pmd-red/include/ground_sprite_monster.h
2025-10-21 12:39:54 +02:00

13 lines
498 B
C

#ifndef GUARD_GROUND_SPRITE_MONSTER_H
#define GUARD_GROUND_SPRITE_MONSTER_H
#include "ground_sprite.h"
#include "structs/str_position.h"
void sub_80A7428(struct UnkGroundSpriteStruct *ptr, s32 a1_, s32 monsterId_, s32 a3);
void sub_80A74E4(struct UnkGroundSpriteStruct *ptr);
void sub_80A74F0(struct UnkGroundSpriteStruct *ptr, s32 a1_, s32 a2_, s32 a3);
void sub_80A7524(struct UnkGroundSpriteStruct *ptr, s32 monsterId_, PixelPos *pixelPosArg, s32 a3);
#endif // GUARD_GROUND_SPRITE_MONSTER_H