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use status constant
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@@ -528,8 +528,8 @@ void sub_8077BB4(struct DungeonEntity * pokemon, struct DungeonEntity * target,
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if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon,target,displayMessage))) {
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iVar3 = target->entityData;
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SetMessageArgument(gAvailablePokemonNames,target,0);
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if (iVar3->volatileStatus != 4) {
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iVar3->volatileStatus = 4;
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if (iVar3->volatileStatus != VOLATILE_STATUS_COWERING) {
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iVar3->volatileStatus = VOLATILE_STATUS_COWERING;
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iVar3->volatileStatusTurnsLeft = CalculateStatusTurns(target,gUnknown_80F4ECC,1) + 1;
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sub_8041BF8(target);
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sub_80522F4(pokemon,target,*gUnknown_80FB940);
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