(234/665)

This commit is contained in:
Eduardo Quezada
2022-08-15 14:27:41 -04:00
parent 11cc2179a4
commit 4649d1eddd
85 changed files with 38271 additions and 1791 deletions

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@@ -8,240 +8,6 @@
.set NUM_OPPONENTS, VAR_0x8009
BerryBlender_Text_WantToMakePokeblocks:
.string "Oh? Did you want to make some {POKEBLOCK}S\n"
.string "with this old-timer?$"
BerryBlender_Text_Excellent:
.string "Excellent!$"
BerryBlender_Text_MadeOldTimerSad:
.string "Oh…\n"
.string "You've made this old-timer sad…$"
BerryBlender_Text_KnowHowToMakePokeblocks:
.string "Do you know how to make a {POKEBLOCK}?$"
BerryBlender_Text_LetsBerryBlender:
.string "Let's get started, then!\p"
.string "Let's BERRY BLENDER!$"
BerryBlender_Text_ExplainBerryBlending:
.string "Okay, a little explanation, then.\p"
.string "Oh, don't worry, it's quite simple.\p"
.string "When the BLENDER's arrow comes to\n"
.string "your marker, just press the A Button.\p"
.string "That's all you have to do.\n"
.string "You'll see how easy it is when you try.$"
BerryBlender_Text_DontHaveAnyBerries:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "If you don't have any BERRIES,\n"
.string "you can't make any {POKEBLOCK}S.$"
BerryBlender_Text_CanHaveOneOfMyBerries:
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my BERRIES.\p"
.string "That way, we could make some {POKEBLOCK}S\n"
.string "together using the BERRY BLENDER.$"
BerryBlender_Text_DontHaveAnyBerriesToSpare:
.string "If I had some BERRIES left over,\n"
.string "I'd gladly give you one…\p"
.string "But, I don't have any to spare today.\n"
.string "We'll have to do this another time.$"
BerryBlender_Text_PokeblockCaseIsFull:
.string "But your {POKEBLOCK} CASE is full.\p"
.string "You should use some {POKEBLOCK}S before\n"
.string "you come see me again.$"
BerryBlender_Text_DontHavePokeblockCase:
.string "But you don't have a {POKEBLOCK} CASE.\p"
.string "You should get a {POKEBLOCK} CASE and then\n"
.string "come see me.$"
BerryBlender_Text_LetsGetBlendingAlready:
.string "Let's get blending already!$"
BerryBlender_Text_WhatKindOfPokeblockWillIGet:
.string "I wonder what kind of {POKEBLOCK} I'll get?\n"
.string "This is so exciting!$"
BerryBlender_Text_WantToBlendPokeblocksWithUs:
.string "Hi, there! Did you want to blend some\n"
.string "{POKEBLOCK}S with us?$"
BerryBlender_Text_Okay:
.string "Okay!$"
BerryBlender_Text_ThatsTooBad:
.string "That's too bad…\p"
.string "But we'll always be around whenever\n"
.string "you get the urge to blend!$"
BerryBlender_Text_KnowHowToMakePokeblocks2:
.string "Of course, you do know how to\n"
.string "blend {POKEBLOCK}S, don't you?$"
BerryBlender_Text_LetsBerryBlender2:
.string "Let's get started, then!\p"
.string "Let's BERRY BLENDER!$"
BerryBlender_Text_ExplainBerryBlending2:
.string "Okay!\n"
.string "Let me explain it to you!\p"
.string "When the spinning BLENDER's arrow\n"
.string "reaches your marker, just press\l"
.string "the A Button.\p"
.string "That's all it takes.\n"
.string "Pretty easy, don't you think?$"
BerryBlender_Text_DontHaveAnyBerries2:
.string "Oh, but wait a second here…\n"
.string "You don't have any BERRIES.\p"
.string "You can't make any {POKEBLOCK}S without\n"
.string "BERRIES…\p"
.string "We'll always be around whenever you\n"
.string "get hold of some BERRIES to blend.$"
BerryBlender_Text_PokeblockCaseIsFull2:
.string "Oh, but wait a second here…\n"
.string "Your {POKEBLOCK} CASE is full.\p"
.string "You should use some {POKEBLOCK}S and\n"
.string "then come back.$"
BerryBlender_Text_DontHavePokeblockCase2:
.string "Oh, but wait a second here…\n"
.string "You don't have a {POKEBLOCK} CASE.\p"
.string "You should get a {POKEBLOCK} CASE and\n"
.string "then come back.$"
@ Unused
BerryBlender_Text_MakePokeblocksWithOurGroup:
.string "Oh, hello! Did you want to make some\n"
.string "{POKEBLOCK}S with our little group?$"
BerryBlender_Text_OhDear:
.string "Oh, dear!$"
BerryBlender_Text_LeftUsInShock:
.string "Oh, dear me…\p"
.string "You've left us in shock!$"
BerryBlender_Text_KnowHowToMakePokeblocks3:
.string "Naturally, you know how to make\n"
.string "{POKEBLOCK}S, don't you?$"
BerryBlender_Text_LetsBerryBlender3:
.string "Okay, dear!\n"
.string "Let's get started!\p"
.string "Let's BERRY BLENDER!$"
BerryBlender_Text_ExplainBerryBlending3:
.string "Oh, dear!\p"
.string "Then, I'll explain it to you nicely.\p"
.string "When the BLENDER's arrow spins to\n"
.string "your marker, press the A Button.\p"
.string "That's all it takes.\n"
.string "Isn't it simple?$"
BerryBlender_Text_DontHaveAnyBerries3:
.string "You don't have any BERRIES,\n"
.string "do you?\p"
.string "If you don't have any BERRIES,\n"
.string "you can't make any {POKEBLOCK}S.\p"
.string "We'll always be making {POKEBLOCK}S here,\n"
.string "so let's make some together when\l"
.string "you get a BERRY or two.$"
BerryBlender_Text_PokeblockCaseIsFull3:
.string "Your {POKEBLOCK} CASE is full,\n"
.string "it looks like.\p"
.string "You should use some {POKEBLOCK}S up\n"
.string "and then come back.$"
BerryBlender_Text_DontHavePokeblockCase3:
.string "You haven't gotten a {POKEBLOCK} CASE\n"
.string "yet, it looks like.\p"
.string "You need to get a {POKEBLOCK} CASE before\n"
.string "you come back.$"
BerryBlender_Text_SetNewBlenderRecord:
.string "Okay! Today's going to be the day that\n"
.string "I set a new BLENDER speed record!$"
BerryBlender_Text_LookGoodAtBlendingJoinUs:
.string "Oh, dear!\n"
.string "You look as if you're good at blending.\l"
.string "Would you like to join us?$"
BerryBlender_Text_MakeDeliciousPokeblocks:
.string "I'm going to make delicious {POKEBLOCK}S\n"
.string "and make my POKéMON cuter.$"
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
.string "{POKEBLOCK}S will be made with your friends \n"
.string "from BERRIES in the BERRY BLENDER.\p"
.string "Is it okay to save the game before\n"
.string "linking with your friends?$"
BerryBlender_Text_SearchingForFriends:
.string "Searching for your friends…\n"
.string "… … B Button: Cancel$"
BerryBlender_Text_Player1Arrived:
.string "{STR_VAR_1} arrived.$"
BerryBlender_Text_Player1And2Arrived:
.string "{STR_VAR_1} and {STR_VAR_2} arrived.$"
BerryBlender_Text_AllPlayersArrived:
.string "{STR_VAR_1}, {STR_VAR_2}, and\n"
.string "{STR_VAR_3} arrived.$"
BerryBlender_Text_NoBerriesLink:
.string "You have no BERRIES.\n"
.string "The BERRY BLENDER can't be used.$"
BerryBlender_Text_PokeblockCaseIsFullLink:
.string "Your {POKEBLOCK} CASE is full.\n"
.string "The BERRY BLENDER can't be used.$"
BerryBlender_Text_DontHavePokeblockCaseLink:
.string "You don't have a {POKEBLOCK} CASE.\n"
.string "The BERRY BLENDER can't be used.$"
BerryBlender_Text_LoveMakingPokeblocks:
.string "I love making {POKEBLOCK}S.\p"
.string "I always have some BERRIES with me.$"
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
.string "If you'd like, we could make some\n"
.string "{POKEBLOCK}S together using the\l"
.string "BERRY BLENDER.$"
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my BERRIES.$"
BerryBlender_Text_UseItToMakePokeblocksTogether:
.string "We'll use it to make {POKEBLOCK}S together\n"
.string "using the BERRY BLENDER.$"
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "If I had some left over, I'd gladly\n"
.string "give you one…\p"
.string "But, I don't have any to spare today.\n"
.string "Sorry about that.$"
BerryBlender_EventScript_BerryBlender1::
lockall
goto_if_unset FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER, BerryBlender_EventScript_BlendMasterPresent

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@@ -1370,432 +1370,3 @@ LilycoveCity_ContestLobby_EventScript_DelayIfContestWithRSPlayer::
LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer::
delay 9
return
LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.\p"
.string "Oh? It appears that you don't have\n"
.string "a {POKEBLOCK} CASE yet.\p"
.string "In that case, we need to provide you\n"
.string "with this!$"
LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
.string "Okay, now that we've cleared that\n"
.string "up…\p"
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.$"
LilycoveCity_ContestLobby_Text_ContestReception:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.$"
@ Unused
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
.string "Hello!\p"
.string "This reception counter is only\n"
.string "for 4-player POKéMON CONTESTS.$"
LilycoveCity_ContestLobby_Text_EnterContest1:
.string "Would you like to enter your POKéMON\n"
.string "in our CONTESTS?$"
LilycoveCity_ContestLobby_Text_WhichTopic1:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_ExplainContests:
.string "A POKéMON CONTEST involves four\n"
.string "TRAINERS entering one POKéMON each\l"
.string "in competitive judging.\p"
.string "A CONTEST has two stages of judging,\n"
.string "primary and secondary.\p"
.string "Primary judging is a popularity poll\n"
.string "involving the audience.\p"
.string "Secondary judging features appeals\n"
.string "by the POKéMON using their moves.\p"
.string "Plan appeals carefully to earn the\n"
.string "most attention of the JUDGE and\l"
.string "excite the audience.\l"
.string "Do your best to stand out.\p"
.string "The primary and secondary scores are\n"
.string "added at the end.\p"
.string "The POKéMON garnering the highest\n"
.string "score is declared the winner.$"
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
.string "There are five kinds of CONTESTS.\p"
.string "COOL, BEAUTY, CUTE, SMART, and\n"
.string "TOUGH are the five categories.\p"
.string "Choose the CONTEST that is right for\n"
.string "the POKéMON you plan to enter.$"
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
.string "There are four ranks of POKéMON\n"
.string "CONTESTS.\p"
.string "NORMAL, SUPER, HYPER, and MASTER\n"
.string "are the four ranks.\p"
.string "In the NORMAL Rank, any POKéMON may\n"
.string "enter.\p"
.string "Any POKéMON that won a NORMAL Rank\n"
.string "CONTEST may move up to the SUPER Rank\l"
.string "in the same category.\p"
.string "In the same way, a SUPER Rank winner\n"
.string "can move up to the HYPER Rank, and\l"
.string "a HYPER Rank winner can advance to\l"
.string "the MASTER Rank in the same category.\p"
.string "A POKéMON that won in the MASTER Rank\n"
.string "may compete in the MASTER Rank as\l"
.string "often as its TRAINER wants.$"
LilycoveCity_ContestLobby_Text_EnterWhichRank:
.string "Which Rank would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
.string "Which CONTEST would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
.string "I'm terribly sorry, but your POKéMON\n"
.string "is not qualified to compete at this\l"
.string "Rank yet…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
.string "I'm sorry, but an EGG cannot take part\n"
.string "in a POKéMON CONTEST.$"
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
.string "Your POKéMON appears to be in no\n"
.string "condition to take part in a CONTEST…$"
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
.string "Oh, but that RIBBON…\p"
.string "Your POKéMON has won this CONTEST\n"
.string "before, hasn't it?\p"
.string "Would you like to enter it in this\n"
.string "CONTEST anyway?$"
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
.string "Is that your CONTEST POKéMON?$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
.string "Okay, your POKéMON will be entered\n"
.string "in this CONTEST.\p"
.string "Your POKéMON is Entry No. 4.\n"
.string "The CONTEST will begin shortly.$"
LilycoveCity_ContestLobby_Text_ComeThroughHere:
.string "Please come in through here.\n"
.string "Good luck!$"
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
.string "Congratulations! Your POKéMON is the\n"
.string "CONTEST winner!\p"
.string "We have your prize right here.\n"
.string "Please, right this way!$"
LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
.string "Please come back for your prize\n"
.string "later on.$"
ContestHall_Text_GettingStartedParticipantsAsFollows:
.string "MC: Hello! We're just getting started\n"
.string "with a {STR_VAR_3} Rank POKéMON\l"
.string "{STR_VAR_2}!\p"
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
.string "MC: Hello! We're just getting started\n"
.string "with a 4-player linked POKéMON\l"
.string "{STR_VAR_2}!\p"
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
ContestHall_Text_EntryXTrainersMon:
.string "MC: Entry No. {STR_VAR_2}!\n"
.string "{STR_VAR_1}'s {STR_VAR_3}!$"
ContestHall_Text_SeenContestantsAudienceWillVote:
.string "MC: We've just seen the four POKéMON\n"
.string "contestants.\p"
.string "Now it's time for primary judging!\p"
.string "The audience will vote on their\n"
.string "favorite POKéMON contestants.\p"
.string "Without any further ado, let the\n"
.string "voting begin!$"
ContestHall_Text_VotingUnderWay:
.string "Voting under way…$"
ContestHall_Text_VotingCompleteLetsAppeal:
.string "Voting is now complete!\p"
.string "While the votes are being tallied,\n"
.string "let's move on to secondary judging!\p"
.string "The second stage of judging is the\n"
.string "much anticipated appeal time!\p"
.string "May the contestants amaze us with\n"
.string "superb appeals of dazzling moves!\p"
.string "Let's see a little enthusiasm!\n"
.string "Let's appeal!$"
ContestHall_Text_ThatsItForJudging:
.string "MC: That's it for judging!$"
ContestHall_Text_ThankYouForAppeals:
.string "Thank you all for a most wonderful\n"
.string "display of quality appeals!\p"
.string "This concludes all judging!\n"
.string "Thank you for your fine efforts!$"
ContestHall_Text_JudgeLooksReady:
.string "Now, all that remains is the pulse-\n"
.string "pounding proclamation of the winner.\p"
.string "The JUDGE looks ready to make\n"
.string "the announcement!$"
ContestHall_Text_WeWillNowDeclareWinner:
.string "JUDGE: We will now declare the winner!$"
ContestHall_Text_CongratsTrainerXandMon:
.string "MC: Entry No. {STR_VAR_2}!\p"
.string "{STR_VAR_3} and {STR_VAR_1},\n"
.string "congratulations!$"
ContestHall_Text_CongratsPleaseCompeteAgain:
.string "MC: Congratulations!\n"
.string "Please do compete again!$"
ContestHall_Text_AcceptYourPrize:
.string "MC: Here you are!\n"
.string "Please accept your prize!$"
ContestHall_Text_ConferRibbonAsPrize:
.string "We confer on you this RIBBON\n"
.string "as your prize!$"
ContestHall_Text_ReceivedRibbon:
.string "{PLAYER} received a RIBBON.$"
ContestHall_Text_PutRibbonOnMon:
.string "{PLAYER} put the RIBBON on\n"
.string "{STR_VAR_1}.$"
ContestHall_Text_PickUpPrizeAtCounterLater:
.string "Please pick up your prize at\n"
.string "the reception counter later.\l"
.string "Please do compete again!$"
@ Unused
ContestHall_Text_OnlyRegister4Players:
.string "I only register four players for\n"
.string "POKéMON CONTESTS.\p"
.string "If three other players link up, all\n"
.string "four may enter the same CONTEST.\p"
.string "Would you like to take part?$"
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
.string "Before entering a CONTEST, your\n"
.string "progress will be saved.$"
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
.string "We hope you will participate another\n"
.string "time.$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterContest2:
.string "Would you like to enter a CONTEST?$"
@ Unused
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
.string "When four players are ready, connect\n"
.string "over a Game Link cable, and register\l"
.string "with me, please.\p"
.string "Please choose the same CONTEST\n"
.string "as your fellow contestants.\p"
.string "The CONTEST begins as soon as all\n"
.string "players register their entry.\p"
.string "After that, the usual CONTEST rules\n"
.string "apply.$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
.string "Which CONTEST would you like to enter?$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_Transmitting:
.string "Transmitting…$"
LilycoveCity_ContestLobby_Text_TransmissionError:
.string "Transmission error…$"
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
.string "You may have chosen a different\n"
.string "CONTEST than another player.$"
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
.string "You may have made a different\n"
.string "choice than another player.$"
LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel:
.string "Please wait.\n"
.string "… … B Button: Cancel$"
@ Unused
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2:
.string "We hope you will participate another\n"
.string "time.$"
@ Unused
LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
.string "Transmission error.\n"
.string "Please try again.$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
.string "Your POKéMON will be entered in\n"
.string "the CONTEST.\p"
.string "Your POKéMON is Entry No. {STR_VAR_2}.$"
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
.string "The CONTEST will begin shortly.$"
LilycoveCity_ContestLobby_Text_LinkContestReception:
.string "Welcome! This is the POKéMON CONTEST\n"
.string "link reception counter.\p"
.string "You may enter CONTESTS together with\n"
.string "one or more friends.$"
LilycoveCity_ContestLobby_Text_WhichTopic2:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_EnterContest3:
.string "Would you like to enter a CONTEST?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
.string "Which CONTEST would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
.string "Your POKéMON appears to be in no\n"
.string "condition to take part in a CONTEST…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
.string "I'm sorry, but an EGG cannot take part\n"
.string "in a POKéMON CONTEST.$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
.string "Which POKéMON would you like to enter?$"
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
.string "Please decide which of you will\n"
.string "become the GROUP LEADER.\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.”$"
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
.string "At least one player has entered using\n"
.string "the 4-player reception counter.\p"
.string "There must be four players connected\n"
.string "using a GBA Game Link cable.\p"
.string "When the four players are ready,\n"
.string "select G-MODE (GLOBAL MODE),\l"
.string "then register to enter again, please.$"
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
.string "This is a CONTEST for two to four\n"
.string "players linked using a Wireless\l"
.string "Adapter or a GBA Game Link cable.\p"
.string "Participants are first asked to choose\n"
.string "the mode they wish to enter.\p"
.string "There are two different modes.\p"
.string "E-MODE (EMERALD MODE) is for\n"
.string "two to four players, each with a\l"
.string "POKéMON Emerald Game Pak.\p"
.string "G-MODE (GLOBAL MODE) is only for\n"
.string "four players, each with a POKéMON\l"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The players should discuss which mode\n"
.string "they want, then choose the same mode.\p"
.string "Once all the players have chosen\n"
.string "the same CONTEST in the same mode,\l"
.string "the entry registration is complete.\p"
.string "After that, a CONTEST will start in\n"
.string "the usual manner.$"
LilycoveCity_ContestLobby_Text_ExplainEMode:
.string "In E-MODE (EMERALD MODE),\n"
.string "a LINK CONTEST can be held with\l"
.string "two to four players. Each player must\l"
.string "have a POKéMON Emerald Game Pak.\p"
.string "The players must be linked with each\n"
.string "other using Wireless Adapters or\l"
.string "GBA Game Link cables.\p"
.string "If there are fewer than four players,\n"
.string "TRAINERS in the hall will join to fill\l"
.string "the 4-player CONTEST lineup.\p"
.string "Please be aware that E-MODE is not\n"
.string "available in POKéMON Ruby or Sapphire.$"
LilycoveCity_ContestLobby_Text_ExplainGMode:
.string "G-MODE (GLOBAL MODE) is specifically\n"
.string "for four players who are linked using\l"
.string "GBA Game Link cables.\p"
.string "Each player must have a POKéMON\n"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The CONTEST starts after all players\n"
.string "choose G-MODE (POKéMON Emerald) or\l"
.string "enter through the 4-player reception\l"
.string "counter (POKéMON Ruby or Sapphire).$"
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
.string "I'm terribly sorry.\p"
.string "G-MODE does not function\n"
.string "with Wireless Adapters.\p"
.string "Please select E-MODE or try\n"
.string "again using a GBA Game Link cable.$"
LilycoveCity_ContestLobby_Text_WhichContestMode:
.string "Which CONTEST MODE would you like\n"
.string "to enter?$"
ContestHall_Text_GettingStartedWireless:
.string "MC: Hello! We're just getting started\n"
.string "with a 4-player linked POKéMON\l"
.string "{STR_VAR_2}!$"
ContestHall_Text_ParticipantsAsFollows:
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
ContestHall_Text_WeveSeenContestants:
.string "MC: We've just seen the four POKéMON\n"
.string "contestants.\p"
.string "Now it's time for primary judging!$"
ContestHall_Text_AudienceWillVote:
.string "The audience will vote on their\n"
.string "favorite POKéMON contestants.$"
ContestHall_Text_LetVotingBegin:
.string "Without any further ado,\n"
.string "let the voting begin!$"
ContestHall_Text_VotingComplete:
.string "Voting is now complete!\p"
.string "While the votes are being tallied,\n"
.string "let's move on to secondary judging!$"
ContestHall_Text_SecondStageOfJudging:
.string "The second stage of judging is\n"
.string "the much-anticipated appeal time!\p"
.string "May the contestants amaze us with\n"
.string "superb appeals of dazzling moves!$"
ContestHall_Text_LetsAppeal:
.string "Let's see a little enthusiasm!\n"
.string "Let's appeal!$"

View File

@@ -271,146 +271,3 @@ EventScript_EggHatch::
waitstate
releaseall
end
Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon:
.string "I'm the DAY-CARE MAN.\p"
.string "I help take care of the precious\n"
.string "POKéMON of TRAINERS.\p"
.string "If you'd like me to raise your POKéMON,\n"
.string "have a word with my wife.$"
Route117_Text_DoYouWantEgg:
.string "Ah, it's you!\p"
.string "We were raising your POKéMON,\n"
.string "and my goodness, were we surprised!\p"
.string "Your POKéMON had an EGG!\p"
.string "We don't know how it got there,\n"
.string "but your POKéMON had it.\p"
.string "You do want it, yes?$"
Route117_Text_YourMonIsDoingFine:
.string "Ah, it's you! Good to see you.\n"
.string "Your {STR_VAR_1}'s doing fine.$"
Route117_Text_IllKeepIt:
.string "Well then, I'll keep it.\n"
.string "Thanks!$"
Route117_Text_YouHaveNoRoomForIt:
.string "You have no room for it…\n"
.string "Come back when you've made room.$"
Route117_Text_ReceivedEgg:
.string "{PLAYER} received the EGG from\n"
.string "the DAY-CARE MAN.$"
Route117_Text_TakeGoodCareOfIt:
.string "Take good care of it.$"
Route117_Text_FriendlyWithOtherTrainersMon:
.string "By the way, about your {STR_VAR_1},\n"
.string "it seemed to be friendly with\l"
.string "{STR_VAR_2}'s {STR_VAR_3}.\p"
.string "I may even have seen it receiving\n"
.string "a piece of MAIL.$"
@ Unused
Route117_Text_SeeWifeIfYouWantToPickUpMon:
.string "If you want to pick up your POKéMON,\n"
.string "have a word with my wife.$"
Route117_Text_YourMonsAreDoingFine:
.string "Ah, it's you! Your {STR_VAR_1} and\n"
.string "{STR_VAR_2} are doing fine.$"
Route117_Text_IWillKeepDoYouWantIt:
.string "I really will keep it.\n"
.string "You do want this, yes?$"
Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon:
.string "I'm the DAY-CARE LADY.\p"
.string "We can raise POKéMON for you.\p"
.string "Would you like us to raise one?$"
Route117_PokemonDayCare_Text_WhichMonShouldWeRaise:
.string "Which POKéMON should we raise for\n"
.string "you?$"
Route117_PokemonDayCare_Text_WellRaiseYourMon:
.string "Fine, we'll raise your {STR_VAR_1}\n"
.string "for a while.\p"
.string "Come back for it later.$"
Route117_PokemonDayCare_Text_WeCanRaiseOneMore:
.string "We can raise two of your POKéMON.\n"
.string "Would you like us to raise one more?$"
Route117_PokemonDayCare_Text_HusbandWasLookingForYou:
.string "My husband was looking for you.$"
Route117_PokemonDayCare_Text_FineThenComeAgain:
.string "Oh, fine, then.\n"
.string "Come again.$"
Route117_PokemonDayCare_Text_NotEnoughMoney:
.string "You don't have enough money…$"
Route117_PokemonDayCare_Text_TakeOtherOneBackToo:
.string "Will you take back the other one,\n"
.string "too?$"
Route117_PokemonDayCare_Text_ComeAgain:
.string "Fine.\n"
.string "Come again.$"
Route117_PokemonDayCare_Text_GoodToSeeYou:
.string "Ah, it's you! Good to see you.\n"
.string "Your POKéMON can only be doing good!$"
Route117_PokemonDayCare_Text_YourMonHasGrownXLevels:
.string "By level, your {STR_VAR_1} has\n"
.string "grown by {STR_VAR_2}.$"
Route117_PokemonDayCare_Text_YourTeamIsFull:
.string "Your POKéMON team is full.\n"
.string "Make room, then come see me.$"
@ Unused
Route117_PokemonDayCare_Text_TakeBackWhichMon:
.string "Which POKéMON will you take back?$"
Route117_PokemonDayCare_Text_ItWillCostX:
.string "If you want your {STR_VAR_1} back,\n"
.string "it will cost ¥{STR_VAR_2}.$"
Route117_PokemonDayCare_Text_HeresYourMon:
.string "Perfect!\n"
.string "Here's your POKéMON.$"
Route117_PokemonDayCare_Text_TookBackMon:
.string "{PLAYER} took back {STR_VAR_1} from\n"
.string "the DAY-CARE LADY.$"
Route117_PokemonDayCare_Text_YouHaveJustOneMon:
.string "Oh? But you have just one\n"
.string "POKéMON.\p"
.string "Come back another time.$"
Route117_PokemonDayCare_Text_TakeYourMonBack:
.string "Will you take your POKéMON back?$"
Route117_PokemonDayCare_Text_WhatWillYouBattleWith:
.string "If you leave me that POKéMON,\n"
.string "what will you battle with?\p"
.string "Come back another time.$"
Text_EggHatchHuh:
.string "Huh?$"
Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne:
.string "Huh?\n"
.string "Now, now.\p"
.string "If you leave that POKéMON with\n"
.string "me, you'll be left with just one.\p"
.string "You will be better off if you catch\n"
.string "some more, I dare say.$"

View File

@@ -45,6 +45,7 @@ EventScript_CancelCut::
releaseall
end
.ifdef ENGLISH
Text_WantToCut:
.string "This tree looks like it can be\n"
.string "CUT down!\p"
@@ -56,6 +57,31 @@ Text_MonUsedFieldMove:
Text_CantCut:
.string "This tree looks like it can be\n"
.string "CUT down!$"
.else
.ifdef FRENCH
Text_WantToCut:
.string "Cet arbre semble pouvoir être COUPE.\p"
.string "Voulez-vous utiliser COUPE?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} utilise {STR_VAR_2}.$"
Text_CantCut:
.string "Cet arbre semble pouvoir être COUPE.$"
.else
.ifdef ITALIAN
Text_WantToCut:
.string "Lalbero si può abbattere con TAGLIO.\p"
.string "Vuoi usare TAGLIO?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} usa {STR_VAR_2}!$"
Text_CantCut:
.string "Lalbero si può abbattere con TAGLIO.$"
.endif
.endif
.endif
@ Interact with smashable rock
EventScript_RockSmash::
@@ -113,6 +139,7 @@ EventScript_CancelSmash::
releaseall
end
.ifdef ENGLISH
Text_WantToSmash:
.string "This rock appears to be breakable.\n"
.string "Would you like to use ROCK SMASH?$"
@@ -120,6 +147,27 @@ Text_WantToSmash:
Text_CantSmash:
.string "It's a rugged rock, but a POKéMON\n"
.string "may be able to smash it.$"
.else
.ifdef FRENCH
Text_WantToSmash:
.string "Ce bloc de pierre peut être brisé.\n"
.string "Voulez-vous utiliser ECLATE-ROC?$"
Text_CantSmash:
.string "Cest un bloc de pierre solide, mais un\n"
.string "POKéMON peut être apte à le pulvériser.$"
.else
.ifdef ITALIAN
Text_WantToSmash:
.string "Questa roccia può essere frantumata.\n"
.string "Vuoi usare SPACCAROCCIA?$"
Text_CantSmash:
.string "È una roccia dura, ma un POKéMON\n"
.string "dovrebbe poterla frantumare.$"
.endif
.endif
.endif
EventScript_StrengthBoulder::
lockall
@@ -164,6 +212,7 @@ EventScript_CancelStrength::
releaseall
end
.ifdef ENGLISH
Text_WantToStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.\p"
@@ -181,6 +230,46 @@ Text_CantStrength:
Text_StrengthActivated:
.string "STRENGTH made it possible to move\n"
.string "boulders around.$"
.else
.ifdef FRENCH
Text_WantToStrength:
.string "Cest un gros rocher, mais un POKéMON\n"
.string "peut être apte à le déplacer.\p"
.string "Voulez-vous utiliser FORCE?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} utilise FORCE.\p"
.string "La capacité FORCE de {STR_VAR_1}\n"
.string "permet de déplacer le rocher.$"
Text_CantStrength:
.string "Cest un gros rocher, mais un POKéMON\n"
.string "peut être apte à le déplacer.$"
Text_StrengthActivated:
.string "FORCE permet de déplacer le rocher.$"
.else
.ifdef ITALIAN
Text_WantToStrength:
.string "È un masso enorme, ma un POKéMON\n"
.string "dovrebbe poterlo spostare.\p"
.string "Vuoi usare FORZA?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} usa FORZA.\p"
.string "La FORZA di {STR_VAR_1} riesce a\n"
.string "spostare i massi.$"
Text_CantStrength:
.string "È un masso enorme, ma un POKéMON\n"
.string "dovrebbe poterlo spostare.$"
Text_StrengthActivated:
.string "FORZA ha reso possibile spostare\n"
.string "i massi.$"
.endif
.endif
.endif
EventScript_UseWaterfall::
lockall
@@ -204,6 +293,7 @@ EventScript_EndWaterfall::
releaseall
end
.ifdef ENGLISH
Text_CantWaterfall:
.string "A wall of water is crashing down with\n"
.string "a mighty roar.$"
@@ -214,6 +304,33 @@ Text_WantToWaterfall:
Text_MonUsedWaterfall:
.string "{STR_VAR_1} used WATERFALL.$"
.else
.ifdef FRENCH
Text_CantWaterfall:
.string "Un mur deau sabat dans un vacarme\n"
.string "assourdissant.$"
Text_WantToWaterfall:
.string "Cest une grande cascade.\n"
.string "Voulez-vous utiliser CASCADE?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} utilise CASCADE.$"
.else
.ifdef ITALIAN
Text_CantWaterfall:
.string "Una parete dacqua che si schianta\n"
.string "con un potente fragore…$"
Text_WantToWaterfall:
.string "Cè unenorme cascata.\n"
.string "Vuoi usare CASCATA?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} usa CASCATA.$"
.endif
.endif
.endif
EventScript_UseDive::
lockall
@@ -262,6 +379,7 @@ EventScript_EndSurface::
releaseall
end
.ifdef ENGLISH
Text_CantDive:
.string "The sea is deep here. A POKéMON\n"
.string "may be able to go underwater.$"
@@ -287,3 +405,60 @@ EventScript_FailSweetScent::
Text_FailSweetScent:
.string "Looks like there's nothing here…$"
.else
.ifdef FRENCH
Text_CantDive:
.string "La mer est profonde. Un POKéMON\n"
.string "doit pouvoir aller sous leau ici.$"
Text_WantToDive:
.string "La mer est profonde ici.\n"
.string "Voulez-vous utiliser PLONGEE?$"
Text_MonUsedDive:
.string "{STR_VAR_1} utilise PLONGEE.$"
Text_CantSurface:
.string "Une lumière vient den haut. Un POKéMON\n"
.string "doit pouvoir remonter à la surface.$"
Text_WantToSurface:
.string "Une lumière vient den haut.\n"
.string "Voulez-vous utiliser PLONGEE?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN
end
Text_FailSweetScent:
.string "Apparemment, il ny a rien ici…$"
.else
.ifdef ITALIAN
Text_CantDive:
.string "Il mare è profondo qui. Ci si potrebbe\n"
.string "immergere anche un POKéMON.$"
Text_WantToDive:
.string "Il mare è profondo qui.\n"
.string "Vuoi usare SUB?$"
Text_MonUsedDive:
.string "{STR_VAR_1} usa SUB.$"
Text_CantSurface:
.string "Una luce illumina lacqua dallalto.\n"
.string "Da qui un POKéMON potrebbe riemergere.$"
Text_WantToSurface:
.string "Una luce illumina lacqua dallalto.\n"
.string "Vuoi usare SUB?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN
end
Text_FailSweetScent:
.string "Pare non ci sia nulla qui…$"
.endif
.endif
.endif

View File

@@ -528,263 +528,3 @@ LilycoveCity_PokemonCenter_1F_EventScript_Pikachu::
waitmoncry
release
end
LilycoveCity_PokemonCenter_1F_Text_ImTheFavorLady:
.string "I'm the FAVOR LADY…$"
LilycoveCity_PokemonCenter_1F_Text_ObsessedWithThing:
.string "I've recently developed an obsession\n"
.string "for {STR_VAR_1} things…$"
LilycoveCity_PokemonCenter_1F_Text_ThankYouForLastTime:
.string "Oh…\n"
.string "Thank you for last time…$"
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeBadThing:
.string "Before, I think it was {STR_VAR_3}…\p"
.string "{STR_VAR_3} gave me one {STR_VAR_2},\n"
.string "saying it was {STR_VAR_1}.\p"
.string "But it wasn't {STR_VAR_1}.\n"
.string "Not in the least bit.$"
LilycoveCity_PokemonCenter_1F_Text_PlayerGaveMeGreatThing:
.string "Before, {STR_VAR_3} gave me a very\n"
.string "{STR_VAR_1} {STR_VAR_2}.\p"
.string "I cherish it now.$"
LilycoveCity_PokemonCenter_1F_Text_WillYouShareThing:
.string "Listen, if you have anything that\n"
.string "is {STR_VAR_1}, will you share it\l"
.string "with me?$"
LilycoveCity_PokemonCenter_1F_Text_WhatWillYouGiveMe:
.string "…Really?\n"
.string "What will you give me?$"
LilycoveCity_PokemonCenter_1F_Text_IsThatSoGoodbye:
.string "Is that so?\n"
.string "Then, it's good-bye…$"
LilycoveCity_PokemonCenter_1F_Text_NotWillingToShare:
.string "Oh…\n"
.string "You're not willing to share?$"
LilycoveCity_PokemonCenter_1F_Text_IllTryToCherishIt:
.string "Oh?\n"
.string "That {STR_VAR_2} is {STR_VAR_1}?\p"
.string "…Oh, is that right?\p"
.string "Well, I owe you a thanks anyway.\n"
.string "I'll try to cherish it…$"
LilycoveCity_PokemonCenter_1F_Text_IWillCherishThis:
.string "Oh…\p"
.string "That's a quite {STR_VAR_1}\n"
.string "{STR_VAR_2}…\p"
.string "Isn't it nice?\n"
.string "It's so dreamy…\p"
.string "Thank you…\n"
.string "I will cherish this…$"
LilycoveCity_PokemonCenter_1F_Text_IWillTreasureThis:
.string "…Oh, oh, oh…\p"
.string "This is amazing!\n"
.string "This really is {STR_VAR_1}!\p"
.string "I never knew that one {STR_VAR_2}\n"
.string "could be this {STR_VAR_1}!\p"
.string "Thank you!\p"
.string "I will treasure this for the rest\n"
.string "of my life!$"
LilycoveCity_PokemonCenter_1F_Text_IllGiveYouThisInReturn:
.string "I'll give you this wonderful item in\n"
.string "return for your fabulous gift.\p"
.string "I hope you will cherish it…$"
LilycoveCity_PokemonCenter_1F_Text_YouDontHaveSpaceForIt:
.string "Oh, you can't have it if you don't have\n"
.string "the space for it.\p"
.string "Please come see me when you get\n"
.string "your BAG organized…$"
LilycoveCity_PokemonCenter_1F_Text_ImTheQuizLady:
.string "I'm the QUIZ LADY!\n"
.string "I love quizzes!$"
LilycoveCity_PokemonCenter_1F_Text_WaitingToTakeYourQuiz:
.string "Oh?\p"
.string "I'm waiting for a challenger to answer\n"
.string "the quiz you made.\p"
.string "We can chat another time, okay?$"
LilycoveCity_PokemonCenter_1F_Text_WaitingForChallenger:
.string "I'm waiting for someone to challenge\n"
.string "a quiz this {STR_VAR_1} thought up!$"
LilycoveCity_PokemonCenter_1F_Text_TakeQuizChallenge:
.string "If you answer correctly, you can win\n"
.string "fabulous prizes!\p"
.string "Would you like to take the quiz\n"
.string "challenge?$"
LilycoveCity_PokemonCenter_1F_Text_WaitForAnswer:
.string "… … … … … …\n"
.string "… … … … … …$"
LilycoveCity_PokemonCenter_1F_Text_HowBoringBye:
.string "Oh, how boring!\n"
.string "Bye-bye!$"
LilycoveCity_PokemonCenter_1F_Text_YoureGoingToQuit:
.string "Awww!\n"
.string "You're going to quit?$"
LilycoveCity_PokemonCenter_1F_Text_TakeTheQuizAnotherTime:
.string "Please take the quiz challenge\n"
.string "another time!$"
LilycoveCity_PokemonCenter_1F_Text_YouGotItRight:
.string "You're amazing! You've got it right!\n"
.string "You're one sharp customer!$"
LilycoveCity_PokemonCenter_1F_Text_YouGotItRightYouveWonPersonsPrize:
.string "Congratulations!\n"
.string "You've got the quiz right!\p"
.string "You've won a prize provided by\n"
.string "{STR_VAR_1}!$"
@ Unused
LilycoveCity_PokemonCenter_1F_Text_XReceivedOneY:
.string "{STR_VAR_1} received\n"
.string "one {STR_VAR_2}!$"
LilycoveCity_PokemonCenter_1F_Text_YourBagIsFilledUp:
.string "Oh? Your BAG is filled up!\n"
.string "Come see me when you have room.$"
LilycoveCity_PokemonCenter_1F_Text_WrongTheCorrectAnswerIs:
.string "Hmm… Wrong!\n"
.string "The correct answer is “{STR_VAR_3}”!$"
LilycoveCity_PokemonCenter_1F_Text_IGetToKeepPrize:
.string "Too bad!\p"
.string "I get to keep the quiz prize\n"
.string "{STR_VAR_1} now!$"
LilycoveCity_PokemonCenter_1F_Text_MakeYourOwnQuiz:
.string "Listen, listen!\n"
.string "Would you like to make your own quiz?$"
LilycoveCity_PokemonCenter_1F_Text_MaybeNextTime:
.string "Oh, I see…\n"
.string "Well, maybe next time!$"
LilycoveCity_PokemonCenter_1F_Text_PickYourPrize:
.string "Okay, the first thing you have to do\n"
.string "is pick the prize for the person that\l"
.string "answers your quiz correctly.\p"
.string "But beware, if the person taking\n"
.string "the quiz can't get it right, I get to\l"
.string "keep the prize!$"
LilycoveCity_PokemonCenter_1F_Text_QuitChoosingPrize:
.string "If you don't choose a prize,\n"
.string "your quiz can't be made.\p"
.string "Are you going to quit making\n"
.string "your quiz?$"
LilycoveCity_PokemonCenter_1F_Text_WriteYourQuiz:
.string "Oh, how nice!\n"
.string "That's a wonderful prize!\p"
.string "Next, you need to write your quiz\n"
.string "question and its answer.$"
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizQuestion:
.string "Are you going to quit writing\n"
.string "your quiz question?$"
@ Unused
LilycoveCity_PokemonCenter_1F_Text_QuitWritingQuizAnswer:
.string "Are you going to quit choosing\n"
.string "your quiz answer?$"
LilycoveCity_PokemonCenter_1F_Text_IllLookForAChallenger:
.string "Thank you!\n"
.string "You've put together a nice quiz.\p"
.string "I'll go look for someone who'll take\n"
.string "your quiz challenge right away.$"
LilycoveCity_PokemonCenter_1F_Text_ImTheContestLady:
.string "I'm the CONTEST LADY!\n"
.string "I sure do love CONTESTS!$"
LilycoveCity_PokemonCenter_1F_Text_ThankForPokeblock:
.string "Thanks for your {POKEBLOCK} before!$"
LilycoveCity_PokemonCenter_1F_Text_MyFriendDisplaysQuality:
.string "This is my friend {STR_VAR_1}!\n"
.string "It's the epitome of {STR_VAR_2}!\p"
.string "But I think that it will display\n"
.string "even more {STR_VAR_2}!$"
LilycoveCity_PokemonCenter_1F_Text_DontHaveAPokeblockCase:
.string "So, I need your help!\p"
.string "Please, may I have one {POKEBLOCK}?\n"
.string "All I'm asking for is one!\p"
.string "…Oh, but…\n"
.string "Don't you have a {POKEBLOCK} CASE?\l"
.string "That's no good. Next time, then!$"
LilycoveCity_PokemonCenter_1F_Text_AskingForOnePokeblock:
.string "So, I need your help!\p"
.string "Please, may I have one {POKEBLOCK}?\n"
.string "All I'm asking for is one!$"
LilycoveCity_PokemonCenter_1F_Text_ICantHaveOnePokeblock:
.string "Awww!\n"
.string "I can't have one {POKEBLOCK}?!$"
LilycoveCity_PokemonCenter_1F_Text_WhatACheapskate:
.string "Sheesh!\n"
.string "What a cheapskate!$"
LilycoveCity_PokemonCenter_1F_Text_IllUseYourPokeblock:
.string "Yay!\n"
.string "Thank you!\p"
.string "I'll feed my POKéMON your {POKEBLOCK}\n"
.string "right away.$"
LilycoveCity_PokemonCenter_1F_Text_NoChangeThanks:
.string "…It doesn't seem to have changed\n"
.string "in any way at all…\p"
.string "Hmm…\p"
.string "Oh, well!\n"
.string "Thank you very much!$"
LilycoveCity_PokemonCenter_1F_Text_ReallyImprovedThanks:
.string "Oh, yay!\n"
.string "It's really delighted!\p"
.string "I think it really improved {STR_VAR_1}'s\n"
.string "{STR_VAR_2} quality, too.\p"
.string "Thank you so much!$"
LilycoveCity_PokemonCenter_1F_Text_ReadyToEnterContests:
.string "Hmm…\p"
.string "I think we may be ready to enter\n"
.string "some CONTESTS.\p"
.string "If you see us in one somewhere,\n"
.string "I hope you'll cheer for us.$"
LilycoveCity_PokemonCenter_1F_Text_Zigzagoon:
.string "{STR_VAR_1}: Guguuh!$"
LilycoveCity_PokemonCenter_1F_Text_Kecleon:
.string "{STR_VAR_1}: Igigigiiih!$"
LilycoveCity_PokemonCenter_1F_Text_Poochyena:
.string "{STR_VAR_1}: Baaarun…$"
LilycoveCity_PokemonCenter_1F_Text_Pikachu:
.string "{STR_VAR_1}: Pikka!$"
LilycoveCity_PokemonCenter_1F_Text_Skitty:
.string "{STR_VAR_1}: Umyaaaan!$"

File diff suppressed because it is too large Load Diff

View File

@@ -90,77 +90,3 @@ ProfileMan_EventScript_DeclineNewProfile::
@ Unused
ProfileMan_EventScript_Ret::
return
ProfileMan_Text_CollectTrainerProfiles:
.string "Hello there, TRAINER!\n"
.string "You've got a wonderful smile, there.\p"
.string "I have a hobby--collecting the profiles\n"
.string "of POKéMON TRAINERS.$"
ProfileMan_Text_MayISeeYourProfile:
.string "So, how about it?\n"
.string "May I see your profile?$"
ProfileMan_Text_EasyChatExplanation:
.string "You make your own profile by putting\n"
.string "together four words or phrases.\p"
.string "Here, I'll show you an example of a\n"
.string "profile using four pieces of text.\p"
.string "You can switch those four pieces with\n"
.string "other text pieces any which way you\l"
.string "like to make your own profile.\p"
.string "There are a lot of text pieces that\n"
.string "you can use.\p"
.string "They are arranged in groups like\n"
.string "POKéMON, lifestyles, and hobbies so\l"
.string "it is easier to look them up.\p"
.string "So, first, choose the group of text\n"
.string "pieces to display a list of choices.\p"
.string "Then, pick the choice you want.\p"
.string "Repeat for the remaining text choices,\n"
.string "and you'll have your very own profile.$"
ProfileMan_Text_LetsSeeItThen:
.string "Yes! Thank you!\n"
.string "So, let's see it, then.$"
ProfileMan_Text_ImagineYouWouldHaveWonderfulProfile:
.string "Oh, no, really?\p"
.string "I imagine someone like you would have\n"
.string "a wonderful profile…$"
ProfileMan_Text_NotIntoItRightNow:
.string "Oh? You're not into it right now?\p"
.string "Well, anytime is good by me!$"
ProfileMan_Text_YouHaveWonderfulSmile:
.string "Hello there, TRAINER!\n"
.string "You've got a wonderful smile.$"
ProfileMan_Text_MayISeeYourNewProfile:
.string "May I see your new profile?$"
ProfileMan_Text_EvenBetterThanLastProfile:
.string "Yes! Thank you!\p"
.string "I hope it's even better than the profile\n"
.string "you showed me before.$"
ProfileMan_Text_LikeProfileWayItIs:
.string "Oh, you like your profile the way it is.\p"
.string "I don't blame you--it's a wonderful\n"
.string "profile the way it is now.$"
ProfileMan_Text_FantasticProfile:
.string "F-fantastic!\p"
.string "Your profile, it's wonderful!\n"
.string "It really says what you're about.\p"
.string "Why, anyone hearing this profile would\n"
.string "be captivated by you!\p"
.string "Thank you!$"
@ Unused
ProfileMan_Text_YouKnowSecretSaying:
.string "Oh?\n"
.string "You know the secret saying!\p"
.string "That means you're now a fellow member\n"
.string "of the MYSTERY EVENT CLUB!$"

View File

@@ -2,5 +2,23 @@ EventScript_RepelWoreOff::
msgbox Text_RepelWoreOff, MSGBOX_SIGN
end
.ifdef ENGLISH
Text_RepelWoreOff:
.string "REPEL's effect wore off…$"
.else
.ifdef FRENCH
Text_RepelWoreOff:
.string "Leffet de REPOUSSE se dissipe…$"
.else
.ifdef ITALIAN
Text_RepelWoreOff:
.string "Finito leffetto del REPELLENTE…$"
.endif
.endif
.endif

View File

@@ -22,46 +22,3 @@ Roulette_EventScript_Play::
special PlayRoulette
waitstate
end
Roulette_Text_PlayMinimumWagerIsX::
.string "The minimum wager at this table\n"
.string "is {STR_VAR_1}. Do you want to play?$"
Roulette_Text_NotEnoughCoins::
.string "You don't have enough COINS.$"
Roulette_Text_SpecialRateTable::
.string "Special rate table right now!$"
Roulette_Text_ControlsInstruction::
.string "Place your wager with the + Control\n"
.string "Pad, then press the A Button.$"
Roulette_Text_ItsAHit::
.string "It's a hit!$"
Roulette_Text_Jackpot::
.string "Jackpot!$"
Roulette_Text_NothingDoing::
.string "Nothing doing!$"
Roulette_Text_YouveWonXCoins::
.string "You've won {STR_VAR_1} COINS!$"
Roulette_Text_NoCoinsLeft::
.string "No COINS left…$"
Roulette_Text_KeepPlaying::
.string "Keep playing?$"
Roulette_Text_BoardWillBeCleared::
.string "The ROULETTE board will be cleared.$"
@ Unused
Roulette_Text_YouDontHaveACoinCase::
.string "You don't have a COIN CASE.$"
Roulette_Text_CoinCaseIsFull::
.string "Your COIN CASE is full!\n"
.string "Coins can be exchanged for prizes.$"

View File

@@ -68,224 +68,3 @@ SafariZone_EventScript_PokeblockPresent::
waitbuttonpress
releaseall
end
SafariZone_Text_WouldYouLikeToExit:
.string "Would you like to exit the SAFARI\n"
.string "ZONE right now?$"
SafariZone_Text_TimesUp:
.string "Ding-dong! Time's up!\n"
.string "Your SAFARI Game is over.$"
SafariZone_Text_OutOfBalls:
.string "You've run out of SAFARI BALLS.\n"
.string "Your SAFARI Game is over.$"
SafariZone_Text_PlacePokeblockOnFeeder:
.string "Would you like to place a {POKEBLOCK}\n"
.string "on the {POKEBLOCK} FEEDER?$"
SafariZone_Text_PokeblockStillHere:
.string "The {STR_VAR_1} you left\n"
.string "before is still here.$"
SafariZone_Text_PokeblockWasPlaced:
.string "The {STR_VAR_1} was placed\n"
.string "on the {POKEBLOCK} FEEDER.$"
Route121_SafariZoneEntrance_Text_WelcomeToSafariZone:
.string "Welcome to the SAFARI ZONE!\p"
.string "Here, you may witness many kinds of\n"
.string "POKéMON rarely seen in HOENN.\p"
.string "And, you'll see them in their wild,\n"
.string "untamed state in natural habitats.\p"
.string "What's more, we've thrown open the\n"
.string "gates to POKéMON TRAINERS.\p"
.string "You're encouraged to catch POKéMON\n"
.string "for keeps!\p"
.string "Come in and enjoy the SAFARI ZONE!$"
Route121_SafariZoneEntrance_Text_WelcomeFirstTime:
.string "Welcome to the SAFARI ZONE!\n"
.string "Is it your first time here?$"
Route121_SafariZoneEntrance_Text_ComeInAndEnjoy:
.string "Come in and enjoy the SAFARI ZONE!$"
Route121_SafariZoneEntrance_Text_FirstTimeInfo:
.string "When you enter the SAFARI ZONE, you\n"
.string "start with 30 SAFARI BALLS for\l"
.string "catching POKéMON.\p"
.string "The SAFARI Game is over when you run\n"
.string "out of SAFARI BALLS, or when you've\l"
.string "walked 500 steps.\p"
.string "Come in and enjoy the SAFARI ZONE!$"
Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay:
.string "Welcome to the SAFARI ZONE!\p"
.string "All you can catch for just ¥500!\n"
.string "Would you like to play a SAFARI Game?$"
Route121_SafariZoneEntrance_Text_PlayAnotherTime:
.string "Okay.\n"
.string "Please play another time!$"
Route121_SafariZoneEntrance_Text_NotEnoughMoney:
.string "You don't have enough money.\n"
.string "Sorry.$"
Route121_SafariZoneEntrance_Text_ThatWillBe500Please:
.string "That will be ¥500, please.$"
Route121_SafariZoneEntrance_Text_HereAreYourSafariBalls:
.string "Here are your SAFARI BALLS.$"
Route121_SafariZoneEntrance_Text_Received30SafariBalls:
.string "{PLAYER} received 30 SAFARI BALLS.$"
Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself:
.string "We'll let you know when your game\n"
.string "is over.\p"
.string "So, until then, enjoy yourself, please!\n"
.string "Off you go on your wild excursion!$"
Route121_SafariZoneEntrance_Text_PCIsFull:
.string "Excuse me!\n"
.string "Your PC BOX is full.$"
Route121_SafariZoneEntrance_Text_YouNeedPokeblockCase:
.string "Excuse me!\n"
.string "You seem to be without a {POKEBLOCK} CASE.\p"
.string "Your SAFARI Game will be much more\n"
.string "fruitful if you use {POKEBLOCK}S.\p"
.string "Please come back with a {POKEBLOCK} CASE.\p"
.string "You may obtain a {POKEBLOCK} CASE from\n"
.string "the LILYCOVE CONTEST HALL.$"
SafariZone_South_Text_StillHaveTimeExit:
.string "You still have time left. Would you like\n"
.string "to exit the SAFARI ZONE now?$"
SafariZone_South_Text_EnjoyTheRestOfYourAdventure:
.string "Please enjoy the rest of your wild\n"
.string "adventure!$"
SafariZone_South_Text_ExitEarlyThankYouForPlaying:
.string "Okay.\p"
.string "I'll take back your remaining SAFARI\n"
.string "BALLS.\p"
.string "Thank you for playing.\n"
.string "We hope to see you again.$"
SafariZone_South_Text_GoodLuck:
.string "Good luck!\p"
.string "If you need anything, don't hesitate\n"
.string "to tell me, please!$"
SafariZone_South_Text_Boy:
.string "Did you know?\p"
.string "If you put a {POKEBLOCK} in that square box,\n"
.string "POKéMON gather around.$"
SafariZone_South_Text_Man:
.string "I want to keep going deeper, but I\n"
.string "forgot to bring a BIKE.\p"
.string "Something tells me that rare POKéMON\n"
.string "live in the outlying areas.$"
SafariZone_Southwest_Text_Woman:
.string "Sometimes, when I toss a {POKEBLOCK} at \n"
.string "POKéMON, it gets ignored.\p"
.string "Do POKéMON have likes and dislikes\n"
.string "about what they eat?$"
SafariZone_Northwest_Text_Man:
.string "Gasp… Gasp…\n"
.string "I…made it out here…but…\p"
.string "I'm exhausted… I don't have the\n"
.string "energy to catch POKéMON…$"
SafariZone_North_Text_Fisherman:
.string "I'm on a mission to find WATER POKéMON\n"
.string "you don't see in HOENN.\p"
.string "Do you have any idea where the lake is?$"
SafariZone_North_Text_Man:
.string "I'm going to catch a lot of rare POKéMON\n"
.string "here and trade them with my friends!$"
SafariZone_South_Text_Youngster:
.string "I put a {POKEBLOCK} on the {POKEBLOCK} FEEDER.\n"
.string "But it seems to have disappeared.\p"
.string "I guess POKéMON must have eaten it\n"
.string "without me noticing.$"
Route121_SafariZoneEntrance_Text_TrainerTip:
.string "SAFARI ZONE TRAINER TIP!\p"
.string "Throw {POKEBLOCK}S at wild POKéMON to make\n"
.string "them less likely to flee.$"
SafariZone_Southwest_Text_RestHouseSign:
.string "“Relieve your tired feet.”\n"
.string "REST HOUSE$"
SafariZone_RestHouse_Text_Youngster:
.string "I don't have any {POKEBLOCK}S, but I caught\n"
.string "a good number of POKéMON.\p"
.string "You can improve your chances of making\n"
.string "a catch by getting closer to them\l"
.string "before throwing a SAFARI BALL.$"
SafariZone_RestHouse_Text_PsychicM:
.string "If you use {POKEBLOCK}S, wild POKéMON won't\n"
.string "be so quick to run away.\p"
.string "It's not much use to give {POKEBLOCK}S to\n"
.string "POKéMON that don't flee easily.$"
SafariZone_RestHouse_Text_FatMan:
.string "If you put a {POKEBLOCK} on the FEEDER,\n"
.string "POKéMON are attracted to it.\p"
.string "I think POKéMON with the same sort of\n"
.string "nature are drawn by a certain {POKEBLOCK}.$"
SafariZone_South_Text_AreaOffLimits1:
.string "This area is still under construction.\n"
.string "It's off-limits, sorry!$"
SafariZone_Southeast_Text_ExpansionIsFinished:
.string "The SAFARI ZONE's expansion project\n"
.string "is finished now.\p"
.string "We hope you will enjoy the new area.$"
SafariZone_South_Text_AreaOffLimits2:
.string "This area is still under construction.\n"
.string "It's off-limits, sorry!$"
SafariZone_Southeast_Text_LittleGirl:
.string "Wow! Whee! I haven't seen any of\n"
.string "these POKéMON before!$"
SafariZone_Southeast_Text_FatMan:
.string "The POKéMON in this area are all\n"
.string "new to me.\p"
.string "And I'm allowed to catch these rare\n"
.string "POKéMON! Too cool!$"
SafariZone_Southeast_Text_RichBoy:
.string "The POKéMON around here seem to be\n"
.string "from somewhere other than HOENN.$"
SafariZone_Northeast_Text_Boy:
.string "I only have a couple SAFARI BALLS left.\p"
.string "I'm having a hard time trying to\n"
.string "decide what I should catch.$"
SafariZone_Northeast_Text_Woman:
.string "I heard that you can see PIKACHU here.\n"
.string "Where might one be?$"
SafariZone_Northeast_Text_Girl:
.string "Oh, boo!\n"
.string "I can't seem to catch anything!\p"
.string "I'll end up wasting the admission\n"
.string "price if I don't catch something!$"

View File

@@ -1,6 +1,20 @@
.ifdef ENGLISH
Text_ThisIsATestSignpostMsg::
.string "This is a test message.\n"
.string "This is a signpost.$"
.else
.ifdef FRENCH
Text_ThisIsATestSignpostMsg::
.string "Message test.\n"
.string "Panneau.$"
.else
.ifdef ITALIAN
Text_ThisIsATestSignpostMsg::
.string "Questo è un messaggio di prova.\n"
.string "Questo è un cartello.$"
.endif
.endif
.endif
EventScript_TestSignpostMsg::
msgbox Text_ThisIsATestSignpostMsg, MSGBOX_SIGN