DizzyEggg
b71f4b17d8
rename format string related
2024-10-29 14:41:09 +01:00
DizzyEggg
4bb3c6c58c
rename 80521D0 to dungeon message
2024-10-22 11:55:53 +02:00
DizzyEggg
68dcdcef5b
DisplayDungeonMenuMessage
2024-10-20 14:34:20 +02:00
Seth Barberee
2c47580c06
more functions decomped
2024-09-29 15:46:34 -07:00
Mateusz Naściszewski
ae3c563713
Mega rename
2024-09-15 20:29:02 +02:00
Mateusz Naściszewski
fd2c4c42a8
Even more names
2024-07-22 19:29:12 +02:00
Seth Barberee
dbcb324c73
document, decomp, cleanup
2023-11-19 22:13:51 -08:00
Seth Barberee
c466893134
Match sub_8072B72 thanks to @jiangzhengwenjz and another func too
2023-11-18 10:46:41 -08:00
Seth Barberee
c0cd5d0048
Match sub_8071B48 thanks to @Eebit
2023-11-17 15:48:21 -08:00
AnonymousRandomPerson
b783cb9f0e
Label more dungeon entry fields
2023-02-12 00:49:57 -05:00
Dennis H
06504623ea
fix all merge conflicts
2023-01-31 11:08:37 +01:00
AnonymousRandomPerson
0934aa95d2
Added learnset pointers
2023-01-29 22:27:35 -05:00
Dennis H
5aec927d17
some documenting
2023-01-18 20:44:19 +01:00
AnonymousRandomPerson
be20f60ee0
Synced some symbol names with EoS hacking
2023-01-08 04:23:00 -05:00
AnonymousRandomPerson
42986de336
Decomped TargetLeader()
2022-10-16 20:47:07 -04:00
Seth Barberee
50dca25212
some more decomp dungeon work
2022-05-12 19:51:52 -07:00
AnonymousRandomPerson
951b01114a
Decomped IsMoveIndexUsable
2022-03-10 22:33:13 -05:00
AnonymousRandomPerson
60a19d681c
Decomped GetMapTile_2
2022-02-20 21:59:23 -05:00
AnonymousRandomPerson
154c442505
Decomped CanMoveInDirection()
2022-01-25 22:46:40 -05:00
AnonymousRandomPerson
453618864e
Decomped HasStatusAffectingActions()
2022-01-13 22:56:30 -05:00
Seth Barberee
f0ef6ae481
decomp some more
2021-12-24 17:45:49 -06:00
mid-kid
99a038284b
Translate all .include to #include
...
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
assumes #include behavior). In particular, it doesn't consider paths
starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
as code was being included that had to be preprocessed by CPP (think
of #define). This contradicts standard GCC behavior.
To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc
As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
2021-12-20 16:29:12 +01:00
Seth Barberee
4fc272fea6
No wifi + 2 days on train = more decomp ( #80 )
...
* No wifi + 2 days on train = more decomp
* layin some more
* one func, one file
2021-12-01 14:33:06 -08:00
Cheng Hann Gan
938a88551f
Labeled more symbols ( #77 )
...
* Labeled more symbols
* Fixed comment typo
* Renamed some functions
2021-11-20 08:47:46 -08:00
Seth Barberee
bfaa55f2fe
Label and doc iq skills and tactics info ( #75 )
...
* label/doc iq skills/tactics info
* decomp a few more dungeon_util and label some funcs
* doc the IQSkills field
2021-11-15 11:02:26 -08:00
Cheng Hann Gan
0ea22237c9
Decomped DecideUseItem ( #73 )
2021-11-13 16:59:20 -08:00
Seth Barberee
3a1db3dfac
Moves and some friend_area_action_menu
2021-11-02 16:31:16 -07:00
Cheng Hann Gan
dd128d78c6
Decomped more dungeon AI ( #67 )
...
* Decomped IsMovingClient()
* Fixed typos in boss dialogue
* Fixed spelling of Pelipper
* Decomped CannotUseItems
* Decomped ShouldAvoidEnemies()
* Decomped HasAbility()
* Decomped HasTactic()
* Decomped CannotMove
* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00