Commit Graph

153 Commits

Author SHA1 Message Date
AnonymousRandomPerson
2a2a0805b4 Decomped HasType() 2022-02-13 23:15:33 -05:00
AnonymousRandomPerson
3bbb6035e7 Decomped GetMoveTargetingFlagsForPokemon() 2022-02-13 22:30:25 -05:00
AnonymousRandomPerson
a02346be01 Decomped FindMoveTarget() 2022-02-13 22:02:17 -05:00
AnonymousRandomPerson
9939c543ce Decomped TargetTileInFront() 2022-02-05 22:02:03 -05:00
AnonymousRandomPerson
f728e7e90e Decomped DecideAttack() 2022-02-04 23:13:01 -05:00
AnonymousRandomPerson
f2457501ee Decomped IsFixedDungeon() 2022-01-25 23:24:14 -05:00
AnonymousRandomPerson
42909d0333 Decomped GetCrossableTerrain() 2022-01-25 23:17:27 -05:00
AnonymousRandomPerson
154c442505 Decomped CanMoveInDirection() 2022-01-25 22:46:40 -05:00
AnonymousRandomPerson
c5cd6e137f Decomped IsSleeping()
-Function provided by SethBarberee.
2022-01-20 18:12:17 -05:00
AnonymousRandomPerson
afbc7deaea Decomped SetWalkAction() 2022-01-13 23:18:59 -05:00
AnonymousRandomPerson
453618864e Decomped HasStatusAffectingActions() 2022-01-13 22:56:30 -05:00
AnonymousRandomPerson
52e7368f30 Labeled CalculateFacingDir() 2022-01-08 00:08:00 -06:00
AnonymousRandomPerson
cbf41c6bf3 Decomped HasNegativeStatus() 2022-01-07 23:32:32 -06:00
AnonymousRandomPerson
42bcb068b6 Decomped CanTargetAdjacentPokemon() 2022-01-07 01:45:35 -06:00
AnonymousRandomPerson
05768ae71d Decomped RoundUpFixedPoint() 2022-01-06 23:11:38 -06:00
AnonymousRandomPerson
2fa42b2987 Moved some constants from data to source 2022-01-04 23:34:35 -06:00
AnonymousRandomPerson
c30cf5c6da Decomped EvaluateItem() 2022-01-04 00:00:31 -06:00
AnonymousRandomPerson
a61f7ea2a1 Decomped HasItem() 2021-12-29 23:33:22 -06:00
AnonymousRandomPerson
d40d2e55a3 Decomped IsTargetStraightAhead() 2021-12-28 21:38:42 -06:00
AnonymousRandomPerson
4bf154654b Decomped TargetThrownItem() 2021-12-28 21:38:39 -06:00
Seth Barberee
f0ef6ae481 decomp some more 2021-12-24 17:45:49 -06:00
Seth Barberee
e7a59a1a21 move pokemon mail data to src 2021-12-22 17:00:21 -06:00
AnonymousRandomPerson
0369264407 Decomped GetMapTileAtPosition() 2021-12-18 00:22:03 -05:00
AnonymousRandomPerson
b1fc911965 Decomped InSameRoom_2() 2021-12-17 23:38:06 -05:00
AnonymousRandomPerson
da8fcb2ac8 Decomped CanSee() 2021-12-14 23:26:56 -05:00
AnonymousRandomPerson
cd9a8c5a38 Decomped CanTarget() 2021-12-14 22:54:03 -05:00
Cheng Hann Gan
c53bdc35f8
Dungeon random/AI decomp + converted positions to structs (#83)
* Decomped RollPercentChance()

* Decomped DungeonRandomCapped()

* Decomped DungeonRandom()

* Decomped FindRockItemTargets()

-Added position struct.
2021-12-12 12:52:06 -08:00
Cheng Hann Gan
a34c9ab91b
AI decomp + type cleanup (#82)
* Decomped SetAction()

* Changed MapTile.tileType to u16 bit field

* Decomped FindStraightThrowableTargets()

* Cleaned up CannotAttack()

* Cleaned up some externs

* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00
Seth Barberee
4fc272fea6
No wifi + 2 days on train = more decomp (#80)
* No wifi + 2 days on train = more decomp

* layin some more

* one func, one file
2021-12-01 14:33:06 -08:00
Seth Barberee
fd8720b75c
Label all entities in Boss Fight Cutscenes (#78)
* label all entities in cutscenes

* remove commented func.. wasn't matching anyway

* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00
Cheng Hann Gan
0ea22237c9
Decomped DecideUseItem (#73) 2021-11-13 16:59:20 -08:00
Seth Barberee
561ea52847
Luminous cave (#72)
* fully decomp luminous cave

* remove header file. this one isn't ready yet

* doc few fields and func

* doc more of luminous cave
2021-11-10 08:43:51 -08:00
Seth Barberee
3a1db3dfac Moves and some friend_area_action_menu 2021-11-02 16:31:16 -07:00
Cheng Hann Gan
dd128d78c6
Decomped more dungeon AI (#67)
* Decomped IsMovingClient()

* Fixed typos in boss dialogue

* Fixed spelling of Pelipper

* Decomped CannotUseItems

* Decomped ShouldAvoidEnemies()

* Decomped HasAbility()

* Decomped HasTactic()

* Decomped CannotMove

* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00
Cheng Hann Gan
c98fb2c112
Decomped DecideAction() (#66)
* Decomped DecideAction()

* Defined dungeon Pokémon array sizes
2021-10-22 10:20:01 -07:00
Seth Barberee
3e5dd1d047
Death by 74 files (#65)
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00
Cheng Hann Gan
3f7ee3a806
Decomped entityExists() (#64) 2021-10-15 15:30:33 -07:00
Seth Barberee
25794a39c3
Finish main menu decomp (#59)
* decomp rest of main_menu

* move some main menu data over

* decomp some more wonder mail

* decomp the dungeon dialogue scene switches

* more wonder mail

* consolidate struct_802F204

* another wonder mail func

* more wonder mail

* slight cleanup
2021-10-11 09:03:17 -07:00
Seth Barberee
0d3b11e81a
Data work and decomp some mail/pelipper board (#54)
* data work and decomp some mail/pelipper board

* resuce -> rescue

* label more data
2021-09-24 00:49:43 -05:00
Seth Barberee
4eff188244
Thank You Mail and minor DungeonEnitity Work (#52)
* Thank You Mail: split out code into own file w/ data

* use constant for facingDir
2021-09-08 21:32:59 -07:00
Seth Barberee
db05ce306f
More PMD grind (#50)
* more sese grind

* match sub_802ABF8

* some more work
2021-09-01 18:05:30 -07:00
Seth Barberee
d988394595
More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning

* split out cutscene scripts

* initial start at script conversion

* more script work

* use correct type

* clearer up struct field names

* split known scripts into seperate files

* no need to preproc pure ascii strings in debug

* more cutscene work

* split out personality test scripts

* solidify text macros and doc some dungeon fields

* more scripting work
2021-08-12 17:26:01 -07:00
Dennis
645c45431b
Pokemon related decomp (#47)
* decompile last function in pokemon_1.s

* some pokemon related decomp

* more decomp

* decomp another function

* decompile function

* another one

* decompile GetPokemonLevelData

* decompile more

* more decomp

* more structure and decomp

* decomp another function (need to do some renaming)

* rename some stuff

* I cant do anything without committing these 2 files
2021-07-25 21:11:01 -07:00
Dennis
bad7f7f688
More item related decomp (#45)
* decompile sub_80918EC

* some more item related functions

* more item functions

* more decomp, fix types in other places

* more small functions

* more item related decomp

* one more weird branching item function

* fix global.h includes

* figured out branch pattern

* decompile sub_8090F58

* make temporary struct for function

* 🦀 items.s is gone 🦀

* some renaming

* rename some obvious item related constants

* fix spelling error
2021-07-17 09:45:13 -07:00
Dennis
92a8e55fdd
Decompiled some item related functions (#42)
* decompile sub_8091290

* decompile sub_80912c8

* rename functions / struct field

* more names

* decompile 80913A0

* decompile GetItemMove

* decompile sub_80913E0

* rename function

* decompile CanSellItem function

* rename inventory struct

* add some item check functions

* fix renaming stuff

* this file shouldnt have been here

* forgot merge conflict

* decompile more item functions

* rename some stuff

* fix HM/TM naming

* Update src/code_801AFA4.c

Use enum value for USED_TM

* Fix incorrect value

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-07-10 11:23:20 -05:00
Seth Barberee
386299d1f4
Makefile and Install.md Revamp (#41)
* Makefile: move over to gcc for preproc and ditch cpp

* INSTALL: rewrite INSTALL

* README: add CI badge

* Makefile: make tools build before anything else
2021-07-09 19:35:12 -05:00
Seth Barberee
6aa475c631 Sese's vacation work 2021-07-07 11:39:34 -05:00
Seth Barberee
f308c79eba 15% pog 2021-06-28 14:28:21 -05:00
Seth Barberee
d168537968 Finish out game options and FatalError
Some data cleanup as well. Thanks pika for the noreturn tip for
FatalError.
2021-06-23 17:35:37 -05:00
Seth Barberee
f1fdcc2b0a more splitting and labeling with some decomp 2021-06-18 17:56:20 -05:00