Removed function address comments in favor of .map file

This commit is contained in:
AnonymousRandomPerson
2022-03-07 23:31:09 -05:00
parent 7e0046a2c9
commit 26a7012be1
35 changed files with 0 additions and 70 deletions

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@@ -3,9 +3,7 @@
#include "dungeon_entity.h"
// 0x570AC
bool8 MoveMatchesChargingStatus(struct DungeonEntity *pokemon, struct PokemonMove *move);
// 0x570F4
// checkCharge = Check for the move named Charge.
bool8 IsCharging(struct DungeonEntity *pokemon, bool8 checkCharge);

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@@ -3,9 +3,7 @@
#include "dungeon_entity.h"
// 0x44C94
void SetAction(struct DungeonActionContainer *actionPointer, u16 action);
// 0x44CA0
void SetWalkAction(struct DungeonActionContainer *actionPointer, s16 species);
#endif

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@@ -12,17 +12,11 @@ struct MoveTargetResults
s32 moveWeight;
};
// 0x7BB94
void DecideAttack(struct DungeonEntity *pokemon);
// 0x7C04C
s32 FindMoveTarget(struct MoveTargetResults *moveTargetResults, struct DungeonEntity *pokemon, struct PokemonMove *move);
// 0x7C4A0
bool8 IsTargetInLineRange(struct DungeonEntity *user, struct DungeonEntity *target, s32 range);
// 0x7C580
s32 WeightMoveIfUsable(s32 numPotentialTargets, s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, u32 hasStatusChecker);
// 0x7C648
bool8 CanUseStatusMove(s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, bool32 hasStatusChecker);
// 0x7C7AC
s32 WeightMove(struct DungeonEntity *user, s32 targetingFlags, struct DungeonEntity *target, u32 moveType);
#endif

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@@ -3,7 +3,6 @@
#include "dungeon_entity.h"
// 0x7C9F8
bool8 IsTargetStraightAhead(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, s32 facingDir, s32 maxRange);
#endif

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@@ -3,9 +3,7 @@
#include "dungeon_entity.h"
// 0x48F28
u32 EvaluateItem(struct DungeonEntity *targetPokemon, struct ItemSlot *item, u32 itemTargetFlags);
// 0x494EC
bool8 CanTargetAdjacentPokemon(struct DungeonEntity *pokemon);
#endif

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@@ -4,13 +4,9 @@
#include "dungeon_entity.h"
#include "position.h"
// 0x73658
void DecideUseItem(struct DungeonEntity *pokemon);
// 0x739DC
void FindStraightThrowableTargets(struct DungeonEntity *pokemon, s32 thrownAIFlag, struct ItemSlot *item, bool8 ignoreRollChance);
// 0x73AA0
void FindRockItemTargets(struct DungeonEntity *pokemon, struct ItemSlot *item, struct Position potentialTargets[], bool8 ignoreRollChance);
// 0x73B78
void TargetThrownItem(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, struct ItemSlot *item, s32 targetingFlags, bool8 ignoreRollChance);
#endif

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@@ -3,7 +3,6 @@
#include "dungeon_entity.h"
// 0x75990
void DecideAction(struct DungeonEntity *pokemon);
#endif

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@@ -3,7 +3,6 @@
#include "dungeon_entity.h"
// 0x71138
bool8 CanAttackInFront(struct DungeonEntity *pokemon, s32 direction);
#endif

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@@ -3,9 +3,7 @@
#include "dungeon_entity.h"
// 0x71494
bool8 ShouldAvoidEnemies(struct DungeonEntity *pokemon);
// 0x71518
bool8 ShouldAvoidEnemiesAndShowEffect(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
#endif

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@@ -3,7 +3,6 @@
#include "dungeon_entity.h"
// 0x71598
u8 CanTarget(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, bool8 ignoreInvisible, bool8 checkPetrified);
#endif

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@@ -3,7 +3,6 @@
#include "dungeon_entity.h"
// 0x70B6C
bool8 CannotMove(struct DungeonEntity *pokemon, bool8 checkBlinker);
#endif

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@@ -3,13 +3,9 @@
#include "dungeon_entity.h"
// 0x70C60
bool8 CannotUseItems(struct DungeonEntity *pokemon);
// 0x70CD0
bool8 CannotAct(struct DungeonEntity *pokemon);
// 0x70d04
bool8 CannotAttack(struct DungeonEntity *pokemon, bool8 skipSleep);
// 0x70D6C
bool8 CanMoveInDirection(struct DungeonEntity *pokemon, u32 facingDir);
#endif

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@@ -1,9 +1,7 @@
#ifndef GUARD_DUNGEON_ENGINE_H
#define GUARD_DUNGEON_ENGINE_H
// 0x441BC
bool8 IsBossBattle();
// 0x441E8
bool8 IsFixedDungeon();
#endif

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@@ -3,7 +3,6 @@
#include "dungeon_entity.h"
// 0x46CB0
bool8 HasItem(struct DungeonEntity *pokemon, u8 itemIndex);
#endif

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@@ -8,9 +8,7 @@ struct unkStruct_202F190
struct MapTile* unk0[6];
};
// 0x4954C
struct MapTile* GetMapTile_1(s32 x, s32 y);
// 0x49590
struct MapTile* GetMapTile_2(s32 x, s32 y);
#endif

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@@ -1,7 +1,6 @@
#ifndef GUARD_DUNGEON_MOVEMENT_H
#define GUARD_DUNGEON_MOVEMENT_H
// 0x70328
u8 GetCrossableTerrain(s16 species);
#endif

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@@ -3,22 +3,14 @@
#include "dungeon_entity.h"
// 0x71824
bool8 HasAbility(struct DungeonEntity *pokemon, u8 ability);
// 0x71858
bool8 HasType(struct DungeonEntity *pokemon, u8 type);
// 0x71884
bool8 CanSeeInvisible(struct DungeonEntity *pokemon);
// 0x718AC
bool8 HasTactic(struct DungeonEntity *pokemon, u8 tactic);
// 0x718D8
bool8 HasIQSkill(struct DungeonEntity *pokemon, u8 IQSkill);
void LoadIQSkills(struct DungeonEntity *pokemon);
bool8 CanSeeTeammate(struct DungeonEntity * pokemon);
u8 GetMoveTypeForPokemon(struct DungeonEntity *pokemon, struct PokemonMove *pokeMove);
// 0x71A44
s32 CalculateMovePower(struct DungeonEntity *pokemon, struct PokemonMove *pokeMove);
bool8 ToolboxEnabled(struct DungeonEntityData *pokemon);

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@@ -1,9 +1,7 @@
#ifndef GUARD_DUNGEON_RANDOM_H
#define GUARD_DUNGEON_RANDOM_H
// 0x840E8
s32 DungeonRandom(void);
// 0x84100
s32 DungeonRandomCapped(s32 cap);
#endif

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@@ -1,7 +1,6 @@
#ifndef GUARD_DUNGEON_RANDOM_1_H
#define GUARD_DUNGEON_RANDOM_1_H
// 0x84144
bool8 RollPercentChance(s32 percentChance);
#endif

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@@ -3,7 +3,6 @@
#include "position.h"
// 0x83294
bool8 InSameRoom_2(struct Position *pos1, struct Position *pos2);
#endif

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@@ -7,13 +7,9 @@
extern const struct Position gAdjacentTileOffsets[NUM_DIRECTIONS];
// 0x450E0
bool8 EntityExists(struct DungeonEntity *pokemon);
// 0x450F8
u32 GetEntityType(struct DungeonEntity *entity);
// 0x45104
struct DungeonEntityData *GetTrapData(struct DungeonEntity *entity);
// 0x45108
struct ItemSlot *GetItemData(struct DungeonEntity *entity);
struct MapTile *GetMapTileForDungeonEntity_2(struct DungeonEntity *entity);

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@@ -3,7 +3,6 @@
#include "dungeon_entity.h"
// 0x85A50
bool8 IsMovingClient(struct DungeonEntity *entity);
#endif

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@@ -3,7 +3,6 @@
#include "dungeon_entity.h"
// 0x45990
bool8 CanSee(struct DungeonEntity *entity, struct DungeonEntity *targetEntity);
#endif

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@@ -1,7 +1,6 @@
#ifndef GUARD_NUMBER_UTIL_H
#define GUARD_NUMBER_UTIL_H
// 0x94450
s32 RoundUpFixedPoint(s32 fixedPointNumber);
#endif

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@@ -3,7 +3,6 @@
#include "position.h"
// 0x983D8
s32 CalculateFacingDir(struct Position *originPos, struct Position *targetPos);
#endif

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@@ -7,7 +7,6 @@
#define FLASH_FIRE_STATUS_MAXED 1
#define FLASH_FIRE_STATUS_NOT_MAXED 2
// 0x7723C
u8 GetFlashFireStatus(struct DungeonEntity *pokemon);
#endif

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@@ -4,15 +4,10 @@
#include "constants/move.h"
#include "dungeon_entity.h"
// 0x5C498
bool8 CanUseOnSelfWithStatusChecker(struct DungeonEntity *pokemon, struct PokemonMove *move);
// 0x5CEB8
bool8 CanUseOnTargetWithStatusChecker(struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move);
// 0x5D810
bool8 HasDisabledMove(struct PokemonMove *moves);
// 0x5D850
bool8 LastUsedMoveOutOfPP(struct PokemonMove *moves);
// 0x5D888
bool8 HasLastUsedMove(struct PokemonMove *moves);
#endif

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@@ -5,7 +5,6 @@
extern const s16 gConfusedAttackChance;
// 0x7001C
bool8 HasStatusAffectingActions(struct DungeonEntity *pokemon);
#endif

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@@ -3,11 +3,8 @@
#include "dungeon_entity.h"
// 0x70A58
bool8 HasNegativeStatus(struct DungeonEntity *pokemon);
// 0x70B28
bool8 IsSleeping(struct DungeonEntity *pokemon);
// 0x70B48
bool8 HasQuarterHPOrLess(struct DungeonEntity* pokemon);
#endif

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@@ -3,7 +3,6 @@
#include "dungeon_entity.h"
// 0x69DCC
void TargetTileInFront(struct DungeonEntity *pokemon);
#endif

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@@ -4,7 +4,6 @@
#include "constants/move.h"
#include "dungeon_entity.h"
// 0x7CD64
s16 GetMoveTargetingFlagsForPokemon(struct DungeonEntity *pokemon, struct PokemonMove *move, bool32 isAI);
#endif

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@@ -7,9 +7,7 @@
#define DUNGEON_WATER_TYPE_LAVA 1
#define DUNGEON_WATER_TYPE_WATER 2
// 0x4AF20
bool8 IsTileGround(struct MapTile* tile);
// 0x4AF74
bool8 IsWaterTileset();
#endif

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@@ -3,7 +3,6 @@
#include "position.h"
// 0x4AF74
bool8 CanLayTrap(struct Position *pos);
#endif

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@@ -3,7 +3,6 @@
#include "dungeon_entity.h"
// 0x6E654
s32 WeightWeakTypePicker(struct DungeonEntity *user, struct DungeonEntity *target, u8 moveType);
#endif

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@@ -3,7 +3,6 @@
#include "dungeon_entity.h"
// 0x7E580
u8 GetWeather(struct DungeonEntity* pokemon);
#endif