#ifndef GUARD_DUNGEON_LEVELING_H #define GUARD_DUNGEON_LEVELING_H #include "structs/dungeon_entity.h" void AddExpPoints(Entity *pokemon, Entity *target, s32 exp); void EnemyEvolution(Entity *entity); void LevelUpTarget(Entity *pokemon, Entity *target, s32 level, u8 param_4, u8 param_5); void LevelDownTarget(Entity *pokemon, Entity *target, u32 level); bool8 sub_8072938(Entity *target, u16 moveId); void sub_8072AC8(s16 *param_1, s32 species, s32 param_3); #endif