mirror of
https://github.com/pret/pokeemerald.git
synced 2026-08-25 03:30:28 -05:00
Consistently use decimal for CLEAR and CLEAR_TO
This commit is contained in:
@@ -328,11 +328,11 @@ Route124_DivingTreasureHuntersHouse_Text_ComeBackIfYouChangeMind:
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.string "Well, if you change your mind, come back.$"
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Route124_DivingTreasureHuntersHouse_Text_ShardTradeBoard:
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.string "{CLEAR_TO 0x0a}Wanted item{CLEAR_TO 0x7c}Trade item\n"
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.string "{CLEAR_TO 0x0f}RED SHARD{CLEAR_TO 0x59}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 0x7b}FIRE STONE{CLEAR_TO 0xc8}\p"
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.string "{CLEAR_TO 0x0a}Wanted item{CLEAR_TO 0x7c}Trade item\n"
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.string "{CLEAR_TO 0x06}YELLOW SHARD{CLEAR_TO 0x59}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 0x73}THUNDERSTONE{CLEAR_TO 0xc8}\p"
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.string "{CLEAR_TO 0x0a}Wanted item{CLEAR_TO 0x7c}Trade item\n"
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.string "{CLEAR_TO 0x0c}BLUE SHARD{CLEAR_TO 0x59}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 0x79}WATER STONE{CLEAR_TO 0xc8}\p"
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.string "{CLEAR_TO 0x0a}Wanted item{CLEAR_TO 0x7c}Trade item\n"
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.string "{CLEAR_TO 0x08}GREEN SHARD{CLEAR_TO 0x59}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 0x7b}LEAF STONE$"
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.string "{CLEAR_TO 10}Wanted item{CLEAR_TO 124}Trade item\n"
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.string "{CLEAR_TO 15}RED SHARD{CLEAR_TO 89}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 123}FIRE STONE{CLEAR_TO 200}\p"
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.string "{CLEAR_TO 10}Wanted item{CLEAR_TO 124}Trade item\n"
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.string "{CLEAR_TO 6}YELLOW SHARD{CLEAR_TO 89}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 115}THUNDERSTONE{CLEAR_TO 200}\p"
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.string "{CLEAR_TO 10}Wanted item{CLEAR_TO 124}Trade item\n"
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.string "{CLEAR_TO 12}BLUE SHARD{CLEAR_TO 89}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 121}WATER STONE{CLEAR_TO 200}\p"
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.string "{CLEAR_TO 10}Wanted item{CLEAR_TO 124}Trade item\n"
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.string "{CLEAR_TO 8}GREEN SHARD{CLEAR_TO 89}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 123}LEAF STONE$"
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136
src/strings.c
136
src/strings.c
@@ -99,10 +99,10 @@ const u8 gText_DefaultNameLucy[] = _("LUCY");
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const u8 gText_DefaultNameHalie[] = _("HALIE");
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const u8 gText_ThisIsAPokemon[] = _("This is what we call a “POKéMON.”{PAUSE 96}\p");
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const u8 gText_5MarksPokemon[] = _("????? POKéMON");
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const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??'??”");
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const u8 gText_UnkHeight[] = _("{CLEAR_TO 12}??'??”");
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const u8 gText_UnkWeight[] = _("????.? lbs.");
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const u8 gText_EmptyPkmnCategory[] = _(" POKéMON"); // Unused
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const u8 gText_EmptyHeight[] = _("{CLEAR_TO 0x0C} ' ”"); // Unused
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const u8 gText_EmptyHeight[] = _("{CLEAR_TO 12} ' ”"); // Unused
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const u8 gText_EmptyWeight[] = _(" . lbs."); // Unused
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const u8 gText_EmptyPokedexInfo1[] = _(""); // Unused
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const u8 gText_CryOf[] = _("CRY OF");
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@@ -206,7 +206,7 @@ const u8 gText_ThreeDashes[] = _("---");
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const u8 gText_MaleSymbol[] = _("♂");
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const u8 gText_FemaleSymbol[] = _("♀");
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const u8 gText_LevelSymbol[] = _("{LV}");
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const u8 gText_NumberClear01[] = _("{NO}{CLEAR 0x01}");
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const u8 gText_NumberClear01[] = _("{NO}{CLEAR 1}");
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const u8 gText_PlusSymbol[] = _("+"); // Unused
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const u8 gText_RightArrow[] = _("{RIGHT_ARROW}"); // Unused
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const u8 gText_IDNumber2[] = _("{ID}{NO}");
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@@ -294,8 +294,8 @@ const u8 *const gPocketNamesStringsTable[] =
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[KEYITEMS_POCKET] = gText_KeyItemsPocket
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};
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const u8 gText_NumberItem_TMBerry[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}");
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const u8 gText_NumberItem_HM[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}");
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const u8 gText_NumberItem_TMBerry[] = _("{NO}{STR_VAR_1}{CLEAR 7}{STR_VAR_2}");
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const u8 gText_NumberItem_HM[] = _("{CLEAR_TO 17}{STR_VAR_1}{CLEAR 5}{STR_VAR_2}");
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const u8 gText_SizeSlash[] = _("SIZE /");
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const u8 gText_FirmSlash[] = _("FIRM /");
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const u8 gText_Var1DotVar2[] = _("{STR_VAR_1}.{STR_VAR_2}”");
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@@ -645,9 +645,9 @@ const u8 gText_Challenge[] = _("CHALLENGE");
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const u8 gText_Info3[] = _("INFO");
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const u8 gText_Lv50[] = _("LV. 50");
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const u8 gText_OpenLevel[] = _("OPEN LEVEL");
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const u8 gText_FreshWaterAndPrice[] = _("FRESH WATER{CLEAR_TO 0x48}¥200");
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const u8 gText_SodaPopAndPrice[] = _("SODA POP{CLEAR_TO 0x48}¥300");
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const u8 gText_LemonadeAndPrice[] = _("LEMONADE{CLEAR_TO 0x48}¥350");
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const u8 gText_FreshWaterAndPrice[] = _("FRESH WATER{CLEAR_TO 72}¥200");
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const u8 gText_SodaPopAndPrice[] = _("SODA POP{CLEAR_TO 72}¥300");
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const u8 gText_LemonadeAndPrice[] = _("LEMONADE{CLEAR_TO 72}¥350");
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const u8 gText_HowToRide[] = _("HOW TO RIDE");
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const u8 gText_HowToTurn[] = _("HOW TO TURN");
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const u8 gText_SandySlopes[] = _("SANDY SLOPES");
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@@ -679,11 +679,11 @@ const u8 gText_GreenShard[] = _("GREEN SHARD");
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const u8 gText_BattleFrontier[] = _("BATTLE FRONTIER");
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const u8 gText_Right[] = _("Right");
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const u8 gText_Left[] = _("Left");
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const u8 gText_TM32AndPrice[] = _("TM32{CLEAR_TO 0x48}1,500 COINS");
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const u8 gText_TM29AndPrice[] = _("TM29{CLEAR_TO 0x48}3,500 COINS");
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const u8 gText_TM35AndPrice[] = _("TM35{CLEAR_TO 0x48}4,000 COINS");
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const u8 gText_TM24AndPrice[] = _("TM24{CLEAR_TO 0x48}4,000 COINS");
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const u8 gText_TM13AndPrice[] = _("TM13{CLEAR_TO 0x48}4,000 COINS");
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const u8 gText_TM32AndPrice[] = _("TM32{CLEAR_TO 72}1,500 COINS");
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const u8 gText_TM29AndPrice[] = _("TM29{CLEAR_TO 72}3,500 COINS");
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const u8 gText_TM35AndPrice[] = _("TM35{CLEAR_TO 72}4,000 COINS");
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const u8 gText_TM24AndPrice[] = _("TM24{CLEAR_TO 72}4,000 COINS");
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const u8 gText_TM13AndPrice[] = _("TM13{CLEAR_TO 72}4,000 COINS");
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const u8 gText_Cool[] = _("COOL");
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const u8 gText_Beauty[] = _("BEAUTY");
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const u8 gText_Cute[] = _("CUTE");
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@@ -966,7 +966,7 @@ const u8 gText_CantCallOpponentHere[] = _("Can't call opponent here."); // Unuse
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const u8 gText_PokenavMatchCall_Strategy[] = _("STRATEGY");
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const u8 gText_PokenavMatchCall_TrainerPokemon[] = _("TRAINER'S POKéMON");
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const u8 gText_PokenavMatchCall_SelfIntroduction[] = _("SELF-INTRODUCTION");
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const u8 gText_Pokenav_ClearButtonList[] = _("{CLEAR 0x80}");
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const u8 gText_Pokenav_ClearButtonList[] = _("{CLEAR 128}");
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const u8 gText_PokenavMap_ZoomedOutButtons[] = _("{A_BUTTON}ZOOM {B_BUTTON}CANCEL");
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const u8 gText_PokenavMap_ZoomedInButtons[] = _("{A_BUTTON}FULL {B_BUTTON}CANCEL");
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const u8 gText_PokenavCondition_MonListButtons[] = _("{A_BUTTON}CONDITION {B_BUTTON}CANCEL");
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@@ -1136,56 +1136,56 @@ const u8 gText_80Pts[] = _("80 pts");
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const u8 gText_90Pts[] = _("90 pts");
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const u8 gText_100Pts[] = _("100 pts");
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const u8 gText_QuestionMark[] = _("?");
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const u8 gText_KissPoster16BP[] = _("KISS POSTER{CLEAR_TO 0x5E}16BP");
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const u8 gText_KissCushion32BP[] = _("KISS CUSHION{CLEAR_TO 0x5E}32BP");
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const u8 gText_SmoochumDoll32BP[] = _("SMOOCHUM DOLL{CLEAR_TO 0x5E}32BP");
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const u8 gText_TogepiDoll48BP[] = _("TOGEPI DOLL{CLEAR_TO 0x5E}48BP");
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const u8 gText_MeowthDoll48BP[] = _("MEOWTH DOLL{CLEAR_TO 0x5E}48BP");
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const u8 gText_ClefairyDoll48BP[] = _("CLEFAIRY DOLL{CLEAR_TO 0x5E}48BP");
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const u8 gText_DittoDoll48BP[] = _("DITTO DOLL{CLEAR_TO 0x5E}48BP");
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const u8 gText_CyndaquilDoll80BP[] = _("CYNDAQUIL DOLL{CLEAR_TO 0x5E}80BP");
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const u8 gText_ChikoritaDoll80BP[] = _("CHIKORITA DOLL{CLEAR_TO 0x5E}80BP");
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const u8 gText_TotodileDoll80BP[] = _("TOTODILE DOLL{CLEAR_TO 0x5E}80BP");
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const u8 gText_LaprasDoll128BP[] = _("LAPRAS DOLL{CLEAR_TO 0x58}128BP");
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const u8 gText_SnorlaxDoll128BP[] = _("SNORLAX DOLL{CLEAR_TO 0x58}128BP");
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const u8 gText_VenusaurDoll256BP[] = _("VENUSAUR DOLL{CLEAR_TO 0x58}256BP");
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const u8 gText_CharizardDoll256BP[] = _("CHARIZARD DOLL{CLEAR_TO 0x58}256BP");
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const u8 gText_BlastoiseDoll256BP[] = _("BLASTOISE DOLL{CLEAR_TO 0x58}256BP");
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const u8 gText_Protein1BP[] = _("PROTEIN{CLEAR_TO 0x64}1BP");
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const u8 gText_Calcium1BP[] = _("CALCIUM{CLEAR_TO 0x64}1BP");
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const u8 gText_Iron1BP[] = _("IRON{CLEAR_TO 0x64}1BP");
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const u8 gText_Zinc1BP[] = _("ZINC{CLEAR_TO 0x64}1BP");
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const u8 gText_Carbos1BP[] = _("CARBOS{CLEAR_TO 0x64}1BP");
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const u8 gText_HpUp1BP[] = _("HP UP{CLEAR_TO 0x64}1BP");
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const u8 gText_Leftovers48BP[] = _("LEFTOVERS{CLEAR_TO 0x5E}48BP");
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const u8 gText_WhiteHerb48BP[] = _("WHITE HERB{CLEAR_TO 0x5E}48BP");
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const u8 gText_QuickClaw48BP[] = _("QUICK CLAW{CLEAR_TO 0x5E}48BP");
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const u8 gText_MentalHerb48BP[] = _("MENTAL HERB{CLEAR_TO 0x5E}48BP");
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const u8 gText_BrightPowder64BP[] = _("BRIGHTPOWDER{CLEAR_TO 0x5E}64BP");
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const u8 gText_ChoiceBand64BP[] = _("CHOICE BAND{CLEAR_TO 0x5E}64BP");
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const u8 gText_KingsRock64BP[] = _("KING'S ROCK{CLEAR_TO 0x5E}64BP");
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const u8 gText_FocusBand64BP[] = _("FOCUS BAND{CLEAR_TO 0x5E}64BP");
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const u8 gText_ScopeLens64BP[] = _("SCOPE LENS{CLEAR_TO 0x5E}64BP");
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const u8 gText_Softboiled16BP[] = _("SOFTBOILED{CLEAR_TO 0x4E}16BP");
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const u8 gText_SeismicToss24BP[] = _("SEISMIC TOSS{CLEAR_TO 0x4E}24BP");
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const u8 gText_DreamEater24BP[] = _("DREAM EATER{CLEAR_TO 0x4E}24BP");
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const u8 gText_MegaPunch24BP[] = _("MEGA PUNCH{CLEAR_TO 0x4E}24BP");
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const u8 gText_MegaKick48BP[] = _("MEGA KICK{CLEAR_TO 0x4E}48BP");
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const u8 gText_BodySlam48BP[] = _("BODY SLAM{CLEAR_TO 0x4E}48BP");
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const u8 gText_RockSlide48BP[] = _("ROCK SLIDE{CLEAR_TO 0x4E}48BP");
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const u8 gText_Counter48BP[] = _("COUNTER{CLEAR_TO 0x4E}48BP");
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const u8 gText_ThunderWave48BP[] = _("THUNDER WAVE{CLEAR_TO 0x4E}48BP");
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const u8 gText_SwordsDance48BP[] = _("SWORDS DANCE{CLEAR_TO 0x4E}48BP");
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const u8 gText_DefenseCurl16BP[] = _("DEFENSE CURL{CLEAR_TO 0x4E}16BP");
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const u8 gText_Snore24BP[] = _("SNORE{CLEAR_TO 0x4E}24BP");
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const u8 gText_MudSlap24BP[] = _("MUD-SLAP{CLEAR_TO 0x4E}24BP");
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const u8 gText_Swift24BP[] = _("SWIFT{CLEAR_TO 0x4E}24BP");
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const u8 gText_IcyWind24BP[] = _("ICY WIND{CLEAR_TO 0x4E}24BP");
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const u8 gText_Endure48BP[] = _("ENDURE{CLEAR_TO 0x4E}48BP");
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const u8 gText_PsychUp48BP[] = _("PSYCH UP{CLEAR_TO 0x4E}48BP");
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const u8 gText_IcePunch48BP[] = _("ICE PUNCH{CLEAR_TO 0x4E}48BP");
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const u8 gText_ThunderPunch48BP[] = _("THUNDERPUNCH{CLEAR_TO 0x4E}48BP");
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const u8 gText_FirePunch48BP[] = _("FIRE PUNCH{CLEAR_TO 0x4E}48BP");
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const u8 gText_KissPoster16BP[] = _("KISS POSTER{CLEAR_TO 94}16BP");
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const u8 gText_KissCushion32BP[] = _("KISS CUSHION{CLEAR_TO 94}32BP");
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const u8 gText_SmoochumDoll32BP[] = _("SMOOCHUM DOLL{CLEAR_TO 94}32BP");
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const u8 gText_TogepiDoll48BP[] = _("TOGEPI DOLL{CLEAR_TO 94}48BP");
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const u8 gText_MeowthDoll48BP[] = _("MEOWTH DOLL{CLEAR_TO 94}48BP");
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const u8 gText_ClefairyDoll48BP[] = _("CLEFAIRY DOLL{CLEAR_TO 94}48BP");
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const u8 gText_DittoDoll48BP[] = _("DITTO DOLL{CLEAR_TO 94}48BP");
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const u8 gText_CyndaquilDoll80BP[] = _("CYNDAQUIL DOLL{CLEAR_TO 94}80BP");
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const u8 gText_ChikoritaDoll80BP[] = _("CHIKORITA DOLL{CLEAR_TO 94}80BP");
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const u8 gText_TotodileDoll80BP[] = _("TOTODILE DOLL{CLEAR_TO 94}80BP");
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const u8 gText_LaprasDoll128BP[] = _("LAPRAS DOLL{CLEAR_TO 88}128BP");
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const u8 gText_SnorlaxDoll128BP[] = _("SNORLAX DOLL{CLEAR_TO 88}128BP");
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const u8 gText_VenusaurDoll256BP[] = _("VENUSAUR DOLL{CLEAR_TO 88}256BP");
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const u8 gText_CharizardDoll256BP[] = _("CHARIZARD DOLL{CLEAR_TO 88}256BP");
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const u8 gText_BlastoiseDoll256BP[] = _("BLASTOISE DOLL{CLEAR_TO 88}256BP");
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const u8 gText_Protein1BP[] = _("PROTEIN{CLEAR_TO 100}1BP");
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const u8 gText_Calcium1BP[] = _("CALCIUM{CLEAR_TO 100}1BP");
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const u8 gText_Iron1BP[] = _("IRON{CLEAR_TO 100}1BP");
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const u8 gText_Zinc1BP[] = _("ZINC{CLEAR_TO 100}1BP");
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const u8 gText_Carbos1BP[] = _("CARBOS{CLEAR_TO 100}1BP");
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const u8 gText_HpUp1BP[] = _("HP UP{CLEAR_TO 100}1BP");
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const u8 gText_Leftovers48BP[] = _("LEFTOVERS{CLEAR_TO 94}48BP");
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const u8 gText_WhiteHerb48BP[] = _("WHITE HERB{CLEAR_TO 94}48BP");
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const u8 gText_QuickClaw48BP[] = _("QUICK CLAW{CLEAR_TO 94}48BP");
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const u8 gText_MentalHerb48BP[] = _("MENTAL HERB{CLEAR_TO 94}48BP");
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const u8 gText_BrightPowder64BP[] = _("BRIGHTPOWDER{CLEAR_TO 94}64BP");
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const u8 gText_ChoiceBand64BP[] = _("CHOICE BAND{CLEAR_TO 94}64BP");
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const u8 gText_KingsRock64BP[] = _("KING'S ROCK{CLEAR_TO 94}64BP");
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const u8 gText_FocusBand64BP[] = _("FOCUS BAND{CLEAR_TO 94}64BP");
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const u8 gText_ScopeLens64BP[] = _("SCOPE LENS{CLEAR_TO 94}64BP");
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const u8 gText_Softboiled16BP[] = _("SOFTBOILED{CLEAR_TO 78}16BP");
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const u8 gText_SeismicToss24BP[] = _("SEISMIC TOSS{CLEAR_TO 78}24BP");
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const u8 gText_DreamEater24BP[] = _("DREAM EATER{CLEAR_TO 78}24BP");
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const u8 gText_MegaPunch24BP[] = _("MEGA PUNCH{CLEAR_TO 78}24BP");
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const u8 gText_MegaKick48BP[] = _("MEGA KICK{CLEAR_TO 78}48BP");
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const u8 gText_BodySlam48BP[] = _("BODY SLAM{CLEAR_TO 78}48BP");
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const u8 gText_RockSlide48BP[] = _("ROCK SLIDE{CLEAR_TO 78}48BP");
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const u8 gText_Counter48BP[] = _("COUNTER{CLEAR_TO 78}48BP");
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const u8 gText_ThunderWave48BP[] = _("THUNDER WAVE{CLEAR_TO 78}48BP");
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const u8 gText_SwordsDance48BP[] = _("SWORDS DANCE{CLEAR_TO 78}48BP");
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const u8 gText_DefenseCurl16BP[] = _("DEFENSE CURL{CLEAR_TO 78}16BP");
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const u8 gText_Snore24BP[] = _("SNORE{CLEAR_TO 78}24BP");
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const u8 gText_MudSlap24BP[] = _("MUD-SLAP{CLEAR_TO 78}24BP");
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const u8 gText_Swift24BP[] = _("SWIFT{CLEAR_TO 78}24BP");
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const u8 gText_IcyWind24BP[] = _("ICY WIND{CLEAR_TO 78}24BP");
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const u8 gText_Endure48BP[] = _("ENDURE{CLEAR_TO 78}48BP");
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const u8 gText_PsychUp48BP[] = _("PSYCH UP{CLEAR_TO 78}48BP");
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const u8 gText_IcePunch48BP[] = _("ICE PUNCH{CLEAR_TO 78}48BP");
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const u8 gText_ThunderPunch48BP[] = _("THUNDERPUNCH{CLEAR_TO 78}48BP");
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const u8 gText_FirePunch48BP[] = _("FIRE PUNCH{CLEAR_TO 78}48BP");
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const u8 gText_PkmnFainted_FldPsn[] = _("{STR_VAR_1} fainted…\p\n");
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const u8 gText_Marco[] = _("MARCO");
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const u8 gText_TrainerCardName[] = _("NAME: ");
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@@ -1369,7 +1369,7 @@ const u8 gText_BerriesPicked[] = _("BERRIES picked:");
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const u8 gText_BestScore[] = _("Best score:");
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const u8 gText_BerriesInRowFivePlayers[] = _("BERRIES picked in a row with\nfive players:");
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const u8 gText_BerryPickingResults[] = _("Announcing BERRY-PICKING results!");
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const u8 gText_10P30P50P50P[] = _("{CLEAR_TO 0x03}10P{CLEAR_TO 0x2B}30P{CLEAR_TO 0x53}50P{CLEAR_TO 0x77}{EMOJI_MINUS}50P");
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const u8 gText_10P30P50P50P[] = _("{CLEAR_TO 3}10P{CLEAR_TO 43}30P{CLEAR_TO 83}50P{CLEAR_TO 119}{EMOJI_MINUS}50P");
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const u8 gText_AnnouncingRankings[] = _("Announcing rankings!");
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const u8 gText_AnnouncingPrizes[] = _("Announcing prizes!");
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const u8 gText_1Colon[] = _("1:");
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@@ -1447,7 +1447,7 @@ const u8 gText_Total[] = _("Total");
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const u8 gText_ClearStreak[] = _("Clear streak: {STR_VAR_1}");
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const u8 gText_Championships[] = _("Championships: {STR_VAR_1}");
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const u8 gText_RoomsCleared[] = _("Rooms cleared: {STR_VAR_1}");
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const u8 gText_TimesCleared[] = _("Times cleared:{CLEAR 0x05}{STR_VAR_1}");
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const u8 gText_TimesCleared[] = _("Times cleared:{CLEAR 5}{STR_VAR_1}");
|
||||
const u8 gText_KOsInARow[] = _("KOs in a row: {STR_VAR_1}");
|
||||
const u8 gText_TimesVar1[] = _("Times: {STR_VAR_1}");
|
||||
const u8 gText_FloorsCleared[] = _("Floors cleared: {STR_VAR_1}");
|
||||
@@ -1537,7 +1537,7 @@ const u8 gJPText_Player[] = _("プレイヤー"); // Unused
|
||||
const u8 gJPText_Sama[] = _("さま"); // Unused
|
||||
const u8 gText_DexHoenn[] = _("HOENN");
|
||||
const u8 gText_DexNational[] = _("NATIONAL");
|
||||
const u8 gText_PokedexDiploma[] = _("PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK");
|
||||
const u8 gText_PokedexDiploma[] = _("PLAYER: {CLEAR 16}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 66}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK");
|
||||
const u8 gJPText_GameFreak[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク"); // Unused
|
||||
const u8 gText_DiplomaEmpty[] = _("{COLOR RED}{SHADOW LIGHT_RED}"); // Unused
|
||||
const u8 gText_Hoenn[] = _("HOENN");
|
||||
@@ -1721,7 +1721,7 @@ ALIGNED(4) const u8 gText_PickOKExit[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BU
|
||||
ALIGNED(4) const u8 gText_PickOKCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}CANCEL");
|
||||
const u8 gText_PlayersBattleResults[] = _("{PLAYER}'s BATTLE RESULTS");
|
||||
const u8 gText_TotalRecordWLD[] = _("TOTAL RECORD W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3}");
|
||||
const u8 gText_WinLoseDraw[] = _("{CLEAR_TO 0x53}WIN{CLEAR_TO 0x80}LOSE{CLEAR_TO 0xB0}DRAW");
|
||||
const u8 gText_WinLoseDraw[] = _("{CLEAR_TO 83}WIN{CLEAR_TO 128}LOSE{CLEAR_TO 176}DRAW");
|
||||
const u8 gText_CommunicationStandby5[] = _("Communication standby…");
|
||||
const u8 gText_QuitTheGame[] = _("Quit the game?");
|
||||
const u8 gText_YouveGot9999Coins[] = _("You've got 9,999 COINS.");
|
||||
|
||||
Reference in New Issue
Block a user