Comment trendy phrase tables better

This commit is contained in:
Greg Edwards 2014-08-21 20:24:39 -04:00
parent f3b1b79a42
commit 165fee4eae

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@ -72,115 +72,115 @@ namespace PkmnFoundations.Support
// msg.narc/395 through /399
private static String[,] PHRASES = new String[,]
{
{
"Please!\n{0}!",
"Go! {0}!",
"Ill battle with\n{0}!",
"Its {0}!",
"{0}, Im going\nwith {1}!",
"Look at {0}!",
"Ill show you {0}!",
"Now!\n{0}!",
"Ill show you my\n{0} strategy!",
"Ill {0}!",
"Ill shock you with\n{0}!",
"This is the beginning\nof {0}!",
"This battle is\n{0}!",
"I dont think Ill\never lose at {0}!",
"Team {0} is here!",
"You think you can beat\n{0}?",
"{0}!\n{1} power!",
"This is the {0}\nPokémon!",
"{0} wont lose!",
"Please {0}!\n{1}!"
{ // Mood 0: Start of battle
"Please!\n{0}!", // 0
"Go! {0}!", // 1
"Ill battle with\n{0}!", // 2
"Its {0}!", // 3
"{0}, Im going\nwith {1}!", // 4
"Look at {0}!", // 5
"Ill show you {0}!", // 6
"Now!\n{0}!", // 7
"Ill show you my\n{0} strategy!", // 8
"Ill {0}!", // 9
"Ill shock you with\n{0}!", // 10
"This is the beginning\nof {0}!", // 11
"This battle is\n{0}!", // 12
"I dont think Ill\never lose at {0}!", // 13
"Team {0} is here!", // 14
"You think you can beat\n{0}?", // 15
"{0}!\n{1} power!", // 16
"This is the {0}\nPokémon!", // 17
"{0} wont lose!", // 18
"Please {0}!\n{1}!" // 19
},
{
"I win!\n{0}!",
"I won!\nI won with {0}!",
"{0} is strong,\nisnt it?",
"Its {0}\n{1} after all!",
"{0}, yay!",
"Yay, {0}!\n{1}!",
"Sorry, its {0}\n{1}.",
"{0}!\nThank you!",
"The way I feel now is\n{0}!",
"I wanted people to look at\nmy {0}!",
"Its all thanks to\n{0}.",
"I might have won with\n{0}!",
"I get the happiest with\n{0}!",
"{0} secured\nthe victory!",
"This {0}\nwas really good!",
"{0}\nwas fun, wasnt it?",
"Huh?\n{0}?!",
"{0} is the toughest!",
"Happy!\n{0} happy!",
"Hows that?!\n{0}!"
{ // Mood 1: Victory
"I win!\n{0}!", // 0
"I won!\nI won with {0}!", // 1
"{0} is strong,\nisnt it?", // 2
"Its {0}\n{1} after all!", // 3
"{0}, yay!", // 4
"Yay, {0}!\n{1}!", // 5
"Sorry, its {0}\n{1}.", // 6
"{0}!\nThank you!", // 7
"The way I feel now is\n{0}!", // 8
"I wanted people to look at\nmy {0}!", // 9
"Its all thanks to\n{0}.", // 10
"I might have won with\n{0}!", // 11
"I get the happiest with\n{0}!", // 12
"{0} secured\nthe victory!", // 13
"This {0}\nwas really good!", // 14
"{0}\nwas fun, wasnt it?", // 15
"Huh?\n{0}?!", // 16
"{0} is the toughest!", // 17
"Happy!\n{0} happy!", // 18
"Hows that?!\n{0}!" // 19
},
{
"You win...\n{0}",
"{0} was the one\nthing I wanted to avoid...",
"Waaah!\n{0}!",
"I want to go home with\n{0}...",
"{0}!\n{1}!",
"Could it be...?\n{0}...?",
"{0}!\nHow awful!",
"I was confident about\n{0}, too.",
"You're {0},\narent you?",
"{0}!\nCant be anything else but.",
"I feel so helplessly angry...\nIts {0}!",
"{0} makes me sad...",
"I feel sorry for\n{0}!",
"The way I feel now is\n{0}...",
"I lost, but I won at\n{0}!",
"I wouldve won if this\nwere {0}...",
"My heads filled with only\n{0} now!",
"The way I lost...\nIts like {0}...",
"Isnt {0}\n{1}?",
"Aww... Thats really\n{0}..."
{ // Mood 2: Defeat
"You win...\n{0}", // 0
"{0} was the one\nthing I wanted to avoid...", // 1
"Waaah!\n{0}!", // 2
"I want to go home with\n{0}...", // 3
"{0}!\n{1}!", // 4
"Could it be...?\n{0}...?", // 5
"{0}!\nHow awful!", // 6
"I was confident about\n{0}, too.", // 7
"You're {0},\narent you?", // 8
"{0}!\nCant be anything else but.", // 9
"I feel so helplessly angry...\nIts {0}!", // 10
"{0} makes me sad...", // 11
"I feel sorry for\n{0}!", // 12
"The way I feel now is\n{0}...", // 13
"I lost, but I won at\n{0}!", // 14
"I wouldve won if this\nwere {0}...", // 15
"My heads filled with only\n{0} now!", // 16
"The way I lost...\nIts like {0}...", // 17
"Isnt {0}\n{1}?", // 18
"Aww... Thats really\n{0}..." // 19
},
{
"Hello!\n{0}!",
"I love {0}!",
"I love {0}!\nI love {1}, too!",
"This {0} is\n{1}, isnt it?",
"I can do anything for\n{0}!",
"This {0} is\n{1}!",
"{0} is the real\n{1}!",
"It might be {0}...",
"Theres only {0}\nleft!",
"Its {0}!\nIts {1}!",
"I prefer {0}\nafter all!",
"Is {0}\n{1}?",
"Do you like {0}?",
"What do you think of\n{0}?",
"{0} is so\n{1}!",
"{0} are\n{1}!",
"{0}, right?",
"Did you know {0}?\nIts {1}!",
"Excuse me...\nIts {0}!",
"{0}, right?\n{1}!"
{ // Mood 3: Other
"Hello!\n{0}!", // 0
"I love {0}!", // 1
"I love {0}!\nI love {1}, too!", // 2
"This {0} is\n{1}, isnt it?", // 3
"I can do anything for\n{0}!", // 4
"This {0} is\n{1}!", // 5
"{0} is the real\n{1}!", // 6
"It might be {0}...", // 7
"Theres only {0}\nleft!", // 8
"Its {0}!\nIts {1}!", // 9
"I prefer {0}\nafter all!", // 10
"Is {0}\n{1}?", // 11
"Do you like {0}?", // 12
"What do you think of\n{0}?", // 13
"{0} is so\n{1}!", // 14
"{0} are\n{1}!", // 15
"{0}, right?", // 16
"Did you know {0}?\nIts {1}!", // 17
"Excuse me...\nIts {0}!", // 18
"{0}, right?\n{1}!" // 19
},
{
"{0}!\nHello!",
"Glad to meet you!\nI love {0}!",
"Im a {0} Trainer!\nPlease battle me!",
"Please trade!\nIm offering {0}!",
"Please trade!\nI want a {0}!",
"Ive entered the Union Room.",
"Lets draw! I want to draw\n{0}!",
"Ive got to go!\n{0}!",
"Please leave me alone...",
"Anyone want to\n{0}?",
"Lets {0}!",
"Want to {0}?",
"I want to {0}!",
"OK!",
"I dont want to\n{0}.",
"Ill go wait at the Colosseum\nnow.",
"Please talk to me!",
"Do you know where I am?",
"I want to trade my {0}.\nPlease talk to me.",
"I want a {0} battle!\nPlease talk to me!"
{ // Mood 4: Multiplay
"{0}!\nHello!", // 0
"Glad to meet you!\nI love {0}!", // 1
"Im a {0} Trainer!\nPlease battle me!", // 2
"Please trade!\nIm offering {0}!", // 3
"Please trade!\nI want a {0}!", // 4
"Ive entered the Union Room.", // 5
"Lets draw! I want to draw\n{0}!", // 6
"Ive got to go!\n{0}!", // 7
"Please leave me alone...", // 8
"Anyone want to\n{0}?", // 9
"Lets {0}!", // 10
"Want to {0}?", // 11
"I want to {0}!", // 12
"OK!", // 13
"I dont want to\n{0}.", // 14
"Ill go wait at the Colosseum\nnow.", // 15
"Please talk to me!", // 16
"Do you know where I am?", // 17
"I want to trade my {0}.\nPlease talk to me.", // 18
"I want a {0} battle!\nPlease talk to me!" // 19
}
};
@ -197,7 +197,7 @@ namespace PkmnFoundations.Support
// 1472-1494: msg.narc/394 "Union"
private static String[] WORDS_POKEMON = new String[]
{
"-----","BULBASAUR","IVYSAUR","VENUSAUR",
"-----","BULBASAUR","IVYSAUR","VENUSAUR", // 0
"CHARMANDER","CHARMELEON","CHARIZARD","SQUIRTLE",
"WARTORTLE","BLASTOISE","CATERPIE","METAPOD",
"BUTTERFREE","WEEDLE","KAKUNA","BEEDRILL",
@ -325,7 +325,7 @@ namespace PkmnFoundations.Support
private static String[] WORDS_MOVES = new String[]
{
"-","POUND","KARATE CHOP","DOUBLESLAP",
"-","POUND","KARATE CHOP","DOUBLESLAP", // 496
"COMET PUNCH","MEGA PUNCH","PAY DAY","FIRE PUNCH",
"ICE PUNCH","THUNDERPUNCH","SCRATCH","VICEGRIP",
"GUILLOTINE","RAZOR WIND","SWORDS DANCE","CUT",
@ -446,7 +446,7 @@ namespace PkmnFoundations.Support
private static String[] WORDS_TYPES = new String[]
{
"NORMAL","FIGHTING","FLYING","POISON",
"NORMAL","FIGHTING","FLYING","POISON", // 964
"GROUND","ROCK","BUG","GHOST",
"STEEL","???","FIRE","WATER",
"GRASS","ELECTRIC","PSYCHIC","ICE",
@ -455,7 +455,7 @@ namespace PkmnFoundations.Support
private static String[] WORDS_ABILITIES = new String[]
{
"-","STENCH","DRIZZLE","SPEED BOOST",
"-","STENCH","DRIZZLE","SPEED BOOST", // 982
"BATTLE ARMOR","STURDY","DAMP","LIMBER",
"SAND VEIL","STATIC","VOLT ABSORB","WATER ABSORB",
"OBLIVIOUS","CLOUD NINE","COMPOUNDEYES","INSOMNIA",
@ -490,7 +490,7 @@ namespace PkmnFoundations.Support
private static String[] WORDS_TRAINER = new String[]
{
"MATCH UP","NO. 1","PREPARATION","WINS",
"MATCH UP","NO. 1","PREPARATION","WINS", // 1106
"NO MATCH","SPIRIT","ACE CARD","COME ON",
"ATTACK","SURRENDER","COURAGE","TALENT",
"STRATEGY","MATCH","VICTORY","SENSE",
@ -504,7 +504,7 @@ namespace PkmnFoundations.Support
private static String[] WORDS_PEOPLE = new String[]
{
"OPPONENT","I","YOU","MOTHER",
"OPPONENT","I","YOU","MOTHER", // 1144
"GRANDFATHER","UNCLE","FATHER","BOY",
"ADULT","BROTHER","SISTER","GRANDMOTHER",
"AUNT","PARENT","OLD MAN","ME",
@ -518,7 +518,7 @@ namespace PkmnFoundations.Support
private static String[] WORDS_GREETINGS = new String[]
{
"KONNICHIWA","HELLO","BONJOUR","CIAO",
"KONNICHIWA","HELLO","BONJOUR","CIAO", // 1182
"HALLO","HOLA","OH WELL","AAH",
"AHAHA","HUH","THANKS","NO PROBLEM",
"NOPE","YES","HERE GOES","LETS GO",
@ -549,7 +549,7 @@ namespace PkmnFoundations.Support
private static String[] WORDS_LIFESTYLE = new String[]
{
"IDOL","TOMORROW","PLAYING","ANIME",
"IDOL","TOMORROW","PLAYING","ANIME", // 1289
"JOB","SONG","HOME","MOVIE",
"SWEETS","MONEY","POCKET MONEY","CHIT-CHAT",
"TALK","BATH","PLAY HOUSE","TOYS",
@ -579,7 +579,7 @@ namespace PkmnFoundations.Support
private static String[] WORDS_FEELINGS = new String[]
{
"BEAUTY","DELIGHT","STRANGENESS","CLEVERNESS",
"BEAUTY","DELIGHT","STRANGENESS","CLEVERNESS", // 1393
"DISAPPOINTED","COOLNESS","SADNESS","CUTENESS",
"ANGER","HEALTHY","REGRET","HAPPINESS",
"DEPRESSED","INCREDIBLE","LIKES","DISLIKE",
@ -595,7 +595,7 @@ namespace PkmnFoundations.Support
private static String[] WORDS_TOUGH = new String[]
{
"EARTH TONES","IMPLANT","GOLDEN RATIO","OMNIBUS",
"EARTH TONES","IMPLANT","GOLDEN RATIO","OMNIBUS", // 1440
"STARBOARD","MONEY RATE","RESOLUTION","CADENZA",
"EDUCATION","CUBISM","CROSS-STITCH","ARTERY",
"BONE DENSITY","GOMMAGE","STREAMING","CONDUCTIVITY",
@ -607,7 +607,7 @@ namespace PkmnFoundations.Support
private static String[] WORDS_UNION = new String[]
{
"SINGLE","DOUBLE","MIX BATTLE","MULTI BATTLE",
"SINGLE","DOUBLE","MIX BATTLE","MULTI BATTLE", // 1472
"LEVEL 50","LEVEL 100","COLOSSEUM","POKéMON",
"DRAWING","RECORD","GOTCHA","CHAT",
"FRIEND CODE","CONNECTION","VOICE CHAT","WI-FI",