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https://github.com/pret/pmd-red.git
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Label more dungeon entry fields
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parent
aa00d1e785
commit
b783cb9f0e
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@ -870,7 +870,7 @@ _08000D36:
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cmp r4, 0x63
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beq _08000D70
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adds r0, r4, 0
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bl GetSaveBeforeEntering
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bl IsForceGameSave
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lsls r0, 24
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cmp r0, 0
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beq _08000D70
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@ -961,7 +961,7 @@ _08000E00:
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b _08000E1E
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_08000E0C:
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adds r0, r6, 0
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bl GetSaveBeforeEntering
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bl IsForceGameSave
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lsls r0, 24
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cmp r0, 0
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bne _08000E1E
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@ -636,7 +636,7 @@ _08042FB6:
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str r0, [r2]
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str r1, [r2, 0x4]
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ldrb r0, [r5, 0x4]
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bl GetUnkC
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bl GetTurnLimit
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ldr r1, [r4]
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ldr r5, _08043124
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adds r2, r1, r5
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@ -646,7 +646,7 @@ _08042FB6:
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strb r7, [r1]
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mov r1, r8
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ldrb r0, [r1, 0x4]
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bl GetUnk3
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bl GetRescuesAllowed
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ldr r1, [r4]
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ldr r2, _0804312C
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adds r1, r2
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@ -896,7 +896,7 @@ _08043230:
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ldr r5, _080432BC
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adds r0, r5
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ldrb r0, [r0]
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bl GetLevelCondition
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bl IsLevelResetTo1
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lsls r0, 24
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mov r4, r8
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adds r4, 0x1C
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@ -1256,7 +1256,7 @@ _08043544:
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ldr r1, _080435C4
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adds r0, r1
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ldrb r0, [r0]
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bl GetUnkC
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bl GetTurnLimit
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ldr r2, [r5]
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ldr r3, _080435C8
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adds r1, r2, r3
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@ -2665,7 +2665,7 @@ sub_8044124:
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ldr r1, _080441B0
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adds r0, r1
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ldrb r0, [r0]
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bl GetMaxItemCount
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bl GetMaxItemsAllowed
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cmp r0, 0
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bne _08044182
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movs r3, 0
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@ -2714,7 +2714,7 @@ _08044182:
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ldr r2, _080441B0
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adds r0, r2
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ldrb r0, [r0]
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bl GetMoneyCondition
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bl IsMoneyResetTo0
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lsls r0, 24
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lsrs r1, r0, 24
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cmp r1, 0
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@ -16768,7 +16768,7 @@ sub_8065FB4:
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ldr r1, _08065FE8
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adds r0, r1
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ldrb r0, [r0]
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bl GetRecruitable
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bl IsRecruitingEnabled
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lsls r0, 24
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cmp r0, 0
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bne _08065FF0
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@ -21916,7 +21916,7 @@ _08068922:
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ldr r1, _08068A6C
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adds r0, r1
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ldrb r0, [r0]
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bl GetLevelCondition
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bl IsLevelResetTo1
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lsls r0, 24
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cmp r0, 0
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beq _08068A06
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@ -22333,7 +22333,7 @@ _08068C96:
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ldr r1, _08068CD8
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adds r0, r1
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ldrb r0, [r0]
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bl GetLevelCondition
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bl IsLevelResetTo1
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lsls r0, 24
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cmp r0, 0
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beq _08068CDC
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@ -23050,7 +23050,7 @@ _08069228:
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ldr r1, _080692D4
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adds r0, r1
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ldrb r0, [r0]
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bl GetLevelCondition
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bl IsLevelResetTo1
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lsls r0, 24
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cmp r0, 0
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bne _0806926E
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@ -23249,7 +23249,7 @@ _080693CC:
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ldr r1, _080694B0
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adds r0, r1
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ldrb r0, [r0]
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bl GetLevelCondition
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bl IsLevelResetTo1
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lsls r0, 24
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cmp r0, 0
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bne _0806940E
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@ -2030,7 +2030,7 @@ _0806E040:
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ldr r1, _0806E0C0
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adds r0, r1
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ldrb r0, [r0]
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bl GetDungeonUnk1
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bl CanLeaderSwitch
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lsls r0, 24
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cmp r0, 0
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beq _0806E066
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@ -1510,7 +1510,7 @@ _0806F6F0:
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ldr r2, _0806F834
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adds r0, r3, r2
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ldrb r0, [r0]
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bl GetRecruitable
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bl IsRecruitingEnabled
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lsls r0, 24
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cmp r0, 0
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bne _0806F702
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@ -224,7 +224,7 @@ _08071CDC:
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ldr r2, _08071D28
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adds r0, r2
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ldrb r0, [r0]
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bl sub_8090168
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bl GetRandomMovementChance
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lsls r0, 16
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asrs r0, 16
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cmp r4, r0
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@ -120,7 +120,7 @@ _08095BEE:
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bl sub_803C37C
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_08095C10:
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ldrb r0, [r4, 0x4]
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bl GetMaxItemCount
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bl GetMaxItemsAllowed
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adds r1, r0, 0
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cmp r1, 0
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bne _08095C28
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@ -11,20 +11,20 @@ struct DungeonName
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struct DungeonDataEntry
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{
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u8 stairDirection;
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u8 unk1;
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bool8 isRecruitable;
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s8 unk3;
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u8 maxItemCount;
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u8 maxPartySize;
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u8 levelCondition;
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u8 moneyCondition;
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u8 unk8;
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u8 unk9;
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bool8 saveBeforeEntering; //whether to quicksave or not before entering
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u8 unkB; // Apparently is a HM mask (Fly, Dive, Waterfall, Surf, Water)
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s16 timer;
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s16 unkE;
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/* 0x0 */ u8 stairDirection;
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/* 0x1 */ bool8 leaderCanSwitch;
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/* 0x2 */ bool8 recruitingEnabled;
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/* 0x3 */ s8 rescuesAllowed;
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/* 0x4 */ u8 maxItemsAllowed;
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/* 0x5 */ u8 maxPartyMembers;
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/* 0x6 */ bool8 levelResetTo1;
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/* 0x7 */ bool8 moneyResetTo0;
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/* 0x8 */ u8 unk8;
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/* 0x9 */ u8 unk9;
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/* 0xA */ bool8 forceGameSave; // Whether to quicksave or not before entering.
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/* 0xB */ u8 HMMask; // HM mask for dungeon entry requirements (Fly, Dive, Waterfall, Surf, Water).
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/* 0xC */ s16 turnLimit;
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/* 0xE */ s16 randomMovementChance; // The chance that a wild Pokémon's moveRandomly flag will be set when spawning, causing them to move randomly inside a room instead of exploring rooms.
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};
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extern struct DungeonDataEntry gDungeons[];
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@ -33,7 +33,7 @@ const u8 *GetDungeonName1(u8 dungeon);
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u32 sub_80908D8(struct DungeonLocation *dungeon);
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u8 sub_8090910(struct DungeonLocation *dungeon, u32 param_2);
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bool8 sub_809095C(u8 dungeon);
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s8 GetUnk3(u8 dungeon);
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s8 GetRescuesAllowed(u8 dungeon);
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u8 GetUnk9(u8 dungeon);
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#endif //GUARD_DUNGEON_H
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@ -185,8 +185,8 @@ struct EntityInfo
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/* 0x10D */ u8 speedDownCounters[NUM_SPEED_COUNTERS];
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/* 0x112 */ u8 stockpileStage;
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u8 fill113;
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// When non-zero, an AI Pokémon will move in a random direction every turn.
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// Unclear where this is set in-game; it is not set by statuses (e.g., confusion) or mission clients.
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// When non-zero, an AI Pokémon will move in a random direction every turn when it is a room.
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// There is a chance of this flag being set when a wild Pokémon spawns. The chance depends on the dungeon's randomMovementChance.
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/* 0x114 */ u32 moveRandomly;
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/* 0x118 */ struct Move moves[MAX_MON_MOVES];
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/* 0x138 */ u8 struggleMoveFlags;
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@ -205,7 +205,7 @@ void sub_809542C(struct unkStruct_809542C *param_1)
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PrintPokeNameToBuffer(buffer, GetPlayerPokemonStruct());
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CopyStringtoBuffer(gUnknown_203B480->playerName, buffer);
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gUnknown_203B480->unk24 = sub_8011C34();
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gUnknown_203B480->unk2C = GetUnk3(gUnknown_203B480->dungeon.id);
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gUnknown_203B480->unk2C = GetRescuesAllowed(gUnknown_203B480->dungeon.id);
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}
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void sub_8095494(struct unkStruct_809542C *param_1, u8 index)
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@ -17,7 +17,7 @@ extern bool8 IsInvalidItemReward(u8);
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extern u8 sub_803C1D0(struct DungeonLocation *, u8);
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extern bool8 IsNotMoneyOrUsedTMItem(u8);
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extern u8 xxx_bit_lut_lookup_8091E50(u8 ,u8 );
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extern u32 GetMaxItemCount(u8);
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extern u32 GetMaxItemsAllowed(u8);
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extern bool8 sub_803C0DC(s16);
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extern void ResetMailboxSlot(u8);
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extern void ResetPelipperBoardSlot(u8);
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@ -90,7 +90,7 @@ bool8 ValidateWonderMail(struct WonderMail *data)
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return FALSE;
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else
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{
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if(data->missionType == WONDER_MAIL_MISSION_TYPE_DELIVER_ITEM && GetMaxItemCount(data->dungeon.id) == 0)
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if(data->missionType == WONDER_MAIL_MISSION_TYPE_DELIVER_ITEM && GetMaxItemsAllowed(data->dungeon.id) == 0)
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return FALSE;
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if(data->unk2 > 9)
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@ -30,14 +30,14 @@ u8 GetStairDirection(u8 dungeon)
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return gDungeons[dungeon].stairDirection;
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}
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s16 GetUnkC(u8 dungeon)
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s16 GetTurnLimit(u8 dungeon)
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{
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return gDungeons[dungeon].timer;
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return gDungeons[dungeon].turnLimit;
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}
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bool8 GetSaveBeforeEntering(u8 dungeon)
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bool8 IsForceGameSave(u8 dungeon)
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{
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return gDungeons[dungeon].saveBeforeEntering;
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return gDungeons[dungeon].forceGameSave;
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}
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u8 GetUnk9(u8 dungeon)
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@ -45,29 +45,29 @@ u8 GetUnk9(u8 dungeon)
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return gDungeons[dungeon].unk9;
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}
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u8 GetLevelCondition(u8 dungeon)
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bool8 IsLevelResetTo1(u8 dungeon)
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{
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return gDungeons[dungeon].levelCondition;
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return gDungeons[dungeon].levelResetTo1;
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}
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u8 GetMaxItemCount(u8 dungeon)
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u8 GetMaxItemsAllowed(u8 dungeon)
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{
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return gDungeons[dungeon].maxItemCount;
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return gDungeons[dungeon].maxItemsAllowed;
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}
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u8 GetMoneyCondition(u8 dungeon)
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bool8 IsMoneyResetTo0(u8 dungeon)
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{
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return gDungeons[dungeon].moneyCondition;
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return gDungeons[dungeon].moneyResetTo0;
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}
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s8 GetUnk3(u8 dungeon)
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s8 GetRescuesAllowed(u8 dungeon)
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{
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return gDungeons[dungeon].unk3;
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return gDungeons[dungeon].rescuesAllowed;
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}
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bool8 GetRecruitable(u8 dungeon)
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bool8 IsRecruitingEnabled(u8 dungeon)
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{
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return gDungeons[dungeon].isRecruitable;
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return gDungeons[dungeon].recruitingEnabled;
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}
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u8 sub_8090158(u8 dungeon)
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@ -75,9 +75,9 @@ u8 sub_8090158(u8 dungeon)
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return gDungeons[dungeon].unk8;
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}
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s16 sub_8090168(u8 dungeon)
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s16 GetRandomMovementChance(u8 dungeon)
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{
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return gDungeons[dungeon].unkE;
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return gDungeons[dungeon].randomMovementChance;
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}
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bool8 sub_809017C(struct DungeonLocation* a1) {
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@ -159,7 +159,7 @@ void RestoreDungeonLocation(struct unkStruct_8094924* r0, struct DungeonLocation
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RestoreIntegerBits(r0, &r1->floor, 0x7);
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}
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u8 GetDungeonUnk1(u8 dungeon)
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bool8 CanLeaderSwitch(u8 dungeon)
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{
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return gDungeons[dungeon].unk1;
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return gDungeons[dungeon].leaderCanSwitch;
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}
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