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13 lines
498 B
C
13 lines
498 B
C
#ifndef GUARD_GROUND_SPRITE_MONSTER_H
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#define GUARD_GROUND_SPRITE_MONSTER_H
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#include "ground_sprite.h"
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#include "structs/str_position.h"
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void sub_80A7428(struct UnkGroundSpriteStruct *ptr, s32 a1_, s32 monsterId_, s32 a3);
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void sub_80A74E4(struct UnkGroundSpriteStruct *ptr);
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void sub_80A74F0(struct UnkGroundSpriteStruct *ptr, s32 a1_, s32 a2_, s32 a3);
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void sub_80A7524(struct UnkGroundSpriteStruct *ptr, s32 monsterId_, PixelPos *pixelPosArg, s32 a3);
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#endif // GUARD_GROUND_SPRITE_MONSTER_H
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