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14 lines
469 B
C
14 lines
469 B
C
#ifndef GUARD_DUNGEON_LEVELING_H
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#define GUARD_DUNGEON_LEVELING_H
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#include "structs/dungeon_entity.h"
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void AddExpPoints(Entity *pokemon, Entity *target, s32 exp);
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void EnemyEvolution(Entity *entity);
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void LevelUpTarget(Entity *pokemon, Entity *target, s32 level, u8 param_4, u8 param_5);
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void LevelDownTarget(Entity *pokemon, Entity *target, u32 level);
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bool8 sub_8072938(Entity *target, u16 moveId);
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void sub_8072AC8(s16 *param_1, s32 species, s32 param_3);
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#endif
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