more menu input work and constant-ify key press functions

This commit is contained in:
Seth Barberee 2023-02-16 07:52:11 -08:00
parent 4b666d8421
commit 6516301060
16 changed files with 210 additions and 258 deletions

View File

@ -406,164 +406,4 @@ _08012E72:
_08012EA0: .4byte gUnknown_80D47B8
thumb_func_end sub_8012E04
thumb_func_start sub_8012EA4
sub_8012EA4:
push {lr}
adds r2, r0, 0
adds r2, 0x4C
strb r1, [r2]
adds r2, 0x1
movs r1, 0x1
strb r1, [r2]
bl sub_8012EBC
pop {r0}
bx r0
thumb_func_end sub_8012EA4
thumb_func_start sub_8012EBC
sub_8012EBC:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x164
adds r5, r0, 0
movs r0, 0x4D
adds r0, r5
mov r8, r0
ldrb r0, [r0]
cmp r0, 0
beq _08012F9E
ldr r0, [r5, 0x10]
bl sub_80073B8
ldr r2, [r5, 0x10]
lsls r0, r2, 3
adds r0, r2
lsls r0, 3
ldr r1, _08012F54
adds r0, r1
ldr r0, [r0, 0xC]
cmp r0, 0x6
bne _08012F24
lsls r0, r2, 1
adds r0, r2
lsls r0, 3
mov r4, sp
adds r4, r0
adds r4, 0x4
add r0, sp, 0x4
bl sub_8006518
ldr r0, [r5]
bl sub_8008ED0
adds r1, r0, 0
ldr r0, [r4, 0x14]
ldrb r0, [r0, 0x2]
lsls r0, 3
subs r0, r1
lsrs r1, r0, 31
adds r0, r1
asrs r0, 1
adds r0, 0x8
ldr r2, [r5]
ldr r3, [r5, 0x10]
movs r1, 0
str r1, [sp]
bl xxx_format_and_draw
_08012F24:
ldr r7, [r5, 0x8]
ldr r4, [r5, 0x4]
ldr r6, [r5, 0xC]
movs r1, 0
mov r9, r1
ldr r0, [r4]
mov r10, r8
cmp r0, 0
beq _08012F92
add r0, sp, 0x64
mov r8, r0
_08012F3A:
ldr r3, [r4]
ldrb r0, [r3]
cmp r0, 0x2A
bne _08012F44
adds r3, 0x1
_08012F44:
cmp r6, 0
beq _08012F58
ldrh r0, [r6]
lsls r0, 2
adds r0, r7
ldr r2, [r0]
adds r6, 0x2
b _08012F64
.align 2, 0
_08012F54: .4byte gUnknown_2027370
_08012F58:
ldr r0, [r4, 0x4]
cmp r0, 0
bge _08012F62
ldr r2, [r7, 0x4]
b _08012F64
_08012F62:
ldr r2, [r7]
_08012F64:
mov r0, r8
ldr r1, _08012FBC
bl sprintfStatic
adds r0, r5, 0
adds r0, 0x14
mov r1, r9
bl sub_8013800
adds r1, r0, 0
ldr r3, [r5, 0x10]
movs r0, 0
str r0, [sp]
movs r0, 0x8
mov r2, r8
bl xxx_format_and_draw
adds r4, 0x8
movs r1, 0x1
add r9, r1
ldr r0, [r4]
cmp r0, 0
bne _08012F3A
_08012F92:
ldr r0, [r5, 0x10]
bl sub_80073E0
movs r0, 0
mov r1, r10
strb r0, [r1]
_08012F9E:
adds r0, r5, 0
adds r0, 0x4E
ldrb r0, [r0]
cmp r0, 0
beq _08012FC8
adds r0, r5, 0
adds r0, 0x4C
ldrb r0, [r0]
cmp r0, 0
beq _08012FC0
adds r0, r5, 0
adds r0, 0x14
bl AddMenuCursorSprite
b _08012FC8
.align 2, 0
_08012FBC: .4byte gUnknown_80D4828
_08012FC0:
adds r0, r5, 0
adds r0, 0x14
bl sub_8013660
_08012FC8:
add sp, 0x164
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_8012EBC
.align 2, 0 @ Don't pad with nop.

25
include/constants/input.h Normal file
View File

@ -0,0 +1,25 @@
#ifndef GUARD_CONSTANTS_INPUT_H
#define GUARD_CONSTANTS_INPUT_H
#define INPUT_NONE 0
#define INPUT_A_BUTTON 1
#define INPUT_B_BUTTON 2
#define INPUT_SELECT_BUTTON 3
#define INPUT_START_BUTTON 4
#define INPUT_L_BUTTON 5
#define INPUT_R_BUTTON 6
#define INPUT_DPAD_UP 7
#define INPUT_DPAD_DOWN 8
#define INPUT_DPAD_LEFT 9
#define INPUT_DPAD_RIGHT 10
// When R button is pressed in combination with other keys
#define INPUT_R_A_BUTTONS 11
#define INPUT_R_DPAD_UP_BUTTONS 12
#define INPUT_R_DPAD_DOWN_BUTTONS 13
#define INPUT_R_DPAD_LEFT_BUTTONS 14
#define INPUT_R_DPAD_RIGHT_BUTTONS 15
#endif // GUARD_CONSTANTS_INPUT_H

View File

@ -10,11 +10,11 @@ struct MenuItem
struct MenuStruct
{
// size: 0x50
u32 unk0;
u8 *unk0;
/* 0x4 */ struct MenuItem *menuItems;
u32 unk8;
u32 *unk8;
u16 *unkC;
s32 fill10;
/* 0x10 */ s32 index;
/* 0x14 */ u32 unk14;
u8 fill18[0x2C - 0x18];
/* 0x2C */ s16 menuIndex;
@ -22,9 +22,10 @@ struct MenuStruct
u8 fill30[0x38 - 0x30];
u16 unk38;
u8 fill3A[0x48 - 0x3A];
s32 menuAction;
/* 0x48 */ s32 menuAction;
u8 unk4C;
u8 unk4D;
u8 unk4E;
};
#endif // GUARD_MENU_H

View File

@ -6,7 +6,9 @@ struct UnkTextStruct1 {
u16 unk04;
u8 fill06[2];
u16 unk08;
u8 fill04[0x3c];
u16 fillA;
u32 unkC;
u8 fill04[0x36];
u8 unk46;
};

View File

@ -1,6 +1,6 @@
#include "global.h"
#include "constants/input.h"
#include "input.h"
#include "gba/io_reg.h"
#include "memory.h"
#include "text.h"
@ -94,10 +94,10 @@ u32 HandleAdventureLogInput(u8 param_1)
else {
switch(GetKeyPress(gAdventureLog))
{
case B_BUTTON:
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case A_BUTTON:
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
default:

View File

@ -67,10 +67,10 @@ s32 sub_8015FEC(u8 *buffer, s32 size)
{
struct unkChar *iVar2;
s32 currLength;
s32 iVar4;
s32 length;
u8 *bufferPtr;
iVar4 = 0;
length = 0;
currLength = 0;
if(currLength < size && *buffer != '\0')
@ -78,12 +78,12 @@ s32 sub_8015FEC(u8 *buffer, s32 size)
bufferPtr = buffer; // Had to have another variable to match..
do {
iVar2 = GetCharacter(ReturnIntFromChar2(*bufferPtr));
iVar4 += iVar2->unk6;
length += iVar2->unk6;
bufferPtr++;
currLength++;
} while (currLength < size && *bufferPtr != '\0');
}
return iVar4;
return length;
}
s32 sub_8016028(void)
@ -205,7 +205,7 @@ void CreateConfirmNameMenu(void)
void sub_80161F8(void)
{
s32 iVar2;
s32 length;
s32 maxLength;
if (sub_80154F0() == 3) {
@ -214,9 +214,9 @@ void sub_80161F8(void)
sub_80160F4(3);
}
else{
iVar2 = sub_8015FEC(gUnknown_203B200->pokeName, POKEMON_NAME_LENGTH);
length = sub_8015FEC(gUnknown_203B200->pokeName, POKEMON_NAME_LENGTH);
maxLength = sub_8016028(); // returns 60
if (iVar2 > maxLength) {
if (length > maxLength) {
sub_80160F4(2);
}
else {

View File

@ -1,6 +1,7 @@
#include "global.h"
#include "friend_area.h"
#include "constants/friend_area.h"
#include "constants/input.h"
#include "file_system.h"
#include "item.h"
#include "team_inventory.h"
@ -394,10 +395,10 @@ u32 sub_801DA78(void)
{
switch(GetKeyPress(gUnknown_203B258))
{
case 2:
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case 1:
case INPUT_A_BUTTON:
return 3;
default:
if(sub_80138B8(gUnknown_203B258, 1) != 0)

View File

@ -1,4 +1,5 @@
#include "global.h"
#include "constants/input.h"
#include "code_800D090.h"
#include "pokemon.h"
#include "input.h"
@ -244,10 +245,10 @@ u8 sub_80244E4(void)
{
switch(GetKeyPress(gUnknown_203B2AC))
{
case 2:
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case 1:
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
default:

View File

@ -1,3 +1,4 @@
#include "constants/input.h"
#include "global.h"
#include "constants/iq_skill.h"
#include "memory.h"
@ -299,13 +300,13 @@ u8 sub_8023278(u8 param_1)
}
switch(GetKeyPress(&gUnknown_3001B5C->unk35C))
{
case 2:
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case 1:
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
case 3:
case INPUT_SELECT_BUTTON:
PlayMenuSoundEffect(5);
if (temp = gUnknown_3001B5C->unk4, iVar3 = 1, temp < 2) {
iVar3 = temp + 1;

View File

@ -1,4 +1,5 @@
#include "global.h"
#include "constants/input.h"
#include "file_system.h"
#include "memory.h"
#include "pokemon.h"
@ -527,10 +528,10 @@ u32 sub_8019EDC(u8 r0)
{
switch(GetKeyPress(gUnknown_203B214))
{
case 2:
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case 1:
case INPUT_A_BUTTON:
item = GetKecleonShopItem(sub_8019FB0());
slot.id = item->id;
slot.quantity = item->quantity;
@ -543,7 +544,7 @@ u32 sub_8019EDC(u8 r0)
PlayMenuSoundEffect(0);
}
return 3;
case 4:
case INPUT_START_BUTTON:
PlayMenuSoundEffect(4);
return 4;
default:
@ -737,13 +738,12 @@ u32 sub_801A2A8(u8 r0)
{
switch(GetKeyPress(gUnknown_203B21C))
{
case 2:
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case 1:
case INPUT_A_BUTTON:
item = GetKecleonWareItem(sub_801A37C());
// NOTE: needs seperate vars to match
slot.id = item->id;
slot.quantity = item->quantity;
@ -756,7 +756,7 @@ u32 sub_801A2A8(u8 r0)
PlayMenuSoundEffect(0);
}
return 3;
case 4:
case INPUT_START_BUTTON:
PlayMenuSoundEffect(4);
return 4;
default:
@ -958,10 +958,10 @@ u32 sub_801A6E8(u8 param_1)
return 0;
}
switch(GetKeyPress(&gUnknown_203B224->unk54)) {
case 2:
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case 1:
case INPUT_A_BUTTON:
switch(gUnknown_203B224->unk0) {
case 0:
case 1:
@ -989,11 +989,11 @@ u32 sub_801A6E8(u8 param_1)
break;
}
return 3;
case 4:
case INPUT_START_BUTTON:
PlayMenuSoundEffect(4);
return 4;
case 5:
case 6:
case INPUT_L_BUTTON:
case INPUT_R_BUTTON:
if (gUnknown_203B224->unk0 != 3) goto _0801A87C;
index = sub_801A8AC();
if ((gUnknown_203B224->unk4[index] != 0) || (sub_801ADA0(index) != 0)) {
@ -1008,7 +1008,7 @@ u32 sub_801A6E8(u8 param_1)
PlayMenuSoundEffect(2);
goto _0801A87C;
}
case 3:
case INPUT_SELECT_BUTTON:
if (gUnknown_203B224->unk0 != 2) {
PlayMenuSoundEffect(5);
Kecleon_SortItems();

View File

@ -1,6 +1,7 @@
#include "global.h"
#include "constants/colors.h"
#include "constants/dungeon.h"
#include "constants/input.h"
#include "code_800D090.h"
#include "dungeon.h"
#include "input.h"
@ -215,10 +216,10 @@ u32 sub_80303AC(u8 param_1)
}
switch(GetKeyPress(&gUnknown_203B31C->unk30))
{
case 2:
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case 1:
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
default:

View File

@ -1,42 +1,127 @@
#include "global.h"
#include "constants/input.h"
#include "menu.h"
#include "text.h"
extern struct UnkTextStruct1 gUnknown_2027370[4];
extern u8 gUnknown_80D4828[];
extern void PlayMenuSoundEffect(u32);
extern s32 GetKeyPress(u32 *);
extern u32 sub_80137A8(u32 *);
extern void sub_8012EBC(void *);
void MoveMenuCursorUp(u32 *);
void MoveMenuCursorDown(u32 *);
extern void sub_80073B8(u32);
extern s32 sub_8008ED0(u8 *);
extern void xxx_format_and_draw(u32, u32, u8 *, u32, u32);
void sprintfStatic(char *buffer, const char *text, ...);
extern s32 sub_8013800(u32 *, s32);
extern void sub_80073E0(u32);
extern void sub_8013660(u32 *);
void AddMenuCursorSprite(void *);
void sub_8012EBC(struct MenuStruct *param_1);
void sub_8012EA4(struct MenuStruct *param_1, u32 r1)
{
param_1->unk4C = r1;
param_1->unk4D = 1;
sub_8012EBC(param_1);
}
void sub_8012EBC(struct MenuStruct *param_1)
{
s32 x;
s32 y;
u32 uVar1;
const u8 *textPtr;
struct MenuItem *menuItemsPtr;
u16 *_puVar2;
u32 *puVar3;
s32 counter;
s32 index;
struct UnkTextStruct2 textStack[4];
u8 buffer [256];
struct UnkTextStruct1 *ptr_text;
struct UnkTextStruct2 *ptr_text2;
if (param_1->unk4D != 0) {
sub_80073B8(param_1->index);
index = param_1->index;
ptr_text = &gUnknown_2027370[index];
if ((ptr_text->unkC) == 6) {
ptr_text2 = &textStack[index];
sub_8006518(textStack);
x = sub_8008ED0(param_1->unk0);
xxx_format_and_draw((((ptr_text2->unk14[2]) * 8 - x) /2) + 8,
0,*(u8 **)param_1, param_1->index, 0);
}
puVar3 = param_1->unk8;
menuItemsPtr = param_1->menuItems;
_puVar2 = param_1->unkC;
counter = 0;
if (menuItemsPtr->text != NULL) {
do {
textPtr = menuItemsPtr->text;
if (*textPtr == '*') {
textPtr++;
}
if (_puVar2 != NULL) {
uVar1 = puVar3[*_puVar2];
_puVar2++;
}
else if (menuItemsPtr->menuAction < 0) {
uVar1 = puVar3[1];
}
else {
uVar1 = puVar3[0];
}
sprintfStatic(buffer,gUnknown_80D4828,uVar1,textPtr);
y = sub_8013800(&param_1->unk14,counter);
xxx_format_and_draw(8,y,buffer,param_1->index,0);
menuItemsPtr++;
counter++;
} while (menuItemsPtr->text != NULL);
}
sub_80073E0(param_1->index);
param_1->unk4D = 0;
}
if (param_1->unk4E != 0) {
if (param_1->unk4C != 0) {
AddMenuCursorSprite(&param_1->unk14);
}
else {
sub_8013660(&param_1->unk14);
}
}
}
u8 sub_8012FD8(struct MenuStruct *param_1) {
u32 sVar1;
int index;
u32 prevMenuIndex;
s32 index;
struct MenuItem *item;
sVar1 = param_1->menuIndex;
prevMenuIndex = param_1->menuIndex;
if (param_1->unk4C != 0) {
switch(GetKeyPress(&param_1->unk14))
{
// DPAD DOWN
case 8:
case INPUT_DPAD_DOWN:
MoveMenuCursorDown(&param_1->unk14);
if (sVar1 != param_1->menuIndex) {
if (prevMenuIndex != param_1->menuIndex) {
PlayMenuSoundEffect(3);
}
break;
// DPAD UP
case 7:
case INPUT_DPAD_UP:
MoveMenuCursorUp(&param_1->unk14);
if (sVar1 != param_1->menuIndex) {
if (prevMenuIndex != param_1->menuIndex) {
PlayMenuSoundEffect(3);
}
break;
// A BUTTON
case 1:
case INPUT_A_BUTTON:
index = sub_80137A8(&param_1->unk14);
item = &param_1->menuItems[index];
if ((-1 < item->menuAction) &&
((param_1->unkC == 0x0 || (param_1->unkC[index] != 1)))) {
((param_1->unkC == NULL || (param_1->unkC[index] != 1)))) {
param_1->menuAction = item->menuAction;
++param_1; --param_1;
param_1->unk4C = 0;
@ -47,14 +132,13 @@ u8 sub_8012FD8(struct MenuStruct *param_1) {
PlayMenuSoundEffect(2);
break;
}
if ((param_1->unkC != 0x0) && (param_1->unkC[index] == 2)) {
if ((param_1->unkC != NULL) && (param_1->unkC[index] == 2)) {
PlayMenuSoundEffect(2);
}
else
PlayMenuSoundEffect(0);
break;
// B BUTTON
case 2:
case INPUT_B_BUTTON:
if (-1 < param_1->menuItems[param_1->unk2E].menuAction) {
param_1->menuAction = param_1->menuItems[param_1->unk2E].menuAction;
param_1->unk4C = 0;
@ -68,35 +152,26 @@ u8 sub_8012FD8(struct MenuStruct *param_1) {
}
u8 sub_80130A8(struct MenuStruct *param_1) {
int keyPress;
int index;
int menuAction;
u8 *ptr;
u32 unused; // needed for matching
s32 index;
s32 menuAction;
struct MenuItem *menuItem;
ptr = &param_1->unk4C;
if (*ptr != 0) {
keyPress = GetKeyPress(&param_1->unk14);
if (param_1->unk4C != 0) {
switch(keyPress)
switch(GetKeyPress(&param_1->unk14))
{
// A_BUTTON
case 1:
case INPUT_A_BUTTON:
index = sub_80137A8(&param_1->unk14);
menuItem = &param_1->menuItems[index];
param_1->menuAction = menuItem->menuAction;
unused = 0;
*ptr = 0;
param_1->unk4C = 0;
param_1->unk38 = 0;
PlayMenuSoundEffect(0);
break;
// B_BUTTON
case 2:
case INPUT_B_BUTTON:
if(menuAction = param_1->menuItems[param_1->unk2E].menuAction, -1 < menuAction) {
param_1->menuAction = menuAction;
unused = 0;
*ptr = 0;
param_1->unk4C = 0;
PlayMenuSoundEffect(0);
}
break;

View File

@ -1,3 +1,4 @@
#include "constants/input.h"
#include "global.h"
#include "input.h"
@ -34,19 +35,19 @@ u32 GetKeyPress(struct UnkInputStruct *r0)
{
if(r0->a_button != 0)
{
return 1;
return INPUT_A_BUTTON;
}
if(r0->b_button != 0)
{
return 2;
return INPUT_B_BUTTON;
}
if(r0->dpad_left != 0)
{
return 9;
return INPUT_DPAD_LEFT;
}
if(r0->dpad_right != 0)
{
return 10;
return INPUT_DPAD_RIGHT;
}
}
return sub_8012AE8();
@ -56,54 +57,54 @@ u32 sub_8012AE8(void)
{
if ((gRealInputs.held & R_BUTTON) != 0) {
if ((gRealInputs.pressed & A_BUTTON) != 0) {
return 11;
return INPUT_R_A_BUTTONS;
}
if ((gRealInputs.repeated & DPAD_UP) != 0) {
return 12;
return INPUT_R_DPAD_UP_BUTTONS;
}
if ((gRealInputs.repeated & DPAD_DOWN) != 0) {
return 13;
return INPUT_R_DPAD_DOWN_BUTTONS;
}
if ((gRealInputs.repeated & DPAD_LEFT) != 0) {
return 14;
return INPUT_R_DPAD_LEFT_BUTTONS;
}
if ((gRealInputs.repeated & DPAD_RIGHT) != 0) {
return 15;
return INPUT_R_DPAD_RIGHT_BUTTONS;
}
if ((gRealInputs.repeated & R_BUTTON) != 0) {
return 6;
return INPUT_R_BUTTON;
}
}
else
{
if ((gRealInputs.pressed & A_BUTTON) != 0) {
return 1;
return INPUT_A_BUTTON;
}
if ((gRealInputs.pressed & B_BUTTON) != 0) {
return 2;
return INPUT_B_BUTTON;
}
if ((gRealInputs.pressed & SELECT_BUTTON) != 0) {
return 3;
return INPUT_SELECT_BUTTON;
}
if ((gRealInputs.pressed & START_BUTTON) != 0) {
return 4;
return INPUT_START_BUTTON;
}
if ((gRealInputs.repeated & DPAD_UP) != 0) {
return 7;
return INPUT_DPAD_UP;
}
if ((gRealInputs.repeated & DPAD_DOWN) != 0) {
return 8;
return INPUT_DPAD_DOWN;
}
if ((gRealInputs.repeated & DPAD_LEFT) != 0) {
return 9;
return INPUT_DPAD_LEFT;
}
if ((gRealInputs.repeated & DPAD_RIGHT) != 0) {
return 10;
return INPUT_DPAD_RIGHT;
}
if ((gRealInputs.repeated & L_BUTTON) != 0) {
return 5;
return INPUT_L_BUTTON;
}
}
return 0;
return INPUT_NONE;
}

View File

@ -1,6 +1,8 @@
#include "global.h"
#include "personality_test.h"
#include "constants/emotions.h"
#include "constants/input.h"
#include "constants/type.h"
#include "random.h"
#include "file_system.h"
#include "pokemon.h"
@ -801,7 +803,7 @@ u16 HandlePartnerSelectionInput(void)
partnerID = gUnknown_203B404->currPartnerSelection;
gUnknown_203B404->unk16 = 0;
if (GetKeyPress(&gUnknown_203B404->unk18) == A_BUTTON) {
if (GetKeyPress(&gUnknown_203B404->unk18) == INPUT_A_BUTTON) {
PlayMenuSoundEffect(0);
return gUnknown_203B404->PartnerArray[gUnknown_203B404->currPartnerSelection];
}
@ -1034,8 +1036,8 @@ s32 GetValidPartners(void)
CurrentPartnerID = gPartners[counter];
currentPartnerTypes[0] = GetPokemonType(CurrentPartnerID, 0);
currentPartnerTypes[1] = GetPokemonType(CurrentPartnerID, 1);
if (((currentPartnerTypes[0] == '\0') || ((currentPartnerTypes[0] != PlayerType[0] && (currentPartnerTypes[0] != PlayerType[1]))))
&& ((currentPartnerTypes[1] == '\0' || ((currentPartnerTypes[1] != PlayerType[0] && (currentPartnerTypes[1] != PlayerType[1])))
if (((currentPartnerTypes[0] == TYPE_NONE) || ((currentPartnerTypes[0] != PlayerType[0] && (currentPartnerTypes[0] != PlayerType[1]))))
&& ((currentPartnerTypes[1] == TYPE_NONE || ((currentPartnerTypes[1] != PlayerType[0] && (currentPartnerTypes[1] != PlayerType[1])))
))) {
gUnknown_203B404->PartnerArray[ValidPartnerCounter] = CurrentPartnerID;
ValidPartnerCounter++;

View File

@ -1,4 +1,5 @@
#include "global.h"
#include "constants/input.h"
#include "constants/mailbox.h"
#include "code_800D090.h"
#include "input.h"
@ -196,13 +197,13 @@ u32 sub_802C1E4(u8 param_1)
else {
switch(GetKeyPress(&gUnknown_203B2E0->unk8))
{
case 2:
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case 1:
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
case 4:
case INPUT_START_BUTTON:
PlayMenuSoundEffect(4);
return 4;
default:

View File

@ -1,4 +1,5 @@
#include "global.h"
#include "constants/input.h"
#include "memory.h"
#include "text.h"
#include "input.h"
@ -798,10 +799,10 @@ u32 sub_802F8A0(u8 r0)
{
switch(GetKeyPress(&gUnknown_203B314->unkBC))
{
case 2:
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case 1:
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
default: