText_AccessedLanettesPC::
.string "PC dANNETTE connecté.$"
.string "PC dANNETTE connecté.$"

View File

@@ -1,33 +1,33 @@
gText_PkmnTransferredSomeonesPC::
.string "{STR_VAR_2} a été transféré sur le\n"
.string "PC de ???.\p"
.string "Il a été placé dans la BOITE\n"
.string "appelée “{STR_VAR_1}”.$"
.string "{STR_VAR_2} a été transféré sur le\n"
.string "PC de ???.\p"
.string "Il a été placé dans la BOITE\n"
.string "appelée “{STR_VAR_1}”.$"
gText_PkmnTransferredLanettesPC::
.string "{STR_VAR_2} a été transféré sur le\n"
.string "PC dANNETTE.\p"
.string "Il a été placé dans la BOITE\n"
.string "appelée “{STR_VAR_1}”.$"
.string "{STR_VAR_2} a été transféré sur le\n"
.string "PC dANNETTE.\p"
.string "Il a été placé dans la BOITE\n"
.string "appelée “{STR_VAR_1}”.$"
gText_PkmnTransferredSomeonesPCBoxFull::
.string "La BOITE {STR_VAR_3} sur le PC\n"
.string "de ??? est pleine.\p"
.string "{STR_VAR_2} a été placé dans la\n"
.string "BOITE appelée “{STR_VAR_1}”.$"
.string "La BOITE {STR_VAR_3} sur le PC\n"
.string "de ??? est pleine.\p"
.string "{STR_VAR_2} a été placé dans la\n"
.string "BOITE appelée “{STR_VAR_1}”.$"
gText_PkmnTransferredLanettesPCBoxFull::
.string "La BOITE “{STR_VAR_3}” sur le PC\n"
.string "dANNETTE est pleine.\p"
.string "{STR_VAR_2} a été placé dans la\n"
.string "BOITE appelée “{STR_VAR_1}”.$"
.string "La BOITE “{STR_VAR_3}” sur le PC\n"
.string "dANNETTE est pleine.\p"
.string "{STR_VAR_2} a été placé dans la\n"
.string "BOITE appelée “{STR_VAR_1}”.$"
gText_NoMoreRoomForPokemon::
.string "Il ny a plus de place pour\n"
.string "les POKéMON.\p"
.string "Les BOITES sont pleines et\n"
.string "ne peuvent plus rien recevoir.$"
.string "Il ny a plus de place pour\n"
.string "les POKéMON.\p"
.string "Les BOITES sont pleines et\n"
.string "ne peuvent plus rien recevoir.$"
gText_NicknameThisPokemon::
.string "Voulez-vous donner un surnom\n"
.string "à {STR_VAR_1}?$"
.string "Voulez-vous donner un surnom\n"
.string "à {STR_VAR_1}?$"

View File

@@ -1,47 +1,47 @@
gText_WouldYouLikeToRestYourPkmn::
.string "Bonjour! Bienvenue au CENTRE\n"
.string "POKéMON.\p"
.string "Nous pouvons soigner vos POKéMON.\p"
.string "Voulez-vous les soigner?$"
.string "Bonjour! Bienvenue au CENTRE\n"
.string "POKéMON.\p"
.string "Nous pouvons soigner vos POKéMON.\p"
.string "Voulez-vous les soigner?$"
gText_IllTakeYourPkmn::
.string "OK, je prends vos POKéMON un instant.$"
.string "OK, je prends vos POKéMON un instant.$"
gText_RestoredPkmnToFullHealth::
.string "Merci davoir attendu.\p"
.string "Vos POKéMON sont en super\n"
.string "forme.$"
.string "Merci davoir attendu.\p"
.string "Vos POKéMON sont en super\n"
.string "forme.$"
gText_WeHopeToSeeYouAgain::
.string "A une prochaine fois peut-être!$"
.string "A une prochaine fois peut-être!$"
gText_WelcomeCutShort::
.string "Bonjour! Bienvenue au CENTRE\n"
.string "POKéMON.\p"
.string "Nous pouvons soigner vos POKéMON.\p"
.string "Voulez-vous les…$"
.string "Bonjour! Bienvenue au CENTRE\n"
.string "POKéMON.\p"
.string "Nous pouvons soigner vos POKéMON.\p"
.string "Voulez-vous les…$"
gText_NoticesGoldCard::
.string "Ce… Cette carte…\n"
.string "Serait-ce la CARTE OR?!\p"
.string "Oh, ce jaune or est si brillant!\n"
.string "Les quatre étoiles étincellent presque!\p"
.string "Jai déjà vu des DRESSEURS avec\n"
.string "des CARTES ARGENT, mais…\p"
.string "Vous êtes le premier DRESSEUR que je\n"
.string "vois avec une CARTE OR!\p"
.string "Accordez-moi lhonneur de soigner\n"
.string "vos POKéMON un instant!$"
.string "Ce… Cette carte…\n"
.string "Serait-ce la CARTE OR?!\p"
.string "Oh, ce jaune or est si brillant!\n"
.string "Les quatre étoiles étincellent presque!\p"
.string "Jai déjà vu des DRESSEURS avec\n"
.string "des CARTES ARGENT, mais…\p"
.string "Vous êtes le premier DRESSEUR que je\n"
.string "vois avec une CARTE OR!\p"
.string "Accordez-moi lhonneur de soigner\n"
.string "vos POKéMON un instant!$"
gText_YouWantTheUsual::
.string "Contente de vous voir, {PLAYER}!\n"
.string "On fait comme dhabitude?$"
.string "Contente de vous voir, {PLAYER}!\n"
.string "On fait comme dhabitude?$"
gText_IllTakeYourPkmn2::
.string "OK, je prends vos POKéMON un instant.$"
.string "OK, je prends vos POKéMON un instant.$"
gText_ThankYouForWaiting::
.string "Merci davoir attendu.$"
.string "Merci davoir attendu.$"
gText_WeHopeToSeeYouAgain2::
.string "Encore merci et à bientôt!$"
.string "Encore merci et à bientôt!$"

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@@ -0,0 +1,165 @@
gPokeNewsTextSlateport_Upcoming::
.string "Bonjour à tous!\n"
.string "Cest lheure du BULLETIN POKéMON.\p"
.string "Lhomme le plus adulé de POIVRESSEL,\n"
.string "le MAITRE DE LA FORME fait encore\l"
.string "parler de lui!\p"
.string "Il a déclaré: “Je réserve une surprise\n"
.string "sans précédent à tous, dans quelques\l"
.string "jours: exactement {STR_VAR_1}!”\p"
.string "Il na pas voulu dévoiler son secret,\n"
.string "mais il a tenu à préciser:\l"
.string "“Economisez! Ça en vaudra la peine…”\p"
.string "Il est donc conseillé à tous daller\n"
.string "faire un tour à POIVRESSEL ce jour-là.\p"
.string "Cétait le scoop du BULLETIN POKéMON.$"
gPokeNewsTextSlateport_Ongoing::
.string "Bonjour à tous!\n"
.string "Cest lheure du BULLETIN POKéMON.\p"
.string "Et voici la nouvelle que vous attendiez\n"
.string "tous avec impatience!\p"
.string "Le MAITRE DE LA FORME de POIVRESSEL\n"
.string "va créer lévènement au MARCHE!\p"
.string "Il a promis de vendre le CALCIUM et\n"
.string "la PROTEINE à des prix imbattables!\p"
.string "Le voyage à POIVRESSEL vaut le détour.\n"
.string "Pourquoi ne pas aller acheter tout\l"
.string "ce que vous voulez?\p"
.string "Cétait le scoop du BULLETIN POKéMON.$"
gPokeNewsTextSlateport_Ending::
.string "Bonjour à tous!\n"
.string "Cest lheure du BULLETIN POKéMON.\p"
.string "Et voici la nouvelle que vous attendiez\n"
.string "tous avec impatience!\p"
.string "Le MAITRE DE LA FORME de POIVRESSEL\n"
.string "va créer lévènement au MARCHE!\p"
.string "Il a promis de faire le CALCIUM et\n"
.string "la PROTEINE à des prix imbattables!\p"
.string "Daprès le MAITRE DE LA FORME, il en\n"
.string "resterait encore beaucoup en stock.\p"
.string "Alors pourquoi ne pas se laisser tenter\n"
.string "par de petites emplettes à POIVRESSEL?\p"
.string "Cétait le scoop du BULLETIN POKéMON.$"
gPokeNewsTextGameCorner_Upcoming::
.string "Bonjour à tous!\n"
.string "Cest lheure du BULLETIN POKéMON.\p"
.string "Ça approche!\n"
.string "Cest bientôt là!\p"
.string "La journée du CASINO est prévue pour\n"
.string "les jours à venir: dans {STR_VAR_1} exactement!\p"
.string "Même les moins chanceux vont\n"
.string "pouvoir gagner ce jour-là!\p"
.string "Cétait le scoop du BULLETIN POKéMON.$"
gPokeNewsTextGameCorner_Ongoing::
.string "Bonjour à tous!\n"
.string "Cest lheure du BULLETIN POKéMON.\p"
.string "Cest fait!\n"
.string "Ça y est enfin!\p"
.string "La journée du CASINO est enfin\n"
.string "arrivée!\p"
.string "Aurez-vous de la chance aux MACHINES\n"
.string "A SOUS et à la ROULETTE?\p"
.string "Ça se passe à LAVANDIA.\n"
.string "Cest là quil faut aller!\p"
.string "Cétait le scoop du BULLETIN POKéMON.$"
gPokeNewsTextGameCorner_Ending::
.string "Bonjour à tous!\n"
.string "Cest lheure du BULLETIN POKéMON.\p"
.string "Cest fait!\n"
.string "Ça y est enfin!\p"
.string "La journée du CASINO est enfin\n"
.string "arrivée!\p"
.string "Aurez-vous de la chance aux MACHINES\n"
.string "A SOUS et à la ROULETTE?\p"
.string "Le temps est compté et presque écoulé.\n"
.string "Ça se passe à LAVANDIA.\p"
.string "Cétait le scoop du BULLETIN POKéMON.$"
gPokeNewsTextLilycove_Upcoming::
.string "Bonjour à tous!\n"
.string "Cest lheure du BULLETIN POKéMON.\p"
.string "Nous venons de recevoir de bonnes\n"
.string "nouvelles du CENTRE COMMERCIAL\l"
.string "NENUCRIQUE.\p"
.string "Les soldes du CENTRE COMMERCIAL\n"
.string "débutent dans quelques jours:\l"
.string "exactement {STR_VAR_1}!\p"
.string "Ce truc ou ce machin que vous avez\n"
.string "toujours voulu pourrait être à vous!\p"
.string "Cétait le scoop du BULLETIN POKéMON.$"
gPokeNewsTextLilycove_Ongoing::
.string "Bonjour à tous!\n"
.string "Cest lheure du BULLETIN POKéMON.\p"
.string "Voici la nouvelle que vous attendiez\n"
.string "tous avec impatience!\p"
.string "Cest enfin le début des soldes au\n"
.string "CENTRE COMMERCIAL NENUCRIQUE!\p"
.string "Tous les trucs et machins dont vous\n"
.string "avez toujours rêvé seront à vous…\p"
.string "Vous naurez que lembarras du choix!\p"
.string "Cétait le scoop du BULLETIN POKéMON.$"
gPokeNewsTextLilycove_Ending::
.string "Bonjour à tous!\n"
.string "Cest lheure du BULLETIN POKéMON.\p"
.string "Voici la nouvelle que vous attendiez\n"
.string "tous avec impatience!\p"
.string "Cest enfin le début des soldes au\n"
.string "CENTRE COMMERCIAL NENUCRIQUE!\p"
.string "Tous les trucs et machins dont vous\n"
.string "avez toujours rêvé…\p"
.string "Vous naurez que lembarras du choix!\p"
.string "Cétait le scoop du BULLETIN POKéMON.$"
gPokeNewsTextBlendMaster_Upcoming::
.string "Bonjour à tous!\n"
.string "Cest lheure du BULLETIN POKéMON.\p"
.string "Nous avons de grandes nouvelles\n"
.string "pour tous les amateurs de {POKEBLOCK}S.\p"
.string "Le grand MAITRE MIXEUR sera à\n"
.string "NENUCRIQUE dans quelques\l"
.string "jours! {STR_VAR_1}, précisément!\p"
.string "Pour ce qui est de mixer des BAIES, il\n"
.string "ny a pas mieux que le MAITRE\l"
.string "MIXEUR dans tout HOENN!\p"
.string "Ceux qui veulent faire des {POKEBLOCK}S\n"
.string "avec le MAITRE ou juste ladmirer\l"
.string "sont invités à apporter leurs BAIES!\p"
.string "Cétait le scoop du BULLETIN POKéMON.$"
gPokeNewsTextBlendMaster_Ongoing::
.string "Bonjour à tous!\n"
.string "Cest lheure du BULLETIN POKéMON.\p"
.string "Nous avons de grandes nouvelles\n"
.string "pour tous les amateurs de {POKEBLOCK}S.\p"
.string "Le grand MAITRE MIXEUR est enfin\n"
.string "arrivé!\p"
.string "Le MAITRE MIXEUR, virtuose du\n"
.string "MIXEUR, se produit dans le HALL DE\l"
.string "CONCOURS de NENUCRIQUE.\p"
.string "Ceux qui veulent faire des {POKEBLOCK}S\n"
.string "avec le MAITRE ou juste ladmirer\l"
.string "sont invités à apporter leurs BAIES!\p"
.string "Cétait le scoop du BULLETIN POKéMON.$"
gPokeNewsTextBlendMaster_Ending::
.string "Bonjour à tous!\n"
.string "Cest lheure du BULLETIN POKéMON.\p"
.string "Cest incroyable! Un spectacle à vous\n"
.string "couper le souffle!\p"
.string "Le MAITRE MIXEUR mérite bien sa\n"
.string "réputation!\p"
.string "Le MIXEUR tourne à une vitesse folle!\p"
.string "Mais plus pour longtemps, amis\n"
.string "téléspectateurs. Le MAITRE MIXEUR\l"
.string "va bientôt quitter NENUCRIQUE.\p"
.string "Si vous navez pas encore vu le MAITRE\n"
.string "à lœuvre, il nest pas trop tard!\l"
.string "Venez vite à NENUCRIQUE!\p"
.string "Cétait le scoop du BULLETIN POKéMON.$"

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@@ -0,0 +1,74 @@
ProfileMan_Text_CollectTrainerProfiles:
.string "Salut, DRESSEUR!\n"
.string "Quel magnifique sourire tu as là!\p"
.string "Jai une passion. Je rassemble les\n"
.string "profils de DRESSEURS de POKéMON.$"
ProfileMan_Text_MayISeeYourProfile:
.string "Alors, quen dis-tu?\n"
.string "Je peux voir ton profil?$"
ProfileMan_Text_EasyChatExplanation:
.string "Pour créer son propre profil,\n"
.string "il faut associer quatre mots ou\l"
.string "groupes de mots.\p"
.string "Je vais donner un exemple de profil\n"
.string "constitué de quatre segments de texte.\p"
.string "Chacun remplace, à sa guise, ces quatre\n"
.string "segments de texte par dautres, de\l"
.string "façon à dépeindre son propre profil.\p"
.string "Les mots que lon peut utiliser sont\n"
.string "nombreux.\p"
.string "Ils sont classés par catégories, telles\n"
.string "que POKéMON, vie quotidienne, hobbies,\l"
.string "permettant de les trouver facilement.\p"
.string "Il faut dabord choisir une catégorie\n"
.string "pour afficher une liste de choix.\p"
.string "Ensuite, il faut sélectionner son choix.\p"
.string "Il suffit de refaire pareil pour les\n"
.string "autres choix et le profil est déterminé.$"
ProfileMan_Text_LetsSeeItThen:
.string "Oui! Merci!\n"
.string "Alors, voyons ton profil!$"
ProfileMan_Text_ImagineYouWouldHaveWonderfulProfile:
.string "Oh non, vraiment?\p"
.string "Jimagine que quelquun comme toi\n"
.string "doit avoir un merveilleux profil…$"
ProfileMan_Text_NotIntoItRightNow:
.string "Oh? Tu ne veux pas le faire maintenant?\p"
.string "Comme tu veux!$"
ProfileMan_Text_YouHaveWonderfulSmile:
.string "Salut, DRESSEUR!\n"
.string "Quel magnifique sourire tu as!$"
ProfileMan_Text_MayISeeYourNewProfile:
.string "Puis-je voir ton nouveau profil?$"
ProfileMan_Text_EvenBetterThanLastProfile:
.string "Oui! Merci!\p"
.string "Jespère que ce sera encore mieux que\n"
.string "le profil que tu mas déjà montré.$"
ProfileMan_Text_LikeProfileWayItIs:
.string "Oh, tu aimes ton profil tel quil est.\p"
.string "Je ne ten blâme pas. Cest devenu un\n"
.string "très bon profil.$"
ProfileMan_Text_FantasticProfile:
.string "F… Fantastique!\p"
.string "Ton profil est génial!\n"
.string "Il révèle vraiment qui tu es.\p"
.string "Tu sais, en voyant ce profil, on est\n"
.string "forcément captivé par toi!\p"
.string "Merci!$"
@ Unused
ProfileMan_Text_YouKnowSecretSaying:
.string "Oh?\n"
.string "You know the secret saying!\p"
.string "That means youre now a fellow member\n"
.string "of the MYSTERY EVENT CLUB!$"

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@@ -1,43 +1,43 @@
Questionnaire_Text_FillOut::
.string "Il y a un questionnaire…\n"
.string "Voulez-vous y répondre?$"
.string "Il y a un questionnaire…\n"
.string "Voulez-vous y répondre?$"
Questionnaire_Text_ThankYou::
.string "Merci davoir pris le temps de\n"
.string "répondre à notre questionnaire.\p"
.string "Vos réponses nous permettront\n"
.string "de mieux vous servir.$"
.string "Merci davoir pris le temps de\n"
.string "répondre à notre questionnaire.\p"
.string "Vos réponses nous permettront\n"
.string "de mieux vous servir.$"
Questionnaire_Text_YouKnowThoseWordsGift::
.string "Oh, bonjour!\n"
.string "Vous connaissez ces mots?\p"
.string "Donc vous devez aussi\n"
.string "connaître le CADEAU MYST.\p"
.string "A partir de maintenant, vous allez\n"
.string "recevoir des CADEAUX MYST.!$"
.string "Oh, bonjour!\n"
.string "Vous connaissez ces mots?\p"
.string "Donc vous devez aussi\n"
.string "connaître le CADEAU MYST.\p"
.string "A partir de maintenant, vous allez\n"
.string "recevoir des CADEAUX MYST.!$"
Questionnaire_Text_YouCanAccessMysteryGift::
.string "Après avoir sauvegardé, vous\n"
.string "aurez accès aux CADEAUX MYST.!$"
.string "Après avoir sauvegardé, vous\n"
.string "aurez accès aux CADEAUX MYST.!$"
Questionnaire_Text_YouKnowThoseWordsEvent::
.string "Oh, bonjour!\n"
.string "Vous connaissez ces mots?\p"
.string "Donc vous devez aussi\n"
.string "connaître les EVENEMENTS MYSTERE.$"
.string "Oh, bonjour!\n"
.string "Vous connaissez ces mots?\p"
.string "Donc vous devez aussi\n"
.string "connaître les EVENEMENTS MYSTERE.$"
Questionnaire_Text_YouCanAccessMysteryEvent::
.string "Après avoir sauvegardé, vous\n"
.string "aurez accès aux EVENEMENTS MYSTERE.$"
.string "Après avoir sauvegardé, vous\n"
.string "aurez accès aux EVENEMENTS MYSTERE.$"
MysteryGift_Text_TheresATicketForYou::
.string "Merci dutiliser le système\n"
.string "EVENEMENTS MYSTERE.\p"
.string "Vous devez être {PLAYER}.\n"
.string "Il y a un ticket pour vous.$"
.string "Merci dutiliser le système\n"
.string "EVENEMENTS MYSTERE.\p"
.string "Vous devez être {PLAYER}.\n"
.string "Il y a un ticket pour vous.$"
MysteryGift_Text_TryUsingItAtLilycovePort::
.string "Il peut être utilisé au port de\n"
.string "NENUCRIQUE.\p"
.string "Essayez-le pour voir de quoi \n"
.string "il sagit.$"
.string "Il peut être utilisé au port de\n"
.string "NENUCRIQUE.\p"
.string "Essayez-le pour voir de quoi \n"
.string "il sagit.$"

View File

@@ -1,6 +1,6 @@
Text_WouldYouLikeToMixRecords:
.string "Voulez-vous échanger vos données\n"
.string "avec dautres DRESSEURS?$"
.string "Voulez-vous échanger vos données\n"
.string "avec dautres DRESSEURS?$"
Text_WeHopeToSeeYouAgain:
.string "A une prochaine fois peut-être!$"
.string "A une prochaine fois peut-être!$"

42
data/text/fr/roulette.inc Normal file
View File

@@ -0,0 +1,42 @@
Roulette_Text_PlayMinimumWagerIsX::
.string "A cette table, la mise minimum est\n"
.string "de {STR_VAR_1}. Voulez-vous jouer?$"
Roulette_Text_NotEnoughCoins::
.string "Vous navez pas assez de JETONS.$"
Roulette_Text_SpecialRateTable::
.string "En ce moment, table à tarif spécial!$"
Roulette_Text_ControlsInstruction::
.string "Placez votre mise avec la manette +\n"
.string "et appuyez sur le bouton A.$"
Roulette_Text_ItsAHit::
.string "Vous avez gagné!$"
Roulette_Text_Jackpot::
.string "Jackpot!$"
Roulette_Text_NothingDoing::
.string "Vous avez perdu!$"
Roulette_Text_YouveWonXCoins::
.string "Vous avez gagné {STR_VAR_1} JETONS!$"
Roulette_Text_NoCoinsLeft::
.string "Plus assez de JETONS…$"
Roulette_Text_KeepPlaying::
.string "Continuer à jouer?$"
Roulette_Text_BoardWillBeCleared::
.string "La ROULETTE va être relancée.$"
@ Unused
Roulette_Text_YouDontHaveACoinCase::
.string "You dont have a COIN CASE.$"
Roulette_Text_CoinCaseIsFull::
.string "Votre BOITE JETONS est pleine! On peut\n"
.string "échanger vos JETONS contre des lots.$"

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@@ -0,0 +1,220 @@
SafariZone_Text_WouldYouLikeToExit:
.string "Vuoi rinunciare alla caccia ed\n"
.string "uscire dalla ZONA SAFARI?$"
SafariZone_Text_TimesUp:
.string "Din-don! Tempo scaduto!\n"
.string "Fine del gioco SAFARI.$"
SafariZone_Text_OutOfBalls:
.string "Hai terminato le SAFARI BALL.\n"
.string "Fine del gioco SAFARI.$"
SafariZone_Text_PlacePokeblockOnFeeder:
.string "Vuoi mettere una {POKEMELLA}\n"
.string "nella VASCHETTA {POKEMELLE}?$"
SafariZone_Text_PokeblockStillHere:
.string "La {STR_VAR_1} che hai lasciato qui\n"
.string "prima cè ancora.$"
SafariZone_Text_PokeblockWasPlaced:
.string "La {STR_VAR_1} è stata messa nella\n"
.string "VASCHETTA {POKEMELLE}.$"
Route121_SafariZoneEntrance_Text_WelcomeToSafariZone:
.string "Ti do il benvenuto alla ZONA SAFARI!\p"
.string "Qui potrai vedere molte specie di\n"
.string "POKéMON rari della regione di HOENN.\p"
.string "Li vedrai selvatici, allo stato brado e\n"
.string "nel loro habitat naturale.\p"
.string "Ma soprattutto abbiamo aperto le porte\n"
.string "a tutti gli ALLENATORI di POKéMON.\p"
.string "Qui potrai catturare POKéMON da tenere\n"
.string "con te e allevare!\p"
.string "Entra e goditi la ZONA SAFARI!$"
Route121_SafariZoneEntrance_Text_WelcomeFirstTime:
.string "Ti diamo il benvenuto alla ZONA SAFARI!\n"
.string "È la prima volta che vieni?$"
Route121_SafariZoneEntrance_Text_ComeInAndEnjoy:
.string "Entra e goditi la ZONA SAFARI!$"
Route121_SafariZoneEntrance_Text_FirstTimeInfo:
.string "Quando entri nella ZONA SAFARI,\n"
.string "inizi con 30 SAFARI BALL da\l"
.string "usare per catturare i POKéMON.\p"
.string "Il gioco SAFARI finisce quando\n"
.string "termini le SAFARI BALL o dopo\l"
.string "aver camminato per 500 passi.\p"
.string "Entra e goditi la ZONA SAFARI!$"
Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay:
.string "Ti diamo il benvenuto alla ZONA SAFARI!\p"
.string "Catturali tutti per soli ¥500!\n"
.string "Vuoi partecipare al SAFARI?$"
Route121_SafariZoneEntrance_Text_PlayAnotherTime:
.string "Come preferisci…\n"
.string "Torna quando vuoi!$"
Route121_SafariZoneEntrance_Text_NotEnoughMoney:
.string "Non hai abbastanza soldi.\n"
.string "Spiacente, ma non puoi entrare!$"
Route121_SafariZoneEntrance_Text_ThatWillBe500Please:
.string "Allora sono ¥500, grazie!$"
Route121_SafariZoneEntrance_Text_HereAreYourSafariBalls:
.string "Eccoti le SAFARI BALL.$"
Route121_SafariZoneEntrance_Text_Received30SafariBalls:
.string "{PLAYER} riceve 30 SAFARI BALL.$"
Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself:
.string "Quando il gioco finisce,\n"
.string "ti avvertiamo noi.\p"
.string "Nel frattempo goditi la tua escursione\n"
.string "nella natura!$"
Route121_SafariZoneEntrance_Text_PCIsFull:
.string "Sono spiacente!\n"
.string "I tuoi BOX nel PC sono pieni.$"
Route121_SafariZoneEntrance_Text_YouNeedPokeblockCase:
.string "Sono spiacente!\n"
.string "Ma non hai il PORTA{POKEMELLE}.\p"
.string "Il tuo gioco SAFARI sarà molto più\n"
.string "produttivo usando le {POKEMELLE}.\p"
.string "Torna con un PORTA{POKEMELLE}.\p"
.string "Puoi ottenere un PORTA{POKEMELLE} nell\n"
.string "ARENA delle VIRTÙ di ALGHEPOLI.$"
SafariZone_South_Text_StillHaveTimeExit:
.string "Hai ancora tempo. Vuoi rinunciare alla\n"
.string "caccia ed uscire dalla ZONA SAFARI ora?$"
SafariZone_South_Text_EnjoyTheRestOfYourAdventure:
.string "Torna a goderti la tua avventura\n"
.string "nella natura selvaggia!$"
SafariZone_South_Text_ExitEarlyThankYouForPlaying:
.string "Come preferisci…\p"
.string "Ritirerò le SAFARI BALL che ti sono\n"
.string "rimaste.\p"
.string "Grazie per aver giocato!\n"
.string "Torna a trovarci!$"
SafariZone_South_Text_GoodLuck:
.string "Buona fortuna!\p"
.string "Se ti serve qualcosa, rivolgiti a me!$"
SafariZone_South_Text_Boy:
.string "Lo sapevi?\p"
.string "Se metti una {POKEMELLA} in quel contenitore\n"
.string "quadrato, i POKéMON si avvicinano!$"
SafariZone_South_Text_Man:
.string "Vorrei addentrarmi di più, ma ho\n"
.string "dimenticato di portare la BICI.\p"
.string "Qualcosa mi dice che i POKéMON rari\n"
.string "vivono nelle zone più remote.$"
SafariZone_Southwest_Text_Woman:
.string "Talvolta i POKéMON ignorano\n"
.string "la {POKEMELLA} che ho lanciato loro.\p"
.string "Ma credi che i POKéMON abbiano dei\n"
.string "gusti ben precisi riguardo al cibo?$"
SafariZone_Northwest_Text_Man:
.string "Gasp… gasp… finalmente…\n"
.string "ce lho fatta… ma…\p"
.string "Sono esausto… non ho più la\n"
.string "forza di catturare i POKéMON…$"
SafariZone_North_Text_Fisherman:
.string "Sono in missione per trovare POKéMON\n"
.string "dACQUA rari nella regione di HOENN.\p"
.string "Hai idea di dove sia il lago?$"
SafariZone_North_Text_Man:
.string "Sono qui per catturare molti POKéMON\n"
.string "rari. Poi voglio scambiarli con gli amici!$"
SafariZone_South_Text_Youngster:
.string "Ho messo una {POKEMELLA} nella VASCHETTA\n"
.string "{POKEMELLE}, ma adesso non cè più…\p"
.string "Credo proprio che se la siano mangiata\n"
.string "i POKéMON di nascosto…$"
Route121_SafariZoneEntrance_Text_TrainerTip:
.string "CONSIGLI UTILI ZONA SAFARI!\p"
.string "Lancia le {POKEMELLE} ai POKéMON selvatici\n"
.string "per evitare che scappino subito.$"
SafariZone_Southwest_Text_RestHouseSign:
.string "OSTELLO\n"
.string "“Riposa le tue stanche membra”.$"
SafariZone_RestHouse_Text_Youngster:
.string "Non ho nemmeno una {POKEMELLA}, ma ho\n"
.string "catturato un buon numero di POKéMON.\p"
.string "Sai, si possono aumentare le probabilità\n"
.string "di cattura avvicinandosi al POKéMON\l"
.string "prima di lanciare la SAFARI BALL.$"
SafariZone_RestHouse_Text_PsychicM:
.string "Usando le {POKEMELLE}, i POKéMON selvatici\n"
.string "non scapperanno subito.\p"
.string "Ma non ha senso dare una {POKEMELLA} a\n"
.string "POKéMON che di solito non fuggono.$"
SafariZone_RestHouse_Text_FatMan:
.string "Se metti una {POKEMELLA} nella VASCHETTA,\n"
.string "i POKéMON si avvicineranno incuriositi.\p"
.string "Mi pare che POKéMON con natura simile\n"
.string "siano attratti dalle stesse {POKEMELLE}.$"
SafariZone_South_Text_AreaOffLimits1:
.string "Ci sono lavori in corso in questarea.\n"
.string "Laccesso è vietato, spiacente!$"
SafariZone_Southeast_Text_ExpansionIsFinished:
.string "Il progetto di allargamento della ZONA\n"
.string "SAFARI è terminato.\p"
.string "Ci auguriamo che la nuova area sia\n"
.string "di tuo gradimento.$"
SafariZone_South_Text_AreaOffLimits2:
.string "Ci sono lavori in corso in questarea.\n"
.string "Laccesso è vietato, spiacente!$"
SafariZone_Southeast_Text_LittleGirl:
.string "Wow! Ci sono POKéMON che non ho\n"
.string "mai visto prima!$"
SafariZone_Southeast_Text_FatMan:
.string "Non conosco i POKéMON di questarea.\p"
.string "È troppo bello poter catturare questi\n"
.string "POKéMON rari!$"
SafariZone_Southeast_Text_RichBoy:
.string "I POKéMON qui non sembrano provenire\n"
.string "dalla regione di HOENN, ma da unaltra\l"
.string "regione.$"
SafariZone_Northeast_Text_Boy:
.string "Mi rimangono un paio di SAFARI BALL.\p"
.string "Non ho ancora deciso quali POKéMON\n"
.string "catturare. Cè limbarazzo della scelta.$"
SafariZone_Northeast_Text_Woman:
.string "Pare sia possibile incontrare PIKACHU\n"
.string "da queste parti. Dove ce ne sarà uno?$"
SafariZone_Northeast_Text_Girl:
.string "Oh, buu!\n"
.string "Non riesco a catturare niente!\p"
.string "Non vorrei rimanere a bocca asciutta e\n"
.string "sprecare la quota di ingresso!$"

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.align 2
gText_ConfirmSave::
.string "Voulez-vous sauvegarder la partie?$"
gText_AlreadySavedFile::
.string "Il y a déjà une partie sauvegardée.\n"
.string "Voulez-vous la remplacer?$"
gText_SavingDontTurnOff::
.string "SAUVEGARDE EN COURS…\n"
.string "NETEIGNEZ PAS LA CONSOLE.$"
gText_PlayerSavedGame::
.string "{PLAYER} a sauvegardé la partie.$"
gText_DifferentSaveFile::
.string "Une partie différente est déjà\n"
.string "sauvegardée.\p"
.string "Voulez-vous la remplacer?$"
gText_SaveError::
.string "Erreur de sauvegarde.\p"
.string "Changer la mémoire de sauvegarde.$"
gText_SavingDontTurnOffPower::
.string "SAUVEGARDE EN COURS…\n"
.string "NE PAS ETEINDRE.$"

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gTrickHouse_Mechadoll_Oddish::
.string "MYSTHERBE$"
gTrickHouse_Mechadoll_Poochyena::
.string "MEDHYENA$"
gTrickHouse_Mechadoll_Taillow::
.string "NIRONDELLE$"
gTrickHouse_Mechadoll_Azurill::
.string "AZURILL$"
gTrickHouse_Mechadoll_Lotad::
.string "NENUPIOT$"
gTrickHouse_Mechadoll_Wingull::
.string "GOELISE$"
gTrickHouse_Mechadoll_Dustox::
.string "PAPINOX$"
gTrickHouse_Mechadoll_Zubat::
.string "NOSFERAPTI$"
gTrickHouse_Mechadoll_Nincada::
.string "NINGALE$"
gTrickHouse_Mechadoll_Ralts::
.string "TARSAL$"
gTrickHouse_Mechadoll_Zigzagoon::
.string "ZIGZATON$"
gTrickHouse_Mechadoll_Slakoth::
.string "PARECOOL$"
gTrickHouse_Mechadoll_Poochyena2::
.string "MEDHYENA$"
gTrickHouse_Mechadoll_Shroomish::
.string "BALIGNON$"
gTrickHouse_Mechadoll_Zigzagoon2::
.string "ZIGZATON$"
gTrickHouse_Mechadoll_Poochyena3::
.string "MEDHYENA$"
gTrickHouse_Mechadoll_Zubat2::
.string "NOSFERAPTI$"
gTrickHouse_Mechadoll_Carvanha::
.string "CARVANHA$"
gTrickHouse_Mechadoll_BurnHeal::
.string "ANTI-BRULE$"
gTrickHouse_Mechadoll_HarborMail::
.string "LETTRES PORT$"
gTrickHouse_Mechadoll_SamePrice::
.string "Même prix$"
gTrickHouse_Mechadoll_60Yen::
.string "60¥$"
gTrickHouse_Mechadoll_55Yen::
.string "55¥$"
gTrickHouse_Mechadoll_Nothing::
.string "Rien$"
gTrickHouse_Mechadoll_CostMore::
.string "Oui$"
gTrickHouse_Mechadoll_CostLess::
.string "Non$"
gTrickHouse_Mechadoll_SamePrice2::
.string "Même prix$"
gTrickHouse_Mechadoll_Male::
.string "Plus dhommes$"
gTrickHouse_Mechadoll_Female::
.string "Plus de femmes$"
gTrickHouse_Mechadoll_Neither::
.string "Aucun des deux$"
gTrickHouse_Mechadoll_ElderlyMen::
.string "Plus de vieux messieurs$"
gTrickHouse_Mechadoll_ElderlyLadies::
.string "Plus de vieilles dames$"
gTrickHouse_Mechadoll_SameNumber::
.string "Le même nombre$"
gTrickHouse_Mechadoll_None::
.string "Aucune$"
gTrickHouse_Mechadoll_One::
.string "1$"
gTrickHouse_Mechadoll_Two::
.string "2$"
gTrickHouse_Mechadoll_Two2::
.string "2$"
gTrickHouse_Mechadoll_Three::
.string "3$"
gTrickHouse_Mechadoll_Four::
.string "4$"
gTrickHouse_Mechadoll_Six::
.string "6$"
gTrickHouse_Mechadoll_Seven::
.string "7$"
gTrickHouse_Mechadoll_Eight::
.string "8$"
gTrickHouse_Mechadoll_Six2::
.string "6$"
gTrickHouse_Mechadoll_Seven2::
.string "7$"
gTrickHouse_Mechadoll_Eight2::
.string "8$"

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BattleDome_Text_Potential1::
.string "Squadra col titolo di campione in tasca!$"
BattleDome_Text_Potential2::
.string "Squadra che di sicuro andrà in finale.$"
BattleDome_Text_Potential3::
.string "Squadra che si piazzerà fra le prime 3.$"
BattleDome_Text_Potential4::
.string "Squadra candidata a piazzarsi 1ª.$"
BattleDome_Text_Potential5::
.string "Squadra con enorme potenziale.$"
BattleDome_Text_Potential6::
.string "Squadra incognita del torneo.$"
BattleDome_Text_Potential7::
.string "Squadra al di sopra della media.$"
BattleDome_Text_Potential8::
.string "Squadra media per questo torneo.$"
BattleDome_Text_Potential9::
.string "Squadra con potenziale medio.$"
BattleDome_Text_Potential10::
.string "Squadra un po al di sotto della media.$"
BattleDome_Text_Potential11::
.string "Squadra in cerca della prima vittoria.$"
BattleDome_Text_Potential12::
.string "Squadra che spera nella vittoria.$"
BattleDome_Text_Potential13::
.string "Squadra complessivamente debole.$"
BattleDome_Text_Potential14::
.string "Squadra con potenziale basso.$"
BattleDome_Text_Potential15::
.string "Squadra con scarse chance di vittoria.$"
BattleDome_Text_Potential16::
.string "Squadra con meno chance di vittoria.$"
BattleDome_Text_PotentialDomeAceTucker::
.string "Astro perfetto e invincibile!$"
BattleDome_Text_StyleRiskDisaster::
.string "Capace di giocarsi il tutto per tutto.$"
BattleDome_Text_StyleEndureLongBattles::
.string "Capace di sopportare lunghe lotte.$"
BattleDome_Text_StyleVariesTactics::
.string "Cambia tattica per adattarsi al rivale.$"
BattleDome_Text_StyleToughWinningPattern::
.string "Ha una tattica invincibile.$"
BattleDome_Text_StyleUsesVeryRareMove::
.string "A volte usa una mossa molto rara.$"
BattleDome_Text_StyleUsesStartlingMoves::
.string "Usa mosse spaventose e dirompenti.$"
BattleDome_Text_StyleConstantlyWatchesHP::
.string "Controlla costantemente i PS in lotta.$"
BattleDome_Text_StyleStoresAndLoosesPower::
.string "Accumula e rilascia energia con abilità.$"
BattleDome_Text_StyleEnfeeblesFoes::
.string "Abile nellindebolire i nemici.$"
BattleDome_Text_StylePrefersLuckTactics::
.string "Preferisce affidarsi alla fortuna.$"
BattleDome_Text_StyleRegalAtmosphere::
.string "Attacca con fare regale.$"
BattleDome_Text_StylePowerfulLowPPMoves::
.string "Attacca con mosse potenti a bassi PP.$"
BattleDome_Text_StyleEnfeebleThenAttack::
.string "Indebolisce e poi attacca con abilità.$"
BattleDome_Text_StyleBattlesWhileEnduring::
.string "Lotta resistendo a tutti gli attacchi.$"
BattleDome_Text_StyleUpsetsFoesEmotionally::
.string "Turba il nemico emotivamente.$"
BattleDome_Text_StyleStrongAndStraightforward::
.string "Usa mosse forti e dirette.$"
BattleDome_Text_StyleAggressivelyStrongMoves::
.string "Usa mosse forti con aggressività.$"
BattleDome_Text_StyleCleverlyDodgesAttacks::
.string "Lotta evitando abilmente gli attacchi.$"
BattleDome_Text_StyleUsesUpsettingMoves::
.string "Abile nellusare attacchi travolgenti.$"
BattleDome_Text_StyleUsesPopularMoves::
.string "Usa molte mosse popolari.$"
BattleDome_Text_StyleHasPowerfulComboMoves::
.string "Crea combinazioni potenti con le mosse.$"
BattleDome_Text_StyleUsesHighProbabilityMoves::
.string "Usa attacchi che vanno a segno.$"
BattleDome_Text_StyleAggressivelySpectacularMoves::
.string "Usa con grinta mosse spettacolari.$"
BattleDome_Text_StyleEmphasizesOffenseOverDefense::
.string "Preferisce attaccare che difendersi.$"
BattleDome_Text_StyleEmphasizesDefenseOverOffense::
.string "Preferisce difendersi che attaccare.$"
BattleDome_Text_StyleAttacksQuicklyStrongMoves::
.string "Attacca velocemente con mosse forti.$"
BattleDome_Text_StyleUsesAddedEffectMoves::
.string "Usa spesso mosse con effetti aggiunti.$"
BattleDome_Text_StyleUsesBalancedMixOfMoves::
.string "Usa una miscela equilibrata di mosse.$"
BattleDome_Text_StyleSampleMessage1::
.string "Messaggio prova 1.$"
BattleDome_Text_StyleSampleMessage2::
.string "Messaggio prova 2.$"
BattleDome_Text_StyleSampleMessage3::
.string "Messaggio prova 3.$"
BattleDome_Text_StyleSampleMessage4::
.string "Messaggio prova 4.$"
BattleDome_Text_EmphasizesHPAndAtk::
.string "Privilegia i PS e lATTACCO.$"
BattleDome_Text_EmphasizesHPAndDef::
.string "Privilegia i PS e la DIFESA.$"
BattleDome_Text_EmphasizesHPAndSpeed::
.string "Privilegia i PS e la VELOCITÀ.$"
BattleDome_Text_EmphasizesHPAndSpAtk::
.string "Privilegia i PS e lATTACCO SP.$"
BattleDome_Text_EmphasizesHPAndSpDef::
.string "Privilegia i PS e la DIFESA SP.$"
BattleDome_Text_EmphasizesAtkAndDef::
.string "Privilegia lATTACCO e la DIFESA.$"
BattleDome_Text_EmphasizesAtkAndSpeed::
.string "Privilegia lATTACCO e la VELOCITÀ.$"
BattleDome_Text_EmphasizesAtkAndSpAtk::
.string "Privilegia lATTACCO e lATTACCO SP.$"
BattleDome_Text_EmphasizesAtkAndSpDef::
.string "Privilegia lATTACCO e la DIFESA SP.$"
BattleDome_Text_EmphasizesDefAndSpeed::
.string "Privilegia la DIFESA e la VELOCITÀ.$"
BattleDome_Text_EmphasizesDefAndSpAtk::
.string "Privilegia la DIFESA e lATTACCO SP.$"
BattleDome_Text_EmphasizesDefAndSpDef::
.string "Privilegia la DIFESA e la DIFESA SP.$"
BattleDome_Text_EmphasizesSpeedAndSpAtk::
.string "Privilegia la VELOCITÀ e lATTACCO SP.$"
BattleDome_Text_EmphasizesSpeedAndSpDef::
.string "Privilegia la VELOCITÀ e la DIFESA SP.$"
BattleDome_Text_EmphasizesSpAtkAndSpDef::
.string "Privilegia lATTACCO SP. e la DIFESA SP.$"
BattleDome_Text_EmphasizesHP::
.string "Privilegia i PS.$"
BattleDome_Text_EmphasizesAtk::
.string "Privilegia lATTACCO.$"
BattleDome_Text_EmphasizesDef::
.string "Privilegia la DIFESA.$"
BattleDome_Text_EmphasizesSpeed::
.string "Privilegia la VELOCITÀ.$"
BattleDome_Text_EmphasizesSpAtk::
.string "Privilegia lATTACCO SP.$"
BattleDome_Text_EmphasizesSpDef::
.string "Privilegia la DIFESA SP.$"
BattleDome_Text_NeglectsHPAndAtk::
.string "Trascura i PS e lATTACCO.$"
BattleDome_Text_NeglectsHPAndDef::
.string "Trascura i PS e la DIFESA.$"
BattleDome_Text_NeglectsHPAndSpeed::
.string "Trascura i PS e la VELOCITÀ.$"
BattleDome_Text_NeglectsHPAndSpAtk::
.string "Trascura i PS e lATTACCO SP.$"
BattleDome_Text_NeglectsHPAndSpDef::
.string "Trascura i PS e la DIFESA SP.$"
BattleDome_Text_NeglectsAtkAndDef::
.string "Trascura lATTACCO e la DIFESA.$"
BattleDome_Text_NeglectsAtkAndSpeed::
.string "Trascura lATTACCO e la VELOCITÀ.$"
BattleDome_Text_NeglectsAtkAndSpAtk::
.string "Trascura lATTACCO e lATTACCO SP.$"
BattleDome_Text_NeglectsAtkAndSpDef::
.string "Trascura lATTACCO e la DIFESA SP.$"
BattleDome_Text_NeglectsDefAndSpeed::
.string "Trascura la DIFESA e la VELOCITÀ.$"
BattleDome_Text_NeglectsDefAndSpAtk::
.string "Trascura la DIFESA e lATTACCO SP.$"
BattleDome_Text_NeglectsDefAndSpDef::
.string "Trascura la DIFESA e la DIFESA SP.$"
BattleDome_Text_NeglectsSpeedAndSpAtk::
.string "Trascura la VELOCITÀ e lATTACCO SP.$"
BattleDome_Text_NeglectsSpeedAndSpDef::
.string "Trascura la VELOCITÀ e la DIFESA SP.$"
BattleDome_Text_NeglectsSpAtkAndSpDef::
.string "Trascura lATTACCO SP. e la DIFESA SP.$"
BattleDome_Text_NeglectsHP::
.string "Trascura i PS.$"
BattleDome_Text_NeglectsAtk::
.string "Trascura lATTACCO.$"
BattleDome_Text_NeglectsDef::
.string "Trascura la DIFESA.$"
BattleDome_Text_NeglectsSpeed::
.string "Trascura la VELOCITÀ.$"
BattleDome_Text_NeglectsSpAtk::
.string "Trascura lATTACCO SP.$"
BattleDome_Text_NeglectsSpDef::
.string "Trascura la DIFESA SP.$"
BattleDome_Text_RaisesMonsWellBalanced::
.string "Alleva i POKéMON in modo equilibrato.$"
BattleDome_Text_LetTheBattleBegin::
.string "Che la lotta abbia inizio!$"
BattleDome_Text_TrainerWonUsingMove::
.string "{STR_VAR_1} vince con {STR_VAR_2}!$"
BattleDome_Text_TrainerBecameChamp::
.string "{STR_VAR_1} è campione!$"
BattleDome_Text_TrainerWonByDefault::
.string "{STR_VAR_1} vince per abbandono!$"
BattleDome_Text_TrainerWonOutrightByDefault::
.string "{STR_VAR_1} stravince per abbandono!$"
BattleDome_Text_TrainerWonNoMoves::
.string "{STR_VAR_1} vince senza mosse!$"
BattleDome_Text_TrainerWonOutrightNoMoves::
.string "{STR_VAR_1} stravince senza mosse!$"
BattleDome_Text_Round1Match1::
.string "1º round, lotta 1$"
BattleDome_Text_Round1Match2::
.string "1º round, lotta 2$"
BattleDome_Text_Round1Match3::
.string "1º round, lotta 3$"
BattleDome_Text_Round1Match4::
.string "1º round, lotta 4$"
BattleDome_Text_Round1Match5::
.string "1º round, lotta 5$"
BattleDome_Text_Round1Match6::
.string "1º round, lotta 6$"
BattleDome_Text_Round1Match7::
.string "1º round, lotta 7$"
BattleDome_Text_Round1Match8::
.string "1º round, lotta 8$"
BattleDome_Text_Round2Match1::
.string "2º round, lotta 1$"
BattleDome_Text_Round2Match2::
.string "2º round, lotta 2$"
BattleDome_Text_Round2Match3::
.string "2º round, lotta 3$"
BattleDome_Text_Round2Match4::
.string "2º round, lotta 4$"
BattleDome_Text_SemifinalMatch1::
.string "Semifinale 1$"
BattleDome_Text_SemifinalMatch2::
.string "Semifinale 2$"
BattleDome_Text_FinalMatch::
.string "Finale$"

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FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent:
.string "Ti do il benvenuto al TENDONE LOTTA\n"
.string "di BRUNIFOGLIA!\p"
.string "Sono la tua guida al TORNEO TRE TURNI!$"
FallarborTown_BattleTentLobby_Text_TakeChallenge:
.string "Vuoi partecipare alla sfida\n"
.string "TORNEO TRE TURNI?$"
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge:
.string "Aspettiamo con ansia la tua prossima\n"
.string "sfida.$"
FallarborTown_BattleTentLobby_Text_ExplainFallarborTent:
.string "Nel TENDONE LOTTA di BRUNIFOGLIA,\n"
.string "si disputa il TORNEO TRE TURNI.\p"
.string "Tutti gli sfidanti partecipano con\n"
.string "una squadra di tre POKéMON.\p"
.string "I tre POKéMON devono essere schierati\n"
.string "nellordine in cui scendono in campo.\p"
.string "I POKéMON scendono in campo uno\n"
.string "alla volta nellordine prestabilito.\p"
.string "Una volta sceso in campo, il POKéMON\n"
.string "non può essere sostituito se la partita\l"
.string "è ancora aperta.\p"
.string "Se dopo tre turni la partita non ha\n"
.string "ancora dato esito, si passa ai punti.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi, non potrai\n"
.string "continuare la tua sfida.\p"
.string "Se riesci a sconfiggere tre ALLENATORI\n"
.string "di fila, vincerai un bel premio.$"
FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge:
.string "Prima di entrare nel TENDONE LOTTA, devi\n"
.string "salvare i tuoi progressi di gioco. Ok?$"
@ Unused
FallarborTown_BattleTentLobby_Text_WhichLevelMode:
.string "We offer two levels of challenge,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice?$"
FallarborTown_BattleTentLobby_Text_SelectThreeMons:
.string "Bene. Ora seleziona i tuoi\n"
.string "tre POKéMON.$"
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
.string "Peccato, sfidante!\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo diverso.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai tutti\n"
.string "i numeri per partecipare.$"
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
.string "Peccato, sfidante!\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Devi avere tre POKéMON differenti da\n"
.string "iscrivere.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo diverso.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando hai tutti\n"
.string "i numeri per partecipare.$"
FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent:
.string "Ora ti accompagno allinterno del\n"
.string "TENDONE LOTTA.$"
FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting:
.string "Peccato, sfidante!\p"
.string "Quando hai interrotto la sfida lultima\n"
.string "volta, non hai salvato il gioco.\p"
.string "Mi dispiace, ma la tua sfida è\n"
.string "stata annullata!\p"
.string "Naturalmente, puoi sempre iniziare\n"
.string "una nuova sfida.$"
FallarborTown_BattleTentLobby_Text_BeatThreeTrainers:
.string "Fantastico! Hai battuto tre\n"
.string "ALLENATORI di fila!$"
FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame:
.string "Il tuo risultato verrà salvato.\n"
.string "Attendi.$"
FallarborTown_BattleTentLobby_Text_PresentYouWithPrize:
.string "Ecco un premio per celebrare\n"
.string "le tue tre vittorie consecutive.$"
FallarborTown_BattleTentLobby_Text_ReceivedPrize:
.string "{PLAYER} riceve in premio {STR_VAR_1}.$"
FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize:
.string "Cosa?\n"
.string "Non hai più spazio nel tuo ZAINO?\p"
.string "Fai spazio e torna a ritirare\n"
.string "il tuo premio.$"
FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving:
.string "Grazie per aver partecipato!\p"
.string "Il tuo risultato verrà salvato.\n"
.string "Attendi.$"
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2:
.string "Aspettiamo con ansia la tua prossima\n"
.string "sfida.$"
FallarborTown_BattleTentLobby_Text_LookingForwardToArrival:
.string "Ti stavamo aspettando!\p"
.string "Prima di accedere al TENDONE LOTTA,\n"
.string "il gioco verrà salvato. Attendi.$"
VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent:
.string "Ti do il benvenuto al TENDONE LOTTA\n"
.string "di MENTANIA!\p"
.string "Qui si mette alla prova la fiducia\n"
.string "dellALLENATORE nei confronti\l"
.string "dei suoi POKéMON.$"
VerdanturfTown_BattleTentLobby_Text_TakeChallenge:
.string "Vuoi partecipare alla sfida del TENDONE\n"
.string "LOTTA di MENTANIA?$"
VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent:
.string "Nel TENDONE LOTTA di MENTANIA,\n"
.string "vige una regola fondamentale che\l"
.string "deve essere osservata.\p"
.string "Gli ALLENATORI possono decidere\n"
.string "lavvicendarsi dei POKéMON in campo,\l"
.string "ma è loro vietato dare comandi ai\l"
.string "POKéMON mentre lottano.\p"
.string "I POKéMON seguiranno la loro natura e\n"
.string "combatteranno di testa loro.\p"
.string "Devi avere fiducia nei tuoi POKéMON\n"
.string "e prenderti cura di loro.\p"
.string "Se hai lonore di battere tre\n"
.string "ALLENATORI di fila, riceverai\l"
.string "una ricompensa.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi prima di interromperla,\n"
.string "la tua sfida verrà annullata.$"
VerdanturfTown_BattleTentLobby_Text_ReturnFortified:
.string "Torna quando avrai fortificato il tuo\n"
.string "spirito e i tuoi POKéMON.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_WhichLevelMode:
.string "There are two levels of difficulty,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice of a challenge?$"
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
.string "Sigh…\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti per la sfida.\p"
.string "Devi avere tre POKéMON differenti da\n"
.string "iscrivere.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo diverso.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando è tutto\n"
.string "in regola.$"
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
.string "Sigh…\p"
.string "Non hai tre POKéMON con tutti\n"
.string "i requisiti.\p"
.string "Devi avere tre POKéMON differenti da\n"
.string "iscrivere.\p"
.string "Inoltre, i POKéMON devono tenere \n"
.string "strumenti di tipo diverso.\p"
.string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p"
.string "Torna a trovarci quando è tutto\n"
.string "in regola.$"
VerdanturfTown_BattleTentLobby_Text_SelectThreeMons:
.string "Bene. Ora devi selezionare i tuoi\n"
.string "tre POKéMON.$"
VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge:
.string "Prima di entrare nel TENDONE LOTTA,\n"
.string "i tuoi progressi di gioco devono essere\l"
.string "salvati. Ok?$"
VerdanturfTown_BattleTentLobby_Text_NowFollowMe:
.string "Bene.\n"
.string "Seguimi.$"
VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded:
.string "È stato un privilegio vedere le gesta\n"
.string "dei tuoi POKéMON.\p"
.string "Il tuo risultato verrà salvato.\n"
.string "Ti prego di attendere.$"
VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak:
.string "Hai conseguito tre vittorie di fila…\p"
.string "Il legame che vincola il tuo cuore ai\n"
.string "tuoi POKéMON è saldo e sincero.$"
VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded:
.string "Il tuo risultato verrà salvato.\n"
.string "Ti prego di attendere.$"
VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize:
.string "Accetta questo premio per aver\n"
.string "conseguito tre vittorie consecutive.$"
SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent:
.string "Ti do il benvenuto al TENDONE LOTTA\n"
.string "di SELCEPOLI!\p"
.string "Sono la tua guida al TORNEO\n"
.string "LOTTA SCAMBIO.$"
SlateportCity_BattleTentLobby_Text_TakeChallenge:
.string "Vuoi partecipare alla sfida\n"
.string "LOTTA SCAMBIO?$"
SlateportCity_BattleTentLobby_Text_ExplainSlateportTent:
.string "Nel TENDONE LOTTA di SELCEPOLI,\n"
.string "si disputa la LOTTA SCAMBIO con\l"
.string "POKéMON a nolo.\p"
.string "Prima di combattere devi prendere a\n"
.string "noleggio tre POKéMON da schierare\l"
.string "solo in questo evento.\p"
.string "Devi disputare una LOTTA in SINGOLO\n"
.string "con i POKéMON noleggiati.\p"
.string "Se vinci, puoi scambiare uno dei\n"
.string "POKéMON noleggiati.\p"
.string "Per chi vince tre volte di fila in\n"
.string "questo ciclo di lotte e scambi,\l"
.string "cè in palio un bel premio.\p"
.string "Se vuoi interrompere la sfida,\n"
.string "devi salvare il gioco.\p"
.string "Se non salvi prima di interromperla,\n"
.string "la tua sfida verrà annullata.$"
SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit:
.string "Aspettiamo con ansia la tua prossima\n"
.string "sfida.$"
@ Unused
SlateportCity_BattleTentLobby_Text_WhichLevelMode:
.string "Which level do you wish to challenge?\n"
.string "Level 50 or Level 100?$"
SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge:
.string "Prima di iniziare la sfida, devi salvare\n"
.string "i dati. Okay?$"
@ Unused
SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping:
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
SlateportCity_BattleTentLobby_Text_StepThisWay:
.string "Prego, da questa parte.$"
SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults:
.string "Grazie per aver partecipato!\p"
.string "Ti restituisco i tuoi POKéMON in cambio\n"
.string "dei nostri POKéMON a nolo.\p"
.string "Il tuo risultato verrà salvato.\n"
.string "Attendi.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals:
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons:
.string "Complimenti!\n"
.string "Hai vinto tre lotte di fila!\p"
.string "Ti restituisco i tuoi POKéMON in cambio\n"
.string "dei nostri POKéMON a nolo.\p"
.string "Il tuo risultato verrà salvato.\n"
.string "Attendi.$"
SlateportCity_BattleTentLobby_Text_AwardYouThisPrize:
.string "Questo è il nostro riconoscimento\n"
.string "per le tue tre vittorie consecutive.$"
SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom:
.string "Cosa?\n"
.string "Non hai più spazio?\p"
.string "Fai spazio nel tuo ZAINO e poi\n"
.string "fammi sapere.$"
SlateportCity_BattleTentLobby_Text_BeenWaitingForYou:
.string "È un piacere rivederti!\p"
.string "Prima di riprendere la sfida,\n"
.string "devo salvare il gioco.$"
SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting:
.string "Quando hai interrotto la sfida lultima\n"
.string "volta, non hai salvato il gioco.\p"
.string "Per questo motivo, la tua sfida è\n"
.string "stata annullata. Spiacente!$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReturnPersonalMons:
.string "Well return your personal POKéMON.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
SlateportCity_BattleTentLobby_Text_RulesAreListed:
.string "The Battle Swap rules are listed.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
SlateportCity_BattleTentLobby_Text_ExplainBasicRules:
.string "Nella LOTTA SCAMBIO puoi usare solo\n"
.string "tre POKéMON.\p"
.string "Quando noleggi o scambi un POKéMON,\n"
.string "non puoi creare una squadra con due o\l"
.string "più POKéMON della stessa specie.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules:
.string "Puoi scambiare un POKéMON solo con\n"
.string "lALLENATORE che hai appena sconfitto.\p"
.string "Puoi prendere solo uno dei POKéMON\n"
.string "che lALLENATORE aveva in squadra.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules:
.string "Puoi scambiare un POKéMON con\n"
.string "il rivale sconfitto solo dopo la fine\l"
.string "della lotta.\p"
.string "Non puoi scambiare un POKéMON con\n"
.string "il terzo ALLENATORE dellevento.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapNotes:
.string "Ci sono due fattori da considerare\n"
.string "quando si scambiano POKéMON.\p"
.string "In primo luogo, quando fai uno scambio,\n"
.string "non puoi controllare le statistiche del\l"
.string "POKéMON che stai per ricevere.\p"
.string "In secondo luogo, i POKéMON scendono\n"
.string "in campo in base alla successione\l"
.string "con la quale sono stati noleggiati.\p"
.string "Lordine di schieramento non cambia\n"
.string "anche dopo uno scambio.$"
SlateportCity_BattleTentLobby_Text_ExplainMonRules:
.string "Nel TENDONE LOTTA di SELCEPOLI \n"
.string "si usano solo POKéMON a nolo.\p"
.string "Tutti i POKéMON a nolo sono di\n"
.string "livello 30.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_RulesAreListed2:
.string "The VERDANTURF BATTLE TENT\n"
.string "rules are listed.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainBasicRules:
.string "Here at the VERDANTURF BATTLE TENT,\n"
.string "POKéMON are required to think and\l"
.string "battle by themselves.\p"
.string "Unlike in the wild, POKéMON that live\n"
.string "with people behave differently\l"
.string "depending on their nature.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainNatureRules:
.string "Depending on its nature, a POKéMON\n"
.string "may prefer to attack no matter what.\p"
.string "Another POKéMON may prefer to protect\n"
.string "itself from any harm.\p"
.string "Yet another may enjoy vexing or\n"
.string "confounding its foes.\p"
.string "Depending on its nature, a POKéMON\n"
.string "will have favorite moves that it is good\l"
.string "at using.\p"
.string "It may also dislike certain moves that\n"
.string "it has trouble using.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainMoveRules:
.string "There are offensive moves that inflict\n"
.string "direct damage on the foe.\p"
.string "There are defensive moves that are\n"
.string "used to prepare for enemy attacks or\l"
.string "used to heal HP and so on.\p"
.string "There are also other somewhat-odd\n"
.string "moves that may enfeeble the foes with\l"
.string "stat problems including poison and \l"
.string "paralysis.\p"
.string "POKéMON will consider using moves in\n"
.string "these three categories.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainUnderpoweredRules:
.string "When not under command by its TRAINER,\n"
.string "a POKéMON may be unable to effectively\l"
.string "use certain moves.\p"
.string "A POKéMON is not good at using any\n"
.string "move that it dislikes.\p"
.string "If a POKéMON only knows moves that\n"
.string "do not match its nature, it will often\l"
.string "be unable to live up to its potential.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainWhenInDangerRules:
.string "Depending on its nature, a POKéMON may\n"
.string "start using moves that dont match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"
BattleTentLobby_Text_ExplainLevelRules:
.string "In questo TENDONE LOTTA, i livelli dei\n"
.string "POKéMON dei tuoi rivali si adattano a\l"
.string "quelli dei tuoi POKéMON.\p"
.string "Tuttavia, nessun ALLENATORE\n"
.string "avversario manderà in campo\l"
.string "POKéMON al di sotto del livello 30.$"
VerdanturfTown_BattleTentLobby_Text_RulesAreListed:
.string "Lista delle regole del TENDONE LOTTA\n"
.string "di MENTANIA.$"

View File

@@ -0,0 +1,233 @@
BerryBlender_Text_WantToMakePokeblocks:
.string "Oh! Vuoi creare delle {POKEMELLE} insieme a\n"
.string "questo vecchietto?$"
BerryBlender_Text_Excellent:
.string "Eccellente!$"
BerryBlender_Text_MadeOldTimerSad:
.string "Oh… questa notizia mi rattrista…$"
BerryBlender_Text_KnowHowToMakePokeblocks:
.string "Sai come si creano le {POKEMELLE}?$"
BerryBlender_Text_LetsBerryBlender:
.string "Bene, allora iniziamo!\p"
.string "Tutti al MIXER BACCHE!$"
BerryBlender_Text_ExplainBerryBlending:
.string "Bene, te lo spiego subito…\p"
.string "In realtà è molto semplice.\p"
.string "Quando la freccia del MIXER raggiunge\n"
.string "la tua posizione, premi il pulsante A.\p"
.string "Tutto qui. Vedrai comè facile.\n"
.string "Provare per credere!$"
BerryBlender_Text_DontHaveAnyBerries:
.string "Oh?\n"
.string "Non hai nemmeno una BACCA?\p"
.string "Senza BACCHE non si possono\n"
.string "creare le {POKEMELLE}.$"
BerryBlender_Text_CanHaveOneOfMyBerries:
.string "Beh, così non va bene…\p"
.string "Se non ti offendi, puoi prendere\n"
.string "una BACCA delle mie.\p"
.string "In tal modo, possiamo fare delle\n"
.string "{POKEMELLE} con il MIXER BACCHE.$"
BerryBlender_Text_DontHaveAnyBerriesToSpare:
.string "Se mi fosse rimasta qualche BACCA,\n"
.string "te ne darei volentieri una…\p"
.string "Ma oggi non ne ho proprio.\n"
.string "Sarà per unaltra volta.$"
BerryBlender_Text_PokeblockCaseIsFull:
.string "Ma il tuo PORTA{POKEMELLE} è pieno.\p"
.string "Consuma alcune {POKEMELLE} prima\n"
.string "di tornare da me.$"
BerryBlender_Text_DontHavePokeblockCase:
.string "Ma tu non hai il PORTA{POKEMELLE}.\p"
.string "Procurati un PORTA{POKEMELLE}\n"
.string "e torna a trovarmi…$"
BerryBlender_Text_LetsGetBlendingAlready:
.string "Forza! Iniziamo con questo mix!$"
BerryBlender_Text_WhatKindOfPokeblockWillIGet:
.string "Mi chiedo che {POKEMELLA} uscirà!\n"
.string "È così eccitante!$"
BerryBlender_Text_WantToBlendPokeblocksWithUs:
.string "Ciao! Vuoi unirti a noi per fare\n"
.string "delle {POKEMELLE}?$"
BerryBlender_Text_Okay:
.string "Okay!$"
BerryBlender_Text_ThatsTooBad:
.string "Peccato…\p"
.string "Se ti viene voglia di fare un mix,\n"
.string "noi siamo qui a disposizione!$"
BerryBlender_Text_KnowHowToMakePokeblocks2:
.string "Ovviamente sai come creare\n"
.string "{POKEMELLE}, vero?$"
BerryBlender_Text_LetsBerryBlender2:
.string "Bene, allora iniziamo!\p"
.string "Tutti al MIXER BACCHE!$"
BerryBlender_Text_ExplainBerryBlending2:
.string "Okay!\n"
.string "Adesso te lo spiego!\p"
.string "Quando la freccia del MIXER raggiunge\n"
.string "la tua posizione, premi il pulsante A.\p"
.string "Tutto qui. Vedrai comè facile.\n"
.string "Provare per credere!$"
BerryBlender_Text_DontHaveAnyBerries2:
.string "Oh, aspetta un secondo… non hai BACCHE.\p"
.string "Non si possono fare {POKEMELLE} senza\n"
.string "BACCHE…\p"
.string "Procurati qualche BACCA. Noi siamo\n"
.string "sempre qui a tua disposizione.$"
BerryBlender_Text_PokeblockCaseIsFull2:
.string "Oh, aspetta un secondo… il tuo\n"
.string "PORTA{POKEMELLE} è pieno.\p"
.string "Consuma alcune {POKEMELLE} prima\n"
.string "di tornare.$"
BerryBlender_Text_DontHavePokeblockCase2:
.string "Oh, aspetta un secondo… ma tu non\n"
.string "hai il PORTA{POKEMELLE}.\p"
.string "Procurati un PORTA{POKEMELLE}\n"
.string "e torna da noi…$"
@ Unused
BerryBlender_Text_MakePokeblocksWithOurGroup:
.string "Oh, hello! Did you want to make some\n"
.string "{POKE}{MELLA}S with our little group?$"
BerryBlender_Text_OhDear:
.string "Oh, perbacco!$"
BerryBlender_Text_LeftUsInShock:
.string "Oh, cielo…\p"
.string "Siamo senza parole!$"
BerryBlender_Text_KnowHowToMakePokeblocks3:
.string "Ovviamente sai come si creano\n"
.string "le {POKEMELLE}, vero?$"
BerryBlender_Text_LetsBerryBlender3:
.string "Perfetto!\n"
.string "Allora iniziamo!\p"
.string "Tutti al MIXER BACCHE!$"
BerryBlender_Text_ExplainBerryBlending3:
.string "Caspiterina!\p"
.string "Adesso ti spiego tutto.\p"
.string "Quando la freccia del MIXER raggiunge\n"
.string "la tua posizione, premi il pulsante A.\p"
.string "Tutto qui.\n"
.string "Facile, vero?$"
BerryBlender_Text_DontHaveAnyBerries3:
.string "Non hai BACCHE, vero?\p"
.string "Senza BACCHE non si possono\n"
.string "fare {POKEMELLE}.\p"
.string "Noi facciamo sempre {POKEMELLE}.\n"
.string "Procurati un paio di BACCHE così\l"
.string "possiamo farne qualcuna insieme.$"
BerryBlender_Text_PokeblockCaseIsFull3:
.string "Il tuo PORTA{POKEMELLE} ha tutta laria di\n"
.string "essere pieno.\p"
.string "Consuma alcune {POKEMELLE} prima\n"
.string "di tornare.$"
BerryBlender_Text_DontHavePokeblockCase3:
.string "Non vedo il tuo PORTA{POKEMELLE}.\p"
.string "Prima di tornare, procurati\n"
.string "un PORTA{POKEMELLE}…$"
BerryBlender_Text_SetNewBlenderRecord:
.string "Okay! Oggi voglio stabilire un nuovo\n"
.string "record di velocità con il MIXER!$"
BerryBlender_Text_LookGoodAtBlendingJoinUs:
.string "Oh, perbacco! Di sicuro ci sai fare\n"
.string "con i mix.\l"
.string "Vuoi unirti a noi?$"
BerryBlender_Text_MakeDeliciousPokeblocks:
.string "Farò {POKEMELLE} deliziose per rendere\n"
.string "il mio POKéMON più grazioso.$"
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
.string "Questo MIXER BACCHE serve per creare\n"
.string "{POKEMELLE} con gli amici usando le BACCHE.\p"
.string "Vuoi salvare il gioco prima di collegarti\n"
.string "con gli amici?$"
BerryBlender_Text_SearchingForFriends:
.string "In attesa di collegamento…\n"
.string "… … Pulsante B: Annulla$"
BerryBlender_Text_Player1Arrived:
.string "Arriva {STR_VAR_1}.$"
BerryBlender_Text_Player1And2Arrived:
.string "Arrivano {STR_VAR_1} e {STR_VAR_2}.$"
BerryBlender_Text_AllPlayersArrived:
.string "Arrivano {STR_VAR_1}, {STR_VAR_2} e\n"
.string "{STR_VAR_3}.$"
BerryBlender_Text_NoBerriesLink:
.string "Non hai BACCHE.\n"
.string "Impossibile usare il MIXER BACCHE.$"
BerryBlender_Text_PokeblockCaseIsFullLink:
.string "Il tuo PORTA{POKEMELLE} è pieno.\n"
.string "Impossibile usare il MIXER BACCHE.$"
BerryBlender_Text_DontHavePokeblockCaseLink:
.string "Sei senza PORTA{POKEMELLE}.\n"
.string "Impossibile usare il MIXER BACCHE.$"
BerryBlender_Text_LoveMakingPokeblocks:
.string "Adoro fare {POKEMELLE}.\p"
.string "Ho sempre delle BACCHE con me.$"
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
.string "Se vuoi, possiamo usare insieme \n"
.string "il MIXER BACCHE e fare qualche {POKEMELLA}.$"
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
.string "Cosa?\n"
.string "Non hai BACCHE?\p"
.string "Come facciamo allora?\p"
.string "Vabbè, se non ti dispiace usare i miei\n"
.string "avanzi, puoi prenderne una delle mie.$"
BerryBlender_Text_UseItToMakePokeblocksTogether:
.string "La possiamo usare per fare insieme\n"
.string "qualche {POKEMELLA} con il MIXER BACCHE.$"
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
.string "Cosa?\n"
.string "Non hai BACCHE?\p"
.string "Te ne darei qualcuna volentieri,\n"
.string "se ne avessi…\p"
.string "Non me ne è rimasta neppure una.\n"
.string "Mi dispiace.$"

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gText_Birch_Welcome::
.string "Ciao! Scusa se ti ho fatto\n"
.string "attendere.\p"
.string "Ti trovi nel mondo dei POKéMON.\p"
.string "Io mi chiamo BIRCH.\p"
.string "Ma per tutti sono il PROF. POKéMON.\p"
.string "$"
gText_Birch_Pokemon::
.string "This is what we call a “POKéMON.”\p"
.string "\n"
.string "$"
gText_Birch_MainSpeech::
.string "Queste terre sono abitate da\n"
.string "creature che chiamiamo POKéMON.\p"
.string "Vivendo al loro fianco, noi umani\n"
.string "li consideriamo amici fedeli\l"
.string "o, talvolta, preziosi collaboratori.\p"
.string "Molti si coalizzano con loro \n"
.string "per sfidare altre persone.\p"
.string "Malgrado questo profondo legame,\n"
.string "non sappiamo tutto sui POKéMON.\p"
.string "Sono molti i segreti che ancora\n"
.string "devono essere svelati.\p"
.string "Per questo mi dedico alla ricerca\n"
.string "sui POKéMON.\l"
.string "È la mia principale occupazione.\p"
.string "$"
gText_Birch_AndYouAre::
.string "Raccontami qualcosa di te…$"
gText_Birch_BoyOrGirl::
.string "Sei un bimbo o una bimba?$"
gText_Birch_WhatsYourName::
.string "Ho capito.\n"
.string "Come ti chiami?$"
gText_Birch_SoItsPlayer::
.string "Ti chiami {PLAYER}{KUN}, giusto?$"
gText_Birch_YourePlayer::
.string "Perfetto!\p"
.string "Allora tu sei {PLAYER}{KUN} e stai\n"
.string "traslocando ad ALBANOVA,\l"
.string "la mia città natale. È chiaro!\p"
.string "$"
gText_Birch_AreYouReady::
.string "Bene, vuoi iniziare?\p"
.string "La tua personalissima avventura\n"
.string "sta per incominciare.\p"
.string "Armati di coraggio e tuffati nel\n"
.string "mondo dei POKéMON, dove ti\l"
.string "attendono sogni, avventure e\l"
.string "tanta amicizia!\p"
.string "Ti aspetto più tardi. Vieni a\n"
.string "trovarmi al LABORATORIO POKéMON.\p"
.string "$"

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BerryBlender_Text_BlendWithTheBlendMaster:
.string "MAESTRO MIX: È proprio il caso di dirlo!\n"
.string "Sono il MAESTRO MIX!\p"
.string "Facciamo un mix insieme. Vedrai\n"
.string "quanto sono bravo!$"
BerryBlender_Text_SeeMyMasteryInAction:
.string "MAESTRO MIX: Ah! Quindi vuoi vedere\n"
.string "il maestro in azione?$"
BerryBlender_Text_TooBusyNowIsee:
.string "Mhmm!\p"
.string "Capisco, hai troppi impegni!\p"
.string "Non cè problema!\n"
.string "Io starò qui tutto il giorno!\l"
.string "Fai quello che devi fare e torna!$"
BerryBlender_Text_BlendMasterNoBerries:
.string "Mhmm!\p"
.string "Sei senza BACCHE!\p"
.string "Io starò qui tutto il giorno!\n"
.string "Torna presto con qualche BACCA!$"
BerryBlender_Text_BlendMasterKnowHowToMakePokeblocks:
.string "Sono qui apposta!\p"
.string "A proposito… sai come si creano\n"
.string "{POKEMELLE} usando le BACCHE?$"
BerryBlender_Text_BlendMasterExplainBerryBlending:
.string "Mhmm!\p"
.string "In realtà è molto semplice!\p"
.string "Quando la freccia del MIXER raggiunge\n"
.string "la tua posizione, premi il pulsante A.\p"
.string "Tutto qui.\p"
.string "Capirai tutto quando vedrai con quale\n"
.string "precisione premo il pulsante A.$"
BerryBlender_Text_BlendMasterLetsBerryBlender:
.string "Bene!\p"
.string "Allora iniziamo!\p"
.string "Al MIXER BACCHE insieme al\n"
.string "MAESTRO MIX!$"
BerryBlender_Text_BlendMasterNoPokeblockCase:
.string "Mhmm!\p"
.string "Ti manca il PORTA{POKEMELLE}!\p"
.string "Io starò qui tutto il giorno! Procurati\n"
.string "il PORTA{POKEMELLE} e torna presto!$"
BerryBlender_Text_BlendMasterPokeblockCaseFull:
.string "Mhmm!\p"
.string "Il tuo PORTA{POKEMELLE} è pieno!\p"
.string "Io starò qui tutto il giorno!\n"
.string "Usa qualche {POKEMELLA} e torna presto!$"
BerryBlender_Text_WhoaAwesome:
.string "Wow!\n"
.string "Incredibile!$"
BerryBlender_Text_WickedlyFast:
.string "Che velocità!$"
BerryBlender_Text_WhatAnExpert:
.string "Che maestria!$"
BerryBlender_Text_MadeAmazingPokeblocksWithMaster:
.string "Insieme al MAESTRO, ho creato\n"
.string "{POKEMELLE} fantastiche!$"
BerryBlender_Text_QualitiesOfBlendMaster:
.string "Lo sguardo puntato sulla freccia \n"
.string "come un dispositivo meccanico…\p"
.string "Una mano che preme il pulsante A\n"
.string "con la precisione di un ingranaggio…\p"
.string "Sono queste le qualità che rendono\n"
.string "il MAESTRO MIX insuperabile.$"
BerryBlender_Text_MasterWorksOnSkillsInMountains:
.string "Il MAESTRO MIX si allena nel cuore\n"
.string "della montagna.\p"
.string "A volte viene ad ALGHEPOLI per fare\n"
.string "mix di BACCHE tutto il giorno.$"

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LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
.string "Ciao!\p"
.string "Questo è il banco di accettazione\n"
.string "per le GARE POKéMON.\p"
.string "Non hai ancora il PORTA{POKEMELLE}?\n"
.string "Eccotelo allora!$"
LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
.string "Bene, adesso che abbiamo chiarito\n"
.string "questo punto…\p"
.string "Ciao!\p"
.string "Questo è il banco di accettazione\n"
.string "per le GARE POKéMON.$"
LilycoveCity_ContestLobby_Text_ContestReception:
.string "Ciao!\p"
.string "Questo è il banco di accettazione\n"
.string "per le GARE POKéMON.$"
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
.string "Hello!\p"
.string "This reception counter is only\n"
.string "for 4-player POKéMON CONTESTS.$"
LilycoveCity_ContestLobby_Text_EnterContest1:
.string "Vuoi iscrivere i tuoi POKéMON \n"
.string "alle nostre GARE?$"
LilycoveCity_ContestLobby_Text_WhichTopic1:
.string "Cosa ti interessa sapere?$"
LilycoveCity_ContestLobby_Text_ExplainContests:
.string "In una GARA quattro ALLENATORI\n"
.string "iscrivono un POKéMON a testa.\l"
.string "Verrà valutata la loro prestazione.\p"
.string "La GARA prevede due tipi di votazione.\p"
.string "Nella prima votazione, si valuta\n"
.string "la popolarità fra il pubblico.\p"
.string "Nella seconda, si valuta lesibizione\n"
.string "dei POKéMON che presentano\l"
.string "le loro mosse.\p"
.string "Prepara bene la tua esibizione in modo\n"
.string "da attirare lattenzione del GIUDICE e\l"
.string "infiammare la platea.\l"
.string "Cerca di spiccare sugli altri.\p"
.string "Alla fine, le due votazioni vengono\n"
.string "sommate.\p"
.string "Il POKéMON che ha ottenuto il punteggio\n"
.string "più alto risulta vincitore.$"
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
.string "Si tengono GARE in cinque categorie:\p"
.string "CLASSE, BELLEZZA, GRAZIA, ACUME e\n"
.string "GRINTA.\p"
.string "Scegli la GARA più adatta al POKéMON\n"
.string "che intendi esibire.$"
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
.string "Le GARE POKéMON si svolgono a quattro\n"
.string "diversi livelli:\p"
.string "NORMALE, SUPER, IPER e MASTER.\p"
.string "Tutti i POKéMON possono competere\n"
.string "al livello NORMALE.\p"
.string "Un POKéMON che vince una GARA di\n"
.string "livello NORMALE passa al livello SUPER\l"
.string "nella stessa categoria.\p"
.string "Allo stesso modo, il vincitore del livello\n"
.string "SUPER passa a IPER, e il vincitore\l"
.string "del livello IPER passa a MASTER\l"
.string "nella stessa categoria.\p"
.string "Un POKéMON che vince il livello MASTER\n"
.string "può esibirsi in quel livello tutte le\l"
.string "volte che lALLENATORE lo desidera.$"
LilycoveCity_ContestLobby_Text_EnterWhichRank:
.string "A quale livello vuoi fare competere\n"
.string "il tuo POKéMON?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
.string "A quale GARA vuoi iscriverti?$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
.string "Quale POKéMON vuoi iscrivere?$"
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
.string "Spiacente, ma il tuo POKéMON non può\n"
.string "ancora partecipare a questo livello…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
.string "Spiacente, ma un UOVO non può\n"
.string "partecipare a una GARA POKéMON.$"
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
.string "Il tuo POKéMON non mi sembra così in \n"
.string "forma per una GARA…$"
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
.string "Oh, ma quel FIOCCO…\p"
.string "Il tuo POKéMON ha già vinto\n"
.string "questa GARA una volta, vero?\p"
.string "Vuoi partecipare comunque alla GARA?$"
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
.string "Vuoi far partecipare alla GARA\n"
.string "questo POKéMON?$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
.string "Ok, il tuo POKéMON è iscritto a\n"
.string "questa GARA.\p"
.string "Il tuo POKéMON è il concorrente\n"
.string "nº 4. Si comincia tra breve.$"
LilycoveCity_ContestLobby_Text_ComeThroughHere:
.string "Da questa parte, prego.\n"
.string "In bocca al lupo!$"
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
.string "Complimenti! Il tuo POKéMON\n"
.string "ha vinto questa GARA!\p"
.string "Abbiamo un premio per te.\n"
.string "Da questa parte, prego.$"
LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
.string "Per il premio, torna unaltra volta.$"
ContestHall_Text_GettingStartedParticipantsAsFollows:
.string "ASSISTENTE: Salve! Sta per cominciare\n"
.string "la {STR_VAR_2} di livello {STR_VAR_3}.\p"
.string "Ecco gli ALLENATORI e i POKéMON\n"
.string "partecipanti:$"
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
.string "ASSISTENTE: Salve! Sta per cominciare \n"
.string "la {STR_VAR_2} in collegamento\l"
.string "per 4 giocatori.\p"
.string "Ecco gli ALLENATORI e i POKéMON\n"
.string "partecipanti:$"
ContestHall_Text_EntryXTrainersMon:
.string "ASSISTENTE: Concorrente nº {STR_VAR_2}!\n"
.string "{STR_VAR_3} di {STR_VAR_1}!$"
ContestHall_Text_SeenContestantsAudienceWillVote:
.string "ASSISTENTE: Questi sono i quattro\n"
.string "POKéMON in gara.\p"
.string "Passiamo alla prima votazione!\p"
.string "Il pubblico voterà i suoi POKéMON\n"
.string "preferiti.\p"
.string "Bando alle chiacchiere. Diamo la parola\n"
.string "al pubblico!$"
ContestHall_Text_VotingUnderWay:
.string "Votazione in corso…$"
ContestHall_Text_VotingCompleteLetsAppeal:
.string "Votazione terminata!\p"
.string "In attesa del risultato del conteggio,\n"
.string "passiamo alla seconda votazione!\p"
.string "Si dovrà giudicare lesibizione\n"
.string "dei POKéMON! Siete curiosi, eh?\p"
.string "I concorrenti ci delizieranno con mosse\n"
.string "favolose e di estrema eleganza!\p"
.string "Forza, un po dentusiasmo!\n"
.string "Diamo inizio allesibizione!$"
ContestHall_Text_ThatsItForJudging:
.string "ASSISTENTE: Eccoci alla fine!$"
ContestHall_Text_ThankYouForAppeals:
.string "Grazie per averci offerto uno\n"
.string "spettacolo così brillante!\p"
.string "Le votazioni sono concluse!\n"
.string "Grazie per aver partecipato!$"
ContestHall_Text_JudgeLooksReady:
.string "Con trepidazione, ci apprestiamo a\n"
.string "proclamare il vincitore.\p"
.string "Il GIUDICE sembra essere pronto\n"
.string "per lannuncio.$"
ContestHall_Text_WeWillNowDeclareWinner:
.string "GIUDICE: Ora proclamerò il vincitore!$"
ContestHall_Text_CongratsTrainerXandMon:
.string "ASSISTENTE: Concorrente nº {STR_VAR_2}!\p"
.string "Complimenti, {STR_VAR_3} e {STR_VAR_1}!$"
ContestHall_Text_CongratsPleaseCompeteAgain:
.string "ASSISTENTE: Complimenti! Saremo lieti\n"
.string "di vederti gareggiare ancora!$"
ContestHall_Text_AcceptYourPrize:
.string "ASSISTENTE: Eccoti il premio!$"
ContestHall_Text_ConferRibbonAsPrize:
.string "Siamo lieti di darti in premio\n"
.string "questo FIOCCO!$"
ContestHall_Text_ReceivedRibbon:
.string "{PLAYER} riceve un FIOCCO.$"
ContestHall_Text_PutRibbonOnMon:
.string "{PLAYER} mette il FIOCCO a {STR_VAR_1}.$"
ContestHall_Text_PickUpPrizeAtCounterLater:
.string "Puoi ritirare il premio più tardi al\n"
.string "banco di accettazione. Saremo\l"
.string "lieti di vederti gareggiare ancora!$"
ContestHall_Text_OnlyRegister4Players:
.string "I only register four players for\n"
.string "POKéMON CONTESTS.\p"
.string "If three other players link up, all\n"
.string "four may enter the same CONTEST.\p"
.string "Would you like to take part?$"
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
.string "Prima di partecipare ad una GARA,\n"
.string "verrà salvato il tuo gioco.$"
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
.string "Spero che vorrai partecipare in futuro.$"
LilycoveCity_ContestLobby_Text_EnterContest2:
.string "Would you like to enter a CONTEST?$"
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
.string "When four players are ready, connect\n"
.string "over a Game Link cable, and register\l"
.string "with me, please.\p"
.string "Please choose the same CONTEST\n"
.string "as your fellow contestants.\p"
.string "The CONTEST begins as soon as all\n"
.string "players register their entry.\p"
.string "After that, the usual CONTEST rules\n"
.string "apply.$"
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
.string "Which CONTEST would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_Transmitting:
.string "Trasmissione in corso…$"
LilycoveCity_ContestLobby_Text_TransmissionError:
.string "Errore di trasmissione…$"
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
.string "Potresti aver scelto una GARA\n"
.string "diversa da un altro giocatore.$"
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
.string "Potresti aver fatto una scelta diversa\n"
.string "rispetto ad un altro giocatore.$"
LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel:
.string "Attendi.\n"
.string "… … Pulsante B: Annulla$"
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2:
.string "We hope you will participate another\n"
.string "time.$"
LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
.string "Transmission error.\n"
.string "Please try again.$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
.string "Il tuo POKéMON verrà iscritto\n"
.string "alla GARA.\p"
.string "Il tuo POKéMON è il concorrente nº {STR_VAR_2}.$"
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
.string "La GARA avrà inizio tra breve.$"
LilycoveCity_ContestLobby_Text_LinkContestReception:
.string "Ti do il benvenuto. Questo è il banco\n"
.string "di accettazione per le GARE POKéMON\l"
.string "in collegamento.\p"
.string "Puoi partecipare alle GARE\n"
.string "insieme a uno o più amici.$"
LilycoveCity_ContestLobby_Text_WhichTopic2:
.string "Cosa ti interessa sapere?$"
LilycoveCity_ContestLobby_Text_EnterContest3:
.string "Vuoi partecipare ad una GARA?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
.string "A quale GARA vuoi iscriverti?$"
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
.string "Il tuo POKéMON non mi sembra così in \n"
.string "forma per una GARA…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
.string "Spiacente, ma un UOVO non può\n"
.string "partecipare a una GARA POKéMON.$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
.string "Quale POKéMON vuoi iscrivere?$"
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
.string "Decidete chi di voi è il\n"
.string "CAPOGRUPPO.\p"
.string "Poi, gli altri giocatori selezioneranno\n"
.string "PARTECIPA.$"
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
.string "Almeno un giocatore deve essersi\n"
.string "iscritto al banco di accettazione per\l"
.string "4 giocatori.\p"
.string "Quattro giocatori devono collegarsi\n"
.string "con il cavo Game Link per GBA.\p"
.string "Quando i quattro giocatori sono pronti,\n"
.string "bisogna selezionare MODALITÀ G\l"
.string "(MODALITÀ GLOBALE) e iscriversi\l"
.string "nuovamente.$"
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
.string "Questa è una GARA per un numero di\n"
.string "giocatori compreso fra due e quattro,\l"
.string "collegati con ladattatore wireless\l"
.string "o con il cavo Game Link per GBA.\p"
.string "Prima di tutto i partecipanti devono\n"
.string "scegliere una delle due modalità\l"
.string "disponibili.\p"
.string "La MODALITÀ S (MODALITÀ SMERALDO)\n"
.string "è per un numero di giocatori compreso\l"
.string "fra due e quattro, ognuno con una\l"
.string "cassetta di gioco POKéMON Smeraldo.\p"
.string "La MODALITÀ G (MODALITÀ GLOBALE)\n"
.string "è solo per quattro giocatori, ognuno\l"
.string "con una cassetta di gioco POKéMON\l"
.string "Smeraldo, Rubino o Zaffiro.\p"
.string "I giocatori devono decidere insieme\n"
.string "a quale modalità intendono giocare e\l"
.string "quindi sceglierla.\p"
.string "Quando tutti i giocatori hanno scelto\n"
.string "la stessa GARA nella medesima modalità,\l"
.string "la procedura di iscrizione è terminata.\p"
.string "A questo punto, la GARA può cominciare\n"
.string "come di consueto.$"
LilycoveCity_ContestLobby_Text_ExplainEMode:
.string "Nella MODALITÀ S (MODALITÀ SMERALDO),\n"
.string "un numero di giocatori compreso fra due\l"
.string "e quattro può partecipare a una\l"
.string "GARA in LINK. Tutti devono avere una\p"
.string "cassetta di gioco POKéMON Smeraldo.\n"
.string "I giocatori devono essere collegati con\l"
.string "gli adattatori wireless o con i cavi\l"
.string "Game Link per GBA.\p"
.string "Se ci sono meno di quattro giocatori, \n"
.string "parteciperanno uno o due ALLENATORI\l"
.string "fra quelli nellARENA, in modo che si\l"
.string "possa disputare una gara a quattro.\p"
.string "La MODALITÀ S non è disponibile\n"
.string "nelle versioni Rubino o Zaffiro.$"
LilycoveCity_ContestLobby_Text_ExplainGMode:
.string "La MODALITÀ G (MODALITÀ GLOBALE)\n"
.string "è fatta per quattro giocatori collegati\l"
.string "con i cavi Game Link per GBA.\p"
.string "Ogni giocatore deve avere una cassetta\n"
.string "di gioco POKéMON Smeraldo,\l"
.string "Rubino o Zaffiro.\p"
.string "La GARA ha inizio quando tutti hanno\n"
.string "scelto la MODALITÀ G (Smeraldo) o si\l"
.string "sono presentati al banco di accetta-\l"
.string "zione per 4 giocatori (Rubino o Zaffiro).$"
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
.string "Sono spiacente!\p"
.string "La MODALITÀ G non funziona con\n"
.string "gli adattatori wireless per GBA.\p"
.string "Scegli la MODALITÀ S o riprova usando\n"
.string "il cavo Game Link per GBA.$"
LilycoveCity_ContestLobby_Text_WhichContestMode:
.string "Quale MODALITÀ scegli?$"
ContestHall_Text_GettingStartedWireless:
.string "ASSISTENTE: Salve! Sta per cominciare \n"
.string "una {STR_VAR_2} in collegamento\l"
.string "per 4 giocatori.$"
ContestHall_Text_ParticipantsAsFollows:
.string "Ecco gli ALLENATORI e\n"
.string "i POKéMON partecipanti.$"
ContestHall_Text_WeveSeenContestants:
.string "ASSISTENTE: Questi erano i quattro\n"
.string "POKéMON in gara.\p"
.string "Passiamo alla prima votazione!$"
ContestHall_Text_AudienceWillVote:
.string "Il pubblico voterà i suoi POKéMON\n"
.string "preferiti.$"
ContestHall_Text_LetVotingBegin:
.string "Bando alle chiacchiere. Diamo la parola\n"
.string "al pubblico!$"
ContestHall_Text_VotingComplete:
.string "Votazione terminata!\p"
.string "In attesa del risultato del conteggio,\n"
.string "passiamo alla seconda votazione!$"
ContestHall_Text_SecondStageOfJudging:
.string "Si dovrà giudicare lesibizione\n"
.string "dei POKéMON! Siete curiosi, eh?\p"
.string "I concorrenti ci delizieranno con mosse\n"
.string "favolose e di estrema eleganza!$"
ContestHall_Text_LetsAppeal:
.string "Forza, un po dentusiasmo!\n"
.string "Diamo inizio allesibizione!$"

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@ With the exception of Link standby, none of the below texts are used
gText_MissedTurn::
.string "Missed turn$"
gText_LinkStandby4::
.string "Un momento…$"
gText_WinnerIsPlayersMonCongrats::
.string "The winner is {STR_VAR_1}s {STR_VAR_2}!\n"
.string "Congratulations!$"
gText_WinnerIsPlayersMon::
.string "The winner is {STR_VAR_1}s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$"
gText_PrimaryJudgingNumX::
.string "Primary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_SecondaryJudgingNumX::
.string "Secondary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_SetEventNumX::
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_MoveUsedMostOften::
.string "The move used most often:\n"
.string "{STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_MostImpressiveMon::
.string "The most impressive POKéMON:\n"
.string "{STR_VAR_1}s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$"
gText_SetEventNumX2::
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_LinkTVProgramWillNotBeMadeTrainerLost::
.string "A link TV program will not be made\n"
.string "because the TRAINER lost.{PAUSE_UNTIL_PRESS}$"

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gContestHallPaintingCaption::
.string "{STR_VAR_1}\n"
.string "{STR_VAR_3} di {STR_VAR_2}$"
gContestPaintingContest::
.string "CONTEST$"
gContestRankNormal::
.string "LIVELLO NORMALE$"
gContestRankSuper::
.string "LIVELLO SUPER$"
gContestRankHyper::
.string "LIVELLO IPER$"
gContestRankMaster::
.string "LIVELLO MASTER$"
gContestLink::
.string "in LINK$"
gContestCoolness::
.string "CLASSE$"
gContestBeauty::
.string "BELLEZZA$"
gContestCuteness::
.string "GRAZIA$"
gContestSmartness::
.string "ACUME$"
gContestToughness::
.string "GRINTA$"
gContestPaintingCool1::
.string "Il campione di classe:\n"
.string "limpareggiabile {STR_VAR_1}$"
gContestPaintingCool2::
.string "Eccolo: è proprio lui!\n"
.string "Il bellissimo {STR_VAR_1}$"
gContestPaintingCool3::
.string "Il meraviglioso, fantastico e\n"
.string "incredibile {STR_VAR_1}$"
gContestPaintingBeauty1::
.string "Lultima perla del secolo:\n"
.string "il bellissimo {STR_VAR_1}$"
gContestPaintingBeauty2::
.string "Il sorriso smagliante e\n"
.string "brillante di {STR_VAR_1}$"
gContestPaintingBeauty3::
.string "Lidolo del CENTRO POKéMON:\n"
.string "limpareggiabile {STR_VAR_1}$"
gContestPaintingCute1::
.string "Il tenero e dolce {STR_VAR_1}$"
gContestPaintingCute2::
.string "Il ritratto della vittoria del\n"
.string "fantastico {STR_VAR_1}$"
gContestPaintingCute3::
.string "Il volto allegro e sorridente\n"
.string "del dolce {STR_VAR_1}$"
gContestPaintingSmart1::
.string "Il maestro dacume:\n"
.string "il saggio {STR_VAR_1}$"
gContestPaintingSmart2::
.string "Il POKéMON eletto:\n"
.string "lineguagliabile {STR_VAR_1}$"
gContestPaintingSmart3::
.string "Tutta leleganza dello\n"
.string "straordinario {STR_VAR_1}$"
gContestPaintingTough1::
.string "Il fuoriclasse tutto muscoli:\n"
.string "{STR_VAR_1}$"
gContestPaintingTough2::
.string "Il forte, il più forte, il\n"
.string "fortissimo {STR_VAR_1}$"
gContestPaintingTough3::
.string "Il POKéMON super mega\n"
.string "grintoso {STR_VAR_1}$"

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@ Contest move effect descriptions
gText_HighlyAppealingMove::
.string "Mossa di grande effetto\n"
.string "durante lesibizione.$"
gText_UserMoreEasilyStartled::
.string "Questa mossa rende più\n"
.string "impressionabile chi la usa.$"
gText_GreatAppealButNoMoreToEnd::
.string "Ottima, ma chi la usa non\n"
.string "può più esibirsi nella GARA.$"
gText_UsedRepeatedlyWithoutBoringJudge::
.string "Può essere usata più volte\n"
.string "senza irritare il GIUDICE.$"
gText_AvoidStartledByOthersOnce::
.string "Può evitare di essere spa-\n"
.string "ventati dagli altri 1 volta.$"
gText_AvoidStartledByOthers::
.string "Può evitare di essere\n"
.string "spaventati dagli altri.$"
gText_AvoidStartledByOthersLittle::
.string "Può evitare di essere spa-\n"
.string "ventati dagli altri un po.$"
gText_UserLessLikelyStartled::
.string "Questa mossa rende meno\n"
.string "impressionabile chi la usa.$"
gText_SlightlyStartleFrontMon::
.string "Spaventa un po il POKéMON\n"
.string "davanti.$"
gText_SlightlyStartleAppealed::
.string "Spaventa un po chi\n"
.string "si è già esibito.$"
gText_StartleAppealedBeforeUser::
.string "Spaventa chi si è esibito\n"
.string "prima di chi la usa.$"
gText_StartleAllAppealed::
.string "Spaventa tutti i POKéMON\n"
.string "che si sono già esibiti.$"
gText_BadlyStartleFrontMon::
.string "Spaventa terribilmente\n"
.string "il POKéMON davanti.$"
gText_BadlyStartleAppealed::
.string "Spaventa terribilmente\n"
.string "chi si è già esibito.$"
gText_StartleAppealedBeforeUser2::
.string "Spaventa chi si è esibito\n"
.string "prima di chi la usa.$"
gText_StartleAllAppealed2::
.string "Spaventa tutti i POKéMON\n"
.string "che si sono esibiti prima.$"
gText_ShiftJudgesAttentionFromOthers::
.string "Distoglie lattenzione\n"
.string "del GIUDICE dagli altri.$"
gText_StartleMonHasJudgesAttention::
.string "Spaventa di + chi ha atti-\n"
.string "rato attenzione GIUDICE.$"
gText_JamOthersMissesTurn::
.string "Inibisce gli altri e fa sal-\n"
.string "tare un turno di esibizione.$"
gText_StartleMonsMadeSameTypeAppeal::
.string "Spaventa di + chi sè esibi-\n"
.string "to con mossa di tipo uguale.$"
gText_BadlyStartleCoolAppeals::
.string "Spaventa terribilmente chi\n"
.string "si è esibito con CLASSE.$"
gText_BadlyStartleBeautyAppeals::
.string "Spaventa terribilmente chi\n"
.string "si è esibito con BELLEZZA.$"
gText_BadlyStartleCuteAppeals::
.string "Spaventa terribilmente chi\n"
.string "si è esibito con GRAZIA.$"
gText_BadlyStartleSmartAppeals::
.string "Spaventa terribilmente chi\n"
.string "si è esibito con ACUME.$"
gText_BadlyStartleToughAppeals::
.string "Spaventa terribilmente chi\n"
.string "si è esibito con GRINTA.$"
gText_MakeMonAfterUserNervous::
.string "Chi la usa innervosisce uno\n"
.string "dei POKéMON successivi.$"
gText_MakeAllMonsAfterUserNervous::
.string "Chi la usa innervosisce \n"
.string "tutti i POKéMON seguenti.$"
gText_WorsenConditionOfThoseMadeAppeals::
.string "Peggiora la forma di\n"
.string "chi si è già esibito.$"
gText_BadlyStartleMonsGoodCondition::
.string "Spaventa terribilmente i\n"
.string "POKéMON in forma.$"
gText_AppealGreatIfPerformedFirst::
.string "Lesibizione ha successo\n"
.string "se eseguita per prima.$"
gText_AppealGreatIfPerformedLast::
.string "Lesibizione ha successo\n"
.string "se eseguita per ultima.$"
gText_AppealAsGoodAsThoseBeforeIt::
.string "Lesibizione sarà di qualità\n"
.string "pari a quelle precedenti.$"
gText_AppealAsGoodAsOneBeforeIt::
.string "Lesibizione sarà di qualità\n"
.string "pari a quella precedente.$"
gText_AppealBetterLaterItsPerformed::
.string "Più tardi la si esegue,\n"
.string "maggiore è il suo effetto.$"
gText_AppealVariesDependingOnTiming::
.string "La qualità dellesibizione\n"
.string "dipende dal momento.$"
gText_WorksWellIfSameTypeAsBefore::
.string "Va bene se è dello stesso\n"
.string "tipo di quella precedente.$"
gText_WorksWellIfDifferentTypeAsBefore::
.string "Va bene se è di tipo diverso\n"
.string "di quella precedente.$"
gText_AffectedByAppealInFront::
.string "La sua riuscita dipende\n"
.string "dallesibizione precedente.$"
gText_UpsConditionHelpsPreventNervousness::
.string "Migliora forma di chi la usa.\n"
.string "Può impedire il nervosismo.$"
gText_AppealWorksWellIfConditionGood::
.string "Lesibizione funziona se\n"
.string "chi la usa è in forma.$"
gText_NextAppealMadeEarlier::
.string "Lesibizione successiva\n"
.string "sarà anticipata.$"
gText_NextAppealMadeLater::
.string "Lesibizione successiva\n"
.string "sarà posticipata.$"
gText_TurnOrderMoreEasilyScrambled::
.string "Potrebbe confondere lor-\n"
.string "dine del turno seguente.$"
gText_ScrambleOrderOfNextAppeals::
.string "Confonde lordine del\n"
.string "turno seguente.$"
gText_AppealExcitesAudienceInAnyContest::
.string "Mossa che conquista\n"
.string "il pubblico in ogni GARA.$"
gText_BadlyStartlesMonsGoodAppeals::
.string "Spaventa terribilmente\n"
.string "chi si è esibito bene.$"
gText_AppealBestMoreCrowdExcited::
.string "Lesibizione è migliore\n"
.string "se il pubblico è scatenato.$"
gText_TemporarilyStopCrowdExcited::
.string "Calma temporaneamente\n"
.string "lentusiasmo del pubblico.$"
gText_RainDance::
.string "PIOGGIADANZA$"
gText_Rage::
.string "IRA$"
gText_FocusEnergy::
.string "FOCALENERGIA$"
gText_Hypnosis::
.string "IPNOSI$"
gText_Softboiled::
.string "COVAUOVA$"
gText_HornAttack::
.string "INCORNATA$"
gText_SwordsDance::
.string "DANZASPADA$"
gText_Conversion::
.string "CONVERSIONE$"
gText_SunnyDay::
.string "GIORNODISOLE$"
gText_Rest2::
.string "RIPOSO$"
gText_Vicegrip::
.string "PRESA$"
gText_DefenseCurl::
.string "RICCIOLSCUDO$"
gText_LockOn::
.string "LOCALIZZA$"
gContestMoveTypeCoolText::
.string "CLASSE$"
gContestMoveTypeBeautyText::
.string "BEL.ZA$"
gContestMoveTypeCuteText::
.string "GRAZIA$"
gContestMoveTypeSmartText::
.string "ACUME$"
gContestMoveTypeToughText::
.string "GRINTA$"
gText_AppealNumWhichMoveWillBePlayed::
.string "Esibizione nº {STR_VAR_1}!\n"
.string "Che mossa eseguire?$"
gText_AppealNumButItCantParticipate::
.string "Esibizione nº {STR_VAR_1}!\n"
.string "Ma non può partecipare!$"
gText_MonAppealedWithMove::
.string "{STR_VAR_1} si esibisce\n"
.string "con {STR_VAR_2}!$"
gText_MonWasWatchingOthers::
.string "{STR_VAR_1} guarda\n"
.string "gli altri.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AllOutOfAppealTime::
.string "Il tempo di esibizione\n"
.string "è scaduto!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButAppealWasJammed::
.string "Ma lesibizione\n"
.string "viene inibita.$"
gText_FollowedAnotherMonsLead::
.string "Segue lesempio di\n"
.string "un altro POKéMON.$"
gText_ButItMessedUp::
.string "Ma si confonde.$"
gText_WentBetterThanUsual::
.string "Meglio del solito!$"
gText_JudgeLookedAwayForSomeReason::
.string "Il GIUDICE guarda\n"
.string "da unaltra parte.$"
gText_WorkedHardToBuildOnPastMistakes::
.string "Lavora sodo facendo\n"
.string "tesoro dei suoi errori.$"
gText_CantMakeAnyMoreMoves::
.string "Non può eseguire\n"
.string "altre mosse.$"
gText_WorkedFrighteninglyWell::
.string "Funziona straordina-\n"
.string "riamente bene.$"
gText_WorkedHardAsStandoutMon::
.string "Lavora sodo come il\n"
.string "POKéMON in testa.$"
gText_JudgedLookedOnExpectantly::
.string "Il GIUDICE osserva\n"
.string "con interesse.$"
gText_WorkedRatherWell::
.string "Funziona piuttosto bene.$"
gText_WorkedLittleBetterThanUsual::
.string "Un po meglio del solito.$"
gText_MonFailedToStandOutAtAll::
.string "{STR_VAR_1} non riesce\n"
.string "a distinguersi…{PAUSE_UNTIL_PRESS}$"
gText_MonDidntStandOutVeryMuch::
.string "{STR_VAR_1} non si\n"
.string "distingue molto…{PAUSE_UNTIL_PRESS}$"
gText_MonCaughtALittleAttention::
.string "{STR_VAR_1} attira\n"
.string "leggermente lattenzione.{PAUSE_UNTIL_PRESS}$"
gText_MonAttractedALotOfAttention::
.string "{STR_VAR_1} attira molto\n"
.string "lattenzione.{PAUSE_UNTIL_PRESS}$"
gText_MonCommandedTotalAttention::
.string "{STR_VAR_1} monopolizza\n"
.string "lattenzione.{PAUSE_UNTIL_PRESS}$"
gText_MonHasntMadeItsAppeal::
.string "{STR_VAR_1} non fa\n"
.string "la sua esibizione.{PAUSE_UNTIL_PRESS}$"
gText_AnticipationSwelledForMonsAppealNext2::
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}s appeal next.$"
gText_EmptyContestString::
.string "$"
gText_JudgesViewsOnMonHeldFirm::
.string "Lopinione del GIUDICE su\n"
.string "{STR_VAR_1} non cambia.$"
gText_MonsXChangedPerceptions::
.string "{STR_VAR_3} di {STR_VAR_1}\n"
.string "cambia percezioni.$"
gText_MonsAppealEffectWoreOff::
.string "Leffetto dellesibizione\n"
.string "di {STR_VAR_1} svanisce.$"
gText_SpecialAppealsEffectWoreOff::
.string "Leffetto dellesibizione\n"
.string "speciale svanisce.$"
gText_EveryonesAppealsMadeToLookSame::
.string "Tutte le esibizioni\n"
.string "risultano uguali.$"
gText_CheapenedMonsAppeal::
.string "Lesibiz. di {STR_VAR_2}\n"
.string "è stata sminuita.$"
gText_CheapenedAppealOfThoseAhead::
.string "Sminuisce lesibizione\n"
.string "di quelli in vantaggio.$"
gText_StoleAttentionAwayFromMon::
.string "Ha distolto lattenzione\n"
.string "da {STR_VAR_2}.$"
gText_CheapenedMonsAppeal2::
.string "Lesibiz. di {STR_VAR_2}\n"
.string "è stata sminuita.$"
gText_SeverelyCheapenedOtherAppeals::
.string "Sminuisce pesantemente\n"
.string "le altre esibizioni.$"
gText_AnticipationSwelledForMonsAppealNext::
.string "Fiato sospeso per l\n"
.string "esibizione di {STR_VAR_1}.$"
gText_CheapenedAppealOfThoseAhead2::
.string "Sminuisce lesibizione\n"
.string "di quelli in vantaggio.$"
gText_CheapenedJudgesFavoriteAppeal::
.string "Sminuisce lesibizione\n"
.string "favorita dal GIUDICE.$"
gText_AppealsOfOthersCheapenedByHalf::
.string "Sminuisce di metà\n"
.string "lesibizione degli altri.$"
gText_StoodOutToMakeUpForBeingJammed::
.string "Si distingue per\n"
.string "compensare linibizione.$"
gText_CantParticipateInAppealsAnyMore::
.string "Non può più partecipare\n"
.string "alle esibizioni.$"
gText_TouchedJudgeForFantasticAppeal::
.string "Ha stupito il GIUDICE per\n"
.string "la fantastica esibizione.$"
gText_AnticipationRoseForUpcomingAppeals::
.string "Il pubblico acclama per\n"
.string "le prossime esibizioni.$"
gText_StoodOutAsMuchAsSpecialAppeals::
.string "Si è distinto come\n"
.string "le esibizioni speciali.$"
gText_StoodOutAsMuchAsMon::
.string "Si è distinto come\n"
.string "{STR_VAR_1}.$"
gText_JammedAppealsMadeEvenLessNoticeable::
.string "Sminuite ulteriormente\n"
.string "le esibizioni inibite.$"
gText_EveryonesAppealsMadeSame::
.string "Tutte le esibizioni\n"
.string "risultano uguali.$"
gText_BecameMoreConsciousOfOtherMons::
.string "È più impressionabile\n"
.string "dagli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCantMakeAnAppealAfterThis::
.string "{STR_VAR_1} non può più\n"
.string "esibirsi.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_SettledDownJustLittleBit::
.string "Si è calmato\n"
.string "un pochino.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BecameObliviousToOtherMons::
.string "Si dimentica degli\n"
.string "altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BecameLessAwareOfOtherMons::
.string "È meno impressionabile\n"
.string "dagli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StoppedCaringAboutOtherMons::
.string "Non dimostra interesse\n"
.string "per gli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToStartleOtherMons::
.string "Cerca di spaventare\n"
.string "gli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToDazzleOthers::
.string "Cerca di impressionare\n"
.string "gli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_JudgeLookedAwayFromMon::
.string "Il GIUDICE distoglie\n"
.string "lo sguardo da {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToUnnerveNextMon::
.string "Cerca di innervosire\n"
.string "il prossimo POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonBecameNervous::
.string "{STR_VAR_1}\n"
.string "è nervoso.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealTriedToUnnerveWaitingMons::
.string "Cerca di innervosire\n"
.string "gli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TauntedMonsDoingWell::
.string "Deride i POKéMON\n"
.string "in forma.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonRegainedItsForm::
.string "{STR_VAR_1} è\n"
.string "ridimensionato.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToJamMonDoingWell::
.string "Cerca di inibire i POKéMON\n"
.string "in forma.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StandoutMonHustledEvenMore::
.string "{STR_VAR_1} ha ancora\n"
.string "più successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_LargelyUnnoticedMonWorkedHard::
.string "Lanonimo {STR_VAR_1}\n"
.string "si dà da fare.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_WorkedAsMuchAsMonBefore::
.string "Si applica come i\n"
.string "POKéMON precedenti.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell::
.string "Lesibiz. di {STR_VAR_1}\n"
.string "non ha successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_WorkedAsMuchAsPrecedingMon::
.string "Si applica come il\n"
.string "POKéMON precedente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell2::
.string "Lesibiz. di {STR_VAR_1}\n"
.string "non ha successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell3::
.string "Lesibiz. di {STR_VAR_1}\n"
.string "non ha successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentSlightlyWell::
.string "Lesibiz. di {STR_VAR_1}\n"
.string "va abbastanza bene.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentPrettyWell::
.string "Lesibiz. di {STR_VAR_1}\n"
.string "ha un discreto successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentExcellently::
.string "Lesibiz. di {STR_VAR_1}\n"
.string "ha un enorme successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWasDud::
.string "Lesibiz. di {STR_VAR_1}\n"
.string "fa cilecca.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotWorkVeryWell::
.string "Lesibiz. di {STR_VAR_1}\n"
.string "non va molto bene.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentSlightlyWell2::
.string "Lesibiz. di {STR_VAR_1}\n"
.string "va abbastanza bene.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentPrettyWell2::
.string "Lesibiz. di {STR_VAR_1}\n"
.string "ha un discreto successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentVeryWell::
.string "Lesibiz. di {STR_VAR_1}\n"
.string "va benissimo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentExcellently2::
.string "Lesibiz. di {STR_VAR_1}\n"
.string "ha un enorme successo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_SameTypeAsOneBeforeGood::
.string "È dello stesso tipo del\n"
.string "POKéMON prima: bene!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_NotSameTypeAsOneBeforeGood::
.string "Non è dello stesso tipo di\n"
.string "quello precedente: bene!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StoodOutMuchMoreThanMonBefore::
.string "Si distingue molto più\n"
.string "del POKéMON precedente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_DidntDoAsWellAsMonBefore::
.string "Non ha successo come\n"
.string "il POKéMON precedente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsConditionRoseAboveUsual::
.string "Ora {STR_VAR_1} è più in\n"
.string "forma del normale.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsHotStatusMadeGreatAppeal::
.string "Splendida esibizione per\n"
.string "lo stato di {STR_VAR_1}!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MovedUpInLineForNextAppeal::
.string "Sarà primo nella\n"
.string "prossima esibizione.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MovedBackInLineForNextAppeal::
.string "Sarà ultimo nella\n"
.string "prossima esibizione.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ScrambledUpOrderForNextTurn::
.string "Confonde lordine\n"
.string "per il prossimo turno.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_JudgeLookedAtMonExpectantly::
.string "Il GIUDICE osserva con\n"
.string "interesse {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealComboWentOverWell::
.string "La combinazione\n"
.string "nellesibizione va bene.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealComboWentOverVeryWell::
.string "La combinazione nel-\n"
.string "lesibizione va benissimo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealComboWentOverExcellently::
.string "La combinazione nel-\n"
.string "lesibizione è eccellente.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonManagedToAvertGaze::
.string "{STR_VAR_1} riesce ad\n"
.string "evitare il suo sguardo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonManagedToAvoidSeeingIt::
.string "{STR_VAR_1} riesce ad\n"
.string "evitare di vederlo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonIsntFazedByThatSortOfThing::
.string "{STR_VAR_1} non è turbato\n"
.string "da questo genere di cose.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonBecameALittleDistracted::
.string "{STR_VAR_1} è\n"
.string "un po distratto.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToStartleOtherPokemon::
.string "Cerca di spaventare\n"
.string "gli altri POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonLookedDownOutOfDistraction::
.string "{STR_VAR_1} abbassa\n"
.string "lo sguardo distratto.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonTurnedBackOutOfDistraction::
.string "{STR_VAR_1}\n"
.string "si gira distratto.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCouldntHelpUtteringCry::
.string "{STR_VAR_1} non riesce a\n"
.string "trattenere un grido.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCouldntHelpLeapingUp::
.string "{STR_VAR_1} non riesce a\n"
.string "trattenere un sobbalzo.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonTrippedOutOfDistraction::
.string "{STR_VAR_1} inciampa\n"
.string "distratto.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonWasTooNervousToMove::
.string "{STR_VAR_1} è troppo\n"
.string "nervoso per muoversi.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItMessedUp2::
.string "Ma si confonde.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItFailedToMakeTargetNervous::
.string "Ma non riesce ad\n"
.string "innervosire lavversario.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItFailedToMakeAnyoneNervous::
.string "Ma non riesce ad\n"
.string "innervosire nessuno.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItWasIgnored::
.string "Ma è stato ignorato…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_CouldntImproveItsCondition::
.string "Ma non riesce a migliorare\n"
.string "le sue condizioni…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BadConditionResultedInWeakAppeal::
.string "Esibizione povera per\n"
.string "le sue cattive condizioni.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonWasUnaffected::
.string "{STR_VAR_1} rimane\n"
.string "impassibile.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_RepeatedAppeal::
.string "{STR_VAR_1} delude\n"
.string "ripetendo lesibizione.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsXWentOverGreat::
.string "{STR_VAR_1} ha successo\n"
.string "con {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsXDidntGoOverWell::
.string "{STR_VAR_1} non convince\n"
.string "con {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsXGotTheCrowdGoing::
.string "{STR_VAR_1} conquista\n"
.string "con {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCantAppealNextTurn::
.string "{STR_VAR_1} non può esi-\n"
.string "birsi al prossimo turno.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AttractedCrowdsAttention::
.string "Attira lattenzione\n"
.string "del pubblico.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_CrowdContinuesToWatchMon::
.string "Il pubblico continua a\n"
.string "guardare {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsMoveIsIgnored::
.string "Si ignora {STR_VAR_2}\n"
.string "di {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_Contest_Shyness::
.string "la sua ritrosia$"
gText_Contest_Anxiety::
.string "la sua emozione$"
gText_Contest_Laziness::
.string "la sua pigrizia$"
gText_Contest_Hesitancy::
.string "la sua flemma$"
gText_Contest_Fear::
.string "la sua paura$"
gText_Contest_Coolness::
.string "la sua classe$"
gText_Contest_Beauty::
.string "la sua bellezza$"
gText_Contest_Cuteness::
.string "la sua grazia$"
gText_Contest_Smartness::
.string "il suo acume$"
gText_Contest_Toughness::
.string "la sua grinta$"
gText_Tension::
.string "TENSION$"
gText_CoolMove::
.string "MOSSA CLASSE$"
gText_BeautyMove::
.string "MOSSA BEL.ZA$"
gText_CuteMove::
.string "MOSSA GRAZIA$"
gText_SmartMove::
.string "MOSSA ACUME$"
gText_ToughMove::
.string "MOSSA GRINTA$"
gText_3QuestionMarks::
.string "???$"

144
data/text/it/day_care.inc Normal file
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Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon:
.string "Sono il PADRONE della PENSIONE\n"
.string "POKéMON.\p"
.string "Aiutiamo gli ALLENATORI a prendersi\n"
.string "cura dei loro preziosi amici.\p"
.string "Se vuoi che alleviamo anche i tuoi\n"
.string "POKéMON, rivolgiti a mia moglie.$"
Route117_Text_DoYouWantEgg:
.string "Ah, sei tu!\p"
.string "Stavamo allevando i tuoi POKéMON\n"
.string "e, mamma mia, che sorpresa!!!\p"
.string "Hanno avuto un UOVO!\p"
.string "Non sappiamo come sia finito lì, ma\n"
.string "sta di fatto che cè!\p"
.string "Vuoi ritirarlo, vero?$"
Route117_Text_YourMonIsDoingFine:
.string "Ah, sei tu! Hai fatto bene a\n"
.string "passare. Il tuo {STR_VAR_1} sta\l"
.string "crescendo bene.$"
Route117_Text_IllKeepIt:
.string "Va bene, allora lo tengo io.\n"
.string "Grazie!$"
Route117_Text_YouHaveNoRoomForIt:
.string "La tua squadra è al completo.\n"
.string "Torna quando hai un po più di\l"
.string "spazio.$"
Route117_Text_ReceivedEgg:
.string "{PLAYER} riceve lUOVO dalla\n"
.string "PENSIONE POKéMON.$"
Route117_Text_TakeGoodCareOfIt:
.string "Abbine cura!$"
Route117_Text_FriendlyWithOtherTrainersMon:
.string "A proposito del tuo {STR_VAR_1},\n"
.string "pare andare daccordo con\l"
.string "{STR_VAR_3} di {STR_VAR_2}.\p"
.string "Mi pare di averlo visto ricevere\n"
.string "un MESSAGGIO.$"
@ Unused
Route117_Text_SeeWifeIfYouWantToPickUpMon:
.string "If you want to pick up your POKéMON,\n"
.string "have a word with my wife.$"
Route117_Text_YourMonsAreDoingFine:
.string "Ah, sei tu! I tuoi {STR_VAR_1} e\n"
.string "{STR_VAR_2} stanno crescendo bene.$"
Route117_Text_IWillKeepDoYouWantIt:
.string "Vorrei tenerlo io.\n"
.string "Ma tu lo rivuoi indietro, vero?$"
Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon:
.string "Sono la PADRONA della PENSIONE\n"
.string "POKéMON.\p"
.string "Possiamo allevare i tuoi POKéMON!\p"
.string "Vuoi affidarcene uno?$"
Route117_PokemonDayCare_Text_WhichMonShouldWeRaise:
.string "Che POKéMON vuoi che alleviamo?$"
Route117_PokemonDayCare_Text_WellRaiseYourMon:
.string "Perfetto, alleveremo il tuo\n"
.string "{STR_VAR_1} per un po.\p"
.string "Torna a prenderlo più tardi.$"
Route117_PokemonDayCare_Text_WeCanRaiseOneMore:
.string "Possiamo allevare due dei tuoi\n"
.string "POKéMON. Vuoi lasciarcene un\l"
.string "altro?$"
Route117_PokemonDayCare_Text_HusbandWasLookingForYou:
.string "Mio marito ti stava cercando.$"
Route117_PokemonDayCare_Text_FineThenComeAgain:
.string "Oh, come vuoi.\n"
.string "Torna a trovarci.$"
Route117_PokemonDayCare_Text_NotEnoughMoney:
.string "Non hai abbastanza soldi…$"
Route117_PokemonDayCare_Text_TakeOtherOneBackToo:
.string "Vuoi ritirare anche laltro?$"
Route117_PokemonDayCare_Text_ComeAgain:
.string "Va bene.\n"
.string "Torna quando vuoi.$"
Route117_PokemonDayCare_Text_GoodToSeeYou:
.string "Ah, sei tu! Hai fatto bene a passare.\n"
.string "Stiamo ottenendo ottimi risultati!$"
Route117_PokemonDayCare_Text_YourMonHasGrownXLevels:
.string "Il livello del tuo {STR_VAR_1} è\n"
.string "cresciuto di {STR_VAR_2}!$"
Route117_PokemonDayCare_Text_YourTeamIsFull:
.string "La tua squadra POKéMON è completa.\n"
.string "Torna quando hai qualche posto libero.$"
@ Unused
Route117_PokemonDayCare_Text_TakeBackWhichMon:
.string "Which POKéMON will you take back?$"
Route117_PokemonDayCare_Text_ItWillCostX:
.string "Per ritirare il tuo {STR_VAR_1},\n"
.string "devi pagare ¥{STR_VAR_2}.$"
Route117_PokemonDayCare_Text_HeresYourMon:
.string "Perfetto!\n"
.string "Eccoti il POKéMON.$"
Route117_PokemonDayCare_Text_TookBackMon:
.string "{PLAYER} ritira {STR_VAR_1} dalla\n"
.string "PENSIONE POKéMON.$"
Route117_PokemonDayCare_Text_YouHaveJustOneMon:
.string "Eh? Ma tu hai soltanto un POKéMON.\p"
.string "Torna unaltra volta.$"
Route117_PokemonDayCare_Text_TakeYourMonBack:
.string "Sei qui per ritirare un POKéMON?$"
Route117_PokemonDayCare_Text_WhatWillYouBattleWith:
.string "Se mi affidi quel POKéMON,\n"
.string "non potrai più lottare.\p"
.string "Torna unaltra volta.$"
Text_EggHatchHuh:
.string "Uh?$"
Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne:
.string "Uh?\n"
.string "Ehm.\p"
.string "Se mi affidi quel POKéMON te\n"
.string "ne rimarrà solo uno.\p"
.string "Ti consiglio di catturarne qualcuno\n"
.string "in più.$"

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EventTicket_Text_OldSeaMapTooFar:
.string "Come vanno le cose?\p"
.string "Ce lhai tu quella vecchia mappa a\n"
.string "brandelli?\p"
.string "Fammela vedere.\n"
.string "… … … … … …\p"
.string "Accipicchia! È lontano quel posto!\n"
.string "Mi dispiace, ma non posso aiutarti…$"
EventTicket_Text_BrineyHoldOnASecond:
.string "SIG. MARINO: Aspetta un secondo!\p"
.string "Non possiamo voltare le spalle a\n"
.string "qualcuno che ci ha aiutato tanto!$"
EventTicket_Text_BrineyLetsSail:
.string "{PLAYER}{KUN}, mi dispiace.\p"
.string "Sei qui in cerca di soccorso e per\n"
.string "poco non ti mandavamo a casa.\p"
.string "Mettiamo subito in chiaro le cose.\p"
.string "Salperemo immediatamente!\p"
.string "Troviamo lisola segnata su\n"
.string "questa MAPPA STINTA!$"
EventTicket_Text_OddTicketGetOnBoard:
.string "Sei tu che hai portato quello strano\n"
.string "biglietto?\p"
.string "Stai cercando di raggiungere unisola\n"
.string "molto, ma molto lontana.\p"
.string "Nessuno sa cosa ci sia sullisola…\p"
.string "Da uomo di mare il solo pensiero mi\n"
.string "emoziona tutto!\p"
.string "Sali a bordo, giovane!$"
FarawayIsland_Entrance_Text_SailorReturn:
.string "Il CAP. MARINO è una persona molto\n"
.string "volubile…\p"
.string "Vuoi tornare a ALGHEPOLI?$"
BirthIsland_Harbor_Text_SailorReturn:
.string "Questisola ha una strana forma, non\n"
.string "trovi? Vuoi tornare a ALGHEPOLI?$"
EventTicket_Text_OddTicketsWhereTo:
.string "Sei tu che hai portato quegli strani\n"
.string "biglietti?\p"
.string "Uhm… … …\p"
.string "Con questi biglietti potrai raggiungere\n"
.string "isole molto, ma molto lontane.\p"
.string "Nessuno sa cosa ci sia o cosa\n"
.string "possa accadere lì.\p"
.string "Da uomo di mare, al solo pensiero\n"
.string "mi bolle il sangue!\p"
.string "Sali a bordo, giovane!\n"
.string "Qual è la tua prima meta?$"
NavelRock_Harbor_Text_SailorReturn:
.string "Hai sentito?\n"
.string "Cè stato un ruggito profondo.\p"
.string "Sarà un luogo sicuro?\n"
.string "E se tagliassimo la corda?$"
FarawayIsland_Entrance_Text_Sign:
.string "La scritta è ormai sbiadita perché\n"
.string "risale a molto tempo fa…\p"
.string "“… bre, 6º giorno\n"
.string "Se un umano… dovesse sbarcare qui…\l"
.string "di nuovo… he sia una persona giust…\l"
.string "…on tale speranza, vi lasc…”$"
FarawayIsland_Interior_Text_Mew:
.string "Mew!$"

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@ Battle Tower
gText_AnabelWonSilver::
.string "Che delusione…$"
gText_AnabelDefeatSilver::
.string "Capisco…$"
gText_AnabelWonGold::
.string "Mi dispiace molto…$"
gText_AnabelDefeatGold::
.string "Grazie…$"
@ Battle Dome
gText_TuckerWonSilver::
.string "Ahahahah! Non provi imbarazzo?\n"
.string "Ci stanno guardando tutti!$"
gText_TuckerDefeatSilver::
.string "Grrr…\n"
.string "Peccato…$"
gText_TuckerWonGold::
.string "Il titolo di ASTRO CUPOLA mi calza\n"
.string "a pennello!$"
gText_TuckerDefeatGold::
.string "Ahahahah!\n"
.string "Sei una fonte di ispirazione!$"
@ Battle Factory
gText_NolandWonSilver::
.string "Non ci siamo!\n"
.string "Niente male come lezione, eh?$"
gText_NolandDefeatSilver::
.string "Ottimo lavoro!\n"
.string "Sai quel che fai!$"
gText_NolandWonGold::
.string "Ehi!\n"
.string "Sei già KO?$"
gText_NolandDefeatGold::
.string "Che cosa è successo?$"
@ Battle Pike
gText_LucyWonSilver::
.string "Wow…$"
gText_LucyDefeatSilver::
.string "Uhm…$"
gText_LucyWonGold::
.string "Ah!$"
gText_LucyDefeatGold::
.string "Accidenti…$"
@ Battle Arena
gText_GretaWonSilver::
.string "Dai, forza!\n"
.string "Mettici più impegno!$"
gText_GretaDefeatSilver::
.string "Non ci credo!\n"
.string "Hai fatto un ottimo lavoro!$"
gText_GretaWonGold::
.string "Eheh!\n"
.string "Con chi credevi di avere a che fare?$"
gText_GretaDefeatGold::
.string "Uh?\n"
.string "È uno scherzo, vero?$"
@ Battle Palace
gText_SpenserWonSilver::
.string "I tuoi POKéMON sono deboli perché\n"
.string "il loro ALLENATORE è debole!$"
gText_SpenserDefeatSilver::
.string "Ah! Questa non me laspettavo…$"
gText_SpenserWonGold::
.string "Ahahahah! Insieme alla mia\n"
.string "squadra sono un portento!$"
gText_SpenserDefeatGold::
.string "Ah!\n"
.string "Ahahahah!$"
@ Battle Pyramid
gText_BrandonWonSilver::
.string "Ehi! Qualcosa non va?\n"
.string "Voglio più grinta!$"
gText_BrandonDefeatSilver::
.string "Unottima prestazione la tua!\n"
.string "Si vede che ci hai messo impegno!$"
gText_BrandonWonGold::
.string "Non mollare losso!\n"
.string "Non perdere la fiducia!$"
gText_BrandonDefeatGold::
.string "Ce lhai fatta!\n"
.string "Hai lavorato sodo!$"

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LilycoveCity_PokemonCenter_1F_Text_ImTheFavorLady:
.string "Mi chiamo FAVORINA…$"
LilycoveCity_PokemonCenter_1F_Text_ObsessedWithThing:
.string "Di recente penso sempre a un oggetto\n"
.string "{STR_VAR_1}…$"
LilycoveCity_PokemonCenter_1F_Text_ThankYouForLastTime:
.string "Oh…\n"
.string "Grazie dellultimo favore…$"
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeBadThing:
.string "Credo fosse {STR_VAR_3}…\p"
.string "{STR_VAR_2} {STR_VAR_1}!\n"
.string "Ecco cosa mi ha dato {STR_VAR_3}!\p"
.string "Ma non era un oggetto\n"
.string "{STR_VAR_1}.$"
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeGreatThing:
.string "{STR_VAR_2} {STR_VAR_1}!\n"
.string "Ecco cosa mi ha dato {STR_VAR_3}!\p"
.string "Ne sono contentissima.$"
LilycoveCity_PokemonCenter_1F_Text_WillYouShareThing:
.string "Hai un oggetto {STR_VAR_1}\n"
.string "da darmi?$"
LilycoveCity_PokemonCenter_1F_Text_WhatWillYouGiveMe:
.string "Davvero?\n"
.string "Cosa mi darai?$"
LilycoveCity_PokemonCenter_1F_Text_IsThatSoGoodbye:
.string "Se la metti così, non possiamo\n"
.string "che salutarci…$"
LilycoveCity_PokemonCenter_1F_Text_NotWillingToShare:
.string "Oh… hai cambiato idea?$"
LilycoveCity_PokemonCenter_1F_Text_IllTryToCherishIt:
.string "Oh? {STR_VAR_2} è\n"
.string "un oggetto {STR_VAR_1}?\p"
.string "Dici sul serio?\p"
.string "Ti ringrazio di cuore.\n"
.string "Lo terrò caro…$"
LilycoveCity_PokemonCenter_1F_Text_IWillCherishThis:
.string "Oh…\p"
.string "{STR_VAR_2} è un oggetto\n"
.string "{STR_VAR_1}…\p"
.string "Mi sembra un sogno…\p"
.string "Ti ringrazio di cuore.\n"
.string "Lo terrò caro…$"
LilycoveCity_PokemonCenter_1F_Text_IWillTreasureThis:
.string "Oh, oh, oh…\p"
.string "Incredibile!\n"
.string "È un oggetto {STR_VAR_1}!\p"
.string "Non sapevo che {STR_VAR_2}\n"
.string "fosse un oggetto {STR_VAR_1}!\p"
.string "Grazie!\p"
.string "Lo terrò con me per il resto\n"
.string "della mia vita!$"
LilycoveCity_PokemonCenter_1F_Text_IllGiveYouThisInReturn:
.string "In cambio del tuo fantastico regalo\n"
.string "ti darò uno strumento meraviglioso.\p"
.string "Spero che ti piaccia…$"
LilycoveCity_PokemonCenter_1F_Text_YouDontHaveSpaceForIt:
.string "Non te lo posso dare perché non\n"
.string "hai spazio a sufficienza.\p"
.string "Riorganizza il tuo ZAINO e torna\n"
.string "a trovarmi…$"
LilycoveCity_PokemonCenter_1F_Text_ImTheQuizLady:
.string "Sono QUIZZETTA!\n"
.string "I quiz sono la mia passione!$"
LilycoveCity_PokemonCenter_1F_Text_WaitingToTakeYourQuiz:
.string "Oh?\p"
.string "Sto aspettando che uno sfidante\n"
.string "risponda al tuo quiz.\p"
.string "Ti dispiace se chiacchieriamo\n"
.string "unaltra volta?$"
LilycoveCity_PokemonCenter_1F_Text_WaitingForChallenger:
.string "Sto aspettando che qualcuno risolva\n"
.string "il quesito di {STR_VAR_1}!$"
LilycoveCity_PokemonCenter_1F_Text_TakeQuizChallenge:
.string "Ci sono premi meravigliosi per\n"
.string "chi risponde correttamente!\p"
.string "Vuoi provare a risolvere\n"
.string "il quiz?$"
LilycoveCity_PokemonCenter_1F_Text_WaitForAnswer:
.string "… … … … … …\n"
.string "… … … … … …$"
LilycoveCity_PokemonCenter_1F_Text_HowBoringBye:
.string "Oh, che noia!\n"
.string "Ciao, ciao!$"
LilycoveCity_PokemonCenter_1F_Text_YoureGoingToQuit:
.string "Ahhhh!\n"
.string "Ti ritiri?$"
LilycoveCity_PokemonCenter_1F_Text_TakeTheQuizAnotherTime:
.string "Torna pure quando vuoi!\n"
.string "Il quiz ti aspetta!$"
LilycoveCity_PokemonCenter_1F_Text_YouGotItRight:
.string "Risposta esatta! In giro ce ne sono\n"
.string "pochi di fenomeni come te!$"
LilycoveCity_PokemonCenter_1F_Text_YouGotItRightYouveWonPersonsPrize:
.string "Complimenti! Hai risposto\n"
.string "correttamente al quiz!\p"
.string "Hai vinto un premio offerto da\n"
.string "{STR_VAR_1}!$"
@ Unused
LilycoveCity_PokemonCenter_1F_Text_XReceivedOneY:
.string "{STR_VAR_1} received\n"
.string "one {STR_VAR_2}!$"
LilycoveCity_PokemonCenter_1F_Text_YourBagIsFilledUp:
.string "Oh, il tuo ZAINO sembra pieno.\p"
.string "Fai un po di spazio nello ZAINO e poi\n"
.string "torna a trovarmi.$"
LilycoveCity_PokemonCenter_1F_Text_WrongTheCorrectAnswerIs:
.string "Uhm… sbagliato! La risposta\n"
.string "esatta era “{STR_VAR_3}”!$"
LilycoveCity_PokemonCenter_1F_Text_IGetToKeepPrize:
.string "Peccato!\p"
.string "Mi terrò il premio: {STR_VAR_1}!$"
LilycoveCity_PokemonCenter_1F_Text_MakeYourOwnQuiz:
.string "Ho una cosa importante da chiederti!\n"
.string "Vuoi creare il tuo quiz?$"
LilycoveCity_PokemonCenter_1F_Text_MaybeNextTime:
.string "Oh, capisco… spero che ci sia una\n"
.string "prossima volta!$"
LilycoveCity_PokemonCenter_1F_Text_PickYourPrize:
.string "Per prima cosa devi scegliere il premio\n"
.string "per chi risponde correttamente al\l"
.string "tuo quesito.\p"
.string "Attenzione, però! Se la persona\n"
.string "non azzecca la risposta, il premio\l"
.string "me lo tengo io!$"
LilycoveCity_PokemonCenter_1F_Text_QuitChoosingPrize:
.string "Se non scegli il premio, non\n"
.string "posso porre il tuo quesito.\p"
.string "Vuoi rinunciare a creare\n"
.string "il tuo quiz?$"
LilycoveCity_PokemonCenter_1F_Text_WriteYourQuiz:
.string "Oh, fantastico!\n"
.string "È un premio incredibile!\p"
.string "Non ti resta che scrivere il quesito e\n"
.string "la sua risposta.$"
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizQuestion:
.string "Vuoi rinunciare a scrivere\n"
.string "il quesito?$"
@ Unused
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizAnswer:
.string "Are you going to quit choosing\n"
.string "your quiz answer?$"
LilycoveCity_PokemonCenter_1F_Text_IllLookForAChallenger:
.string "Grazie!\n"
.string "Proprio un bel quiz il tuo.\p"
.string "Cercherò subito qualcuno che voglia\n"
.string "provare a rispondere al tuo quiz.$"
LilycoveCity_PokemonCenter_1F_Text_ImTheContestLady:
.string "Mi chiamo GARELLA!\n"
.string "Adoro le GARE!$"
LilycoveCity_PokemonCenter_1F_Text_ThankForPokeblock:
.string "Grazie della {POKEMELLA} che\n"
.string "mi hai dato prima!$"
LilycoveCity_PokemonCenter_1F_Text_MyFriendDisplaysQuality:
.string "Questo è il mio {STR_VAR_1}!\n"
.string "È un esempio di {STR_VAR_2}!\p"
.string "Ma credo che possa\n"
.string "migliorare!$"
LilycoveCity_PokemonCenter_1F_Text_DontHaveAPokeblockCase:
.string "Ho bisogno del tuo aiuto!\p"
.string "Mi dai una {POKEMELLA}?\n"
.string "Te ne chiedo solo una!\p"
.string "Oh… non hai il PORTA{POKEMELLE}?\n"
.string "Peccato! Alla prossima!$"
LilycoveCity_PokemonCenter_1F_Text_AskingForOnePokeblock:
.string "Ho bisogno del tuo aiuto!\p"
.string "Mi dai una {POKEMELLA}?\n"
.string "Te ne chiedo solo una!$"
LilycoveCity_PokemonCenter_1F_Text_ICantHaveOnePokeblock:
.string "Ahhhhh!\n"
.string "Vuoi negarmi una {POKEMELLA}?!$"
LilycoveCity_PokemonCenter_1F_Text_WhatACheapskate:
.string "Uhhhh!\n"
.string "Siamo un po taccagni!$"
LilycoveCity_PokemonCenter_1F_Text_IllUseYourPokeblock:
.string "Evviva!\n"
.string "Grazie!\p"
.string "Darò immediatamente la tua\n"
.string "{POKEMELLA} al mio POKéMON.$"
LilycoveCity_PokemonCenter_1F_Text_NoChangeThanks:
.string "Pare non essere migliorato…\p"
.string "Uhm…\p"
.string "Grazie comunque!$"
LilycoveCity_PokemonCenter_1F_Text_ReallyImprovedThanks:
.string "Wow!\n"
.string "Gli piace moltissimo!\p"
.string "{STR_VAR_1} ha più {STR_VAR_2}.\p"
.string "Ti sono riconoscente!$"
LilycoveCity_PokemonCenter_1F_Text_ReadyToEnterContests:
.string "Ehm…\p"
.string "Siamo pronti per partecipare\n"
.string "alle GARE.\p"
.string "Se dovessimo incrociarci in una GARA\n"
.string "spero che tu faccia il tifo per noi.$"
LilycoveCity_PokemonCenter_1F_Text_Zigzagoon:
.string "{STR_VAR_1}: ZigzagZigzag!$"
LilycoveCity_PokemonCenter_1F_Text_Kecleon:
.string "{STR_VAR_1}: Keecleeoon!$"
LilycoveCity_PokemonCenter_1F_Text_Poochyena:
.string "{STR_VAR_1}: Poochyeenaa…$"
LilycoveCity_PokemonCenter_1F_Text_Pikachu:
.string "{STR_VAR_1}: Pikka!$"
LilycoveCity_PokemonCenter_1F_Text_Skitty:
.string "{STR_VAR_1}: Ssskkkiiitttyyy!$"

3021
data/text/it/match_call.inc Normal file

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@ Only contains the text for the Mauville Man named Giddy. The rest is in scripts/mauville_man.inc
GiddyText_SoPretty::
.string "che piacevole!$"
GiddyText_SoDarling::
.string "che dolce!$"
GiddyText_SoRelaxed::
.string "che riposante!$"
GiddyText_SoSunny::
.string "che solare!$"
GiddyText_SoDesirable::
.string "che spasso!$"
GiddyText_SoExciting::
.string "che frizzante!$"
GiddyText_SoAmusing::
.string "che divertente!$"
GiddyText_SoMagical::
.string "che mistero!$"
GiddyText_Is::
.string ": $"
GiddyText_DontYouAgree::
.string "\n"
.string "Non sei daccordo?$"
GiddyText_ISoWantToGoOnAVacation::
.string "Ho tanta voglia di andare in vacanza.\n"
.string "Per caso conosci qualche bel posto?$"
GiddyText_IBoughtCrayonsWith120Colors::
.string "Ho comprato dei pastelli di 120 colori!\n"
.string "Che bella cosa, vero?$"
GiddyText_WouldntItBeNiceIfWeCouldFloat::
.string "Non sarebbe stupendo volar via\n"
.string "su una nube di bollicine?$"
GiddyText_WhenYouWriteOnASandyBeach::
.string "Quando scrivi sulla spiaggia, lacqua\n"
.string "lava via le parole. È così triste!$"
GiddyText_WhatsTheBottomOfTheSeaLike::
.string "Comè il fondo del mare?\n"
.string "Vorrei tanto andarci una volta!$"
GiddyText_WhenYouSeeTheSettingSunDoesIt::
.string "Quando vedi il tramonto, non ti viene\n"
.string "voglia di andare a casa?$"
GiddyText_LyingBackInTheGreenGrass::
.string "Stendersi su un bel tappeto derba!\n"
.string "Oh, è così bello!$"
GiddyText_SecretBasesAreSoWonderful::
.string "Le BASI SEGRETE sono fantastiche!\n"
.string "Non sei daccordo?$"

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MoveTutor_Text_ThisMoveCanOnlyBeLearnedOnce:
.string "Questa mossa può essere appresa\n"
.string "soltanto una volta: vuoi continuare?$"
MoveTutor_Text_SwaggerTeach:
.string "Ehi! Il mio POKéMON è un grande!\n"
.string "Dà dei punti agli altri POKéMON!\p"
.string "Mi stavo comportando da gradasso e\n"
.string "camminavo con aria boriosa quando\l"
.string "il PRESIDENTE mi ha ripreso.\p"
.string "Per questo ho smesso di pavoneggiarmi.\p"
.string "Se vuoi, posso insegnare la mossa\n"
.string "BULLO a uno dei tuoi POKéMON.$"
MoveTutor_Text_SwaggerDeclined:
.string "Perché no? Non riesci a cogliere\n"
.string "lo spirito delle cose?$"
MoveTutor_Text_SwaggerWhichMon:
.string "Bene! Quale dei tuoi POKéMON vuole\n"
.string "imparare BULLO?$"
MoveTutor_Text_SwaggerTaught:
.string "Dora in poi loderò i miei POKéMON\n"
.string "senza fare lo sbruffone.$"
MoveTutor_Text_RolloutTeach:
.string "Lo sapevi che puoi andare lontano\n"
.string "in quella direzione senza mai voltare?\p"
.string "Rotolando è facilissimo.\p"
.string "Credi che anche i tuoi POKéMON vogliano\n"
.string "rotolare?\p"
.string "Se vuoi, posso insegnare a uno dei tuoi\n"
.string "POKéMON la mossa ROTOLAMENTO.$"
MoveTutor_Text_RolloutDeclined:
.string "Non devi avere tante riserve.\n"
.string "Rotolare è bello!$"
MoveTutor_Text_RolloutWhichMon:
.string "Certo! Sarebbe fantastico se\n"
.string "il POKéMON mi somigliasse.$"
MoveTutor_Text_RolloutTaught:
.string "Rotolare nellerba è divertentissimo.\n"
.string "Forza, rotoliamo!$"
MoveTutor_Text_FuryCutterTeach:
.string "Cè una mossa che aumenta di\n"
.string "intensità se continui ad usarla.\p"
.string "È una mossa di tipo COLEOTTERO ed\n"
.string "è troppo forte.\p"
.string "Si chiama TAGLIOFURIA.\n"
.string "Vuoi che la insegni a un POKéMON?$"
MoveTutor_Text_FuryCutterDeclined:
.string "Non siamo sulla stessa lunghezza\n"
.string "donda.$"
MoveTutor_Text_FuryCutterWhichMon:
.string "Ehi! Mostrami il POKéMON al quale\n"
.string "la dovrei insegnare.$"
MoveTutor_Text_FuryCutterTaught:
.string "Lidea che la mossa possa aumentare di\n"
.string "intensità mi elettrizza!$"
MoveTutor_MimicTeach:
.string "Ehi, giovane!\p"
.string "Anche se sono giovane, mi piace\n"
.string "imitare lo stile e il linguaggio delle\l"
.string "persone anziane di questa città.\p"
.string "Anche se sei giovane, ti piacerebbe\n"
.string "che insegnassi la mossa MIMICA a\l"
.string "uno dei tuoi POKéMON?$"
MoveTutor_MimicDeclined:
.string "Buu! Volevo insegnare MIMICA\n"
.string "a uno dei tuoi POKéMON!$"
MoveTutor_Text_MimicWhichMon:
.string "Sono qui per questo!\n"
.string "Mostrami il POKéMON al quale\l"
.string "devo insegnare la mossa.$"
MoveTutor_Text_MimicTaught:
.string "MIMICA è una mossa molto profonda.\p"
.string "La sapresti eseguire alla perfezione\n"
.string "come il sottoscritto…?$"
MoveTutor_Text_MetronomeTeach:
.string "Voglio tante cose!\n"
.string "Ma ho finito la paghetta…\p"
.string "Non sarebbe fantastico se esistesse\n"
.string "un incantesimo in grado di far apparire\l"
.string "dei soldi facendo oscillare un dito?\p"
.string "Se vuoi, posso insegnare a uno dei \n"
.string "tuoi POKéMON la mossa METRONOMO.\p"
.string "Non appariranno soldi, ma il tuo POKéMON\n"
.string "farà oscillare un dito. Va bene?$"
MoveTutor_Text_MetronomeDeclined:
.string "Okay. Se cambi idea sono a tua\n"
.string "disposizione.$"
MoveTutor_Text_MetronomeWhichMon:
.string "Okay! Sono pronta! Quale POKéMON\n"
.string "devo istruire?$"
MoveTutor_Text_MetronomeTaught:
.string "Quando un POKéMON fa oscillare il dito\n"
.string "come un METRONOMO, accadono\l"
.string "delle cose molto belle.\p"
.string "Non sarebbe fantastico se la potessimo\n"
.string "usare anche noi?$"
MoveTutor_Text_SleepTalkTeach:
.string "Per rimanere sveglia mia moglie\n"
.string "si affida a INTROFORZA.\p"
.string "Dovrebbe fare un sonnellino come me e\n"
.string "abbandonarsi a SONNOLALIA.\p"
.string "Posso istruire uno dei tuoi POKéMON\n"
.string "ad usare SONNOLALIA. Ti interessa?$"
MoveTutor_Text_SleepTalkDeclined:
.string "Oh, capisco. Anche tu vuoi tenere gli\n"
.string "occhi aperti con INTROFORZA…$"
MoveTutor_Text_SleepTalkWhichMon:
.string "Ah, vedo che apprezzi! Quale POKéMON\n"
.string "devo istruire?$"
MoveTutor_Text_SleepTalkTaught:
.string "Non mi è mai riuscito il trucco della\n"
.string "moneta di mia moglie.\p"
.string "Mi piacerebbe azzeccarlo anche quando\n"
.string "mi affido a SONNOLALIA…$"
MoveTutor_Text_SubstituteTeach:
.string "Quando guardo il mondo dal tetto…\p"
.string "penso a quanto sarebbe bello se\n"
.string "esistessero più persone uguali a me\l"
.string "e potessi vivere le loro esistenze.\p"
.string "Ovviamente ciò non è possibile.\n"
.string "Ihihih…\p"
.string "Ti interesserebbe istruire un POKéMON\n"
.string "a usare SOSTITUTO?$"
MoveTutor_Text_SubstituteDeclined:
.string "Oh, no?\p"
.string "Quando la usa il POKéMON può fare\n"
.string "una copia di se stesso.$"
MoveTutor_Text_SubstituteWhichMon:
.string "Ihihih… a quale POKéMON devo\n"
.string "insegnare SOSTITUTO?$"
MoveTutor_Text_SubstituteTaught:
.string "Noi esseri umani dovremmo goderci\n"
.string "la vita al meglio!\p"
.string "Spero che anche tu sia daccordo\n"
.string "con me!$"
MoveTutor_Text_DynamicPunchTeach:
.string "Non ce la faccio più!\p"
.string "Non ho speranza!\p"
.string "Sono un ALLENATORE di tipo LOTTA e\n"
.string "nella PALESTRA di VERDEAZZUPOLI\l"
.string "non ho alcuna chance!\p"
.string "Argh! Pugno! Pugno! Pugno!\n"
.string "Pugno! Pugno! Pugno!\p"
.string "Non guardarmi in quel modo!\n"
.string "Sto solo colpendo a terra!\p"
.string "O vuoi che insegni a uno dei tuoi\n"
.string "POKéMON la mossa DINAMIPUGNO?$"
MoveTutor_Text_DynamicPunchDeclined:
.string "Ti stai prendendo gioco di me?\n"
.string "Pugno! Pugno! Pugno!$"
MoveTutor_Text_DynamicPunchWhichMon:
.string "Davvero? Sei un tipo in gamba!\n"
.string "Quale POKéMON vuoi che istruisca?$"
MoveTutor_Text_DynamicPunchTaught:
.string "Voglio che tu vinca alla PALESTRA di\n"
.string "VERDEAZZUPOLI con DINAMIPUGNO!$"
MoveTutor_Text_DoubleEdgeTeach:
.string "Sigh…\p"
.string "Il CAPOPALESTRA di CENERIDE\n"
.string "è davvero ammirevole.\p"
.string "Ma questo significa che molte\n"
.string "vogliono catturare la sua attenzione.\p"
.string "Con SDOPPIATORE è così affascinante\n"
.string "da non riuscire a catturarne lo sguardo.\p"
.string "Fammi insegnare a uno dei tuoi POKéMON\n"
.string "la mossa SDOPPIATORE!$"
MoveTutor_Text_DoubleEdgeDeclined:
.string "Oh… persino tu mi rifiuti…$"
MoveTutor_Text_DoubleEdgeWhichMon:
.string "Okay, a quale POKéMON devo insegnare\n"
.string "SDOPPIATORE?$"
MoveTutor_Text_DoubleEdgeTaught:
.string "Lamore non sarà lunico scopo della\n"
.string "mia vita! Diventerò forte!$"
MoveTutor_Text_ExplosionTeach:
.string "Se continuo a vivere in campagna\n"
.string "non diventerò nessuno.\p"
.string "Non perdermi di vista perché andrò a\n"
.string "vivere in città per diventare una star.\p"
.string "Non sto scherzando! Sarà\n"
.string "unESPLOSIONE di popolarità!\p"
.string "Ascoltami bene, vuoi che insegni\n"
.string "ESPLOSIONE a uno dei tuoi POKéMON?$"
MoveTutor_Text_ExplosionDeclined:
.string "Gaah! Hai rifiutato perché sono un tipo\n"
.string "di campagna?$"
MoveTutor_Text_ExplosionWhichMon:
.string "Bene! Ci sarà unESPLOSIONE!\n"
.string "Quale POKéMON farà il botto?$"
MoveTutor_Text_ExplosionTaught:
.string "È da tanto che insegno ESPLOSIONE ai\n"
.string "POKéMON. Purtroppo quello che non\l"
.string "ha ancora fatto il botto sono io…\p"
.string "Forse, inconsciamente, voglio rimanere\n"
.string "quello che sono…$"

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gPokeNewsTextSlateport_Upcoming::
.string "Buongiorno a tutti!\n"
.string "Questo è il NOTIZIARIO POKéMON.\p"
.string "LENERGIVENDOLO di SELCEPOLI\n"
.string "fa ancora parlare di sé!\p"
.string "Promette che: “Qualcosa di stupendo\n"
.string "accadrà fra giorni: {STR_VAR_1}!”.\p"
.string "Anche se non ci ha voluto anticipare\n"
.string "nulla, lENERGIVENDOLO consiglia:\l"
.string "“Mettete qualche soldo da parte.\l"
.string "Non ve ne pentirete…”.\p"
.string "Sembra che in quel giorno valga la pena\n"
.string "recarsi a SELCEPOLI.\p"
.string "Questo è tutto per il NOTIZIARIO\n"
.string "POKéMON.$"
gPokeNewsTextSlateport_Ongoing::
.string "Buongiorno a tutti!\n"
.string "Questo è il NOTIZIARIO POKéMON.\p"
.string "È la notizia che tutti attendevamo!\p"
.string "LENERGIVENDOLO di SELCEPOLI\n"
.string "ha in serbo nuove sorprese al MERCATO!\p"
.string "CALCIO e PROTEINA sono tra i prodotti\n"
.string "in offerta superspeciale!\p"
.string "Fate un salto a PORTO SELCEPOLI\n"
.string "e realizzate i vostri desideri.\p"
.string "Questo è tutto per il NOTIZIARIO\n"
.string "POKéMON.$"
gPokeNewsTextSlateport_Ending::
.string "Buongiorno a tutti!\n"
.string "Questo è il NOTIZIARIO POKéMON.\p"
.string "È la notizia che tutti attendevamo!\p"
.string "LENERGIVENDOLO di SELCEPOLI\n"
.string "ha in serbo nuove sorprese al MERCATO!\p"
.string "CALCIO e PROTEINA sono tra i prodotti\n"
.string "in offerta superspeciale!\p"
.string "LENERGIVENDOLO ha ancora unampia\n"
.string "varietà di scelta sulla sua bancarella.\p"
.string "Andate a fare spese a PORTO SELCEPOLI,\n"
.string "sarà un vero spasso!\p"
.string "Questo è tutto per il NOTIZIARIO\n"
.string "POKéMON.$"
gPokeNewsTextGameCorner_Upcoming::
.string "Buongiorno a tutti!\n"
.string "Questo è il NOTIZIARIO POKéMON.\p"
.string "Ci siamo quasi!\n"
.string "Manca ancora poco!\p"
.string "Il giorno fortunato al CASINÒ avrà\n"
.string "luogo fra giorni: {STR_VAR_1}!\p"
.string "In quel giorno la fortuna bacerà anche\n"
.string "chi di solito non è fortunato!\p"
.string "Questo è tutto per il NOTIZIARIO\n"
.string "POKéMON.$"
gPokeNewsTextGameCorner_Ongoing::
.string "Buongiorno a tutti!\n"
.string "Questo è il NOTIZIARIO POKéMON.\p"
.string "Finalmente ci siamo!\p"
.string "Il tanto atteso giorno fortunato\n"
.string "al CASINÒ è arrivato!\p"
.string "Tentate la sorte alle SLOT e alla\n"
.string "ROULETTE!\p"
.string "CICLAMIPOLI è il posto dove andare!\p"
.string "Questo è tutto per il NOTIZIARIO\n"
.string "POKéMON.$"
gPokeNewsTextGameCorner_Ending::
.string "Buongiorno a tutti!\n"
.string "Questo è il NOTIZIARIO POKéMON.\p"
.string "Finalmente ci siamo!\p"
.string "Il tanto atteso giorno fortunato\n"
.string "al CASINÒ è arrivato!\p"
.string "Tentate la sorte alle SLOT e alla\n"
.string "ROULETTE!\p"
.string "Il tempo stringe, affrettatevi!\n"
.string "CICLAMIPOLI è il posto dove andare!\p"
.string "Questo è tutto per il NOTIZIARIO\n"
.string "POKéMON.$"
gPokeNewsTextLilycove_Upcoming::
.string "Buongiorno a tutti!\n"
.string "Questo è il NOTIZIARIO POKéMON.\p"
.string "Notizie meravigliose dal CENTRO\n"
.string "COMMERCIALE di ALGHEPOLI!\p"
.string "La liquidazione al CENTRO COMMERCIALE\n"
.string "avrà inizio fra giorni: {STR_VAR_1}!\p"
.string "Tutti i gingilli che avete sempre\n"
.string "desiderato saranno vostri!\p"
.string "Questo è tutto per il NOTIZIARIO\n"
.string "POKéMON.$"
gPokeNewsTextLilycove_Ongoing::
.string "Buongiorno a tutti!\n"
.string "Questo è il NOTIZIARIO POKéMON.\p"
.string "È la notizia tanto attesa!\p"
.string "È iniziata la liquidazione al CENTRO\n"
.string "COMMERCIALE di ALGHEPOLI!\p"
.string "Tutti i gingilli che avete sempre\n"
.string "desiderato saranno vostri!\p"
.string "Sarà amore a prima vista!\p"
.string "Questo è tutto per il NOTIZIARIO\n"
.string "POKéMON.$"
gPokeNewsTextLilycove_Ending::
.string "Buongiorno a tutti!\n"
.string "Questo è il NOTIZIARIO POKéMON.\p"
.string "È la notizia tanto attesa!\p"
.string "È iniziata la liquidazione al CENTRO\n"
.string "COMMERCIALE di ALGHEPOLI!\p"
.string "Tutti i gingilli che avete sempre\n"
.string "desiderato saranno vostri!\p"
.string "Sarà amore a prima vista!\p"
.string "Questo è tutto per il NOTIZIARIO\n"
.string "POKéMON.$"
gPokeNewsTextBlendMaster_Upcoming::
.string "Buongiorno a tutti!\n"
.string "Questo è il NOTIZIARIO POKéMON.\p"
.string "Abbiamo notizie grandiose per tutti\n"
.string "gli appassionati di {POKEMELLE}.\p"
.string "Il leggendario MAESTRO MIX farà la sua\n"
.string "apparizione a PORTO ALGHEPOLI fra\l"
.string "giorni: {STR_VAR_1}!\p"
.string "Il MAESTRO MIX è la persona più\n"
.string "esperta di tutta la regione di HOENN\l"
.string "con il MIXER BACCHE.\p"
.string "Chi vuole fare {POKEMELLE} straordinarie o\n"
.string "vedere il MAESTRO in azione è pregato\l"
.string "di mettere da parte delle BACCHE.\p"
.string "Questo è tutto per il NOTIZIARIO\n"
.string "POKéMON.$"
gPokeNewsTextBlendMaster_Ongoing::
.string "Buongiorno a tutti!\n"
.string "Questo è il NOTIZIARIO POKéMON.\p"
.string "Abbiamo notizie grandiose per tutti\n"
.string "gli appassionati di {POKEMELLE}.\p"
.string "Il leggendario MAESTRO MIX ha\n"
.string "fatto la sua apparizione!\p"
.string "Il MAESTRO MIX fa girare il MIXER\n"
.string "BACCHE nellARENA delle VIRTÙ\l"
.string "di ALGHEPOLI.\p"
.string "Chi vuole fare {POKEMELLE} straordinarie o\n"
.string "vedere il MAESTRO in azione è pregato\l"
.string "di affrettarsi a ALGHEPOLI.\p"
.string "Questo è tutto per il NOTIZIARIO\n"
.string "POKéMON.$"
gPokeNewsTextBlendMaster_Ending::
.string "Buongiorno a tutti!\n"
.string "Questo è il NOTIZIARIO POKéMON.\p"
.string "È incredibile!\n"
.string "Veramente incredibile!\p"
.string "Il MIXER BACCHE sta girando\n"
.string "a velocità stratosferica!\p"
.string "Il MAESTRO MIX non ha deluso\n"
.string "le aspettative!\p"
.string "Il MAESTRO MIX lascerà presto\n"
.string "ALGHEPOLI.\p"
.string "Se non avete visto il MAESTRO in azione,\n"
.string "è unoccasione da non perdere!\l"
.string "Recatevi a ALGHEPOLI immediatamente!\p"
.string "Questo è tutto per il NOTIZIARIO\n"
.string "POKéMON.$"

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ProfileMan_Text_CollectTrainerProfiles:
.string "Ciao, ALLENATORE!\n"
.string "Hai un sorriso fantastico, lo sai?\p"
.string "Il mio hobby è collezionare i profili\n"
.string "degli ALLENATORI di POKéMON.$"
ProfileMan_Text_MayISeeYourProfile:
.string "Allora, che ne dici?\n"
.string "Mi mostri il tuo profilo?$"
ProfileMan_Text_EasyChatExplanation:
.string "Per creare il tuo profilo, devi mettere\n"
.string "insieme quattro parole o espressioni.\p"
.string "Ti spiegherò come creare un profilo\n"
.string "usando quattro espressioni diverse.\p"
.string "Le quattro espressioni si possono\n"
.string "combinare fra di loro.\p"
.string "Ce ne sono moltissime disponibili.\p"
.string "Sono organizzate in categorie, ad\n"
.string "esempio POKéMON, quotidianità, hobby…\l"
.string "così sarà più facile trovarle!\p"
.string "Prima bisogna scegliere una categoria e\n"
.string "visualizzare le espressioni disponibili.\p"
.string "Poi si sceglie lespressione desiderata.\p"
.string "Così facendo… creerai il tuo profilo!$"
ProfileMan_Text_LetsSeeItThen:
.string "Sì! Grazie!\n"
.string "Allora, mi mostri il tuo profilo?$"
ProfileMan_Text_ImagineYouWouldHaveWonderfulProfile:
.string "No, veramente?\p"
.string "Pensavo che una persona come te\n"
.string "avesse un profilo favoloso…$"
ProfileMan_Text_NotIntoItRightNow:
.string "Oh, non te la senti in questo momento?\p"
.string "Torna, ogni momento è buono per me!$"
ProfileMan_Text_YouHaveWonderfulSmile:
.string "Ciao, ALLENATORE!\n"
.string "Hai un sorriso fantastico, lo sai?$"
ProfileMan_Text_MayISeeYourNewProfile:
.string "Posso vedere il tuo nuovo profilo?$"
ProfileMan_Text_EvenBetterThanLastProfile:
.string "Sì! Grazie!\p"
.string "Spero che sia persino migliore del\n"
.string "profilo che mi avevi fatto vedere prima.$"
ProfileMan_Text_LikeProfileWayItIs:
.string "Oh, il tuo profilo ti piace così comè.\p"
.string "Ti capisco, è già un profilo fantastico\n"
.string "anche così.$"
ProfileMan_Text_FantasticProfile:
.string "Favolosoooo!\p"
.string "Il tuo profilo è super!\n"
.string "Esprime perfettamente la tua natura.\p"
.string "Chiunque lo senta, sarà affascinato\n"
.string "da te.\p"
.string "Grazie!$"
@ Unused
ProfileMan_Text_YouKnowSecretSaying:
.string "Oh?\n"
.string "You know the secret saying!\p"
.string "That means youre now a fellow member\n"
.string "of the MYSTERY EVENT CLUB!$"

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Roulette_Text_PlayMinimumWagerIsX::
.string "La puntata minima a questo\n"
.string "tavolo è {STR_VAR_1}. Vuoi giocare?$"
Roulette_Text_NotEnoughCoins::
.string "Non hai abbastanza GETTONI.$"
Roulette_Text_SpecialRateTable::
.string "È il momento del tavolo\n"
.string "con puntata speciale!$"
Roulette_Text_ControlsInstruction::
.string "Fai la tua puntata con la pulsan-\n"
.string "tiera + e premi il pulsante A.$"
Roulette_Text_ItsAHit::
.string "Hai vinto!$"
Roulette_Text_Jackpot::
.string "Jackpot!$"
Roulette_Text_NothingDoing::
.string "Niente di fatto!$"
Roulette_Text_YouveWonXCoins::
.string "Hai vinto {STR_VAR_1} GETTONI!$"
Roulette_Text_NoCoinsLeft::
.string "Non hai abbastanza GETTONI…$"
Roulette_Text_KeepPlaying::
.string "Vuoi giocare ancora?$"
Roulette_Text_BoardWillBeCleared::
.string "La ROULETTE sarà liberata.$"
@ Unused
Roulette_Text_YouDontHaveACoinCase::
.string "You dont have a COIN CASE.$"
Roulette_Text_CoinCaseIsFull::
.string "Il tuo SALVADANAIO è pieno!\n"
.string "I gettoni si cambiano in premi.$"

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SafariZone_Text_WouldYouLikeToExit:
.string "Voulez-vous quitter le PARC SAFARI\n"
.string "tout de suite?$"
SafariZone_Text_TimesUp:
.string "Ding-dong! Le temps est écoulé!\n"
.string "Votre partie de SAFARI est terminée.$"
SafariZone_Text_OutOfBalls:
.string "Vous navez plus de SAFARI BALLS.\n"
.string "Votre partie de SAFARI est terminée.$"
SafariZone_Text_PlacePokeblockOnFeeder:
.string "Voulez-vous placer un {POKEBLOCK}\n"
.string "dans la MANGEOIRE {POKEBLOCK}?$"
SafariZone_Text_PokeblockStillHere:
.string "Le {STR_VAR_1} que vous aviez\n"
.string "placé là y est encore.$"
SafariZone_Text_PokeblockWasPlaced:
.string "Le {STR_VAR_1} a été placé\n"
.string "dans la MANGEOIRE {POKEBLOCK}.$"
Route121_SafariZoneEntrance_Text_WelcomeToSafariZone:
.string "Bienvenue dans le PARC SAFARI!\p"
.string "Ici, vous pourrez admirer de nombreuses\n"
.string "espèces de POKéMON rares à HOENN.\p"
.string "Et vous pourrez les voir à létat\n"
.string "sauvage, dans leur habitat naturel.\p"
.string "De plus, les DRESSEURS DE POKéMON\n"
.string "sont les bienvenus dans ce parc.\p"
.string "Vous êtes encouragés à attraper des\n"
.string "POKéMON et à les garder!\p"
.string "Entrez et amusez-vous au PARC SAFARI!$"
Route121_SafariZoneEntrance_Text_WelcomeFirstTime:
.string "Bienvenue au PARC SAFARI!\n"
.string "Cest la première fois que vous venez?$"
Route121_SafariZoneEntrance_Text_ComeInAndEnjoy:
.string "Entrez et amusez-vous au PARC SAFARI!$"
Route121_SafariZoneEntrance_Text_FirstTimeInfo:
.string "Lorsque vous entrez dans le PARC\n"
.string "SAFARI, vous recevez 30 SAFARI\l"
.string "BALLS pour attraper des POKéMON.\p"
.string "La partie de SAFARI se termine lorsque\n"
.string "vous navez plus de SAFARI BALLS ou\l"
.string "lorsque vous avez parcouru 500 pas.\p"
.string "Entrez et amusez-vous au PARC SAFARI!$"
Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay:
.string "Bienvenue au PARC SAFARI!\p"
.string "Attrapez un max de POKéMON pour 500¥!\n"
.string "Voulez-vous faire un SAFARI?$"
Route121_SafariZoneEntrance_Text_PlayAnotherTime:
.string "Daccord.\n"
.string "Revenez nous voir une autre fois!$"
Route121_SafariZoneEntrance_Text_NotEnoughMoney:
.string "Vous navez pas assez dargent.\n"
.string "Désolé.$"
Route121_SafariZoneEntrance_Text_ThatWillBe500Please:
.string "Cela fera 500¥, sil vous plaît.$"
Route121_SafariZoneEntrance_Text_HereAreYourSafariBalls:
.string "Voici vos SAFARI BALLS.$"
Route121_SafariZoneEntrance_Text_Received30SafariBalls:
.string "{PLAYER} reçoit 30 SAFARI BALLS.$"
Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself:
.string "Nous vous préviendrons quand votre\n"
.string "SAFARI sera terminé.\p"
.string "En attendant, amusez-vous bien!\n"
.string "Profitez de votre équipée sauvage!$"
Route121_SafariZoneEntrance_Text_PCIsFull:
.string "Je regrette!\n"
.string "La BOITE de votre PC est pleine.$"
Route121_SafariZoneEntrance_Text_YouNeedPokeblockCase:
.string "Je regrette!\n"
.string "Vous navez pas de BOITE {POKEBLOCK}S.\p"
.string "Vous attraperez bien plus de POKéMON\n"
.string "si vous utilisez des {POKEBLOCK}S.\p"
.string "Revenez nous voir avec une\n"
.string "BOITE {POKEBLOCK}S.\p"
.string "On vous en fournira peut-être une dans\n"
.string "la SALLE DE CONCOURS de NENUCRIQUE.$"
SafariZone_South_Text_StillHaveTimeExit:
.string "Votre temps nest pas encore écoulé.\n"
.string "Voulez-vous quitter le PARC SAFARI?$"
SafariZone_South_Text_EnjoyTheRestOfYourAdventure:
.string "Amusez-vous bien et profitez de votre\n"
.string "équipée sauvage!$"
SafariZone_South_Text_ExitEarlyThankYouForPlaying:
.string "Bien.\p"
.string "Je vais reprendre vos SAFARI BALLS\n"
.string "restantes.\p"
.string "Merci davoir joué.\n"
.string "Nous espérons vous revoir bientôt.$"
SafariZone_South_Text_GoodLuck:
.string "Bonne chance!\p"
.string "Si vous avez besoin de quoi que ce soit,\n"
.string "nhésitez pas à venir me voir!$"
SafariZone_South_Text_Boy:
.string "Le savais-tu?\p"
.string "Si tu mets un {POKEBLOCK} dans cette boîte\n"
.string "carrée, les POKéMON tourneront autour.$"
SafariZone_South_Text_Man:
.string "Jaimerais bien continuer plus loin, mais\n"
.string "jai oublié dapporter un VELO.\p"
.string "Quelque chose me dit que des POKéMON\n"
.string "rares vivent dans les zones reculées.$"
SafariZone_Southwest_Text_Woman:
.string "Parfois, jenvoie un {POKEBLOCK} à un\n"
.string "POKéMON, mais il lignore.\p"
.string "Est-ce que les POKéMON ont des\n"
.string "préférences en matière de nourriture?$"
SafariZone_Northwest_Text_Man:
.string "Pfou… Pfou…\n"
.string "Je… Jai réussi à venir jusquici, mais…\p"
.string "Je suis épuisé… Je nai plus la force\n"
.string "dattraper des POKéMON…$"
SafariZone_North_Text_Fisherman:
.string "Jai pour mission de trouver des\n"
.string "POKéMON EAU introuvables à HOENN.\p"
.string "Tu sais où se trouve le lac?$"
SafariZone_North_Text_Man:
.string "Je vais attraper plein de POKéMON rares\n"
.string "ici et je les échangerai avec mes amis!$"
SafariZone_South_Text_Youngster:
.string "Jai mis un {POKEBLOCK} dans la MANGEOIRE.\n"
.string "Mais apparemment, il a disparu.\p"
.string "Je suppose quun POKéMON la mangé\n"
.string "pendant que je ne regardais pas.$"
Route121_SafariZoneEntrance_Text_TrainerTip:
.string "PARC SAFARI - CONSEIL AUX DRESSEURS!\p"
.string "Lancez des {POKEBLOCK}S aux POKéMON\n"
.string "sauvages pour éviter quils senfuient.$"
SafariZone_Southwest_Text_RestHouseSign:
.string "“Reposez vos jambes fatiguées.”\n"
.string "REFUGE$"
SafariZone_RestHouse_Text_Youngster:
.string "Je nai pas de {POKEBLOCK}, mais jai quand\n"
.string "même attrapé beaucoup de POKéMON.\p"
.string "Tu peux augmenter tes chances\n"
.string "dattraper un POKéMON en tapprochant\l"
.string "avant de jeter une SAFARI BALL.$"
SafariZone_RestHouse_Text_PsychicM:
.string "Si tu leur donnes des {POKEBLOCK}S, les\n"
.string "POKéMON senfuient moins vite.\p"
.string "Ça ne sert pas à grand-chose de donner\n"
.string "des {POKEBLOCK}S aux POKéMON qui ne\l"
.string "sont pas farouches.$"
SafariZone_RestHouse_Text_FatMan:
.string "Si tu mets un {POKEBLOCK} dans la MANGEOIRE,\n"
.string "ça attirera les POKéMON.\p"
.string "Je crois que certains types de POKéMON\n"
.string "sont attirés par certains {POKEBLOCK}S.$"
SafariZone_South_Text_AreaOffLimits1:
.string "Cette zone est encore en construction.\n"
.string "Vous ne pouvez pas entrer, désolé!$"
SafariZone_Southeast_Text_ExpansionIsFinished:
.string "Les travaux dagrandissement du\n"
.string "PARC SAFARI sont terminés.\p"
.string "Nous espérons que la nouvelle zone\n"
.string "vous apportera entière satisfaction.$"
SafariZone_South_Text_AreaOffLimits2:
.string "Cette zone est encore en construction.\n"
.string "Vous ne pouvez pas entrer, désolé!$"
SafariZone_Southeast_Text_LittleGirl:
.string "Waouh! Délire! Cest la première fois que\n"
.string "je vois ce genre de POKéMON!$"
SafariZone_Southeast_Text_FatMan:
.string "Je navais jamais vu aucun des POKéMON\n"
.string "de cette zone.\p"
.string "Et jai le droit dattraper tous ces\n"
.string "POKéMON rares? Trop cool!$"
SafariZone_Southeast_Text_RichBoy:
.string "Je ne pense pas que les POKéMON qui\n"
.string "se trouvent ici soient de HOENN.$"
SafariZone_Northeast_Text_Boy:
.string "Il ne me reste que quelques\n"
.string "SAFARI BALLS.\p"
.string "Jai du mal à décider ce que je dois\n"
.string "attraper.$"
SafariZone_Northeast_Text_Woman:
.string "On dit quil y a des PIKACHU ici.\n"
.string "Je me demande bien où ils se cachent.$"
SafariZone_Northeast_Text_Girl:
.string "Oh, bouh!\n"
.string "Je narrive à rien ici!\p"
.string "Jai payé lentrée, il faut absolument\n"
.string "que jattrape quelque chose!$"

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.align 2
gText_ConfirmSave::
.string "Vuoi salvare il gioco?$"
gText_AlreadySavedFile::
.string "Sono presenti dati di gioco salvati.\n"
.string "Vuoi sovrascriverli?$"
gText_SavingDontTurnOff::
.string "SALVATAGGIO IN CORSO…\n"
.string "NON SPEGNERE!$"
gText_PlayerSavedGame::
.string "{PLAYER} ha salvato i dati di gioco.$"
gText_DifferentSaveFile::
.string "ATTENZIONE!\n"
.string "In memoria è presente il\l"
.string "salvataggio di unaltra partita.\p"
.string "Se salvi adesso, i dati dellaltra\n"
.string "partita, inclusi gli strumenti e\l"
.string "i POKéMON, andranno perduti.\p"
.string "Vuoi comunque salvare,\n"
.string "sovrascrivendo i dati di gioco\l"
.string "che si trovano in memoria?$"
gText_SaveError::
.string "Errore di salvataggio.\p"
.string "Sostituire la memoria\n"
.string "di backup.$"
gText_SavingDontTurnOffPower::
.string "SALVATAGGIO IN CORSO…\n"
.string "NON SPEGNERE!$"

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gTrickHouse_Mechadoll_Oddish::
.string "ODDISH$"
gTrickHouse_Mechadoll_Poochyena::
.string "POOCHYENA$"
gTrickHouse_Mechadoll_Taillow::
.string "TAILLOW$"
gTrickHouse_Mechadoll_Azurill::
.string "AZURILL$"
gTrickHouse_Mechadoll_Lotad::
.string "LOTAD$"
gTrickHouse_Mechadoll_Wingull::
.string "WINGULL$"
gTrickHouse_Mechadoll_Dustox::
.string "DUSTOX$"
gTrickHouse_Mechadoll_Zubat::
.string "ZUBAT$"
gTrickHouse_Mechadoll_Nincada::
.string "NINCADA$"
gTrickHouse_Mechadoll_Ralts::
.string "RALTS$"
gTrickHouse_Mechadoll_Zigzagoon::
.string "ZIGZAGOON$"
gTrickHouse_Mechadoll_Slakoth::
.string "SLAKOTH$"
gTrickHouse_Mechadoll_Poochyena2::
.string "POOCHYENA$"
gTrickHouse_Mechadoll_Shroomish::
.string "SHROOMISH$"
gTrickHouse_Mechadoll_Zigzagoon2::
.string "ZIGZAGOON$"
gTrickHouse_Mechadoll_Poochyena3::
.string "POOCHYENA$"
gTrickHouse_Mechadoll_Zubat2::
.string "ZUBAT$"
gTrickHouse_Mechadoll_Carvanha::
.string "CARVANHA$"
gTrickHouse_Mechadoll_BurnHeal::
.string "ANTISCOTTATURA$"
gTrickHouse_Mechadoll_HarborMail::
.string "MESSAGGI PORTO$"
gTrickHouse_Mechadoll_SamePrice::
.string "Stesso prezzo$"
gTrickHouse_Mechadoll_60Yen::
.string "¥60$"
gTrickHouse_Mechadoll_55Yen::
.string "¥55$"
gTrickHouse_Mechadoll_Nothing::
.string "Nulla$"
gTrickHouse_Mechadoll_CostMore::
.string "Costano di più$"
gTrickHouse_Mechadoll_CostLess::
.string "Costano meno$"
gTrickHouse_Mechadoll_SamePrice2::
.string "Stesso prezzo$"
gTrickHouse_Mechadoll_Male::
.string "Uomini$"
gTrickHouse_Mechadoll_Female::
.string "Donne$"
gTrickHouse_Mechadoll_Neither::
.string "Stesso numero$"
gTrickHouse_Mechadoll_ElderlyMen::
.string "Uomini anziani$"
gTrickHouse_Mechadoll_ElderlyLadies::
.string "Donne anziane$"
gTrickHouse_Mechadoll_SameNumber::
.string "Stesso numero$"
gTrickHouse_Mechadoll_None::
.string "Nessuna$"
gTrickHouse_Mechadoll_One::
.string "1$"
gTrickHouse_Mechadoll_Two::
.string "2$"
gTrickHouse_Mechadoll_Two2::
.string "2$"
gTrickHouse_Mechadoll_Three::
.string "3$"
gTrickHouse_Mechadoll_Four::
.string "4$"
gTrickHouse_Mechadoll_Six::
.string "6$"
gTrickHouse_Mechadoll_Seven::
.string "7$"
gTrickHouse_Mechadoll_Eight::
.string "8$"
gTrickHouse_Mechadoll_Six2::
.string "6$"
gTrickHouse_Mechadoll_Seven2::
.string "7$"
gTrickHouse_Mechadoll_Eight2::
.string "8$"

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data/text/lilycove_lady.inc Normal file
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LilycoveCity_PokemonCenter_1F_Text_ImTheFavorLady:
.string "I'm the FAVOR LADY…$"
LilycoveCity_PokemonCenter_1F_Text_ObsessedWithThing:
.string "I've recently developed an obsession\n"
.string "for {STR_VAR_1} things…$"
LilycoveCity_PokemonCenter_1F_Text_ThankYouForLastTime:
.string "Oh…\n"
.string "Thank you for last time…$"
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeBadThing:
.string "Before, I think it was {STR_VAR_3}…\p"
.string "{STR_VAR_3} gave me one {STR_VAR_2},\n"
.string "saying it was {STR_VAR_1}.\p"
.string "But it wasn't {STR_VAR_1}.\n"
.string "Not in the least bit.$"
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeGreatThing:
.string "Before, {STR_VAR_3} gave me a very\n"
.string "{STR_VAR_1} {STR_VAR_2}.\p"
.string "I cherish it now.$"
LilycoveCity_PokemonCenter_1F_Text_WillYouShareThing:
.string "Listen, if you have anything that\n"
.string "is {STR_VAR_1}, will you share it\l"
.string "with me?$"
LilycoveCity_PokemonCenter_1F_Text_WhatWillYouGiveMe:
.string "…Really?\n"
.string "What will you give me?$"
LilycoveCity_PokemonCenter_1F_Text_IsThatSoGoodbye:
.string "Is that so?\n"
.string "Then, it's good-bye…$"
LilycoveCity_PokemonCenter_1F_Text_NotWillingToShare:
.string "Oh…\n"
.string "You're not willing to share?$"
LilycoveCity_PokemonCenter_1F_Text_IllTryToCherishIt:
.string "Oh?\n"
.string "That {STR_VAR_2} is {STR_VAR_1}?\p"
.string "…Oh, is that right?\p"
.string "Well, I owe you a thanks anyway.\n"
.string "I'll try to cherish it…$"
LilycoveCity_PokemonCenter_1F_Text_IWillCherishThis:
.string "Oh…\p"
.string "That's a quite {STR_VAR_1}\n"
.string "{STR_VAR_2}…\p"
.string "Isn't it nice?\n"
.string "It's so dreamy…\p"
.string "Thank you…\n"
.string "I will cherish this…$"
LilycoveCity_PokemonCenter_1F_Text_IWillTreasureThis:
.string "…Oh, oh, oh…\p"
.string "This is amazing!\n"
.string "This really is {STR_VAR_1}!\p"
.string "I never knew that one {STR_VAR_2}\n"
.string "could be this {STR_VAR_1}!\p"
.string "Thank you!\p"
.string "I will treasure this for the rest\n"
.string "of my life!$"
LilycoveCity_PokemonCenter_1F_Text_IllGiveYouThisInReturn:
.string "I'll give you this wonderful item in\n"
.string "return for your fabulous gift.\p"
.string "I hope you will cherish it…$"
LilycoveCity_PokemonCenter_1F_Text_YouDontHaveSpaceForIt:
.string "Oh, you can't have it if you don't have\n"
.string "the space for it.\p"
.string "Please come see me when you get\n"
.string "your BAG organized…$"
LilycoveCity_PokemonCenter_1F_Text_ImTheQuizLady:
.string "I'm the QUIZ LADY!\n"
.string "I love quizzes!$"
LilycoveCity_PokemonCenter_1F_Text_WaitingToTakeYourQuiz:
.string "Oh?\p"
.string "I'm waiting for a challenger to answer\n"
.string "the quiz you made.\p"
.string "We can chat another time, okay?$"
LilycoveCity_PokemonCenter_1F_Text_WaitingForChallenger:
.string "I'm waiting for someone to challenge\n"
.string "a quiz this {STR_VAR_1} thought up!$"
LilycoveCity_PokemonCenter_1F_Text_TakeQuizChallenge:
.string "If you answer correctly, you can win\n"
.string "fabulous prizes!\p"
.string "Would you like to take the quiz\n"
.string "challenge?$"
LilycoveCity_PokemonCenter_1F_Text_WaitForAnswer:
.string "… … … … … …\n"
.string "… … … … … …$"
LilycoveCity_PokemonCenter_1F_Text_HowBoringBye:
.string "Oh, how boring!\n"
.string "Bye-bye!$"
LilycoveCity_PokemonCenter_1F_Text_YoureGoingToQuit:
.string "Awww!\n"
.string "You're going to quit?$"
LilycoveCity_PokemonCenter_1F_Text_TakeTheQuizAnotherTime:
.string "Please take the quiz challenge\n"
.string "another time!$"
LilycoveCity_PokemonCenter_1F_Text_YouGotItRight:
.string "You're amazing! You've got it right!\n"
.string "You're one sharp customer!$"
LilycoveCity_PokemonCenter_1F_Text_YouGotItRightYouveWonPersonsPrize:
.string "Congratulations!\n"
.string "You've got the quiz right!\p"
.string "You've won a prize provided by\n"
.string "{STR_VAR_1}!$"
@ Unused
LilycoveCity_PokemonCenter_1F_Text_XReceivedOneY:
.string "{STR_VAR_1} received\n"
.string "one {STR_VAR_2}!$"
LilycoveCity_PokemonCenter_1F_Text_YourBagIsFilledUp:
.string "Oh? Your BAG is filled up!\n"
.string "Come see me when you have room.$"
LilycoveCity_PokemonCenter_1F_Text_WrongTheCorrectAnswerIs:
.string "Hmm… Wrong!\n"
.string "The correct answer is “{STR_VAR_3}”!$"
LilycoveCity_PokemonCenter_1F_Text_IGetToKeepPrize:
.string "Too bad!\p"
.string "I get to keep the quiz prize\n"
.string "{STR_VAR_1} now!$"
LilycoveCity_PokemonCenter_1F_Text_MakeYourOwnQuiz:
.string "Listen, listen!\n"
.string "Would you like to make your own quiz?$"
LilycoveCity_PokemonCenter_1F_Text_MaybeNextTime:
.string "Oh, I see…\n"
.string "Well, maybe next time!$"
LilycoveCity_PokemonCenter_1F_Text_PickYourPrize:
.string "Okay, the first thing you have to do\n"
.string "is pick the prize for the person that\l"
.string "answers your quiz correctly.\p"
.string "But beware, if the person taking\n"
.string "the quiz can't get it right, I get to\l"
.string "keep the prize!$"
LilycoveCity_PokemonCenter_1F_Text_QuitChoosingPrize:
.string "If you don't choose a prize,\n"
.string "your quiz can't be made.\p"
.string "Are you going to quit making\n"
.string "your quiz?$"
LilycoveCity_PokemonCenter_1F_Text_WriteYourQuiz:
.string "Oh, how nice!\n"
.string "That's a wonderful prize!\p"
.string "Next, you need to write your quiz\n"
.string "question and its answer.$"
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizQuestion:
.string "Are you going to quit writing\n"
.string "your quiz question?$"
@ Unused
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizAnswer:
.string "Are you going to quit choosing\n"
.string "your quiz answer?$"
LilycoveCity_PokemonCenter_1F_Text_IllLookForAChallenger:
.string "Thank you!\n"
.string "You've put together a nice quiz.\p"
.string "I'll go look for someone who'll take\n"
.string "your quiz challenge right away.$"
LilycoveCity_PokemonCenter_1F_Text_ImTheContestLady:
.string "I'm the CONTEST LADY!\n"
.string "I sure do love CONTESTS!$"
LilycoveCity_PokemonCenter_1F_Text_ThankForPokeblock:
.string "Thanks for your {POKEBLOCK} before!$"
LilycoveCity_PokemonCenter_1F_Text_MyFriendDisplaysQuality:
.string "This is my friend {STR_VAR_1}!\n"
.string "It's the epitome of {STR_VAR_2}!\p"
.string "But I think that it will display\n"
.string "even more {STR_VAR_2}!$"
LilycoveCity_PokemonCenter_1F_Text_DontHaveAPokeblockCase:
.string "So, I need your help!\p"
.string "Please, may I have one {POKEBLOCK}?\n"
.string "All I'm asking for is one!\p"
.string "…Oh, but…\n"
.string "Don't you have a {POKEBLOCK} CASE?\l"
.string "That's no good. Next time, then!$"
LilycoveCity_PokemonCenter_1F_Text_AskingForOnePokeblock:
.string "So, I need your help!\p"
.string "Please, may I have one {POKEBLOCK}?\n"
.string "All I'm asking for is one!$"
LilycoveCity_PokemonCenter_1F_Text_ICantHaveOnePokeblock:
.string "Awww!\n"
.string "I can't have one {POKEBLOCK}?!$"
LilycoveCity_PokemonCenter_1F_Text_WhatACheapskate:
.string "Sheesh!\n"
.string "What a cheapskate!$"
LilycoveCity_PokemonCenter_1F_Text_IllUseYourPokeblock:
.string "Yay!\n"
.string "Thank you!\p"
.string "I'll feed my POKéMON your {POKEBLOCK}\n"
.string "right away.$"
LilycoveCity_PokemonCenter_1F_Text_NoChangeThanks:
.string "…It doesn't seem to have changed\n"
.string "in any way at all…\p"
.string "Hmm…\p"
.string "Oh, well!\n"
.string "Thank you very much!$"
LilycoveCity_PokemonCenter_1F_Text_ReallyImprovedThanks:
.string "Oh, yay!\n"
.string "It's really delighted!\p"
.string "I think it really improved {STR_VAR_1}'s\n"
.string "{STR_VAR_2} quality, too.\p"
.string "Thank you so much!$"
LilycoveCity_PokemonCenter_1F_Text_ReadyToEnterContests:
.string "Hmm…\p"
.string "I think we may be ready to enter\n"
.string "some CONTESTS.\p"
.string "If you see us in one somewhere,\n"
.string "I hope you'll cheer for us.$"
LilycoveCity_PokemonCenter_1F_Text_Zigzagoon:
.string "{STR_VAR_1}: Guguuh!$"
LilycoveCity_PokemonCenter_1F_Text_Kecleon:
.string "{STR_VAR_1}: Igigigiiih!$"
LilycoveCity_PokemonCenter_1F_Text_Poochyena:
.string "{STR_VAR_1}: Baaarun…$"
LilycoveCity_PokemonCenter_1F_Text_Pikachu:
.string "{STR_VAR_1}: Pikka!$"
LilycoveCity_PokemonCenter_1F_Text_Skitty:
.string "{STR_VAR_1}: Umyaaaan!$"

View File

@@ -1,51 +1,51 @@
gText_WouldYouLikeToRestYourPkmn::
.string "Hello, and welcome to\n"
.string "the POKéMON CENTER.\p"
.string "We restore your tired POKéMON\n"
.string "to full health.\p"
.string "Would you like to rest your POKéMON?$"
.string "Hello, and welcome to\n"
.string "the POKéMON CENTER.\p"
.string "We restore your tired POKéMON\n"
.string "to full health.\p"
.string "Would you like to rest your POKéMON?$"
gText_IllTakeYourPkmn::
.string "Okay, I'll take your POKéMON\n"
.string "for a few seconds.$"
.string "Okay, I'll take your POKéMON\n"
.string "for a few seconds.$"
gText_RestoredPkmnToFullHealth::
.string "Thank you for waiting.\p"
.string "We've restored your POKéMON\n"
.string "to full health.$"
.string "Thank you for waiting.\p"
.string "We've restored your POKéMON\n"
.string "to full health.$"
gText_WeHopeToSeeYouAgain::
.string "We hope to see you again!$"
.string "We hope to see you again!$"
gText_WelcomeCutShort::
.string "Hello, and welcome to\n"
.string "the POKéMON CENTER.\p"
.string "We restore your tired POKéMON\n"
.string "to full health.\p"
.string "Would you like to…$"
.string "Hello, and welcome to\n"
.string "the POKéMON CENTER.\p"
.string "We restore your tired POKéMON\n"
.string "to full health.\p"
.string "Would you like to…$"
gText_NoticesGoldCard::
.string "Th-that card…\n"
.string "Could it be… The GOLD CARD?!\p"
.string "Oh, the gold color is brilliant!\n"
.string "The four stars seem to sparkle!\p"
.string "I've seen several TRAINERS with\n"
.string "a SILVER CARD before, but, {PLAYER},\l"
.string "you're the first TRAINER I've ever\l"
.string "seen with a GOLD CARD!\p"
.string "Okay, {PLAYER}, please allow me\n"
.string "the honor of resting your POKéMON!$"
.string "Th-that card…\n"
.string "Could it be… The GOLD CARD?!\p"
.string "Oh, the gold color is brilliant!\n"
.string "The four stars seem to sparkle!\p"
.string "I've seen several TRAINERS with\n"
.string "a SILVER CARD before, but, {PLAYER},\l"
.string "you're the first TRAINER I've ever\l"
.string "seen with a GOLD CARD!\p"
.string "Okay, {PLAYER}, please allow me\n"
.string "the honor of resting your POKéMON!$"
gText_YouWantTheUsual::
.string "I'm delighted to see you, {PLAYER}!\n"
.string "You want the usual, am I right?$"
.string "I'm delighted to see you, {PLAYER}!\n"
.string "You want the usual, am I right?$"
gText_IllTakeYourPkmn2::
.string "Okay, I'll take your POKéMON\n"
.string "for a few seconds.$"
.string "Okay, I'll take your POKéMON\n"
.string "for a few seconds.$"
gText_ThankYouForWaiting::
.string "Thank you for waiting.$"
.string "Thank you for waiting.$"
gText_WeHopeToSeeYouAgain2::
.string "We hope to see you again!$"
.string "We hope to see you again!$"

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@@ -1,4 +1,3 @@
gPokeNewsTextSlateport_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"

73
data/text/profile_man.inc Normal file
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ProfileMan_Text_CollectTrainerProfiles:
.string "Hello there, TRAINER!\n"
.string "You've got a wonderful smile, there.\p"
.string "I have a hobby--collecting the profiles\n"
.string "of POKéMON TRAINERS.$"
ProfileMan_Text_MayISeeYourProfile:
.string "So, how about it?\n"
.string "May I see your profile?$"
ProfileMan_Text_EasyChatExplanation:
.string "You make your own profile by putting\n"
.string "together four words or phrases.\p"
.string "Here, I'll show you an example of a\n"
.string "profile using four pieces of text.\p"
.string "You can switch those four pieces with\n"
.string "other text pieces any which way you\l"
.string "like to make your own profile.\p"
.string "There are a lot of text pieces that\n"
.string "you can use.\p"
.string "They are arranged in groups like\n"
.string "POKéMON, lifestyles, and hobbies so\l"
.string "it is easier to look them up.\p"
.string "So, first, choose the group of text\n"
.string "pieces to display a list of choices.\p"
.string "Then, pick the choice you want.\p"
.string "Repeat for the remaining text choices,\n"
.string "and you'll have your very own profile.$"
ProfileMan_Text_LetsSeeItThen:
.string "Yes! Thank you!\n"
.string "So, let's see it, then.$"
ProfileMan_Text_ImagineYouWouldHaveWonderfulProfile:
.string "Oh, no, really?\p"
.string "I imagine someone like you would have\n"
.string "a wonderful profile…$"
ProfileMan_Text_NotIntoItRightNow:
.string "Oh? You're not into it right now?\p"
.string "Well, anytime is good by me!$"
ProfileMan_Text_YouHaveWonderfulSmile:
.string "Hello there, TRAINER!\n"
.string "You've got a wonderful smile.$"
ProfileMan_Text_MayISeeYourNewProfile:
.string "May I see your new profile?$"
ProfileMan_Text_EvenBetterThanLastProfile:
.string "Yes! Thank you!\p"
.string "I hope it's even better than the profile\n"
.string "you showed me before.$"
ProfileMan_Text_LikeProfileWayItIs:
.string "Oh, you like your profile the way it is.\p"
.string "I don't blame you--it's a wonderful\n"
.string "profile the way it is now.$"
ProfileMan_Text_FantasticProfile:
.string "F-fantastic!\p"
.string "Your profile, it's wonderful!\n"
.string "It really says what you're about.\p"
.string "Why, anyone hearing this profile would\n"
.string "be captivated by you!\p"
.string "Thank you!$"
@ Unused
ProfileMan_Text_YouKnowSecretSaying:
.string "Oh?\n"
.string "You know the secret saying!\p"
.string "That means you're now a fellow member\n"
.string "of the MYSTERY EVENT CLUB!$"

42
data/text/roulette.inc Normal file
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Roulette_Text_PlayMinimumWagerIsX::
.string "The minimum wager at this table\n"
.string "is {STR_VAR_1}. Do you want to play?$"
Roulette_Text_NotEnoughCoins::
.string "You don't have enough COINS.$"
Roulette_Text_SpecialRateTable::
.string "Special rate table right now!$"
Roulette_Text_ControlsInstruction::
.string "Place your wager with the + Control\n"
.string "Pad, then press the A Button.$"
Roulette_Text_ItsAHit::
.string "It's a hit!$"
Roulette_Text_Jackpot::
.string "Jackpot!$"
Roulette_Text_NothingDoing::
.string "Nothing doing!$"
Roulette_Text_YouveWonXCoins::
.string "You've won {STR_VAR_1} COINS!$"
Roulette_Text_NoCoinsLeft::
.string "No COINS left…$"
Roulette_Text_KeepPlaying::
.string "Keep playing?$"
Roulette_Text_BoardWillBeCleared::
.string "The ROULETTE board will be cleared.$"
@ Unused
Roulette_Text_YouDontHaveACoinCase::
.string "You don't have a COIN CASE.$"
Roulette_Text_CoinCaseIsFull::
.string "Your COIN CASE is full!\n"
.string "Coins can be exchanged for prizes.$"

220
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SafariZone_Text_WouldYouLikeToExit:
.string "Would you like to exit the SAFARI\n"
.string "ZONE right now?$"
SafariZone_Text_TimesUp:
.string "Ding-dong! Time's up!\n"
.string "Your SAFARI Game is over.$"
SafariZone_Text_OutOfBalls:
.string "You've run out of SAFARI BALLS.\n"
.string "Your SAFARI Game is over.$"
SafariZone_Text_PlacePokeblockOnFeeder:
.string "Would you like to place a {POKEBLOCK}\n"
.string "on the {POKEBLOCK} FEEDER?$"
SafariZone_Text_PokeblockStillHere:
.string "The {STR_VAR_1} you left\n"
.string "before is still here.$"
SafariZone_Text_PokeblockWasPlaced:
.string "The {STR_VAR_1} was placed\n"
.string "on the {POKEBLOCK} FEEDER.$"
Route121_SafariZoneEntrance_Text_WelcomeToSafariZone:
.string "Welcome to the SAFARI ZONE!\p"
.string "Here, you may witness many kinds of\n"
.string "POKéMON rarely seen in HOENN.\p"
.string "And, you'll see them in their wild,\n"
.string "untamed state in natural habitats.\p"
.string "What's more, we've thrown open the\n"
.string "gates to POKéMON TRAINERS.\p"
.string "You're encouraged to catch POKéMON\n"
.string "for keeps!\p"
.string "Come in and enjoy the SAFARI ZONE!$"
Route121_SafariZoneEntrance_Text_WelcomeFirstTime:
.string "Welcome to the SAFARI ZONE!\n"
.string "Is it your first time here?$"
Route121_SafariZoneEntrance_Text_ComeInAndEnjoy:
.string "Come in and enjoy the SAFARI ZONE!$"
Route121_SafariZoneEntrance_Text_FirstTimeInfo:
.string "When you enter the SAFARI ZONE, you\n"
.string "start with 30 SAFARI BALLS for\l"
.string "catching POKéMON.\p"
.string "The SAFARI Game is over when you run\n"
.string "out of SAFARI BALLS, or when you've\l"
.string "walked 500 steps.\p"
.string "Come in and enjoy the SAFARI ZONE!$"
Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay:
.string "Welcome to the SAFARI ZONE!\p"
.string "All you can catch for just ¥500!\n"
.string "Would you like to play a SAFARI Game?$"
Route121_SafariZoneEntrance_Text_PlayAnotherTime:
.string "Okay.\n"
.string "Please play another time!$"
Route121_SafariZoneEntrance_Text_NotEnoughMoney:
.string "You don't have enough money.\n"
.string "Sorry.$"
Route121_SafariZoneEntrance_Text_ThatWillBe500Please:
.string "That will be ¥500, please.$"
Route121_SafariZoneEntrance_Text_HereAreYourSafariBalls:
.string "Here are your SAFARI BALLS.$"
Route121_SafariZoneEntrance_Text_Received30SafariBalls:
.string "{PLAYER} received 30 SAFARI BALLS.$"
Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself:
.string "We'll let you know when your game\n"
.string "is over.\p"
.string "So, until then, enjoy yourself, please!\n"
.string "Off you go on your wild excursion!$"
Route121_SafariZoneEntrance_Text_PCIsFull:
.string "Excuse me!\n"
.string "Your PC BOX is full.$"
Route121_SafariZoneEntrance_Text_YouNeedPokeblockCase:
.string "Excuse me!\n"
.string "You seem to be without a {POKEBLOCK} CASE.\p"
.string "Your SAFARI Game will be much more\n"
.string "fruitful if you use {POKEBLOCK}S.\p"
.string "Please come back with a {POKEBLOCK} CASE.\p"
.string "You may obtain a {POKEBLOCK} CASE from\n"
.string "the LILYCOVE CONTEST HALL.$"
SafariZone_South_Text_StillHaveTimeExit:
.string "You still have time left. Would you like\n"
.string "to exit the SAFARI ZONE now?$"
SafariZone_South_Text_EnjoyTheRestOfYourAdventure:
.string "Please enjoy the rest of your wild\n"
.string "adventure!$"
SafariZone_South_Text_ExitEarlyThankYouForPlaying:
.string "Okay.\p"
.string "I'll take back your remaining SAFARI\n"
.string "BALLS.\p"
.string "Thank you for playing.\n"
.string "We hope to see you again.$"
SafariZone_South_Text_GoodLuck:
.string "Good luck!\p"
.string "If you need anything, don't hesitate\n"
.string "to tell me, please!$"
SafariZone_South_Text_Boy:
.string "Did you know?\p"
.string "If you put a {POKEBLOCK} in that square box,\n"
.string "POKéMON gather around.$"
SafariZone_South_Text_Man:
.string "I want to keep going deeper, but I\n"
.string "forgot to bring a BIKE.\p"
.string "Something tells me that rare POKéMON\n"
.string "live in the outlying areas.$"
SafariZone_Southwest_Text_Woman:
.string "Sometimes, when I toss a {POKEBLOCK} at \n"
.string "POKéMON, it gets ignored.\p"
.string "Do POKéMON have likes and dislikes\n"
.string "about what they eat?$"
SafariZone_Northwest_Text_Man:
.string "Gasp… Gasp…\n"
.string "I…made it out here…but…\p"
.string "I'm exhausted… I don't have the\n"
.string "energy to catch POKéMON…$"
SafariZone_North_Text_Fisherman:
.string "I'm on a mission to find WATER POKéMON\n"
.string "you don't see in HOENN.\p"
.string "Do you have any idea where the lake is?$"
SafariZone_North_Text_Man:
.string "I'm going to catch a lot of rare POKéMON\n"
.string "here and trade them with my friends!$"
SafariZone_South_Text_Youngster:
.string "I put a {POKEBLOCK} on the {POKEBLOCK} FEEDER.\n"
.string "But it seems to have disappeared.\p"
.string "I guess POKéMON must have eaten it\n"
.string "without me noticing.$"
Route121_SafariZoneEntrance_Text_TrainerTip:
.string "SAFARI ZONE TRAINER TIP!\p"
.string "Throw {POKEBLOCK}S at wild POKéMON to make\n"
.string "them less likely to flee.$"
SafariZone_Southwest_Text_RestHouseSign:
.string "“Relieve your tired feet.”\n"
.string "REST HOUSE$"
SafariZone_RestHouse_Text_Youngster:
.string "I don't have any {POKEBLOCK}S, but I caught\n"
.string "a good number of POKéMON.\p"
.string "You can improve your chances of making\n"
.string "a catch by getting closer to them\l"
.string "before throwing a SAFARI BALL.$"
SafariZone_RestHouse_Text_PsychicM:
.string "If you use {POKEBLOCK}S, wild POKéMON won't\n"
.string "be so quick to run away.\p"
.string "It's not much use to give {POKEBLOCK}S to\n"
.string "POKéMON that don't flee easily.$"
SafariZone_RestHouse_Text_FatMan:
.string "If you put a {POKEBLOCK} on the FEEDER,\n"
.string "POKéMON are attracted to it.\p"
.string "I think POKéMON with the same sort of\n"
.string "nature are drawn by a certain {POKEBLOCK}.$"
SafariZone_South_Text_AreaOffLimits1:
.string "This area is still under construction.\n"
.string "It's off-limits, sorry!$"
SafariZone_Southeast_Text_ExpansionIsFinished:
.string "The SAFARI ZONE's expansion project\n"
.string "is finished now.\p"
.string "We hope you will enjoy the new area.$"
SafariZone_South_Text_AreaOffLimits2:
.string "This area is still under construction.\n"
.string "It's off-limits, sorry!$"
SafariZone_Southeast_Text_LittleGirl:
.string "Wow! Whee! I haven't seen any of\n"
.string "these POKéMON before!$"
SafariZone_Southeast_Text_FatMan:
.string "The POKéMON in this area are all\n"
.string "new to me.\p"
.string "And I'm allowed to catch these rare\n"
.string "POKéMON! Too cool!$"
SafariZone_Southeast_Text_RichBoy:
.string "The POKéMON around here seem to be\n"
.string "from somewhere other than HOENN.$"
SafariZone_Northeast_Text_Boy:
.string "I only have a couple SAFARI BALLS left.\p"
.string "I'm having a hard time trying to\n"
.string "decide what I should catch.$"
SafariZone_Northeast_Text_Woman:
.string "I heard that you can see PIKACHU here.\n"
.string "Where might one be?$"
SafariZone_Northeast_Text_Girl:
.string "Oh, boo!\n"
.string "I can't seem to catch anything!\p"
.string "I'll end up wasting the admission\n"
.string "price if I don't catch something!$"

View File

@@ -1,286 +1,286 @@
SecretBase_Text_Trainer0Intro:
.string "Have you made a SECRET BASE already?\p"
.string "I went here, there, everywhere before\n"
.string "choosing this place.\p"
.string "Since you're already here, how would\n"
.string "you like to battle?$"
.string "Have you made a SECRET BASE already?\p"
.string "I went here, there, everywhere before\n"
.string "choosing this place.\p"
.string "Since you're already here, how would\n"
.string "you like to battle?$"
SecretBase_Text_Trainer0AcceptBattle:
.string "Okay!\n"
.string "Here we come!$"
.string "Okay!\n"
.string "Here we come!$"
SecretBase_Text_Trainer0DeclineBattle:
.string "Hunh?\n"
.string "Oh, you can't now…$"
.string "Hunh?\n"
.string "Oh, you can't now…$"
SecretBase_Text_Trainer0Defeated::
.string "Waaargh! You're too strong!\n"
.string "About me losing… Please keep it secret!$"
.string "Waaargh! You're too strong!\n"
.string "About me losing… Please keep it secret!$"
SecretBase_Text_Trainer0PostBattle:
.string "What do you think of my SECRET BASE?\n"
.string "Come visit me again tomorrow.$"
.string "What do you think of my SECRET BASE?\n"
.string "Come visit me again tomorrow.$"
SecretBase_Text_Trainer0PreChampion:
.string "Have you made a SECRET BASE already?\p"
.string "I went here, there, everywhere before\n"
.string "choosing this place.\p"
.string "Feel free to hang out!$"
.string "Have you made a SECRET BASE already?\p"
.string "I went here, there, everywhere before\n"
.string "choosing this place.\p"
.string "Feel free to hang out!$"
SecretBase_Text_Trainer5Intro:
.string "There're a lot of places where\n"
.string "you can make a SECRET BASE.\p"
.string "But I like this spot best.\n"
.string "Don't you think it's nice?\p"
.string "Oh, would you like to have a battle?$"
.string "There're a lot of places where\n"
.string "you can make a SECRET BASE.\p"
.string "But I like this spot best.\n"
.string "Don't you think it's nice?\p"
.string "Oh, would you like to have a battle?$"
SecretBase_Text_Trainer5AcceptBattle:
.string "Okay, here goes!$"
.string "Okay, here goes!$"
SecretBase_Text_Trainer5DeclineBattle:
.string "Oh…\n"
.string "You can't now, okay.$"
.string "Oh…\n"
.string "You can't now, okay.$"
SecretBase_Text_Trainer5Defeated::
.string "Hmmm… It's our loss…\n"
.string "But don't tell anyone!\l"
.string "It's a confidential secret!$"
.string "Hmmm… It's our loss…\n"
.string "But don't tell anyone!\l"
.string "It's a confidential secret!$"
SecretBase_Text_Trainer5PostBattle:
.string "If you're in this area again,\n"
.string "I hope you'll visit me.$"
.string "If you're in this area again,\n"
.string "I hope you'll visit me.$"
SecretBase_Text_Trainer5PreChampion:
.string "There're a lot of places where you can\n"
.string "make a SECRET BASE.\p"
.string "But I like this spot best.\n"
.string "Don't you think it's nice?$"
.string "There're a lot of places where you can\n"
.string "make a SECRET BASE.\p"
.string "But I like this spot best.\n"
.string "Don't you think it's nice?$"
SecretBase_Text_Trainer1Intro:
.string "This is a popular spot.\n"
.string "It's always taken.\p"
.string "Oh! Were you thinking about\n"
.string "taking this spot, too?\p"
.string "I'll tell you what, you can have this\n"
.string "spot if you can beat me.$"
.string "This is a popular spot.\n"
.string "It's always taken.\p"
.string "Oh! Were you thinking about\n"
.string "taking this spot, too?\p"
.string "I'll tell you what, you can have this\n"
.string "spot if you can beat me.$"
SecretBase_Text_Trainer1AcceptBattle:
.string "Okay!\n"
.string "I'm going to defend my SECRET BASE!$"
.string "Okay!\n"
.string "I'm going to defend my SECRET BASE!$"
SecretBase_Text_Trainer1DeclineBattle:
.string "Hunh? Is that right?\n"
.string "You're not interested in this spot?$"
.string "Hunh? Is that right?\n"
.string "You're not interested in this spot?$"
SecretBase_Text_Trainer1Defeated::
.string "I can't keep going!\n"
.string "I surrender!$"
.string "I can't keep going!\n"
.string "I surrender!$"
SecretBase_Text_Trainer1PostBattle:
.string "Okay, when I move one day,\n"
.string "this place will be yours!$"
.string "Okay, when I move one day,\n"
.string "this place will be yours!$"
SecretBase_Text_Trainer1PreChampion:
.string "This is a popular spot.\n"
.string "It's always taken.\p"
.string "I waited a long time for it to open.\n"
.string "I finally got to use it!$"
.string "This is a popular spot.\n"
.string "It's always taken.\p"
.string "I waited a long time for it to open.\n"
.string "I finally got to use it!$"
SecretBase_Text_Trainer6Intro:
.string "Welcome to my POKéMON LAB.\p"
.string "I carry out research on battling in\n"
.string "secrecy.\p"
.string "Would you like to see how strong I am?$"
.string "Welcome to my POKéMON LAB.\p"
.string "I carry out research on battling in\n"
.string "secrecy.\p"
.string "Would you like to see how strong I am?$"
SecretBase_Text_Trainer6AcceptBattle:
.string "I'm going to go all out!$"
.string "I'm going to go all out!$"
SecretBase_Text_Trainer6DeclineBattle:
.string "Oh.\n"
.string "Some other time, then!$"
.string "Oh.\n"
.string "Some other time, then!$"
SecretBase_Text_Trainer6Defeated::
.string "Hmm… I've still got lots to learn.\n"
.string "I have to study some more.$"
.string "Hmm… I've still got lots to learn.\n"
.string "I have to study some more.$"
SecretBase_Text_Trainer6PostBattle:
.string "Thanks for battling with me.\n"
.string "Please come back again tomorrow.$"
.string "Thanks for battling with me.\n"
.string "Please come back again tomorrow.$"
SecretBase_Text_Trainer6PreChampion:
.string "Welcome to my POKéMON LAB.\p"
.string "I carry out research on battling in\n"
.string "secrecy.$"
.string "Welcome to my POKéMON LAB.\p"
.string "I carry out research on battling in\n"
.string "secrecy.$"
SecretBase_Text_Trainer2Intro:
.string "A big mansion is nice, but I like this\n"
.string "sort of place more.\p"
.string "I like it because all kinds of people\n"
.string "come visit me.\p"
.string "So, how would you like a battle?$"
.string "A big mansion is nice, but I like this\n"
.string "sort of place more.\p"
.string "I like it because all kinds of people\n"
.string "come visit me.\p"
.string "So, how would you like a battle?$"
SecretBase_Text_Trainer2AcceptBattle:
.string "That's the way!$"
.string "That's the way!$"
SecretBase_Text_Trainer2DeclineBattle:
.string "When you're ready, give me a shout!$"
.string "When you're ready, give me a shout!$"
SecretBase_Text_Trainer2Defeated::
.string "Aww! Done in!\n"
.string "But it's still fun to battle!$"
.string "Aww! Done in!\n"
.string "But it's still fun to battle!$"
SecretBase_Text_Trainer2PostBattle:
.string "Well, anyway, I should go buy some\n"
.string "decorations and furniture.\p"
.string "I want my SECRET BASE to be a place\n"
.string "other people can enjoy.$"
.string "Well, anyway, I should go buy some\n"
.string "decorations and furniture.\p"
.string "I want my SECRET BASE to be a place\n"
.string "other people can enjoy.$"
SecretBase_Text_Trainer2PreChampion:
.string "A big mansion is nice, but I like this\n"
.string "sort of place more.\p"
.string "I like it because all kinds of people\n"
.string "come visit me.$"
.string "A big mansion is nice, but I like this\n"
.string "sort of place more.\p"
.string "I like it because all kinds of people\n"
.string "come visit me.$"
SecretBase_Text_Trainer7Intro:
.string "I simply adore shopping for decorations\n"
.string "and furniture.\p"
.string "I also love raising POKéMON just\n"
.string "as much.\p"
.string "If you would be so kind, will you battle\n"
.string "with my POKéMON?$"
.string "I simply adore shopping for decorations\n"
.string "and furniture.\p"
.string "I also love raising POKéMON just\n"
.string "as much.\p"
.string "If you would be so kind, will you battle\n"
.string "with my POKéMON?$"
SecretBase_Text_Trainer7AcceptBattle:
.string "Thank you.\n"
.string "Shall we begin?$"
.string "Thank you.\n"
.string "Shall we begin?$"
SecretBase_Text_Trainer7DeclineBattle:
.string "Oh.\n"
.string "How disappointing…$"
.string "Oh.\n"
.string "How disappointing…$"
SecretBase_Text_Trainer7Defeated::
.string "I concede…$"
.string "I concede…$"
SecretBase_Text_Trainer7PostBattle:
.string "That was all in good fun!\n"
.string "I should go enjoy shopping now.$"
.string "That was all in good fun!\n"
.string "I should go enjoy shopping now.$"
SecretBase_Text_Trainer7PreChampion:
.string "I simply adore shopping for decorations\n"
.string "and furniture.\p"
.string "I also love raising POKéMON just\n"
.string "as much.$"
.string "I simply adore shopping for decorations\n"
.string "and furniture.\p"
.string "I also love raising POKéMON just\n"
.string "as much.$"
SecretBase_Text_Trainer3Intro:
.string "Some people make their SECRET BASES in\n"
.string "hard-to-find places.\l"
.string "Do they want to just lie low?\p"
.string "But since you found me, how about we\n"
.string "have a battle?$"
.string "Some people make their SECRET BASES in\n"
.string "hard-to-find places.\l"
.string "Do they want to just lie low?\p"
.string "But since you found me, how about we\n"
.string "have a battle?$"
SecretBase_Text_Trainer3AcceptBattle:
.string "I'm not going down easily!$"
.string "I'm not going down easily!$"
SecretBase_Text_Trainer3DeclineBattle:
.string "Oh… Are you maybe tired from searching\n"
.string "for this place?$"
.string "Oh… Are you maybe tired from searching\n"
.string "for this place?$"
SecretBase_Text_Trainer3Defeated::
.string "I went down…$"
.string "I went down…$"
SecretBase_Text_Trainer3PostBattle:
.string "Where's your SECRET BASE?\n"
.string "I should go visit you there.$"
.string "Where's your SECRET BASE?\n"
.string "I should go visit you there.$"
SecretBase_Text_Trainer3PreChampion:
.string "Some people make their SECRET BASES in\n"
.string "hard-to-find places.\l"
.string "Do they want to just lie low?$"
.string "Some people make their SECRET BASES in\n"
.string "hard-to-find places.\l"
.string "Do they want to just lie low?$"
SecretBase_Text_Trainer8Intro:
.string "People have told me that you can get\n"
.string "decorations in several ways.\p"
.string "We should have a race to see who can\n"
.string "get nicer decorations and furniture!\p"
.string "In the meantime, want to battle?$"
.string "People have told me that you can get\n"
.string "decorations in several ways.\p"
.string "We should have a race to see who can\n"
.string "get nicer decorations and furniture!\p"
.string "In the meantime, want to battle?$"
SecretBase_Text_Trainer8AcceptBattle:
.string "This is my SECRET BASE.\n"
.string "I can't lose!$"
.string "This is my SECRET BASE.\n"
.string "I can't lose!$"
SecretBase_Text_Trainer8DeclineBattle:
.string "I'll battle with you anytime.$"
.string "I'll battle with you anytime.$"
SecretBase_Text_Trainer8Defeated::
.string "Huh?\n"
.string "Did I just lose?$"
.string "Huh?\n"
.string "Did I just lose?$"
SecretBase_Text_Trainer8PostBattle:
.string "I won't lose at collecting decorations.\n"
.string "Come visit again!$"
.string "I won't lose at collecting decorations.\n"
.string "Come visit again!$"
SecretBase_Text_Trainer8PreChampion:
.string "People have told me that you can get\n"
.string "decorations in several ways.\p"
.string "We should have a race to see who can\n"
.string "get nicer decorations and furniture!$"
.string "People have told me that you can get\n"
.string "decorations in several ways.\p"
.string "We should have a race to see who can\n"
.string "get nicer decorations and furniture!$"
SecretBase_Text_Trainer4Intro:
.string "I found a spot I liked, and I did it up\n"
.string "with my favorite decorations.\p"
.string "I raise my favorite POKéMON and grow\n"
.string "stronger with it.\p"
.string "That's what I do.\n"
.string "Want to battle with me?$"
.string "I found a spot I liked, and I did it up\n"
.string "with my favorite decorations.\p"
.string "I raise my favorite POKéMON and grow\n"
.string "stronger with it.\p"
.string "That's what I do.\n"
.string "Want to battle with me?$"
SecretBase_Text_Trainer4AcceptBattle:
.string "Show me what you're made of!$"
.string "Show me what you're made of!$"
SecretBase_Text_Trainer4DeclineBattle:
.string "I guess there are times when you're not\n"
.string "into it.$"
.string "I guess there are times when you're not\n"
.string "into it.$"
SecretBase_Text_Trainer4Defeated::
.string "I know exactly what you're made of now.$"
.string "I know exactly what you're made of now.$"
SecretBase_Text_Trainer4PostBattle:
.string "We can both become stronger.\n"
.string "Let's keep at it!$"
.string "We can both become stronger.\n"
.string "Let's keep at it!$"
SecretBase_Text_Trainer4PreChampion:
.string "I found a spot I liked, and I did it up\n"
.string "with my favorite decorations.\p"
.string "I raise my favorite POKéMON and grow\n"
.string "stronger with it.\p"
.string "Every day is a great day.$"
.string "I found a spot I liked, and I did it up\n"
.string "with my favorite decorations.\p"
.string "I raise my favorite POKéMON and grow\n"
.string "stronger with it.\p"
.string "Every day is a great day.$"
SecretBase_Text_Trainer9Intro:
.string "You can learn a lot about the taste\n"
.string "and sense of people by the kinds of\l"
.string "decorations they have, and how they\l"
.string "display them.\p"
.string "What do you think of my taste?\n"
.string "Are you speechless?\p"
.string "Want to see my taste in battling?$"
.string "You can learn a lot about the taste\n"
.string "and sense of people by the kinds of\l"
.string "decorations they have, and how they\l"
.string "display them.\p"
.string "What do you think of my taste?\n"
.string "Are you speechless?\p"
.string "Want to see my taste in battling?$"
SecretBase_Text_Trainer9AcceptBattle:
.string "There's no holding back!$"
.string "There's no holding back!$"
SecretBase_Text_Trainer9DeclineBattle:
.string "I'll be happy to demonstrate my style\n"
.string "anytime.$"
.string "I'll be happy to demonstrate my style\n"
.string "anytime.$"
SecretBase_Text_Trainer9Defeated::
.string "You're supremely talented!\n"
.string "Your power seems to be limitless…$"
.string "You're supremely talented!\n"
.string "Your power seems to be limitless…$"
SecretBase_Text_Trainer9PostBattle:
.string "What did you think of my style?\n"
.string "I'll keep on polishing it!$"
.string "What did you think of my style?\n"
.string "I'll keep on polishing it!$"
SecretBase_Text_Trainer9PreChampion:
.string "You can learn a lot about the taste\n"
.string "and sense of people by the kinds of\l"
.string "decorations they have, and how they\l"
.string "display them.\p"
.string "What do you think of my taste?\n"
.string "Are you speechless?$"
.string "You can learn a lot about the taste\n"
.string "and sense of people by the kinds of\l"
.string "decorations they have, and how they\l"
.string "display them.\p"
.string "What do you think of my taste?\n"
.string "Are you speechless?$"

View File

@@ -1584,7 +1584,7 @@ const u32 gBerryCrush_Crusher_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher.4
const u32 gBerryCrush_TextWindows_Tilemap[] = INCBIN_U32("graphics/berry_crush/text_windows.bin.lz");
#if FRENCH || ITALIAN
// Moved from other files in the french version.
// Moved from other files in the French and Italian versions.
// credits
#if FRENCH

View File

@@ -1523,7 +1523,7 @@ static void DrawStarsAndBadgesOnCard(void)
static void DrawCardBackStats(void)
{
// For some reason this function is emptied out in the French version
// For some reason this function is emptied out in the French and Italian versions
#if ENGLISH
if (sData->cardType == CARD_TYPE_FRLG)
{