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There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT |
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|---|---|---|
| .. | ||
| ai | ||
| effects | ||
| moves | ||
| objects | ||
| anim_commands.asm | ||
| anim_gfx.asm | ||
| anim_objects.asm | ||
| anims.asm | ||
| bg_effects.asm | ||
| core.asm | ||
| effect_command_pointers.asm | ||
| effect_commands.asm | ||
| hidden_power.asm | ||
| link_result.asm | ||
| magikarp_length.asm | ||
| menu.asm | ||
| misc.asm | ||
| move_names.asm | ||
| sliding_intro.asm | ||
| trainer_huds.asm | ||
| type_matchup.asm | ||
| used_move_text.asm | ||