use status constant

This commit is contained in:
Seth Barberee
2022-07-11 16:05:36 -07:00
parent 5675d9a1a9
commit 543d2e7738

View File

@@ -528,8 +528,8 @@ void sub_8077BB4(struct DungeonEntity * pokemon, struct DungeonEntity * target,
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon,target,displayMessage))) {
iVar3 = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (iVar3->volatileStatus != 4) {
iVar3->volatileStatus = 4;
if (iVar3->volatileStatus != VOLATILE_STATUS_COWERING) {
iVar3->volatileStatus = VOLATILE_STATUS_COWERING;
iVar3->volatileStatusTurnsLeft = CalculateStatusTurns(target,gUnknown_80F4ECC,1) + 1;
sub_8041BF8(target);
sub_80522F4(pokemon,target,*gUnknown_80FB940);