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Comment trendy phrase tables better
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@ -72,115 +72,115 @@ namespace PkmnFoundations.Support
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// msg.narc/395 through /399
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private static String[,] PHRASES = new String[,]
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{
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{
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"Please!\n{0}!",
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"Go! {0}!",
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"I’ll battle with\n{0}!",
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"It’s {0}!",
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"{0}, I’m going\nwith {1}!",
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"Look at {0}!",
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"I’ll show you {0}!",
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"Now!\n{0}!",
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"I’ll show you my\n{0} strategy!",
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"I’ll {0}!",
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"I’ll shock you with\n{0}!",
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"This is the beginning\nof {0}!",
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"This battle is\n{0}!",
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"I don’t think I’ll\never lose at {0}!",
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"Team {0} is here!",
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"You think you can beat\n{0}?",
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"{0}!\n{1} power!",
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"This is the {0}\nPokémon!",
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"{0} won’t lose!",
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"Please {0}!\n{1}!"
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{ // Mood 0: Start of battle
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"Please!\n{0}!", // 0
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"Go! {0}!", // 1
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"I’ll battle with\n{0}!", // 2
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"It’s {0}!", // 3
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"{0}, I’m going\nwith {1}!", // 4
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"Look at {0}!", // 5
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"I’ll show you {0}!", // 6
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"Now!\n{0}!", // 7
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"I’ll show you my\n{0} strategy!", // 8
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"I’ll {0}!", // 9
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"I’ll shock you with\n{0}!", // 10
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"This is the beginning\nof {0}!", // 11
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"This battle is\n{0}!", // 12
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"I don’t think I’ll\never lose at {0}!", // 13
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"Team {0} is here!", // 14
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"You think you can beat\n{0}?", // 15
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"{0}!\n{1} power!", // 16
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"This is the {0}\nPokémon!", // 17
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"{0} won’t lose!", // 18
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"Please {0}!\n{1}!" // 19
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},
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{
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"I win!\n{0}!",
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"I won!\nI won with {0}!",
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"{0} is strong,\nisn’t it?",
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"It’s {0}\n{1} after all!",
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"{0}, yay!",
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"Yay, {0}!\n{1}!",
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"Sorry, it’s {0}\n{1}.",
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"{0}!\nThank you!",
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"The way I feel now is\n{0}!",
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"I wanted people to look at\nmy {0}!",
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"It’s all thanks to\n{0}.",
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"I might have won with\n{0}!",
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"I get the happiest with\n{0}!",
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"{0} secured\nthe victory!",
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"This {0}\nwas really good!",
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"{0}\nwas fun, wasn’t it?",
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"Huh?\n{0}?!",
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"{0} is the toughest!",
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"Happy!\n{0} happy!",
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"How’s that?!\n{0}!"
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{ // Mood 1: Victory
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"I win!\n{0}!", // 0
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"I won!\nI won with {0}!", // 1
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"{0} is strong,\nisn’t it?", // 2
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"It’s {0}\n{1} after all!", // 3
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"{0}, yay!", // 4
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"Yay, {0}!\n{1}!", // 5
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"Sorry, it’s {0}\n{1}.", // 6
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"{0}!\nThank you!", // 7
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"The way I feel now is\n{0}!", // 8
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"I wanted people to look at\nmy {0}!", // 9
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"It’s all thanks to\n{0}.", // 10
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"I might have won with\n{0}!", // 11
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"I get the happiest with\n{0}!", // 12
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"{0} secured\nthe victory!", // 13
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"This {0}\nwas really good!", // 14
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"{0}\nwas fun, wasn’t it?", // 15
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"Huh?\n{0}?!", // 16
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"{0} is the toughest!", // 17
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"Happy!\n{0} happy!", // 18
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"How’s that?!\n{0}!" // 19
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},
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{
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"You win...\n{0}",
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"{0} was the one\nthing I wanted to avoid...",
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"Waaah!\n{0}!",
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"I want to go home with\n{0}...",
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"{0}!\n{1}!",
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"Could it be...?\n{0}...?",
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"{0}!\nHow awful!",
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"I was confident about\n{0}, too.",
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"You're {0},\naren’t you?",
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"{0}!\nCan’t be anything else but.",
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"I feel so helplessly angry...\nIt’s {0}!",
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"{0} makes me sad...",
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"I feel sorry for\n{0}!",
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"The way I feel now is\n{0}...",
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"I lost, but I won at\n{0}!",
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"I would’ve won if this\nwere {0}...",
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"My head’s filled with only\n{0} now!",
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"The way I lost...\nIt’s like {0}...",
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"Isn’t {0}\n{1}?",
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"Aww... That’s really\n{0}..."
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{ // Mood 2: Defeat
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"You win...\n{0}", // 0
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"{0} was the one\nthing I wanted to avoid...", // 1
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"Waaah!\n{0}!", // 2
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"I want to go home with\n{0}...", // 3
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"{0}!\n{1}!", // 4
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"Could it be...?\n{0}...?", // 5
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"{0}!\nHow awful!", // 6
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"I was confident about\n{0}, too.", // 7
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"You're {0},\naren’t you?", // 8
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"{0}!\nCan’t be anything else but.", // 9
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"I feel so helplessly angry...\nIt’s {0}!", // 10
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"{0} makes me sad...", // 11
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"I feel sorry for\n{0}!", // 12
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"The way I feel now is\n{0}...", // 13
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"I lost, but I won at\n{0}!", // 14
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"I would’ve won if this\nwere {0}...", // 15
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"My head’s filled with only\n{0} now!", // 16
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"The way I lost...\nIt’s like {0}...", // 17
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"Isn’t {0}\n{1}?", // 18
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"Aww... That’s really\n{0}..." // 19
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},
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{
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"Hello!\n{0}!",
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"I love {0}!",
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"I love {0}!\nI love {1}, too!",
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"This {0} is\n{1}, isn’t it?",
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"I can do anything for\n{0}!",
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"This {0} is\n{1}!",
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"{0} is the real\n{1}!",
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"It might be {0}...",
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"There’s only {0}\nleft!",
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"It’s {0}!\nIt’s {1}!",
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"I prefer {0}\nafter all!",
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"Is {0}\n{1}?",
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"Do you like {0}?",
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"What do you think of\n{0}?",
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"{0} is so\n{1}!",
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"{0} are\n{1}!",
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"{0}, right?",
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"Did you know {0}?\nIt’s {1}!",
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"Excuse me...\nIt’s {0}!",
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"{0}, right?\n{1}!"
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{ // Mood 3: Other
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"Hello!\n{0}!", // 0
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"I love {0}!", // 1
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"I love {0}!\nI love {1}, too!", // 2
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"This {0} is\n{1}, isn’t it?", // 3
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"I can do anything for\n{0}!", // 4
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"This {0} is\n{1}!", // 5
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"{0} is the real\n{1}!", // 6
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"It might be {0}...", // 7
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"There’s only {0}\nleft!", // 8
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"It’s {0}!\nIt’s {1}!", // 9
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"I prefer {0}\nafter all!", // 10
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"Is {0}\n{1}?", // 11
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"Do you like {0}?", // 12
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"What do you think of\n{0}?", // 13
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"{0} is so\n{1}!", // 14
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"{0} are\n{1}!", // 15
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"{0}, right?", // 16
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"Did you know {0}?\nIt’s {1}!", // 17
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"Excuse me...\nIt’s {0}!", // 18
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"{0}, right?\n{1}!" // 19
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},
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{
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"{0}!\nHello!",
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"Glad to meet you!\nI love {0}!",
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"I’m a {0} Trainer!\nPlease battle me!",
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"Please trade!\nI’m offering {0}!",
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"Please trade!\nI want a {0}!",
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"I’ve entered the Union Room.",
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"Let’s draw! I want to draw\n{0}!",
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"I’ve got to go!\n{0}!",
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"Please leave me alone...",
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"Anyone want to\n{0}?",
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"Let’s {0}!",
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"Want to {0}?",
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"I want to {0}!",
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"OK!",
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"I don’t want to\n{0}.",
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"I’ll go wait at the Colosseum\nnow.",
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"Please talk to me!",
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"Do you know where I am?",
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"I want to trade my {0}.\nPlease talk to me.",
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"I want a {0} battle!\nPlease talk to me!"
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{ // Mood 4: Multiplay
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"{0}!\nHello!", // 0
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"Glad to meet you!\nI love {0}!", // 1
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"I’m a {0} Trainer!\nPlease battle me!", // 2
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"Please trade!\nI’m offering {0}!", // 3
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"Please trade!\nI want a {0}!", // 4
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"I’ve entered the Union Room.", // 5
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"Let’s draw! I want to draw\n{0}!", // 6
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"I’ve got to go!\n{0}!", // 7
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"Please leave me alone...", // 8
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"Anyone want to\n{0}?", // 9
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"Let’s {0}!", // 10
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"Want to {0}?", // 11
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"I want to {0}!", // 12
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"OK!", // 13
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"I don’t want to\n{0}.", // 14
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"I’ll go wait at the Colosseum\nnow.", // 15
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"Please talk to me!", // 16
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"Do you know where I am?", // 17
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"I want to trade my {0}.\nPlease talk to me.", // 18
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"I want a {0} battle!\nPlease talk to me!" // 19
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}
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};
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@ -197,7 +197,7 @@ namespace PkmnFoundations.Support
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// 1472-1494: msg.narc/394 "Union"
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private static String[] WORDS_POKEMON = new String[]
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{
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"-----","BULBASAUR","IVYSAUR","VENUSAUR",
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"-----","BULBASAUR","IVYSAUR","VENUSAUR", // 0
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"CHARMANDER","CHARMELEON","CHARIZARD","SQUIRTLE",
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"WARTORTLE","BLASTOISE","CATERPIE","METAPOD",
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"BUTTERFREE","WEEDLE","KAKUNA","BEEDRILL",
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@ -325,7 +325,7 @@ namespace PkmnFoundations.Support
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private static String[] WORDS_MOVES = new String[]
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{
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"-","POUND","KARATE CHOP","DOUBLESLAP",
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"-","POUND","KARATE CHOP","DOUBLESLAP", // 496
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"COMET PUNCH","MEGA PUNCH","PAY DAY","FIRE PUNCH",
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"ICE PUNCH","THUNDERPUNCH","SCRATCH","VICEGRIP",
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"GUILLOTINE","RAZOR WIND","SWORDS DANCE","CUT",
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@ -446,7 +446,7 @@ namespace PkmnFoundations.Support
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private static String[] WORDS_TYPES = new String[]
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{
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"NORMAL","FIGHTING","FLYING","POISON",
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"NORMAL","FIGHTING","FLYING","POISON", // 964
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"GROUND","ROCK","BUG","GHOST",
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"STEEL","???","FIRE","WATER",
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"GRASS","ELECTRIC","PSYCHIC","ICE",
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@ -455,7 +455,7 @@ namespace PkmnFoundations.Support
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private static String[] WORDS_ABILITIES = new String[]
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{
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"-","STENCH","DRIZZLE","SPEED BOOST",
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"-","STENCH","DRIZZLE","SPEED BOOST", // 982
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"BATTLE ARMOR","STURDY","DAMP","LIMBER",
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"SAND VEIL","STATIC","VOLT ABSORB","WATER ABSORB",
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"OBLIVIOUS","CLOUD NINE","COMPOUNDEYES","INSOMNIA",
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@ -490,7 +490,7 @@ namespace PkmnFoundations.Support
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private static String[] WORDS_TRAINER = new String[]
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{
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"MATCH UP","NO. 1","PREPARATION","WINS",
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"MATCH UP","NO. 1","PREPARATION","WINS", // 1106
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"NO MATCH","SPIRIT","ACE CARD","COME ON",
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"ATTACK","SURRENDER","COURAGE","TALENT",
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"STRATEGY","MATCH","VICTORY","SENSE",
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@ -504,7 +504,7 @@ namespace PkmnFoundations.Support
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private static String[] WORDS_PEOPLE = new String[]
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{
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"OPPONENT","I","YOU","MOTHER",
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"OPPONENT","I","YOU","MOTHER", // 1144
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"GRANDFATHER","UNCLE","FATHER","BOY",
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"ADULT","BROTHER","SISTER","GRANDMOTHER",
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"AUNT","PARENT","OLD MAN","ME",
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@ -518,7 +518,7 @@ namespace PkmnFoundations.Support
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private static String[] WORDS_GREETINGS = new String[]
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{
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"KONNICHIWA","HELLO","BONJOUR","CIAO",
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"KONNICHIWA","HELLO","BONJOUR","CIAO", // 1182
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"HALLO","HOLA","OH WELL","AAH",
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"AHAHA","HUH","THANKS","NO PROBLEM",
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"NOPE","YES","HERE GOES","LET’S GO",
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@ -549,7 +549,7 @@ namespace PkmnFoundations.Support
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private static String[] WORDS_LIFESTYLE = new String[]
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{
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"IDOL","TOMORROW","PLAYING","ANIME",
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"IDOL","TOMORROW","PLAYING","ANIME", // 1289
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"JOB","SONG","HOME","MOVIE",
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"SWEETS","MONEY","POCKET MONEY","CHIT-CHAT",
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"TALK","BATH","PLAY HOUSE","TOYS",
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@ -579,7 +579,7 @@ namespace PkmnFoundations.Support
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private static String[] WORDS_FEELINGS = new String[]
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{
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"BEAUTY","DELIGHT","STRANGENESS","CLEVERNESS",
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"BEAUTY","DELIGHT","STRANGENESS","CLEVERNESS", // 1393
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"DISAPPOINTED","COOLNESS","SADNESS","CUTENESS",
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"ANGER","HEALTHY","REGRET","HAPPINESS",
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"DEPRESSED","INCREDIBLE","LIKES","DISLIKE",
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@ -595,7 +595,7 @@ namespace PkmnFoundations.Support
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private static String[] WORDS_TOUGH = new String[]
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{
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"EARTH TONES","IMPLANT","GOLDEN RATIO","OMNIBUS",
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"EARTH TONES","IMPLANT","GOLDEN RATIO","OMNIBUS", // 1440
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"STARBOARD","MONEY RATE","RESOLUTION","CADENZA",
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"EDUCATION","CUBISM","CROSS-STITCH","ARTERY",
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"BONE DENSITY","GOMMAGE","STREAMING","CONDUCTIVITY",
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@ -607,7 +607,7 @@ namespace PkmnFoundations.Support
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private static String[] WORDS_UNION = new String[]
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{
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"SINGLE","DOUBLE","MIX BATTLE","MULTI BATTLE",
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"SINGLE","DOUBLE","MIX BATTLE","MULTI BATTLE", // 1472
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"LEVEL 50","LEVEL 100","COLOSSEUM","POKéMON",
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"DRAWING","RECORD","GOTCHA","CHAT",
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"FRIEND CODE","CONNECTION","VOICE CHAT","WI-FI",
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