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* Decomped SetAction() * Changed MapTile.tileType to u16 bit field * Decomped FindStraightThrowableTargets() * Cleaned up CannotAttack() * Cleaned up some externs * Converted dungeon action to substruct
17 lines
428 B
C
17 lines
428 B
C
#ifndef GUARD_DUNGEON_UTIL_H
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#define GUARD_DUNGEON_UTIL_H
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#include "dungeon_entity.h"
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// 0x450E0
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bool8 EntityExists(struct DungeonEntity *pokemon);
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// 0x450F8
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u32 GetEntityType(struct DungeonEntity *entity);
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// 0x45104
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struct DungeonEntityData *GetTrapData(struct DungeonEntity *entity);
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// 0x45108
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struct ItemSlot *GetItemData(struct DungeonEntity *entity);
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struct MapTile *sub_8045128(struct DungeonEntity *entity);
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#endif
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