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https://github.com/pret/pmd-red.git
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document more music
This commit is contained in:
@@ -96,7 +96,7 @@ struct Dungeon
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u8 fill662[0x666 - 0x662];
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/* 0x666 */ u16 windTurns; // Turns remaining before getting swept out of the dungeon.
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u8 fill668[0x66A - 0x668];
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u16 unk66A;
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u16 bossSongIndex;
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u8 unk66C;
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u8 unk66D;
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/* 0x66E */ u8 unk66E;
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@@ -392,7 +392,7 @@ extern u8 JirachiFriendAreaSearch(void);
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extern u8 sub_80860A8(u32);
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extern void sub_8049ED4();
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extern void sub_8092578(u8 *buffer, u8 index, u8 r2);
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extern void sub_8052D44(u8 *, struct Entity *, struct Entity *);
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extern void sub_8052D44(s16 *, struct Entity *, struct Entity *);
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extern void sub_8097FD0(u32);
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extern void SetMessageArgument(u8 *, struct Entity *, u32);
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extern struct Entity *GetLeader();
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@@ -513,7 +513,7 @@ void ZapdosReFightDialogue(void)
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DisplayDungeonDialogue(&gZapdosReFightDialogue_3);
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ZapdosScreenFlash(2);
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DisplayDungeonDialogue(&gZapdosReFightDialogue_4);
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SetupBossFightHP(ZapdosEntity,300,0xb);
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SetupBossFightHP(ZapdosEntity,300,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -541,7 +541,7 @@ void ZapdosPostStoryPreFightDialogue(void)
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ZapdosScreenFlash(2);
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DisplayDungeonDialogue(&gZapdosPostStoryPreFightDialogue_5);
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sub_803E708(10,0x46);
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SetupBossFightHP(ZapdosEntity,300,0xb);
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SetupBossFightHP(ZapdosEntity,300,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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}
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@@ -719,7 +719,7 @@ void MoltresPreFightDialogue(void)
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MoltresScreenFlash2(0xb,6);
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DisplayDungeonDialogue(&gMoltresPreFightDialogue_12);
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sub_803E708(10,0x46);
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SetupBossFightHP(MoltresEntity,400,0xb);
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SetupBossFightHP(MoltresEntity,400,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -762,7 +762,7 @@ void MoltresReFightDialogue(void)
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sub_803E708(10,0x46);
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DisplayDungeonDialogue(&gMoltresReFightDialogue_5);
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sub_803E708(10,0x46);
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SetupBossFightHP(MoltresEntity,400,0xb);
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SetupBossFightHP(MoltresEntity,400,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -800,7 +800,7 @@ void MoltresPostStoryPreFightDialogue(void)
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MoltresScreenFlash2(0xb,6);
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DisplayDungeonDialogue(&gMoltresPostStoryPreFightDialogue_5);
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sub_803E708(10,0x46);
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SetupBossFightHP(MoltresEntity,400,0xb);
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SetupBossFightHP(MoltresEntity,400,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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}
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@@ -1147,7 +1147,7 @@ void ArticunoPreFightDialogue(void)
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DisplayDungeonDialogue(&gArticunoPreFightDialogue_12);
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sub_806CDD4(ArticunoEntity,0xf,DIRECTION_SOUTH);
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sub_803E708(0x10,0x46);
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SetupBossFightHP(ArticunoEntity,0x1c2,0xb);
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SetupBossFightHP(ArticunoEntity,0x1c2,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -1169,7 +1169,7 @@ void ArticunoReFightDialogue(void)
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DisplayDungeonDialogue(&gArticunoReFightDialogue_3);
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sub_806CDD4(ArticunoEntity,0xf,DIRECTION_SOUTH);
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sub_803E708(0x28,0x46);
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SetupBossFightHP(ArticunoEntity,0x1c2,0xb);
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SetupBossFightHP(ArticunoEntity,0x1c2,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -1205,7 +1205,7 @@ void ArticunoPostStoryPreFightDialogue(void)
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DisplayDungeonDialogue(&gArticunoPostStoryPreFightDialogue_5);
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sub_806CDD4(ArticunoEntity,0xf,DIRECTION_SOUTH);
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sub_803E708(0x28,0x46);
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SetupBossFightHP(ArticunoEntity,0x1c2,0xb);
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SetupBossFightHP(ArticunoEntity,0x1c2,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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}
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@@ -1468,7 +1468,7 @@ void GroudonPreFightDialogue(void)
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sub_8086A54(GroudonEntity);
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sub_8085930(DIRECTION_NORTH);
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sub_8086764();
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SetupBossFightHP(GroudonEntity,500,0xb);
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SetupBossFightHP(GroudonEntity,500,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -1500,7 +1500,7 @@ void GroudonReFightDialogue(void)
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sub_8086A54(GroudonEntity);
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sub_8085930(DIRECTION_NORTH);
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sub_8086764();
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SetupBossFightHP(GroudonEntity,500,0xb);
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SetupBossFightHP(GroudonEntity,500,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -1528,7 +1528,7 @@ void GroudonPostStoryPreFightDialogue(void)
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GroudonScreenFlash();
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DisplayDungeonDialogue(&gGroudonPostStoryPreFightDialogue_4);
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sub_803E708(10,0x46);
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SetupBossFightHP(GroudonEntity,500,0xb);
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SetupBossFightHP(GroudonEntity,500,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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}
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@@ -1672,14 +1672,14 @@ void MagmaCavernMidDialogue(void)
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struct Entity * PartnerEntity;
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struct Entity * iVar3;
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struct Entity * iVar4;
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u8 auStack36 [4];
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s16 IDStack [2];
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struct Position32 local_20;
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LeaderEntity = xxx_call_GetLeader();
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PartnerEntity = GetPartnerEntity();
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iVar3 = GetEntityFromClientType(0xb);
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iVar4 = GetEntityFromClientType(0xc);
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sub_8052D44(auStack36,LeaderEntity,PartnerEntity);
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sub_8052D44(IDStack,LeaderEntity,PartnerEntity);
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sub_8086448();
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SpriteLookAroundEffect(PartnerEntity);
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// Let's see..
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@@ -1970,7 +1970,7 @@ void RayquazaPreFightDialogue(void)
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DisplayDungeonDialogue(&gRayquazaPreFightDialogue_10);
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RayquazaScreenFlash();
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DisplayDungeonDialogue(&gRayquazaPreFightDialogue_11);
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SetupBossFightHP(RayquazaEntity,600,0x20);
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SetupBossFightHP(RayquazaEntity,600,MUS_BATTLE_WITH_RAYQUAZA);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -1994,7 +1994,7 @@ void RayquazaReFightDialogue(void)
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DisplayDungeonDialogue(&gRayquazaReFightDialogue_3);
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RayquazaScreenFlash();
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DisplayDungeonDialogue(&gRayquazaReFightDialogue_4);
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SetupBossFightHP(RayquazaEntity,600,0x20);
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SetupBossFightHP(RayquazaEntity,600,MUS_BATTLE_WITH_RAYQUAZA);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -2020,7 +2020,7 @@ void RayquazaPostStoryPreFightDialogue(void)
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DisplayDungeonDialogue(&gRayquazaPostStoryPreFightDialogue_4);
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RayquazaScreenFlash();
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DisplayDungeonDialogue(&gRayquazaPostStoryPreFightDialogue_5);
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SetupBossFightHP(RayquazaEntity,600,0xb);
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SetupBossFightHP(RayquazaEntity,600,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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}
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@@ -2267,7 +2267,7 @@ void MewtwoPreFightDialogue(void)
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MewtwoScreenFlash();
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DisplayDungeonDialogue(&gMewtwoPreFightDialogue_5);
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sub_803E708(10,0x46);
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SetupBossFightHP(MewtwoEntity,900,0x20);
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SetupBossFightHP(MewtwoEntity,900,MUS_BATTLE_WITH_RAYQUAZA);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -2293,7 +2293,7 @@ void MewtwoReFightDialogue(void)
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DisplayDungeonDialogue(&gMewtwoReFightDialogue_3);
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MewtwoScreenFlash();
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DisplayDungeonDialogue(&gMewtwoReFightDialogue_4);
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SetupBossFightHP(MewtwoEntity,900,0x20);
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SetupBossFightHP(MewtwoEntity,900,MUS_BATTLE_WITH_RAYQUAZA);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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}
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@@ -2406,7 +2406,7 @@ void EnteiPreFightDialogue(void)
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EnteiScreenFlash();
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DisplayDungeonDialogue(&gEnteiPreFightDialogue_3);
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sub_803E708(10,70);
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SetupBossFightHP(EnteiEntity,600,0xb);
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SetupBossFightHP(EnteiEntity,600,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -2424,7 +2424,7 @@ void EnteiReFightDialogue(void)
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EnteiScreenFlash();
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DisplayDungeonDialogue(&gEnteiReFightDialogue_3);
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sub_803E708(10,70);
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SetupBossFightHP(EnteiEntity,600,0xb);
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SetupBossFightHP(EnteiEntity,600,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -2446,7 +2446,7 @@ void EnteiPostStoryPreFightDialogue(void)
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EnteiScreenFlash();
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DisplayDungeonDialogue(&gEnteiPostStoryPreFightDialogue_3);
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sub_803E708(10,70);
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SetupBossFightHP(EnteiEntity,600,0xb);
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SetupBossFightHP(EnteiEntity,600,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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}
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@@ -2559,7 +2559,7 @@ void RaikouPreFightDialogue(void)
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RaikouScreenFlash();
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DisplayDungeonDialogue(&gRaikouPreFightDialogue_6);
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sub_803E708(10,70);
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SetupBossFightHP(RaikouEntity,0x28a,0xb);
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SetupBossFightHP(RaikouEntity,0x28a,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -2579,7 +2579,7 @@ void RaikouReFightDialogue(void)
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RaikouScreenFlash();
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DisplayDungeonDialogue(&gRaikouReFightDialogue_3);
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sub_803E708(10,70);
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SetupBossFightHP(RaikouEntity,0x28a,0xb);
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SetupBossFightHP(RaikouEntity,0x28a,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -2602,7 +2602,7 @@ void RaikouPostStoryPreFightDialogue(void)
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RaikouScreenFlash();
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DisplayDungeonDialogue(&gRaikouPostStoryPreFightDialogue_3);
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sub_803E708(10,70);
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SetupBossFightHP(RaikouEntity,0x28a,0xb);
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SetupBossFightHP(RaikouEntity,0x28a,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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}
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@@ -2717,7 +2717,7 @@ void SuicunePreFightDialogue(void)
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SuicuneScreenFlash();
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DisplayDungeonDialogue(&gSuicunePreFightDialogue_7);
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sub_803E708(10,70);
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SetupBossFightHP(SuicuneEntity,0x28a,0xb);
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SetupBossFightHP(SuicuneEntity,0x28a,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -2734,7 +2734,7 @@ void SuicuneReFightDialogue(void)
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SuicuneScreenFlash();
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DisplayDungeonDialogue(&gSuicuneReFightDialogue_3);
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sub_803E708(10,70);
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SetupBossFightHP(SuicuneEntity,0x28a,0xb);
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SetupBossFightHP(SuicuneEntity,0x28a,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -2755,7 +2755,7 @@ void SuicunePostStoryPreFightDialogue(void)
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SuicuneScreenFlash();
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DisplayDungeonDialogue(&gSuicunePostStoryPreFightDialogue_3);
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sub_803E708(10,70);
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SetupBossFightHP(SuicuneEntity,0x28a,0xb);
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SetupBossFightHP(SuicuneEntity,0x28a,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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}
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@@ -2898,7 +2898,7 @@ void HoOhPreFightDialogue(void)
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HoOhScreenFlash();
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DisplayDungeonDialogue(&gHoOhPreFightDialogue_6);
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sub_803E708(10,70);
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SetupBossFightHP(HoOhEntity,800,0x20);
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SetupBossFightHP(HoOhEntity,800,MUS_BATTLE_WITH_RAYQUAZA);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -2934,7 +2934,7 @@ void HoOhReFightDialogue(void)
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HoOhScreenFlash();
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DisplayDungeonDialogue(&HoOhReFightDialogue_4);
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sub_803E708(10,70);
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SetupBossFightHP(HoOhEntity,800,0x20);
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SetupBossFightHP(HoOhEntity,800,MUS_BATTLE_WITH_RAYQUAZA);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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}
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@@ -3071,7 +3071,7 @@ void LatiosPreFightDialogue(void)
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LatiosScreenFlash();
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DisplayDungeonDialogue(&gLatiosPreFightDialogue_3);
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sub_803E708(10,70);
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SetupBossFightHP(LatiosEntity,600,0xb);
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SetupBossFightHP(LatiosEntity,600,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -3090,7 +3090,7 @@ void LatiosReFightDialogue(void)
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LatiosScreenFlash();
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DisplayDungeonDialogue(&gLatiosPreFightDialogue_3);
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sub_803E708(10,70);
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SetupBossFightHP(LatiosEntity,600,0xb);
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SetupBossFightHP(LatiosEntity,600,MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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@@ -3207,17 +3207,17 @@ void sub_808ADCC(void)
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void sub_808AE54(char param_1,char param_2,u32 *param_3)
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{
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struct Entity * LeaderEntity;
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u8 auStack24 [4];
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struct Item auStack20;
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s16 IDStack[2];
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struct Item item;
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LeaderEntity = xxx_call_GetLeader();
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sub_8052D44(auStack24,LeaderEntity,0);
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sub_8052D44(IDStack,LeaderEntity,0);
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if ((sub_8098100(0x22) == 0) && (param_2 == 0x2E) && (param_1 == 0x17)) {
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sub_808B1CC(0);
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if (sub_8098100(0x1d) == 0) {
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xxx_init_itemslot_8090A8C(&auStack20,ITEM_ROCK_PART,0);
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sub_80464C8(GetLeader(),param_3,&auStack20);
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xxx_init_itemslot_8090A8C(&item,ITEM_ROCK_PART,0);
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sub_80464C8(GetLeader(),param_3,&item);
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DungeonStartNewBGM(MUS_IN_THE_DEPTHS_OF_THE_PIT);
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// Something fell from Regirock's body
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// Regirock was apparently guarding this item
|
||||
@@ -3230,17 +3230,17 @@ void sub_808AE54(char param_1,char param_2,u32 *param_3)
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void sub_808AEC8(char param_1,char param_2,u32 *param_3)
|
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{
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struct Entity * LeaderEntity;
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u8 auStack24 [4];
|
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struct Item auStack20;
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||||
s16 IDStack[2];
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||||
struct Item item;
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||||
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||||
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||||
LeaderEntity = xxx_call_GetLeader();
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sub_8052D44(auStack24,LeaderEntity,0);
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sub_8052D44(IDStack,LeaderEntity,0);
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if ((sub_8098100(0x22) == 0) && (param_2 == 0x2F) && (param_1 == 0x18)) {
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||||
sub_808B1CC(0);
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if (sub_8098100(0x1d) == 0) {
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xxx_init_itemslot_8090A8C(&auStack20,ITEM_ICE_PART,0);
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||||
sub_80464C8(GetLeader(),param_3,&auStack20);
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||||
xxx_init_itemslot_8090A8C(&item,ITEM_ICE_PART,0);
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||||
sub_80464C8(GetLeader(),param_3,&item);
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DungeonStartNewBGM(MUS_IN_THE_DEPTHS_OF_THE_PIT);
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// Something fell from Regice's body
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||||
// Regice was apparently guarding this item
|
||||
@@ -3252,17 +3252,17 @@ void sub_808AEC8(char param_1,char param_2,u32 *param_3)
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||||
void sub_808AF3C(char param_1,char param_2,u32 *param_3)
|
||||
{
|
||||
struct Entity * LeaderEntity;
|
||||
u8 auStack24 [4];
|
||||
struct Item auStack20;
|
||||
s16 IDStack[2];
|
||||
struct Item item;
|
||||
|
||||
|
||||
LeaderEntity = xxx_call_GetLeader();
|
||||
sub_8052D44(auStack24,LeaderEntity,0);
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||||
sub_8052D44(IDStack,LeaderEntity,0);
|
||||
if ((sub_8098100(0x22) == 0) && (param_2 == 0x30) && (param_1 == 0x19)) {
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||||
sub_808B1CC(0);
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||||
if (sub_8098100(0x1d) == 0) {
|
||||
xxx_init_itemslot_8090A8C(&auStack20,ITEM_STEEL_PART,0);
|
||||
sub_80464C8(GetLeader(),param_3, &auStack20);
|
||||
xxx_init_itemslot_8090A8C(&item,ITEM_STEEL_PART,0);
|
||||
sub_80464C8(GetLeader(),param_3, &item);
|
||||
DungeonStartNewBGM(MUS_IN_THE_DEPTHS_OF_THE_PIT);
|
||||
// Something fell from Registeel's body
|
||||
// Registeel was apparently guarding this item
|
||||
@@ -3274,10 +3274,10 @@ void sub_808AF3C(char param_1,char param_2,u32 *param_3)
|
||||
void sub_808AFB0(char param_1)
|
||||
{
|
||||
struct Entity * LeaderEntity;
|
||||
u8 auStack12 [4];
|
||||
s16 IDStack [2];
|
||||
|
||||
LeaderEntity = xxx_call_GetLeader();
|
||||
sub_8052D44(auStack12,LeaderEntity,0);
|
||||
sub_8052D44(IDStack,LeaderEntity,0);
|
||||
if ((sub_8098100(0x22) == 0) && (param_1 == 0x2E) && (sub_8098100(0x1d) == 0) && (sub_80860A8(ITEM_ROCK_PART) != 0)) {
|
||||
sub_8097FD0(0x1d);
|
||||
SetMessageArgument(gAvailablePokemonNames,GetLeader(),0);
|
||||
@@ -3292,10 +3292,10 @@ void sub_808AFB0(char param_1)
|
||||
void sub_808B030(char param_1)
|
||||
{
|
||||
struct Entity * LeaderEntity;
|
||||
u8 auStack12 [4];
|
||||
s16 IDStack [2];
|
||||
|
||||
LeaderEntity = xxx_call_GetLeader();
|
||||
sub_8052D44(auStack12,LeaderEntity,0);
|
||||
sub_8052D44(IDStack,LeaderEntity,0);
|
||||
if ((sub_8098100(0x22) == 0) && (param_1 == 0x2F) && (sub_8098100(0x1d) == 0) && (sub_80860A8(ITEM_ICE_PART) != 0)) {
|
||||
sub_8097FD0(0x1d);
|
||||
SetMessageArgument(gAvailablePokemonNames,GetLeader(),0);
|
||||
@@ -3310,10 +3310,10 @@ void sub_808B030(char param_1)
|
||||
void sub_808B0B0(char param_1)
|
||||
{
|
||||
struct Entity * LeaderEntity;
|
||||
u8 auStack12 [4];
|
||||
s16 IDStack [2];
|
||||
|
||||
LeaderEntity = xxx_call_GetLeader();
|
||||
sub_8052D44(auStack12,LeaderEntity,0);
|
||||
sub_8052D44(IDStack,LeaderEntity,0);
|
||||
if ((sub_8098100(0x22) == 0) && (param_1 == 0x30) && (sub_8098100(0x1d) == 0) && (sub_80860A8(ITEM_STEEL_PART) != 0)) {
|
||||
sub_8097FD0(0x1d);
|
||||
SetMessageArgument(gAvailablePokemonNames, GetLeader(), 0);
|
||||
@@ -3482,19 +3482,19 @@ void SetupRegiFacingDirection(struct Entity *regiEntity)
|
||||
|
||||
void SetupRegirockFightHP(struct Entity *r0)
|
||||
{
|
||||
SetupBossFightHP(r0, 450, 0xB);
|
||||
SetupBossFightHP(r0, 450, MUS_BOSS_BATTLE);
|
||||
}
|
||||
|
||||
|
||||
void SetupRegiceFightHP(struct Entity *r0)
|
||||
{
|
||||
SetupBossFightHP(r0, 450, 0xB);
|
||||
SetupBossFightHP(r0, 450, MUS_BOSS_BATTLE);
|
||||
}
|
||||
|
||||
|
||||
void SetupRegisteelFightHP(struct Entity *r0)
|
||||
{
|
||||
SetupBossFightHP(r0, 450, 0xB);
|
||||
SetupBossFightHP(r0, 450, MUS_BOSS_BATTLE);
|
||||
}
|
||||
|
||||
void sub_808B2F4(void)
|
||||
@@ -3653,7 +3653,7 @@ void JirachiPreFightDialogue(void)
|
||||
sub_803E708(10,70);
|
||||
DisplayDungeonDialogue(&gJirachiPreFightDialogue_4);
|
||||
sub_803E708(10,70);
|
||||
SetupBossFightHP(JirachiEntity,0x15e,0x20);
|
||||
SetupBossFightHP(JirachiEntity,0x15e,MUS_BATTLE_WITH_RAYQUAZA);
|
||||
ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
|
||||
}
|
||||
|
||||
@@ -3692,12 +3692,12 @@ void JirachiWish(void)
|
||||
struct Position *LeaderPos;
|
||||
struct Entity *LeaderEntity;
|
||||
s32 wishChoice;
|
||||
s32 iVar4;
|
||||
u32 uVar6;
|
||||
s32 iVar9;
|
||||
struct Item auStack152 [9];
|
||||
struct Item auStack116 [9];
|
||||
struct Item auStack80 [9];
|
||||
s32 counter;
|
||||
u32 direction;
|
||||
s32 index;
|
||||
struct Item money [9];
|
||||
struct Item itemStack [9];
|
||||
struct Item strengthItems [9];
|
||||
s32 local_2c;
|
||||
s32 local_28;
|
||||
s32 local_24;
|
||||
@@ -3751,12 +3751,12 @@ void JirachiWish(void)
|
||||
sub_803E708(10,0x46);
|
||||
JirachiWishGrantDialogue(JirachiEntity);
|
||||
|
||||
for(iVar4 = 0; iVar4 < 6; iVar4 = r8)
|
||||
for(counter = 0; counter < 6; counter = r8)
|
||||
{
|
||||
r8 = iVar4 + 1;
|
||||
for(iVar9 = 0; iVar9 < 9; iVar9++)
|
||||
r8 = counter + 1;
|
||||
for(index = 0; index < 9; index++)
|
||||
{
|
||||
sub_8045C28(&auStack152[iVar9], 0x69, 0);
|
||||
sub_8045C28(&money[index], 0x69, 0);
|
||||
}
|
||||
temp = (u16)(((((u16)JirachiEntity->pos.x + DungeonRandInt(3)) - 1) << 16) >> 16);
|
||||
local_2c &= 0xffff0000;
|
||||
@@ -3768,7 +3768,7 @@ void JirachiWish(void)
|
||||
if ((GetTileSafe((s16)local_2c, local_2c >> 16)->terrainType & 3) != 0) {
|
||||
PlaySoundEffect(0x14c);
|
||||
sub_808BB3C((s16 *)&local_2c);
|
||||
sub_8046860(JirachiEntity,&local_2c,auStack152,9);
|
||||
sub_8046860(JirachiEntity,&local_2c,money,9);
|
||||
}
|
||||
}
|
||||
JirachiEntity->info->unk15D = 0;
|
||||
@@ -3779,14 +3779,14 @@ void JirachiWish(void)
|
||||
sub_803E708(10,0x46);
|
||||
JirachiWishGrantDialogue(JirachiEntity);
|
||||
|
||||
for(iVar4 = 0; iVar4 < 6; iVar4++)
|
||||
for(counter = 0; counter < 6; counter++)
|
||||
{
|
||||
#ifndef NONMATCHING
|
||||
asm("":::"sl");
|
||||
#endif
|
||||
for(iVar9 = 0; iVar9 < 9; iVar9++)
|
||||
for(index = 0; index < 9; index++)
|
||||
{
|
||||
sub_8045C28(&auStack116[iVar9], sub_803D73C(0),0);
|
||||
sub_8045C28(&itemStack[index], sub_803D73C(0),0);
|
||||
}
|
||||
temp2 = (u16)(((((u16)JirachiEntity->pos.x + DungeonRandInt(3)) - 1) << 16) >> 16);
|
||||
local_28 &= 0xffff0000;
|
||||
@@ -3798,7 +3798,7 @@ void JirachiWish(void)
|
||||
if ((GetTileSafe((s16)local_28, local_28 >> 16)->terrainType & 3) != 0) {
|
||||
PlaySoundEffect(400);
|
||||
sub_808BB3C((s16 *)&local_28);
|
||||
sub_8046860(JirachiEntity,&local_28,auStack116,9);
|
||||
sub_8046860(JirachiEntity,&local_28,itemStack,9);
|
||||
}
|
||||
}
|
||||
JirachiEntity->info->unk15D = 0;
|
||||
@@ -3838,12 +3838,12 @@ void JirachiWish(void)
|
||||
sub_803E708(10,0x46);
|
||||
JirachiWishGrantDialogue(JirachiEntity);
|
||||
|
||||
for(iVar4 = 0; iVar4 < 5; iVar4++)
|
||||
for(counter = 0; counter < 5; counter++)
|
||||
{
|
||||
|
||||
for(iVar9 = 0; iVar9 < 4; iVar9++)
|
||||
for(index = 0; index < 4; index++)
|
||||
{
|
||||
sub_8045C28(&auStack80[iVar9],gUnknown_81074FC[DungeonRandInt(8)],0);
|
||||
sub_8045C28(&strengthItems[index],gUnknown_81074FC[DungeonRandInt(8)],0);
|
||||
}
|
||||
temp3 = (u16)(((((u16)JirachiEntity->pos.x + DungeonRandInt(3)) - 1) << 16) >> 16);
|
||||
local_24 &= 0xffff0000;
|
||||
@@ -3855,7 +3855,7 @@ void JirachiWish(void)
|
||||
if ((GetTileSafe((s16)local_24, local_24 >> 16)->terrainType & 3) != 0) {
|
||||
PlaySoundEffect(400);
|
||||
sub_808BB3C((s16 *)&local_24);
|
||||
sub_8046860(JirachiEntity,&local_24,auStack80,4);
|
||||
sub_8046860(JirachiEntity,&local_24,strengthItems,4);
|
||||
}
|
||||
}
|
||||
JirachiEntity->info->unk15D = 0;
|
||||
@@ -3871,8 +3871,8 @@ void JirachiWish(void)
|
||||
DisplayDungeonDialogue(&gUnknown_8105D80);
|
||||
sub_803E708(10,0x46);
|
||||
LeaderPos = &GetLeader()->pos;
|
||||
uVar6 = GetDirectionTowardsPosition(&JirachiEntity->pos,LeaderPos);
|
||||
SetFacingDirection(JirachiEntity,uVar6);
|
||||
direction = GetDirectionTowardsPosition(&JirachiEntity->pos,LeaderPos);
|
||||
SetFacingDirection(JirachiEntity,direction);
|
||||
sub_803E708(10,0x46);
|
||||
DisplayDungeonDialogue(&gUnknown_8105D9C);
|
||||
sub_803E708(10,0x46);
|
||||
@@ -4157,7 +4157,7 @@ void LugiaPreFightDialogue(void)
|
||||
sub_80861D4(LugiaEntity,7,0);
|
||||
DisplayDungeonDialogue(&gLugiaPreFightDialogue_7);
|
||||
LugiaScreenFlash();
|
||||
SetupBossFightHP(LugiaEntity,800,0x20);
|
||||
SetupBossFightHP(LugiaEntity,800,MUS_BATTLE_WITH_RAYQUAZA);
|
||||
DungeonStartNewBGM(MUS_FRIEND_AREA_CRYPTIC_CAVE);
|
||||
ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
|
||||
}
|
||||
@@ -4307,7 +4307,7 @@ void KyogrePreFightDialogue(void)
|
||||
// power!
|
||||
DisplayDungeonDialogue(&gKyogrePreFightDialogue_7);
|
||||
sub_803E708(10,0x46);
|
||||
SetupBossFightHP(KyogreEntity,600,0xb);
|
||||
SetupBossFightHP(KyogreEntity,600,MUS_BOSS_BATTLE);
|
||||
DungeonStartNewBGM(MUS_FRIEND_AREA_CRYPTIC_CAVE);
|
||||
ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
|
||||
}
|
||||
@@ -4449,7 +4449,7 @@ void SetupDeoxysFacingDirection(struct Entity *deoxysEntity)
|
||||
|
||||
void SetupDeoxysFightHP(struct Entity *deoxysEntity)
|
||||
{
|
||||
SetupBossFightHP(deoxysEntity, 950, 0x20);
|
||||
SetupBossFightHP(deoxysEntity, 950, MUS_BATTLE_WITH_RAYQUAZA);
|
||||
}
|
||||
|
||||
void sub_808C5C0(void)
|
||||
@@ -4910,13 +4910,13 @@ void sub_808C938(void)
|
||||
void sub_808C948(struct Entity *param_1, u8 param_2)
|
||||
{
|
||||
bool8 flag;
|
||||
s32 iVar3;
|
||||
s32 index;
|
||||
struct Entity *iVar2;
|
||||
|
||||
if (param_2 == 0x37) {
|
||||
flag = FALSE;
|
||||
for(iVar3 = 0; iVar3 < DUNGEON_MAX_WILD_POKEMON; iVar3++){
|
||||
iVar2 = gDungeon->wildPokemon[iVar3];
|
||||
for(index = 0; index < DUNGEON_MAX_WILD_POKEMON; index++){
|
||||
iVar2 = gDungeon->wildPokemon[index];
|
||||
if ((iVar2 != param_1) && (EntityExists(iVar2) != 0)) {
|
||||
flag = TRUE;
|
||||
break;
|
||||
|
||||
@@ -57,7 +57,7 @@ void sub_8086A54(struct Entity *pokemon)
|
||||
pokemon->info->unk15E = 0;
|
||||
}
|
||||
|
||||
void SetupBossFightHP(struct Entity *pokemon, s32 newHP, u16 param_3)
|
||||
void SetupBossFightHP(struct Entity *pokemon, s32 newHP, u16 songIndex)
|
||||
{
|
||||
|
||||
// NOTE: needed two of these to match.. very dumb
|
||||
@@ -79,7 +79,7 @@ void SetupBossFightHP(struct Entity *pokemon, s32 newHP, u16 param_3)
|
||||
entityInfo->HP = newHP;
|
||||
}
|
||||
|
||||
gDungeon->unk66A = param_3;
|
||||
gDungeon->bossSongIndex = songIndex;
|
||||
SetDefaultIQSkills(enityData_1->IQSkillMenuFlags, enityData_1->bossFlag);
|
||||
LoadIQSkills(pokemon);
|
||||
}
|
||||
|
||||
@@ -28,6 +28,10 @@ extern void sub_80709C8(u8 *buffer, struct EntityInfo *entityInfo);
|
||||
void FadeOutAllMusic(u16);
|
||||
void xxx_call_stop_bgm(void);
|
||||
|
||||
// Dungeon Music Player adds in this flag to tell
|
||||
// the system to fade in rather than immediately playing
|
||||
#define DUNGEON_MUSIC_FADE_IN 0x8000
|
||||
|
||||
void sub_8083AB0(s16 param_0, struct Entity * target, struct Entity * entity)
|
||||
{
|
||||
u8 *defPtr;
|
||||
@@ -144,48 +148,48 @@ bool8 sub_8083C88(u8 param_1)
|
||||
void sub_8083CE0(u8 param_1)
|
||||
{
|
||||
if ((param_1 == 0) || (1 < gUnknown_202EE10.unk1A)) {
|
||||
PlayFanfareSE(0x12d,0x100);
|
||||
PlayFanfareSE(0x12d,MAX_VOLUME);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8083D08(void)
|
||||
{
|
||||
PlayFanfareSE(0x12E, 0x100);
|
||||
PlayFanfareSE(0x12E, MAX_VOLUME);
|
||||
}
|
||||
|
||||
void sub_8083D1C(void)
|
||||
{
|
||||
PlayFanfareSE(0x133, 0x100);
|
||||
PlayFanfareSE(0x133, MAX_VOLUME);
|
||||
}
|
||||
|
||||
void sub_8083D30(void)
|
||||
{
|
||||
PlayFanfareSE(0x12F, 0x100);
|
||||
PlayFanfareSE(0x12F, MAX_VOLUME);
|
||||
}
|
||||
|
||||
void sub_8083D44(void)
|
||||
{
|
||||
PlayFanfareSE(0x130, 0x100);
|
||||
PlayFanfareSE(0x130, MAX_VOLUME);
|
||||
}
|
||||
|
||||
void sub_8083D58(void)
|
||||
{
|
||||
PlayFanfareSE(0xC8, 0x100);
|
||||
PlayFanfareSE(0xC8, MAX_VOLUME);
|
||||
}
|
||||
|
||||
void sub_8083D68(void)
|
||||
{
|
||||
PlayFanfareSE(0xCF, 0x100);
|
||||
PlayFanfareSE(0xCF, MAX_VOLUME);
|
||||
}
|
||||
|
||||
void sub_8083D78(void)
|
||||
{
|
||||
PlayFanfareSE(0xD3, 0x100);
|
||||
PlayFanfareSE(0xD3, MAX_VOLUME);
|
||||
}
|
||||
|
||||
void sub_8083D88(void)
|
||||
{
|
||||
PlayFanfareSE(0xCC, 0x100);
|
||||
PlayFanfareSE(0xCC, MAX_VOLUME);
|
||||
}
|
||||
|
||||
void PlayDungeonFailBGM(void)
|
||||
@@ -194,7 +198,7 @@ void PlayDungeonFailBGM(void)
|
||||
gDungeon->unk66F = 0;
|
||||
gDungeon->unk672 = 0;
|
||||
gDungeon->unk699 = 0;
|
||||
gDungeon->unk66A = 999;
|
||||
gDungeon->bossSongIndex = STOP_BGM;
|
||||
}
|
||||
|
||||
void PlayDungeonCompleteBGM(void)
|
||||
@@ -203,25 +207,25 @@ void PlayDungeonCompleteBGM(void)
|
||||
gDungeon->unk66F = 0;
|
||||
gDungeon->unk672 = 0;
|
||||
gDungeon->unk699 = 0;
|
||||
gDungeon->unk66A = 999;
|
||||
gDungeon->bossSongIndex = STOP_BGM;
|
||||
}
|
||||
|
||||
void sub_8083E28(void)
|
||||
{
|
||||
PlayFanfareSE(0xCF, 0x100);
|
||||
PlayFanfareSE(0xCF, MAX_VOLUME);
|
||||
}
|
||||
|
||||
void PlaySoundEffect(u32 songIndex)
|
||||
{
|
||||
u16 songIndex_u32 = songIndex;
|
||||
if(songIndex_u32 != 0x3E5)
|
||||
PlayFanfareSE(songIndex_u32, 0x100);
|
||||
if(songIndex_u32 != STOP_SOUND_EFFECT)
|
||||
PlayFanfareSE(songIndex_u32, MAX_VOLUME);
|
||||
}
|
||||
|
||||
void StopSoundEffect(u32 songIndex)
|
||||
{
|
||||
u16 songIndex_u32 = songIndex;
|
||||
if(songIndex_u32 != 0x3E5)
|
||||
if(songIndex_u32 != STOP_SOUND_EFFECT)
|
||||
StopFanfareSE(songIndex_u32);
|
||||
}
|
||||
|
||||
@@ -238,16 +242,16 @@ void DungeonStartNewBGM(u16 songIndex)
|
||||
|
||||
void DungeonFadeInNewBGM(u16 songIndex, u32 fadeInSpeed)
|
||||
{
|
||||
gDungeon->musPlayer.queuedSongIndex = 0x80 << 8 | songIndex;
|
||||
gDungeon->musPlayer.queuedSongIndex = DUNGEON_MUSIC_FADE_IN | songIndex;
|
||||
gDungeon->musPlayer.fadeInSpeed = fadeInSpeed;
|
||||
}
|
||||
|
||||
void DungeonFadeOutBGM(u16 speed)
|
||||
{
|
||||
FadeOutAllMusic(speed);
|
||||
gDungeon->musPlayer.songIndex = 999;
|
||||
gDungeon->musPlayer.pastSongIndex = 999;
|
||||
gDungeon->musPlayer.queuedSongIndex = 999;
|
||||
gDungeon->musPlayer.songIndex = STOP_BGM;
|
||||
gDungeon->musPlayer.pastSongIndex = STOP_BGM;
|
||||
gDungeon->musPlayer.queuedSongIndex = STOP_BGM;
|
||||
}
|
||||
|
||||
void DungeonStopBGM(void)
|
||||
@@ -266,50 +270,50 @@ void StopDungeonBGM(void)
|
||||
struct DungeonMusicPlayer *temp = &gDungeon->musPlayer;
|
||||
temp->state = 0;
|
||||
temp->fadeOutSpeed = 0;
|
||||
temp->songIndex = 999;
|
||||
temp->pastSongIndex = 999;
|
||||
temp->queuedSongIndex = 999;
|
||||
temp->songIndex = STOP_BGM;
|
||||
temp->pastSongIndex = STOP_BGM;
|
||||
temp->queuedSongIndex = STOP_BGM;
|
||||
}
|
||||
|
||||
void UpdateDungeonMusic(void)
|
||||
{
|
||||
#ifndef NONMATCHING
|
||||
register s32 uVar1 asm("r1");
|
||||
register u16 *uVar3 asm("r3");
|
||||
register s32 currSongIndex asm("r1");
|
||||
register u16 *bossSongIndex asm("r3");
|
||||
#else
|
||||
s32 uVar1;
|
||||
u16 *uVar3;
|
||||
s32 currSongIndex;
|
||||
u16 *bossSongIndex;
|
||||
#endif
|
||||
s32 songIndex1;
|
||||
s32 newSongIndex;
|
||||
struct DungeonMusicPlayer *musPlayer;
|
||||
|
||||
musPlayer = &gDungeon->musPlayer;
|
||||
|
||||
uVar3 = &gDungeon->unk66A;
|
||||
songIndex1 = *uVar3;
|
||||
if (songIndex1 == 999) {
|
||||
bossSongIndex = &gDungeon->bossSongIndex;
|
||||
newSongIndex = *bossSongIndex;
|
||||
if (newSongIndex == STOP_BGM) {
|
||||
if (gDungeon->unk66F != 0) {
|
||||
songIndex1 = MUS_STOP_THIEF;
|
||||
newSongIndex = MUS_STOP_THIEF;
|
||||
}
|
||||
else if (gDungeon->unk672 != 0) {
|
||||
songIndex1 = MUS_MONSTER_HOUSE;
|
||||
newSongIndex = MUS_MONSTER_HOUSE;
|
||||
}
|
||||
else if (gDungeon->unk699 != 0) {
|
||||
songIndex1 = MUS_KECLEON_SHOP;
|
||||
newSongIndex = MUS_KECLEON_SHOP;
|
||||
}
|
||||
else {
|
||||
songIndex1 = musPlayer->queuedSongIndex;
|
||||
newSongIndex = musPlayer->queuedSongIndex;
|
||||
}
|
||||
}
|
||||
if (musPlayer->state == 4) {
|
||||
if (songIndex1 != musPlayer->pastSongIndex) {
|
||||
if (newSongIndex != musPlayer->pastSongIndex) {
|
||||
musPlayer->state = 2;
|
||||
musPlayer->songIndex = songIndex1;
|
||||
musPlayer->songIndex = newSongIndex;
|
||||
}
|
||||
}
|
||||
else if ((songIndex1 != 999) && (musPlayer->songIndex == 999)) {
|
||||
else if ((newSongIndex != STOP_BGM) && (musPlayer->songIndex == STOP_BGM)) {
|
||||
musPlayer->state = 1;
|
||||
musPlayer->songIndex = songIndex1;
|
||||
musPlayer->songIndex = newSongIndex;
|
||||
}
|
||||
switch(musPlayer->state) {
|
||||
case 0:
|
||||
@@ -317,21 +321,21 @@ void UpdateDungeonMusic(void)
|
||||
default:
|
||||
break;
|
||||
case 1:
|
||||
uVar1 = musPlayer->songIndex;
|
||||
if (uVar1 == 999) {
|
||||
currSongIndex = musPlayer->songIndex;
|
||||
if (currSongIndex == STOP_BGM) {
|
||||
musPlayer->state = 0;
|
||||
}
|
||||
else {
|
||||
if ((uVar1 & 0x8000) != 0) {
|
||||
StartNewBGM(uVar1 & 0x7fff);
|
||||
if ((currSongIndex & DUNGEON_MUSIC_FADE_IN)) {
|
||||
StartNewBGM(currSongIndex & ~(DUNGEON_MUSIC_FADE_IN));
|
||||
}
|
||||
else {
|
||||
FadeInNewBGM(uVar1 & 0x7fff, musPlayer->fadeInSpeed);
|
||||
FadeInNewBGM(currSongIndex & ~(DUNGEON_MUSIC_FADE_IN), musPlayer->fadeInSpeed);
|
||||
}
|
||||
musPlayer->pastSongIndex = musPlayer->songIndex;
|
||||
musPlayer->state = 4;
|
||||
}
|
||||
musPlayer->songIndex = 999;
|
||||
musPlayer->songIndex = STOP_BGM;
|
||||
break;
|
||||
case 2:
|
||||
FadeOutBGM(0x1e);
|
||||
@@ -342,7 +346,7 @@ void UpdateDungeonMusic(void)
|
||||
if ((musPlayer->fadeOutSpeed != 0) && (musPlayer->fadeOutSpeed--, musPlayer->fadeOutSpeed != 0)) {
|
||||
break;
|
||||
}
|
||||
if (musPlayer->songIndex == 999) {
|
||||
if (musPlayer->songIndex == STOP_BGM) {
|
||||
StopBGM();
|
||||
musPlayer->state = 0;
|
||||
}
|
||||
|
||||
22
src/music.c
22
src/music.c
@@ -61,7 +61,7 @@ struct PMDMusicPlayer
|
||||
u16 unk0;
|
||||
u16 songIndex;
|
||||
u16 volume;
|
||||
bool8 unk6;
|
||||
bool8 isNotMaxVolume;
|
||||
};
|
||||
|
||||
extern struct PMDMusicPlayer gUnknown_3000FD8[8];
|
||||
@@ -418,7 +418,7 @@ void InitMusic(void)
|
||||
musicPlayer->unk0 = 0;
|
||||
musicPlayer->songIndex = STOP_SOUND_EFFECT;
|
||||
musicPlayer->volume = 0;
|
||||
musicPlayer->unk6 = FALSE;
|
||||
musicPlayer->isNotMaxVolume = FALSE;
|
||||
}
|
||||
nullsub_19();
|
||||
}
|
||||
@@ -677,11 +677,11 @@ void PlayFanfareSE(u16 songIndex, u16 volume)
|
||||
musicPlayer->songIndex = songIndex;
|
||||
if(volume == MAX_VOLUME)
|
||||
{
|
||||
musicPlayer->unk6 = FALSE;
|
||||
musicPlayer->isNotMaxVolume = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
musicPlayer->unk6 = TRUE;
|
||||
musicPlayer->isNotMaxVolume = TRUE;
|
||||
}
|
||||
musicPlayer->volume = volume;
|
||||
if (interrupt_flag2)
|
||||
@@ -739,7 +739,7 @@ void StopFanfareSE(u16 songIndex)
|
||||
musicPlayer1->unk0 = 0;
|
||||
musicPlayer1->songIndex = STOP_SOUND_EFFECT;
|
||||
musicPlayer1->volume = 0;
|
||||
musicPlayer1->unk6 = FALSE;
|
||||
musicPlayer1->isNotMaxVolume = FALSE;
|
||||
}
|
||||
if (cVar1 != '\0') {
|
||||
EnableInterrupts();
|
||||
@@ -760,7 +760,7 @@ void StopFanfareSE(u16 songIndex)
|
||||
musicPlayer->unk0 = 0;
|
||||
musicPlayer->songIndex = STOP_SOUND_EFFECT;
|
||||
musicPlayer->volume = 0;
|
||||
musicPlayer->unk6 = FALSE;
|
||||
musicPlayer->isNotMaxVolume = FALSE;
|
||||
}
|
||||
if (cVar2 != '\0') {
|
||||
EnableInterrupts();
|
||||
@@ -834,7 +834,7 @@ void FadeOutFanfareSE(u16 songIndex, u16 speed)
|
||||
musicPlayer1->unk0 = 0;
|
||||
musicPlayer1->songIndex = STOP_SOUND_EFFECT;
|
||||
musicPlayer1->volume = 0;
|
||||
musicPlayer1->unk6 = FALSE;
|
||||
musicPlayer1->isNotMaxVolume = FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -856,7 +856,7 @@ void FadeOutFanfareSE(u16 songIndex, u16 speed)
|
||||
musicPlayer->unk0 = 0;
|
||||
musicPlayer->songIndex = STOP_SOUND_EFFECT;
|
||||
musicPlayer->volume = 0;
|
||||
musicPlayer->unk6 = FALSE;
|
||||
musicPlayer->isNotMaxVolume = FALSE;
|
||||
}
|
||||
}
|
||||
if (cVar2 != '\0') {
|
||||
@@ -1089,9 +1089,9 @@ void UpdateSound(void)
|
||||
case 2:
|
||||
if (IsMusicPlayerPlaying(musicPlayerIndex))
|
||||
{
|
||||
if(musicPlayer->unk6)
|
||||
if(musicPlayer->isNotMaxVolume)
|
||||
{
|
||||
musicPlayer->unk6 = FALSE;
|
||||
musicPlayer->isNotMaxVolume = FALSE;
|
||||
m4aMPlayVolumeControl(gMPlayTable[musicPlayerIndex].info,0xff,musicPlayer->volume);
|
||||
}
|
||||
}
|
||||
@@ -1100,7 +1100,7 @@ void UpdateSound(void)
|
||||
musicPlayer->unk0 = 0;
|
||||
musicPlayer->songIndex = STOP_SOUND_EFFECT;
|
||||
musicPlayer->volume = 0;
|
||||
musicPlayer->unk6 = FALSE;
|
||||
musicPlayer->isNotMaxVolume = FALSE;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
|
||||
Reference in New Issue
Block a user