Consistently use '{PAUSE 15}'

This commit is contained in:
Martin Griffin
2026-05-13 06:19:43 +01:00
parent 3ca6792d20
commit 701c665786
2 changed files with 33 additions and 33 deletions

View File

@@ -263,11 +263,11 @@ gText_MonAppealedWithMove::
gText_MonWasWatchingOthers::
.string "{STR_VAR_1} was watching\n"
.string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "the others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AllOutOfAppealTime::
.string "We're all out of\n"
.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "Appeal Time!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
@ Unused appeal result texts
@@ -603,121 +603,121 @@ gText_ScrambledUpOrderForNextTurn::
gText_JudgeLookedAtMonExpectantly::
.string "The JUDGE looked at\n"
.string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "{STR_VAR_1} expectantly.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealComboWentOverWell::
.string "The appeal combo went\n"
.string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "over well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealComboWentOverVeryWell::
.string "The appeal combo went\n"
.string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "over very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealComboWentOverExcellently::
.string "The appeal combo went\n"
.string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "over excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonManagedToAvertGaze::
.string "{STR_VAR_1} managed to\n"
.string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "avert its gaze.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonManagedToAvoidSeeingIt::
.string "{STR_VAR_1} managed to\n"
.string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "avoid seeing it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonIsntFazedByThatSortOfThing::
.string "{STR_VAR_1} isn't fazed\n"
.string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "by that sort of thing.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonBecameALittleDistracted::
.string "{STR_VAR_1} became a\n"
.string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "little distracted.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToStartleOtherPokemon::
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonLookedDownOutOfDistraction::
.string "{STR_VAR_1} looked down\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonTurnedBackOutOfDistraction::
.string "{STR_VAR_1} turned back\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCouldntHelpUtteringCry::
.string "{STR_VAR_1} couldn't help\n"
.string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "uttering a cry.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCouldntHelpLeapingUp::
.string "{STR_VAR_1} couldn't help\n"
.string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "leaping up.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonTrippedOutOfDistraction::
.string "{STR_VAR_1} tripped over\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "out of distraction.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonWasTooNervousToMove::
.string "{STR_VAR_1} was too\n"
.string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "nervous to move.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItMessedUp2::
.string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "But it messed up.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItFailedToMakeTargetNervous::
.string "But it failed to make\n"
.string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "the target nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItFailedToMakeAnyoneNervous::
.string "But it failed to make\n"
.string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "anyone nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ButItWasIgnored::
.string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "But it was ignored…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_CouldntImproveItsCondition::
.string "But it couldn't improve\n"
.string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "its condition…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BadConditionResultedInWeakAppeal::
.string "Its bad condition\n"
.string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "resulted in a weak appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonWasUnaffected::
.string "{STR_VAR_1} was\n"
.string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "unaffected.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_RepeatedAppeal::
.string "{STR_VAR_1} disappointed\n"
.string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "by repeating an appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsXWentOverGreat::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "went over great.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsXDidntGoOverWell::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "didn't go over well here…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsXGotTheCrowdGoing::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "got the crowd going.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCantAppealNextTurn::
.string "{STR_VAR_1} can't appeal\n"
.string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "next turn…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AttractedCrowdsAttention::
.string "It attracted the crowd's\n"
.string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "attention.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_CrowdContinuesToWatchMon::
.string "The crowd continues to\n"
.string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "watch {STR_VAR_3}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsMoveIsIgnored::
.string "{STR_VAR_1}'s\n"
.string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "{STR_VAR_2} is ignored.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_Contest_Shyness::
.string "shyness$"

View File

@@ -16,7 +16,7 @@ LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain:
LilycoveCity_DepartmentStore_1F_Text_PleasePickTicket:
.string "Please pick a LOTO TICKET.\n"
.string "…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
.string "…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait:
.string "The LOTO TICKET number is {STR_VAR_1}.\p"