Seth Barberee
b2a0fe8422
more cleanup and move more ram stuff
2024-07-20 10:18:24 -07:00
Seth Barberee
5b9a0c743b
Create struct for Traps and clean up code with it
2024-01-06 09:03:20 -08:00
Kermalis
fdcef19d85
Split+data code_8023144/code_80227B8
2023-09-20 22:26:35 -04:00
Kermalis
72430d1072
Remove most "struct" which makes the repo smolr
2023-09-02 01:46:26 -04:00
AnonymousRandomPerson
be20f60ee0
Synced some symbol names with EoS hacking
2023-01-08 04:23:00 -05:00
AnonymousRandomPerson
821e14995b
Merge remote-tracking branch 'upstream/master'
2022-05-29 00:24:02 -04:00
Seth Barberee
1255d15326
some more decomp
2022-04-24 11:01:01 -07:00
AnonymousRandomPerson
e040eafca8
Decomped AvoidEnemies()
2022-03-26 22:47:38 -04:00
AnonymousRandomPerson
26a7012be1
Removed function address comments in favor of .map file
2022-03-10 22:33:12 -05:00
AnonymousRandomPerson
60a19d681c
Decomped GetMapTile_2
2022-02-20 21:59:23 -05:00
AnonymousRandomPerson
42bcb068b6
Decomped CanTargetAdjacentPokemon()
2022-01-07 01:45:35 -06:00
AnonymousRandomPerson
0369264407
Decomped GetMapTileAtPosition()
2021-12-18 00:22:03 -05:00
Cheng Hann Gan
a34c9ab91b
AI decomp + type cleanup ( #82 )
...
* Decomped SetAction()
* Changed MapTile.tileType to u16 bit field
* Decomped FindStraightThrowableTargets()
* Cleaned up CannotAttack()
* Cleaned up some externs
* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00
Cheng Hann Gan
dd128d78c6
Decomped more dungeon AI ( #67 )
...
* Decomped IsMovingClient()
* Fixed typos in boss dialogue
* Fixed spelling of Pelipper
* Decomped CannotUseItems
* Decomped ShouldAvoidEnemies()
* Decomped HasAbility()
* Decomped HasTactic()
* Decomped CannotMove
* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00
Cheng Hann Gan
c98fb2c112
Decomped DecideAction() ( #66 )
...
* Decomped DecideAction()
* Defined dungeon Pokémon array sizes
2021-10-22 10:20:01 -07:00