diff --git a/data/scripts/aide.inc b/data/scripts/aide.inc index 113a0a001a..67c58affc8 100644 --- a/data/scripts/aide.inc +++ b/data/scripts/aide.inc @@ -16,13 +16,13 @@ Aide_EventScript_DeclineCheckMons:: Aide_Text_HaventCaughtEnoughMonsForItem:: .string "Let's see…\n" .string "Uh-oh! You have caught only\l" - .string "{STR_VAR_3} kinds of POKéMON!\p" + .string "{STR_VAR_3} kinds of [Pokémon]!\p" .string "You need {STR_VAR_1} kinds\n" .string "if you want the {STR_VAR_2}.$" Aide_Text_GetEnoughMonsComeBackForItem:: .string "…Oh. I see.\p" - .string "When you get {STR_VAR_1} kinds of POKéMON,\n" + .string "When you get {STR_VAR_1} kinds of [Pokémon],\n" .string "come back for the {STR_VAR_2}.$" Aide_Text_DontHaveAnyRoomForItem:: diff --git a/data/scripts/apricorn_tree.inc b/data/scripts/apricorn_tree.inc index 0562ec74d9..6a19d2270d 100644 --- a/data/scripts/apricorn_tree.inc +++ b/data/scripts/apricorn_tree.inc @@ -78,10 +78,10 @@ ApricornTree_Text_PickedTheApricorn: ApricornTree_Text_PutAwayApricorn: .string "{PLAYER} put away the\n" .string "{STR_VAR_1} in\l" - .string "the BAG's {STR_VAR_3} POCKET.$" + .string "the [Bag]'s {STR_VAR_3} [Pocket].$" ApricornTree_Text_PocketFull: - .string "The BAG's {STR_VAR_3} POCKET is full.\p" + .string "The [Bag]'s {STR_VAR_3} [Pocket] is full.\p" .string "{PLAYER} gave up on the\n" .string "{STR_VAR_1}…$" diff --git a/data/scripts/battle_frontier.inc b/data/scripts/battle_frontier.inc index cbfd1ac5ee..6835b0eefb 100644 --- a/data/scripts/battle_frontier.inc +++ b/data/scripts/battle_frontier.inc @@ -10,4 +10,4 @@ BattleFrontier_ShowCaughtBannedSpeciesEnd: BattleFrontier_DoYouWantToSeeTheListOfCaughtBannedSpecies: .string "Do you want to see the list of\n" - .string "POKéMON species you can't bring?$" + .string "[Pokémon] species you can't bring?$" diff --git a/data/scripts/berry_blender.inc b/data/scripts/berry_blender.inc index f935dd79af..0a771f7f13 100644 --- a/data/scripts/berry_blender.inc +++ b/data/scripts/berry_blender.inc @@ -1,7 +1,7 @@ .set NUM_OPPONENTS, VAR_0x8009 BerryBlender_Text_WantToMakePokeblocks: - .string "Oh? Did you want to make some {POKEBLOCK}S\n" + .string "Oh? Did you want to make some {POKEBLOCK}[s]\n" .string "with this old-timer?$" BerryBlender_Text_Excellent: @@ -16,43 +16,43 @@ BerryBlender_Text_KnowHowToMakePokeblocks: BerryBlender_Text_LetsBerryBlender: .string "Let's get started, then!\p" - .string "Let's BERRY BLENDER!$" + .string "Let's [Berry Blender]!$" BerryBlender_Text_ExplainBerryBlending: .string "Okay, a little explanation, then.\p" .string "Oh, don't worry, it's quite simple.\p" - .string "When the BLENDER's arrow comes to\n" + .string "When the [Blender]'s arrow comes to\n" .string "your marker, just press the A Button.\p" .string "That's all you have to do.\n" .string "You'll see how easy it is when you try.$" BerryBlender_Text_DontHaveAnyBerries: .string "Oh?\n" - .string "You don't have any BERRIES?\p" - .string "If you don't have any BERRIES,\n" - .string "you can't make any {POKEBLOCK}S.$" + .string "You don't have any [Berries]?\p" + .string "If you don't have any [Berries],\n" + .string "you can't make any {POKEBLOCK}[s].$" BerryBlender_Text_CanHaveOneOfMyBerries: .string "Well, that won't do at all now, will it?\p" .string "If you don't mind leftovers, you can\n" - .string "have one of my BERRIES.\p" - .string "That way, we could make some {POKEBLOCK}S\n" - .string "together using the BERRY BLENDER.$" + .string "have one of my [Berries].\p" + .string "That way, we could make some {POKEBLOCK}[s]\n" + .string "together using the [Berry Blender].$" BerryBlender_Text_DontHaveAnyBerriesToSpare: - .string "If I had some BERRIES left over,\n" + .string "If I had some [Berries] left over,\n" .string "I'd gladly give you one…\p" .string "But, I don't have any to spare today.\n" .string "We'll have to do this another time.$" BerryBlender_Text_PokeblockCaseIsFull: - .string "But your {POKEBLOCK} CASE is full.\p" - .string "You should use some {POKEBLOCK}S before\n" + .string "But your {POKEBLOCK} [Case] is full.\p" + .string "You should use some {POKEBLOCK}[s] before\n" .string "you come see me again.$" BerryBlender_Text_DontHavePokeblockCase: - .string "But you don't have a {POKEBLOCK} CASE.\p" - .string "You should get a {POKEBLOCK} CASE and then\n" + .string "But you don't have a {POKEBLOCK} [Case].\p" + .string "You should get a {POKEBLOCK} [Case] and then\n" .string "come see me.$" BerryBlender_Text_LetsGetBlendingAlready: @@ -64,7 +64,7 @@ BerryBlender_Text_WhatKindOfPokeblockWillIGet: BerryBlender_Text_WantToBlendPokeblocksWithUs: .string "Hi, there! Did you want to blend some\n" - .string "{POKEBLOCK}S with us?$" + .string "{POKEBLOCK}[s] with us?$" BerryBlender_Text_Okay: .string "Okay!$" @@ -76,16 +76,16 @@ BerryBlender_Text_ThatsTooBad: BerryBlender_Text_KnowHowToMakePokeblocks2: .string "Of course, you do know how to\n" - .string "blend {POKEBLOCK}S, don't you?$" + .string "blend {POKEBLOCK}[s], don't you?$" BerryBlender_Text_LetsBerryBlender2: .string "Let's get started, then!\p" - .string "Let's BERRY BLENDER!$" + .string "Let's [Berry Blender]!$" BerryBlender_Text_ExplainBerryBlending2: .string "Okay!\n" .string "Let me explain it to you!\p" - .string "When the spinning BLENDER's arrow\n" + .string "When the spinning [Blender]'s arrow\n" .string "reaches your marker, just press\l" .string "the A Button.\p" .string "That's all it takes.\n" @@ -93,28 +93,28 @@ BerryBlender_Text_ExplainBerryBlending2: BerryBlender_Text_DontHaveAnyBerries2: .string "Oh, but wait a second here…\n" - .string "You don't have any BERRIES.\p" - .string "You can't make any {POKEBLOCK}S without\n" - .string "BERRIES…\p" + .string "You don't have any [Berries].\p" + .string "You can't make any {POKEBLOCK}[s] without\n" + .string "[Berries]…\p" .string "We'll always be around whenever you\n" - .string "get hold of some BERRIES to blend.$" + .string "get hold of some [Berries] to blend.$" BerryBlender_Text_PokeblockCaseIsFull2: .string "Oh, but wait a second here…\n" - .string "Your {POKEBLOCK} CASE is full.\p" - .string "You should use some {POKEBLOCK}S and\n" + .string "Your {POKEBLOCK} [Case] is full.\p" + .string "You should use some {POKEBLOCK}[S] and\n" .string "then come back.$" BerryBlender_Text_DontHavePokeblockCase2: .string "Oh, but wait a second here…\n" - .string "You don't have a {POKEBLOCK} CASE.\p" - .string "You should get a {POKEBLOCK} CASE and\n" + .string "You don't have a {POKEBLOCK} [Case].\p" + .string "You should get a {POKEBLOCK} [Case] and\n" .string "then come back.$" @ Unused BerryBlender_Text_MakePokeblocksWithOurGroup: .string "Oh, hello! Did you want to make some\n" - .string "{POKEBLOCK}S with our little group?$" + .string "{POKEBLOCK}[s] with our little group?$" BerryBlender_Text_OhDear: .string "Oh, dear!$" @@ -125,45 +125,45 @@ BerryBlender_Text_LeftUsInShock: BerryBlender_Text_KnowHowToMakePokeblocks3: .string "Naturally, you know how to make\n" - .string "{POKEBLOCK}S, don't you?$" + .string "{POKEBLOCK}[s], don't you?$" BerryBlender_Text_LetsBerryBlender3: .string "Okay, dear!\n" .string "Let's get started!\p" - .string "Let's BERRY BLENDER!$" + .string "Let's [Berry Blender]!$" BerryBlender_Text_ExplainBerryBlending3: .string "Oh, dear!\p" .string "Then, I'll explain it to you nicely.\p" - .string "When the BLENDER's arrow spins to\n" + .string "When the [Blender]'s arrow spins to\n" .string "your marker, press the A Button.\p" .string "That's all it takes.\n" .string "Isn't it simple?$" BerryBlender_Text_DontHaveAnyBerries3: - .string "You don't have any BERRIES,\n" + .string "You don't have any [Berries],\n" .string "do you?\p" - .string "If you don't have any BERRIES,\n" - .string "you can't make any {POKEBLOCK}S.\p" - .string "We'll always be making {POKEBLOCK}S here,\n" + .string "If you don't have any [Berries],\n" + .string "you can't make any {POKEBLOCK}[s].\p" + .string "We'll always be making {POKEBLOCK}[s] here,\n" .string "so let's make some together when\l" - .string "you get a BERRY or two.$" + .string "you get a [Berry] or two.$" BerryBlender_Text_PokeblockCaseIsFull3: - .string "Your {POKEBLOCK} CASE is full,\n" + .string "Your {POKEBLOCK} [Case] is full,\n" .string "it looks like.\p" - .string "You should use some {POKEBLOCK}S up\n" + .string "You should use some {POKEBLOCK}[S] up\n" .string "and then come back.$" BerryBlender_Text_DontHavePokeblockCase3: - .string "You haven't gotten a {POKEBLOCK} CASE\n" + .string "You haven't gotten a {POKEBLOCK} [Case]\n" .string "yet, it looks like.\p" - .string "You need to get a {POKEBLOCK} CASE before\n" + .string "You need to get a {POKEBLOCK} [Case] before\n" .string "you come back.$" BerryBlender_Text_SetNewBlenderRecord: .string "Okay! Today's going to be the day that\n" - .string "I set a new BLENDER speed record!$" + .string "I set a new [Blender] speed record!$" BerryBlender_Text_LookGoodAtBlendingJoinUs: .string "Oh, dear!\n" @@ -171,12 +171,12 @@ BerryBlender_Text_LookGoodAtBlendingJoinUs: .string "Would you like to join us?$" BerryBlender_Text_MakeDeliciousPokeblocks: - .string "I'm going to make delicious {POKEBLOCK}S\n" - .string "and make my POKéMON cuter.$" + .string "I'm going to make delicious {POKEBLOCK}[s]\n" + .string "and make my [Pokémon] cuter.$" BerryBlender_Text_SaveGameBeforeBerryBlenderLink: - .string "{POKEBLOCK}S will be made with your friends \n" - .string "from BERRIES in the BERRY BLENDER.\p" + .string "{POKEBLOCK}[s] will be made with your friends \n" + .string "from [Berries] in the [Berry Blender].\p" .string "Is it okay to save the game before\n" .string "linking with your friends?$" @@ -195,40 +195,40 @@ BerryBlender_Text_AllPlayersArrived: .string "{STR_VAR_3} arrived.$" BerryBlender_Text_NoBerriesLink: - .string "You have no BERRIES.\n" - .string "The BERRY BLENDER can't be used.$" + .string "You have no [Berries].\n" + .string "The [Berry Blender] can't be used.$" BerryBlender_Text_PokeblockCaseIsFullLink: - .string "Your {POKEBLOCK} CASE is full.\n" - .string "The BERRY BLENDER can't be used.$" + .string "Your {POKEBLOCK} [Case] is full.\n" + .string "The [Berry Blender] can't be used.$" BerryBlender_Text_DontHavePokeblockCaseLink: - .string "You don't have a {POKEBLOCK} CASE.\n" - .string "The BERRY BLENDER can't be used.$" + .string "You don't have a {POKEBLOCK} [Case].\n" + .string "The [Berry Blender] can't be used.$" BerryBlender_Text_LoveMakingPokeblocks: - .string "I love making {POKEBLOCK}S.\p" - .string "I always have some BERRIES with me.$" + .string "I love making {POKEBLOCK}[s].\p" + .string "I always have some [Berries] with me.$" BerryBlender_Text_MakePokeblocksUsingBerryBlender: .string "If you'd like, we could make some\n" - .string "{POKEBLOCK}S together using the\l" - .string "BERRY BLENDER.$" + .string "{POKEBLOCK}[s] together using the\l" + .string "[Berry Blender].$" BerryBlender_Text_DontHaveAnyBerriesHaveOne: .string "Oh?\n" - .string "You don't have any BERRIES?\p" + .string "You don't have any [Berries]?\p" .string "Well, that won't do at all now, will it?\p" .string "If you don't mind leftovers, you can\n" - .string "have one of my BERRIES.$" + .string "have one of my [Berries].$" BerryBlender_Text_UseItToMakePokeblocksTogether: - .string "We'll use it to make {POKEBLOCK}S together\n" - .string "using the BERRY BLENDER.$" + .string "We'll use it to make {POKEBLOCK}[s] together\n" + .string "using the [Berry Blender].$" BerryBlender_Text_DontHaveAnyBerriesNoneToSpare: .string "Oh?\n" - .string "You don't have any BERRIES?\p" + .string "You don't have any [Berries]?\p" .string "If I had some left over, I'd gladly\n" .string "give you one…\p" .string "But, I don't have any to spare today.\n" diff --git a/data/scripts/berry_tree.inc b/data/scripts/berry_tree.inc index 4112f2ab8e..9fc0b05a52 100644 --- a/data/scripts/berry_tree.inc +++ b/data/scripts/berry_tree.inc @@ -259,7 +259,7 @@ BerryTree_Text_ItsSoftLoamySoil: BerryTree_Text_WantToPlant: .string "It's soft, loamy soil.\n" - .string "Want to plant a BERRY?$" + .string "Want to plant a [Berry]?$" BerryTree_Text_PlantedOneBerry: .string "{PLAYER} planted one {STR_VAR_1} in\n" @@ -319,12 +319,12 @@ BerryTree_Text_PickedTheBerry: BerryTree_Text_PutAwayBerry: .string "{PLAYER} put away the {STR_VAR_1}\n" - .string "in the BAG's BERRIES POCKET.\p" + .string "in the [Bag]'s [Berries Pocket].\p" .string "The soil returned to its soft and\n" .string "loamy state.$" BerryTree_Text_BerryPocketFull: - .string "The BAG's BERRIES POCKET is full.\p" + .string "The [Bag]'s [Berries Pocket] is full.\p" .string "The {STR_VAR_1} couldn't be taken.$" BerryTree_Text_BerryLeftUnpicked: @@ -333,7 +333,7 @@ BerryTree_Text_BerryLeftUnpicked: BerryTree_Text_WantToWater: .string "Want to water the {STR_VAR_1} with the\n" - .string "WAILMER PAIL?$" + .string "[Wailmer Pail]?$" BerryTree_Text_WateredTheBerry: .string "{PLAYER} watered the {STR_VAR_1}.$" @@ -388,7 +388,7 @@ BerryTree_Text_BerryLeftUnpicked_Mutation: .string "and the {STR_VAR_3} unpicked.$" BerryTree_Text_BerryPocketFull_Mutation: - .string "The BAG's BERRIES POCKET is full.\p" + .string "The [Bag]'s [Berries Pocket] is full.\p" .string "The {STR_VAR_1} and the\n" .string "{STR_VAR_3} couldn't be taken.$" @@ -398,8 +398,8 @@ BerryTree_Text_PickedTheBerry_Mutation: BerryTree_Text_PutAwayBerry_Mutation: .string "{PLAYER} put away the {STR_VAR_1}\n" - .string "and the {STR_VAR_3} in the BAG's\l" - .string "BERRIES POCKET.\p" + .string "and the {STR_VAR_3} in the [Bag]'s\l" + .string "[Berries Pocket].\p" .string "The soil returned to its soft and\n" .string "loamy state.$" .endif diff --git a/data/scripts/cable_club_frlg.inc b/data/scripts/cable_club_frlg.inc index bba62dda1d..4ed76bdd8a 100644 --- a/data/scripts/cable_club_frlg.inc +++ b/data/scripts/cable_club_frlg.inc @@ -1219,8 +1219,8 @@ TwoIsland_JoyfulGameCorner_EventScript_ShowDodrioBerryPickingRecords:: end CableClub_Text_WelcomeWhichCableClubService_Frlg:: - .string "Welcome to the POKéMON CABLE\n" - .string "CLUB.\p" + .string "Welcome to the [Pokémon Cable]\n" + .string "[Club].\p" .string "Which of our services do you wish\n" .string "to use?$" @@ -1229,11 +1229,11 @@ CableClub_Text_WhichService_Frlg:: .string "to use?$" CableClub_Text_TradeMonsUsingLinkCable_Frlg:: - .string "Trade POKéMON with another player\n" + .string "Trade [Pokémon] with another player\n" .string "using a GBA Game Link cable.$" CableClub_Text_BattleUsingLinkCable_Frlg:: - .string "You may battle another TRAINER\n" + .string "You may battle another [Trainer]\n" .string "using a GBA Game Link cable.$" @ Unused, translated in Emerald @@ -1241,16 +1241,16 @@ CableClub_Text_CloseThisMenu_Frlg:: .string "おわります$" CableClub_Text_NeedTwoMonsForDoubleBattle_Frlg:: - .string "For a DOUBLE BATTLE, you must\n" - .string "have at least two POKéMON.$" + .string "For a [Double Battle], you must\n" + .string "have at least two [Pokémon].$" CableClub_Text_NeedTwoMonsToTrade_Frlg:: .string "For trading, you must have at\n" - .string "least two POKéMON with you.$" + .string "least two [Pokémon] with you.$" CableClub_Text_CantTradeEnigmaBerry_Frlg:: - .string "A POKéMON holding the {STR_VAR_1}\n" - .string "BERRY can't be traded.$" + .string "A [Pokémon] holding the {STR_VAR_1}\n" + .string "[Berry] can't be traded.$" CableClub_Text_PleaseWaitBCancel_Frlg:: .string "Please wait.\n" @@ -1302,11 +1302,11 @@ CableClub_Text_IncorrectNumberOfParticipants_Frlg:: .string "incorrect.$" CableClub_Text_CantSingleBattleWithXPlayers_Frlg:: - .string "The SINGLE BATTLE Mode can't be\n" + .string "The [Single Battle] Mode can't be\n" .string "played by {STR_VAR_1} players.$" CableClub_Text_CantDoubleBattleWithXPlayers_Frlg:: - .string "The DOUBLE BATTLE Mode can't be\n" + .string "The [Double Battle] Mode can't be\n" .string "played by {STR_VAR_1} players.$" CableClub_Text_NeedFourPlayers_Frlg:: @@ -1327,16 +1327,16 @@ Text_TerminateLinkConfirmation_Frlg:: .string "the room. Please wait.$" Text_TrainerTooBusyToNotice_Frlg:: - .string "This TRAINER is too busy to\n" + .string "This [Trainer] is too busy to\n" .string "notice…$" Text_LookedAtPlayersTrainerCard_Frlg:: .string "Score! Got to look at {STR_VAR_1}'s\n" - .string "TRAINER CARD!$" + .string "[Trainer Card]!$" Text_LookedAtPlayersTrainerCardColored_Frlg:: .string "Score! Got to look at {STR_VAR_1}'s\n" - .string "TRAINER CARD!\p" + .string "[Trainer Card]!\p" .string "It's a {STR_VAR_2} card!$" Text_TakeSeatStartBattle_Frlg:: @@ -1352,7 +1352,7 @@ RecordCorner_Text_ThanksForComing_Frlg:: .string "ごりよう ありがとう ございました$" CableClub_Text_TrainerCardDataOverwritten_Frlg:: - .string "The TRAINER CARD data will\n" + .string "The [Trainer Card] data will\n" .string "be overwritten.$" CableClub_Text_HopeToSeeYouAgain_Frlg:: @@ -1361,14 +1361,14 @@ CableClub_Text_HopeToSeeYouAgain_Frlg:: CableClub_Text_NotSetUpForFarAwayRegion_Frlg:: .string "I'm awfully sorry.\p" .string "We're not set up to conduct trades\n" - .string "with TRAINERS far away in another\l" + .string "with [Trainers] far away in another\l" .string "region yet…$" CableClub_Text_OtherTrainerNotReady_Frlg:: - .string "The other TRAINER is not ready.$" + .string "The other [Trainer] is not ready.$" CableClub_Text_YouHaveAMonThatCantBeTaken_Frlg:: - .string "You have at least one POKéMON\n" + .string "You have at least one [Pokémon]\n" .string "that can't be taken.$" CableClub_Text_AdapterNotConnected_Frlg:: @@ -1388,16 +1388,16 @@ CableClub_Text_PleaseWait_Frlg:: .string "しょうしょう おまちください$" CableClub_Text_YouMayTradeHere_Frlg:: - .string "You may trade your POKéMON here\n" - .string "with another TRAINER.$" + .string "You may trade your [Pokémon] here\n" + .string "with another [Trainer].$" CableClub_Text_YouMayBattleHere_Frlg:: .string "You may battle with your friends\n" .string "here.$" CableClub_Text_CanMakeBerryPowder_Frlg:: - .string "Two to five TRAINERS can make\n" - .string "BERRY POWDER together.$" + .string "Two to five [Trainers] can make\n" + .string "[Berry Powder] together.$" @ Unused, Record Mix nopped CableClub_Text_CanMixRecords_Frlg:: @@ -1405,7 +1405,7 @@ CableClub_Text_CanMixRecords_Frlg:: .string "あそびかたを せつめいします$" CableClub_Text_CancelSelectedItem_Frlg:: - .string "Cancels the selected MENU item.$" + .string "Cancels the selected [Menu] item.$" @ Unused, translated in Emerald CableClub_Text_WhichBattleMode_Frlg:: @@ -1416,20 +1416,20 @@ CableClub_Text_ReturnsToPreviousStep_Frlg:: .string "ひとつ まえに もどります$" CableClub_Text_NeedBerryForBerryCrush_Frlg:: - .string "To use the BERRY CRUSH service,\n" - .string "you must have at least one BERRY.$" + .string "To use the [Berry Crush] service,\n" + .string "you must have at least one [Berry].$" CableClub_Text_NeedTwoMonsForUnionRoom_Frlg:: - .string "To enter the UNION ROOM, you must\n" - .string "have at least two POKéMON.$" + .string "To enter the [Union Room], you must\n" + .string "have at least two [Pokémon].$" CableClub_Text_NoEnigmaBerryInUnionRoom_Frlg:: - .string "No POKéMON holding the {STR_VAR_1}\n" - .string "BERRY may enter the UNION ROOM.$" + .string "No [Pokémon] holding the {STR_VAR_1}\n" + .string "[Berry] may enter the [Union Room].$" CableClub_Text_UnionRoomAdapterNotConnected_Frlg:: - .string "This is the POKéMON WIRELESS CLUB\n" - .string "UNION ROOM.\p" + .string "This is the [Pokémon Wireless Club]\n" + .string "[Union Room].\p" .string "Unfortunately, your Wireless\n" .string "Adapter is not connected properly.\p" .string "Please do come again.$" @@ -1445,26 +1445,26 @@ Text_DescribeWhichGame_Frlg:: .string "Which game should I describe?$" Text_PokemonJumpInfo_Frlg:: - .string "“POKéMON JUMP”\p" - .string "Make your POKéMON skip the\n" - .string "VINE WHIP rope with the A Button.\p" - .string "Only mini POKéMON around 28 inches\n" + .string "“[Pokémon Jump]”\p" + .string "Make your [Pokémon] skip the\n" + .string "[Vine Whip] rope with the A Button.\p" + .string "Only mini [Pokémon] around 28 inches\n" .string "or less may participate.\p" - .string "POKéMON that only swim, burrow, or\n" + .string "[Pokémon] that only swim, burrow, or\n" .string "fly are not good at jumping.\p" - .string "As a result, those POKéMON may not\n" + .string "As a result, those [Pokémon] may not\n" .string "participate.\p" .string "Good things happen if everyone\n" .string "jumps in time.$" Text_DodrioBerryPickingInfo_Frlg:: - .string "“DODRIO BERRY-PICKING”\p" - .string "Command DODRIO's three heads to\n" - .string "catch falling BERRIES.\p" + .string "“[Dodrio Berry-Picking]”\p" + .string "Command [Dodrio]'s three heads to\n" + .string "catch falling [Berries].\p" .string "Press right, up, or left on the\n" .string "{PLUS} Control Pad to move the heads.\p" .string "To play this game, you must have\n" - .string "a DODRIO.$" + .string "a [Dodrio].$" Text_TalkToManToPlay_Frlg:: .string "If you want to play a game,\n" @@ -1489,7 +1489,7 @@ Text_PlayWhichGame_Frlg:: .string "to play?$" Text_EnterWhichPokemon_Frlg:: - .string "Which POKéMON would you like to\n" + .string "Which [Pokémon] would you like to\n" .string "enter?$" Text_AllGoodToGo_Frlg:: @@ -1503,23 +1503,23 @@ Text_LeavingDoComeAgain_Frlg:: EventScript_ExplainPokemonJumpRequirements_Frlg:: .string "It doesn't look like you have any\n" - .string "POKéMON that you can enter…\p" + .string "[Pokémon] that you can enter…\p" .string "Would you like me to explain what\n" - .string "kinds of POKéMON can enter?$" + .string "kinds of [Pokémon] can enter?$" Text_ShortJumpingPokemonAllowed_Frlg:: - .string "“POKéMON JUMP” is open to POKéMON\n" + .string "“[Pokémon Jump]” is open to [Pokémon]\n" .string "around 28 inches or less.\p" .string "What you can't enter are those\n" - .string "POKéMON that can't jump.\p" - .string "You know, like POKéMON that only\n" + .string "[Pokémon] that can't jump.\p" + .string "You know, like [Pokémon] that only\n" .string "swim, burrow, or fly.\p" .string "That's all you need to know.$" Text_OnlyDodrioAllowed_Frlg:: - .string "“DODRIO BERRY-PICKING”…\n" + .string "“[Dodrio Berry-Picking]”…\n" .string "Well, the name says it all.\p" - .string "You have to have a DODRIO to play\n" + .string "You have to have a [Dodrio] to play\n" .string "this game.$" @ Unused, translated in Emerald @@ -1528,15 +1528,15 @@ Text_RetryFromStartPlease_Frlg:: .string "やりなおして みて くれ$" CableClub_Text_WelcomeWhichDirectCornerRoom_Frlg:: - .string "Welcome to the POKéMON WIRELESS\n" - .string "CLUB DIRECT CORNER.\p" + .string "Welcome to the [Pokémon Wireless]\n" + .string "[Club Direct Corner].\p" .string "You may interact directly with\n" .string "your friends here.\p" .string "Which room would you like to\n" .string "enter?$" CableClub_Text_TradePokemon_Frlg:: - .string "Would you like to trade POKéMON?$" + .string "Would you like to trade [Pokémon]?$" CableClub_Text_PlayWhichBattleMode_Frlg:: .string "Which Battle Mode would you like\n" @@ -1544,133 +1544,133 @@ CableClub_Text_PlayWhichBattleMode_Frlg:: CableClub_Text_UseBerryCrush_Frlg:: .string "Would you like to use the\n" - .string "BERRY CRUSH System?$" + .string "[Berry Crush] System?$" CableClub_Text_ExplainBattleModes_Frlg:: .string "There are three Battle Modes.\p" - .string "SINGLE BATTLE is for two TRAINERS\n" - .string "with one or more POKéMON each.\p" - .string "Each TRAINER can have one POKéMON\n" + .string "[Single Battle] is for two [Trainers]\n" + .string "with one or more [Pokémon] each.\p" + .string "Each [Trainer] can have one [Pokémon]\n" .string "in battle at a time.\p" - .string "DOUBLE BATTLE is for two TRAINERS\n" - .string "with two or more POKéMON each.\p" - .string "Each TRAINER will send out two\n" - .string "POKéMON in battle at a time.\p" - .string "MULTI BATTLE is for four TRAINERS\n" - .string "with one or more POKéMON each.\p" - .string "Each TRAINER can have one POKéMON\n" + .string "[Double Battle] is for two [Trainers]\n" + .string "with two or more [Pokémon] each.\p" + .string "Each [Trainer] will send out two\n" + .string "[Pokémon] in battle at a time.\p" + .string "[Multi Battle] is for four [Trainers]\n" + .string "with one or more [Pokémon] each.\p" + .string "Each [Trainer] can have one [Pokémon]\n" .string "in battle at a time.$" CableClub_Text_ChooseGroupLeaderOfTwo_Frlg:: .string "Please decide which of you two\n" - .string "will become the LEADER.\p" + .string "will become the [Leader].\p" .string "The other player must then choose\n" - .string "“JOIN GROUP.”$" + .string "“[Join Group].”$" CableClub_Text_ChooseGroupLeaderOfFour_Frlg:: .string "Please decide which of you four\n" - .string "will become the GROUP LEADER.\p" + .string "will become the [Group Leader].\p" .string "The other players must then choose\n" - .string "“JOIN GROUP.”$" + .string "“[Join Group].”$" CableClub_Text_ChooseGroupLeader_Frlg:: .string "Please decide which of you will\n" - .string "become the GROUP LEADER.\p" + .string "become the [Group Leader].\p" .string "The other players must then choose\n" - .string "“JOIN GROUP.”$" + .string "“[Join Group].”$" CableClub_Text_WelcomeUnionRoomEnter_Frlg:: - .string "Welcome to the POKéMON WIRELESS\n" - .string "CLUB UNION ROOM.\p" + .string "Welcome to the [Pokémon Wireless]\n" + .string "[Club Union Room].\p" .string "You may interact directly with\n" - .string "other TRAINERS here, some of\l" + .string "other [Trainers] here, some of\l" .string "whom you may not even know.\p" - .string "Would you like to enter the ROOM?$" + .string "Would you like to enter the [Room]?$" CableClub_Text_UnionRoomInfo_Frlg:: - .string "The TRAINERS in the UNION ROOM\n" + .string "The [Trainers] in the [Union Room]\n" .string "will be those players around you\l" - .string "who have also entered the ROOM.\p" + .string "who have also entered the [Room].\p" .string "You may do all sorts of things\n" .string "here, such as exchanging greetings.\p" - .string "You may enter two POKéMON up to\n" + .string "You may enter two [Pokémon] up to\n" .string "Lv. 30 for a one-on-one battle.\p" .string "You may take part in a chat with\n" .string "two to five people.\p" - .string "Or, you may register a POKéMON for\n" + .string "Or, you may register a [Pokémon] for\n" .string "trade.\p" - .string "Would you like to enter the ROOM?$" + .string "Would you like to enter the [Room]?$" CableClub_Text_EnjoyUnionRoom_Frlg:: .string "I hope you enjoy your time in\n" - .string "the UNION ROOM.$" + .string "the [Union Room].$" CableClub_Text_FirstTimeRightThisWay_Frlg:: .string "Hello!\n" - .string "My name is TEALA.\p" + .string "My name is [Teala].\p" .string "This must be your first time\n" .string "up here.\p" .string "I'll show you how the Wireless\n" .string "Communication System works.\p" .string "First, I need to show you this\n" - .string "floor of our POKéMON CENTER.\p" + .string "floor of our [Pokémon Center].\p" .string "Right this way, please.$" CableClub_Text_ExplainWirelessClubFirstTime_Frlg:: .string "On the top floor, there are two\n" .string "rooms.\p" .string "First, the room on the left.\n" - .string "It's the UNION ROOM.\p" - .string "You may link up with TRAINERS\n" + .string "It's the [Union Room].\p" + .string "You may link up with [Trainers]\n" .string "around you who have also entered\l" - .string "the UNION ROOM.\p" + .string "the [Union Room].\p" .string "With them, you may do things like\n" .string "chat, battle, and trade.\p" .string "Second, the room on the right is\n" - .string "the DIRECT CORNER.\p" - .string "You may trade or battle POKéMON\n" + .string "the [Direct Corner].\p" + .string "You may trade or battle [Pokémon]\n" .string "with your friends in this room.\p" .string "If the Wireless Adapter isn't\n" .string "connected, you may still link up\l" .string "using a GBA Game Link cable.\p" .string "If that is the case, you must go\n" - .string "to the DIRECT CORNER.\p" + .string "to the [Direct Corner].\p" .string "I hope you enjoy the Wireless \n" .string "Communication System.$" CableClub_Text_AskAboutLinking_Frlg:: .string "Hello, {PLAYER}!\p" - .string "It's me, TEALA, the POKéMON\n" - .string "CENTER 2F attendant.\p" + .string "It's me, [Teala], the [Pokémon]\n" + .string "[Center] 2F attendant.\p" .string "Is there something you needed to\n" .string "ask me about linking?$" CableClub_Text_ExplainWirelessClub_Frlg:: - .string "Let me explain how the POKéMON\n" - .string "WIRELESS CLUB works.\p" + .string "Let me explain how the [Pokémon]\n" + .string "[Wireless Club] works.\p" .string "On this, the top floor, there are\n" .string "two rooms.\p" .string "First, the room on the left.\n" - .string "It's the UNION ROOM.\p" - .string "You may link up with TRAINERS\n" + .string "It's the [Union Room].\p" + .string "You may link up with [Trainers]\n" .string "around you who have also entered\l" - .string "the UNION ROOM.\p" + .string "the [Union Room].\p" .string "With them, you may do things like\n" .string "chat, battle, and trade.\p" .string "Second, the room on the right is\n" - .string "the DIRECT CORNER.\p" - .string "You may trade or battle POKéMON\n" + .string "the [Direct Corner].\p" + .string "You may trade or battle [Pokémon]\n" .string "with your friends in this room.\p" .string "Sometimes, you may not be able to\n" - .string "find your friends in the UNION ROOM\l" - .string "or the DIRECT CORNER.\p" + .string "find your friends in the [Union Room]\l" + .string "or the [Direct Corner].\p" .string "In that case, please move closer\n" .string "to your friends.\p" .string "If the Wireless Adapter isn't\n" .string "connected, you may still link up\l" .string "using a GBA Game Link cable.\p" .string "If that is the case, you must go\n" - .string "to the DIRECT CORNER.\p" + .string "to the [Direct Corner].\p" .string "I hope you enjoy the Wireless \n" .string "Communication System.$" @@ -1680,7 +1680,7 @@ CableClub_Text_HopeYouEnjoyWirelessSystem_Frlg:: Text_WirelessClubUndergoingAdjustments:: .string "I'm terribly sorry.\n" - .string "The POKéMON WIRELESS CLUB is\l" + .string "The [Pokémon Wireless Club] is\l" .string "undergoing adjustments now.$" Text_AppearsToBeUndergoingAdjustments:: diff --git a/data/scripts/contest_hall.inc b/data/scripts/contest_hall.inc index 717eaa9edc..3d5ecc2270 100644 --- a/data/scripts/contest_hall.inc +++ b/data/scripts/contest_hall.inc @@ -1358,9 +1358,9 @@ LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer:: LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase: .string "Hello!\p" .string "This is the reception counter for\n" - .string "POKéMON CONTESTS.\p" + .string "[Pokémon Contests].\p" .string "Oh? It appears that you don't have\n" - .string "a {POKEBLOCK} CASE yet.\p" + .string "a {POKEBLOCK} [Case] yet.\p" .string "In that case, we need to provide you\n" .string "with this!$" @@ -1369,115 +1369,115 @@ LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp: .string "up…\p" .string "Hello!\p" .string "This is the reception counter for\n" - .string "POKéMON CONTESTS.$" + .string "[Pokémon Contests].$" LilycoveCity_ContestLobby_Text_ContestReception: .string "Hello!\p" .string "This is the reception counter for\n" - .string "POKéMON CONTESTS.$" + .string "[Pokémon Contests].$" @ Unused LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests: .string "Hello!\p" .string "This reception counter is only\n" - .string "for 4-player POKéMON CONTESTS.$" + .string "for 4-player [Pokémon Contests].$" LilycoveCity_ContestLobby_Text_EnterContest1: - .string "Would you like to enter your POKéMON\n" - .string "in our CONTESTS?$" + .string "Would you like to enter your [Pokémon]\n" + .string "in our [Contests]?$" LilycoveCity_ContestLobby_Text_WhichTopic1: .string "Which topic would you like?$" LilycoveCity_ContestLobby_Text_ExplainContests: - .string "A POKéMON CONTEST involves four\n" - .string "TRAINERS entering one POKéMON each\l" + .string "A [Pokémon Contest] involves four\n" + .string "[Trainers] entering one [Pokémon] each\l" .string "in competitive judging.\p" - .string "A CONTEST has two stages of judging,\n" + .string "A [Contest] has two stages of judging,\n" .string "primary and secondary.\p" .string "Primary judging is a popularity poll\n" .string "involving the audience.\p" .string "Secondary judging features appeals\n" - .string "by the POKéMON using their moves.\p" + .string "by the [Pokémon] using their moves.\p" .string "Plan appeals carefully to earn the\n" - .string "most attention of the JUDGE and\l" + .string "most attention of the [Judge] and\l" .string "excite the audience.\l" .string "Do your best to stand out.\p" .string "The primary and secondary scores are\n" .string "added at the end.\p" - .string "The POKéMON garnering the highest\n" + .string "The [Pokémon] garnering the highest\n" .string "score is declared the winner.$" LilycoveCity_ContestLobby_Text_ExplainContestTypes: - .string "There are five kinds of CONTESTS.\p" - .string "COOL, BEAUTY, CUTE, SMART, and\n" - .string "TOUGH are the five categories.\p" - .string "Choose the CONTEST that is right for\n" - .string "the POKéMON you plan to enter.$" + .string "There are five kinds of [Contests].\p" + .string "[Cool], [Beauty], [Cute], [Smart], and\n" + .string "[Tough] are the five categories.\p" + .string "Choose the [Contest] that is right for\n" + .string "the [Pokémon] you plan to enter.$" LilycoveCity_ContestLobby_Text_ExplainContestRanks: - .string "There are four ranks of POKéMON\n" - .string "CONTESTS.\p" - .string "NORMAL, SUPER, HYPER, and MASTER\n" + .string "There are four ranks of [Pokémon]\n" + .string "[Contests].\p" + .string "[Normal], [Super], [Hyper], and [Master]\n" .string "are the four ranks.\p" - .string "In the NORMAL Rank, any POKéMON may\n" + .string "In the [Normal] Rank, any [Pokémon] may\n" .string "enter.\p" - .string "Any POKéMON that won a NORMAL Rank\n" - .string "CONTEST may move up to the SUPER Rank\l" + .string "Any [Pokémon] that won a [Normal] Rank\n" + .string "[Contest] may move up to the [Super] Rank\l" .string "in the same category.\p" - .string "In the same way, a SUPER Rank winner\n" - .string "can move up to the HYPER Rank, and\l" - .string "a HYPER Rank winner can advance to\l" - .string "the MASTER Rank in the same category.\p" - .string "A POKéMON that won in the MASTER Rank\n" - .string "may compete in the MASTER Rank as\l" - .string "often as its TRAINER wants.$" + .string "In the same way, a [Super] Rank winner\n" + .string "can move up to the [Hyper] Rank, and\l" + .string "a [Hyper] Rank winner can advance to\l" + .string "the [Master] Rank in the same category.\p" + .string "A [Pokémon] that won in the [Master] Rank\n" + .string "may compete in the [Master] Rank as\l" + .string "often as its [Trainer] wants.$" LilycoveCity_ContestLobby_Text_EnterWhichRank: .string "Which Rank would you like to enter?$" LilycoveCity_ContestLobby_Text_EnterWhichContest1: - .string "Which CONTEST would you like to enter?$" + .string "Which [Contest] would you like to enter?$" LilycoveCity_ContestLobby_Text_EnterWhichPokemon1: - .string "Which POKéMON would you like to enter?$" + .string "Which [Pokémon] would you like to enter?$" LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank: - .string "I'm terribly sorry, but your POKéMON\n" + .string "I'm terribly sorry, but your [Pokémon]\n" .string "is not qualified to compete at this\l" .string "Rank yet…$" LilycoveCity_ContestLobby_Text_EggCannotTakePart: - .string "I'm sorry, but an EGG cannot take part\n" - .string "in a POKéMON CONTEST.$" + .string "I'm sorry, but an [Egg] cannot take part\n" + .string "in a [Pokémon Contest].$" LilycoveCity_ContestLobby_Text_MonInNoConditionForContest: - .string "Your POKéMON appears to be in no\n" - .string "condition to take part in a CONTEST…$" + .string "Your [Pokémon] appears to be in no\n" + .string "condition to take part in a [Contest]…$" LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway: - .string "Oh, but that RIBBON…\p" - .string "Your POKéMON has won this CONTEST\n" + .string "Oh, but that [Ribbon]…\p" + .string "Your [Pokémon] has won this [Contest]\n" .string "before, hasn't it?\p" .string "Would you like to enter it in this\n" - .string "CONTEST anyway?$" + .string "[Contest] anyway?$" LilycoveCity_ContestLobby_Text_ConfirmContestMon: - .string "Is that your CONTEST POKéMON?$" + .string "Is that your [Contest Pokémon]?$" LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4: - .string "Okay, your POKéMON will be entered\n" - .string "in this CONTEST.\p" - .string "Your POKéMON is Entry No. 4.\n" - .string "The CONTEST will begin shortly.$" + .string "Okay, your [Pokémon] will be entered\n" + .string "in this [Contest].\p" + .string "Your [Pokémon] is Entry No. 4.\n" + .string "The [Contest] will begin shortly.$" LilycoveCity_ContestLobby_Text_ComeThroughHere: .string "Please come in through here.\n" .string "Good luck!$" LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize: - .string "Congratulations! Your POKéMON is the\n" - .string "CONTEST winner!\p" + .string "Congratulations! Your [Pokémon] is the\n" + .string "[Contest] winner!\p" .string "We have your prize right here.\n" .string "Please, right this way!$" @@ -1487,28 +1487,28 @@ LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater: ContestHall_Text_GettingStartedParticipantsAsFollows: .string "MC: Hello! We're just getting started\n" - .string "with a {STR_VAR_3} Rank POKéMON\l" + .string "with a {STR_VAR_3} Rank [Pokémon]\l" .string "{STR_VAR_2}!\p" - .string "The participating TRAINERS and their\n" - .string "POKéMON are as follows:$" + .string "The participating [Trainers] and their\n" + .string "[Pokémon] are as follows:$" ContestHall_Text_GettingStartedParticipantsAsFollowsLink: .string "MC: Hello! We're just getting started\n" - .string "with a 4-player linked POKéMON\l" + .string "with a 4-player linked [Pokémon]\l" .string "{STR_VAR_2}!\p" - .string "The participating TRAINERS and their\n" - .string "POKéMON are as follows:$" + .string "The participating [Trainers] and their\n" + .string "[Pokémon] are as follows:$" ContestHall_Text_EntryXTrainersMon: .string "MC: Entry No. {STR_VAR_2}!\n" .string "{STR_VAR_1}'s {STR_VAR_3}!$" ContestHall_Text_SeenContestantsAudienceWillVote: - .string "MC: We've just seen the four POKéMON\n" + .string "MC: We've just seen the four [Pokémon]\n" .string "contestants.\p" .string "Now it's time for primary judging!\p" .string "The audience will vote on their\n" - .string "favorite POKéMON contestants.\p" + .string "favorite [Pokémon] contestants.\p" .string "Without any further ado, let the\n" .string "voting begin!$" @@ -1538,11 +1538,11 @@ ContestHall_Text_ThankYouForAppeals: ContestHall_Text_JudgeLooksReady: .string "Now, all that remains is the pulse-\n" .string "pounding proclamation of the winner.\p" - .string "The JUDGE looks ready to make\n" + .string "The [Judge] looks ready to make\n" .string "the announcement!$" ContestHall_Text_WeWillNowDeclareWinner: - .string "JUDGE: We will now declare the winner!$" + .string "[Judge]: We will now declare the winner!$" ContestHall_Text_CongratsTrainerXandMon: .string "MC: Entry No. {STR_VAR_2}!\p" @@ -1558,14 +1558,14 @@ ContestHall_Text_AcceptYourPrize: .string "Please accept your prize!$" ContestHall_Text_ConferRibbonAsPrize: - .string "We confer on you this RIBBON\n" + .string "We confer on you this [Ribbon]\n" .string "as your prize!$" ContestHall_Text_ReceivedRibbon: - .string "{PLAYER} received a RIBBON.$" + .string "{PLAYER} received a [Ribbon].$" ContestHall_Text_PutRibbonOnMon: - .string "{PLAYER} put the RIBBON on\n" + .string "{PLAYER} put the [Ribbon] on\n" .string "{STR_VAR_1}.$" ContestHall_Text_PickUpPrizeAtCounterLater: @@ -1576,13 +1576,13 @@ ContestHall_Text_PickUpPrizeAtCounterLater: @ Unused ContestHall_Text_OnlyRegister4Players: .string "I only register four players for\n" - .string "POKéMON CONTESTS.\p" + .string "[Pokémon Contests].\p" .string "If three other players link up, all\n" - .string "four may enter the same CONTEST.\p" + .string "four may enter the same [Contest].\p" .string "Would you like to take part?$" LilycoveCity_ContestLobby_Text_ProgressWillBeSaved: - .string "Before entering a CONTEST, your\n" + .string "Before entering a [Contest], your\n" .string "progress will be saved.$" LilycoveCity_ContestLobby_Text_ParticipateAnotherTime: @@ -1591,27 +1591,27 @@ LilycoveCity_ContestLobby_Text_ParticipateAnotherTime: @ Unused LilycoveCity_ContestLobby_Text_EnterContest2: - .string "Would you like to enter a CONTEST?$" + .string "Would you like to enter a [Contest]?$" @ Unused LilycoveCity_ContestLobby_Text_Explain4PlayerContest: .string "When four players are ready, connect\n" .string "over a Game Link cable, and register\l" .string "with me, please.\p" - .string "Please choose the same CONTEST\n" + .string "Please choose the same [Contest]\n" .string "as your fellow contestants.\p" - .string "The CONTEST begins as soon as all\n" + .string "The [Contest] begins as soon as all\n" .string "players register their entry.\p" - .string "After that, the usual CONTEST rules\n" + .string "After that, the usual [Contest] rules\n" .string "apply.$" @ Unused LilycoveCity_ContestLobby_Text_EnterWhichContest2: - .string "Which CONTEST would you like to enter?$" + .string "Which [Contest] would you like to enter?$" @ Unused LilycoveCity_ContestLobby_Text_EnterWhichPokemon2: - .string "Which POKéMON would you like to enter?$" + .string "Which [Pokémon] would you like to enter?$" LilycoveCity_ContestLobby_Text_Transmitting: .string "Transmitting…$" @@ -1621,7 +1621,7 @@ LilycoveCity_ContestLobby_Text_TransmissionError: LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest: .string "You may have chosen a different\n" - .string "CONTEST than another player.$" + .string "[Contest] than another player.$" LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice: .string "You may have made a different\n" @@ -1642,44 +1642,44 @@ LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain: .string "Please try again.$" LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX: - .string "Your POKéMON will be entered in\n" - .string "the CONTEST.\p" - .string "Your POKéMON is Entry No. {STR_VAR_2}.$" + .string "Your [Pokémon] will be entered in\n" + .string "the [Contest].\p" + .string "Your [Pokémon] is Entry No. {STR_VAR_2}.$" LilycoveCity_ContestLobby_Text_ContestBeginShortly: - .string "The CONTEST will begin shortly.$" + .string "The [Contest] will begin shortly.$" LilycoveCity_ContestLobby_Text_LinkContestReception: - .string "Welcome! This is the POKéMON CONTEST\n" + .string "Welcome! This is the [Pokémon Contest]\n" .string "link reception counter.\p" - .string "You may enter CONTESTS together with\n" + .string "You may enter [Contests] together with\n" .string "one or more friends.$" LilycoveCity_ContestLobby_Text_WhichTopic2: .string "Which topic would you like?$" LilycoveCity_ContestLobby_Text_EnterContest3: - .string "Would you like to enter a CONTEST?$" + .string "Would you like to enter a [Contest]?$" LilycoveCity_ContestLobby_Text_EnterWhichContest3: - .string "Which CONTEST would you like to enter?$" + .string "Which [Contest] would you like to enter?$" LilycoveCity_ContestLobby_Text_MonInNoCondition2: - .string "Your POKéMON appears to be in no\n" - .string "condition to take part in a CONTEST…$" + .string "Your [Pokémon] appears to be in no\n" + .string "condition to take part in a [Contest]…$" LilycoveCity_ContestLobby_Text_EggCannotTakePart2: - .string "I'm sorry, but an EGG cannot take part\n" - .string "in a POKéMON CONTEST.$" + .string "I'm sorry, but an [Egg] cannot take part\n" + .string "in a [Pokémon Contest].$" LilycoveCity_ContestLobby_Text_EnterWhichPokemon3: - .string "Which POKéMON would you like to enter?$" + .string "Which [Pokémon] would you like to enter?$" LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader: .string "Please decide which of you will\n" - .string "become the GROUP LEADER.\p" + .string "become the [Group Leader].\p" .string "The other players must then choose\n" - .string "“JOIN GROUP.”$" + .string "“[Join Group].”$" LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode: .string "At least one player has entered using\n" @@ -1687,83 +1687,83 @@ LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode: .string "There must be four players connected\n" .string "using a GBA Game Link cable.\p" .string "When the four players are ready,\n" - .string "select G-MODE (GLOBAL MODE),\l" + .string "select [G-Mode] ([Global Mode]),\l" .string "then register to enter again, please.$" LilycoveCity_ContestLobby_Text_ExplainLinkContest: - .string "This is a CONTEST for two to four\n" + .string "This is a [Contest] for two to four\n" .string "players linked using a Wireless\l" .string "Adapter or a GBA Game Link cable.\p" .string "Participants are first asked to choose\n" .string "the mode they wish to enter.\p" .string "There are two different modes.\p" - .string "E-MODE (EMERALD MODE) is for\n" + .string "[E-Mode] ([Emerald Mode]) is for\n" .string "two to four players, each with a\l" - .string "POKéMON Emerald Game Pak.\p" - .string "G-MODE (GLOBAL MODE) is only for\n" - .string "four players, each with a POKéMON\l" + .string "[Pokémon] Emerald Game Pak.\p" + .string "[G-Mode] ([Global Mode]) is only for\n" + .string "four players, each with a [Pokémon]\l" .string "Emerald, Ruby, or Sapphire Game Pak.\p" .string "The players should discuss which mode\n" .string "they want, then choose the same mode.\p" .string "Once all the players have chosen\n" - .string "the same CONTEST in the same mode,\l" + .string "the same [Contest] in the same mode,\l" .string "the entry registration is complete.\p" - .string "After that, a CONTEST will start in\n" + .string "After that, a [Contest] will start in\n" .string "the usual manner.$" LilycoveCity_ContestLobby_Text_ExplainEMode: - .string "In E-MODE (EMERALD MODE),\n" - .string "a LINK CONTEST can be held with\l" + .string "In [E-Mode] ([Emerald Mode]),\n" + .string "a [Link Contest] can be held with\l" .string "two to four players. Each player must\l" - .string "have a POKéMON Emerald Game Pak.\p" + .string "have a [Pokémon] Emerald Game Pak.\p" .string "The players must be linked with each\n" .string "other using Wireless Adapters or\l" .string "GBA Game Link cables.\p" .string "If there are fewer than four players,\n" - .string "TRAINERS in the hall will join to fill\l" - .string "the 4-player CONTEST lineup.\p" - .string "Please be aware that E-MODE is not\n" - .string "available in POKéMON Ruby or Sapphire.$" + .string "[Trainers] in the hall will join to fill\l" + .string "the 4-player [Contest] lineup.\p" + .string "Please be aware that [E-Mode] is not\n" + .string "available in [Pokémon] Ruby or Sapphire.$" LilycoveCity_ContestLobby_Text_ExplainGMode: - .string "G-MODE (GLOBAL MODE) is specifically\n" + .string "[G-Mode] ([Global Mode]) is specifically\n" .string "for four players who are linked using\l" .string "GBA Game Link cables.\p" - .string "Each player must have a POKéMON\n" + .string "Each player must have a [Pokémon]\n" .string "Emerald, Ruby, or Sapphire Game Pak.\p" - .string "The CONTEST starts after all players\n" - .string "choose G-MODE (POKéMON Emerald) or\l" + .string "The [Contest] starts after all players\n" + .string "choose [G-Mode] ([Pokémon] Emerald) or\l" .string "enter through the 4-player reception\l" - .string "counter (POKéMON Ruby or Sapphire).$" + .string "counter ([Pokémon] Ruby or Sapphire).$" LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode: .string "I'm terribly sorry.\p" - .string "G-MODE does not function\n" + .string "[G-Mode] does not function\n" .string "with Wireless Adapters.\p" - .string "Please select E-MODE or try\n" + .string "Please select [E-Mode] or try\n" .string "again using a GBA Game Link cable.$" LilycoveCity_ContestLobby_Text_WhichContestMode: - .string "Which CONTEST MODE would you like\n" + .string "Which [Contest Mode] would you like\n" .string "to enter?$" ContestHall_Text_GettingStartedWireless: .string "MC: Hello! We're just getting started\n" - .string "with a 4-player linked POKéMON\l" + .string "with a 4-player linked [Pokémon]\l" .string "{STR_VAR_2}!$" ContestHall_Text_ParticipantsAsFollows: - .string "The participating TRAINERS and their\n" - .string "POKéMON are as follows:$" + .string "The participating [Trainers] and their\n" + .string "[Pokémon] are as follows:$" ContestHall_Text_WeveSeenContestants: - .string "MC: We've just seen the four POKéMON\n" + .string "MC: We've just seen the four [Pokémon]\n" .string "contestants.\p" .string "Now it's time for primary judging!$" ContestHall_Text_AudienceWillVote: .string "The audience will vote on their\n" - .string "favorite POKéMON contestants.$" + .string "favorite [Pokémon] contestants.$" ContestHall_Text_LetVotingBegin: .string "Without any further ado,\n" diff --git a/data/scripts/day_care.inc b/data/scripts/day_care.inc index e7f3da4104..4e37a08bdb 100644 --- a/data/scripts/day_care.inc +++ b/data/scripts/day_care.inc @@ -266,19 +266,19 @@ EventScript_EggHatch:: end Route117_Text_SeeWifeIfYoudLikeMeToRaiseMon: - .string "I'm the DAY-CARE MAN.\p" + .string "I'm the [Day-Care Man].\p" .string "I help take care of the precious\n" - .string "POKéMON of TRAINERS.\p" - .string "If you'd like me to raise your POKéMON,\n" + .string "[Pokémon] of [Trainers].\p" + .string "If you'd like me to raise your [Pokémon],\n" .string "have a word with my wife.$" Route117_Text_DoYouWantEgg: .string "Ah, it's you!\p" - .string "We were raising your POKéMON,\n" + .string "We were raising your [Pokémon],\n" .string "and my goodness, were we surprised!\p" - .string "Your POKéMON had an EGG!\p" + .string "Your [Pokémon] had an [Egg]!\p" .string "We don't know how it got there,\n" - .string "but your POKéMON had it.\p" + .string "but your [Pokémon] had it.\p" .string "You do want it, yes?$" Route117_Text_YourMonIsDoingFine: @@ -294,8 +294,8 @@ Route117_Text_YouHaveNoRoomForIt: .string "Come back when you've made room.$" Route117_Text_ReceivedEgg: - .string "{PLAYER} received the EGG from\n" - .string "the DAY-CARE MAN.$" + .string "{PLAYER} received the [Egg] from\n" + .string "the [Day-Care Man].$" Route117_Text_TakeGoodCareOfIt: .string "Take good care of it.$" @@ -305,11 +305,11 @@ Route117_Text_FriendlyWithOtherTrainersMon: .string "it seemed to be friendly with\l" .string "{STR_VAR_2}'s {STR_VAR_3}.\p" .string "I may even have seen it receiving\n" - .string "a piece of MAIL.$" + .string "a piece of [Mail].$" @ Unused Route117_Text_SeeWifeIfYouWantToPickUpMon: - .string "If you want to pick up your POKéMON,\n" + .string "If you want to pick up your [Pokémon],\n" .string "have a word with my wife.$" Route117_Text_YourMonsAreDoingFine: @@ -321,12 +321,12 @@ Route117_Text_IWillKeepDoYouWantIt: .string "You do want this, yes?$" Route117_PokemonDayCare_Text_WouldYouLikeUsToRaiseAMon: - .string "I'm the DAY-CARE LADY.\p" - .string "We can raise POKéMON for you.\p" + .string "I'm the [Day-Care Lady].\p" + .string "We can raise [Pokémon] for you.\p" .string "Would you like us to raise one?$" Route117_PokemonDayCare_Text_WhichMonShouldWeRaise: - .string "Which POKéMON should we raise for\n" + .string "Which [Pokémon] should we raise for\n" .string "you?$" Route117_PokemonDayCare_Text_WellRaiseYourMon: @@ -335,7 +335,7 @@ Route117_PokemonDayCare_Text_WellRaiseYourMon: .string "Come back for it later.$" Route117_PokemonDayCare_Text_WeCanRaiseOneMore: - .string "We can raise two of your POKéMON.\n" + .string "We can raise two of your [Pokémon].\n" .string "Would you like us to raise one more?$" Route117_PokemonDayCare_Text_HusbandWasLookingForYou: @@ -358,19 +358,19 @@ Route117_PokemonDayCare_Text_ComeAgain: Route117_PokemonDayCare_Text_GoodToSeeYou: .string "Ah, it's you! Good to see you.\n" - .string "Your POKéMON can only be doing good!$" + .string "Your [Pokémon] can only be doing good!$" Route117_PokemonDayCare_Text_YourMonHasGrownXLevels: .string "By level, your {STR_VAR_1} has\n" .string "grown by {STR_VAR_2}.$" Route117_PokemonDayCare_Text_YourTeamIsFull: - .string "Your POKéMON team is full.\n" + .string "Your [Pokémon] team is full.\n" .string "Make room, then come see me.$" @ Unused Route117_PokemonDayCare_Text_TakeBackWhichMon: - .string "Which POKéMON will you take back?$" + .string "Which [Pokémon] will you take back?$" Route117_PokemonDayCare_Text_ItWillCostX: .string "If you want your {STR_VAR_1} back,\n" @@ -378,22 +378,22 @@ Route117_PokemonDayCare_Text_ItWillCostX: Route117_PokemonDayCare_Text_HeresYourMon: .string "Perfect!\n" - .string "Here's your POKéMON.$" + .string "Here's your [Pokémon].$" Route117_PokemonDayCare_Text_TookBackMon: .string "{PLAYER} took back {STR_VAR_1} from\n" - .string "the DAY-CARE LADY.$" + .string "the [Day-Care Lady].$" Route117_PokemonDayCare_Text_YouHaveJustOneMon: .string "Oh? But you have just one\n" - .string "POKéMON.\p" + .string "[Pokémon].\p" .string "Come back another time.$" Route117_PokemonDayCare_Text_TakeYourMonBack: - .string "Will you take your POKéMON back?$" + .string "Will you take your [Pokémon] back?$" Route117_PokemonDayCare_Text_WhatWillYouBattleWith: - .string "If you leave me that POKéMON,\n" + .string "If you leave me that [Pokémon],\n" .string "what will you battle with?\p" .string "Come back another time.$" @@ -403,7 +403,7 @@ Text_EggHatchHuh: Route117_PokemonDayCare_Text_YoullBeLeftWithJustOne: .string "Huh?\n" .string "Now, now.\p" - .string "If you leave that POKéMON with\n" + .string "If you leave that [Pokémon] with\n" .string "me, you'll be left with just one.\p" .string "You will be better off if you catch\n" .string "some more, I dare say.$" diff --git a/data/scripts/field_move_scripts.inc b/data/scripts/field_move_scripts.inc index 0aeaa23af6..b76b3c0095 100644 --- a/data/scripts/field_move_scripts.inc +++ b/data/scripts/field_move_scripts.inc @@ -45,15 +45,15 @@ EventScript_CancelCut:: Text_WantToCut: .string "This tree looks like it can be\n" - .string "CUT down!\p" - .string "Would you like to CUT it?$" + .string "[Cut] down!\p" + .string "Would you like to [Cut] it?$" Text_MonUsedFieldMove: .string "{STR_VAR_1} used {STR_VAR_2}!$" Text_CantCut: .string "This tree looks like it can be\n" - .string "CUT down!$" + .string "[Cut] down!$" @ Use rock smash from party menu EventScript_UseRockSmash:: @@ -215,10 +215,10 @@ EventScript_CancelSmash:: Text_WantToSmash: .string "This rock appears to be breakable.\n" - .string "Would you like to use ROCK SMASH?$" + .string "Would you like to use [Rock Smash]?$" Text_CantSmash: - .string "It's a rugged rock, but a POKéMON\n" + .string "It's a rugged rock, but a [Pokémon]\n" .string "may be able to smash it.$" EventScript_StrengthBoulder:: @@ -264,21 +264,21 @@ EventScript_CancelStrength:: end Text_WantToStrength: - .string "It's a big boulder, but a POKéMON\n" + .string "It's a big boulder, but a [Pokémon]\n" .string "may be able to push it aside.\p" - .string "Would you like to use STRENGTH?$" + .string "Would you like to use [Strength]?$" Text_MonUsedStrength: - .string "{STR_VAR_1} used STRENGTH!\p" - .string "{STR_VAR_1}'s STRENGTH made it\n" + .string "{STR_VAR_1} used [Strength]!\p" + .string "{STR_VAR_1}'s [Strength] made it\n" .string "possible to move boulders around!$" Text_CantStrength: - .string "It's a big boulder, but a POKéMON\n" + .string "It's a big boulder, but a [Pokémon]\n" .string "may be able to push it aside.$" Text_StrengthActivated: - .string "STRENGTH made it possible to move\n" + .string "[Strength] made it possible to move\n" .string "boulders around.$" EventScript_UseWaterfall:: @@ -311,10 +311,10 @@ Text_CantWaterfall: Text_WantToWaterfall: .string "It's a large waterfall.\n" - .string "Would you like to use WATERFALL?$" + .string "Would you like to use [Waterfall]?$" Text_MonUsedWaterfall: - .string "{STR_VAR_1} used WATERFALL.$" + .string "{STR_VAR_1} used [Waterfall].$" EventScript_UseDive:: lockall @@ -400,23 +400,23 @@ EventScript_UseCutGrass:: goto EventScript_CutGrassCommon Text_CantDive: - .string "The sea is deep here. A POKéMON\n" + .string "The sea is deep here. A [Pokémon]\n" .string "may be able to go underwater.$" Text_WantToDive: .string "The sea is deep here.\n" - .string "Would you like to use DIVE?$" + .string "Would you like to use [Dive]?$" Text_MonUsedDive: - .string "{STR_VAR_1} used DIVE.$" + .string "{STR_VAR_1} used [Dive].$" Text_CantSurface: .string "Light is filtering down from above.\n" - .string "A POKéMON may be able to surface.$" + .string "A [Pokémon] may be able to surface.$" Text_WantToSurface: .string "Light is filtering down from above.\n" - .string "Would you like to use DIVE?$" + .string "Would you like to use [Dive]?$" EventScript_FailSweetScent:: msgbox Text_FailSweetScent, MSGBOX_SIGN diff --git a/data/scripts/flavor_text.inc b/data/scripts/flavor_text.inc index 07d888c716..ec87878f61 100644 --- a/data/scripts/flavor_text.inc +++ b/data/scripts/flavor_text.inc @@ -115,7 +115,7 @@ EventScript_Indigo_HighestAuthority:: @ Flavor text for interacting with various background objects Text_Bookshelf:: - .string "It's crammed full of POKéMON\n" + .string "It's crammed full of [Pokémon]\n" .string "books.$" Text_NothingButPokemonBooks:: @@ -123,11 +123,11 @@ Text_NothingButPokemonBooks:: .string "ポケモンの ほん ばかりだ$" Text_ATownMap:: - .string "A TOWN MAP.$" + .string "A [Town Map].$" Text_PokeMartShelf:: .string "Wow!\n" - .string "Tons of POKéMON stuff!$" + .string "Tons of [Pokémon] stuff!$" Text_DishesPlatesNeatlyLinedUp:: .string "Dishes and plates are neatly\n" @@ -146,21 +146,21 @@ Text_Snacks:: Text_PokemartSign:: .string "All your item needs fulfilled!\n" - .string "POKéMON MART$" + .string "[Pokémon Mart]$" Text_PokecenterSign:: - .string "Heal Your POKéMON!\n" - .string "POKéMON CENTER$" + .string "Heal Your [Pokémon]!\n" + .string "[Pokémon Center]$" Text_Indigo_UltimateGoal:: - .string "INDIGO PLATEAU\p" - .string "The ultimate goal of TRAINERS!\n" - .string "POKéMON LEAGUE HQ$" + .string "[Indigo Plateau]\p" + .string "The ultimate goal of [Trainers]!\n" + .string "[Pokémon League HQ]$" Text_Indigo_HighestAuthority:: - .string "INDIGO PLATEAU\p" - .string "The highest POKéMON authority!\n" - .string "POKéMON LEAGUE HQ$" + .string "[Indigo Plateau]\p" + .string "The highest [Pokémon] authority!\n" + .string "[Pokémon League HQ]$" Text_Food:: .string "It should be packed with all kinds\n" @@ -171,7 +171,7 @@ Text_Blueprints:: .string "It's filled with diagrams and text.$" Text_Painting:: - .string "It's a pretty picture of a POKéMON.\n" + .string "It's a pretty picture of a [Pokémon].\n" .string "It looks like it's feeling good.$" Text_PowerPlantMachine:: @@ -200,7 +200,7 @@ Text_TrashBin:: .string "There's nothing here!$" Text_Cup:: - .string "It's a cup with a POKéMON mark\n" + .string "It's a cup with a [Pokémon] mark\n" .string "on it.$" Text_PolishedWindow:: @@ -232,5 +232,5 @@ Text_Burglary:: .string "here…$" Text_PlayerFacingTVScreen:: - .string "There's a POKéMON on TV!\n" + .string "There's a [Pokémon] on TV!\n" .string "It looks like it's having fun.$" diff --git a/data/scripts/follower.inc b/data/scripts/follower.inc index 427cc1dee3..5c4c5cf79f 100644 --- a/data/scripts/follower.inc +++ b/data/scripts/follower.inc @@ -8,7 +8,7 @@ gText_FollowerDefault:: .string "ERROR 404: Script not found.$" gText_WantsToFly:: - .string "{STR_VAR_1} looks up at the\nsky restlessly.\pWould you like to use FLY?$" + .string "{STR_VAR_1} looks up at the\nsky restlessly.\pWould you like to use [Fly]?$" EventScript_Follower:: lock diff --git a/data/scripts/gift_altering_cave.inc b/data/scripts/gift_altering_cave.inc index 0ea69aac02..f69e0850f8 100644 --- a/data/scripts/gift_altering_cave.inc +++ b/data/scripts/gift_altering_cave.inc @@ -13,11 +13,11 @@ MysteryGiftScript_AlteringCave_: end sText_MysteryGiftAlteringCave: - .string "Thank you for using the MYSTERY\n" - .string "GIFT System.\p" + .string "Thank you for using the [Mystery]\n" + .string "[Gift] System.\p" .string "There appears to be a rumor about\n" - .string "rare POKéMON sightings.\p" + .string "rare [Pokémon] sightings.\p" .string "The sightings reportedly came from\n" - .string "the ALTERING CAVE on ROUTE 103.\p" + .string "the [Altering Cave] on [Route 103].\p" .string "Perhaps it would be worthwhile for\n" .string "you to investigate this rumor.$" diff --git a/data/scripts/gift_aurora_ticket.inc b/data/scripts/gift_aurora_ticket.inc index 0cadf804a7..5c252ab7ef 100644 --- a/data/scripts/gift_aurora_ticket.inc +++ b/data/scripts/gift_aurora_ticket.inc @@ -35,23 +35,23 @@ AuroraTicket_Obtained: end sText_AuroraTicketForYou: - .string "Thank you for using the MYSTERY\n" - .string "GIFT System.\p" + .string "Thank you for using the [Mystery]\n" + .string "[Gift] System.\p" .string "You must be {PLAYER}.\n" .string "There is a ticket here for you.$" sText_AuroraTicketUseAtPort: .string "It appears to be for use at the\n" - .string "LILYCOVE CITY port.\p" + .string "[Lilycove City] port.\p" .string "Why not give it a try and see what\n" .string "it is about?$" sText_AuroraTicketThankYou: - .string "Thank you for using the MYSTERY\n" - .string "GIFT System.$" + .string "Thank you for using the [Mystery]\n" + .string "[Gift] System.$" sText_AuroraTicketBagFull: .string "Oh, I'm sorry, {PLAYER}.\n" - .string "Your BAG's KEY ITEMS POCKET is full.\p" + .string "Your [Bag]'s [Key Items Pocket] is full.\p" .string "Please store something on your PC,\n" .string "then come back for this.$" diff --git a/data/scripts/gift_battle_card.inc b/data/scripts/gift_battle_card.inc index 95e55e1b95..8adb9654d7 100644 --- a/data/scripts/gift_battle_card.inc +++ b/data/scripts/gift_battle_card.inc @@ -24,20 +24,20 @@ MysteryGiftScript_BattleCardInfo: end sText_MysteryGiftBattleCountCard: - .string "Thank you for using the MYSTERY\n" - .string "GIFT System.\p" - .string "Your BATTLE COUNT CARD keeps\n" + .string "Thank you for using the [Mystery]\n" + .string "[Gift] System.\p" + .string "Your [Battle Count Card] keeps\n" .string "track of your battle record against\l" - .string "TRAINERS with the same CARD.\p" - .string "Look for and battle TRAINERS who\n" - .string "have the same CARD as you.\p" + .string "[Trainers] with the same [Card].\p" + .string "Look for and battle [Trainers] who\n" + .string "have the same [Card] as you.\p" .string "You may check the overall rankings\n" - .string "by reading the NEWS.\p" + .string "by reading the [News].\p" .string "Please do give it a try!$" sText_MysteryGiftBattleCountCard_WonPrize: - .string "Thank you for using the MYSTERY\n" - .string "GIFT System.\p" + .string "Thank you for using the [Mystery]\n" + .string "[Gift] System.\p" .string "Congratulations!\p" .string "You have won a prize for winning\n" .string "three battles!\p" diff --git a/data/scripts/gift_mystic_ticket.inc b/data/scripts/gift_mystic_ticket.inc index 3ed8aa6bcf..5e140ec75c 100644 --- a/data/scripts/gift_mystic_ticket.inc +++ b/data/scripts/gift_mystic_ticket.inc @@ -36,23 +36,23 @@ MysticTicket_Obtained: end sText_MysticTicketForYou: - .string "Thank you for using the MYSTERY\n" - .string "GIFT System.\p" + .string "Thank you for using the [Mystery]\n" + .string "[Gift] System.\p" .string "You must be {PLAYER}.\n" .string "There is a ticket here for you.$" sText_MysticTicketUseAtPort: .string "It appears to be for use at the\n" - .string "LILYCOVE CITY port.\p" + .string "[Lilycove City] port.\p" .string "Why not give it a try and see what\n" .string "it is about?$" sText_MysticTicketThankYou: - .string "Thank you for using the MYSTERY\n" - .string "GIFT System.$" + .string "Thank you for using the [Mystery]\n" + .string "[Gift] System.$" sText_MysticTicketBagFull: .string "Oh, I'm sorry, {PLAYER}.\n" - .string "Your BAG's KEY ITEMS POCKET is full.\p" + .string "Your [Bag]'s [Key Items Pocket] is full.\p" .string "Please store something on your PC,\n" .string "then come back for this.$" diff --git a/data/scripts/gift_old_sea_map.inc b/data/scripts/gift_old_sea_map.inc index 06435492e4..45ba0840ff 100644 --- a/data/scripts/gift_old_sea_map.inc +++ b/data/scripts/gift_old_sea_map.inc @@ -35,24 +35,24 @@ OldSeaMap_Obtained: end sText_MysteryGiftOldSeaMapForYou: - .string "Thank you for using the MYSTERY\n" - .string "GIFT System.\p" + .string "Thank you for using the [Mystery]\n" + .string "[Gift] System.\p" .string "Let me confirm--you are {PLAYER}?\p" - .string "We received this OLD SEA MAP\n" + .string "We received this [Old Sea Map]\n" .string "addressed to you.$" sText_MysteryGiftOldSeaMapUseAtPort: .string "It appears to be for use at the\n" - .string "LILYCOVE CITY port.\p" + .string "[Lilycove City] port.\p" .string "Why not give it a try and see what\n" .string "it is about?$" sText_MysteryGiftOldSeaMapThankYou: - .string "Thank you for using the MYSTERY\n" - .string "GIFT System.$" + .string "Thank you for using the [Mystery]\n" + .string "[Gift] System.$" sText_MysteryGiftOldSeaMapBagFull: .string "Oh, I'm sorry, {PLAYER}.\n" - .string "Your BAG's KEY ITEMS POCKET is full.\p" + .string "Your [Bag]'s [Key Items Pocket] is full.\p" .string "Please store something on your PC,\n" .string "then come back for this.$" diff --git a/data/scripts/gift_pichu.inc b/data/scripts/gift_pichu.inc index 56c1e52349..2bab472183 100644 --- a/data/scripts/gift_pichu.inc +++ b/data/scripts/gift_pichu.inc @@ -59,14 +59,14 @@ SurfPichu_Slot5: return sText_MysteryGiftEgg: - .string "Thank you for using the MYSTERY\n" - .string "GIFT System.\p" - .string "From the POKéMON CENTER we\n" - .string "have a gift--a POKéMON EGG!\p" + .string "Thank you for using the [Mystery]\n" + .string "[Gift] System.\p" + .string "From the [Pokémon Center] we\n" + .string "have a gift--a [Pokémon Egg]!\p" .string "Please raise it with love and\n" .string "kindness.$" sText_FullParty: .string "Oh, your party appears to be full.\p" .string "Please come see me after storing\n" - .string "a POKéMON on a PC.$" + .string "a [Pokémon] on a PC.$" diff --git a/data/scripts/gift_stamp_card.inc b/data/scripts/gift_stamp_card.inc index 4ac399bec5..0c037e638b 100644 --- a/data/scripts/gift_stamp_card.inc +++ b/data/scripts/gift_stamp_card.inc @@ -15,7 +15,7 @@ MysteryGiftScript_StampCard:: end sText_MysteryGiftStampCard: - .string "Thank you for using the STAMP CARD\n" + .string "Thank you for using the [Stamp Card]\n" .string "System.\p" .string "You have {STR_VAR_1} more to collect to\n" - .string "fill your STAMP CARD.$" + .string "fill your [Stamp Card].$" diff --git a/data/scripts/gift_trainer.inc b/data/scripts/gift_trainer.inc index b927809058..5060d9a3ec 100644 --- a/data/scripts/gift_trainer.inc +++ b/data/scripts/gift_trainer.inc @@ -20,29 +20,29 @@ MysteryGiftScript_VisitingTrainerArrived: end sText_MysteryGiftVisitingTrainerInstructions: - .string "Thank you for using the MYSTERY\n" - .string "GIFT System.\p" - .string "By holding this WONDER CARD, you\n" + .string "Thank you for using the [Mystery]\n" + .string "[Gift] System.\p" + .string "By holding this [Wonder Card], you\n" .string "may take part in a survey at a\l" - .string "POKéMON MART.\p" + .string "[Pokémon Mart].\p" .string "Use these surveys to invite\n" - .string "TRAINERS to SOOTOPOLIS CITY.\p" + .string "[Trainers] to [Sootopolis City].\p" .string "…Let me give you a secret\n" .string "password for a survey:\p" - .string "“GIVE ME\n" - .string "AWESOME TRAINER”\p" + .string "“[Give Me]\n" + .string "[Awesome Trainer]”\p" .string "Write that in on a survey and send\n" - .string "it to the WIRELESS\l" - .string "COMMUNICATION SYSTEM.$" + .string "it to the [Wireless]\l" + .string "[Communication System].$" sText_MysteryGiftVisitingTrainerArrived: - .string "Thank you for using the MYSTERY\n" - .string "GIFT System.\p" - .string "A TRAINER has arrived in\n" - .string "SOOTOPOLIS CITY looking for you.\p" + .string "Thank you for using the [Mystery]\n" + .string "[Gift] System.\p" + .string "A [Trainer] has arrived in\n" + .string "[Sootopolis City] looking for you.\p" .string "We hope you will enjoy\n" - .string "battling the visiting TRAINER.\p" - .string "You may invite other TRAINERS by\n" + .string "battling the visiting [Trainer].\p" + .string "You may invite other [Trainers] by\n" .string "entering other passwords.\p" .string "Try looking for other passwords\n" .string "that may work.$"