Letters A-G

This commit is contained in:
Bassoonian
2026-07-25 20:55:02 +02:00
parent 23d09d2476
commit 85d8a51aef
19 changed files with 396 additions and 396 deletions

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@@ -16,13 +16,13 @@ Aide_EventScript_DeclineCheckMons::
Aide_Text_HaventCaughtEnoughMonsForItem::
.string "Let's see…\n"
.string "Uh-oh! You have caught only\l"
.string "{STR_VAR_3} kinds of POKéMON!\p"
.string "{STR_VAR_3} kinds of [Pokémon]!\p"
.string "You need {STR_VAR_1} kinds\n"
.string "if you want the {STR_VAR_2}.$"
Aide_Text_GetEnoughMonsComeBackForItem::
.string "…Oh. I see.\p"
.string "When you get {STR_VAR_1} kinds of POKéMON,\n"
.string "When you get {STR_VAR_1} kinds of [Pokémon],\n"
.string "come back for the {STR_VAR_2}.$"
Aide_Text_DontHaveAnyRoomForItem::

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@@ -78,10 +78,10 @@ ApricornTree_Text_PickedTheApricorn:
ApricornTree_Text_PutAwayApricorn:
.string "{PLAYER} put away the\n"
.string "{STR_VAR_1} in\l"
.string "the BAG's {STR_VAR_3} POCKET.$"
.string "the [Bag]'s {STR_VAR_3} [Pocket].$"
ApricornTree_Text_PocketFull:
.string "The BAG's {STR_VAR_3} POCKET is full.\p"
.string "The [Bag]'s {STR_VAR_3} [Pocket] is full.\p"
.string "{PLAYER} gave up on the\n"
.string "{STR_VAR_1}…$"

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@@ -10,4 +10,4 @@ BattleFrontier_ShowCaughtBannedSpeciesEnd:
BattleFrontier_DoYouWantToSeeTheListOfCaughtBannedSpecies:
.string "Do you want to see the list of\n"
.string "POKéMON species you can't bring?$"
.string "[Pokémon] species you can't bring?$"

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@@ -1,7 +1,7 @@
.set NUM_OPPONENTS, VAR_0x8009
BerryBlender_Text_WantToMakePokeblocks:
.string "Oh? Did you want to make some {POKEBLOCK}S\n"
.string "Oh? Did you want to make some {POKEBLOCK}[s]\n"
.string "with this old-timer?$"
BerryBlender_Text_Excellent:
@@ -16,43 +16,43 @@ BerryBlender_Text_KnowHowToMakePokeblocks:
BerryBlender_Text_LetsBerryBlender:
.string "Let's get started, then!\p"
.string "Let's BERRY BLENDER!$"
.string "Let's [Berry Blender]!$"
BerryBlender_Text_ExplainBerryBlending:
.string "Okay, a little explanation, then.\p"
.string "Oh, don't worry, it's quite simple.\p"
.string "When the BLENDER's arrow comes to\n"
.string "When the [Blender]'s arrow comes to\n"
.string "your marker, just press the A Button.\p"
.string "That's all you have to do.\n"
.string "You'll see how easy it is when you try.$"
BerryBlender_Text_DontHaveAnyBerries:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "If you don't have any BERRIES,\n"
.string "you can't make any {POKEBLOCK}S.$"
.string "You don't have any [Berries]?\p"
.string "If you don't have any [Berries],\n"
.string "you can't make any {POKEBLOCK}[s].$"
BerryBlender_Text_CanHaveOneOfMyBerries:
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my BERRIES.\p"
.string "That way, we could make some {POKEBLOCK}S\n"
.string "together using the BERRY BLENDER.$"
.string "have one of my [Berries].\p"
.string "That way, we could make some {POKEBLOCK}[s]\n"
.string "together using the [Berry Blender].$"
BerryBlender_Text_DontHaveAnyBerriesToSpare:
.string "If I had some BERRIES left over,\n"
.string "If I had some [Berries] left over,\n"
.string "I'd gladly give you one…\p"
.string "But, I don't have any to spare today.\n"
.string "We'll have to do this another time.$"
BerryBlender_Text_PokeblockCaseIsFull:
.string "But your {POKEBLOCK} CASE is full.\p"
.string "You should use some {POKEBLOCK}S before\n"
.string "But your {POKEBLOCK} [Case] is full.\p"
.string "You should use some {POKEBLOCK}[s] before\n"
.string "you come see me again.$"
BerryBlender_Text_DontHavePokeblockCase:
.string "But you don't have a {POKEBLOCK} CASE.\p"
.string "You should get a {POKEBLOCK} CASE and then\n"
.string "But you don't have a {POKEBLOCK} [Case].\p"
.string "You should get a {POKEBLOCK} [Case] and then\n"
.string "come see me.$"
BerryBlender_Text_LetsGetBlendingAlready:
@@ -64,7 +64,7 @@ BerryBlender_Text_WhatKindOfPokeblockWillIGet:
BerryBlender_Text_WantToBlendPokeblocksWithUs:
.string "Hi, there! Did you want to blend some\n"
.string "{POKEBLOCK}S with us?$"
.string "{POKEBLOCK}[s] with us?$"
BerryBlender_Text_Okay:
.string "Okay!$"
@@ -76,16 +76,16 @@ BerryBlender_Text_ThatsTooBad:
BerryBlender_Text_KnowHowToMakePokeblocks2:
.string "Of course, you do know how to\n"
.string "blend {POKEBLOCK}S, don't you?$"
.string "blend {POKEBLOCK}[s], don't you?$"
BerryBlender_Text_LetsBerryBlender2:
.string "Let's get started, then!\p"
.string "Let's BERRY BLENDER!$"
.string "Let's [Berry Blender]!$"
BerryBlender_Text_ExplainBerryBlending2:
.string "Okay!\n"
.string "Let me explain it to you!\p"
.string "When the spinning BLENDER's arrow\n"
.string "When the spinning [Blender]'s arrow\n"
.string "reaches your marker, just press\l"
.string "the A Button.\p"
.string "That's all it takes.\n"
@@ -93,28 +93,28 @@ BerryBlender_Text_ExplainBerryBlending2:
BerryBlender_Text_DontHaveAnyBerries2:
.string "Oh, but wait a second here…\n"
.string "You don't have any BERRIES.\p"
.string "You can't make any {POKEBLOCK}S without\n"
.string "BERRIES…\p"
.string "You don't have any [Berries].\p"
.string "You can't make any {POKEBLOCK}[s] without\n"
.string "[Berries]…\p"
.string "We'll always be around whenever you\n"
.string "get hold of some BERRIES to blend.$"
.string "get hold of some [Berries] to blend.$"
BerryBlender_Text_PokeblockCaseIsFull2:
.string "Oh, but wait a second here…\n"
.string "Your {POKEBLOCK} CASE is full.\p"
.string "You should use some {POKEBLOCK}S and\n"
.string "Your {POKEBLOCK} [Case] is full.\p"
.string "You should use some {POKEBLOCK}[S] and\n"
.string "then come back.$"
BerryBlender_Text_DontHavePokeblockCase2:
.string "Oh, but wait a second here…\n"
.string "You don't have a {POKEBLOCK} CASE.\p"
.string "You should get a {POKEBLOCK} CASE and\n"
.string "You don't have a {POKEBLOCK} [Case].\p"
.string "You should get a {POKEBLOCK} [Case] and\n"
.string "then come back.$"
@ Unused
BerryBlender_Text_MakePokeblocksWithOurGroup:
.string "Oh, hello! Did you want to make some\n"
.string "{POKEBLOCK}S with our little group?$"
.string "{POKEBLOCK}[s] with our little group?$"
BerryBlender_Text_OhDear:
.string "Oh, dear!$"
@@ -125,45 +125,45 @@ BerryBlender_Text_LeftUsInShock:
BerryBlender_Text_KnowHowToMakePokeblocks3:
.string "Naturally, you know how to make\n"
.string "{POKEBLOCK}S, don't you?$"
.string "{POKEBLOCK}[s], don't you?$"
BerryBlender_Text_LetsBerryBlender3:
.string "Okay, dear!\n"
.string "Let's get started!\p"
.string "Let's BERRY BLENDER!$"
.string "Let's [Berry Blender]!$"
BerryBlender_Text_ExplainBerryBlending3:
.string "Oh, dear!\p"
.string "Then, I'll explain it to you nicely.\p"
.string "When the BLENDER's arrow spins to\n"
.string "When the [Blender]'s arrow spins to\n"
.string "your marker, press the A Button.\p"
.string "That's all it takes.\n"
.string "Isn't it simple?$"
BerryBlender_Text_DontHaveAnyBerries3:
.string "You don't have any BERRIES,\n"
.string "You don't have any [Berries],\n"
.string "do you?\p"
.string "If you don't have any BERRIES,\n"
.string "you can't make any {POKEBLOCK}S.\p"
.string "We'll always be making {POKEBLOCK}S here,\n"
.string "If you don't have any [Berries],\n"
.string "you can't make any {POKEBLOCK}[s].\p"
.string "We'll always be making {POKEBLOCK}[s] here,\n"
.string "so let's make some together when\l"
.string "you get a BERRY or two.$"
.string "you get a [Berry] or two.$"
BerryBlender_Text_PokeblockCaseIsFull3:
.string "Your {POKEBLOCK} CASE is full,\n"
.string "Your {POKEBLOCK} [Case] is full,\n"
.string "it looks like.\p"
.string "You should use some {POKEBLOCK}S up\n"
.string "You should use some {POKEBLOCK}[S] up\n"
.string "and then come back.$"
BerryBlender_Text_DontHavePokeblockCase3:
.string "You haven't gotten a {POKEBLOCK} CASE\n"
.string "You haven't gotten a {POKEBLOCK} [Case]\n"
.string "yet, it looks like.\p"
.string "You need to get a {POKEBLOCK} CASE before\n"
.string "You need to get a {POKEBLOCK} [Case] before\n"
.string "you come back.$"
BerryBlender_Text_SetNewBlenderRecord:
.string "Okay! Today's going to be the day that\n"
.string "I set a new BLENDER speed record!$"
.string "I set a new [Blender] speed record!$"
BerryBlender_Text_LookGoodAtBlendingJoinUs:
.string "Oh, dear!\n"
@@ -171,12 +171,12 @@ BerryBlender_Text_LookGoodAtBlendingJoinUs:
.string "Would you like to join us?$"
BerryBlender_Text_MakeDeliciousPokeblocks:
.string "I'm going to make delicious {POKEBLOCK}S\n"
.string "and make my POKéMON cuter.$"
.string "I'm going to make delicious {POKEBLOCK}[s]\n"
.string "and make my [Pokémon] cuter.$"
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
.string "{POKEBLOCK}S will be made with your friends \n"
.string "from BERRIES in the BERRY BLENDER.\p"
.string "{POKEBLOCK}[s] will be made with your friends \n"
.string "from [Berries] in the [Berry Blender].\p"
.string "Is it okay to save the game before\n"
.string "linking with your friends?$"
@@ -195,40 +195,40 @@ BerryBlender_Text_AllPlayersArrived:
.string "{STR_VAR_3} arrived.$"
BerryBlender_Text_NoBerriesLink:
.string "You have no BERRIES.\n"
.string "The BERRY BLENDER can't be used.$"
.string "You have no [Berries].\n"
.string "The [Berry Blender] can't be used.$"
BerryBlender_Text_PokeblockCaseIsFullLink:
.string "Your {POKEBLOCK} CASE is full.\n"
.string "The BERRY BLENDER can't be used.$"
.string "Your {POKEBLOCK} [Case] is full.\n"
.string "The [Berry Blender] can't be used.$"
BerryBlender_Text_DontHavePokeblockCaseLink:
.string "You don't have a {POKEBLOCK} CASE.\n"
.string "The BERRY BLENDER can't be used.$"
.string "You don't have a {POKEBLOCK} [Case].\n"
.string "The [Berry Blender] can't be used.$"
BerryBlender_Text_LoveMakingPokeblocks:
.string "I love making {POKEBLOCK}S.\p"
.string "I always have some BERRIES with me.$"
.string "I love making {POKEBLOCK}[s].\p"
.string "I always have some [Berries] with me.$"
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
.string "If you'd like, we could make some\n"
.string "{POKEBLOCK}S together using the\l"
.string "BERRY BLENDER.$"
.string "{POKEBLOCK}[s] together using the\l"
.string "[Berry Blender].$"
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "You don't have any [Berries]?\p"
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my BERRIES.$"
.string "have one of my [Berries].$"
BerryBlender_Text_UseItToMakePokeblocksTogether:
.string "We'll use it to make {POKEBLOCK}S together\n"
.string "using the BERRY BLENDER.$"
.string "We'll use it to make {POKEBLOCK}[s] together\n"
.string "using the [Berry Blender].$"
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
.string "Oh?\n"
.string "You don't have any BERRIES?\p"
.string "You don't have any [Berries]?\p"
.string "If I had some left over, I'd gladly\n"
.string "give you one…\p"
.string "But, I don't have any to spare today.\n"

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@@ -259,7 +259,7 @@ BerryTree_Text_ItsSoftLoamySoil:
BerryTree_Text_WantToPlant:
.string "It's soft, loamy soil.\n"
.string "Want to plant a BERRY?$"
.string "Want to plant a [Berry]?$"
BerryTree_Text_PlantedOneBerry:
.string "{PLAYER} planted one {STR_VAR_1} in\n"
@@ -319,12 +319,12 @@ BerryTree_Text_PickedTheBerry:
BerryTree_Text_PutAwayBerry:
.string "{PLAYER} put away the {STR_VAR_1}\n"
.string "in the BAG's BERRIES POCKET.\p"
.string "in the [Bag]'s [Berries Pocket].\p"
.string "The soil returned to its soft and\n"
.string "loamy state.$"
BerryTree_Text_BerryPocketFull:
.string "The BAG's BERRIES POCKET is full.\p"
.string "The [Bag]'s [Berries Pocket] is full.\p"
.string "The {STR_VAR_1} couldn't be taken.$"
BerryTree_Text_BerryLeftUnpicked:
@@ -333,7 +333,7 @@ BerryTree_Text_BerryLeftUnpicked:
BerryTree_Text_WantToWater:
.string "Want to water the {STR_VAR_1} with the\n"
.string "WAILMER PAIL?$"
.string "[Wailmer Pail]?$"
BerryTree_Text_WateredTheBerry:
.string "{PLAYER} watered the {STR_VAR_1}.$"
@@ -388,7 +388,7 @@ BerryTree_Text_BerryLeftUnpicked_Mutation:
.string "and the {STR_VAR_3} unpicked.$"
BerryTree_Text_BerryPocketFull_Mutation:
.string "The BAG's BERRIES POCKET is full.\p"
.string "The [Bag]'s [Berries Pocket] is full.\p"
.string "The {STR_VAR_1} and the\n"
.string "{STR_VAR_3} couldn't be taken.$"
@@ -398,8 +398,8 @@ BerryTree_Text_PickedTheBerry_Mutation:
BerryTree_Text_PutAwayBerry_Mutation:
.string "{PLAYER} put away the {STR_VAR_1}\n"
.string "and the {STR_VAR_3} in the BAG's\l"
.string "BERRIES POCKET.\p"
.string "and the {STR_VAR_3} in the [Bag]'s\l"
.string "[Berries Pocket].\p"
.string "The soil returned to its soft and\n"
.string "loamy state.$"
.endif

View File

@@ -1219,8 +1219,8 @@ TwoIsland_JoyfulGameCorner_EventScript_ShowDodrioBerryPickingRecords::
end
CableClub_Text_WelcomeWhichCableClubService_Frlg::
.string "Welcome to the POKéMON CABLE\n"
.string "CLUB.\p"
.string "Welcome to the [Pokémon Cable]\n"
.string "[Club].\p"
.string "Which of our services do you wish\n"
.string "to use?$"
@@ -1229,11 +1229,11 @@ CableClub_Text_WhichService_Frlg::
.string "to use?$"
CableClub_Text_TradeMonsUsingLinkCable_Frlg::
.string "Trade POKéMON with another player\n"
.string "Trade [Pokémon] with another player\n"
.string "using a GBA Game Link cable.$"
CableClub_Text_BattleUsingLinkCable_Frlg::
.string "You may battle another TRAINER\n"
.string "You may battle another [Trainer]\n"
.string "using a GBA Game Link cable.$"
@ Unused, translated in Emerald
@@ -1241,16 +1241,16 @@ CableClub_Text_CloseThisMenu_Frlg::
.string "おわります$"
CableClub_Text_NeedTwoMonsForDoubleBattle_Frlg::
.string "For a DOUBLE BATTLE, you must\n"
.string "have at least two POKéMON.$"
.string "For a [Double Battle], you must\n"
.string "have at least two [Pokémon].$"
CableClub_Text_NeedTwoMonsToTrade_Frlg::
.string "For trading, you must have at\n"
.string "least two POKéMON with you.$"
.string "least two [Pokémon] with you.$"
CableClub_Text_CantTradeEnigmaBerry_Frlg::
.string "A POKéMON holding the {STR_VAR_1}\n"
.string "BERRY can't be traded.$"
.string "A [Pokémon] holding the {STR_VAR_1}\n"
.string "[Berry] can't be traded.$"
CableClub_Text_PleaseWaitBCancel_Frlg::
.string "Please wait.\n"
@@ -1302,11 +1302,11 @@ CableClub_Text_IncorrectNumberOfParticipants_Frlg::
.string "incorrect.$"
CableClub_Text_CantSingleBattleWithXPlayers_Frlg::
.string "The SINGLE BATTLE Mode can't be\n"
.string "The [Single Battle] Mode can't be\n"
.string "played by {STR_VAR_1} players.$"
CableClub_Text_CantDoubleBattleWithXPlayers_Frlg::
.string "The DOUBLE BATTLE Mode can't be\n"
.string "The [Double Battle] Mode can't be\n"
.string "played by {STR_VAR_1} players.$"
CableClub_Text_NeedFourPlayers_Frlg::
@@ -1327,16 +1327,16 @@ Text_TerminateLinkConfirmation_Frlg::
.string "the room. Please wait.$"
Text_TrainerTooBusyToNotice_Frlg::
.string "This TRAINER is too busy to\n"
.string "This [Trainer] is too busy to\n"
.string "notice…$"
Text_LookedAtPlayersTrainerCard_Frlg::
.string "Score! Got to look at {STR_VAR_1}'s\n"
.string "TRAINER CARD!$"
.string "[Trainer Card]!$"
Text_LookedAtPlayersTrainerCardColored_Frlg::
.string "Score! Got to look at {STR_VAR_1}'s\n"
.string "TRAINER CARD!\p"
.string "[Trainer Card]!\p"
.string "It's a {STR_VAR_2} card!$"
Text_TakeSeatStartBattle_Frlg::
@@ -1352,7 +1352,7 @@ RecordCorner_Text_ThanksForComing_Frlg::
.string "ごりよう ありがとう ございました$"
CableClub_Text_TrainerCardDataOverwritten_Frlg::
.string "The TRAINER CARD data will\n"
.string "The [Trainer Card] data will\n"
.string "be overwritten.$"
CableClub_Text_HopeToSeeYouAgain_Frlg::
@@ -1361,14 +1361,14 @@ CableClub_Text_HopeToSeeYouAgain_Frlg::
CableClub_Text_NotSetUpForFarAwayRegion_Frlg::
.string "I'm awfully sorry.\p"
.string "We're not set up to conduct trades\n"
.string "with TRAINERS far away in another\l"
.string "with [Trainers] far away in another\l"
.string "region yet…$"
CableClub_Text_OtherTrainerNotReady_Frlg::
.string "The other TRAINER is not ready.$"
.string "The other [Trainer] is not ready.$"
CableClub_Text_YouHaveAMonThatCantBeTaken_Frlg::
.string "You have at least one POKéMON\n"
.string "You have at least one [Pokémon]\n"
.string "that can't be taken.$"
CableClub_Text_AdapterNotConnected_Frlg::
@@ -1388,16 +1388,16 @@ CableClub_Text_PleaseWait_Frlg::
.string "しょうしょう おまちください$"
CableClub_Text_YouMayTradeHere_Frlg::
.string "You may trade your POKéMON here\n"
.string "with another TRAINER.$"
.string "You may trade your [Pokémon] here\n"
.string "with another [Trainer].$"
CableClub_Text_YouMayBattleHere_Frlg::
.string "You may battle with your friends\n"
.string "here.$"
CableClub_Text_CanMakeBerryPowder_Frlg::
.string "Two to five TRAINERS can make\n"
.string "BERRY POWDER together.$"
.string "Two to five [Trainers] can make\n"
.string "[Berry Powder] together.$"
@ Unused, Record Mix nopped
CableClub_Text_CanMixRecords_Frlg::
@@ -1405,7 +1405,7 @@ CableClub_Text_CanMixRecords_Frlg::
.string "あそびかたを せつめいします$"
CableClub_Text_CancelSelectedItem_Frlg::
.string "Cancels the selected MENU item.$"
.string "Cancels the selected [Menu] item.$"
@ Unused, translated in Emerald
CableClub_Text_WhichBattleMode_Frlg::
@@ -1416,20 +1416,20 @@ CableClub_Text_ReturnsToPreviousStep_Frlg::
.string "ひとつ まえに もどります$"
CableClub_Text_NeedBerryForBerryCrush_Frlg::
.string "To use the BERRY CRUSH service,\n"
.string "you must have at least one BERRY.$"
.string "To use the [Berry Crush] service,\n"
.string "you must have at least one [Berry].$"
CableClub_Text_NeedTwoMonsForUnionRoom_Frlg::
.string "To enter the UNION ROOM, you must\n"
.string "have at least two POKéMON.$"
.string "To enter the [Union Room], you must\n"
.string "have at least two [Pokémon].$"
CableClub_Text_NoEnigmaBerryInUnionRoom_Frlg::
.string "No POKéMON holding the {STR_VAR_1}\n"
.string "BERRY may enter the UNION ROOM.$"
.string "No [Pokémon] holding the {STR_VAR_1}\n"
.string "[Berry] may enter the [Union Room].$"
CableClub_Text_UnionRoomAdapterNotConnected_Frlg::
.string "This is the POKéMON WIRELESS CLUB\n"
.string "UNION ROOM.\p"
.string "This is the [Pokémon Wireless Club]\n"
.string "[Union Room].\p"
.string "Unfortunately, your Wireless\n"
.string "Adapter is not connected properly.\p"
.string "Please do come again.$"
@@ -1445,26 +1445,26 @@ Text_DescribeWhichGame_Frlg::
.string "Which game should I describe?$"
Text_PokemonJumpInfo_Frlg::
.string "“POKéMON JUMP”\p"
.string "Make your POKéMON skip the\n"
.string "VINE WHIP rope with the A Button.\p"
.string "Only mini POKéMON around 28 inches\n"
.string "“[Pokémon Jump]”\p"
.string "Make your [Pokémon] skip the\n"
.string "[Vine Whip] rope with the A Button.\p"
.string "Only mini [Pokémon] around 28 inches\n"
.string "or less may participate.\p"
.string "POKéMON that only swim, burrow, or\n"
.string "[Pokémon] that only swim, burrow, or\n"
.string "fly are not good at jumping.\p"
.string "As a result, those POKéMON may not\n"
.string "As a result, those [Pokémon] may not\n"
.string "participate.\p"
.string "Good things happen if everyone\n"
.string "jumps in time.$"
Text_DodrioBerryPickingInfo_Frlg::
.string "“DODRIO BERRY-PICKING”\p"
.string "Command DODRIO's three heads to\n"
.string "catch falling BERRIES.\p"
.string "“[Dodrio Berry-Picking]”\p"
.string "Command [Dodrio]'s three heads to\n"
.string "catch falling [Berries].\p"
.string "Press right, up, or left on the\n"
.string "{PLUS} Control Pad to move the heads.\p"
.string "To play this game, you must have\n"
.string "a DODRIO.$"
.string "a [Dodrio].$"
Text_TalkToManToPlay_Frlg::
.string "If you want to play a game,\n"
@@ -1489,7 +1489,7 @@ Text_PlayWhichGame_Frlg::
.string "to play?$"
Text_EnterWhichPokemon_Frlg::
.string "Which POKéMON would you like to\n"
.string "Which [Pokémon] would you like to\n"
.string "enter?$"
Text_AllGoodToGo_Frlg::
@@ -1503,23 +1503,23 @@ Text_LeavingDoComeAgain_Frlg::
EventScript_ExplainPokemonJumpRequirements_Frlg::
.string "It doesn't look like you have any\n"
.string "POKéMON that you can enter…\p"
.string "[Pokémon] that you can enter…\p"
.string "Would you like me to explain what\n"
.string "kinds of POKéMON can enter?$"
.string "kinds of [Pokémon] can enter?$"
Text_ShortJumpingPokemonAllowed_Frlg::
.string "“POKéMON JUMP” is open to POKéMON\n"
.string "“[Pokémon Jump]” is open to [Pokémon]\n"
.string "around 28 inches or less.\p"
.string "What you can't enter are those\n"
.string "POKéMON that can't jump.\p"
.string "You know, like POKéMON that only\n"
.string "[Pokémon] that can't jump.\p"
.string "You know, like [Pokémon] that only\n"
.string "swim, burrow, or fly.\p"
.string "That's all you need to know.$"
Text_OnlyDodrioAllowed_Frlg::
.string "“DODRIO BERRY-PICKING”…\n"
.string "“[Dodrio Berry-Picking]”…\n"
.string "Well, the name says it all.\p"
.string "You have to have a DODRIO to play\n"
.string "You have to have a [Dodrio] to play\n"
.string "this game.$"
@ Unused, translated in Emerald
@@ -1528,15 +1528,15 @@ Text_RetryFromStartPlease_Frlg::
.string "やりなおして みて くれ$"
CableClub_Text_WelcomeWhichDirectCornerRoom_Frlg::
.string "Welcome to the POKéMON WIRELESS\n"
.string "CLUB DIRECT CORNER.\p"
.string "Welcome to the [Pokémon Wireless]\n"
.string "[Club Direct Corner].\p"
.string "You may interact directly with\n"
.string "your friends here.\p"
.string "Which room would you like to\n"
.string "enter?$"
CableClub_Text_TradePokemon_Frlg::
.string "Would you like to trade POKéMON?$"
.string "Would you like to trade [Pokémon]?$"
CableClub_Text_PlayWhichBattleMode_Frlg::
.string "Which Battle Mode would you like\n"
@@ -1544,133 +1544,133 @@ CableClub_Text_PlayWhichBattleMode_Frlg::
CableClub_Text_UseBerryCrush_Frlg::
.string "Would you like to use the\n"
.string "BERRY CRUSH System?$"
.string "[Berry Crush] System?$"
CableClub_Text_ExplainBattleModes_Frlg::
.string "There are three Battle Modes.\p"
.string "SINGLE BATTLE is for two TRAINERS\n"
.string "with one or more POKéMON each.\p"
.string "Each TRAINER can have one POKéMON\n"
.string "[Single Battle] is for two [Trainers]\n"
.string "with one or more [Pokémon] each.\p"
.string "Each [Trainer] can have one [Pokémon]\n"
.string "in battle at a time.\p"
.string "DOUBLE BATTLE is for two TRAINERS\n"
.string "with two or more POKéMON each.\p"
.string "Each TRAINER will send out two\n"
.string "POKéMON in battle at a time.\p"
.string "MULTI BATTLE is for four TRAINERS\n"
.string "with one or more POKéMON each.\p"
.string "Each TRAINER can have one POKéMON\n"
.string "[Double Battle] is for two [Trainers]\n"
.string "with two or more [Pokémon] each.\p"
.string "Each [Trainer] will send out two\n"
.string "[Pokémon] in battle at a time.\p"
.string "[Multi Battle] is for four [Trainers]\n"
.string "with one or more [Pokémon] each.\p"
.string "Each [Trainer] can have one [Pokémon]\n"
.string "in battle at a time.$"
CableClub_Text_ChooseGroupLeaderOfTwo_Frlg::
.string "Please decide which of you two\n"
.string "will become the LEADER.\p"
.string "will become the [Leader].\p"
.string "The other player must then choose\n"
.string "“JOIN GROUP.”$"
.string "“[Join Group].”$"
CableClub_Text_ChooseGroupLeaderOfFour_Frlg::
.string "Please decide which of you four\n"
.string "will become the GROUP LEADER.\p"
.string "will become the [Group Leader].\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.”$"
.string "“[Join Group].”$"
CableClub_Text_ChooseGroupLeader_Frlg::
.string "Please decide which of you will\n"
.string "become the GROUP LEADER.\p"
.string "become the [Group Leader].\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.”$"
.string "“[Join Group].”$"
CableClub_Text_WelcomeUnionRoomEnter_Frlg::
.string "Welcome to the POKéMON WIRELESS\n"
.string "CLUB UNION ROOM.\p"
.string "Welcome to the [Pokémon Wireless]\n"
.string "[Club Union Room].\p"
.string "You may interact directly with\n"
.string "other TRAINERS here, some of\l"
.string "other [Trainers] here, some of\l"
.string "whom you may not even know.\p"
.string "Would you like to enter the ROOM?$"
.string "Would you like to enter the [Room]?$"
CableClub_Text_UnionRoomInfo_Frlg::
.string "The TRAINERS in the UNION ROOM\n"
.string "The [Trainers] in the [Union Room]\n"
.string "will be those players around you\l"
.string "who have also entered the ROOM.\p"
.string "who have also entered the [Room].\p"
.string "You may do all sorts of things\n"
.string "here, such as exchanging greetings.\p"
.string "You may enter two POKéMON up to\n"
.string "You may enter two [Pokémon] up to\n"
.string "Lv. 30 for a one-on-one battle.\p"
.string "You may take part in a chat with\n"
.string "two to five people.\p"
.string "Or, you may register a POKéMON for\n"
.string "Or, you may register a [Pokémon] for\n"
.string "trade.\p"
.string "Would you like to enter the ROOM?$"
.string "Would you like to enter the [Room]?$"
CableClub_Text_EnjoyUnionRoom_Frlg::
.string "I hope you enjoy your time in\n"
.string "the UNION ROOM.$"
.string "the [Union Room].$"
CableClub_Text_FirstTimeRightThisWay_Frlg::
.string "Hello!\n"
.string "My name is TEALA.\p"
.string "My name is [Teala].\p"
.string "This must be your first time\n"
.string "up here.\p"
.string "I'll show you how the Wireless\n"
.string "Communication System works.\p"
.string "First, I need to show you this\n"
.string "floor of our POKéMON CENTER.\p"
.string "floor of our [Pokémon Center].\p"
.string "Right this way, please.$"
CableClub_Text_ExplainWirelessClubFirstTime_Frlg::
.string "On the top floor, there are two\n"
.string "rooms.\p"
.string "First, the room on the left.\n"
.string "It's the UNION ROOM.\p"
.string "You may link up with TRAINERS\n"
.string "It's the [Union Room].\p"
.string "You may link up with [Trainers]\n"
.string "around you who have also entered\l"
.string "the UNION ROOM.\p"
.string "the [Union Room].\p"
.string "With them, you may do things like\n"
.string "chat, battle, and trade.\p"
.string "Second, the room on the right is\n"
.string "the DIRECT CORNER.\p"
.string "You may trade or battle POKéMON\n"
.string "the [Direct Corner].\p"
.string "You may trade or battle [Pokémon]\n"
.string "with your friends in this room.\p"
.string "If the Wireless Adapter isn't\n"
.string "connected, you may still link up\l"
.string "using a GBA Game Link cable.\p"
.string "If that is the case, you must go\n"
.string "to the DIRECT CORNER.\p"
.string "to the [Direct Corner].\p"
.string "I hope you enjoy the Wireless \n"
.string "Communication System.$"
CableClub_Text_AskAboutLinking_Frlg::
.string "Hello, {PLAYER}!\p"
.string "It's me, TEALA, the POKéMON\n"
.string "CENTER 2F attendant.\p"
.string "It's me, [Teala], the [Pokémon]\n"
.string "[Center] 2F attendant.\p"
.string "Is there something you needed to\n"
.string "ask me about linking?$"
CableClub_Text_ExplainWirelessClub_Frlg::
.string "Let me explain how the POKéMON\n"
.string "WIRELESS CLUB works.\p"
.string "Let me explain how the [Pokémon]\n"
.string "[Wireless Club] works.\p"
.string "On this, the top floor, there are\n"
.string "two rooms.\p"
.string "First, the room on the left.\n"
.string "It's the UNION ROOM.\p"
.string "You may link up with TRAINERS\n"
.string "It's the [Union Room].\p"
.string "You may link up with [Trainers]\n"
.string "around you who have also entered\l"
.string "the UNION ROOM.\p"
.string "the [Union Room].\p"
.string "With them, you may do things like\n"
.string "chat, battle, and trade.\p"
.string "Second, the room on the right is\n"
.string "the DIRECT CORNER.\p"
.string "You may trade or battle POKéMON\n"
.string "the [Direct Corner].\p"
.string "You may trade or battle [Pokémon]\n"
.string "with your friends in this room.\p"
.string "Sometimes, you may not be able to\n"
.string "find your friends in the UNION ROOM\l"
.string "or the DIRECT CORNER.\p"
.string "find your friends in the [Union Room]\l"
.string "or the [Direct Corner].\p"
.string "In that case, please move closer\n"
.string "to your friends.\p"
.string "If the Wireless Adapter isn't\n"
.string "connected, you may still link up\l"
.string "using a GBA Game Link cable.\p"
.string "If that is the case, you must go\n"
.string "to the DIRECT CORNER.\p"
.string "to the [Direct Corner].\p"
.string "I hope you enjoy the Wireless \n"
.string "Communication System.$"
@@ -1680,7 +1680,7 @@ CableClub_Text_HopeYouEnjoyWirelessSystem_Frlg::
Text_WirelessClubUndergoingAdjustments::
.string "I'm terribly sorry.\n"
.string "The POKéMON WIRELESS CLUB is\l"
.string "The [Pokémon Wireless Club] is\l"
.string "undergoing adjustments now.$"
Text_AppearsToBeUndergoingAdjustments::

View File

@@ -1358,9 +1358,9 @@ LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer::
LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.\p"
.string "[Pokémon Contests].\p"
.string "Oh? It appears that you don't have\n"
.string "a {POKEBLOCK} CASE yet.\p"
.string "a {POKEBLOCK} [Case] yet.\p"
.string "In that case, we need to provide you\n"
.string "with this!$"
@@ -1369,115 +1369,115 @@ LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
.string "up…\p"
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.$"
.string "[Pokémon Contests].$"
LilycoveCity_ContestLobby_Text_ContestReception:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "POKéMON CONTESTS.$"
.string "[Pokémon Contests].$"
@ Unused
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
.string "Hello!\p"
.string "This reception counter is only\n"
.string "for 4-player POKéMON CONTESTS.$"
.string "for 4-player [Pokémon Contests].$"
LilycoveCity_ContestLobby_Text_EnterContest1:
.string "Would you like to enter your POKéMON\n"
.string "in our CONTESTS?$"
.string "Would you like to enter your [Pokémon]\n"
.string "in our [Contests]?$"
LilycoveCity_ContestLobby_Text_WhichTopic1:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_ExplainContests:
.string "A POKéMON CONTEST involves four\n"
.string "TRAINERS entering one POKéMON each\l"
.string "A [Pokémon Contest] involves four\n"
.string "[Trainers] entering one [Pokémon] each\l"
.string "in competitive judging.\p"
.string "A CONTEST has two stages of judging,\n"
.string "A [Contest] has two stages of judging,\n"
.string "primary and secondary.\p"
.string "Primary judging is a popularity poll\n"
.string "involving the audience.\p"
.string "Secondary judging features appeals\n"
.string "by the POKéMON using their moves.\p"
.string "by the [Pokémon] using their moves.\p"
.string "Plan appeals carefully to earn the\n"
.string "most attention of the JUDGE and\l"
.string "most attention of the [Judge] and\l"
.string "excite the audience.\l"
.string "Do your best to stand out.\p"
.string "The primary and secondary scores are\n"
.string "added at the end.\p"
.string "The POKéMON garnering the highest\n"
.string "The [Pokémon] garnering the highest\n"
.string "score is declared the winner.$"
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
.string "There are five kinds of CONTESTS.\p"
.string "COOL, BEAUTY, CUTE, SMART, and\n"
.string "TOUGH are the five categories.\p"
.string "Choose the CONTEST that is right for\n"
.string "the POKéMON you plan to enter.$"
.string "There are five kinds of [Contests].\p"
.string "[Cool], [Beauty], [Cute], [Smart], and\n"
.string "[Tough] are the five categories.\p"
.string "Choose the [Contest] that is right for\n"
.string "the [Pokémon] you plan to enter.$"
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
.string "There are four ranks of POKéMON\n"
.string "CONTESTS.\p"
.string "NORMAL, SUPER, HYPER, and MASTER\n"
.string "There are four ranks of [Pokémon]\n"
.string "[Contests].\p"
.string "[Normal], [Super], [Hyper], and [Master]\n"
.string "are the four ranks.\p"
.string "In the NORMAL Rank, any POKéMON may\n"
.string "In the [Normal] Rank, any [Pokémon] may\n"
.string "enter.\p"
.string "Any POKéMON that won a NORMAL Rank\n"
.string "CONTEST may move up to the SUPER Rank\l"
.string "Any [Pokémon] that won a [Normal] Rank\n"
.string "[Contest] may move up to the [Super] Rank\l"
.string "in the same category.\p"
.string "In the same way, a SUPER Rank winner\n"
.string "can move up to the HYPER Rank, and\l"
.string "a HYPER Rank winner can advance to\l"
.string "the MASTER Rank in the same category.\p"
.string "A POKéMON that won in the MASTER Rank\n"
.string "may compete in the MASTER Rank as\l"
.string "often as its TRAINER wants.$"
.string "In the same way, a [Super] Rank winner\n"
.string "can move up to the [Hyper] Rank, and\l"
.string "a [Hyper] Rank winner can advance to\l"
.string "the [Master] Rank in the same category.\p"
.string "A [Pokémon] that won in the [Master] Rank\n"
.string "may compete in the [Master] Rank as\l"
.string "often as its [Trainer] wants.$"
LilycoveCity_ContestLobby_Text_EnterWhichRank:
.string "Which Rank would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
.string "Which CONTEST would you like to enter?$"
.string "Which [Contest] would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
.string "Which POKéMON would you like to enter?$"
.string "Which [Pokémon] would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
.string "I'm terribly sorry, but your POKéMON\n"
.string "I'm terribly sorry, but your [Pokémon]\n"
.string "is not qualified to compete at this\l"
.string "Rank yet…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
.string "I'm sorry, but an EGG cannot take part\n"
.string "in a POKéMON CONTEST.$"
.string "I'm sorry, but an [Egg] cannot take part\n"
.string "in a [Pokémon Contest].$"
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
.string "Your POKéMON appears to be in no\n"
.string "condition to take part in a CONTEST…$"
.string "Your [Pokémon] appears to be in no\n"
.string "condition to take part in a [Contest]…$"
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
.string "Oh, but that RIBBON…\p"
.string "Your POKéMON has won this CONTEST\n"
.string "Oh, but that [Ribbon]…\p"
.string "Your [Pokémon] has won this [Contest]\n"
.string "before, hasn't it?\p"
.string "Would you like to enter it in this\n"
.string "CONTEST anyway?$"
.string "[Contest] anyway?$"
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
.string "Is that your CONTEST POKéMON?$"
.string "Is that your [Contest Pokémon]?$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
.string "Okay, your POKéMON will be entered\n"
.string "in this CONTEST.\p"
.string "Your POKéMON is Entry No. 4.\n"
.string "The CONTEST will begin shortly.$"
.string "Okay, your [Pokémon] will be entered\n"
.string "in this [Contest].\p"
.string "Your [Pokémon] is Entry No. 4.\n"
.string "The [Contest] will begin shortly.$"
LilycoveCity_ContestLobby_Text_ComeThroughHere:
.string "Please come in through here.\n"
.string "Good luck!$"
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
.string "Congratulations! Your POKéMON is the\n"
.string "CONTEST winner!\p"
.string "Congratulations! Your [Pokémon] is the\n"
.string "[Contest] winner!\p"
.string "We have your prize right here.\n"
.string "Please, right this way!$"
@@ -1487,28 +1487,28 @@ LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
ContestHall_Text_GettingStartedParticipantsAsFollows:
.string "MC: Hello! We're just getting started\n"
.string "with a {STR_VAR_3} Rank POKéMON\l"
.string "with a {STR_VAR_3} Rank [Pokémon]\l"
.string "{STR_VAR_2}!\p"
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
.string "The participating [Trainers] and their\n"
.string "[Pokémon] are as follows:$"
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
.string "MC: Hello! We're just getting started\n"
.string "with a 4-player linked POKéMON\l"
.string "with a 4-player linked [Pokémon]\l"
.string "{STR_VAR_2}!\p"
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
.string "The participating [Trainers] and their\n"
.string "[Pokémon] are as follows:$"
ContestHall_Text_EntryXTrainersMon:
.string "MC: Entry No. {STR_VAR_2}!\n"
.string "{STR_VAR_1}'s {STR_VAR_3}!$"
ContestHall_Text_SeenContestantsAudienceWillVote:
.string "MC: We've just seen the four POKéMON\n"
.string "MC: We've just seen the four [Pokémon]\n"
.string "contestants.\p"
.string "Now it's time for primary judging!\p"
.string "The audience will vote on their\n"
.string "favorite POKéMON contestants.\p"
.string "favorite [Pokémon] contestants.\p"
.string "Without any further ado, let the\n"
.string "voting begin!$"
@@ -1538,11 +1538,11 @@ ContestHall_Text_ThankYouForAppeals:
ContestHall_Text_JudgeLooksReady:
.string "Now, all that remains is the pulse-\n"
.string "pounding proclamation of the winner.\p"
.string "The JUDGE looks ready to make\n"
.string "The [Judge] looks ready to make\n"
.string "the announcement!$"
ContestHall_Text_WeWillNowDeclareWinner:
.string "JUDGE: We will now declare the winner!$"
.string "[Judge]: We will now declare the winner!$"
ContestHall_Text_CongratsTrainerXandMon:
.string "MC: Entry No. {STR_VAR_2}!\p"
@@ -1558,14 +1558,14 @@ ContestHall_Text_AcceptYourPrize:
.string "Please accept your prize!$"
ContestHall_Text_ConferRibbonAsPrize:
.string "We confer on you this RIBBON\n"
.string "We confer on you this [Ribbon]\n"
.string "as your prize!$"
ContestHall_Text_ReceivedRibbon:
.string "{PLAYER} received a RIBBON.$"
.string "{PLAYER} received a [Ribbon].$"
ContestHall_Text_PutRibbonOnMon:
.string "{PLAYER} put the RIBBON on\n"
.string "{PLAYER} put the [Ribbon] on\n"
.string "{STR_VAR_1}.$"
ContestHall_Text_PickUpPrizeAtCounterLater:
@@ -1576,13 +1576,13 @@ ContestHall_Text_PickUpPrizeAtCounterLater:
@ Unused
ContestHall_Text_OnlyRegister4Players:
.string "I only register four players for\n"
.string "POKéMON CONTESTS.\p"
.string "[Pokémon Contests].\p"
.string "If three other players link up, all\n"
.string "four may enter the same CONTEST.\p"
.string "four may enter the same [Contest].\p"
.string "Would you like to take part?$"
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
.string "Before entering a CONTEST, your\n"
.string "Before entering a [Contest], your\n"
.string "progress will be saved.$"
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
@@ -1591,27 +1591,27 @@ LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
@ Unused
LilycoveCity_ContestLobby_Text_EnterContest2:
.string "Would you like to enter a CONTEST?$"
.string "Would you like to enter a [Contest]?$"
@ Unused
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
.string "When four players are ready, connect\n"
.string "over a Game Link cable, and register\l"
.string "with me, please.\p"
.string "Please choose the same CONTEST\n"
.string "Please choose the same [Contest]\n"
.string "as your fellow contestants.\p"
.string "The CONTEST begins as soon as all\n"
.string "The [Contest] begins as soon as all\n"
.string "players register their entry.\p"
.string "After that, the usual CONTEST rules\n"
.string "After that, the usual [Contest] rules\n"
.string "apply.$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
.string "Which CONTEST would you like to enter?$"
.string "Which [Contest] would you like to enter?$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
.string "Which POKéMON would you like to enter?$"
.string "Which [Pokémon] would you like to enter?$"
LilycoveCity_ContestLobby_Text_Transmitting:
.string "Transmitting…$"
@@ -1621,7 +1621,7 @@ LilycoveCity_ContestLobby_Text_TransmissionError:
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
.string "You may have chosen a different\n"
.string "CONTEST than another player.$"
.string "[Contest] than another player.$"
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
.string "You may have made a different\n"
@@ -1642,44 +1642,44 @@ LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
.string "Please try again.$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
.string "Your POKéMON will be entered in\n"
.string "the CONTEST.\p"
.string "Your POKéMON is Entry No. {STR_VAR_2}.$"
.string "Your [Pokémon] will be entered in\n"
.string "the [Contest].\p"
.string "Your [Pokémon] is Entry No. {STR_VAR_2}.$"
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
.string "The CONTEST will begin shortly.$"
.string "The [Contest] will begin shortly.$"
LilycoveCity_ContestLobby_Text_LinkContestReception:
.string "Welcome! This is the POKéMON CONTEST\n"
.string "Welcome! This is the [Pokémon Contest]\n"
.string "link reception counter.\p"
.string "You may enter CONTESTS together with\n"
.string "You may enter [Contests] together with\n"
.string "one or more friends.$"
LilycoveCity_ContestLobby_Text_WhichTopic2:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_EnterContest3:
.string "Would you like to enter a CONTEST?$"
.string "Would you like to enter a [Contest]?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
.string "Which CONTEST would you like to enter?$"
.string "Which [Contest] would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
.string "Your POKéMON appears to be in no\n"
.string "condition to take part in a CONTEST…$"
.string "Your [Pokémon] appears to be in no\n"
.string "condition to take part in a [Contest]…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
.string "I'm sorry, but an EGG cannot take part\n"
.string "in a POKéMON CONTEST.$"
.string "I'm sorry, but an [Egg] cannot take part\n"
.string "in a [Pokémon Contest].$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
.string "Which POKéMON would you like to enter?$"
.string "Which [Pokémon] would you like to enter?$"
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
.string "Please decide which of you will\n"
.string "become the GROUP LEADER.\p"
.string "become the [Group Leader].\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.”$"
.string "“[Join Group].”$"
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
.string "At least one player has entered using\n"
@@ -1687,83 +1687,83 @@ LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
.string "There must be four players connected\n"
.string "using a GBA Game Link cable.\p"
.string "When the four players are ready,\n"
.string "select G-MODE (GLOBAL MODE),\l"
.string "select [G-Mode] ([Global Mode]),\l"
.string "then register to enter again, please.$"
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
.string "This is a CONTEST for two to four\n"
.string "This is a [Contest] for two to four\n"
.string "players linked using a Wireless\l"
.string "Adapter or a GBA Game Link cable.\p"
.string "Participants are first asked to choose\n"
.string "the mode they wish to enter.\p"
.string "There are two different modes.\p"
.string "E-MODE (EMERALD MODE) is for\n"
.string "[E-Mode] ([Emerald Mode]) is for\n"
.string "two to four players, each with a\l"
.string "POKéMON Emerald Game Pak.\p"
.string "G-MODE (GLOBAL MODE) is only for\n"
.string "four players, each with a POKéMON\l"
.string "[Pokémon] Emerald Game Pak.\p"
.string "[G-Mode] ([Global Mode]) is only for\n"
.string "four players, each with a [Pokémon]\l"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The players should discuss which mode\n"
.string "they want, then choose the same mode.\p"
.string "Once all the players have chosen\n"
.string "the same CONTEST in the same mode,\l"
.string "the same [Contest] in the same mode,\l"
.string "the entry registration is complete.\p"
.string "After that, a CONTEST will start in\n"
.string "After that, a [Contest] will start in\n"
.string "the usual manner.$"
LilycoveCity_ContestLobby_Text_ExplainEMode:
.string "In E-MODE (EMERALD MODE),\n"
.string "a LINK CONTEST can be held with\l"
.string "In [E-Mode] ([Emerald Mode]),\n"
.string "a [Link Contest] can be held with\l"
.string "two to four players. Each player must\l"
.string "have a POKéMON Emerald Game Pak.\p"
.string "have a [Pokémon] Emerald Game Pak.\p"
.string "The players must be linked with each\n"
.string "other using Wireless Adapters or\l"
.string "GBA Game Link cables.\p"
.string "If there are fewer than four players,\n"
.string "TRAINERS in the hall will join to fill\l"
.string "the 4-player CONTEST lineup.\p"
.string "Please be aware that E-MODE is not\n"
.string "available in POKéMON Ruby or Sapphire.$"
.string "[Trainers] in the hall will join to fill\l"
.string "the 4-player [Contest] lineup.\p"
.string "Please be aware that [E-Mode] is not\n"
.string "available in [Pokémon] Ruby or Sapphire.$"
LilycoveCity_ContestLobby_Text_ExplainGMode:
.string "G-MODE (GLOBAL MODE) is specifically\n"
.string "[G-Mode] ([Global Mode]) is specifically\n"
.string "for four players who are linked using\l"
.string "GBA Game Link cables.\p"
.string "Each player must have a POKéMON\n"
.string "Each player must have a [Pokémon]\n"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The CONTEST starts after all players\n"
.string "choose G-MODE (POKéMON Emerald) or\l"
.string "The [Contest] starts after all players\n"
.string "choose [G-Mode] ([Pokémon] Emerald) or\l"
.string "enter through the 4-player reception\l"
.string "counter (POKéMON Ruby or Sapphire).$"
.string "counter ([Pokémon] Ruby or Sapphire).$"
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
.string "I'm terribly sorry.\p"
.string "G-MODE does not function\n"
.string "[G-Mode] does not function\n"
.string "with Wireless Adapters.\p"
.string "Please select E-MODE or try\n"
.string "Please select [E-Mode] or try\n"
.string "again using a GBA Game Link cable.$"
LilycoveCity_ContestLobby_Text_WhichContestMode:
.string "Which CONTEST MODE would you like\n"
.string "Which [Contest Mode] would you like\n"
.string "to enter?$"
ContestHall_Text_GettingStartedWireless:
.string "MC: Hello! We're just getting started\n"
.string "with a 4-player linked POKéMON\l"
.string "with a 4-player linked [Pokémon]\l"
.string "{STR_VAR_2}!$"
ContestHall_Text_ParticipantsAsFollows:
.string "The participating TRAINERS and their\n"
.string "POKéMON are as follows:$"
.string "The participating [Trainers] and their\n"
.string "[Pokémon] are as follows:$"
ContestHall_Text_WeveSeenContestants:
.string "MC: We've just seen the four POKéMON\n"
.string "MC: We've just seen the four [Pokémon]\n"
.string "contestants.\p"
.string "Now it's time for primary judging!$"
ContestHall_Text_AudienceWillVote:
.string "The audience will vote on their\n"
.string "favorite POKéMON contestants.$"
.string "favorite [Pokémon] contestants.$"
ContestHall_Text_LetVotingBegin:
.string "Without any further ado,\n"

View File

@@ -266,19 +266,19 @@ EventScript_EggHatch::
end
Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon:
.string "I'm the DAY-CARE MAN.\p"
.string "I'm the [Day-Care Man].\p"
.string "I help take care of the precious\n"
.string "POKéMON of TRAINERS.\p"
.string "If you'd like me to raise your POKéMON,\n"
.string "[Pokémon] of [Trainers].\p"
.string "If you'd like me to raise your [Pokémon],\n"
.string "have a word with my wife.$"
Route117_Text_DoYouWantEgg:
.string "Ah, it's you!\p"
.string "We were raising your POKéMON,\n"
.string "We were raising your [Pokémon],\n"
.string "and my goodness, were we surprised!\p"
.string "Your POKéMON had an EGG!\p"
.string "Your [Pokémon] had an [Egg]!\p"
.string "We don't know how it got there,\n"
.string "but your POKéMON had it.\p"
.string "but your [Pokémon] had it.\p"
.string "You do want it, yes?$"
Route117_Text_YourMonIsDoingFine:
@@ -294,8 +294,8 @@ Route117_Text_YouHaveNoRoomForIt:
.string "Come back when you've made room.$"
Route117_Text_ReceivedEgg:
.string "{PLAYER} received the EGG from\n"
.string "the DAY-CARE MAN.$"
.string "{PLAYER} received the [Egg] from\n"
.string "the [Day-Care Man].$"
Route117_Text_TakeGoodCareOfIt:
.string "Take good care of it.$"
@@ -305,11 +305,11 @@ Route117_Text_FriendlyWithOtherTrainersMon:
.string "it seemed to be friendly with\l"
.string "{STR_VAR_2}'s {STR_VAR_3}.\p"
.string "I may even have seen it receiving\n"
.string "a piece of MAIL.$"
.string "a piece of [Mail].$"
@ Unused
Route117_Text_SeeWifeIfYouWantToPickUpMon:
.string "If you want to pick up your POKéMON,\n"
.string "If you want to pick up your [Pokémon],\n"
.string "have a word with my wife.$"
Route117_Text_YourMonsAreDoingFine:
@@ -321,12 +321,12 @@ Route117_Text_IWillKeepDoYouWantIt:
.string "You do want this, yes?$"
Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon:
.string "I'm the DAY-CARE LADY.\p"
.string "We can raise POKéMON for you.\p"
.string "I'm the [Day-Care Lady].\p"
.string "We can raise [Pokémon] for you.\p"
.string "Would you like us to raise one?$"
Route117_PokemonDayCare_Text_WhichMonShouldWeRaise:
.string "Which POKéMON should we raise for\n"
.string "Which [Pokémon] should we raise for\n"
.string "you?$"
Route117_PokemonDayCare_Text_WellRaiseYourMon:
@@ -335,7 +335,7 @@ Route117_PokemonDayCare_Text_WellRaiseYourMon:
.string "Come back for it later.$"
Route117_PokemonDayCare_Text_WeCanRaiseOneMore:
.string "We can raise two of your POKéMON.\n"
.string "We can raise two of your [Pokémon].\n"
.string "Would you like us to raise one more?$"
Route117_PokemonDayCare_Text_HusbandWasLookingForYou:
@@ -358,19 +358,19 @@ Route117_PokemonDayCare_Text_ComeAgain:
Route117_PokemonDayCare_Text_GoodToSeeYou:
.string "Ah, it's you! Good to see you.\n"
.string "Your POKéMON can only be doing good!$"
.string "Your [Pokémon] can only be doing good!$"
Route117_PokemonDayCare_Text_YourMonHasGrownXLevels:
.string "By level, your {STR_VAR_1} has\n"
.string "grown by {STR_VAR_2}.$"
Route117_PokemonDayCare_Text_YourTeamIsFull:
.string "Your POKéMON team is full.\n"
.string "Your [Pokémon] team is full.\n"
.string "Make room, then come see me.$"
@ Unused
Route117_PokemonDayCare_Text_TakeBackWhichMon:
.string "Which POKéMON will you take back?$"
.string "Which [Pokémon] will you take back?$"
Route117_PokemonDayCare_Text_ItWillCostX:
.string "If you want your {STR_VAR_1} back,\n"
@@ -378,22 +378,22 @@ Route117_PokemonDayCare_Text_ItWillCostX:
Route117_PokemonDayCare_Text_HeresYourMon:
.string "Perfect!\n"
.string "Here's your POKéMON.$"
.string "Here's your [Pokémon].$"
Route117_PokemonDayCare_Text_TookBackMon:
.string "{PLAYER} took back {STR_VAR_1} from\n"
.string "the DAY-CARE LADY.$"
.string "the [Day-Care Lady].$"
Route117_PokemonDayCare_Text_YouHaveJustOneMon:
.string "Oh? But you have just one\n"
.string "POKéMON.\p"
.string "[Pokémon].\p"
.string "Come back another time.$"
Route117_PokemonDayCare_Text_TakeYourMonBack:
.string "Will you take your POKéMON back?$"
.string "Will you take your [Pokémon] back?$"
Route117_PokemonDayCare_Text_WhatWillYouBattleWith:
.string "If you leave me that POKéMON,\n"
.string "If you leave me that [Pokémon],\n"
.string "what will you battle with?\p"
.string "Come back another time.$"
@@ -403,7 +403,7 @@ Text_EggHatchHuh:
Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne:
.string "Huh?\n"
.string "Now, now.\p"
.string "If you leave that POKéMON with\n"
.string "If you leave that [Pokémon] with\n"
.string "me, you'll be left with just one.\p"
.string "You will be better off if you catch\n"
.string "some more, I dare say.$"

View File

@@ -45,15 +45,15 @@ EventScript_CancelCut::
Text_WantToCut:
.string "This tree looks like it can be\n"
.string "CUT down!\p"
.string "Would you like to CUT it?$"
.string "[Cut] down!\p"
.string "Would you like to [Cut] it?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} used {STR_VAR_2}!$"
Text_CantCut:
.string "This tree looks like it can be\n"
.string "CUT down!$"
.string "[Cut] down!$"
@ Use rock smash from party menu
EventScript_UseRockSmash::
@@ -215,10 +215,10 @@ EventScript_CancelSmash::
Text_WantToSmash:
.string "This rock appears to be breakable.\n"
.string "Would you like to use ROCK SMASH?$"
.string "Would you like to use [Rock Smash]?$"
Text_CantSmash:
.string "It's a rugged rock, but a POKéMON\n"
.string "It's a rugged rock, but a [Pokémon]\n"
.string "may be able to smash it.$"
EventScript_StrengthBoulder::
@@ -264,21 +264,21 @@ EventScript_CancelStrength::
end
Text_WantToStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "It's a big boulder, but a [Pokémon]\n"
.string "may be able to push it aside.\p"
.string "Would you like to use STRENGTH?$"
.string "Would you like to use [Strength]?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} used STRENGTH!\p"
.string "{STR_VAR_1}'s STRENGTH made it\n"
.string "{STR_VAR_1} used [Strength]!\p"
.string "{STR_VAR_1}'s [Strength] made it\n"
.string "possible to move boulders around!$"
Text_CantStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "It's a big boulder, but a [Pokémon]\n"
.string "may be able to push it aside.$"
Text_StrengthActivated:
.string "STRENGTH made it possible to move\n"
.string "[Strength] made it possible to move\n"
.string "boulders around.$"
EventScript_UseWaterfall::
@@ -311,10 +311,10 @@ Text_CantWaterfall:
Text_WantToWaterfall:
.string "It's a large waterfall.\n"
.string "Would you like to use WATERFALL?$"
.string "Would you like to use [Waterfall]?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} used WATERFALL.$"
.string "{STR_VAR_1} used [Waterfall].$"
EventScript_UseDive::
lockall
@@ -400,23 +400,23 @@ EventScript_UseCutGrass::
goto EventScript_CutGrassCommon
Text_CantDive:
.string "The sea is deep here. A POKéMON\n"
.string "The sea is deep here. A [Pokémon]\n"
.string "may be able to go underwater.$"
Text_WantToDive:
.string "The sea is deep here.\n"
.string "Would you like to use DIVE?$"
.string "Would you like to use [Dive]?$"
Text_MonUsedDive:
.string "{STR_VAR_1} used DIVE.$"
.string "{STR_VAR_1} used [Dive].$"
Text_CantSurface:
.string "Light is filtering down from above.\n"
.string "A POKéMON may be able to surface.$"
.string "A [Pokémon] may be able to surface.$"
Text_WantToSurface:
.string "Light is filtering down from above.\n"
.string "Would you like to use DIVE?$"
.string "Would you like to use [Dive]?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN

View File

@@ -115,7 +115,7 @@ EventScript_Indigo_HighestAuthority::
@ Flavor text for interacting with various background objects
Text_Bookshelf::
.string "It's crammed full of POKéMON\n"
.string "It's crammed full of [Pokémon]\n"
.string "books.$"
Text_NothingButPokemonBooks::
@@ -123,11 +123,11 @@ Text_NothingButPokemonBooks::
.string "ポケモンの ほん ばかりだ$"
Text_ATownMap::
.string "A TOWN MAP.$"
.string "A [Town Map].$"
Text_PokeMartShelf::
.string "Wow!\n"
.string "Tons of POKéMON stuff!$"
.string "Tons of [Pokémon] stuff!$"
Text_DishesPlatesNeatlyLinedUp::
.string "Dishes and plates are neatly\n"
@@ -146,21 +146,21 @@ Text_Snacks::
Text_PokemartSign::
.string "All your item needs fulfilled!\n"
.string "POKéMON MART$"
.string "[Pokémon Mart]$"
Text_PokecenterSign::
.string "Heal Your POKéMON!\n"
.string "POKéMON CENTER$"
.string "Heal Your [Pokémon]!\n"
.string "[Pokémon Center]$"
Text_Indigo_UltimateGoal::
.string "INDIGO PLATEAU\p"
.string "The ultimate goal of TRAINERS!\n"
.string "POKéMON LEAGUE HQ$"
.string "[Indigo Plateau]\p"
.string "The ultimate goal of [Trainers]!\n"
.string "[Pokémon League HQ]$"
Text_Indigo_HighestAuthority::
.string "INDIGO PLATEAU\p"
.string "The highest POKéMON authority!\n"
.string "POKéMON LEAGUE HQ$"
.string "[Indigo Plateau]\p"
.string "The highest [Pokémon] authority!\n"
.string "[Pokémon League HQ]$"
Text_Food::
.string "It should be packed with all kinds\n"
@@ -171,7 +171,7 @@ Text_Blueprints::
.string "It's filled with diagrams and text.$"
Text_Painting::
.string "It's a pretty picture of a POKéMON.\n"
.string "It's a pretty picture of a [Pokémon].\n"
.string "It looks like it's feeling good.$"
Text_PowerPlantMachine::
@@ -200,7 +200,7 @@ Text_TrashBin::
.string "There's nothing here!$"
Text_Cup::
.string "It's a cup with a POKéMON mark\n"
.string "It's a cup with a [Pokémon] mark\n"
.string "on it.$"
Text_PolishedWindow::
@@ -232,5 +232,5 @@ Text_Burglary::
.string "here…$"
Text_PlayerFacingTVScreen::
.string "There's a POKéMON on TV!\n"
.string "There's a [Pokémon] on TV!\n"
.string "It looks like it's having fun.$"

View File

@@ -8,7 +8,7 @@ gText_FollowerDefault::
.string "ERROR 404: Script not found.$"
gText_WantsToFly::
.string "{STR_VAR_1} looks up at the\nsky restlessly.\pWould you like to use FLY?$"
.string "{STR_VAR_1} looks up at the\nsky restlessly.\pWould you like to use [Fly]?$"
EventScript_Follower::
lock

View File

@@ -13,11 +13,11 @@ MysteryGiftScript_AlteringCave_:
end
sText_MysteryGiftAlteringCave:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Thank you for using the [Mystery]\n"
.string "[Gift] System.\p"
.string "There appears to be a rumor about\n"
.string "rare POKéMON sightings.\p"
.string "rare [Pokémon] sightings.\p"
.string "The sightings reportedly came from\n"
.string "the ALTERING CAVE on ROUTE 103.\p"
.string "the [Altering Cave] on [Route 103].\p"
.string "Perhaps it would be worthwhile for\n"
.string "you to investigate this rumor.$"

View File

@@ -35,23 +35,23 @@ AuroraTicket_Obtained:
end
sText_AuroraTicketForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Thank you for using the [Mystery]\n"
.string "[Gift] System.\p"
.string "You must be {PLAYER}.\n"
.string "There is a ticket here for you.$"
sText_AuroraTicketUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "[Lilycove City] port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_AuroraTicketThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
.string "Thank you for using the [Mystery]\n"
.string "[Gift] System.$"
sText_AuroraTicketBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Your [Bag]'s [Key Items Pocket] is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"

View File

@@ -24,20 +24,20 @@ MysteryGiftScript_BattleCardInfo:
end
sText_MysteryGiftBattleCountCard:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Your BATTLE COUNT CARD keeps\n"
.string "Thank you for using the [Mystery]\n"
.string "[Gift] System.\p"
.string "Your [Battle Count Card] keeps\n"
.string "track of your battle record against\l"
.string "TRAINERS with the same CARD.\p"
.string "Look for and battle TRAINERS who\n"
.string "have the same CARD as you.\p"
.string "[Trainers] with the same [Card].\p"
.string "Look for and battle [Trainers] who\n"
.string "have the same [Card] as you.\p"
.string "You may check the overall rankings\n"
.string "by reading the NEWS.\p"
.string "by reading the [News].\p"
.string "Please do give it a try!$"
sText_MysteryGiftBattleCountCard_WonPrize:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Thank you for using the [Mystery]\n"
.string "[Gift] System.\p"
.string "Congratulations!\p"
.string "You have won a prize for winning\n"
.string "three battles!\p"

View File

@@ -36,23 +36,23 @@ MysticTicket_Obtained:
end
sText_MysticTicketForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Thank you for using the [Mystery]\n"
.string "[Gift] System.\p"
.string "You must be {PLAYER}.\n"
.string "There is a ticket here for you.$"
sText_MysticTicketUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "[Lilycove City] port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_MysticTicketThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
.string "Thank you for using the [Mystery]\n"
.string "[Gift] System.$"
sText_MysticTicketBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Your [Bag]'s [Key Items Pocket] is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"

View File

@@ -35,24 +35,24 @@ OldSeaMap_Obtained:
end
sText_MysteryGiftOldSeaMapForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Thank you for using the [Mystery]\n"
.string "[Gift] System.\p"
.string "Let me confirm--you are {PLAYER}?\p"
.string "We received this OLD SEA MAP\n"
.string "We received this [Old Sea Map]\n"
.string "addressed to you.$"
sText_MysteryGiftOldSeaMapUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "[Lilycove City] port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_MysteryGiftOldSeaMapThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
.string "Thank you for using the [Mystery]\n"
.string "[Gift] System.$"
sText_MysteryGiftOldSeaMapBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Your [Bag]'s [Key Items Pocket] is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"

View File

@@ -59,14 +59,14 @@ SurfPichu_Slot5:
return
sText_MysteryGiftEgg:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "From the POKéMON CENTER we\n"
.string "have a gift--a POKéMON EGG!\p"
.string "Thank you for using the [Mystery]\n"
.string "[Gift] System.\p"
.string "From the [Pokémon Center] we\n"
.string "have a gift--a [Pokémon Egg]!\p"
.string "Please raise it with love and\n"
.string "kindness.$"
sText_FullParty:
.string "Oh, your party appears to be full.\p"
.string "Please come see me after storing\n"
.string "a POKéMON on a PC.$"
.string "a [Pokémon] on a PC.$"

View File

@@ -15,7 +15,7 @@ MysteryGiftScript_StampCard::
end
sText_MysteryGiftStampCard:
.string "Thank you for using the STAMP CARD\n"
.string "Thank you for using the [Stamp Card]\n"
.string "System.\p"
.string "You have {STR_VAR_1} more to collect to\n"
.string "fill your STAMP CARD.$"
.string "fill your [Stamp Card].$"

View File

@@ -20,29 +20,29 @@ MysteryGiftScript_VisitingTrainerArrived:
end
sText_MysteryGiftVisitingTrainerInstructions:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "By holding this WONDER CARD, you\n"
.string "Thank you for using the [Mystery]\n"
.string "[Gift] System.\p"
.string "By holding this [Wonder Card], you\n"
.string "may take part in a survey at a\l"
.string "POKéMON MART.\p"
.string "[Pokémon Mart].\p"
.string "Use these surveys to invite\n"
.string "TRAINERS to SOOTOPOLIS CITY.\p"
.string "[Trainers] to [Sootopolis City].\p"
.string "…Let me give you a secret\n"
.string "password for a survey:\p"
.string "“GIVE ME\n"
.string "AWESOME TRAINER”\p"
.string "“[Give Me]\n"
.string "[Awesome Trainer]”\p"
.string "Write that in on a survey and send\n"
.string "it to the WIRELESS\l"
.string "COMMUNICATION SYSTEM.$"
.string "it to the [Wireless]\l"
.string "[Communication System].$"
sText_MysteryGiftVisitingTrainerArrived:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "A TRAINER has arrived in\n"
.string "SOOTOPOLIS CITY looking for you.\p"
.string "Thank you for using the [Mystery]\n"
.string "[Gift] System.\p"
.string "A [Trainer] has arrived in\n"
.string "[Sootopolis City] looking for you.\p"
.string "We hope you will enjoy\n"
.string "battling the visiting TRAINER.\p"
.string "You may invite other TRAINERS by\n"
.string "battling the visiting [Trainer].\p"
.string "You may invite other [Trainers] by\n"
.string "entering other passwords.\p"
.string "Try looking for other passwords\n"
.string "that may work.$"