Decomped ResetAction()

This commit is contained in:
AnonymousRandomPerson
2022-03-10 22:29:52 -05:00
parent cc4053130f
commit ddb9c518ec
5 changed files with 11 additions and 14 deletions

View File

@@ -1316,14 +1316,4 @@ sub_8044C50:
_08044C84: .4byte 0x0000ffff
thumb_func_end sub_8044C50
thumb_func_start ResetAction
ResetAction:
movs r2, 0
movs r1, 0
strh r1, [r0]
strb r2, [r0, 0x4]
strb r2, [r0, 0xC]
bx lr
thumb_func_end ResetAction
.align 2, 0
.align 2, 0

View File

@@ -3,6 +3,7 @@
#include "dungeon_entity.h"
void ResetAction(struct DungeonActionContainer *actionPointer);
void SetAction(struct DungeonActionContainer *actionPointer, u16 action);
void SetWalkAction(struct DungeonActionContainer *actionPointer, s16 species);

View File

@@ -5,6 +5,13 @@
#include "dungeon_entity.h"
#include "pokemon.h"
void ResetAction(struct DungeonActionContainer *actionPointer)
{
actionPointer->action = DUNGEON_ACTION_NONE;
actionPointer->actionUseIndex = 0;
actionPointer->unkC = 0;
}
void SetAction(struct DungeonActionContainer *actionPointer, u16 action)
{
actionPointer->action = action;

View File

@@ -760,7 +760,7 @@ s32 WeightMove(struct DungeonEntity *user, s32 targetingFlags, struct DungeonEnt
else if (HasIQSkill(user, IQ_SKILL_EXP_GO_GETTER))
{
// BUG: expYieldRankings has lower values as the Pokémon's experience yield increases.
// This causes Exp. Go-Getter to prioritizes Pokémon worth less experience
// This causes Exp. Go-Getter to prioritize Pokémon worth less experience
// instead of Pokémon worth more experience.
weight = gDungeonGlobalData->expYieldRankings[targetData->entityID];
}

View File

@@ -28,7 +28,6 @@ extern char *gPtrItsaMonsterHouseMessage;
extern void SendImmobilizeEndMessage(struct DungeonEntity*, struct DungeonEntity*);
extern void SetMessageArgument(char[], struct DungeonEntity*, u32);
extern void ResetAction(u16*);
extern void MoveIfPossible(struct DungeonEntity*, bool8);
extern u8 sub_8044B28(void);
extern void sub_807AB38(struct DungeonEntity *, u32);
@@ -206,7 +205,7 @@ void DecideAction(struct DungeonEntity *pokemon)
}
}
}
ResetAction(&pokemonData->action.action);
ResetAction(&pokemonData->action);
if (pokemonData->clientType == CLIENT_TYPE_CLIENT)
{
SetWalkAction(&pokemonData->action, pokemonData->entityID);