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Disassembly of Pokémon Crystal
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT |
||
|---|---|---|
| audio | ||
| battle | ||
| constants | ||
| data | ||
| engine | ||
| event | ||
| extras@2ae1ae2f19 | ||
| gfx | ||
| home | ||
| items | ||
| lib/mobile | ||
| macros | ||
| maps | ||
| menu | ||
| misc | ||
| predef | ||
| text | ||
| tilesets | ||
| tools | ||
| trainers | ||
| unknown | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| audio.asm | ||
| compare.sh | ||
| compare2.sh | ||
| constants.asm | ||
| gbhw.asm | ||
| gfx.py | ||
| home.asm | ||
| hram.asm | ||
| includes.asm | ||
| INSTALL.md | ||
| interrupts.asm | ||
| macros.asm | ||
| main.asm | ||
| Makefile | ||
| maps.asm | ||
| pokecrystal.link | ||
| README.md | ||
| roms.sha1 | ||
| rst.asm | ||
| sram.asm | ||
| Vagrantfile | ||
| version.asm | ||
| vram.asm | ||
| wram.asm | ||
Pokémon Crystal 
This is a disassembly of Pokémon Crystal.
It builds the following roms:
- Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133 - Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc
sha1: f2f52230b536214ef7c9924f483392993e226cfb
To set up the repository, see INSTALL.md.
See also
- Disassembly of Pokémon Red/Blue
- Disassembly of Pokémon Yellow
- Disassembly of Pokémon Pinball
- Disassembly of Pokémon TCG
- Disassembly of Pokémon Ruby
- Disassembly of Pokémon Emerald
- Discord: pret
- irc: freenode#pret