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https://github.com/pret/pokeemerald.git
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Consistently use '{PAUSE 15}'
This commit is contained in:
@@ -263,11 +263,11 @@ gText_MonAppealedWithMove::
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gText_MonWasWatchingOthers::
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.string "{STR_VAR_1} was watching\n"
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.string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "the others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_AllOutOfAppealTime::
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.string "We're all out of\n"
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.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "Appeal Time!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@ Unused appeal result texts
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@@ -603,121 +603,121 @@ gText_ScrambledUpOrderForNextTurn::
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gText_JudgeLookedAtMonExpectantly::
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.string "The JUDGE looked at\n"
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.string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "{STR_VAR_1} expectantly.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_AppealComboWentOverWell::
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.string "The appeal combo went\n"
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.string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "over well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_AppealComboWentOverVeryWell::
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.string "The appeal combo went\n"
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.string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "over very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_AppealComboWentOverExcellently::
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.string "The appeal combo went\n"
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.string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "over excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonManagedToAvertGaze::
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.string "{STR_VAR_1} managed to\n"
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.string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "avert its gaze.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonManagedToAvoidSeeingIt::
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.string "{STR_VAR_1} managed to\n"
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.string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "avoid seeing it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonIsntFazedByThatSortOfThing::
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.string "{STR_VAR_1} isn't fazed\n"
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.string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "by that sort of thing.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonBecameALittleDistracted::
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.string "{STR_VAR_1} became a\n"
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.string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "little distracted.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_TriedToStartleOtherPokemon::
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.string "It tried to startle the\n"
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.string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonLookedDownOutOfDistraction::
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.string "{STR_VAR_1} looked down\n"
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.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonTurnedBackOutOfDistraction::
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.string "{STR_VAR_1} turned back\n"
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.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonCouldntHelpUtteringCry::
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.string "{STR_VAR_1} couldn't help\n"
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.string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "uttering a cry.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonCouldntHelpLeapingUp::
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.string "{STR_VAR_1} couldn't help\n"
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.string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "leaping up.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonTrippedOutOfDistraction::
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.string "{STR_VAR_1} tripped over\n"
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.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonWasTooNervousToMove::
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.string "{STR_VAR_1} was too\n"
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.string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "nervous to move.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_ButItMessedUp2::
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.string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "But it messed up.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_ButItFailedToMakeTargetNervous::
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.string "But it failed to make\n"
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.string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "the target nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_ButItFailedToMakeAnyoneNervous::
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.string "But it failed to make\n"
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.string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "anyone nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_ButItWasIgnored::
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.string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "But it was ignored…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_CouldntImproveItsCondition::
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.string "But it couldn't improve\n"
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.string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "its condition…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_BadConditionResultedInWeakAppeal::
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.string "Its bad condition\n"
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.string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "resulted in a weak appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonWasUnaffected::
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.string "{STR_VAR_1} was\n"
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.string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "unaffected.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_RepeatedAppeal::
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.string "{STR_VAR_1} disappointed\n"
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.string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "by repeating an appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsXWentOverGreat::
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.string "{STR_VAR_1}'s {STR_VAR_3}\n"
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.string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "went over great.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsXDidntGoOverWell::
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.string "{STR_VAR_1}'s {STR_VAR_3}\n"
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.string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "didn't go over well here…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsXGotTheCrowdGoing::
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.string "{STR_VAR_1}'s {STR_VAR_3}\n"
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.string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "got the crowd going.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonCantAppealNextTurn::
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.string "{STR_VAR_1} can't appeal\n"
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.string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "next turn…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_AttractedCrowdsAttention::
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.string "It attracted the crowd's\n"
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.string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "attention.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_CrowdContinuesToWatchMon::
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.string "The crowd continues to\n"
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.string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "watch {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsMoveIsIgnored::
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.string "{STR_VAR_1}'s\n"
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.string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "{STR_VAR_2} is ignored.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_Contest_Shyness::
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.string "shyness$"
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@@ -16,7 +16,7 @@ LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain:
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LilycoveCity_DepartmentStore_1F_Text_PleasePickTicket:
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.string "Please pick a LOTO TICKET.\n"
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.string "…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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.string "…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait:
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.string "The LOTO TICKET number is {STR_VAR_1}.\p"
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