AnonymousRandomPerson
2a2a0805b4
Decomped HasType()
2022-02-13 23:15:33 -05:00
AnonymousRandomPerson
3bbb6035e7
Decomped GetMoveTargetingFlagsForPokemon()
2022-02-13 22:30:25 -05:00
AnonymousRandomPerson
a02346be01
Decomped FindMoveTarget()
2022-02-13 22:02:17 -05:00
AnonymousRandomPerson
9939c543ce
Decomped TargetTileInFront()
2022-02-05 22:02:03 -05:00
AnonymousRandomPerson
f728e7e90e
Decomped DecideAttack()
2022-02-04 23:13:01 -05:00
AnonymousRandomPerson
f2457501ee
Decomped IsFixedDungeon()
2022-01-25 23:24:14 -05:00
AnonymousRandomPerson
42909d0333
Decomped GetCrossableTerrain()
2022-01-25 23:17:27 -05:00
AnonymousRandomPerson
154c442505
Decomped CanMoveInDirection()
2022-01-25 22:46:40 -05:00
AnonymousRandomPerson
c5cd6e137f
Decomped IsSleeping()
...
-Function provided by SethBarberee.
2022-01-20 18:12:17 -05:00
AnonymousRandomPerson
afbc7deaea
Decomped SetWalkAction()
2022-01-13 23:18:59 -05:00
AnonymousRandomPerson
453618864e
Decomped HasStatusAffectingActions()
2022-01-13 22:56:30 -05:00
AnonymousRandomPerson
52e7368f30
Labeled CalculateFacingDir()
2022-01-08 00:08:00 -06:00
AnonymousRandomPerson
cbf41c6bf3
Decomped HasNegativeStatus()
2022-01-07 23:32:32 -06:00
AnonymousRandomPerson
42bcb068b6
Decomped CanTargetAdjacentPokemon()
2022-01-07 01:45:35 -06:00
AnonymousRandomPerson
05768ae71d
Decomped RoundUpFixedPoint()
2022-01-06 23:11:38 -06:00
AnonymousRandomPerson
2fa42b2987
Moved some constants from data to source
2022-01-04 23:34:35 -06:00
AnonymousRandomPerson
c30cf5c6da
Decomped EvaluateItem()
2022-01-04 00:00:31 -06:00
AnonymousRandomPerson
a61f7ea2a1
Decomped HasItem()
2021-12-29 23:33:22 -06:00
AnonymousRandomPerson
d40d2e55a3
Decomped IsTargetStraightAhead()
2021-12-28 21:38:42 -06:00
AnonymousRandomPerson
4bf154654b
Decomped TargetThrownItem()
2021-12-28 21:38:39 -06:00
Seth Barberee
f0ef6ae481
decomp some more
2021-12-24 17:45:49 -06:00
Seth Barberee
e7a59a1a21
move pokemon mail data to src
2021-12-22 17:00:21 -06:00
AnonymousRandomPerson
0369264407
Decomped GetMapTileAtPosition()
2021-12-18 00:22:03 -05:00
AnonymousRandomPerson
b1fc911965
Decomped InSameRoom_2()
2021-12-17 23:38:06 -05:00
AnonymousRandomPerson
da8fcb2ac8
Decomped CanSee()
2021-12-14 23:26:56 -05:00
AnonymousRandomPerson
cd9a8c5a38
Decomped CanTarget()
2021-12-14 22:54:03 -05:00
Cheng Hann Gan
c53bdc35f8
Dungeon random/AI decomp + converted positions to structs ( #83 )
...
* Decomped RollPercentChance()
* Decomped DungeonRandomCapped()
* Decomped DungeonRandom()
* Decomped FindRockItemTargets()
-Added position struct.
2021-12-12 12:52:06 -08:00
Cheng Hann Gan
a34c9ab91b
AI decomp + type cleanup ( #82 )
...
* Decomped SetAction()
* Changed MapTile.tileType to u16 bit field
* Decomped FindStraightThrowableTargets()
* Cleaned up CannotAttack()
* Cleaned up some externs
* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00
Seth Barberee
4fc272fea6
No wifi + 2 days on train = more decomp ( #80 )
...
* No wifi + 2 days on train = more decomp
* layin some more
* one func, one file
2021-12-01 14:33:06 -08:00
Seth Barberee
fd8720b75c
Label all entities in Boss Fight Cutscenes ( #78 )
...
* label all entities in cutscenes
* remove commented func.. wasn't matching anyway
* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00
Cheng Hann Gan
0ea22237c9
Decomped DecideUseItem ( #73 )
2021-11-13 16:59:20 -08:00
Seth Barberee
561ea52847
Luminous cave ( #72 )
...
* fully decomp luminous cave
* remove header file. this one isn't ready yet
* doc few fields and func
* doc more of luminous cave
2021-11-10 08:43:51 -08:00
Seth Barberee
3a1db3dfac
Moves and some friend_area_action_menu
2021-11-02 16:31:16 -07:00
Cheng Hann Gan
dd128d78c6
Decomped more dungeon AI ( #67 )
...
* Decomped IsMovingClient()
* Fixed typos in boss dialogue
* Fixed spelling of Pelipper
* Decomped CannotUseItems
* Decomped ShouldAvoidEnemies()
* Decomped HasAbility()
* Decomped HasTactic()
* Decomped CannotMove
* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00
Cheng Hann Gan
c98fb2c112
Decomped DecideAction() ( #66 )
...
* Decomped DecideAction()
* Defined dungeon Pokémon array sizes
2021-10-22 10:20:01 -07:00
Seth Barberee
3e5dd1d047
Death by 74 files ( #65 )
...
* death by 74 files
* 20% reached
* doc move stuff in pokemon
* fix undef reference
* doc more and plumb a few more constanst for num party members and num moves
* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00
Cheng Hann Gan
3f7ee3a806
Decomped entityExists() ( #64 )
2021-10-15 15:30:33 -07:00
Seth Barberee
25794a39c3
Finish main menu decomp ( #59 )
...
* decomp rest of main_menu
* move some main menu data over
* decomp some more wonder mail
* decomp the dungeon dialogue scene switches
* more wonder mail
* consolidate struct_802F204
* another wonder mail func
* more wonder mail
* slight cleanup
2021-10-11 09:03:17 -07:00
Seth Barberee
0d3b11e81a
Data work and decomp some mail/pelipper board ( #54 )
...
* data work and decomp some mail/pelipper board
* resuce -> rescue
* label more data
2021-09-24 00:49:43 -05:00
Seth Barberee
4eff188244
Thank You Mail and minor DungeonEnitity Work ( #52 )
...
* Thank You Mail: split out code into own file w/ data
* use constant for facingDir
2021-09-08 21:32:59 -07:00
Seth Barberee
db05ce306f
More PMD grind ( #50 )
...
* more sese grind
* match sub_802ABF8
* some more work
2021-09-01 18:05:30 -07:00
Seth Barberee
d988394595
More data dumping and some code cleaning ( #46 )
...
* more data dumping and some code cleaning
* split out cutscene scripts
* initial start at script conversion
* more script work
* use correct type
* clearer up struct field names
* split known scripts into seperate files
* no need to preproc pure ascii strings in debug
* more cutscene work
* split out personality test scripts
* solidify text macros and doc some dungeon fields
* more scripting work
2021-08-12 17:26:01 -07:00
Dennis
645c45431b
Pokemon related decomp ( #47 )
...
* decompile last function in pokemon_1.s
* some pokemon related decomp
* more decomp
* decomp another function
* decompile function
* another one
* decompile GetPokemonLevelData
* decompile more
* more decomp
* more structure and decomp
* decomp another function (need to do some renaming)
* rename some stuff
* I cant do anything without committing these 2 files
2021-07-25 21:11:01 -07:00
Dennis
bad7f7f688
More item related decomp ( #45 )
...
* decompile sub_80918EC
* some more item related functions
* more item functions
* more decomp, fix types in other places
* more small functions
* more item related decomp
* one more weird branching item function
* fix global.h includes
* figured out branch pattern
* decompile sub_8090F58
* make temporary struct for function
* 🦀 items.s is gone 🦀
* some renaming
* rename some obvious item related constants
* fix spelling error
2021-07-17 09:45:13 -07:00
Dennis
92a8e55fdd
Decompiled some item related functions ( #42 )
...
* decompile sub_8091290
* decompile sub_80912c8
* rename functions / struct field
* more names
* decompile 80913A0
* decompile GetItemMove
* decompile sub_80913E0
* rename function
* decompile CanSellItem function
* rename inventory struct
* add some item check functions
* fix renaming stuff
* this file shouldnt have been here
* forgot merge conflict
* decompile more item functions
* rename some stuff
* fix HM/TM naming
* Update src/code_801AFA4.c
Use enum value for USED_TM
* Fix incorrect value
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-07-10 11:23:20 -05:00
Seth Barberee
386299d1f4
Makefile and Install.md Revamp ( #41 )
...
* Makefile: move over to gcc for preproc and ditch cpp
* INSTALL: rewrite INSTALL
* README: add CI badge
* Makefile: make tools build before anything else
2021-07-09 19:35:12 -05:00
Seth Barberee
6aa475c631
Sese's vacation work
2021-07-07 11:39:34 -05:00
Seth Barberee
f308c79eba
15% pog
2021-06-28 14:28:21 -05:00
Seth Barberee
d168537968
Finish out game options and FatalError
...
Some data cleanup as well. Thanks pika for the noreturn tip for
FatalError.
2021-06-23 17:35:37 -05:00
Seth Barberee
f1fdcc2b0a
more splitting and labeling with some decomp
2021-06-18 17:56:20 -05:00