Decomped TargetRegularAttack()

This commit is contained in:
AnonymousRandomPerson 2022-03-10 22:20:44 -05:00
parent 83d097624b
commit cc4053130f
7 changed files with 146 additions and 324 deletions

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@ -1,234 +0,0 @@
#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start TargetRegularAttack
TargetRegularAttack:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x50
adds r7, r0, 0
str r1, [sp, 0x40]
lsls r2, 24
lsrs r2, 24
str r2, [sp, 0x44]
ldr r0, [r7, 0x70]
movs r1, 0
mov r8, r1
adds r1, r0, 0
adds r1, 0x46
ldrb r6, [r1]
adds r0, 0xE8
ldrb r0, [r0]
movs r3, 0x8
mov r10, r3
cmp r0, 0x1
bne _0807C886
movs r0, 0x1
mov r10, r0
_0807C886:
movs r4, 0
adds r0, r7, 0
movs r1, 0x9
bl HasIQSkill
lsls r0, 24
cmp r0, 0
bne _0807C8A4
adds r0, r7, 0
movs r1, 0xA
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _0807C8A6
_0807C8A4:
movs r4, 0x1
_0807C8A6:
str r4, [sp, 0x48]
adds r0, r7, 0
movs r1, 0x8
bl HasIQSkill
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4C]
movs r1, 0
mov r9, r1
cmp r9, r10
bge _0807C952
_0807C8BE:
movs r0, 0x7
ands r6, r0
movs r3, 0x4
ldrsh r0, [r7, r3]
ldr r1, _0807C95C
lsls r2, r6, 2
adds r2, r1
movs r3, 0
ldrsh r1, [r2, r3]
adds r0, r1
movs r3, 0x6
ldrsh r1, [r7, r3]
movs r3, 0x2
ldrsh r2, [r2, r3]
adds r1, r2
bl GetMapTile_1
ldr r5, [r0, 0x10]
cmp r5, 0
beq _0807C948
adds r0, r5, 0
bl GetEntityType
cmp r0, 0x1
bne _0807C948
adds r0, r7, 0
adds r1, r6, 0
bl CanAttackInFront
lsls r0, 24
cmp r0, 0
beq _0807C948
adds r0, r7, 0
adds r1, r5, 0
movs r2, 0
ldr r3, [sp, 0x44]
bl CanTarget
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _0807C948
ldr r0, [sp, 0x4C]
cmp r0, 0
beq _0807C922
ldr r0, [r5, 0x70]
adds r0, 0xB0
ldrb r0, [r0]
cmp r0, 0x1
beq _0807C948
_0807C922:
mov r1, r8
lsls r4, r1, 2
mov r3, sp
adds r0, r3, r4
str r6, [r0]
adds r0, r7, 0
movs r1, 0
adds r2, r5, 0
movs r3, 0
bl WeightMove
add r1, sp, 0x20
adds r1, r4
str r0, [r1]
ldr r0, [sp, 0x48]
cmp r0, 0
beq _0807C960
movs r1, 0x1
add r8, r1
_0807C948:
movs r3, 0x1
add r9, r3
adds r6, 0x1
cmp r9, r10
blt _0807C8BE
_0807C952:
mov r0, r8
cmp r0, 0
bne _0807C966
movs r0, 0
b _0807C9E8
.align 2, 0
_0807C95C: .4byte gAdjacentTileOffsets
_0807C960:
ldr r1, [sp, 0x40]
str r6, [r1]
b _0807C9E6
_0807C966:
movs r4, 0
movs r3, 0
mov r0, r8
cmp r0, 0
ble _0807C984
add r1, sp, 0x20
mov r2, r8
_0807C974:
ldr r0, [r1]
cmp r3, r0
bge _0807C97C
adds r3, r0, 0
_0807C97C:
adds r1, 0x4
subs r2, 0x1
cmp r2, 0
bne _0807C974
_0807C984:
mov r1, r8
cmp r1, 0
ble _0807C9A0
movs r5, 0
add r1, sp, 0x20
mov r2, r8
_0807C990:
ldr r0, [r1]
cmp r3, r0
beq _0807C998
str r5, [r1]
_0807C998:
adds r1, 0x4
subs r2, 0x1
cmp r2, 0
bne _0807C990
_0807C9A0:
mov r3, r8
cmp r3, 0
ble _0807C9B4
add r1, sp, 0x20
mov r2, r8
_0807C9AA:
ldm r1!, {r0}
adds r4, r0
subs r2, 0x1
cmp r2, 0
bne _0807C9AA
_0807C9B4:
adds r0, r4, 0
bl DungeonRandomCapped
adds r1, r0, 0
movs r2, 0
cmp r2, r8
bge _0807C9DC
ldr r0, [sp, 0x20]
subs r1, r0
cmp r1, 0
blt _0807C9DC
add r3, sp, 0x20
_0807C9CC:
adds r3, 0x4
adds r2, 0x1
cmp r2, r8
bge _0807C9DC
ldr r0, [r3]
subs r1, r0
cmp r1, 0
bge _0807C9CC
_0807C9DC:
lsls r0, r2, 2
add r0, sp
ldr r0, [r0]
ldr r1, [sp, 0x40]
str r0, [r1]
_0807C9E6:
movs r0, 0x1
_0807C9E8:
add sp, 0x50
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end TargetRegularAttack
.align 2, 0

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@ -18,5 +18,7 @@ bool8 IsTargetInLineRange(struct DungeonEntity *user, struct DungeonEntity *targ
s32 WeightMoveIfUsable(s32 numPotentialTargets, s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, u32 hasStatusChecker);
bool8 CanUseStatusMove(s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, bool32 hasStatusChecker);
s32 WeightMove(struct DungeonEntity *user, s32 targetingFlags, struct DungeonEntity *target, u32 moveType);
bool8 TargetRegularAttack(struct DungeonEntity *pokemon, u32 *targetDir, bool8 checkPetrified);
bool8 IsTargetStraightAhead(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, s32 facingDir, s32 maxRange);
#endif

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@ -1,8 +0,0 @@
#ifndef GUARD_DUNGEON_AI_ATTACK_1_H
#define GUARD_DUNGEON_AI_ATTACK_1_H
#include "dungeon_entity.h"
bool8 IsTargetStraightAhead(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, s32 facingDir, s32 maxRange);
#endif

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@ -245,8 +245,6 @@ SECTIONS {
src/status.o(.text);
asm/code_8077274.o(.text);
src/dungeon_ai_attack.o(.text);
asm/code_807C854.o(.text);
src/dungeon_ai_attack_1.o(.text);
asm/code_807CABC.o(.text);
src/targeting_flags.o(.text);
asm/code_807CD9C.o(.text);

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@ -14,7 +14,6 @@
#include "dungeon_ai_targeting.h"
#include "dungeon_ai_targeting_1.h"
#include "dungeon_ai_targeting_2.h"
#include "dungeon_ai_attack_1.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_global_data.h"
#include "dungeon_map_access.h"
@ -43,8 +42,6 @@ extern s32 gPotentialAttackTargetWeights[NUM_DIRECTIONS];
extern u8 gPotentialAttackTargetDirections[NUM_DIRECTIONS];
extern struct DungeonEntity *gPotentialTargets[NUM_DIRECTIONS];
extern bool8 TargetRegularAttack(struct DungeonEntity*, u32*, bool8);
void DecideAttack(struct DungeonEntity *pokemon)
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
@ -781,3 +778,147 @@ s32 WeightMove(struct DungeonEntity *user, s32 targetingFlags, struct DungeonEnt
}
return weight;
}
bool8 TargetRegularAttack(struct DungeonEntity *pokemon, u32 *targetDir, bool8 checkPetrified)
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
s32 numPotentialTargets = 0;
s32 facingDir = pokemonData->action.facingDir;
s32 faceTurnLimit = pokemonData->eyesightStatus == EYESIGHT_STATUS_BLINKER ? 1 : 8;
s32 i;
s32 potentialAttackTargetDirections[NUM_DIRECTIONS];
s32 potentialAttackTargetWeights[NUM_DIRECTIONS];
bool8 hasTargetingIQ = HasIQSkill(pokemon, IQ_SKILL_EXP_GO_GETTER) || HasIQSkill(pokemon, IQ_SKILL_EFFICIENCY_EXPERT);
bool8 hasStatusChecker = HasIQSkill(pokemon, IQ_SKILL_STATUS_CHECKER);
for (i = 0; i < faceTurnLimit; i++, facingDir++)
{
struct DungeonEntity *target;
facingDir &= DIRECTION_MASK;
target = GetMapTile_1(pokemon->posWorld.x + gAdjacentTileOffsets[facingDir].x,
pokemon->posWorld.y + gAdjacentTileOffsets[facingDir].y)->pokemon;
if (target != NULL &&
GetEntityType(target) == ENTITY_POKEMON &&
CanAttackInFront(pokemon, facingDir) &&
CanTarget(pokemon, target, FALSE, checkPetrified) == TARGET_CAPABILITY_CAN_TARGET &&
(!hasStatusChecker || target->entityData->immobilizeStatus != IMMOBILIZE_STATUS_FROZEN))
{
potentialAttackTargetDirections[numPotentialTargets] = facingDir;
potentialAttackTargetWeights[numPotentialTargets] = WeightMove(pokemon, TARGETING_FLAG_TARGET_OTHER, target, TYPE_NONE);
if (!hasTargetingIQ)
{
*targetDir = facingDir;
return TRUE;
}
numPotentialTargets++;
}
}
if (numPotentialTargets == 0)
{
return FALSE;
}
else
{
s32 totalWeight = 0;
s32 maxWeight = 0;
s32 weightCounter;
s32 i;
for (i = 0; i < numPotentialTargets; i++)
{
if (maxWeight < potentialAttackTargetWeights[i])
{
maxWeight = potentialAttackTargetWeights[i];
}
}
for (i = 0; i < numPotentialTargets; i++)
{
if (maxWeight != potentialAttackTargetWeights[i])
{
potentialAttackTargetWeights[i] = 0;
}
}
for (i = 0; i < numPotentialTargets; i++)
{
totalWeight += potentialAttackTargetWeights[i];
}
weightCounter = DungeonRandomCapped(totalWeight);
for (i = 0; i < numPotentialTargets; i++)
{
weightCounter -= potentialAttackTargetWeights[i];
if (weightCounter < 0)
{
break;
}
}
*targetDir = potentialAttackTargetDirections[i];
return TRUE;
}
}
bool8 IsTargetStraightAhead(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, s32 facingDir, s32 maxRange)
{
s32 posDiffX = pokemon->posWorld.x - targetPokemon->posWorld.x;
s32 effectiveMaxRange;
if (posDiffX < 0)
{
posDiffX = -posDiffX;
}
effectiveMaxRange = pokemon->posWorld.y - targetPokemon->posWorld.y;
if (effectiveMaxRange < 0)
{
effectiveMaxRange = -effectiveMaxRange;
}
if (effectiveMaxRange < posDiffX)
{
effectiveMaxRange = posDiffX;
}
if (effectiveMaxRange > maxRange)
{
effectiveMaxRange = maxRange;
}
if (!HasIQSkill(pokemon, IQ_SKILL_COURSE_CHECKER))
{
// BUG: effectiveMaxRange is already capped at maxRange, so this condition always evaluates to TRUE.
// The AI also has range checks elsewhere, so this doesn't become an issue in most cases.
// If the AI has the Long Toss or Pierce statuses and Course Checker is disabled,
// this incorrect check causes the AI to throw items at targets further than 10 tiles away.
if (effectiveMaxRange <= maxRange)
{
return TRUE;
}
}
else
{
s32 currentPosX = pokemon->posWorld.x;
s32 currentPosY = pokemon->posWorld.y;
s32 adjacentTileOffsetX = gAdjacentTileOffsets[facingDir].x;
s32 adjacentTileOffsetY = gAdjacentTileOffsets[facingDir].y;
s32 i;
for (i = 0; i <= effectiveMaxRange; i++)
{
struct MapTile *mapTile;
currentPosX += adjacentTileOffsetX;
currentPosY += adjacentTileOffsetY;
if (currentPosX <= 0 || currentPosY <= 0 ||
currentPosX >= DUNGEON_MAX_SIZE_X - 1 || currentPosY >= DUNGEON_MAX_SIZE_Y - 1)
{
break;
}
while (0); // Extra label needed to swap branch locations in ASM.
mapTile = GetMapTile_1(currentPosX, currentPosY);
if (!(mapTile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_LIQUID)))
{
break;
}
if (mapTile->pokemon == targetPokemon)
{
return TRUE;
}
if (mapTile->pokemon != NULL)
{
break;
}
}
}
return FALSE;
}

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@ -1,76 +0,0 @@
#include "global.h"
#include "dungeon_ai_attack_1.h"
#include "constants/iq_skill.h"
#include "dungeon_global_data.h"
#include "dungeon_map_access.h"
#include "dungeon_pokemon_attributes.h"
#include "dungeon_util.h"
bool8 IsTargetStraightAhead(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, s32 facingDir, s32 maxRange)
{
s32 posDiffX = pokemon->posWorld.x - targetPokemon->posWorld.x;
s32 effectiveMaxRange;
if (posDiffX < 0)
{
posDiffX = -posDiffX;
}
effectiveMaxRange = pokemon->posWorld.y - targetPokemon->posWorld.y;
if (effectiveMaxRange < 0)
{
effectiveMaxRange = -effectiveMaxRange;
}
if (effectiveMaxRange < posDiffX)
{
effectiveMaxRange = posDiffX;
}
if (effectiveMaxRange > maxRange)
{
effectiveMaxRange = maxRange;
}
if (!HasIQSkill(pokemon, IQ_SKILL_COURSE_CHECKER))
{
// BUG: effectiveMaxRange is already capped at maxRange, so this condition always evaluates to TRUE.
// The AI also has range checks elsewhere, so this doesn't become an issue in most cases.
// If the AI has the Long Toss or Pierce statuses and Course Checker is disabled,
// this incorrect check causes the AI to throw items at targets further than 10 tiles away.
if (effectiveMaxRange <= maxRange)
{
return TRUE;
}
}
else
{
s32 currentPosX = pokemon->posWorld.x;
s32 currentPosY = pokemon->posWorld.y;
s32 adjacentTileOffsetX = gAdjacentTileOffsets[facingDir].x;
s32 adjacentTileOffsetY = gAdjacentTileOffsets[facingDir].y;
s32 i;
for (i = 0; i <= effectiveMaxRange; i++)
{
struct MapTile *mapTile;
currentPosX += adjacentTileOffsetX;
currentPosY += adjacentTileOffsetY;
if (currentPosX <= 0 || currentPosY <= 0 ||
currentPosX >= DUNGEON_MAX_SIZE_X - 1 || currentPosY >= DUNGEON_MAX_SIZE_Y - 1)
{
break;
}
while (0); // Extra label needed to swap branch locations in ASM.
mapTile = GetMapTile_1(currentPosX, currentPosY);
if (!(mapTile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_LIQUID)))
{
break;
}
if (mapTile->pokemon == targetPokemon)
{
return TRUE;
}
if (mapTile->pokemon != NULL)
{
break;
}
}
}
return FALSE;
}

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@ -7,7 +7,6 @@
#include "constants/targeting.h"
#include "dungeon_action.h"
#include "dungeon_ai_attack.h"
#include "dungeon_ai_attack_1.h"
#include "dungeon_ai_item_weight.h"
#include "dungeon_ai_items.h"
#include "dungeon_ai_targeting_2.h"