DizzyEggg
8686fa4c73
sub_80402AC and game version defines
2025-03-06 13:12:11 +01:00
DizzyEggg
4330d57165
Remove NAKED define from globalh.
2025-02-24 21:37:16 +01:00
DizzyEggg
d47faa5e21
const/ewram data to code_8066D04
2025-02-18 22:43:59 +01:00
DizzyEggg
22349c5b9a
move code_8015080 data to c
2025-02-16 10:07:25 +01:00
Seth Barberee
4626355378
split and move more data to src
2025-02-06 08:10:51 -08:00
DizzyEggg
4c03997749
sub_806A5A4
2024-11-22 10:16:40 +01:00
DizzyEggg
76d710229e
AssignRooms
2024-11-08 14:29:12 +01:00
DizzyEggg
2a678ca06c
start documenting dungeon generation
2024-11-07 23:28:16 +01:00
DizzyEggg
18a14e2e4a
exp multiplier inline
2024-10-17 11:14:09 +02:00
AnonymousRandomPerson
be20f60ee0
Synced some symbol names with EoS hacking
2023-01-08 04:23:00 -05:00
Seth Barberee
57f540b320
fix a few nonmatchings and code cleanup
2022-03-21 17:48:40 -07:00
Seth Barberee
d988394595
More data dumping and some code cleaning ( #46 )
...
* more data dumping and some code cleaning
* split out cutscene scripts
* initial start at script conversion
* more script work
* use correct type
* clearer up struct field names
* split known scripts into seperate files
* no need to preproc pure ascii strings in debug
* more cutscene work
* split out personality test scripts
* solidify text macros and doc some dungeon fields
* more scripting work
2021-08-12 17:26:01 -07:00
Seth Barberee
f1fdcc2b0a
more splitting and labeling with some decomp
2021-06-18 17:56:20 -05:00
Kermalis
fbd4bbc146
Add libisagbprn
2019-08-13 13:00:33 -04:00
nullableVoidPtr
a611b9673e
"Finish" decompiling bg_palette_buffer.s and m4a_2.s, and rename text variables
...
We all have our breaking points :matchlikethis:
2018-11-21 18:48:44 +08:00
scnorton
2695f8d39a
Include <string.h> in global.h and add dependency scanning
2018-01-21 14:57:28 -05:00
sceptillion
d07afbc081
initial commit
2017-12-10 22:41:46 -08:00